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Finally... => Forum Games and Roleplaying => Topic started by: NUKE9.13 on February 16, 2022, 10:17:24 pm

Title: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 16, 2022, 10:17:24 pm
Featuring a host with thicker skin than someone with lead lining, which is impressive.

So you are a Dungeon. (http://www.bay12forums.com/smf/index.php?topic=179561.0) But not just any Dungeon- you are a FRACTAL DUNGEON. Where other Dungeons have some sort of Dungeon Master, Core Crystal, Demon Lord, or whathaveyou at their centre, you just keep going. Forever. Technically you get smaller as you spiral inwards, but anyone exploring your depths wouldn't ever notice, as they are shrunk at the exact same pace (and grow again as they leave).

Which is well cool, except that currently you are just a straight stone passage (the spiral curve is again not noticeable from within), with no traps, diversions, monsters, or anything. Makes it a bit hard to consume the energy of adventurers, since no one is interested in exploring you.
Fortunately, someone stumbles into your entrance- not to explore, but to get away from some bandits outside. They discover the cave they entered was not a great hiding spot, and are quickly finished off by the bandits. The bandits take their stuff, but their dying body is left inside. As their lifeblood spills onto the floor, you are able to absorb a modicum of energy from it. Not enough to make sweeping changes, but enough to make at least one:

A: Improve Layout. You might not contain anything interesting, but your maze-like layout will make people think that there's treasure to be found within.
B: Improve Appearance. Changing your entrance from a rough cave into a nice ominous portal of obsidian bricks will improve your allure to adventure-seekers.
C: Summon Monsters. You conjure up some weak monsters, who can at the very least make trips outside to gather resources, and might induce humans to try and eradicate their nest.
D: Something Else.

Note that adventurers do not actually have to die for you to absorb energy from them. Even if they make it out alive, they still leave behind residual emotions and mana, which whilst not very filling will eventually build up.



By the way, every update, except for the first (which is a few posts below this), contains the word "TURNTURNTURN", so if you type that into the thread search function, it will pull up all updates without any of the posts in between.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 16, 2022, 10:18:45 pm
B

We can turn ourselves into a tourist trap in the most literal sense!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: EuchreJack on February 16, 2022, 10:31:17 pm
B

We can turn ourselves into a tourist trap in the most literal sense!
Hard to resist that.
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: chubby2man on February 16, 2022, 10:37:55 pm
B

We can turn ourselves into a tourist trap in the most literal sense!
Hard to resist that.
+1

+1
Between this or monsters, but a nice portal is hard to say no to.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 16, 2022, 11:18:40 pm
C: Summon Monsters. You conjure up some weak monsters, who can at the very least make trips outside to gather resources, and might induce humans to try and eradicate their nest.

No matter how alluring we look, it won't help us if we're deep in wilderness, where there aren't much people to get attracted by that. We are apparently in the wilderness because bandits.

As such monsters seem the most useful since they can spread out over a large area to potentially attract human attention, plus allowing us to actively drain their lifeforce once they are drawn in.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 17, 2022, 12:01:01 am
C
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 17, 2022, 12:06:12 am
All the ancient wonders and remnants of North/Central/South American empires and cultures would like to have a word with you



edit: mt. everest just called and told me you've offended it
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Strongpoint on February 17, 2022, 12:46:35 am
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: A_Curious_Cat on February 17, 2022, 01:23:26 am
C

We need mana.  Fancy entrance can come later.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on February 17, 2022, 02:03:22 am
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 17, 2022, 02:45:41 am
A comfortable lead for B. Don't worry, I didn't suggest an option that is entirely unviable. Bandits are not known for living deep in the wilderness, they tend to be found near roads. Where there are people to rob.



The hillside rumbles. The cave that grants entrance to your passage begins to expand, chunks of earth and rock breaking free from the walls and ceiling and dissolving into nothingness. From the ground emerge rough flagstones, the surrounding rock pouring off of them like sand. Bricks of glossy obsidian materialise on either side of the entrance proper, forming a circular arch, a snarling demonic visage carved into the keystone. To either side of your entrance, pillars (obsidian) sprout from the ground, spiralling towards the roof, inscribed in all manner of intriguing runes and hieroglyphics (none of which actually mean anything, but they look ominous). Three pairs of shorter pillars sprout before the first two, guiding visitors from the mouth of the expanded cave to the foreboding portal. They stop growing at chest height, topped with indentations in which unnatural red flames burn.

Nice. It's all meaningless, but it looks good.

You don't have to wait long for your investment to begin to pay off. A few days later, the bandits return- you overhear them discussing the use of the cave as a stash or shelter. Upon seeing the renovations, however, they flee in terror. A few days after that, one of the bandits returns, guiding four humans- two heavily armed, one armed with a bow, and one wielding a staff. They smell like adventurers, and you are grateful you didn't include the ability to drool in your modifications.
Upon seeing your entrance, one of them hands the bandit a purse- whereafter he promptly flees the area. They study your entrance for a while, with especially the staff user intently investigating the pillars. They discuss the situation, and agree to make a brief expedition into your dark depths.

Smoke! Fire! A torch, born aloft by trembling hands! The cadence of unsteady breathing, the echo of cautious footsteps! And, of course, apprehension, curiosity, anticipation- meagre, but infinitely more filling than nothing at all.

With the modicum of energy gained by these trailblazers, you could make their exploration more interesting... what will you do?

A: Spawn a small pile of coins.
B: Spawn a weak monster.
C: Spawn a locked door.
D: Save it for later.
(You can always suggest your own course of action)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 17, 2022, 03:19:56 am
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Magmacube_tr on February 17, 2022, 03:28:42 am
C. We can kill all four of them by dehydration.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 17, 2022, 04:00:42 am
I assume, baselessly, that we cannot spawn things behind intruders, as that seems against the principles of fair play dungeons in fiction usually adhere to for whatever fiat reason, but if we can, that is definitely a good idea yes.
If possible, spawn a locked door behind the adventurers, blocking off their path of retreat. Otherwise, weak monster.

B

So, we seem to be dealing with a "standard" adventuring party, whatever that's supposed to mean. we seem to have 2 fighters, one is possibly a tank and one a damage dealer, but we can't really tell from the current description, one healer or mage, and one archer. At least one of them can probably pick locks, and they should be able to defeat a single weak monster fairly easily. Here is how I see the current options playing out

Coins: Either this is assumed to be abandoned bandit booty, meaning there is no incentive to continue exploring the fractal dungeon, or the dungeon is making money, while having no perceivable threats, meaning the adventurers will treat it as their personal gold-mine, tell no one about it, and probably kill the bandits to keep them quiet. As such, this seems the worst possible choice.
Weak Monster: While it's doubtful it will actually be able to cause much damage to the adventurers, it will indicate that there is some sort of monster presence here. The adventurers will thus presumably keep going deeper, until getting tired of infinite featureless corridor, and go back to town and report us. The best option I think.
Locked Door: A long featureless corridor ending in a locked door. I think this is supposed to mystify and entice, but if they manage to easily unlock it only to find more featureless corridor, they'll probably get annoyed with us, and leave and warn other adventurers we are just an annoying corridor with no xp or loot. The second worst choice imo.
Do nothing: A perfect valid choice. We can try to save up for when they're about to leave, or simply keep ourselves spookily mysterious without becoming too annoying by throwing in harmless passive dangers like locked doors without any actual challenge or rewards.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 17, 2022, 04:08:02 am
I assume, baselessly, that we cannot spawn things behind intruders, as that seems against the principles of fair play dungeons in fiction usually adhere to for whatever fiat reason, but if we can, that is definitely a good idea yes.
Well, if you'd set it up beforehand, you could obviously have a trap that locks them in (or attempts to). But no, in this instance, as the adventurers pass through the corridor, they weaken your grasp over it (automatically, they're not doing it on purpose- the mere presence of untainted humans is a sort of sanctifying force). So you cannot spawn stuff behind them.

Note that this is not an excuse I made up on the spot. Who would do such a thing? (http://www.bay12forums.com/smf/index.php?topic=179550.msg8352992#msg8352992)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on February 17, 2022, 04:29:05 am
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: VoidSlayer on February 17, 2022, 04:38:29 am
YES LOCKED DOOR.

