DEEP SPACE
The Shipbreaker's Guild has reported the discovery of an Enigma: the wreck of an alien ship of unknown origins. It has been over a decade since the last Enigma was discovered, but myths and rumors of the untold riches and unfathomable power found within still circulate among the world ships and colonies. The Shipbreakers have begun dismantling it in their slow and reverent way, bolt by bolt, chanting litanies the entire time. But as the guild toils countless treasure seekers, explorers, scientists, holy pilgrims, and mad men descend upon the crash site eager to hurl themselves into its depths. You are just another face in the great mob but perhaps you will return from this desolate world as a legend. That is, if you ever return at all.
This is a game about exploring the depths of a crashed spaceship. Its also a test game for a future, larger game I intend to host.
Here! (https://docs.google.com/document/d/1Ury6HMGXEcekID2ahEuCbORERiZRI1vZZmBPlaiG3Os/edit?usp=sharing)
Current Standings
Shipbreakers : 0 Neutral
Prospectors: 1 Accepted
Locals: 0 Neutral
Bullet Men: -2 Hated
Current Progression
Enter the Enigma
First Mutation
1100 starting cash
16 Starting points
Current Map
(https://i.imgur.com/N4qO8Is.png)
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8
Items:
Deathray
Arklamp
Biogel
Industrial Tunic
Helmet
Money: 0
Name: Lorin Veritz
Appearance: A spindly man whose form nonetheless dominates a room with the ever-present addition of his Autoharness.
Stats:
Strength: D8
Dexterity: D8
Endurance: D4
Speed: D8
Knowledge: D10
Wisdom: D4
Perception: D4
Charisma: D4
HP: 28
SP: 22
Weapons:
Compression Blaster(Dex Xd8)
Mono-wire(Spd d10)
Armor:
None
Carry Weight: 8
Items:
Autoharness
Log Book
Specimen Container
Filament Gun
10 Filament Cartridges
Money: 0
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d8
Cha: d10
HP: 20/20
SP: 30/30
Items: 9/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
Autoharness
Arclamp
Oxygen Mask + Tank
Oxygen Mask + Tank
(If ER gives 150 money:)
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Going to be given to someone else)
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d6
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30
SP: 22
Inventory 6/6
Mono-razor (300): (Spd) (Spd Roll, breaks on 1)
Therma-Ray(50): (Dex) (d8)
Biogel (100): (Recover d10 HP)
Arclamp (50): (Provides bright omnidirectional light.)
Helmet (50): (d6 armor, protects Head)
Industrial Tunic (300): (d6 Armor, protects Torso and Abdomen)
150 mony given to sy
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
(My go to scifi character makes a return once again lets gooo! Also obligatory song as usual https://youtu.be/P4qaHpBz5M4)
stat points: 15-3-6-1-3-1-1
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money:1000-300-50-50-50-20-30-100-10-300=90
Spess magic let's go
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d4
Dexterity: d6
Endurance: d6
Speed: d6
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:22/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
Bait:(Kno) x3
Log Book: (Kno)
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30 HP
24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray (Dex) (d8)
Armour:
Helmet (d6 armor, protects only the head)
Industrial Tunic (d6 Armor, protects Torso and Abdomen)
Items: 5/8
Oxygen Tank
Arclamp
Therma-Ray (Dex) (d8)
Helmet (d6 armor, protects only the head)
Industrial Tunic (d6 Armor, protects Torso and Abdomen)
Money: 450
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d8
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 34
SP: 28
Carry: 10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
Figured it out. Charsheet here.
frigging Google docs won't work for me god knows why :p
Try using a different browser. I'm using firefox, without signing in to google, and I can view it fine.
If you want to join anyway, here's everything copied into a post. Formatting and a table is lost, but it's more than enough to make your charsheet.
Modified RTD. Stats can be leveled between d4 and d20, with each level being an even increment from the last. Ie d4, d6, d8, d10, d12, d14 etc.
There are 5 possible outcomes to a die roll:
Disaster: Not only do you fail, something horrible happens as well.
Failure: You fail!
Partial: Somewhere between success and failure.
Success: You succeed!
Great Success: You succeed really well!
The chances of Success and Great success increase per dice level.
The challenge die is a die between d4 and d20 which the GM can roll to act as opposition to a player’s roll. The result of a player’s roll will be their roll minus whatever the result of the challenge die is. The challenge die is used to represent the increased difficulty associated with challenging tasks and threats. If a player is fighting a monster that is significantly more dangerous than they are, is attempting to repair something without proper tools or parts, is trying to figure out a clue they don’t really have the knowledge for, etc then a challenge die will likely be involved. If you see a d20 challenge die, fucking run.
Physical Stats
Strength: Physical strength for lifting, hitting, etc.
Dexterity: Balance, hand-eye coordination, finesse.
Endurance: Physical resilience to injury, exhaustion, illness, etc.
Speed: Reaction time, running speed, etc.
Mental Stats
Knowledge: How much you know about the world from past experiences and learning.
Wisdom: Your ability to reason and solve problems.
Perception: Your ability to notice things and determine their significance.
Charisma: How attractive and persuasive you are to others.
HP: Health points. You run out, you die. This stat is the Max number of all physical stats. The average human has about 20-25 HP.
SP: Stamina points. Used to use abilities and do cool shit. This stat is the Max Number in all Mental stats. The average human has about 20-25 SP
HP and SP heal over time. Regain 1 point of both each turn not in combat.
Physical armor rolls a die and subtracts that roll from any damage dealt. That armor die is also a use die that reduces whenever the upper two max numbers are rolled. Repeated damage reduces the armor’s effectiveness and degrades it.
Non-physical armor of any kind has HP and simply acts as an extension of the player’s HP, taking damage before they do.
Weapons and Items are often connected to a particular stat. This is the stat that is rolled when the item or weapon is used. Some will be more common than others, but exceptions do occur. A gun will more than likely run on something like dexterity, speed, or perception, but it is possible to find one that uses wisdom instead. Some items, such as rope, jars, chalk, are considered too simple or generalized and will not have connected stats. Instead they will use whatever stat seems most appropriate for the use.
Body: The player’s body is broken into individual sections for the purpose of mutation, augmentation, and injury. These are:
Head
Torso
Abdomen
Upper arms left and right
Lower arms Left and right
Legs, left and right.
Whenever HP damage is dealt, a location for that damage to be centered on is rolled. If the damage is over 25% of the player’s total, it will cripple the part. If over 50%, the part will be destroyed. Damage and loss of body parts has no direct statistical effect, but will likely result in the use of a challenge die in related situations and can result in loss of function for augments and mutations.
Leveling Up: Whenever a player rolls the max on a stat die, they may level it up to the next level. Ie, if you’re at d6 strength and roll 6 using strength, level up to d8 strength.
Progression and Retirement: As the players pass certain progression milestones (Kill x creature, surpass y depth) the starting level and starting money of new characters will increase. Progression will also alter the world and make new things available. Any character that returns to the top level can retire. Retirement “Banks” that character and their gear for later, letting players swap between characters. Note that a player’s characters will never interact, cannot exchange items, money, etc.
Players pick a Name and Appearance of their choosing. All players (at least to start) are human. They then buy stats using a number of points determined by the current progression (it starts at 15). All stats start at d4. Raising one to d6 costs 1 point, from d6 to d8 costs 2 and so forth. They then buy starting items with their starting money, which is determined by the current progression (It starts at 1000 Per Person).
Carry Weight: You can carry a number of items equal to the max value of your strength die. Ie d10 would be 10 items. Not all items count individually for this, pills for example.
Ammo: For the sake of keeping things simple, range weapons don’t have ammo in the traditional sense. Instead, certain roll results may indicate a weapon has run out of ammo. This will require ONE TURN to rectify.
Searching: Part of delving is searching for hidden artifacts, valuables, and information. Some of these things will be visible and obvious, if not always easy to obtain. Others will be hidden. Perception is used to search. Areas contain common loot and rare loot. Rare loot is unique and can only be found once. Common loot is unlimited. The more times an area is searched in quick succession, the lower the chance to find common loot and the greater the chance to find Rare loot. “Exhausted” areas will gradually replenish.
Charting: Charting is the act of mapping and exploring an area. Charting is done automatically as players travel through areas, with the area becoming more charted with each successive trip through it. Note that charting only takes effect if at least one member of the party doing the charting makes it back to the surface. Charting has three benefits:
It places the area on the public map.
It provides money to the players that charted it, with the initial charting providing the most and subsequent chartings providing less until it is fully charted.
Charted areas are generally safer and allow delvers to avoid danger, choose if they want to enter encounters, and gain better positions when they do.
Charting persists as long as the area itself remains unchanged. Major changes can reduce or remove any charting.
Mutation: The ship’s reactor is active and unshielded, throwing off all kinds of nasty radiation in addition to god knows what kind of carcinogens and mutagens are in all these chemicals laying around. The result is that the risk of mutation is constant and it gets worse the deeper in you get. Mutations can be positive, negative, or neutral, but players are always at risk for them.
Cataloging: Many outside interests have a desire to learn more about the pit and as such will pay for information, artifacts, items, creatures, plants, written reports and the like. The amount varies, with living specimens of creatures being some of the most valuable. Players are not the only ones doing this, and as areas become more charted the chances of things within them having already been cataloged increases.
Standing: Each faction has its opinion of the players and of outsiders as a whole. This opinion can make groups more or less cooperative. Standing varies between -5 and +5 and will be shown for all known/encountered groups.
Filament Cartridge (10): A small metal box with flip top lid containing a spool of websilk. Press the end of the websilk filament against something and it will stick with tremendous adhesive power. Unspool the thin filament and then cut it at the desired length. It will swell into a puffy rope of extreme durability and strength. Will almost never snap, but can be easily cut.
Filament Gun(100): (Dex) A handgun sized device that accepts filament cartridges as its ammo. Will fire a small glob of adhesive trailing a filament line behind it. Useful for connecting to higher areas.
Autoharness(250): (Kno) a small set of mechanical spider limbs and attached harness harness designed for moving things up and down filaments. Allows automatic movement on filaments and can transport large objects up them.
Log Book(20): (Kno) Used for making written records of what has been seen. About the size of your hand, bright orange, flexible, with some sort of plastic as both cover and pages. Resistant to environmental exposures.
Specimen Container(30): Looks like two metal lids sandwiched together, each about 5 inches in diameter. When they are pulled apart, they produce a clear rubbery membrane between them, which can enclose about one cubic foot of material. Items can be passed in through the membrane but not exit it unless something reaches in from the outside and pulls it out.
Small autocage(200): (Cha) A metal platform on flexible, rubbery, octopus like limbs. They seem to move via some kind of fluid shifting within. When activated, it produces a projected energy field that will enclose an area large enough to capture a large dog or something of equal size. Autocages are about as intelligent as a small child and are somewhat prone to misbehavior.
Large autocage(500): (Cha)A metal platform on flexible, rubbery, octopus like limbs. They seem to move via some kind of fluid shifting within. When activated, it produces a projected energy field that will enclose an area large enough to capture an elephant or something of equal size. Autocages are about as intelligent as a small child and are somewhat prone to misbehavior.
Massive Autocage(1000): (Cha)A metal platform on flexible, rubbery, octopus like limbs. They seem to move via some kind of fluid shifting within. When activated, it produces a projected energy field that will enclose an area large enough to capture a whale or something of equal size. Autocages are about as intelligent as a small child and are somewhat prone to misbehavior.
Oxygen Tank (100): A tank of oxygen and its attached breathing mask. Explosive.
Arclamp (50): High power electric arc lantern. Provides bright omnidirectional light.
Helmet (50): (d6 armor, protects only the head) A synthplas helmet in bright orange. Designed for hazardous industrial environments.
Industrial Tunic (300): (d6 Armor, protects Torso and Abdomen) Woven websilk garment designed to protect industrial workers from minor accidents. Second hand, comes in a variety of colors with various logos.
