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Finally... => Forum Games and Roleplaying => Topic started by: Stirk on July 01, 2022, 12:16:51 am

Title: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 01, 2022, 12:16:51 am
You find yourselves approached by a strange client. An Eldar, in what appears to be theatrical clothing. That would hardly be a strange client for a seasoned Rogue Trader. What makes this client strange is that their request is backed by Regent Roboute Guilliman, son of the Emperor himself. If his support is a forgery it is an expert one that has fooled all attempts at detection on your ship and beyond. If that is not yet strange enough they claim that this mission will help end Chaos once as for all - a statement that would be immediately declared heresy if the Regent's note did not specifically state the request was non-heretical in nature.

In short, it is a treasure hunt. You are to find large quantities of an artifact Eldar stone without damaging them. Once discovered you are to turn them over to the Eldar. In return you will receive favors and promises from the highest ranks of both the Eldar and Imperium, in addition to no less valuable physical assets. To achieve this goal your Warrant has been upgraded with an "Amendment of Unity" penned by Guilliman's hand. So long as you abide by the requirements you will be allowed to interact with the Eldar as if they where Imperial in all ways. You will be able to brandish Eldar weaponry and recruits openly - so long as those who would take issue with it respect Roboute's orders. Likewise you will be able to purchase and trade for Eldar goods straight from the source - so long as the source respects whatever name is penned in the Eldar's language on your Amendment.

Game-wise Eldar weaponry will count as one Rarity less for acquisition. You will start the game with one free piece of Eldar ship equipment.

However there is a catch. Two catches really. The first is that in return you must behave yourself around the Eldar. If you make trouble with them the Amendment will immediately revoked, and the wording is broad enough that it can essentially be revoked at any time should your behavior be anything less than impeccable. Second is to enforce the first, you must allow and Eldar representative to watch your ship. They are not required to have any authority over the operation of the ship but are the one capable of revoking your Amendment at any time. Still it isn't quite a free ride, they are to act as your liaison to the Eldar and direct you toward possible troves of the target stone.

Can you use this unique opportunity to thrust your dynasty into greatness? Is this an elaborate Eldar plot for some unthinkable goal? If Chaos is truly threatened will you be able to make it out with your bodies and souls intact?

****

What is Rogue Trader?

A 40K RPG. You're basically either a super rich guy who owns a spaceship that he uses to get more money, or his close companions. You explore the unknown, looking for anything that will benefit you in any way and reaping the benefits no matter the cost. Reading the books would probably tell you more.

Do we have to follow this plot?

The Rogue Trader decides what you do. If you decide to throw the Eldar out the airlock or just ignore them its up to you. But then I'd have to write a new plot :/.

So how do I make a character?

Follow the instructions in the book. If you need the instructions, you can PM me for them. All books are valid for character creation and equipment, including Xenos. You can create multiple characters with the same position, including RT, without problems so don't worry too much about other people's characters. If you do not have an RT one will be provided for you. 

You can either roll or use point buy to your discretion. Character creation rolls are on the honor system, do them yourself.

You have one free choice on the Origin Path. You may use it at any level.

You will have base 90 SP and PF combined. This can possibly change based on the characters that join, so you will decide your ship after characters have been created. You must have a functional ship at start, both otherwise SP and PF can be converted freely to the final value. The free Eldar equipment will not cost SP from this pool.
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: a1s on July 01, 2022, 08:05:52 am
Will this be on the forums or over discord?
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: Stirk on July 01, 2022, 09:23:42 am
Will this be on the forums or over discord?

On the forums
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: a1s on July 01, 2022, 10:14:41 pm
I chose to use point buy.
Spoiler: Regina Winters (click to show/hide)
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: Stirk on July 01, 2022, 11:02:13 pm
I chose to use point buy.
Spoiler: Regina Winters (click to show/hide)

You get one more item, anything as long as the test would be +0 or less. Which can be a non-item thing like minions I guess. Either way you get one more thing.

Do you have any detail to add to your backstory, or to your personality and appearance? As a/the RT you also can detail your Dynasty history if you want. Or guide it if you have any preferences. Like you're a total non-combatant, is that strange for your lineage or is that the norm?
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: Lenglon on July 02, 2022, 04:36:10 am
making a character.
edit:
Spoiler: Indaria (click to show/hide)
Spoiler: background (click to show/hide)
Spoiler: progression (click to show/hide)
Spoiler: Teeth the Raptor (click to show/hide)
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: ConscriptFive on July 02, 2022, 01:34:43 pm
And here I was, really hoping for an illicit cosmetics smuggling RPG...
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: Stirk on July 02, 2022, 03:43:44 pm
And here I was, really hoping for an illicit cosmetics smuggling RPG...

Every given RT game had a non-zero chance of cosmetic smuggling. I’ll PM you if it comes up.
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: a1s on July 02, 2022, 04:02:08 pm
You get one more item, anything as long as the test would be +0 or less. Which can be a non-item thing like minions I guess. Either way you get one more thing.
[.quote]
I thought what item I get depended on our Profit Factor? We haven't determined one yet (I feel like this is a group decision.)
Do you have any detail to add to your backstory, or to your personality and appearance?
Sure, I will write something up.
As a/the RT you also can detail your Dynasty history if you want. Or guide it if you have any preferences. Like you're a total non-combatant, is that strange for your lineage or is that the norm?
What do you mean by "guide it"? Is there an in-game way to generate it? (I only read the first 2 chapters of the book)
Being a "non-combatant" is not strange- we Winters resolve conflicts with our silver tongue.
And if that fails, and in my case it fails regularly due to my hot bloodedness, I have enough survivability to hold out until the cavalry arrives.
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: Sirus on July 02, 2022, 07:51:01 pm
Posting to play, I will write up a character later today. Debating between an astropath and an adept, though I might peek at some of the xeno options since they're on the table.
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: Stirk on July 02, 2022, 10:25:47 pm
Quote
I thought what item I get depended on our Profit Factor? We haven't determined one yet (I feel like this is a group decision.)

It is a group decision, but your first Acquisition is not dependent on PF. You automatically get it as long as the modifiers are +0 or easier. These modifiers won't change, and since you arn't rolling PF you don't need to have your PF figured out.

Quote
What do you mean by "guide it"? Is there an in-game way to generate it? (I only read the first 2 chapters of the book)
Being a "non-combatant" is not strange- we Winters resolve conflicts with our silver tongue.
And if that fails, and in my case it fails regularly due to my hot bloodedness, I have enough survivability to hold out until the cavalry arrives.

Guide it either with the book guide or with me asking questions like the non-combatant one. Into the Storm has a Linage option that works like character creation for your house history, and can be one way to decide your starting PF and SP.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on July 02, 2022, 11:01:55 pm
My submission. (I rolled for stats.)
Spoiler (click to show/hide)
Haven't done any backstory yet. I used that spreadsheet sheet, which I can discord to you if you want to see the whole thing.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 02, 2022, 11:17:16 pm
My submission. (I rolled for stats.)
Spoiler (click to show/hide)
Haven't done any backstory yet. I used that spreadsheet sheet, which I can discord to you if you want to see the whole thing.

Sure. It always looks pretty. You still get your one free Acquisition too.

@A1s

Since there are two RTs your backstories should have a reason for your alliance. I'd suggest one but since neither of you have backstories yet there isn't much I can connect :-/. You both have wintery names so a familial relationship wouldn't seem weird.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 02, 2022, 11:30:13 pm
((I have no issue changing which RT I'm affiliated with in my backstory by the way.))
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 03, 2022, 12:40:18 pm
@A1s

Since there are two RTs your backstories should have a reason for your alliance. I'd suggest one but since neither of you have backstories yet there isn't much I can connect :-/. You both have wintery names so a familial relationship wouldn't seem weird.
(how does that even work? do we get 2 ships?)
No, Maximum Spin seems to know what they are doing more than I do (and should get to be the RT). I will create a new character. Let's see, we got a tank, a speaker, I will be a mage.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 03, 2022, 12:52:13 pm
Decided to go with a Seneschal. If we're going to be exploring and trading and consorting with xenos, we'll need someone with brains and cunning. I have neither, but alas :P

I'm just having a devil of a time trying to figure out how to actually build a seneschal without stepping on the toes of other characters. Which I guess is somewhat the point.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 03, 2022, 01:09:36 pm
@A1s

Since there are two RTs your backstories should have a reason for your alliance. I'd suggest one but since neither of you have backstories yet there isn't much I can connect :-/. You both have wintery names so a familial relationship wouldn't seem weird.
(how does that even work? do we get 2 ships?)
No, Maximum Spin seems to know what they are doing more than I do (and should get to be the RT). I will create a new character. Let's see, we got a tank, a speaker, I will be a mage.

You would get one ship to start with (though like normal you can get more ships later if you want to). How authority would be split would depend on your backstory. If one of you saved the other's life or something it could be an unequal partnership where one owns the ship and the other serves them to pay off the debt. Normally you would expect authority to be split between the two more or less equally if the situation was something like two weak houses allying to increase the strength of both. In cases where there are more than two you would expect some kind of council where the powers are shared among all present RTs. Or we can have an additional NPC RT who you both owe fealty too. The game is made so you can play with any number of RTs (though if you have 0 you'd probably make an NPC RT).

The book does say you can give RTs multiple ships if you want to in the "What if you have more than one RT" section I guess.

Anyway if you pick up a mage equivalent you'll probably want to skim through Navis Primer.

Decided to go with a Seneschal. If we're going to be exploring and trading and consorting with xenos, we'll need someone with brains and cunning. I have neither, but alas :P

I'm just having a devil of a time trying to figure out how to actually build a seneschal without stepping on the toes of other characters. Which I guess is somewhat the point.

Don't worry too much about anyone else's builds. We'll figure it out whatever you choose to do.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 03, 2022, 01:18:04 pm
Decided to go with a Seneschal. If we're going to be exploring and trading and consorting with xenos, we'll need someone with brains and cunning. I have neither, but alas :P

I'm just having a devil of a time trying to figure out how to actually build a seneschal without stepping on the toes of other characters. Which I guess is somewhat the point.
((Don't worry about stepping on my toes. overlap, at least in my case, will only give us synergy.))
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 03, 2022, 03:22:35 pm
Hey, Stirk, my book seems to say 2 things in different places and I'm not sure what to believe.
Page 157 says Astropath Transcendent starts with Telepathy discipline and the Astro-Telepathy Technique.
but on page 49 there is no mention of that.
Do I need to buy it or don't I?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 03, 2022, 03:43:43 pm
Hey, Stirk, my book seems to say 2 things in different places and I'm not sure what to believe.
Page 157 says Astropath Transcendent starts with Telepathy discipline and the Astro-Telepathy Technique.
but on page 49 there is no mention of that.
Do I need to buy it or don't I?
Found it, you do not need to buy it, look on page 72 under Astropath Transcendent Special Abilities. subsection "psychic powers"
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 03, 2022, 03:52:47 pm
I rolled for my stats, they turned out pretty well I think (toughness aside)! I do have a screenshot of the rolls along with timestamps that I can provide on request.

Decided to lean into the "spymaster" part of the career and went heavy on Peers. Maybe too heavy. Don't know!

Spoiler: Mechanics (click to show/hide)

Spoiler: Fluff (click to show/hide)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 03, 2022, 04:03:53 pm
Hey, Stirk, my book seems to say 2 things in different places and I'm not sure what to believe.
Page 157 says Astropath Transcendent starts with Telepathy discipline and the Astro-Telepathy Technique.
but on page 49 there is no mention of that.
Do I need to buy it or don't I?
Found it, you do not need to buy it, look on page 72 under Astropath Transcendent Special Abilities. subsection "psychic powers"
Right. Didn't read that far :P. But I do need to pay for the 2 techniques I "may select", right?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 03, 2022, 04:08:37 pm
I'm trying to sort out an acquisition but I'm not sure what's valid. Is it "base rarity of Average or lower", or is it "could have a rarity of Average if in a large enough settlement"?
(I think you use Table 9-35 on page 272, short answer: things with common quality can have base rarity of extremely rare if you're only getting them for yourself)
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: a1s on July 03, 2022, 04:52:56 pm
Updated sheet. My item is a box of Expander Rounds.
I chose to use point buy.
Spoiler: Regina Winters (click to show/hide)

Spoiler: Backstory (click to show/hide)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 03, 2022, 05:33:05 pm
Okay wow, I wasn't even looking in that part of the book. I was stuck in the Armory section.

I'll take a personal stash of Plasma grenades. My understanding from Dark Heresy is that the best way for non-combatants to contribute in a fight is to start chucking grenades!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 03, 2022, 06:03:30 pm
Might make a Combatant. Or just PTW.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on July 03, 2022, 06:45:34 pm
I decided to Acquire an inferno pistol.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 03, 2022, 10:53:55 pm
I rolled for my stats, they turned out pretty well I think (toughness aside)! I do have a screenshot of the rolls along with timestamps that I can provide on request.

Decided to lean into the "spymaster" part of the career and went heavy on Peers. Maybe too heavy. Don't know!

Spoiler (click to show/hide)

Looks good! Just need fluffy stuff now.

Right. Didn't read that far :P. But I do need to pay for the 2 techniques I "may select", right?

Correct.

Okay wow, I wasn't even looking in that part of the book. I was stuck in the Armory section.

I'll take a personal stash of Plasma grenades. My understanding from Dark Heresy is that the best way for non-combatants to contribute in a fight is to start chucking grenades!

Also correct! Grenades have a chance to hit even when you miss thanks to having Blast. Essentially since grenades will be 1d5 meters away from the target, you have Blast/5 chance to hit with a  missed grenade. This does mean that plasma grenades are non-ideal for the intent, since they only have a blast of 1 they're likely to miss compared to a frag grenade with a blast of 4.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 03, 2022, 11:04:22 pm
While the part about the blast radius is true enough, frag grenades are far more common than plasma grenades and we'd probably be able to acquire a good supply relatively easily in the course of play. To me it seems like a waste of an acquisition, taking something like that, unless I feel like grabbing enough frag grenades for 100+ soldiers.

I guess I could acquire something else, I'm just not sure what yet. Will give the rulebooks another look tomorrow.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 03, 2022, 11:15:01 pm
While the part about the blast radius is true enough, frag grenades are far more common than plasma grenades and we'd probably be able to acquire a good supply relatively easily in the course of play. To me it seems like a waste of an acquisition, taking something like that, unless I feel like grabbing enough frag grenades for 100+ soldiers.

I guess I could acquire something else, I'm just not sure what yet. Will give the rulebooks another look tomorrow.

You could get a grenade launcher too, so you have some killing range beyond throwing distance.

Or make them best quality removing the whole "There is a .4 chance it explodes and kills you instead" thing that worries some people.

Or you could just get plasma grenades like you planned.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 04, 2022, 01:04:31 am
Hey, Lenglon, both our characters were Tainted (admittedly my taint is purely intellectual) and Press-ganged (again, you seem to win the "whose life was worse" game) and are motivated by Endurance. Want to bond over this fact? ;)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 04, 2022, 11:05:03 pm
We're probably good to start talking about ships now. Last two maybe players should change PF much.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 04, 2022, 11:46:34 pm
I have quite a bit (a lot) of RT experience so I'm actually curious how the characters are looking so far. One each of Astropath, Arch-Militant, Rogue Trader, Seneschal?

I could also also answer questions a bit later if there's any remaining.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 04, 2022, 11:51:46 pm
I have quite a bit (a lot) of RT experience so I'm actually curious how the characters are looking so far. One each of Astropath, Arch-Militant, Rogue Trader, Seneschal?

I could also also answer questions a bit later if there's any remaining.

Do you wanna play?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 05, 2022, 12:56:57 am
Hey, Lenglon, both our characters were Tainted (admittedly my taint is purely intellectual) and Press-ganged (again, you seem to win the "whose life was worse" game) and are motivated by Endurance. Want to bond over this fact? ;)
Really might actually. Indaria would have mixed feelings about Regina's psycher status, some wariness because she knows exactly how bad it can get, but not the automatic rejection others have. , and she sympathizes with being outcast.
I have quite a bit (a lot) of RT experience so I'm actually curious how the characters are looking so far. One each of Astropath, Arch-Militant, Rogue Trader, Seneschal?

I could also also answer questions a bit later if there's any remaining.

Do you wanna play?
JOIN UUUUUUUSSSSSSSSSSS
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 05, 2022, 10:31:08 am
Will you be rolling for the warp transition stuff from the core book? You know, the mechanics that more or less beg for a Warpsbane Hull and/or a Navigator.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 05, 2022, 10:43:08 am
Will you be rolling for the warp transition stuff from the core book? You know, the mechanics that more or less beg for a Warpsbane Hull and/or a Navigator.

We will be rolling the warp transition stuff using the Navis Primer. Though we will have an NPC in the navi roll if nobody picks it.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 05, 2022, 11:14:21 am
I see. After a bit of thought I think I'll sit this one out.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 05, 2022, 07:14:11 pm
Always room if you change your mind later.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 06, 2022, 01:37:19 pm
Even if I don't join, may I suggest that you don't actually roll the whole thing for Warp travel rules unless you get a Navigator? The chances for mishap tend to be far too high since they've been created assuming you have a character built for navigation taking over those duties.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 06, 2022, 11:17:14 pm
Even if I don't join, may I suggest that you don't actually roll the whole thing for Warp travel rules unless you get a Navigator? The chances for mishap tend to be far too high since they've been created assuming you have a character built for navigation taking over those duties.

I want to give a feel of danger and uncertainty to the Warp, so I wanna use the warp travel rules. Like I said I'll send an NPC to do it if you don't have one.

Spoiler: Sample Navi NPC (click to show/hide)

^Above would be non-canon example. The general idea is to have a moderately competent Navi who would stay out of the way and easily retire if someone actually wanted to play one.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 06, 2022, 11:35:01 pm
I think the problem is that the warp is unavoidable and can cause cummulative permanant damage to characters, punishing them for literally nothing, or basically just for playing the game. If there was a PC navigator that is interacting with it it'd be different because then it'd be interactive, but as things are it's just *your character gets corrupted/goes insane because fuck you that's why*, and the only way to avoid that would be to just not play the game. If you modified the warp rules to make it where the permanent insanity/corruption comes from bad decisions instead of the dice deciding you don't get to have fun, then I think Cael's concerns would be aleviated. Like, dealing with the ship being boarded by warp critters that can cause insanity/corruption, that's something the players can interact with and make moves to counteract or limit them. The dice getting to say "you go insane now / haha corruption go brrrr* is not the player's fault and is just undeserved and unavoidable punishment.

Do I understand it correctly Cael?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 07, 2022, 07:26:44 pm
I think the problem is that the warp is unavoidable and can cause cummulative permanant damage to characters, punishing them for literally nothing, or basically just for playing the game. If there was a PC navigator that is interacting with it it'd be different because then it'd be interactive, but as things are it's just *your character gets corrupted/goes insane because fuck you that's why*, and the only way to avoid that would be to just not play the game. If you modified the warp rules to make it where the permanent insanity/corruption comes from bad decisions instead of the dice deciding you don't get to have fun, then I think Cael's concerns would be aleviated. Like, dealing with the ship being boarded by warp critters that can cause insanity/corruption, that's something the players can interact with and make moves to counteract or limit them. The dice getting to say "you go insane now / haha corruption go brrrr* is not the player's fault and is just undeserved and unavoidable punishment.

Do I understand it correctly Cael?

That really shouldn't be an issue barring an unexpectedly dedicated group of players. It could reasonably take over a year to reach notable corruption levels unless you really go whole hog into Chaos, given that a single reasonably sized firefight could take a month in PBP. You can buyoff Insanity for 100 EXP a point and if it ever ends up mattering I can make similar rules for Corruption.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 07, 2022, 07:56:15 pm
Do I understand it correctly Cael?

More or less that. It's like, 40k can be slightly unfair and Fate Points might end up being burned just to survive during some unlucky or climactic situations, but tabletop RPGs are a contract. I've played 40k RPGs for several years and been through many, many games including two times as the Rogue Trader, doing a lot if not most of the number-crunching and note-keeping. I'm familiar with basically all systems and can remember quite a few off the top of my head, and I'm also aware of the ones that just don't work very well.

And honestly part of why it's iffy for me is because it actually breaks me a bit out of the setting since the game's systems make warp travel more dangerous than in the lore.

In general, though, it was just a suggestion. It was good to check though, so at least other players are aware of how things are gonna go.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 07, 2022, 08:41:23 pm
That really shouldn't be an issue barring an unexpectedly dedicated group of players.
I've got a history (http://www.bay12forums.com/smf/index.php?board=30.0) of being a long-lasting player (http://www.bay12forums.com/smf/index.php?topic=133001.0) in games that interest me (http://www.bay12forums.com/smf/index.php?topic=171108.0)
Also, I recognize several others here as long-running players as well (Egan) (Cael). So I would actually expect your endurance as GM to be the limiting factor, rather than the player's endurance. GMing always has a much heavier workload after all. In any case, with this player group you actually could easily end up with exactly that kind of dedicated group of players. If you're up for running it for that long anyway.
It could reasonably take over a year to reach notable corruption levels unless you really go whole hog into Chaos, given that a single reasonably sized firefight could take a month in PBP. You can buyoff Insanity for 100 EXP a point and if it ever ends up mattering I can make similar rules for Corruption.
The system's not a big deal for me at this time because I don't have the personal experience with the game, your GMing style, and the story you're planning that would be necessary to know how much it's going to be a factor and how good or bad it actually is, so unless it's completely ridiculous then I don't personally care all that much right now. I was just trying to put myself into Cael's shoes and to try to understand their position. I personally have every intention of staying no matter your decision on the matter.

And honestly part of why it's iffy for me is because it actually breaks me a bit out of the setting since the game's systems make warp travel more dangerous than in the lore.
That last part you haven't expanded on all that much, but you have repeated it and emphasized it, so it seems like it's a major immersion-breaker for you. I do find it odd how the warp can be as rough to use for travel as it seems to be in the ruleset and yet have it still be the primary method used when other methods do exist in-universe. For example there's some safe shielded warp paths the eldar leave laying around that most imperial ships avoid because they take about twice as long as the more turbulant, freeform, warp travel. There also is the tau method of interstellar travel, which again most imperials hold in contempt. And there's even the simple fact that many imperial ships do not take the calmest path between A and B in the warp, again opting for speed and some turbulence over the safe path. If every time they did this they were increasing their travel risks as substantially as it seems to in the game rules, I don't see how that would the the normal decisions people would make. Hell, there's supposed to be individuals that are lifelong spacers, how would these literal children survive repeated warp trips over and over long enough for them to grow up? If it was truly as dangerous to use warp travel as listed in those rules, then the imperium would have broken down long ago due to logistics failure.

Again, this is my best guess as to what the long-form of Cael's concerns are. I do think it's a valid argument, I don't personally find it compelling enough to deter me, but I'm attempting to voice and sympathize with them, largely because I've enjoyed the games I've played with Cael, and respect their judgement quite a lot. As a result if the concerns were alleviated and Cael felt like joining in, I'd be delighted.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 07, 2022, 09:48:33 pm
I've got a history (http://www.bay12forums.com/smf/index.php?board=30.0) of being a long-lasting player (http://www.bay12forums.com/smf/index.php?topic=133001.0) in games that interest me (http://www.bay12forums.com/smf/index.php?topic=171108.0)
Also, I recognize several others here as long-running players as well (Egan) (Cael). So I would actually expect your endurance as GM to be the limiting factor, rather than the player's endurance. GMing always has a much heavier workload after all. In any case, with this player group you actually could easily end up with exactly that kind of dedicated group of players. If you're up for running it for that long anyway.

It is more of a pacing thing. If everyone is reasonably interested and active I could get an update out a day. That still means that we'd only get one combat turn out per day, so something like a rival RT's guard-tier troops ambushing you using cover and suppressive fire could take you two weeks to fight off. Everyone should be having fun during the combat encounter, but it means you're really not looking at getting corruption from the Warp or otherwise at any significant pace. We could play two years with nobody hitting 30 corruption.

You get (Fear) rating from fighting a demon and failing the fear test. The demon that appears from unlucky Warp roles has fear 2. So you'd need at minimum 5 encounters with that warp demon to get the first corruption mutation, and 50 to get removed from the game, and that assumes you fail every test. This can be avoided entirely in several ways by making yourself immune to Fear tests.

Otherwise there is a small chance of getting 1d5 Corruption from Warp travel if you get a random Hallucination then the corruption one, which basically requires your gellar field is down and you fail a willpower test at least 1 DOS and you roll badly. In short Warp travel will not leave you irreversibly corrupted and if it does it will be your fault anyway. I'm probably missing some other potential sources of corruption from Warp travel but the idea that it will irreversibly corrupt you and there is nothing you can do about it is simply not correct. It is much more likely to tear your ship apart, and slightly more likely to tear you apart than it is to be a true threat to your soul.

I can see what he's talking about and simply disagree.

Quote
I do find it odd how the warp can be as rough to use for travel as it seems to be in the ruleset and yet have it still be the primary method used when other methods do exist in-universe.

Warp is Hell. It is where Deamons live. It is where souls go where you die. It is a terrible place that is incredibly dangerous and if anything the rules underestimate how dangerous it is. Which is why I want Warp Travel to feel dangerous.

Lore wise the Emperor tried to make an Imperial webway but stuff happened and it got wrecked. The Golden Throne was originally supposed to allow this. Humans would use this if they could, but its a secret and stuff. Tau ships are fluffed as significantly slower to the point they can't really have a galactic civilization the size of the Imperium with their technology.

Quote
I don't see how that would the the normal decisions people would make.

The Imperium considers it a normal decision to have slaves tow giant shells into place instead of just investing in an autoloader. A bunch of people dying every time you make a warp trip is considered acceptable losses to them. They're not really good people. Something something Grimdarkness of the far future.

Quote
Hell, there's supposed to be individuals that are lifelong spacers, how would these literal children survive repeated warp trips over and over long enough for them to grow up?

There are around 20k people in the smaller ships, increasing from there. With the warp rules you arn't going to lose that many barring bad luck or bad planning. To think of it this way there are plenty of people who survived WWII despite their cities getting bombed and shelled on a daily bases, being dangerous doesn't mean there arn't any survivors.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 07, 2022, 10:51:02 pm
Current Status:

Done:
Regina Winters (a1s)
Indaria (Lenglon)

In Progress:
Twig (Maximum Spin): Needs Fluff
Symonne Cipio(Sirus): Needs Fluff

Not Started:
Ship Stuff

Barring Egan deciding to join, you're all good to start talking about the ship now that PF modifiers have been decided.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 07, 2022, 11:12:06 pm
I don't have any ship designs in particular to push for. anyone else have input?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 08, 2022, 07:35:24 pm
Sorry, had a rough week at work. I'll get fluff up tomorrow for sure, possibly tonight before going to bed.

As for the ship, I'd choose to strain the bank account on something large and capable rather than go cheap on a ship in favor of more immediate profit. Can't spend money if we're dead, after all, and if we're riding a barely-functional scrapheap we'd be likely to end up that way.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 09, 2022, 05:23:17 am
Sorry, had a rough week at work. I'll get fluff up tomorrow for sure, possibly tonight before going to bed.

As for the ship, I'd choose to strain the bank account on something large and capable rather than go cheap on a ship in favor of more immediate profit. Can't spend money if we're dead, after all, and if we're riding a barely-functional scrapheap we'd be likely to end up that way.
Well, if that is what you want, and since nobody else has put forward a ship design, here's something I've thrown together that probably is a bad idea but who knows:

Super-expensive ship (78 SP in total), and I suspect someone else could make a better design, but I figured we needed someone to put something out there at least so discussion could begin.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 09, 2022, 08:31:48 am
Iiiiiinteresting. I've never seen a dedicated carrier design before, but I think I like it. Getting additional small craft to fill the remaining bays and replace casualties might be difficult, but not insurmountable; we've got a decent amount of Commerce power in the current party for acquisition tests. If we could get some Eldar craft to fill the bays with, like those Eagle bombers, even better.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 09, 2022, 09:55:06 am
I honestly always have a fair amount of designs ready to go, so I'd be willing to offer some or help with creation. Lenglon's general idea is great in my opinion; I have yet to check the specifics but I can provide a quick summary:

The Dictator is an incredible cruiser that has extra turrets and detection compared to a Lunar or Tyrant. Since it's an one-ship game at least to start with, having a cruiser that's both flexible and powerful is a boon. The Runecaster is a great piece of Eldar gear to avoid a disaster, and added to the fast warp drive and warpsbane hull, you can do a lot of fast Warp travel with it.

The prow lance is however unlikely to do much since you need macrocannons (or a lucky critical from torpedoes or strike craft) to strip away the void shields. Since craft are expensive I'd lean towards only keeping the inbuilt landing bays and equipping broadside macrocannons for an 'all comers' build since macrocannons pull off a lot of work both during void combat and ground bombardment. Finally, an Auto-Temple would be a good investment, as it's a free (0 SP) pick that only takes up 1 space and energy but boosts Morale and Creed achievement points.

I'll add it's worth checking with the GM how important the ship will be in the campaign since having a bomb-ass cruiser means being more frugal with the rarity of personal equipment.

Edit: Screw it, if I'm gonna be this involved I might as well create a character so I'm just not a rando poking my nose into this. Might take just a little bit as I have to finish a FEF application then tomorrow's my birthday.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 09, 2022, 10:41:47 am
I'll add it's worth checking with the GM how important the ship will be in the campaign since having a bomb-ass cruiser means being more frugal with the rarity of personal equipment.

