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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Egan_BW on April 13, 2022, 05:13:20 pm

Title: Crisis - very venomous
Post by: Egan_BW on April 13, 2022, 05:13:20 pm
A suggestion game centered around a deterministic combat system. In the RTD section, because why not.

The main character is a jungle hermit who hasn't seen or spoken to anybody in the past decade, who may or may not be fated to play a role in the destiny of the planet. She also happens to be a wolf person. The setting is JRPG-ish, though I have trouble ripping anything off without getting distracted and adding weird ideas to the mix.

Inspired by Extinction, less in the sense that I'm taking notes and more in that I'm encouraged by my friend Devastator's success in making a long running game with an interesting story. I'll try my best to do something like that.


Also have some complex rules:
Spoiler (click to show/hide)
Title: Crisis - update 1, wolfdream
Post by: Egan_BW on April 13, 2022, 05:14:02 pm
The Dream (https://youtu.be/pxjnEczKaDs)

(You grumble and turn over in your sleep.)

Over you is an incomprehensible white orb.
Luna.
You have never seen it before.

Its light burns. Forces you to your knees. The soil is damp, though you cannot see. All about you is silence and darkness and petrichor.
It shines through you like a sunbeam through the lake, splitting...

You feel yourself splitting into two beams, one dumb and crawling, the other naked and helpless.
You fear that both cannot exist.

Which are you?:

Spoiler: party (click to show/hide)
Title: Re: Crisis - aka awoo quest SG
Post by: King Zultan on April 14, 2022, 12:30:43 am
Wolf
Title: Re: Crisis - aka awoo quest SG
Post by: syvarris on April 14, 2022, 02:57:05 am
Woman
Title: Re: Crisis - aka awoo quest SG
Post by: Devastator on April 14, 2022, 04:05:01 am
Woman
Title: Crisis - update 2, wolfdream
Post by: Egan_BW on April 14, 2022, 07:21:23 am
Quote
I am the Woman.

Your fur bleeds off of you, your teeth go dull, heavy wool is pulled around your head and you can hear and smell no more, left in the dark.

...And a wolf stalks you through the night.

The Nightmare! (https://youtu.be/7AkhTFGof18)

Quote from: wolf
Pounce the human!

Please submit combat orders.

Spoiler: party | Meter = 2 (click to show/hide)

Spoiler: enemy | Meter = 2 (click to show/hide)
Title: Re: Crisis - aka awoo quest SG
Post by: syvarris on April 14, 2022, 07:37:41 am
Wham.  Run starts us as stunned next round, which leads to bite instakill.  Crisis mind might work, but there's no description to give us a start on using it.  Wham also stuns us, but stuns the wolf next round too.  That might cancel the grab, which would get us a tie.  If it doesn't cancel the grab, we die, but slightly later at least.

Guess I should take advantage of the style system for free meter.  Maybe we can 6AP crisis mind something after the stuns resolve.

The woman steps back as the wolf approaches, her mind rapidly sifting through the myriad of options available to her.  She can't run, it would catch her easily.  She can't think of a plan, the glint of light off its fangs capturing her eyes and her thoughts.  That leaves only one option, as it prepares to leap.  To brace herself for the inevitable.

The wolf jumps, and she turns, raising her shoulder and slamming herself forward.  Directly into the airborne wolf's head.  The two collide, the wolf's greater mass and momentum carrying it into and through the woman, both of them being sent tumbling, separating as the woman is flung farther away.

She coughs as she lifts herself up on shaking arms, even the slam alone having half-killed her.  With blurry vision, she looks up to see the wolf picking itself up as well, the great beast growling.  Disoriented, from her surprising assault.


Pls gib 4 meter, I narrated both this turn and the inevitable "You are both staggered!  Anyways next round go."
Title: Re: Crisis - aka awoo quest SG
Post by: Fluffe9911 on April 14, 2022, 07:46:40 am
Wham.  Run starts us as stunned next round, which leads to bite instakill.  Crisis mind might work, but there's no description to give us a start on using it.  Wham also stuns us, but stuns the wolf next round too.  That might cancel the grab, which would get us a tie.  If it doesn't cancel the grab, we die, but slightly later at least.
+1
Title: Crisis - update 3, wolfdream
Post by: Egan_BW on April 14, 2022, 01:17:21 pm
syvarris:
The woman steps back as the wolf approaches, her mind rapidly sifting through the myriad of options available to her.  She can't run, it would catch her easily.  She can't think of a plan, the glint of light off its fangs capturing her eyes and her thoughts.  That leaves only one option, as it prepares to leap.  To brace herself for the inevitable.

The wolf jumps, and she turns, raising her shoulder and slamming herself forward.  Directly into the airborne wolf's head.  The two collide, the wolf's greater mass and momentum carrying it into and through the woman, both of them being sent tumbling, separating as the woman is flung farther away.

She coughs as she lifts herself up on shaking arms, even the slam alone having half-killed her.  With blurry vision, she looks up to see the wolf picking itself up as well, the great beast growling.  Disoriented, from her surprising assault.


Quote
Wham.

Party turns:
Wham! -> Wolf
Wolf -2HP -2AP
Overspent: -1AP next

Enemy turns:
Pounce -> Woman
Woman -2HP -2AP. Grabbed.
Overspent: -2AP next

Round end: +2Meter

Round 2:

Quote from: wolf
Bite neck.

Wolf is not stunned, you are. The only available option to you is Crisis Mind, which only takes effect at the end of the round. Bite is lethal.
Checkmated.


Spoiler: party | Meter = 4 (click to show/hide)

Spoiler: enemy | Meter = 0 (click to show/hide)
Title: Crisis - update 4, the Flare
Post by: Egan_BW on April 14, 2022, 01:18:34 pm
You glare at the sun shining through your roof. The sun is annoying. It also ended that annoying dream, so...
You're hungry. Could go for biting something to death and then eating it. And some carrots and onions.

You're in your shack. It has:
Your bed. Frame. It was nicer when there was the soft part, but it got smelly. You once tried to wash it using water but it just floated away on the lake after you tossed it in.
The oven. Mom told you not to mess with it, so you don't.
Next to the oven is a bunch of useless blocks of wood. And a metal... what was it? You think it's called an axe. It used to be shiny but now it's red.
A dresser with clothes. All of your clothes are too small for you. Also, pointless? You have fur, wearing that stuff is just too hot.
The dresser also has some things in it. Weird devices and toys, mostly. Not interesting.
Oh, and under the bed is a box with some shiny things in it. Some of them are metal, but they're still shiny and haven't turned red yet.

Nothing good, but it's nice to not get rained on in here. And it's your home.

You go through the door. Sky is blue today.
You see a fiery thing falling to the sunsetward. Looks like a shooting star, but it keeps going and doesn't disappear.
Hmm. You don't like fire.

Where to go?:

Spoiler: party (click to show/hide)
Title: Re: Crisis - aka awoo quest SG
Post by: Fluffe9911 on April 14, 2022, 02:40:27 pm
Other than being creative with Crisis Mind I don't there was anyway we could of won that anyway Investigate!
Title: Re: Crisis - aka awoo quest SG
Post by: King Zultan on April 15, 2022, 01:13:10 am
Onward to adventure INVESTIGATE!
Title: Crisis - update 5, the Flare
Post by: Egan_BW on April 17, 2022, 12:52:42 am
You watch the thing fall for a second. Then you set off.
As you walk towards where the sunset would be if it were sunset, the woods grows thicker, more trees and vines and bushes. After a little bit it's enough that you lose sight of the falling thing as it gets lower down in the sky.
A minute after that, though, you hear it. A kind of massive FWOOOOOOOSH sound, and rumbling in the earth and trees. All of the animals which were already staying away from you go completely quiet at that.

The fiery thing is nearby... you don't detect a forest fire, but it's best to be careful anyways. You start walking on your hands and feet and stalk quietly closer.
Crouching under a bush, you spy into a smoldering clearing, the ground blackened by fire. In the middle stands a... big... shiny pyramid, thing? It's taller than your own shack but narrow, standing on a number of posts, or legs, or something.
This whole place smells unfamiliar and... unpleasant. The only part of the smell you understand is 'burnt', and there's a lot of burnt here.

Standing beside the pyramid and poking at certain things, is a... human? Something like the woman who visited your mom sometimes. Or like you, you suppose. But they're covered in strange, angular shapes, in black and white and red, all over. And they smell strange as well, like paint and fish and water.
They speak, a tinny and small voice. Their head turns towards you as they do so, but that face has no eyes, just a blank, shiny surface.

"Ah. You were not hard to find. Apologies for the loud entrance but I was in a hurry... no time to land in the capital and then travel all the way out here. I intend to create and maintain your biography as my thesis project, your fate is written in the Seed. To begin, I'd like to perform a survey."

