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Finally... => Forum Games and Roleplaying => Topic started by: chubby2man on March 05, 2022, 07:29:18 pm

Title: Frostbound (God SG)
Post by: chubby2man on March 05, 2022, 07:29:18 pm
Frostbound:

An endless sky stretched out around you as you plunged through the atmosphere.


Clutched beneath you was your Totem, crafted from your own essence to create a shelter from the cold.


Beneath you was Frostbound, stretching for tens of thousands of miles. It was a bleak wasteland of ice and rock, prowled by beastial gods and ancient predators. Mountains scrape the heavens, and in their gorges lie the huddled remnants of civilization. Life is demanding and brutally short in this land of ice and snow, but they survive. Until they draw the attention of the monsters that wander the land, and they are snatched up for a snack.


Frostbound, true name forgotten and buried, is both God, and the realm itself. Frostbound is old, older than the knowledge of the Wisest of the Lords, even older than the primordial Fires that birthed your universe. Here, all is Frostbound, from unending sky to the rocky crags that mark the borders of the world.


Around you was a shield of blessed fire, protecting you from Frostbound’s wrath and cold, and through the flames you could see other spears of fire dive from the sky, hundreds of arrows falling in unison, piercing the sky together. This was an expedition, an invasion of the foolish and brave. None would trust the others implicitly, but this way some would make it to ground.


As expected, there was a response from the hoary old god.


A great Sormwind, laden with crystals the size of mountains and dark with fury, arose from the earth. Those gods unlucky enough to be caught in its path were smothered like embers in a breath, crushed or torn to shreds.


Frostbound was ancient and cantankerous. None of the gods who claimed wisdom as a virtue would venture here, kings dared not for their authority withered in the cold, nor those who valued their survival above all us.


 No, you came because:


A- You are a god of the Hunt, and there is no greater place to seek beasts, abominations, and titans to slay than here on Frostbound.

B- You are a god of the Sun, and there are few darker places that deserve the light of mercy, justice, and growth.

C-You are a god of Knowledge, and within the vast ruins that Frostbound has buried are secrets worth dying for.

D- You are a god of Artifice, and between the raw materials and the testing grounds, there are few places better suited for your forge.

E- You are a god of Ice, come to die.

F- Write-In options here (per GM approval)

You will have two other aspects to pick in the coming votes, this vote is for your main domain.

Also: What is your name?

And what is one of your Forms? (You will be able to shapeshift from human size to giant, but what do you tend to look like?)

Title: Re: Frostbound (God SG)
Post by: chubby2man on March 05, 2022, 07:30:08 pm
Reserved
Title: Re: Frostbound (God SG)
Post by: Maximum Spin on March 05, 2022, 07:49:49 pm
A
Name: Halx
Form: sled dog
Title: Re: Frostbound (God SG)
Post by: BlackPaladin99 on March 05, 2022, 07:50:05 pm
A

You are Karnid, and you take the form of a pale, handsome human male with long horns and long, black hair.  In addition, you have many lridiculously large weapons covered in red runes strapped to you.
Title: Re: Frostbound (God SG)
Post by: crazyabe on March 05, 2022, 08:16:29 pm
E

You are Na Thewal

You take the form of a gristly humanoid skeleton encased in blackened ice affixed as though it were flesh. cold blue flames burn in your eye sockets.
Title: Re: Frostbound (God SG)
Post by: Demonic Spoon on March 05, 2022, 10:17:35 pm
A
Name: Halx
Form: sled dog

+1
Title: Re: Frostbound (God SG)
Post by: chubby2man on March 06, 2022, 12:01:50 am

You are a god of the Hunt.

You hunt the most dangerous of game: giant primordial god-beasts  with earth-shattering power.

And of course, they represent a quite potent source of Essence and rare materials.

In all things tracking, killing, and butchery you have no equal. At both range and in close quarters you are deadly.

Frostbound will make a fine hunting ground.