Edit: Screw it, if I'm gonna be this involved I might as well create a character so I'm just not a rando poking my nose into this. Might take just a little bit as I have to finish a FEF application then tomorrow's my birthday.

Mostly up to the crew. The current plan is for your Eldar rep to offer three opportunities. Of the first three one is meant to revolve around space combat. A second one could plausibly be resolved with space combat, if you are particularly aggressive. Overall the game could be played with extensive or minimal space combat depending on what missions you take and how you resolve those missions.

Happy birthday BTW!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 09, 2022, 10:57:22 am
Would it be okay if my character came from outside the Koronus Expanse? I'm still working on the details, but the idea I had was for her Dark Voyage to be what brought her to this particular section of space in the first place. Like, some previous employer got it in their head to go treasure hunting on some forbidden world and things did not go well.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 09, 2022, 11:03:03 am
Would it be okay if my character came from outside the Koronus Expanse? I'm still working on the details, but the idea I had was for her Dark Voyage to be what brought her to this particular section of space in the first place. Like, some previous employer got it in their head to go treasure hunting on some forbidden world and things did not go well.

It is generally expected that RT characters come from all over the Imperium (or further in the case of Xenos characters). You don't have to limit your backstory to the Expanse, the ship could have picked you up a century ago on the other side of the galaxy if you wanted.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 09, 2022, 11:15:22 am
That makes the most sense, but I wanted to double-check. Thanks!

There we go, fluff added. I also replaced the plasma grenade with a geode grenade, for the extra blast radius. It's not quite frag grenade level, but it's about as strong and actually has armor penetration. I was also considering web grenades instead but I don't have a good handle on how effective they'd be at tying up enemies.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 09, 2022, 05:41:06 pm
I honestly always have a fair amount of designs ready to go, so I'd be willing to offer some or help with creation. Lenglon's general idea is great in my opinion; I have yet to check the specifics but I can provide a quick summary:

The Dictator is an incredible cruiser that has extra turrets and detection compared to a Lunar or Tyrant. Since it's an one-ship game at least to start with, having a cruiser that's both flexible and powerful is a boon. The Runecaster is a great piece of Eldar gear to avoid a disaster, and added to the fast warp drive and warpsbane hull, you can do a lot of fast Warp travel with it.

The prow lance is however unlikely to do much since you need macrocannons (or a lucky critical from torpedoes or strike craft) to strip away the void shields. Since craft are expensive I'd lean towards only keeping the inbuilt landing bays and equipping broadside macrocannons for an 'all comers' build since macrocannons pull off a lot of work both during void combat and ground bombardment. Finally, an Auto-Temple would be a good investment, as it's a free (0 SP) pick that only takes up 1 space and energy but boosts Morale and Creed achievement points.

I'll add it's worth checking with the GM how important the ship will be in the campaign since having a bomb-ass cruiser means being more frugal with the rarity of personal equipment.

Edit: Screw it, if I'm gonna be this involved I might as well create a character so I'm just not a rando poking my nose into this. Might take just a little bit as I have to finish a FEF application then tomorrow's my birthday.
Happy BDay!

anyway, the thought regarding the prow lance was that frankly it would only rarely see use, and is more for fallback / utility than ship-to-ship fighting. Bombers don't care about void shields, so for ship-to-ship combat we could just maintain distance and let our strike craft do the work. I'm 1000% fine with swapping it for something else, but what would you swap it with?

squadrons are individually stronger the more there are of them working together, which is why the full-commit to the carrier archetype - it seems like a go big or go home style of combat. for example turrets only shoot down so many craft per combined strike, so lets say that they disable two squadrons of strike craft - if you have two hangers, then you get 2 strikes through, but if you have four, then you get six strikes through, so by doubling your hangers you triple your damage output. also, in both cases you lose the exact same number of strike craft. so the expense of using strike craft remains identical no matter how many hangers you have - even more heavily reinforcing the go full carrier or don't bother with it approach. That's why I think it'd be optimal to have pure launch bay broadsides.

Finally, I haven't found which book I should be looking in for the Auto-temple you talked about. Where is it?

EDIT: quick note about how bombers deal damage:
Quote from: page 14 of Battlefleet Koronus
Make a Challenging (+0) Command+Craft Rating Test (this will either be from a character avoard the carrier, or from a character leading the bombers personally), gaining a +5 bonus for every squadron of friendly bombers after the first. A successful test causes a single hit upon the enemy vessel, with an additional hit for every degree of success. This is up to a maximum of three hits, plus one additional maximum hit for every additional bomber squadron after the first. If the bombing run scores at least four degrees of success, the target also suffers a Critical Hit. Roll 1d5 on the Critical Hit chart on page 222 of Rodue Trader and apply the result.
Each hit deals 1d10+4 damage. Add together the damage rolled from each hit, and then subtract from that the armor value of the target ship. Bomber attacks ignore void shields. If, for any reason, the target ship has multiple armor values (such as from the Armoured Prow Component), then the lowest armor value is always used. The final total is the number of points of Hull Integrity the target ship loses.
After delivering their payload, the bombers withdraw to their carrier to refuel and rearm.
bolding for emphasis is mine.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 09, 2022, 05:56:22 pm
I think I'm with Lenglon; focusing on strike craft seems like a better choice than trying to mix strike craft with guns, especially if we're taking a hull that already has a focus on the former.

I think Caellath is suggesting macrobatteries instead of a prow lance because it's a lot easier to score extra hits with batteries (1 extra hit per degree of success) than with lances (1 extra hit per three degrees of success), which means the batteries have better odds of dealing damage through void shields. Lances might ignore armor, but shields seem pretty able to stop them cold.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 09, 2022, 06:48:49 pm
You have a good point when it comes to going full carrier. It's the best option as long as you can fill those bays, but I'm just a fan of having a good and reliable backup option at least temporarily while the PF isn't flowing, and macrobatteries do that. That and I had still to take a deeper look into the design; I've since seen you've stuffed it full of strike craft-related components which do incentivize just going full ham on strike craft, while I tend to go for (and had in mind) a barer design upon shipgen to keep enough PF for future upgrades.

I'll also suggest the Vessel of the Fleet package since I've noticed you haven't taken it and at the bare minimum (1SP) it gives a +10 to all Command tests in the ship which includes the strike craft-related ones.

The Auto Temple is in Hostile Acquisitions, pg. 72.

And I do know how bombers cause damage and ignore voidshields, my point is that the lance would do nothing without the means to strip away the void shields. The lance is better replaced by a good laser macrobattery, as those can still strike several times and have good reach that's similar to the launch bays'. Torpedoes or a nova cannon would also be better options but those require acquiring reloads.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 09, 2022, 08:59:22 pm

I'll also suggest the Vessel of the Fleet package since I've noticed you haven't taken it and at the bare minimum (1SP) it gives a +10 to all Command tests in the ship which includes the strike craft-related ones.
My lack of familiarity with this stuff is showing. I don't even know what you're talking about here and it sounds like a must-grab. Could you tell me where to find this too?

The Auto Temple is in Hostile Acquisitions, pg. 72.
Thanks! and it looks like there's no real drawbacks to having it. So yeah, def should be added.

And I do know how bombers cause damage and ignore voidshields, my point is that the lance would do nothing without the means to strip away the void shields. The lance is better replaced by a good laser macrobattery, as those can still strike several times and have good reach that's similar to the launch bays'. Torpedoes or a nova cannon would also be better options but those require acquiring reloads.
Solid point. laser macrobattery it is! Is that the Sunsear or something else... *checks various books* Okay, first, looks like I think you meant the sunsear laser battery. which seems like a good, solid choice. But, while I was looking, I stumbled over the Bombardment Cannon, and the +20 intimidate it gives vs planetary characters, and bonus progress towards military objectives against a planet. Thoughts on that vs the (unquestionably solid) sunsear lasers?

You have a good point when it comes to going full carrier. It's the best option as long as you can fill those bays, but I'm just a fan of having a good and reliable backup option at least temporarily while the PF isn't flowing, and macrobatteries do that. That and I had still to take a deeper look into the design; I've since seen you've stuffed it full of strike craft-related components which do incentivize just going full ham on strike craft, while I tend to go for (and had in mind) a barer design upon shipgen to keep enough PF for future upgrades.
rearranged your post because I wanted to respond to this last. specifically by attempting to build a stripped-down version of the ship design:
Spoiler: stripped-down version (click to show/hide)
While making the stripped-down version I audited the original, and the numbers didn't add up. additionally I wanted to add the changes we were discussing anyway, so here it is:

Spoiler: Deluxe Version (click to show/hide)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 09, 2022, 09:36:27 pm
Vessel of the Fleet is from Into the Storm, pages 154-155. It's part of the ship packages that replaces randomly rolling for the ship's history. In this case the vessel is ex-Navy so your Command tests work better and it has a finest hour/last stand style bonus where it can fight on while crippled on a successful test from the commander.

At its cheapest it has the same bonuses but the Imperial Navy hates you, so I usually go with the 2 SP package since it still isn't a high price to pay (and instead of being enemies with the Navy you now have Good Reputation with them).
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 10, 2022, 02:05:10 am
Spoiler: Proposed ship (click to show/hide)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 10, 2022, 07:54:28 am
So not only is that ship even nicer-looking than the original, it's cheaper too? I call this a win-win.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 10, 2022, 10:16:06 am
I'm happy with it too, but would like our RT (Hey Maximum Spin!) to approve and name it.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 10, 2022, 10:54:13 am
Spoiler: Proposed ship (click to show/hide)

You are only supposed to have one of each Essential component. You have two Gellar fields in this design.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 10, 2022, 10:41:56 pm
That makes the most sense, but I wanted to double-check. Thanks!

There we go, fluff added. I also replaced the plasma grenade with a geode grenade, for the extra blast radius. It's not quite frag grenade level, but it's about as strong and actually has armor penetration. I was also considering web grenades instead but I don't have a good handle on how effective they'd be at tying up enemies.
'

Web grenades depend entirely on what enemy you're using against, at close ranges they're pretty much save or die since the targets are considered helpless. Something Guard tier would have a 70% chance of getting immobilized, something like an Eldar would have like a 50% chance. They have something approaching that chance of keeping stuck each turn.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 11, 2022, 12:51:31 am
You are only supposed to have one of each Essential component. You have two Gellar fields in this design.
We can't have a backup Gellar Field? You'd think redundancy would be a good idea on the piece of equipment that prevents our horrible deaths. Okay then, removing the Emergency Field.
Spoiler: Proposed ship (click to show/hide)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 11, 2022, 12:28:38 pm
I agree it'd be nice to have an emergency gellar field 'just in case' since they're pretty small components, as opposed to massive essential components that'd be weird to have two of, like the warp or plasma drives.

However, the rules are pretty clear about only picking one of each essential component, even if I'm fairly sure they intention was avoiding the cheese of having people stuffing their ships full of void shield generators.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 11, 2022, 10:47:05 pm
You are only supposed to have one of each Essential component. You have two Gellar fields in this design.
We can't have a backup Gellar Field? You'd think redundancy would be a good idea on the piece of equipment that prevents our horrible deaths. Okay then, removing the Emergency Field.
Spoiler: Proposed ship (click to show/hide)

To be fair you'd want everything to have a backup :V. Backup engines, backup generators, backup shields, redundancy is always important. Maybe such ancient things existed in the Dark Ages of technology. Sadly they seem to have been lost to the passages of time.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 12, 2022, 05:36:26 pm
Are we good to finish up character creation over the weekend and start Monday or do we need more time?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 12, 2022, 05:40:41 pm
I've been done for over a week.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 12, 2022, 05:46:08 pm
I've been done for over a week.

Do you have any comments on the ship then :v
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 12, 2022, 06:01:57 pm
I like our ship. No notes.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 15, 2022, 07:11:10 am
Are we good to finish up character creation over the weekend and start Monday or do we need more time?

I’m going to take silence as approval to schedule a Monday start. If you need more time speak up.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 15, 2022, 07:19:22 am
I'm good to go, I'm concerned the Maximum Spin might not be prepared though, and he's our RT. I'm also concerned that Cael might not be ready.

I'm happy with the current ship design, and my character is ready.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 15, 2022, 09:40:57 am
I have no problem with having the game starting on Monday. Work has been rather exhausting this week so if I make the deadline, I make the deadline. If not then it wasn't supposed to be.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 15, 2022, 12:23:03 pm
I talked to Maximum Spin, and they are out- too many things on their plate at the moment.
I can be RT, if no one else wants to. I already had a character created for that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 15, 2022, 01:01:57 pm
I talked to Maximum Spin, and they are out- too many things on their plate at the moment.
I can be RT, if no one else wants to. I already had a character created for that.

He did seem busy. Oh well, he can always join later once things settle down.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on July 15, 2022, 01:18:24 pm
Yeah, I'll just confirm I did say that. I got sick starting early last week and, while I'm recovering well at this point, I also have no attention span left for more stuff yet. I was stuck trying to work out backstory for my character anyway, at that point, and I haven't made any progress or even thought about it since.

Which reminds me, in case I do finish it up and join, I was wondering, the Imperium clearly has access to genetic engineering technology (because the space marines are engineered), but is there any lore status on the 'designer babies' kind of thing?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 15, 2022, 01:40:34 pm
Yeah, I'll just confirm I did say that. I got sick starting early last week and, while I'm recovering well at this point, I also have no attention span left for more stuff yet. I was stuck trying to work out backstory for my character anyway, at that point, and I haven't made any progress or even thought about it since.

Which reminds me, in case I do finish it up and join, I was wondering, the Imperium clearly has access to genetic engineering technology (because the space marines are engineered), but is there any lore status on the 'designer babies' kind of thing?

Genetic engineering is fairly "common" but for some reason 40k doesn't talk about babies much. It should be accepted as long as it doesn't taint the holy human form. Making your child muscular, beautiful, and intelligent would probably be fine outside of Imperial hardliners. Making catgirls would probably get you shot for heresy. Many cybernetics could have a bionic equivalent that differ just by fluff.

Nobility like RTs could probably get away with a bit more.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 15, 2022, 02:22:03 pm
Clearly a 4-eared catgirl would be halal because you're not actually changing any of the human form, just adding shit on top. Which is clearly allowed because imperials love cybernetics and mechadendrites and such.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 15, 2022, 02:33:40 pm
Isn't there canonically a species of abhuman that are basically catpeople? Why make your own when there's a whole planetful of them ready to adopt recruit?

My character is finalized and I really like the carrier ship, so I'm good to go.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 15, 2022, 02:39:03 pm
Isn't there canonically a species of abhuman that are basically catpeople? Why make your own when there's a whole planetful of them ready to adopt recruit?

Felinids! Though it isn't clear if they are normal catgirls or like khajiit furry kinda thing.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 15, 2022, 11:11:44 pm
I can be RT, if no one else wants to. I already had a character created for that.

I intended to write down more than one character based on some existing stat blocks I already have. A RT is the first one I'm finishing up so I could fill in.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 15, 2022, 11:17:06 pm
Isn't there canonically a species of abhuman that are basically catpeople? Why make your own when there's a whole planetful of them ready to adopt recruit?

Felinids! Though it isn't clear if they are normal catgirls or like khajiit furry kinda thing.
This is the first I've heard of such things.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 15, 2022, 11:29:42 pm
This is the first I've heard of such things.

They don't get any actual screen time. They're basically only known because of the catgirl meme. Or the Text-to-speech meme.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 15, 2022, 11:48:27 pm
Yeah, Felinids are a thing. Kinda obscure since I only remember them being mentioned in one codex, but they're part of the official do-not-purge abhumans.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 16, 2022, 12:00:25 am
...
looks back at my own character sheet
...
welp!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 16, 2022, 12:07:44 am
They're implied to look either kinda khajit-y or like fluffier humans since it's mentioned they have a thicker layer of body hair and iirc they're the abhumans with the denomination homo hirsutus, which's basically "hairy man'' when translated.

Also finishing my sheet:
Ambitions: The Monarch of Whispers is likely still at large and the Battleship Duchess Iolanthe from the Winterscale Fleet was lost in the Warp during the Year of the Dreaming Depths (397.M41).
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: Caellath on July 17, 2022, 04:10:34 am
Spoiler: Ark Royal (click to show/hide)

making a character.

I forgot to tell you, but you could ask Stirk if you'd be allowed to make a Felinid without going Aberration. Oh, and you don't need to specialize in Basic Laser for the arch-militant's special. Just Basic works since the allowed specs are Melee, Thrown, Pistol, Basic, and Heavy.

As for the ship, a) we might benefit from giving it a Melodium since it's +10 to social tests within the ship, from Command to Charm or Commerce if we're trying to butter up someone and b) we should come up with a name. Since it's ex-Navy and a Dictator cruiser I say it should be something pompous like Autocrat, Dominion, Inevitable, Sovereign Warlord, Monarch of Wars, King's Ballista, Tyranny Unbound.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 17, 2022, 07:31:30 am
making a character.

I forgot to tell you, but you could ask Stirk if you'd be allowed to make a Felinid without going Aberration. Oh, and you don't need to specialize in Basic Laser for the arch-militant's special. Just Basic works since the allowed specs are Melee, Thrown, Pistol, Basic, and Heavy.
Thank you, but I don't want to completely redo Indaria's background at this point anyway. From my perspective that this point I'm committed, besides, I don't know enough about the race to feel comfortable just going with it, and for all we know she actually IS one, because I doubt that the treatment between the two would differ significantly. Hell, she herself might not realize the difference since she was raised in a human community. I will remove the Laser specification from the Arch-militant special though, thank you for pointing that out.
As for the ship, a) we might benefit from giving it a Melodium since it's +10 to social tests within the ship, from Command to Charm or Commerce if we're trying to butter up someone and b) we should come up with a name. Since it's ex-Navy and a Dictator cruiser I say it should be something pompous like Autocrat, Dominion, Inevitable, Sovereign Warlord, Monarch of Wars, King's Ballista, Tyranny Unbound.
I think our RT should pick the name, especially since my taste in names is not compatible with the Imperium's taste in names. Adding Melodium, one moment.
EDIT: added it, but are you sure it's worth it? It costs SP and I thought we were trying to reduce our SP expenses.
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: Stirk on July 17, 2022, 09:46:04 am
I forgot to tell you, but you could ask Stirk if you'd be allowed to make a Felinid without going Aberration. Oh, and you don't need to specialize in Basic Laser for the arch-militant's special. Just Basic works since the allowed specs are Melee, Thrown, Pistol, Basic, and Heavy.

As for the ship, a) we might benefit from giving it a Melodium since it's +10 to social tests within the ship, from Command to Charm or Commerce if we're trying to butter up someone and b) we should come up with a name. Since it's ex-Navy and a Dictator cruiser I say it should be something pompous like Autocrat, Dominion, Inevitable, Sovereign Warlord, Monarch of Wars, King's Ballista, Tyranny Unbound.

Making a Felinid would have been fine. I would have suggested it myself but we'd lose out on the catgirl concentration camp backstory.

Thank you, but I don't want to completely redo Indaria's background at this point anyway. From my perspective that this point I'm committed, besides, I don't know enough about the race to feel comfortable just going with it, and for all we know she actually IS one, because I doubt that the treatment between the two would differ significantly. Hell, she herself might not realize the difference since she was raised in a human community. I will remove the Laser specification from the Arch-militant special though, thank you for pointing that out.
 I think our RT should pick the name, especially since my taste in names is not compatible with the Imperium's taste in names. Adding Melodium, one moment.
EDIT: added it, but are you sure it's worth it? It costs SP and I thought we were trying to reduce our SP expenses.

The Imperium is nothing if not hypocrites. Abhumans are sanctioned mutants like squats, ogryn, and ratlings (dwarves, ogres, and hobbits respectively). They're not necessarily treated as full humans but killing them for no reason would be considered a waste of the Emperor's resources. The general logic behind persecuting mutants is that the warp causes mutations, so anyone with significant mutations could potentially be affiliated with the warp thus must be purged. Abhuman's mutations are stable on a population level and thus not indicative of warp shenanigans.

Navis are another exception in that they're considered abhumans despite their mutations not being stable since the Imperium couldn't run without them.

They're implied to look either kinda khajit-y or like fluffier humans since it's mentioned they have a thicker layer of body hair and iirc they're the abhumans with the denomination homo hirsutus, which's basically "hairy man'' when translated.

Also finishing my sheet:

You really don't want to deal with Insanity or Corruption do you :V

 
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 17, 2022, 01:00:34 pm
EDIT: added it, but are you sure it's worth it? It costs SP and I thought we were trying to reduce our SP expenses.

It isn't necessary but it's 1 SP for +10 to skills that include Command (which is rolled for attack craft operations), Charm and Intimidate (for social endeavors) and Commerce (for business negotiations as well as acquisition haggling). I'd say it's worth its price since we're going hard into the fleet carrier aspect and it has other bonuses.

You really don't want to deal with Insanity or Corruption do you :V

I can't say I enjoy corruption but it's mostly because a) the idea flowed out of my head and b) to be different from my latest characters. My most recent 40k char was a RT who leaned towards space dandy with his noble birth, sensual behavior, and lack of anything that'd help with his WP tests (resistance, unshakeable faith)—at least until I eventually got Jaded after mostly focusing on charm and commerce. Meanwhile Marco has Battlefleet pedigree, was trained as a Navy commissar, and you really don't want the RT to be the first one to panic.

Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 17, 2022, 08:34:51 pm
cool, I have no objections with the melodium then.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 17, 2022, 10:40:58 pm
Since we're a few finishing touches away from finishing it looks like we'll be able to start tomorrow!

I'll start in the morning if everything is ready, at night if they arn't.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 17, 2022, 11:09:35 pm
I was eyeing the Rogue Planet origin path option for a secondary plot line but I figure we already have a big main one so we might not even have the time for a secondary one. Plus I've already added the "weird archeotech thing that made you live through lives from other times" as a plot hook if necessary.

Stirk, any Peer options that wouldn't be easily obtainable in most campaigns that could be an option in this one due to the theme and Guillithumbs-up? Like Peer (Eldar) for example.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 17, 2022, 11:34:38 pm
I was eyeing the Rogue Planet origin path option for a secondary plot line but I figure we already have a big main one so we might not even have the time for a secondary one. Plus I've already added the "weird archeotech thing that made you live through lives from other times" as a plot hook if necessary.

Stirk, any Peer options that wouldn't be easily obtainable in most campaigns that could be an option in this one due to the theme and Guillithumbs-up? Like Peer (Eldar) for example.

Peer (Eldar) would be acceptable. If you can think of another one it will probably also be acceptable, though the obvious one in the government probably won't come up too much.

Do you have any preference for your ship's culture or do I have free reign there?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 18, 2022, 12:26:16 am
I haven't given it much thought aside from it cleaving at least a bit close to the Navy due to captain, dynasty and ship, but looser since it isn't an actual Battlefleet vessel and it's the fringes.

It's time to do something I've never done and make friends with the astartes in a RT game then. Peer: Astartes here we (hopefully) go.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 18, 2022, 12:39:25 am
peer space marines wow I didn't realize that you were a teenager just getting into 40k because of the cool spacemen and racism
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 18, 2022, 12:43:57 am
Now you know. 😔
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 18, 2022, 12:50:31 am
Cael, do you have a name in particular for the ship that you prefer?

If I were picking the name it would the be Sparrow, which, again, I don't think really fits the imperial naming scheme.



peer space marines wow I didn't realize that you were a teenager just getting into 40k because of the cool spacemen and racism
Now you know. 😔
haha.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 18, 2022, 01:52:06 am
Yeah, the names are usually something pompous and valiant or just straight-up ripped from the Royal Navy registry like the Warspite or an entire class named after the HMS Repulse (now renamed Repulsive-class post regular defection of crews to Chaos thanks to its warp drive instabilities). I think Sparrow would fit a much smaller ship like a corvette or destroyer rather than a fat, heavy-hitting ship-of-the-line.

Since it's a full carrier we could get get something from here. (https://en.wikipedia.org/wiki/List_of_aircraft_carriers_of_the_Royal_Navy) Ark Royal, Venerable, and Leviathan are good options. Ark Royal even more so.

As for non-RN names, Crown Prince, Trindade de Fogo (Trinity of Fire), Blazing Archangel, Crown of Thorns,  or bow/long-range siege engine names (Arbalest, Longbow, Trebuchet, Catapult, Onager, Scorpio), were other ideas I had in mind. In case no other idea sweeps in, I think we could default to Ark Royal as a pretty storied and cool-sounding name.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 18, 2022, 02:20:27 am
Yeah, the names are usually something pompous and valiant or just straight-up ripped from the Royal Navy registry like the Warspite or an entire class named after the HMS Repulse (now renamed Repulsive-class post regular defection of crews to Chaos thanks to its warp drive instabilities). I think Sparrow would fit a much smaller ship like a corvette or destroyer rather than a fat, heavy-hitting ship-of-the-line.
There's reasons small ship names sometimes get on big ships (https://en.wikipedia.org/wiki/USS_Wasp), but I do fully agree that Ark Royal is a name more likely to show up in the imperium.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 18, 2022, 09:12:49 am
Also Egan stop just shitposting and join up.

@Stirk: I think we are done to be honest. Though I forgot to ask which sort of Peer talent I should have to signify good rapport with common crew members/ratings. Should it be Workers or something else?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 18, 2022, 09:23:00 am
I haven't given it much thought aside from it cleaving at least a bit close to the Navy due to captain, dynasty and ship, but looser since it isn't an actual Battlefleet vessel and it's the fringes.

It's time to do something I've never done and make friends with the astartes in a RT game then. Peer: Astartes here we (hopefully) go.

Sounds fine. You probably won't see Space Marines for a while though.

Any preference for armsmen/House Guard standard equipment? Do the pilots and HG have a separate culture or are they more or less integrated?

Yeah, the names are usually something pompous and valiant or just straight-up ripped from the Royal Navy registry like the Warspite or an entire class named after the HMS Repulse (now renamed Repulsive-class post regular defection of crews to Chaos thanks to its warp drive instabilities). I think Sparrow would fit a much smaller ship like a corvette or destroyer rather than a fat, heavy-hitting ship-of-the-line.

Since it's a full carrier we could get get something from here. (https://en.wikipedia.org/wiki/List_of_aircraft_carriers_of_the_Royal_Navy) Ark Royal, Venerable, and Leviathan are good options. Ark Royal even more so.

As for non-RN names, Crown Prince, Trindade de Fogo (Trinity of Fire), Blazing Archangel, Crown of Thorns,  or bow/long-range siege engine names (Arbalest, Longbow, Trebuchet, Catapult, Onager, Scorpio), were other ideas I had in mind. In case no other idea sweeps in, I think we could default to Ark Royal as a pretty storied and cool-sounding name.

Ark Royal, aka the lolicon from Azure Lane.

Also Egan stop just shitposting and join up.

@Stirk: I think we are done to be honest. Though I forgot to ask which sort of Peer talent I should have to signify good rapport with common crew members/ratings. Should it be Workers or something else?

If you want it to be just your ship "My Crew" would work. I always read Peer as a list of suggestions rather than an exhaustive list of all Peer options. Voidborne would cover the entire current crew but not any replacements you get from planetside. Workers would cover the lower class shipmates but not more prestigious or martial positions.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 18, 2022, 09:59:32 am
I'm guessing they get the best we can supply them (preferentially at least some shields and long-lases, those are amazing), with at least one squad receiving better gear for emergencies. Armsmen should probably have more shotguns and close-range weapons than the HG due to their specialty as ship defenders, as well as a uniform that matches the color scheme of the ship's interior. House Guard might have a similar uniform with different colors or accents and be more used to "dirtside", open-field operations than the armsmen.

If you mean assault craft pilots then they probably get at least small perks and ribbons for performance since that's a pretty daredevilish position. It takes guts to do attacks runs with point-defense opening up to the right, left and front of them (volleyed and thundered; stormed at with shot and shell etc.). And leaning towards integration and joint exercises to avoid too many disputes.

Could I just go for Peer (Fleet) to mean subordinates and no one else?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 18, 2022, 10:25:04 am
I'm guessing they get the best we can supply them (preferentially at least some shields and long-lases, those are amazing), with at least one squad receiving better gear for emergencies. Armsmen should probably have more shotguns and close-range weapons than the HG due to their specialty as ship defenders, as well as a uniform that matches the color scheme of the ship's interior. House Guard might have a similar uniform with different colors or accents and be more used to "dirtside", open-field operations than the armsmen.

If you mean assault craft pilots then they probably get at least small perks and ribbons for performance since that's a pretty daredevilish position. It takes guts to do attacks runs with point-defense opening up to the right, left and front of them (volleyed and thundered; stormed at with shot and shell etc.). And leaning towards integration and joint exercises to avoid too many disputes.

Could I just go for Peer (Fleet) to mean subordinates and no one else?

Peer(Fleet) works sure.

Shields and shotguns work but longlases are a bit out of your free price range. I'm not giving out anything more than Common without someone paying.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 18, 2022, 10:39:59 am
IC is up (http://www.bay12forums.com/smf/index.php?topic=180128.new#new).

I chose to use point buy.
Spoiler: Regina Winters (click to show/hide)
making a character.
edit:
Spoiler: Indaria (click to show/hide)
Spoiler: background (click to show/hide)
I rolled for my stats, they turned out pretty well I think (toughness aside)! I do have a screenshot of the rolls along with timestamps that I can provide on request.

Decided to lean into the "spymaster" part of the career and went heavy on Peers. Maybe too heavy. Don't know!