Bait (10):(Kno) A synthetically generated bait guaranteed to be attractive to any living creature. Care must be taken both to avoid attracting too many creatures and to prevent yourself from eating it instead.
Stimulant (100): A blue pill. When taken, it makes the user feel extremely awake and alive. Recover d10 SP.
Megastim (200): A purple pill. When taken, it induces feelings of euphoria and invincibility. Recover 2d10+5 SP. Roll Endurance. On success nothing happens. On failure take d10 HP damage.
Biogel (100): A spray canister of clear gel which quickly fills holes and cuts, stops bleeding, and promotes healing. Recover d10 HP.
Regenerex (250): An enhanced form of Biogel. Recover 2d10+5 HP. 25% chance of Mutation.
Supportex (150): A supportive nano-lattice designed to reinforce injured limbs.
Liquidoplas Bomb (100): (Kno) (d20) This bomb does not deal damage, instead it sprays a fast hardening and sticky plastic out in all directions. When something is hit by this blast, roll d20 and compare their health. If higher than their current health, they are completely immobilized and trapped. If lower, the target breaks free but the next action made against it is at advantage.
Whistle (1): A pressed metal whistle with a lanyard to hang it from your neck. Produces a shrill sound good for grabbing people’s attention.
Therma-Ray(50): (Dex) (d8) Handgun style weapon ending in multiple nested half domes. Fires packets of concentrated heat.
Compression Blaster(300): (Dex) (Xd8) A rifle that fires highly compressed liquids in a high pressure jet. Damage dependent upon the liquid used. Some liquids may carry special effects as well.
Death Ray(500): (Dex)(Xd10) Laser cutting rifle commonly employed by apprentice Ship Breakers. Originally a construction tool, it has been retrofitted to work both as tool and weapon. X in the damage is equal to the number of consecutive turns firing and hitting the same target.
Vibrax(250): (Str) (d12) A heavy, flat bladed ax with some kind of machinery connected to the opposite side of the blade. The blade vibrates at extremely high speed, drastically increasing cutting potential.
War Drum(300): (Str/Cha)(d8/d12) A chest mounted drum and shoulder mounted speaker system. When the drum is struck as hard as possible, it projects damaging sonic waves from the speakers. When struck rapidly, it can invigorate and enhance its target. D8 damage to a target or, if aimed at an ally, add d12 damage to any attack they make this turn.
Galactic Slugger(150): (End)(2d6) Clear synthplas tube shaped like a baseball bat. Filled with swirling fluid that, when the bat is swung, condenses into a hard mass at the tip and greatly increases the force of impact.
Bunker Duster (500): (End)((d4)d4) A pair of arm mounted pile bunkers with short tungsten spikes. Short range but able to strike quickly, allows users to deal large amounts of damage with a good combo of blows.
Mono-razor (300): (Spd)(Spd Roll, breaks on 1) A metal blade so thin and fragile it must be kept constantly sheathed in protective oil when not in use or it will degrade and crumble. Can cut
through almost anything, but is extremely reliant on the user’s skill to be effective.
Mono-wire (200): (Spd)(d10) A weaponized version of the filament gun, this weapon fires small metal spikes trailing deadly thin but sturdy mono-filaments. These filaments break down in seconds due to oxidation but will slice like cheese wire through metal or flesh before they do.
Timebomb (75): (Kno) (Effects vary) A condensed and magnetically shielded packet of tachyons. If broken, it will cause dangerously unstable chronologic deviations within a confined area. Single use.
Neurobridge (300): (Wis)(2d4) A bronze colored metal crown made of a ring of upward pointing tines. Worn on the head, it crackles with electricity. A cognition based weapon, it responds to mental commands and lashes bolts of lightning at the user’s targets.
Interface Cusp (100): A metal disk which attaches to the stump of a limb. Allows attachment and interface with Mechanical Limbs, but the user must have one limb removed. Damage towards mechanical limbs may render them inoperable, but does not harm the HP of the user.
Fragment of the Void (300): A shard of the ineffable void created during the Jovian cataclysm. Enables it’s holder to use techniques from the Void style.
Human Bone Prayer Beads (600): A set of 88 prayer beads made of carved human bone and strung together with a thin cord of braided hair. Supposedly connected to The Path of Polished Bone. Those who carry it will inherit one of their martial art techniques.
Nim’s Parasite (600): No one knows who Nim is. No one knows where the parasite came from. Usually sold as eggs which are ingested by willing users. Infests the brain and spinal cord. Drinks the user’s blood and eats their nutrients and flesh, releasing chemicals into their neural tissue as it does. Those carrying it inherit one of the parasite’s psychic abilities and may inherit more, at the cost of their flesh.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (30)
Filament Cartridge (10)
Cash: 360
"Wahaha! Well what are we waiting for, let's go get rich and dead!"
Jog merrily towards the engines overgrown engine, soak in the sights, and finally get some good exercise!
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
"Ready to go, dad? Shouldn't stand around looking clueless, people will rob us."
Keep pace with that old man. With a hand on the hilt of my blade.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d6
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 6/6
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Therma-Ray: (Dex) (d8)
Biogel: (Recover d10 HP)
Arclamp: (Provides bright omnidirectional light.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
"Wahaha! Well what are we waiting for, let's go get rich and dead!"
"You're rather chipper, sifu." Hlaine says to the old man, running hand through his hair before putting the helmet back on. "Eager to get into the belly of the beast then?
Before we plunge inside, I'm rather keen on having a look around. Maybe try and loop around that hole in the middle? There's a couple of places between the further engines that we haven't seen anything of yet. "
Recieve my first psychic ability, if possible.
Walk with the old man (ironyowl). See if we can't visit/see what the two map points currently marked with ? are.
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d4
Dexterity: d6
Endurance: d6
Speed: d6
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:22/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Check out the Grand Lodge.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (30)
Filament Cartridge (10)
Cash: 360
Stick with whoever’s doing something important.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8
Items:
Deathray
Arklamp
Biogel
Industrial Tunic
Helmet
Money: 0
Head out towards the buildings in the north-east.
"Feels good to be back in the harness after so long, feels like forever since I worked shipping."
Name: Lorin Veritz
Appearance: A spindly man whose form nonetheless dominates a room with the ever-present addition of his Autoharness.
Stats:
Strength: D8
Dexterity: D8
Endurance: D4
Speed: D8
Knowledge: D10
Wisdom: D4
Perception: D4
Charisma: D4
HP: 28
SP: 22
Weapons:
Compression Blaster(Dex Xd8)
Mono-wire(Spd d10)
Armor:
None
Carry Weight: 8
Items:
Autoharness
Log Book
Specimen Container
Filament Gun
10 Filament Cartridges
Money: 0
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d8
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 34
SP: 28
Carry: 10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
I Head to the temple of the void
"whoah, this place is huge"
go see the Temple to the Void Watchers
stat points: 15-3-6-1-3-1-1
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money:1000-300-50-50-50-20-30-100-10-300=90
"Hm, I do believe I need a more fashionable look."
"My friend if you wanted fashion you should of came prepared! The fashion they sell here are probably only fit for blue collar workers and dogs I mean have you seen this place?" Steve chuckles "Here let me take you around I have experience finding diamonds in the rough in places like this afterall, im sure I can secure you something more fitting of a man such as yourself."
Lead Ozwald to the exact same place he was already going and attempt to secure him some quality clothing
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"How did I get here?"
Go forth and see what kinds of guns they have for sale!
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray (Dex) (d8)
Armour:
Helmet (d6 armor, protects only the head)
Industrial Tunic (d6 Armor, protects Torso and Abdomen)
Items: 5/8
Oxygen Tank
Arclamp
Therma-Ray (Dex) (d8)
Helmet (d6 armor, protects only the head)
Industrial Tunic (d6 Armor, protects Torso and Abdomen)
Money: 450
Join the gaggle of people following Gambatta. The old man. Ironyowl.
Give the three filament cartridges to Maxwell Hardberger. Check to see if inventory mechanics can be cheesed by storing items inside the autocage, using it as a kind of backpack.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d8
Cha: d10
HP: 20/20
SP: 30/30
Items: 9/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
Autoharness
Arclamp
Oxygen Mask + Tank
Oxygen Mask + Tank
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Going to be given to someone else)
"The voices that scream at me in my mind tell me I need this weapon."
Find out how much the Thermo-Lash is, if I can afford it buy it if I can't leave, but no matter if I can afford it or not once out of the shop head towards the giant engines.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray (Dex) (d8)
Armour:
Helmet (d6 armor, protects only the head)
Industrial Tunic (d6 Armor, protects Torso and Abdomen)
Items: 5/8
Oxygen Tank
Arclamp
Therma-Ray (Dex) (d8)
Helmet (d6 armor, protects only the head)
Industrial Tunic (d6 Armor, protects Torso and Abdomen)
Money: 450
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d8
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 34
SP: 28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
i head to the void temple
"Well, how about that. I admit, I didn't really admit seeing an, a, forest? Ecosystem? here. It looks interesting, it's hhhhhhhhhhhhhhhhhhhhhhhh"
Hlaine suddenly stops walking, one side of his face drooping slightly, his arms limp at his side. He's sweating profusely, one eye starting to wander slowly. He looks very unhealthy, more so than usual.
Suddenly a violent shudder goes throughout his body, and he snaps back to normal.
"hhhhhhholy fuck. Oh dear, am I having an alergic reaction to the plants? Am I going into anaph, afanalec, that bad alergic shock? Quick, how do my pupils look?"
((10 hp lost, telekesis acquired))
Gambatta looks askance at his impromptu companion, something approaching concern in his eyes.
"Like they're in the middle of a desert. Maybe you should avoid the living stuff and stick to the bare metal regions.
As for me, I'm gonna have me a chat with the locals!"
Go strike up a conversation with the farmers. How's their day been? What do they do here? What sells on the animal front, and to who?
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
Kander sighs as he looks sidelong at Hlaine. He shakes his head, then looks up at the towering wall of overgrowth in front of him.
"Well, kiddo, here we are. The area out here is too exposed, most that's worthwhile will have already been picked clean. Let's try and find a way inside. The best artifacts will be deep."
Head into the jungle, and search for an entrance inside the engine, or the Enigma in general. Keep the logbook out, and chart our progress.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d8
Cha: d10
HP: 20/20
SP: 30/30
Items: 8/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
Autoharness
Arclamp
Oxygen Mask + Tank
Oxygen Mask + Tank
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Giver to Maxwell Hardberger)
"I do say my friend," Ozwald turns to Steve, his voice a southern debonair drawl. Looking him up and down, nodding satisfied to be in the company of a fashionable and glib tongued individual then offers him a hand in greeting "I am impressed, names Ozwald J. Hamond. Might I say it is a pleasure to meet a gentleman of equal tastes." if he takes it he'll find the 50 he needs to pay for the suit.
Steve firmly accepts the handshake "Likewise my friend! I'm glad I was able to assist you in pertaining something even remotely fashionable within this wasteland, after all a gentlemen should always look his part at least that's what my uncle always told me! Anyway once your done procuring your outfit come have a seat with me near the patio I feel we have much we can glean from each others insights and I always enjoy a nice talking partner to pass the time before a venture properly begins."
Go sit down at the nearest half decent looking table and wait.
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
Follow the explorers into the jungle with my deathray at the ready
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8
Items:
Deathray
Arklamp
Biogel
Industrial Tunic
Helmet
Money: 0
Make my way to the Universal Survey building. Ask about any mapping efforts.
Name: Lorin Veritz
Appearance: A spindly man whose form nonetheless dominates a room with the ever-present addition of his Autoharness.