THEY WILL STRIVE FOR GOLD BEHIND IT THEN FIND NONE HA

C
Title: Re: You Are A FRACTAL DUNGEON!
Post by: crazyabe on February 17, 2022, 04:50:59 am
measure how long it takes to get a coin's worth of energy from the adventurers, begin placing an endless line of coins spaced by that distance ahead of them to lure them deeper.

Come on, the longer they walk into our depths, the more energy we'll get out of them when they go marching back out the other way, its an investment that extends how long they willingly explore us, and done well enough the'll decide to stay the night, or possibly do something stupid like march for seven days and seven nights before realizing they ran out of food in their quest to gather an infinite line of coinage.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 17, 2022, 05:23:51 am
I assume, baselessly, that we cannot spawn things behind intruders, as that seems against the principles of fair play dungeons in fiction usually adhere to for whatever fiat reason, but if we can, that is definitely a good idea yes.
Well, if you'd set it up beforehand, you could obviously have a trap that locks them in (or attempts to). But no, in this instance, as the adventurers pass through the corridor, they weaken your grasp over it (automatically, they're not doing it on purpose- the mere presence of untainted humans is a sort of sanctifying force). So you cannot spawn stuff behind them.

Note that this is not an excuse I made up on the spot. Who would do such a thing? (http://www.bay12forums.com/smf/index.php?topic=179550.msg8352992#msg8352992)
Clearly we need to find some way to reliably taint humans, whatever that means, when they enter our dungeon.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: brewer bob on February 17, 2022, 06:01:56 am
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: chubby2man on February 17, 2022, 07:19:26 am
YES LOCKED DOOR.

THEY WILL STRIVE FOR GOLD BEHIND IT THEN FIND NONE HA

C

Depending on how challenging the locked door is, it might provide some frustration to energize us further.

C
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 17, 2022, 07:49:25 am
C

My experience with humans tells me they can’t resist trying to get through a locked door
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TamerVirus on February 17, 2022, 08:07:50 am
C
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 17, 2022, 08:35:49 am
Looks like 4B, 5C. I'll give it some more time.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: EuchreJack on February 17, 2022, 11:32:09 am
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TamerVirus on February 17, 2022, 11:34:16 am
Can we compromise and have a locked door with a weak monster behind it?  :P
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 17, 2022, 11:36:51 am
The locked door is a mimic.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 17, 2022, 12:02:32 pm
The locked door is a mimic.
+1
Mimics are always appropriate.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Rockeater on February 17, 2022, 01:11:43 pm
The locked door is a mimic.
+1
Mimics are always appropriate.
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on February 17, 2022, 01:39:39 pm
The locked door is a mimic.
+1
Mimics are always appropriate.
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 17, 2022, 01:40:41 pm
Right then. B/C hybrid option it is.
TURNTURNTURN


Flesh bubbles up from the floor of the corridor, stretching towards the ceiling. While the leading edge is a grisly red, the lower section gradually takes on the appearance of wood and brick. In short order, the passage is completely blocked off, and the newborn mimic has taken on the appearance of a wooden door in a brick wall. You'll have to take my word for it, because all this takes place outside the reach of the adventurer's torchlight, so no one can see it happen.

The adventurers consider the door blocking their passage.
[5]* One of the armoured ones knocks on the wooden door. They then knock on the brick wall- which makes the same sound. "Fake", they inform their comrades, before thrusting their sword into the door. Contrary to its wooden appearance and texture, the door is easily rent, blood spilling from the open wound. A few more stabs, and the mimic collapses, dissolving into the floor, leaving behind only a tiny gemstone, which the adventurers pocket.
Seeing yet more featureless corridor stretching before them, the adventurers briefly debate their next course of action. They ultimately decide to delve a little deeper, but turn round when a little walking yields no more excitement (as you do not have enough energy to present them a new obstacle yet). You overhear them complaining that the gem dropped by the mimic won't even pay for a round at the bar, let alone the cost of hiring the bandit, but the mage expresses a theory that there may be more to this dungeon than meets the eye. It would be difficult for it to be any less than meets the eye, to be fair.

Disappointment is not the most delectable of emotions, but it's something. And if you know adventurers- which you do, apparently, even though you don't remember encountering any before- they, or others like them, will be back. Even the rather boring "Mystery of the Empty Corridor" is something to do on a rainy day, a respite from more intense adventures elsewhere.

The mimic will respawn in a day or two, unless you opt to recycle it. It didn't seem very effective- in fact, you're not sure it could've even hurt the adventurers in any way (skimping on cost will do that). You might opt to keep it for sentimental reasons, though.

A: Scrap it.
B: Keep it.

Either way you have enough energy to do a little more work on yourself (more effectively if you do recycle the mimic). What will it be?

A: Improve Layout. Even just a few corners and alcoves would spice things up a bit.
B: Summon Monsters. A handful of wandering beasties to explore the outside and offer a token challenge to explorers.
C: Save It. You're an endless dungeon, there's no rush. You can wait around for a few weeks, or months, or even years if necessary- then unleash what you scrounge together on a more impressive upgrade.
(Or something else)

*Adventurers are unpredictable creatures. At times, they will respond differently to problems based on what seems like random chance. Like someone is rolling a six-sided die, with higher numbers being better for the adventurers. This won't happen every time for every group, only at key moments.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 17, 2022, 01:47:42 pm
Keep the mimic

Don’t be dissuaded by a jerk that rolled a 5 out of 6!

Save it

We have all the time in the world, let’s save up a little bit and see what we can do later.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TamerVirus on February 17, 2022, 01:56:32 pm
Keep the mimic

Don’t be dissuaded by a jerk that rolled a 5 out of 6!

Save it

We have all the time in the world, let’s save up a little bit and see what we can do later.
+1
Our little mimic will become a grave threat in time…
Title: Re: You Are A FRACTAL DUNGEON!
Post by: VoidSlayer on February 17, 2022, 02:41:45 pm
A Keep the mimic

A More rooms
Title: Re: You Are A FRACTAL DUNGEON!
Post by: chubby2man on February 17, 2022, 02:45:48 pm
I’m going to say Scrap it and invest in A. Improving the layout.

With some twists and turns and maybe some rooms, maybe we will attract denizens who are looking for a place to hide.

Also, adventurers are going to be more willing to explore if there are nooks and crannies, and where would the monsters live? Just endlessly walking the same corridor?

No big opinion on the mimic, but I’d lean that our Fractal Dungeon likes to be creative, and the mimic didn’t do much to impress our last guests.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on February 17, 2022, 03:04:35 pm
Keep the mimic

Don’t be dissuaded by a jerk that rolled a 5 out of 6!

Save it

We have all the time in the world, let’s save up a little bit and see what we can do later.
+1
Our little mimic will become a grave threat in time…
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 17, 2022, 03:11:28 pm
B: Keep it.

Moving Door get!

A: Improve Layout. Even just a few corners and alcoves would spice things up a bit.

Soon Mandelbrot. Soon...
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Rockeater on February 17, 2022, 03:18:38 pm
B: Keep it.

Moving Door get!

A: Improve Layout. Even just a few corners and alcoves would spice things up a bit.

Soon Mandelbrot. Soon...
+1
But I would prefer a different fractal then Mandelbrot set.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 17, 2022, 03:41:11 pm
Or we could save our energy and do the most extreme fractals
Title: Re: You Are A FRACTAL DUNGEON!
Post by: crazyabe on February 17, 2022, 05:55:16 pm
B: Keep it.

Moving Door get!

A: Improve Layout. Even just a few corners and alcoves would spice things up a bit.

Soon Mandelbrot. Soon...
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: EuchreJack on February 17, 2022, 06:15:59 pm
Our Mighty Mimic Door needs to learn to Teleport.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: brewer bob on February 17, 2022, 06:16:48 pm
B: Keep it.

Moving Door get!

A: Improve Layout. Even just a few corners and alcoves would spice things up a bit.

