Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Mafia => Topic started by: TricMagic on April 26, 2022, 02:41:38 pm

Title: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: TricMagic on April 26, 2022, 02:41:38 pm
Within Fortree there is much rejoicing. The President has held a feast celebrating the completion of the Lava Cannon, the dirty Ellif shall never breach their valley, and the Gobal shall die to the newly installed trapdoor corridor. Yes, there is much rejoicing.

Thump. Disaster! The President has been poisoned! He is quickly taken by his loyal guards to receive healing, using secret passages unknown to the common Dwarf. The elected council gather and the room is sealed so the culprit may be determined via traditional dwarven lynching. Somewhere among those gathered are Traitors in the Fortress.



Based on Rebels in the Place (https://wiki.mafiascum.net/index.php?title=Rebels_in_the_Palace), this game has a King, Guards, and Traitors. Not everyone was happy with the President's slavedriving ways. The Grudgeful King has a number of Traitors who know the secret that the True Dwarves must pick out. Lynch the Kingpin behind this crime, and you win. Let the False King and his Traitors lead the narrative, and you're swiftly find dwarven Justice is swift and vengeful. And full of Grudges.
In other words, Lynch the Grudgeful King(Mafia) to win.
Fall to the point the Mafia faction outnumbers yours, and True Dwarves(Town) lose.



Spoiler: PM Known (click to show/hide)
Title: Re: Traitors in the Fortress: Sign-Ups Unlimited
Post by: EuchreJack on April 26, 2022, 05:48:47 pm
As a true and noble dwarf, I of course am IN
Title: Re: Traitors in the Fortress: Sign-Ups Unlimited
Post by: Maximum Spin on April 26, 2022, 06:22:17 pm
I'll play.
Title: Re: Traitors in the Fortress: Sign-Ups Unlimited (2/?)
Post by: Jim Groovester on April 27, 2022, 11:50:20 am
In.
Title: Re: Traitors in the Fortress: Sign-Ups Unlimited (3/?)
Post by: Knightwing64 on April 27, 2022, 07:36:35 pm
In


It’s been a while since I’ve played mafia without RL problems getting in the way. Should be fun.
Title: Re: Traitors in the Fortress: Sign-Ups Unlimited (4/7+)
Post by: TricMagic on April 27, 2022, 08:21:29 pm
I'll give it till May 1st to start.
A reminder. As far as I know, this game doesn't have knights.
Title: Re: Traitors in the Fortress: Sign-Ups Unlimited (4/7+)
Post by: webadict on April 27, 2022, 09:57:21 pm
In

Finally not dead.
Title: Re: Traitors in the Fortress: Sign-Ups Unlimited (5/7+)
Post by: Roden on April 28, 2022, 04:19:18 am
In.
Title: Re: Traitors in the Fortress: Sign-Ups Unlimited (6/7+)
Post by: TricMagic on May 01, 2022, 08:19:58 am
Note, as it was asked. Mafia does not have a quicktopic, as while they know who the King is, they don't know who the others are. (King doesn't know anyone.)

I'll leave this open for a few more hours in hopes of a last player.
Title: Re: Traitors in the Fortress: Sign-Ups Unlimited (6/7+)
Post by: ToonyMan on May 01, 2022, 10:37:05 am
Okay. I'll join.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: TricMagic on May 01, 2022, 12:33:31 pm
Tables are rearranged, spike traps double checked, traditional Dwarven alcohol brought in from outside.(For what sort of meeting would be complete without it.) And delegates chosen from among them all. In all the chaos, things begin as arguments and accusations start flying, along with the occasional fist.

Day 1 has begun! The Day will end on Wednesday May 4th, in 72+ hours. Hammers are not in effect, and the vote is closed when I come in. (Which is about 28(27 now) minutes from here at the turn of the hour, plus those 72. Time Zones are pains. All votes will be counted then, even if they are past the deadline..)

There are 3 Traitors among you, one the leader of this plot which you must lynch. They do not have mafiachat, and only the Traitors know who the Grudgeful King is, but not each other. They must Outnumber you to win, not equal. PMs are in the opening thread if you want to check them. Now get roughhousing!
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 01, 2022, 01:29:04 pm
EuchreJack is monarchist scum. Ask me how I know.

wait the scum team doesn't have a kill and don't know each other

lmao alright
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Knightwing64 on May 01, 2022, 01:41:03 pm
I am not a traitor, no sireee. I am a normal, law abiding dworf who loves killing puny long ears.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 01, 2022, 01:50:14 pm
Three cheers to Jim the King!

Hip hip, hooray!

Hip hip, hooray!

Hip hip, hooray!
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 01, 2022, 01:56:49 pm
So obviously the plan here is to figure out which two players don't want to vote their King.

The King will have as much knowledge as the Rebels so they'll have an easier time blending in than the Guards, but it should still be deducible.

With 7 players and THREE MAFIA that means we can't mislynch a single time or the traitors win. On the other hand there's a lot of mafia to hit and if we hit the King we just win on the spot. Also the Guards could very easily vote each other without knowing and commit some friendly fire. Same for the King voting their own Guards. Don't think I've ever seen that come up before but who can say.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 01, 2022, 02:22:21 pm
EuchreJack is monarchist scum. Ask me how I know.

wait the scum team doesn't have a kill and don't know each other

lmao alright
How do you know, Jim the Grudgeful King?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 01, 2022, 02:24:48 pm
So, are we as Town the Good Guys or the Bad Guys?
Eh, I just want to win. Screw the Grudgeful King and his lackeys!
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 01, 2022, 02:44:51 pm
How did Jim become king anyway, and did it involve watery tarts?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 01, 2022, 03:21:16 pm
EuchreJack is monarchist scum. Ask me how I know.

wait the scum team doesn't have a kill and don't know each other

lmao alright
How do you know, Jim the Grudgeful King?

I saw it in a dream.

So, are we as Town the Good Guys or the Bad Guys?
Eh, I just want to win. Screw the Grudgeful King and his lackeys!

Mmm, very convincing and authentic town cheerleading.

How did Jim become king anyway, and did it involve watery tarts?

Divine right.

With 7 players and THREE MAFIA that means we can't mislynch a single time or the traitors win. On the other hand there's a lot of mafia to hit and if we hit the King we just win on the spot. Also the Guards could very easily vote each other without knowing and commit some friendly fire. Same for the King voting their own Guards. Don't think I've ever seen that come up before but who can say.

The scum can't win just by tying, so even at 3v3 or other tie situations they still have to play for it, so while even one mislynch is bad the game doesn't immediately end for the town if that happens.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 01, 2022, 04:11:32 pm
With 7 players and THREE MAFIA that means we can't mislynch a single time or the traitors win. On the other hand there's a lot of mafia to hit and if we hit the King we just win on the spot. Also the Guards could very easily vote each other without knowing and commit some friendly fire. Same for the King voting their own Guards. Don't think I've ever seen that come up before but who can say.

The scum can't win just by tying, so even at 3v3 or other tie situations they still have to play for it, so while even one mislynch is bad the game doesn't immediately end for the town if that happens.

Yeah, but it just changes it from town losing from a mislynch to scum losing from a mislynch (from their perspective)
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 01, 2022, 04:13:34 pm
How did Jim become king anyway, and did it involve watery tarts?

Jim is The Grudgeful King, so vote him!
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Roden on May 01, 2022, 04:18:53 pm
So, are we as Town the Good Guys or the Bad Guys?
Eh, I just want to win. Screw the Grudgeful King and his lackeys!
EuchreJack is mafia, I can feel it in my bones. I want to let him post a bit more first so I can confirm it, but he has a certain tone whenever he isn't town-aligned. Like a fusion of being nervous and informed that he doesn't know how to turn off.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 01, 2022, 04:31:47 pm
So, are we as Town the Good Guys or the Bad Guys?
Eh, I just want to win. Screw the Grudgeful King and his lackeys!
EuchreJack is mafia, I can feel it in my bones. I want to let him post a bit more first so I can confirm it, but he has a certain tone whenever he isn't town-aligned. Like a fusion of being nervous and informed that he doesn't know how to turn off.
Uh, I don't actually know anything, but gonna assume this is a mafia push on me, so Roden

Jim, I'm undecided if Asshole Knowing Scumbag, or Clueless Asshole Townie.  Jim's usually more of an ass when scum, but we'll see. FOS Jim
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 01, 2022, 04:33:19 pm
Also: Did I seriously do such a Good Job last game that I need to be hounded like this Day 1?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Mamobo on May 01, 2022, 04:46:22 pm
Vote Count
------------------------
EuchreJack - 2 - Jim Groovester* (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371096#msg8371096), Roden* (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371148#msg8371148),
Roden - 1 - EuchreJack* (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371151#msg8371151),
Jim Groovester - 0 -
Knightwing64 - 0 -
Maximum Spin - 0 -
ToonyMan - 0 -
webadict - 0 -
No One - 0 -

Not Voting - 4 - Knightwing64, Maximum Spin, ToonyMan, webadict,

4 to Hammer. Day ends on April 13, 2022 at 20:00 CDT (-428 hours and -45 minutes remaining.)
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 01, 2022, 04:47:54 pm
EuchreJack
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 01, 2022, 04:56:07 pm
4 to Hammer. Day ends on April 13, 2022 at 20:00 CDT (-428 hours and -45 minutes remaining.)

Man Day 1 has been over for WEEKS

Day 1 has begun! The Day will end on Wednesday April 4th, in 72+ hours.

Man Day 1 has been over for almost a MONTH

So, are we as Town the Good Guys or the Bad Guys?
Eh, I just want to win. Screw the Grudgeful King and his lackeys!
EuchreJack is mafia, I can feel it in my bones. I want to let him post a bit more first so I can confirm it, but he has a certain tone whenever he isn't town-aligned. Like a fusion of being nervous and informed that he doesn't know how to turn off.
EuchreJack

I agree with these opinions.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 01, 2022, 06:50:52 pm
Also: Did I seriously do such a Good Job last game that I need to be hounded like this Day 1?
Were you in the last game? I don't remember that.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Knightwing64 on May 01, 2022, 07:16:28 pm
Dang. Why are we voting jack?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 01, 2022, 07:53:08 pm
The scum can't win just by tying, so even at 3v3 or other tie situations they still have to play for it, so while even one mislynch is bad the game doesn't immediately end for the town if that happens.
I see that a rule change has come into place. This is probably for the best in terms of fairness.

Dang. Why are we voting jack?
The real question is why aren't you voting Jack?

Oh wait I'm not either.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 01, 2022, 07:58:32 pm
ToonyMan's also probably a traitor.

If only there were a way to vote out two people.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 04:42:46 am
So, we have THREE traitors in a SEVEN person game.
This means the traitors can L-1 a Town Dwarf.  Or, with the assistance of a naive Town Dwarf, outright Lynch a Town Dwarf.

*EJ looks at players voting him*  :o
Yup, that explains it.
The real question is whether I've caught all the traitors voting me, or if some Town Dwarf got caught up in that mess.

ToonyMan's also probably a traitor.

If only there were a way to vote out two people.
I assume this to be doublespeak, wherein Web IS a traitor and is signaling who IS NOT a traitor.
But who believes a Third Voter anyways?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 02, 2022, 08:04:24 am
No, I said it because I can 100% prove I'm Town by allowing us to have two executions. :)
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: TricMagic on May 02, 2022, 08:27:33 am
There is much talk of executing EuchreJack, but among the voices another rises. Two! Lynch Both! Two! Where it came from is unknown, but it resonates among the Dwarves as they are kicked into a frenzy of blood rage. This is not a standard game.
Forsooth, the bloody haze has dropped over their eyes.



EuchreJack - 3 - Jim Groovester, Rode, Webadict
Roden - 1 - EuchreJack
Jim Groovester - 0 -
Knightwing64 - 0 -
Maximum Spin - 0 -
ToonyMan - 0 -
webadict - 0 -

Not Voting - 4 - Knightwing64, Maximum Spin, ToonyMan, webadict,

Two highest votes will be Lynched.
Day ends on May 4, 2022 at 1:00 PM, GMT-5

Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 02, 2022, 09:02:22 am
There we go. Now, let's get to work, shall we?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 02, 2022, 12:04:41 pm
Webadict you're doing the same thing as the other game, when you were an opposing Guard to me. Except there are only one set of guards now.

Jack is probably a Rebel here and not a good vote, unless they're the King but that seems too easy here. They're posting with the energy that I've seen from town!Jack.

We can make a list of unlikely Guard/King pairings as players continue to vote.

Webadict
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 02, 2022, 12:09:00 pm
Two highest votes will be Lynched.
:o :o :o
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 02, 2022, 01:00:27 pm
Voting for me indicates that you're a traitor, so you can either vote someone else or stay on me and do jack for the whole game because you're content with voting me out without having to try and do anything but vaguely point at things I did in another game as evidence, which is, really, classic.

So, the real question is are you trying to bait others into voting me, and, if that's the case, why not use better fake evidence? I mean, you're not really giving it your all if you're trying to round up the dissenters in one fell swoop, so I have to conclude that this is scum ToonyMan, which is unfortunate because fakescum ToonyMan is always more fun to play with.

So, how is what I'm doing similar to last game? Please, enlighten us, so that you may instead dance upon the tightrope with me as I juggle swords.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 02, 2022, 01:12:01 pm
You're pinning me as the bad guy, again. This was sort of accurate last game, however I was also not the Distant Third. I feel like that's part of the reason my own King killed me.

I think I have good reason to vote you in this game. I think there's a good chance you're a Guard and know that Jack isn't the King which is why you eagerly voted them here (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371154#msg8371154). I believe a King!Webadict would be more hesitant with their vote as they don't want to vote off their own loyal minions. You don't get to put yourself above the law as this impenetrable wall of steel.

Since Tric thinks a dual lynch is totally fine now Webadict wants to vote off both me and Jack together, which I think has a high chance of straight up having the Traitors outnumber us for an instant loss.

I realize I'm voting someone I believe is a Guard and not a King, but the King is harder to find and a Guard still moves us towards winning.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 01:34:37 pm
Cool rule change, thanks Tric!

Hm, I'm thinking Roden is the mostly likely to be mistaken, so I will be taking my vote off him.

Webadict looks suspicious, mostly for the reasons Toonyman said.

But I think Jim might be a hit, since maybe one of Roden or Web was trying to protect Jim by voting me.  Let us see.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 01:35:53 pm
No, I said it because I can 100% prove I'm Town by allowing us to have two executions. :)

Uh, you can prove yourself town by:
1) Losing the game and flipping town
2) Getting lynched

So, proving yourself Town is not the win condition.  Play better Web.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 01:38:51 pm
@Max: Whom are you thinking of voting?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 02, 2022, 01:42:33 pm
Certainly, without question, a double elimination is anti-town at this juncture, and may reasonably be considered anti-town in this game in general. I also see no reason not to accept webadict's claim that he caused this with a power. However, hubris is NAI for webadict. The question for me, then, is whether TricMagic knew this was an anti-town power, such that he would have given it to an anti-town player, or not.

Neither ToonyMan nor EuchreJack look good to me right now, but petty grumbling may also be NAI for all involved parties.

@Max: Whom are you thinking of voting?
This was not intended as a response, as I wrote it all before you posted, except for this bit.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 01:53:26 pm
Well, Max is looking better, at least.

@Knightwing: Are you scum? Who do you think is scum? Whom do you plan on voting? Could you vote please?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 01:56:43 pm
Certainly, without question, a double elimination is anti-town at this juncture, and may reasonably be considered anti-town in this game in general.

I actually disagree. Town can win by lynching the King, so having two shots to do so could be arguably pro-town.  Especially since Mafia have THREE votes.
In fact, lynching two people is the most likely way that Town will actually get to lynch one person of their majority's choosing, as otherwise all town players would have to agree to vote the King.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 02, 2022, 02:01:42 pm
I actually disagree. Town can win by lynching the King, so having two shots to do so could be arguably pro-town.
You realize that's less likely than blowing them both on town, and losing, right?
In fact, lynching two people is the most likely way that Town will actually get to lynch one person of their majority's choosing, as otherwise all town players would have to agree to vote the King.
I'd buy this if I thought there was any chance that a majority of people in this forum would ever agree on the right target. :P
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 02, 2022, 02:46:17 pm
You're pinning me as the bad guy, again. This was sort of accurate last game, however I was also not the Distant Third. I feel like that's part of the reason my own King killed me.