Stats:
Strength: D8
Dexterity: D8
Endurance: D4
Speed: D8
Knowledge: D10
Wisdom: D4
Perception: D4
Charisma: D4
HP: 28
SP: 22
Weapons:
Compression Blaster(Dex Xd8)
Mono-wire(Spd d10)
Armor:
None
Carry Weight: 8
Items:
Autoharness
Log Book
Specimen Container
Filament Gun
10 Filament Cartridges
Money: 0
"Dad, everything is so big. Was this really a ship?"
Advance into the jungle ahead of Kendar. Keep Kendar safe. Watch for anything threatening him, slash it apart, take a hit for him if I can.
Clear a path through the plants with the monoblade or thermal ray if necessary.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d6
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 6/6
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Therma-Ray: (Dex) (d8)
Biogel: (Recover d10 HP)
Arclamp: (Provides bright omnidirectional light.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Take a look at a couple of the busts.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (30)
Filament Cartridge (10)
Cash: 360
"Like they're in the middle of a desert. Maybe you should avoid the living stuff and stick to the bare metal regions.
As for me, I'm gonna have me a chat with the locals!"
"Yeah, yeah that might be a good idea. I'm going to go take a stroll, hopefully shake the pollen or whatever triggered my allergies off.
Let's find eachother again before we head into the enigma though, alright? We'd do best to stick together going deeper into the ship, who knows what dangerous crap is lurking down there."
We're at the overgrown engine right now, right? Go up towards the broken engine, see what the "more buildings?" in the square above is about.
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d4
Dexterity: d6
Endurance: d6
Speed: d6
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:13/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
"I like this new gun, I must find something to use it on as the voices DEMAND!"
Embark on my quest for murder by heading towards the overgrown engine.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 6/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Money: 0
“Hmm, I may know how to solve this.”
Amon uses his knowledge of engines and wisdom to try to find a solution to this problem
Name: Amon
Appearance: A handsome man of Caucasian descent, has dirty blond hair with eyes like the sky, which quickly cloud over when angry.
Stats:
Strength: D4
Dexterity: D4
Endurance: D8
Speed: D4
Mental Stats
Knowledge: D8
Wisdom: D10
Perception: D8
Charisma: D6
HP: 20
SP: 32
Carry Weight: 4
Items:
Fragment of the Void
Neurobridge
Industrial Tunic
Helmet
"We were following a path. I'm sure there's an entrance somewhere--even if no natural ones were available, somebody would've cut in by now. With proper tools. Though..." Kander's eyes look over Terra. "Your death ray could get us through, though it might take awhile. I'd suggest that, if we had a better way to climb down. My autoharness can let me and Xeriay descend safely, but you and Amon are out of luck. For now, let's look for a better way through."
Follow the wall of the engine around, clockwise, searching for some kind of construction or entrance into the damage. While traveling, keep an eye out for interesting plants or animals, especially anything that looks... transportable. I have a nagging suspicion that there is no entrance, and trying to cut one out will make the damn thing explode spectacularly.
...I might as well wis roll to guess if the engine will explode should we cut into it with a death ray.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d8
Cha: d10
HP: 20/20
SP: 30/30
Items: 8/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
Autoharness
Arclamp
Oxygen Mask + Tank
Oxygen Mask + Tank
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Giver to Maxwell Hardberger)
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d8
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 34
SP: 28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
I walk up behind my teammate and wait respectfully for the old guy to notice me. when/if he does, i ask hem this question: "hello? i have a void shard. how do i use it?"
carefully prod the jungle to see if any paths reveal themselves. Maybe tunnels that might lead down, or places where the growth of plants has weakened potential opening.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8
Items:
Deathray
Arklamp
Biogel
Industrial Tunic
Helmet
Money: 0
Well, what's the best way into there? Provided that we have access to a cutting laser and a monoblade. We probably want to stay out of the path of any eruptions, so keep an eye out for spots which could turn dangerus.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d6
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 6/6
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Therma-Ray: (Dex) (d8)
Biogel: (Recover d10 HP)
Arclamp: (Provides bright omnidirectional light.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Ask the receptionist about the guild and guild services.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (30)
Filament Cartridge (10)
Cash: 360
Thank the old timer, try to find this universal survey thingy in Vernierville.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
"Excuse me sir, might I ask a question before we leave?"
Ask the old man if he can tell us what's around the broken engine to the north. Als ask if he knows what's in the top middle square of the current map, since it's sort-kinda adjacent to Vernierville.
Thank him in any case and then follow Gambatta to the universal survey whatsit.
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d4
Dexterity: d6
Endurance: d6
Speed: d6
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:14/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Steve looks at his watch "Hmm."
Keep waiting
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"I was wondering if you were accepting new disciples for training?" Jim says, keeping his voice low to not disturb the worshippers.
talk with the watcher
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
Fire my death-ray into the air. Then proceed into the camp and scour the ground for any tracks or indications of what happened, also keeping an eye out for anything useful. Lastly, see if I can locate the path that the hunters had taken, and see if I could follow it back.
If any creatures appear, shoot them with the deathray, unless they’re obviously human.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8
Items:
Deathray
Arklamp
Biogel
Industrial Tunic
Helmet
Money: 0
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d8
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 34
SP: 28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
I ask this question: "Can you teach us this movement?"
"Sounds like a man that doesn't suffer the ill-prepared"
have the Elder Watcher teach us the movement
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
(You'd tell us if we earned a levelup, right? Because when you just list off rolls like that there's no way to tell who rolled what on which stat.)
"Well, what now? Even if we want to get in here, we'll have to climb up. Should we go find that guy, Hardberger?"
Follow Kendar, either going for the opening or going after Terra. And drag Amon with us too.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d6
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 6/6
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Therma-Ray: (Dex) (d8)
Biogel: (Recover d10 HP)
Arclamp: (Provides bright omnidirectional light.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
(You'd tell us if we earned a levelup, right? Because when you just list off rolls like that there's no way to tell who rolled what on which stat.)
"Well, what now? Even if we want to get in here, we'll have to climb up. Should we go find that guy, Hardberger?"
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d6
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 6/6
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Therma-Ray: (Dex) (d8)
Biogel: (Recover d10 HP)
Arclamp: (Provides bright omnidirectional light.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Amon sits in the back observing the conversation.
Name: Amon
Appearance: A handsome man of Caucasian descent, has dirty blond hair with eyes like the sky, which quickly cloud over when angry.
Stats:
Strength: D4
Dexterity: D4
Endurance: D8
Speed: D4
Mental Stats
Knowledge: D8
Wisdom: D10
Perception: D8
Charisma: D6
HP: 20
SP: 32
Carry Weight: 4
Items:
Fragment of the Void
Neurobridge
Industrial Tunic
Helmet
"What's that you don't like the plants, how can you change your mind now we're already her... No need to get so violent I'll go somewhere else."
Go towards the disassembled engine an find a way inside there.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 6/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Money: 0
Request it be black and red, thank the snakeman then join Steve "It'll be an hour, anyways you certainly have a way with people sir." Oz says with an impressed look "Someone like you would do well as a business associate my friend, say what brought you out to this place?"
While they converse, Oz contemplates wether snakemen are men or snakes.
Name: Ozwald J. HamondDescription: A tall, square shouldered man with a handsome face. Looks middle-aged with a few grey hairs in his short black hair kept clean-cut and proper like his goatee. One might think he looks like the devil himself, from old-time newspapers depicting Satan. A silly coincidence...He also wears some plain but well-kept clothes, a collared shirt with a pair of black dress pants and polished leather slacks.
Physical Stats
Strength: d4 Dexterity: d8 Endurance: d6 Speed: d6Mental Stats
Knowledge: d4 Wisdom: d10 Perception: d6 Charisma: d8
HP: 24/24SP: 28/28Inventory:-
Neurobridge-
Fragment of the Void- (x2)
Stimulants- (x1)
BiogelMoney: 50
Steve takes a sip of tea "Straight to the hard hitting questions I see? While I have no qualms in telling you my motivations we have not even done proper introductions yet! Let us get that out of the way then we can get into more juicy matters of discussion, it is only proper after all! Infact... give me one moment if you don't mind." Steve reaches into his left pocket and takes out a business card which he proceeds to hand to Ozwald "My name good sir is Steve Goldwin head manager and son of the CEO of Goldwin Biotechnical Industries. I'm certain you have heard of us before and even if by some miracle you have not heard of us I guarantee you have purchased one of our products before... for example does Biogel ring a bell?" Steve proceeds to take out a can of Biogel and rolls it toward Ozwald when it stops rolling the acronyms G.B.I are clearly visible on the can.
"Of course Biogel isnt the only product we sell not by a longshot but to tell you all that would take a list a mile wide!" Steve chuckles "Anyway enough with that now that I have introduced myself its time for you to introduce yourself, tell me friend who do I owe the pleasure of speaking to on this fine day?"
Think about electric sheep as I converse while also looking closely at the man infront of me for any particularities.
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
Head on in and ask the Survey Guys what they do here, and what they'll pay for. Also if they know anything about conditions or wildlife inside the wreck so far.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
Leave the guild hall, these people seem jerk-adjacent.
So.. does one just jump down the hole and grab something? No preliminaries? I mean.. I could give that a try. Head towards the hole.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (30)
Filament Cartridge (10)
Cash: 360
"Damn, we could really benefit from radios. We're not likely to find Terra in this forest, we'd probably just get lost ourselves. She should be fine, even alone; let's go check out the opening I found. That's what we came here for, after all."
Can the autoharness climb up the engine's wall, and would that need a roll of some kind? If it can, lead the other two back to the opening found in the side of the engine, and climb up it twice to bring them both up. If a roll would be necessary, Xeriay can operate the autoharness instead.
Failing that, head off to find Terra when she fires her death ray in the air.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d8
Cha: d10
HP: 20/20
SP: 30/30
Items: 8/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
Autoharness
Arclamp
Oxygen Mask + Tank
Oxygen Mask + Tank
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Giver to Maxwell Hardberger)
Clearly impressed Ozwald rolls the canister back, prior to slipping the business card into the chest pocket of his dress shirt "Goodness, a Goldwin in the flesh? If I were a betting man I'd have bet against the odds of meeting a distinguished individual as yourself." he chuckles "Hm, I'm not a well-known man like yourself, Ozwald James Hamond...I'm an entrepreneur of sorts, came here to seek things of interest...Artifacts to be specific."
Steve looks at Ozwald with a glint of interest "Hmm artifacts you say? You know I heard many stories about the artifacts within that ship before coming here, stories which tell of objects that can do almost anything you can dream of. From a kazoo that create bubbles to a orb that grants whoever rubs it the power of the gods, power that one would be a fool to trust anyone else to not take advantage of." Steve takes off his sunglasses and cleans them before putting them back on "Of course my sources so far tell me these are nothing but unfounded rumors but I'm curious... tell me Mr. Hamond what type of artifact does a man like you seek?"
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"Ah, well now." Ozwald clasps his hands together, a smirk playing at the side of his lips "Seems you're the one asking the hard-hitting questions..." he chuckles amicably "You see, I am greatly interested in acquiring artifacts of historical or religious significance. I've little interest in becoming a god, well that kazoo sounds fun if the rumors are true." straightens collar slightly "A man like me doesn't chase fantasy without knowing the facts, it's what makes or breaks a man in my line of work."
Steve smirks back "I cant help but agree Mr. Hamond a man must always do their due diligent research before chasing fairy tales after all if the Goldwin's were the type to chase after every rumor of a golden goose we would of gone bankrupt centuries ago." Steve stretches his back before resuming conversation "Anyway now introductions are over with I say its about time I answer your original inquiry" Steve takes a holopad out of his pocket and opens a file containing a video labeled SL-#1296 "Now before I play this your not the type of man to freak out over excessive carnage are you? You don't strike me as such but looks can always be deceiving especially in a place like this."
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
stand with Gambatta while he talks.
See if I can communicate with my Nim’s Parasite at all, since I now know that it's active/alive inside of me.
