Will this be on the forums or over discord?
I chose to use point buy.Spoiler: Regina Winters (click to show/hide)
And here I was, really hoping for an illicit cosmetics smuggling RPG...
You get one more item, anything as long as the test would be +0 or less. Which can be a non-item thing like minions I guess. Either way you get one more thing.
[.quote]
I thought what item I get depended on our Profit Factor? We haven't determined one yet (I feel like this is a group decision.)Do you have any detail to add to your backstory, or to your personality and appearance?Sure, I will write something up.As a/the RT you also can detail your Dynasty history if you want. Or guide it if you have any preferences. Like you're a total non-combatant, is that strange for your lineage or is that the norm?What do you mean by "guide it"? Is there an in-game way to generate it? (I only read the first 2 chapters of the book)
Being a "non-combatant" is not strange- we Winters resolve conflicts with our silver tongue.
And if that fails, and in my case it fails regularly due to my hot bloodedness, I have enough survivability to hold out until the cavalry arrives.
I thought what item I get depended on our Profit Factor? We haven't determined one yet (I feel like this is a group decision.)
What do you mean by "guide it"? Is there an in-game way to generate it? (I only read the first 2 chapters of the book)
Being a "non-combatant" is not strange- we Winters resolve conflicts with our silver tongue.
And if that fails, and in my case it fails regularly due to my hot bloodedness, I have enough survivability to hold out until the cavalry arrives.
My submission. (I rolled for stats.)Haven't done any backstory yet. I used that spreadsheet sheet, which I can discord to you if you want to see the whole thing.Spoiler (click to show/hide)
@A1s(how does that even work? do we get 2 ships?)
Since there are two RTs your backstories should have a reason for your alliance. I'd suggest one but since neither of you have backstories yet there isn't much I can connect :-/. You both have wintery names so a familial relationship wouldn't seem weird.
@A1s(how does that even work? do we get 2 ships?)
Since there are two RTs your backstories should have a reason for your alliance. I'd suggest one but since neither of you have backstories yet there isn't much I can connect :-/. You both have wintery names so a familial relationship wouldn't seem weird.
No, Maximum Spin seems to know what they are doing more than I do (and should get to be the RT). I will create a new character. Let's see, we got a tank, a speaker, I will be a mage.
Decided to go with a Seneschal. If we're going to be exploring and trading and consorting with xenos, we'll need someone with brains and cunning. I have neither, but alas :P
I'm just having a devil of a time trying to figure out how to actually build a seneschal without stepping on the toes of other characters. Which I guess is somewhat the point.
Decided to go with a Seneschal. If we're going to be exploring and trading and consorting with xenos, we'll need someone with brains and cunning. I have neither, but alas :P((Don't worry about stepping on my toes. overlap, at least in my case, will only give us synergy.))
I'm just having a devil of a time trying to figure out how to actually build a seneschal without stepping on the toes of other characters. Which I guess is somewhat the point.
Hey, Stirk, my book seems to say 2 things in different places and I'm not sure what to believe.Found it, you do not need to buy it, look on page 72 under Astropath Transcendent Special Abilities. subsection "psychic powers"
Page 157 says Astropath Transcendent starts with Telepathy discipline and the Astro-Telepathy Technique.
but on page 49 there is no mention of that.
Do I need to buy it or don't I?
Right. Didn't read that far :P. But I do need to pay for the 2 techniques I "may select", right?Hey, Stirk, my book seems to say 2 things in different places and I'm not sure what to believe.Found it, you do not need to buy it, look on page 72 under Astropath Transcendent Special Abilities. subsection "psychic powers"
Page 157 says Astropath Transcendent starts with Telepathy discipline and the Astro-Telepathy Technique.
but on page 49 there is no mention of that.
Do I need to buy it or don't I?
I'm trying to sort out an acquisition but I'm not sure what's valid. Is it "base rarity of Average or lower", or is it "could have a rarity of Average if in a large enough settlement"?(I think you use Table 9-35 on page 272, short answer: things with common quality can have base rarity of extremely rare if you're only getting them for yourself)
I chose to use point buy.Spoiler: Regina Winters (click to show/hide)
I rolled for my stats, they turned out pretty well I think (toughness aside)! I do have a screenshot of the rolls along with timestamps that I can provide on request.
Decided to lean into the "spymaster" part of the career and went heavy on Peers. Maybe too heavy. Don't know!Spoiler (click to show/hide)
Right. Didn't read that far :P. But I do need to pay for the 2 techniques I "may select", right?
Okay wow, I wasn't even looking in that part of the book. I was stuck in the Armory section.
I'll take a personal stash of Plasma grenades. My understanding from Dark Heresy is that the best way for non-combatants to contribute in a fight is to start chucking grenades!
While the part about the blast radius is true enough, frag grenades are far more common than plasma grenades and we'd probably be able to acquire a good supply relatively easily in the course of play. To me it seems like a waste of an acquisition, taking something like that, unless I feel like grabbing enough frag grenades for 100+ soldiers.
I guess I could acquire something else, I'm just not sure what yet. Will give the rulebooks another look tomorrow.
I have quite a bit (a lot) of RT experience so I'm actually curious how the characters are looking so far. One each of Astropath, Arch-Militant, Rogue Trader, Seneschal?
I could also also answer questions a bit later if there's any remaining.
Hey, Lenglon, both our characters were Tainted (admittedly my taint is purely intellectual) and Press-ganged (again, you seem to win the "whose life was worse" game) and are motivated by Endurance. Want to bond over this fact? ;)Really might actually. Indaria would have mixed feelings about Regina's psycher status, some wariness because she knows exactly how bad it can get, but not the automatic rejection others have. , and she sympathizes with being outcast.
JOIN UUUUUUUSSSSSSSSSSSI have quite a bit (a lot) of RT experience so I'm actually curious how the characters are looking so far. One each of Astropath, Arch-Militant, Rogue Trader, Seneschal?
I could also also answer questions a bit later if there's any remaining.
Do you wanna play?
Will you be rolling for the warp transition stuff from the core book? You know, the mechanics that more or less beg for a Warpsbane Hull and/or a Navigator.
Even if I don't join, may I suggest that you don't actually roll the whole thing for Warp travel rules unless you get a Navigator? The chances for mishap tend to be far too high since they've been created assuming you have a character built for navigation taking over those duties.
I think the problem is that the warp is unavoidable and can cause cummulative permanant damage to characters, punishing them for literally nothing, or basically just for playing the game. If there was a PC navigator that is interacting with it it'd be different because then it'd be interactive, but as things are it's just *your character gets corrupted/goes insane because fuck you that's why*, and the only way to avoid that would be to just not play the game. If you modified the warp rules to make it where the permanent insanity/corruption comes from bad decisions instead of the dice deciding you don't get to have fun, then I think Cael's concerns would be aleviated. Like, dealing with the ship being boarded by warp critters that can cause insanity/corruption, that's something the players can interact with and make moves to counteract or limit them. The dice getting to say "you go insane now / haha corruption go brrrr* is not the player's fault and is just undeserved and unavoidable punishment.
Do I understand it correctly Cael?
Do I understand it correctly Cael?
That really shouldn't be an issue barring an unexpectedly dedicated group of players.I've got a history (http://www.bay12forums.com/smf/index.php?board=30.0) of being a long-lasting player (http://www.bay12forums.com/smf/index.php?topic=133001.0) in games that interest me (http://www.bay12forums.com/smf/index.php?topic=171108.0)
It could reasonably take over a year to reach notable corruption levels unless you really go whole hog into Chaos, given that a single reasonably sized firefight could take a month in PBP. You can buyoff Insanity for 100 EXP a point and if it ever ends up mattering I can make similar rules for Corruption.The system's not a big deal for me at this time because I don't have the personal experience with the game, your GMing style, and the story you're planning that would be necessary to know how much it's going to be a factor and how good or bad it actually is, so unless it's completely ridiculous then I don't personally care all that much right now. I was just trying to put myself into Cael's shoes and to try to understand their position. I personally have every intention of staying no matter your decision on the matter.
And honestly part of why it's iffy for me is because it actually breaks me a bit out of the setting since the game's systems make warp travel more dangerous than in the lore.That last part you haven't expanded on all that much, but you have repeated it and emphasized it, so it seems like it's a major immersion-breaker for you. I do find it odd how the warp can be as rough to use for travel as it seems to be in the ruleset and yet have it still be the primary method used when other methods do exist in-universe. For example there's some safe shielded warp paths the eldar leave laying around that most imperial ships avoid because they take about twice as long as the more turbulant, freeform, warp travel. There also is the tau method of interstellar travel, which again most imperials hold in contempt. And there's even the simple fact that many imperial ships do not take the calmest path between A and B in the warp, again opting for speed and some turbulence over the safe path. If every time they did this they were increasing their travel risks as substantially as it seems to in the game rules, I don't see how that would the the normal decisions people would make. Hell, there's supposed to be individuals that are lifelong spacers, how would these literal children survive repeated warp trips over and over long enough for them to grow up? If it was truly as dangerous to use warp travel as listed in those rules, then the imperium would have broken down long ago due to logistics failure.
I've got a history (http://www.bay12forums.com/smf/index.php?board=30.0) of being a long-lasting player (http://www.bay12forums.com/smf/index.php?topic=133001.0) in games that interest me (http://www.bay12forums.com/smf/index.php?topic=171108.0)
Also, I recognize several others here as long-running players as well (Egan) (Cael). So I would actually expect your endurance as GM to be the limiting factor, rather than the player's endurance. GMing always has a much heavier workload after all. In any case, with this player group you actually could easily end up with exactly that kind of dedicated group of players. If you're up for running it for that long anyway.
I do find it odd how the warp can be as rough to use for travel as it seems to be in the ruleset and yet have it still be the primary method used when other methods do exist in-universe.
I don't see how that would the the normal decisions people would make.
Hell, there's supposed to be individuals that are lifelong spacers, how would these literal children survive repeated warp trips over and over long enough for them to grow up?
Sorry, had a rough week at work. I'll get fluff up tomorrow for sure, possibly tonight before going to bed.Well, if that is what you want, and since nobody else has put forward a ship design, here's something I've thrown together that probably is a bad idea but who knows:
As for the ship, I'd choose to strain the bank account on something large and capable rather than go cheap on a ship in favor of more immediate profit. Can't spend money if we're dead, after all, and if we're riding a barely-functional scrapheap we'd be likely to end up that way.
I'll add it's worth checking with the GM how important the ship will be in the campaign since having a bomb-ass cruiser means being more frugal with the rarity of personal equipment.
Edit: Screw it, if I'm gonna be this involved I might as well create a character so I'm just not a rando poking my nose into this. Might take just a little bit as I have to finish a FEF application then tomorrow's my birthday.
Would it be okay if my character came from outside the Koronus Expanse? I'm still working on the details, but the idea I had was for her Dark Voyage to be what brought her to this particular section of space in the first place. Like, some previous employer got it in their head to go treasure hunting on some forbidden world and things did not go well.
I honestly always have a fair amount of designs ready to go, so I'd be willing to offer some or help with creation. Lenglon's general idea is great in my opinion; I have yet to check the specifics but I can provide a quick summary:Happy BDay!
The Dictator is an incredible cruiser that has extra turrets and detection compared to a Lunar or Tyrant. Since it's an one-ship game at least to start with, having a cruiser that's both flexible and powerful is a boon. The Runecaster is a great piece of Eldar gear to avoid a disaster, and added to the fast warp drive and warpsbane hull, you can do a lot of fast Warp travel with it.
The prow lance is however unlikely to do much since you need macrocannons (or a lucky critical from torpedoes or strike craft) to strip away the void shields. Since craft are expensive I'd lean towards only keeping the inbuilt landing bays and equipping broadside macrocannons for an 'all comers' build since macrocannons pull off a lot of work both during void combat and ground bombardment. Finally, an Auto-Temple would be a good investment, as it's a free (0 SP) pick that only takes up 1 space and energy but boosts Morale and Creed achievement points.
I'll add it's worth checking with the GM how important the ship will be in the campaign since having a bomb-ass cruiser means being more frugal with the rarity of personal equipment.
Edit: Screw it, if I'm gonna be this involved I might as well create a character so I'm just not a rando poking my nose into this. Might take just a little bit as I have to finish a FEF application then tomorrow's my birthday.
Make a Challenging (+0) Command+Craft Rating Test (this will either be from a character avoard the carrier, or from a character leading the bombers personally), gaining a +5 bonus for every squadron of friendly bombers after the first. A successful test causes a single hit upon the enemy vessel, with an additional hit for every degree of success. This is up to a maximum of three hits, plus one additional maximum hit for every additional bomber squadron after the first. If the bombing run scores at least four degrees of success, the target also suffers a Critical Hit. Roll 1d5 on the Critical Hit chart on page 222 of Rodue Trader and apply the result.bolding for emphasis is mine.
Each hit deals 1d10+4 damage. Add together the damage rolled from each hit, and then subtract from that the armor value of the target ship. Bomber attacks ignore void shields. If, for any reason, the target ship has multiple armor values (such as from the Armoured Prow Component), then the lowest armor value is always used. The final total is the number of points of Hull Integrity the target ship loses.
After delivering their payload, the bombers withdraw to their carrier to refuel and rearm.