Soon Mandelbrot. Soon...
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 17, 2022, 09:08:11 pm
But guys if we hold onto our energy, next time we could probably make some swanky digs and end up on Cribs!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kilojoule Proton on February 18, 2022, 02:28:10 am
Keep the mimic

Don’t be dissuaded by a jerk that rolled a 5 out of 6!

Save it

We have all the time in the world, let’s save up a little bit and see what we can do later.
+1
Our little mimic will become a grave threat in time…
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 18, 2022, 02:47:44 am
A Keep the mimic
->Go Left->

Anyway, Keep and Layout.
TURNTURNTURN


You name the mimic Matt, for now. You'll get 'em next time, Matt.

There's an interesting thing about being a Fractal Dungeon. At a glance, you'd think changing your entire layout would have an infinite cost- after all, you go on forever. However, Zeno will tell you that's not quite how things pan out. Which is fortunate, because it would kinda suck to be a featureless corridor forever.
With only a faint rumbling heard outside, your interior shifts. Irregularly spaced corners (all 90 degrees) are created- no junctions, for now. Every so often, the walls recede to create alcoves (half as deep as the corridor is wide)- useful for hypothetical monsters to hide in, perhaps. There's no decor, no variation to alcove size or corner angle, but hey- better than a straight corridor.

You wait around for a week, twiddling your metaphorical thumbs, before someone approaches you again. Adventurers, party of three. It appears the same mage is back, but with different companions: a second mage, and a moderately armoured one wielding twin axes. The axe-wielder seems disinterested in your dramatic entrance, but the second mage shares the first's curiosity. They spend some time standing just outside of you, examining the carvings on the pillars. Wafts of their curiosity and excitement reach you, but only enough to make you hungry. Or, well, the dungeon equivalent of hungry.
Eventually they enter, the axe wielder moving ahead. They soon reach a corner, which causes the first mage to exude a large quantity of excitement. He explains to his companions that there was definitely no corner here before, and that this proves this dungeon is in an infantile state. The second mage seems intrigued by the suggestion, and when she mentions the possibility of a poorly-defended dungeon core at the end of the dungeon, the axe-wielder becomes interested as well. They seem to think that you cannot be that deep at such a young age, and that your 'boss' is likely weak- yet your core may be very valuable.
Joke's on them, of course. You have no end, no boss, and no core. But they don't need to know that.
They agree to delve deeper, in search of the fictional finale. They soon encounter Matt... who doesn't achieve anything this time either, taking a handful of axe blows before collapsing. However, their greed, excitement, anticipation- it's a far more delicious meal than your previous fare. You could spice things up for them if you wanted to...

A: Throw a horde of weak monsters at them.
B: Throw one moderately strong monster at them.
C: Block their path with a confounding puzzle.
D: Place a modest artifact in an alcove.
(Or something else)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 18, 2022, 02:53:27 am
C

No particular analysis this time, I just find people struggling with puzzle-locks hilarious.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: EuchreJack on February 18, 2022, 02:57:18 am
B: They seem pretty stupid. Thus, if you throw in a moderately strong monster, they'll probably think it's a Dungeon Boss.  If they win, you can feast on their joy.  Or they lose, which is even better.
Plus, we can design the moderately strong monster!  It could be a-n-y-thing.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Rockeater on February 18, 2022, 02:58:44 am
B: They seem pretty stupid. Thus, if you throw in a moderately strong monster, they'll probably think it's a Dungeon Boss.  If they win, you can feast on their joy.  Or they lose, which is even better.
Plus, we can design the moderately strong monster!  It could be a-n-y-thing.
+1
Good point, to sell the trick, we need to make the monster shiny, with a lot of horns
Title: Re: You Are A FRACTAL DUNGEON!
Post by: EuchreJack on February 18, 2022, 03:00:58 am
Horny the Horned Demon?
(the jokes on them, its actually a porcupine!er, a LARGE porcupine!)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Devastator on February 18, 2022, 03:17:56 am
C Puzzle!

Lets do a rotating hallway, where when they walk forward, it begins to spin, eventually turning around 180 degrees after a long walk, sending them back the way they came.  The solution is to leave something heavy where it starts, holding it in place.  It might split them up, and would work better with our simple, undecorated nature.. if someone ends up alone at the far side, they might never escape!

Plus spinners in nondescript hallways are absolute bastards to puzzle out.  They could be at it for hours!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on February 18, 2022, 03:19:52 am
C Puzzle!

Lets do a rotating hallway, where when they walk forward, it begins to spin, eventually turning around 180 degrees after a long walk, sending them back the way they came.  The solution is to leave something heavy where it starts, holding it in place.  It might split them up, and would work better with our simple, undecorated nature.. if someone ends up alone at the far side, they might never escape!

Plus spinners in nondescript hallways are absolute bastards to puzzle out.  They could be at it for hours!
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Devastator on February 18, 2022, 03:27:11 am
Could also do the simple classical spinner.  They spin, they know they've spun, but they don't know which way they're facing now.  It'll cause a serious amount of dread for relatively little effort.

(It's easy to defeat these by spreading out a bit, so the spinner only hits the first person, and it's obvious to everyone else which way they need to go post-spin.  But if you're alone, or if you forget, it's horrifying.

Marking your path also works, but again, that's something you need to think about before you need it.)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: brewer bob on February 18, 2022, 05:35:29 am
C Puzzle!

Lets do a rotating hallway, where when they walk forward, it begins to spin, eventually turning around 180 degrees after a long walk, sending them back the way they came.  The solution is to leave something heavy where it starts, holding it in place.  It might split them up, and would work better with our simple, undecorated nature.. if someone ends up alone at the far side, they might never escape!

Plus spinners in nondescript hallways are absolute bastards to puzzle out.  They could be at it for hours!
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: chubby2man on February 18, 2022, 07:12:15 am
A
Unlikely to win at this point, but my reasoning is that a horde of monsters will:

1. Drive them deeper into the dungeon, because if there are smaller monsters, it would stand to reason there would be something deeper worth protecting.

2. Make them fight, invest in the dungeon with blood, sweat, and maybe some tears. A puzzle could be solved easily by 2 mages. A boss monster might be tricky to handle, or blasted to pieces but either way they head home.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 18, 2022, 07:35:09 am
Puzzle! Puzzles don’t necessarily need to be solely brain-oriented. Could end up with something like a portal platformer puzzle, or a (many games) type of thing where you gotta knock out this set of objects simultaneously.

Alternately it could be a simple pictographic that leads the reader to determine they must put blood into some goblet on a pedestal that magically flows blood through grooves in the floor that create a glowing runic symbol.

I want a blood puzzle. For blood.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TamerVirus on February 18, 2022, 08:35:28 am
C

I think we’ll need to stock up on more mojo before the monster route becomes more effective
So we’ll be the BIG THINKIN’ dungeon for now
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on February 18, 2022, 11:49:05 am
C

Only one door is correct. This message is lying.

Both doors are actually correct, but lead to different parts of the dungeon and close and disappear behind you.
You have to find your way back to the other door to get out. :>

Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 18, 2022, 02:14:46 pm
C, but something that will trick them into never getting out rather than sending them back the way they came. Maybe... a big wall with a riddle on it, which slowly turns to cut off the exit while they're all staring.
"My first is in riddle, but never in ride;
My second's in scowl, popcorn, and provide.
My third is in level, and also in lease;
My fourth is in gambol, logistic, and geese.
My fifth is in grumpy and in gannet too;
My sixth is in praline and hairpin and new.
My seventh's in porridge, potpourri, and below;
My eighth is in fearsome, in stare, and in crow.
My ninth is in elder, pretend, keep, and be;
You must gather these letters if you hope to get free."

Hopefully, the axe-wielder won't care about the puzzle and it will only trap the mages, allowing him to return home and gather a new party.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: VoidSlayer on February 18, 2022, 02:19:34 pm
D Artifact give them something to brag about to bring more in.  They will get bored after not finding our core, give something for their trouble.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: RoseHeart on February 18, 2022, 02:19:48 pm
Quote
You Are A FRACTAL DUNGEON!

Nice. Didn't see this.