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d4
Dexterity: d6
Endurance: d6
Speed: d6
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:14/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
"Ah, a mantrap? What a pain. I'll try to get her free. You two, look out for more traps. Maybe we can use them."
Carefully approach Terra and get that trap off of her leg. Without stepping on any myself.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d6
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 6/6
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Therma-Ray: (Dex) (d8)
Biogel: (Recover d10 HP)
Arclamp: (Provides bright omnidirectional light.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
"Mr. Goldwin, you needn't worry." Ozwald shakes his head chuckling "Do go ahead and play the tape."
Steve presses the play button and the footage starts up
On the screen 4 men are shown heading forward through what can only be assumed to be the Enigma the time stamp shows they have been recording for two hours and fourty seven minutes 3 of the men are wearing body armor and armed with assault rifles while one of the men wears a labcoat covered in dirt and blood. After around three minutes of walking and miscellaneous chatter the men run into some type of white faceless humanoid creature before the men can react the creature lets out a loud scream and extends a flesh tentacle from out of its chest which proceeds to impale one of the guards at almost light speed.
The footage starts to visibly shake as whoever is operating the camera starts a hasty retreat while also readjusting the camera under his elbow so he can continue recording what is behind him, as he flees gun fire can be heard and seen as the 2 remaining guards start yelling expletives and opening fire on the creature as the scientist stands there frozen in what can be assumed to be fear. As the bullets hit the creature it is evident that any wound it takes is mended near instantly, the creature proceeds to extend another flesh tentacle decapitating a second guard and knocking down the scientist. In assumed desperation as the creature runs at the final guard he pulls the pin on a grenade blowing both him and the creature up in the process.
At this point the footage stabilizes again showing the scientist on the ground and the remains of both the guard and the creature spread across the walls and floor but suddenly the viscera begins to move quickly reforming into the creature from earlier now slightly smaller then before. The footage ends with the camera shaking and getting further and further away as the creature stands over the scientist on the ground.
"That Mr. Hamond is why I am here... any questions?"
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"Huh. I guess it really is just that simple."
Filament shot, and climb to the central island. There a hole leading further down?
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (30)
Filament Cartridge (10)
Cash: 360
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d8
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 34
SP: 28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
“Could it work with a fist?”
Learn vacuum cleave.
"Damn it I need inside I guess I'll go find that big hole and try that."
Go find that big hole in the ground and see if there's a way inside through that.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 6/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Money: 0
learn Vacuum cleave if possible, otherwise Jim will beg his leave to earn a melee weapon, then heard towards the hole
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
Head to the giant ragged hole and try to figure out a way down. Ask any nearby locals how the locals usually get into the ship and back out again.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
Get the beartrap off my leg, then keep it for later.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 25
(Max 32)
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8
Items:
Deathray
Arklamp
Biogel
Industrial Tunic
Helmet
Money: 0
Sigh upon seeing Terra, but don't comment or assist Xeriay. Look around the camp for clues... or loot, items that might be useful to us.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d8
Cha: d10
HP: 20/20
SP: 30/30
Items: 8/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
Autoharness
Arclamp
Oxygen Mask + Tank
Oxygen Mask + Tank
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Giver to Maxwell Hardberger)
head to the hole with Ganbatta, and help figure out a way down. Use my telekenisis if we can't figure out a good mundane way.
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d4
Dexterity: d6
Endurance: d6
Speed: d6
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:14/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
"let's uh, keep out of the swamp for now"
note the monster down in my logbook, then begin looking over the isle logging the flora and fauna I see and put any particularly interesting specimens in the container.
Shoot any gribbly that threatens the group.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
"None that could be easily answered I'd imagine," Ozwald taps the table with his fingers gently, scowling as he wondered what exactly that horrific monstrosity was "Tell me though, what business are you getting yourself wrapped up in?" he raises an eyebrow seriousness in his expression "From what I can assume it's dangerous but then where's the reward without a bit of risk eh?" Ozwald's expression softens as he chuckles.
Try to recall from my investigations into the occult about anything that might relate to the creature in the video.
Steve grins "The type that can change the galaxy Mr. Hamond. Now as for potential danger be assured that all scenarios and risks were accessed well in advance of this mission and while I cant say the Goldwin's do not take risks we try our best to weigh the cards in our favor if you catch my drift." Steve checks his watch "Hm... anyway it has been a pleasure chatting with you Mr. Hamond but I have some... business associates I must catch up with that should be making their way around the engines as we speak. I look forward to seeing you again real soon."
Give a smile extend out a handshake then try to head to the engines where everyone else is located at the moment.
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"Handy trick, that!" Gambatta says, slapping Hlaine on the back with a grin. "Now let's see if there's a way forward that doesn't require wading through that muck anyway..."
Investigate the island for ways down or across.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d8
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 34
SP: 28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
i follow the guy going to the pit.
"can i come with you? i need a melee weapon as much as you do."
"Thanks for saving me back there."
Look around the island for anything interesting sitting on it, also have my Therma-ray at the ready in case anything else decides to come out of the swamp.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 6/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Money: 0
Give Xeriay an oxygen mask (of the two Kander brought), and the biogel that was just looted. Put the whistle and filament cartridge in the autocage's inventory. Then once again check the camp for clues as to where the attackers might have gone, and either lead the group after them, or out of the forest and back towards the shipbreakers' camp. This place seems like a dead end for exploration, but we might get some cash for charting it and reporting the dead camp.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d8
Cha: d10
HP: 20/20
SP: 30/30
Items: 7/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
---Carries Whistle, Filament Cartridge.
Autoharness
Arclamp
Oxygen Mask + Tank
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Giver to Maxwell Hardberger)
"Hm. This bag isn't too heavy after all."
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Therma-Ray: (Dex) (d8)
Biogel: (Recover d10 HP)
Biogel: (Recover d10 HP)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Hlaine sits down, out of breath and and sweating.
"Handy trick, that!" Gambatta says, slapping Hlaine on the back with a grin. "Now let's see if there's a way forward that doesn't require wading through that muck anyway..."
"Y-yeah, didn't know I could do that, actually. First time I've used it. Really takes a toll on you though, I've got a splitting headache."
"Thanks for saving me back there."
"Yeah, glad to be of help. Just uh, try not to make a habit of it. I think if I do this too much my brain will turn to pudding"
Help Gambatta with his investigations
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d6
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:14/22
SP:27/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
"Yeah, no worries." Maxwell says, looking around.
See if I can find something small and interesting that doesn't look alive, like electronic chips or something along those lines. If anything comes to my attention, put it in the sample container.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (30)
Filament Cartridge (10)
Cash: 360
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d8
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 27/34
SP: 28/28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
"Well, crap."
make sure i am at the surface, and then remove sludge from head orfices. I then shout out and try to get help from the guy i was following, and then i shoot my therma ray into the air to show my location. if asked, i repeat.
"Well, friends, looks like we've got a lead on our hands. A handsome bounty, for a wounded bug. We might save lives going after it, too. Come on, we should hurry. If you can track, help me out--this forest is easy to get lost in, and I might lose the tracks myself."
Lead the group after the runaway bug. Double time!
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d8
Cha: d10
HP: 20/20
SP: 30/30
Items: 7/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
---Carries Whistle, Filament Cartridge.
Autoharness
Arclamp
Oxygen Mask + Tank
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Giver to Maxwell Hardberger?)
"Hey guys I've fallen into a pipe, can someone get a rope or something to help me out?"
Grab that weird glowing green ball then see if I can't find a way out of the pipe.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 7/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
A latticed ball of greenish tissue with a bright yellow glow pulsing inside it
Money: 0
"Big just means an easy target... I hope. Thinking a clean slice through a leg or two will make it easier to handle."
Track bug.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Therma-Ray: (Dex) (d8)
Biogel: (Recover d10 HP)
Biogel: (Recover d10 HP)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Apply Biogel to my injury and head along with the group.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 25
(Max 32)
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8
Items:
Deathray
Arklamp
Biogel
Industrial Tunic
Helmet
Beartrap (str)
Money: 0
"How interesting..."
Dont get distracted from the goal, follow the main group close but not too close.
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"hang on uh, guy in pipe, got someone in more immediate danger"
if he can see Anton, Jim will tag him with the Filament gun and drag him to the island, if he can't Jim will fire his Therma-ray in the air to lead anton to the point where he can be tagged and dragged
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
Help hobo bob get out of the pipe.
"What do you have there?"
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
Quickly gather and tally all the belongings of the deceased hunters.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
(Max 32)
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8
Items:
Deathray
Arklamp
Biogel
Industrial Tunic
Helmet
Beartrap (str)
Money: 0
"Perhaps, Xeriay. This creature is wounded, however, and not expecting more hunters. Besides, a proper reward would be appreciated. Let's decide after we tally these guys' gear."
Go over the bodies' equipment with Terra, particularly searching for anything that could give us any more info about the bug they were hunting. Any journals or notes or anything like that.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 30/30
Items: 7/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
---Carries Whistle, Filament Cartridge.
Autoharness
Arclamp
Oxygen Mask + Tank
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Giver to Maxwell Hardberger?)
"Thanks for getting me out of that hole, this island seems to be more dangerous than it appears."
Carefully look around the island for some rope and a hook like thing, also if people want to leave the island I'll go with them.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 7/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Money: 0
"Everyone's got their own racket, me? I'm cataloging the various flora and fauna in my logbook. That guy found some glowy thingy, and the guys over there seem to be looking for a safe way off the island."
Jim will fire off a filament parallel and beside the one leading down to the island. Then he'll head over to the dudes by the raft and have his own lookover
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
"..."
Continue following no need to stand out at the moment.
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"I kinda want a peek further down before we head back up."
Head over to the edge, and use the Death Ray to carve out some kind of safe landing.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
"...Well, now. This is quite the haul. It'll be difficult to carry all this equipment back, even without risking ourselves fighting the bug, or getting more loot off of it. In light of that, I think we should head back now. What say all of you?"
Take an industrial tunic and wear it. Take the arclamp, bait, stimulant, and whistles, then store them all in the autocage. Take the liquidoplas bomb, stacking it with the one Kander already carries. I'd like if you confirmed that Kander's inventory is legal--I already edited this into the sheet.
Strongly nudge Xeriay towards grabbing the death ray, and Steve towards taking the specimen containers.
1 Autoharness.
3 Specimen Containers
1 Industrial Tunic
2 Biogel
1 Death ray
1 Galactic Slugger
1 Compression blaster loaded with what looks like gasoline.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 32/32
Armor:
Tunic: Torso + Abdomen d6
Items: 8/8
War Drum (1d8 str, +1d12 Cha Buff)
Small Autocage
---Carries 3 Whistles, Filament Cartridge, 1 arclamp, 5 bait, 1 stimulant
Arclamp
Autoharness
Oxygen Mask + Tank
2 Liquidoplas Bombs
Logbook
Industrial Tunic (d6 armor to abdomen and torso)
3* Filament Cartridges (Giver to Maxwell Hardberger?)
"New guy you really got to stop trying to get killed."
Jim will shoot the squid-thing with his therma-ray
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
[/quote]
"Hey guys I found a bunch of cabling do you think it'll be needed for the boat?"
Go aid the guys fighting the squid thing with my own therma-ray.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
50' Metal cable
Money: 0
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 29/36
SP: 28/28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
Blast with therma ray. If it gets within range, punch it with my martial arts fist attack. Claim galactic slugger, biofuels, and an industrial tunic.
“GUYS! THERESA HOSTILE MUTANT THING OVER HERE!!!!
Take a biogel to replace the one I used.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
(Max 32)
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8 (5)
Items:
Deathray
Arklamp
Industrial Tunic
Helmet
Beartrap (str)
Money: 0
"Sorry bout that, I snoozed off there for a second. Is that squid supposed to be so big and aggressive, by the way?"
Go help fight the squid. Keep my distance and try to take a shot at it with my therma ray
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d6
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:15/22
SP:28/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Death ray the giant monster
"Yaaaaaa!"