I think I have good reason to vote you in this game. I think there's a good chance you're a Guard and know that Jack isn't the King which is why you eagerly voted them here (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371154#msg8371154). I believe a King!Webadict would be more hesitant with their vote as they don't want to vote off their own loyal minions. You don't get to put yourself above the law as this impenetrable wall of steel.

Since Tric thinks a dual lynch is totally fine now Webadict wants to vote off both me and Jack together, which I think has a high chance of straight up having the Traitors outnumber us for an instant loss.

I realize I'm voting someone I believe is a Guard and not a King, but the King is harder to find and a Guard still moves us towards winning.
That's some shit reasoning and you know it.

Certainly, without question, a double elimination is anti-town at this juncture, and may reasonably be considered anti-town in this game in general. I also see no reason not to accept webadict's claim that he caused this with a power. However, hubris is NAI for webadict. The question for me, then, is whether TricMagic knew this was an anti-town power, such that he would have given it to an anti-town player, or not.

Neither ToonyMan nor EuchreJack look good to me right now, but petty grumbling may also be NAI for all involved parties.

@Max: Whom are you thinking of voting?
This was not intended as a response, as I wrote it all before you posted, except for this bit.
That's some shittier reasoning and you know it.

On the fucking contrary, double eliminating is absolutely powerful here for three reasons: One, it should, without a doubt, remove me as a possible Traitor. At the very least, there's no reason for me to use this ability as a Traitor now. But, that's WIFOM reasoning, and out of all the players here, I'm the most likely to concoct such a reasoning, but do you really think I'd be dumb enough as a Traitor to ever use this power... ever?

The second reason it's useful is that this power is surprisingly useless to me. The only moment I could possible use it better is after a Traitor is already voted out, but that's betting against the house, and since you inherently agree with this notion, this is now the second best time to use it, since the chances of hitting at least one Traitor is actually really good with a double vote. I'm not going to plan on using this at the 50:50 mark, either, since that's an even worse plan. So, basically, the plan was either to never use it or to use it at an advantage, which we're currently at, so, ya know.

Third, and probably even better than anything else... It gave us all something to talk about! And what better reason than that.

Now, back to ToonyMan, who would absolutely know better:
I realize I'm voting someone I believe is a Guard and not a King, but the King is harder to find and a Guard still moves us towards winning.
There's two eliminations. If you believe I'm a Guard, then you're not using your brain, so here's a thought that you can chew on: Why not use that second elimination to find the King or a (real) Guard? Y'all got time to start talking, get to it. I'm not sure how you could possible think I'm a Guard, but I think that's mostly not your real thought, and that instead your goal is to convince the non-Traitors that I'm a Traitor because, let's face it, that's kind of your shtick, and you can always bank on EuchreJack or TricMagic to believe everything you say at face value because I'm clearly the only one with an agenda. I assume that everyone else is submitting posts through their local mail carrier, or have we invented telephones yet?

Webadict looks suspicious, mostly for the reasons Toonyman said.
Classic.

You're pinning me as the bad guy, again. This was sort of accurate last game, however I was also not the Distant Third. I feel like that's part of the reason my own King killed me.
I'm pinning you as the bad guy? How? Please reference the ways I'm doing that. Are you, perhaps, a bad guy? I apologize, I'd like to make an adendum to why I think you're anti-Town then:
- One, you would assume, at worst, NAI on me using this ability. You would absolutely believe that I'd use this as Town, and you'd assume that I might use it even as scum. I use shit on Day 1 all the time. I've shot you on Day 1 before! (http://www.bay12forums.com/smf/index.php?topic=43945.msg845986#msg845986) You never really took that at face value, though, and skipped right past it because you're not trying to solve the game.
- Two, by refusing to weigh this as evidence, you're not trying to solve the game, and you've also likely correctly identified me as Town by doing so. In so far as you can assume, then, if I'm Town, you're only motive in voting me should be to try and bait others into voting me if you're Town, or to gather support for voting me if you're not. The reason I think it's the latter is that I pushed you immediately for better evidence, and you were rather quick to defend this action, but you refused to show the potential counter-evidence, which is that I'm an escaped patient from the local asylum and that you really only have one piece of evidence against me.
- Three, you weren't doing anything before this, and that's why I said you were probably a Traitor. I want you front and center so that you can be judged on your actions, instead of hiding in the back. That's about 50% of the reason I used this action.

Y'ALL WANT MORE?!
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 03:39:43 pm

Y'ALL WANT MORE?!

YES
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 03:44:43 pm
Since Tric is the mod, and it's usually Tric's job to say "But Web, Jack is just being dumb" and it's my job to say "But Web, Tric is just being dumb", to town clear us both, uh maybe you could figure that out yourself this time?  :P

I am getting town vibes from Web, and I am starting to suspect Toonyman.
I mean, unless someone else wants to claim to have triggered the Double Lynch, Web has now claimed it. 
And I agree on the timing.
And I will again reiterate that it allows a King to get Lynched under the current mechanics, so eh, Web is town I guess.
Anyone want to explain how Web is NOT town if Web did in fact trigger the Double Lynch? The floor is yours...
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 03:47:16 pm
There is much talk of executing EuchreJack, but among the voices another rises. Two! Lynch Both! Two! Where it came from is unknown, but it resonates among the Dwarves as they are kicked into a frenzy of blood rage. This is not a standard game.
Forsooth, the bloody haze has dropped over their eyes.



EuchreJack - 3 - Jim Groovester, Rode, Webadict
Roden - 1 - EuchreJack
Jim Groovester - 0 -
Knightwing64 - 0 -
Maximum Spin - 0 -
ToonyMan - 0 -
webadict - 0 -

Not Voting - 4 - Knightwing64, Maximum Spin, ToonyMan, webadict,

Two highest votes will be Lynched.
Day ends on May 4, 2022 at 1:00 PM, GMT-5
@Tric: Is this correct? Is Web a double voter, or is this a misprint?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 02, 2022, 03:52:14 pm
Alright. I'm willing to accept that EuchreJack is Town, and as such, I'm forced to unvote.

If I'm a double voter, I'm not aware of it. I only caused the double elimination, but if anyone else wants to claim causing it, go for it? It'd be exceedingly dumb to claim that, but sure!
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Knightwing64 on May 02, 2022, 03:53:09 pm
I don’t think u can be a double voter
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 04:16:21 pm
I don’t think u can be a double voter

Double voter is very much a thing. We had one in Vote Mafia and Totem Mafia.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 02, 2022, 04:25:13 pm
- One, you would assume, at worst, NAI on me using this ability. You would absolutely believe that I'd use this as Town, and you'd assume that I might use it even as scum.
I have no idea what you're talking about. Do you mean Tric allowing double lynches? Why is that alignment determinate?

I can understand the mod changing the rules mid-game, especially with Tric. But there's no one with abilities in this game.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 02, 2022, 04:33:07 pm
I have exactly no willpower to argue with Webadict spewing bullshit and I've ended up busy today so maybe tomorrow I'll feel like suffering.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 02, 2022, 04:51:58 pm
I have no idea what you're talking about. Do you mean Tric allowing double lynches? Why is that alignment determinate?

I can understand the mod changing the rules mid-game, especially with Tric. But there's no one with abilities in this game.
Incorrect. I literally used an ability to do that.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 02, 2022, 04:55:30 pm
It is pointless to believe anything other than I used an ability to do that because I definitely did.

If you do not believe that, then you are not paying attention. If you think I am lying, then it is a stupid lie to tell because it is easily disproved.

I'm not sure why you wish to argue about that particular point because it furthers nothing. Let's, instead, argue about whether that would make me Town or not, because I 100% used an ability that allowed for double eliminates.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 05:48:47 pm
@ModTric: Can you confirm whether the two lynches is due to the use of an ability by a player?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: TricMagic on May 02, 2022, 05:58:35 pm
There is much talk of executing EuchreJack, but among the voices another rises. Two! Lynch Both! Two! Where it came from is unknown, but it resonates among the Dwarves as they are kicked into a frenzy of blood rage. This is not a standard game.
Forsooth, the bloody haze has dropped over their eyes.



EuchreJack - 3 - Jim Groovester, Roden, Webadict
Roden - 1 - EuchreJack
Jim Groovester - 0 -
Knightwing64 - 0 -
Maximum Spin - 0 -
ToonyMan - 0 -
webadict - 0 -

Not Voting - 3 - Knightwing64, Maximum Spin, ToonyMan,

Two highest votes will be Lynched.
Day ends on May 4, 2022 at 1:00 PM, GMT-5
@Tric: Is this correct? Is Web a double voter, or is this a misprint?

Misprint.
And yeah, it's the result of an Ability.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 06:06:34 pm
Thanks Tric!
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 02, 2022, 06:10:18 pm
Easily proven, but less fun if I do it myself. I prefer allowing others the chance of accepting what I say as truth, like Maximum Spin.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Roden on May 02, 2022, 09:02:43 pm
Don't have much time to post right now. I wasn't really expecting powers in this set up, but with how swingy that makes the game I think it implies that both alignments have a hidden ability of some kind. Otherwise, Web is effectively an Innocent Child for balance reasons, as a mafia member could force a double lynch at EoD without anyone being able to do anything about it.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 02, 2022, 09:09:18 pm
Technically, I had to give 24 hours, but yes otherwise.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 09:32:56 pm
Don't have much time to post right now. I wasn't really expecting powers in this set up, but with how swingy that makes the game I think it implies that both alignments have a hidden ability of some kind. Otherwise, Web is effectively an Innocent Child for balance reasons, as a mafia member could force a double lynch at EoD without anyone being able to do anything about it.

What are your reads, Roden?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 09:40:12 pm
Reads:
webadict: Probably town due to use of the double lynch ability, although Web as the King would totally use that ability
MaximumSpin: Likely town, due to logical posting   
Knightwing: One day, Knightwing will post something to not be NAI.  Eh, likely town.     
Roden: Not seeing anything to remove from the scum party, since THREE scum             
Jim Groovester: Looks scummy
ToonyMan: Maybe Toonyman is the Grudgeful King?

In case it wasn't obvious, I think the scum team likely includes two out three of Roden, Jim, & ToonyMan.  I'm certainly wrong about one of them, but which one?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 02, 2022, 09:44:43 pm
Usually, this is what scum knightwing looks like.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 02, 2022, 09:46:00 pm
Actually, thinking back, I'm confident enough in that to place a vote.
Knightwing
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 02, 2022, 10:00:49 pm
@Everyone: Who ELSE do you think is scum rather than whom you are voting?
IF NOT VOTING, WHY?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 02, 2022, 11:58:34 pm
And yeah, it's the result of an Ability.
What the fuck.

I didn't sign up for an unknown rules bastard game.

Actually, thinking back, I'm confident enough in that to place a vote.
Knightwing
I agree.

Knightwing

Look at their Kill Webadict Now (http://www.bay12forums.com/smf/index.php?topic=179304.0) posts when they were the Webadict, it's really similar.

@Everyone: Who ELSE do you think is scum rather than whom you are voting?
IF NOT VOTING, WHY?
I don't know. I'm just going to agree with Roden and assume Webadict is town because they have an OP ability and not care about it.

I think Jack is a Rebel. Roden is probably a Rebel.

Jim is weird. Knightwing is suspicious. Max I don't know, big surprise.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 03, 2022, 12:15:36 am
And yeah, it's the result of an Ability.
What the fuck.

I didn't sign up for an unknown rules bastard game.
I am strongly agreeing with this take...
Max I don't know, big surprise.
Buuut, you agree with me about Knightwing, why would I out him if I was on his team? I guess, in this setup, you could think that he's scum but I wrongly think he really isn't, but that's kind of dumb, frankly. If you agree with me about Knightwing then you should trust me for pointing it out.

By the way, he was the same in... that one we just did that was also webadict's where he subbed out, too. I noticed it then, but failed to go with my gut on it. Not making that mistake again.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 03, 2022, 12:54:16 am
So, we have THREE traitors in a SEVEN person game.
This means the traitors can L-1 a Town Dwarf.  Or, with the assistance of a naive Town Dwarf, outright Lynch a Town Dwarf.

*EJ looks at players voting him*  :o
Yup, that explains it.
The real question is whether I've caught all the traitors voting me, or if some Town Dwarf got caught up in that mess.

There are no hammers and the day lasts 72 hours + whenever TricMagic ends it. Quickhammers or last minute vote gaming will not work in this game.

I am not a traitor, no sireee. I am a normal, law abiding dworf who loves killing puny long ears.
Dang. Why are we voting jack?
I don’t think u can be a double voter

I think a compelling argument could be made to lynch you because you will never post anything of sufficient substance to indicate your alignment one way or the other.

Actually, thinking back, I'm confident enough in that to place a vote.
Knightwing
I agree.

Knightwing

I'm game mostly just to see if anybody screeches about it though.

Knightwing64.

You think it means anything that Knightwing64 spent 33% of his contributions to the game so far wondering why people were voting EuchreJack?

It is pointless to believe anything other than I used an ability to do that because I definitely did.

You didn't have to announce that you used this ability, right?

Don't have much time to post right now. I wasn't really expecting powers in this set up, but with how swingy that makes the game I think it implies that both alignments have a hidden ability of some kind. Otherwise, Web is effectively an Innocent Child for balance reasons, as a mafia member could force a double lynch at EoD without anyone being able to do anything about it.

I wouldn't go that far but it's certainly a very strong point in his favor.

Quote
webadict using his power

I've skimmed over this discussion and absorbed maybe half of it but I'm going to agree with webadict and his decision to use the power and announce it over holding it in reserve for some potentially more opportune time. (I haven't really thought it through but I think Day 1 is probably the most opportune time to use it anyway.)

There's additional value in using it at this point when the town has a numeric advantage over the scum team in that there's double the opportunity to cause screeching and gnashing of teeth.

Jim is weird.

You're weird!



Feeling okay about Roden, Maximum Spin, and webadict atypically enough. Not feeling okay about EuchreJack or ToonyMan or Knightwing64.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 01:05:31 am
I am also in agreement with choosing Knightwing64, but that leads me to believe that he may very well be a Guard, and not the King. It's a good vote, but I feel like this might actually point towards the King being one of Jim Groovester or... Possibly Maximum Spin? I don't think it's ToonyMan (for now), and while it could be EuchreJack, I'd still vote literally anyone else over EJ, so that's not a viable suspect.

Overall, I'm still thinking ToonyMan and Jim Groovester are big suspects, if only because no one is making a big enough deal about them. Also, I'm sheeping Jack because he's got good ideas, and people were making a big deal about him before.

You didn't have to announce that you used this ability, right?
I did not. I chose to because it was weird that I was given the ability at all. I was about 50:50 on using it at all, but I kinda shrugged my shoulders and just went for it because why not make it more interesting?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 03, 2022, 01:16:03 am
I'm fine with dying if we can agree on a top hit alongside me. It would remove me as a suspect and we only instant lose if the other player is also town. This should prove I'm not the King at least. It also means I won't have to play in this game anymore.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 01:29:42 am
Hm, I am OK with voting Knightwing.
Web is OK with voting Knightwing.
Max, Toonyman, & Jim ARE voting Knightwing.
So...probably Knightwing is NOT the King.

What was happening shortly before Max suggested Knightwing?

I'm fine with dying if we can agree on a top hit alongside me. It would remove me as a suspect and we only instant lose if the other player is also town. This should prove I'm not the King at least. It also means I won't have to play in this game anymore.
If you are on the chopping block as wrongly-accused town, shouldn't your view of the game be better than ours?
Which player(s) do you think deserve the honor of dying with you? By your POV, you have a 50/50 chance.
...you can do better than Knightwing
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 01:34:04 am
Hm, nobody seems to inclined to vote Jim or Roden.  I see reluctance to vote Web, although that I think started after Web's ability triggered.
Am I wrong?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 03, 2022, 01:34:16 am
It's a good vote, but I feel like this might actually point towards the King being one of Jim Groovester or... Possibly Maximum Spin?

I'm not the King and if you want to lynch me to find out you can but you also need to find somebody who's actually scum to lynch with me otherwise the game ends. I think you'll find that nobody is going to stop you, and not just because the end of day is two days from now and any talk about lynching anybody in a game without hammers is essentially meaningless until hours before the deadline but because nobody immediately loses if I die.

So...probably Knightwing is NOT the King.

. . .