I feel kinda...honored? To have the guy who pioneered the genre make this in response to my amateur attempt, that's pretty cool. I'm not mad at all. Hope this lasts as long as I intend mine to. If this ends up causing mine to lose interest, that's just gunna be a funny story xD

Well done Nuke!

Cheers dungeon brother, Glad we can duke it out on the battlefield of forum games.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 18, 2022, 02:56:11 pm
Quote
You Are A FRACTAL DUNGEON!

Nice. Didn't see this.

I feel kinda...honored? To have the guy who pioneered the genre make this in response to my amateur attempt, that's pretty cool. I'm not mad at all. Hope this lasts as long as I intend mine to. If this ends up causing mine to lose interest, that's just gunna be a funny story xD

Well done Nuke!

Cheers dungeon brother, Glad we can duke it out on the battlefield of forum games.
After you locked the thread, some people were unsure whether you were planning to continue, so a short flurry of interest in the genre followed. I considered making one myself.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 18, 2022, 03:22:42 pm
C: Confounding Puzzle. While there were a few votes for a long spinning corridor, it wasn't a majority of C-voters. I've gone with something semi-inspired, whilst remaining more of traditional puzzle.

Also, my apologies, roseheart- I thought you'd dropped the game, given the thread was locked. Well, as you said, there's room for two.
TURNTURNTURN


After considering your options, puzzle-wise, you opt for a room with circular platforms in a grid, each of which has walls blocking one or more directions. Whenever someone steps on one of the circles, it triggers a pressure plate that causes all the circles to rotate- some clockwise, some counter. Reaching the other side of the room becomes an exercise in maintaining orientation inside the spinning maze, as well as figuring out what sequence of circles will lead to the exit. It's great, trust me.

The adventurers soon reach the puzzle room. It is immediately apparent that something is different, as room is much wider than the corridor, and they can see three different entrances to what they will soon realise is a diabolical spinning maze!
[1] The party splits up. The two mages each take an entrance, while the axe-wielder stays behind- they will explore a short distance and return, they say. They even manage to step into the maze at the same time, preventing them from realising their mistake before it is too late. Fortunately for them, both mages come to realise the nature of the maze. Unfortunately for them, it is very hard to coordinate with two people going through different paths. It takes nearly an hour of frustration before both mages return to the entrance, reuniting with their ally. Dizzy and frustrated, the weary adventurers opt to leave, to return another day.

Well, that could hardly have gone any better. I suppose if you hadn't been dealing with natural puzzle-solvers, they might've never escaped at all, but this is a close second. You relish the delicious emotional bounty, which grants you an opportunity for major renovations. What will it be?

A: It's finally monster time!
B: More layout modifications- side rooms, junctions, the works.
C: More puzzles! There are so many ideas you didn't try!
D: Diabolical, deadly, devious traps.
OR: A combination of any two (so you'd vote for AB or BD or whatever)
Suggestions for specific implementations will always be taken on board, though some may be thrown over when we leave the harbour.

Oop, quick edit: you should also choose whether to Keep or Recycle the spinning maze.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on February 18, 2022, 03:27:43 pm
CD
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TamerVirus on February 18, 2022, 03:29:28 pm
A You know what I think? MORE MIMICS! “That door was a mimic! Surely this chest is safe”
K The spin room fits the whole fractal dungeon theme
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 18, 2022, 03:32:15 pm
BDK
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Fluffe9911 on February 18, 2022, 03:37:39 pm
A, D, K Lets put some mimics in the confusing spinning maze that would be funny.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: RoseHeart on February 18, 2022, 03:54:49 pm
After you locked the thread, some people were unsure whether you were planning to continue, so a short flurry of interest in the genre followed. I considered making one myself.
Ah, since that seems to have been the premise of this whole thread, I'll respond here.

I often lock my threads. Just seems like common sense to me. Why would a host waste everyone's time and energy with submissions they are no longer accepting?
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 18, 2022, 04:02:25 pm
ACD(C)

Steal that potion puzzle from that wizard boy book and make the bad potions polymorph dudes into shitty monsters
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Rockeater on February 18, 2022, 04:04:24 pm
A, D, K Lets put some mimics in the confusing spinning maze that would be funny.
+1
As fun as people being trapped forever in a maze, this seems too early in for that, I say we put some danger in there
Title: Re: You Are A FRACTAL DUNGEON!
Post by: chubby2man on February 18, 2022, 04:47:00 pm
A,R

Let’s get some monsters in here. And Keep this puzzle.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: brewer bob on February 18, 2022, 05:19:16 pm
AD, K

Let's get some old school kobolds to make some nasty traps.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kilojoule Proton on February 19, 2022, 12:39:55 am
A, D, K Lets put some mimics in the confusing spinning maze that would be funny.
+1
As fun as people being trapped forever in a maze, this seems too early in for that, I say we put some danger in there
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on February 19, 2022, 02:11:05 am
A, D, K Lets put some mimics in the confusing spinning maze that would be funny.
+1
As fun as people being trapped forever in a maze, this seems too early in for that, I say we put some danger in there
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: A_Curious_Cat on February 19, 2022, 02:13:57 am
A, D, K Lets put some mimics in the confusing spinning maze that would be funny.
+1
As fun as people being trapped forever in a maze, this seems too early in for that, I say we put some danger in there
+1
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: VoidSlayer on February 19, 2022, 06:28:15 am
A
B


Rooms and monsters its what they don't expect now that we only had weird puzzles!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 19, 2022, 07:52:17 am
BCK

I think getting people trapped in our infinite fractal maze seems the most efficient way to milk them for power as they give off potent despair while slowly dying of thirst/hunger over days until they die and we can loot their corpse for additional power. As thus I favour dis-orientating and frustrating puzzles over deadly traps.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: crazyabe on February 19, 2022, 08:43:47 am
BCK
Title: Re: You Are A FRACTAL DUNGEON!
Post by: BlackPaladin99 on February 19, 2022, 04:07:39 pm
a LETS GET US SOME OF DOSE KOBOLDS!!!!!!!!!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Happerry on February 19, 2022, 11:17:27 pm
BCK
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Devastator on February 19, 2022, 11:21:10 pm
ADK
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 20, 2022, 03:44:26 pm
AD,K
TURNTURNTURN


What self-respecting dungeon would be without traps or monsters? And what better way to fulfil both requirements than kobolds? Well, there are probably a bunch, to be honest, but this is the best within your price range.
With a minor fanfare in the form of arcane sparks and a cloud of blue dust, dozens of kobolds materialise in the shallower reaches of your corridor. Short, reptilian humanoids, pre-equipped with crude pickaxes, shabbily dressed in vaguely-clothing-shaped rags. Unperturbed by being thrust into existence, they split into small groups, with some headed outside to forage for food and supplies. The remainder you direct to assist in the creation of traps- though they may look stupid, sound stupid, and be stupid, kobolds are remarkably skilled at trap-making.
With kobolds helping out, traps are quickly established along the length of the corridor leading up to the spinning maze. There are spikes that emerge from the walls, spikes that emerge from the floor, spikes that swing around corners... there's a certain spikey theme. Okay, not the most inspired, and the tripwires and pressure plates are not exceptionally hard to notice and disarm, and even if they trigger, the average adventurer is not going to be killed- but they certainly add a little variety.

Time passes. The kobolds keep themselves fed (although technically they can subsist on dungeon prana, actual food is more filling, improving performance), and build up stockpiles of wood, furs, and shiny rocks- what passes for treasure amongst kobolds. They also maintain the traps- again, not technically necessary, but it improves performance. Unfortunately, no adventurers arrive. Two weeks after the last party left, you begin to wonder if they've forgotten about you. You could try doing more to lure in adventurers, perhaps?

A: Send kobolds further afield to attack humans.
B: Make the kobolds build ominous totems throughout the surroundings.
C: Have patience; you're not in a rush.