I'll also suggest the Vessel of the Fleet package since I've noticed you haven't taken it and at the bare minimum (1SP) it gives a +10 to all Command tests in the ship which includes the strike craft-related ones.My lack of familiarity with this stuff is showing. I don't even know what you're talking about here and it sounds like a must-grab. Could you tell me where to find this too?
The Auto Temple is in Hostile Acquisitions, pg. 72.Thanks! and it looks like there's no real drawbacks to having it. So yeah, def should be added.
And I do know how bombers cause damage and ignore voidshields, my point is that the lance would do nothing without the means to strip away the void shields. The lance is better replaced by a good laser macrobattery, as those can still strike several times and have good reach that's similar to the launch bays'. Torpedoes or a nova cannon would also be better options but those require acquiring reloads.Solid point. laser macrobattery it is! Is that the Sunsear or something else... *checks various books* Okay, first, looks like I think you meant the sunsear laser battery. which seems like a good, solid choice. But, while I was looking, I stumbled over the Bombardment Cannon, and the +20 intimidate it gives vs planetary characters, and bonus progress towards military objectives against a planet. Thoughts on that vs the (unquestionably solid) sunsear lasers?
You have a good point when it comes to going full carrier. It's the best option as long as you can fill those bays, but I'm just a fan of having a good and reliable backup option at least temporarily while the PF isn't flowing, and macrobatteries do that. That and I had still to take a deeper look into the design; I've since seen you've stuffed it full of strike craft-related components which do incentivize just going full ham on strike craft, while I tend to go for (and had in mind) a barer design upon shipgen to keep enough PF for future upgrades.rearranged your post because I wanted to respond to this last. specifically by attempting to build a stripped-down version of the ship design:
Spoiler: Proposed ship (click to show/hide)
That makes the most sense, but I wanted to double-check. Thanks!'
There we go, fluff added. I also replaced the plasma grenade with a geode grenade, for the extra blast radius. It's not quite frag grenade level, but it's about as strong and actually has armor penetration. I was also considering web grenades instead but I don't have a good handle on how effective they'd be at tying up enemies.
You are only supposed to have one of each Essential component. You have two Gellar fields in this design.We can't have a backup Gellar Field? You'd think redundancy would be a good idea on the piece of equipment that prevents our horrible deaths. Okay then, removing the Emergency Field.
You are only supposed to have one of each Essential component. You have two Gellar fields in this design.We can't have a backup Gellar Field? You'd think redundancy would be a good idea on the piece of equipment that prevents our horrible deaths. Okay then, removing the Emergency Field.Spoiler: Proposed ship (click to show/hide)
I've been done for over a week.
Are we good to finish up character creation over the weekend and start Monday or do we need more time?
I talked to Maximum Spin, and they are out- too many things on their plate at the moment.
I can be RT, if no one else wants to. I already had a character created for that.
Yeah, I'll just confirm I did say that. I got sick starting early last week and, while I'm recovering well at this point, I also have no attention span left for more stuff yet. I was stuck trying to work out backstory for my character anyway, at that point, and I haven't made any progress or even thought about it since.
Which reminds me, in case I do finish it up and join, I was wondering, the Imperium clearly has access to genetic engineering technology (because the space marines are engineered), but is there any lore status on the 'designer babies' kind of thing?
Isn't there canonically a species of abhuman that are basically catpeople? Why make your own when there's a whole planetful of them ready toadoptrecruit?
I can be RT, if no one else wants to. I already had a character created for that.
This is the first I've heard of such things.Isn't there canonically a species of abhuman that are basically catpeople? Why make your own when there's a whole planetful of them ready toadoptrecruit?
Felinids! Though it isn't clear if they are normal catgirls or like khajiit furry kinda thing.
This is the first I've heard of such things.
making a character.
Thank you, but I don't want to completely redo Indaria's background at this point anyway. From my perspective that this point I'm committed, besides, I don't know enough about the race to feel comfortable just going with it, and for all we know she actually IS one, because I doubt that the treatment between the two would differ significantly. Hell, she herself might not realize the difference since she was raised in a human community. I will remove the Laser specification from the Arch-militant special though, thank you for pointing that out.making a character.
I forgot to tell you, but you could ask Stirk if you'd be allowed to make a Felinid without going Aberration. Oh, and you don't need to specialize in Basic Laser for the arch-militant's special. Just Basic works since the allowed specs are Melee, Thrown, Pistol, Basic, and Heavy.
As for the ship, a) we might benefit from giving it a Melodium since it's +10 to social tests within the ship, from Command to Charm or Commerce if we're trying to butter up someone and b) we should come up with a name. Since it's ex-Navy and a Dictator cruiser I say it should be something pompous like Autocrat, Dominion, Inevitable, Sovereign Warlord, Monarch of Wars, King's Ballista, Tyranny Unbound.I think our RT should pick the name, especially since my taste in names is not compatible with the Imperium's taste in names. Adding Melodium, one moment.
I forgot to tell you, but you could ask Stirk if you'd be allowed to make a Felinid without going Aberration. Oh, and you don't need to specialize in Basic Laser for the arch-militant's special. Just Basic works since the allowed specs are Melee, Thrown, Pistol, Basic, and Heavy.
As for the ship, a) we might benefit from giving it a Melodium since it's +10 to social tests within the ship, from Command to Charm or Commerce if we're trying to butter up someone and b) we should come up with a name. Since it's ex-Navy and a Dictator cruiser I say it should be something pompous like Autocrat, Dominion, Inevitable, Sovereign Warlord, Monarch of Wars, King's Ballista, Tyranny Unbound.
Thank you, but I don't want to completely redo Indaria's background at this point anyway. From my perspective that this point I'm committed, besides, I don't know enough about the race to feel comfortable just going with it, and for all we know she actually IS one, because I doubt that the treatment between the two would differ significantly. Hell, she herself might not realize the difference since she was raised in a human community. I will remove the Laser specification from the Arch-militant special though, thank you for pointing that out.
I think our RT should pick the name, especially since my taste in names is not compatible with the Imperium's taste in names. Adding Melodium, one moment.
EDIT: added it, but are you sure it's worth it? It costs SP and I thought we were trying to reduce our SP expenses.
They're implied to look either kinda khajit-y or like fluffier humans since it's mentioned they have a thicker layer of body hair and iirc they're the abhumans with the denomination homo hirsutus, which's basically "hairy man'' when translated.
Also finishing my sheet:Spoiler: Character Sheet (just filling in) (click to show/hide)
EDIT: added it, but are you sure it's worth it? It costs SP and I thought we were trying to reduce our SP expenses.
You really don't want to deal with Insanity or Corruption do you :V
I was eyeing the Rogue Planet origin path option for a secondary plot line but I figure we already have a big main one so we might not even have the time for a secondary one. Plus I've already added the "weird archeotech thing that made you live through lives from other times" as a plot hook if necessary.
Stirk, any Peer options that wouldn't be easily obtainable in most campaigns that could be an option in this one due to the theme and Guillithumbs-up? Like Peer (Eldar) for example.
peer space marines wow I didn't realize that you were a teenager just getting into 40k because of the cool spacemen and racism
Now you know. 😔haha.
Yeah, the names are usually something pompous and valiant or just straight-up ripped from the Royal Navy registry like the Warspite or an entire class named after the HMS Repulse (now renamed Repulsive-class post regular defection of crews to Chaos thanks to its warp drive instabilities). I think Sparrow would fit a much smaller ship like a corvette or destroyer rather than a fat, heavy-hitting ship-of-the-line.There's reasons small ship names sometimes get on big ships (https://en.wikipedia.org/wiki/USS_Wasp), but I do fully agree that Ark Royal is a name more likely to show up in the imperium.
I haven't given it much thought aside from it cleaving at least a bit close to the Navy due to captain, dynasty and ship, but looser since it isn't an actual Battlefleet vessel and it's the fringes.
It's time to do something I've never done and make friends with the astartes in a RT game then. Peer: Astartes here we (hopefully) go.
Yeah, the names are usually something pompous and valiant or just straight-up ripped from the Royal Navy registry like the Warspite or an entire class named after the HMS Repulse (now renamed Repulsive-class post regular defection of crews to Chaos thanks to its warp drive instabilities). I think Sparrow would fit a much smaller ship like a corvette or destroyer rather than a fat, heavy-hitting ship-of-the-line.
Since it's a full carrier we could get get something from here. (https://en.wikipedia.org/wiki/List_of_aircraft_carriers_of_the_Royal_Navy) Ark Royal, Venerable, and Leviathan are good options. Ark Royal even more so.
As for non-RN names, Crown Prince, Trindade de Fogo (Trinity of Fire), Blazing Archangel, Crown of Thorns, or bow/long-range siege engine names (Arbalest, Longbow, Trebuchet, Catapult, Onager, Scorpio), were other ideas I had in mind. In case no other idea sweeps in, I think we could default to Ark Royal as a pretty storied and cool-sounding name.
Also Egan stop just shitposting and join up.
@Stirk: I think we are done to be honest. Though I forgot to ask which sort of Peer talent I should have to signify good rapport with common crew members/ratings. Should it be Workers or something else?
I'm guessing they get the best we can supply them (preferentially at least some shields and long-lases, those are amazing), with at least one squad receiving better gear for emergencies. Armsmen should probably have more shotguns and close-range weapons than the HG due to their specialty as ship defenders, as well as a uniform that matches the color scheme of the ship's interior. House Guard might have a similar uniform with different colors or accents and be more used to "dirtside", open-field operations than the armsmen.
If you mean assault craft pilots then they probably get at least small perks and ribbons for performance since that's a pretty daredevilish position. It takes guts to do attacks runs with point-defense opening up to the right, left and front of them (volleyed and thundered; stormed at with shot and shell etc.). And leaning towards integration and joint exercises to avoid too many disputes.
Could I just go for Peer (Fleet) to mean subordinates and no one else?
I chose to use point buy.Spoiler: Regina Winters (click to show/hide)
making a character.
edit:Spoiler: Indaria (click to show/hide)Spoiler: background (click to show/hide)
I rolled for my stats, they turned out pretty well I think (toughness aside)! I do have a screenshot of the rolls along with timestamps that I can provide on request.
Decided to lean into the "spymaster" part of the career and went heavy on Peers. Maybe too heavy. Don't know!Spoiler: Mechanics (click to show/hide)Spoiler: Fluff (click to show/hide)
They're implied to look either kinda khajit-y or like fluffier humans since it's mentioned they have a thicker layer of body hair and iirc they're the abhumans with the denomination homo hirsutus, which's basically "hairy man'' when translated.
Also finishing my sheet:Spoiler: Character Sheet (click to show/hide)
Spaaaaaace elf.
Spent my starting requisition on a Navis Primer. Or whatever you call the elfy equivalent of that.Spoiler: some fluff (click to show/hide)Spoiler: lots of crunch (click to show/hide)
Okay, I think my character is done. I rolled my stats and borrowed Caellath's sheet format, so I hope I did it all right.Spoiler: Character Sheet: Tallion, Aeldari Corsair (click to show/hide)
Also Egan stop just shitposting and join up.
Alright. Stirk, what resources would I be using to play as "representative"?
If you mean the representative joining us, they're a Harlequin so that's a few thousand exp away from our current level. It's been a while since I've last checked a harlequin's stat block but I'm fairly sure one would be able to murder the entire crew while pirouetting around.
This site has the homebrew that's most used for Rogue Trader, including entire career paths/alt. ranks for the space elves: https://sites.google.com/view/lodge-blackman-games/homebrew-documents
And if Stirk lets you play an elfdar I suppose you could play both space elf and navigator since they can do navigation as well.
Eaagh. I was just remembering that PC representative was an option. Guess if I made an Elf now I wouldn't have that bit of authority. Living a couple weeks in the past atm, please wait to see if my brain snaps back to the present.
It could just be a normal Eldar clown. I’m sure those exist somewhere.
Eaagh. I was just remembering that PC representative was an option. Guess if I made an Elf now I wouldn't have that bit of authority. Living a couple weeks in the past atm, please wait to see if my brain snaps back to the present.
Real quick, what kinda chairs are in this confrence room? Are they ornate full-backed things, rolly chairs, barstools?
Whew, I was worried whether those were time-sensitive. I guess we can take the easier one to start with then. Build our forces, prepare for the harder ones.I feel like this is a discussion for us to have in-character, but I agree.
so 2-3 fighter squadrons, 5-6 bomber squadrons, assuming the default 8 squadrons?
Counterpoint, boarding craft means more loot. Pillage, THEN burn.
Cael has convinced me that 4 fighters 4 bombers is the way to go with the above numbers.
Eaagh. I was just remembering that PC representative was an option. Guess if I made an Elf now I wouldn't have that bit of authority. Living a couple weeks in the past atm, please wait to see if my brain snaps back to the present.
So are you gonna be a space elf or Navi? Navi is going to Navi soon.
Egan, if you go Navi then I suggest the Navis Scion starting alt career rank 1. It's both high-class and has Hard Bargain for purchase in its list, which's a pretty nifty talent, what with raising PF gain by +1 per endeavor.
If you like the idea of both navi and elf, you could go elfdar and still do navigation duties since the elves should be able to navigate using Navigation (Webway) for webway paths and (Warp) in case bad rolls means we end up in the open Warp again. Our Runecaster helps.
Or if you want to just go non-navigating elfdar, you can make a character that has or will get an utility skill, like Tech-Use or Pilot (Spacecraft).So are you gonna be a space elf or Navi? Navi is going to Navi soon.