The Stormwind ripped into the flight of falling gods, and you braced yourself as it was upon you.

Buffeted by screaming winds that could strip flesh from bone, translucent shards of crystal sharp and hard enough to pierce steel.

But your Totem was strong, crafted and formed from your very essence.

Frostbound is inhospitable, to both man and god. To survive one need a refuge, a shelter. That is what the Totem’s provide, a reinforcement of your own divine aspects, a bubble of stability in a raging storm.

But this storm was vicious, and you could feel the Totem creak and groan as the shield was buffeted. With a roar you pour more of your essence and power into your creation and you feel the heat resurge as the groaning ceases.


And then you hit the ground.

The ice shattered and screamed as your totem plunged through sheet of frost until it hit solid ground. The Totem stands straight and tall, and when it pulses with energy and heat, melting all around it.

In the middle of the crater it stood exuding power and security. The Totem was:

A. Formed with Artifice, it pumps and burns, a steel tower endlessly consuming and producing heat and light. Forges are attached to the tower, aiding the craft and production of great artifacts, machines, and firearms.

B. Formed with Fire, the Totem is an ever burning flame, a pillar of divine fire. Ice has no purchase on you, and will lessen the Essence cost of maintaining the Totem. More monsters may be drawn to you as well.

C. Formed with the grace of the Sun , your Totem is a pillar, bound with a miniature sun at its point. Your light gives life and warmth, and deceptions and shadows have no place in your domain. No one can escape your gaze underneath your Sun.

D. Formed from Blood , your Totem is a living object, a twisting pile of shifting flesh and warm blood. It’s breath is rich and potent, and those who breathe it in grow vigorous. The Totem consumes sacrifices most efficiently, and grows stronger from doing so.

E. Something else?

Also voting on character name/appearance will be open till creation is done.
Title: Re: Frostbound (God SG)
Post by: Madman198237 on March 06, 2022, 12:20:27 am
Thinking Fire. It attracts more monsters, which is in fact a POSITIVE for us, granted it will make it somewhat harder to build a civilization in our totem's protection, what with the probable constant monster attacks.
Title: Re: Frostbound (God SG)
Post by: Maximum Spin on March 06, 2022, 12:33:52 am
I'm leaning C, though I could be convinced.
Title: Re: Frostbound (God SG)
Post by: Kilojoule Proton on March 06, 2022, 12:41:15 am
C does have a certain meteorological appeal (https://en.wikipedia.org/wiki/Sun_dog) ot it.
Title: Re: Frostbound (God SG)
Post by: King Zultan on March 06, 2022, 03:36:53 am
C
Title: Re: Frostbound (God SG)
Post by: Demonic Spoon on March 06, 2022, 03:48:24 am
D is the most explicitly upgradeable totem, which is neat, but all the options are appealing.
Title: Re: Frostbound (God SG)
Post by: BlackPaladin99 on March 06, 2022, 09:48:03 am
D
Title: Re: Frostbound (God SG)
Post by: crazyabe on March 06, 2022, 09:57:24 am
D
Title: Re: Frostbound (God SG)
Post by: chubby2man on March 06, 2022, 10:05:30 am
Your Totem is the Pillar of the Sun. Scalding steam surrounds you, but you ignore the heat as the cloud begins to clear around the Pillar. Tall and proud it is, made of marble, but all is eclipsed by the sun you have bound at its peak.

Tamed by your will, you have bound the pale reflection of your favorite star, a lusty yellow that has graced your days as a young deity. It now dances at the tip, bringing forth a life giving radiance that warms you to the core. It will require essence to maintain, either from you, any mortals you find, or the beasts that you slay.

Looking around the crater formed that will become your home, you find it has a radius of roughly a mile in every direction, and the walls of ice rising a hundred meters around you. It would take a few hours work to bore tunnels and/or ramps, and soon perhaps they could fashion platforms to raise and lower goods and people into and out of the crater.

