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Dwarf Fortress => DF Modding => Utilities and 3rd Party Applications => Topic started by: Erendir on March 26, 2022, 08:32:31 am

Title: [DFHack][Script] workorder-finetune: adjust input item, material, traits
Post by: Erendir on March 26, 2022, 08:32:31 am
Adjust input items, material, or traits for work orders. Actual jobs created for it will inherit the details.

This is the equivalent of gui/workshop-job for work orders, with the additional possibility to set input items' traits.

F.e., we can make a work order to "Cut unknown material".

It has to be run from a work order's detail screen (j-m, select work order, d).

For best experience add the following to your dfhack*.init:
   
Code: [Select]
keybinding add D@workquota_details gui/workorder-finetune
See pull request (https://github.com/DFHack/scripts/pull/358) or the code (https://raw.githubusercontent.com/DFHack/scripts/8101146e63d91e196b97e4b8bd9606f550dfcdff/gui/workorder-finetune) directly.

My somewhat relevant threads: workorder (http://www.bay12forums.com/smf/index.php?topic=175717.msg8094937#msg8094937) dfhack script, How to train your Gem Setter? (http://www.bay12forums.com/smf/index.php?topic=178806.msg8299301#msg8299301) my noob question.
Title: Re: [DFHack][Script] workorder-finetune: adjust input item, material, traits
Post by: Bumber on April 01, 2022, 04:30:56 am
So I can finally ditch workflow? :P
Title: Re: [DFHack][Script] workorder-finetune: adjust input item, material, traits
Post by: Erendir on April 01, 2022, 06:31:01 am
That's the idea, yes  ;)