Spoiler: Mechanics (click to show/hide)

Spoiler: Fluff (click to show/hide)
They're implied to look either kinda khajit-y or like fluffier humans since it's mentioned they have a thicker layer of body hair and iirc they're the abhumans with the denomination homo hirsutus, which's basically "hairy man'' when translated.

Also finishing my sheet:
Spoiler: Character Sheet (click to show/hide)

Spaaaaaace elf.
Spent my starting requisition on a Navis Primer. Or whatever you call the elfy equivalent of that.

Spoiler: some fluff (click to show/hide)

Spoiler: lots of crunch (click to show/hide)

Spoiler: Proposed ship (click to show/hide)

Your PF will be 28.

Okay, I think my character is done. I rolled my stats and borrowed Caellath's sheet format, so I hope I did it all right.

Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 18, 2022, 01:19:37 pm
While checking Sirus's sheet I realized that even without coordinating we ended up with different Peer talents, which's good.

And while checking yours, Lenglon: you can have something better than improvised weapon. The Arch-Militant starts with both a ranged and a melee weapon (a Good Craftsmanship primitive melee weapon of choice with the mono upgrade). The groxwhip is a fun one since it has both flexible and tearing as well as a 3m reach, or you could look into the interesting primitive melee weapons in Faith & Coin.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 18, 2022, 02:46:32 pm
I somehow missed that very important comma in the list of Arch-Militant starting gear and thought it was:
choose any one of the following:
1) good-craftsmanship hellgun
2) best-craftsmanship hunting rifle (which upon clarification with Stirk apparently is a long-las?)
3) two bolts pistols and a good-craftsmanship primitive melee weapon of choice with the mono upgrade.

that you for the clarification Cael.

EDIT: sword added.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 18, 2022, 04:07:35 pm
Also Egan stop just shitposting and join up.

I'll consider it. Would a Navi or a Space Elf be more fun?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 18, 2022, 04:30:21 pm
While there's homebrew for the space elves, I believe officially in RT only the evil space elves are supported so you could ask Stirk.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 18, 2022, 04:33:12 pm
To be fair they do have gear for the good not-as-evil space elves, so it shouldn't be too difficult to make a substitute.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 18, 2022, 05:01:46 pm
Alright. Stirk, what resources would I be using to play as "representative"?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 18, 2022, 05:38:45 pm
Alright. Stirk, what resources would I be using to play as "representative"?

There is a Space Elf home brew in the RT section of the Only War stuff I sent over.

I didn’t check it over to see if it is any good, but it’d probably work.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 18, 2022, 07:18:18 pm
If you mean the representative joining us, they're a Harlequin so that's a few thousand exp away from our current level. It's been a while since I've last checked a harlequin's stat block but I'm fairly sure one would be able to murder the entire crew while pirouetting around.

This site has the homebrew that's most used for Rogue Trader, including entire career paths/alt. ranks for the space elves: https://sites.google.com/view/lodge-blackman-games/homebrew-documents
And if Stirk lets you play an elfdar I suppose you could play both space elf and navigator since they can do navigation as well.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 18, 2022, 07:28:19 pm
Eaagh. I was just remembering that PC representative was an option. Guess if I made an Elf now I wouldn't have that bit of authority. Living a couple weeks in the past atm, please wait to see if my brain snaps back to the present.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 18, 2022, 07:41:30 pm
If you mean the representative joining us, they're a Harlequin so that's a few thousand exp away from our current level. It's been a while since I've last checked a harlequin's stat block but I'm fairly sure one would be able to murder the entire crew while pirouetting around.

This site has the homebrew that's most used for Rogue Trader, including entire career paths/alt. ranks for the space elves: https://sites.google.com/view/lodge-blackman-games/homebrew-documents
And if Stirk lets you play an elfdar I suppose you could play both space elf and navigator since they can do navigation as well.

It could just be a normal Eldar clown. I’m sure those exist somewhere.

Eaagh. I was just remembering that PC representative was an option. Guess if I made an Elf now I wouldn't have that bit of authority. Living a couple weeks in the past atm, please wait to see if my brain snaps back to the present.

It isn’t technically too late if you get a sheet up like, before the ship gets anywhere.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 18, 2022, 08:00:13 pm
Real quick, what kinda chairs are in this confrence room? Are they ornate full-backed things, rolly chairs, barstools?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 18, 2022, 08:23:02 pm
It could just be a normal Eldar clown. I’m sure those exist somewhere.

Yes, that's the average Eldar. (hue)

Eaagh. I was just remembering that PC representative was an option. Guess if I made an Elf now I wouldn't have that bit of authority. Living a couple weeks in the past atm, please wait to see if my brain snaps back to the present.

If you go for elfdar rep, what role are you looking into?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 18, 2022, 10:24:53 pm
Real quick, what kinda chairs are in this confrence room? Are they ornate full-backed things, rolly chairs, barstools?

I imagine this takes place in the bridge. In which case the chairs would likely be office style swivels, but bolted to the ground like a bar stool. Subject to RT taste.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 18, 2022, 10:36:47 pm
Yep, that's about correct.

Marco is on the vessel's command throne and while the bridge's seats don't look fancy they're comfortable enough and have neck and head support since you're expected to spend hours on them. Whether they were originally comfortable or they're so ancient that generations of butts have made them softer is up to debate. The chairs are also bolted to the floor and designed to hold the body well, so as to avoid too much tossing in case of turbulence or if the ship takes a hit, though I assume at least some seats might move around on predetermined floor rails in case higher officers need to check on different stations.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 18, 2022, 10:41:26 pm
Cool, wanted to verify part of the reason Indaria is standing instead of sitting. thank you.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 19, 2022, 12:22:43 am
Whew, I was worried whether those were time-sensitive. I guess we can take the easier one to start with then. Build our forces, prepare for the harder ones.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 19, 2022, 04:27:31 am
Whew, I was worried whether those were time-sensitive. I guess we can take the easier one to start with then. Build our forces, prepare for the harder ones.
I feel like this is a discussion for us to have in-character, but I agree.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 19, 2022, 07:04:20 am
It's good to mention those things OOC as not everyone feels like their character would vote IC but their opinion should still hold weight anyway.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 19, 2022, 04:29:39 pm
It's kinda wild to be playing in a campaign after the Great Rift has opened. The consequences of the current timeline keep slipping my mind.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 19, 2022, 06:19:11 pm
I'm afraid I'm not entirely up on "current" lore. I know Rowboat's back in action, that he's working with the Eldar, that CADIA BROKE BEFORE THE GUARD DID, but other than that can anyone toss me a quick synopsis of what else is going on?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 19, 2022, 06:33:46 pm
???

I'm very much out of touch with current lore, my last info is from the tabletop codexes of 3rd tabletop edition, the tau were some weird previously unknown stuff, the biggest chaos thing was the Eye of Terror, and so on.

However, at the time I played Eldar, and as a result I'm 98% certain I know what the harlequin wants those spirit stones for.

Oh, and there's a serious argument that the Chaos Marines were actually the good guys.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 19, 2022, 10:40:14 pm
A quick summary is that with Cadia literally destroyed the Eye of Terror was torn open into the Great Rift/Cicatrix Maledictum that basically cut off half of the Imperium from the Astronomican and Chaos followed (both meanings). Roboute was resurrected from his stasis-coma, a faction of Elfdar helped do it and are trying to give birth to and grow a God of Death using the soulstones of their deceased brethren as they believe the new deity will punch Slaanesh in its many genitals.

The other figure responsible for bringing Roboute back was Belisarius Cawl, a super old fogey Mechanicus who's been around since the Great Crusade era and helped create Marines But Better (the Primaris Marines), plus he's introduced a lot of new tech.

Also I feel slightly sympathetic for Guilliman. After seeing the sorta fanatical, super-stratified, bizarre thing the Imperium became he's been recorded as asking why the hell he'd been brought back and saying it'd have been better had Horus won so the Imperium wouldn't have survived as a decayed shadow of its former self. He did have A Talk with the Emperor and decided to get stuff done and keep the Imperium's rotting carcass limping nonetheless, starting off by going on a huge crusade to defend many, many worlds from the plentiful and constant attacks by chaos as well as spread the word that the Imperium hasn't fallen yet and he's back in town. This link can help with more info. (https://warhammer40k.fandom.com/wiki/Era_Indomitus)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 20, 2022, 02:57:00 am
...
I *might* finally stop hating the imperium if he succeeds. the grimdark and fanaticism and hate for the sake of grimdark and fanaticism and hate gets really old really fast.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 20, 2022, 12:14:51 pm
So we get to have a Death Jester on our ship. Oh that couldn't POSSIBLY end badly at all! :P

although I don't think they're actually a Death Jester, I think they're a Troupe Master, and to have played all roles.

hey cael, do Death Jesters still have multiattack missile launchers for their weapon?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 20, 2022, 12:41:46 pm
We never figured out what your assault ship distribution was did we?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 20, 2022, 12:56:12 pm
we did not.

I would like at least one squadron of every kind, and I think we should go heavy on bombers.
Also, the NUMBER of strike craft we have is up to the GM, so if you want us to have a stronger or weaker starting ship you can adjust the number of strike craft squadrons we have. By default we would have 8 squadrons, our maximum number is 24 squadrons, our minimum is 0 squadrons.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 20, 2022, 01:32:34 pm
With limited assault craft I think we should stick with fighters and bombers only at the moment. Fighters because they're useful both at screening and protecting the ship, bombers as our main attack punch. Both of these are also pretty deadly in ground wars.

Assault boats can be good for boarding but imo we'd have to pick between them or the bombers as an attack choice and due to the extra rolls we'd be better off acquiring a Teleportarium, or at least finding someone who'd be good at leading the Hit-and-Run themselves. Aeronautica are more limited as well, so while deploying droves of angry ground-attack aircraft from orbit would be cool we should focus on void combat atm.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 20, 2022, 01:40:13 pm
so 2-3 fighter squadrons, 5-6 bomber squadrons, assuming the default 8 squadrons?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 20, 2022, 02:31:39 pm
Leaning towards 3 and 5 respectively. Having punch is good, but if we come across hostile attack craft we will want to make damn sure that we (and our bombers) are adequately protected.

Six isn't all that much greater than five, anyway.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 20, 2022, 02:44:31 pm
Counterpoint, boarding craft means more loot. Pillage, THEN burn.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 20, 2022, 03:38:19 pm
Countercounter point, if we can't mess up the enemy ships at least a little they'll shoot all our boarding craft down and we'll neither pillage nor burn. We can focus on acquiring boarding craft as we go but for now we need something that can put up a fight.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 20, 2022, 03:52:07 pm
so 2-3 fighter squadrons, 5-6 bomber squadrons, assuming the default 8 squadrons?

I think 3-5 or 4-4 work well for the following reasons: bombers can cause a maximum of 3 hits, plus +1 max per each bomber squadron after the first one (each one also gives +5 to the bombing run test). When escorting bombers, each fighter squadron causes -10 BS to the enemy's turrets attempts at shooting down the small craft (Crew Rating + 5 per turret rating). So:
1 - A run of 5 bomber squadrons escorted by 3 fighter squadrons can cause a maximum of 7 hits with a success +6 DoS (7d10+28 - enemy's weakest armor = total dmg), and enemy turrets firing at them will take -30 BS. If the enemy crew rating is 30 and they have 2 turret rating (most cruisers), they'll be rolling against 40-30 = 10% chance. Low chance but just a single success already takes down an entire squadron and not just a single craft, mind you.
2 - A run of 4 bomber squadrons escorted by 4 fighter squadrons can cause a maximum of 6 hits with a success +5 DoS (6d10+24 - enemy's weakest armor = total dmg), and enemy turrets firing at them will take -40 BS. If the enemy crew rating is 30 and they have 2 turret rating (most cruisers), they'll be rolling against 40-40 = 0% and auto-fail, meaning ships with less training/defenses will get pummeled unless they have fighters of their own to intercept our squadrons. Even if their CR is 40 and they have 1 turret rating (experienced pirates in a raider or frigate for example), they'll be rolling against 5%. For the chances to go back to 10% would require a cruiser with a Crack crew.

After doing the numbers I think I'm leaning towards the second option because while the ceiling for damage is lowered a bit, Marco would need to roll very well to make usage of that ceiling anyway, and having enough fighters screening means not having to worry about craft losses unless the enemies are harder to crack. Lowering our chances of losing entire squadrons might trump losing out on a bit of damage in case we get a very lucky hit.

As the game progresses we might decide whether to skew the rates or even whether to amass larger strikes by having the craft loiter and wait for another batch to be catapulted out of the carrier for example (for a total of 16 squadrons).

Counterpoint, boarding craft means more loot. Pillage, THEN burn.

The best way to capture a ship with as less damage as possible is via boarding since that way you can choose between causing damage to the enemy ship's hull or just to its Pop + Morale. That sort of action favors having troops (like from a Barracks) and being fast enough to end our movement turn within 1 VU of the enemy to initiate boarding. Or being specialized in boarding and having a harpoon-gun macrobattery.

Hit-and-run attacks are lightning raids and have extra steps to cause damage so it's usually better to focus on them only if you have something that'd give you an overwhelming advantage like barracks full of troops, murder-servitors, a teleportarium and so on. They also cause hull integrity damage, and their main real usage is causing critical hits to cripple the enemy ship. Murder-servitors help because you can pick a critical between 1 and 6 instead of rolling 1d5.

Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 20, 2022, 03:55:39 pm
Cael has convinced me that 4 fighters 4 bombers is the way to go with the above numbers.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 20, 2022, 04:09:18 pm
No objections. A nice even force.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 20, 2022, 10:38:49 pm
4/4 noted.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 21, 2022, 09:41:18 am
Cael has convinced me that 4 fighters 4 bombers is the way to go with the above numbers.

Yep! Looking deeper into carriers shows they're pretty interesting mechanically, even if you do have to crack a lot more numbers. Notably, you can specialize your deployment based on the situation if you have full hangars. They're also a pretty interesting option to install a Nova cannon on if you have a fleet since they can stay out of range of the enemy but that's a talk for a different time.

Also since it's a maiden world-turned fortress world I suppose that if there's no big trouble happening at the very least we can go and do some recreational hunting for megafauna. As a rogue trader crew we're more or less obligated to have fabulous clothing and accessories.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 21, 2022, 11:46:34 am
Eaagh. I was just remembering that PC representative was an option. Guess if I made an Elf now I wouldn't have that bit of authority. Living a couple weeks in the past atm, please wait to see if my brain snaps back to the present.

So are you gonna be a space elf or Navi? Navi is going to Navi soon.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 21, 2022, 01:16:24 pm
Egan, if you go Navi then I suggest the Navis Scion starting alt career rank 1. It's both high-class and has Hard Bargain for purchase in its list, which's a pretty nifty talent, what with raising PF gain by +1 per endeavor.

If you like the idea of both navi and elf, you could go elfdar and still do navigation duties since the elves should be able to navigate using Navigation (Webway) for webway paths and (Warp) in case bad rolls means we end up in the open Warp again. Our Runecaster helps.

Or if you want to just go non-navigating elfdar, you can make a character that has or will get an utility skill, like Tech-Use or Pilot (Spacecraft).

So are you gonna be a space elf or Navi? Navi is going to Navi soon.

We could RP to delay a bit if necessary, tbf.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 21, 2022, 01:41:27 pm
bluh. just so you know I've done zero looking at books or anything yet. But I would like to be a navigaty elf still v.v

RPGs which are more than like 1 page are hard, ok
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 21, 2022, 02:27:04 pm
Egan, if you go Navi then I suggest the Navis Scion starting alt career rank 1. It's both high-class and has Hard Bargain for purchase in its list, which's a pretty nifty talent, what with raising PF gain by +1 per endeavor.

If you like the idea of both navi and elf, you could go elfdar and still do navigation duties since the elves should be able to navigate using Navigation (Webway) for webway paths and (Warp) in case bad rolls means we end up in the open Warp again. Our Runecaster helps.

Or if you want to just go non-navigating elfdar, you can make a character that has or will get an utility skill, like Tech-Use or Pilot (Spacecraft).

So are you gonna be a space elf or Navi? Navi is going to Navi soon.

We could RP to delay a bit if necessary, tbf.

You would need the Elf not-warp drive to enter the webway. Ark Royal (Name still pending?) is unable to enter the webway with her current drive.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 21, 2022, 03:13:05 pm
Definitely the Ark Royal.

And crap, I've just now saw we'd probably need a Warp Plotter. I thought a Runecaster would do the trick.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 21, 2022, 03:16:13 pm
Maybe we'll be able to pick up one of those later, if we do good on our assignments.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 21, 2022, 06:30:35 pm
Spaaaaaace elf.
Spent my starting requisition on a Navis Primer. Or whatever you call the elfy equivalent of that.

Spoiler: some fluff (click to show/hide)

Spoiler: lots of crunch (click to show/hide)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 21, 2022, 07:01:17 pm
Spaaaaaace elf.
Spent my starting requisition on a Navis Primer. Or whatever you call the elfy equivalent of that.

Spoiler: some fluff (click to show/hide)

Spoiler: lots of crunch (click to show/hide)

Ag bonus should be 8, Unnatural Agility (x2) refers to the bonus being X2 not having Unnatural Agility twice which would result in X3 bonus. You can see this in the Eldar Corsair of the core book for an example.

It looks like you only spent 90 points on your attributes, you should have 10 more points to spend if I didn't screw up my math entirely.

OK skimmed the book and looks fine.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 21, 2022, 07:09:03 pm
Hm, from looking at the Corsair that does appear to be the case.
I still count 100 points though.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 21, 2022, 07:12:54 pm
Added up eldar base stats and subtracted my stats, difference was -100. Pretty sure it's correct.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 21, 2022, 07:13:56 pm
Hm, from looking at the Corsair that does appear to be the case.
I still count 100 points though.

You're right, I cut off WS I think.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 21, 2022, 10:01:58 pm
For the record I kinda planned Rook's Crown back when we had an all human team.

I have no idea what you're going to do there as an Eldar :-/
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 21, 2022, 10:04:31 pm
I think the Eldar and the Mutant are going to be staying on-ship as much as possible while we're at the Fanatical Anti-Xenos planet. Just putting that out there.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 21, 2022, 10:22:55 pm
"Our navigator is extremely human, they're not even a mutant actually. No you may not check."

I think the Eldar and the Mutant are going to be staying on-ship as much as possible while we're at the Fanatical Anti-Xenos planet. Just putting that out there.
Hopefully the Eldar doesn't drive our arch-militant up the wall too badly. Unless that would be entertaining~
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 21, 2022, 10:27:15 pm
Wait, are we in the wrong side of the Great Rift? Oh fuck. Actually, that makes me wonder how exactly the Eldar do non-webway Warp travel—since they're able to—without the Astronomican. I'm guessing they have their own ways™.

OOC, I do want the navigator and the elfdar to cooperate (do assistance) where possible since it's gonna be a rough one. I also wanna have Marco use Exceptional Leader when appropriate.

I have no idea what you're going to do there as an Eldar :-/
I think the Eldar and the Mutant are going to be staying on-ship as much as possible while we're at the Fanatical Anti-Xenos planet. Just putting that out there.

What Lenglon said. Unless we're going on visit to any remaining wilderness far away from any and all inhabitants, we're keeping the mutant and the elfdar grounded.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 21, 2022, 10:37:50 pm
Wait, are we in the wrong side of the Great Rift? Oh fuck. Actually, that makes me wonder how exactly the Eldar do non-webway Warp travel—since they're able to—without the Astronomican. I'm guessing they have their own ways™.

OOC, I do want the navigator and the elfdar to cooperate (do assistance) where possible since it's gonna be a rough one. I also wanna have Marco use Exceptional Leader when appropriate.

I have no idea what you're going to do there as an Eldar :-/
I think the Eldar and the Mutant are going to be staying on-ship as much as possible while we're at the Fanatical Anti-Xenos planet. Just putting that out there.

What Lenglon said. Unless we're going on visit to any remaining wilderness far away from any and all inhabitants, we're keeping the mutant and the elfdar grounded.

Right, the Kronos Expanse is basically in the Eye of Terror's back yard. Things are presumably going poorly for everyone.

I guess the Kitty Cat Couple will get a wilderness sidequest.

Eldar Rep is mostly just there to do exposition and won't help all that much, to avoid taking attention away form the players.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 21, 2022, 11:10:55 pm
Right, the Kronos Expanse is basically in the Eye of Terror's back yard. Things are presumably going poorly for everyone.

Eldar Rep is mostly just there to do exposition and won't help all that much, to avoid taking attention away form the players.

Ahh. I wasn't sure we were on the default expanse but now I remember that came up when Sirus asked about his character's possible origins.

And I meant our PC elfdar and the NPC navigator. We need all the help if we can get if we're jumping around blind. Also do elfdar even do the divining the auguries part? I kinda don't wanna jump straight into a warp storm first thing.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 21, 2022, 11:20:41 pm
Trust my elfy ways, my wisdom and crippling paranoia will surely not get us all horribly devoured by the prince of pleasure.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 21, 2022, 11:31:36 pm
Right, the Kronos Expanse is basically in the Eye of Terror's back yard. Things are presumably going poorly for everyone.

Eldar Rep is mostly just there to do exposition and won't help all that much, to avoid taking attention away form the players.

Ahh. I wasn't sure we were on the default expanse but now I remember that came up when Sirus asked about his character's possible origins.

And I meant our PC elfdar and the NPC navigator. We need all the help if we can get if we're jumping around blind. Also do elfdar even do the divining the auguries part? I kinda don't wanna jump straight into a warp storm first thing.

I assume that the NPC navigator retired since there is a PC in the technically Navi place.

Presumably they do given they have Psyniscience for that purpose. Might be different if we had something that could take us into the Webway.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 21, 2022, 11:49:04 pm
Navigators usually keep a retinue of helpers according to the books and since we got our elfdar recently I assumed our washed-up Nav would stick around for a bit while taking what amounts to quasi-vacations as an assistant.

In any case it does look like we'll have to spend some days praying and doing ward-cleaning on the hull while waiting for better tidings.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 22, 2022, 02:54:36 pm
Anything I can do to help with the jump? I don't have a lot of technical skills sadly, more of a people and numbers person.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 22, 2022, 03:14:50 pm
Anything I can do to help with the jump? I don't have a lot of technical skills sadly, more of a people and numbers person.

Not really at this stage. Sometimes the crew will spread Omens that can be squished with people skills but that usually happens at lower moral.

You can start preparing for all the Demons that want to eat you if you have any specific way you want to that. You'll have more to do during the actual jump.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 22, 2022, 09:08:39 pm
Cael, for people using darkling like Egan and I, navy blue is nearly invisible. That's probably what is meant.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 22, 2022, 09:25:39 pm
I see, if that's the case then I'd never ever guess. It's better to tell me in those cases.

Edit: Fixed. Steel blue works better.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 22, 2022, 09:35:23 pm
That's a dramatic improvement, thank you.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 23, 2022, 07:33:33 am
Cael, for people using darkling like Egan and I, navy blue is nearly invisible. That's probably what is meant.
Me too- I have to select your speech to read it.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 23, 2022, 03:22:41 pm
Thanks for changing it. I wasn't actually asking for that, just letting the interface inform the narrative. Still, it's nice to be able to read. :p
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 23, 2022, 03:48:07 pm
Well, I'd rather you ask for that. 'Letting the interface inform the narrative' is actually the sort of thing that's more likely to be a problem, since that means using stuff that has nothing to do with the character or the setting. It's like making fun of typos IC.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 23, 2022, 04:03:31 pm
It's hardly improbable that your tech doesn't play perfectly together.
I only used that justification because it was over Vox, and my character starts with a Vox which is presumably Eldar tech.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 23, 2022, 07:02:28 pm
A(stropath)1s: Did you want to send a message before everyone jumps into hell?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 23, 2022, 11:24:45 pm
I believe that was the intention. Also as a note, Marco has performed the ritual necessary to ward off bad luck before translation as tradition requires.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 23, 2022, 11:49:20 pm
I believe that was the intention. Also as a note, Marco has performed the ritual necessary to ward off bad luck before translation as tradition requires.

I meant more as "Are you going to outline what the message actually says".

There can be a big difference in the reply and planet-side preparation depending on what the message is.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 24, 2022, 12:15:42 am
Since we're taking a while it probably makes sense Marco would ask about their situation and give them a heads-up about an Imperial ship captained by the ex-Navy RT visiting them.

I'll leave the word and any details to our Astropath unless they want me to write things out.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 24, 2022, 10:36:13 pm
Who is acting as the Helmsman?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 24, 2022, 10:40:05 pm
It appears that both our Astropath and RT have Pilot (Space Craft), and the latter has better Ag.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 24, 2022, 11:29:16 pm
Assume Guerra himself is at the helm then since we lack an actual void-master.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 25, 2022, 04:08:40 am
A(stropath)1s: Did you want to send a message before everyone jumps into hell?
Oh, right, I definitely did. Is it too late now?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 25, 2022, 09:08:33 am
A(stropath)1s: Did you want to send a message before everyone jumps into hell?
Oh, right, I definitely did. Is it too late now?

Nope, you should be good to send it now.

But like, in the past.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 25, 2022, 09:54:17 am
I wonder how badly we'd be doing weren't it for the Warpsbane hull's and Runecaster respectively adding a +10 and +20 bonus to warp navigation on top of whatever other bonuses we can scrounge up, like the elfdar's Navis Prima-equivalent giving +10. Having no Astronomicon for guidance really sucks.

Talking of which, I assume our Eldar Seer is navigating from the Runecaster component since it looks like a Sanctum analogue. And though a bit late, I do agree with the reef decision.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 25, 2022, 11:27:40 am
I just remembered we failed to set up Ship Roles. Does anyone have a specific one they might be interested in that fits their character?
Guerra is Lord-Captain of course, and I'm assuming our Astropath is the Choir-master.

The Seneschal has several options: Master of Whispers, Purser, Ship's Steward, High Factotum... First Officer's a good one as well in my opinion since it takes advantage of Symonne's high Fellowship by giving her the Command skill when dealing with the crew, which's very useful.

Our Elfdar should probably be at least Carto-Artifex for the bonus. Or Warp Guide, but that's Navigator-exclusive and it gives a bonus to Stellar navigation only, weirdly enough.

Indaria would probably be well-positioned for Master of Ordnance. Alternatively Twistcatcher? Chief Bosun is technically possible but I'm not sure having our chief disciplinarian be an aberration would work well.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 25, 2022, 11:38:38 am
I just remembered we failed to set up Ship Roles. Does anyone have a specific one they might be interested in that fits their character?
Guerra is Lord-Captain of course, and I'm assuming our Astropath is the Choir-master.

The Seneschal has several options: Master of Whispers, Purser, Ship's Steward, High Factotum... First Officer's a good one as well in my opinion since it takes advantage of Symonne's high Fellowship by giving her the Command skill when dealing with the crew, which's very useful.

Our Elfdar should probably be at least Carto-Artifex for the bonus. Or Warp Guide, but that's Navigator-exclusive and it gives a bonus to Stellar navigation only, weirdly enough.

Indaria would probably be well-positioned for Master of Ordnance. Alternatively Twistcatcher? Chief Bosun is technically possible but I'm not sure having our chief disciplinarian be an aberration would work well.

Twistcatcher Indaria: "I heard you where a mutant too lets be friends :D"
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 25, 2022, 01:45:21 pm
Exactly! She can make new friends and drag them into rating work.

Also I need to check the book and decide which one's the less risky of the two options. Is Warp Rift the one where you're delayed plus roll for warp encounters each and every day you end up in it?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 25, 2022, 03:06:20 pm
I have no idea about roles. Putting Kedia in some kind of maintenance position might be a good idea because humies might need help maintaining Elf ship components.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 25, 2022, 03:14:14 pm
I just remembered we failed to set up Ship Roles. Does anyone have a specific one they might be interested in that fits their character?
Guerra is Lord-Captain of course, and I'm assuming our Astropath is the Choir-master.

The Seneschal has several options: Master of Whispers, Purser, Ship's Steward, High Factotum... First Officer's a good one as well in my opinion since it takes advantage of Symonne's high Fellowship by giving her the Command skill when dealing with the crew, which's very useful.

Our Elfdar should probably be at least Carto-Artifex for the bonus. Or Warp Guide, but that's Navigator-exclusive and it gives a bonus to Stellar navigation only, weirdly enough.

Indaria would probably be well-positioned for Master of Ordnance. Alternatively Twistcatcher? Chief Bosun is technically possible but I'm not sure having our chief disciplinarian be an aberration would work well.
My understanding is that a good Seneschal is all of those at once. That probably isn't mechanically possible, at least at these ranks, so I'll look at the ship role rules and make a selection.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 25, 2022, 03:19:04 pm
I just remembered we failed to set up Ship Roles. Does anyone have a specific one they might be interested in that fits their character?
Guerra is Lord-Captain of course, and I'm assuming our Astropath is the Choir-master.

The Seneschal has several options: Master of Whispers, Purser, Ship's Steward, High Factotum... First Officer's a good one as well in my opinion since it takes advantage of Symonne's high Fellowship by giving her the Command skill when dealing with the crew, which's very useful.

Our Elfdar should probably be at least Carto-Artifex for the bonus. Or Warp Guide, but that's Navigator-exclusive and it gives a bonus to Stellar navigation only, weirdly enough.