We could RP to delay a bit if necessary, tbf.
Spaaaaaace elf.
Spent my starting requisition on a Navis Primer. Or whatever you call the elfy equivalent of that.Spoiler: some fluff (click to show/hide)Spoiler: lots of crunch (click to show/hide)
Hm, from looking at the Corsair that does appear to be the case.
I still count 100 points though.
I think the Eldar and the Mutant are going to be staying on-ship as much as possible while we're at the Fanatical Anti-Xenos planet. Just putting that out there.Hopefully the Eldar doesn't drive our arch-militant up the wall too badly. Unless that would be entertaining~
I have no idea what you're going to do there as an Eldar :-/
I think the Eldar and the Mutant are going to be staying on-ship as much as possible while we're at the Fanatical Anti-Xenos planet. Just putting that out there.
Wait, are we in the wrong side of the Great Rift? Oh fuck. Actually, that makes me wonder how exactly the Eldar do non-webway Warp travel—since they're able to—without the Astronomican. I'm guessing they have their own ways™.
OOC, I do want the navigator and the elfdar to cooperate (do assistance) where possible since it's gonna be a rough one. I also wanna have Marco use Exceptional Leader when appropriate.I have no idea what you're going to do there as an Eldar :-/I think the Eldar and the Mutant are going to be staying on-ship as much as possible while we're at the Fanatical Anti-Xenos planet. Just putting that out there.
What Lenglon said. Unless we're going on visit to any remaining wilderness far away from any and all inhabitants, we're keeping the mutant and the elfdar grounded.
Right, the Kronos Expanse is basically in the Eye of Terror's back yard. Things are presumably going poorly for everyone.
Eldar Rep is mostly just there to do exposition and won't help all that much, to avoid taking attention away form the players.
Right, the Kronos Expanse is basically in the Eye of Terror's back yard. Things are presumably going poorly for everyone.
Eldar Rep is mostly just there to do exposition and won't help all that much, to avoid taking attention away form the players.
Ahh. I wasn't sure we were on the default expanse but now I remember that came up when Sirus asked about his character's possible origins.
And I meant our PC elfdar and the NPC navigator. We need all the help if we can get if we're jumping around blind. Also do elfdar even do the divining the auguries part? I kinda don't wanna jump straight into a warp storm first thing.
Anything I can do to help with the jump? I don't have a lot of technical skills sadly, more of a people and numbers person.
Cael, for people using darkling like Egan and I, navy blue is nearly invisible. That's probably what is meant.Me too- I have to select your speech to read it.
I believe that was the intention. Also as a note, Marco has performed the ritual necessary to ward off bad luck before translation as tradition requires.
A(stropath)1s: Did you want to send a message before everyone jumps into hell?Oh, right, I definitely did. Is it too late now?
A(stropath)1s: Did you want to send a message before everyone jumps into hell?Oh, right, I definitely did. Is it too late now?
I just remembered we failed to set up Ship Roles. Does anyone have a specific one they might be interested in that fits their character?
Guerra is Lord-Captain of course, and I'm assuming our Astropath is the Choir-master.
The Seneschal has several options: Master of Whispers, Purser, Ship's Steward, High Factotum... First Officer's a good one as well in my opinion since it takes advantage of Symonne's high Fellowship by giving her the Command skill when dealing with the crew, which's very useful.
Our Elfdar should probably be at least Carto-Artifex for the bonus. Or Warp Guide, but that's Navigator-exclusive and it gives a bonus to Stellar navigation only, weirdly enough.
Indaria would probably be well-positioned for Master of Ordnance. Alternatively Twistcatcher? Chief Bosun is technically possible but I'm not sure having our chief disciplinarian be an aberration would work well.
I just remembered we failed to set up Ship Roles. Does anyone have a specific one they might be interested in that fits their character?My understanding is that a good Seneschal is all of those at once. That probably isn't mechanically possible, at least at these ranks, so I'll look at the ship role rules and make a selection.
Guerra is Lord-Captain of course, and I'm assuming our Astropath is the Choir-master.
The Seneschal has several options: Master of Whispers, Purser, Ship's Steward, High Factotum... First Officer's a good one as well in my opinion since it takes advantage of Symonne's high Fellowship by giving her the Command skill when dealing with the crew, which's very useful.
Our Elfdar should probably be at least Carto-Artifex for the bonus. Or Warp Guide, but that's Navigator-exclusive and it gives a bonus to Stellar navigation only, weirdly enough.
Indaria would probably be well-positioned for Master of Ordnance. Alternatively Twistcatcher? Chief Bosun is technically possible but I'm not sure having our chief disciplinarian be an aberration would work well.
I just remembered we failed to set up Ship Roles. Does anyone have a specific one they might be interested in that fits their character?Where can one look up these roles? I didn't find them in the core rulebook.
Guerra is Lord-Captain of course, and I'm assuming our Astropath is the Choir-master.
The Seneschal has several options: Master of Whispers, Purser, Ship's Steward, High Factotum... First Officer's a good one as well in my opinion since it takes advantage of Symonne's high Fellowship by giving her the Command skill when dealing with the crew, which's very useful.
Our Elfdar should probably be at least Carto-Artifex for the bonus. Or Warp Guide, but that's Navigator-exclusive and it gives a bonus to Stellar navigation only, weirdly enough.
Indaria would probably be well-positioned for Master of Ordnance. Alternatively Twistcatcher? Chief Bosun is technically possible but I'm not sure having our chief disciplinarian be an aberration would work well.
Exactly! She can make new friends and drag them into rating work.
Also I need to check the book and decide which one's the less risky of the two options. Is Warp Rift the one where you're delayed plus roll for warp encounters each and every day you end up in it?
Let me know when you guys are in a position to collect allies. I could use my original character concept, or another one that's a Void-Master.
Ship roles are fully optional. It would also be reasonable for Stirk to give you a custom role that, say, helps you take hits for the Lord-Captain.
as intimidating as a Catgirl can.
as intimidating as a Catgirl can.
strength 40
skills: intimitdate (str)
Are you not familiar with the fact that felids are improbably well optimized killing machines? Catgirls just stack that on top of the innate terrible power of humanity.
as intimidating as a Catgirl can.Quote from: Indariastrength 40
skills: intimitdate (str)
Having said that, she would for herself pick Head of Security, and to me it makes the most sense, but if you want to apply the Ship Mascot bonus instead, I'm fine with it. In fact I suggest that you don't tell me which one you're applying, and just apply the one you think is most appropriate. Indaria will think she's Head of Security either way :P
I have no idea about roles. Putting Kedia in some kind of maintenance position might be a good idea because humies might need help maintaining Elf ship components.
Let me know when you guys are in a position to collect allies. I could use my original character concept, or another one that's a Void-Master.
What do y'all think would be a good addition to the team?
Just for the record, the 4 day route you refused was on a stable path.
And in case of failure you should probably ask us about re-rolling using FP or any appropriate bonuses. Did our Seer already spent the free Path of Mariner re-roll for one? Avoiding the Warp Rift and leaving sooner would probably be helpful.
The listed Benefit isn't really something that would come up all too often though :-\Remember that Indaria has psynisense, so she would be able to apply the bonus in case of warp incursion as well. Also, it's specifically what I've been setting her up to do well.
crap, had I read the Navis Primer more attentively I'd have guessed just by the duration that it was very likely to be a stable route.
Remember that Indaria has psynisense, so she would be able to apply the bonus in case of warp incursion as well. Also, it's specifically what I've been setting her up to do well.
Astro-Artifex might make a bit more sense to keep an alien in a relatively low authority position. Or we could try to come up with a variant of warp guide which is less tied to the navigator families. The Warp Guide bonus being for Navigate (Stellar) seems... typo-ish, considering it says that it's for purposes of steering the ship through the warp.
Just so I can keep track of my FPs, did I need a re-roll on the Rift as well?
And Kedia needs one to slap anything that could be used as a weapon off her hands.Friggin uncivilized primates, the knife is a proud tradition. Gotta have something to plunge into my heart if FUCKING SHEWHOTHIRSTS decides to show up and take my soul in person.
? I said that would be the job Indaria would have accepted. As for if those are the bonuses, as I said, I'm leaving that in your hands. I have no need to know.Remember that Indaria has psynisense, so she would be able to apply the bonus in case of warp incursion as well. Also, it's specifically what I've been setting her up to do well.You can have that job with those bonuses if you want it.
Whew. Good for my FP pool.
Since this was a 'good' Astronomicon-less Warp voyage all things considered, Marco's command throne probably needs a servitor just to wipe off his sweat. And Kedia needs one to slap anything that could be used as a weapon off her hands.
??
I know Stirk is trying to be nice and work with me, I'm just trying to explain that I don't actually have any need / desire to know for sure what the role actually is. I would like to just leave it in Stirk's hands, I trust Stirk will apply what seems appropriate. This way there won't be any dissonance between Indaria's view of her role and my own, but her actual role could be whatever.
The reason this matters is the whole mascot thing. from Indaria's point-of-view that would be a nonsensical role for her, but as Stirk themselves said, the ship roles seem to be only active while on-ship, and on-ship it is very unlikely for there to be threats to the ship's lord-captain n(if the bonus were available while off-ship the optimizer would switch sides by the way). This means that weirdly enough improving ship morale is actually the most powerful bonus type that Stirk suggested. This has resulted in my inner optimizer finding that to be the best option, and as a player I would find it pretty funny and amusing, but from a character perspective, there's just no way that would be a thing Indaria would go for or be able to make sense of herself. That does NOT mean that it isn't a position that could be imposed on her unexpectedly, and when she joined up her primary goal was just getting off-planet, she wasn't picky about it.
The simplest resolution to this is for her assigned job to be security, as stated, but her actual job doesn't have to be what she thinks it is. But I as her player would find it a lot easier to keep things straight in my head if my perspective and knowledge is as close to what hers is as possible. Meaning that from MY perspective as well, it should at least seem like her job is security. So, I do not want to have positive confirmation of her job or bonuses. I can leave them from MY perspective as ??. This also means that Stirk will actually be free to retroactively change it depending on what her role turns out to be in practice as we are actually playing the game. And from my perspective I won't even know that anything changed.
Does this make sense? I honestly don't want to know, and I trust Stirk, so why not just leave it to Stirk?
You should have intentionally run into a Warp Incursion just so everyone else had something to do. Everyone else was bored to tears :(
And does that mean that the fortress has orbital defenses?
One thing that keeps getting me slightly miffed is the lack of rules for veterancy, training or acquisition of better crew... unless you use the rules in Battlefleet Koronus for the acquisition of skilled crew, which doesn't quite match due to how the acquisition rules there assume wargear.
Crew Improvements is one of the few things that raises CR, that and an archeotech component.
How's the stability of this area of space? I assume there isn't gonna be much inter-system (human) piracy aside from chaos reavers or advanced users of xenotech since even pirates need the Astronomican and navigating in the dark's shitty as we've just proven.
I also wonder just how stable The Maw, the passage from Calixis to the Expanse, is at the moment.
Oof. I guess at least having an obviously militaristic cruiser really is a defensive measure in itself. Less likely to have loot, more likely to kick their shit in.
Have you checked out Stars of Iniquity by the way?
The artifact-creation system can create some fun/interesting stuff. Like how we ended up with the Necron equivalent of a chainaxe in the only time we used those tables, as well as a Tau gun.
Will the campaign end after we deliver the necessary stuff to the Eldar or will we be allowed to use that as a springboard to start some empire-building in the Expanse while it's even more lawless than normal?
Also I sent you a PM earlier.
The artifact-creation system can create some fun/interesting stuff. Like how we ended up with the Necron equivalent of a chainaxe in the only time we used those tables, as well as a Tau gun.Assuming we're thinking of the same game I don't think it was technically a Tau gun. It functioned sorta like one, but it was explicitly archeotech (as opposed to xenotech) and was also indestructible.
Will the campaign end after we deliver the necessary stuff to the Eldar or will we be allowed to use that as a springboard to start some empire-building in the Expanse while it's even more lawless than normal?
Also I sent you a PM earlier.
Assuming we're thinking of the same game I don't think it was technically a Tau gun. It functioned sorta like one, but it was explicitly archeotech (as opposed to xenotech) and was also indestructible.
It's been a while so the details elude me. I do remember we found a piece of Tau equipment alongside the Necron chainaxe, since what we stumbled upon was a battle scene between them.
Yeah, but the game isn't automated. If a *perfect artifact* or a *literally useless* artifact get rolled, the GM can just... re-roll them before the players even see them?It's been a while so the details elude me. I do remember we found a piece of Tau equipment alongside the Necron chainaxe, since what we stumbled upon was a battle scene between them.
You can potentially get a lot of powerful nonsense from those rolls.
Power armor that is immune to penetration and givers +10 to dodge rolls.
An automatic rifle that gets two free DOS on a hit and either accurate or make it do 1d10+9 damage
Yeah, but the game isn't automated. If a *perfect artifact* or a *literally useless* artifact get rolled, the GM can just... re-roll them before the players even see them?It's been a while so the details elude me. I do remember we found a piece of Tau equipment alongside the Necron chainaxe, since what we stumbled upon was a battle scene between them.
You can potentially get a lot of powerful nonsense from those rolls.
Power armor that is immune to penetration and givers +10 to dodge rolls.