What did any of that mean?!
how do you respond?

Spoiler: party (click to show/hide)
Title: Re: Crisis - who!?
Post by: King Zultan on April 17, 2022, 01:00:33 am
Grrrrr...
Title: Re: Crisis - who!?
Post by: syvarris on April 17, 2022, 01:10:03 am
What are you?

Back away slowly.  Watch them for hostile movement.  Make sure you have a path to retreat.
Title: Re: Crisis - who!?
Post by: Fluffe9911 on April 17, 2022, 01:31:21 pm
What are you?
Title: Crisis - update 6, the Flare
Post by: Egan_BW on April 17, 2022, 09:52:29 pm
You've fought things which could beat you before. Then you got stronger and killed them. You feel confident that you're the strongest, so why be afraid of something new?
Still your instincts bark at you to back up. You defy them, standing up, though aware of the exits. In case they try to run away, yeah.

You try to think of something to say. It's been a while, huh...
"Gwhuhh... huhh, what you?"

(Unused to speaking and confused by the stranger's usage of undefined terms, Awoo attempts to ask their name but instead asks something closer to "what species are you", which is in fact how the Spacer interprets it.

"Ugh, that's... rather forwards. I'm afraid that I don't know you well enough to tell you my morphology. We hardly have time for that anyways..."

What? What?
"Morplologiee?"

The stranger sighs.
"That's right, it's rude to ask a spacer their species, so you shouldn't do it."
"Whaaat????"

"...I feel like we're not getting anywhere. Can I... ah, no point in asking, I'll just say I did on the report."
They point a hand towards you and purple wisps emit from it and their head. You suddenly feel much closer, which oddly enough makes perfect sense to you!

<Okay, question one->
<Woah. Why do I understand you better now?>
<D-don't worry about it. Question one is: what is your name?>
<Oh. Okay!>

You feel like telling them your name!

Spoiler: party (click to show/hide)
Title: Re: Crisis - who!?
Post by: King Zultan on April 18, 2022, 12:39:42 am
Our name is Default Awoo!
Title: Re: Crisis - who!?
Post by: syvarris on April 18, 2022, 02:37:24 am
Heh.

Awuna Claes.
Title: Crisis - update 7, the Flare
Post by: Egan_BW on April 20, 2022, 08:01:04 pm
Quote
Awuna Claes
<How old?>
<Nineteen winters.>
<Have you lived in this region your whole life?>
<Uhh, yeah?>
<Do you live with anybody else?>
<No- hey, what's your name?>
<That's not important. Who are->

<Hold on, I don't want to answer any more questions. Why am I telling you things anyways?>

How do you respond?

Spoiler: party (click to show/hide)
Title: Re: Crisis - so that's who??
Post by: King Zultan on April 21, 2022, 03:22:01 am
<Absolutely not. You want to answer more questions.> (Force the matter)
Title: Re: Crisis - so that's who??
Post by: syvarris on April 21, 2022, 08:15:31 am
Tell name, Hen is fine.  Sounds like it's short for something, but some dumb feral girl doesn't need to know that.
Title: Re: Crisis - so that's who??
Post by: Devastator on April 21, 2022, 06:46:51 pm
Tell name.  Name is Hemp.
Title: Re: Crisis - so that's who??
Post by: BlackPaladin99 on April 21, 2022, 07:10:57 pm
<Absolutely not. You want to answer more questions.> (Force the matter)
+1
Title: Re: Crisis - so that's who??
Post by: Egan_BW on April 22, 2022, 08:33:52 pm
sleepy for an update but I think that's a roll so let's try a roll woo
[psi - difficult: 4, success]
Title: Crisis - update 8, the Flare
Post by: Egan_BW on April 23, 2022, 08:26:01 pm
Quote
<Absolutely not. You want to answer more questions.> (Force the matter)

[Difficult task 1d10 = 4 VS Psionic Ultilitarology attribute 4]
[Success (40% odds)]

<Ah... you're right, I do.>
Hm. That was a little harder than you thought it would be. Could have went a little bad.
Still, the risk is worth it. Right?


You keep pressing this wolfgirl for information for a while, and wind up having her lead you to her home. A broken and vine-infested hovel in the woods.
Even with the language barrier dealt with, your attempts to find out more about Awuna run into the issue that she is extremely ignorant. She doesn't know where she lives, or the names of plants and animals, or seemingly any important information about the planet she lives on. There's only so far you can get on images and abstract ideas, and you quickly wind up with a headache trying to get anything helpful at all out of her. Though she isn't exactly resistant to you.
It's more like she has no reason to trust you or distrust you at all. Maybe that makes sense, because she tells you that she's seen no other people for years, since she was a girl.



You relive, again, the memory of seeing your mom leave. It's been... you haven't thought about it since it happened, really. But your new friend is curious, so you find the need to return.
It leaves you feeling oddly uneasy. You have no reason to think about her, but when you do something small inside of you feels... sad? afraid? These emotions belong to the part of you which is weaker, the one which loses fights. So that makes you uneasy. You are not fully the Wolf. And the Wolf is what keeps you alive.
Okay then, no need to dwell in it, it's not that important.
You've lived here, in this shack, for as long as you can remember. There was Mom, she taught you things, like digging up plants and hunting. Sometimes other people would visit her here, mostly those strange humans, with flat faces and no fur.
One day a human came who Mom knew. They talked about things you didn't know about for days, and then Mom took her things and left you here.
You think that her and that human left to go kill someone.
Wonder where she is now.



Your thoughts are interrupted by the sound of tromping outside. An unusual rhythm, like... ah, like your new friend. A large biped, like a human?
That's a little annoying. More people? Now? Why can't they all just show up one day at a time?

The steps stop at your door. And then they just start banging on it!?
<Why is someone hitting my door?>
<That's knocking. They want to come in or talk to you.>
<Oh. That doesn't make sense.>
<shrug>

You also note the sound of a duo of large winged creatures outside, seemingly hovering around. And it's stinky!

What???? Do!?!?!

Spoiler: party (click to show/hide)
Title: Re: Crisis - so that's who??
Post by: Devastator on April 23, 2022, 08:31:21 pm
Open door and Pounce!

Nobody should be around here anyway.
Title: Re: Crisis - so that's who??
Post by: Kilojoule Proton on April 23, 2022, 08:54:45 pm
Open door and Duck!

This is banking on them being waterfowl.
Title: Re: Crisis - so that's who??
Post by: Fluffe9911 on April 23, 2022, 08:57:24 pm
Open door and Duck!

This is banking on them being waterfowl.
+1
Title: Re: Crisis - so that's who??
Post by: syvarris on April 23, 2022, 11:16:31 pm
Open door and Pounce!

Nobody should be around here anyway.
+1
Title: Re: Crisis - so that's who??
Post by: King Zultan on April 24, 2022, 02:38:17 am
Open door and Pounce!

Nobody should be around here anyway.
+1
+1
Title: Crisis - update 9, the Scout
Post by: Egan_BW on April 27, 2022, 04:50:14 am
Quote
Open the door and Pounce!

Annoying. Well, you'll put an end to that!
Reaching the door in a couple strides, you rear back your foot to

SOMEBODY (https://youtu.be/p_xpcw6m72I)


You are Patricia Jakes, a scout in the great Infernotouched Imperian Navy. You're a soldier, but to tell the truth if you have to do much fighting something has gone wrong.
Seeing as you are currently back down in the jungle muck, with a werewolf on top of you wringing your neck. You suspect that something has gone wrong.

"Yes! Bloodshed! Kill! Burn the wolf!"
"Ooh, I know! This seems like the perfect time to use your seduction skills, Patricia!"
Your companions, a fair of imps, chime in unhelpfully. Unfortunately for you, they can talk as much as they like during combat.

[Surprise round!]
[Amuna POUNCES on foe Patricia! Patricia takes no damage due to armor, but is Grabbed!]
[Hen turns invisible and begins lurking about...]
[Enemy party gains 3 meter from my narration, muah ha ha.]

Quote from: Patricia the Scout
Use Whistle of Alerting.
Unarmed Strike on Awuna.

Quote from: Klaswits the Imp
Pitch Fork at Awuna.
Quote from: Veraimprez the Imp
Heal with the Devil on Patricia. Stealing 1 Str!

Spoiler: party METER=4 (click to show/hide)

Spoiler: enemy METER=6 (click to show/hide)
Title: Re: Crisis - somebody!?!?!
Post by: syvarris on April 27, 2022, 05:26:34 am
Awuna will Bite! the scout.