Indaria would probably be well-positioned for Master of Ordnance. Alternatively Twistcatcher? Chief Bosun is technically possible but I'm not sure having our chief disciplinarian be an aberration would work well.
Where can one look up these roles? I didn't find them in the core rulebook.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on July 25, 2022, 03:21:50 pm
Ship roles are in Into the Storm, starting p.224.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: a1s on July 25, 2022, 03:34:57 pm
I accept the role of Choir-master.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on July 25, 2022, 04:24:59 pm
Let me know when you guys are in a position to collect allies. I could use my original character concept, or another one that's a Void-Master.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 25, 2022, 04:36:25 pm
I'm unsure about Indaria's role. I had envisioned her in a more hands-on bodyguard-type role, but that isn't an actual ship role, and the closest to it (Master of Arms) is based on Command tests and nothing else, and she's not good at Command. Master of Ordnance makes the most sense for Indaria, however because of the way the Arc Royal is armed, the benefits of that role don't apply very much. I get why Twistcatcher could be amusing, and she would actually be good at the job, but actively enslaving those just like her isn't something she'd sign up to do. So I'm a little stuck.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on July 25, 2022, 04:50:13 pm
Ship roles are fully optional. It would also be reasonable for Stirk to give you a custom role that, say, helps you take hits for the Lord-Captain.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 25, 2022, 05:00:21 pm
Man, there are so many roles that only a Seneschal can do, or are done best by one. I'm torn between Master of Whispers (for the spymaster role I was originally angling for, though at the moment I lack a couple of the crucial skills), First Officer (for reasons Cael mentioned), High Factotum (business dealings both clean and dirty), Steward (matches up with Symonne's backstory but again I'm missing skills) or Purser (good old fashioned accounting).

What do y'all think would be a good addition to the team?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 25, 2022, 05:51:34 pm
Exactly! She can make new friends and drag them into rating work.

Also I need to check the book and decide which one's the less risky of the two options. Is Warp Rift the one where you're delayed plus roll for warp encounters each and every day you end up in it?

I think it was just a 1d5 delay. Warpsbane makes warp travel so much safer. Only minor damage so far. Nobody has even been demonically possessed  :-\.

Let me know when you guys are in a position to collect allies. I could use my original character concept, or another one that's a Void-Master.

We should be at the next planet (or a random planet if they biff the exit) in the next couple of days at this rate. You could join then as either character at that time.

Ship roles are fully optional. It would also be reasonable for Stirk to give you a custom role that, say, helps you take hits for the Lord-Captain.

Honor Guard: bonus to RT Intimidate if you stand nearby and look as intimidating as a Catgirl can.

Ship Mascot: bonus to ship moral

Head of Security: bonus to perception for noticing potential threats
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 25, 2022, 05:58:51 pm
as intimidating as a Catgirl can.

Are you not familiar with the fact that felids are improbably well optimized killing machines? Catgirls just stack that on top of the innate terrible power of humanity.
Title: Re: Rouge Trader: Laughing Gold (OOC)
Post by: Lenglon on July 25, 2022, 06:24:03 pm
as intimidating as a Catgirl can.
Quote from: Indaria
strength   40

skills: intimitdate (str)


Having said that, she would for herself pick Head of Security, and to me it makes the most sense, but if you want to apply the Ship Mascot bonus instead, I'm fine with it. In fact I suggest that you don't tell me which one you're applying, and just apply the one you think is most appropriate. Indaria will think she's Head of Security either way :P
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 25, 2022, 11:06:50 pm
Just for the record, the 4 day route you refused was on a stable path.


Are you not familiar with the fact that felids are improbably well optimized killing machines? Catgirls just stack that on top of the innate terrible power of humanity.

House cats are well optimized for killing very small mammals and birds. They're nature's bird shot. Combine that with the power of humanity and you get the Duck Slayer, the only thing small game fears (ignoring...the rest of creation).

as intimidating as a Catgirl can.
Quote from: Indaria
strength   40

skills: intimitdate (str)


Having said that, she would for herself pick Head of Security, and to me it makes the most sense, but if you want to apply the Ship Mascot bonus instead, I'm fine with it. In fact I suggest that you don't tell me which one you're applying, and just apply the one you think is most appropriate. Indaria will think she's Head of Security either way :P


It was more of a brainstorm session than a list of hard choices. We could theoretically make anything we want, the only real limit is that all roles are only for the ship and don't really take place off it.

Head of Security (Rank 4)
Immediate Subordinates: Body Guards, Poison Tasters, Informants
Important Skills: Awareness, Intimidate, Gambling.
Career Preference: Arch Militant, Senenchel
Benefit: +10 to Awareness tests to sense physical danger to the RT or his Retinue while aboard the ship. 

A Rogue Trader's ship is his Castle. And like any good castle it is filled with courtly intrigue and occasionally assassination attempts against important figures. To prevent such untimely deaths, many Rogue Traders have taken to assigning a trusted subordinate with the valuable task of protecting the rest of the retinue from all the threats that lurk in the shadows. A Head of Security must be ever vigilant, as even in the depths of space a seemingly loyal crew member could easily turn to mutiny or Chaos in the blink of an eye and decide the Lord-Captain would look better without a head.

The listed Benefit isn't really something that would come up all too often though  :-\
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 25, 2022, 11:19:33 pm
I have no idea about roles. Putting Kedia in some kind of maintenance position might be a good idea because humies might need help maintaining Elf ship components.

Ship roles are in Into the Storm, starting p.224. Feel free to read them; the one I suggested is the one that'd help with navigation the most as far as I know. Maintenance doesn't really seem to fit her much unless she has Tech-Use and I missed it.

Let me know when you guys are in a position to collect allies. I could use my original character concept, or another one that's a Void-Master.

We do really need a void-master at the moment, though another RT would surely also help. Ship combat/travel always has many roles (and rolls) available.

What do y'all think would be a good addition to the team?

First Officer is the most useful.

Just for the record, the 4 day route you refused was on a stable path.

We couldn't guess, to be fair. As far as we knew back then we could be jumping straight into a warp storm so not much we can do now. Is this a stable path or something else then?

And in case of failure you could probably ask us about re-rolling using FP or any appropriate bonuses. Did our Seer already spend the free Path of Mariner re-roll for one? Avoiding the Warp Rift and leaving sooner would probably be helpful.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 25, 2022, 11:27:21 pm
And in case of failure you should probably ask us about re-rolling using FP or any appropriate bonuses. Did our Seer already spent the free Path of Mariner re-roll for one? Avoiding the Warp Rift and leaving sooner would probably be helpful.

It'd go faster for a forum game just for me to rewrite/retcon anything if you want to reroll. You haven't used any reroll yet.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 25, 2022, 11:39:22 pm
Aaaah ok. If you're cool with that method then I'm happy with it as well. I was just unnecessarily touchy due to past experiences.

And crap, had I read the Navis Primer more attentively I'd have guessed just by the duration that it was very likely to be a stable route. Oh well, living and learning. Maybe we could try searching for that same route on the return trip and chart it for future usage.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 26, 2022, 12:23:28 am
The listed Benefit isn't really something that would come up all too often though  :-\
Remember that Indaria has psynisense, so she would be able to apply the bonus in case of warp incursion as well. Also, it's specifically what I've been setting her up to do well.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 26, 2022, 03:42:01 am
Astro-Artifex might make a bit more sense to keep an alien in a relatively low authority position. Or we could try to come up with a variant of warp guide which is less tied to the navigator families. The Warp Guide bonus being for Navigate (Stellar) seems... typo-ish, considering it says that it's for purposes of steering the ship through the warp.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 26, 2022, 09:43:00 am
Carto-Artifex or custom role for sure then.

@Stirk: I'll also have it known I'll gladly FP re-roll any screw-ups on Marco's side. As an extra addendum since it's something I've forgotten about before as well, the maneuverability bonus of the ship applies to Pilot tests.

crap, had I read the Navis Primer more attentively I'd have guessed just by the duration that it was very likely to be a stable route.

Oh wait. Just seeing the result as four days wouldn't be enough to tell it's a Stable Route, since I've just remembered we have both the Warp engine and the Runecaster which added together cut down the travel time by four times. Whew, feeling less guilty now.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 26, 2022, 11:31:08 am
Remember that Indaria has psynisense, so she would be able to apply the bonus in case of warp incursion as well. Also, it's specifically what I've been setting her up to do well.

You can have that job with those bonuses if you want it.

Astro-Artifex might make a bit more sense to keep an alien in a relatively low authority position. Or we could try to come up with a variant of warp guide which is less tied to the navigator families. The Warp Guide bonus being for Navigate (Stellar) seems... typo-ish, considering it says that it's for purposes of steering the ship through the warp.

Mascot?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 26, 2022, 12:50:44 pm
Just so I can keep track of my FPs, did I need a re-roll on the Rift as well?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 26, 2022, 12:52:05 pm
Just so I can keep track of my FPs, did I need a re-roll on the Rift as well?

No, you got it first try.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 26, 2022, 01:08:46 pm
Whew. Good for my FP pool.

Since this was a 'good' Astronomicon-less Warp voyage all things considered, Marco's command throne probably needs a servitor just to wipe off his sweat. And Kedia needs one to slap anything that could be used as a weapon off her hands.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 26, 2022, 01:58:58 pm
Guess I'll go First Officer, make use of that fellowship score. Still want to be involve in information gathering and spying and such though, it just won't be my official job.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 26, 2022, 04:11:48 pm
We can rejigger positions if more people join but yeah, First Officer is the best mix of necessary and useful for Symonne.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 26, 2022, 04:21:48 pm
And Kedia needs one to slap anything that could be used as a weapon off her hands.
Friggin uncivilized primates, the knife is a proud tradition. Gotta have something to plunge into my heart if FUCKING SHEWHOTHIRSTS decides to show up and take my soul in person.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 26, 2022, 08:59:17 pm
Remember that Indaria has psynisense, so she would be able to apply the bonus in case of warp incursion as well. Also, it's specifically what I've been setting her up to do well.
You can have that job with those bonuses if you want it.
? I said that would be the job Indaria would have accepted. As for if those are the bonuses, as I said, I'm leaving that in your hands. I have no need to know.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 26, 2022, 09:09:52 pm
Stirk is just trying to work with you, Lenglon. It's a pretty good attitude compared to quite a few GMs I've seen.

And while Lenglon might not mind much, since I'm trying to compile a list of roles and bonuses soon I think applying the bonus to Perception tests in general would solve the problem neatly since it applies to all if not the most relevant security-related skills, and it isn't too big a deal because it's a pretty narrow usage window that might not even come up but fits the ship role itself.

Edit: Or, you know. Just go for the ship mascot thing since Lenglon greenlit it and it might actually be more appropriate than giving an aberration an actual position of authority I suppose.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 26, 2022, 09:42:51 pm
??
I know Stirk is trying to be nice and work with me, I'm just trying to explain that I don't actually have any need / desire to know for sure what the role actually is. I would like to just leave it in Stirk's hands, I trust Stirk will apply what seems appropriate. This way there won't be any dissonance between Indaria's view of her role and my own, but her actual role could be whatever.

The reason this matters is the whole mascot thing. from Indaria's point-of-view that would be a nonsensical role for her, but as Stirk themselves said, the ship roles seem to be only active while on-ship, and on-ship it is very unlikely for there to be threats to the ship's lord-captain n(if the bonus were available while off-ship the optimizer would switch sides by the way). This means that weirdly enough improving ship morale is actually the most powerful bonus type that Stirk suggested. This has resulted in my inner optimizer finding that to be the best option, and as a player I would find it pretty funny and amusing, but from a character perspective, there's just no way that would be a thing Indaria would go for or be able to make sense of herself. That does NOT mean that it isn't a position that could be imposed on her unexpectedly, and when she joined up her primary goal was just getting off-planet, she wasn't picky about it.

The simplest resolution to this is for her assigned job to be security, as stated, but her actual job doesn't have to be what she thinks it is. But I as her player would find it a lot easier to keep things straight in my head if my perspective and knowledge is as close to what hers is as possible. Meaning that from MY perspective as well, it should at least seem like her job is security.  So, I do not want to have positive confirmation of her job or bonuses. I can leave them from MY perspective as ??. This also means that Stirk will actually be free to retroactively change it depending on what her role turns out to be in practice as we are actually playing the game. And from my perspective I won't even know that anything changed.

Does this make sense? I honestly don't want to know, and I trust Stirk, so why not just leave it to Stirk?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 26, 2022, 09:45:41 pm
And I just tried to convey that you were sounding a bit snippy.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 26, 2022, 09:51:31 pm
Oh. whoops. I didn't mean to do that. Sorry Stirk!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 26, 2022, 10:37:29 pm
Whew. Good for my FP pool.

Since this was a 'good' Astronomicon-less Warp voyage all things considered, Marco's command throne probably needs a servitor just to wipe off his sweat. And Kedia needs one to slap anything that could be used as a weapon off her hands.

You should have intentionally run into a Warp Incursion just so everyone else had something to do. Everyone else was bored to tears :(

??
I know Stirk is trying to be nice and work with me, I'm just trying to explain that I don't actually have any need / desire to know for sure what the role actually is. I would like to just leave it in Stirk's hands, I trust Stirk will apply what seems appropriate. This way there won't be any dissonance between Indaria's view of her role and my own, but her actual role could be whatever.

The reason this matters is the whole mascot thing. from Indaria's point-of-view that would be a nonsensical role for her, but as Stirk themselves said, the ship roles seem to be only active while on-ship, and on-ship it is very unlikely for there to be threats to the ship's lord-captain n(if the bonus were available while off-ship the optimizer would switch sides by the way). This means that weirdly enough improving ship morale is actually the most powerful bonus type that Stirk suggested. This has resulted in my inner optimizer finding that to be the best option, and as a player I would find it pretty funny and amusing, but from a character perspective, there's just no way that would be a thing Indaria would go for or be able to make sense of herself. That does NOT mean that it isn't a position that could be imposed on her unexpectedly, and when she joined up her primary goal was just getting off-planet, she wasn't picky about it.

The simplest resolution to this is for her assigned job to be security, as stated, but her actual job doesn't have to be what she thinks it is. But I as her player would find it a lot easier to keep things straight in my head if my perspective and knowledge is as close to what hers is as possible. Meaning that from MY perspective as well, it should at least seem like her job is security.  So, I do not want to have positive confirmation of her job or bonuses. I can leave them from MY perspective as ??. This also means that Stirk will actually be free to retroactively change it depending on what her role turns out to be in practice as we are actually playing the game. And from my perspective I won't even know that anything changed.

Does this make sense? I honestly don't want to know, and I trust Stirk, so why not just leave it to Stirk?

Mascot would involve doing like, actual mascoty things if it was your actual job. You'd go around intentionally raising morale and acting like an icon for the ship. A particularly dull character might be convinced they're doing a different job but I don't think it'd be possible for me to hide it from the player unless you can also be convinced that the "Security is Everybody's Business!" posters going up around the ship need a catgirl doing a cute pose to be effective.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 26, 2022, 11:27:21 pm
Solid point, thank you, I misunderstood your intent. Security it is!

and they DO require that, otherwise people would ignore them!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 27, 2022, 12:00:05 am
You should have intentionally run into a Warp Incursion just so everyone else had something to do. Everyone else was bored to tears :(

Hey, Kedia was tearing up for completely unrelated reasons. I'm sure the travel got her blood pumping out of her body.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 27, 2022, 12:06:12 am
And does that mean that the fortress has orbital defenses?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 27, 2022, 12:13:42 am
And does that mean that the fortress has orbital defenses?

Passive scanners don’t note any, but you can safely assume that a fortress world is capable of engaging orbital targets in some way (or it would presumably have been bombed to pieces)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 27, 2022, 12:17:20 am
True, true. I was thinking about the most common defense mechanism but I suppose it's a big enough fortress it makes sense it could have some void-reaching launcher-based defenses.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 27, 2022, 01:03:58 am
Probably a good time to remind everyone they can also do things, especially during conversations, without needing the RT's permission.

Mostly since I feel like many of you didn't get the chance to do anything the last few days >_>
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 27, 2022, 09:36:16 am
I forgot to say but Indaria can talk as long as it isn't a video-call, but our elfdar probably shouldn't since they tend to sound different even when speaking Gothic. Different vocal chords and all that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 27, 2022, 09:50:04 am
Whatdya mean? it's just a weird accent!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 27, 2022, 01:31:33 pm
One thing that keeps getting me slightly miffed is the lack of rules for veterancy, training or acquisition of better crew... unless you use the rules in Battlefleet Koronus for the acquisition of skilled crew, which doesn't quite match due to how the acquisition rules there assume wargear.

Crew Improvements is one of the few things that raises CR, that and an archeotech component.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 28, 2022, 09:44:46 am
How's the stability of this area of space? I assume there isn't gonna be much inter-system (human) piracy aside from chaos reavers or advanced users of xenotech since even pirates need the Astronomican and navigating in the dark's shitty as we've just proven.

I also wonder just how stable The Maw, the passage from Calixis to the Expanse, is at the moment.

Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 28, 2022, 03:15:47 pm
One thing that keeps getting me slightly miffed is the lack of rules for veterancy, training or acquisition of better crew... unless you use the rules in Battlefleet Koronus for the acquisition of skilled crew, which doesn't quite match due to how the acquisition rules there assume wargear.

Crew Improvements is one of the few things that raises CR, that and an archeotech component.

Since crew is tied to SP, we can count them as starship components with Near Unique (Crack) or Unique (Veteran) following BFK guidelines for components rather than troops. This could be used to either represent upgraded equipment and training or crew depending on context.

How's the stability of this area of space? I assume there isn't gonna be much inter-system (human) piracy aside from chaos reavers or advanced users of xenotech since even pirates need the Astronomican and navigating in the dark's shitty as we've just proven.

I also wonder just how stable The Maw, the passage from Calixis to the Expanse, is at the moment.



Terribly unstable with all the supply chains being effectively broken. Chaos pirates are having fun doing their thing, as are non-Chaos pirates that use Warp witches as navigator equivalent. Since there is mass starvation and loss of equipment there are plenty who formerly relied on the astronimicon doing piracy out of pure desperation, often making shorter jumps and hoping they land somewhere they can ply their trade.

The biggest human pirate threat will probably be Chaos. Though most pirates aren't going to bother with a Cruiser.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 28, 2022, 09:57:39 pm
Oof. I guess at least having an obviously militaristic cruiser really is a defensive measure in itself. Less likely to have loot, more likely to kick their shit in.

Have you checked out Stars of Iniquity by the way?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 29, 2022, 10:57:18 am
Oof. I guess at least having an obviously militaristic cruiser really is a defensive measure in itself. Less likely to have loot, more likely to kick their shit in.

Have you checked out Stars of Iniquity by the way?

The only book I'm not familiar with is the fanmade eldar one.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 29, 2022, 09:19:22 pm
The artifact-creation system can create some fun/interesting stuff. Like how we ended up with the Necron equivalent of a chainaxe in the only time we used those tables, as well as a Tau gun.

Will the campaign end after we deliver the necessary stuff to the Eldar or will we be allowed to use that as a springboard to start some empire-building in the Expanse while it's even more lawless than normal?

Also I sent you a PM earlier.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 29, 2022, 10:26:36 pm
The artifact-creation system can create some fun/interesting stuff. Like how we ended up with the Necron equivalent of a chainaxe in the only time we used those tables, as well as a Tau gun.

Will the campaign end after we deliver the necessary stuff to the Eldar or will we be allowed to use that as a springboard to start some empire-building in the Expanse while it's even more lawless than normal?

Also I sent you a PM earlier.

I can't really plan that far ahead. You can go do some Empire building if you want. Not like anyone (aside from the forces of Chaos infecting the land) will stop you.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 30, 2022, 08:05:42 am
The artifact-creation system can create some fun/interesting stuff. Like how we ended up with the Necron equivalent of a chainaxe in the only time we used those tables, as well as a Tau gun.

Will the campaign end after we deliver the necessary stuff to the Eldar or will we be allowed to use that as a springboard to start some empire-building in the Expanse while it's even more lawless than normal?

Also I sent you a PM earlier.
Assuming we're thinking of the same game I don't think it was technically a Tau gun. It functioned sorta like one, but it was explicitly archeotech (as opposed to xenotech) and was also indestructible.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 30, 2022, 09:02:46 am
It's been a while so the details elude me. I do remember we found a piece of Tau equipment alongside the Necron chainaxe, since what we stumbled upon was a battle scene between them.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 30, 2022, 10:57:47 am
Assuming we're thinking of the same game I don't think it was technically a Tau gun. It functioned sorta like one, but it was explicitly archeotech (as opposed to xenotech) and was also indestructible.

You got que'd pretty hard in the IC BTW

It's been a while so the details elude me. I do remember we found a piece of Tau equipment alongside the Necron chainaxe, since what we stumbled upon was a battle scene between them.

You can potentially get a lot of powerful nonsense from those rolls.

Power armor that is immune to penetration and givers +10 to dodge rolls.
An automatic rifle that gets two free DOS on a hit and either accurate or make it do 1d10+9 damage

Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 30, 2022, 11:08:14 am
It's been a while so the details elude me. I do remember we found a piece of Tau equipment alongside the Necron chainaxe, since what we stumbled upon was a battle scene between them.

You can potentially get a lot of powerful nonsense from those rolls.

Power armor that is immune to penetration and givers +10 to dodge rolls.
An automatic rifle that gets two free DOS on a hit and either accurate or make it do 1d10+9 damage
Yeah, but the game isn't automated. If a *perfect artifact* or a *literally useless* artifact get rolled, the GM can just... re-roll them before the players even see them?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 30, 2022, 11:15:38 am
It's been a while so the details elude me. I do remember we found a piece of Tau equipment alongside the Necron chainaxe, since what we stumbled upon was a battle scene between them.

You can potentially get a lot of powerful nonsense from those rolls.

Power armor that is immune to penetration and givers +10 to dodge rolls.
An automatic rifle that gets two free DOS on a hit and either accurate or make it do 1d10+9 damage
Yeah, but the game isn't automated. If a *perfect artifact* or a *literally useless* artifact get rolled, the GM can just... re-roll them before the players even see them?

Fudge dice? What DM would dishonor themselves so?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 30, 2022, 11:22:34 am
It's been a while so the details elude me. I do remember we found a piece of Tau equipment alongside the Necron chainaxe, since what we stumbled upon was a battle scene between them.

You can potentially get a lot of powerful nonsense from those rolls.

Power armor that is immune to penetration and givers +10 to dodge rolls.
An automatic rifle that gets two free DOS on a hit and either accurate or make it do 1d10+9 damage
Yeah, but the game isn't automated. If a *perfect artifact* or a *literally useless* artifact get rolled, the GM can just... re-roll them before the players even see them?

Fudge dice? What DM would dishonor themselves so?
any good one? a DM that lets dice completely ruin their campaign is a bad DM.

dice fudging is a time-honored tradition of DMs that don't want stupid BS ranging from having a TPK in the first encounter for a new player to having the BBEG get shipwrecked and drown in the final stages of their plan with no PC involvement whatsoever.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on July 30, 2022, 01:26:58 pm
any good one? a DM that lets dice completely ruin their campaign is a bad DM.

dice fudging is a time-honored tradition of DMs that don't want stupid BS ranging from having a TPK in the first encounter for a new player to having the BBEG get shipwrecked and drown in the final stages of their plan with no PC involvement whatsoever.
No, a good GM takes what he gets, and makes it work anyway. The downed party are saved by a passing mercenary who forces them to work to pay off the debt, and the villain comes back as a powerful sea-ghoul with a connection to terrible undersea gods.

If you're just going to ignore the die unless it suits you, why even bother rolling it? Might as well just sit at home and write fanfiction alone.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 30, 2022, 01:37:52 pm
any good one? a DM that lets dice completely ruin their campaign is a bad DM.

dice fudging is a time-honored tradition of DMs that don't want stupid BS ranging from having a TPK in the first encounter for a new player to having the BBEG get shipwrecked and drown in the final stages of their plan with no PC involvement whatsoever.
No, a good GM takes what he gets, and makes it work anyway. The downed party are saved by a passing mercenary who forces them to work to pay off the debt, and the villain comes back as a powerful sea-ghoul with a connection to terrible undersea gods.

If you're just going to ignore the die unless it suits you, why even bother rolling it? Might as well just sit at home and write fanfiction alone.
Both of those are examples of fudging them in the exact way I'm advocating for though. I'm not saying the dice shouldn't determine things, I'm just saying you shouldn't let them ruin the game. In both your examples you are twisting the results in a very mild way, but one that makes it so the dice didn't ruin the game as a whole.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 30, 2022, 01:44:55 pm
Twisting the dice results while looking forwards is good GMing. Outright fudging the dice is, while potentially less creative, also good GMing. Fully letting the mechanics throw you off the rails is only good if the players are signed up for that, in which case it's just good GMing.

All on the same page? Yes?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on July 30, 2022, 01:52:29 pm
Twisting the dice results while looking forwards is good GMing. Outright fudging the dice is, while potentially less creative, also good GMing. Fully letting the mechanics throw you off the rails is only good if the players are signed up for that, in which case it's just good GMing.

All on the same page? Yes?
No, I disagree with the middle one. The middle one is lame, the other two are fine.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 30, 2022, 03:40:08 pm
Good GMing is a myth. Top scientists have proven it is impossible.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 30, 2022, 04:34:27 pm
Having actually reviewed the rules for damage, I'm pretty sure that my 2 damage healed itself before we even arrived. Oh well.

(While lightly damaged, which for me is being at or under 6 damage, you heal 1 damage per day without having to do anything in particular. Even strenuous activity like Navigating doesn't seem to stop this healing.)

That's actually more forgiving than I figured, but I guess folks gotta be tough in the grimdark future. And there's probably lots of things which can dish out more than 6 damage quickly.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 30, 2022, 05:38:16 pm
Having actually reviewed the rules for damage, I'm pretty sure that my 2 damage healed itself before we even arrived. Oh well.

(While lightly damaged, which for me is being at or under 6 damage, you heal 1 damage per day without having to do anything in particular. Even strenuous activity like Navigating doesn't seem to stop this healing.)

That's actually more forgiving than I figured, but I guess folks gotta be tough in the grimdark future. And there's probably lots of things which can dish out more than 6 damage quickly.

You could always do more self harm if you are disappointed. The catgirl isn’t watching.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 30, 2022, 10:04:58 pm
You can potentially get a lot of powerful nonsense from those rolls.

Power armor that is immune to penetration and givers +10 to dodge rolls.
An automatic rifle that gets two free DOS on a hit and either accurate or make it do 1d10+9 damage

It's cool powerful nonsense though! We never got something that extreme, though whether it was because of the amount of luck necessary for those perfect matches or the GM picking the most appropriate results I don't remember. I remember we ended up with a very fancy multicompass and a super-shiny bionic respiratory system.

You could always do more self harm if you are disappointed. The catgirl isn’t watching.

What if she wants the catgirl to be watching?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 31, 2022, 12:01:32 am
What if she wants the catgirl to be watching?

She could shout "Hey watch this!" first?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 31, 2022, 12:05:09 am
What if she wants the catgirl to be watching?
She could shout "Hey watch this!" first?
Valid
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 31, 2022, 12:14:45 am
I don't think that I'll have my character engage in purely recreational self harm?
I mean if you're gonna get a catgirl involved then you may as well have her be the one harming you.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 31, 2022, 12:18:38 am
I don't think that I'll have my character engage in purely recreational self harm?
I mean if you're gonna get a catgirl involved then you may as well have her be the one harming you.

The catgirl wouldn’t hurt a fly that was both a xeno and a heretic
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 31, 2022, 12:20:17 am
Are you suggesting that an Arch Militant would pass up a chance to commit violence? We're talking about the guys who got where they are by fighting everything possible and are now perpetually bored on account of running out of easily encountered worthy foes.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on July 31, 2022, 12:24:43 am
Are you suggesting that an Arch Militant would pass up a chance to commit violence?
Been there
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 31, 2022, 12:28:22 am
Are you suggesting that an Arch Militant would pass up a chance to commit violence? We're talking about the guys who got where they are by fighting everything possible and are now perpetually bored on account of running out of easily encountered worthy foes.

I’m pretty sure your AM decided the greatest fight is the fight against violence itself. Your enemies will face the wrath of gentle kitty hugs
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 31, 2022, 12:31:06 am
Are you suggesting that an Arch Militant would pass up a chance to commit violence? We're talking about the guys who got where they are by fighting everything possible and are now perpetually bored on account of running out of easily encountered worthy foes.
Yes.

Reminder of Indaria's choice to leave her home in the first place. She may not shy away from combat, but she's not stupid. She survived to where she is by fighting everything possible and is now perpetually bored because there aren't things actively trying to murder her at all times anymore. That isn't the same as wanting things back to being like that.

If she was just going to fight because she saw a possible worthy foe she'd have taken on the Harlequin.



Are you suggesting that an Arch Militant would pass up a chance to commit violence? We're talking about the guys who got where they are by fighting everything possible and are now perpetually bored on account of running out of easily encountered worthy foes.

I’m pretty sure your AM decided the greatest fight is the fight against violence itself. Your enemies will face the wrath of gentle kitty hugs

No, the greatest fight is the fight against yourself. Violence is a perfectly valid and useful tool, and there's nothing wrong with using a tool properly in the proper situation.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 31, 2022, 12:33:28 am

No, the greatest fight is the fight against yourself. Violence is a perfectly valid and useful tool, and there's nothing wrong with using a tool properly in the proper situation.