An automatic rifle that gets two free DOS on a hit and either accurate or make it do 1d10+9 damage
any good one? a DM that lets dice completely ruin their campaign is a bad DM.Yeah, but the game isn't automated. If a *perfect artifact* or a *literally useless* artifact get rolled, the GM can just... re-roll them before the players even see them?It's been a while so the details elude me. I do remember we found a piece of Tau equipment alongside the Necron chainaxe, since what we stumbled upon was a battle scene between them.
You can potentially get a lot of powerful nonsense from those rolls.
Power armor that is immune to penetration and givers +10 to dodge rolls.
An automatic rifle that gets two free DOS on a hit and either accurate or make it do 1d10+9 damage
Fudge dice? What DM would dishonor themselves so?
any good one? a DM that lets dice completely ruin their campaign is a bad DM.No, a good GM takes what he gets, and makes it work anyway. The downed party are saved by a passing mercenary who forces them to work to pay off the debt, and the villain comes back as a powerful sea-ghoul with a connection to terrible undersea gods.
dice fudging is a time-honored tradition of DMs that don't want stupid BS ranging from having a TPK in the first encounter for a new player to having the BBEG get shipwrecked and drown in the final stages of their plan with no PC involvement whatsoever.
Both of those are examples of fudging them in the exact way I'm advocating for though. I'm not saying the dice shouldn't determine things, I'm just saying you shouldn't let them ruin the game. In both your examples you are twisting the results in a very mild way, but one that makes it so the dice didn't ruin the game as a whole.any good one? a DM that lets dice completely ruin their campaign is a bad DM.No, a good GM takes what he gets, and makes it work anyway. The downed party are saved by a passing mercenary who forces them to work to pay off the debt, and the villain comes back as a powerful sea-ghoul with a connection to terrible undersea gods.
dice fudging is a time-honored tradition of DMs that don't want stupid BS ranging from having a TPK in the first encounter for a new player to having the BBEG get shipwrecked and drown in the final stages of their plan with no PC involvement whatsoever.
If you're just going to ignore the die unless it suits you, why even bother rolling it? Might as well just sit at home and write fanfiction alone.
Twisting the dice results while looking forwards is good GMing. Outright fudging the dice is, while potentially less creative, also good GMing. Fully letting the mechanics throw you off the rails is only good if the players are signed up for that, in which case it's just good GMing.No, I disagree with the middle one. The middle one is lame, the other two are fine.
All on the same page? Yes?
Having actually reviewed the rules for damage, I'm pretty sure that my 2 damage healed itself before we even arrived. Oh well.
(While lightly damaged, which for me is being at or under 6 damage, you heal 1 damage per day without having to do anything in particular. Even strenuous activity like Navigating doesn't seem to stop this healing.)
That's actually more forgiving than I figured, but I guess folks gotta be tough in the grimdark future. And there's probably lots of things which can dish out more than 6 damage quickly.
You can potentially get a lot of powerful nonsense from those rolls.
Power armor that is immune to penetration and givers +10 to dodge rolls.
An automatic rifle that gets two free DOS on a hit and either accurate or make it do 1d10+9 damage
You could always do more self harm if you are disappointed. The catgirl isn’t watching.
What if she wants the catgirl to be watching?
ValidWhat if she wants the catgirl to be watching?She could shout "Hey watch this!" first?
I don't think that I'll have my character engage in purely recreational self harm?
I mean if you're gonna get a catgirl involved then you may as well have her be the one harming you.
Are you suggesting that an Arch Militant would pass up a chance to commit violence?Been there
Are you suggesting that an Arch Militant would pass up a chance to commit violence? We're talking about the guys who got where they are by fighting everything possible and are now perpetually bored on account of running out of easily encountered worthy foes.
Are you suggesting that an Arch Militant would pass up a chance to commit violence? We're talking about the guys who got where they are by fighting everything possible and are now perpetually bored on account of running out of easily encountered worthy foes.Yes.
Are you suggesting that an Arch Militant would pass up a chance to commit violence? We're talking about the guys who got where they are by fighting everything possible and are now perpetually bored on account of running out of easily encountered worthy foes.
I’m pretty sure your AM decided the greatest fight is the fight against violence itself. Your enemies will face the wrath of gentle kitty hugs
No, the greatest fight is the fight against yourself. Violence is a perfectly valid and useful tool, and there's nothing wrong with using a tool properly in the proper situation.
physical self-harm generally is loosing the fight. special exceptions can apply. they don't here.
No, the greatest fight is the fight against yourself. Violence is a perfectly valid and useful tool, and there's nothing wrong with using a tool properly in the proper situation.
Is the Eldar winning or loosing that fight if she damages herself?
Should I make another post to redo the rolls, or was that OOC stuff Caellath posted just for Stirk?
Should I make another post to redo the rolls, or was that OOC stuff Caellath posted just for Stirk?
If anyone wants to go shopping you can make your PF roll whenever. Mostly to give the people staying back something to do in the meantime.
Should I make another post to redo the rolls, or was that OOC stuff Caellath posted just for Stirk?
It was just for Stirk, don't worry.If anyone wants to go shopping you can make your PF roll whenever. Mostly to give the people staying back something to do in the meantime.
Are people familiar with the acquisition system? I could give a crash course, though we'll need to know the population of the world. Also I'm not sure if Stirk is using a simpler version.
1) Check (Table 9-35. p. 272, Core Book): check the item's availability and decide on the amount. Ship components use rules from Battlefleet Koronus.
2) Determine Location (Table 5-1. p. 111, Core): compare availability vs population as per table 5-1 on page 111 of the Core book.
3) Search: Is the item available in the market? Commerce Test, +/- the Location Difficulty from table 5-1, + Assorted bonuses (Assistance/Items) = TN.
4) Calculate Time Spent (Table 5-2. p. 111, Core): the time spent looking for the item, as per table 5-2 of page 111.
5) Negotiation (p. 273, Core): Commerce Skill +Assorted bonuses opposed by the other side's Commerce or Scrutiny.
• For each degree the Explorer beats his opponent, he may increase his Profit Factor by 2 points. For each degree his opponent beats him, however, he must decrease his Profit Factor by 2. Both increases and decreases to Profit Factor only apply to a single Acquisition Test made immediately with that trader.
6) Acquisition Test: Profit Factor, +/- Negotiation Bonus/Malus, +/- 0 Availability, +/- Quantity Modifier(1), +/- Assorted Mods.(2) = TN
• 1 (p.276): The quantity modifier doesn't apply to Near Unique and Unique items as well as some other cases, such as voidship Components (p.274);
• 2: Modifiers that are nonstandard such as a further -30 to the test for War Components for voidships (p.274).
7) Hasten: A test to cut down the time spent looking for the item in half, failure causes no issues. Commerce Skill +Assorted bonuses.
8) Result: Either you have obtained it, or you haven't.
Obviously it's assumed you're gonna use the best stats in the ship or else anyone but Face characters would have a hard time getting anything. The purchase is made via the Dynasty's PF anyway so it's a joint effort.
Power fields (preferentially PR 50 and above) and holosuits are always great for personal protection.
Alternatively, you could look for something that helps with navigation like a version of the Almanac Astrae Divinitus that's focused on the Koronus Expanse's warp routes.
Any recommendations for good acquisitions for me? Keeping in mind that I don't have proficiency with human guns, just melee.
Um, so how does the process actually work here anyway? Do I just post a giant wishlist of every item ever that seems interesting? pick one item and hope I can actually get it?
Also, since we are all using the same modifiers, what are they in total? do we have a 10% of getting a rare for an individual? Just trying to be able to make informed decisions.
We're cutting out availability, including the part where it takes 12 months to find a neat gun. It is just kinda annoying for everyone to deal with. Straight up Acquisition Test to get things. For anyone worried about it it basically says it is something that you can hand wave away between sessions, which doesn't really work for a forum game that is more of a constant narrative.
Negotiation assumes the character negotiates for his own stuff rather than using the Face character for everything, but you can just pay sticker price for most things without negotiating.
So single item, either for individual or a set, right?
...
so for example:
Pressure Carapace Armor, a set for the group, base rarity (Very Rare), quality (Good). overall odds: 28% correct?
I'm thankful the annoying legwork rolls were taken out. They're a big part of why in many games acquisition-related matters usually end up with a single person who's familiar with the system doing all the math.
Could characters negotiate for other characters still? Maybe once for themselves, at least once for someone else? If thevictimbeneficiary accepts, of course. And do the extra maluses from the Core book's p.274 still count in face of BFK's updated component rarity chart?
And how many soldiers can we stick into the Dictator? And what does Dino cavalry count as, when it comes to BFK's army composition? I might wanna get lodes of warriors for totally peaceful purposes I swear.
What'd be rarity for a ridable but compact dinosaur? Don't necessarily want to stomp around on a T-Rex but power and teeth would be good.
Alright, I'll go for a Trivial supply of the Utahraptors. And with Good quality to make sure they're well trained since I don't actually have survival.
28 + 0 + 20 - 10 = 38
Roll: 81
Oh well.
The 274 penalties are supposed to replace scale, the rarity chart replaces the rarity chart on page 207 in the Core Book. Well it expands it for more expensive components.
The 274 penalties are supposed to replace scale, the rarity chart replaces the rarity chart on page 207 in the Core Book. Well it expands it for more expensive components.
Yep, yep. I had a brain fart and thought BFK might have changed that ruling but nope.
Do barracks count as Structural or War? Last time I acquired one it counted as Structural since it's just a hold for military stuff, but it's still military stuff related to be fair. And does Rook's Crown even have ship components?
By the way we should probably take advantage of the fact the merchants are pushing stuff onto us. Particularly when it comes to stocking up on peaches. Hopefully these are delicious.
Alright, I'll go for a Trivial supply of the Utahraptors. And with Good quality to make sure they're well trained since I don't actually have survival.
28 + 0 + 20 - 10 = 38
Roll: 81
Oh well.
I'm down for either of those, really. What are the odds that Kedia can actually go to the former without getting blammed?
Looks like other characters are busy and I probably don't want to fight multiple dinosaurs alone as a not combat focused character. So Raptor Wrangling it is!
Unless A1s wants to show up again for the promise of a fight and a free familiar.
This is correct.Looks like other characters are busy and I probably don't want to fight multiple dinosaurs alone as a not combat focused character. So Raptor Wrangling it is!
Unless A1s wants to show up again for the promise of a fight and a free familiar.
I figure the catgirl would help instead of waiting in the car all mission. Especially since she's the only one who has the skill needed to succeed.
Barracks are listed as Supplemental so they’re supplemental. War refers to space weapons mostly.
I'll take the low odds of success and hope to get lucky, I think only the eldar has a voidsuit that doesn't suck right now, and pressure carapace armor would be an armor upgrade for everyone. And we're going to want it or something like it for the chaos station.
To be fair I'm not sure we're taking the chaos station mission any time soon. Common sense says we should acquire a nova cannon and fire shells into the thing from max range, but since we have to recover items that isn't possible.You might want to ask Indaria about alternate ways to handle that.
Gotcha! I asked because not all non-lance/macrobattery/torpedo supplemental components are made the same.
What do murder-servitors and launch bays count as?
And I believe we can go ahead with the Governor meeting. At least Symmone should be there, and A1S should probably be there too.
Stirk, did the Eldar give us the rough location of where we should start digging/extracting? I'm guessing we either have a convincing excuse to work on that or have to find one during the months we'll be around.
Like, what are the stats of the Dominator?
Could we get some info on the flakgrass gear?
It'd sure be convenient if they had a voidsuit variant based off it, specially if it could also self-seal. Having less APs than the pressure carapace in exchange for more ready availability would be a great tradeoff.
It's apparently under the fortress itself, though considering its size that may not be a good enough estimate...
You might want to ask Indaria about alternate ways to handle that.
Having less APs than the pressure carapace in exchange for more ready availability would be a great tradeoff.I mean, from my perspective the AP value is a fairly significant part of why the armor's important, but I get where you're coming from.
I mean, from my perspective the AP value is a fairly significant part of why the armor's important, but I get where you're coming from.
I think your meeting will be far quicker than the eldar's hunting trip, and you'll probably have finished before the hunt starts. Right now Indaria doesn't know about the hunt so she isn't planning for it. The entire hunting discussion was OOC after all.I'll fix that imminently :v
And I forgot to ask but roughly how long has it been since Cadia's fall/the Scar opened and how is Footfall at the moment, Stirk? In case it's still up and running it might be worth a quick visit after we set up the extraction work. My current plans for acquiring ships include:
Presumably none of you have been to Footfall in a while. It is presumably doing poorly as something that needed a steady stream of supplies to not die and had a lawless population before SHTF.
but... but I used a strikethrough on that. where'd my strikethrough go?
This Component is shielded by a vast and powerful field that crackles to life whenever it would be damaged. Unfortunately, this field draws a great deal of power away from the Component itself. Whenever this Component would suffer the effects of a Critical Hit, it ignores those effects, but becomes unpowered or otherwise non-functional for 1d5 Strategic Rounds as the field overdraws the energy that it normally uses (or the Power that it generates).
Stirk, I forgot to ask but do the instructions given to us allow for the excuse of mining or should we just go for the half-truth of an archeological dig?
And now we're having trouble with payment, but I hope that doesn't kill the commission. I do have a second artist available though.