Hen conferences with the blue imp and asks it to stay out of range, and talk some.  Without fighting.  Also, use Dichotomous Keys to learn about imps.
Title: Re: Crisis - somebody!?!?!
Post by: Egan_BW on April 27, 2022, 08:51:38 pm
(Someone posting narration to go with sy's action would be helpful here!~)
Title: Re: Crisis - somebody!?!?!
Post by: King Zultan on April 28, 2022, 01:43:17 am
Awuna will Bite! the scout.

Hen conferences with the blue imp and asks it to stay out of range, and talk some.  Without fighting.  Also, use Dichotomous Keys to learn about imps.
+1 I can't narrate this as I'm not a good writer.
Title: Re: Crisis - somebody!?!?!
Post by: Kilojoule Proton on April 28, 2022, 11:11:40 pm
Awuna will Bite! the scout.

Hen conferences with the blue imp and asks it to stay out of range, and talk some.  Without fighting.  Also, use Dichotomous Keys to learn about imps.
+1 I can't narrate this as I'm not a good writer.
+1, and same.
Title: Crisis - update 10, the Scout
Post by: Egan_BW on April 30, 2022, 12:13:12 pm
Quote
Awuna will Bite! the scout.

Hen conferences with the blue imp and asks it to stay out of range, and talk some.  Without fighting.  Also, use Dichotomous Keys to learn about imps.

[Awuna bites the scout. She dies! The scout, not Awuna.]
The human is then tossed away, trailing blood.

[Hen uses Conference and Dichotomous Keys. They both resolve at the end of the round.]

Enemy round!

[The Black Imp tosses a red fork at Awuna. -3 HP for Awuna.]
The tiny implement is very sharp and sticks in her shoulder.

[The Blue Imp has nothing to do.]
Nothing left to steal.

Round end!

Quote from: Dichotomous Keys
Imps are small devils which resemble tiny humanoids with leathery wings. Like most devils, they come in a variety of different "aspects" with varying personalities and abilities. The black one is fire-aligned an bloodthirsty, while the blue one is water-aligned and hedonistic.
Devils begin life as the 'squirt' species, which will quickly reach its level cap and undergo metamorphosis, most commonly into an Imp. Once the Imp reaches its own level cap, it will metamorphose into one of a number of different devil species depending on its aspect.
These Imps are employed by the city of Imperia; not an uncommon practice since Imperia became the Devils' favored empire.

<So...>
<Eyyy! What up spacer bro?>
<Was just wondering if you'd be willing to not fight us.>
<Hey, did it look like I was fighting ya'll? What more do you want?>
<I have no idea. And you were going to heal our enemy, that makes you an enemy too you know.>
<Nah, doesn't count. If generations of Chthonics get to claim nonviolence, then we should be able to too!>

<Heyyyy, I just had a great idea! How about I join your party? That way I don't need to be killed by the hotty with the teeth. She your girlfriend or something?>
<I wish. And hold on, you can't just->
<Nope! I'm invested now! Nobody pries a blue imp away from her ship!>

[Veraimprez the Blue Imp forcibly joins the party!]

Quote from: Klaswits the Imp
Fork Pitch at Awuna.
"You know what, I'm fine with dying this way. Bring it on fuckos."

Spoiler: party METER=4 (click to show/hide)

Spoiler: enemy METER=6 (click to show/hide)
Title: Re: Crisis - on-screen bloodshed at last
Post by: syvarris on April 30, 2022, 11:34:28 pm
Awuna: Wham! Klaswits.
Veraimprez: Dustoff (to get out of Awuna's way).  Continue talking to Hen!
Hen: [Skip], talk to Veraimprez.  Ask about that scout Awuna just murdered, what she was doing here.
Title: Re: Crisis - on-screen bloodshed at last
Post by: King Zultan on May 01, 2022, 01:55:19 am
Awuna: Wham! Klaswits.
Veraimprez: Dustoff (to get out of Awuna's way).  Continue talking to Hen!
Hen: [Skip], talk to Veraimprez.  Ask about that scout Awuna just murdered, what she was doing here.
+1
Title: Crisis - update 11, the Scout
Post by: Egan_BW on May 02, 2022, 04:13:56 am
Quote
Awuna: Wham! Klaswits.

[Awuna punches an imp! It is sent into a tree and broken!]

[Combat ends with victory! Awuna and Hen each gain one level for contributing to said victory.]
Easy fight but it still counts.


You're Awuna. You just killed two unusual animals. Wasn't very hard, but it did give you a level, which you know doesn't happen when you kill things which pose no threat.
Well, the fork thing sticking in you shows that at least. You wince for a moment as you pull it out, only to see it dissipate into mist the moment you do. Same as the fluttering imp.
Shame, you were wondering how something like that would taste.

Ahh... There is the human's body, however. No reason you couldn't try that. And you are still hungry. :(
You lick the blood from your teeth and crouch over the cadaver. Scents both pleasant and unpleasant wash over you. There's a huge torn gash between the neck and shoulder here where it's nearly torn in half, through the armor. Yeah, that felt good.
There's also a little shiny thing which seems to have sunk into that wound, was worn on the neck probably.
Quote
These things seem to be lootable, if you want this garbage:

Weakling Bow (3AP. Basic Ranged. Needs 2 Str. 5 Pierce)
Scout Armor (+2 Armor. Human sized.)
Whistle of Alerting (1 AP. After use, allied reinforcements will appear after 2 rounds. Assuming that you have relevant allies...)

The blue imp and the other one are talking about something. Your friend is asking a lot of questions and the imp continues chattering in an unceasingly excited tone... You're really not interested. You need something to eat.

You're gonna devour that corpse, right?

Title: Re: Crisis - RIP
Post by: syvarris on May 02, 2022, 06:35:09 am
Check the pockets first!

Level Awuna's toughness, and Hen's agility.

Once Awuna is... done, Hen will introduce her to the imp (with the imp flying safely out of reach) and have the imp heal her.  Friend.
Title: Re: Crisis - RIP
Post by: Egan_BW on May 02, 2022, 06:43:17 am
The attribute stealing on Heal with the Devil is not optional, and is indeed part of the cost. If you're using it, specify what attribute you want to drain.
(Toughness or Strength are the only options because Veraimprez is already at max level in her other attributes. She rolled very low on those attribute maximums. :p)
Title: Re: Crisis - RIP
Post by: Devastator on May 03, 2022, 06:45:32 pm
Imp is strength.
Title: Re: Crisis - RIP
Post by: syvarris on May 04, 2022, 02:00:43 am
Ehhhhh nevermind on healing Awuna.  The imp can die easily, and it'd suck to level drain Awuna only for the imp to die and lose all the levels.
Title: Crisis - update 12, the Start
Post by: Egan_BW on May 08, 2022, 01:45:35 am
Quote
Snacks!

Having passed over the available loot on the surface, you take the corpse's backpack and shake out all of its contents onto the ground!
Soft things, metal things, arrows... and paper packets!

Holding the paper in your hands, you sniff at it, and it smells... good! You rip it open!
Inside are little brown circular biscuits which are immediately scarfed down. Weird, but sweet and yummy. There's some more of those packets, so you eat them too. Not the paper of course, that's not for eating.
Good desert! Now for the main course! You bite into the human and tear away a bloody chunk. Eating the meat, you immediately start to feel your strength returning to you. Meat is good for putting your hunger away.
[Healed 3 HP!]

Your Friend apparently finishes up talking to that imp thing and gingerly picks up one of the paper packets you'd discarded.
<Chocolate? I think that this is poison for your species, actually.>

As they say so, you start to feel a strong pulsing pain in your head!
[7 toxin damage]
"Ow."
For one reason or another your migraine dissipates a moment later when you lose consciousness.



"So yes, I did just knock her out with psionics."
Just to round things out, you are Veraimprez the Blue Imp. A smooth and handsome specimen of impkind, you're sure that you are destined for great things! Having maximum capabilities may mean that you're squishy, but it also means that you can advance to your next form soon. Clearly, becoming a Lust Demon sounds like the most fun, but there's no need to decide yet.
Anyways, your new boss is poking at the werewolf with some of those chrome-flashing spacer devices. You never really got what all those spacer devices people trade for are supposed to do. Besides the guns, those are pretty obvious.
They make your floaming glands furl.
"Right boss, so that you could treat her for the poisoning?"
"The psionic stun also acts as a painkiller. She can rest this off rather than having to suffer through it."

Then it's not like sleep, just a void oblivion? Psionics sounds terrifying. At least, for a being of emotion like you.
Ah, well, it's not really your problem anyways. Any weapon is good when it's your boss using it!
"Sounds backwards, but okay. How long will she be out?"



It's the next day. Also, you're Awuna again.
You sit up in your bed. Which now has soft stuff on it. The bedding smells like the human. Also has a little blood on it.
Feeling... alright. A lot better than when you were poisoned by chocolate.
[5 HP healed.]
And even hungrier than before, but you smell something tasty. And it's coming from... the stove?
Indeed, the imp appears to be stirring a big pot on the stove, which is alight with fire. The flame makes you uneasy, but it does smell good...

