Bay 12 Games Forum
Finally... => Forum Games and Roleplaying => Topic started by: Knightwing64 on March 21, 2022, 10:50:44 am
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So, I like playing CYOA games in my free time, and since all this requires is quoting the story and options as well as showing you guys the stats, it doesn’t require much effort on my part.
Also, this is inspired by Enemy Posts choice of magic game.
The sky is slashed with jagged tears of fire. They are like wounds upon reality itself and cast everything in a harsh red light. The land before you is cracked and dry. There is nothing growing from the parched dirt your feet rest upon. You stand with your army behind you. They wear bright armour and hold sharp swords, although their equipment is dented and scratched from many battles. Your faithful companions are at your side.
You survey the mass of creatures before you. Their numbers are without limit as they stretch across the horizon. Many of them are somewhat man-shaped, but twisted, as though they are the nightmares of what man could be. Some of them have leathery wings, many have sharp claws and most of them have great yellow horns protruding from their heads. They are the denizens of the demon realm, come to lay waste to your world.
"Am I too late?" a disembodied voice says from nearby. "Is it over already?"
Do you want this character to have the Legacy Advantage?
Yes, give me the Legacy Advantage.
No, don't give this character the Legacy Advantage.
(The Legacy advantage opens up a supplemental story which intertwines itself through all three parts of the trilogy. It also gives the character a head-start with regards to skills. The advantage isn't needed in order to enjoy the games or get the ending you desire, but if you'd like to see some more story or enjoy a boost to your character, you can accept.)
(In case it wasn’t clear, you guys vote for the option you want.)
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I am going to guess that's a New Game + option, right? Because otherwise it would just be stupid. I mean, it's still terrible game design, but at least if I assume it's a New Game + option I can imagine that it's terrible game design the developers stuck on at the end as an afterthought, not how they actually seriously believed they should open.
If that's the case, you would have done better to start from a clean slate as if you have freshly installed the game, without any options like that, since we as a forum have not finished this before.
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I vote for having the Legacy Advantage.
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I am going to guess that's a New Game + option, right? Because otherwise it would just be stupid. I mean, it's still terrible game design, but at least if I assume it's a New Game + option I can imagine that it's terrible game design the developers stuck on at the end as an afterthought, not how they actually seriously believed they should open.
If that's the case, you would have done better to start from a clean slate as if you have freshly installed the game, without any options like that, since we as a forum have not finished this before.
No, I replay this game a lot and so I bought it. It was only 99 cents, I think. All it does is add story and gives you some boosted stats.)
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Since all it does is add more content, I’m just going to accept it.
One of the demons steps forward, leading the group. It stands at over seven feet. It swings a claw through the air, seeming to rend the very air in front of it. It unfurls its wings and takes to the sky. Everyone around you tenses as it flies straight toward you.
Draw your glowing rune-covered sword.
Signal for the catapults to fire.
Loose an arrow from your enchanted bow.
Cast a mighty spell.
Command your army to advance.
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Cast a spell!
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spell
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Your words and hand motions warp reality to your whim. Your army takes this as a command and surges forward, screaming their defiance at the otherworldly beasts before them.
(Magic +3)
You awaken from a good night's sleep with the lingering memory of a dream fading in the morning light. It's a beautiful room with an enormous four-pillar canopy bed, expensive mahogany dressers, and priceless tapestries. Your twelve years of life have been filled with the finest things money could buy. As the first-born heir to the Kingdom of Daria, you expect such things. Your ancestors have been ruling Daria for many years and you exhibit many of their finest qualities.
(Legacy Advantage #1: Agility +10, Charm +10, Endurance +10, Perception +10, and Strength +10. More perks will arrive as the story progresses.)
You throw back the thick, luxurious covers and get out of bed. You see that your clothes have already been laid out for you on the dresser.
You are the Prince of Daria.
You are the Princess of Daria.
Stats: Health: 100%
Specialized Training:
None
MORALITY:
Good: 50% Evil: 50%
ABILITIES:
Agility: 30%
Charm: 30%
Endurance: 30%
Perception: 30%
Strength: 30%
Willpower: 20%
SKILLS:
Archery: 0%
Devices: 0%
Magic: 3%
Blades: 0%
Stealth: 0%
Unarmed: 0%
KNOWLEDGE:
Arcana: 20%
Geography: 20%
History: 20%
Nature: 20%
Religion: 20%
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WE ARE A MAN!
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WE ARE A MAN!
+1, never give women jobs
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The clothes are of the highest quality; their cost in gold could probably feed a poor family for a month. You dress quickly, eager to begin the day. Next to your clothing is your prized possession.
A spellbook.