Since crew is tied to SP, we can count them as starship components with Near Unique (Crack) or Unique (Veteran) following BFK guidelines for components rather than troops. This could be used to either represent upgraded equipment and training or crew depending on context.
Since crew is tied to SP, we can count them as starship components with Near Unique (Crack) or Unique (Veteran) following BFK guidelines for components rather than troops. This could be used to either represent upgraded equipment and training or crew depending on context.
Does the discount in Naval installations apply? Using those numbers, a Light(+0), Modern(-10), Infantry(+0), Elite(-30), Army(Vast, -30) is the same rarity as Veteran crew.
I guess the question is very likely academical since it'll be hard to find Navy installations in this situation, and even if we do then when it comes to acquisitions at -50 or -70 a whole-ass voidship will be favored if any's available.
Also IronyOwl wants to know if the Genetor is single.
Sure, I wouldn't mind trying something a bit more active. I'm just really busy with work and school prep, and since Caellath's been handling the talky bits pretty solidly on his own there isn't much for Symonne to add.
@Sirus Do you want a Spy mission? Kinda seems like you're falling behind in screen time when you're with the RT.
...At least he didn't ask about the gun hand guy.
...At least he didn't ask about the gun hand guy.
Probably leaving that one for you.
Also I forgot but are we using pure RT rules (+10 from Best craftmsanship on melee only applies to attacks, for example), or adjusted to the newer lines (+10 also applies to Parry)?
I'm fairly sure Governor Fasilides wants a de-escalation rather than an escalation.
And just to be sure: there wasn't any social rolling involved so far, correct?
Elf banter is welcomed. Don't have any opinions on the build really.
Just thunderdome them in-character.Elf banter is welcomed. Don't have any opinions on the build really.
But reformed "dark elf" or piratical "corsair elf" then?
Elf banter is welcomed. Don't have any opinions on the build really.
But reformed "dark elf" or piratical "corsair elf" then?
Yeah, I believe corsair makes more sense overall and would likely meld better with the crew. We can have a single elfdar containment area too instead of creating yet another one for the junkie ex-dark eldar.
No xeno breeding within the Ark though.
I'll have to look into how breeding even works for elves. Surely it's some kind of rare and highly involved process.
Xeno debauchery will result in a long walk out of a short airlock.
Another thing I forgot to ask is if the local specialties have any bonus to the acquisition test or if the ease of finding those is already covered by the alternate side quests for failure cases.
Also the current commission has reached 7 warships. I have no brakes.
Restoring Crew Population can only occur at a planet inhabited by humans. The captain can make an Acquisition Test to restore his Crew Population to maximum, hiring on new crew members from among the locals. The availability of the crew should be considered Common (+20), though this can depend on the world. A hive world may have a large enough population that crew are considered Abundant (+50), while an isolated outpost may put a premium on manpower (Scarce or even Rare). The GM can choose to add bonuses or penalties due to the scale and quality (craftsmanship) of the crew being hired as well. Failure, of course, means the Explorers must look elsewhere for their crew. See page 271 for more information.
(...)
No attempts to restore a starship’s Crew Population or Morale can increase these values above the starship’s maximum Crew Population or Morale values. Any Acquisition Tests made to restore Crew Population or Morale do not count against the number of Acquisitions an Explorer may make in a game session.
Has anyone ever played in a RT game with a ship that had a nova cannon? I'm actually curious now since that thing's so expensive both to purchase and maintain that it seems to be the rarest type of combat component to ever be used.
And I remembered finding availability for Crew somewhere, and as it happens it was in the core rulebook.Quote from: Core Rulebook, pg.226Restoring Crew Population can only occur at a planet inhabited by humans. The captain can make an Acquisition Test to restore his Crew Population to maximum, hiring on new crew members from among the locals. The availability of the crew should be considered Common (+20), though this can depend on the world. A hive world may have a large enough population that crew are considered Abundant (+50), while an isolated outpost may put a premium on manpower (Scarce or even Rare). The GM can choose to add bonuses or penalties due to the scale and quality (craftsmanship) of the crew being hired as well. Failure, of course, means the Explorers must look elsewhere for their crew. See page 271 for more information.
(...)
No attempts to restore a starship’s Crew Population or Morale can increase these values above the starship’s maximum Crew Population or Morale values. Any Acquisition Tests made to restore Crew Population or Morale do not count against the number of Acquisitions an Explorer may make in a game session.
Was it ever fired at least, even if not during battle? Or used for intimidation? 👀
Edit: as an extra note Stirk, when there's tests could we get a spoiler pointing out there were rolls and the result? I ask only because it's good to double-check results.As long as you don't expect me to ever open that spoiler, because I prefer the rolls obfuscated myself.
I think it bears mentioning again, but if any ally following Marco's orders (like Symonne) ends up rolling for a test while doing their thing, feel free to claim the +10 from Exceptional Leader.
I'm running out of ideas. Also, it does hit me that Triggvaldr might be interested in the fact we're dealing with Eldar. Plus I was talking to Sirus over Discord about how his apparently unnatural charisma might be the result of that xeno-modification, like pheromone glands for example. Just theories for now.
Edit: as an extra note Stirk, when there's tests could we get a spoiler pointing out there were rolls and the result? I ask only because it's good to double-check results.
I don't have a lot of the sort of skills that would allow legwork (or wetwork) yet. Pretty much everything is related to talking or investigating, with only Security as a in-person sneaking sort of skill. Not to mention all of my talents (save for some firearms proficiency) are Peers.
I'm planning to get those other abilities eventually, but for now Symonne's basically fishing for gossip and relying on reports from other people.
I figured I might as well post some updates from the commissions since not everyone's on Discord:Spoiler: Images (click to show/hide)
Now that I think about it Raptor Riding should definitely be based on Wrangling instead of Survival.
It's a little silly how close to identical Indaria's statline is compared to the Raptor's.
It's a little silly how close to identical Indaria's statline is compared to the Raptor's.
Now that I think about it Raptor Riding should definitely be based on Wrangling instead of Survival.
I'm surprised they made that an actual skill, lol.what's the raptor's BS once I bolt weapons onto it?
Hows the character coming along Karsus?Just tinkering around w/ background and deciding of the starting Acquisition
Okay, I think my character is done. I rolled my stats and borrowed Caellath's sheet format, so I hope I did it all right.Spoiler: Character Sheet: Tallion, Aeldari Corsair (click to show/hide)
Looks good. Any preference for how you show up in story?I'd need to read recent in-game events a bit more closely than I currently have to give a decent answer to that. But even then I'd probably have no real preference, given the character's somewhat mercenary when it comes to working with humans. He can just be slotted in whenever IMO. Just give me a heads up if there's anything special you wanna do with Tallion's entry.
Your sheet kept the same starting item as my character and I'm not sure if that's intentional.Thank for telling me, I'll fix it.
Looks good. Any preference for how you show up in story?I'd need to read recent in-game events a bit more closely than I currently have to give a decent answer to that. But even then I'd probably have no real preference, given the character's somewhat mercenary when it comes to working with humans. He can just be slotted in whenever IMO. Just give me a heads up if there's anything special you wanna do with Tallion's entry.Your sheet kept the same starting item as my character and I'm not sure if that's intentional.Thank for telling me, I'll fix it.
Remembered to edit one of my posts to give the cryptic question a reply. I also forget the lore for sure but I'm fairly sure we aren't able to pinpoint location through Astropathic messages, though at least knowing whether it comes from the Expanse or through the Maw would be helpful.
And hey, maybe flack is their local version of flak, just spoken (and written with) an accent.
So, does treating mounts like vehicles mean that they won't do anything unless I spend actions specifically making them do stuff? I kinda liked the implied mechanics of the Wrangling skill being that they'll do whatever on their turn, or I can half action to direct them. That way I can train em to rush the big spiky dude and then use my action on an Invocation or something.
So, um, I feel like we've gotten to practice with our Raptors plenty and all, but there isn't much else for us to do at the moment. If we still have a ton of time we could try teaching them new tricks and making sure they aren't prone to any incidents and practice working together and so on, but I think you might want us to... ya know... not? It seems like for balance reasons it would be better if we didn't.
It's not clear how the resident wierdos can help with the main mission. I would be happy to help with another sidequest. Or assist in violence-doing as part of the main quest.
Are they that obvious? I didn't want to try any sort of active sonar approach because I don't have the relevant disciplines. I'm not really sure why I picked telekinesis.
But yeah, some recreational Inquisiting would be appropriate.
It's not clear how the resident wierdos can help with the main mission. I would be happy to help with another sidequest. Or assist in violence-doing as part of the main quest.
Stupid governor wanting a non-violent solution. Imagine the fun you could be having doing bombing runs on those two pesky earthbound Traders. :D
Honestly, Psysense wont necessarily reveal Chaos Cultists. That said... it can reveal the presence of psychic/warp activity, which can sometimes imply cultists. Or possibly something worse/more dangerous, and therefore interesting.
Stupid governor wanting a non-violent solution. Imagine the fun you could be having doing bombing runs on those two pesky earthbound Traders. :D
Honestly, Psysense wont necessarily reveal Chaos Cultists. That said... it can reveal the presence of psychic/warp activity, which can sometimes imply cultists. Or possibly something worse/more dangerous, and therefore interesting.
There is something more dangerous than warp activity?
Honestly, Psysense wont necessarily reveal Chaos Cultists. That said... it can reveal the presence of psychic/warp activity, which can sometimes imply cultists. Or possibly something worse/more dangerous, and therefore interesting.
There is something more dangerous than warp activity?
Well, considering "Warp Activity" can be anything from a 'funny feeling' in the pit of your stomach when entering an area or poltergeists, all the way up to a full blown Daemon or Enslaver invassion, there is a lot of play. My point was just that there are things WORSE than a simple Chaos Cult that can create Warp Activity. Hell, they could potentially bump into the 40k version of vampires, which are a non-Daemonic warp entity that can manifest into material space of its own accord and feed off living beings; creating a whole murder mystery for them to solve just as an example.
Fair enough, would still need the other two to be onboard with that though. And my character doesn't have any psysense, or any real social/ investigative skills beyond Deceive and Awareness.
Looks like the corsair has the best Fel between the three of us.
After you factor that as well. Indaria is our only "human" and she has 10 Fel. And you could hide your species by keeping your armor on like I have been.Looks like the corsair has the best Fel between the three of us.
yeah... before you factor in the -20 for dealing with an Imperial citizen, and that'd be after halving the ability score to use the basic social skills untrained.
After you factor that as well. Indaria is our only "human" and she has 10 Fel. And you could hide your species by keeping your armor on like I have been.
After you factor that as well. Indaria is our only "human" and she has 10 Fel. And you could hide your species by keeping your armor on like I have been.
I personally find it hard to believe that you haven't been found out yet, even w/ your armor on. As shouldn't it still be in the Aeldari style? Given this planet's history w/ the Eldar, you'd think it'd recognizable on sight to most people. Though you do have a point with the 10 Fel Indriana thing... though it definitely underscores just how you're still getting away with not being recognized as an Eldar, especially since Indriana is a "filthy mutant". XD. We'd really need someone who has social skills, just as a good idea in the near future.
Oh yeah, if we've effectively finished the Raptor sidequest, do we get XP for it? I recall that and getting to purchase Survival were promised rewards.
Reward: A number of Utahraptor equivalents with number and quality depending on how successful you are. Bring someone with Survival. Exp and the option to buy cheaper Survival.
Or you could sell the cultists some eldar anime. It's basically anime from the era where character designs were thin, long-limbed and angular.I'm sure that cultists would be interested in anime from the centuries before the Fall, but on the other hand if I looked at it my soul would instantly explode so maybe that's a bad idea.
And one of the commissions is finally done! Lo and behold. Artist: https://twitter.com/bianca_drwProximity to the ground due to artistic liberty I decided would be in bad taste to curb.Spoiler: Art (click to show/hide)
Maybe one day we'll actually get to use said ship
Maybe one day we'll actually get to use said ship
Which reminds me I did want to check your opinion on the current pace and whether you're okay with it. I remembered that since this isn't a session-based game we should probably have been even clearer about our preferences and proclivities. Like:
-I like hoarding ships and finding archeotech, and being a loot goblin and minionmancer as well as a reasonable boss;
-I do like to engage with interesting cultural aspects of a game but I also fear it might slow things down;
-I'll look into every nook and cranny offered for better or worse due to fear of missing out on anything;
-Due to the above I usually favor more macro-scale decisions unless micro-managing is advantageous;
-I don't mind playing second-fiddle at all as long as I can lovingly stroke the walls of a space-faring cathedral, so honestly Sirus could take my position doing footwork and I wouldn't mind just checking in now and then.
So while I'm fine with the current situation I'm not against streamlining things to favor the pacing if you'd prefer that.
I'm around for a lot of this time, I nap later in the afternoon and tend to only rarely post during the evening due to sacred rest/dissociation time. All of the weekend and holidays are spent melted into a puddle.
I'm most bored afternoon and evening on saturday. Most times are good except the mornings, when I either work or sleep in. :v
timezones are on profiles, ya know. :p
You guys are foreigners and/or out of staters, subjective time means nothing to me :V
You guys are foreigners and/or out of staters, subjective time means nothing to me :V
Now I'm wondering: do I have to roll acquisitions to get a new pair of boots?
Do rejuvenats have an availability rating even? I know nobles and RTs have easy access to it but I need to check again if it's used as an example in any of the tables. Plus, you know, Dark Imperium.
