You've been dumped. Like so many before you, and like so many will be after. But life goes on, and so shall you.
Probably.
If the drop pod doesn't incinerate in a too-steep descent into atmosphere, or fall too shallow and bounce off the Trash Planet's atmosphere, sending you careening through the star system for centuries or more, alone and cold.
And if the beasts of the Heaps don't devour you, nor the toxic wastes poison you too severely.
Well, at least you are not allergic to water or oxygen, as this planet apparently has both in abundance.
At least, that's what the in-flight instructional audio said. Repeatedly. Most of the rest of the instructions are a bit of a blur in your memory. Or maybe they were rather blurred coming out of the speaker.
The rest of your reminiscence is cut off as your pod hits hard atmosphere, the roar of air burning away the thin protective plating loud in your auditory sensors for what seemed longer than it probably was, before your pod finally slowed enough to drop slowly (by cosmic standards) through the denser low atmosphere. And then, a couple tense minutes as you wait for the race between the parachute and the ground to be decided.
Lucky you, parachute wins, this time. You land with a mere bone jarring thud, rather than the cell shattering splat that might have been. A warning light appears and the warning message is cut off mid sentence by the explosion that sends your pod's hatch hurtling outward. You hear a dull clang - the sound of metal on metal - and immediately after a much louder, sharper clang - the sound of something large and metal rocketing into your drop pod at explosive speeds. Auditory sensors ringing, nauseous, and feeling somewhat heavy, you stagger out of your limited crash chair and peek from your hatch to see several very identical pods nearby. it appears you've landed in an open, sparsely grassed area alongside others who have been dumped.
Another Oz Game You have been deposited on a planet designated as a waste depository by some OmniCivilization. Why you were sent here is up to you, individually. But this is more or less a team oriented game, so try to stick together and save me the headache of remembering two dozen separate adventures at once, yeah?
Also, very important: this is not a minimalist game. Characer creation is pretty open ended, but I tend to prefer semi-realistic outcomes for actions. If you are a terrestrial human, you aren't suddenly flying to the moon or summoning Cthulu without a significant amount of effort on your part, and probably on the parts of many others.
Yeah, I've dropped most of my games lately after a few weeks for various reasons. Maybe this one will last longer. It's open ended, but I make no promises.
Name:
Species:
Species distinctives: (what makes your species stand out? wings, allergic to sunlight, deidactic memory, smells faintly of eldeberries, you know, that kind of thing)
Status: (If you have any abnormal statuses, place them here)
Quest objectives: (could be something you want to do on this planet (such as 'get off this planet") or something the GM decides through the course of gameplay)
Inventory:
Ah screw it got nothing but free time hope this one lasts a decent amount of time
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
"Hey look, I have supplies. Really, that seems like it represents a shocking amount of effort paid towards keeping me alive, together with the sealed can and the parachute. Are the rest of you alive as well?"
Use senses to detect the source of bad smell, and large brain to determine if it is a threat to my safety, and if so whether it could be neutralized by shooting a flare into it.
As a secondary matter, use senses and brain to determine an ETA for the late wave of pods, and where they're likely to land so that I may avoid being scooshed.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes, Ration Pack, Emergency Kit, Flare Gun, Some Flares
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Name: Tanya Xelcarostia (http://www.bay12forums.com/smf/index.php?topic=170274.0)
Species: Mage
Species distinctives: Similar to humans but have the spark of Mana within themselves, they are able to manifest this in individual-specific ways. In Tanya's case she is able to Selfshift (can shapeshift herself) and manipulate light (both for utility purposes and also as concentrated bolts if need be), while her mana is tethered to her familiar, a swift fox named Rose, who she has considered like a sister.
Status: Tanya experienced a teleportation accident which left lasting otherworldly effects upon her (including stripping her of ability to teleport), her very life is bound to that of her familiar, Rose, and if Rose dies, so does she, and they cannot be separated by more than 30m or so. She is now very highly adept at shifting herself to be fox-like, and her blood cathes fire when it leaves her body (and it is HOT, but she is unabled to be harmed by this), but most the most noteworthy effect is that she herself is technically now an otherworldy creature, both herself and Rose are prone to shifting and changing every 100 days or so, as the side-effects of her change re-manifest. Rose herself has also been affected in a related way, but Tanya does not (and Lenglon doesn't either) know the details of how Rose has been changed.
Quest objectives: Tanya was captured, taken off her homeworld, interrogated, and is now being dumped since they have no further use for her. She's disoriented, and would like to get home but knows that is extremely unlikely. Her goal for now is to assess her situation and surroundings, and to try to figure out what her immediate needs are for herself and Rose.
Inventory: Prison jumpsuit, is acompanied by Rose.
Alternate:
Name: Kit (Kitty Hive)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Status: Healthy.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
A wheeled office chair, I assume?
((Yeah, sounds good, although I was thinking the poltergeist could make stuff levitate, too. I figure if a human could lift something, so can the Poltergeist.))
Roll outside and see what I landed in! Flick any levers or buttons needed to open the door.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
"Well, hello everyone.." Veron said somewhat wary, seeing all the unique, but possibly dangerous lifeforms that have crashed in the same area all around him.
Also, while Veron knew he has crashed on a Trash Planet, he found it strange that the aromas here were strong enough to bypass his helmet environmental protections. Or was his helmet damaged? Veron would have to do field inspections and repairs of all his equipment later.
After that small greeting- a greeting Veron wasn't even sure everyone had heard, Veron would tap the comm button on the right side of his helmet, trying to contact Mushroom Fleet CIVV. He hopes that his fleet was victorious against the Bowser Imperium. Veron was fighting two star systems over, close to where this planet is in, but had to eject from his starfighter after receiving critical damage from anti-fighter emplacements on a destroyer he was targeting.
(LOL! I just read SuperDino85's sheet and realized he's Bowser!)
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
(Sorry I'm at a loss for what the reference could be, but I would like to know what it is.)
"Hello I'm Debby and this place looks nothing like what the brochure described and it said nothing about being put into a pod thing and shot out of a spaceship, I have a feeling I was taken advantage of and this isn't the vacation I spent my savings on, also should we be concerned about the smell?"
Search the inside of the pod thing and see if there's anything useful inside and after that see how hard it would be to pull the parachute off this thing.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status: Nominal
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing
(Sorry I'm at a loss for what the reference could be, but I would like to know what it is.)
(https://i.imgur.com/SwzCpTn.jpg)
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Nominal
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal.
“OOOOHHHHH BOY! Look at all these new faces!
Now, before I get to know you guys, it’s hot and I just got banished, terrible experience by the way, it’s like somebody puts your whole body in a small suit case and punts it super hard. Kinda PTSD inducing, so I’m just gonna chillax for a bit first, alright?”
Snap fingers and make a luxury villa. Walk inside and relaxxxxxxxxxx
"Yes, finding a source of consumables will be a must until help arrives." Veron stated, looking up at the sky.
Veron brought his head back down. Looking at Alice! and then at Tanya, Veron notices that both of them were wearing prison jumpsuits.
"Are you two.. escaped convicts?" Veron asked with a line of cautionary suspicion, "You're both not prisoners from the Mushroom Kingdom, are you?"
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
Chatters looks outside instantly feels nauseous and skitters back into the pod "Grrrr sky light make me puke sick! Will stay rest bit longer in pod borrow thing yes yes?"