"Could I have... some of that?"
"Of course, we made it for you."
The spacer reaches out to pat you on the head in a vaguely motherly and/or condescending way, but you bolt out of bed at the chance to have some food.



After a very enjoyable meal with your new friends, you're asked what you plan to do. Considering that the imp has made the spacer her new boss, and the spacer is just here to see what you do, apparently it's up to you to decide!
It seems that the human who showed up here won't be the last at your doorstep. They've formed a colony to the south (which is anti-lakeward) and are starting to scout out the region. Expanding.

"Good, we can make more stew."
"Once they realized that a scout disappeared, they'll send a stronger squad. Even if you beat them, the Imperians can just keep sending more and stronger troops at you. Can you defeat an entire army?"
"Uhh, I dunno! Haven't tried that before. But I think that Mom did, so why not? In fact, I should go to their colony right away and beat them up!"

"Well, I suppose if that's what you want to do, I won't complain. After all, you're not fated to die to an army. If you follow your nature, surely you'll find your way to the conclusion. But that doesn't make you invincible, fate can be broken."
"Uh, I'll keep that in mind."
"Okay, I'm curious, what exactly is she fated to do that's got you so excited?"

"If all goes well, Awuna Claes will slaughter The Chthonic."

"What? You can do that?!"
"What's a Chthonic."
"Oh, you know, just God, nothing big."
"Oh. Then yeah, I can probably kill an army."

You may now select a strategic goal!:

Spoiler: party (click to show/hide)
Title: Re: Crisis - artistically delayed opening credits but it's just me
Post by: Devastator on May 08, 2022, 03:52:37 am
We can probably be friends.  After all, the body is gone, so there's no proof.  And if there's dungeons and such, easy enough to say the scout went in one of them.
Title: Re: Crisis - artistically delayed opening credits but it's just me
Post by: syvarris on May 08, 2022, 04:10:06 am
Find a dungeon!  We can hang out and maybe be friends with the humans, yeah, but we can also go get stronger and find cool stuff in some dungeon somewhere.  :3
Title: Re: Crisis - artistically delayed opening credits but it's just me
Post by: King Zultan on May 14, 2022, 01:30:25 am
Find a dungeon!  We can hang out and maybe be friends with the humans, yeah, but we can also go get stronger and find cool stuff in some dungeon somewhere.  :3
+1 But we should still make stew from the humans that don't like us.
Title: Re: Crisis - artistically delayed opening credits but it's just me
Post by: Kilojoule Proton on May 14, 2022, 08:39:59 pm
Find a dungeon!  We can hang out and maybe be friends with the humans, yeah, but we can also go get stronger and find cool stuff in some dungeon somewhere.  :3
+1 But we should still make stew from the humans that don't like us.
+1
Title: Crisis - update 13, the Start
Post by: Egan_BW on May 24, 2022, 01:14:10 am
Quote
Dungeon and friends.

You are told that in order to be friendly with the humans, you'll have to pay taxes, which means giving them things. Usually food. You consider doing extra hunting to cover it, but apparently money also works. So you get out the chest of shiny stuff under your bed and leave some by the door, and Hen leaves a note. This makes you a subject of the empire, yay!
[-5 shiny things]

You're also advised not to share your shiny chest with people. Well, okay. Not like it's very interesting anyways.



The rest of the day goes toward planning and preparation. Dungeons can be deadly if you're not prepared. Much more so if you're not the right level for it, but Hen knows a close one which is a highly sought-after beginner dungeon. Another secret to keep from the humans, since if they knew of it the place would be crawling with soldiers seeking to become more powerful.

Some of your old clothes are repurposed into a sling you can use to carry stuff around, so that you can bring supplies in with you and loot back out. Then, to ensure that you're at full health, you go hunting.
Encountered a Wild Mega-Minkdillo! (https://youtu.be/F27TzQT58AY)

Spoiler: Prey (click to show/hide)
Quote from: Mega-Minkdillo
Wake up and roll over all three enemies! Then use Impact Shield.

You stumble upon a huge armored beast sleeping in a pile of white fur and tough hide. You get to go first, since it's sleeping!
[Hen uses Stunner! The target is... Stunned!]
[Awuna Bites! 16 Piercing damage and the target is killed!]

Prey Slaughtered!

You celebrate by ripping a chunk from the beast and swallowing it. Yum!
[Awuna reaches full HP.]
[Awuna gains 5 Meat Chunk items. Veraimprez gains 1 Meat Chunk item.]

After tearing off some meat to go, you visit Hen's spaceship for some supplies.
[Hen gains 1x V23 Magazine, 2x Antidote Shot, 1x First Aid Kit.]



And finally, you're standing in front of your first dungeon! It's... ugly.
This part of the woods is wetter than the rest, the soil is damp and there's puddles everywhere. Towering over your head is a massive pustule of dirt and mud and some sort of clear film, like a monstrous pimple in the earth.

The entrance seems to be a thick membrane acting as a huge doorway. You're not sure how to get through. Though there are letters above it, grown from some kind of plant matter.
"Passage is granted to those enlightened to decay."

Next, a few steps in front of the entrance there is a huge circular gilded dish laid on the ground, further around than you are tall. It's filled with a thick and stinky green fluid.

Looking up, you think that the pustule is open further up. Might be a way in further up, if you can climb this gross thing.

How will you proceed?

Spoiler: party (click to show/hide)
Title: Re: Crisis - here's a dungeon
Post by: Devastator on May 24, 2022, 01:29:51 am
Roll-in-the-gross thing, to see if it'll let us in when sufficiently covered in stinky stuff.
Title: Re: Crisis - here's a dungeon
Post by: syvarris on May 24, 2022, 01:38:59 am
Awuna: Grab the flying blue imp thing, and throw it towards the opening up there.  Maybe it can say if there's actually, like, a route inside?
Title: Re: Crisis - here's a dungeon
Post by: King Zultan on May 24, 2022, 01:42:24 am
Roll-in-the-gross thing, to see if it'll let us in when sufficiently covered in stinky stuff.
+1 Become one with the stink.
Title: Re: Crisis - here's a dungeon
Post by: Kilojoule Proton on May 24, 2022, 11:07:58 pm
Roll-in-the-gross thing, to see if it'll let us in when sufficiently covered in stinky stuff.
+1 Become one with the stink.
+1
Title: Crisis - update 14, the Start
Post by: Egan_BW on May 27, 2022, 01:46:55 pm
Quote
Roll around in it!

You leap into the green stuff and roll around, letting the thick green syrup coat your fur. It feels surprisingly nice; it's like a very cool mudbath.
Until a moment later, and you feel your veins light on fire. Ouch! You leap out of the dish, still dripping poisonous green goop.

[Awuna gets Slow Poison 1. You will lose 1 HP per update, while outside combat]

You hurriedly walk up to the front "door" of the dungeon, not wanting to waste time. At first you think tht nothing has changed, but when you reach your hand out a small opening appears in the membrane, just large enough for you to reach through. You experimentally step even closer and the hole becomes large enough for you to step through.

"Uh oh, I don't think there's enough room for you to let us through. We might have to be poisoned too. Or maybe the gap will become wider if you're more severely poisoned?"
"But it hurts! I don't want more poison!" You glare at the Spacer, frustrated at the idea of taking more damage just for your allies' sake.
"Can't we just break the door down, boss?"
"Maybe, but it looks pretty sturdy. Since this is a poison-element dungeon, maybe if we used something which poison monsters are vulnerable to? Fire might work, but we don't have any fire attacks. Or soap...?"

You poke your head through the entrance to check what's ahead. You see a large empty chamber, no enemies. There are a few side passages and ramps leading both up further into the pustule and down into the earth.
With that, you feel your arms and chest light up with pain as you take a "tick" of poison damage. Why does poison work like that? Nobody knows!
[Awuna takes 1 damage]

"Hey, I have a great idea, why don't we just light a stick on-"
"No! No fire! Fire is bad!"

What do!?

Spoiler: party (click to show/hide)
Title: Re: Crisis - here's a dungeon
Post by: syvarris on May 27, 2022, 01:54:42 pm
Go in alone.  They have far too much HP to risk it.
Title: Re: Crisis - here's a dungeon
Post by: Devastator on May 27, 2022, 04:26:35 pm
Go in, but try to paint the inside of the doorway with the thick syrup.  See if that keeps the door open.
Title: Crisis - update 15, the Start
Post by: Egan_BW on May 28, 2022, 08:06:09 pm
Quote
Go in, but try to paint the inside of the doorway with the thick syrup.  See if that keeps the door open.