...you can do better than Knightwing

Why don't you show how okay you are with a Knightwing64 lynch by voting him too?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 03, 2022, 01:41:05 am
Dooooooooo iiiiiiiiiiiiiiiiiiit EuuuuuuuuuuuchreJaaaaaaaaaaaaaaack
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 03, 2022, 02:00:47 am
Spoiler (click to show/hide)

Dooooooooooooooooooooooooooooooooo iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 02:31:48 am
Ok, that was kinda creepy.

Knightwing
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 02:35:15 am
But honestly, Roden needs to unvote me, or I will have to change my vote later on, as his one-vote on me makes me second place to get lynched.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 03, 2022, 02:40:25 am
I don't know why you care about that if you're not the King.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Knightwing64 on May 03, 2022, 05:33:44 am
I was at schollllllllll.


What can I do to convince you guys that I’m not the king? I really don’t want to y’all to waste a vote.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 05:36:47 am
Jim Groovester
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 05:39:06 am
Roden is also highly suspect. Would consider eliminating him.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 08:47:53 am
Jim Groovester
I've been waiting all day for this!

I was at schollllllllll.


What can I do to convince you guys that I’m not the king? I really don’t want to y’all to waste a vote.
Vote Jim!
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 09:13:12 am
Personally, my reasoning is that Jim Groovester doesn't appear to be attempting to solve the game. The immediate counter to this is that it's Day 1, but... You know, this is a pretty important Day 1, and saying that I'm not impressed with his solving so far is kinda meh, but I feel it has some merits, so I'll instead point out my issues:

So, we have THREE traitors in a SEVEN person game.
This means the traitors can L-1 a Town Dwarf.  Or, with the assistance of a naive Town Dwarf, outright Lynch a Town Dwarf.

*EJ looks at players voting him*  :o
Yup, that explains it.
The real question is whether I've caught all the traitors voting me, or if some Town Dwarf got caught up in that mess.

There are no hammers and the day lasts 72 hours + whenever TricMagic ends it. Quickhammers or last minute vote gaming will not work in this game.
This sentence is fine, but insubstantial. It's NAI, but it's also fluff. It doesn't really push forward a Town agenda.

I am not a traitor, no sireee. I am a normal, law abiding dworf who loves killing puny long ears.
Dang. Why are we voting jack?
I don’t think u can be a double voter

I think a compelling argument could be made to lynch you because you will never post anything of sufficient substance to indicate your alignment one way or the other.
This makes voting on substance a bit of a viable defense for my actions, but that's me proactively defending myself when that doesn't matter. Instead, I'd argue that this pushes forward a traitor agenda, since it indicates that nothing Knightwing64 could post would be substantive enough to unvote them. It's a very non-Town argument, and one I dislike because it pushes the target further into a corner. This feels wolfy to me, but probably only slightly. If anything, it feels like fluff.

Actually, thinking back, I'm confident enough in that to place a vote.
Knightwing
I agree.

Knightwing

I'm game mostly just to see if anybody screeches about it though.

Knightwing64.

You think it means anything that Knightwing64 spent 33% of his contributions to the game so far wondering why people were voting EuchreJack?
I think this is a tough sell to use against Jim. It sounds like he's non-committal, which clashes a bit with his "do it" mentality, which kinda gives me a bit of whiplash, BUT it's actually his most Town-sounding so far, in spite of that. I dislike his defense of the vote, though, because it doesn't appear to have a purpose related to finding Town or scum.

Don't have much time to post right now. I wasn't really expecting powers in this set up, but with how swingy that makes the game I think it implies that both alignments have a hidden ability of some kind. Otherwise, Web is effectively an Innocent Child for balance reasons, as a mafia member could force a double lynch at EoD without anyone being able to do anything about it.

I wouldn't go that far but it's certainly a very strong point in his favor.

Quote
webadict using his power

I've skimmed over this discussion and absorbed maybe half of it but I'm going to agree with webadict and his decision to use the power and announce it over holding it in reserve for some potentially more opportune time. (I haven't really thought it through but I think Day 1 is probably the most opportune time to use it anyway.)

There's additional value in using it at this point when the town has a numeric advantage over the scum team in that there's double the opportunity to cause screeching and gnashing of teeth.
This is just fluff as well, which is, again, just NAI, but a bit insubstantial.

Feeling okay about Roden, Maximum Spin, and webadict atypically enough. Not feeling okay about EuchreJack or ToonyMan or Knightwing64.
Dislike that he's still going after EuchreJack without what I feel is a good reason. I'd say the same for ToonyMan, but this feels like the first time he's admitted to disliking ToonyMan. Knightwing64 is already justified, so whatever, but I'm interested in what he finds off about ToonyMan. Anything in particular?

Overall, it just feels like Jim is a bit more on the ball as Town and a bit more pushy, as well. That's one of my biggest concerns here. I'm like 99% sure Knightwing isn't the King, so I want to see if Knightwing is willing to commit to this vote or if he wants to vote someone else.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 03, 2022, 03:45:25 pm
Hm, I am OK with voting Knightwing.
Web is OK with voting Knightwing.
Max, Toonyman, & Jim ARE voting Knightwing.
So...probably Knightwing is NOT the King.

What was happening shortly before Max suggested Knightwing?

I'm fine with dying if we can agree on a top hit alongside me. It would remove me as a suspect and we only instant lose if the other player is also town. This should prove I'm not the King at least. It also means I won't have to play in this game anymore.
If you are on the chopping block as wrongly-accused town, shouldn't your view of the game be better than ours?
Which player(s) do you think deserve the honor of dying with you? By your POV, you have a 50/50 chance.
...you can do better than Knightwing
I think I would be okay with Knightwing or Jim. Although I note your extreme hesitance to vote Knightwing along with Webadict. I would find this more compelling to pursue if I didn't think you were town. If we lose to mafia!Jack here then you deserve to win again.

Max and Roden are probably Rebels since I agree with them.

I was at schollllllllll.
What can I do to convince you guys that I’m not the king? I really don’t want to y’all to waste a vote.
Well maybe you can vote someone.

Roden is also highly suspect. Would consider eliminating him.
Why?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 04:54:04 pm
So, you think EuchreJack, Max, and Roden are Town, which infers that you think Jim, Knightwing and I are scum?

If that's the case, why would I be okay with voting Knightwing and Jim? I feel like that implies you think I'm the Traitor King, which is fair if you think being the Traitor King gave me an ability, or it might be a setup to swap the vote to me, but this makes it feel like you think Jim is a Traitor?

Seems a little confusing to me.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 03, 2022, 04:57:49 pm
Personally, my reasoning is that Jim Groovester doesn't appear to be attempting to solve the game. The immediate counter to this is that it's Day 1, but... You know, this is a pretty important Day 1, and saying that I'm not impressed with his solving so far is kinda meh, but I feel it has some merits, so I'll instead point out my issues:

This is bullshit but I don't feel like spending that much time arguing about it.

I wonder how town should hunt in this game if the scum team doesn't know each other except for the two guards knowing the King. Do you think pressing people to see who gets nervous about it might be one way to go about it?

Nah that'd never work.

Overall, it just feels like Jim is a bit more on the ball as Town and a bit more pushy, as well. That's one of my biggest concerns here. I'm like 99% sure Knightwing isn't the King, so I want to see if Knightwing is willing to commit to this vote or if he wants to vote someone else.

Yeah okay, me watching EuchreJack's activity for half an hour to make sure he was online and saw me call him out on Knightwing64 and triple posting telling him to vote somebody he says he's okay with voting isn't being pushy, alright.

Anyways webadict you can lynch me if you want but I'm going to keep my vote on Knightwing64 just to spite you and EuchreJack who both agree that Knightwing64 is definitely not the King, and thanks to your double lynching ability that's something you're going to have to work around.

I think I would be okay with Knightwing or Jim. Although I note your extreme hesitance to vote Knightwing along with Webadict. I would find this more compelling to pursue if I didn't think you were town. If we lose to mafia!Jack here then you deserve to win again.

Man remember in Lords of Mafia when EuchreJack scumslipped about the remaining team composition and revealed he didn't actually know what team he was supposed to pretend to be on and notquitethere pointed it out and everybody (particularly me) ignored him?

This reminds me of that.

That was all.

Thanks for reading.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Knightwing64 on May 03, 2022, 05:10:58 pm
Fine, maybe I will vote you Jim, if you want it to be that way.

Jim Groovester
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 03, 2022, 05:29:49 pm
So, you think EuchreJack, Max, and Roden are Town, which infers that you think Jim, Knightwing and I are scum?

If that's the case, why would I be okay with voting Knightwing and Jim? I feel like that implies you think I'm the Traitor King, which is fair if you think being the Traitor King gave me an ability, or it might be a setup to swap the vote to me, but this makes it feel like you think Jim is a Traitor?

Seems a little confusing to me.
I don't know. I'm just assuming you're town because of bullshit powers even though I don't really like your posts. I'm voting Knightwing because I believe Jim more than Knightwing. If Jim is town there's a very strong possibility that Jack and Knightwing are both mafia. So voting Knightwing makes the most amount of sense here. If we vote off both Jim and Knightwing today with the double lynch I think at least one will be a hit. There's no way both are town.

Why is Roden scummy?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 03, 2022, 05:31:50 pm
Fine, maybe I will vote you Jim, if you want it to be that way.

Jim Groovester
Good there's a vote, now why is Jim scum?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 06:10:41 pm
I think I would be okay with Knightwing or Jim. Although I note your extreme hesitance to vote Knightwing along with Webadict. I would find this more compelling to pursue if I didn't think you were town. If we lose to mafia!Jack here then you deserve to win again.

Man remember in Lords of Mafia when EuchreJack scumslipped about the remaining team composition and revealed he didn't actually know what team he was supposed to pretend to be on and notquitethere pointed it out and everybody (particularly me) ignored him?

This reminds me of that.

That was all.

Thanks for reading.

AND I WON!!!!

Primarily because NQT's logic got buried.  So we can't let that happen here.

Voting Toonyman.  Who else can vote Toonyman?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 06:13:05 pm
As everyone decides who to vote leading up to end of day, share my fears.
We know Webadict changed the rules by adding a second lynch.

How do we know someone else doesn't have the ability to reactivate HAMMERS?
The vote you cast may be your last. No fake voting.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Knightwing64 on May 03, 2022, 06:20:42 pm
Dunno, something he said just rubbed me the wrong way
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 03, 2022, 06:38:48 pm
AND I WON!!!!

Primarily because NQT's logic got buried.  So we can't let that happen here.

Voting Toonyman.  Who else can vote Toonyman?

Maybe I wasn't clear but the point I was trying to make to ToonyMan is that he shouldn't be brushing his misgivings about you away so easily.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 06:44:47 pm
AND I WON!!!!

Primarily because NQT's logic got buried.  So we can't let that happen here.

Voting Toonyman.  Who else can vote Toonyman?

Maybe I wasn't clear but the point I was trying to make to ToonyMan is that he shouldn't be brushing his misgivings about you away so easily.

Bah, I never understood NQT's scumslip argument anyways.

So Jim & Toony are a team.  Interesting
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 06:49:18 pm
So, you think EuchreJack, Max, and Roden are Town, which infers that you think Jim, Knightwing and I are scum?

If that's the case, why would I be okay with voting Knightwing and Jim? I feel like that implies you think I'm the Traitor King, which is fair if you think being the Traitor King gave me an ability, or it might be a setup to swap the vote to me, but this makes it feel like you think Jim is a Traitor?

Seems a little confusing to me.
I don't know. I'm just assuming you're town because of bullshit powers even though I don't really like your posts. I'm voting Knightwing because I believe Jim more than Knightwing. If Jim is town there's a very strong possibility that Jack and Knightwing are both mafia. So voting Knightwing makes the most amount of sense here. If we vote off both Jim and Knightwing today with the double lynch I think at least one will be a hit. There's no way both are town.

Why is Roden scummy?

I don't like this post.  Posts like "Lynch these two and you're guaranteed to hit scum" sound to me like a way to get town to lynch two townies (with the assistance of the scum team of THREE people).
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 03, 2022, 06:50:54 pm
My vote's in the right place. I don't vote if I don't mean it.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 06:56:59 pm
I'm switching back to Jim Groovester, but note with concern how many people seem unable to vote Toonyman.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 03, 2022, 08:39:44 pm
Dunno, something he said just rubbed me the wrong way
Wow. Great.

AND I WON!!!!

Primarily because NQT's logic got buried.  So we can't let that happen here.

Voting Toonyman.  Who else can vote Toonyman?
Maybe I wasn't clear but the point I was trying to make to ToonyMan is that he shouldn't be brushing his misgivings about you away so easily.
Yeah I see that, it's just that voting Knightwing seems better than Jack here if it's the case I can believe you.

So Jim & Toony are a team.  Interesting
It's possible we're both town, yes.

My vote's in the right place. I don't vote if I don't mean it.
Conviction, I like it.

I'm switching back to Jim Groovester, but note with concern how many people seem unable to vote Toonyman.
You mean like you jumping back off me? If people don't want to vote me then that's on them and means I'm doing a good job, sadly.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 08:52:50 pm
Personally, my reasoning is that Jim Groovester doesn't appear to be attempting to solve the game. The immediate counter to this is that it's Day 1, but... You know, this is a pretty important Day 1, and saying that I'm not impressed with his solving so far is kinda meh, but I feel it has some merits, so I'll instead point out my issues:

This is bullshit but I don't feel like spending that much time arguing about it.

I wonder how town should hunt in this game if the scum team doesn't know each other except for the two guards knowing the King. Do you think pressing people to see who gets nervous about it might be one way to go about it?

Nah that'd never work.

Overall, it just feels like Jim is a bit more on the ball as Town and a bit more pushy, as well. That's one of my biggest concerns here. I'm like 99% sure Knightwing isn't the King, so I want to see if Knightwing is willing to commit to this vote or if he wants to vote someone else.

Yeah okay, me watching EuchreJack's activity for half an hour to make sure he was online and saw me call him out on Knightwing64 and triple posting telling him to vote somebody he says he's okay with voting isn't being pushy, alright.

Anyways webadict you can lynch me if you want but I'm going to keep my vote on Knightwing64 just to spite you and EuchreJack who both agree that Knightwing64 is definitely not the King, and thanks to your double lynching ability that's something you're going to have to work around.

I think I would be okay with Knightwing or Jim. Although I note your extreme hesitance to vote Knightwing along with Webadict. I would find this more compelling to pursue if I didn't think you were town. If we lose to mafia!Jack here then you deserve to win again.

Man remember in Lords of Mafia when EuchreJack scumslipped about the remaining team composition and revealed he didn't actually know what team he was supposed to pretend to be on and notquitethere pointed it out and everybody (particularly me) ignored him?

This reminds me of that.

That was all.

Thanks for reading.
I'm trying to help the Town, and I'd prefer that you help do that. I do not mind if you'd like to pick the secondary vote. I think that's actually a completely workable idea, if you honestly believe that Knightwing is at the very least a Traitor. I'd prefer that you vote for someone that you think is the King, though, since this is the best chance to do that.

I'm still fine with voting Knightwing. I just do not believe that Knightwing is the King. I think that you are a very likely candidate because I feel that you are at the very least a Traitor, and at the worst, the King. If anything, I think Knightwing accidentally spilled Town, but that's personal preference at this point. If you take that as me protecting him, then that's silly.

Do you think that what I'm doing is anti-Town? Or, do you believe that I do not have the Town's best interests in mind? If you do, feel free to say it so that I may help correct that impression.

I guess... Part of why I think it's you is intuition, which is a bad reason, for sure. Part of it is that ToonyMan called you the king. The second is that Roden jumped onto your initial vote. If you were the King, you'd be able to vote anyone and be able to signal your Guards who they were. That's actually why I immediately jumped onto your EuchreJack vote. I mean, EuchreJack didn't particularly strike me as Town at that point, but he wasn't particularly scummy either. I figured that if there was a bandwagon starting, if I jumped onto it, I'd look like a Traitor to the King, so the King might trust me, as it felt likely it was a King or Traitor start.

A lot of that is circumstantial, but it feels correct, and if it's not, I feel like we can work that out shortly. But, to me, this actually makes ToonyMan, Roden, and Maximum Spin look bad from your perspective. Roden has a bit of leeway, since he's not particularly active, but Maximum Spin and ToonyMan should be trying something here to try and figure out what's what.