Is the Eldar winning or loosing that fight if she damages herself?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 31, 2022, 12:42:14 am

No, the greatest fight is the fight against yourself. Violence is a perfectly valid and useful tool, and there's nothing wrong with using a tool properly in the proper situation.

Is the Eldar winning or loosing that fight if she damages herself?
physical self-harm generally is loosing the fight. special exceptions can apply. they don't here.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 31, 2022, 01:07:28 am
Shit happens in the warp and I didn't get damaged enough to need to see a chiurgon, so it's a wash. Those hallucinations explicitly wear off when you exit the warp so it's just "oh, FUCKING SHEWHOTHIRSTS was trying to off me with hallucinations, but she failed heck yeah live another day."
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 31, 2022, 10:44:17 am
Should I make another post to redo the rolls, or was that OOC stuff Caellath posted just for Stirk?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 31, 2022, 11:15:27 am
Should I make another post to redo the rolls, or was that OOC stuff Caellath posted just for Stirk?

Nothing changed, don't worry.

If anyone wants to go shopping you can make your PF roll whenever. Mostly to give the people staying back something to do in the meantime.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 31, 2022, 01:28:01 pm
Should I make another post to redo the rolls, or was that OOC stuff Caellath posted just for Stirk?

It was just for Stirk, don't worry.

If anyone wants to go shopping you can make your PF roll whenever. Mostly to give the people staying back something to do in the meantime.

Are people familiar with the acquisition system? I could give a crash course, though we'll need to know the population of the world. Also I'm not sure if Stirk is using a simpler version.

1) Check (Table 9-35. p. 272, Core Book): check the item's availability and decide on the amount. Ship components use rules from Battlefleet Koronus.
2) Determine Location (Table 5-1. p. 111, Core): compare availability vs population as per table 5-1 on page 111 of the Core book.
3) Search: Is the item available in the market? Commerce Test, +/- the Location Difficulty from table 5-1, + Assorted bonuses (Assistance/Items) = TN.
4) Calculate Time Spent (Table 5-2. p. 111, Core): the time spent looking for the item, as per table 5-2 of page 111.
5) Negotiation (p. 273, Core): Commerce Skill +Assorted bonuses opposed by the other side's Commerce or Scrutiny.
• For each degree the Explorer beats his opponent, he may increase his Profit Factor by 2 points. For each degree his opponent beats him, however, he must decrease his Profit Factor by 2. Both increases and decreases to Profit Factor only apply to a single Acquisition Test made immediately with that trader.
6) Acquisition Test: Profit Factor, +/- Negotiation Bonus/Malus, +/- 0 Availability, +/- Quantity Modifier(1), +/- Assorted Mods.(2) = TN
• 1 (p.276): The quantity modifier doesn't apply to Near Unique and Unique items as well as some other cases, such as voidship Components (p.274);
• 2: Modifiers that are nonstandard such as a further -30 to the test for War Components for voidships (p.274).
7) Hasten: A test to cut down the time spent looking for the item in half, failure causes no issues. Commerce Skill +Assorted bonuses.
8) Result: Either you have obtained it, or you haven't.

Obviously it's assumed you're gonna use the best stats in the ship or else anyone but Face characters would have a hard time getting anything. The purchase is made via the Dynasty's PF anyway so it's a joint effort.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 31, 2022, 01:35:07 pm
Any recommendations for good acquisitions for me? Keeping in mind that I don't have proficiency with human guns, just melee.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 31, 2022, 02:23:56 pm
Power fields (preferentially PR 50 and above) and holosuits are always great for personal protection.

Alternatively, you could look for something that helps with navigation like a version of the Almanac Astrae Divinitus that's focused on the Koronus Expanse's warp routes.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on July 31, 2022, 05:32:02 pm
A power field sounds pretty good for me as well, even if getting more than one might increase the difficulty of the acquisition roll. Symonne is very squishy and needs as much protection as she can get if she winds up in a fight.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 31, 2022, 10:39:22 pm
Should I make another post to redo the rolls, or was that OOC stuff Caellath posted just for Stirk?

It was just for Stirk, don't worry.

If anyone wants to go shopping you can make your PF roll whenever. Mostly to give the people staying back something to do in the meantime.

Are people familiar with the acquisition system? I could give a crash course, though we'll need to know the population of the world. Also I'm not sure if Stirk is using a simpler version.

1) Check (Table 9-35. p. 272, Core Book): check the item's availability and decide on the amount. Ship components use rules from Battlefleet Koronus.
2) Determine Location (Table 5-1. p. 111, Core): compare availability vs population as per table 5-1 on page 111 of the Core book.
3) Search: Is the item available in the market? Commerce Test, +/- the Location Difficulty from table 5-1, + Assorted bonuses (Assistance/Items) = TN.
4) Calculate Time Spent (Table 5-2. p. 111, Core): the time spent looking for the item, as per table 5-2 of page 111.
5) Negotiation (p. 273, Core): Commerce Skill +Assorted bonuses opposed by the other side's Commerce or Scrutiny.
• For each degree the Explorer beats his opponent, he may increase his Profit Factor by 2 points. For each degree his opponent beats him, however, he must decrease his Profit Factor by 2. Both increases and decreases to Profit Factor only apply to a single Acquisition Test made immediately with that trader.
6) Acquisition Test: Profit Factor, +/- Negotiation Bonus/Malus, +/- 0 Availability, +/- Quantity Modifier(1), +/- Assorted Mods.(2) = TN
• 1 (p.276): The quantity modifier doesn't apply to Near Unique and Unique items as well as some other cases, such as voidship Components (p.274);
• 2: Modifiers that are nonstandard such as a further -30 to the test for War Components for voidships (p.274).
7) Hasten: A test to cut down the time spent looking for the item in half, failure causes no issues. Commerce Skill +Assorted bonuses.
8) Result: Either you have obtained it, or you haven't.

Obviously it's assumed you're gonna use the best stats in the ship or else anyone but Face characters would have a hard time getting anything. The purchase is made via the Dynasty's PF anyway so it's a joint effort.

We're cutting out availability, including the part where it takes 12 months to find a neat gun. It is just kinda annoying for everyone to deal with. Straight up Acquisition Test to get things. For anyone worried about it it basically says it is something that you can hand wave away between sessions, which doesn't really work for a forum game that is more of a constant narrative.

Negotiation assumes the character negotiates for his own stuff rather than using the Face character for everything, but you can just pay sticker price for most things without negotiating.

Power fields (preferentially PR 50 and above) and holosuits are always great for personal protection.

Alternatively, you could look for something that helps with navigation like a version of the Almanac Astrae Divinitus that's focused on the Koronus Expanse's warp routes.

You might wanna check their expectations given that you chose to be poor as dirt :V.

Any recommendations for good acquisitions for me? Keeping in mind that I don't have proficiency with human guns, just melee.

Buy a dinosaur.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 01, 2022, 12:12:35 am
Basically all of us chose to be poor as dirt to be fair, and I was even kinda late to the process of making us poorer.

And even being poor for a RT means a good shot at getting something like a Rosarius.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 01, 2022, 12:16:48 am
Um, so how does the process actually work here anyway? Do I just post a giant wishlist of every item ever that seems interesting? pick one item and hope I can actually get it?

Also, since we are all using the same modifiers, what are they in total? do we have a 10% of getting a rare for an individual? Just trying to be able to make informed decisions.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 01, 2022, 12:33:57 am
Um, so how does the process actually work here anyway? Do I just post a giant wishlist of every item ever that seems interesting? pick one item and hope I can actually get it?

Also, since we are all using the same modifiers, what are they in total? do we have a 10% of getting a rare for an individual? Just trying to be able to make informed decisions.

It is the same thing you did to get your first Acquisition back during character creation, but instead of getting it for free you have to roll against PF now.

Your PF is 28, which is low. If you roll under your PF+modifiers you get the item you're looking for. If you roll over you don't :(. Scale is a modifier for how many of an item you're getting. If you only want one item, it is +30. If you want enough to share with the whole party, it is +20. If you want to buy enough for a regiment of soldiers it would be -10.

So for a rare item individual you'd get 28+30(individual)-10(rare)=48 so a 48% chance of getting the item. If you wanted to get enough for the party you'd have a 38% chance.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 01, 2022, 02:08:10 am
So single item, either for individual or a set, right?

...
so for example:
Pressure Carapace Armor, a set for the group, base rarity (Very Rare), quality (Good). overall odds: 28% correct?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 01, 2022, 07:46:50 am
That'd be for a single suit of carapace armor. For 3-5 sets of carapace armor, it'd be:

28 +20 (Trivial quantity) -10 (Good) -20 (VR) = TN 18.

We're cutting out availability, including the part where it takes 12 months to find a neat gun. It is just kinda annoying for everyone to deal with. Straight up Acquisition Test to get things. For anyone worried about it it basically says it is something that you can hand wave away between sessions, which doesn't really work for a forum game that is more of a constant narrative.

Negotiation assumes the character negotiates for his own stuff rather than using the Face character for everything, but you can just pay sticker price for most things without negotiating.

I'm thankful the annoying legwork rolls were taken out. They're a big part of why in many games acquisition-related matters usually end up with a single person who's familiar with the system doing all the math.

Could characters negotiate for other characters still? Maybe once for themselves, at least once for someone else? If the victim beneficiary accepts, of course.  And do the extra maluses from the Core book's p.274 still count in face of BFK's updated component rarity chart?

And how many soldiers can we stick into the Dictator? And what does Dino cavalry count as, when it comes to BFK's army composition? I might wanna get lodes of warriors for totally peaceful purposes I swear.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 01, 2022, 08:51:04 am
What'd be rarity for a ridable but compact dinosaur? Don't necessarily want to stomp around on a T-Rex but power and teeth would be good.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 01, 2022, 12:11:49 pm
Is A1s still around?

So single item, either for individual or a set, right?

...
so for example:
Pressure Carapace Armor, a set for the group, base rarity (Very Rare), quality (Good). overall odds: 28% correct?

No, +30 is for an individual and could be more than one item. For example buying grenades or drugs would get you enough for one person to use. You'd effectively have an infinite amount of grenades, but if you let other people use them you'd mysteriously run out. Caellath already explained that you got the math wrong for a set for the group, +30 would be "Carapace Armor just for me".

You can also combine acquisitions to get more than one item, typically those that go together like a new gun with special ammo and mods. This is a -5 penalty for each new item and uses the highest rarity of all the items for rarity.

I'm thankful the annoying legwork rolls were taken out. They're a big part of why in many games acquisition-related matters usually end up with a single person who's familiar with the system doing all the math.

Could characters negotiate for other characters still? Maybe once for themselves, at least once for someone else? If the victim beneficiary accepts, of course.  And do the extra maluses from the Core book's p.274 still count in face of BFK's updated component rarity chart?

And how many soldiers can we stick into the Dictator? And what does Dino cavalry count as, when it comes to BFK's army composition? I might wanna get lodes of warriors for totally peaceful purposes I swear.

Negotiate probably. It really isn't that big a bonus so I won't worry over it too much.

The 274 penalties are supposed to replace scale, the rarity chart replaces the rarity chart on page 207 in the Core Book. Well it expands it for more expensive components.

Dino Cavalry counts as Light/Medium/Heavy cavalry depending on what dinosaurs they're riding. Modern tech level. So you're probably only going to be able to afford a small force of them :(. Individuals will fight using Only War's cavalry rules.

Dictator Crew: 100,000
15,000 Dedicated to Aircraft
68,000 Voidsmen
8,500 Armsmen
8,500 Combined officers and Warrant Officers.

Without dedicated storage space you could probably squeeze another 2000 men in. More if you replace existing (or non-existing) arms men with soldiers.

What'd be rarity for a ridable but compact dinosaur? Don't necessarily want to stomp around on a T-Rex but power and teeth would be good.

Rare for something like an Allosaurus, Very Rare for something like a T-Rex, Scarce for something like a hollywood style Utahraptor. Riding follows Only War rules (basically they act as a vehicle that uses Survival Tests)

EDIT

Since you're technically a Psyker you can also get a familiar, but it'd probably have to be smaller than rideable unless you go on some special sidequest or something.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 01, 2022, 12:28:46 pm
Alright, I'll go for a Trivial supply of the Utahraptors. And with Good quality to make sure they're well trained since I don't actually have survival.

28 + 0 + 20 - 10 = 38

Roll: 81

Oh well.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 01, 2022, 12:42:35 pm
Alright, I'll go for a Trivial supply of the Utahraptors. And with Good quality to make sure they're well trained since I don't actually have survival.

28 + 0 + 20 - 10 = 38

Roll: 81

Oh well.

Acquisition tests are something you do IC and consequentially are something done by the GM. Mostly to allow for plothooks and workarounds, such as starting a quest where you go out to capture and tame a raptor instead of being able to buy it or one where you try to commune with the world soul to have it give you free dinos.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 01, 2022, 02:01:19 pm
The 274 penalties are supposed to replace scale, the rarity chart replaces the rarity chart on page 207 in the Core Book. Well it expands it for more expensive components.

Yep, yep. I had a brain fart and thought BFK might have changed that ruling but nope.

Do barracks count as Structural or War? Last time I acquired one it counted as Structural since it's just a hold for military stuff, but it's still military stuff related to be fair. And does Rook's Crown even have ship components?

Edit: and do we have the rough location of where we should start digging/extracting or do the Eldar expect us to find what they're seeking?

By the way we should probably take advantage of the fact the merchants are pushing stuff onto us. Particularly when it comes to stocking up on peaches. Hopefully these are delicious.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 01, 2022, 05:45:24 pm
The 274 penalties are supposed to replace scale, the rarity chart replaces the rarity chart on page 207 in the Core Book. Well it expands it for more expensive components.

Yep, yep. I had a brain fart and thought BFK might have changed that ruling but nope.

Do barracks count as Structural or War? Last time I acquired one it counted as Structural since it's just a hold for military stuff, but it's still military stuff related to be fair. And does Rook's Crown even have ship components?

By the way we should probably take advantage of the fact the merchants are pushing stuff onto us. Particularly when it comes to stocking up on peaches. Hopefully these are delicious.

Barracks are listed as Supplemental so they’re supplemental. War refers to space weapons mostly. You can roll for them and if you pass then they had it, either as something like “We sent up a prefab barrack with equipment and now it is your barrack” or “an ancient crashed ship had this we’ll fix it up and send it your way”. If you fail they probably just didn’t have it.

Alright, I'll go for a Trivial supply of the Utahraptors. And with Good quality to make sure they're well trained since I don't actually have survival.

28 + 0 + 20 - 10 = 38

Roll: 81

Oh well.

I guess we’re using this roll so pick your side quest:

Raptor Wrangling: a local Warrior chief invites the RT and/or his retinue to a dinosaur wrangling. You will hunt down your targeted Utahraptor, capture them alive, and train them into domestication.
Reward: A number of Utahraptor equivalents with number and quality depending on how successful you are. Bring someone with Survival. Exp and the option to buy cheaper Survival.

Soul of the World: A fragment of the World Spirit recognizes you and calls out, leading you deep into the jungle. It has a series of tests, should you prove yourself worthy to commune with it it will reward you appropriately. Tests happens to mean “angry dinosaurs”. This mission will involve combat.
Reward: Quality Pyconically bonded Dino, potential for familiars for any allies who can make use of them, info from the World Spirit

Unlike earlier quests the choice is OOC and the unchosen path will not materialize.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 01, 2022, 05:55:45 pm
I'm down for either of those, really. What are the odds that Kedia can actually go to the former without getting blammed?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 01, 2022, 07:42:16 pm
I'm down for either of those, really. What are the odds that Kedia can actually go to the former without getting blammed?

Pretty high. If you cover up you elf features you visibly pass as human. Your natural voice and movement will seem off to most people, but you’ll also be above most people’s pay grade. It’s like if Bill Gates showed up to a five star hotel in an ahego hoodie, most of the workers would think it is weird and probably talk about it to their friends later but most aren’t going to say anything to his face. If you make attempts to look and sound more human the effect would be really subtle. If you whispered into either a servant or a retinue member’s ear and had them pass on your messages or just remained mute you would easily pass as a particularly graceful human assassin, who everyone would assume you where as a retinue member. If you want to hide your grace entirely you could have someone roll you around in a chair or have servants lift you around on a fancier chair.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 01, 2022, 07:53:16 pm
I'll take the low odds of success and hope to get lucky, I think only the eldar has a voidsuit that doesn't suck right now, and pressure carapace armor would be an armor upgrade for everyone. And we're going to want it or something like it for the chaos station.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 01, 2022, 08:37:52 pm
Looks like other characters are busy and I probably don't want to fight multiple dinosaurs alone as a not combat focused character. So Raptor Wrangling it is!

Unless A1s wants to show up again for the promise of a fight and a free familiar.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 01, 2022, 10:19:56 pm
Looks like other characters are busy and I probably don't want to fight multiple dinosaurs alone as a not combat focused character. So Raptor Wrangling it is!

Unless A1s wants to show up again for the promise of a fight and a free familiar.

I figure the catgirl would help instead of waiting in the car all mission. Especially since she's the only one who has the skill needed to succeed.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 01, 2022, 10:39:23 pm
Looks like other characters are busy and I probably don't want to fight multiple dinosaurs alone as a not combat focused character. So Raptor Wrangling it is!

Unless A1s wants to show up again for the promise of a fight and a free familiar.

I figure the catgirl would help instead of waiting in the car all mission. Especially since she's the only one who has the skill needed to succeed.
This is correct.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 01, 2022, 10:49:49 pm
Oh yeah. Well, guess that's the plan then.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 01, 2022, 11:38:29 pm
Barracks are listed as Supplemental so they’re supplemental. War refers to space weapons mostly.

Gotcha! I asked because not all non-lance/macrobattery/torpedo supplemental components are made the same. What do murder-servitors and launch bays count as?

I'll take the low odds of success and hope to get lucky, I think only the eldar has a voidsuit that doesn't suck right now, and pressure carapace armor would be an armor upgrade for everyone. And we're going to want it or something like it for the chaos station.

To be fair I'm not sure we're taking the chaos station mission any time soon. Common sense says we should acquire a nova cannon and fire shells into the thing from max range, but since we have to recover items that isn't possible.

And I believe we can go ahead with the Governor meeting. At least Symmone should be there, and A1S should probably be there too.

Stirk, did the Eldar give us the rough location of where we should start digging/extracting? I'm guessing we either have a convincing excuse to work on that or have to find one during the months we'll be around.

Also I'll hold my acquisition until I can see more of the local specialties. Like, what are the stats of the Dominator? Could we get some info on the flakgrass gear? It'd sure be convenient if they had a voidsuit variant based off it, specially if it could also self-seal. Having less APs than the pressure carapace in exchange for more ready availability would be a great tradeoff.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 01, 2022, 11:48:58 pm
It's apparently under the fortress itself, though considering its size that may not be a good enough estimate...
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 02, 2022, 12:15:55 am
To be fair I'm not sure we're taking the chaos station mission any time soon. Common sense says we should acquire a nova cannon and fire shells into the thing from max range, but since we have to recover items that isn't possible.
You might want to ask Indaria about alternate ways to handle that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 02, 2022, 12:22:50 am
Gotcha! I asked because not all non-lance/macrobattery/torpedo supplemental components are made the same.

Nah they are :V

Quote
What do murder-servitors and launch bays count as?

Murder-Servitors are supplemental, launch bays are war. Add Nova Cannons and you have the entire War list.

Quote
And I believe we can go ahead with the Governor meeting. At least Symmone should be there, and A1S should probably be there too.

I'll start it tomorrow probably.

Wait it is always a bad sign when a GM says that. I mean I'll probably never get to it.

Quote
Stirk, did the Eldar give us the rough location of where we should start digging/extracting? I'm guessing we either have a convincing excuse to work on that or have to find one during the months we'll be around.

You received a 1000mX1000m coordinate when you where given the coordinates of the planet. Digging anywhere in that zone is considered acceptable.

Quote
Like, what are the stats of the Dominator?

As plasma pistol, with an extra setting that does no damage but makes targets take a toughness test or be stunned for 1d5 rounds. Takes 5 ammo, no Ovearheat, no range change. Does a cool flippy thing when settings are changed.

Quote
Could we get some info on the flakgrass gear?

As Guard Flack but half weight. Can presumably be used for other things (like shields) to reduce weight. Used for dino armor.

Quote
It'd sure be convenient if they had a voidsuit variant based off it, specially if it could also self-seal. Having less APs than the pressure carapace in exchange for more ready availability would be a great tradeoff.

I was gonna make that the quest if Indra failed her aquisiton you spoiled it :(

It's apparently under the fortress itself, though considering its size that may not be a good enough estimate...

You can probably piece together the location with your IC knowledge if you tried.

You might want to ask Indaria about alternate ways to handle that.

You can always talk OOC about your plans if you want :V
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 02, 2022, 12:25:30 am
Having less APs than the pressure carapace in exchange for more ready availability would be a great tradeoff.
I mean, from my perspective the AP value is a fairly significant part of why the armor's important, but I get where you're coming from.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 02, 2022, 11:04:07 am
I mean, from my perspective the AP value is a fairly significant part of why the armor's important, but I get where you're coming from.

Yeah, but we're currently 'poor' so that's a good compromise. Better auto-sealing flak-grade protection than no protection and/or no autoseal. Plus a pressure carapace of good craftsmanship is the same rarity as common-craftsmanship artificer armor so there's that.

And isn't Indaria going on an adventure with the elfdar during the meeting? She can get leave for that since the elfdar needs a bodyguard the Governor group is both larger in number already and visiting authority.

@Sirus: I forgot to say it before but if you feel like getting a power field I suggest a Rosarius.

And I forgot to ask but roughly how long has it been since Cadia's fall/the Scar opened and how is Footfall at the moment, Stirk? In case it's still up and running it might be worth a quick visit after we set up the extraction work. My current plans for acquiring ships include:
• Due to Navy connections, court any Navy patrol detachments who've ended up stranded over this side of the Maw. We have a big ship and a RT's means, so the commanders might take the offer to be part of the fleet due to the situation. Probably better with fellow Battlefleet than bowing to the Liege of Footfall;
• Non-heretical pirate ships either through offering them a change of line of work (since jumping as a group with our PC Navigator is probably safer for them) or by ambushing them near safe havens and taking their vessels;
• • Some heretical pirate ships if they can be towed and be cleaned with a powerwasher full of holy unguents. The Monarch of Whispers comes to mind, though that's a very dangerous one.
• The Breaking Yards at SR-651 (it'd take time for repair, refit and finding components though);
• The Processional Of the Damned (yikes).
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 02, 2022, 11:21:16 am
I think your meeting will be far quicker than the eldar's hunting trip, and you'll probably have finished before the hunt starts. Right now Indaria doesn't know about the hunt so she isn't planning for it. The entire hunting discussion was OOC after all.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 02, 2022, 11:25:20 am
As for getting ships, why not just tell a small chaos force "free loot for the taking on eldar battleship cruiser at XYZ" and let them soften it up? We come in after for cleanup.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 02, 2022, 12:14:51 pm
We first need to find the ship, though, and the jester did say the first step is having enough allies or ships. So either we're getting instructions after we have a big enough fleet or we'll have to do the tracking ourselves.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 02, 2022, 01:31:52 pm
I think your meeting will be far quicker than the eldar's hunting trip, and you'll probably have finished before the hunt starts. Right now Indaria doesn't know about the hunt so she isn't planning for it. The entire hunting discussion was OOC after all.
I'll fix that imminently :v
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 02, 2022, 01:35:32 pm
The Eldar will text Indaria "oh what is dis owo" with a picture of her holding a knife attached.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 02, 2022, 01:48:41 pm
I'm afraid that I'll have to be less forward than that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 03, 2022, 12:08:45 am
Quote
And I forgot to ask but roughly how long has it been since Cadia's fall/the Scar opened and how is Footfall at the moment, Stirk? In case it's still up and running it might be worth a quick visit after we set up the extraction work. My current plans for acquiring ships include:

Nobody knows since time got screwed up by Cadia's fall and you can't just call back to Terra to ask them anymore. You know how long it has been subjectively but every planet and station you visit gives you a different answer to how long it has been, sometimes with decades worth of difference.

Presumably none of you have been to Footfall in a while. It is presumably doing poorly as something that needed a steady stream of supplies to not die and had a lawless population before SHTF.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 03, 2022, 12:25:27 am
darn @ no pressure carapace. but i knew the odds were low from the beginning. the point was to get rolling the dice, eventually (with enough rolls) there'll be a success.
and will probably look into alternates after the dino hunt is completed.


oh, and because it probably wasn't clear, because Indaria has no formal training and doesn't know the proper terms. when she's checking if things "feel creepy" or similarly vague statements, she's actually doing a psynisense check. Same way she'd routinely check for such things while hunting in chaos-aligned areas. Figure she kinda developed the skill as a warp-critter-hunting-deathworld-predator.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 03, 2022, 01:23:17 pm
Presumably none of you have been to Footfall in a while. It is presumably doing poorly as something that needed a steady stream of supplies to not die and had a lawless population before SHTF.

Oooh, we should send an astropathic message there to see how it's going actually. Wait. We might also benefit from sending an astropathic message to 'Battlefleet Koronus' and check how they're doing.

Note to myself: have Marco send astropathic messages to Footfall and the Navy elements he knows ended up stranded this side of the Maw. Possibly see if he remembers any Mechanicus too.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 04, 2022, 03:21:53 pm
but... but I used a strikethrough on that. where'd my strikethrough go?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 04, 2022, 03:32:38 pm
but... but I used a strikethrough on that. where'd my strikethrough go?

I wrote that last night before the strikethrough :V
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 04, 2022, 04:24:11 pm
@Sirus

Are you going to want to do anything with the Governor too?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 05, 2022, 02:20:59 pm
I was reading SoI's treasure generator again and I'd forgotten one of the archeotech bonuses can be a problem rather than a boon in case of lighter critical hits. Getting unpowered is a worse than getting depressurized or (in some cases) catching on fire, but it can also be worse than being damaged or unpowered by a critical depending on whether you can use Emergency Repairs to get it back online sooner, like you can with hit components.
Quote
This Component is shielded by a vast and powerful field that crackles to life whenever it would be damaged. Unfortunately, this field draws a great deal of power away from the Component itself. Whenever this Component would suffer the effects of a Critical Hit, it ignores those effects, but becomes unpowered or otherwise non-functional for 1d5 Strategic Rounds as the field overdraws the energy that it normally uses (or the Power that it generates).
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 05, 2022, 04:23:26 pm
PS: Does anyone have a preference for the Ark Royal's color scheme? I was thinking about going similar to the Battlefleet Calixis since they're supposed to have been part of it, but maybe a lighter gray and a splash of blue and white to mix with the crimson prow (to be a reference to GB's flag, what with the name's origin).

The question is because I might or might not have found an artist I've commissioned to draw the ship.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on August 05, 2022, 04:36:12 pm
It might have been part of Battlefleet Calixis once, but I imagine that it received at least a partial paint job after retiring partly out of Rogue Trader sensibilities and partly so it isn't visibly part of the Battlefleet anymore. Imagine the damage a Chaos Warlord could inflict if they managed to sneak a carrier within easy striking range of an Imperial fleet!

Your idea sounds pretty good. I just haven't really put a lot of thought into what colors the ship might be painted in.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 05, 2022, 04:45:04 pm
To be fair, in RT comms contact is established even before visual contact is made.

And it could have been from another Battlefleet, now that I think about it. At least the prow's gold trim and torpedo ports should probably be kept as sign of the Ark's previous military service.

Edit: then again there seems to be slight confusion about whether the color of the trim for Battlefleet Calixis is silver or gold.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 08, 2022, 02:58:55 pm
Stirk, I forgot to ask but do the instructions given to us allow for the excuse of mining or should we just go for the half-truth of an archeological dig?

And now we're having trouble with payment, but I hope that doesn't kill the commission. I do have a second artist available though.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 08, 2022, 10:21:44 pm
Stirk, I forgot to ask but do the instructions given to us allow for the excuse of mining or should we just go for the half-truth of an archeological dig?

And now we're having trouble with payment, but I hope that doesn't kill the commission. I do have a second artist available though.

Instructions assume a more or less straight dig into an underground cavern. Mining excuse would seem plausible, but tell him whatever you want. I'd personally go with "I just really like digging holes man. Its my thing." You won't need to excavate the entire area, just a big enough hole to get a guy down there.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 08, 2022, 10:27:41 pm
We do have like, one cat and one cat-fanatic. Maybe swapping Kedia's cat ears for dog ears will switch her gears.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 09, 2022, 11:41:48 am
Sidequest Gene Trader

Reward: High-Quality "Cybernetic" upgrade to one individual or animal. Rarity ceiling based off of how quest was completed.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 10, 2022, 01:30:34 pm
Since crew is tied to SP, we can count them as starship components with Near Unique (Crack) or Unique (Veteran) following BFK guidelines for components rather than troops. This could be used to either represent upgraded equipment and training or crew depending on context.

Does the discount in Naval installations apply? Using those numbers, a Light(+0), Modern(-10), Infantry(+0), Elite(-30), Army(Vast, -30) is the same rarity as Veteran crew.

Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 10, 2022, 10:55:20 pm
Since crew is tied to SP, we can count them as starship components with Near Unique (Crack) or Unique (Veteran) following BFK guidelines for components rather than troops. This could be used to either represent upgraded equipment and training or crew depending on context.

Does the discount in Naval installations apply? Using those numbers, a Light(+0), Modern(-10), Infantry(+0), Elite(-30), Army(Vast, -30) is the same rarity as Veteran crew.

