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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Knightwing64 on February 27, 2022, 10:36:19 am

Title: Roll to Magic
Post by: Knightwing64 on February 27, 2022, 10:36:19 am
                       Roll to Magic!



You are a mage, in a arena, fighting other mages. Plot may be added by magic.

(I’m bored. I’m going for at least 10 pages on this one.)
Title: Re: Roll to Magic
Post by: BlackPaladin99 on February 27, 2022, 05:33:27 pm
ascend to godhood and blast the guy trying to turn me into a newt with divine wrath.
Title: Re: Roll to Magic
Post by: Ragnar the Råsh of Emal on February 27, 2022, 10:13:26 pm
I cast Summon Spider.
Title: Re: Roll to Magic
Post by: A_Curious_Cat on February 27, 2022, 11:59:10 pm
I turn BlackPaladin99 into a newt.
Title: Re: Roll to Magic
Post by: King Zultan on February 28, 2022, 01:30:01 am
I cast FIST.
Title: Re: Roll to Magic
Post by: Horizon on February 28, 2022, 11:00:40 am
Channel natural magic to make the land fertile.
Title: Re: Roll to Magic
Post by: SuperDino85 on March 06, 2022, 07:37:56 pm
Aww man, someone already cast fist.
Oh well.
I cast DOUBLE FIST
Title: Re: Roll to Magic
Post by: Knightwing64 on March 06, 2022, 08:16:45 pm
                                                            Turn 1

ascend to godhood and blast the guy trying to turn me into a newt with divine wrath.
[2]

You ascend to the superior form of the newt.

I cast Summon Spider.
[1]

This succeeds. Several giant spiders start mauling you until they got bored and disappear. You are now scarred and almost dead, slowly bleeding out on the floor.

I turn BlackPaladin99 into a newt.
[4]

You cast polymorph on BlackPaladin99, it works. Congrats

I cast FIST.
[3]

You cast fist, which summons a giant spectral hand which disappears after a few seconds.

Channel natural magic to make the land fertile.
(Dang, the dice are really hoeing u guys)
[1]

You make the rocky floor and the arena to a barren and desolate rocky floor incapable of sustaining even the most basic lifeforms.

Aww man, someone already cast fist.
Oh well.
I cast DOUBLE FIST
[2]

You fail and trip on the air.





You all have 5 turns till you die from utter lack of oxygen, due to Horizons actions.
Title: Re: Roll to Magic
Post by: SuperDino85 on March 06, 2022, 11:11:46 pm
Magically grow some freaking plants!
Title: Re: Roll to Magic
Post by: Horizon on March 06, 2022, 11:36:43 pm
Magically grow some freaking plants!
Magically assist my fellow mage in growing plants!
Title: Re: Roll to Magic
Post by: King Zultan on March 07, 2022, 01:30:18 am
USE SOME MAGIC BULLSHIT TO TELEPORT SELF TO NEW YORK!
Title: Re: Roll to Magic
Post by: BlackPaladin99 on March 17, 2022, 02:10:56 pm
turn into a non-newt demon god who does not need to breathe.  Turn the world into my own personal hellscape.
Title: Re: Roll to Magic
Post by: Knightwing64 on March 18, 2022, 07:37:10 am
                           Turn 2

Magically grow some freaking plants!
[3]

You grow some plants, introducing some greenery and helping with the oxygen problem.

Magically grow some freaking plants!
Magically assist my fellow mage in growing plants!
[3]

Moar PLANTS.

USE SOME MAGIC BULLSHIT TO TELEPORT SELF TO NEW YORK!
[5]

This works, but the arena teleports you back after a few minutes. Any action targeting you suffers a -1 due to your constantly changing body mass.

turn into a non-newt demon god who does not need to breathe.  Turn the world into my own personal hellscape.
[6]

This succeeds, making you a demon non newt god and giving everybody but you a +1 as long as they use it to torment you.
Title: Re: Roll to Magic
Post by: BlackPaladin99 on March 18, 2022, 07:46:22 am
Reverse the +1 to give me a +1 to tormenting others.
Title: Re: Roll to Magic
Post by: SuperDino85 on March 18, 2022, 10:01:59 am
Magically grow some dangerous plants to protect the harmless ones
Title: Re: Roll to Magic
Post by: King Zultan on March 19, 2022, 12:33:14 am
Abracadabra magical bullshit, turn myself into a zebra!
Title: Re: Roll to Magic
Post by: Horizon on January 01, 2023, 03:54:24 am
Use the power of necromancy to reanimate this thread.
Title: Re: Roll to Magic
Post by: Horizon on March 11, 2023, 11:54:21 pm
abra kadabra
Title: Re: Roll to Magic
Post by: King Zultan on March 12, 2023, 02:09:23 am
It's still dead, maybe you should try to magic it harder.
Title: Re: Roll to Magic
Post by: SuperDino85 on March 19, 2023, 10:17:27 am
It's still dead, maybe you should try to magic it harder.