Now, to say that ToonyMan isn't doing anything is a bit unfair, but... I do feel that he has an anti-Town agenda. I also think that ToonyMan is frustrated by a random ability, which is completely fair. I would also be a bit upset over that, which is why I'm willing to give him some slack.

Maximum Spin I'm unsure of. He is a tough read, but I'm not seeing anything particularly Town-minded in his words. Sooo... I can't be sure of him. But, I'd be interested in why you don't think it's Max, Roden, or ToonyMan, since they're a bit content to let you be voted out if you're not a Traitor.

EuchreJack cannot be a Traitor from my perspective because he's willing to change his vote as needed. He's... a bit too eager to follow me, but I'm Town, and I don't think he's a Traitor, so I'm gonna let it slide for the entire game.

... Did I explain that a bit better? Hopefully whoever is Town understands that I'm trying to do what I can before Day end, because we don't have much time.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 03, 2022, 09:15:13 pm
Okay, I'll copy Jack then.

Who do I vote for Webadict? Who's the King if it's not Jim?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 10:17:59 pm
Okay, I'll copy Jack then.

Who do I vote for Webadict? Who's the King if it's not Jim?
That seems reductionist. Do you think that Jack is copying me? Personally, I've found me copying Jack more, so that's not a fair assessment unless you only looked at the votes.

If you don't think it's Jim, then why not investigate Roden or Maximum Spin? Or, continue pushing a case on Knightwing64? I'm not against anything here. I don't think it's EuchreJack, though, but if you can make a valid case for EuchreJack, I'm not going to stop you. I probably won't join it, and I may defend EuchreJack, but I'm not going to stop you from making cases on anyone you feel like.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 10:25:50 pm
Okay, I'll copy Jack then.

Who do I vote for Webadict? Who's the King if it's not Jim?

And I find this outright absurd.

If you are "copying me" by following Web, then you vote Jim.
Your inability to do this, by the follow up question "Who's the King if it's not Jim?" is a non sequitur.

The natural outcome, if you were to "copy Jack" is to vote Jim.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 10:27:04 pm
But then again, maybe it is Maximum Spin.

Hey Max, what have you contributed? Why are you NOT the King?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 10:34:27 pm
Unofficial Vote Count (And I am truly sorry for all the vote switching  :'( )

EuchreJack - 1 - Roden
Roden - 1 -
Jim Groovester - 2 - Webadict, , Knightwing64,
Knightwing64 - 3 - Maximum Spin, ToonyMan, Jim Groovester,
Maximum Spin - 1 - EuchreJack
ToonyMan - 0 -
webadict - 0 -

Not Voting - 0 - , Nobody, congrats players!

Two highest votes will be Lynched.
Day ends on May 4, 2022 at 1:00 PM, GMT-5
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 10:36:59 pm
Nobody's voting Roden, that (1) was left over from the official vote count before allocating the voters.  Sorry.

@Roden: I suspect YOU because you have not posted much, which is your SCUM TELL.  If you POST, I am likely to think you are TOWN.please play with us.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 03, 2022, 10:58:31 pm
I'm trying to help the Town, and I'd prefer that you help do that. I do not mind if you'd like to pick the secondary vote. I think that's actually a completely workable idea, if you honestly believe that Knightwing is at the very least a Traitor. I'd prefer that you vote for someone that you think is the King, though, since this is the best chance to do that.

I'm still fine with voting Knightwing. I just do not believe that Knightwing is the King. I think that you are a very likely candidate because I feel that you are at the very least a Traitor, and at the worst, the King. If anything, I think Knightwing accidentally spilled Town, but that's personal preference at this point. If you take that as me protecting him, then that's silly.

Which of Knightwing64's five of posts made you think he spilled town?

I'm not voting Knightwing64 for anything he did but because of the reactions others, particularly you and EuchreJack, have towards him being a lynch candidate. Even in this snippet here you're still asking me to vote somebody else than Knightwing64.

Do you think that what I'm doing is anti-Town? Or, do you believe that I do not have the Town's best interests in mind? If you do, feel free to say it so that I may help correct that impression.

I guess... Part of why I think it's you is intuition, which is a bad reason, for sure. Part of it is that ToonyMan called you the king. The second is that Roden jumped onto your initial vote. If you were the King, you'd be able to vote anyone and be able to signal your Guards who they were. That's actually why I immediately jumped onto your EuchreJack vote. I mean, EuchreJack didn't particularly strike me as Town at that point, but he wasn't particularly scummy either. I figured that if there was a bandwagon starting, if I jumped onto it, I'd look like a Traitor to the King, so the King might trust me, as it felt likely it was a King or Traitor start.

A lot of that is circumstantial, but it feels correct, and if it's not, I feel like we can work that out shortly.

I'm not exceptionally interested in your reasons for thinking I am the King but I only wanted to dispute your assertions in your previous post that I called bullshit on that I was disinterested in solving the game or that I wasn't pushy.

But, I'd be interested in why you don't think it's Max, Roden, or ToonyMan, since they're a bit content to let you be voted out if you're not a Traitor.

Maximum Spin makes sensible posts. Roden could stand to post some more. I forget what my issue with ToonyMan was. I thought I'd remember after rereading the game but I did that and can't remember. I recognize I will get dinged for admitting this.

Max, Roden, and ToonyMan seem interested in finding the King and killing them and don't seem interested in the survival of any particular player. This matches the attitude I feel a Rebel should have.

EuchreJack cannot be a Traitor from my perspective because he's willing to change his vote as needed. He's... a bit too eager to follow me, but I'm Town, and I don't think he's a Traitor, so I'm gonna let it slide for the entire game.

I feel like he wants Knightwing64 to survive. Do you agree or disagree?

Okay, I'll copy Jack then.

Who do I vote for Webadict? Who's the King if it's not Jim?

Also this.

Tell me, webadict, which two players in the game have the highest likelihood of being the King?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 03, 2022, 11:03:57 pm
Also I'm perfectly happy with being lynched today if a Traitor is also lynched today (an attitude that the King cannot have) because that would provide a tremendous amount of information for Day 2. Absolutely worth it.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 11:08:57 pm
Also I'm perfectly happy with being lynched today if a Traitor is also lynched today (an attitude that the King cannot have) because that would provide a tremendous amount of information for Day 2. Absolutely worth it.

You seem to forget that it is entirely possible for two town players to get lynched.
Any hesitancy on my part to lynch Knightwing is due to my honest belief he is one (1) of the only four (4) town players.

You and Toonyman don't seem to care that the game might be lost immediately after the Day 1 vote.  Which makes you both highly suspicious.

I will admit, the odds of Jim being the king are less since it appears Jim is in fact going to be lynched.

But let's watch to see if anyone tries to unwedge Jim from being lynched.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 11:13:29 pm
Max, Roden, and ToonyMan seem interested in finding the King and killing them and don't seem interested in the survival of any particular player. This matches the attitude I feel a Rebel should have.

Also, what is this populist crap?
You're clearly pandering to Max, Roden, and ToonyMan to get them NOT to lynch you.

Fuck this shit
Voting Jim Groovester, even though I was hoping to investigate more people before end of day.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 11:14:06 pm
Jim the asshole is Jim the scumbucket.  Jim the idiot is Jim the townie.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 03, 2022, 11:15:18 pm
But then again, maybe it is Maximum Spin.

Hey Max, what have you contributed? Why are you NOT the King?
If I'm King, I'd like to think my team would be clever enough to keep off the bandwagon I started. In other words, if I'm King, you and webadict are my most likely guards. Therefore, if you wish to insure against this possibility, feel free to vote for yourself.

What about Knightwing's play makes you believe he is town? Be specific.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 11:16:03 pm
So obviously the plan here is to figure out which two players don't want to vote their King.

The King will have as much knowledge as the Rebels so they'll have an easier time blending in than the Guards, but it should still be deducible.

With 7 players and THREE MAFIA that means we can't mislynch a single time or the traitors win. On the other hand there's a lot of mafia to hit and if we hit the King we just win on the spot. Also the Guards could very easily vote each other without knowing and commit some friendly fire. Same for the King voting their own Guards. Don't think I've ever seen that come up before but who can say.

@ToonyMan: Why are you NOT following your plan as laid out at the beginning of the game?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 11:17:51 pm
But then again, maybe it is Maximum Spin.

Hey Max, what have you contributed? Why are you NOT the King?
If I'm King, I'd like to think my team would be clever enough to keep off the bandwagon I started. In other words, if I'm King, you and webadict are my most likely guards. Therefore, if you wish to insure against this possibility, feel free to vote for yourself.

What about Knightwing's play makes you believe he is town? Be specific.

What about Knightwing's play makes you believe he is scum? Be specific.
...
Frankly, Knightwing just lurks in all games I've seen him in.  I don't see how this one is different.  But I'm happy to review his posts.  I frankly don't care he's getting lynched other than I think he's town and those are in much too short supply.  I sorta hate this game...
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 03, 2022, 11:19:05 pm
Also I feel that getting one scum lynch regardless of whether they're the King or a Traitor is such a positive outcome that town players don't need to be all that concerned about focusing on lynching the King.

Contrast that with your (webadict's) attempts to get me to vote somebody other than Knightwing64 by trying to convince me he might only be a Traitor.

Also I'm perfectly happy with being lynched today if a Traitor is also lynched today (an attitude that the King cannot have) because that would provide a tremendous amount of information for Day 2. Absolutely worth it.

You seem to forget that it is entirely possible for two town players to get lynched.
Any hesitancy on my part to lynch Knightwing is due to my honest belief he is one (1) of the only four (4) town players.

You and Toonyman don't seem to care that the game might be lost immediately after the Day 1 vote.  Which makes you both highly suspicious.

I will admit, the odds of Jim being the king are less since it appears Jim is in fact going to be lynched.

But let's watch to see if anyone tries to unwedge Jim from being lynched.

Fuck, man, I might lose a game of mafia? Haven't done that enough recently. Better spend the entire game worrying about everything in that case.

Yeah lynching two town players is a risk but it's a risk already we already have to work around.

Max, Roden, and ToonyMan seem interested in finding the King and killing them and don't seem interested in the survival of any particular player. This matches the attitude I feel a Rebel should have.

Also, what is this populist crap?
You're clearly pandering to Max, Roden, and ToonyMan to get them NOT to lynch you.

Fuck this shit
Voting Jim Groovester, even though I was hoping to investigate more people before end of day.

lmao alright Jack

that's exactly what I was going for yep yep yep

You know Jack you shouldn't vote me because while I might have expressed the opposite multiple times I actually think you're the most intelligent (and handsome) player on this board.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 03, 2022, 11:22:16 pm
What about Knightwing's play makes you believe he is scum? Be specific.
Will do. Scum knightwing lurks, but tries to create the illusion of activity through jokey nervous-sounding one-liners and shitposts which don't contribute anything. It's been a pretty dead giveaway so far.

You know Jack you shouldn't vote me because while I might have expressed the opposite multiple times I actually think you're the most intelligent (and handsome) player on this board.
Rude.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 11:26:05 pm
I'd be more down to vote Roden if he were more active, but... eh? I'm not willing to throw down on him just yet because that would involve me reading a lot more Town than I'm currently doing.

I'd say that the lack of change in votes here makes the likely Traitor team to be Jim Groovester/ToonyMan/Maximum Spin, with one of Jim Groovester or ToonyMan as the King. Maximum Spin could substitute for Roden. Since I'm unsure of Max vs Roden, I'd be more down for Jim or Toony, but... I'm... pretty sure Jim is the King.

Ninja edit:
Which of Knightwing's posts? This one. (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371485#msg8371485)

Seems silly, but that feels genuine that he definitely doesn't believe he's the King. Now... It's also a poor defense as a Traitor, so it feels like he's probably Town. I'd say as a Traitor, he'd probably go more mysterious, but here he's not. But, this only works as a defense that he's not the King. If you think he's a Traitor, it's basically trash.

Not only that, but if you think EuchreJack and I are both Town, as I do, then 3 people are willing to vote him, so that's including at least one Traitor, so it's basically more evidence he's not the King.

Re: Not being pushy: I'm still not seeing you try to solve the game. Not being pushy is, ironically, not what I care about. You being pushy is how I'm used to you trying to solve the game, but you don't need to do that.

Re: Suspicions: You're not understanding why this matters. The thing is, if you're not a Traitor, then you must be 100% sure that Knightwing is a Traitor or Town loses.

Re: Knightwing: The above is why I'll suggest another player instead. Knightwing is less likely to be a Traitor if I don't believe them to be the King, which makes everyone else I'm suspicious of more like to be the King or a Traitor.

Re: EuchreJack: I'm actually not sure I'd agree with your assessment of EuchreJack, because I'd say that Jack was willing to vote Knightwing before learning more (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371460#msg8371460). Sure, you could say that's a lie, but... His logic is actually pretty sound, especially considering that 3 people have remained on Knightwing for a long time without shifting, and since I know I'm Town, this means I have to believe that Knightwing is King and Roden and EuchreJack are the Traitors, which is just... baffling to me for so many reasons. It's just not a viable game state.

Re: Two Players: You and ToonyMan.

Ninja (x9):
Wtf, guys, let me post.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 11:27:25 pm
As for Knightwing, here are the posts:

I am not a traitor, no sireee. I am a normal, law abiding dworf who loves killing puny long ears.

Dang. Why are we voting jack?

I don’t think u can be a double voter

I was at schollllllllll.


What can I do to convince you guys that I’m not the king? I really don’t want to y’all to waste a vote.

Fine, maybe I will vote you Jim, if you want it to be that way.

Jim Groovester

Dunno, something he said just rubbed me the wrong way

I think the expression is Luckyowl'd.  This clueless banter sounds like town!knightwing.  As the webadict, Knightwing had more of a clue as to what was going on.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 03, 2022, 11:32:18 pm
I think the expression is Luckyowl'd.  This clueless banter sounds like town!knightwing.  As the webadict, Knightwing had more of a clue as to what was going on.
What game were you playing? At least compare it to the opening part of the last webadict game, the one with all the weird ball flavor. Clueless banter is exactly what scum Knightwing hides behind. Town knightwing gives off a distinct air of actually trying. KWN might even be a less good comparison since his webadictness was an open secret - but he still used clueless banter as chaff.

Look, I'm trying to be modestly diffident about this but you are really making me feel like the scum team is just knightwing/Jack/webadict. If you're town and don't want to lose the game, you need to do better than to just say something that is obviously the opposite of reality.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 11:37:18 pm
I think the expression is Luckyowl'd.  This clueless banter sounds like town!knightwing.  As the webadict, Knightwing had more of a clue as to what was going on.
What game were you playing? At least compare it to the opening part of the last webadict game, the one with all the weird ball flavor. Clueless banter is exactly what scum Knightwing hides behind. Town knightwing gives off a distinct air of actually trying. KWN might even be a less good comparison since his webadictness was an open secret - but he still used clueless banter as chaff.

Look, I'm trying to be modestly diffident about this but you are really making me feel like the scum team is just knightwing/Jack/webadict. If you're town and don't want to lose the game, you need to do better than to just say something that is obviously the opposite of reality.

So, while I dive into the past games that Knightwing has played, let me ask you a question:

What would you have me do in this situation?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 03, 2022, 11:39:16 pm
Picking a vote and sticking to it might be a great idea, since all this hopping around makes it look like you're scum trying to obscure the identity of the king by pretending you're willing to vote anyone.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 11:41:20 pm
I think the expression is Luckyowl'd.  This clueless banter sounds like town!knightwing.  As the webadict, Knightwing had more of a clue as to what was going on.
What game were you playing? At least compare it to the opening part of the last webadict game, the one with all the weird ball flavor. Clueless banter is exactly what scum Knightwing hides behind. Town knightwing gives off a distinct air of actually trying. KWN might even be a less good comparison since his webadictness was an open secret - but he still used clueless banter as chaff.

Look, I'm trying to be modestly diffident about this but you are really making me feel like the scum team is just knightwing/Jack/webadict. If you're town and don't want to lose the game, you need to do better than to just say something that is obviously the opposite of reality.
Okay, there's a problem with that, and that's that we have two eliminations, and I'm willing to bet everything on Knightwing64 not being scum.

Are you willing to bet everything on Jim Groovester not being scum?

If the answer is yes, then if the flip occurs, everyone voting for the scum player is voted out. Heck, you can even start with me.

Picking a vote and sticking to it might be a great idea, since all this hopping around makes it look like you're scum trying to obscure the identity of the king by pretending you're willing to vote anyone.
^ This is not a Town mentality.