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
Drop my dinky thermaray for the death gun.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Biogel: (Recover d10 HP)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
"so uh, whatsyername, what led up to you being attacked?"
Jim note whatever Anton tells him in the log book, before sketching down what he can of the creatures anatomy. What was the size of it?
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
"Well I for one was not expecting it to explode, anybody get hurt by that?"
Carefully search the island for anything interesting while waiting for people to take the boat to distant shores.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
50' Metal cable
Money: 0
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 24/36
SP: 28/28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
keep following the group and looking for valuables.
"i was looking for valuables, wading a little into the sludge, when the mutant? attacked me.
Put the biogel into the autocage, along with Kander's arclamp, logbook, and oxygen mask. If they don't fit... drop them. They're worth substantially less than the loot. Take the compression blaster, autoharness, and industrial tunic (filling the freed inventory spaces).
Then head back to town. We don't even have enough inventory space for this loot, going and hunting a bug when we can't carry anything more seems foolish.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 32/32
Armor:
Tunic: Torso + Abdomen d6
Items: 8/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Autoharness
Compression blaster loaded with what looks like gasoline
Liquidoplas Bomb
Liquidoplas Bomb
Industrial Tunic (d6 armor to abdomen and torso)
Industrial Tunic (not worn)
Small Autocage
---Carries 3 Whistles, Filament Cartridge, 2 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook, oxygen mask + tank
3* Filament Cartridges (Giver to Maxwell Hardberger?)
See if the beak is small enough to carry with me.
Then keep an eye out for trouble.
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d8
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:15/22
SP:28/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
"How we gonna split all this money?"
Get the boat ready to go, by shooting a line back to 'shore' such that the wreckage piece can be used as a line.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
Mh. Give Kandar one of my biogel and wear the new autoharness.
I mean, not like having an extra heal will help if I fall from far enough.
Then go back to the camp. To the market so that we can sell extra equipment.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Head back with the rest of the group.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
(Max 32)
SP: 16
(Max 16)
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8 (6)
Items:
Deathray
Biogel
Arklamp
Industrial Tunic
Helmet
Beartrap (str)
Money: 0
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 24/36
SP: 28/28
Carry: 5/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Money:0
follow the group. i try to recall what i might have heard about this kind of thing. then i try putting it on as a ring. finally, i keep searching for valuables.
"why don't we lash on some outriggers to stabilize this thing?"
Use filament to lash outriggers on the sides of the raft, attempting to increase the number of people it can carry.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
"why don't we lash on some outriggers to stabilize this thing?"
"I've got some metal cabling you can use to lash them on with."
Go help adding outriggers on the raft, also offer my metal cabling as something to use in this process.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
50' Metal cable
Money: 0
"Seems we'll get a good enough price if we head to the other town to the northwest. Or sell to people like us, but I don't see any of 'em around right now."
To wern.. verna... vernier town!
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d8
Charisma: d4
HP: 32/32
SP: 24/24
Armor: d6 head-torso-abdomen
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Line goes to whichever direction leads to the edge we came off of. Is there more swamp in that direction too? I want to make a path back, so we can sell this loot.
If any direction works, go south.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
Yep, on to Vernier town. We'll want to sell to locals at below vendor price. Kander wants to sell the following (vendor prices are in brackets).
--Compression Blaster loaded with gasoline [300 + ???]
--Two industrial tunics [300 each]
--1 biogel (unless an ally player wants it) [100]
--3 Whistles [1 each]
--1 Arclamp [50]
Other people's stuff is their own inventory, so they can sell what they like, how they like.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 32/32
Armor:
Tunic: Torso + Abdomen d6
Items: 8/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Biogel
Compression blaster loaded with what looks like gasoline
Liquidoplas Bomb
Liquidoplas Bomb
Industrial Tunic (d6 armor to abdomen and torso)
Industrial Tunic (not worn)
Small Autocage
---Carries 3 Whistles, Filament Cartridge, 2 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
3* Filament Cartridges (Given to Maxwell Hardberger?)
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 24/36
SP: 28/28
Carry: 5/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Money:0
follow the group. i try to recall what i might have heard about this kind of thing. then i try putting it on as a ring. finally, i keep searching for valuables.
[2][4]You try to remember if you've heard anything about this metal pendant thing. You haven't. Then again, probably no one has. If you had to hazard a guess though, it seems like some sort of identification device. Like a dog tag. The hole is too small for your fingers, even the little ones.
[8] (Perception leveled up)
You search around again and find some kind of intact electromagnet module. Nothing particularly special, but it might have some value.
"why don't we lash on some outriggers to stabilize this thing?"
Use filament to lash outriggers on the sides of the raft, attempting to increase the number of people it can carry.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
[2]
"why don't we lash on some outriggers to stabilize this thing?"
"I've got some metal cabling you can use to lash them on with."
Go help adding outriggers on the raft, also offer my metal cabling as something to use in this process.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
50' Metal cable
Money: 0
[9][8](Bob Knowledge leveled)
Jim searches around but can't find anything. He's returning to the raft, dejected, when Bob wanders in carrying two thick lengths of metal pipe that would work perfectly as outriggers. Together they seal the ends of the pipes with rubble and overlapping filaments before then strapping them to either side of the makeshift raft. With these additions it seems like the raft could easily carry something like 8 people now, which is about the max that can even fit inside it at once.
Line goes to whichever direction leads to the edge we came off of. Is there more swamp in that direction too? I want to make a path back, so we can sell this loot.
If any direction works, go south.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
So...You seem to be kind of confused. You're on an island of pipes in the middle of the fuel swamp. There is swamp in all directions. You came down from the east side of a hole. The way out is over 100 feet up; you climbed down a filament to reach this island. That filament is still intact. You cannot take a boat back up, you'd have to climb. So we're gonna assume the filament you shoot is out towards the east.
So the boat is ready to go, it can hold everyone, all you need to do is use the filament that Dev shot from the island to the shore in the east to drag yourself and the boat across. Make sense?
Yep, on to Vernier town. We'll want to sell to locals at below vendor price. Kander wants to sell the following (vendor prices are in brackets).
--Compression Blaster loaded with gasoline [300 + ???]
--Two industrial tunics [300 each]
--1 biogel (unless an ally player wants it) [100]
--3 Whistles [1 each]
--1 Arclamp [50]
Other people's stuff is their own inventory, so they can sell what they like, how they like.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 32/32
Armor:
Tunic: Torso + Abdomen d6
Items: 8/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Biogel
Compression blaster loaded with what looks like gasoline
Liquidoplas Bomb
Liquidoplas Bomb
Industrial Tunic (d6 armor to abdomen and torso)
Industrial Tunic (not worn)
Small Autocage
---Carries 3 Whistles, Filament Cartridge, 2 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
3* Filament Cartridges (Given to Maxwell Hardberger?)
"Seems we'll get a good enough price if we head to the other town to the northwest. Or sell to people like us, but I don't see any of 'em around right now."
To wern.. verna... vernier town!
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d8
Charisma: d4
HP: 32/32
SP: 24/24
Armor: d6 head-torso-abdomen
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Vernierville is to the northeast, they were mentioning the settlement of snakemen up around the intact engine to the northwest. I don't think you two in particular ever saw it but other people did and the locals know about it. Anyways, we'll just assume your characters got as lost as you did. Gonna assume you know what this place looks like. If not You continue around to the North East and make your way towards the buildings. As you get closer you get a better look at what they all are. In the center there's another engine, though this one is much smaller than the other monolithic structures. All that you can see is the nozzle rising like a giant metal bowl out of the sands around it. Around the engine are some scattered buildings, maybe two dozen of them, mostly clustered on the southwest side facing the Shipbreaker camp. They are almost all made out of old cargo containers in various stages of disrepair, some stood vertically and others laid on their sides. As you get closer still you can see that one of the larger ones is actually fused to or perhaps penetrating into the wall of the engine nozzle.
You decide to skirt around those other buildings and head towards the one piercing the engine. Eventually you can see a sign made of welded metal that reads "Vernierville" above the entrance to that cargo container. There are a handful of locals hanging around the outer buildings as you approach but none of them make any moves towards you, so you head into the container. The interior of the container is lit only by a few strips of diode lights running along the roof of the roof, so you have to be careful of your footing as you climb the gentle slope through the container and out the other side.
The container is, as you expected, a crude tunnel of sorts through the wall of the nozzle and you step out into the inside of the giant bowl. There's a layer of sand forming a mostly flat surface on which many more buildings sit. These structures, generally made from smaller square shaped containers, are scattered around in small clusters. There are maybe 50 or 60 "Buildings" you can identify and much of the area within the nozzle is still open and unused. You see signs advertising a Void Watcher temple, general shop, armorer's, gunsmith's, the "Pilot Light" bar, a fight pit, and other "attractions". Finally, and most obviously, is a very out of place structure built along the curving wall near the entrance. The huge satellite dish and bright red and yellow colorations mark the prefab building as an outpost of the "Universal Survey" corporation.
[1]
The little town's streets are fairly full as evening slowly approaches, the rough and tumble residents returning from their explorations and heading to bars, restaurants, and wherever their beds lie. In this hustle and bustle Kander attempts to sell his loot. At first he's pretty restrained, simply laying everything out in the sand and waiting for someone to approach. When this gets him no attention, he instead starts jumping about and shouting like a carnival barker, extolling the cheap prices and great quality of his goods. This gets him a few curious looks but no sales. Finally, he gets apparently desperate and begins charging to and fro in the crowd, holding up his wares and grabbing people by the arm, begging and pleading with them. This, in the end, gets him a swift punch in the nose when it annoys a burly man beyond his breaking point. [-4 HP]
[4]
Kander flops down next to Xeriay, holding a bleeding nose and sighing repeatedly. Xeriay quietly stands up, picks up the nearest bit of Kander's loot, and wanders off into the crowd. She returns maybe 30 seconds later with a handful of credits and hands them to Kander. This process repeats several times until Kander's loot pile is empty and 700 credits are sitting in his lap. Xeriay sits back down next to Kander and just sort of stares up at the sky.
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 24/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
Follow the group and keep searching for valuables. Where are we again?
"Thanks for the help, uh, didn't catch your name, mine's Jim."
Heave Ho! Jim will keep his Therma-ray out and his eye on the water. Also, turn the arc lamp on.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
"Thanks for the help, uh, didn't catch your name, mine's Jim."
"No problem always glad to be helpful, and they call me Hobo Bob."
Get on the boat and have my therma-ray at the ready in case of attack.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 7/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Money: 0
Kander sighs, then pats Xeriay on the head. "Very good work, girl. Seems you're more adapted to the frontier life than me. These people ain't the sort I'm used to."
He picks himself up slowly, stretching awkwardly. "Have you been eyeing anything? We've got a lot of spare change right now, and you deserve to have some spent on you. Think on it some, I'll ask around to see if there's any better work for us."
First, I'm going to say the filament cartridges I had intended to donate to Dev at the start of the game are now Kander's, because Dev's never put them on his sheet. Prolly doesn't want charity. Try and buy a filament gun off someone. Only 100, right?
Secondly, ask around for two things; one, some kinda mission that would pay decently, and two, a route inside the Enigma. Down into the belly of the beast.
Heal by 1 each turn.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 16/20
SP: 32/32
Armor: None!
Items: 4/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Liquidoplas Bomb
Small Autocage
---Carries 3 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
Money: 700
Hmm. see if we can buy better armor here. Either higher defense or broader defense for fewer slots. Something like d4 armor bodysuit in one slot would be great. Also see if I can buy a second monorazor. It's never a bad idea to carry backup.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d8
Charisma: d4
HP: 32/32
SP: 24/24
Armor: d6 head-torso-abdomen
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Having sat in quiet contemplation through an exploding squid and the construction of a mighty sailing vessel, Gambatta finally grins again.