Magic it harder!
Title: Re: Roll to Magic
Post by: King Zultan on March 20, 2023, 02:32:11 am
What if we all MAGIC HARDER AT THE SAME TIME to try and bring the game back?
Title: Re: Roll to Magic
Post by: SuperDino85 on March 20, 2023, 04:06:26 pm
What if we all MAGIC HARDER AT THE SAME TIME to try and bring the game back?

Yes
Title: Re: Roll to Magic
Post by: King Zultan on March 21, 2023, 03:17:12 am
But how will we coordinate our MAGICING HARDER?
Title: Re: Roll to Magic
Post by: Naturegirl1999 on March 21, 2023, 05:35:08 am
Turn 3? Note: If the Original GM revives this game, their turn(s) can override my turns if needed
Reverse the +1 to give me a +1 to tormenting others.
4
This works, sort of, now when someone torments you, the -1 and +1 cancel to 0, so no extra buff or debuff to  tormenting you or you tormenting others

Magically grow some dangerous plants to protect the harmless ones
4
Many of the plants start growing spines, others start growing flailing vines, some are unchanged, but there are dangers now

Abracadabra magical bullshit, turn myself into a zebra!
3
You are a zebra now

Meta Actions: AutoSuccess due to my TempGM role until the FirstGM comes back
Use the power of necromancy to reanimate this thread.
abra kadabra
What if we all MAGIC HARDER AT THE SAME TIME to try and bring the game back?
Through a concerted effort, the thread is brought back to life.
Title: Re: Roll to Magic
Post by: King Zultan on March 22, 2023, 02:17:33 am
Hey look we magicked so hard we make Naturegirl come back, welcome back Naturegirl!


Use my special zebra powers to make myself even more magical!
Title: Re: Roll to Magic
Post by: Horizon on March 22, 2023, 09:06:11 am
Grow mushroom people.
Title: Re: Roll to Magic
Post by: Egan_BW on March 23, 2023, 11:11:54 am
Use magic to create a Magic System for this setting with consistent rules.
Title: Re: Roll to Magic
Post by: BlackPaladin99 on March 23, 2023, 12:48:20 pm
magic people to death
Title: Re: Roll to Magic
Post by: SuperDino85 on March 25, 2023, 07:51:33 pm
Magically grow some trees
Title: Re: Roll to Magic
Post by: Naturegirl1999 on March 27, 2023, 03:46:50 pm
Hey look we magicked so hard we make Naturegirl come back, welcome back Naturegirl!


Use my special zebra powers to make myself even more magical!
1
Unfortunately your magic grows weaker instead, so weak that some of your zebraness is fading, our fur begins to turn gray, white fur is growing darker, black fur is growing lighter

Grow mushroom people.
3
Some mushroom people begin to grow from the ground, you see them stand on two legs, they don't have faces or heads, but you can "feel" them looking towards you, the dots on their red mushroom caps are black, except for the ones facing towards you, which are white. You don't know what they want, maybe they know you created them?

Use magic to create a Magic System for this setting with consistent rules.
3
((I don't know if I ever made a magic system before but I'll try))
Magic is something it seems many things have, if something is made with magic, it will know who/what made it, whether it can think or do anything with that info depends on whether the thing created can think at all. Magic is nearly everywhere, and can be directed to turn into various things by minds around them. Magic is kind of like energy/mass, in that it exists in everything, just in different amounts in some things than others, part of the reason magic knows what made their form, is that it "remembers" what it was and what it is, sections of magic used for making a book, will remember it was a book, even when the book is converted to magic and made into a cat, said cat will remember its time as a book and as shapeless magic in the air, the longer one stays in a form, the less memories they may have of what they were previously, magic, like energy, cannot be created or destroyed, just moved and changed, moving/changing magic is what some may call spellcasting

magic people to death
1
You end up getting injured by this, you're the nearest person to the magic you're controlling, you notice parts of your fingers beginning to glow as you start heating up

Magically grow some trees
4
You manage to convey what trees are to some magic nearby, you notice [6] trees form around you, equally set apart, like the vertices of a hexagon


((if anyone has questions about their situations or more questions about the magic system, let me know, I spent time thinking about a hypothetical magic system before but haven't written it down until now))
Title: Re: Roll to Magic
Post by: Egan_BW on March 27, 2023, 03:52:04 pm
Remember what I was before.
Title: Re: Roll to Magic
Post by: Horizon on March 27, 2023, 04:06:36 pm
Develop a sort of language like morse code to teach the mushoom people to communicate through tremors. Or stomping their feet.
Title: Re: Roll to Magic
Post by: King Zultan on March 29, 2023, 03:40:00 am
OH GOD MY ZEBRANESS, quickly find some magical stuff and eat it to regain my zebraness!
Title: Re: Roll to Magic
Post by: SuperDino85 on March 31, 2023, 10:20:26 am
Teach my trees and other plants how to communicate via sign language
Title: Re: Roll to Magic
Post by: Naturegirl1999 on March 31, 2023, 11:18:58 am
BlackPaladin hasn't posted yet, the rest have
Title: Re: Roll to Magic
Post by: King Zultan on April 01, 2023, 01:27:33 am
Don't let late posters hold up the game we can continue with out him and he can show back up when he posts again.