And speaking of mortals, you can see a group of them approaching your crater now, having seen it fall like a star from the heavens. They are quite aways yet, but you could go out and guide them in.

Of course you prepare for anything you might find out there and pull out your:

A- Hunter’s Run; The Sled of Endurance:
 Crafted from the finest tree of Elysium, it was finely shaped to glide over the ice and snow of Frostbound. It grants unending endurance for those pulling the sled, allowing Hunts that stretch for hundred of miles, and enter the fight as energized as when you started. It can also shift in shape and size to carry back even the largest of beasts (It does have an eventual limit, and seems to grow to fit requirements). It could even carry your Totem if you ever need to move. You will have to pull it yourself for now, but you could eventually train beasts to do it for you.



B-Branch of the First Tree; The Staff of Life.
Taken from the last branch of the first tree placed in Elysium, this branch brings life even to the dead (though the soul still needs to be present.) Vitality rushes through whoever holds the staff, and plants bloom in the wake of it touching the ground. Paradises sprout wherever it is planted, as seeds and insects spill and crawl forth from the staff’s endless grooves and knots.



C- Titan’s Fall; The Bow of Blood:
Fashioned from the Tree of Life from Elysium, this bow brings only death. Each arrow that impacts flesh forms a bond between the hunter and hunted, allowing the Hunter to track the target wherever it might hide, drain the vitality from it, and alter its body chemistry. Stronger targets can resist it to some effect, but even removing the arrows is only a temporary reprieve, for a trace of the Fall will remain.


D- Something else?

Alright final part of Character Creation! This is also a choice of domain along with the Artifact, so take that into consideration as well. If you liked a domain choice earlier, now would be a good time to create an artifact to go with it! I do reserve the right to veto or amend suggestions, but these are pretty powerful artifacts so it shouldn’t be too hard to stay in the lines.

Also final Vote on Name and favored Appearance/Form.

Spoiler: Tiebreaker (click to show/hide)
Title: Re: Frostbound (God SG)
Post by: Demonic Spoon on March 06, 2022, 10:10:28 am
A seems overall the most useful and versatile in any situation, but the bow of blood is incredibly tempting.
Title: Re: Frostbound (God SG)
Post by: crazyabe on March 06, 2022, 11:02:31 am
C
Title: Re: Frostbound (God SG)
Post by: Glass on March 06, 2022, 12:18:38 pm
I approve of the use of A.
Title: Re: Frostbound (God SG)
Post by: BlackPaladin99 on March 06, 2022, 02:03:55 pm
C
Title: Re: Frostbound (God SG)
Post by: Madman198237 on March 06, 2022, 08:23:28 pm
I almost can't decide between them. The sled is very useful for a hunter, and is hilariously appropriate if we retain our appearance as a literal hunting dog...buuuuuut the bow would make hunting monsters easier.

Will vote A and we'll move on from there.
Title: Re: Frostbound (God SG)
Post by: Kilojoule Proton on March 06, 2022, 11:26:56 pm
A
Title: Re: Frostbound (God SG)
Post by: King Zultan on March 07, 2022, 02:19:32 am
A
Title: Re: Frostbound (God SG)
Post by: chubby2man on March 19, 2022, 03:40:49 pm
Part 4

You are Halx, the Tireless Solar Hunter. Yours is the excellence of the sun, undimming and constant.

Untarnished glory is your halo, and there is no darkness that can withstand your light.

Your strikes are unerring, powerful and sure. You never tire of the Hunt, the chase and pursuit. Few are those who can elude the gaze of the sun.

You can assume many forms, but one you favor is that of a canine, fur golden, suitable for running across vast distances, and a perfect match for the sled you brought. Carved from a ancient tree by your own paws, it is perfectly suited to run the endless wastes. It will bear almost any burden you think to place upon it.



You fix the location of the mortals trudging through the snow in your mind. A part of you always resides in the trapped sun in the pillar, your sight extending for hundreds of miles. It will take some time to familiarize yourself with the landscape, but already you find roaming herds, predators stalking them, and ruins peeking out from the ice.