EuchreJack is trying to solve the game. If that involves changing suspicions, then he's progressing cases.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 11:42:54 pm
Locked in.

It's Jim Groovester, ToonyMan, and Maximum Spin. I'm unwilling to see any other combination.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 03, 2022, 11:52:33 pm
Picking a vote and sticking to it might be a great idea, since all this hopping around makes it look like you're scum trying to obscure the identity of the king by pretending you're willing to vote anyone.
^ This is not a Town mentality.

EuchreJack is trying to solve the game. If that involves changing suspicions, then he's progressing cases.
I fundamentally disagree with this take which is why EuchreJack is indirectly making you look suspicious as well. Jumping from vote to vote as if to get his friends free cable does not progress any case, because it's obvious that it lacks conviction behind it, so nobody even needs to take it seriously; and on top of that it means that OTHER PEOPLE can't make use of him to, as ToonyMan said, figure out for whom two players won't vote, because his vote becomes meaningless as soon as he moves it.
I hope it goes without saying, btw, that he cannot actually believe it is possible that there is a (scum) power that could make any vote his last, unless he also believes that the current majority vote is pro-town, because otherwise it would have been used already.

Locked in.

It's Jim Groovester, ToonyMan, and Maximum Spin. I'm unwilling to see any other combination.
Then you're dumb. No other way to put it. I know I'm town, so you have forfeited any ability to convince me that you are. If you are 100% convinced that I am scum, then you are an idiot. Of course in reality I think it's just as likely that you're lying, but even then it's still pretty dumb because you might have tricked me instead.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 03, 2022, 11:53:50 pm
After diving down the rabbit hole Max left for me, I tend to agree with Web.
Knightwing (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337967#msg8337967) in (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337859#msg8337859) Kill (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337868#msg8337868) Webadict (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337873#msg8337873) Now (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337897#msg8337897) acted (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337907#msg8337907) NOTHING (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337953#msg8337953) like (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337960#msg8337960) Knightwing in this game.  Perhaps you were thinking of another game?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 03, 2022, 11:55:08 pm
After diving down the rabbit hole Max left for me, I tend to agree with Web.
Knightwing (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337967#msg8337967) in (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337859#msg8337859) Kill (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337868#msg8337868) Webadict (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337873#msg8337873) Now (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337897#msg8337897) acted (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337907#msg8337907) NOTHING (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337953#msg8337953) like (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337960#msg8337960) Knightwing in this game.  Perhaps you were thinking of another game?
I guess I just don't see how you don't see it. It's exactly the same class of behavior. I mean, I couldn't have asked for a better list of examples.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 03, 2022, 11:58:44 pm
Then you're dumb. No other way to put it. I know I'm town, so you have forfeited any ability to convince me that you are. If you are 100% convinced that I am scum, then you are an idiot. Of course in reality I think it's just as likely that you're lying, but even then it's still pretty dumb because you might have tricked me instead.
Then take the bet.

Obviously, if I'm scum, that's a win for you, isn't it? Or do you not believe Knightwing is scum? If you think Knightwing isn't scum, then you're Town and you'll vote Jim Groovester. If you think Knightwing is scum, then you can keep your vote there, and we'll vote out Jim Groovester and Knightwing.

I've bet more on less information.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:02:19 am
You know what, I'll double down.

If Jim Groovester AND ToonyMan AND Maximum Spin aren't ALL scum, I'll be the first one voted out. Sound fair to you guys?

We'll even go in that order. Jim Groovester -> ToonyMan -> Maximum Spin.

Does that sound fair to you guys?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 12:04:46 am
After diving down the rabbit hole Max left for me, I tend to agree with Web.
Knightwing (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337967#msg8337967) in (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337859#msg8337859) Kill (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337868#msg8337868) Webadict (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337873#msg8337873) Now (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337897#msg8337897) acted (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337907#msg8337907) NOTHING (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337953#msg8337953) like (http://www.bay12forums.com/smf/index.php?topic=179304.msg8337960#msg8337960) Knightwing in this game.  Perhaps you were thinking of another game?
I guess I just don't see how you don't see it. It's exactly the same class of behavior. I mean, I couldn't have asked for a better list of examples.
I mean...

The three Figments hold up their single hands and make flagging motions. It appears there was an error in the start. Our bad, they cry!

Jim Groovester, your Class President, is Anti-Webadict.

Whaaaaattttttttt
D R A M A
Dang. Why are we voting jack?
These three posts are the same post.
Then you're dumb. No other way to put it. I know I'm town, so you have forfeited any ability to convince me that you are. If you are 100% convinced that I am scum, then you are an idiot. Of course in reality I think it's just as likely that you're lying, but even then it's still pretty dumb because you might have tricked me instead.
Then take the bet.

Obviously, if I'm scum, that's a win for you, isn't it? Or do you not believe Knightwing is scum? If you think Knightwing isn't scum, then you're Town and you'll vote Jim Groovester. If you think Knightwing is scum, then you can keep your vote there, and we'll vote out Jim Groovester and Knightwing.

I've bet more on less information.
I'm just not a betting man.
I'm not even sure what you mean by "the bet" anyway. Are you asking me to change my vote, or to not change my vote? Because I'm not changing my vote, and I don't care if Jim Groovester gets voted out either. I am completely comfortable with the current arrangement of votes.
You know what, I'll double down.

If Jim Groovester AND ToonyMan AND Maximum Spin aren't ALL scum, I'll be the first one voted out. Sound fair to you guys?

We'll even go in that order. Jim Groovester -> ToonyMan -> Maximum Spin.

Does that sound fair to you guys?
No, because this would mean I already know I need to vote you out now, and I don't really want to change my vote. I guess if Jim and ToonyMan all agree to do it, sure, we'll collectively vote you out now. I know I just said I wasn't changing my vote, but you know I hate to disappoint when you ask nicely.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:07:21 am
The bet is that, if Jim Groovester flips scum, you get to die! It's that simple.

I frankly don't believe you can be Town if you don't think EuchreJack is Town. You, Toony, and Jim should all know better.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 12:16:17 am
I frankly don't believe you can be Town if you don't think EuchreJack is Town. You, Toony, and Jim should all know better.
If I didn't think he was town, would I keep trying to explain the Knightwing thing to him?
I'm not convinced he's town, but I don't do certainty. I'm not certain that he isn't town either. What I am saying, though, is that if he is town he is doing a bad job of showing it.

Look man, I could not possibly more obviously not be a guard, here, since I'm completely excluding myself from the second lynch by refusing to change my vote. In other words, I am saying that, if I get to lynch knightwing, you guys can lynch anyone else. Therefore, I am either town or the King, since I don't care about anyone else's skin but my own. Do you believe I am the king? I admit you can't rule it out, but you haven't even proposed it. If you believe I am, you should want to bump me up to second lynch, not faff about with Jim. If you do that, I'll say you guys deserve the loss, but at least I won't say you're being dumb. But if you don't believe I'm the King, go ahead and lynch whomever you like, but you know I'm not a guard either.

The bet is that, if Jim Groovester flips scum, you get to die! It's that simple.
Why would I want that? I think it's entirely possible that he is. Did I stumble into a parallel universe where alt-me defended Jim ever? Lynch Jim all you like.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:18:36 am
This is a no lose situation for me. And potentially you.

The only way I can know that Jim Groovester is scum is if they're my King, which is an automatic win for Town. So, I have to scumread Jim, regardless of my alignment, OR I lose immediately.
If my King is Knightwing, then I lose if you stay on Knightwing. If you're Town, that's a win for you to take the bet.
If I'm the King, then I lose unless you think the scumteam is exactly Jim Groovester, ToonyMan, and me, OR Roden, EuchreJack, or me.
If I'm Town, then you have to acknowledge that I'm scumreading Jim Groovester. If you're Town, you'd take the bet or reconsider that I'm Town, which is a win for me.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:20:41 am
Also, Max, you're not the King.

Jim is the most likely to be King, and ToonyMan is the second most likely.

But, it's prooooobably Jim.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 12:24:49 am
This is a no lose situation for me. And potentially you.

The only way I can know that Jim Groovester is scum is if they're my King, which is an automatic win for Town. So, I have to scumread Jim, regardless of my alignment, OR I lose immediately.
If my King is Knightwing, then I lose if you stay on Knightwing. If you're Town, that's a win for you to take the bet.
If I'm the King, then I lose unless you think the scumteam is exactly Jim Groovester, ToonyMan, and me, OR Roden, EuchreJack, or me.
If I'm Town, then you have to acknowledge that I'm scumreading Jim Groovester. If you're Town, you'd take the bet or reconsider that I'm Town, which is a win for me.
I said I'm not a betting man. I'm not agreeing to this regardless of whether you believe it is optimal. There are some things I just won't do.

Also, Max, you're not the King.

Jim is the most likely to be King, and ToonyMan is the second most likely.

But, it's prooooobably Jim.
Okay, then you have to believe I am town, because I am 100% willing to let you lynch either or both of them. Seriously, try it, see if I do anything to stop you.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:31:26 am
I mean... Thing is, if Jim Groovester flips Traitor, we're still voting ToonyMan, and if ToonyMan flips Traitor, we're still voting you.

I was really just letting it be a bit more official so that I could be held accountable.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 12:35:06 am
I mean... Thing is, if Jim Groovester flips Traitor, we're still voting ToonyMan, and if ToonyMan flips Traitor, we're still voting you.

I was really just letting it be a bit more official so that I could be held accountable.
"What do you mean we, white man?"
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:44:33 am
If Jim Groovester flips Traitor, in what world do you think we're not all doing exactly what I say?

EuchreJack will follow.
Roden will follow.

That's three votes to the remaining two.

When I fail to find scum, that is when I'll be cast aside.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 12:52:41 am
I just hate to see someone be so smugly wrong.

How about this. If I'm not scum, who do you think is the next most likely?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:55:51 am
I just hate to see someone be so smugly wrong.

How about this. If I'm not scum, who do you think is the next most likely?
Roden.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 04, 2022, 01:11:01 am
*reads three pages of nonsense*

Bite me, Webadict.

You have an absolute stubbornness and arrogance in logic. Your "holier than thou" attitude disways other players from disagreeing with you (whether through timidness or exhaustion) and tricks more sheepy players to nod their head and accept your crooked reasoning.

Your congo line of death involving myself and Jim/Max is purely to fuel your ego and gloat if it resolves.

This ability you've claimed has driven me mad up the wall. I want to believe you're just boldly claiming something that Tric bestowed the King, as behaviorally I strongly believe you're scum even if the OP ability mechanically clashes with it. I just wouldn't put it past Tric.

...To hell with it, I should have done this earlier. Webadict. Let's throw down. As Max put it I'm sick of your smugness and think you deserve a smack to the face. I think it's possible your behavior about Knightwing has been staged and Jack has been playing along. In other words in this scenario: you're King and Jack is one of the guards. Your plan would grant an autowin if you could lynch two Rebels today, which is likely to happen with you in control.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 01:19:03 am
@Max: I can't believe you're Town unless you accept EuchreJack is Town, though.

That's only suspicious if you think that both of us are Traitors and one of us is the King. I don't fault you for doing that. But, if that's the case, then who's our last Traitor? Is it Knightwing? That would doom me if I'm sticking to this course of action, which I'm basically forced to if Knightwing and Roden don't show up. If it's anyone else but Jim Groovester, then we basically win, so you need to be 100% sure at least one of those two is scum.\

That's why I'm being so pushy about this. I have to be right, or it's game over. That's what hitting the double elimination button did.

I find it hard to believe that you're all so casual about Jim Groovester being voted out, which is why I think he's the King. I find it hard to believe that you think EuchreJack is a Traitor. I find it hard to believe that you think Knightwing64 might be the King.

To me, a lot of coincidences line up that point to you three being the Traitors.

*reads three pages of nonsense*

Bite me, Webadict.

You have an absolute stubbornness and arrogance in logic. Your "holier than thou" attitude disways other players from disagreeing with you (whether through timidness or exhaustion) and tricks more sheepy players to nod their head and accept your crooked reasoning.

Your congo line of death involving myself and Jim/Max is purely to fuel your ego and gloat if it resolves.

This ability you've claimed has driven me mad up the wall. I want to believe you're just boldly claiming something that Tric bestowed the King, as behaviorally I strongly believe you're scum even if the OP ability mechanically clashes with it. I just wouldn't put it past Tric.

...To hell with it, I should have done this earlier. Webadict. Let's throw down. As Max put it I'm sick of your smugness and think you deserve a smack to the face. I think it's possible your behavior about Knightwing has been staged and Jack has been playing along. In other words in this scenario: you're King and Jack is one of the guards. Your plan would grant an autowin if you could lynch two Rebels today, which is likely to happen with you in control.
This is exactly what I expected. A last minute shift when called out. Classic. (http://www.bay12forums.com/smf/index.php?topic=179207.msg8333948#msg8333948)

However, your only way to win is for you to split the votes 3/2-2-2 or hope Roden or Knightwing don't side with me, in which case I have no idea what happens. No, the plan is to remove the strongest willed player and hope you can control the Town when I'm dead, assuming that Jim is not the King, which... I'm not gonna do, because I'm pretty sure I'm right.

If you'd like, you could take the bet instead. You won't, because you know I'm too powerful to keep alive, but I knew this was gonna happen eventually, which is why I had to find the scum.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 01:23:13 am
Any bets on when Jim Groovester and Maximum Spin switch to me? Anyone?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 04, 2022, 01:26:23 am
I refuse to believe you're this dumb.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 01:31:31 am
*reads three pages of nonsense*

Bite me, Webadict.

You have an absolute stubbornness and arrogance in logic. Your "holier than thou" attitude disways other players from disagreeing with you (whether through timidness or exhaustion) and tricks more sheepy players to nod their head and accept your crooked reasoning.

Your congo line of death involving myself and Jim/Max is purely to fuel your ego and gloat if it resolves.

This ability you've claimed has driven me mad up the wall. I want to believe you're just boldly claiming something that Tric bestowed the King, as behaviorally I strongly believe you're scum even if the OP ability mechanically clashes with it. I just wouldn't put it past Tric.

...To hell with it, I should have done this earlier. Webadict. Let's throw down. As Max put it I'm sick of your smugness and think you deserve a smack to the face. I think it's possible your behavior about Knightwing has been staged and Jack has been playing along. In other words in this scenario: you're King and Jack is one of the guards. Your plan would grant an autowin if you could lynch two Rebels today, which is likely to happen with you in control.
I don't trust ToonyMan in this game, but every part of this that describes webadict's attitude is completely right.
Webadict, I don't know if you're just complacent from being used to having people sheepily follow you or what, but I can't actually remember any time when I've seen you superciliously declare your 100% certainty on something that turned out to be right. Even when you were definitely town. If you are seriously town right now, and I think it's entirely possible that you are, you need to really reflect on this, as it's your biggest weakness as a player. As it stands, I will basically never follow your lead on anything because it's clear that your instincts cannot be trusted and you don't seem to have any humility about this. You may well even be right about ToonyMan and Jim, but how am I supposed to pursue that? There are many people, including most pointedly me, who respond exactly the opposite way to what ToonyMan says here:
Quote
Your "holier than thou" attitude disways other players from disagreeing with you (whether through timidness or exhaustion) and tricks more sheepy players to nod their head and accept your crooked reasoning.
and are dissuaded (sorry, ToonyMan, had to do it) from agreeing with someone who's being pushy and obnoxious about it.

@Max: I can't believe you're Town unless you accept EuchreJack is Town, though.
Why should I think EuchreJack is town? Is he behaving as if he is town, and not a good enough player to fake it? I'm serious, I want you to explain this. Give me the reason, don't just tell me I have to accept it. I don't accept anything I'm told I have to accept, on principle.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 01:38:35 am
I find it hard to believe that you're all so casual about Jim Groovester being voted out, which is why I think he's the King.
Why do you find this hard to believe? Have I done anything that suggests I care?