"You know... all this fuel might make for a nice source of improvised incendiaries. We get some containers and a way to light it, and FWOOM! Probably us as bad as the critter, but even's a trade up from losing, eh? Wahahaha!"
Stretching, he hops down to the shore and glances around.
"Don't think we're gonna know what's out there til we hit it, though. Unless anyone's got any objections, I do believe our friend here's declared us eastbound."
Hop into the boat, wait for anyone who's coming with, and then start pulling east.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
Go with ze boat. Paddle.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 24/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
"stay back. we are not here to harm you."
if the thing reacts to my words, continue trying to assuage it. if it charges or attacks, shoot it. if it comes within melee range, punch it.
"Hmm like a bull..."
Silently sidestep back and left to relative safety away from where the machine bull thing could potentially charge (aka the main group)
(Woops forgot this)
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
-380 cash subtracted for the gun and armor.
Head to the pilot light bar, and look for work. Pay must be at least 280 for me to accept a job. Faster jobs which pay that much would be better than slower jobs with higher pay.
Heal by 1 each turn.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 17/20
SP: 32/32
Armor: None!
Items: 6/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Liquidoplas Bomb
Filament Gun
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
Money: 320
Climb up, trying to get out of reach above the robot.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
"Oh damn!"
Run and take cover in one of the damaged cargo containers, have my therma-ray ready in case the robot makes a run at me.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 7/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Money: 0
Go buy a Galactic Slugger, then look for a metalworker who could make armor.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
(Max 32)
SP: 16
(Max 16)
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8 (7)
Items:
Deathray
Biogel
Arklamp
Industrial Tunic
Helmet
Beartrap (str)
Oxygen mask
Money: 443
"Whoa there elk-thing, don't force us to do something you'll regret."
Jim will move 10-15 paces sideways of Anton, and keep his pistol ready to merc the robo-elk
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
"Electricity and a thumpin'. Best not get on his bad side... but might be too late for that, gwahahaha! Cover or rough ground'll be the next best bet, but make sure to have at it once it charges!"
Put myself between the elkbot and the other members of the group, ideally behind an obstruction of some kind. If it charges, lay into it with my SPACE BAT.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
Another PER levelup, damn this girl has eyes on the back of her head.
Since I'm full up on slots already and Kander is buying the armor, I'll have to give my Industrial Tunic to him.
srry, less than nine questions follow:
* Since Perception is now my tied-for-best stat, wonder if there's anything in particular I could use to harness that. None of the default items or weapons seem to use it directly, would any of the powers from 'enhancements' be likely to be Perception based? If Xeriay doesn't know, she asks Kander for his knowledge.
* Is armor modification possible? Like using parts of the Industrial Tunic to improve the Apprentice Suit without making it heavier? If a vender can do it, do I know where to find them, and if players can do it what stats would it be based on?
* Is the generic Helmet I bought at the start the same as the Guild Helmet the suit is designed to work with? I'd guess not, but it would be convenient if those along with the air tank act as a full spacesuit.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 26/26
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Gambatta scratches his chin in thought. "So was that a real animal or what? Figured it was security, but it's actin' awfully authentic..."
He then grins. "Oh well. Time to loot!"
Start searching through the crates for stuff.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
"Guess I took cover for nothing."
Search the contents of the container I find myself in.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 7/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Money: 0
"Well that solved itself swimmingly."
Take some time to observe my surroundings before getting back with the main group
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
Let's go with the suit job for now. Kander will volunteer his daughter, because she has much better physical stats. Definitely not because he's an abusive dad. Take note of the plant job, that sounds like good pay.
Heal by 1 each turn.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 18/20
SP: 32/32
Armor: None!
Items: 6/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Liquidoplas Bomb
Filament Gun
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
Money: 320
Heat suit testing? Yeah I'm game to get shot with a flamethrower or something for money.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 26/26
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
"Try not to wander off too far guys."
Jim will write about the journey east and the Elk in his log book. Then he'll commence looting.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Cover the others who are searching crates with my Death Ray.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
"Compatriots I'm pretty sure we are being watch- oh how unfortunate... hasn't anyone ever told you to not touch mutagen bare handed?."
Just stare in awe at the ignorance of Gambatta
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"This," Gambatta rasps. "This is why I couldn't do this before retirement. Gyahahaha!"
His laugh sounds a little more ominous than before.
"You guys ready to cut out, sell the loot, and head back? I think these boxes are cursed."
"I can't carry any more, so aside from trying to capture something in my autocage I've no further benefit from staying."
He glances at Jim's sprawled out form.
"I wouldn't object to dragging him to a doctor either. But there's only one boat, and we came to party, so I don't feel comfortable cutting the spoils of others short."
He turns to look expectantly at the other members of the boat club.
"Compatriots I'm pretty sure we are being watch- oh how unfortunate... hasn't anyone ever told you to not touch mutagen bare handed?."
Just stare in awe at the ignorance of Gambatta
"Gyahaha, apparently not! I'd look into some gloves when we get back, but," he wiggles his clawed fingers, "I seem to be stuck making a fashion statement!"
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
"Gyahaha, apparently not! I'd look into some gloves when we get back, but," he wiggles his clawed fingers, "I seem to be stuck making a fashion statement!"
"Ah right... well uhm anyway as I was saying I saw some micro robots while I was looking around that scattered away upon realizing I noticed them everyone should keep their guard up cause I'm confident we are being actively surveyed by the robotic creatures around this area."
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"Note to self don't grab containers with weird green stuff inside."
Stay near the group and see if I can't find any of those roboanimals nearby that are damaged.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
"agh, I'm fine, I'm fine." Jim says as he shakily rises to his feet "might as well search a bit more. 'Sides, we can pile up any excess in the raft, though uh, probably shouldn't leave any mutagen loose. Unless someone wants to test if it gives the same mutation every time."
Jim will Search through the now much stabler pile of cargo. the cube that conked him on the head good quality metal?
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 20/20
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
"Well you heard the man, let's keep lootin'! Gyahahahaha!"
Look for creatures to stuff into my autocage with Hobo Bob.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
Do the thing! Put my young and healthy body at risk for profit!
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 26/26
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 26/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
"i would like to stay as well"
keep looting and following the group.
((@ Piecewise, where are you getting the mutations? or are you just making them up?))
((sorry for not posting, things got nice and hectic at work so I've been kind of out of it))
Hlaine wakes up from his stupor, looking around.
"I really need to stop doing that, every time I blink I'm in an entirely different place."
Get my bearings, then help Gambatta look for creatures to stuff in his autocage
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d8
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:18/22
SP:31/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Loot: Giant sewer octopus beak (with some trailing tongue/throat giblets)
Continue standing watch with my death ray.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
"Hey good job catching that thing, so what we doing now?"
Stick with the group and keep my therma-ray at the ready.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
Shoot the murder-box
"Step away from the murder box."
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
"How much did it cost you to make that thing?"
Well, wear the suit and proceed through the airlock for meeting with mr plasma.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 26/26
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
"try not to burn what's inside the box too much."
Jim will step aside and scrounge a safe distance away until Hardberger has finished.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d8
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
"Hey good job catching that thing, so what we doing now?"
"Opening a present, apparently."
Give a shipping container a few bat-thwacks, and otherwise experiment with trying to damage or craft the material into something else.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d8 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200): Contains Vacrab: Looks, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 26/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
look for loot. follow team.
"So I'm gonna go back to looting if anyone cares."
Go back to looting, but be careful of anything that looks hostile or deadly.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
"Aren't you full up on stuff? I can't do any more cover."
Move back to the boat and wait out the laser-blindness.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Status: Laser Blind.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
"Huh, alright let's head back soonish, before we all find a way to cripple ourselves."
Jim will put the mechanical gizmo in the specimen container, or if it won't fit just leave it on the raft. Then he'll grab the box and also put it in the raft
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d8
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
"Eh, why not?"
Drag Kander out from wherever he's hiding to examine the modified suit. He has d8 Kno.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d6
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 28/28
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Credits: 500
"Blegh, might be a good time to call it. We appear to be gathering more injuries than treasures."
He glances over everyone else almost... hungrily.
"Say, uh... anyone got more blood than they need? I have a medical condition, you see..."
Head back to boat, leave if everyone else does.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
24/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d8 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200): Contains Vacrab: Looks, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
Wake up from old man napping and help inspect the suit.
Heal by 1 each turn.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 18/20
SP: 32/32
Armor: None!
Items: 6/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Liquidoplas Bomb
Filament Gun
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
Money: 320
"...you ever feel like the universe forgot what gender you are? No, just me?"
Head back to the boat with gambatta and the others. Keep an eye out for potential trouble/nasties.
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:19/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Loot: Giant sewer octopus beak (with some trailing tongue/throat giblets)
"Never been one for randomly searching through unsecured crates the risk is very often not worth the potential reward."
After giving a small chuckle over the guy who blinded himself head to the ship
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"well uh, fuck"
Jim might as well write down a description of the giant louse in his log book
Edit: also save Hardberger's ass if it's not too troublesome
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d8
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
(Xeriay knowledge up)
((SHE CAN'T KEEP GETTING AWAY WITH THIS.
No really, Xeriay has gone from level 15 to 25 by basically just walking around and talking to people.))
Xeriay stares at the magnetic field's readout. This whole experience has been bizarre, yet... encouraging? Months of lectures and education from Kandar which she'd never really paid attention to or understood had all of a sudden clicked, she basically helped make this suit, and now she was wearing it and standing face to face with... some sort of plasma creature? Zeriay Jattle traveled to the Enigma in order to continue a life of violence, but fate put her here instead.
She takes a deep breath and shouts in the hope to communicate over all the noise.
"HELLO! ARE YOU TRYING TO TALK TO ME? SORRY, I DON'T UNDERSTAND! I WILL RETURN!"
Attempt verbal communication, but if that doesn't work go back and tell the engineers to install a universal translator into the magnetic field generator. That's a thing you can do, probably.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Credits: 500
"Oh shit what do we do about this?"
Keep a hold of the boat and see where this thing takes us.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
Interrogate some of the people who helped work on the suit, trying to get an explanation of what this plasma monster is, and why they want to speak to it. Also, is there any way to remotely communicate with Xeriay? Radio in her suit, maybe?
Heal by 1 each turn.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 19/20
SP: 32/32
Armor: None!
Items: 6/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Liquidoplas Bomb
Filament Gun
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
Money: 320
Run and leap for the safety of the wall.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Status: Laser Blind.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 26/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
cower in boat
"Gyahaha! Looks like we're going for a ride!"
Try to figure out how the debris is anchored to the shell. Otherwise, enjoy the ride!
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
24/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d8 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200): Contains Vacrab: Looks, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
"Do you think this is one of those things where someone flushed a pet down the toilet and it grew massive in the sewers?"
Hang on tight and stay in the boat.
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:20/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Loot: Giant sewer octopus beak (with some trailing tongue/throat giblets)
"Why'd you stop me? I've got a line gun and would have made it, easy."
Talk to the figures, trying to learn who they are.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Status: Laser Blind.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
I had a dream of playing a PW game like this, but the world was all jungle. Tried to remember which stat I'd invested in, turned out to be a skill specifically for using pets? Which turned out to be pretty useless because there weren't any pets available at the start. Classic PW.
Anyways, jungle pokemon game when.
"Apparently I'm a genius so now just diving into the Enigma doesn't seem like my best shot. I should clearly get a thinky job."
Pester the stellar brotherhood to hire me. Or at least let me put them on my resume.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Credits: 1000
"we were at least a half hour away from the central island."
if the bipeds don't seem particularly aggressive, Jim will shoot out a filament line towards the shore.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d8
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
"Half hour by slow bug," Gambatta points out.
"Anyway, doesn't this place keep surprising! First robolife, now natives! Or cannibal shipwrecks. Either way, bet the food'll be interesting!"