Hunter’s Run responds eagerly to your call. No mere construction, it is imbued with a portion of your divine essence, and is in some sense a part of you. 

The sled bears a red-gold hue, the grain smooth and flowing. One could almost see a waxing and waning light within the whorls of the wood. It’s edges were smooth and flowing.

It’s straps latch around your body eagerly, leather taken from the skin of a great wolf you had slain. And you set off.



Bounding across the snow, you are swift and sure. You leave no tracks where you do not wish to. It is still a perilous land, full of ancient and deadly predators and ruins.

You can almost feel Frostbound looming over you, a barely constrained wolf bristling with rage and hunger. Of course, the old God still slumbers, but it’s stirring is the apocalypse of civilizations and death of gods.


You hone in on the band of mortals. Covered in wrapped furs, you can sense the desperation and the hope wafting off of them. Journeys across the icy wastes are not taken lightly, but the opportunity of a fallen star is worth the risk.

You appear to them in a blaze of light, a corona of warmth and life that sends them stumbling to their knees. Their fear is overwhelming, but you gaze at them steadily and walk towards them.

You can see within their hearts. These wanderers, bundled in furs and cloths, are a peaceful people. They live in the ruins of a shattered city, scavenging enough to grow their own food and supplies. They are gloriously mortal, full of life, love and hope. They are inventive and quick, and wise as well.

They would make excellent disciples. 

You send a wave of warmth washing over them, renewing them with fresh vigor.
“I am Halx, lord of the Sun and the Hunt. I am what you seek. Follow me, and you will prosper.”

A few muted glances and worry, but sometimes a choice isn’t a choice at all.



After receiving their oaths to serve you, the mortals clamber into the Hunter’s Run, which easily accommodates them. They then direct you to their home, built in a old outpost atop an older ruin.

There the people welcome you with open arms, and are glad to move to a more favorable location. They pack up their homes, and their grow houses go load into your sled.

During this time one of them catches your eye, and you mark them. They are:


A. Achellia: A Hunter, she is brave and bold, and skilled besides! She has brought down several mighty beasts on her own. She puts others comforts before her own, and her desire to see her people survive is what motivates her to put her life on the line.

B. Baras. A veteran warrior, he guided the defense against raiders and civil war over many years. Sound with tactics and strong in battle, he craves peace, but fate keeps calling for his sword.

C. Calares. A healer and wisewoman, she has guided her people for many years. She has invented many of the tools and devices keeping them alive. She strives for the day when her people regain a fraction of their former glory.



Title: Re: Frostbound (God SG)
Post by: Glass on March 19, 2022, 04:07:30 pm
C
Title: Re: Frostbound (God SG)
Post by: crazyabe on March 19, 2022, 04:21:58 pm
A.
its the thematic option, hunter picking a hunter and all that.
Title: Re: Frostbound (God SG)
Post by: Madman198237 on March 19, 2022, 04:25:55 pm
C
Yeah, C.
Title: Re: Frostbound (God SG)
Post by: Maximum Spin on March 19, 2022, 06:07:42 pm
B
Title: Re: Frostbound (God SG)
Post by: Leonardo8 on March 19, 2022, 07:54:17 pm
A we are a god of the hunt, we should choose an hunter.
Title: Re: Frostbound (God SG)
Post by: Demonic Spoon on March 19, 2022, 11:54:58 pm
A
Title: Re: Frostbound (God SG)
Post by: chubby2man on March 20, 2022, 12:41:04 am

Achellia kneels before you. She has adapted rather quickly to the new situation, quickly organizing her people to disassemble and pack what could be transported.

She was the Scout leader, respected for her many feats of daring, and for the meat and hides she provided. She caught your eye immediately, of course. You favored hunters, those who step into the cycle of the world and take what they need. Though her deeds are numerous, she possess a heart that is not driven by desire for glory or bloodlust, but one that seeks to protect and provide for her family.