Also, don't tell me that I "need" to do X or Y. Like, if we blow this right out of the gate (because of YOUR choice to use an anti-town power), then whatever, gg no re, on to the next thing. I'm not gonna explode, TricMagic planted that bomb on a cleverly-disguised decoy.
My point is, if (as you said) I need to be 100% sure that one of the two people eliminated today is scum, then that's never going to happen because I am never 100% sure of anything, at all. I think I've got a decent guess and nobody has managed to convince me otherwise, so I'm comfortable going with it. I can't control anyone else's votes, only my own.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 01:54:46 am
I would like to propose a trade, which you know I like to do. If EuchreJack and webadict admit that, by your own arguments, I was completely correct when I said this:
In fact, lynching two people is the most likely way that Town will actually get to lynch one person of their majority's choosing, as otherwise all town players would have to agree to vote the King.
I'd buy this if I thought there was any chance that a majority of people in this forum would ever agree on the right target. :P
then I will change my vote to the player of your choice who isn't already one of the two top lynch choices (I do not actually know who is at the moment).
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 04, 2022, 01:59:11 am
I think Max probably has the right idea, and is probably town, even though we disagree on exactly which of the two is scum.
As long as Jim is lynched, I'm ok with anyone else.  It is not 100%, but close enough.

Toony's switch sort of confirms Jim is probably the King, or Toony has identified Jim as a guard where Toony is the King.

THREEEEEEEEE SCUMMMMMMMM 3/7 3/7 3/7

The swing onto Web sorta makes Web look more Towny, so I hope it doesn't succeed.

I also don't agree with a plan for what we do Day 3 when Day 1 has not ended, and other powers might exist.
Eh, lynch Jim, then ToonyMan, then re-evaluate.
Roden not posting is a scum tell, easily fixed with a post by Roden.  We'll see what we get on that front.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 04, 2022, 02:06:07 am
I would like to propose a trade, which you know I like to do. If EuchreJack and webadict admit that, by your own arguments, I was completely correct when I said this:
In fact, lynching two people is the most likely way that Town will actually get to lynch one person of their majority's choosing, as otherwise all town players would have to agree to vote the King.
I'd buy this if I thought there was any chance that a majority of people in this forum would ever agree on the right target. :P
then I will change my vote to the player of your choice who isn't already one of the two top lynch choices (I do not actually know who is at the moment).

Eh, you were probably right.  Web might have more faith in Town Day 1, but I don't.
As for my preferences, as long as Jim gets lynched, I don't care what happens.
Part of me prefers Web survive, as I'm getting that Town vibe from him that proved correct in the past.
Web here is pissed off that he might lose, whereas Web as scum is pissed off that he is not winning.  It's a subtle distinction, but I think it is there.
If you could not vote me, that also would be great.

Basically, there is a lot of scum, so I'm more focused on keeping town alive to Day 2.

Since nobody is really talking about Roden, that might just be a giant arrow towards Roden being the King.  But hey, Roden needs to post, so maybe its nothing?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 02:08:02 am
Your congo line of death involving myself and Jim/Max is purely to fuel your ego and gloat if it resolves.
Btw, Toony scumslipped here.

I can't congo line of death unless Jim Groovester is scum, which implies Toony thinks Jim is scum here OR Toony knows Jim is scum here. And I certainly can't get Max unless ToonyMan is also scum.

I refuse to believe you're this dumb.
Really? I am usually dumber than most people think. That's how I use the element of surprise.

@Max: I think if you think Jim is Town, you should absolutely defend him. I am doing exactly that with Euchre and Knightwing, so I can't use it against you. The goal is to find the truth. Am I right? Maybe, maybe not. But the reason I still post is because the Day isn't done, and a decision hasn't been made. Change my mind! Save Jim if I'm wrong!

@EuchreJack: The reason why Max is last is precisely because he's the least scummiest of the three. Roden still could be scum, but my reasoning is more to do with his lack of pushing cases on ToonyMan and Jim and ToonyMan's defense of Max. It is the least likely of the cases, and I could be wrong, but... like... ToonyMan is obviously a Traitor, and I feel like Max would 100% be game for ToonyMan going down, which is why Max > Roden for me.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 04, 2022, 02:11:13 am
I would like to propose a trade, which you know I like to do. If EuchreJack and webadict admit that, by your own arguments, I was completely correct when I said this:
In fact, lynching two people is the most likely way that Town will actually get to lynch one person of their majority's choosing, as otherwise all town players would have to agree to vote the King.
I'd buy this if I thought there was any chance that a majority of people in this forum would ever agree on the right target. :P
then I will change my vote to the player of your choice who isn't already one of the two top lynch choices (I do not actually know who is at the moment).
Max was completely correct, and I wish to correct Jim's slanderous speech by saying that Max is indeed the most intelligent (and handsome) player on this board.
My end of the deal delivered as requested.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 04, 2022, 02:14:11 am
Any bets on when Jim Groovester and Maximum Spin switch to me? Anyone?

It's tempting but voting Knightwing64 caused all of this so I see no immediate reason to stop doing that.

If you could not vote me, that also would be great.

WHY DO YOU CARE ABOUT YOUR SURVIVAL EUCHREJACK

SURVIVAL IS NOT PART OF THE TOWN WIN CONDITION EUCHREJACK

You don't have the same attitude as me and certainly not the attitude I would expect about being voted so there is no way we could both be town.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 04, 2022, 02:23:13 am
Lies

Spoiler: Response on my actions (click to show/hide)

Uh, but Jim, the one vote currently on me PLUS keeping the vote on Knightwing MEANS you are acting to keep yourself alive by pushing me as a secondary candidate for lynching.
So...your actions betray your intent. I do agree we are both not town, but your scumbucket overfloweth.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 04, 2022, 02:30:12 am
Updated unofficial vote count:

EuchreJack - 1 - Roden
Roden - 0 -
Jim Groovester - 3 - Webadict, , Knightwing64, EuchreJack
Knightwing64 - 2 - Maximum Spin, Jim Groovester,
Maximum Spin - 0 -
ToonyMan - 0 -
webadict - 1 - ToonyMan

Not Voting - 0 - , Nobody, congrats players!

Two highest votes will be Lynched.
Day ends on May 4, 2022 at 1:00 PM, GMT-5
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 02:36:48 am
@Max: I think if you think Jim is Town, you should absolutely defend him. I am doing exactly that with Euchre and Knightwing, so I can't use it against you. The goal is to find the truth. Am I right? Maybe, maybe not. But the reason I still post is because the Day isn't done, and a decision hasn't been made. Change my mind! Save Jim if I'm wrong!
I don't have an opinion on Jim! I am perfectly willing to let you vote him out! I don't know why you don't seem to understand being neutral on someone. :P

I would like to propose a trade, which you know I like to do. If EuchreJack and webadict admit that, by your own arguments, I was completely correct when I said this:
In fact, lynching two people is the most likely way that Town will actually get to lynch one person of their majority's choosing, as otherwise all town players would have to agree to vote the King.
I'd buy this if I thought there was any chance that a majority of people in this forum would ever agree on the right target. :P
then I will change my vote to the player of your choice who isn't already one of the two top lynch choices (I do not actually know who is at the moment).
Max was completely correct, and I wish to correct Jim's slanderous speech by saying that Max is indeed the most intelligent (and handsome) player on this board.
My end of the deal delivered as requested.
<3
webadict? any thoughts?
WHY DO YOU CARE ABOUT YOUR SURVIVAL EUCHREJACK

SURVIVAL IS NOT PART OF THE TOWN WIN CONDITION EUCHREJACK
Survival is implicitly part of every win condition, because I cannot gloat if I am dead, and what good is victory without gloating?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: EuchreJack on May 04, 2022, 02:40:26 am
@Tric the Mod: What happens if either 3 candidates are tied for highest vote, or 2 candidates are tied for the second highest?
Examples: A & B & C candidates with 2 votes, or A candidate with 3 votes and B & C Candidates with 2 votes.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 04, 2022, 06:39:09 am
What are your thoughts Roden?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Knightwing64 on May 04, 2022, 07:23:28 am
Okay. Let’s see here, I can too be a functional member of dworf society, what do I have to work with here?


….

Nothing. Pretty much all of the people voting me seem pretty dead set on it and I’m not exactly known for my amazing persuasion skills. Honestly, I’m at a loss here, what would you have me do to convince you?


Also, Toonyman, you seem pretty grumpy, are u okay?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 04, 2022, 07:59:30 am
Honestly, I’m at a loss here, what would you have me do to convince you?
Vote Webadict.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 04, 2022, 08:00:54 am
Also, Toonyman, you seem pretty grumpy, are u okay?
This game is hopeless and unfair.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: TricMagic on May 04, 2022, 08:38:19 am
@Tric the Mod: What happens if either 3 candidates are tied for highest vote, or 2 candidates are tied for the second highest?
Examples: A & B & C candidates with 2 votes, or A candidate with 3 votes and B & C Candidates with 2 votes.
Generally the Grudgeful King would pick who get's lynched.

Also, Toonyman, you seem pretty grumpy, are u okay?
This game is hopeless and unfair.
I blame poor planning on my part. Not checking what the numbers for a proper game would be.

EuchreJack - 1 - Roden,
Roden - 0 -
Jim Groovester - 3 - webadict, Knightwing, EuchreJack
Knightwing64 - 2 - Maximum Spin, Jim Groovestrer
Maximum Spin - 0 -
ToonyMan - 0 -
webadict - 1 - ToonyMan

Two highest votes will be Lynched.
Day ends on May 4, 2022 at 1:00 PM, GMT-5
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 08:44:49 am
I would like to propose a trade, which you know I like to do. If EuchreJack and webadict admit that, by your own arguments, I was completely correct when I said this:
In fact, lynching two people is the most likely way that Town will actually get to lynch one person of their majority's choosing, as otherwise all town players would have to agree to vote the King.
I'd buy this if I thought there was any chance that a majority of people in this forum would ever agree on the right target. :P
then I will change my vote to the player of your choice who isn't already one of the two top lynch choices (I do not actually know who is at the moment).
I can't accept that deal. Not because you aren't correct, but because moving your vote would create a tie. Though, if you'd like to move it and not care about the tie, you may feel free to move your vote to ToonyMan because we should absolutely vote out two people. I can't ensure two people are voted out unless you keep your vote there.

Also, if you're Town, the truth of your statement is completely within your control, which makes that a facetious argument, no?

Also, Toonyman, you seem pretty grumpy, are u okay?
This game is hopeless and unfair.
Hey man, that's a completely fair take. You can totally blame me for changing the game, but that doesn't make me a Traitor.

Honestly, I’m at a loss here, what would you have me do to convince you?
Vote Webadict.
Inadvisable for Knightwing to unvote, as that creates ways to let Jim Groovester to live. If you'd like to do that, I could convince Maximum Spin to vote me instead. That seems fair.

You don't have the same attitude as me and certainly not the attitude I would expect about being voted so there is no way we could both be town.
Uh, Roden has done even less than Knightwing, so getting him to unvote would be a good idea. I would enjoy Roden voting for Jim or Knightwing, so that we avoid ties.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Roden on May 04, 2022, 08:56:01 am
I need to go to bed but I also need to post. I had to deal with two different crises one after the other over the last couple days, and just didn't have mental capacity to do much beyond try to read what's been going on.

I'll be honest though, I don't think my reads or thoughts on the game are particularly important. Town can't really lose with the double lynch ability also functioning as an Innocent Child. With the mafia team having no apparent factional kill ability, they don't have counter play, and have been especially fucked over since Web is the one who got it. Basically, I can kinda just turn my brain off and still win.

I'm pretty sure Toony sees this too btw.

Also, Toonyman, you seem pretty grumpy, are u okay?
This game is hopeless and unfair.
Like, I feel bad because this isn't really the game you signed up for. But I have to point out that this is more or less a scum claim.

Toonyman
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 04, 2022, 09:30:16 am
That wasn't a scumslip. This game is hopeless for town because King Webadict is propping himself as confirmed town with their double lynch ability which you and Jack are simply supporting unabashedly.

It's Roden, Jack, and Web.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 09:59:25 am
That wasn't a scumslip. This game is hopeless for town because King Webadict is propping himself as confirmed town with their double lynch ability which you and Jack are simply supporting unabashedly.

It's Roden, Jack, and Web.
What's the solve otherwise?

I could be a really big dick and use TricMagic's words to vindicate me, but that feels an unnecessary step, and I think you see that clearly.

There are several issues with what you're proposing, the least of which is that EuchreJack and I have been defending Knightwing, even if half-heartedly, whereas you haven't created a case for me other than saying I have an ability, which you can feel free to not judge me on at this point.

I have been continuing to solve the game, and I have even pronounced a satisfaction with a webadict-Jim vote, where as you continue to bully Knightwing and Roden into voting as you say.

If you think I'm a Traitor, then you would be negotiating with Maximum Spin and Jim Groovester. But you're not. If you think the team is me, EuchreJack, Roden, you should absolutely ask them to vote me.

I think you don't because you need Knightwing to unvote Jim Groovester to not lose, and that would potentially signal that alliance too much. It feels like you are trying to be extra scummy to draw votes because Jim Groovester is the King. You should though, as if you think Knightwing is Town, voting him is bad, which is what I do. But, if that's true, why would Euchre and I be your top suspects? Why not Jim and Max?

Also, Knightwing might absolutely join you if you unvoted him. It's why you should try to get others to unvote him instead of getting him to vote me.

Your arguments are extremely scum-sided, which I see as on purpose.

@Euchre: Wanna bet on whether Max or Roden is the last scum? I am about 90% sure it's Max.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 04, 2022, 10:17:23 am
You always do this as mafia. You always act like you're untouchable and power control the game. You're fine with Jim and Knightwing dying because it just wins you the game. I am not fine with this.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Jim Groovester on May 04, 2022, 10:17:44 am
But what if I voted webadict with only three hours left in the day?


This is a terrible post.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: ToonyMan on May 04, 2022, 10:20:13 am
But, if that's true, why would Euchre and I be your top suspects? Why not Jim and Max?
I don't see who could possibly be the third scum if Jim and Max are. It's not Knightwing. It's not Jack. It's not you. It would have to be Roden which I don't believe.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 10:42:46 am
You always do this as mafia. You always act like you're untouchable and power control the game. You're fine with Jim and Knightwing dying because it just wins you the game. I am not fine with this.
I actually do this as any alignment, but you usually equate it with whatever alignment you need to fit your version of events at the time you say it.

I am fine with it because Jim is the King. I'd prefer someone other than Knightwing for the second elimination, though.

But what if I voted webadict with only three hours left in the day?


This is a terrible post.
This is not unexpected. However, by this point, I see it won't matter where Maximum Spin votes if you can get Knightwing to unvote, since that allows a three way tie where the King picks someone other than Townies, which doesn't seem particularly concerning to you guys because you, again, don't really care who gets voted out.

If anything, you need to convince Knightwing to move off you so that you can win by selecting the two Townies.

You guys are going to shift votes if you can, but I don't give a fuck as long as Jim has 3 votes. Put 3 votes on me, but you know you have to get Knightwing to unvote to win.

EuchreJack, if Jim is not the King, I leave the game to you. Don't fuck it up, please.

And to double down, if I flip Town, which I will, get ToonyMan -> Maximum Spin. No exceptions. Do not deviate from that path. If I flip scum, which I won't, then you simply have a new game to go on, and you can party. But, that won't happen.

But, I'll gladly sacrifice myself so that Jim goes down. :D
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 10:59:36 am
But, if that's true, why would Euchre and I be your top suspects? Why not Jim and Max?
I don't see who could possibly be the third scum if Jim and Max are. It's not Knightwing. It's not Jack. It's not you. It would have to be Roden which I don't believe.
Okay, but why would Jim and Max vote for Knightwing if they didn't think he was scum? Why didn't they pursue the truth of Knightwing's alignment? Why didn't they pursue Roden? Or each other?

The reason is very, VERY simple: You already know Jim Groovester's alignment. You've said as much by saying only as much as you need on him. You're just distant enough that you avoid buddying. You're pursuing a case on me without caring about facts or mindset.

You even did the King thing from Lords of Mafia here:
I lay my life down for Jim Groovester, true heir to the throne.

May we find victory in our election...no...our conquest.
Three cheers to Jim the King!

Hip hip, hooray!

Hip hip, hooray!

Hip hip, hooray!
And the fact that Jim isn't jumping on you for being blantantly scummy would indicate that ToonyMan is a good secondary candidate for King, which is why I'm okay with the order I purported.

If that happens, the remaining people alive would be EuchreJack, confirmed Town at that point, Maximum Spin, most likely candidate for scum, Roden, second possible choice, and Knightwing or myself, who would also be cleared by that point. At that point, Maximum Spin and Roden could both be eliminated without fear of losing. Two Traitors would be eliminated.