Maybe it's time to check with my fellow Traders. Soon.
That was supposed to work for Cadia though.
That was supposed to work for Cadia though.
It got to die gloriously for the Emperor! Isn't that what everyone wants?
I'm still alive but being distracted by work, preparing to get a new computer built and also DARKTIDE'S PREORDER BETA OH GOD.
I'm still alive but being distracted by work, preparing to get a new computer built and also DARKTIDE'S PREORDER BETA OH GOD.
I was more referring to the fact that I can't think of any clever things to do in this situation, swarmed by enemies I can't escape but who die good to my default attack.
It's good to know who I can trust and how much. Kedia's more trustworthy than I thought.
More trustworthy than Indaria thought and actually trustworthy are not the same thing.It's good to know who I can trust and how much. Kedia's more trustworthy than I thought.
You know you've lost it when you start trusting Eldar.
Cael brain: used to using diplomacy to extract maximum value from most situations.
Also Cael brain: violence
Owlcat game confirmed to be based off RPG rules. Alpha leaked so it might be my turn to vanish for a few days V_V.
That said... if I had the money for the new steam version of Dwarf Fortress (with non-ASCII graphics) you'd also not be seeing me at all, lol. Sadly it is not in the budget ATMI mean, you can always run the bay12 version with a texture pack...
Owlcat game confirmed to be based off RPG rules. Alpha leaked so it might be my turn to vanish for a few days V_V.
I'm down for either/or, and figure that once we're back at our shuttle we'll check-in and get info. Right now we don't know about the main plot, so right now plans will be to go to another presence, but as a player I'd prefer to go with the main plot assuming we gain info about it once we get on the shuttle."That's why dont touch warpy things."
Indaria then turns to Kedia
"Lets leave the statue alone. Go to one of the other presences. Sound good?""Or... Better yet..." He retorts, leaning against the wall to steady himself. "Maybe I shouldn't have been the one to try and commune with it. Maybe it should've been someone better skilled at handling the psychic pressures, someone who might've been able to learn more from the World Soul." He gives a quick, pointed, glance towards the Seer. "But I we'll never know now, I doubt they'll have any more to say to us anytime soon."
"Lead on to where ever we're going next... I'll follow when I can."
So do you guys want to go to another presence, or see if the main plot is going to need you soon?
I agree w/ this assessment. As a player I'd prefer to advance the main plot at least a little, but at the moment our characters don't know what the Lord Captain's been up to or if he needs our help w/ anything. But once we get to the shuttle that can quickly change.I'm down for either/or, and figure that once we're back at our shuttle we'll check-in and get info. Right now we don't know about the main plot, so right now plans will be to go to another presence, but as a player I'd prefer to go with the main plot assuming we gain info about it once we get on the shuttle."That's why dont touch warpy things."
Indaria then turns to Kedia
"Lets leave the statue alone. Go to one of the other presences. Sound good?""Or... Better yet..." He retorts, leaning against the wall to steady himself. "Maybe I shouldn't have been the one to try and commune with it. Maybe it should've been someone better skilled at handling the psychic pressures, someone who might've been able to learn more from the World Soul." He gives a quick, pointed, glance towards the Seer. "But I we'll never know now, I doubt they'll have any more to say to us anytime soon."
"Lead on to where ever we're going next... I'll follow when I can."
So do you guys want to go to another presence, or see if the main plot is going to need you soon?
Afaik, nothing to do but to wait for the meeting. Do the other players have a preference as to which of the Traders we ally with while slapping the other?
Skipping seems fair. I'd like to set it in neutral ground, preferably in the Ark Royal or at the fortress. And the Governor should probably be present unless he doesn't want to, since it's something of interest to him.
The retinues joining might be dependent on finding something useful to have ours do, even if it's a friendly game of volleyball or cards or something they can play while the head honchos have the boring talks.
What are Psyker Crystals?
Oh yeah, if we've effectively finished the Raptor sidequest, do we get XP for it? I recall that and getting to purchase Survival were promised rewards.
Oh right, rewards. What did I say you get again?QuoteReward: A number of Utahraptor equivalents with number and quality depending on how successful you are. Bring someone with Survival. Exp and the option to buy cheaper Survival.
-Acquired Teeth and Unnamed the Raptors!
-Survival and Wrangling may be purchased as Elite Advances for 300 XP each
-100 XP
Is that in addition to this?:Oh yeah, if we've effectively finished the Raptor sidequest, do we get XP for it? I recall that and getting to purchase Survival were promised rewards.
Oh right, rewards. What did I say you get again?QuoteReward: A number of Utahraptor equivalents with number and quality depending on how successful you are. Bring someone with Survival. Exp and the option to buy cheaper Survival.
-Acquired Teeth and Unnamed the Raptors!
-Survival and Wrangling may be purchased as Elite Advances for 300 XP each
-100 XP
I... Think I didn't record that 100 XP before? Should I have 200 available now? v.v
Since access to Bay12 is now banned at work and I've been thinking about it for a while now, I wonder if it'd be possible to create a quick resolution framework for PbP games to take care of longer stuff that'd normally be way easier to take care during session-based roleplay.Managing something like that would be very GM-dependent and a bit hard on the GM I suspect, and will be easier on the GM the longer the game has been running because they'll have had a better chance to get a feel for how the various characters involved would react to the ongoing events. fairly new games or even simply player+character combos that the GM isn't fully used to will be a major roadblock for anything like that.
Like picking a general course of action and attitude to take during a long negotiation section and keeping the main choices still available even while the smaller stuff is dealt with quicker.
Since access to Bay12 is now banned at work and I've been thinking about it for a while now, I wonder if it'd be possible to create a quick resolution framework for PbP games to take care of longer stuff that'd normally be way easier to take care during session-based roleplay.
Like picking a general course of action and attitude to take during a long negotiation section and keeping the main choices still available even while the smaller stuff is dealt with quicker.
I'll be honest that it's been long enough I'm just tempted to pick one of the captains, strangle him and ask if the other wants in or wants the same way out.
One thing I forgot to check is if Triggvaldr is drinking anything, so I can see if the governor will let me get his bio traces for testing by the Biologis (I haven't forgotten that, somehow).
I'm still interested. Maybe we should cut down on imperial diplomacy and politicking, considering that our players are the Lord-Captain, a Filthy Mutant, and a Filthy Xenos.
If violence is still on the table, I could start now~
Reminder to Cael that we're waiting on him.
Is there anything going on for us bodyguards to be doing? anyone attempting to disrupt the meeting?Reminder to Cael that we're waiting on him.
He said he will be more active, which of course means he will be gone forever.
Is there anything going on for us bodyguards to be doing? anyone attempting to disrupt the meeting?
I mean, that's normal leadership behavior to Indaria.I do stand by this statement.
hello I would like to shoot at things
Indaria is completely combat-focused for a reason. I'm fully prepared to wait quite a lot, it's WAY better to have a good reason to be in conflict than to have conflict for conflict's sake (and this is part of why warp incusions suck, because they're completely arbitrary and if your character is heavily mentally debilitated then they aren't even going to be able to act like themselves (the character that you signed up to play) anymore.
as a quick example of uninteresting combat->when Kedia and Indaria were attacked in the night by a random Rex. no tactics, no significance, no stakes, no strategy, just pull the trigger until the problem goes away, then go back to sleep and pretend the encounter never happened at all. Indaria's concerns about how the Rex found us in the first place was part of that, if instead of it just being arbitrary it was actually a hit taken on the group by a beast tamer, and said tamer was setting up progressively more dangerous and complex traps and ambushes, trying to figure out why he was out for us and what to do about it both short and long-term would have made for a highly engaging combat encounter chain. And if you had wanted to set up for that and not actually give information away an easy way to do that was when Indaria was concerned about why the Rex was attacking in the first place you could have said "You're right. It shouldn't have attacked you. Happened anyway though!" Says nothing and retains immersion but acknowledges that Indaria is missing important information that explains why that happened, which at the time doesn't make sense, actually does make sense.
Objective-focused combat, for example if we had a warp incursion where instead of simply holding position and waiting it out we had to make our way through the ship from A to B with a vague but ever-looming-and-progressing time limit, say make it from the bridge to the Geller Field Generator before the defenses around said generator collapsed and an intruder took it completely offline, is far, FAR more engaging than simply combat for combat's sake. There is combat tactics, overall pathing and strategy, oportunities to pull in reinforcements from the crew and to handle unexpected things found along the way, meaningful stakes without them being so high that it trivializes future threats, etc. That's the kind of combat that I like, combat that makes you think.
So don't rush things, but yes, am bored atm.
Does anyone have a cybernetic upgrade in mind? I guess upgrading a dinosaur might be a good idea since it's a local specialty.
And hey, we should probably be happy we're all back and moving at a nice clip. I just didn't figure it was a good idea to try and murder Triggvaldr after all since Marco does have some interest in the continued health of his crew. :P
I do forget if the World Spirit told us where to dig though.
-snip-Legit.
Does it have like an obvious energy signature? I do want a good way to breach the subject to the Governor since I can't just well wander in there.
How would things even work if I'd picked Icewhite and we'd ended up with two RTs with ships btw? Icewhite's ship would remain under repairs until it was convenient storywise for it to return?
Stirk: If they choose Twigg they’ll be able to recover it, and you’ll have some points to customize it like a starting ship.
I assume craftsmanship has no bearing in this?
Peach hardtack for poor quality, I assume.
And that's something for me to keep in mind then. Would it be only a temporary boost until stores/supplies lasted?
What's the Crew Rating bonus for the peachy stuff by the way?
And did the World Spirit or the Harlequin mention how to "liberate" the light beneath the fortress? I read back to try and make sense of stuff I might've forgotten and I'm currently assuming there might be another world spirit statue there and the Governor is bullshitting me, but y'know.
I meant for that to be a cue for Egan and/or Lenglon to talk to Spin, but I can also send a message just in case, to keep things moving as they risk slowing down once more.
When my people where driven off the world we left many of the artifacts behind. They are now buried deep within the surface of the world. It will take several months worth of extraction using heavy equipment to recover them. The locals are likely to be friendly and supportive so long as they believe you are humans working for a human cause. Especially to a military man such as yourself. Violence is unlikely unless you really manage to incite their rage. Still potential for failure exists. Unfortunately in return for this safety the payout is lower than the other two leads"
Yeah, I read that bit and even reread it recently. I thought it was all well and swell when I thought everything was outside of the fortress, but with the main artifact apparently resting inside/under the fortress are we supposed to tunnel under it or something? Or can that one be left alone?
+5, gong up by one for every two months, based on the Crew Improvement upgrade. I dunno if you can actually afford that many peaches though.
Crew Improvements:
+10 Average +0 Scale (doesn't apply to ship components) -30 BC = -20 test
Peaches:
+20 Common -30 Scale (Vast) -30 BC = -40 testI think we're good on local adventures, though Marco will stick to trying to learn some Tactica Imperialis.
And what's our current PF so I can crack the numbers?
Stat bonuses for the whole PC group is a neat idea so if my calculations are correct getting a supply for the command squad should be as much as getting a Digesta Emporia Calixia. If that's correct, then I'll try to get said supply. Though if getting the Crew Rating bonus doesn't require a Best quality supply of peaches I'd like to try that instead, since then the test would be at -10 instead of -40. In either case, I'd like to haggle with Commerce (Eos star amulet bonus applies) and apply a FP to give +10 to the acquisition test (and a FP to re-roll if it fails).
Also any chance we can just up and try to raise our own magical orchard since we're stealing whatever it is that grants their peaches these properties or did the properties end up imbued there from the Worldsoul's continued presence? I mean, Marco will try the peach-farming anyway, I just want to know whether it'll work.
Also: to make things easier if there isn't a more immediately interest third option and we're left with the two we didn't pick last time, I think we should go with the station but go about it the best way: no diplomacy with heretics, we'll see if some light subterfuge and violence does the trick, namely by doing some raids on the sorcerer's enemies to make them think we're either an agent of the sorcerer's or were led by him into attacking them, so they take it out on the bugger. Going for the less-brainy option that allows combat, basically.
Can we start digging? Not sure what else we have pending aside from maybe delivering the saliva sample to the tech-priestess.
I do want to get permission of course, though I though he'd already given it a while ago.
I think I'll stick to having Marco watch those extra Tactica Imperialis lessons during the downtime as I don't have many other ideas.
What about the sidequest with the Biologis and the upgrade/bionic btw?
Rouri still has his Acquisition roll left.Have I? It's been a bit, but I thought that's what this inferno pistol was from.
Rouri still has his Acquisition roll left.Have I? It's been a bit, but I thought that's what this inferno pistol was from.
Did you decide on the reward yet?
I was defaulting to just upgrading one of our crew's dino-friends since it's probably the best place to do it at. I can flip a coin if neither Egan nor Lenglon want to show interest (or do it anyway if both of them do it).
Which discord?
Added xp.
What'll be the brainiac raptor's new stats?
What do you think, Spin? Master Helmsman has a pretty nice bonus but seems it might be the most appropriate choice.I literally just DM him. I could've done it on the forum too, but we played a couple games together on Discord before so it seemed natural, I guess.
Also where's this mysterious Discord server? :p
What do you think, Spin? Master Helmsman has a pretty nice bonus but seems it might be the most appropriate choice.