Sure. Of course if you arn't at a Naval Installation it'll be different :V

@Sirus Do you want a Spy mission? Kinda seems like you're falling behind in screen time when you're with the RT.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 10, 2022, 11:13:47 pm
I guess the question is very likely academical since it'll be hard to find Navy installations in this situation, and even if we do then when it comes to acquisitions at -50 or -70 a whole-ass voidship will be favored if any's available.

Also IronyOwl wants to know if the Genetor is single.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 11, 2022, 12:04:55 am
I guess the question is very likely academical since it'll be hard to find Navy installations in this situation, and even if we do then when it comes to acquisitions at -50 or -70 a whole-ass voidship will be favored if any's available.

Also IronyOwl wants to know if the Genetor is single.

She is. She's secretly wanted to find a partner to undergo the Rite of Duplessence with but has yet to find the right person.

...At least he didn't ask about the gun hand guy.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 11, 2022, 01:23:13 am
well I see the dice are behaving as usual.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on August 11, 2022, 01:57:57 pm

@Sirus Do you want a Spy mission? Kinda seems like you're falling behind in screen time when you're with the RT.
Sure, I wouldn't mind trying something a bit more active. I'm just really busy with work and school prep, and since Caellath's been handling the talky bits pretty solidly on his own there isn't much for Symonne to add.

I was trying to think of a way to get that gene sample last night, but fell asleep before that happened.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 11, 2022, 03:35:01 pm
...At least he didn't ask about the gun hand guy.

Probably leaving that one for you.

Also I forgot but are we using pure RT rules (+10 from Best craftmsanship on melee only applies to attacks, for example), or adjusted to the newer lines (+10 also applies to Parry)?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 11, 2022, 04:00:58 pm
...At least he didn't ask about the gun hand guy.

Probably leaving that one for you.

Also I forgot but are we using pure RT rules (+10 from Best craftmsanship on melee only applies to attacks, for example), or adjusted to the newer lines (+10 also applies to Parry)?

RT rules for consistency.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 13, 2022, 10:44:33 pm
So how is Sirus's spy mission gonna be? It seems like we'll need all the intel and leverage we can get when dealing with these civilian assholes. Grumble grumble not even respecting a Navy veteran.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 13, 2022, 11:44:50 pm
I'd support shelling them from orbit.

Well, I suppose that Kedia would wonder why we're bothering with them at all since they're not the target, but Egan wants to shell them.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 14, 2022, 12:30:30 am
I'm fairly sure Governor Fasilides wants a de-escalation rather than an escalation.

And just to be sure: there wasn't any social rolling involved so far, correct?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 14, 2022, 12:37:13 am
I'm fairly sure Governor Fasilides wants a de-escalation rather than an escalation.

And just to be sure: there wasn't any social rolling involved so far, correct?

No, not yet.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 14, 2022, 01:17:42 am
Egan, that is very much an action you have posted.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 14, 2022, 01:29:24 am
I'm guessing the Governor hasn't killed them both because of the daughter thing we need more information on.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on August 14, 2022, 12:11:26 pm
Howdy guys, and sorry if I'm interrupting any ongoing discussions you're having with this. I'd like to join y'all, as this game sounds interesting (and Caellath has really talked it up on a discord we're both on). I have a few concepts I like to run by the players, as I want one that would both fit best with the crew and would fill a role not currently filled (either now or be able to build into over time), specifically a dedicated pilot. So which of these do you guys think would fit best into your crew...




So which do you guys think would fit best, as all three sound like a blast to play to me?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 14, 2022, 06:29:02 pm
Honestly, I think you should go with the idea that you like the most. fk our opinions on the subject.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 14, 2022, 11:14:40 pm
But the point is that he likes all of them, so he's asking for our opinion. That happens with me sometimes. :v

Did Stirk voice any opinions?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on August 14, 2022, 11:45:55 pm
Honestly, me having multiple ideas and liking them all is a common occurrence for me. So yeah that's kind of why I asked.

And as for Stirk, about the only opinion he seemed to have that I could gather was... helpful for whatever I wanted to play.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 15, 2022, 12:16:31 am
Elf banter is welcomed. Don't have any opinions on the build really.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on August 15, 2022, 12:46:11 am
Elf banter is welcomed. Don't have any opinions on the build really.

But reformed "dark elf" or piratical "corsair elf" then?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on August 15, 2022, 02:43:21 am
Elf banter is welcomed. Don't have any opinions on the build really.

But reformed "dark elf" or piratical "corsair elf" then?
Just thunderdome them in-character.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 15, 2022, 09:28:05 am
I suggest either ace imperial pilot or eldar corsair. If you go elfdar, it'd probably be good to have a connection with the corsairs whose base we left behind, or with our navigational elf.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 15, 2022, 01:14:52 pm
Elf banter is welcomed. Don't have any opinions on the build really.

But reformed "dark elf" or piratical "corsair elf" then?

Depends on how much casual antagonism you want, I guess. Kedia has worked with corsairs for a long time, though without really considering herself "one of them." As a voidship navigator she would have gone on a lot of voyages and I figure she didn't really care where she went or worked for most of the time, thus sorta drifting over a lifetime from proper fleet work to pirates.
Or at least, that's what I figure makes sense.

Would probably have some disdain for a "reformed" cabalite.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 15, 2022, 01:58:32 pm
Yeah, I believe corsair makes more sense overall and would likely meld better with the crew. We can have a single elfdar containment area too instead of creating yet another one for the junkie ex-dark eldar.

No xeno breeding within the Ark though.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 15, 2022, 02:24:55 pm
I'll have to look into how breeding even works for elves. Surely it's some kind of rare and highly involved process.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on August 15, 2022, 06:04:40 pm
Yeah, I believe corsair makes more sense overall and would likely meld better with the crew. We can have a single elfdar containment area too instead of creating yet another one for the junkie ex-dark eldar.

Okay, then the corsair it shall be. I'll get to work on assembling the character and try to have it posted soon.

No xeno breeding within the Ark though.

We can "breed" if we wanna "breed", it's not like you'll have eyes on us 24/7... you need to sleep sometime...

I'll have to look into how breeding even works for elves. Surely it's some kind of rare and highly involved process.

As I understand it, yes... it's a fairly involved process for the elfdar. That's both part of the reason why their a "dying race" and why they try to make their enemies pay dearly for each Aeldari that dies. They're nowhere near as fertile as humans to begin with, and it's not as simple as "a night of passion, then nine months later...". IIRC, due to the complexity of their genome, it generally takes multiple "sessions" to achieve fertilization; often over the course of weeks or months before proper gestation even begins I think. Sometimes even resulting in an Aeldari child having more than one paternal sire.

There's kind of a reason why there's still so few of them left (though always seemingly just enough) even after 10,000 years. It's also why a faction as violent and depraved as the Dark Eldar utilize essentially vat grown babies to help keep their numbers up, they'd have died off to their own attrition rate long ago otherwise.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 16, 2022, 08:21:54 am
Xeno debauchery will result in a long walk out of a short airlock.

Another thing I forgot to ask is if the local specialties have any bonus to the acquisition test or if the ease of finding those is already covered by the alternate side quests for failure cases.

Also the current commission has reached 7 warships. I have no brakes.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 16, 2022, 12:03:01 pm
Xeno debauchery will result in a long walk out of a short airlock.

Another thing I forgot to ask is if the local specialties have any bonus to the acquisition test or if the ease of finding those is already covered by the alternate side quests for failure cases.

Also the current commission has reached 7 warships. I have no brakes.

Depending on the item it either receives a bonus (lasgun accessories on Rook's Crown) or a penalty elsewhere (you can roll to buy a dinosaur on say, Merilia, but supply and demand says it'll be harder to buy). These are functionally the same thinking about it.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 17, 2022, 11:40:11 am
Has anyone ever played in a RT game with a ship that had a nova cannon? I'm actually curious now since that thing's so expensive both to purchase and maintain that it seems to be the rarest type of combat component to ever be used.

And I remembered finding availability for Crew somewhere, and as it happens it was in the core rulebook.
Quote from: Core Rulebook, pg.226
Restoring Crew Population can only occur at a planet inhabited by humans. The captain can make an Acquisition Test to restore his Crew Population to maximum, hiring  on  new crew members from among the locals. The availability of the crew should be considered Common (+20), though this can depend on the world. A hive world may have a large enough population that crew are considered Abundant (+50), while an isolated outpost may put a premium on manpower (Scarce or even Rare). The GM can choose to add bonuses or penalties due to the scale and quality (craftsmanship) of the crew being hired as well. Failure, of course, means the Explorers must look elsewhere for their crew. See page 271 for more information.

(...)

No attempts to restore a starship’s Crew Population or Morale can increase these values above the starship’s maximum Crew Population or Morale values. Any Acquisition Tests made to restore Crew Population or Morale do not count against the number of Acquisitions an Explorer may make in a game session.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 17, 2022, 12:30:27 pm
Has anyone ever played in a RT game with a ship that had a nova cannon? I'm actually curious now since that thing's so expensive both to purchase and maintain that it seems to be the rarest type of combat component to ever be used.

And I remembered finding availability for Crew somewhere, and as it happens it was in the core rulebook.
Quote from: Core Rulebook, pg.226
Restoring Crew Population can only occur at a planet inhabited by humans. The captain can make an Acquisition Test to restore his Crew Population to maximum, hiring  on  new crew members from among the locals. The availability of the crew should be considered Common (+20), though this can depend on the world. A hive world may have a large enough population that crew are considered Abundant (+50), while an isolated outpost may put a premium on manpower (Scarce or even Rare). The GM can choose to add bonuses or penalties due to the scale and quality (craftsmanship) of the crew being hired as well. Failure, of course, means the Explorers must look elsewhere for their crew. See page 271 for more information.

(...)

No attempts to restore a starship’s Crew Population or Morale can increase these values above the starship’s maximum Crew Population or Morale values. Any Acquisition Tests made to restore Crew Population or Morale do not count against the number of Acquisitions an Explorer may make in a game session.

Sure have. Though come to think of it that game didn't actually involve any space combat.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 17, 2022, 12:40:10 pm
Was it ever fired at least, even if not during battle? Or used for intimidation? 👀
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 17, 2022, 10:48:22 pm
Was it ever fired at least, even if not during battle? Or used for intimidation? 👀

We ended up with an orbital strike, but I'm pretty sure we just used the autocannons for that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 18, 2022, 09:41:04 am
I think it bears mentioning again, but if any ally following Marco's orders (like Symonne) ends up rolling for a test while doing their thing, feel free to claim the +10 from Exceptional Leader.

I'm running out of ideas. Also, it does hit me that Triggvaldr might be interested in the fact we're dealing with Eldar. Plus I was talking to Sirus over Discord about how his apparently unnatural charisma might be the result of that xeno-modification, like pheromone glands for example. Just theories for now.

Edit: as an extra note Stirk, when there's tests could we get a spoiler pointing out there were rolls and the result? I ask only because it's good to double-check results.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 18, 2022, 10:08:54 am
Edit: as an extra note Stirk, when there's tests could we get a spoiler pointing out there were rolls and the result? I ask only because it's good to double-check results.
As long as you don't expect me to ever open that spoiler, because I prefer the rolls obfuscated myself.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 18, 2022, 10:38:17 am
I don't expect you to, honestly. The part about showing the resulting die roll isn't even necessary since I just like double-checking; the most important part is knowing when there's been a roll and the DoF/DoS so we can know when to re-roll, for example.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 18, 2022, 10:53:32 am
Oh yeah, forgot about that mechanic.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 18, 2022, 01:27:54 pm
I think it bears mentioning again, but if any ally following Marco's orders (like Symonne) ends up rolling for a test while doing their thing, feel free to claim the +10 from Exceptional Leader.

I'm running out of ideas. Also, it does hit me that Triggvaldr might be interested in the fact we're dealing with Eldar. Plus I was talking to Sirus over Discord about how his apparently unnatural charisma might be the result of that xeno-modification, like pheromone glands for example. Just theories for now.

Edit: as an extra note Stirk, when there's tests could we get a spoiler pointing out there were rolls and the result? I ask only because it's good to double-check results.

I guess I could, but that sounds annoying to do :V

Exceptional Leader only works if they're close enough for it to work. If Symonne leaves the room you're in to do her thing she won't get the +10. I assumed the mission would involve legwork but Symonne seems to prefer deskwork.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Sirus on August 18, 2022, 01:47:01 pm
I don't have a lot of the sort of skills that would allow legwork (or wetwork) yet. Pretty much everything is related to talking or investigating, with only Security as a in-person sneaking sort of skill. Not to mention all of my talents (save for some firearms proficiency) are Peers.

I'm planning to get those other abilities eventually, but for now Symonne's basically fishing for gossip and relying on reports from other people.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 18, 2022, 01:55:40 pm
I don't have a lot of the sort of skills that would allow legwork (or wetwork) yet. Pretty much everything is related to talking or investigating, with only Security as a in-person sneaking sort of skill. Not to mention all of my talents (save for some firearms proficiency) are Peers.

I'm planning to get those other abilities eventually, but for now Symonne's basically fishing for gossip and relying on reports from other people.

You can handle it however you want. Just noting that my plan to get you some time away form the RT failed V:
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 18, 2022, 02:23:11 pm
Inquiry does information-searching and involves legwork!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 19, 2022, 08:39:45 am
I figured I might as well post some updates from the commissions since not everyone's on Discord:
Spoiler: Images (click to show/hide)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 19, 2022, 05:41:32 pm
Now that I think about it Raptor Riding should definitely be based on Wrangling instead of Survival.

...Well I thought of it a while ago but never posted it.

Spoiler: Raptor Stats (click to show/hide)

I figured I might as well post some updates from the commissions since not everyone's on Discord:
Spoiler: Images (click to show/hide)

Solved the problem of color by being in stealth mode! Brilliant!

By the way I'll show the math whenever you end up actually rolling.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 19, 2022, 06:04:16 pm
It's a little silly how close to identical Indaria's statline is compared to the Raptor's.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 19, 2022, 06:05:18 pm
Now that I think about it Raptor Riding should definitely be based on Wrangling instead of Survival.

I'm surprised they made that an actual skill, lol.
what's the raptor's BS once I bolt weapons onto it?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 19, 2022, 06:06:05 pm
It's a little silly how close to identical Indaria's statline is compared to the Raptor's.

Here I went on this whole questline when I could have just ridden the mutant into battle!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 19, 2022, 06:17:57 pm
It's a little silly how close to identical Indaria's statline is compared to the Raptor's.

They're based off of KB predators so that's on you :V

Now that I think about it Raptor Riding should definitely be based on Wrangling instead of Survival.

I'm surprised they made that an actual skill, lol.
what's the raptor's BS once I bolt weapons onto it?

They molded it in to Survival in the later games which is why I forgot about it.

30
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 21, 2022, 11:16:04 pm
Hows the character coming along Karsus?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on August 22, 2022, 08:45:17 am
Hows the character coming along Karsus?
Just tinkering around w/ background and deciding of the starting Acquisition
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on August 23, 2022, 08:49:55 am
Okay, I think my character is done. I rolled my stats and borrowed Caellath's sheet format, so I hope I did it all right.

Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 23, 2022, 12:22:06 pm
Okay, I think my character is done. I rolled my stats and borrowed Caellath's sheet format, so I hope I did it all right.


Looks good. Any preference for how you show up in story?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 23, 2022, 01:04:13 pm
Your sheet kept the same starting item as my character and I'm not sure if that's intentional.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on August 24, 2022, 02:41:06 pm
Looks good. Any preference for how you show up in story?
I'd need to read recent in-game events a bit more closely than I currently have to give a decent answer to that. But even then I'd probably have no real preference, given the character's somewhat mercenary when it comes to working with humans. He can just be slotted in whenever IMO. Just give me a heads up if there's anything special you wanna do with Tallion's entry.

Your sheet kept the same starting item as my character and I'm not sure if that's intentional.
Thank for telling me, I'll fix it.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on August 24, 2022, 02:44:16 pm
(ignore this, accidentally posted twice)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 25, 2022, 08:27:44 am
There's been an update two days ago and I was the only one to post by the way.

And Karsus, you could maybe be an acquaintance of our weird eldar navigator and maybe part of the corsair group who are supporting us and whose base we've recently left. Kedia has done work for corsairs for some centuries I believe.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 25, 2022, 09:18:57 am
Busy week for me, and my next decision is a long-term one so I don't want to make it off-the-cuff
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 25, 2022, 01:32:28 pm
Looks good. Any preference for how you show up in story?
I'd need to read recent in-game events a bit more closely than I currently have to give a decent answer to that. But even then I'd probably have no real preference, given the character's somewhat mercenary when it comes to working with humans. He can just be slotted in whenever IMO. Just give me a heads up if there's anything special you wanna do with Tallion's entry.

Your sheet kept the same starting item as my character and I'm not sure if that's intentional.
Thank for telling me, I'll fix it.

I'll probably just have the Jester bring you in then, given the RT was begging him for new allies.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 26, 2022, 04:59:21 pm
Alright @Karsus the Mad, that is your queue (literally).
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 26, 2022, 05:13:09 pm
exhausted, typing up thoughts while I have them so I can build my action later.
raptor role possibilities: entertain, travel, labor, combat - probably pick combat or travel, leaning combat
combat role subcatagories: stalk, pick, flank, engage, battle-line, guard, counter-engage, disrupt, shock
protective nature favors guard and counter-engage, disfavors stalk, pick, flank.

guard is straightforward, focuses on alertness, awareness, durability, and disables. role is to protect partner from hostile stalk/pick/flank combatants. don't think is correct because Indaria was able to sneak so close to it for the capture.

counter-engage is likely role pick, concept is they stay in the rear until a threat attempts to close in on their partner. they then perform a high-speed lethal intercept, focusing on dealing massive damage and short-term disables to eliminate the threat very quickly and then fall back again. general position in fights is behind their partner, leaping forward when their partner comes under attack to perform the counter-engage, and then falling back again after the threat has been eliminated. Arguably they treat their partner like the bait in a trap, and they themselves are the jaws that snap closed when someone messes with the bait. The partner's defenses and survival is their own problem, the counter-engager can assist with that - AFTER the threat has been eliminated - but that's a secondary job.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 26, 2022, 06:36:55 pm
Probably wise. Raptor can hide, is fast, and does a lot of damage, but probably gets torn up by machineguns and such if we don't get them armor.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 30, 2022, 10:09:29 am
Remembered to edit one of my posts to give the cryptic question a reply. I also forget the lore for sure but I'm fairly sure we aren't able to pinpoint location through Astropathic messages, though at least knowing whether it comes from the Expanse or through the Maw would be helpful.

And hey, maybe flack is their local version of flak, just spoken (and written with) an accent.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 30, 2022, 11:17:46 pm
Remembered to edit one of my posts to give the cryptic question a reply. I also forget the lore for sure but I'm fairly sure we aren't able to pinpoint location through Astropathic messages, though at least knowing whether it comes from the Expanse or through the Maw would be helpful.

And hey, maybe flack is their local version of flak, just spoken (and written with) an accent.

Post editing will be the death of me one day. Consider the message sent and expect a reply in an in-game week.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 02, 2022, 06:46:06 pm
So, does treating mounts like vehicles mean that they won't do anything unless I spend actions specifically making them do stuff? I kinda liked the implied mechanics of the Wrangling skill being that they'll do whatever on their turn, or I can half action to direct them. That way I can train em to rush the big spiky dude and then use my action on an Invocation or something.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 02, 2022, 07:36:18 pm
So, does treating mounts like vehicles mean that they won't do anything unless I spend actions specifically making them do stuff? I kinda liked the implied mechanics of the Wrangling skill being that they'll do whatever on their turn, or I can half action to direct them. That way I can train em to rush the big spiky dude and then use my action on an Invocation or something.

Yes, presumably most people don't want to move randomly across the battlefield I guess.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 02, 2022, 08:00:03 pm
Then they should have to burn a Wrangling half action for that, and also they're cowards.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on September 26, 2022, 01:30:09 am
So, um, I feel like we've gotten to practice with our Raptors plenty and all, but there isn't much else for us to do at the moment. If we still have a ton of time we could try teaching them new tricks and making sure they aren't prone to any incidents and practice working together and so on, but I think you might want us to... ya know... not? It seems like for balance reasons it would be better if we didn't.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 26, 2022, 10:53:31 am
So, um, I feel like we've gotten to practice with our Raptors plenty and all, but there isn't much else for us to do at the moment. If we still have a ton of time we could try teaching them new tricks and making sure they aren't prone to any incidents and practice working together and so on, but I think you might want us to... ya know... not? It seems like for balance reasons it would be better if we didn't.

Trying to figure out the balance between an animal companion and just getting an intelligent human bodyguard will probably drive me mad. I don't particularly care if you keep training, but it seems you're kinda bored of it and should probably move on to something else if so. You had the space suit sidequest you wanted to do, but can probably just do whatever else if you want.

I didn't plan for more people being on the side quests than the main mission >_>
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 26, 2022, 01:35:27 pm
It's not clear how the resident wierdos can help with the main mission. I would be happy to help with another sidequest. Or assist in violence-doing as part of the main quest.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 26, 2022, 02:15:58 pm
It's not clear how the resident wierdos can help with the main mission. I would be happy to help with another sidequest. Or assist in violence-doing as part of the main quest.

You both have Psysense right? You could use that to hunt down cultists as previously mentioned.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 26, 2022, 02:47:12 pm
Are they that obvious? I didn't want to try any sort of active sonar approach because I don't have the relevant disciplines. I'm not really sure why I picked telekinesis.

But yeah, some recreational Inquisiting would be appropriate.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 26, 2022, 04:46:22 pm
Are they that obvious? I didn't want to try any sort of active sonar approach because I don't have the relevant disciplines. I'm not really sure why I picked telekinesis.

But yeah, some recreational Inquisiting would be appropriate.

Not really. Which is why I could distract you for an arbitrary amount of time!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on September 26, 2022, 07:20:34 pm
Honestly, Psysense wont necessarily reveal Chaos Cultists. That said... it can reveal the presence of psychic/warp activity, which can sometimes imply cultists. Or possibly something worse/more dangerous, and therefore interesting.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on September 26, 2022, 07:31:39 pm
It's not clear how the resident wierdos can help with the main mission. I would be happy to help with another sidequest. Or assist in violence-doing as part of the main quest.

I know the feeling, I'm just waiting for the opportunity to do something in the main quest as well. Unfortunately most of what's going on in it right now seems to be social intrigues... and as an overt "Xenos Scum" it's kind of hard to really do those. XD. So, as the "new guy" I'm just waiting for the Lord-Captain to head down to the planet where I'd probably be more useful to it.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 26, 2022, 07:33:46 pm
Stupid governor wanting a non-violent solution. Imagine the fun you could be having doing bombing runs on those two pesky earthbound Traders. :D
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on September 26, 2022, 08:02:10 pm
Stupid governor wanting a non-violent solution. Imagine the fun you could be having doing bombing runs on those two pesky earthbound Traders. :D

Exactly... Or just stealth sniping them... or at least their 2nd in commands... or shanking them in the back when they come for a phony meeting with the Lord-Captain... or planting explosives... or just causing so much chaos (small C) between the two factions, while planting forged evidence that it was the other group, that the two come to more serious blows and force the Governor's hand in stopping it... etc.

So many wonderful possibilities... many of which can still be used, but would require the current plan to play itself out and fail.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 26, 2022, 08:05:18 pm
Honestly, Psysense wont necessarily reveal Chaos Cultists. That said... it can reveal the presence of psychic/warp activity, which can sometimes imply cultists. Or possibly something worse/more dangerous, and therefore interesting.

There is something more dangerous than warp activity?

Stupid governor wanting a non-violent solution. Imagine the fun you could be having doing bombing runs on those two pesky earthbound Traders. :D

I gave you two violent missions and your LC decided to pick the easy peaceful mission  :-\
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on September 26, 2022, 08:21:20 pm
Honestly, Psysense wont necessarily reveal Chaos Cultists. That said... it can reveal the presence of psychic/warp activity, which can sometimes imply cultists. Or possibly something worse/more dangerous, and therefore interesting.

There is something more dangerous than warp activity?


Well, considering "Warp Activity" can be anything from a 'funny feeling' in the pit of your stomach when entering an area or poltergeists, all the way up to a full blown Daemon or Enslaver invassion, there is a lot of play. My point was just that there are things WORSE than a simple Chaos Cult that can create Warp Activity. Hell, they could potentially bump into the 40k version of vampires, which are a non-Daemonic warp entity that can manifest into material space of its own accord and feed off living beings; creating a whole murder mystery for them to solve just as an example.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 26, 2022, 08:24:53 pm
Honestly, Psysense wont necessarily reveal Chaos Cultists. That said... it can reveal the presence of psychic/warp activity, which can sometimes imply cultists. Or possibly something worse/more dangerous, and therefore interesting.

There is something more dangerous than warp activity?


Well, considering "Warp Activity" can be anything from a 'funny feeling' in the pit of your stomach when entering an area or poltergeists, all the way up to a full blown Daemon or Enslaver invassion, there is a lot of play. My point was just that there are things WORSE than a simple Chaos Cult that can create Warp Activity. Hell, they could potentially bump into the 40k version of vampires, which are a non-Daemonic warp entity that can manifest into material space of its own accord and feed off living beings; creating a whole murder mystery for them to solve just as an example.

"Them" can include you if you want. Probably beats waiting around.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on September 26, 2022, 08:30:10 pm
Fair enough, would still need the other two to be onboard with that though. And my character doesn't have any psysense, or any real social/ investigative skills beyond Deceive and Awareness.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on September 26, 2022, 08:33:04 pm
Indaria is combat-paranoid but social-inept.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 26, 2022, 08:34:12 pm
Fair enough, would still need the other two to be onboard with that though. And my character doesn't have any psysense, or any real social/ investigative skills beyond Deceive and Awareness.

But you do excel at violence, which will be useful if you end up finding your target.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 26, 2022, 08:35:08 pm
Looks like the corsair has the best Fel between the three of us.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on September 26, 2022, 08:35:56 pm
That is amusing and should be terrifying to the ship Seneshal
Speaking of, is Sirus interested in saving the locals from us?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 26, 2022, 08:37:01 pm
It's okay, Intimidate is Strength based. :)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on September 26, 2022, 08:39:07 pm
Looks like the corsair has the best Fel between the three of us.

yeah... before you factor in the -20 for dealing with an Imperial citizen, and that'd be after halving the ability score to use the basic social skills untrained.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 26, 2022, 08:42:37 pm
Looks like the corsair has the best Fel between the three of us.

yeah... before you factor in the -20 for dealing with an Imperial citizen, and that'd be after halving the ability score to use the basic social skills untrained.
After you factor that as well. Indaria is our only "human" and she has 10 Fel. And you could hide your species by keeping your armor on like I have been.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on September 26, 2022, 08:56:26 pm
After you factor that as well. Indaria is our only "human" and she has 10 Fel. And you could hide your species by keeping your armor on like I have been.

I personally find it hard to believe that you haven't been found out yet, even w/ your armor on. As shouldn't it still be in the Aeldari style? Given this planet's history w/ the Eldar, you'd think it'd recognizable on sight to most people. Though you do have a point with the 10 Fel Indriana thing... though it definitely underscores just how you're still getting away with not being recognized as an Eldar, especially since Indriana is a "filthy mutant". XD. We'd really need someone who has social skills, just as a good idea in the near future.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 26, 2022, 09:00:03 pm
Eldar are still rare enough that most rural people on this planet probably haven't seen one or have like, means of looking up what their armor looks like. I'll stay away from the cities. And there's always the out of claiming that you looted or bought the armor. I mean elf armor is in the base RT book, isn't it? :p
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 26, 2022, 09:07:07 pm
After you factor that as well. Indaria is our only "human" and she has 10 Fel. And you could hide your species by keeping your armor on like I have been.

I personally find it hard to believe that you haven't been found out yet, even w/ your armor on. As shouldn't it still be in the Aeldari style? Given this planet's history w/ the Eldar, you'd think it'd recognizable on sight to most people. Though you do have a point with the 10 Fel Indriana thing... though it definitely underscores just how you're still getting away with not being recognized as an Eldar, especially since Indriana is a "filthy mutant". XD. We'd really need someone who has social skills, just as a good idea in the near future.

History wise the Eldar gave up directly fighting many centuries ago, and have resorted to their standard tactic of "Tricking someone else to do their fighting for them". Few on the planet have seen an Eldar, and those who have are those who have taken a trip to the Void. I think I said before they stopped trying to take the planet back before the fortress was even built for an idea of the timeline.

Hopefully that is true since most of my notes for this are in my head, so I could be contradicting myself but I think it came up in the IC before.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on September 26, 2022, 09:10:06 pm
Everyone just thinks Egan's character is an Eldaboo edgelord.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 26, 2022, 10:02:11 pm
Oh yeah, if we've effectively finished the Raptor sidequest, do we get XP for it? I recall that and getting to purchase Survival were promised rewards.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on September 27, 2022, 12:46:04 pm
I did ask around and this one seemed to be the most appropriate beginner mission. I'm sure you can find your own fun hunting for trouble dirtside, as long the main quest doesn't suffer.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 27, 2022, 01:03:16 pm
Oh yeah, if we've effectively finished the Raptor sidequest, do we get XP for it? I recall that and getting to purchase Survival were promised rewards.

Oh right, rewards. What did I say you get again?

Quote
Reward: A number of Utahraptor equivalents with number and quality depending on how successful you are. Bring someone with Survival. Exp and the option to buy cheaper Survival.