To help keep track of things, I'm adding a Status spoiler:
Spoiler: Status (click to show/hide)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Fluffe9911 on February 20, 2022, 04:00:02 pm
B very spooky
Title: Re: You Are A FRACTAL DUNGEON!
Post by: BlackPaladin99 on February 20, 2022, 04:01:30 pm
C.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Rockeater on February 20, 2022, 04:14:23 pm
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 20, 2022, 04:17:32 pm
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: BlackPaladin99 on February 20, 2022, 04:17:37 pm
who is matt?
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 20, 2022, 04:18:24 pm
B

If we make people angy they'll just come and murderhobo our kobolds. While the inquisitive minds the totems will likely draw are probably gonna be pretty good at keeping out of traps, they might be less good at living when mobbed by pissed off dog-men-reptile-things. C isn't a bad choice, but B offers a chance to gain more power and building our status as a tourist trap like I've been dreaming of

If we build up enough energy maybe we can create time shares
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 20, 2022, 04:20:11 pm
who is matt?
The mimic. Don't look at me, wasn't my idea.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on February 20, 2022, 04:22:41 pm
B: Make the kobolds build ominous totems throughout the surroundings.

Matt blends in very well. Why, it may manage a kill with the Kobolds about.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 20, 2022, 04:47:30 pm
haha door matt
Title: Re: You Are A FRACTAL DUNGEON!
Post by: brewer bob on February 20, 2022, 05:49:04 pm
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: A_Curious_Cat on February 20, 2022, 06:13:03 pm
B kobold public art project
Title: Re: You Are A FRACTAL DUNGEON!
Post by: VoidSlayer on February 20, 2022, 06:36:21 pm
A   I mean if we kidnap humans more humans will come to rescue them I assume.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: RoseHeart on February 20, 2022, 07:47:36 pm
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: crazyabe on February 20, 2022, 11:02:10 pm
B.
A   I mean if we kidnap humans more humans will come to rescue them I assume.
We may be a dungeon, but we don't have a proper dungeon to store captives in yet.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 20, 2022, 11:02:27 pm
B

Grafitti the landscape unril they can't ignore us.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Happerry on February 21, 2022, 12:51:10 am
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on February 21, 2022, 02:14:29 am
B Just have the kobolds fill the woods with those stick things from Blair Witch and eventually we'll attract a bunch of morons with cameras to kill!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 21, 2022, 07:08:20 am
By the way, as I tend to do, I've included the word "TURNTURNTURN" in updates (not the first one, but all the rest), so you can type that into the thread search function to pull them all up for easy reading (albeit in reverse order).
TURNTURNTURN


Your influence doesn't extend very far from your entrance, so you need to employ monsters to build things further away. The kobolds are... let's say 'enthusiastic' crafters, because it's good to be kind (except to adventurers). Still, ominous totems don't have to be masterpieces to freak people out. Crude carvings on upright logs, effigies of sticks and fur, and cairns littered with animal skulls, strategically placed in view of the nearby road, soon have their intended effect. The kobolds spy human soldiers tearing down their work, and before long one of their patrols ventures deeper into the hills and encounters your entrance.

[5]The one leading the patrol sighs. "Another one. Like we didn't have enough adventurers making trouble already. Mark it on the map, and let's get back to town."

A day later, a new party of adventurers arrive. Unlike those encountered before, this trio appear to be amateurs- young, optimistic, poorly equipped. Still, you never know. Every great adventurer has to start somewhere.
[1] And every terrible adventurer has to end somewhere. The fools stumbled into several traps in a row, before kobolds charged at them from further down the corridor. On the one hand, their suffering and eventual death energises you. On the other, there's only so much to be gained from such weaklings, and it was over rather quickly. On the third hand, you could potentially use their corpses for something- or just consume them for energy.

A: Have the kobolds mount them on spikes outside.
B: Let the kobolds have the flesh and equipment, then store the skeletons deeper down.
C: Omnomnom (+3).

With this recent influx of energy, is it time to make more changes?

A: Elevate a kobold to a kobold chieftain (-3).
B: More monsters (suggestions welcome) (-depends).
C: Add some small side rooms (-5).
D: Scatter some treasure in a few alcoves (-3).
E: Save it.
(Other suggestions are always welcome- for convenience, assigning it a letter would help)



I just can't stop myself from adding complexity over time, so now your energy is tracked numerically.
Spoiler: Status (click to show/hide)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 21, 2022, 07:22:30 am
CA

All hail Big Gobby the Kobold!

The C was always there!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kashyyk on February 21, 2022, 07:26:19 am
At face value, creating treasure sounds like a net loss, as it's merely a way for Adventurers to steal our resources. Is the only benefit that we entice greedy Adventurers to come looking for more?

Anyway, I vote to Consume the bodies, then make a more Complex layout, and add a few Deposits of treasure.

So that's C|C&D
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TamerVirus on February 21, 2022, 07:59:22 am
Consume!
Create!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 21, 2022, 08:15:24 am
Kashyyk, oftentimes in dungeon fiction treasures respawn, like monsters, hopefully that is the case here.

C|CD
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Rockeater on February 21, 2022, 08:32:29 am
C
C+D

Also, did Matt do anything?
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 21, 2022, 08:34:16 am
At face value, creating treasure sounds like a net loss, as it's merely a way for Adventurers to steal our resources. Is the only benefit that we entice greedy Adventurers to come looking for more?
Kashyyk, oftentimes in dungeon fiction treasures respawn, like monsters, hopefully that is the case here.
Yes, treasure will respawn. And one of the benefits is that you can feed on the excitement caused by finding treasure (although this is generally less filling than suffering).
Title: Re: You Are A FRACTAL DUNGEON!
Post by: BlackPaladin99 on February 21, 2022, 09:04:09 am
BA
Title: Re: You Are A FRACTAL DUNGEON!
Post by: chubby2man on February 21, 2022, 09:46:53 am
Consume

C/D
To be a proper dungeon you need some treasure! It wouldn't be fair to have those adventurers do all that work for no reward, you know?
Title: Re: You Are A FRACTAL DUNGEON!
Post by: brewer bob on February 21, 2022, 11:02:51 am
CA
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Fluffe9911 on February 21, 2022, 11:45:27 am
CA Gobby! Gobby! Gobby!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on February 21, 2022, 11:54:56 am
C|CD
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 21, 2022, 12:03:12 pm
CC
Title: Re: You Are A FRACTAL DUNGEON!
Post by: A_Curious_Cat on February 21, 2022, 01:42:02 pm
C|CD
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Devastator on February 21, 2022, 02:02:07 pm
Anything adding treasure.  (D)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Happerry on February 21, 2022, 03:38:04 pm
BA
Title: Re: You Are A FRACTAL DUNGEON!
Post by: crazyabe on February 21, 2022, 07:29:41 pm
C CD
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kilojoule Proton on February 21, 2022, 11:17:48 pm
C+CD
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on February 22, 2022, 02:37:39 am
CA Gobby is the kobold we never knew we needed!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 24, 2022, 12:34:08 pm
Oh boy. I miss voteboxes already- so much easier to read. Pretty sure C+CD won, though.
TURNTURNTURN


The corpses of the three unwary adventurers glow faintly, before dissolving into motes of magical energy that are absorbed into the walls and floor.
Subsequently, side rooms sprout along the length of your corridor- small, square, and featureless. The kobolds quickly move their camps into nearby rooms, and Matt gratefully redeploys as a side door- marginally reducing his chances of being cut down, as some adventurers may decide to ignore side rooms. Within the rooms in the first and second segments spawn some crude chests, sacks, and vases, containing a medley of copper and silver coins (likewise crude, and not actually recognised as currency anywhere, but the metal is worth something).

A day after the demise of the novices, familiar faces- the two mages are back, with a larger escort this time. Broadsword, some sort of exotic glaive, bow and arrow. Party of five, filled with determination.
[5] The traps and kobolds are no match for the seasoned adventurers. They ransack the side rooms, grumbling at the meagre spoils, but are spurred on by the mages who promise the prize of a dungeon core if they persist.
[3] With care and preparation, they overcome the spinning maze, with one of the mages charting it out, before leading the rest through. Though triumphant, the meticulous approach takes time, during which the party's exuded emotions- greed, impatience, and many more- energise you (+3). Which is good, because once they get past the spinning maze, they will quickly run out of things to do. It is clear you don't have the resources to string them along indefinitely, but with their enthusiasm to find your end, they could be lured deeper by even meagre distractions. Or perhaps you could get them to turn round with a particularly fiendish challenge (and a little luck)?