Help haul us to shore if someone shoots another filament line.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
24/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d8 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200): Contains Vacrab: Looks, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
"Well look at those guys they've got themselves a castle and everything."
Help move the boat towards the aliens.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 26/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
help haul us to shore. once there, get out of boat and look for loot, while following team.
"hey, or uh, SSSSSSSSSS."
Jim will write down about the bulletmen in his log book,, then try to speak snake to them, a flawless plan with no weakness
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
"Greetings, friends! You recognize the language I'm speaking right now? Pretty popular up on the surface, gyahahaha!"
Try to talk at them enough to recognize and switch to our language.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
24/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d8 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200): Contains Vacrab: Looks, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
"Well, this is certainly new."
Try and think if I've ever picked bits up the snake language or one of the other languages they spoke somewhere. If so, try my best to translate for Ganbatta and co.
If not, just observe the interaction between Ganbatta and the bullet people and try figure out a way of communication from there.
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:22/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Loot: Giant sewer octopus beak (with some trailing tongue/throat giblets)
Look around for a way out in case everything goes badly.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Status:
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d6
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
((Huh. I thought I posted an "Assist Xeriay" action.))
Go get a room to share with Xeriay, resting through the night. Also buy Xeriay a good meal, splurge a bit to buy her something particularly excellent. She did a great job today, the girl deserves a reward, and a good rest. Make sure she knows her father is proud.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 32/32
Armor: None!
Items: 6/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Liquidoplas Bomb
Filament Gun
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
Money: 320
Dammit.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Credits: 1000
figure out language. request bullet people to repeat whatever they just said. translate for friendlies.
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 26/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
"At least they seem friendly."
See if my hobo powers give me the ability to speak to the bulletmen.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
"I'll try to relay any questions you guys have, within reason."
Jim will introduce the party as explorers, and ask if they may view the festival. Then he'll relay any reasonable questions the team has.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
"I can't think of anything."
Start looking around the shore line to see if anything interesting has washed up.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
"Would they be interested in trading weapons?" Max says, while hefting his death ray around.
"This is great, but we can just buy them. I'd love to trade it for something special."
Move onto the ground, since it's closer to the escape route. Through Jim, try to negotiate a weapons trade offering my Death Ray.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Status:
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d6
Wisdom d8
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
Take a rest.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Credits: 1000
tell the bullet people (or have it translated through the dude who can understand them) about those tenacle monsters and give them a general idea of where they are. then look for loot on the shore.
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 26/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
Rest the night. Wake up early in the morning (letting Xeriay rest), and head out to do some shopping. Try to find someone selling a guild helmet that would fit on a guild apprentice suit--like Xeriay's. Hopefully for 320 or less.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silAver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 32/32
Armor: None!
Items: 6/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Liquidoplas Bomb
Filament Gun
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
Money: 320
Try to ask about these creators of theirs. Whether through Jim or in my own heathen tongue.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
24/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d8 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200): Contains Vacrab: Looks, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
Considering that it wouldn't be unusual for Kandar to have gotten into trouble, go and find him.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Credits: 1000
"uh, oops"
Jim will explain he meant uh, cartographers and historians. Very sorry about that, snake is his second language.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
Just.. try to stay inconspicuous for the moment. It should help if we end up fighting or if Jim gets things settled.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Status:
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d6
Wisdom d8
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
"Why are they all looking at me, do they want this thing?"
Take the small robot arm over to the bullet men and offer it to them.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
Play dumb. Casually explain that Kander had heard guild helmets were some of the best around, and figured they'd be appropriate for an explorer new to the planet, like himself. Ask the man if he knows where the guild's shop is. They apparently have a great reputation, but how does anyone even get the equipment? You'd think their marketing would be better.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 32/32
Armor: None!
Items: 6/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Liquidoplas Bomb
Filament Gun
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
Money: 320
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 30/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
tell the bullet people that my comrade made a mistake, and that we are simply explorers. get bob to stop digging and put down whatever he has already dug up. if negotiations fail, get to the boat and lay down some covering fire.
Take a closer look at boolet men. Are they armed? Do they look athletic, tough, agile, what?
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
24/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d8 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200): Contains Vacrab: Looks, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
Subtly inch away from Jim/Bob (whoever the bullet men are advancing to). Keep an eye on the bullet men for now and see if they get more agressive, alsotry to guess how much they weight on average
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:22/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Loot: Giant sewer octopus beak (with some trailing tongue/throat giblets)
"well they've calmed down a bit"
To prove his point, Jim will showcase the various creatures he's documented in his log book.
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
"They seem to like the gift I've given them, maybe peace will work after all."
Sit to the side of the group and think about how much of the snake people language I know.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d6
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
"So... you gentlemen were saying something about a feast?"
Try to communicate with the bulletmen, see if they have any kind of economy or culture beyond dying in glorious battle.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
24/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d8 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200): Contains Vacrab: Looks, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
"What a nice man. Anyways. Good junk dealer! Would you have any of these private brands for sale? I am in need of a Guild-like helmet!"
Welp! Go around asking for a private brand guild helmet, specifically one that works with guild suits. Buy if it will work with Xeriay's suit, and is affordable (<=320 money).
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d12
HP: 20/20
SP: 32/32
Armor: None!
Items: 6/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Liquidoplas Bomb
Filament Gun
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook
Money: 320
"Nice man... *sigh* Dad, I don't want you to get yourself in trouble like that, okay?"
Go with Kandar and pick up a nice cloak to wear over my suit.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Credits: 1000
Offer my Death Ray in exchange for something unusual.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Status:
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d6
Wisdom d8
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 36/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
Stay back and follow the group if hostilities engage GTFO
Pay the 150 for the offbrand helmet and however much for the mantle. Give Kandar my construction helmet and oxygen tank, sorry Kandar!
"Gosh, the only cape I could find is heavy armor in itself. Oh well, I do like to feel protected. Oof, heavy though. We certainly are going to need a new friend to carry our things for us."
Also pay 500 for a Large Autocage, but... Let Kandar handle it.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d4 all + Advantage
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Flak Mantle: (While worn, armor rolls are done at advantage. Takes up an inventory slot.)
Storebrand 'Guild' Helmet: (1d4 head armor. Creates a sealed environment that is protected from many environmental threats.)
Apprentice Suit: (1d4 armor, all but head)
Credits: 350
"It's been an experience meeting you guys, hopefully you won't begrudge seeing us later"
Jim will get back in the boat and write down what he has learned about the bulletmen in his logbook
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
--The Bulletmen are living cannon shells created to both maintain the Enigma's cannons and be fired from them. With the crash of the ship and presumed death of their creators, the Bulletmen have spent their time holding a festival to honor their "glorious dead"
--They have little understanding of what we would consider society, but they seem to have something of a hierarchy based on caliber, with their leader being known by the title "Bullet King."
---Included is a sketch of the various calibers of bulletmen Jim has seen so far
(That moment when you realize that you could never talk and have just been grunting at people the whole time.)
Go mack to the boat and sit quietly wondering how people understood what I was saying despite the inability to talk.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Madness:
Mute. You must communicate using grunts, hand gestures, and other non-verbal actions. Writing is still acceptable.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d6
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 36/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
follow group and shoot hostiles.
((flak mantle costed 300))
"Well, there goes all of my money. But I think it was worth it, dad. Dad?"
Poke Kandar. Go with him if he appears to snap out of his dementia. Since he doesn't seem to remember, let's head for the big hole, where we can use the filament launcher to get down. We both have harnesses so that much is a milk run.
If not, cautiously play with the autocages, trying to train Cha in a relatively safe context.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d4 all + Advantage, Sealed Environment
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Flak Mantle: (While worn, armor rolls are done at advantage.)
Storebrand 'Guild' Helmet: (1d4 head armor. Creates a sealed environment that is protected from many environmental threats.)
Apprentice Suit: (1d4 armor, all but head)
Large Autocage: (Cha) (Can hold a creature up to Elephant size. Or carry a ton of items, presumably!)
Credits: 50
"Heave-Ho!"
Jim will fire off a line in the general direction of the central island
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
--The Bulletmen are living cannon shells created to both maintain the Enigma's cannons and be fired from them. With the crash of the ship and presumed death of their creators, the Bulletmen have spent their time holding a festival to honor their "glorious dead"
--They have little understanding of what we would consider society, but they seem to have something of a hierarchy based on caliber, with their leader being known by the title "Bullet King."
---Included is a sketch of the various calibers of bulletmen Jim has seen so far
*grunting noises that could mean something*
Do what's needed to help get the boat moving.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d6
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
Well then, we've obtained the large autocage, as well as great armor for Xeriay. It's time to set out and explore the bowls of this ship! I forget where we have to go for that, but whatever. Ask again if Kander himself has forgotten. Then head there!
Also store a Liquidoplas bomb in the autocage.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d12
HP: 20/20
SP: 32/32
Armor: Head (d6)
Items: 8/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Filament Gun
Oxygen Mask & Tank
Helmet (d6 armor, protects Head)
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook, 1 Liquidoplas Bomb
Money: 320
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 36/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
follow group. if we go up, i will sell the last two items in my inventory, the crystal and the electromagnet.
*grunting sounds and gestures indicating I'm staying with the group*
Follow with the group and be ready to go up to the surface.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d6
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
"Hey there, just passing by. Careful of the bulletmen, you'll know 'em when you see 'em. They're a bit standoffish right now."
Jim will climb up first along the parallel lines, using his filament gun to create ladder rungs between them
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
--The Bulletmen are living cannon shells created to both maintain the Enigma's cannons and be fired from them. With the crash of the ship and presumed death of their creators, the Bulletmen have spent their time holding a festival to honor their "glorious dead"
--They have little understanding of what we would consider society, but they seem to have something of a hierarchy based on caliber, with their leader being known by the title "Bullet King."
---Included is a sketch of the various calibers of bulletmen Jim has seen so far
"Sorry dad, you look uncomfortable. Not sure where to go from here, is this an island? Guess I could probably try diving in my suit."
((We actually have two autocages following us, the small one on Kandar's sheet and the large one on mine.))
Explore the island, I don't really know what this place is like since I haven't been reading the main group. Ask them about paths further into the enigma.
Also, look at the swamp goop. Does it seem likely to hurt me though my suit? Could I dive for treasures?
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d4 all + Advantage, Sealed Environment
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Flak Mantle: (While worn, armor rolls are done at advantage.)
Storebrand 'Guild' Helmet: (1d4 head armor. Creates a sealed environment that is protected from many environmental threats.)
Apprentice Suit: (1d4 armor, all but head)
Large Autocage: (Cha) (Can hold a creature up to Elephant size. Or carry a ton of items, presumably!)
Credits: 50
"Sorry dad, you look uncomfortable. Not sure where to go from here, is this an island? Guess I could probably try diving in my suit."
((We actually have two autocages following us, the small one on Kandar's sheet and the large one on mine.))
Explore the island, I don't really know what this place is like since I haven't been reading the main group. Ask them about paths further into the enigma.
Also, look at the swamp goop. Does it seem likely to hurt me though my suit? Could I dive for treasures?
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d4 all + Advantage, Sealed Environment
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Flak Mantle: (While worn, armor rolls are done at advantage.)
Storebrand 'Guild' Helmet: (1d4 head armor. Creates a sealed environment that is protected from many environmental threats.)
Apprentice Suit: (1d4 armor, all but head)
Large Autocage: (Cha) (Can hold a creature up to Elephant size. Or carry a ton of items, presumably!)
Credits: 50
The chemical stench here is overwhelming and its very hard not to cough constantly. His eyes, nose, throat and any exposed skin tingle and burn intermittently. A strange yellow, green, and black fog hangs over the swamp below, the fluid of it shimmering an oil slick rainbow of colors. Scattered all through the sludge are small islands of rubble and scrap; huge chunks of machinery, torn armor plating, a huge robotic limb reaching out of the gunk, cooling manifolds, sections of pipe, and the like. Growing on these exposed metal pieces are what appear to be colonies of mold, albeit mold in a dazzling variety of toxic looking colors: antifreeze blue, radiation green, napalm orange, and blood blister red. Fluffy fruiting bodies like otherworldly cattails rise from these colonies and send out puffs of drifting spores.
