Traveler of Tales- Singer and Warden of Alesia
Current Good: 10
Good acts as a combo of Health and Power level. You naturally accrue Good over time, and can be gained from doing Good Works and by sacrifices.
Good can be used, in which case it returns after a chance to rest, or invested permanently.
3 Prophets currently in service.
The Mandate of the Warden of Heaven:
The Warden is the representative of Heaven. All things are given over to them to judge, to rule good or evil, righteous and not. Their purview is to seek the growing of the Kingdom of Heaven and the growth of that which is Good.
All of Hell’s work is to be opposed. Any Demon must be eradicated.
If all fails, the world cannot fall into Darkness
Lesser Seals:
1. You may only strike in defense of the Innocent and the Righteous.
2. The courses of rivers, the heights of mountains, and the borders of the seas you may not alter.
3. You may not dominate the will of men to act against their nature.
4. You may not call forth angels greater than that of a Cherub.
Greater Seals.
5. The sky, sun, and stars shall not be altered by your hand or will.
6. No crown shall you bear besides that set by Heaven’s hand.
7. The Greater Names of God shall only be uttered to eradicate the presence of a Demon.
You are the Traveler of Tales, whose gentle touch has been the instrument by which events that may one day enter legend are begun.
(C to be clear.)
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You are the Traveler of Tales, a Singer of the hosts of Heaven. Six wings stretch from your back, a body of blinding light and impossible angles. A face of indescribable beauty (you asked) and hair of golden flame.
You were chosen for your deft hand at weaving together stories and events, a talent for picking the path of living things like they were actors in a play.
And so you were called to the Council of Thrones, and the Throne of Dominion gave you the Mandate of Heaven, your writ of power and responsibility over the world of Alesia.
The Mandate of the Warden of Heaven:
The Warden is the representative of Heaven. All things are given over to them to judge, to rule good or evil, righteous and not. Their purview is to seek the growing of the Kingdom of Heaven and the growth of that which is Good.
All of Hell’s work is to be opposed. Any Demon must be eradicated.
If all fails, the world cannot fall into Darkness
And the Throne of Laws handed you the belt of Seals, your limitations until the Time is right for them to broken and wrath poured out.
Lesser Seals:
1. You may only strike in defense of the Innocent and the Righteous.
2. The courses of rivers, the heights of mountains, and the borders of the seas you may not alter.
3. You may not dominate the will of men to act against their nature.
4. You may not call forth angels greater than that of a Cherub.
Greater Seals.
5. The sky, sun, and stars shall not be altered by your hand or will.
6. No crown shall you bear besides that set by Heaven’s hand.
7. The Greater Names of God shall only be uttered to eradicate the presence of a Demon.
The harp lying in front of the three saints burned with a golden light. They froze, ceasing their prayers. Their eyes flicker from the burning harp to where you hung, invisible to the mortal eye.
You can see the shape of their stories now. Three doddering elders, minds alded by the sun. Three sages, each carrying a prophecy back to their homes. 3 prophets, bring Truth and an exposing flame back. Each a possibility given the right nudge.
Each a string that could be plucked.
However, you still have much to learn of this place, and these saints could tell you much of the local situation. You can tell that they have came by different routes from different places, the lilt and intonation of their prayers distinguishing them.
They have, through a conflux of fate and faith, called you forth and told you a tale, asking for aid with:
A. The Fall of the Northern Kingdoms . The great kingdoms of the north, beacons of knowledge and power, are beset on all sides by darkness and evil. Their fall seems almost certain, but what will survive the collapse?
B. The Dissolution of Empire .
Vultures pick apart the dying empire one bloody scrap at a time, as one venial emperor after another scramble to enrich themselves looting its corpse. Can it remake itself, or will it have to be cleansed by fire?
C. Rise of the Priest Kings.
Cults of ancient gods have reawoken, and are demanding human sacrifices to sake their thirst. Fear and terror dominate the land underneath the knife, but who might rise to overthrow the old order?
So having decided to bless the Priests, you now have to decide how to bless them.
Two obvious courses (at least at the start) present themselves. . .
A-The Sages: 5 Points to Learn, Contain, and Use Lesser Names of God. 2Points for Discerning eyes that can see otherworldly beings. 3 points in reserve for using Names of God.
B- The Prophets: 3 Points into granting them a captivating Charisma, 4 points for the ability to create and receive Prophecies, and 2 points for Endurance, that they may go for days without stopping their speaking.
C- Or something else? You can do a mix of the two above, or create your own here if you have a better idea in mind! A lot of things are possible, you can either ask what something might cost or just guess the cost in a build. I’ll let you know and use those examples to better build out the scale!
Scale of Points:
1-Minor physical or mental improvement
2-Major physical or mental improvement, minor holy or divine blessing
3-Heroic Level Physical or Mental Improvement, Major Holy or Divine Blessing
4-Impossible Level Physical or Mental Changes (No longer straight improvements), Heroic Holy or Divine Blessing
5-Impossible Level of Holy or Divine Blessing, Use Lesser Names of God.