Also where's this mysterious Discord server? :p
I meant niche bonus, not nice bonus. Oh well. And it depends on whether you want to lead strike squads during combat actions. If you do, then small craft specialization is worth it because it's basically our way of causing damage, plus it means better piloting of personal shuttles. Otherwise, big ship spec.
How far away is the nearest Eldar post? It's probably worth it making it back to it to deliver the statues, since even if they're dormant I don't want to risk anything happening.
Flight Command is interesting, what would that do?
And sure then, unless someone's against it I think jumping back to the Eldar base to deliver the statues should be safer.
It's the cautious choice, Though there is a serious question of why Mr. Harlequin didn't simply let us send them with him. However, in a perfect world, we can turn over the statues and look into the requirements necessary to recruit some of the Eldar Strike Craft. I mean, even if they're incompatible with our Jovian-pattern bays, they can almost certainly make use of the Lathe-pattern ones.
The Jester is still on your ship, or at least has a place on your ship where he is designated to be. You are free to stuff them all in his room if you want.I unironically love this idea
You can use your Acquisition to try and get Eldar Strike Craft if you want. I'd put them at Extremely Rare.noted
My vote is that we at least scout out what random xenotech we might be able to loot. Because Rogue Trader, that's why.
Like, I'm not kidding, we might be able to excuse not dropping them off first if we stuff them in the harlequin's room. would save us a lot of travel.
One thing I was wondering is whether we can use OOC spoilers to try and deal with pending stuff while simultaneously progressing things. It's easier in places like Myth-Weavers or Discord where you can respectively have different threads or channels dedicated to side-quests, but it's worth keeping in mind since I'm curious about the blinking. Plus it'd allow for multi-track drifting without slowing down.
Maybe Egan decided my post was enough?
And I seeeee. It'll depend on how curious the rest of the team is I guess.
Rouri is showing off his abilities right off the bat.Look, the navigator clearly said "hit it"! What do you want from me?
Well, I'm curious but it likely won't bring us much and might slow things down even further judging by Stirk saying it can't be poked at during a mission.
I obviously vote for the stuff I can fly.
Are you sure that's what you want to acquire instead of, say, fighters?
Surely we must have an NPC IT department that can handle it.
Well, something which targets most vital components first is pretty much gonna switch off the gellar field, isn't it. Meanwhile we have lots of mooks who can get sick and die.I'm inclined to agree
I forgot what my shipboard role was, if we decided on one. Do I just sit in my nice sanctum and have nobody to boss around?
I assumed you were the Navigator Primaris. So you have, you know, naviminions. Or miniongators, at your preference.
Deamon gambling will be done via PM/Discord because that sounds more fun. Feel free to reveal or hide whatever happens either IC or OOC at your own discretion.My apologies if Indaria's state of mind is making this process complicated.
Air is compressible
Also betraying my recent mood I ended up getting a fair bit of art for my Black Crusade OC, a Thousand Sons Sorcerer, while my poor Imperial characters languished.
It's not like the game's PVP after all.
Yes, then due to OOC courtesy I do think it's fair to chat about this. So how do you want this to end?
I don't want her unable to play the game for obvious reasons
your suggestion is the rough equivalent of a guy showing up covered in blood to a police officer, confessing to a murderMy "suggestion" was literally "I want my character to be playable". Are you honestly saying I'm being unreasonable by asking for my character to be playable? Really? I now see why you brought up PvP.
Please don't insinuate I am to blame
Marco and Indaria are naturally incompatible.This is true, but it's so very much not my fault that it's true that it's silly. I view it as a nobody's fault kind of thing, it's just something that happened, and I think you view it similarly? Not sure if there was a point you were driving towards with this section or if you were just setting the stage and showing how this kind of problem was semi-inevitable.
I wonder, though, if Marco would accept as a solution the immediate surrender and destruction of the chaos amulet, followed by Indaria's complete demotion and placement under the supervision of the ship's ecumenical authorities. If you need an excuse to keep them from defaulting to immediate execution, you can say "I just noticed the tail for the first time!"We seem to have a values dissonance problem here.
It's the only context I can think of where my character would be okay with Indaria staying on the ship, so I thought it might work for you too.
Lenglon, though... you need to pull your head out, here.Well that's hostile, guess we aren't going to get to have a polite conversation.
rant about how Indaria ate babies by making a choice that put herself in danger and nobody else.Yeah, definitely values dissonance.
trying to draw red lines about what's "negotiable" for you is doubling downThe only thing that I labeled as not being negotiable, in my conversation with another player, not the GM, was that she remain a playable character. I drew the red line so far back it's absurd, and the simple fact that I felt the need to draw it at all should tell you how extreme the situation has become, all about a choice that I made a point of staying public about from start to finish in case someone wanted to say, oh, "please don't do that?". I know it's hard for you to understand that asking someone to not do something might influence them into not doing it, but that's because I'm less of an asshole than you are, and I'll be the first to admit that I'm an asshole.
But besides the question of whether the thing is evil within the game itself, the important part is that you do not get to demand unrestricted freedom of choice, then refuse the same to others. You are being incredibly selfish.In what world have I demanded anything of the kind in the first place? Unlike you, I abide by a rule of not fucking over friendlies, which, of course, restricts my freedom of choice substantially. You had the freedom to choose for yourself as well. All I'm asking for is that Cael abide by the same, and I have clearly labeled that I'm fine with her getting punished to a reasonable extent and explicitly am fine with it within limits, even though that's not normally a thing a PC should do to another PC.
You have no idea how polite I'm being.Lenglon, though... you need to pull your head out, here.Well that's hostile, guess we aren't going to get to have a polite conversation.
The only thing that I labeled as not being negotiable, in my conversation with another player, not the GM, was that she remain a playable character. I drew the red line so far back it's absurd, and the simple fact that I felt the need to draw it at all should tell you how extreme the situation has become, all about a choice that I made a point of staying public about from start to finish in case someone wanted to say, oh, "please don't do that?". I know it's hard for you to understand that asking someone to not do something might influence them into not doing it, but that's because I'm less of an asshole than you are, and I'll be the first to admit that I'm an asshole.Let me be clear: I don't have any issue with you making the choice you made, I have an issue with you telling other people how to respond to it. "Remaining a playable character" is not something you get to demand - if you had stumbled into a trap and died, you would not remain a playable character. If other players don't make the decision to compromise their own ideas of what they should do in order to save you, that's their right. Well, you stumbled into an obvious trap and died.
In what world have I demanded anything of the kind in the first place? Unlike you, I abide by a rule of not fucking over friendlies, which, of course, restricts my freedom of choice substantially. You had the freedom to choose for yourself as well. All I'm asking for is that Cael abide by the same, and I have clearly labeled that I'm fine with her getting punished to a reasonable extent and explicitly am fine with it within limits, even though that's not normally a thing a PC should do to another PC."Unlike me"? What did I do? Unlike me, you actually fucked over friendlies. It's become glaringly obvious that you didn't actually have a clue what you were doing, though, so, to be clear: It should have been obvious to you, yes, that other players and other characters would respond like this to your choice. Not explicitly telling you not to do it - and you were told not to do it IC - doesn't mean you haven't fucked us over by putting us in this position. Given that, if you want to take it back based on that understanding which you clearly did not have, I would be in favor of your being allowed to do so. But that's up to you. You're not being punished for not understanding that - I genuinely thought it was completely impossible to miss, and I suspect the other players did as well. I assumed, as I think we all did, that you made your choice in full awareness of the ramifications. If you didn't, you now know those ramifications and maybe you would make a different decision knowing them.
Values dissonance problem:But Lenglon gets to make demands of Cael?
So we've got two major aspects of values dissonance going on here. First, there's the simple fact that the 40k universe fosters extremely domineering, judgemental, prejudicial, and hateful behavior. It's all part of the grimdark flavor, which is fine. The problem comes from the fact that this shit is unhealthy as hell when applied to fellow real human beings. Just because the imperium would shoot Indaria on sight, doesn't mean Cael should shoot Lenglon on sight. I think nobody here disagrees with that. However there's some other aspects to it. For example, Macro is the RT is the lord and god of the ship. Cael is just another player the same as you and me. No better, no worse. Although Marco gets to make demands of Indaria, Cael doesn't get to make demands of Lenglon. Not hard, right?
So take a moment and actually fucking look at what you're saying. You're saying that this choice, made publicly, with zero objection and straight up implied consent of the other players, is a reason to remove another player from the game entirely. You're declaring me a problem player for... taking a risk to my own character, and requesting that I don't be unilaterally executed for it. Yeah, if You and I were in the 40k universe this kind of treatment of other people would be nothing, normal, mild and friendly. This isn't the 40k universe, and people actually do have value here in reality.First of all, let's not call "not overtly telling you what to do" "implied consent". Second, I'm declaring you a problem player for making a choice that puts other players in a difficult situation, and telling them how they are or are not allowed to respond to it.
Second aspect of values dissonance is the simple question of was Indaria's choice an evil choice? Apparently you say yes it was. The Imperium of Hate would agree with you, 100%, no question. But was it ACTUALLY an evil choice? I think not. It was a risky choice, yes. It was unwise, yes. However, did she put anyone at risk other than herself? No. She did not. She has harmed nobody, she's put nobody at risk other than herself, and I want you to seriously sit down and think for a moment about if it actually was evil at all.I did, as I said above. I think you don't actually understand the full narrative meaning of your choice. You put everyone's lives at risk and are continuing to do so.
Let me make my bad decision. I, the player (Lenglon), think having Indaria's story being one where she treads on the edge of falling to Chaos but resists actually doing so, will make her have a fun and engaging story. That's my choice. It's my risk to take.As I said, you have every right to make your decision as a player. So do all the other players. Us reacting to your choices is not refusing to let you make a choice.
And I'm still waiting for Cael to bring literally anything to the table here. So far he's stated that his hard line is remove Indaria from play permanantly at a minimum, which completely unreasonable and unacceptable, so he's going to have to give, since I've already given quite a lot and don't have a lot more room to work with. I would like to talk this out like functional adults, but a negotiation requires more than one participant, and Cael isn't posting.I don't think you understand how much of an asshole you are being here. Cael is almost certainly deeply uncomfortable with the position you have put him in because he doesn't want to make a choice that will hurt your feelings, but doesn't see any other way out for his character that preserves his own desire to play the game.
(Not quoting to avoid unreadable walls)I said the same thing twice in two different ways, you think I'm being ridiculous one time and telling you something you already know the other time. So which is it? Was it an evil choice or wasn't it?
Max, you appear to be dead-seriously arguing that Indaria's choice fucks you over because it provides an opportunity for Stirk to maybe have it narratively become a problem at some future date. I'd like to point out the same opportunity applies no matter what. A GM doesn't need an excuse to add an element to a story. If Indaria didn't have the item some NPC would. I think you might want to calm down and think some more.
[...]
Your section at the bottom was already addressed. You're busy explaining that what she did was a bad idea. I knew all that when she did it. Calm down and recognize what's going on here. If you want I could give you a full breakdown of why she made that choice, but that doesn't seem relevant right now.
Regarding your "making demands" argument. Your argument only works if Cael is the GM, and if the proposed consequences were simply the natural result of what was going on. He's not, and they aren't. The only thing I have demanded is "don't fucking kill her then, and I'm fine with retconning some things to make it palatable." You are attempting to put words into my mouth, saying I'm demanding things that I am not, and then attacking those nonexistent demands instead of responding to what I've actually said. Don't strawman people please.My argument is the same regardless of that, because players also have the right to make their own choices. You literally just stated that you demanded something, then claimed that you didn't demand anything. If you demanded (you just said you did!) not to "fucking kill" Indaria and that you're "fine with retconning some things" (but saying that other things are non-negotiable), then you're demanding: "don't act the way you believe your character would act in this situation I personally created, even if the only way to 'make it palatable' would be to retcon things I said were non-negotiable". These things are equivalent.
Regarding the "Lenglon should be booted from the game as a problem player" argument, I invite you to edit what you have said once you've had some time to think things through.I will change nothing and I stand by what I said, which, of course, isn't how you dishonestly characterize it, as usual. I continue to personally think there is no need for you to be booted from the game, but I think it would be entirely reasonable for other players to disagree, because you're behaving in that general direction.
Also, you seem to think my position is that I get what I want and give up nothing, which is absurd and you're smarter than. Why do you think I made a point of stating that certain things from what I want for Indaria ARE negotiable? Because I expect I'm going to have to give ground on at least one of those and am prepared to do so. For example, one workable middle ground is to retcon things so that Indaria shows some self-preservation and doesn't fucking tell Marco about it. I would prefer to let her be completely open with him at all times, but if that's what needs to happen, then it's what needs to happen. Other solutions exist as well. Hence why I want to retcon things and plan them out a bit so that we don't stumble into another deadlock like this.No, your position is that you have to get the core of what you want - Indaria keeps the chaos artefact and you get to keep playing with it - and you give up only the things you feel willing to give up, but Caellath "has to give" and isn't allowed the same courtesy to decide that what you want is "unreasonable and unacceptable". Which, by the way, it really is.
So first, you didn't actually say the same thing those two different times, which is why you got different answers. You said it was evil, which I disagree with the moral code you used to make that judgement, the first time. The second time you said it fucks you over and how it does so, which I disagree with because I don't think it does, and I explained why that doesn't apply. You got two different answers because they were not the same argument.In the paragraph at the top, and the paragraph plus ETA at the very bottom, I was making the same argument with two different phrasings. If you interpreted it as two different things, then perhaps I was unclear, but that's definitely not the intent. In particular, though, I absolutely never said anything about your action "fucking me over"; I did quote you saying "fucking over friendlies", but in a completely different context which wasn't referencing myself and didn't have any explanation because it wasn't even referring to that action.