As usual, I must prepare myself and the Town for a future they can forge ahead without my wonderful guidance. My last will and testament is laid before you. Please, for the love of all things Mafia and lemon, DO NOT FUCK IT UP BY SECOND-GUESSING MY PLAN. I will be pissed if you guys deviate from my game-winning plan.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Mamobo on May 04, 2022, 12:12:36 pm
Vote Count
------------------------
Jim Groovester - 3 - webadict* (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371486#msg8371486), Knightwing64* (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371589#msg8371589), EuchreJack* (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371653#msg8371653),
webadict - 2 - ToonyMan* (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371698#msg8371698), Jim Groovester* (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371780#msg8371780),
Knightwing64 - 1 - Maximum Spin* (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371434#msg8371434),
ToonyMan - 1 - Roden* (http://www.bay12forums.com/smf/index.php?topic=179780.msg8371764#msg8371764),
EuchreJack - 0 -
Maximum Spin - 0 -
Roden - 0 -
No One - 0 -

Not Voting - 0 -

Day ends on May 04, 2022 at 13:00 CDT (0 hours and 47 minutes remaining.)
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 12:17:03 pm
Not much I can really do here now...
EuchreJack I guess.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:22:16 pm
Not much I can really do here now...
EuchreJack I guess.
That wasn't the deal, now was it?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 12:24:22 pm
Not much I can really do here now...
EuchreJack I guess.
That wasn't the deal, now was it?
You didn't accept it. I guess EuchreJack did, though, and he asked me not to vote for him, so even though I said I'd only do it it both of you agreed, I'll be nice. webadict. There, just like you wanted.

Or I guess I could just... leave. It's not like anybody could stop me.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:27:23 pm
No, that's a fine vote because now there's 3 and 3.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 12:31:19 pm
unvote
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:37:51 pm
unvote
Being all stubborn, eh? If I'm willing to trade Jim for me, why aren't you?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 12:43:03 pm
unvote
Being all stubborn, eh? If I'm willing to trade Jim for me, why aren't you?
Because I'm the King, obviously.
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:50:51 pm
Then who do you think your Traitor guards are?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: webadict on May 04, 2022, 12:53:33 pm
Ah, are you going to answer Euchre and I? That'd be funny, what with you not wanting to vote ToonyMan to tie the votes, nor to pile on Jim Groovester. That'd be a better gambit.

I assume you can't vote Jim Groovester because he's your real King?
Title: Re: Traitors in the Fortress: Day 1 - The First Arguments
Post by: Maximum Spin on May 04, 2022, 01:01:42 pm
Ah, are you going to answer Euchre and I? That'd be funny, what with you not wanting to vote ToonyMan to tie the votes, nor to pile on Jim Groovester. That'd be a better gambit.

I assume you can't vote Jim Groovester because he's your real King?
Why would I vote him? He's already in the lead. Jim Groovester if it makes you -- damn it, missed by seconds anyway. Well, we'll suck it up.
I wasn't even going to answer your dumb question, regardless.
Title: Re: Traitors in the Fortress: Day 1 - The Halt
Post by: TricMagic on May 04, 2022, 01:05:28 pm
K, that's all folks. Discussion is over while I tally things up.
...
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: TricMagic on May 04, 2022, 01:28:06 pm
The discussion goes on and on, the True Dwarves arguing amongst themselves with the Guards wonder what in the world is going on. Guilty, Max is guilty, no spin, no jim. No, it's that one, no that one!

Clearly it's Jim! No, it's you! What do you mean, go ahead and check! And so the conversation goes, as the Grudgeful King lies in wait, watching their enemies tear themselves apart. All without him lifting a finger, the council declares two guilty.

As they are dragged and tied, webadict moves to open his mouth, only for Knightwing to shove a bottle in in, eyes glinting with malicious glee. They lean down and whisper: "You lose." And ToonyMan's axe comes down, their heads rolling.

Jim Groovester has been Lynched. Webadict has been lynched.

Those dirty Ellif are still playing their games. But you aren't that easy to kill. Having set a trap for those lured by their false promises, you've snuck in disguised as an ordinary dwarf to help find and execute those traitors. Naturally, as the one True King and elected President of these dwarves, you shall find and eliminate them yourself.

Ability - Democratic Rule(1-Shot): You can demand an additional player be Lynched by PMing at least 24 hours before the end of the Day. However at the end of the day if you failed to lynch a Traitor, you will be killed by the Grudgeful King. If the Grudgeful King is lynched while this ability is active and a Traitor isn't, Town's Win Condition becomes Lynching all Traitors. Using this power will reveal this is not a standard game.  I'll put up the Notice in thread as soon as possible.

Win Condition: Lynch the Grudgeful King.
Lose Condition: The Grudgeful King and his Traitors Outnumber The True Dwarves. (For this condition you count as a True Dwarf by definition. Your being lynched does not lose the game for town, though does mean Fortree is going to need a new president after this.)
Hidden Condition: If the Grudgeful King and 1 True Dwarf are the only ones remaining, the rest of Town votes. (Others do not know this.)



The Council is reduced to 5. The traitor's block is given the signal, and heads roll as the blood of EuchreJack and MaxinumSpin is spilled. It is declared that the council has come to a close, and that the murderer of the president was Jim Groovestar, with these two as his accomplices. The council then comes together to announce Knightwing as the new King of Fortree, while in the shadows the Ellif plot the enslavement of the workers. All while none are aware they have been subverted by a false king.

Knightwing, Toonyman, and Roden win.
Spoiler: Other PM (click to show/hide)



To be honest, fully expected webadict to use that thing. Did he think that it would work day 1? (Or was this just a bad idea.)
The Town/Traitor/King roles were randomized, though webadict as town got that. (Also a reminder to check the numbers before asking for more people. 4/2 would have been a balanced game, just got greedy for more people. Sorry Toony.)
Roden was definitely low profile this game, huh..
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Maximum Spin on May 04, 2022, 01:32:27 pm
Yeeeeep, that's exactly what I figured.
Way to go.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Jim Groovester on May 04, 2022, 01:33:26 pm
Fuck me.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: ToonyMan on May 04, 2022, 01:35:44 pm
Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Maximum Spin on May 04, 2022, 01:37:20 pm
Nice job playing the Judas, Toony - by the end I had you pegged (an emotional ToonyMan is usually a scum ToonyMan) but at that point there was nothing that could be done about it.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: webadict on May 04, 2022, 01:38:22 pm
I'm never playing with Roden or Knightwing in a game that requires attendance to play. It's not fun playing with lurkers.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: ToonyMan on May 04, 2022, 01:45:20 pm
Knightwing was the King. I couldn't tell if Jack or Roden was the other Guard. I had to play a little dirty given the situation, sorry. I 100% thought Jack was the other Guard halfway in so I was wrong about that. Their complete silence when Jim told them to vote Knightwing made me really confident, but I guess that was incorrect.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: webadict on May 04, 2022, 01:46:28 pm
Fuck me.
I'm baffled that you thought that EuchreJack was scum, but I'm floored that you thought ToonyMan wasn't scum. I don't care if you thought I was scum, but it shouldn't matter if you think I'm scum if I'm trying to get discussion going.

Yeeeeep, that's exactly what I figured.
Way to go.
Okay, but you didn't really try to push the vote or discussion in a direction that would help.

Knightwing was the King. I couldn't tell if Jack or Roden was the other Guard. I had to play a little dirty given the situation, sorry. I 100% thought Jack was the other Guard halfway in so I was wrong about that. Their complete silence when Jim told them to vote Knightwing made me really confident, but I guess that was incorrect.
Eh. It's hard playing a 7 player game with 5 people.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: webadict on May 04, 2022, 01:50:07 pm
Also, I had to use the double elimination ability: The mafia got to choose the target in the case of a tie, which means that a miselimination on Day 1 means game over.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Maximum Spin on May 04, 2022, 02:09:55 pm
I'm never playing with Roden or Knightwing in a game that requires attendance to play. It's not fun playing with lurkers.
I don't disagree, but I don't see how you didn't realize they were both scum when you should know this is what both of them do as scum.

Honestly, how did anyone not see that knightwing was the king? He was so obviously parading around wearing a sign that said, hey, I'm the king, lynch me.
Okay, but you didn't really try to push the vote or discussion in a direction that would help.
I got in here only shortly before my first post today, after everyone had already moved from obvscum knightwing to you (who I was pretty sure was town), and I didn't have much time to say anything even then. In the gaps between my posts today I was mostly not even here. Besides, I clearly didn't have the power to convince you. So I pretty much figured, welp, guess town's losing, might as well find something else to do.
Before that, I seem to recall that I was pushing the vote in the direction of Knightwing being obviously scum. I can't quite remember if that was right or not, would you remind me?

Look, man, a little humility would be nice. You were so goddamn sure of yourself, even I wanted to switch my vote to you even though I thought you were town. Is it any surprise that Jim did? Now you're just pettily grumbling again, accusing Roden, Knightwing, Jim, and me of all screwing it up for you in different ways as if that changes your own mistake; it's like something my mom would do, I swear. Obviously, town loses as a team and there is blame to go around, but you don't need to point out everyone else's.

I'm not trying to be harsh, this is a pattern for you and it'd be a good idea to remember it the next time you feel 100% certain you've single-handedly figured out the scum team, before you start high-handedly choreographing all of town's future votes.

Tell me, seriously, because I want to understand this, why were you so sure that Knightwing couldn't be the king? I don't mean to harp on this, I'm just utterly baffled and I really do want to know what your reasoning was. I need this information for the future.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: TricMagic on May 04, 2022, 02:14:54 pm
Also, I had to use the double elimination ability: The mafia got to choose the target in the case of a tie, which means that a miselimination on Day 1 means game over.
At that point the game would have become one of chameleon, where town has to hide they are town. Which is it's own fun idea.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Jim Groovester on May 04, 2022, 02:18:16 pm
I won't go so far to say that I'm bitter but the conclusion of this game leaves a sour taste in my mouth.

Fuck me.
I'm baffled that you thought that EuchreJack was scum, but I'm floored that you thought ToonyMan wasn't scum. I don't care if you thought I was scum, but it shouldn't matter if you think I'm scum if I'm trying to get discussion going.

ToonyMan made sense, you didn't, EuchreJack never does.

I fucked up, webadict. I misread the game. It's a habit I've been nurturing recently.

Maximum Spin is the only town player who actually played well this game and ToonyMan is the only scum player who actually played, and he did well too. Good game to both of you.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: webadict on May 04, 2022, 03:36:44 pm
I got in here only shortly before my first post today, after everyone had already moved from obvscum knightwing to you (who I was pretty sure was town), and I didn't have much time to say anything even then. In the gaps between my posts today I was mostly not even here. Besides, I clearly didn't have the power to convince you. So I pretty much figured, welp, guess town's losing, might as well find something else to do.
Before that, I seem to recall that I was pushing the vote in the direction of Knightwing being obviously scum. I can't quite remember if that was right or not, would you remind me?

Look, man, a little humility would be nice. You were so goddamn sure of yourself, even I wanted to switch my vote to you even though I thought you were town. Is it any surprise that Jim did? Now you're just pettily grumbling again, accusing Roden, Knightwing, Jim, and me of all screwing it up for you in different ways as if that changes your own mistake; it's like something my mom would do, I swear. Obviously, town loses as a team and there is blame to go around, but you don't need to point out everyone else's.

I'm not trying to be harsh, this is a pattern for you and it'd be a good idea to remember it the next time you feel 100% certain you've single-handedly figured out the scum team, before you start high-handedly choreographing all of town's future votes.

Tell me, seriously, because I want to understand this, why were you so sure that Knightwing couldn't be the king? I don't mean to harp on this, I'm just utterly baffled and I really do want to know what your reasoning was. I need this information for the future.
I didn't really care if Knightwing was the king. It actually didn't matter. Using the ability automatically made it so that the elimination of the King didn't end the game:
However at the end of the day if you failed to lynch a Traitor, you will be killed by the Grudgeful King. If the Grudgeful King is lynched while this ability is active and a Traitor isn't, Town's Win Condition becomes Lynching all Traitors.
I just didn't tell you the downsides to using the power because it wasn't relevant, since we lost if we didn't vote correctly anyway. I tend not to disclose things like that because I lie, like, 150% of the time.

Now, I didn't think Knightwing was scum because we had obvtown EuchreJack being attacked by three people for very silly reasons, of which did NOT contain Knightwing. EuchreJack is just an easily read player by me, and that, in itself, is a very identifiable pattern. That's how I work and have always worked, and I'm consistently right about it, even when I'm scum, if you can believe it.

If you want to understand it, then don't question my read of EuchreJack. That is all. If I say EuchreJack is Town, then I put 1000% of my energy into defending that statement. That's all you have to understand. If I say EuchreJack is Town, then I'm gonna make sure that you believe that, and if you don't believe it, then you're missing something crucial, and I haven't made my point clear enough. It was a chainsaw defense, pure and simple. In fact, if anything, the misdirection on defending Knightwing is half the point.

Perhaps I shouldn't do that... But, I'm still gonna do it, mostly because it's way more engaging for me. This was mostly to help make that clear.

I don't really care if you or anyone else blames me for losing. Ain't anyone blaming themselves more than me anyway.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Roden on May 04, 2022, 03:38:42 pm
Ngl, shit actually was happening IRL but I kinda checked out when the double lynch reveal happened. I would've froze regardless, since Knightwing's lynch felt inevitable and I had no idea how to signal to him how to play around the gimmick. My strategy at that point was to just draw the votes away from Knightwing by purposely sticking to my scum meta and prevent as much info spew as possible.

I actually thought Toony was town up until he seemed defeated, so all game I just thought "oh God, I can't argue around Web and Toony." For a moment I thought maybe the other guard was Max or Jim and that they were trying to signal to me, but the longer than game went on the more they just felt town to me.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Knightwing64 on May 04, 2022, 03:45:16 pm
I thought web was a guard. Also, sorry for not playing too well. I didn’t know what to do. I had no abilities, no information and am apparently very easy to read.

I didn’t really see a choice but to lurk and reveal as little as possible because I knew that if I didn’t, I would give something away and I would lose.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Roden on May 04, 2022, 04:01:29 pm
If we had a private chat I probably would've told you to just play aggressively and not to be afraid of getting voted out. It ultimately worked out here to lurk, but I think you could've gotten away with just suspecting whoever suspected you.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Egan_BW on May 04, 2022, 04:30:20 pm
Very good, very fun. These wins just keep getting dumber and I'm here for it.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: EuchreJack on May 04, 2022, 04:37:51 pm
Congratulations to Knightwing64, Roden, and Toonyman for your well-deserved win.

At this point, I only have myself to blame for joining a game without reviewing the setup.


Lynch all lurkers
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Maximum Spin on May 04, 2022, 04:39:59 pm
I didn't really care if Knightwing was the king. It actually didn't matter. Using the ability automatically made it so that the elimination of the King didn't end the game:
No, that's not what I mean, I mean that you specifically said that Knightwing wasn't the king, in those words. For example, here:
I just do not believe that Knightwing is the King. [...] If anything, I think Knightwing accidentally spilled Town, but that's personal preference at this point.
It's not a matter of not caring, it's that you said he wasn't, and I want to know on what basis, because I could not see him as anything else.

If it's just because he wasn't attacking EuchreJack... I don't understand that reasoning. Obviously town players can attack EuchreJack. But all the rest of the stuff about EuchreJack in  the rest of your post is unavailing since... I did think EuchreJack was town, and I said so, so what does that have to do with anything? If you mean that your goal is to leave me completely convinced that EuchreJack was town or bust, then I guess unstoppable force and immovable object, since I have never been completely convinced of anything in my life. You seemed to have spent the game trying to argue me into agreeing that something I already thought was probably true was completely 100% guaranteed dogmatically true, which can only possible erode my belief in that thing. To be clear, yes, I did think you and EuchreJack were probably town, and by the end I was sure that at least you were, so I do not understand why you wasted so much energy on attacking me. From your perspective there cannot have been anything wrong with my vote on Knightwing. If you're just going to assume that anyone who doesn't take your word for things is scum, then you're always going to scumread me because I don't take anyone's word for things.


Very good, very fun. These wins just keep getting dumber and I'm here for it.
I dunno, I think EuchreJack's win was dumber than this one. This was more like a coordinated town farce where scum just had to let it happen, while in that one he actually shot the wrong two people and won by default.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: EuchreJack on May 04, 2022, 04:45:48 pm
Sorry Max for not believing you about Knightwing64.
I didn't (and still don't) see the grandstanding.