A: Bring forth the biggest monster you can. (-4)
B: Bring forth a stealthy monster, and have it lure them deeper. (-4)
C: Whip up a deadly trap- one not so easily avoided as the spikes. (-3)
D: Another puzzle, perhaps? (-3)
E: A big, bulky artifact might persuade them to cash out early. (-4)
F: Nah.



Spoiler: Status (click to show/hide)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 24, 2022, 12:42:53 pm
I'm confused by option E, why would we want to pay to make them cash out early?

A

I guess we need to make an actual challenging monster at some point or another.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kashyyk on February 24, 2022, 01:30:55 pm
This party is set up for a big fight. Remember how they talked about us having a weak 'boss' at the center? They're expecting that.

B - Let's have a stealthy murder monster. Something silent and camouflaged. Maybe able to climb through tunnels too small for the party to follow too...
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TamerVirus on February 24, 2022, 01:52:54 pm
B I said it before, I’ll say it again. MORE MIMICS!
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 24, 2022, 02:01:22 pm
E

Big and bulky means they leave but come back later for the promise of more loot, or tales spread and other schmucks show up. Either way, we should probably specify it as a solid gold door, because more doors, and this is one you cannot simply walk into (get it? More door? Mordor? Classic!). Or out with. It’ll be a massive payday that they need to figure out a way to get out with, meaning more time and frustration to feed our hungry dungeon tummy.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Horizon on February 24, 2022, 02:04:05 pm
D Another puzzle! NYEH HEH HEH
Title: Re: You Are A FRACTAL DUNGEON!
Post by: brewer bob on February 24, 2022, 02:22:09 pm
This party is set up for a big fight. Remember how they talked about us having a weak 'boss' at the center? They're expecting that.

B - Let's have a stealthy murder monster. Something silent and camouflaged. Maybe able to climb through tunnels too small for the party to follow too...
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 24, 2022, 02:58:38 pm
C It's really preferable if we kill at least one of them.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 24, 2022, 03:31:18 pm
You know what would kill one of em? Having a solid gold door fall in their noggin
Title: Re: You Are A FRACTAL DUNGEON!
Post by: VoidSlayer on February 24, 2022, 04:10:02 pm
We gain for emotions so if they are excited and greedy about finding an artifact we get points they might send more people back and it will regenerate over time like everything else so it is part of the dungeon.

However a giant monster is better lets see how we fair against a prepared group.

A
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 24, 2022, 04:18:14 pm
You know what would kill one of em? Having a solid gold door fall in their noggin
Wouldn't that be, you know, a trap?
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Man of Paper on February 24, 2022, 04:22:08 pm
No, it’s clearly an accident
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on February 24, 2022, 04:37:30 pm
BE a Mimic Core. With a pedestal base and floating crystal as the monster's core, with the floor actually being tentacles that will sprout up to distract and spear them. And while they're distracted they'll get their legs chomped off. Since the core of the monster looks like a dungeon core, they'll be less likely to smash it. (Of course if they do manage to kill it the monster will just break apart and will just drop out from underneath them, right into some spikes, beCause the penalty for killing our Mimicore is you don't get a floor.)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: A_Curious_Cat on February 24, 2022, 08:50:15 pm
BE a Mimic Core. With a pedestal base and floating crystal as the monster's core, with the floor actually being tentacles that will sprout up to distract and spear them. And while they're distracted they'll get their legs chomped off. Since the core of the monster looks like a dungeon core, they'll be less likely to smash it. (Of course if they do manage to kill it the monster will just break apart and will just drop out from underneath them, right into some spikes, beCause the penalty for killing our Mimicore is you don't get a floor.)
+1

BE
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Happerry on February 25, 2022, 12:18:12 am
A
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Horizon on February 25, 2022, 12:25:34 am
BE a Mimic Core. With a pedestal base and floating crystal as the monster's core, with the floor actually being tentacles that will sprout up to distract and spear them. And while they're distracted they'll get their legs chomped off. Since the core of the monster looks like a dungeon core, they'll be less likely to smash it. (Of course if they do manage to kill it the monster will just break apart and will just drop out from underneath them, right into some spikes, beCause the penalty for killing our Mimicore is you don't get a floor.)
+1

BE
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kilojoule Proton on February 25, 2022, 12:34:42 am
BE a Mimic Core. With a pedestal base and floating crystal as the monster's core, with the floor actually being tentacles that will sprout up to distract and spear them. And while they're distracted they'll get their legs chomped off. Since the core of the monster looks like a dungeon core, they'll be less likely to smash it. (Of course if they do manage to kill it the monster will just break apart and will just drop out from underneath them, right into some spikes, beCause the penalty for killing our Mimicore is you don't get a floor.)
+1

BE
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on February 25, 2022, 03:16:01 am
BE a Mimic Core. With a pedestal base and floating crystal as the monster's core, with the floor actually being tentacles that will sprout up to distract and spear them. And while they're distracted they'll get their legs chomped off. Since the core of the monster looks like a dungeon core, they'll be less likely to smash it. (Of course if they do manage to kill it the monster will just break apart and will just drop out from underneath them, right into some spikes, beCause the penalty for killing our Mimicore is you don't get a floor.)
+1

BE
+1
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Fluffe9911 on February 25, 2022, 02:19:40 pm
BE a Mimic Core. With a pedestal base and floating crystal as the monster's core, with the floor actually being tentacles that will sprout up to distract and spear them. And while they're distracted they'll get their legs chomped off. Since the core of the monster looks like a dungeon core, they'll be less likely to smash it. (Of course if they do manage to kill it the monster will just break apart and will just drop out from underneath them, right into some spikes, beCause the penalty for killing our Mimicore is you don't get a floor.)
+1 (Wait do we even have the energy reserves to pull this off?)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on February 25, 2022, 04:22:19 pm
BE a Mimic Core. With a pedestal base and floating crystal as the monster's core, with the floor actually being tentacles that will sprout up to distract and spear them. And while they're distracted they'll get their legs chomped off. Since the core of the monster looks like a dungeon core, they'll be less likely to smash it. (Of course if they do manage to kill it the monster will just break apart and will just drop out from underneath them, right into some spikes, beCause the penalty for killing our Mimicore is you don't get a floor.)
+1 (Wait do we even have the energy reserves to pull this off?)
Nooope.
TURNTURNTURN


A brilliant, flawless, foolproof plan- if you had more energy. You do what you can with what you have.

[4] The adventurers encounter your faux-core. They are briefly excited, but quickly realise the deception, on account of the core being a piece of glass- a fact which is obvious from a considerable distance. They toss a rock at it, which sets off the mimic- deadly tentacles feeble tendrils emerging from the ground, grasping at nothing in an attempt to ensnare the intruders. The bemused adventurers destroy the 'core' from a distance, which causes the floor to collapse- into a pit about a foot deep, the spike budget being spent on half a dozen around the location of where the core was.
The adventurers are unhappy, but not in the sense that they are suffering, just mildly peeved. Their emotions wouldn't even make for an appetizer. (+0)

After stepping out of the pit, the adventurers continue onwards. As you have no more energy, you can only watch as they delve deeper. They continue on through the empty corridor and barren rooms for quite some time, actually- the mages certain that the real core must be around the next corner. Eventually, however, even the mages give up. They leave dissatisfied, with not even a good story to share at the bar- the epic fight versus the feeble mimic is not going to be one for the history books. At least their stay is long enough for you to gather a bit more energy from them. (+2)

You should probably recycle the faux-core. But technically you could keep it around.

A: Get rid of it. (+2)
B: No, no, this can be salvaged, really. This isn't gambler's fallacy.

And after that, there's the question of how or if to salvage your reputation. If the only thing you're considered good for is farming kobolds and gathering meagre coinage, you're not going to be able to extract much from visitors- there's not much emotion in routine extermination and treasure-gathering. What to do?

A: Add a somewhat powerful monster. (-4)
B: More weak monsters- a bit of variety would make you less monotonous. (-4)
C: Boost the deadliness of the spike traps. (-3)
D: More treasure. (-3)
E: Seal the entrance and slumber for a few years. Start fresh-ish.