A holy symbol.
A sword.
A set of lockpicks.
A beautiful bow and quiver of arrows.
A masterfully crafted lute.
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spellbook
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Grab that book!
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I’m currently in the hospital, so my posts for now will be very infrequent.
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I’m currently in the hospital, so my posts for now will be very infrequent.
What happened?
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Hope you feel better soon.
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The tome is thick and bound in leather. It's full of runes and incantations. This is no child's toy; it is a book of true magic. Although magical study is expected of you, you have taken it far more seriously than anyone would have expected. The result is that your personal grimoire is far more advanced than a child of twelve should be capable of. You slip the book into a specially-made holder on your belt before stepping out of your bedroom.
(Arcana +10, Magic +20, and Gained Spellbook)
The halls are already bustling with servants as they carry things from one end of the castle to the other. You make your way through the corridors instead of taking a private route, eager to meet up with your friend before your full day of lessons and tutoring begins. The servants have places to be, and the sheer number of them clogs the passages.
Push your way through the halls. You are very strong for your age.
Smile at the servants, causing them to step aside. You are a charming individual.
Step around the servants. You have a good eye for noticing where the gaps are.
Gracefully dodge the servants. You are very agile and light on your feet.
Force the servants to part by your very presence.
You watch the patterns of traffic and step smoothly into the flow. You are very smart.
Stats:
The Prince of Daria
Health: 100%
Specialized Training:
None
MORALITY:
Good: 50% Evil: 50%
ABILITIES:
Agility: 30%
Charm: 30%
Endurance: 30%
Perception: 30%
Strength: 30%
Willpower: 20%
SKILLS:
Archery: 0%
Devices: 0%
Magic: 23%
Blades: 0%
Stealth: 0%
Unarmed: 0%
KNOWLEDGE:
Arcana: 30%
Geography: 20%
History: 20%
Nature: 20%
Religion: 20%
INVENTORY
- a spellbook
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Use our STRENGTH to push those wimpy servants out of our way.
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The servants know better than to complain as you push your way through them.
(Strength +10)
It doesn't take you long to work your way through the castle, noticing as you do that it seems even busier than normal. Perhaps something interesting is happening that you haven't heard about yet? No matter. Your friend is waiting for you, so you hurry on your way.
Visit Petra, the young noble girl who is visiting.
Visit Peter, the young noble boy who is visiting.
Visit Gale, the cook's daughter.
Visit Gill, the cook's son.
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visit gale. we never liked those snotty nobles anyways.
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Ooh, romance in the cupboard?
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Gale is about your age and was born in the castle too. Her mother, Freda, has been working in the kitchen for three generations, having served your grandparents, your father and now yourself. You hurry through the open portcullis and out the front gate of the castle, knowing that she'll be at your usual meeting spot. Sure enough, you find her sitting next to the moat waiting for you. Gale has dirty blond hair that lays straight down her back. She's really skinny, but her liquid blue eyes promise beauty in her future.
Even at twelve, you can appreciate her beauty and find yourself attracted to girls.
You find her fascinating and likely would continue to feel that way even if she were a boy. Even at twelve, you've noticed that you're attracted to both boys and girls.
Although she is beautiful, even at twelve, you've noticed that you're more attracted to boys than to girls.
Boy or girl, you find yourself desiring neither and this doesn't change as you grow older.
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Even at twelve, you can appreciate her beauty and find yourself attracted to girls.
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Even at twelve, you can appreciate her beauty and find yourself attracted to girls.
+1
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You slept in," Gale says with a grin.
That was the nice thing about being young, your rank rarely got in the way. In fact, she sometimes even called you by your given name…
[ ]
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Bubba
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Bubba
sure, why not
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Really? I mean… okay.
"Bubba, did you see the riders?" she asks.
"Riders?" you question. "No, I just got up. Who's here?"
"I don't know. I heard that a group of fifty men arrived just before dawn. Your parents have already granted them an audience for later this afternoon."
"Fifty!" you exclaim. "And they've already been granted an audience? They must be important."
"Mom said that a banquet has been ordered for tonight too," Gale says.
Even an exciting event like visitors isn't enough to change your plans, though. Gale is ready to go.
Stalk rats in the tunnels below the castle, as you do most mornings.
Wrestle and roughhouse around the moat, as you do most mornings.
Read stories of magic and mythical monsters, as you do most mornings.
Play in the Kingswood, as you do most mornings.
Huh, never saw the stalk rats option before, what did you guys pick that I didn’t? I played this game like 20 times. ???