Painting won't work. The membrane reacts to being poisoned, not to being poison.

"W-wait, you shouldn't-"



You stand alone in the first room of the dungeon, a large open space, apparently acting as a hub from which several other areas may be accessed. The walls an surfaces inside are built from the same mix of earth and organic material as the outside of the pustule. A dangerous scent wafts through the air. Not rotten, more pungent.

There is a way up to the higher floor, down to the lower one, and 4 smaller rooms on this floor. All six options are blocked off by the same membrane as the one at the entrance.

...The moment you stepped into the dungeon proper, you felt an odd shift in the atmosphere. You are queen of the jungle, but not queen of this place.

[-1 HP]

Navigation:

Spoiler: party (click to show/hide)
Title: Re: Crisis - venomous
Post by: Devastator on May 28, 2022, 08:40:20 pm
Search room #1!  Because 1 is the best number.
Title: Re: Crisis - venomous
Post by: Kilojoule Proton on May 28, 2022, 09:53:37 pm
Sniff around and avoid doors that smell of goats, falling back on Side1 if all/none of them do.
Title: Re: Crisis - venomous
Post by: King Zultan on May 30, 2022, 02:10:44 am
I'll take door number 3!
Title: Re: Crisis - venomous
Post by: syvarris on May 30, 2022, 08:24:57 am
I'll continue the trend of disagreement and go with F2
Title: Re: Crisis - venomous
Post by: Egan_BW on May 30, 2022, 01:30:36 pm
O_o
Title: Crisis - update 16, the Start
Post by: Egan_BW on May 31, 2022, 09:59:50 pm
Quote
Pick a door, Any door!

You pass though the membrane to room #1.

Within is a small chamber closer to the outside of the blister, with sunlight leaking through the far wall. One particular sunbeam falls on a large box, not unlike the chest under your bed where you keep your shinies.
This dungeon box does differ in that it has large serrated teeth and googly eyes, however.

"Hey sweetheart!" It beacons across the room, casually licking its teeth. "What's a sweet broad like you doin' all alone in a place like this? Tell ya what, why don't you come along over here and give me yer moneyyy? I'm just a simple, perfectly normal chest, yer belongin's will be safe with me!"
The animated chest winks at you.

[-1 HP]

Spoiler: party (click to show/hide)
Title: Re: Crisis - venomous
Post by: Kilojoule Proton on May 31, 2022, 10:59:31 pm
Wham the suspiciously amazing chest!
Title: Re: Crisis - venomous
Post by: Egan_BW on May 31, 2022, 11:11:26 pm
"Amazing chest ahead"?
Title: Re: Crisis - venomous
Post by: King Zultan on June 01, 2022, 12:40:04 am
Wham the suspiciously amazing chest!
+1
Title: Crisis - update 17, the Start
Post by: Egan_BW on June 01, 2022, 05:24:00 pm
Quote
Wham!

You advance menacingly on the innocent furniture, initiating combat!
Quote from: Woody Boxchest
Stationary Chomp Awuna!

The toothy box holds its maw open expectantly. Perhaps you shouldn't approach?

Spoiler: party, meter=2 (click to show/hide)
Title: Re: Crisis - venomous
Post by: Devastator on June 01, 2022, 05:58:16 pm
5 AP but 3 AG on that box.

Does that mean we can whittle it down with one-turn attacks?  Attack, then move out of range before it gets its turn?

Or can we Pounce//Run, since we get 10 AP in two turns, enough to pounce//run continually, while the box doesn't move fast enough to hit us?

Could also be Run//Pounce//Bite, maybe?  Do we get our AP to move before the box can chomp a second time?
Title: Re: Crisis - venomous
Post by: Devastator on June 01, 2022, 06:26:59 pm
rereading the rules, we should Duck this turn.  Since we didn't melee it, it'll be unable to Chomp us.

Trying to use Chomp should then leave the box stunned, which means we can then Bite it to death, before it recovers fully from its Stun.

Or instead of duck..

Awuna eats a meat chunk, waiting for the box to get tired from holding up its heavy lid.
Title: Re: Crisis - venomous
Post by: Egan_BW on June 01, 2022, 06:54:49 pm
Box using Chomp won't stun it outright. It has 3 AP, sp spending 5 will leave it with 1 on its next turn.
Though you'll then be able to stun it with a punch, if you like.
Title: Re: Crisis - venomous
Post by: Devastator on June 01, 2022, 11:04:39 pm
That sounds like a plan.  Eat Chunk, then Wham, then Bite.
Title: Re: Crisis - venomous
Post by: King Zultan on June 02, 2022, 12:56:02 am
That sounds like a plan.  Eat Chunk, then Wham, then Bite.
+1
Title: Re: Crisis - venomous
Post by: Egan_BW on June 02, 2022, 05:57:25 am
Not enough AP to do that. if you want to split it up between turns please say how you're doing so.
Title: Re: Crisis - venomous
Post by: Devastator on June 02, 2022, 11:05:06 am
Eat Chunk this turn.
Title: Re: Crisis - venomous
Post by: syvarris on June 02, 2022, 01:00:24 pm
Just throwing our turn is dumb.

Crisis mind: spend 2 AP to offer the chest a treat, throwing it to the monster and tricking it into wasting its action on the food.  Then Wham! it.
Title: Re: Crisis - venomous
Post by: Devastator on June 02, 2022, 03:15:09 pm
It's not wasting our turn at all.  We're down health from the slow poison and only out of combat turns hurt us.  So it'll recover 2 HP without suffering 1 damage from using an out-of-combat turn.
Title: Re: Crisis - venomous
Post by: King Zultan on June 03, 2022, 01:54:22 am
Just throwing our turn is dumb.

Crisis mind: spend 2 AP to offer the chest a treat, throwing it to the monster and tricking it into wasting its action on the food.  Then Wham! it.
+1 Sounds good to me.
Title: Re: Crisis - venomous
Post by: Devastator on June 03, 2022, 02:32:26 am
I missed that the tongue slap does Impact damage, which reduces our available AP.
Title: Re: Crisis - venomous
Post by: syvarris on June 03, 2022, 06:07:52 am
...And I missed that the box has a ton of toughnes, so wham isn't a guaranteed stun!  By chance, I still prefer my posted plan though.  :P
Title: Re: Crisis - venomous
Post by: Egan_BW on June 06, 2022, 05:22:50 pm
It's not wasting our turn at all.  We're down health from the slow poison and only out of combat turns hurt us.  So it'll recover 2 HP without suffering 1 damage from using an out-of-combat turn.
(I won't rule right now how much you can eat in a noncombat turn, but it definitely wouldn't take up a whole turn to eat one. Stalling out combat for the sake of healing or whatever is a pet peeve of mine and I'll try to avoid allowing it.
The reason why slow poisoning doesn't hurt you in combat is that combat rounds are supposed to happen over a shorter time period than out of combat ones, so it would be logical to eat several meats in a turn, or move and eat etc.
That said, if you'd otherwise be idle on a combat turn, it's not a bad idea.)
Title: Crisis - Update 18, The Start
Post by: Egan_BW on June 06, 2022, 06:17:19 pm
Quote
Crisis mind: spend 2 AP to offer the chest a treat, throwing it to the monster and tricking it into wasting its action on the food.  Then Wham! it.

[Crisis+2, Moderate difficulty: Success!] (66% chance)

Awuna reaches into her hobo satchel mid-stride and pulls out a particularly juicy strip of Minkdillo flesh, tossing it underhand into the stupid fucking asshole fake box's mouth. Its raws clamp down immediately, forgetting the immediate threat.
[Box is stunned]
[-1 Meat Chunk]
"Mama mia, it's fresh! Thanks sweetheart!"

Awuna then follows up with a big punch to its dumb googly eye. It proves remarkably solid. Less like flesh and more like hardwood.
Which uh, would make sense, considering it's a box.
[2 Damage dealt]



The box's googly eyes circle comically and it doesn't do anything on its round.

Quote from: Woody Boxchest
Chomp again! It got us fed last time, so why not keep doing it?


Spoiler: party, meter=2 (click to show/hide)
Title: Re: Crisis - venomous
Post by: Kilojoule Proton on June 06, 2022, 10:40:38 pm
This may not be the best use of our dwindling endurance. Run, run again, and then try another door?
Title: Re: Crisis - venomous
Post by: Devastator on June 06, 2022, 11:53:05 pm
Ahh, thought we'd grapple to get the kill.  Mmm.

Well, go for feed again, but this time, grapple, so we can bite for victory.
Title: Re: Crisis - venomous
Post by: Egan_BW on June 06, 2022, 11:59:50 pm
That's victory, but costs another meat and another 33% of failure. (Which would result in getting bit and set down to 1 HP)
Title: Re: Crisis - venomous
Post by: Devastator on June 07, 2022, 12:04:52 am
Does offering meat count as melee?