Note that you cannot afford any of the above suggestions without recycling, except for E obviously. But other suggestions are always possible- just try to keep your energy reserves in mind, yeah?
Spoiler: Status (click to show/hide)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: brewer bob on February 25, 2022, 04:29:05 pm
A
D
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 25, 2022, 04:55:54 pm
AE.
Why did you guys do this.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: VoidSlayer on February 25, 2022, 05:23:15 pm
A

B


I bet they will send some weak adventurers to train here.  Might as well make it interesting.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kashyyk on February 25, 2022, 05:36:34 pm
A, maybe recycle Matt too, whilst we're at it...

And I suggest F - Promote a Kobold to Chieftain. Iirc that'll cost us 3 Energy, and then the tribe will be a bit more scary. Maybe we should call the Chief 'Tucker'
Title: Re: You Are A FRACTAL DUNGEON!
Post by: crazyabe on February 25, 2022, 05:59:47 pm
AB
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Magmacube_tr on February 25, 2022, 06:20:00 pm
E
Lets act smart and wait. We arent in a rush or anything.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Fluffe9911 on February 25, 2022, 06:24:40 pm
AE
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on February 25, 2022, 06:31:33 pm
By the way, I think what we want next time is a falling wall that will force a strong adventurer to sacrifice himself to allow his companions to escape. That's a good dramatic hook.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TamerVirus on February 25, 2022, 06:46:43 pm
A
We can revisit this idea later.

E
We’re already forgettable. Let’s be forgotten for a bit.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Horizon on February 25, 2022, 07:43:16 pm
A
We can revisit this idea later.

E
We’re already forgettable. Let’s be forgotten for a bit.
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Happerry on February 25, 2022, 08:42:50 pm
A

B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 25, 2022, 09:29:57 pm
AAE
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on February 26, 2022, 03:49:56 am
A
We can revisit this idea later.

E
We’re already forgettable. Let’s be forgotten for a bit.
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Rockeater on February 26, 2022, 05:59:26 am
A
We can revisit this idea later.

E
We’re already forgettable. Let’s be forgotten for a bit.
+1
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: BlackPaladin99 on February 26, 2022, 01:34:23 pm
AB
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on February 26, 2022, 03:27:24 pm
A
We can revisit this idea later.

E
We’re already forgettable. Let’s be forgotten for a bit.
+1
+1
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kilojoule Proton on February 26, 2022, 07:22:54 pm
AAE
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: A_Curious_Cat on February 27, 2022, 08:06:25 am
We need demonic NAZI velociraptors.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Magmacube_tr on February 27, 2022, 08:31:34 am
We DESPERATELY CRAVE demonic NAZI velociraptors.

+1
 
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Knightwing64 on February 27, 2022, 08:56:56 am
We DESPERATELY CRAVE demonic NAZI velociraptors.

+1

+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on February 27, 2022, 09:48:39 am
What does the even mean.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Magmacube_tr on February 27, 2022, 10:01:26 am
What does the even mean.

Demonic NAZI velociraptors, we want them. Duh.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on February 28, 2022, 01:42:11 am
We DESPERATELY CRAVE demonic NAZI velociraptors.

+1

+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on March 05, 2022, 02:26:19 pm
Apologies if anyone was starting to worry that the in-game hiatus was going to be matched in real time.
TURNTURNTURN


The faux-core is quickly recycled (+2). Nice idea, perhaps worth revisiting in the future. But not now.

Subsequently, you seal your entrance, and collapse the cave leading up to it. The kobolds go into stasis. Matt probably does as well, but since he spends most of his time as a stationary object anyway, it's hard to tell.

You can vaguely sense things happening outside. Over the next few weeks, humans occasionally visit, but none of them make a serious attempt to excavate the collapsed cave. The last such visit is after about a month. After that, nothing. Time passes; seasons change; you slumber.

It is around two decades later that something startles you back to awareness. Some sort of magical catastrophe occurs- you're not sure how far away it happened, but the reverberations are powerful enough to reach you, and you are even able to extract some usable energy from them (+2). You decide to open up, in order to send some kobolds out to see what's going on.

Through the eyes of the kobolds, you can't see anything significantly different. There's no sign of massive devastation in the surroundings, or any mushroom clouds on the horizon. But there is a... feeling. A bad feeling. The kobolds are set on edge, baring their fangs and chittering in agitation as they mosey around. There's obviously something going on out there. The question is, is this an opportunity for you, or a threat? You don't think you can be completely destroyed... but then again, you don't really know what the world is capable of. Whatever caused the magical catastrophe might be powerful enough to kill a fractal dungeon. What to do?

A: Grand reopening! Send the kobolds out to attack humans- vent their aggression.
B: Modest reopening. Have the kobolds do their totem thing again.
C: Quiet reopening. Just restore the entrance and wait.
D: Recall the kobolds, reseal the entrance, and slumber for another couple of decades.

You have a bit of energy you could spend. Perhaps an upgrade is in order?

A: No changes.
B+: Changes (suggest something, assign it a letter).



Spoiler: Status (click to show/hide)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: crazyabe on March 05, 2022, 02:32:28 pm
B
BA [Add 'pseudo splits' (pairs of opposing 'Y' splits) to your halls at regular intervals.]
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on March 05, 2022, 02:41:13 pm
A
Z: Add interconnecting side passages that rejoin the main corridor further along, so that it looks like there is more dungeon to explore than there really is, helping adventurers get lost. Train the kobolds to remove any traces that adventurers might leave behind to mark their way.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: brewer bob on March 05, 2022, 02:44:16 pm
A
Z: Add interconnecting side passages that rejoin the main corridor further along, so that it looks like there is more dungeon to explore than there really is, helping adventurers get lost. Train the kobolds to remove any traces that adventurers might leave behind to mark their way.

+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kashyyk on March 05, 2022, 02:56:49 pm
Sure, let's do AZ.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on March 05, 2022, 03:19:50 pm
AZ
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Rockeater on March 05, 2022, 03:27:49 pm
AZ
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kilojoule Proton on March 06, 2022, 12:11:39 am
AZ
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on March 06, 2022, 03:09:31 am
AZ
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on March 06, 2022, 03:15:08 am
Man, everyone's a fan of Arizona over here.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: A_Curious_Cat on March 06, 2022, 04:31:04 am
A
Z: Add interconnecting side passages that rejoin the main corridor further along, so that it looks like there is more dungeon to explore than there really is, helping adventurers get lost. Train the kobolds to remove any traces that adventurers might leave behind to mark their way.

+1

+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Horizon on March 06, 2022, 10:36:03 am
A
Z: Add interconnecting side passages that rejoin the main corridor further along, so that it looks like there is more dungeon to explore than there really is, helping adventurers get lost. Train the kobolds to remove any traces that adventurers might leave behind to mark their way.

+1

+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: chubby2man on March 06, 2022, 10:58:28 am
AZ
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Magmacube_tr on March 07, 2022, 06:17:30 am
AZ

Good idea.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Happerry on March 08, 2022, 07:56:12 pm
AZ
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on March 10, 2022, 04:12:14 pm
A Z
Quote
Add interconnecting side passages that rejoin the main corridor further along, so that it looks like there is more dungeon to explore than there really is, helping adventurers get lost. Train the kobolds to remove any traces that adventurers might leave behind to mark their way.
TURNTURNTURN


 |]
[|
 |]
[|
 |]

But then with the main passage having turns in it. Yeah, the pattern is pretty regular- the intersections are all equally far apart, and which is the 'correct' way can be deduced once the pattern is grasped-, but in the dark, with traps and monsters to worry about, it could take even canny explorers some time to figure it out. (-6)

The kobolds do not need much encouragement. Surprisingly, they are quite effective- there seem to be more people on the road, and less guards. Half a dozen casualties and many more injuries later, a party of adventurers show up to investigate. Sword, bow, staff. Second-hand equipment.
[6] They appear young, but not unskilled. They are able to surprise a group of kobolds, and make quick work of them, but let one escape- so they can follow the trail of blood to you. Upon encountering the restored cave and ominous
entrance, they react cautiously. They delve only until the first trap- which they spot before it strikes, and disarm-, then retreat. Nevertheless, this brief incursion provides a modicum of energy (+1).