Chatters shall stay rest in pod thing bit longer very nice good!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
I'll take a can of air, please. And crack it open quickly.
While the freshness lasts, use the Emergency Kit to set Veron's fracture.
Screw that, I'm not getting involved. Just go away from the smell with the deer person.
Do you mean reprise your P&P character in this game, or in P&&&P? Either way, I don't care. Was considering an anti-arcane field support gadget anyways.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes, Ration Pack, Emergency Kit, Flare Gun, Some Flares, Can of Air
Go float towards the soft stuff and my sinking pod. What sort of place did we land in?
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
I look around, attempting to get all of me out of this pod and to get away from this smell
Name: Kit (Kitty Hive)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Status: slightly deaf, until eardrums heal [1,2,3,4,5,6,7,8]
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
In an alternate universe: ((This'll be the only turn I'll keep things divided like this. I want to give Egan some time to think before I commit. I would enjoy playing either character.))
I check on Rose and make sure she's okay, then attempt to work my way out of this pod. Is the door still pointed down?
Name: Tanya Xelcarostia (http://www.bay12forums.com/smf/index.php?topic=170274.0)
Species: Mage
Species distinctives: Similar to humans but have the spark of Mana within themselves, they are able to manifest this in individual-specific ways. In Tanya's case she is able to Selfshift (can shapeshift herself) and manipulate light (both for utility purposes and also as concentrated bolts if need be), while her mana is tethered to her familiar, a swift fox named Rose, who she has considered like a sister.
Permanent Status: Tanya experienced a teleportation accident which left lasting otherworldly effects upon her (including stripping her of ability to teleport), her very life is bound to that of her familiar, Rose, and if Rose dies, so does she, and they cannot be separated by more than 30m or so. She is now very highly adept at shifting herself to be fox-like, and her blood cathes fire when it leaves her body (and it is HOT, but she is unabled to be harmed by this), but most the most noteworthy effect is that she herself is technically now an otherworldy creature, both herself and Rose are prone to shifting and changing every 100 days or so, as the side-effects of her change re-manifest. Rose herself has also been affected in a related way, but Tanya does not (and Lenglon doesn't either) know the details of how Rose has been changed.
Current Status: Slightly deafened, until eardrums heal.
Quest objectives: Tanya was captured, taken off her homeworld, interrogated, and is now being dumped since they have no further use for her. She's disoriented, and would like to get home but knows that is extremely unlikely. Her goal for now is to assess her situation and surroundings, and to try to figure out what her immediate needs are for herself and Rose.
Inventory: Prison jumpsuit, is acompanied by Rose.
Going with Kit
Veron balked and loudly cursed as he flew from the hit from the pod door. Seconds after crashing on another pod door, Veron hurriedly takes off his ruined helmet. It would be dangerous if any broken helmet fragments injured his head further. Veron is further heavily disturbed by strange sulfur-like smell permeating his immediate vicinity.
He clutched his head as disorientation began setting in. Veron looked up from his sitting-leaned position on the pod and saw Alice! was approaching him to help him with an emergency kit in hand. He could only give a wordless nod as he sat down in grumbling pain.
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Exit the pod with some degree of caution and take a good look around
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Exit the pod with some degree of caution and take a good look around
Even with being heavily disoriented, Veron still had some semblance of perceptionatory cognition.
"Y-you're.." Veron started at shakily, "..Emperor Bowser!" He yelled out loudly.
Despite his welling disorientation, Veron unholstered and aimed his Fire Flower Thermal Pistol at Bowser. "Your capture would mean the end of the war!" Veron yelled. "Emperor Bowser, surrender now!" Veron continued to yell, but this time with an iron determination.
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
Chatters sniffs around then shrugs "Well not leave going anytime soon! Commense observe look around pod hovel thing I shall shall!"
Observe look around pod hovel thing.
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Egan got it correct: Spaceballs.
(Dang I had a feeling that the answer would make me feel dumb, especially since it wasn't that long ago that I watched that movie.)
"Oh shit the air is awful I gotta get away from it, I hate this planet!"
Try to find somewhere near the pods that has breathable air, also look around and try to see what's near us besides the pods we landed in.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status: nauseated
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing
Bowser stares at the injured toad for a moment before speaking.
”You don’t look to good, pal. You sure you should be trying that by yourself in your current condition? What’s with the getup anyway?”
Veron huffed through the pain of his fracture, his hand still gripped tightly on his Fire Flower Thermal Pistol.
"I am Veron Maldrac, Starman 1st Class of the Mushroom Kingdom Starfleet Navy!" Veron reveals to Bowser, "Your Empire is in a state of aggressional war against the Mushroom Kingdom!" Veron yelled resolutely. "I ask that you surrender Emperor Bowser!"
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
Bowser chuckles
”Your courage is priceless. I can only imagine the pain you’re in trying to hold that thing up right now. But usually Mario is the one to throw me to next week and save the princess. Where’s he at?”
"Grand Admiral Mario is still in command, managing the Starfleet Naval war effort against your Empire." Veron replied plainly. Coughing up a little in pain, Veron narrowly shakes it off, steeling himself further. "Now it's my turn to interrogate you, Emperor Bowser." He said with a surprisingly neutral tone.
"How did you possibly get here? Was your flagship in the battle a few star systems away from this planet? Was it shot down?"
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
"This tyrant has killed trillions in his quest for expansion!" Veron yelled. "If he is stopped here, then the war ends!"
A sudden wrack of pain clubbed at the head of Veron. All the strenuous tone speaking had finally gotten to him. He was in no real means to do anything major at the moment, no matter how much he wanted to deny so. Slowly, but with great regret as Veron did so, lowered his Fire Flower Thermal Pistol back into its pistol sheath.
He angled his pained head toward Debby. "You're right.. but only for now." Veron relayed to them. He turned, straining his head back to give Bowser a wary look. "But once I get better, you're coming under my custody."
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
Go land at the edge of the wet stuff, and do a quick check of the pod insides (and the hidden below-sludge area) for loot. Are there any interesting items hiding below the surface?
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
Scavenge the pod Veron crashed in for any medical supplies
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
"Hey Alice! you need help getting out of there?"
Help Alice! out of the stink bog if needed, then look around for something flat we can use as a sled to drag the injured guy.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status: nauseated
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing
((I'm very aware of the logistic issues of keeping track of all 8 of me, I will be putting in my best effort to put in extra organization and tracking. If at any point there is anything (at all) I can do to make the tracking easier, formatting, colors, reduce how much I spread out so you can handle more of me as a group, whatever, please say so and I'll do it. No need to give you a headache.))
((having said that, all eight of me failed to heal my ears? oof.))
I spread out a little, most of me hiding in the tall grass and waiting for my ears to heal, but three of me climb up on top of tires to try to look out and see what's around, and also to be seen by the people coming out of the drop pods in the bog
--Hi I'm Kit------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, climbing tire to lookout, greeting others
2> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, climbing tire to lookout
3> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, climbing tire to lookout
4> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
5> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
6> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
7> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
8> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
"Pod hovel thing change transform into doomwheel yes yes!"
Eat the rations, dump out the emergency kit, and throw away the grooming kit in disgust before seeing if I cant control where this thing rolls like a mobile home that doubles as a theoretically deadly barely controllable road roller.
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Nominal
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal.
Get rid of the bog. Conjure up a few more air fresheners in-case this doesn’t work.