To put it simply, this is a giant sludge pit of fuel and toxic chemicals. Interspersed throughout are islands of metal wreckage covered in weird fungus. The biggest one is in the center and its the one you're currently standing on. The group that just arrived appeared to be using a big satellite dish as a makeshift boat to get around. Judging by the lines they've set up, they've gone to the east and to the west, but not anywhere else. None of them seem very talkative. You hear them muttering about "bullet men" though.
[7]
Your suit would protect you from the sludge; its designed for such things after all. But diving for treasure might be a dangerous idea: the sludge completely opaque so you'd not be able to see anything as you trudged around in it.
"Hey there, just passing by. Careful of the bulletmen, you'll know 'em when you see 'em. They're a bit standoffish right now."
Jim will climb up first along the parallel lines, using his filament gun to create ladder rungs between them
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
--The Bulletmen are living cannon shells created to both maintain the Enigma's cannons and be fired from them. With the crash of the ship and presumed death of their creators, the Bulletmen have spent their time holding a festival to honor their "glorious dead"
--They have little understanding of what we would consider society, but they seem to have something of a hierarchy based on caliber, with their leader being known by the title "Bullet King."
---Included is a sketch of the various calibers of bulletmen Jim has seen so far
*grunting sounds and gestures indicating I'm staying with the group*
Follow with the group and be ready to go up to the surface.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d6
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 36/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
follow group. if we go up, i will sell the last two items in my inventory, the crystal and the electromagnet.
Using a rather wiggly ladder made of two filaments with filament "rungs" the team climbs back to the surface.
Ok, I'm assuming people want to sell stuff/hand it in at the Universal Survey for cash. Lets try to get that all handled in one turn so just list off the stuff you're selling/turning in for me. I'll also handle your mapping cash at the same time.
Just a damaged robot skull and my improved (Xd12) Death Ray.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Status:
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d6
Wisdom d8
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Improved Death Ray. Xd12 (500+?)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
Sell the glowing organ and the intact robot arm with the laser weapon for a hand.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d6
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
Let's head in a direction aside from towards the bulletmen. Less value in exploring an already-explored area. Use filaments, not their weird boat. We have 40 filaments, and Kander is willing to use almost all of that to make a path. Choose whichever direction seems most likely to find a wall, or... anything that's not toxic swamp, really.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d12
HP: 20/20
SP: 32/32
Armor: Head (d6)
Items: 8/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Filament Gun
Oxygen Mask & Tank
Helmet (d6 armor, protects Head)
Small Autocage
---Carries 4 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook, 1 Liquidoplas Bomb
Money: 320
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 36/36
SP: 30/30
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
selling:
weird crystal shard
Electromagnet module
"If I had something like a sonar device, maybe..."
With Kandar. Look out for anything which might make valuable salvage on the way.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d4 all + Advantage, Sealed Environment
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Flak Mantle: (While worn, armor rolls are done at advantage.)
Storebrand 'Guild' Helmet: (1d4 head armor. Creates a sealed environment that is protected from many environmental threats.)
Apprentice Suit: (1d4 armor, all but head)
Large Autocage: (Cha) (Can hold a creature up to Elephant size. Or carry a ton of items, presumably!)
Credits: 50
"what do you guys thinks about a uniform?"
Jim will have the mechanical gizmo appraised and sold
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
--The Bulletmen are living cannon shells created to both maintain the Enigma's cannons and be fired from them. With the crash of the ship and presumed death of their creators, the Bulletmen have spent their time holding a festival to honor their "glorious dead"
--They have little understanding of what we would consider society, but they seem to have something of a hierarchy based on caliber, with their leader being known by the title "Bullet King."
---Included is a sketch of the various calibers of bulletmen Jim has seen so far
selling: Giant sewer octopus beak (with some trailing tongue/throat giblets)
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:22/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Loot: Giant sewer octopus beak (with some trailing tongue/throat giblets)
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 36/36
SP: 30/30
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:353
buy a vibrax. afterwards, head to the void temple and learn that technique. then follow the team.
*grunts in approval of the money I have obtained*
Go look at the shops and see if they have any better armour for sale, be sure to keep tabs on where the team is heading so I can meet back up with them after shopping.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Madness:
Mute. You must communicate using grunts, hand gestures, and other non-verbal actions. Writing is still acceptable.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d6
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 6/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Money: 2764
Give the snakes a friendly wave, and try to remember their language well enough to say hi. Ask if they'd be willing to trade.
Also, count how many have firearms or other ranged weapons. And stay close to the filament line, in case we need to retreat.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d12
HP: 20/20
SP: 32/32
Armor: Head (d6)
Items: 8/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Filament Gun
Oxygen Mask & Tank
Helmet (d6 armor, protects Head)
Small Autocage
---Carries 3.9 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook, 1 Liquidoplas Bomb
Money: 320
Look, no talking.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d4 all + Advantage, Sealed Environment
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Flak Mantle: (While worn, armor rolls are done at advantage.)
Storebrand 'Guild' Helmet: (1d4 head armor. Creates a sealed environment that is protected from many environmental threats.)
Apprentice Suit: (1d4 armor, all but head)
Large Autocage: (Cha) (Can hold a creature up to Elephant size. Or carry a ton of items, presumably!)
Credits: 50
"Let's rent out a barracks when we're done here"
Jim will see about requirements to publish a survival booklet with the information he has, if the requirements are "No" he'll just sell it. Also chip in to buy sleeping quarters
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
--The Bulletmen are living cannon shells created to both maintain the Enigma's cannons and be fired from them. With the crash of the ship and presumed death of their creators, the Bulletmen have spent their time holding a festival to honor their "glorious dead"
--They have little understanding of what we would consider society, but they seem to have something of a hierarchy based on caliber, with their leader being known by the title "Bullet King."
---Included is a sketch of the various calibers of bulletmen Jim has seen so far
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 36/36
SP: 30/30
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
vibrax(d12)
Money:103
sell my therma-ray and rejoin group. chip in for quarters. try to find something cheap, but somewhere our stuff won't get stolen.
*grunt at the shop owner in a way that tells him I want to buy that armour*
Inquire how much the knockoff of a guild battle harness costs and then buy it.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Madness:
Mute. You must communicate using grunts, hand gestures, and other non-verbal actions. Writing is still acceptable.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d6
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 6/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Money: 2764
"about what I expected"
Jim will sell the info and return to the group
"Hey Anton, you wanna chip in for a place to stay?"
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 496+432
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
--The Bulletmen are living cannon shells created to both maintain the Enigma's cannons and be fired from them. With the crash of the ship and presumed death of their creators, the Bulletmen have spent their time holding a festival to honor their "glorious dead"
--They have little understanding of what we would consider society, but they seem to have something of a hierarchy based on caliber, with their leader being known by the title "Bullet King."
---Included is a sketch of the various calibers of bulletmen Jim has seen so far
Shrug, ask Kandar what stuff we have for trading.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d4 all + Advantage, Sealed Environment
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Flak Mantle: (While worn, armor rolls are done at advantage.)
Storebrand 'Guild' Helmet: (1d4 head armor. Creates a sealed environment that is protected from many environmental threats.)
Apprentice Suit: (1d4 armor, all but head)
Large Autocage: (Cha) (Can hold a creature up to Elephant size. Or carry a ton of items, presumably!)
Credits: 50
Tell the snakes that we're here for exploration and friendly adventure! Curiousity and learning!
Offer to trade a biogel, a stimulant, and/or bait (hey, it smells and tastes delicious, right?). Specifically, for a map and information on the surroundings. Ideally some place that's interesting, possibly with valuable items thst they don't feel they own. Also, offer to perhaps do something for them--perhaps they have troubles with some monsters that are down here, or wish to recover something from a dangerous area?
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d12
HP: 20/20
SP: 32/32
Armor: Head (d6)
Items: 8/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Filament Gun
Oxygen Mask & Tank
Helmet (d6 armor, protects Head)
Small Autocage
---Carries 3.9 Filament Cartridges, 1 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook, 1 Liquidoplas Bomb
Money: 320
Snap out of my stupor and go shopping for the following:
- Some armour that covers primarely my torso, but also has some protection for limbs
- See if I can find a merchant that offers Speed-based weapons that aren't in the armoury
- See if I can find a merchant that offers know/wis/per/cha based weapons that aren't in the armoury
Also, have a mental check-in with the parasite. Just to see how it's feeling
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:22/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Loot: 3437 credits
*grunts in approval of the purchase then, starts waving the tunic he was just wearing around and indicating he wants to sell it*
Buy the harness, then see if the guy will buy my industrial tunic.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Madness:
Mute. You must communicate using grunts, hand gestures, and other non-verbal actions. Writing is still acceptable.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d6
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Knockoff of a guild battle harness: (d6 across the entire body)
Items: 6/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Knockoff of a guild battle harness: (d6 across the entire body)
Money: 1564
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 36/36
SP: 30/30
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Fragment of the void
Human bone prayer beads
vibrax(d12)
Money:148
follow Jim. correct me if i am wrong, but i think we are just looking for somewhere to spend the night.
"aight, let's find a motel or something then"
Jim will look for a place to rent a night for the party to rest up at
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d10
Knowledge: d10
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 22/22
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container (contains mech. Gizmo)
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 496+432
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
-Giant striders wall through the muck.
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
Strange Tidings and a Castle:
-Strange, bullet-shaped robots(?) inhabit a castle on an island in the muck.
--The Bulletmen are living cannon shells created to both maintain the Enigma's cannons and be fired from them. With the crash of the ship and presumed death of their creators, the Bulletmen have spent their time holding a festival to honor their "glorious dead"
--They have little understanding of what we would consider society, but they seem to have something of a hierarchy based on caliber, with their leader being known by the title "Bullet King."
---Included is a sketch of the various calibers of bulletmen Jim has seen so far
Exact wording sold off
Thank the snakeman for the trade, then head out. I assume the center tile, "swamp", is where we entered. So backtrack across the filaments we used to get here, then use more filaments to travel into the storage area with lots of boxes and items.
Make sure to note down what we learned of the snakemen.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d12
HP: 20/20
SP: 32/32
Armor: Head (d6)
Items: 8/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Liquidoplas Bomb
Filament Gun
Oxygen Mask & Tank
Helmet (d6 armor, protects Head)
Small Autocage
---Carries 3.9 Filament Cartridges, 1 arclamp, 4 bait, 1 stimulant, 1 logbook, 1 Liquidoplas Bomb
Money: 320
Follow along to boxland. Which I'll presume is the land ruled by king boxxy.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 30/30
Armor: d4 all + Advantage, Sealed Environment
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Flak Mantle: (While worn, armor rolls are done at advantage.)
Storebrand 'Guild' Helmet: (1d4 head armor. Creates a sealed environment that is protected from many environmental threats.)
Apprentice Suit: (1d4 armor, all but head)
Large Autocage: (Cha) (Can hold a creature up to Elephant size. Or carry a ton of items, presumably!)
Credits: 50
Great, go and meet those weird nerds that are studying the plsama geyser. See what they're up to and what they might be selling
Name: Hlaine Lockley
Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet.
Strength: d6
Dexterity: d6
Endurance: d6
Speed: d10
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:22/22
SP:32/32
armour:
Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:
Therma-Ray: (Dex) (d8)
Items:
Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (journal (https://docs.google.com/document/d/e/2PACX-1vRZSgndabvFG7mGJHPNsVlh1GqTLwVRT5C66Mnu88Ejtuaotv3fllEpnzVVlihc9fX81CNxlxQ7PNNr/pub))
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Loot: 3437 credits