-Acquired Teeth and Unnamed the Raptors!
-Survival and Wrangling may be purchased as Elite Advances for 300 XP each
-100 XP

Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 27, 2022, 01:11:34 pm
Great, now I just gotta kill some cultists to figure out how to ride.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on September 30, 2022, 12:45:40 pm
Or you could sell the cultists some eldar anime. It's basically anime from the era where character designs were thin, long-limbed and angular.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on September 30, 2022, 01:30:05 pm
I'm fixing to have my character send a message to Indriana and Kadia telling them I'm coming down to join them, but before I do: a1s and Sirus, do either of you want to join Tallion in going down, or are you cool? Just asking, as someone with better social or interrogation skills than the two Eldar or the mutant would probably be smart to have on our little witch hunt.

Last call to the both of you before I join them...
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on September 30, 2022, 07:02:01 pm
Or you could sell the cultists some eldar anime. It's basically anime from the era where character designs were thin, long-limbed and angular.
I'm sure that cultists would be interested in anime from the centuries before the Fall, but on the other hand if I looked at it my soul would instantly explode so maybe that's a bad idea.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 10, 2022, 09:15:15 pm
And one of the commissions is finally done! Lo and behold. Artist:  https://twitter.com/bianca_drw
Spoiler: Art (click to show/hide)
Proximity to the ground due to artistic liberty I decided would be in bad taste to curb.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on October 10, 2022, 09:23:22 pm
oh god oh fuck it's gonna crash
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 10, 2022, 09:29:13 pm
Hopefully atop the eldar

I'm also a dumbass and linked the artist over Discord but not here. VOILA! (https://twitter.com/bianca_drw)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on October 10, 2022, 09:31:48 pm
Also, are those littler ships what our bombers look like? They're cute.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 10, 2022, 09:36:35 pm
Foreshortening and detailing small ships is a bitch but yeah, I asked the artist to go off a non-standard design when drawing the strike craft; it'd be either the Fury or Starhawk depending on the design she came up with based off some reference ideas. This one is more on the bomber side for sure.

I did it mostly because I think the Fury and Starhawk are a bit too bland compared to Aeronautica and it's canon that there's an enormous amount of variants and patterns for void-based strike craft so.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on October 10, 2022, 09:46:11 pm
Dino dies instantly, along with its owner. Later someone is given a perfect inert replica of that dino, down to a hidden scar.

>.>
This seems sus. Supernatural shenanigans?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on October 10, 2022, 11:08:09 pm
And one of the commissions is finally done! Lo and behold. Artist:  https://twitter.com/bianca_drw
Spoiler: Art (click to show/hide)
Proximity to the ground due to artistic liberty I decided would be in bad taste to curb.

Maybe one day we'll actually get to use said ship
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 10, 2022, 11:32:27 pm
Hopefully.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 11, 2022, 09:31:31 am
Maybe one day we'll actually get to use said ship

Which reminds me I did want to check your opinion on the current pace and whether you're okay with it. I remembered that since this isn't a session-based game we should probably have been even clearer about our preferences and proclivities. Like:

-I like hoarding ships and finding archeotech, and being a loot goblin and minionmancer as well as a reasonable boss;
-I do like to engage with interesting cultural aspects of a game but I also fear it might slow things down;
-I'll look into every nook and cranny offered for better or worse due to fear of missing out on anything;
-Due to the above I usually favor more macro-scale decisions unless micro-managing is advantageous;
-I don't mind playing second-fiddle at all as long as I can lovingly stroke the walls of a space-faring cathedral, so honestly Sirus could take my position doing footwork and I wouldn't mind just checking in now and then.

So while I'm fine with the current situation I'm not against streamlining things to favor the pacing if you'd prefer that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on October 11, 2022, 10:50:12 am
Maybe one day we'll actually get to use said ship

Which reminds me I did want to check your opinion on the current pace and whether you're okay with it. I remembered that since this isn't a session-based game we should probably have been even clearer about our preferences and proclivities. Like:

-I like hoarding ships and finding archeotech, and being a loot goblin and minionmancer as well as a reasonable boss;
-I do like to engage with interesting cultural aspects of a game but I also fear it might slow things down;
-I'll look into every nook and cranny offered for better or worse due to fear of missing out on anything;
-Due to the above I usually favor more macro-scale decisions unless micro-managing is advantageous;
-I don't mind playing second-fiddle at all as long as I can lovingly stroke the walls of a space-faring cathedral, so honestly Sirus could take my position doing footwork and I wouldn't mind just checking in now and then.

So while I'm fine with the current situation I'm not against streamlining things to favor the pacing if you'd prefer that.

It would be nice if we could pin down a timezone when everyone is online and wants to play. If we cut out the wait time between posts we could probably get a week's worth of posts in in a day.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 11, 2022, 12:41:31 pm
I'm around for a lot of this time, I nap later in the afternoon and tend to only rarely post during the evening due to sacred rest/dissociation time. All of the weekend and holidays are spent melted into a puddle.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on October 11, 2022, 12:49:50 pm
I'm most bored afternoon and evening on saturday. Most times are good except the mornings, when I either work or sleep in. :v
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on October 11, 2022, 01:05:58 pm
I'm not reliably available at particular times but am sometimes available at any time whatsoever. If I know ahead of time I can usually swap up for a period of focused posting in a single thread or topic.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on October 11, 2022, 01:09:10 pm
I'm around for a lot of this time, I nap later in the afternoon and tend to only rarely post during the evening due to sacred rest/dissociation time. All of the weekend and holidays are spent melted into a puddle.
I'm most bored afternoon and evening on saturday. Most times are good except the mornings, when I either work or sleep in. :v

You guys are foreigners and/or out of staters, subjective time means nothing to me :V
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 11, 2022, 01:39:26 pm
Morning and early afternoon UTC -5, 8:00-14:00h.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on October 11, 2022, 04:02:01 pm

You guys are foreigners and/or out of staters, subjective time means nothing to me :V
timezones are on profiles, ya know. :p
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on October 11, 2022, 06:45:51 pm
You guys are foreigners and/or out of staters, subjective time means nothing to me :V

Time means even less to me, my sleep cycle is completely shot and randomly rotates (meaning I don't sleep well and am often up at odd hours for my timezone)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 17, 2022, 12:58:36 pm
Now I'm wondering: do I have to roll acquisitions to get a new pair of boots?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on October 17, 2022, 01:20:11 pm
Now I'm wondering: do I have to roll acquisitions to get a new pair of boots?

If you go for one that has extra features that might effect the game in some meaningful way (like hidden grenades or roll bonuses) I'd roll for it, if you're just buying a pair of "modestly" fancy boots I won't bother.

An RT who can't afford to buy shoes is just a rogue. Even at your level you should be able to casually buy simple things like fancy meals, minor hirelings, not-exceptional pieces of art, and outfits without needing to do an acquisition roll unless you're trying to do it in mass.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 17, 2022, 01:33:52 pm
Oh, thanks. For a moment I was worried the PF was going to get in the way of getting some moderately fancy shiny boots. Everyone knows that one of the few pleasures of a commissar are shiny boots.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 03, 2022, 12:47:20 pm
Do rejuvenats have an availability rating even? I know nobles and RTs have easy access to it but I need to check again if it's used as an example in any of the tables. Plus, you know, Dark Imperium.

Maybe it's time to check with my fellow Traders. Soon.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on November 03, 2022, 02:27:05 pm
Do rejuvenats have an availability rating even? I know nobles and RTs have easy access to it but I need to check again if it's used as an example in any of the tables. Plus, you know, Dark Imperium.

Maybe it's time to check with my fellow Traders. Soon.

I don't see anything in the Great Excel Sheet so I don't think its been officially stated, but I can always give it a Rarity if you want. Not that you can really afford anything lol.

Hiring trip went on about 20X longer than planned for some reason, Backstory Powers activate to speed things up.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 04, 2022, 11:41:17 am
Yeah, it's why sometimes it's good to have a plan on how to expedite things. The God-Emperor knows I'm neither fast nor efficient about going about things if there's stuff to be nosey about.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 10, 2022, 12:21:20 pm
Honestly a bit stumped on how to best deal with this. Having low brainpower due to being quite busy probably doesn't help matters any.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on November 10, 2022, 12:56:26 pm
I'm sure if you just have faith in the Emperor and try your best everything will work out
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 11, 2022, 10:30:10 am
That was supposed to work for Cadia though.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on November 11, 2022, 02:11:29 pm
That was supposed to work for Cadia though.

It got to die gloriously for the Emperor! Isn't that what everyone wants?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on November 11, 2022, 03:40:13 pm
That was supposed to work for Cadia though.

It got to die gloriously for the Emperor! Isn't that what everyone wants?

Nope, not me... But I AM playing an prideful Eldar in-game and have someone corrupted by Tzeentch as my profile avatar, so maybe I'm a little biased.  ;) :P
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 23, 2022, 08:17:03 am
I'm still alive but being distracted by work, preparing to get a new computer built and also DARKTIDE'S PREORDER BETA OH GOD.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on November 23, 2022, 11:29:46 am
I'm still alive but being distracted by work, preparing to get a new computer built and also DARKTIDE'S PREORDER BETA OH GOD.

I know the feeling, I keep getting distracted w/ the Darktide Beta as well... when I'm not getting an error of some kind that is.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on November 25, 2022, 07:58:28 pm
I'm still alive but being distracted by work, preparing to get a new computer built and also DARKTIDE'S PREORDER BETA OH GOD.

Its fine. It is Thanksgiving time in America so I don't even have access to most my notes right now.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on November 27, 2022, 06:06:43 pm
Moving this discussion here for the sake of a tidier IC thread

I was more referring to the fact that I can't think of any clever things to do in this situation, swarmed by enemies I can't escape but who die good to my default attack.

To be fair... The game looks to still be in the fairly early stages, no one's even Rank 2 yet, so our equipment and abilities are still gonna be fairly limited. We don't have a lot to "be clever" with ATM. And there are only so many ways to attack a swarm of insects... especially w/o any insecticide.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 29, 2022, 10:56:34 am
Ok, I live again now that I've finished a pretty Big Thing over at work and I've researched and ordered all of my computer parts.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 29, 2022, 08:02:41 pm
It's good to know who I can trust and how much. Kedia's more trustworthy than I thought.

You know you've lost it when you start trusting Eldar.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 29, 2022, 08:04:34 pm
It's good to know who I can trust and how much. Kedia's more trustworthy than I thought.

You know you've lost it when you start trusting Eldar.
More trustworthy than Indaria thought and actually trustworthy are not the same thing.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on November 30, 2022, 05:12:46 am
Hey... Indaria can trust that Tallion wont intentionally shoot her in the back... (without a reason)

Lob insults her way on the other hand... lol
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 30, 2022, 10:37:02 am
Cael brain: used to using diplomacy to extract maximum value from most situations.
Also Cael brain: violence
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on November 30, 2022, 04:16:31 pm
Cael brain: used to using diplomacy to extract maximum value from most situations.
Also Cael brain: violence

Cael's Brain: "My Lord... I CRAVE VIOLENCE!!! RIP AND TEAR!!!"
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on December 06, 2022, 01:09:52 pm
I caught up on the other group's hinjinks and lol. lmao.

The eldar vs eldar verbal combat was pretty funny.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on December 06, 2022, 01:48:24 pm
You know it's too bad that all of our characters who are both human and not the captain got sudden onset statis dementia and also the captain and wierdo squad are addicted to sidequests and we're consequently no closer to completing any main objective than when we started the game.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on December 06, 2022, 01:54:57 pm
Our sidequest addiction is FineTM as long as people are ok, probably. Plus, I've gotten two new pairs of boots! I should probably add them to my inventory before I forget.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on December 10, 2022, 07:13:30 pm
Owlcat game confirmed to be based off RPG rules. Alpha leaked so it might be my turn to vanish for a few days V_V.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on December 10, 2022, 11:04:40 pm
Owlcat game confirmed to be based off RPG rules. Alpha leaked so it might be my turn to vanish for a few days V_V.

Understandable... if I had access to the alpha you'd not be hearing from me at all (between it and Darktide that is)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on December 10, 2022, 11:10:59 pm
That said... if I had the money for the new steam version of Dwarf Fortress (with non-ASCII graphics) you'd also not be seeing me at all, lol. Sadly it is not in the budget ATM
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on December 10, 2022, 11:26:41 pm
That said... if I had the money for the new steam version of Dwarf Fortress (with non-ASCII graphics) you'd also not be seeing me at all, lol. Sadly it is not in the budget ATM
I mean, you can always run the bay12 version with a texture pack...
((I'm waiting for chistmas to come and go before picking up the steam ver, family rule is buying things for yourself this time of year is unfair to pplz trying to buy ya presents.))
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on December 13, 2022, 12:50:34 pm
The slapstick comedy on the Eldar side of things is funny. Also heeeey, losing access to bay12 at work has made things even worse for me thanks to my issues with attention.

I should be back to posting regularly though after finding a solution.

Also if anyone wants to play Darktide together, my Steam Friend code is 98724777

Owlcat game confirmed to be based off RPG rules. Alpha leaked so it might be my turn to vanish for a few days V_V.

Also oooh, I hadn't heard of that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on December 29, 2022, 09:52:21 pm
Sorry for any delays on my part, chaos of the holidays. I'll have a post up sometime after the new year.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on January 03, 2023, 10:29:00 pm
"That's why dont touch warpy things."

Indaria then turns to Kedia

"Lets leave the statue alone. Go to one of the other presences. Sound good?"

"Or... Better yet..." He retorts, leaning against the wall to steady himself. "Maybe I shouldn't have been the one to try and commune with it. Maybe it should've been someone better skilled at handling the psychic pressures, someone who might've been able to learn more from the World Soul." He gives a quick, pointed, glance towards the Seer. "But I we'll never know now, I doubt they'll have any more to say to us anytime soon."

"Lead on to where ever we're going next... I'll follow when I can."

So do you guys want to go to another presence, or see if the main plot is going to need you soon?
I'm down for either/or, and figure that once we're back at our shuttle we'll check-in and get info. Right now we don't know about the main plot, so right now plans will be to go to another presence, but as a player I'd prefer to go with the main plot assuming we gain info about it once we get on the shuttle.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on January 03, 2023, 11:23:09 pm
"That's why dont touch warpy things."

Indaria then turns to Kedia

"Lets leave the statue alone. Go to one of the other presences. Sound good?"

"Or... Better yet..." He retorts, leaning against the wall to steady himself. "Maybe I shouldn't have been the one to try and commune with it. Maybe it should've been someone better skilled at handling the psychic pressures, someone who might've been able to learn more from the World Soul." He gives a quick, pointed, glance towards the Seer. "But I we'll never know now, I doubt they'll have any more to say to us anytime soon."

"Lead on to where ever we're going next... I'll follow when I can."

So do you guys want to go to another presence, or see if the main plot is going to need you soon?
I'm down for either/or, and figure that once we're back at our shuttle we'll check-in and get info. Right now we don't know about the main plot, so right now plans will be to go to another presence, but as a player I'd prefer to go with the main plot assuming we gain info about it once we get on the shuttle.
I agree w/ this assessment. As a player I'd prefer to advance the main plot at least a little, but at the moment our characters don't know what the Lord Captain's been up to or if he needs our help w/ anything. But once we get to the shuttle that can quickly change.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on January 07, 2023, 08:00:18 pm
Yeah, sorry about my disappearance but whenever I'm on vacation/work break it gets hard for me to keep up with stuff. My brain becomes pudding. Also end of year yadda yadda.

I'll post now and see if I can keep up though.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on January 24, 2023, 08:39:49 am
Afaik, nothing to do but to wait for the meeting. Do the other players have a preference as to which of the Traders we ally with while slapping the other?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on January 24, 2023, 11:35:37 am
Honestly? ...I'd say shoot them both for being idiots. But if I had to pick, then I'd say go with whichever sounds like they could work with us the best long term; when factoring in both their resources, connections, and over all personality. Not entirely sure which that would be though, as like I said... they both seem like idiots to me, given how far their petty disagreement has gotten out of had. cost the lives of who knows how many people, and generally hindered the advancement of both our aims AND been a major thorn in the planetary governor's side (but not one big enough to remove by force).
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on January 24, 2023, 03:27:25 pm
Afaik, nothing to do but to wait for the meeting. Do the other players have a preference as to which of the Traders we ally with while slapping the other?

Wanna just skip to the meeting? Where do you want to set it up and who are you going to invite (aside from the guests of honor - is their/your retinue going to join? The governor?).
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on January 25, 2023, 01:34:04 pm
Skipping seems fair. I'd like to set it in neutral ground, preferably in the Ark Royal or at the fortress. And the Governor should probably be present unless he doesn't want to, since it's something of interest to him.

The retinues joining might be dependent on finding something useful to have ours do, even if it's a friendly game of volleyball or cards or something they can play while the head honchos have the boring talks.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on January 25, 2023, 03:18:14 pm
Indaria wants the talks to be on-ship, and to have on-hand the tools to keep our guests on-ship against their wills and out of communication with their supporters as a backup option in case the talks go how she expects them to.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on January 25, 2023, 09:23:21 pm
Skipping seems fair. I'd like to set it in neutral ground, preferably in the Ark Royal or at the fortress. And the Governor should probably be present unless he doesn't want to, since it's something of interest to him.

The retinues joining might be dependent on finding something useful to have ours do, even if it's a friendly game of volleyball or cards or something they can play while the head honchos have the boring talks.

Lets say Governor's tower. The Retinues can play with his dinosaurs a couple of rooms over so they can be around if PLOT happens/so they don't get sidetracked before we move on to the next endeavor. The Governor's children will join them as the Governor's stand-ins.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on January 26, 2023, 12:08:41 am
Did I give out rewards for the Sidequest yet? Pretty sure I got sidetracked. Hopefully I remembered to give stuff for the Dino Capturing ark too.

Reward: 100 EXP for all participants, Psyker Crystals (If you ever go back to get them)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on January 26, 2023, 10:31:36 am
What are Psyker Crystals?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Karsus the Mad on January 26, 2023, 11:32:07 am
What are Psyker Crystals?

Psyker Crystals = crystal materials that resonates w/ psykers and can be turned into (among other things) special Force Weapons for them
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on January 26, 2023, 04:36:08 pm
Is that in addition to this?:

Oh yeah, if we've effectively finished the Raptor sidequest, do we get XP for it? I recall that and getting to purchase Survival were promised rewards.

Oh right, rewards. What did I say you get again?

Quote
Reward: A number of Utahraptor equivalents with number and quality depending on how successful you are. Bring someone with Survival. Exp and the option to buy cheaper Survival.

-Acquired Teeth and Unnamed the Raptors!
-Survival and Wrangling may be purchased as Elite Advances for 300 XP each
-100 XP

I... Think I didn't record that 100 XP before? Should I have 200 available now? v.v
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on January 27, 2023, 04:24:57 pm
Is that in addition to this?:

Oh yeah, if we've effectively finished the Raptor sidequest, do we get XP for it? I recall that and getting to purchase Survival were promised rewards.

Oh right, rewards. What did I say you get again?

Quote
Reward: A number of Utahraptor equivalents with number and quality depending on how successful you are. Bring someone with Survival. Exp and the option to buy cheaper Survival.

-Acquired Teeth and Unnamed the Raptors!
-Survival and Wrangling may be purchased as Elite Advances for 300 XP each
-100 XP

I... Think I didn't record that 100 XP before? Should I have 200 available now? v.v

Yeah, two different missions. You and Indaria get 200 and the other stuff, Tallion has 100 from the one mission he joined.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on February 02, 2023, 09:42:39 pm
Since access to Bay12 is now banned at work and I've been thinking about it for a while now, I wonder if it'd be possible to create a quick resolution framework for PbP games to take care of longer stuff that'd normally be way easier to take care during session-based roleplay.

Like picking a general course of action and attitude to take during a long negotiation section and keeping the main choices still available even while the smaller stuff is dealt with quicker.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on February 02, 2023, 10:26:06 pm
Since access to Bay12 is now banned at work and I've been thinking about it for a while now, I wonder if it'd be possible to create a quick resolution framework for PbP games to take care of longer stuff that'd normally be way easier to take care during session-based roleplay.

Like picking a general course of action and attitude to take during a long negotiation section and keeping the main choices still available even while the smaller stuff is dealt with quicker.
Managing something like that would be very GM-dependent and a bit hard on the GM I suspect, and will be easier on the GM the longer the game has been running because they'll have had a better chance to get a feel for how the various characters involved would react to the ongoing events. fairly new games or even simply player+character combos that the GM isn't fully used to will be a major roadblock for anything like that.

If Stirk is up for it then I'm down to give it a try but I wouldn't suggest it right now.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on February 02, 2023, 10:29:23 pm
Yeah, I was thinking about writing it down when I have some more free time, though currently it's a bit of a tumultuous time for me anyway, what with my workplace restructuring quite radically and the fact I have an even bigger headache than that to take care IRL.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on February 02, 2023, 10:38:39 pm
Since access to Bay12 is now banned at work and I've been thinking about it for a while now, I wonder if it'd be possible to create a quick resolution framework for PbP games to take care of longer stuff that'd normally be way easier to take care during session-based roleplay.

Like picking a general course of action and attitude to take during a long negotiation section and keeping the main choices still available even while the smaller stuff is dealt with quicker.

I never planed for the negotiating to take this long X_X
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on February 03, 2023, 12:36:33 am
RIP. Neither did I, but such is life.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on February 06, 2023, 01:06:58 pm
I'll be honest that it's been long enough I'm just tempted to pick one of the captains, strangle him and ask if the other wants in or wants the same way out.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on February 06, 2023, 01:10:41 pm
I'll be honest that it's been long enough I'm just tempted to pick one of the captains, strangle him and ask if the other wants in or wants the same way out.

Go for it
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on February 06, 2023, 01:59:58 pm
I mean, you're only a single question from them finally telling you what the hell they're really fighting over.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on February 12, 2023, 09:08:12 pm
Well, it wasn't going to be that easy I suppose.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on February 15, 2023, 03:46:18 pm
well now. This just got juicy.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on February 27, 2023, 12:03:56 pm
One thing I forgot to check is if Triggvaldr is drinking anything, so I can see if the governor will let me get his bio traces for testing by the Biologis (I haven't forgotten that, somehow).
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on February 27, 2023, 02:51:20 pm
One thing I forgot to check is if Triggvaldr is drinking anything, so I can see if the governor will let me get his bio traces for testing by the Biologis (I haven't forgotten that, somehow).

Unlike previous encounters, no refreshments have been offered. It isn't entirely clear if it is simply not culturally common to offer such refreshments under these circumstances or if the Governor is acting in cation to avoid having a poisoning incident under his watch.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on February 28, 2023, 12:44:34 am
Party-pooper Governor-General.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on February 28, 2023, 01:11:13 am
You could always ask him to bring out some drinks
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on March 09, 2023, 12:23:24 am
RL super-stressors are still keeping a chokehold on me but March is the last month I'll have to deal with this. To be fair at the moment it's do or die with this thesis.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on March 30, 2023, 12:43:23 pm
I wanted to check if there's still interest in the game since I finally live. Thesis successfully defended, good grade obtained, disaster averted.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on March 30, 2023, 12:54:53 pm
I'm still interested. Maybe we should cut down on imperial diplomacy and politicking, considering that our players are the Lord-Captain, a Filthy Mutant, and a Filthy Xenos.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on March 30, 2023, 02:05:52 pm
Of course there is still interest.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on March 30, 2023, 02:16:43 pm
I'm still interested. Maybe we should cut down on imperial diplomacy and politicking, considering that our players are the Lord-Captain, a Filthy Mutant, and a Filthy Xenos.

I gave you guys the option between violence and politics and for some reason you chose politics :V
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on March 30, 2023, 02:43:12 pm
If violence is still on the table, I could start now~
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on March 30, 2023, 03:40:13 pm
If violence is still on the table, I could start now~

It is always an option! But you might want to wait to use it until the RT makes his choice or we might end up having to do more politics.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on April 11, 2023, 06:42:09 pm
Reminder to Cael that we're waiting on him.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on April 14, 2023, 12:47:33 am
Reminder to Cael that we're waiting on him.

He said he will be more active, which of course means he will be gone forever.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on April 14, 2023, 01:14:25 am
Reminder to Cael that we're waiting on him.

He said he will be more active, which of course means he will be gone forever.
Is there anything going on for us bodyguards to be doing? anyone attempting to disrupt the meeting?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on April 14, 2023, 01:49:19 am
Is there anything going on for us bodyguards to be doing? anyone attempting to disrupt the meeting?

There could be, but at this point that would probably do more to slow us down than speed us up. You could take the lost Elf's place in dialogue if you want.

If both you and Egan pick (IC or OOC) an RT to ally with I'll consider that the choice and force the plot forward just to make this not dead :V
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on April 15, 2023, 11:50:02 pm
Yeah, sorry. I did end up a bit more tangled up with RL things than I thought since my thesis has been defended but now I have to make sure I get lots of extracurricular hours clocked, then work decided to keep murdering me.

If we want to move things along, we could decide the important bits via rolling tests, picking an option aside.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on April 16, 2023, 12:26:01 am
I don't think that will be much quicker than doing things normally in all honesty :V
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on April 26, 2023, 06:54:48 am
I do wish work would let up but I'm leaning Ruori in large part because we get a pilot plus Triggvaldr does seem a bit sus.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on April 26, 2023, 06:18:11 pm
InB4 "I have a diverse crew."
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on May 16, 2023, 09:05:29 pm
Sorry about my second disappearance, but as much as I want to avoid the truth I'm fairly sure I'm going through a burnout phase. It's in big part because Bay12 access was cut off at work despite the lull at the start of the workday followed by frantic working, and since I spend most of the day either working or asleep, my brain's reached an impasse I'm not sure it's getting out of any time soon.

It also applies to non-RT games, since I've been struggling to keep up with the FEF games I'm in, which's rare.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on May 16, 2023, 09:33:21 pm
So you want us to give actions for the RT while you put yourself together?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 13, 2023, 11:30:43 pm
The idea was either that or accepting the game's death. We did end up as the last few people standing plus the delays had sapped my interest something fierce, but now I'm actually recovering a bit of my drive and have posted in the Fire Emblem campaigns even. I just wish I could check the game more easily since I spend most of my waking hours at work and ever since the filter started blocking bay12 and MW it's felt like things have gone to shit for me when it comes to game presence; from daily posts or several a day to "fuck me".

Long story short I'm feeling better at least and have been trying to work out a coping strategy that works for my crappy brain. Also recently got some art for Khamet, my Thousand Sons Sorcerer, and that's neat.
Spoiler: Said art (click to show/hide)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 17, 2023, 02:12:12 pm
The real reason for Indaria's concern was it was a way to create a hook in the case that Cael was still unable to post, so that the story could continue, using the disappearance of the RT as a story beat, and when Cael was ready to come back our RT could proceed to attempt to jailbreak from whatever unknown was keeping them restrained.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 17, 2023, 03:10:12 pm
Aaaaah I see.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 19, 2023, 01:12:04 pm
How acceptable it'd be for the other players if Marco suddenly discovered his family had a deep-seated grudge's against Triggvaldr so we could try our level best to take his ship?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 19, 2023, 01:17:14 pm
I mean, that's normal leadership behavior to Indaria.

and Lenglon is fine with us being treacherous.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 19, 2023, 01:24:57 pm
It's not even treachery. It's more of a "I want your shiny ship and you're kind of a douche so..." sort of decision.

At least not by my standards. It might maybe count a bit as piracy. Perhaps.

Then again it'd have to happen offworld, I don't wanna get the Governor indisposed.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 19, 2023, 01:51:05 pm
You probably shouldn't ask Kedia how okay she is with piracy against humans unless you want to know the answer.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 19, 2023, 02:02:31 pm
To be fair, that was mostly my "mhm, we do need ships and I wanna play this character different from my last one" voice speaking. My last RT character was super diplomatic and smooth and shit, Marco is certainly supposed to be rougher around the edges.

But after a bit more thought I doubt he'd be gung-ho about risking his crew for so little and going for such blatant piracy.

As amusing as coming up with a sudden on-the-spot vendetta proclamation would have been.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 19, 2023, 02:38:22 pm
I mean, that's normal leadership behavior to Indaria.
I do stand by this statement.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 19, 2023, 10:37:57 pm
With all this I did more or less forget if we had an actual plan or general planned path to get to the excavations we wanted, so I'm improvising unless someone yells at me.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 20, 2023, 01:55:32 pm
For whatever its worth I'm ready to move on to the next mission :V
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 20, 2023, 02:15:40 pm
We need to finish this one first! Though at least now we're close to it at least.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on July 20, 2023, 02:25:35 pm
hello I would like to shoot at things
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 20, 2023, 02:47:13 pm
hello I would like to shoot at things

Me too
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 20, 2023, 02:47:52 pm
Indaria is completely combat-focused for a reason. I'm fully prepared to wait quite a lot, it's WAY better to have a good reason to be in conflict than to have conflict for conflict's sake (and this is part of why warp incusions suck, because they're completely arbitrary and if your character is heavily mentally debilitated then they aren't even going to be able to act like themselves (the character that you signed up to play) anymore.

as a quick example of uninteresting combat->when Kedia and Indaria were attacked in the night by a random Rex. no tactics, no significance, no stakes, no strategy, just pull the trigger until the problem goes away, then go back to sleep and pretend the encounter never happened at all. Indaria's concerns about how the Rex found us in the first place was part of that, if instead of it just being arbitrary it was actually a hit taken on the group by a beast tamer, and said tamer was setting up progressively more dangerous and complex traps and ambushes, trying to figure out why he was out for us and what to do about it both short and long-term would have made for a highly engaging combat encounter chain. And if you had wanted to set up for that and not actually give information away an easy way to do that was when Indaria was concerned about why the Rex was attacking in the first place you could have said "You're right. It shouldn't have attacked you. Happened anyway though!" Says nothing and retains immersion but acknowledges that Indaria is missing important information that explains why that happened, which at the time doesn't make sense, actually does make sense.

