I am the Woman.
Pounce the human!
Wham. Run starts us as stunned next round, which leads to bite instakill. Crisis mind might work, but there's no description to give us a start on using it. Wham also stuns us, but stuns the wolf next round too. That might cancel the grab, which would get us a tie. If it doesn't cancel the grab, we die, but slightly later at least.+1
Wham.
Bite neck.
Awuna Claes<How old?>
<Absolutely not. You want to answer more questions.> (Force the matter)+1
<Absolutely not. You want to answer more questions.> (Force the matter)
Open door and Duck!+1
This is banking on them being waterfowl.
Open door and Pounce!+1
Nobody should be around here anyway.
+1Open door and Pounce!+1
Nobody should be around here anyway.
Open the door and Pounce!
Use Whistle of Alerting.
Unarmed Strike on Awuna.
Pitch Fork at Awuna.
Heal with the Devil on Patricia. Stealing 1 Str!
Awuna will Bite! the scout.+1 I can't narrate this as I'm not a good writer.
Hen conferences with the blue imp and asks it to stay out of range, and talk some. Without fighting. Also, use Dichotomous Keys to learn about imps.
+1, and same.Awuna will Bite! the scout.+1 I can't narrate this as I'm not a good writer.
Hen conferences with the blue imp and asks it to stay out of range, and talk some. Without fighting. Also, use Dichotomous Keys to learn about imps.
Awuna will Bite! the scout.
Hen conferences with the blue imp and asks it to stay out of range, and talk some. Without fighting. Also, use Dichotomous Keys to learn about imps.
Imps are small devils which resemble tiny humanoids with leathery wings. Like most devils, they come in a variety of different "aspects" with varying personalities and abilities. The black one is fire-aligned an bloodthirsty, while the blue one is water-aligned and hedonistic.
Devils begin life as the 'squirt' species, which will quickly reach its level cap and undergo metamorphosis, most commonly into an Imp. Once the Imp reaches its own level cap, it will metamorphose into one of a number of different devil species depending on its aspect.
These Imps are employed by the city of Imperia; not an uncommon practice since Imperia became the Devils' favored empire.
Fork Pitch at Awuna."You know what, I'm fine with dying this way. Bring it on fuckos."
Awuna: Wham! Klaswits.+1
Veraimprez: Dustoff (to get out of Awuna's way). Continue talking to Hen!
Hen: [Skip], talk to Veraimprez. Ask about that scout Awuna just murdered, what she was doing here.
Awuna: Wham! Klaswits.
These things seem to be lootable, if you want this garbage:
Weakling Bow (3AP. Basic Ranged. Needs 2 Str. 5 Pierce)
Scout Armor (+2 Armor. Human sized.)
Whistle of Alerting (1 AP. After use, allied reinforcements will appear after 2 rounds. Assuming that you have relevant allies...)
Snacks!
Find a dungeon! We can hang out and maybe be friends with the humans, yeah, but we can also go get stronger and find cool stuff in some dungeon somewhere. :3+1 But we should still make stew from the humans that don't like us.
+1Find a dungeon! We can hang out and maybe be friends with the humans, yeah, but we can also go get stronger and find cool stuff in some dungeon somewhere. :3+1 But we should still make stew from the humans that don't like us.
Dungeon and friends.
Wake up and roll over all three enemies! Then use Impact Shield.
Roll-in-the-gross thing, to see if it'll let us in when sufficiently covered in stinky stuff.+1 Become one with the stink.
+1Roll-in-the-gross thing, to see if it'll let us in when sufficiently covered in stinky stuff.+1 Become one with the stink.
Roll around in it!
Go in, but try to paint the inside of the doorway with the thick syrup. See if that keeps the door open.
Pick a door, Any door!
Wham the suspiciously amazing chest!+1
Wham!
Stationary Chomp Awuna!
That sounds like a plan. Eat Chunk, then Wham, then Bite.+1
Just throwing our turn is dumb.+1 Sounds good to me.
Crisis mind: spend 2 AP to offer the chest a treat, throwing it to the monster and tricking it into wasting its action on the food. Then Wham! it.
It's not wasting our turn at all. We're down health from the slow poison and only out of combat turns hurt us. So it'll recover 2 HP without suffering 1 damage from using an out-of-combat turn.(I won't rule right now how much you can eat in a noncombat turn, but it definitely wouldn't take up a whole turn to eat one. Stalling out combat for the sake of healing or whatever is a pet peeve of mine and I'll try to avoid allowing it.