I think the confusion on that is because there's an IC good/evil and an OOC good/evil. I think we agree that it's fine OOC, based on what you just said. I think we disagree on if it's evil IC. Which is... also fine? The two characters having different moral codes isn't even a problem in the first place, that just makes them different. So... what're we even arguing about?There're several levels of IC/OOC judgement here, arguably. Let me run through them all (or all I can think of right now) for the sake of clarity. My character would view your character's action as an evil, but theoretically sympathizable, choice which endangered everyone's lives, would certainly not be okay with the chaos amulet being around if he knew about it, and would be completely unable to trust you not to make the same kind of choice again and possibly get everyone killed. I personally view your character's action as an evil and entirely unsympathetic, unforgiveable choice within the context of any universe (including that one) where it is established that dealing with dark powers can have unexpected consequences for everyone around you even potentially well down the line, and I would personally have no problem turning your character over to the Inquisition given that, once you have demonstrated a willingness to deal, there would be no way for me to know whether you might suddenly kill, or worse, everyone else at any future moment. When the danger is theoretically infinite, the only choice is decisive action. I personally view your choice, as a player, to take the deal as a perfectly reasonable narrative choice as far as it affects the game world, and am willing to continue playing the game with this development. I personally view your choice, as a player, to take the deal, insofar as it affects the other players, to be incredibly rude given that it should have been obvious that it would cause conflict that other players did not want, but it is somewhat ameliorated by the fact that I now see you clearly didn't expect that; however, I don't think you tried hard enough to make sure your actions wouldn't have consequences you consider "unacceptable" before taking them. You should have at least asked what other players would do if you were to do it, if it mattered to you.
Your second paragraph doesn't match up with what was actually said. Just, straight up, that never happened. Go back and look, quote me where I said "don't act the way you believe your character would act in this situation I personally created, even if the only way to 'make it palatable' would be to retcon things I said were non-negotiable". I only have a single thing marked as non-negotiable, and it's just that I want to keep playing without generating an entirely new character. This kind of thing is why I said you might want to edit stuff out. It's super late, I'm tired, I bet you're also tired, and you don't have your facts straight. I don't think you're lying, I just think you're misremembering and ready to fight.I genuinely don't see how you don't get it. I'm not saying you literally said those words, I'm saying those are the functional effect of you saying that 1) Caellath's clear statement of what he wanted to do is "unreasonable and unacceptable", and 2) there are things you consider non-negotiable. If that's the case, then you're saying there is a bright-line region where other players are not allowed to act the way they believe their characters would act. I also want to point out that, while you did only mark your third line as "non-negotiable", you also only offered room for negotiation in re: keeping the chaos artefact that included you not actually losing it for real, which implies that you consider it non-negotiable to have it removed or destroyed; you reacted badly to Caellath suggesting changing your decision to make the deal; and you also clearly reacted to my proposal that included destroying it with contempt. If that's not the case and you are willing to retcon its existence completely, then I acknowledge that it's true that you haven't specifically made any retcons non-negotiable; that was only my impression. That doesn't change, though, the thrust that you're declaring choices other players might make to be unacceptable without letting them do the same to you.
Your second to last paragraph is another example of something someone will likely regret in the morning. I think you really mean, right now, everything that you've said, but I don't think that will remain true, though you being you you're probably stubborn enough to be unwilling to retract it even if you regret it, which I kinda get.No, I don't really regret things, the vast majority of the time, and if for some reason I did I would certainly be willing to admit it. Why do you think I would regret what I said? You seem to be talking about the paragraph where I specifically describe my position on kicking players out of a game, which I've done, so I doubt I'd regret it.
I genuinely don't see how you don't get it. I'm not saying you literally said those words, I'm saying those are the functional effect of you saying that 1) Caellath's clear statement of what he wanted to do is "unreasonable and unacceptable", and 2) there are things you consider non-negotiable. If that's the case, then you're saying there is a bright-line region where other players are not allowed to act the way they believe their characters would act. I also want to point out that, while you did only mark your third line as "non-negotiable", you also only offered room for negotiation in re: keeping the chaos artefact that included you not actually losing it for real, which implies that you consider it non-negotiable to have it removed or destroyed; you reacted badly to Caellath suggesting changing your decision to make the deal; and you also clearly reacted to my proposal that included destroying it with contempt. If that's not the case and you are willing to retcon its existence completely, then I acknowledge that it's true that you haven't specifically made any retcons non-negotiable; that was only my impression. That doesn't change, though, the thrust that you're declaring choices other players might make to be unacceptable without letting them do the same to you.So we've got two things to cover here, and I think the second will resolve the first. The first is the bright-line region, which I do believe exists, but I think it's smaller and less encompassing than you think it is. And the second section where I gave examples of easilly accepted variants of the points I want to argue for, I think you thought those were the only acceptable ones. They were not, not even close. They're just mild examples that I was and still am prepared to accept instantly without any argument. Other, stronger, versions also exist and are also acceptable, though I'll want to talk them through first instead of them being the auto-ins the given examples are.
Yes, obviously, you could change your story so that your character just lies to him and we all have to pretend not to know, but I hope it's obvious that that would be an incredible dick move. I imagine it would leave a sour taste in Caellath's mouth; it certainly would in mine. "Sorry, I wanted to tell you the truth, but your reaction was wrong, so I'm taking it back." Still, I'd accept it, but you can rest assured I'd be doing my best to find an excuse to uncover the truth afterward.To quote yourself:
in the context of the game, your value as a player of the game is the enjoyment you are giving to other players. If people don't enjoy playing with you, your value as a player is negative and other people are not required to play with you. As of this last post, I feel that I have officially moved firmly into that camp, but I think this is something you can understand if you try to empathize with the other players.You're literally declaring a personal vendetta against me, saying that even after the conflict between me and Cael is resolved you're going to hunt me down and fuck me over. By your own reasoning, you should kick yourself out.
So, how about that de-escalation?
And I'm still waiting for Cael to bring literally anything to the table here. So far he's stated that his hard line is remove Indaria from play permanantly at a minimum, which completely unreasonable and unacceptable, so he's going to have to give, since I've already given quite a lot and don't have a lot more room to work with. I would like to talk this out like functional adults, but a negotiation requires more than one participant, and Cael isn't posting.
It's entirely possible that in a future situation, Stirk could decide for any reason that the chaos artefact becomes a problem - it would be narratively natural. It's clear to me now that you really don't have any clue what you actually did.
I don't think you understand how much of an asshole you are being here. Cael is almost certainly deeply uncomfortable with the position you have put him in because he doesn't want to make a choice that will hurt your feelings, but doesn't see any other way out for his character that preserves his own desire to play the game.
I think that if I'm coming across as supercilious (which I had to google), then I'm fucking up. So I'll need to work on that. When (not if, no way am I going to get this right at first), you spot that happening, please PM me a quote of what I'm doing so I can cut it out. What I'm trying to do is to take the high road and not respond to you going out of your way to start a fight for fighting's sake, and I had to stop myself from making a really direct response calling you out on it. So what I replaced it with was pretty much what I told myself when I made myself stop writing that reply.I'm not trying to start a fight for fighting's sake any more than you're being supercilious on purpose (if you genuinely aren't, which I'm willing to accept). So far the one thing I do regret is assuming you were being intentionally patronizing. In my experience, I would say that, absent an intimate personal connection (in real life), assuming another person's emotional state, such as telling people to calm down or saying someone will regret something later, is generally inappropriate. It comes off as implying, "your argument is so dumb that you must be crazy and overemotional to think that". I know that I've come close to this at least once here as well, and I'm willing to take that back too.
Also, it's silly how you claim to think I want a fight considering how many times I had to stop myself from accusing you of writing self-contradictory lies just to get a rise out of me and attempt to cause a fight.I'm not claiming to think you want a fight. I also haven't written any self-contradictory lies. If you think anything I said was self-contradictory or a lie, then you're not interpreting it the way I intended. I am happy to try to clarify again. I think you're mistaking me being blunt for trying to start a fight - if I think you're doing something wrong or being an asshole I'm going to tell you, but that's not because I want to fight.
and now to the meat of the matterSee, this is really the core of the dispute here. You seem to think you're being reasonable and offering plenty of compromise; I don't understand how you could possibly think other players owe you a reaction you're okay with to your own choice at all. I also think you're underselling the extent of your actual bright line, because you've been talking about "don't kill your character", when nobody has even suggested that - the worst that was proposed was that Indaria be fired, not killed, which isn't even the same as being made unplayable. There are lots of ways you could react to that in-character that could keep the game going with you in it, whether by becoming a villain or by following the RT to try your hardest to get back into his good graces. I want to stress that my assumption about your unwillingness to give up the artefact was about more than just your not including it in the list, because you also reacted badly to proposals including it, but if you insist that you're willing to consider that as a possibility then I'll accept that and it doesn't matter anymore.
[...]So we've got two things to cover here, and I think the second will resolve the first. The first is the bright-line region, which I do believe exists, but I think it's smaller and less encompassing than you think it is. And the second section where I gave examples of easilly accepted variants of the points I want to argue for, I think you thought those were the only acceptable ones. They were not, not even close. They're just mild examples that I was and still am prepared to accept instantly without any argument. Other, stronger, versions also exist and are also acceptable, though I'll want to talk them through first instead of them being the auto-ins the given examples are.
I think that showing how the bright-line region as you called it is much smaller than you described, solves this.
Now, my only lasting grievance with you is this piece of shit.You're honestly very strange to me.QuoteYes, obviously, you could change your story so that your character just lies to him and we all have to pretend not to know, but I hope it's obvious that that would be an incredible dick move. I imagine it would leave a sour taste in Caellath's mouth; it certainly would in mine. "Sorry, I wanted to tell you the truth, but your reaction was wrong, so I'm taking it back." Still, I'd accept it, but you can rest assured I'd be doing my best to find an excuse to uncover the truth afterward.To quote yourself:Quotein the context of the game, your value as a player of the game is the enjoyment you are giving to other players. If people don't enjoy playing with you, your value as a player is negative and other people are not required to play with you. As of this last post, I feel that I have officially moved firmly into that camp, but I think this is something you can understand if you try to empathize with the other players.You're literally declaring a personal vendetta against me, saying that even after the conflict between me and Cael is resolved you're going to hunt me down and fuck me over. By your own reasoning, you should kick yourself out.
Please retract your declaration of a vendetta. Thank you.
Caellath’s position expressed privately is that he doesn’t wanna get in a fight OOC and is more willing to leave the game then argue. [...] “Sick to my stomach” was his word choice.This is what I figured and it's also deeply disappointing to me. Given that... not that I'd hate taking the rogue trader position over, but I think that, if he is committed to that decision,
-We don’tbecomes the best option.
-We don’t
Especially since, as much as I actually like Egan, I don't think this attitude is exactly mutual,look do you want me to call you weird and dangerous or not
I do like it, yes. I wouldn't say anything needs to change.Especially since, as much as I actually like Egan, I don't think this attitude is exactly mutual,look do you want me to call you weird and dangerous or not
Cael, if the choice is between -we don't, and removing Indaria from the game, I'd prefer to remove myself from the equation.
A little metagamey, but Indaria was wearing the artifact at the time she died. Though Stirk could probably recon that if preferred.
Now that I think of it Spin, I believe we did tell you OOC or added somewhere as IC flavor that Ruorí gets caught to speed on our Eldar deal since all of the senior officers know of it, but I forgot to ask if you instead wanted a proper IC talk about it.I would definitely be okay with that.
Wait, Indaria was still mute.I'd forgotten that. oops.
Replay everything but with Indaria miming her heresy
I forgot to ask but anything specific I should set up for us to move on? Since I doubt anyone has an actual Medicae skill I'll leave the plague-fighting to the ship's chief Medicae.
Then again I sorta assumed my talk with Spin was finished and I forgot to ask if that was the case.
How about one of those big lunkheaded-type mutants, I forget what they're called, with seemingly little intelligence but a savantlike skill for healing? He could have human assistants who have no idea what they're doing medically, just following orders, but are there to keep him on task and stop him from accidentally blowing something up or things like that.
If it's just for comedy but doesn't mean bad things mechanically that's ok. I'd just not want things made even worse.
I'd nab it but expensiv
Oh. What's the difficulty for that test?
Easy enough to represent mechanically (Ogryn from Only War with low int but high skill), but unless someone is making an Acquisition test NPCs of any stripe are going to be less competent then PCs for obvious reasons.
Also the Owlcat game released. Rejoice.
Egan wants to get a mission going. Why don't we go ahead and land on this hell planet and somehow have to deal with the fact that our only clue for moving forward got smoked because of an OOC argument?
It could be funny, at least by my personal standards, if you set us up with some kind of family or friends of the cat as guides and force our characters to deal with the awkwardness.
I forgot to ask but anything specific I should set up for us to move on?
I forgot to ask but anything specific I should set up for us to move on?
Post what exactly? Work has been a rush to complete some last minutes performance quotas and I wasn't aware I had anything specific to post and get us going. I thought we were waiting on you honestly.