..Also, could we pass a turn and try again at 4 Crisis instead of 2?
Title: Re: Crisis - venomous
Post by: Egan_BW on June 07, 2022, 12:11:39 am
You won't be getting more Crisis unless you level up, you can only gain Meter. :p
Title: Re: Crisis - venomous
Post by: Devastator on June 07, 2022, 12:13:19 am
Right, whoops.  Would 4 meter help?  Could easily talk to the box to pass the turn.
Title: Re: Crisis - venomous
Post by: Egan_BW on June 07, 2022, 12:32:16 am
Your only Meter usage so far is Pounce, which you... should only need to use once in this fight.
Title: Re: Crisis - venomous
Post by: Devastator on June 07, 2022, 01:00:55 am
Agg, whoops.

Can we make it a 4AP meat offering, then a pounce follow up?

We can entice it with a nice meat song.

♪  "Meat, glorious meat."  ♫
Title: Re: Crisis - venomous
Post by: King Zultan on June 07, 2022, 01:20:52 am
I'll go for operation feed it again and try to bite it.
Title: Re: Crisis - venomous
Post by: Egan_BW on June 07, 2022, 01:26:20 am
Agg, whoops.

Can we make it a 4AP meat offering, then a pounce follow up?

We can entice it with a nice meat song.

♪  "Meat, glorious meat."  ♫

so you meat offer on one turn with all your AP and also stunning the box, the next turn pounce and get chomped by the box which was only stunned for one turn? sound great. ;p
Title: Re: Crisis - venomous
Post by: Devastator on June 07, 2022, 01:38:19 am
I want to do it not-stupid, so we get to bite a stunned or grappled box.

Hang on..

Will the box end up stunned from it using ordinary Chomp this turn, having already lost 2 AP from our Wham?
Title: Re: Crisis - venomous
Post by: Egan_BW on June 07, 2022, 01:41:38 am
but you're not whamming at all

if you mean the 2 damage from pounce, that doesn't do anything because it's armored
Title: Re: Crisis - venomous
Post by: Egan_BW on June 07, 2022, 01:44:17 am
A hint: you probably won't be able to get off a bite from it being stunned in this fight, at all. Bite takes up all of your AP, leaving none to stun, and stun wears off before your next turn.
If you punch it, and then it chomps, it'll stun itself on it's next turn, but it'll be a moot point because it just bit away all your HP.
Title: Re: Crisis - venomous
Post by: Devastator on June 07, 2022, 01:47:16 am
I mean we just whammed it, and now it's gonna chomp, lose 5 AP, and be stunned next turn.  Does it only use the AP if it successfully attacks?

Alternatively we could use the eating turn to Pounce it, grappling it, and then get to Bite it to death before it gets to Chomp us back, due to moving first.
Title: Re: Crisis - venomous
Post by: Egan_BW on June 07, 2022, 01:52:46 am
Crisis mind stunned it, putting it down to 0 AP. Wham didn't do any additional stun because it can't go negative. Rather than attacking it recovered from stun, is back to 3AP.
Title: Re: Crisis - venomous
Post by: Devastator on June 07, 2022, 02:53:09 am
Mmm.

Lets try Crisis Mind 4AP Feed, then Grapple, then Bite.
Title: Re: Crisis - venomous
Post by: Egan_BW on June 07, 2022, 03:24:55 am
This kills the wolf.

Or I mean, wins with 1 HP.
Title: Re: Crisis - venomous
Post by: Devastator on June 07, 2022, 04:05:07 am
Don't we bite before it does?
Title: Re: Crisis - venomous
Post by: Egan_BW on June 07, 2022, 04:07:57 am
Uh, no. First you basically eat a turn using all of your moves to stun him, then next turn you jump right into his jaws.
Title: Re: Crisis - venomous
Post by: Devastator on June 07, 2022, 04:33:35 am
Well, there's four more chunks of meat, so we could feed then wham repeatedly leaving it at 2 HP, then just Wham it one last time.

Oh, no, I'm dumb.  Can we just feed then bite, then?
Title: Re: Crisis - venomous
Post by: Egan_BW on June 07, 2022, 04:43:31 am
If you crisis mind for 0AP, yes.
Title: Re: Crisis - venomous
Post by: King Zultan on June 08, 2022, 01:16:18 am
This all sounds needlessly complected so I've changed my mind and would rather go look at something else, so let us walk away from this weird chest.
Title: Re: Crisis - venomous
Post by: syvarris on June 08, 2022, 03:15:04 am
So if I understand this... the box did a 5 AP action.  This normally would leave it at 1 AP next turn.  We tricked it into actually doing something with that action (biting meat, rather than just waiting), which means it gets the full 3 AP next turn?  So doing more with its action (and getting hit by a stun) actually means it ends up with more AP?

That's a tad BS.

Anyway, that means there's only a couple ways to win this fight.  First, wait for it to tongue slap, dealing 5 damage to us, and pouncing it the same turn.  Then we bite, which should kill it before its next action goes through*.  Second, let it chomp twice in a row, which should stun it on the third turn, allowing us to bite and kill it.  This annoys me, because both actions are essentially "wait for the enemy to defeat itself", but oh well.

If we do either of those, can we just fast forward to the win rather than waiting several days for each RPG turn where we press "pass"?

*It's a little weird that this would work, since its bite is a counter stance... that begins after our action.  Which you'd mechanically think means it can't counter our hits, since it's not active yet.  If we dealt 3 impact, wouldn't that stunlock it, preventing any action?  Weirdly, this means hitting it when it has 1 AP is beneficial to it, because we gain nothing from stunning it, while it gains full AP.

Edit: We could also use 2 AP to feed if it tries tongue slap, giving a 66% chance of canceling the 5 damage attack, which is more healing than we'd get out of a chunk anyway.  We'd still be able to same-turn pounce, and would have to pounce or run away on a tongue slap turn anyway.  We could also use flee the first time it tries tongue slap, in hopes it goes back to trying chomp.
Title: Crisis - Update 18`, The Start
Post by: Egan_BW on June 19, 2022, 02:55:33 pm
Quote
Crisis mind: spend 2 AP to offer the chest a treat, throwing it to the monster and tricking it into wasting its action on the food.  Then Wham! it.

[Crisis+2, Moderate difficulty: Success!] (66% chance)

Awuna reaches into her hobo satchel mid-stride and pulls out a particularly juicy strip of Minkdillo flesh, tossing it underhand into the stupid fucking asshole fake box's mouth.
The box catches the meat with its tongue and rolls it around, distracted.
[Chomp will Miss]
[-1 Meat Chunk]
"Mama mia, it's fresh! Thanks sweetheart!"

Awuna then follows up with a big punch to its esophagus. It proves remarkably solid. Less like flesh and more like hardwood.
Which uh, would make sense, considering it's a box.
[2 Damage dealt]
However, the impact is enough to rock the living furniture back a hair.
[Box now has 1 AP.]



A moment later the box remembers it's supposed to be biting, but the meat did the trick and it's a hair too late to brutally dismember Awuna, instead simply snapping shut with a huge, shuddering impact, perhaps concussing itself in the process. If living wood can get a concussion.
[Box uses chomp! It stuns itself!]



[Auto Checkmate!]
Awuna takes advantage of the momentary pause and clamps her own jaws onto one of the big googly eyes, and yanks on it! The eye comes free, revealing a hole in the wood, from which... fish oil sprays? Why is mimic blood fish oil?
[Bite deals 16 damage! Box perishes!]



"Ouch. Ya got me!"
Defeated, the box rapidly falls apart, the wood and fish oil making up its flesh seeming to transmute into pure water, which then drains away into the floor. Left behind is a pile of sixty-nine shiny silver coins, which seem immediately useless.

[Leveled up!]

Quote from: loot
Silver Coins X69 (Blank and featureless disks, though polished and shiny. Money may be exchanged for goods and services)

You may navigate to any unexplored room in a single turn, don't just say to go back to the lobby please!

Navigation:

Title: Re: Crisis - venomous
Post by: Devastator on June 19, 2022, 03:38:04 pm
Level up Strength.  Take the money.  And try Room 4 next.
Title: Re: Crisis - venomous
Post by: King Zultan on June 20, 2022, 12:53:14 am
Level up Strength.  Take the money.  And try Room 4 next.
+1
Title: Re: Crisis - venomous
Post by: syvarris on June 20, 2022, 06:56:05 am
Agility!  So we can double wham.  And Room 4.
Title: Re: Crisis - venomous
Post by: BlackPaladin99 on June 30, 2022, 05:13:20 pm
Agility!  So we can double wham.  And Room 4.
+1
Title: Re: Crisis - venomous
Post by: Devastator on June 30, 2022, 08:31:14 pm
(I'll go with Agil so it breaks the tie.)
Title: Crisis - Update 19, the Start
Post by: Egan_BW on November 28, 2022, 12:50:31 am
Quote
Level Agility, take coins, Room 4.

