Even as a small child you had a knack for figuring things out. One of the first things you figured out pretty well was locks, and more specifically how to pick them. (+Skill: Lockpick)
Your parents had a hard time keeping you confined anywhere, and nothing could stop you from feeding your curiosity. Nothing except rules and guards. Uninitiated children weren't allowed to enter the Sacred Armory, so of course you wanted to take a peek. It took quite some time, but eventually you figured out the patterns of each guard and when patrols were thinnest. Using the cover of night you found a window you could pop open and make your way inside. (+Skill: Stealth)
Your first time inside was an amazing experience. Double-barrel shotguns of all sorts were stored in cases and on shelves, crates packed with boxes of shells were stacked from floor to ceiling. Serapes denoting various ranks in their patterns were folded in a large sorted pile in one corner with bandoliers hanging from hooks on the walls. Almost every night you would make your trip to the Sacred Armory, grab a sacred shotgun, and make your way someplace safe and quiet to fiddle with it. There was nothing better than a double-barrel shotgun, and you needed to know how they all functioned, handled, and occasionally broke. But you always managed to put everything back and get to bed before the sun rose.
Unfortunately one thing you didn't get is sleep, so for all the time you spent with the weapons chosen by your people, you wound up daydreaming about your adventures or asleep throughout a lot of the more traditional foundational education you were supposed to get. (+Perk: Shotgun Savant), (+Flaw: Low Attention-Span)
Even more unfortunately, one night while you were out with your favorite Sawn-Off 12 Gauge and Shell Bandolier a group of Banditos raided the Monastery Range. Their attack focused on the Sacred Armory and they made off with quite the haul. They also made it impossible to sneak back in and put everything back unnoticed. Good news was at least the bandits would get the blame for anything that went missing. (+Items: Sawn-Off Double Barrel 12 Gauge, Shell Bandolier)
As with all Double-Barrel Disciples, your eight birthday marked your first steps into specialized education. What was it about you that stuck out to your instructors?
A. Your understanding of the written word was above and beyond your peers, making you the perfect Initiate Scribe tasked with making copies of the documented Disciples history.
B. Excellent vision saw you become Shot Caddy to the top hunter in the Monastery Range. You were responsible for spotting, skinning, and hauling kills.
C. You were always tall and muscular for your age, so it was only natural that you joined the Shotguard as a Novice, drilling and training to protect the Monastery Range from threats.
D. Nothing about you stood out, so you were put to work as a Loader. This humble but necessary role was responsible for loading shells to feed the shotguns.
GM Note: As you develop your character they'll get skills as well as traits in the forms of perks and flaws. Traits are more general boons or maluses that greatly impact the results of your decisions. Traits can be gained or lost based on your decisions. Skills are bonuses that can be improved over time through chosen actions and will change the choices you receive at the end of a prompt as well as impact results. Skills and Traits are also considered in the case of freeform suggestions once they're in play.
Skills:
Lockpick+
Stealth+
Traits:
Shotgun Savant: You have deep knowledge of everything shotgun.
Low Attention-Span: You can be easily distracted, especially during monotonous tasks.
Inventory:
Sawn-Off Double Barrel 12 Gauge
Shell Bandolier
Anyway
Your first real job as a Shot Caddy was easy enough, even if your Hunter got a little frustrated with your inability to focus. Luckily for the both of you, time out in the wild and extensive instruction from your Hunter saw your ability to stay on task improve greatly. Your Hunter was also greatly impressed with your natural aptitude with Shotgun use and maintenance, and although he was suspicious of exactly how you came to know so much, he decided not to look a gift horse in the mouth. (-Flaw: Low Attention-Span, +Perk: Eagle Eye)
Hunting in the relatively arid lands surrounding your Monastery Range was perfect for the shotguns your people preferred, as it was generally populated by birds and small game that would have proven harder to hit with something other than a cloud of shot. Your Hunter had you retrieve and prepare his kills, giving you invaluable experience when it comes to living off of the land. As years passed your Hunter slowly let you participate in the thrill of the kill, and eventually the two of you alone could hunt enough to feed the entire Monastery Range. (+Skill: Survival, +Skill: Stealth)
All was not perfect in the life of a Disciple and Shot Caddy though. Banditos had been an ever-present issue in the region, and as the years went on their presence only got worse. They had no respect for the land and you and your Hunter found yourselves coming across rotting carcasses of animals seemingly killed for fun. One morning your Hunter decided it was time to track the Banditos back to their camp and see what was going on.
Your past as an inconspicuous individual let you keep pace with the lifelong Hunter as you tracked down the Banditos and eventually found their camp. It rested in the shadow of a large sandstone arch and housed at least a dozen people of ill-repute. Most of their little settlement was made up of patchwork animal hide tents, but one wooden building stood out among them - not only because it was wood, or because a severed head was rotting on a stick nearby, but because the two Banditos who stood at attention on either side of the door held poorly maintained but clearly evident (to you) Disciple Pump-Action Shotguns.
You and your Hunter observed the camp for three days and nights, noting a regular change in the guards at the shack as well as the individual they stood guard for - a particularly tall and thick-waisted individual with a grenade belt across their chest and a very modified FX-05 assault rifle coated with an iridescent paint that colored the rifle in shifting hues of red, orange, and yellow. His Old World General uniform was in rough shape, and the buttons seemed close to exploding off of him in protest.
When you and your Hunter returned home he asked for your assistance in taking on the camp. The Monastery Range had rules against directly engaging in offensive combat, so he asked that you keep things between yourselves - especially since some of the bandits were armed with Disciple weaponry. They could have been part of the raid years ago, or gotten them from those raiders, but there was also a chance that someone within the Monastery Range had fallen from grace and willingly traded with these criminals. Informing anyone of your coming actions against the banditos was not a risk your Hunter was willing to take.
Shot of all kinds was considered sacred to your people and utilizing any other form of ammunition was seen as heretical, but you felt it was time to break away from the doctrines that had held your people back just as your Hunter was forsaking the rules against going on the offensive. You invested time and energy every night (after the Loaders all stopped working and went to sleep) researching and developing means of producing enough new ammunition to take on the banditos.
What kind of 12ga. ammunition did you create?
A. Small metal balls can do a lot of work, but there is little that could leave as much of an impact as a Solid Slug.
B. Puncturing someone or something at high velocity is sure to do immediate and lasting damage or at least make thin cover absolutely useless, so you set about making Sabot Slugs.
C. When you hit something it'd be best if it stayed down forever, and you don't think much can do that better than Segmented Expanding Slugs.
D. Nothing is more intimidating to any living thing than fire, so you opted to recreate the long-forgotten Dragon's Breath rounds.
Skills:
Lockpick+
Stealth++
Survival+
Traits:
Shotgun Savant: You have deep knowledge of everything shotgun.
Eagle Eye: Your acute vision is able to pick up details at a much larger distance than the average person.
Inventory:
Sawn-Off Double Barrel 12 Gauge
Shell Bandolier