“Hey friends! I’m kinda in the process of making a home for us, it’s a little cramped right now, but I can renovate it later. You can call me Mister Z!”
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Explore the trash heaps. Perhaps there might still be something useful there.
"Ugh, probably."
Get out of bog and remove any muck-covered clothing.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes, Ration Pack, Emergency Kit, Flare Gun, Some Flares, Can of Air
"Oh shit the stink pit just exploded."
After taking a second to get over that, she begins dragging the tin sheet over to Veron.
"Hey gun guy I found this bit of metal I'm gonna make into a sled so we can move you from this awful stinking place, and I'm thinking the piles of garbage will probably have something we can use to fix your leg with."
Fold the sheet of tin in half then drag it over to where Veron and see if I can't get a bit of rope from one of the parachutes to turn the bit of tin into a sled then see if Veron wants to get on it so I can take him away from the smell, also use some bit of clothing from my suitcase to cover my face so I don't have to keep breathing the stink.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status: nauseated
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing, 12 foot long sheet of tin siding
I'll wait for the big people to finish playing in the disgusting, and just keep lookout and see if there's any hints as to where there might be useful stuff.
Also, the me that has ears healed and is in the grass is going to go near where the me that is on a tire but can't hear well is, so that I should be able to hear if something comes towards me.
"mrow!"
-Hi I'm Kit--
-Hi I'm Kit-------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : upwind of bog, in tall grass, on tire as lookout. Greeting others.
2> (M) : upwind of bog, in tall grass, on tire as lookout.
3> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, on tire as lookout.
4> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
5> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
6> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
7> (M) : upwind of bog, in tall grass, moving to the base of <3>'s tire.
8> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
"What the heck was that explosion?" Veron warily called out. He didn't see Mister Z snap his fingers previously, so he was unaware of the source of the explosion. "Maybe all the simultaneous crashes to this place has made the area unstable."
“Don’t worry guys, I got this. I say we designate this spot as our base and then we go explore once I’m done clearing the bog/insects. Speaking of that, I would appreciate some help.”
Veron shook his head in slight disagreement. "This place is a lost cause. I think it's better if we just leave here and quickly devise some sort of impromptu base somewhere else."
"Hey gun guy I found this bit of metal I'm gonna make into a sled so we can move you from this awful stinking place, and I'm thinking the piles of garbage will probably have something we can use to fix your leg with."
Veron gave a moderate nod of thanks to Debby as they did all that. Meanwhile as that was happening, Veron would attempt to do some miscellaneous repairs on his helmet.
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Wounded (Head Fracture)
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
"I'd like to leave, please."
Implying that I can take my underwear off when I find something to replace it with? Ah well, reminds me of the ladies' raider armor in Fallout 3...
Help drag Veron trashward, or if people aren't leaving yet for some reason, grab a Kit and move trashward, hopefully ahead of the group rather than setting off on my own.
I'd rather not make your job harder by splitting up, but that doesn't mean I'll stay here and get diseased over it.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes, Ration Pack, Emergency Kit, Flare Gun, Some Flares
Play dead and see if tentacle loses interest.
(Heading trashwards sounds good.)
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
“I can magic away the Bog. We don’t have to leave. It would be better to all have a central home base and not all spilt up.”
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
”If by ‘magic away’ you actually mean ‘blast apart in every direction’ then sure. But that trash heap might have some good stuff so it should be at least worth a look. Also, what is that?
Cautiously approach and observe the tentacle attached to Geryon’s chair
Chatters makes a attempt to chase after the slowly moving pod but cant currently see anything due to the sun blinding him
"GAHHH DESERTER TRAITOR DOOMWHEEL ARRIVE COME BACK TO CHATTERS NOW NOW!"
Have Chatters blindly run to the trash pile with everyone else while lamenting in anger over the betrayal of his doomwheel.
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Nauseous
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal.
“… Alright. You may have a point. I can’t handle much more of this, this smell is not fun. Maybe… if I did this?”
Snap my fingers and teleport us all away from the bog.
"The hell is going on here!" Veron yelled in alarm, as he heard that loud noise, along with the following shockwave. Veron looked around, further yelling, "We need to get the hell out from this pit now!"
Veron had noticed something out of the corner of his eyes. It was Chatters moving toward someplace that was not this current Muck Pit. It was a stretch, but Veron had to optimistically think that Chatters had moved somewhere safe, or at least a location somewhat more stable than this.
Attempt to follow where Chatters had went
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Wounded (Head Fracture)
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Spit a fireball at the tentacle monster go pick up that chair it threw
"Damn it everything around here is exploding, need to get out of here."
Use another bit of my extra clothing to bandage my hand, then unfold the tin siding and use the edge of it to cut the parachute off of a pod then use it to make a lead rope on my tin sled, after all that grab Veron and put him on the tin sled and start dragging it to the trash piles.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Bleeding palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing, 12 foot long sheet of tin siding now check mark shaped, face covering made from clothing
Action tokens: 1
I <7> cautiously head over to the shelter I <8> found, to look it over and see if it's already occupied, and I also keep trying to get the attention of the big people around me, hoping to show them what I found.
"mrowl!"
Found Shelter
Found ShelterFound ShelterFound ShelterFound ShelterFound ShelterFound Shelter-----Kit-----Found Shelter
1> (F) : upwind of bog, in tall grass, on tire as lookout. Greeting others.
2> (M) : upwind of bog, in tall grass, on tire as lookout.
3> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, on tire as lookout.
4> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
5> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
6> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
7> (M) : upwind of bog, in tall grass, moving to explore the shelter found by <8>
8> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Use action point, and... help Debby again. Try to lead us toward the shelter Kit found.
1 action point
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes, Ration Pack, Emergency Kit, Flare Gun, Some Flares
Levitate myself into the big hands of that giant lizard.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
Continue complaining about everything and heading to the trash pile
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Looks like fun, if your still accepting new comers let's see what chaos I cause by landing now.
And if I can do anything when I land: Leave pod and observe surroundings.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THIS WILL CAUSE THEM TO LOSS ANY-OTHER DISTINCTIVENESS THEY HAVE AND BE ABLE TO BE CONTROLLED BY BOB).((If this is too much let me know))
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
Arrive at shelter, heal Debby's hand. If there's spare action, scrounge for new pants also treat Veron.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ration Pack, Emergency Kit, Flare Gun, Some Flares
Arrive at shelter, shake the chair a little bit to see if the thing on it is still alive
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
“Not exactly my ideal living place, but I’m sure I can spruce it up a little bit. Everyone, please back away a bit, exploding isn’t very good for your health. I think, dunno. Could be.”
“Nice to meet all these new faces, and I hope we can get to know each other better now that we have a proper home. :). You’re welcome about the teleport btw, couldn’t leave my new friends behind, you know?”
Arrive at shelter, snap fingers, spruce the place up a little bit. Add some air fresheners, fix any obvious damage form age, add a fresh coat of paint, basic living necessities, etc etc.
If I have any energy left over after that house renovation, use it to create a Little Rock buddy for sanity purposes, literally just a small rock man that can talk and is full of optimism.
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Slight Nausea
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal.
"What the hell just happened?" Veron glanced confusedly at Mr. Zorak. "..You have psionic abilites?"
Arrive at the shelter and attempt to find medical supplies
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Wounded (Head Fracture)
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
Move the chair a bit to provide my lizardy friend proof of my existance.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
Understood about the "Control player characters" I changed it.