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I vote Stalking Rats
We must hone hunting skills if ever we need them
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STALKING RATS
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Your parents would be mortified to know that one of your favourite pastimes was to catch rats with the cook's daughter. It had started as a dare. Gale had been assigned to stop the mice from entering the kitchens. The royal mouser, a man with a dozen cats, had been at his wit's end trying to get rid of the pests. Gale didn't think you'd do it, since you were so high-born. You had proven her wrong. After that, the two of you had spent many hours exploring the lower levels of the castle and disposing of the pests. An odd hobby, but strangely enjoyable.
(Stealth +10)
An hour later finds you covered in dust, dirt and scratches. Gale has brought a small bag of food from the kitchens to enjoy. You sit down to eat the breakfast that she has brought, paying no mind to your dirty hands. Gale takes some of the food and begins to eat.
Touch her hand shyly while reaching for some food.
Lean over and kiss her.
Eat your breakfast.
Oh, it’s because I always go for the noble. It’s a cook only option. Interesting
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Touch her hand shyly while reaching for some food.
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Touch her hand shyly while reaching for some food.
+1
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A thrill of excitement goes through you as you feel her soft hand. She smiles at you as you pick up a piece of cheese and pop it into your mouth.
(Gale Relationship +3)
The breakfast slowly begins to disappear as you fill your stomachs.
"Mom says I should start thinking about my future," Gale says between bites.
Ask, "What do you want to do?"
Ask kindly, "You're a good cook. Won't you take over as head cook?"
Say coldly, "You're just a servant. Just do as you're told."
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Ask, "What do you want to do?"
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"I don't know," Gale says with a shrug. "My mom wants me to work in the kitchens, like her, but I don't know if I want that life."
"Sometimes I wonder what it would be like to live my own life," she adds. "Away from the castle and everything."
Every twelve year old in the world has probably had the same ideas, regardless of background and personal situation.
"I have to go," Gale finally says as she pops a last morsel of food into her mouth. "Mom will need help with the big banquet tonight."
You are also busy. You have lessons and should have left several minutes ago. Harmond, your tutor, will probably be anxious because you're running late. You hurry off to the library, giving Gale a quick wave before you go.
When you arrive at the library, Harmond is waiting for you. You have to respect the old man—he doesn't say a word about the condition of your clothing as you arrive. There are many books placed across the table in front of him. As a prince, you are expected to be well-versed in politics, economics, history, geography, heraldry, spellcraft, and religion. In addition to your academic studies, you have been taught to ride, hunt, play musical instruments, speak eloquently, and dance.
Your academic studies are your favourite.
Your music, diplomacy, and dance classes are your favourite.
You don't care for any of your studies, preferring to be doing something physical instead.
Btw, I would show stats when they are needed to make a decision in combat or etc. Basically, when they are actually relevant.
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Academic!
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Academic!
+1
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Academic!
+1
+1
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Harmond smiles proudly as you immediately fling open the books in front of you.
(History +10, Geography +10, Arcana +10, and Religion +10)
"Very good, Bubba," Harmond says after several hours of study. "Now, tell me what you know of the Consortium."
Say, "Demon worshippers."
Say, "Their compound is in Vernex, a city in the north."
Say, "You're the teacher; now stop being lazy and do your job."
Say knowledgeably, "A political and arcane movement for the increased allowance of demonic evocation."
Make up something.
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Say knowledgeably, "A political and arcane movement for the increased allowance of demonic evocation."
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That's correct!" Harmond says happily. "Although, historically, it has never been successful."
He explains some of the failed Consortium movements in the past for a few moments before continuing.
(History +3)
"The Consortium of Planewalkers is a group of mages who believe that demon summoning should be allowed across the land. They believe that demon labour should be used without regulation."
Harmond paces the front of the room as he lectures you about the history and current politics of the Consortium. He folds his hands behind his back and closes his eyes as he becomes lost in his own words.
"So, that's your teacher," the disembodied voice from your dream says.
You look around, but you don't see the speaker. Harmond doesn't seem to notice that you're distracted.
"I know that book," the voice says, referring to the tome in front of you. "Turn to the last page. There's map from the skilled cartographer Roxas. Tear it out and put it in your pocket. The map isn't entirely accurate, but it's close enough and it's beautiful. It will help you on your journeys."
The voice vanishes. You open the book, and sure enough, you see a gorgeous map of Daria.
Tear out the page and put it in your pocket.
Leave the map where it is.
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Tear out the map
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You quietly tear the page from the book without Harmond noticing.
(Geography +3)
The strange voice is gone and you are alone with Harmond once more. He continues to speak about the Consortium without having noticed that you weren't paying attention.
Listen intently as your tutor lectures you.
Ask rudely, "What's the point of all this?"