A day later, they return. They again enter cautiously.
[4] They defeat several kobolds, avoid several traps, and smash several pots (and slay one Matt). They take some damage in the process, but the staff-wielder is able to heal their minor injuries. Though they are not significantly challenged, they have a certain vibrancy of spirit that belies their young age, and their emotions (apprehension, pain, excitement, determination) are all worth consuming (+2).
[1] However, your new layout proves too overwhelming, and the tendency of kobolds to sneakily scrub out the chalk marks they leave on your walls lead to them going in circles several times. As the realisation dawns that they have become lost, a wonderful bloom of fear is exuded (+2). Though still healthy in body, mental exhaustion starts to build, and subsequent fights with kobolds see several mistakes made, resulting in more serious injuries (+1). They eventually opt to pause in a side room for a while, to rest and calm their minds.

This presents an opportunity to make some quick changes. You could try to finish them off... or help them escape. You could place something in their path before they resume.

A: A big monster- have it hunt them down while they are shaken. (-4)
B: A sneaky monster- have it trick them into delving deeper still. (-4)
C: A horde of monsters- wear them down. (-5)
D: An artifact of some sort, to make it all worthwhile. (-4)
E: A friendly spirit to guide them out. (-2)
F+: Other.




Spoiler: Status (click to show/hide)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kashyyk on March 10, 2022, 04:25:44 pm
E - Let's not eat this Golden Goose just yet. They've already paid off the cost of our remodelling, let's see what else they can bring us with their tavern-stories
Title: Re: You Are A FRACTAL DUNGEON!
Post by: brewer bob on March 10, 2022, 04:33:58 pm
E
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Devastator on March 10, 2022, 05:01:06 pm
E.  They haven't even found the spin room yet!

Plus they might spread the news around.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on March 10, 2022, 05:33:07 pm
B.

Remember, we're not having any trouble getting people to come, and it's better if they come at a slower trickle right now while we're still developing. There may even be somebody who will come looking for these guys if they disappear. Most importantly - we're not really all that interesting yet, and being a horrible maze you might starve to death in isn't that great a reputation to want to spread.

What I want is for them to die here so we get to consume the entirety of their despair, and use it to continue improving.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Horizon on March 10, 2022, 06:16:36 pm
BCD Find the sneakiest kobold tell him/her they are now head kobold and their job is to lead home invaders adventurers deep into the tunnels where an artifact will be located but also have a horde of kobold hide in wait for the intruders to enter the room where they'll procede to gank and shank the pesky adventurers.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: A_Curious_Cat on March 10, 2022, 06:37:03 pm
BCD Find the sneakiest kobold tell him/her they are now head kobold and their job is to lead home invaders adventurers deep into the tunnels where an artifact will be located but also have a horde of kobold hide in wait for the intruders to enter the room where they'll procede to gank and shank the pesky adventurers.

-1.  We only have 6 energy.  That would require 13.



B.

Remember, we're not having any trouble getting people to come, and it's better if they come at a slower trickle right now while we're still developing. There may even be somebody who will come looking for these guys if they disappear. Most importantly - we're not really all that interesting yet, and being a horrible maze you might starve to death in isn't that great a reputation to want to spread.

What I want is for them to die here so we get to consume the entirety of their despair, and use it to continue improving.

+1.  This seems like the best course right now.

B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Horizon on March 10, 2022, 08:02:17 pm
 ::) A man can dream.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TamerVirus on March 10, 2022, 09:08:38 pm
E
Devious idea: have the helpful spirit guide be helpful before suddenly making it … unhelpful in the future.
Have it guide a couple parties out, then flip a switch and have it guide another party to certain doom
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Horizon on March 10, 2022, 09:54:58 pm
E
Devious idea: have the helpful spirit guide be helpful before suddenly making it … unhelpful in the future.
Have it guide a couple parties out, then flip a switch and have it guide another party to certain doom
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Maximum Spin on March 10, 2022, 11:10:52 pm
You guys are going to leave us scraping the bottom of the energy barrel forever with your poorly-thought-out plans.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Horizon on March 11, 2022, 12:17:33 am
You guys are going to leave us scraping the bottom of the energy barrel forever with your poorly-thought-out plans.
E didn't sound that poorly thought out, E is literally -2 and the Devious spirit sounded clever. ffs man my idea already got a -1 get off my back.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Demonic Spoon on March 11, 2022, 12:55:37 am
B.

Remember, we're not having any trouble getting people to come, and it's better if they come at a slower trickle right now while we're still developing. There may even be somebody who will come looking for these guys if they disappear. Most importantly - we're not really all that interesting yet, and being a horrible maze you might starve to death in isn't that great a reputation to want to spread.

What I want is for them to die here so we get to consume the entirety of their despair, and use it to continue improving.
+1 We have no reason to let anyone escape for the forseeable future. If challengers dry up, we just send our respawning monsters out cause trouble until they re-appear. Once we've built up a reputation as the ominous death hole, we can begin to muddy the waters with helpful spirits and the like, imo.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: King Zultan on March 11, 2022, 02:06:50 am
B.

Remember, we're not having any trouble getting people to come, and it's better if they come at a slower trickle right now while we're still developing. There may even be somebody who will come looking for these guys if they disappear. Most importantly - we're not really all that interesting yet, and being a horrible maze you might starve to death in isn't that great a reputation to want to spread.

What I want is for them to die here so we get to consume the entirety of their despair, and use it to continue improving.
+1 We have no reason to let anyone escape for the forseeable future. If challengers dry up, we just send our respawning monsters out cause trouble until they re-appear. Once we've built up a reputation as the ominous death hole, we can begin to muddy the waters with helpful spirits and the like, imo.
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Rockeater on March 11, 2022, 03:04:10 am
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: crazyabe on March 11, 2022, 05:35:45 am
BE - Two identical spirits, one that will lead them further in, one that will drive them out- let's see if they can tell the difference aye?
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Kilojoule Proton on March 11, 2022, 11:21:13 pm
B.

Remember, we're not having any trouble getting people to come, and it's better if they come at a slower trickle right now while we're still developing. There may even be somebody who will come looking for these guys if they disappear. Most importantly - we're not really all that interesting yet, and being a horrible maze you might starve to death in isn't that great a reputation to want to spread.

What I want is for them to die here so we get to consume the entirety of their despair, and use it to continue improving.
+1 We have no reason to let anyone escape for the forseeable future. If challengers dry up, we just send our respawning monsters out cause trouble until they re-appear. Once we've built up a reputation as the ominous death hole, we can begin to muddy the waters with helpful spirits and the like, imo.
+1
+1
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on March 14, 2022, 03:14:48 pm
BEF: A friendly spirit to guide them out. A mischievous spirit to guide them deeper. And a frenemy to heal them and pose riddles.

(https://static.wikia.nocookie.net/bravelydefault/images/8/86/BDFE_Artwork2.png)

Or just two of them or one. Anyway images :)
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Happerry on March 14, 2022, 08:10:28 pm
D

Last round once people got used to the dungeon they stopped coming because there wasn't worth anything to come for, so let's add some loot.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on March 14, 2022, 08:25:39 pm
More that we sealed it up.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: NUKE9.13 on March 15, 2022, 01:06:38 pm
Votes are pretty close- 5E, 6B. If anyone would like to add/change a vote, please do so in the next, say, 24 hours.
Also if I miscounted the votes (dear gods do I miss voteboxes), let me know.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Fluffe9911 on March 15, 2022, 05:23:55 pm
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: TricMagic on March 15, 2022, 05:42:58 pm
E
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Pavellius on March 15, 2022, 10:22:04 pm
B
Title: Re: You Are A FRACTAL DUNGEON!
Post by: hops on March 25, 2022, 02:11:04 am
B

They haven't even fought a boss yet. Plus we'd still have enough to help them leave after they have a better story.
Title: Re: You Are A FRACTAL DUNGEON!
Post by: Naturegirl1999 on April 01, 2022, 02:24:24 am
B