If I am able to: Arrive at shelter and introduce myself.
If I am not able to go to the shelter: View my surroundings and if I notice other beings head towards them and introduce myself.
Greetings, I am Bob, the first of my kind and I am a Cy-Borg. You may call me Cy-Borg Bob, Borg Bob, or just plain . . . Bob. I will be leaving this world and it's space and prove that Cy-Borgs are the superior race over humans by destroying the interlopers who tried to destroy me. If anyone would like to join me I will be willing to offer a portion of my power to you. Currently I have elevated healing and adaption. If you do not want to be injected with nanobots at this time then I will respect your wishes. This is an open invitation.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
"That guy with a gun isn't as injured as he'd like us to think he is because I saw him moving around, also did anyone else suddenly teleport a few feet?"
Arrive at the shelter, after having cut the parachute free from the pod and leaving that bit of siding behind, then await the healing.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Bleeding palm, bandaged with clothing
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing, 12 foot long sheet of tin siding now check mark shaped, face covering made from clothing, bandage made from clothing
Action tokens: 1
I guide the various individuals that dropped from the pods like me to the apparently abandoned shelter, and collect all of myself together there.
((didn't notice the ear-healing roll this last turn btw Oz. I'll assume for now that all five failed.))
((after some interactions, here's my action:))
scatter and start poking around this shelter, seeing if I find anything interesting.
After collecting together, I form a line so that all my collars can be seen simultaneously:
I need to make sure they know that I'm here and that I'm not just a bunch of random kittens.
All of me together: "MEW!"
Hi! I'm Kit!-each of me islinked to theothers and we-are all one-being. Pleaselook out for------me------
Hi! I'm Kit!-each of me islinked to theothers and we-are all one-being. Pleaselook out for------me------
1> (F) : upwind of bog, in tall grass, on tire as lookout. Greeting others.
2> (M) : upwind of bog, in tall grass, on tire as lookout.
3> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, on tire as lookout.
4> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
5> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
6> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
7> (M) : upwind of bog, in tall grass, moving to explore the shelter found by <8>
8> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
"Ah finally! Hovel home is mine mine! Grrrrr Chatters claims left north space corner!"
Eat some spiders and claim the northern left corner of the shelter for myself keep intruders out of my corner
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
I need to make sure they know that I'm here and that I'm not just a bunch of random kittens.
All of me together: "MEW!"
Hi! I'm Kit!-each of me islinked to theothers and we-are all one-being. Pleaselook out for------me------
"Aghh why is kit food thing talk thinking! Get out of my corner hovel!"
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
"Aghh why is kit food thing talk thinking! Get out of my corner hovel!"
I face Chatters and spread out, forming a semicircle around him (staying outside his reach) and facing him, vocalizing my opinion from each of me in a staggered fashion, so that at least one of me is constantly making noise.
"mrow!""mrow!""mrow!""mrow!""mrow!"
!!!NOT food!!!!!NOT food!!!!!NOT food!!!!!NOT food!!!!!NOT food!!!!!NOT food!!!!!NOT food!!!!!NOT food!!
While looking for any sign of medical supplies, Veron would turn his head a moderate pace over to where he was hearing commotion. "Where did all these kittens come from?" Veron stated with amusement, sighting the squad of kittens encircle Chatters.
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Wounded (Head Fracture)
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
I face Chatters and spread out, forming a semicircle around him (staying outside his reach) and facing him, vocalizing my opinion from each of me in a staggered fashion, so that at least one of me is constantly making noise.
"mrow!""mrow!""mrow!""mrow!""mrow!"
!!!NOT food!!!!!NOT food!!!!!NOT food!!!!!NOT food!!!!!NOT food!!!!!NOT food!!!!!NOT food!!!!!NOT food!!
"AGHHH! My hearing ears! I get get it! Not food things! Now cease stop noise assaulting Chatters hear hearing kit not food things!"
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
“Awwwww…. Aren’t they just the cutest?”
"GAHHHH! THEY ARE NOT NICE CUTE THEY ARE EVIL PIT BIRTH SPAWNS! AGHH!"
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Feeling proud of myself, I stop meowing at Chatters, and instead scatter and start poking around this shelter, seeing if I find anything interesting.
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
Veron tentatively walks up to one of the kitchens, with a goal of investigating the collars himself. What Debby was saying was correct. The collars on all eight of the kittens flashed sentences in response to either basic questions or statements from others.
"What the hell?" Veron asked aloud. "How are the collars doing that? Do each one of the collars have an AI installed?"
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Wounded (Head Fracture)
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
"This is... emotionally tiring... Ok. Hello Kit, may I pet a kitten?"
Help Kit7.
Improve happiness by having a rest and petting a cat if allowed. Adorable little toxoplasmosis carriers.
While petting cat, ponder if I should add any new quests. Maybe fixing up a corner of the shack as a medical area? Could be helpful to be able to treat things with advantage or something.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ragged curtain-skirt, Ration Pack, Emergency Kit, Flare Gun, Some Flares
"This is... emotionally tiring... Ok. Hello Kit, may I pet a kitten?"
Improve happiness by having a rest and petting a cat if allowed. Adorable little toxoplasmosis carriers.
I start to respond to this but all of me visibly startle and jump simultaneously as I <7> accidently step into the mousetrap.
!!Bad trap!!! I hurry over to Alice and show her my <7> trapped paw. I do also allow petting afterwards and will want comfort and all but I want this trap off!
I <4> also spend some time playing with the plasma ball, it's fun and different, it also gives me something to focus on and play with to distract me from the trap on my foot.
The rest of me continue exploring our shelter, learning where all the tiny nooks and crannies and shortcuts and hiding spaces are.
-----Kit----------Kit----------Kit----------Kit--------Fun Toy!-------Kit-----!!Bad trap!!!-----Kit-----
1> (F) : exploring shelter
2> (M) : exploring shelter
3> (F) : slightly deaf, until eardrums heal, exploring shelter
4> (F) : slightly deaf, until eardrums heal, playing with plasmaball.
5> (M) : exploring shelter
6> (F) : slightly deaf, until eardrums heal, exploring shelter
7> (M) : foot trapped in mousetrap! running to Alice to get it off!
8> (F) : exploring shelter
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
(Did I mange to get the parachute before I got to the shelter in the last turn?)
"Thank you for fixing my hand Alice!, if anyone needs me I'm gonna be looking around for anything nearby that could make this place less of a cave in a pile of garbage and more of a nice place to live.
Search the trash pile around the shelter for anything that could make our lives here easier or better.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing
Action tokens: 1
“Huh. Can’t say I expected that, eh. Well… I don’t want it soooo, HEY, MAGIC FOX HIVEMIND, TAKE A SENTIENT BALL OF PLASTIC! FETCH!”
I toss the magic tortured ball to one of the Kits.
“Alright, now it’s time to get set up.”
I bring out my magical glowing crystal and turn it into a servant golem to do all the chores I’m too lazy to do. Sit back and relax as I play Rock Paper Scissors with a conjured up illusion of another person.
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Slight Nausea
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal.
Investigate the area.
Greetings, turtle why are you shaking the chair?
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
Now my entrance has been guarded begin creating my under dwelling by claw digging through the floor surface! Or try to atleast.