Stop listening and wait for your lessons to end.
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Listen intently to as your tutor lectures you
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Listen intently to as your tutor lectures you
+1 Probably gonna get some important info from this.
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You are a diligent student and you listen eagerly.
(Arcana +1)
"We have been graced with a large contingent from the Consortium," Harmond explains. "They will be presenting their arguments to your parents once more. As you know, the law restricts demon summoning and leaves its practice in the hands of those who are Academy trained.
"Demons live in a separate plane accessible only by magic. Through a combination of summoning and control, they can be brought into our world and forced to do the caster's bidding. But, if the demon wins this contest of wills, it gains control of the caster.
"Demons have strange moods. Some will just talk to their captives, but many have perverse and cruel tastes. Many of the poor conjurers mutilate themselves or attack others. Weaker demons can only control a person for a few minutes, but stronger demons can keep control for hours or even days.
"Luckily, this possession is very obvious to anyone seeing it. The mage's actions are very stiff and awkward as the wizard attempts to regain control. Alexander Zusak is a high-ranking member of the Consortium. I hope that you attend court this afternoon and hear your parents' reactions for yourself. That's enough for today. I'll see you tomorrow, Bubba."
Say, "Thank you, Harmond."
Say, "Okay, bye."
Say, "Thank the gods it's over. You're a real blowhole."
Leave without saying anything and hurry on your way.
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Say, "Thank you, Harmond."
We are a polite little shit!
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Say, "Thank you, Harmond."
We are a polite little shit!
+1
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Harmond smiles and nods to you as you leave.
(Charm +1)
You make your way through the halls to your family's private chambers. As you enter, you see your parents sitting side by side at the table. King Brand is strong and fit for his age. His short beard is white and his eyes are intense as he laughs at a joke your mother made. Queen Jade had been a real beauty in her youth and her good looks have matured into a stately grace as she has aged.
"Bubba!" your father calls as you enter. "Old Harmond kept you late, I see. No matter. Grab some food and come with us to the throne room."
You look at the finished meal in front of them and realize that Harmond must have kept you past the lunch bell, probably for having arrived late.
"You'll need to change first. What have you been doing?" your mother says.
You quickly rush into your own room and see that another outfit has been laid out for you. You waste no time putting it on, washing away the dirt from your hands and face, and returning to your parents.
Together, the three of you start walking down the hall as a servant fills a plate to bring along for you to eat.
"You were up early," your father says with a smile as you walk. "What were you doing?"
Reply honestly, "Playing with Gale."
Say, "Oh, you know, the usual: fighting dragons, rescuing princesses, and showering the commoners with gold."
Lie, "Studying the tax code."
Say petulantly, "If you spent more time with me, you'd already know."
Snap at him, "What I choose to do with my free time is my own business."
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Say, "Oh, you know, the usual: fighting dragons, rescuing princesses, and showering the commoners with gold."
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Your father laughs and ruffles your hair. (Charm +2)
The courtroom is already filled as you and your parents enter. You can see a man with a neatly trimmed goatee and very expensive purple clothing standing off to the side. Another man, large and muscular, stands next to him with a pair of axes on his belt. Weapons are allowed for special guests, although most choose to come before their monarch unarmed. The two men seem to be polar opposites. The short, well-dressed man seems dainty and precise in his bright clothing, whereas the axeman is nearly two feet taller, a hundred pounds heavier, and wearing dark clothing. The third member of the trio is a woman with straight red hair and a short sword on her belt. Her eyes have a highly intelligent look as she watches everyone around her. A servant hands you your plate of food as a herald intones your various titles and ranks to those assembled.
"Welcome to Tornassa," your father says from his throne. "We are pleased to have such a highly esteemed member of the Consortium with us today."
The man wearing the bright purple clothes steps forward and bows, flashing you and your parents a smile filled with perfect white teeth. "Thank you, your majesties."
The breach in protocol causes the herald to pause momentarily, but he quickly resumes his role. The man hadn't even waited to be introduced.
"May I present Alexander Zusak, High Chancellor of the Consortium of Planewalkers."
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It seems like we're missing part of the post.
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Yes, there’s not like a thing to choose right now
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Oop.
Your father laughs and ruffles your hair. (Charm +2)
The courtroom is already filled as you and your parents enter. You can see a man with a neatly trimmed goatee and very expensive purple clothing standing off to the side. Another man, large and muscular, stands next to him with a pair of axes on his belt. Weapons are allowed for special guests, although most choose to come before their monarch unarmed. The two men seem to be polar opposites. The short, well-dressed man seems dainty and precise in his bright clothing, whereas the axeman is nearly two feet taller, a hundred pounds heavier, and wearing dark clothing. The third member of the trio is a woman with straight red hair and a short sword on her belt. Her eyes have a highly intelligent look as she watches everyone around her. A servant hands you your plate of food as a herald intones your various titles and ranks to those assembled.