Sigh, I got a lot of work to do to get better at scumhunting.

Also, sorry for thinking you were scum, Jim.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Egan_BW on May 04, 2022, 04:51:49 pm
Really? Winning by trying your best seems a bit less dumb than winning by accepting defeat.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Maximum Spin on May 04, 2022, 04:54:21 pm
Really? Winning by trying your best seems a bit less dumb than winning by accepting defeat.
I guess that's fair, but they won because ToonyMan didn't accept defeat, and changed off of Knightwing. :P
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: webadict on May 04, 2022, 06:25:41 pm
I didn't really care if Knightwing was the king. It actually didn't matter. Using the ability automatically made it so that the elimination of the King didn't end the game:
No, that's not what I mean, I mean that you specifically said that Knightwing wasn't the king, in those words. For example, here:
I just do not believe that Knightwing is the King. [...] If anything, I think Knightwing accidentally spilled Town, but that's personal preference at this point.
It's not a matter of not caring, it's that you said he wasn't, and I want to know on what basis, because I could not see him as anything else.
Now, I didn't think Knightwing was scum because we had obvtown EuchreJack being attacked by three people for very silly reasons, of which did NOT contain Knightwing. EuchreJack is just an easily read player by me, and that, in itself, is a very identifiable pattern. That's how I work and have always worked, and I'm consistently right about it, even when I'm scum, if you can believe it.
I'm laying out the point right there, seems pretty cut and dry to me. Are you perhaps confused by something there?
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: ToonyMan on May 06, 2022, 08:07:50 am
I knew Webadict would read me as scum so I tried to incriminate Jim as much as possible. It became apparent both were definitely Rebels so that worked out.

I was genuinely salty that Knightwing was my King and that Web had a double lynch ability so I went big and voted Knightwing when Max called out how clearly suspicious Knightwing was. It wasn't an act of self-defeat. I was still playing to win and my goal was to cause extreme confusion. Jack and Web both adamantly defending Knightwing was a bit of a miscalculation as it made them both look like Guards, which is fine, but meant Knightwing really was going to die due to the double lynch ability. Web was wise to not reveal the downside of their ability as I would have let Knightwing die with Jim otherwise.

At that point my goal had to be to get Jim and Web to kill each other. So I continued to connect Jim to myself while attacking Web. As long as I could convince Jim or Max that Web should die over Knightwing then we win. It didn't matter if Jack or Roden was the other Guard.

Max said earlier that I'm emotional as scum, but I think I'm just as emotional as town. I believe the difference is that I'm much more reserved and manipulative as scum, which Web has seen through countless times. He was exactly right that I was acting with a scum agenda in mind. The problem that occured here though is that he read my intentions straight and wanted to vote Jim over me. I was being homest when I said Webadict's logic was stubborn and arrogant because it denied anything Max (and a lesser extent, Jim) had to say.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: webadict on May 06, 2022, 09:06:20 am
The issue I had is that there was unlikely to be enough activity to go after ToonyMan, in spite of all that. If Maximum Spin had shifted their vote to you, then I very much could've voted you, but I wasn't going to take the King risk at 2 votes, and Maximum Spin's hesitancy to switch votes to anyone only made him scummier to me (as well as saying that swapping votes makes people scummier, which is inherently not true from a statistical perspective [Town is far more often to switch votes than scum], but also from a logical perspective [The only reason scum would need to pursue additional targets is to look Town, and Town has incentive to change as more information is available, since they cannot remove threats otherwise.]) Mostly because I was banking on more people being available, but also because Jim was protecting ToonyMan, which made Jim a liability regardless. So, might as well go after the one I think is scum and could get in that time versus the one I know is scum but might not be able to get, especially if I'm gonna die anyway.

My logic is always stubborn and always arrogant, and even more so as Town, but I do change it when given other information. I was never going to vote for EuchreJack or Knightwing (definitely not EuchreJack at least), but I would've 100% voted for ToonyMan (or Maximum Spin), and I might've maybe been persuaded with enough evidence to vote for Roden if Jim or Maximum Spin had suggested it, but that'd probably involve them engaging in ways they didn't want to, since they were still treating me like I was a Traitor. I wasn't going to engage with logic explaining why someone was scum when I'm already using logic and intuition on why they aren't scum, which is why Euchre and Knight were off the table... unless you could remove all other possible suspects. Then, I'd have to reconsider Knightwing.

My scumhunting style works best when all players are active, and while executing every lurker is a great method, and would've worked in theory, using a lurker execution mentality in this game could've also lead to an instant loss. There was no way to actually test out lurkers, and using the ability before I knew there was lurkers to begin with only made it an extremely high-risk gambit without enough evidence backing it up at all. This is mostly why it was unfun to lose, since there wasn't anything being done on anyone's part except ToonyMan, who did play well, since he was absolutely incriminating Jim Groovester the entire time. To me, lurking is simultaneously the worst way to win and the worst way to lose because it requires the least amount of effort.

So, the point is, always execute every lurker, and go for the people that are the highest percentage of being scum otherwise. Lurkers deserve defenestration onto a pile of spikes coated in lemons.

If anyone wants to say I didn't play well, I can't stop you, but I disagree. I can't argue I didn't make mistakes, but literally every player made mistakes. The thing I strive for is for people to talk. A Town that doesn't talk is a Town that loses, so I will always strive for talk above all else. Active players are always a threat.

Does that help explain my mindset, Max?
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: EuchreJack on May 06, 2022, 11:48:05 am
Rusty spikes coated in Lemon juice.

We really should have pushed on Knightwing64 and Roden more.
Lurking can't be tolerated.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Maximum Spin on May 06, 2022, 01:58:00 pm
as well as saying that swapping votes makes people scummier, which is inherently not true from a statistical perspective
I didn't say that... I very specifically complained about EuchreJack's voting in this particular game setup; don't try to draw any broader generalization from it.

Quote
I might've maybe been persuaded with enough evidence to vote for Roden if Jim or Maximum Spin had suggested it, but that'd probably involve them engaging in ways they didn't want to, since they were still treating me like I was a Traitor.
No, I didn't think you were a traitor, but I wasn't going to push Roden when Roden was my second target after Knightwing, until either Knightwing was out or other voters made it clear that Knightwing wasn't a viable target and Roden was. My push on Knightwing had adequate support until the very end of day when everything fell apart; before that, I wasn't even trying to convince you to vote for him, since you had the 2×lynch which meant it was better for you to vote for your own top choice. I guess I could have tried to convince you to vote Roden, but: first, my main motivation, given the risks, it seemed better that different people with different theories control each lynch, instead of betting it all on one theory being right; second, I wasn't really going to argue "this Roden just looks indescribably like scum Roden" after I was already arguing "this Knightwing just looks indescribably like scum Knightwing" because I don't expect to get that much credit all in one go; and third and maybe most importantly, I'm just not the kind of guy who usually tries to convince others to vote for someone for whom I'm not voting. I prefer to treat my vote as pretty serious.

Quote
My scumhunting style works best when all players are active, and while executing every lurker is a great method, and would've worked in theory, using a lurker execution mentality in this game could've also lead to an instant loss. There was no way to actually test out lurkers, and using the ability before I knew there was lurkers to begin with only made it an extremely high-risk gambit without enough evidence backing it up at all. This is mostly why it was unfun to lose, since there wasn't anything being done on anyone's part except ToonyMan, who did play well, since he was absolutely incriminating Jim Groovester the entire time. To me, lurking is simultaneously the worst way to win and the worst way to lose because it requires the least amount of effort.
The thing is, blaming the lurking is a little unavailing to me because, when Knightwing and Roden DID talk, they both looked scummy. I wasn't asking you to lynch Knightwing for being a lurker, I was asking you to lynch him for being his obvious scumself. Sure, I get that you didn't see it, somehow ToonyMan and I were the only ones to see it and ToonyMan had the benefit of already knowing; clearly, it's not as obvious to everyone, and I'm not currently arguing that it should have been – but making it all about the lurking is "missing something crucial".

I think it's worth pointing out again that I didn't assume you and/or Jack were mafia, and didn't even think it was very likely that either of you were.
If I didn't think he was town, would I keep trying to explain the Knightwing thing to him?
— and I was doing the same to you so it applies both times. I think you took what I said here too seriously —
Look, I'm trying to be modestly diffident about this but you are really making me feel like the scum team is just knightwing/Jack/webadict. If you're town and don't want to lose the game, you need to do better than to just say something that is obviously the opposite of reality.
— but you need to understand that, if I thought that was the most likely team, I wouldn't have said it, since I would not want to give you the opportunity to convince me otherwise. In this case I was explicitly giving you the opportunity to convince me otherwise.
So you keep talking about my thinking Jack or you were mafia, but this is just based on a mistaken assumption about what I thought. Committing to this mistaken assumption even after I tell you otherwise makes it impossible for us to communicate usefully.

Max said earlier that I'm emotional as scum, but I think I'm just as emotional as town.
It's a little more complicated than that. As scum, you believe you are more emotional as town than you actually are, or maybe just not quite in the same way. It leaves a mark. On the other hand, it's a mark that was missing in, say, the last game of the ticking Fallacy marathon, possibly because webadict was on your team so you weren't arguing with him; I remember thinking you seemed a little like your scumself in the first round, then doubting that after all that went on, so that I ended up trusting you by the end (which was obviously the wrong decision). So it's not something that's always there, but when you do start to get/act angry, there's something hard to describe that shows through.

And I have noticed, yes, that you usually seem to make honest statements about your views on the other players, then turn them to suit your evil purposes. I figured you were probably being sincere (on that level) about both Knightwing and webadict. Well, like I said at the time about the latter, I didn't trust your motives for saying it but you were right. :P

One last thing for the road.
I wasn't going to engage with logic explaining why someone was scum when I'm already using logic and intuition on why they aren't scum[...]My scumhunting style works best when all players are active[...]Does that help explain my mindset, Max?
Look, I get it. I was using intuition too, as always. I understand the value of it. The harsh truth of the problem is just this: I can't recall having ever seen your intuition, scumhunting style, or mindset actually win a game. Certainly not without making a lot of mistakes along the way (and usually specifically turning on me for some reason). That's not even that bad, everyone makes mistakes, but it seems to me that, every time you feel 100% convinced and unwilling to consider alternatives about the wrong thing, that should be a big deal that changes how you think about things going forward; but you seem content to say, oh well, I'm just a stubborn and arrogant guy, guess them's the breaks. At the end of the day I don't even care that much, I'm not your mom and you can play how you like – it's just staggering to me that you don't see this as a problem the way I would.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: webadict on May 06, 2022, 03:43:06 pm
I can't recall having ever seen your intuition, scumhunting style, or mindset actually win a game. Certainly not without making a lot of mistakes along the way (and usually specifically turning on me for some reason).
Totem Mafia was won by me, unless you think pressing TricMagic was too big of a mistake, or something else of that manner. But, winning a game is winning a game. Calculated risks are a part of that.

The point is that it's not never, and I think that what you said is from a place of emotion rather than logic. There are plenty of games I have won with it. I think personally that your playstyle doesn't mesh with mine, which is probably why you think it doesn't work.

Your playstyle is far more muted and introspective, and you keep more of your observations withheld. For me, that is incredibly suspicious, since you cannot be held liable for your views, you cannot be shown to progress views, and you cannot have your words used against you. It is a low-risk, low-reward style. That simply won't work for me.

I think you are putting words and motivations in my mouth, though. It's not that I am unwilling to change. The truth is more in the middle: It is not any more my responsibility to change than it is yours. I gave you the rationale behind my actions so that you would understand, and what you choose to do with that information is up to you. I made the moves that I thought would be most beneficial, and if you think I should change how I play, then why should I listen when you refuse to acquiesce the same?
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: EuchreJack on May 06, 2022, 04:28:34 pm
I think we're not giving Scum enough credit here.
They voted their king, then managed to get their king unvoted.
So the wagon Max created was much less solid than it appeared.

Uh, I think the game is over now, and sadly I think players have learned whatever lessons they're open to learning. Further discussion seems pointless now.

As for me, I had correctly identified both Max and Web as Town and Toony as scum. I had not correctly identified Knightwing64 as scum, but one of my Town reads had done so.
Jim, due to hostility towards me, was impossible for me to read as Town.
I should have respected my known town player Max more, and I should have tried harder to get Max & Web to get along. We had a group of 3 townies, so we could have done better.
Frankly, not having Toonyman as one of the two was a mistake.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Maximum Spin on May 06, 2022, 06:16:32 pm
Totem Mafia was won by me, unless you think pressing TricMagic was too big of a mistake, or something else of that manner. But, winning a game is winning a game. Calculated risks are a part of that.

The point is that it's not never, and I think that what you said is from a place of emotion rather than logic.
No, it's actually just that I don't remember Totem Mafia at all, so I couldn't include it among games that I recall. I only remember that I was a pangolin and got killed really quickly. For anything else, I'll take your word for it. I'm sure you do win, rather the point I was making is this: you seem to expect me to trust your instincts, since you shouted at me a lot for not being willing to say EuchreJack was locktown, but you need to actually build that trust first. How can you expect me to accept your idea of your insight into EuchreJack when in the same breath you said that I was definitely scum this game? You can say, well, you're good at one thing and not the other, but I can only judge your intuition as a whole. Since you express such confidence about things I know are definitely wrong, your confidence is inherently not something I can count on. You can't go back and tell me you took a calculated risk when you said you were certain. I mean, you can, but you can't then expect me to believe you when you say you're certain the next time.

I think you are putting words and motivations in my mouth, though. It's not that I am unwilling to change. The truth is more in the middle: It is not any more my responsibility to change than it is yours. I gave you the rationale behind my actions so that you would understand, and what you choose to do with that information is up to you. I made the moves that I thought would be most beneficial, and if you think I should change how I play, then why should I listen when you refuse to acquiesce the same?
Look, I think I'm not expressing what I want very well here. I know that I have a tendency to argue "all over the place" because I keep trying to follow up on stray thoughts and account for everything the other party might possibly say. I wrote out a long paragraph here, but I have deleted it to replace with this one (that will probably end up being just as long), and simply say: I don't want you to change how you play. I just want us, next time, to work less at cross-purposes and not waste so much energy arguing over something that didn't even matter because neither of us even wanted the other to change his vote. All that accomplished was giving ToonyMan a good enough reason to change his vote that Jim was convinced to follow along. Sure, we can say, Jim was wrong to do it, but it shouldn't have been that easy. I always think everyone should go with his gut in this game, but you seem to have - said that you did - scumread me for not going with your gut. Everything I have been saying is just to say "this is why I'm not willing to trust your word completely, so please don't think I'm scum just because I don't trust your word completely". This has the unfortunate effect of making it sound like I think you're a bad player because I'm complaining about your instincts not being good enough, but the thing is, I'm only saying that they're not good enough for me to be perfectly confident in them. That's not really that bad, because it's an infinitely high bar. So, I don't want you to get sidetracked by thinking that I'm telling you you need to change your strategy... I just hope you'll be more understanding that other people (in this case, me and Jim) don't always follow your intuition as faithfully. I mean, even then — jeez, this might end up longer than the one I deleted now — even if you do scumread people for that, that's one thing, but I think the lengthy argument over nothing between us was unnecessary and I don't want to repeat that every game because it just makes it easier for the mafia. I think I can leave it at that for now, hopefully that was clear enough.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: webadict on May 06, 2022, 10:43:08 pm
Hmm... That's partially fair. I'm actually not expecting anyone to go with my gut (except EuchreJack), so that was less the issue than it was perhaps that I have a bad habit of scumreading you. Jim is a different story, but that's not related.

I'd say that if you happen to encounter a problem like this again, and Euchre isn't around to fix it, a short post recommending a different course of action may be more persuasive than any longer post. I figure that's a good compromise, since it allows a reset period.
Title: Re: Traitors in the Fortress: Presidential Executions: Traitors Win!
Post by: Maximum Spin on May 07, 2022, 12:16:34 am
I'd say that if you happen to encounter a problem like this again, and Euchre isn't around to fix it, a short post recommending a different course of action may be more persuasive than any longer post. I figure that's a good compromise, since it allows a reset period.
I'll do my best. I tend to be either too terse or too prolix, never in between.