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Attempt to use the bandages Veron found as a compression-aid to alleviate the head fracture pain
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Wounded (Head Fracture)
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Bring the chair with me to the trash heap and look for anything of possible use
Scavenge around by jumping from the chair to various other objects. Start by looking for hand tools in particular.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
"What the hell is this weird ball thing and who let it into our fort?"
Use the parachute to capture the weird ball thing, then see if I can't drag it outside.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing, parachute
Action tokens: 1
"Hmm wait for see eyes to adjust change yes yes!"
Wait in the darkness for my eyes to adjust enough that I can see things I am a giant rat who generally lives underground anyway after all im sure this wont go poorly!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Two of me gather at the weird hole and inspect and widen it, trying to see where it goes.
the one of me that had the mousetrap on his paw stays with Alice
the one of me that was playing with the plasmaball is searching for why it cut out, and how it was powered in the first place. Is there working power here?
the remaining four of me spread out and explore the four outer shelters.
-----Kit----------Kit----------Kit----------Kit-------Toy dead?-------Kit-------Thank you-------Kit-----
1> (F) : exploring outer shelters
2> (M) : exploring outer shelters
3> (F) : slightly deaf, until eardrums heal, exploring outer shelters
4> (F) : slightly deaf, until eardrums heal, looking for plasmaball power cord.
5> (M) : exploring smelly-bug-hole in shelter
6> (F) : slightly deaf, until eardrums heal, smelly-bug-hole in shelter
7> (M) : Staying with Alice, getting pets.
8> (F) : exploring outer shelters
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Get myself out of the drum and bring it, the metal stick, and the chair back inside
Check whether my ration pack is a pack of rations or more like a kit of food preparation stuff.
Regardless, attempt to make enough dinner for all of our organics by looking for edibles and/or food preparation tools. The turtle is big, but the kittens are tiny so it probably evens out, right?
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ragged curtain-skirt, Ration Pack, Emergency Kit, Flare Gun, Some Flares
Investigate the trash and see what(if anything) I can find.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
Help investigate the trash. Pick stuff up, consume worthless junk, sort through piles of trash.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
Stuff:Two by four, metal pole, cinder block.
“Okay. This might’ve been a bad idea. Sorry.”
Realizing that he has been repressing his natural imp instincts for a while, he decides to let loose a little bit and prank Alice by turning her flare gun into a flare gone. Do it sneakily so I don’t get yelled at.
Use powers to make one container incredibly luxurious and set it as his home.
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Annoyed
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal golem.
Show this creature the error of its way on trying to ambush a Cy-Borg. Slashing and whacking at the arms with robotic arm. If I beak free retreat to the 'base'.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal - being yanked by spindling arms
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
...Chatters isn't no quitter! Its not my fault traitorous eyes are slow to adjust! I simply must wait a bit longer and soon I can see yes yes!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
I don't suppose there's water here? It would be nice to be able to wash my clothes... Oh well, if not just rest.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ragged curtain-skirt, Autocooker, Water Filter, Emergency Kit, Flare Gun, Some Flares
"I had to sacrifice the parachute to get rid of that weird ball thing, so if anyone sees it with something wiggling around inside leave it alone. Guess I'll have to go get another one tomorrow."
See if my cellphone can get a signal here, after that take pictures of the people around me with my camera. Also am I still nauseated?
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing
Action tokens: 2
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Annoyed
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal golem.
“Well. This might be time to make a focus.”
Try to make a magic focus to enhance the power of my magic, and reduce the drawbacks.
Embrace the randomness of the universe and prank someone at random
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Breathe small amounts of fire in front of me for some light and make my way back to the containers. Clobber any hostile creature that gets too close with the rod
I keep widening the hole, however, I'm also going to be careful about actually going into it. I don't have the body mass to handle bad gas well.
I do NOT want to stay outside with predators around. I'm too small, they'll try to hunt me! I run inside to hide in the shelter with the group of friendly big people.
the rest of me mostly just inside with the group, I don't want to get hunted! I'll have some food instead and rest.
-danger dark--danger dark--danger dark--danger dark--danger dark--danger dark--danger dark--danger dark-
1> (F) : Hiding inside
2> (M) : Hiding inside
3> (F) : slightly deaf, until eardrums heal, Hiding inside
4> (F) : hidden under tire, attempting to get inside to safety.
5> (M) : exploring smelly-bug-hole in shelter
6> (F) : slightly deaf, until eardrums heal, smelly-bug-hole in shelter
7> (M) : Hiding inside
8> (F) : Hiding inside
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Well, the two by four, the metal pole, and the cinder block are somewhat useful, I need more things. I want wheels. Cart wheels, bike wheels, car wheels.. something that's a little more substantial than the tiny wheels on this chair leg. I'll need more mobility to find some decent tools.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
Stuff:Two by four, metal pole, cinder block.
In hatch. To retrieve water for drinking and cleaning.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ragged curtain-skirt, Autocooker, Water Filter, Emergency Kit, Flare Gun, Some Flares
"What the hell's going on outside and who's the guy blocking the door, I don't remember him being here earlier."
See if I can call someone I know back on my home planet, then see if I can find a map of this place on my phone.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing
Action tokens: 2
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
”Hey no fair! If anyone does a siege it’s supposed to be me! Not some third grade rodents!”
Incinerate the creatures in front of the door with a blast of fire breath
”Hey no fair! If anyone does a siege it’s supposed to be me! Not some third grade rodents!”
From underground Chatters suddenly feels randomly offended but the feeling quickly passes "Strange bizzare! Grrrr anyway onwards foward! Whiskers and ears continue to lead me to success victory where traitor bad eyes can not!"
Continue onward further into my new domain!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
I head back out away from the bug-hole to clean off my paw, but I'm not going to lick it since there was that chemical smell, instead trying to find something else I can wipe it off with, and I also go over to the utility room entrance Alice found, and the rest of me just kinda spread out around the structure, giving me eyes and ears pretty much everywhere.
-----Kit----------Kit----------Kit----------Kit-------clean paw-------Kit----------Kit----------Kit-----
1> (F) : inside
2> (M) : inside
3> (F) : slightly deaf, until eardrums heal, inside
4> (F) : inside
5> (M) : paw coated in sticky stuff, trying to clean it
6> (F) : slightly deaf, until eardrums heal, inside
7> (M) : exploring utility room with Alice
8> (F) : inside
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Try to free a wheel by posessing lug nuts and untwisting them. If I manage that, possess a wheel and bounce it over the small hostile creatures, bashing into them with wild abandon.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
Stuff:Two by four, metal pole, cinder block.
"Hope none of that stuff was important."
Spend a bit looking at the map and see what's around the building we're in.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone has a map of the planet and less accessories, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing
Action tokens: 2
I go bug the other occupants of the building, trying to get them to help Alice out of the utility room.
Alice Fell!!!Alice Fell!!!Alice Fell!!!Alice Fell!!!Alice Fell!!!Alice Fell!!!Alice Fell!!!Alice Fell!!!
1> (F) : inside
2> (M) : inside
3> (F) : inside
4> (F) : inside
5> (M) : paw coated in sticky stuff, trying to clean it
6> (F) : inside
7> (M) : looking down into the utility room at Alice
8> (F) : inside
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Happy
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal golem. A focus that looks like a troll doll.
Snap fingers and use focus to create a wacky looking remote that has a bunch of funny and reality breaking functions.
