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Dwarf Fortress => DF Modding => Topic started by: umbrelladroid on August 16, 2021, 10:16:06 am

Title: RAW EDITING ( Creature_Standard) Yeti
Post by: umbrelladroid on August 16, 2021, 10:16:06 am
Hi Guys

Have been going around the forums looking for an answer that I just cant get. Maybe some of you can help.


I Like to RP alot with Dwarf Fortress and to do this i need to edit the RAWS.


Specifically "Creature_Standard" Raw File.

So here is my problem.....


I am looking to make Yeti's Trainable so that I can cage them and maybe trade them ( kind of like a labor camp trade ect ).

I have made edits to the RAW .. in the yeti creature i have added Biomes for desert, glacier, forest ect... I increased population and also littersize.. removed [Savage] but for some reason the yetis still are not appearing in any map that i enter.

Am i missing something here.. I have made sure the DF Raw and the Save file Raw are the same but this still isnt doing anything.. I also remember making edits a long time ago and the map i entered had loads of yetis.. ALso made sure BIomes are added doe the specific Biome i enter but still no joy here.

I am using the Lazy Newb  ( specifically "Spacefox" Tileset )


Can someone help me here???
Title: Re: RAW EDITING ( Creature_Standard) Yeti
Post by: Enemy post on August 16, 2021, 11:10:05 am
Try restoring SAVAGE and changing FREQUENCY from 1 to 100, then embark on a savage glacier. That should do it.
Title: Re: RAW EDITING ( Creature_Standard) Yeti
Post by: DwarfStar on August 16, 2021, 01:26:24 pm
You might want to try the region-pops command in DFHack. For example

region-pops boost YETI 10

should make them 10 times more likely to show up.
Title: Re: RAW EDITING ( Creature_Standard) Yeti
Post by: Quietust on August 16, 2021, 03:51:54 pm
You might want to try the region-pops command in DFHack. For example

region-pops boost YETI 10

should make them 10 times more likely to show up.
I'm pretty sure that won't have any effect on the frequency of their arrival - instead, it'll just allow more of them to appear (and die) before becoming "locally extinct".
Title: Re: RAW EDITING ( Creature_Standard) Yeti
Post by: umbrelladroid on August 17, 2021, 07:34:53 am
You might want to try the region-pops command in DFHack. For example

region-pops boost YETI 10

should make them 10 times more likely to show up.


When would i do this? during play( after i embark )  or on the world map ( before choosing a region to embark on ?

Title: Re: RAW EDITING ( Creature_Standard) Yeti
Post by: voliol on August 17, 2021, 07:58:50 am
The biomes might be populated with creatures during worldgen, in which case you need to generate a new world to have the changes apply. If you did that already, I have no idea how to help.
Title: Re: RAW EDITING ( Creature_Standard) Yeti
Post by: DwarfStar on August 18, 2021, 02:01:18 pm
You might want to try the region-pops command in DFHack. For example

region-pops boost YETI 10

should make them 10 times more likely to show up.


When would i do this? during play( after i embark )  or on the world map ( before choosing a region to embark on ?

During play.