Crisis mind: spend 2 AP to offer the chest a treat, throwing it to the monster and tricking it into wasting its action on the food. Then Wham! it.
Chomp again! It got us fed last time, so why not keep doing it?
Agg, whoops.
Can we make it a 4AP meat offering, then a pounce follow up?
We can entice it with a nice meat song.
♪ "Meat, glorious meat." ♫
Crisis mind: spend 2 AP to offer the chest a treat, throwing it to the monster and tricking it into wasting its action on the food. Then Wham! it.
Silver Coins X69 (Blank and featureless disks, though polished and shiny. Money may be exchanged for goods and services)
Level up Strength. Take the money. And try Room 4 next.+1
Agility! So we can double wham. And Room 4.+1
Level Agility, take coins, Room 4.
Take the shiny!
Eat three meat! And then go to three room!
Pounce/Bite on the leader.+1
Fight!
Shorp, Leathery Filth Goblin
Poke Awuna with Goblinite Poker.
(Will deal 4 HP damage, unless stunned or killed.)
Kold, Normal Filth Goblin
Goblin Slap! Awuna.
(Will deal 1 HP damage and 1 AP damage for you next turn, unless stunned or killed. Note that killing Kold may cause a debuff.)
Groll, Gross Filth Goblin
Pick Awuna with Goblinite Pick.
(Will deal 4 Hp damage and 4 AP damage for your next turn, unless stunned or killed. Note that killing Groll may cause a debuff.)
Filnlinore, Plague Goblin
Counter Stance + Goblinite Axe.
(On your next turn, attacking Filnlinore will trigger an 8 sweep counter-attack. Dealing any Impact damage will prevent Filnlinore from adding the attack. Filnlinore has 7 Armor.)
Hmm, this seems dangerous. We can't simply tank all the impact, we'll run out of AP.+1
Wham! Groll, to remove the Filth Goblin and the really dangerous weapon.
Duck! to avoid the 8 damage Sweep attack.
That leaves us with 2 AP which will mean we aren't stunned by the incoming 1 Impact attack.
I'd like to double wham, but I don't think we can take that 8 damage sweep attack. On the other hand, we can just keep ducking and if we get even one hit in, we'll have the legendary gobbo stunned for the next round.
Wham Shorp. Crisis Mind (3AP 2 Crisis) to pick up the television and throw it into Groll.
That sounds more fun.+1Wham Shorp. Crisis Mind (3AP 2 Crisis) to pick up the television and throw it into Groll.
+1
Don't know what Crisis Mind is but a television sounds like it would do more damage than a wham, and it consumes the same amount of AP, so I move my vote from the last one here +1 to this and I will edit my old vote postThat sounds more fun.+1Wham Shorp. Crisis Mind (3AP 2 Crisis) to pick up the television and throw it into Groll.
+1
Wham Shorp. 3AP Crisis Mind to grab and throw the television.
Shorp, Leathery Filth Goblin
Poke Awuna with Goblinite Poker.
(Will deal 4 HP damage.)
Kold, Normal Filth Goblin
Goblin Slap! Awuna.
(Will deal 1 HP damage and 1 AP damage.)
Groll, Gross Filth Goblin
Drool on pick!
(Will buff weapon with inflicting Slow Poison. And also stun themself for their next turn.)
Filnlinore, Plague Goblin
Screen Groll.
(Will prevent you from using melee attacks on Groll.)
I think we should have only 1 AP? We just took 5 AP worth of impact damage. If so, Television Kold. If not, Television Kold and then Wham! Shorp.
Tele Kold!
Shorp, Leathery Filth Goblin
Poke Awuna with Goblinite Poker.
(Will deal 4 HP damage.)
Groll, Gross Filth Goblin
Stunned!
(Will do nothing, regaining AP at the end of its turn.)
Filnlinore, Plague Goblin
Unarmed Strike
(Adds a 6 Impact attack to Counter Stance, which will also inflict Fast Poisoning.)
Shorp's goblinite poker does Pierce damage. We can use it to defeat the boss creature's heavy armour once we're down to just the boss.+1
Wham Shorp. 3AP Crisis Mind to pick up one of the wooden chairs for our next throwing weapon.