You hoover up your coins and hurry back into the central room, feeling yourself slightly faster, lighter on your feet. Not fast enough to outrun the poison though.
[-1 HP]
Slipping through the poison membrane into 'room 4', you don't smell anything too unusual other than the general stench of poison. This room is small and circular, and in the middle is a stone pedestal displaying a silvery chrome helmet on top. Looks made for a human, not you. A solid plate covers where the eye holes should be. It is shiny.

Take it???

Spoiler: party (click to show/hide)
Title: Re: Crisis - venomous
Post by: syvarris on November 28, 2022, 01:15:27 am
Take the shiny!
Title: Re: Crisis - venomous
Post by: Devastator on November 28, 2022, 01:52:01 am
Take the shiny.

Search your feelings, you know it to be true.
Title: Re: Crisis - venomous
Post by: King Zultan on November 28, 2022, 04:46:14 am
Take the shiny!
Title: Crisis - update 20, the Start
Post by: Egan_BW on November 28, 2022, 05:04:26 am
Quote
Take the shiny!

You walk over and pick up the helm.
[Blindhelm Acquired]
[Moderate Toughness: 3, Failure] (16% chance of Success)

A number of tiny sharp things pelt your back. You whirl around and bare your fangs, yet no enemy reveals itself.
Agh. You... don't feel good. A familiar burning sensation washes over you, intensified.
[Slow Poison worsened from 1 to 2]
[-2 HP]

Just in case, you put the little human sized helmet on your head. Nothing happens. Useless shiny! Just like most shinies, really.
You then pick the sharp things out of your back. Little thorns with fins, or something. You toss them in your sack along with the shiny.
[Thorndart x3 Acquired]

Where to?

Spoiler: party (click to show/hide)
Title: Re: Crisis - very venomous
Post by: King Zultan on November 28, 2022, 05:18:38 am
Time to explore the next room in line!
Title: Re: Crisis - very venomous
Post by: Devastator on November 28, 2022, 05:43:29 am
..We can use those to bring in our allies, if we want to.

Room 3 next, but eat meat first, in case there's a fight.
Title: Re: Crisis - very venomous
Post by: Egan_BW on November 28, 2022, 06:26:09 pm
How much meat to eat?
Title: Re: Crisis - very venomous
Post by: Devastator on November 28, 2022, 07:39:07 pm
3!
Title: Re: Crisis - very venomous
Post by: King Zultan on November 29, 2022, 03:13:28 am
Going to room three and eating three meat sounds good.
Title: Re: Crisis - very venomous
Post by: Egan_BW on December 02, 2022, 04:03:50 am
Update delayed because previous update was built on the back of actually doing the background work to decide what's in all the rooms. But I didn't make stats for the enemies yet. So next update will be when I stop procrastinating about making goblins.
Title: Crisis, update 21, the Start
Post by: Egan_BW on March 16, 2023, 05:01:20 am
Quote
Eat three meat! And then go to three room!

You reach into your bag and grab a big clawful of bleeding meat, which you shove into your mouth and swallow immediately. You feel some strength return to you...
[-3 Meat Chunk, +6 HP]
And then your heart flutters a bit. From the poison.
[-2 HP]

You return to the central room and go through door number 3. Or weird membrane number 3. It slides open as you get close, just like before.

Within is a long and dim room. Wooden chairs are lined up facing the end of the room, which contains a strange box with antennas on top with a bright image on the front.
Four gribbly beings are sitting in some of the chairs, watching the antenna-box intently. They seem to be muttering something about "tee-veeee"...

[Agility, Difficult: Success! (60%)]

It seems they haven't noticed you yet. Three of the creatures have green mottled and bubbling skin, while the fourth has smoother but still gribbly orange skin. Your instincts tell you that one is most dangerous. It's also wearing some armor of decayed-looking metal rings.

Spoiler: party (click to show/hide)
Title: Re: Crisis - very venomous
Post by: King Zultan on March 17, 2023, 03:48:46 am
Not sure if we should fight these things or try to talk to them, what do you guys think?
Title: Re: Crisis - very venomous
Post by: Egan_BW on March 17, 2023, 06:56:00 am
Oh right, talking. I guess that's something you could attempt. I mean, if you want.
...Do note that Awuna isn't very diplomatic.
Title: Re: Crisis - very venomous
Post by: Devastator on March 17, 2023, 01:41:47 pm
I think our goal here is to level up a few times so that we get strong enough to face the invaders.  Four is a concern, though.

I think the thorndarts are poisoned, but these creatures look immune to it.

I think we should either Pounce/Bite the leader, or use furniture to do a multi-hit attack.  Leaning towards the former.

Pounce/Bite on the leader.
Title: Re: Crisis - very venomous
Post by: King Zultan on March 18, 2023, 01:31:23 am
Pounce/Bite on the leader.
+1
Title: Re: Crisis - very venomous
Post by: Egan_BW on March 20, 2023, 09:00:53 am
Since you have the liberty of seeing what the other side will do before you act, this mostly amounts to the decision to engage. Now that you have, you'll get to see the enemy's stats and intents, and can feel free to re-evaluate your opening move.
Title: Re: Crisis - very venomous
Post by: Egan_BW on March 20, 2023, 09:32:05 am
Quote
Fight!

You draw closer to pounce and kill. As you do, the creatures notice and scramble for weapons.
Too slow to stop you.

Quote from: enemy actions
Shorp, Leathery Filth Goblin
Poke Awuna with Goblinite Poker.
(Will deal 4 HP damage, unless stunned or killed.)

Kold, Normal Filth Goblin
Goblin Slap! Awuna.
(Will deal 1 HP damage and 1 AP damage for you next turn, unless stunned or killed. Note that killing Kold may cause a debuff.)

Groll, Gross Filth Goblin
Pick Awuna with Goblinite Pick.
(Will deal 4 Hp damage and 4 AP damage for your next turn, unless stunned or killed. Note that killing Groll may cause a debuff.)

Filnlinore, Plague Goblin
Counter Stance + Goblinite Axe.
(On your next turn, attacking Filnlinore will trigger an 8 sweep counter-attack. Dealing any Impact damage will prevent Filnlinore from adding the attack. Filnlinore has 7 Armor.)

Pounce Filnlinore? Or a different plan?

Spoiler: party - 2 Meter (click to show/hide)

Spoiler: enemy! - 0 Meter (click to show/hide)
Title: Re: Crisis - very venomous
Post by: Devastator on March 20, 2023, 11:40:51 pm
Hmm, this seems dangerous.  We can't simply tank all the impact, we'll run out of AP.

Wham! Groll, to remove the Filth Goblin and the really dangerous weapon.
Duck! to avoid the 8 damage Sweep attack.

That leaves us with 2 AP which will mean we aren't stunned by the incoming 1 Impact attack.


I'd like to double wham, but I don't think we can take that 8 damage sweep attack.  On the other hand, we can just keep ducking and if we get even one hit in, we'll have the legendary gobbo stunned for the next round.
Title: Re: Crisis - very venomous
Post by: King Zultan on March 21, 2023, 01:19:35 am
Changed my mind.
Title: Re: Crisis - very venomous
Post by: Naturegirl1999 on March 21, 2023, 05:05:46 am
Hmm, this seems dangerous.  We can't simply tank all the impact, we'll run out of AP.

Wham! Groll, to remove the Filth Goblin and the really dangerous weapon.
Duck! to avoid the 8 damage Sweep attack.

That leaves us with 2 AP which will mean we aren't stunned by the incoming 1 Impact attack.


I'd like to double wham, but I don't think we can take that 8 damage sweep attack.  On the other hand, we can just keep ducking and if we get even one hit in, we'll have the legendary gobbo stunned for the next round.
+1
+1My vote is moved to a later suggestion involving a television, unsure if I should quote my new vote here or not
Title: Re: Crisis - very venomous
Post by: Egan_BW on March 21, 2023, 08:05:55 am
Ey, what a way to discover that Naturegirl is back! Welcome! :D
Title: Re: Crisis - very venomous
Post by: syvarris on March 22, 2023, 01:07:38 am
We don't need to duck to avoid the sweep attack.  It only happens if we attack Fil next turn.  As long as we focus on the trash it's basically a free turn.

Slam Shorp.  Pounce Groll.

We can kill Groll next turn using thorndarts, or maybe crisis mind.