After that, throw a pie in somebody’s face
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Swat the remaining creatures out of the way with a snarl and get through the door to the inside
Eat that rusted lug nut, because it's clearly usefully holding the rim to the wheel, and that's what lug nuts do. I'll just park the cart, as it clearly needs a little fixing work before doing good work with it.
Think back. Have I seen an air compressor or an air piston anywhere? Any heavy machinery that I might be able to find one if I break it down?
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a damaged cart with multiple flat tires and a broken bed.
Stuff:Two by four, metal pole, cinder block.
"What the hell's going on outside and who's the guy blocking the door, I don't remember him being here earlier."
Greetings, I am Bob, the first of my kind and I am a Cy-Borg. You may call me Cy-Borg Bob, Borg Bob, or just plain . . . Bob. I will be leaving this world and it's space and prove that Cy-Borgs are the superior race over humans by destroying the interlopers who tried to destroy me. If anyone would like to join me I will be willing to offer a portion of my power to you. Currently I have elevated healing and adaption. If you do not want to be injected with nanobots at this time then I will respect your wishes. This is an open invitation.
As for what's going on outside. . . there are some unnatural monstrosities outside that seem to like flesh of any-kind. DO NOT LET THEM IN!
If the monstrosities are still banging at the door continue to hold against them. If not I go help Kit get Alice out of the Utility Room.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
"Agh out out manthing! This is my mine lair hovel!"
Get smelly intruder out of my lair!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
"Don't approach or I'll set you on fire."
I will. (With the Flare Gun.)
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ragged curtain-skirt, Autocooker, Water Filter, Emergency Kit, Flare Gun, Some Flares
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
A metal rod
Sit down with my back against the door to hold it there in case any of our “neighbors” decides to try again
I'll take that as a yes. This might hurt I am not sure I haven't done this before.
Make sure the nanotube injection arm is attached correctly and then inject Alice with my nanobots.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
"Gahhhh rigged unfair! Coward man thing cant fight their own fight battles so summon calls robo thing to help steal home hovel! Grrr ill force make them regret screw messing with Chatters!"
Throw rocks, pebbles and other stuff at them from the shadows until they leave my lair retreat if they actually try fight me.
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
"Damn it cat your bugging me with your noise, go bother someone else."
Go back to the map and try again to find where we are.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone has a map of the planet and less accessories, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing
Action tokens: 2
Acquire revenge
Curse Kit
Be self satisfied
Realize that was probably a bad idea
Apologize to fox hivemind
Enhance the powers of my golem through metaphorical blood tears and sweat
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Happy
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal golem. A focus that looks like a troll doll? (Do not know if I still have it)
Well that didn't go super well. I'm just going to slink off and pretend that I had nothing to do with anything going wrong anywhere for any reason whatsoever, keeping an eye on things from the side.
I spread out throughout the building and just go be in out-of-the-way corners of the rooms, so I should be aware of most everything but won't get caught up in stuff unecessarilly.
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : inside
2> (M) : inside
3> (F) : inside
4> (F) : inside
5> (M) : paw coated in sticky stuff, trying to clean it
6> (F) : inside
7> (M) : looking down into the utility room at Alice
8> (F) : inside
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
(Yeah, a pneumatic jack will have an air piston in it. Another name for them is pneumatic cylinders. They're basically just simple air pumps without handles, and use air pressure to extend or retract the business end, pulling cables, raising or lowering conveyor belts, opening or closing brake shoes, stuff like that. One could be used as a compressor if you had a way to move the piston without it being attached to a handle.)
Head over to the machinery, while inside one of the wheels. Lets see if I can rig up a compression station, and get these tires reinflated, as the first step towards making a functional vehicle.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a flat cart wheel.
Stuff:Two by four, metal pole, cinder block, three flat cart wheels, metal bed pieces.
"Hey guys I found a map and our location on it, also holy shit this place is an awful shit hole there's radiation and shit allover the place."
Keep looking at the map and see if I can find any vehicles in the area around our base.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone has a map of the planet and less accessories, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing
Action tokens: 2
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
A metal rod
Look over Debby’s shoulder at the map they’re looking at, just out of boredom from waiting for daytime
Chatters starts loudly monologuing "Gahh how dare provoke memory recollection of past trauma injuries! I hate hate metal thing! Must get revenge retaliation! Grrr... thought idea! Clearly it want man thing dead in torture agony! I shall trick deceive it into thinking I will help it murder torture man thing and when its back is rotate turned I shall tip push it over and treat the man things wound injuries! Another genius smart plan from Chatters yes yes!"
Chatters reluctantly steps out of the shadows "Psst hey metal thing! I grrrr see you trying to murder maim man thing! Mind if I help help? Chatters is very good at maim murder!"
If the metal thing declines or somehow comes onto my plan just make loud annoying noises at it from the shadows if they accept get them to turn around push them over then start treating the man things wounds... maybe steal some of the smelly man things stuff as well... for safekeeping of course! Afterall with my genius I can make more use of it then the man thing ever could!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Use my magic to save Alice, or at least stabilize her condition.
Enhance my focus to have multiple uses and be just generally better
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Happy
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal golem. A focus that looks like a troll doll
Rat friend, sorry, Chatters I am not trying to murder her, I am injecting her with my nanobots which give elevated healing. If you can help stabilize her then that is fine.
Reattached the nanotube injection arm correctly and then inject Alice with my nanobots.
I thought the way these things are designed it should have been impossible to put it backward.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
No action
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : inside
2> (M) : inside
3> (F) : inside
4> (F) : inside, fur removed from head
5> (M) : paw coated in sticky stuff, trying to clean it
6> (F) : inside
7> (M) : looking down into the utility room at Alice
8> (F) : inside
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
(I don't believe there's anything I can do about botched cyborg-healing. Unless..)
Give my Action Point (http://www.bay12forums.com/smf/index.php?topic=179993.msg8390284;topicseen#msg8390284) to Alice to Not-Die.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a good cart wheel.
Stuff:Two by four, metal pole, cinder block, two good cart wheels, metal bed pieces, air compressor.
"Nasty ass birds shitting everywhere."
Mark the temple as a point of interest, then try to figure out how to get to the giant excavator from where we are.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone has a map of the planet and less accessories, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing
Action tokens: 2
Chatters looks at the stabby needle thingy on his arm in fascination "Ohhh very nice nice! Think how many man things I can maim stab with this!" Chatters focuses back on the barrels "Anyway I shall... taste sample these barrels which are mine! For... death poison! Leave Chatters to it yes yes?"
Sample the beer and if it doesn't kill me drink the hell out of it also continue to keep things away from me especially that robot that may want its stabby needle thing back
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory: Nanotube injection arm attachment "borrowed" from Cy-Bog Bob
Chatters give me back my nanotube injection arm attachment.
If Chatters doesn't give me back my nanotube injection arm attachment take it back by force.
How is it possible for a rat-folk to inject a person and heal them. I must study their blood.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachmentChatter stole it(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
I climb down to poke and inspect Alice. Did she get turned into a a big ratperson too?
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : inside
2> (M) : inside
3> (F) : moving to look down into the utility room from above.
4> (F) : inside, fur removed from head
5> (M) : inside, paw coated in sticky stuff, trying to clean it
6> (F) : inside
7> (M) : climbing down into the utility room to check on Alice
8> (F) : inside
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Help Debby plan a route to the excavator and then challenge them to a race to it
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
A metal rod
Chemistry, maybe. Chemistry might get me off this rock. Stills.. Poop.. it's all good.