"Welcome to Tornassa," your father says from his throne. "We are pleased to have such a highly esteemed member of the Consortium with us today."
The man wearing the bright purple clothes steps forward and bows, flashing you and your parents a smile filled with perfect white teeth. "Thank you, your majesties."
The breach in protocol causes the herald to pause momentarily, but he quickly resumes his role. The man hadn't even waited to be introduced.
"May I present Alexander Zusak, High Chancellor of the Consortium of Planewalkers."
Sit quietly and respectfully.
Laugh out loud at the dandy in purple.
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Sit quietly and respectfully
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Sit quietly and respectfully
+1
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"I appreciate your hospitality, Your Majesty," he says to your father, the official ruler of Daria. Although your mother is often consulted during difficult decisions, the royal line has always been passed down from father to son, making your father the most important person in the room.
"Let me save you some time," your father says. "I must tell you that I have no intention of lifting the ban on demon summoning. The Boundary must be protected and such power isn't safe in the average person's hands. The Kingdom of Daria will continue to leave the regulation of the arts in the hands of the Academy."
Zusak smiles at these words. "I suppose that all of the standard arguments, including free labour and equality in the hands of those without ranks, won't sway your opinion?"
"I'm afraid not," your father says with a diplomatic smile of his own.
"Very well, thank you for allowing me to present my views."
"I trust that you'll stay for the banquet we're holding for the honour of the Consortium?"
"Naturally," Zusak replies with a greasy smile.
"Bubba," your father says. "Why don't you go have some fun before the banquet. I'll pass word to your other tutors that you're free from lessons for the day."
Eager to be out of court and away from your tutors, you nod your thanks and rush out, holding your plate of lunch in your hands. You don't bother trying to find Gale, knowing that she'd be busy helping her mother in the kitchen, preparing for the large banquet.
Visit the training yards.
Visit the dungeons.
Visit the temple.
Visit the royal garden.
Go to your room and have an afternoon nap.
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dungeons, training yards, or temple.
i think it is safe to agree early on that we are going for a mage build with this character?
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Dungeons
Maybe there’s more info there about demons or similar creatures?
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The long descent down the stairs seems to take forever as you travel deep below the castle. Your parents are kind monarchs who don't use the dungeons very often, although they are also kind enough to not execute criminals needlessly, so there are always a few poor souls down below.
"Halt!" one of the guards says when you finally reach the last step. "Prince Bubba, I'm sorry, I didn't see that it was you. What are you doing here?"
Lie, "My parents want me to see the prisoners, as part of my education."
Reply honestly, "I'm bored and I wanted to see the dungeons."
You can do all of them. It’s just the order of where you go first
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Reply honestly, "I'm bored and I wanted to see the dungeons."
Honesty is the best policy, at least when it'll keep us from getting into trouble.
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Reply honestly, "I'm bored and I wanted to see the dungeons."
Honesty is the best policy, at least when it'll keep us from getting into trouble.
+1
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"Well, you really shouldn't be here," the guard says. "But, if you stay back from the bars and let me accompany you, I suppose it wouldn't be too bad."
The cell doors are all thick wood with metal bands across them to keep them fortified. Small windows with bars let in a little light and air. You peek through them, but they are mostly empty. The few prisoners you see are lying on their cots or sitting in the corners of their cells. One man is different though. He looks through the bars directly at you and smiles.
"Hello, Your Highness," he says.
Reply, "Hello."
Look away and continue on.
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Don't be rude, say hello back.
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The man has long straggly grey hair and a matching long beard. He seems very agile, despite his age. He bows to you and smiles.
"My name is Amos. Pleased to meet you."
Ask, "Why are you in here?"
Say, "Guard, have this man whipped for his impertinence at addressing me with such familiarity!"
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Ask, "Why are you in here?"
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Murder," he says sadly. "I was sneaking through a house when the owner came home. He had a crossbow. We scuffled and it ended up firing into his stomach. I feel bad about it, but that's life."
Amos seems like a nice person, despite his terrible situation. He tells you about his life as a thief, which was usually violence-free, except for that one pivotal night. The guard stands nearby, keeping an eye on things but not interfering with the conversation.
Ask, "If you're such a good thief, why don't you pick this lock and escape?"
Ask, "So, how do you walk so silently?"
Ask, "Why did you do it?"
Say, "A filthy murderer like you should be hung."
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Ask, "Why did you do it?"