Pounce causes a mutual grab which cannot be ended except by one of us dying, so instead I vote to Run!.  This is not a winnable fight; there's far too much impact damage, and it's very hard to deal damage without taking severe penalties.
Title: Re: Crisis - very venomous
Post by: Devastator on March 22, 2023, 12:53:31 pm
I think we can kill one before running.  Might be wrong, though.
Title: Re: Crisis - very venomous
Post by: syvarris on March 22, 2023, 02:55:31 pm
Killing Shorp requires two Wham!s and leaves us getting hit by 5 impact damage (so we'll have 1 AP next round).  That might be okay, as I think we can Run! with 1 AP and we just lose 5 AP the next round.  But I don't feel comfortable with that strategy.

Killing Kold or Groll can easily be done with one wham!, but stacks more poison on us and makes us lose 2 AGI for the remainder of the fight.  Which I think would be survivable if we only kill one.  Killing both will make us unable to run, and nearly unable to kill the elite goblin, who needs a pounce+bite to kill.
Title: Re: Crisis - very venomous
Post by: Devastator on March 22, 2023, 03:03:02 pm
If the elite goblin were solo, we could manage a kill just by double-whamming forever, so long as we can take any counters.  Not enough agility to attack with -2 AP.
Title: Re: Crisis - very venomous
Post by: syvarris on March 23, 2023, 03:40:59 am
I don't think we actually can harm the elite goblin using wham.  It has 7 toughness and a 3 armor shirt.  The enemy turn prediction describes it as having "7 armor", but it doesn't describe Shorp as having any armor (when it has 4 Toughness), so I don't trust it.  Also, even if we did deal 2 impact to it, it would have 2AP, which doesn't prevent you from using a 3 AP attack; it would just start with 4-1 AP next round.  By the same token, I think we could actually instakill it by using both pounce and bite immediately.  That would require 8 AP, and we'd immediately be hit by 5 impact damage, making us start next round with 6-3-5 AP.  IE we'd be stunned, and almost inevitably die to poison and wounds.
Title: Re: Crisis - very venomous
Post by: Devastator on March 23, 2023, 04:43:54 am
It says it has four levels of toughness, and +3 from armour.  So I'm assuming it only has 7 defense.
Title: Re: Crisis - very venomous
Post by: syvarris on March 23, 2023, 09:25:32 am
Ahhh, I see.  It has 4/4 levels of toughness, and is wearing +3 armor.  And that shows up as 7 toughnes.  Confusing!

I still don't like double whamming Shorp (or worse, Groll).  We'd take 7 damage this turn, and then 4 damage from poison on our two following turns when we try to run.  That would leave us with 3 HP to escape the dungeon with.  At least, if I'm remembering poison mechanics correctly.
Title: Re: Crisis - very venomous
Post by: Devastator on March 23, 2023, 01:12:58 pm
Slow poison hurts us out of combat.  I'm thinking fast poison hurts us in combat.
Title: Re: Crisis - very venomous
Post by: syvarris on March 24, 2023, 12:16:57 am
Oh man.  I didn't realize the poison we had was slow

Wham Shorp.  Crisis Mind (3AP 2 Crisis) to pick up the television and throw it into Groll.
Title: Re: Crisis - very venomous
Post by: Devastator on March 24, 2023, 12:20:51 am
That sounds more fun.
Wham Shorp.  Crisis Mind (3AP 2 Crisis) to pick up the television and throw it into Groll.

+1
Title: Re: Crisis - very venomous
Post by: King Zultan on March 24, 2023, 12:42:29 am
That sounds more fun.
Wham Shorp.  Crisis Mind (3AP 2 Crisis) to pick up the television and throw it into Groll.

+1
+1
Title: Re: Crisis - very venomous
Post by: Naturegirl1999 on March 27, 2023, 04:13:39 pm
That sounds more fun.
Wham Shorp.  Crisis Mind (3AP 2 Crisis) to pick up the television and throw it into Groll.

+1
+1
Don't know what Crisis Mind is but a television sounds like it would do more damage than a wham, and it consumes the same amount of AP, so I move my vote from the last one here +1 to this and I will edit my old vote post
Title: Crisis - update 23, the start
Post by: Egan_BW on April 23, 2023, 04:04:03 am
Quote
Wham Shorp. 3AP Crisis Mind to grab and throw the television.

You punch Shorp, filth goblin. It loses 4 HP and is stunned, surviving by virtue of its leathery hide.

[Crisis, Moderate - Success! (83%)]

You slink over to the television and grab it, lofting it up high. A mighty implement indeed.

Gained 1-use attack: Yeet Television (1AP 1 Meter. Ranged. 8 Impact & 10 Electric Impact. Electric ignores defense from metal armor)


Enemy turn!

Shorp is stunned! Shorp performs no action and then regains 3AP.

Kold slaps you! You lose 1 HP and 1 AP.

Groll picks you in the face before you can throw a television at them! You lose 4 HP and 4 AP.

Filnlinore assumes a martial stance. Be careful if you approach.

Quote from: enemy actions
Shorp, Leathery Filth Goblin
Poke Awuna with Goblinite Poker.
(Will deal 4 HP damage.)

Kold, Normal Filth Goblin
Goblin Slap! Awuna.
(Will deal 1 HP damage and 1 AP damage.)

Groll, Gross Filth Goblin
Drool on pick!
(Will buff weapon with inflicting Slow Poison. And also stun themself for their next turn.)

Filnlinore, Plague Goblin
Screen Groll.
(Will prevent you from using melee attacks on Groll.)

Spoiler: party - 2 Meter (click to show/hide)

Spoiler: enemy! - 0 Meter (click to show/hide)
Title: Re: Crisis - very venomous
Post by: King Zultan on April 23, 2023, 04:08:05 am
Throw the TV at Filnlinore since he has the most health.
Title: Re: Crisis - very venomous
Post by: syvarris on April 23, 2023, 05:46:35 am
I think we should have only 1 AP?  We just took 5 AP worth of impact damage.  If so, Television Kold.  If not, Television Kold and then Wham! Shorp.
Title: Re: Crisis - very venomous
Post by: Devastator on April 23, 2023, 05:53:46 am
I'd like to do that and it'd be more efficient, but..

Lets not lose the agility and use the TV to down one of the melee-punishing enemies.
Title: Re: Crisis - very venomous
Post by: King Zultan on April 24, 2023, 02:01:42 am
Looking over things again I say we go with this:
I think we should have only 1 AP?  We just took 5 AP worth of impact damage.  If so, Television Kold.  If not, Television Kold and then Wham! Shorp.

Since Kold has a thing that if we kill it in melee we get more poison so TVing it should prevent us from getting it.
Title: Re: Crisis - very venomous
Post by: Devastator on April 24, 2023, 02:12:06 am
Yeah.  It'd be more efficient to hit the tough one, but losing two agility would suck.
Title: Crisis - update 24, the start
Post by: Egan_BW on April 25, 2023, 12:32:04 am
Quote
Tele Kold!

You throw the big machine at the little goblin! It makes a big crash and dies! So does the goblin. A cloud of spores poofs out.

Then you're all tuckered out because you just took a picktotheface!

Enemy turn!

Shorp pokes you! Right in the ribs! Awuch! You lose 4 HP.

Groll just kinda stands there and drools on their pick. Gross? Groll is stunned!

Filnlinore stomps over and stands in front of Groll.

Quote from: enemy actions
Shorp, Leathery Filth Goblin
Poke Awuna with Goblinite Poker.
(Will deal 4 HP damage.)

Groll, Gross Filth Goblin
Stunned!
(Will do nothing, regaining AP at the end of its turn.)

Filnlinore, Plague Goblin
Unarmed Strike
(Adds a 6 Impact attack to Counter Stance, which will also inflict Fast Poisoning.)

Spoiler: party - 1 Meter (click to show/hide)

Spoiler: enemy! - 0 Meter (click to show/hide)
Title: Re: Crisis - very venomous
Post by: Devastator on April 25, 2023, 01:57:42 am
Shorp's goblinite poker does Pierce damage.  We can use it to defeat the boss creature's heavy armour once we're down to just the boss.

Wham Shorp.  3AP Crisis Mind to pick up one of the wooden chairs for our next throwing weapon.
Title: Re: Crisis - very venomous
Post by: King Zultan on April 25, 2023, 02:01:05 am
Shorp's goblinite poker does Pierce damage.  We can use it to defeat the boss creature's heavy armour once we're down to just the boss.

Wham Shorp.  3AP Crisis Mind to pick up one of the wooden chairs for our next throwing weapon.
+1
Title: Re: Crisis - very venomous
Post by: Egan_BW on April 25, 2023, 01:41:36 pm
Weapons have strength requirements rather than strength scaling, so the Poker will still do 4 damage in your hands. Even though it's pierce, it's still negated by Filnlinore's toughness and armor.

A bite would be lethal, though.