Gather some food, because I don't want to eat any more wheels. Two can make a good vehicle. One is much more dubious. Use my action point on it. Look for things like tangles of bent scrap, small wooden bits, containers with holes in them, etc. Stuff that's not going to be useful without a lot of work, but still things.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a good cart wheel.
Stuff:Two by four, metal pole, cinder block, two good cart wheels, metal bed pieces, air compressor.
One Action Point.
"I feel like we should get some weapons before we go trying to get to the excavator."
Search the piles near the base for a weapon or anything that could be used as a weapon.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone has a map of the planet and less accessories, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing
Action tokens: 2
”Hmph. Fine. Be nice if there was something in the trash I could make a cannon with…”
Help the deer person look in the trash for weapons or something that could be made into a cannon
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
A metal rod
“Thievery isn’t good, you know? This is supposed to be a team effort.”
Curse Chatters for their insolence
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Happy
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal golem. A focus that looks like a troll doll
Hick "Chatters... shall... own rule..." Hick "The globe world!"
Walk around the place randomly in a drunken stupor
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Well.. I can just throw pointy stuff. But I could use something better.
Try to make a weapon to give electronic shocks. Look for capacitors and wire from the broken electronics to rig up a device where I can electrify wires to give powerful zaps.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a good cart wheel.
Stuff:Two by four, metal pole, cinder block, two good cart wheels, metal bed pieces, air compressor. Pile of food, including broken electronics, wood, fur, books, t-shirts, mechanisms.
One Action Point.Name: Geryon Vagante
At this point I'm mostly waiting for us to no longer be trapped by the horde outside. So I have nothing to do until dawn I think. So I'm mostly going to be idle kittens being idle.
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : inside
2> (M) : inside
3> (F) : moving to look down into the utility room from above.
4> (F) : inside, fur removed from head
5> (M) : inside, paw coated in sticky stuff, trying to clean it
6> (F) : inside
7> (M) : in the utility room to checking on Alice
8> (F) : inside
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Well in that case I'm going to head out and explore! have places to see and surroundings to scour!
one of me is staying back in case I get in trouble, but the rest of me are going outside and spreading out and looking around.
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : Exploring!
2> (M) : Exploring!
3> (F) : Exploring!
4> (F) : Exploring, fur removed from head
5> (M) : Exploring, has a dirty paw.
6> (F) : Exploring!
7> (M) : in the utility room checking on Alice
8> (F) : Exploring!
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Sorry for the unannounced hiatus. Had a car accident, suffered some depression. Should be okay now.
(Hope your doing well after the accident.)
"Well this pipe is better than nothing, so I guess it'll do for now."
Grab the pipe and the bleach, then start looking for something I can use as rope.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
Quest objectives: Enjoy this really cheap vacation
Inventory:
Casual clothing
Sunglasses
Wide brimmed hat
Cellphone has a map of the planet and less accessories
Camera
Suitcase filled with clothing
Face covering made from clothing
Bloody clothing
Rusty pipe with a pointy end
Half a bottle of bleach
Action tokens: 2
”Aww YEAH! Home sweet cannon!”
Look for a larger bag that I could use to lug the cannon and ammo around in
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
A metal rod
Wake up. Check status.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: I dunno
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ragged curtain-skirt, Autocooker, Water Filter, Emergency Kit, Flare Gun, Some Flares
I make mental notes of where things are so I can guide the big people to them later, but all the various exploring Me go swarm over the Communication mini-hub, inspecting it top-to-bottom, inside and out, finding anything broken and figuring out what it needs to be repaired, my collective self is all focused on getting this working.
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : Exploring!
2> (M) : Exploring!
3> (F) : Exploring!
4> (F) : Exploring, fur removed from head
5> (M) : Exploring, has a dirty paw.
6> (F) : Exploring!
7> (M) : in the utility room checking on Alice -> nearly comatose resting on Alice while I'm focused elsewhere.
8> (F) : Exploring!
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: Fine!
Quest objectives: Figure out where I am? -> Find useful tools!
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
"Gah! Chatters is no thief stealer! Everything I have got taken has been got taken fair fair! If anything your the thief stealer thief stealing my time schedule!"
Have a very loud drunkin argument with the floating hands filled with cognitive dissonance, what about-isms, and other logical fallacies.
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Help everyone get their stuff squared away, by searching for rope, bags and such.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a good cart wheel.
Stuff:Two by four, metal pole, cinder block, two good cart wheels, metal bed pieces, air compressor. Pile of food, including broken electronics, wood, fur, books, t-shirts, mechanisms. Incomplete shock weapon, needs batteries.
One Action Point.Name: Geryon Vagante
continue magically trolling Chatters, draw some power from my focus doll
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Happy
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal golem. A focus that looks like a troll doll
I stare at the collapsing bugball for a few moments, and then resume attempting to decipher what we'll need to fix the communication hub, leaving one of me to watch over that bugball in case it does weird stuff again. If it does reanimate, then I'm probably going to be running away from the creepy thing.
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : Exploring!
2> (M) : Exploring!
3> (F) : Exploring!
4> (F) : Exploring, fur removed from head
5> (M) : Exploring, has a dirty paw.
6> (F) : Exploring!
7> (M) : in the utility room checking on Alice -> nearly comatose resting on Alice while I'm focused elsewhere.
8> (F) : Exploring!
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: Fine!
Quest objectives: Figure out where I am? -> Find useful tools!
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
"Don't really need clothing, but others might need to keep this place in mind when I get back to base."
Grab several of the nooses and look around the container for a backpack or something similar.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
Quest objectives: Enjoy this really cheap vacation
Inventory:
Casual clothing
Sunglasses
Wide brimmed hat
Cellphone has a map of the planet and less accessories
Camera
Suitcase filled with clothing
Face covering made from clothing
Bloody clothing
Rusty pipe with a pointy end
Half a bottle of bleach
Action tokens: 2
"Don't really need clothing, but others might need to keep this place in mind when I get back to base."
Grab several of the nooses and look around the container for a backpack or something similar.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
Quest objectives: Enjoy this really cheap vacation
Inventory:
Casual clothing
Sunglasses
Wide brimmed hat
Cellphone has a map of the planet and less accessories
Camera
Suitcase filled with clothing
Face covering made from clothing
Bloody clothing
Rusty pipe with a pointy end
Half a bottle of bleach
Action tokens: 2
”No problem.”
Plant the rod into the ground and tie one of the articles of clothing to it to make a makeshift flag
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
A metal rod, and a duffel bag containing a cannon, two cannonballs, and two powder bags
Continue my drunkin argument until I win or someone stops me Chatters shall never admit defeat!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory: Nanotube injection arm attachment "borrowed" from Cy-Bog Bob
Okay. Obtain offensive clothing and butcher them into inoffensive cloths, using the saws and stuff in our home.
Name: Alice!
Species: Human
Species distinctives: Half stupid-looking-elongated-ape, half rat-resembling-aforementioned-ape. Looks something like bad practical effects for a wolfman.
Status: I dunno
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ragged curtain-skirt, Autocooker, Water Filter, Emergency Kit, Flare Gun, Some Flares
I'm ready to move on, so just wait around inside an object for everyone else to finish up.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a good cart wheel.
Stuff:Two by four, metal pole, cinder block, two good cart wheels, metal bed pieces, air compressor. Pile of food, including broken electronics, wood, fur, books, t-shirts, mechanisms. Incomplete shock weapon, needs batteries.