You settle back on your haunches and incline your head. She will make an excellent leader, and a potential candidate for Empowerment as your prophet.
 

After several days their settlement is loaded onto the Hunter’s Run, and you begin the journey back to the Totem. You barely feel the weight of it all dragging behind you. The sled adjusts to protect your new followers from the wind, and you feel their marvel at the ice and snow whipping by as you run under the azure sky.


You make you way down a winding ramp to the bottom of the crater. Your followers survey their new home with wonder in their eyes. A few laugh and throw off their heaviest coats- the Pillar of the Sun provides enough heat in the crater that they can be comfortable outdoors. Achellies joins them, smile broad as she takes in the miraculous sight of the icy cold beaten back.

Your followers are another stable source of Essence, the Life Force of gods. As a god of Hunters, you are rather self-sufficient, being able to harvest Essence from the titans you slay. Your followers can gather resources, form your armies, and build buildings. However, you also take on the obligation to protect and care for them, as well.

It costs 1 Essence to power the Totem per turn.

Your Pops have 3 stances:

Normal: Aside from an hour or two prayers a day, this Pop is able to focus on working and aiding the settlement. Takes 10 Pops to produce 1 Essence a turn (1/10 Essence a turn per pop)


Devoted: This pop lives a monastic lifestyle, spending at least half their time in prayer and worship, and rest on the basics of survival. Produces 1 Food, and takes 2 Pops to produce 1 Essence a Turn (½ Essence a turn per Pop).

Fanatical This Pop lives and breathes worshipping you. Every waking moment is devoted to singing your praises. They produce nothing aside from 1 Essence a turn.

Spoiler: Status (click to show/hide)

What stance do you put your first Pop? This can be changed later.

Of course you have much work to do as well. Frostbound is a harsh land, and you must choose to spend your time wisely to survive. You have 2 Actions per Turn currently. For your first action you…

A-Hunt a primeval Beast. These monsters will provide a good source of raw materials and Essence for you. Dangerous as well, but you are ready.

B-Recruit mortals. With the aid of the Pillar, it will be relatively easy for you to seach for potential followers. Rolls 2d6 for new followers.

C- Craft an Artifact. Using Essence and valuable materials, forge an artifact worthy of the gods.

D- Empower Mortals. You can directly bless a mortal or mortals with divine power. This can be a general empowerment, or one granting specific abilities. Aided with primeval blood.
Title: Re: Frostbound (God SG)
Post by: Eschar on March 20, 2022, 12:57:31 am
PTW.
Title: Re: Frostbound (God SG)
Post by: King Zultan on March 20, 2022, 01:01:13 am
Normal
A
Title: Re: Frostbound (God SG)
Post by: Demonic Spoon on March 20, 2022, 04:50:25 am
Normal
AB


At least this way they will be self-sufficient for food. How much food does normal stance produce? It is implied to be more than devoted but unstated.

Hunting because we're a hunting god, more population so we can get essence income
Title: Re: Frostbound (God SG)
Post by: Leonardo8 on March 20, 2022, 07:02:38 am
Normal A
We need resources, after that we can use those resources to empower our prophet or craft an artefact.
Title: Re: Frostbound (God SG)
Post by: Madman198237 on March 20, 2022, 08:41:54 am
Normal, B

If we want passive Essence gain + passive resources gain, first we need more pops. So now, when we've got a five turns to do things before running out of Essence, is the perfect time to do that. Gather some pops so we can sustain our power passively, then we can do other things once our settlement is more or less stable.
Title: Re: Frostbound (God SG)
Post by: crazyabe on March 20, 2022, 09:20:25 am
Normal, A
Title: Re: Frostbound (God SG)
Post by: chubby2man on March 20, 2022, 09:48:32 am
THE HUNT

You cast your gaze forth across Frostbound’s icy wastes. Across miles and miles, you can faintly sense the presence of primordial beasts, worthy of being hunted. While there are hundreds of smaller such creatures roaming across “your territory”, none are particularly worthy of being singled out by you. Primordial beasts are descendents of gods, and some gods themselves, who have lost all reason and turned to pure savagery. Most are in some ways the descendents of Frostbound itself, though other origins are common.