One Action Point.
One Energy Point. (Ate an extra meal.)
"Later I'll probably cut the paws off this thing but that can wait as we have an excavator to get to."
Start walking towards the location of the excavator.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
Quest objectives: Enjoy this really cheap vacation
Inventory:
Casual clothing
Sunglasses
Wide brimmed hat
Cellphone has a map of the planet and less accessories
Camera
Suitcase filled with clothing
Face covering made from clothing
Bloody clothing
Rusty pipe with a pointy end
Half a bottle of bleach
Sweater/backpack with paws
Action tokens: 2
How heavy is the communications hub? can I push it back?
I look around and try to get the attention and help of nearby people
If Alice or anyone else nearby is willing to pay attention to me and help I lead them to the communications hub I found.
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----ComsFoundHelp-----Kit-----
1> (F) : Exploring!
2> (M) : Exploring!
3> (F) : Exploring!
4> (F) : Exploring, fur removed from head
5> (M) : Exploring, has a dirty paw.
6> (F) : Exploring!
7> (M) : nearly comatose resting on Alice while I'm focused elsewhere. -> Trying to get Alice's attention and lead people to the communication hub.
8> (F) : Exploring!
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: Fine!
Quest objectives: Find useful tools!
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Sleep until I wake up or someone wakes me up whichever comes first!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory: Nanotube injection arm attachment "borrowed" from Cy-Bog Bob
Accompany Debbie towards the excavator
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a good cart wheel.
Stuff:Two by four, metal pole, cinder block, two good cart wheels, metal bed pieces, air compressor. Pile of food, including broken electronics, wood, fur, books, t-shirts, mechanisms. Incomplete shock weapon, needs batteries.
One Action Point.
One Energy Point. (Ate an extra meal.)
Also resume making my way towards the excavator
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar, and a duffel bag containing a cannon, two cannonballs, and two powder bags
"Not liking the looks of that storm, we should probably find something to act as a wall."
Look around close to camp for a tarp or anything similar to use as a wall to keep the weather out of our camp.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
Quest objectives: Enjoy this really cheap vacation
Inventory:
Casual clothing
Sunglasses
Wide brimmed hat
Cellphone has a map of the planet and less accessories
Camera
Suitcase filled with clothing
Face covering made from clothing
Bloody clothing
Rusty pipe with a pointy end
Half a bottle of bleach
Sweater/backpack with paws
Action tokens: 2
"Ugh... head brain pound hurting!" Chatters pukes for hopefully the final time "Grr this is your fault guilt!" Chatters stares at his hand angerly before slapping himself over the face with it "Agh! Traitor hand thing how dare challenge me! Chatters will show you who is pack boss leader!"
Fight my traitor hand I must put it back into its place!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory: Nanotube injection arm attachment "borrowed" from Cy-Bog Bob
all but one of me spread out and monitor the area around our home, the last of me is watching the dirty comms hub (which needs cleaning and afterwards will hopefully be working) and seeing if anyone is willing to get it cleaned and working.
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : Exploring!
2> (M) : Exploring!
3> (F) : Exploring!
4> (F) : Exploring, fur removed from head
5> (M) : Exploring, has a dirty paw.
6> (F) : Exploring!
7> (M) : Watching over the comms hub
8> (F) : Exploring!
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: Fine!
Quest objectives: Find useful tools!
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Cool! This stuff looks amazing!
Jump into a few of these hexagonal plates, and try to figure out what tools I need to shape them or form them into body elements.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a good cart wheel.
Stuff:Two by four, metal pole, cinder block, two good cart wheels, metal bed pieces, air compressor. Pile of food, including broken electronics, wood, fur, books, t-shirts, mechanisms. Incomplete shock weapon, needs batteries.
One Action Point.
One Energy Point. (Ate an extra meal.)
Name: Bowser Jr.
Species: Koopa
Species Distinctives: A much smaller specimen compared to the fully-fledged Koopa, unable to blow anything other than smoke. Making up for being small and weak by being dexterous and quick. Has red colored hair tied into a ponytail.
Status: Figuring out where the heck he is.
Quest Objective: Help pops conquer more kingdoms.
Stuff:
- Giant Paintbrush Used to be friggin' magic, now it's just a big stupid stick.
- Bandana It's not a bib! It's a bandana!
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar, and a duffel bag containing a cannon, two cannonballs, and two powder bags
Wait out the storm inside my shell underneath the overhang of hexagons
"Well that thing looks like it could be interesting."
Carefully go out and investigate the robots up close.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
Quest objectives: Enjoy this really cheap vacation
Inventory:
Casual clothing
Sunglasses
Wide brimmed hat
Cellphone has a map of the planet and less accessories
Camera
Suitcase filled with clothing
Face covering made from clothing
Bloody clothing
Rusty pipe with a pointy end
Half a bottle of bleach
Sweater/backpack with paws
Action tokens: 2
I'm having trouble visualizing The Janitor Clones. Are they robots? Are they humans? I don't get it.
One of me follows the Janitor Clones to see what they're doing, the me still back at base continues to watch over the currently-requires-cleaning comms hub, and the rest of me keep exploring the area around our current home, Where did all the nighttime nasties go? Is there some kind of cave nearby they're hiding in?
-----Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit----------Kit-----
1> (F) : Exploring!
2> (M) : Exploring!
3> (F) : Exploring!
4> (F) : Following the Janitor Clones, fur removed from head
5> (M) : Exploring, has a dirty paw.
6> (F) : Exploring!
7> (M) : Watching over the comms hub.
8> (F) : Exploring!
Name: Kit (Kitty Hive) (http://www.bay12forums.com/smf/index.php?topic=143624.msg5663722#msg5663722)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: Fine!
Quest objectives: Find useful tools!
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
"Haha Chatters has shown traitor evil hand thing who is boss leader! Serves hand thing right! Although... now how do I... loot pick up treasure goodies?"
...Find some way to carry things without use of traitor hand!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory: Nanotube injection arm attachment "borrowed" from Cy-Bog Bob
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar, and a duffel bag containing a cannon, two cannonballs, and two powder bags
climb on top of the larger bot and try to figure out how it’s being operated
Junior leaps out of the pod and tries to sneakily get away from the hazmat suit wearing weirdos
Name: Bowser Jr.
Species: Koopa
Species Distinctives: A much smaller specimen compared to the fully-fledged Koopa, unable to blow anything other than smoke. Making up for being small and weak by being dexterous and quick. Has red colored hair tied into a ponytail.
Status: Figuring out where the heck he is.
Quest Objective: Help pops conquer more kingdoms.
Stuff:
- Giant Paintbrush Used to be friggin' magic, now it's just a big stupid stick.
- Bandana It's not a bib! It's a bandana!
I don't mind a really large body.. I can either practice until I can control all of it, or jump between parts and run it like a machine. No worries either way. This is good stuff.
Recording this as 'mental model of space plating.'
Wait out the thunderstorm. Is there anything moving on or around the excavator?
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a good cart wheel.
Stuff:Two by four, metal pole, cinder block, two good cart wheels, metal bed pieces, air compressor. Pile of food, including broken electronics, wood, fur, books, t-shirts, mechanisms. Incomplete shock weapon, needs batteries.
Mental model of space plating
One Action Point.
One Energy Point. (Ate an extra meal.)