All, however, are heralds of death and destruction for those that lay in their path.    

One such creature catches your eye, and you set off on your hunt. The beast is:

A- A massive beast cloaked in white fur and ice, rippling with muscle. Three horns sprout from its head. Icestorms seem to follow in the creature’s wake.

B- A Bird of Fire ravages the world beneath, its wingspan measuring hundreds of meters. It roosts in the highest mountain to be found in thousands of miles, and takes off in the light of the day to hunt and burn its prey.

C- A clanking, burning monstrosity of steel. It drills through ice and stone, consuming resources and men to fed its infernal engines and grow. It controls hundreds of vehicles through its central body, a squat crawler that inhales metal and coal and disgorges creations fit for its purpose.

D- Hunt the numerous smaller beasts populating your land. Gain a 1d6 amount of Hunting rewards.

Normal
AB


At least this way they will be self-sufficient for food. How much food does normal stance produce? It is implied to be more than devoted but unstated.

Hunting because we're a hunting god, more population so we can get essence income

At this time with normal stance they are going to be growing some surplus food and gathering some resources, while further expanding their homes. Once you get more pops they will further specialize into farmers, gatherers, and builders.
Title: Re: Frostbound (God SG)
Post by: Glass on March 20, 2022, 10:07:15 am
C
Title: Re: Frostbound (God SG)
Post by: Madman198237 on March 20, 2022, 10:09:55 am
B, the possible resources we could gain from a bird of fire would be incredible for a world of ice.
Title: Re: Frostbound (God SG)
Post by: crazyabe on March 20, 2022, 10:18:02 am
B.
Title: Re: Frostbound (God SG)
Post by: Demonic Spoon on March 20, 2022, 10:19:31 am
B
Title: Re: Frostbound (God SG)
Post by: Leonardo8 on March 20, 2022, 11:30:02 am
B
Title: Re: Frostbound (God SG)
Post by: Maximum Spin on March 20, 2022, 06:02:01 pm
C
Title: Re: Frostbound (God SG)
Post by: King Zultan on March 21, 2022, 01:39:18 am
C
Title: Re: Frostbound (God SG)
Post by: Eschar on March 21, 2022, 07:47:00 pm
If we can harvest parts and machinery from C to help house future population, then C.

Otherwise B, using Madman's rationale.

(Hi Zultan!)
Title: Re: Frostbound (God SG)
Post by: King Zultan on March 22, 2022, 01:52:21 am
(Hi Zultan!)
(Hello!)
Title: Re: Frostbound (God SG)
Post by: chubby2man on March 24, 2022, 05:37:38 pm
The Hunt


The Bird of Fire (Xephira, the name echoed to you) circled far overhead, corona of fire trailing behind it. Your Solar powers were not so dissimilar to that of Fire, for it is in both of your natures to control heat. In a direct contest, you doubt your Sun granted abilities would harm Xephira much. It would do well for you to avoid her fire, however.
 
A touch of her flames might set you into an uncontrollable blaze.
 
For all that she is indeed worthy prey to pursue. Xephira has burned thousands and feasted in the smoking ruins of cities and gods.
 
Just catching her is your problem, now. You admit your current canine form is not well suited to catching a giant bird,  and Xephira is unlikely to come to ground for a fair fight. You could attack her while she roosts, but fighting in her chosen grounds present their own dangers.
 
What do you decide?
 
A. Attack while she is distracted with prey of her own.
 
B. Track her back to her mountainous roost. Xephira will be unlikely to be willing to abandon her home.
 
C. Something else? You could transform into a bird of prey and attempt to take her down in the air, for example.
 
D. Perhaps a different target would be better at this time
Title: Re: Frostbound (God SG)
Post by: Glass on March 24, 2022, 06:20:24 pm
B, but let’s spend time casing the location and planning an ambush/trap. Sure, it may be her territory, but that doesn’t mean we can’t make our own preparations.
Title: Re: Frostbound (God SG)
Post by: crazyabe on March 24, 2022, 07:56:17 pm
^+1
Title: Re: Frostbound (God SG)
Post by: Demonic Spoon on March 24, 2022, 10:25:19 pm
A
Title: Re: Frostbound (God SG)
Post by: Madman198237 on March 25, 2022, 12:17:37 am
I'm thinking about putting together a trap (perhaps we can lure her down into the ice somehow?) and baiting her into it rather than trying to track a bird up a mountainside or fighting a flaming bird in midair.
Title: Re: Frostbound (God SG)
Post by: King Zultan on March 25, 2022, 12:37:26 am
B
Title: Re: Frostbound (God SG)
Post by: Leonardo8 on March 25, 2022, 12:50:29 pm
A
Title: Re: Frostbound (God SG)
Post by: chubby2man on March 26, 2022, 08:34:58 pm

The mountain towers overhead, scraping the vault of the sky with its soaring peak. It is lord over the rest of the mountain range, and you track through dozens of ancient ruins, echoes of ancient sorcery and gods drifting in your wake.

The mountain yields under your steps, bounding from one rock to another, air growing thinner and thinner. You can feel magma pulsing underneath your paws.

The mountain is alive, you realize. It possesses a slumbering power inside. Perhaps Xephira was birthed of this very place.

Nonetheless, you make it to the very top, where the stone is as smooth as glass. A deep soup of clouds stretch as far as you can see, with only ancient snow-clad peaks emerging into the light of the sun. And far in the distance, an ember of Fire returning home.


You decide to prepare a trap to even the odds. It would be more suited for an artifact of some kind, but:

A. The Arena: Fashion a trap that will place Xephira and you in an enclosed arena, to fight in glorious conflict. Will last till one of you are dead or defeated, but the longer the fight goes on the easier it is to escape. Takes 2 Power to make.

B. A Snare: Shaped of a fine golden rope, it will tie down Xephira for at least a short time. Takes 1 Power to fashion.

C.  Explosion. Form a device that will expode when the bird of fire lands, burying her under shrapnel and solar fire. Takes 1 Power to fashion.

D. Something else?
Title: Re: Frostbound (God SG)
Post by: Glass on March 26, 2022, 08:36:56 pm
B
They're a bird, mobility is their greatest strength. We only need them restrained long enough for us to pounce.

Everybody knows what happens after a dog successfully pounces on a bird.
Title: Re: Frostbound (God SG)
Post by: Madman198237 on March 26, 2022, 08:40:43 pm
B
They're a bird, mobility is their greatest strength. We only need them restrained long enough for us to pounce.

Everybody knows what happens after a dog successfully pounces on a bird.
The bird sets the dog on fire with its flamethrower breath?

+1 to B
Title: Re: Frostbound (God SG)
Post by: Glass on March 26, 2022, 08:47:35 pm
Everybody knows what happens after a dog successfully pounces on a bird.
The bird sets the dog on fire with its flamethrower breath?
Not if its throat has already been torn out!
Title: Re: Frostbound (God SG)
Post by: Demonic Spoon on March 27, 2022, 12:03:24 am
B
Title: Re: Frostbound (God SG)
Post by: King Zultan on March 27, 2022, 01:37:11 am
B
Title: Re: Frostbound (God SG)
Post by: crazyabe on March 27, 2022, 02:22:19 am
B.
Title: Re: Frostbound (God SG)
Post by: Leonardo8 on March 29, 2022, 02:16:51 am
B
Title: Re: Frostbound (God SG)
Post by: Kilojoule Proton on April 01, 2022, 12:58:54 am
B
Title: Re: Frostbound (God SG)
Post by: Naturegirl1999 on April 01, 2022, 11:20:03 am
B