Objective-focused combat, for example if we had a warp incursion where instead of simply holding position and waiting it out we had to make our way through the ship from A to B with a vague but ever-looming-and-progressing time limit, say make it from the bridge to the Geller Field Generator before the defenses around said generator collapsed and an intruder took it completely offline, is far, FAR more engaging than simply combat for combat's sake. There is combat tactics, overall pathing and strategy, oportunities to pull in reinforcements from the crew and to handle unexpected things found along the way, meaningful stakes without them being so high that it trivializes future threats, etc. That's the kind of combat that I like, combat that makes you think.

So don't rush things, but yes, am bored atm.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 20, 2023, 02:54:56 pm
Does anyone have a cybernetic upgrade in mind? I guess upgrading a dinosaur might be a good idea since it's a local specialty.

And hey, we should probably be happy we're all back and moving at a nice clip. I just didn't figure it was a good idea to try and murder Triggvaldr after all since Marco does have some interest in the continued health of his crew. :P

I do forget if the World Spirit told us where to dig though.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 20, 2023, 03:06:51 pm
Indaria is completely combat-focused for a reason. I'm fully prepared to wait quite a lot, it's WAY better to have a good reason to be in conflict than to have conflict for conflict's sake (and this is part of why warp incusions suck, because they're completely arbitrary and if your character is heavily mentally debilitated then they aren't even going to be able to act like themselves (the character that you signed up to play) anymore.

as a quick example of uninteresting combat->when Kedia and Indaria were attacked in the night by a random Rex. no tactics, no significance, no stakes, no strategy, just pull the trigger until the problem goes away, then go back to sleep and pretend the encounter never happened at all. Indaria's concerns about how the Rex found us in the first place was part of that, if instead of it just being arbitrary it was actually a hit taken on the group by a beast tamer, and said tamer was setting up progressively more dangerous and complex traps and ambushes, trying to figure out why he was out for us and what to do about it both short and long-term would have made for a highly engaging combat encounter chain. And if you had wanted to set up for that and not actually give information away an easy way to do that was when Indaria was concerned about why the Rex was attacking in the first place you could have said "You're right. It shouldn't have attacked you. Happened anyway though!" Says nothing and retains immersion but acknowledges that Indaria is missing important information that explains why that happened, which at the time doesn't make sense, actually does make sense.

Objective-focused combat, for example if we had a warp incursion where instead of simply holding position and waiting it out we had to make our way through the ship from A to B with a vague but ever-looming-and-progressing time limit, say make it from the bridge to the Geller Field Generator before the defenses around said generator collapsed and an intruder took it completely offline, is far, FAR more engaging than simply combat for combat's sake. There is combat tactics, overall pathing and strategy, oportunities to pull in reinforcements from the crew and to handle unexpected things found along the way, meaningful stakes without them being so high that it trivializes future threats, etc. That's the kind of combat that I like, combat that makes you think.

So don't rush things, but yes, am bored atm.

Kaidia told you why the Rex attacked, and that was supposed to be a difficult combat encounter :V. Not really my fault the Space Elves are overpowered.

Well it is kinda my fault. But still. The World Spirit sent those creatures to deter you and everyone else understood that both IC and OOC

Does anyone have a cybernetic upgrade in mind? I guess upgrading a dinosaur might be a good idea since it's a local specialty.

And hey, we should probably be happy we're all back and moving at a nice clip. I just didn't figure it was a good idea to try and murder Triggvaldr after all since Marco does have some interest in the continued health of his crew. :P

I do forget if the World Spirit told us where to dig though.

The Eldar Liaison gave you the coordinates when you chose this mission
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 20, 2023, 03:24:05 pm
Ok yea, I thought that might be the case but I wasn't sure. Time to get digging!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 20, 2023, 03:29:16 pm
-snip-
Legit.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 20, 2023, 04:17:18 pm
I'd forgotten it was in the heart of the fortress. Shit.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 20, 2023, 04:59:57 pm
Does it have like an obvious energy signature? I do want a good way to breach the subject to the Governor since I can't just well wander in there.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 20, 2023, 06:55:48 pm
Does it have like an obvious energy signature? I do want a good way to breach the subject to the Governor since I can't just well wander in there.

Not to mundane sensors, but it’s psionic presence is visible to anyone who can sense such things from the other side of the world.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on July 20, 2023, 07:00:07 pm
and I think Kedia and Indaria did both tell you about that, so I think you do know about it and can simply say your navigator told you.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 20, 2023, 07:05:06 pm
Gotcha.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 20, 2023, 10:03:01 pm
Oh, that was surprising and actually made me go and check Maximum's sheet. I didn't know he was going to join and that Triggvaldr was actually his, hahaha.

Probably one of the few people who didn't see it coming from a mile away.

How would things even work if I'd picked Icewhite and we'd ended up with two RTs with ships btw? Icewhite's ship would remain under repairs until it was convenient storywise for it to return?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on July 20, 2023, 10:11:50 pm
How would things even work if I'd picked Icewhite and we'd ended up with two RTs with ships btw? Icewhite's ship would remain under repairs until it was convenient storywise for it to return?
Quote from: discord
Stirk: If they choose Twigg they’ll be able to recover it, and you’ll have some points to customize it like a starting ship.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 20, 2023, 10:21:26 pm
Now I'm sad I didn't pick Icewhite so we could force you into horrible tests by the Genetor for the benefit of the group.

That and because a ship on a PC's hands is better than on a NPC's.

Edit: Just to be clear, I'm happy with the current pick, I'm not asking for a do-over. I keep forgetting people who haven't been years around me over games and Discord aren't familiar with me being like this.

Also sorry about the delay getting to recruit you. :P
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 21, 2023, 03:50:24 pm
I forget, do we even need to be stealthy? If they love the Imperium as much as it's said, we might get away with showing the Regent's orders since they're legit.

Though we might still want to start excavating to retrieve the eldar artifacts that are our payment before we get into any talks that might see the Governor turn hostile.

Edit: MHMMM.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 24, 2023, 02:52:38 pm
Just to be clear if you want enough peaches for long-term storage and effect you're going to have to roll an Acquisition roll with the normal modifiers for scale.

Common Rarity on Rook's Crow. Personal use will result in gradual Strength attribute gain, capping out at +10, gained at a rate of about 1 per month. Crew scale will instead result in a minor moral and crew rating increase.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 24, 2023, 03:36:44 pm
I assume craftsmanship has no bearing in this?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 24, 2023, 03:45:52 pm
I assume craftsmanship has no bearing in this?

That would be represented by the quality of the item, with higher craftsmanship representing something like the wine the governor mentioned. Poor quality would presumably have a lower moral boost for the crew option.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 24, 2023, 04:05:25 pm
Peach hardtack for poor quality, I assume.

And that's something for me to keep in mind then. Would it be only a temporary boost until stores/supplies lasted?

Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 24, 2023, 04:12:41 pm
Peach hardtack for poor quality, I assume.

And that's something for me to keep in mind then. Would it be only a temporary boost until stores/supplies lasted?

Personal amounts would follow the consumable rules and assume that you have a personal wine cellar/jam cupboard that is enough to last the number of people more or less indefinitely. Ship board amounts would assume that it is being used sparingly with the usual ship fare. In the event that you are separated from the food for a long time (essentially anything where you would be unable to resupply or where the ship has run out of food entirely) the bonus would go down by 1 per month of deprivation. As with other supplies you would be assumed to get more when resupplying.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 25, 2023, 11:06:29 am
What's the Crew Rating bonus for the peachy stuff by the way?

And did the World Spirit or the Harlequin mention how to "liberate" the light beneath the fortress? I read back to try and make sense of stuff I might've forgotten and I'm currently assuming there might be another world spirit statue there and the Governor is bullshitting me, but y'know.

I meant for that to be a cue for Egan and/or Lenglon to talk to Spin, but I can also send a message just in case, to keep things moving as they risk slowing down once more.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 25, 2023, 03:17:39 pm
What's the Crew Rating bonus for the peachy stuff by the way?

And did the World Spirit or the Harlequin mention how to "liberate" the light beneath the fortress? I read back to try and make sense of stuff I might've forgotten and I'm currently assuming there might be another world spirit statue there and the Governor is bullshitting me, but y'know.

I meant for that to be a cue for Egan and/or Lenglon to talk to Spin, but I can also send a message just in case, to keep things moving as they risk slowing down once more.

+5, gong up by one for every two months, based on the Crew Improvement upgrade. I dunno if you can actually afford that many peaches though.

As with the location, your Eldar Liaison gave you the method for extraction:

Quote
When my people where driven off the world we left many of the artifacts behind. They are now buried deep within the surface of the world. It will take several months worth of extraction using heavy equipment to recover them. The locals are likely to be friendly and supportive so long as they believe you are humans working for a human cause. Especially to a military man such as yourself. Violence is unlikely unless you really manage to incite their rage. Still potential for failure exists. Unfortunately in return for this safety the payout is lower than the other two leads"
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 25, 2023, 03:46:41 pm
Yeah, I read that bit and even reread it recently. I thought it was all well and swell when I thought everything was outside of the fortress, but with the main artifact apparently resting inside/under the fortress are we supposed to tunnel under it or something? Or can that one be left alone?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 25, 2023, 03:49:44 pm
Yeah, I read that bit and even reread it recently. I thought it was all well and swell when I thought everything was outside of the fortress, but with the main artifact apparently resting inside/under the fortress are we supposed to tunnel under it or something? Or can that one be left alone?

Gotta tunnel under it. You can leave the others alone if you don't want the fancy crystal, but if you wanna complete the mission you need the thing under the fortress.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 25, 2023, 03:58:51 pm
Ah yeah that makes sense. I assumed too much about the fortress' underground defenses.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 27, 2023, 10:49:02 am
+5, gong up by one for every two months, based on the Crew Improvement upgrade. I dunno if you can actually afford that many peaches though.

If only the Best Craftsmanship version of the peach stores grants Crew Rating improvements then yeah, it's impossible to acquire that many with our current PF.
Code: [Select]
Crew Improvements:
+10 Average +0 Scale (doesn't apply to ship components) -30 BC = -20 test

Peaches:
+20 Common -30 Scale (Vast) -30 BC = -40 test

Depending on the numbers I might finally decide on my acquisition test, since I was keeping it in my back pocket so far.



On a different matter, how should we deal with the mining, with a timeskip? And the delivery of Trig's sample to the tech-priestess?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 27, 2023, 02:21:31 pm
Depends on if any of you have anything you want to do during the two months
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on July 30, 2023, 10:13:49 am
I think we're good on local adventures, though Marco will stick to trying to learn some Tactica Imperialis.

And what's our current PF so I can crack the numbers?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on July 30, 2023, 10:26:59 am
I think we're good on local adventures, though Marco will stick to trying to learn some Tactica Imperialis.

And what's our current PF so I can crack the numbers?

29
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 02, 2023, 09:13:45 pm
Stat bonuses for the whole PC group is a neat idea so if my calculations are correct getting a supply for the command squad should be as much as getting a Digesta Emporia Calixia. If that's correct, then I'll try to get said supply. Though if getting the Crew Rating bonus doesn't require a Best quality supply of peaches I'd like to try that instead, since then the test would be at -10 instead of -40. In either case, I'd like to haggle with Commerce (Eos star amulet bonus applies) and apply a FP to give +10 to the acquisition test (and a FP to re-roll if it fails).

Also any chance we can just up and try to raise our own magical orchard since we're stealing whatever it is that grants their peaches these properties or did the properties end up imbued there from the Worldsoul's continued presence? I mean, Marco will try the peach-farming anyway, I just want to know whether it'll work.

Also: to make things easier if there isn't a more immediately interest third option and we're left with the two we didn't pick last time, I think we should go with the station but go about it the best way: no diplomacy with heretics, we'll see if some light subterfuge and violence does the trick, namely by doing some raids on the sorcerer's enemies to make them think we're either an agent of the sorcerer's or were led by him into attacking them, so they take it out on the bugger. Going for the less-brainy option that allows combat, basically.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 03, 2023, 12:20:52 am
Stat bonuses for the whole PC group is a neat idea so if my calculations are correct getting a supply for the command squad should be as much as getting a Digesta Emporia Calixia. If that's correct, then I'll try to get said supply. Though if getting the Crew Rating bonus doesn't require a Best quality supply of peaches I'd like to try that instead, since then the test would be at -10 instead of -40. In either case, I'd like to haggle with Commerce (Eos star amulet bonus applies) and apply a FP to give +10 to the acquisition test (and a FP to re-roll if it fails).

Also any chance we can just up and try to raise our own magical orchard since we're stealing whatever it is that grants their peaches these properties or did the properties end up imbued there from the Worldsoul's continued presence? I mean, Marco will try the peach-farming anyway, I just want to know whether it'll work.

Also: to make things easier if there isn't a more immediately interest third option and we're left with the two we didn't pick last time, I think we should go with the station but go about it the best way: no diplomacy with heretics, we'll see if some light subterfuge and violence does the trick, namely by doing some raids on the sorcerer's enemies to make them think we're either an agent of the sorcerer's or were led by him into attacking them, so they take it out on the bugger. Going for the less-brainy option that allows combat, basically.

They don’t need to be best quality for the rating bonus, you just need to have enough for the whole class.  I’ll write up tomorrow assuming an attempt at purchasing a ship’s worth.

You can try, but I won’t tell you if it will work or not unless you figure it out IC.

I have three more missions ready after you compete this one. All written like a year ago now >_>
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 03, 2023, 11:07:06 am
In case we can return some time later to acquire the larger supply, I'd rather get the smaller supply for the command squad. It's just a fear of going 'shit is this my only chance to get this neat thing for the ship/crew?'.

And that's fair.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 06, 2023, 01:27:04 am
Can we start digging? Not sure what else we have pending aside from maybe delivering the saliva sample to the tech-priestess.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 06, 2023, 10:05:26 am
Can we start digging? Not sure what else we have pending aside from maybe delivering the saliva sample to the tech-priestess.

Do you want to get permission from the Governor first or just move a bunch of heavy equipment in and start digging and see if nobody notices?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 08, 2023, 02:52:35 pm
I do want to get permission of course, though I though he'd already given it a while ago.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 08, 2023, 09:14:31 pm
I do want to get permission of course, though I though he'd already given it a while ago.

You specifically asked for permission to dig away from the fortress :v
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 14, 2023, 11:01:38 pm
Everyone is now thoroughly sick of this plot thread, so I’ll probably be writing it to its conclusion tomorrow/when I get to it. Think of what you want to do during the downtime.

Rouri still has his Acquisition roll left.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 16, 2023, 01:01:56 am
I think I'll stick to having Marco watch those extra Tactica Imperialis lessons during the downtime as I don't have many other ideas.

What about the sidequest with the Biologis and the upgrade/bionic btw?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 16, 2023, 01:07:31 am
I think I'll stick to having Marco watch those extra Tactica Imperialis lessons during the downtime as I don't have many other ideas.

What about the sidequest with the Biologis and the upgrade/bionic btw?

Did you decide on the reward yet?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on August 16, 2023, 02:35:13 am
Rouri still has his Acquisition roll left.
Have I? It's been a bit, but I thought that's what this inferno pistol was from.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 16, 2023, 08:58:20 am
Rouri still has his Acquisition roll left.
Have I? It's been a bit, but I thought that's what this inferno pistol was from.

That was your starting acquisition, you get a rolled one for your Rook’s Crown adventure
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on August 16, 2023, 03:38:23 pm
Oh. Okay. I'll look into that shortly.

ETA: I just want to stipulate that I didn't forget, we're discussing it, but Stirk's answering me at a rate of about once a night. :P
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 19, 2023, 10:45:58 pm
Did you decide on the reward yet?

I was defaulting to just upgrading one of our crew's dino-friends since it's probably the best place to do it at. I can flip a coin if neither Egan nor Lenglon want to show interest (or do it anyway if both of them do it).
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 20, 2023, 06:42:27 pm
I was defaulting to just upgrading one of our crew's dino-friends since it's probably the best place to do it at. I can flip a coin if neither Egan nor Lenglon want to show interest (or do it anyway if both of them do it).

You can upgrade some of your NPCs if you want, you have a ship full of subjects to pick from.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 20, 2023, 06:51:34 pm
I would accept a generaptor.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 22, 2023, 01:28:30 pm
MISSION COMPLETE!

Fate Points have been reset to full.
You will have one new Acquisition to spend for the next mission.

Marco Cordello Machado e Guerra da Rosa Bourbon I has gained the "Mind Swap" ability. He may attempt to leave his body and take over the mind of another. Strong will will prevent him from taking the target over, and there is a chance that something will take over his body while he's gone.

You have gained 3 Profit Factor! Your Profit factor is now 32.

Everyone gains...lets say 250 EXP. Unless I said something about how much EXP you're going to gain earlier in which case it is that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on August 22, 2023, 01:31:44 pm
Lol, sorry, I was going to write that up as a post but got busy and you ended up beating me to it.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 22, 2023, 01:44:01 pm
Which discord?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on August 22, 2023, 02:02:04 pm
Added xp.
What'll be the brainiac raptor's new stats?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on August 22, 2023, 02:51:39 pm
Which discord?

Our super secret super special private discord.

Added xp.
What'll be the brainiac raptor's new stats?

Spoiler (click to show/hide)


TLDR Bestial is replaced by Unnatural Intelligence. For practical applications you can consider its intelligence around Servitor level.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on August 22, 2023, 04:36:57 pm
Lenglon the player is the most interested in heading to Meleria. It has strong possibilities of eldar ship upgrades, like the Plotter I think we want that would enable the Ark Royal to enter webways, and I think the hostile environment would be fun. There's chances for diplomatic encounters due to the extremely unstable state of planetary leadership, there's chances for combat encounters for obvious reasons, there's a ton of chances for psy-based encounters because the whole place is warp-tainted and psy-sense is important to stuff, there's chances for eldar-based encounters because eldar ship, chances for chaos-based encounters because of the chaos cults, like, the whole place is a giant mess with massive variety available for all kinds of things. our characters might want to avoid it, but as a player I think it would be great. Ship-based encounters too since the nearby space has been an active conflict zone for a while now and something shot the eldar down. inquisition-based encounters too since they were a major player in retaking the planet and might still be actively there managing the reconstruction (or might be in the process of being ousted). giant melding pot of conflict and opportunity. would be great fun though hazardous.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on August 25, 2023, 05:15:56 pm
I somehow missed the big fat update post so I was checking it now.

And I think Merilia does fit as a shorter adventure. I did wanna get secondary quests for extra exp like our adventurous weirdos but honestly we got so got tangled up we were better off jumping to the next one.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on September 01, 2023, 05:00:41 pm
Generic reminder of our ship's specs:

Spoiler: Ark Royal (click to show/hide)

also Indaria has a briefing on Merilia available if desired.

also finding the ship's specs and re-reading them reminded me of why I like this ship design.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on September 08, 2023, 01:47:43 pm
Oh, are we waiting for me. I suppose we could try kidnapping Icewhite for the tech-priestess some other time, so let's get going. Should we drop off the statues with the Eldar before we head to our next destination though?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on September 08, 2023, 02:01:03 pm
That seems like a good idea, yes.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on September 08, 2023, 02:20:55 pm
I fully agree, we don't want to keep those onboard while heading to a warp-tainted area.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 10, 2023, 02:01:15 pm
I never updated Rouri's sheet since it is an excel file and that is a pain :V. He needs a ship role too, you can give him one in-character since he just showed up. He's actually a Void Master as far as mechanics go, not a Rogue Trader.

Spoiler (click to show/hide)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on September 11, 2023, 10:09:02 pm
What do you think, Spin? Master Helmsman has a pretty nice bonus but seems it might be the most appropriate choice.

Also where's this mysterious Discord server? :p
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on September 11, 2023, 10:37:54 pm
What do you think, Spin? Master Helmsman has a pretty nice bonus but seems it might be the most appropriate choice.

Also where's this mysterious Discord server? :p
I literally just DM him. I could've done it on the forum too, but we played a couple games together on Discord before so it seemed natural, I guess.

Master Helmsman seems like the logical pick and is what I figured you'd go with when I built the character. I never selected my Mastery option, either; I'll probably go for Small Craft since this is a carrier and it seems like it'll come up a lot, unless you'd rather focus on the main ship, which is also fine with me.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on September 11, 2023, 10:54:01 pm
I meant niche bonus, not nice bonus. Oh well. And it depends on whether you want to lead strike squads during combat actions. If you do, then small craft specialization is worth it because it's basically our way of causing damage, plus it means better piloting of personal shuttles. Otherwise, big ship spec.

How far away is the nearest Eldar post? It's probably worth it making it back to it to deliver the statues, since even if they're dormant I don't want to risk anything happening.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 11, 2023, 11:13:29 pm
What do you think, Spin? Master Helmsman has a pretty nice bonus but seems it might be the most appropriate choice.

Also where's this mysterious Discord server? :p

We could also make something new like say, Flight Commander if he wanted to go all in on small craft.

I meant niche bonus, not nice bonus. Oh well. And it depends on whether you want to lead strike squads during combat actions. If you do, then small craft specialization is worth it because it's basically our way of causing damage, plus it means better piloting of personal shuttles. Otherwise, big ship spec.

How far away is the nearest Eldar post? It's probably worth it making it back to it to deliver the statues, since even if they're dormant I don't want to risk anything happening.

The only one you personally know about is the one you jumped from.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on September 13, 2023, 10:00:27 pm
Flight Command is interesting, what would that do?

And sure then, unless someone's against it I think jumping back to the Eldar base to deliver the statues should be safer.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on September 14, 2023, 12:20:02 am
It's the cautious choice, Though there is a serious question of why Mr. Harlequin didn't simply let us send them with him. However, in a perfect world, we can turn over the statues and look into the requirements necessary to recruit some of the Eldar Strike Craft. I mean, even if they're incompatible with our Jovian-pattern bays, they can almost certainly make use of the Lathe-pattern ones.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 14, 2023, 12:34:30 pm
Flight Command is interesting, what would that do?

And sure then, unless someone's against it I think jumping back to the Eldar base to deliver the statues should be safer.

Name and what it does are negotiable, Flight Commander (Master of Attack Craft?) would give something like +5 to Attack Craft rolls, something more specific might give +10 roll more specific rolls. This could be something that gives +10 to Follow My Lead! rolls, or a more mechanically inclined position that gives a bonus to recovering craft after a battle.

It's the cautious choice, Though there is a serious question of why Mr. Harlequin didn't simply let us send them with him. However, in a perfect world, we can turn over the statues and look into the requirements necessary to recruit some of the Eldar Strike Craft. I mean, even if they're incompatible with our Jovian-pattern bays, they can almost certainly make use of the Lathe-pattern ones.

The Jester is still on your ship, or at least has a place on your ship where he is designated to be. You are free to stuff them all in his room if you want.

You can use your Acquisition to try and get Eldar Strike Craft if you want. I'd put them at Extremely Rare.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on September 14, 2023, 02:23:24 pm
The Jester is still on your ship, or at least has a place on your ship where he is designated to be. You are free to stuff them all in his room if you want.
I unironically love this idea
You can use your Acquisition to try and get Eldar Strike Craft if you want. I'd put them at Extremely Rare.
noted
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on September 14, 2023, 02:27:31 pm
Like, I'm not kidding, we might be able to excuse not dropping them off first if we stuff them in the harlequin's room. would save us a lot of travel.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on September 14, 2023, 02:45:09 pm
While that idea is fantastic we still probably don't want to drag them around in the warp too much.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on September 15, 2023, 04:37:44 pm
My vote is that we at least scout out what random xenotech we might be able to loot. Because Rogue Trader, that's why.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on September 16, 2023, 09:07:47 pm
My vote is that we at least scout out what random xenotech we might be able to loot. Because Rogue Trader, that's why.

Like, I'm not kidding, we might be able to excuse not dropping them off first if we stuff them in the harlequin's room. would save us a lot of travel.


You are free to voice your vote in character, if only so someone is posting in the IC :V
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on September 17, 2023, 08:56:18 pm
Been having some big troubles with my brand new computer going super-kaput, so I might not have the energy and/or mood to post for a bit.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on September 25, 2023, 07:55:25 am
I live. Rejoice (I am).
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 06, 2023, 03:20:57 pm
One thing I was wondering is whether we can use OOC spoilers to try and deal with pending stuff while simultaneously progressing things. It's easier in places like Myth-Weavers or Discord where you can respectively have different threads or channels dedicated to side-quests, but it's worth keeping in mind since I'm curious about the blinking. Plus it'd allow for multi-track drifting without slowing down.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on October 06, 2023, 03:38:50 pm
One thing I was wondering is whether we can use OOC spoilers to try and deal with pending stuff while simultaneously progressing things. It's easier in places like Myth-Weavers or Discord where you can respectively have different threads or channels dedicated to side-quests, but it's worth keeping in mind since I'm curious about the blinking. Plus it'd allow for multi-track drifting without slowing down.

I wouldn't mind, though following up on the blinking would probably not be trivial enough to do at the same time as a normal mission.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 09, 2023, 10:26:41 pm
Maybe Egan decided my post was enough?

And I seeeee. It'll depend on how curious the rest of the team is I guess.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on October 09, 2023, 10:42:59 pm
Lenglon is curious, Indaria is not.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on October 10, 2023, 05:23:17 pm
Maybe Egan decided my post was enough?

And I seeeee. It'll depend on how curious the rest of the team is I guess.

I don't remember the navis primer rules so I'll defer to your judgement.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on October 11, 2023, 07:28:36 am
I have no strong opinions one way or the other.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 15, 2023, 11:25:37 pm
Rouri is showing off his abilities right off the bat.

Well, I'm curious but it likely won't bring us much and might slow things down even further judging by Stirk saying it can't be poked at during a mission.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on October 16, 2023, 10:37:34 am
Rouri is showing off his abilities right off the bat.

Well, I'm curious but it likely won't bring us much and might slow things down even further judging by Stirk saying it can't be poked at during a mission.
Look, the navigator clearly said "hit it"! What do you want from me?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on October 30, 2023, 07:55:11 pm
Are you sure that's what you want to acquire instead of, say, fighters?

Indaria's not going to try to acquire anything here, instead acquire stuff at Meleria
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on October 30, 2023, 07:55:46 pm
I obviously vote for the stuff I can fly.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on October 30, 2023, 08:57:55 pm
I obviously vote for the stuff I can fly.

You can fly an adequately powerful eldar psyker
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on October 31, 2023, 01:10:40 pm
Are you sure that's what you want to acquire instead of, say, fighters?

Nah, a bit too much. Also whew, I didn't notice Stirk had replied within a few minutes.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 01, 2023, 03:44:26 pm
Unless our ship is particularly able to avoid detection, I'd pick the "right" path, with the psychic encounter. Since we probably don't want to get pelted by thousands of macrocannon batteries at once, yes?~
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 01, 2023, 03:47:33 pm
agreed
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 07, 2023, 09:53:04 am
I forgot to ask earlier but should imaginary Marco have any funny mannerisms elated to Kedia's idea of him?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 08, 2023, 02:53:04 pm
betrayal wasn't where fake-Indaria was headed, but okay.

anyway, so after taking a quick look at all the PCs, we have literally zero characters trained in tech-use, and only Indaria (who has Int 25), is trained in medicae.

so we're very likely to fail either test, but have a slightly better chance vs the medicae one.

might want to choose based on what consequences we can deal with easier.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on November 08, 2023, 03:00:53 pm
Surely we must have an NPC IT department that can handle it.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on November 08, 2023, 03:13:57 pm
Surely we must have an NPC IT department that can handle it.

You certainly have an NPC IT department, but if they can handle it or not is up in the air.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 08, 2023, 06:35:32 pm
Well, something which targets most vital components first is pretty much gonna switch off the gellar field, isn't it. Meanwhile we have lots of mooks who can get sick and die.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 08, 2023, 07:45:00 pm
Well, something which targets most vital components first is pretty much gonna switch off the gellar field, isn't it. Meanwhile we have lots of mooks who can get sick and die.
I'm inclined to agree
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 11, 2023, 11:17:34 pm
I forgot what my shipboard role was, if we decided on one. Do I just sit in my nice sanctum and have nobody to boss around?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on November 11, 2023, 11:26:11 pm
I assumed you were the Navigator Primaris. So you have, you know, naviminions. Or miniongators, at your preference.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on November 11, 2023, 11:32:41 pm
I forgot what my shipboard role was, if we decided on one. Do I just sit in my nice sanctum and have nobody to boss around?

You have a handful of skilled servants who help set up your Warp tasks, a handful of guards to stall any daemons that come in or out of your sanctum, and a handful of less skilled servants to fetch peaches for you and fluff your pillows. Feel free to detail any of the above as much as you like.

I assumed you were the Navigator Primaris. So you have, you know, naviminions. Or miniongators, at your preference.

Technically an Eldar pretending to be a Navigator, so they're Eldarminions or psudominiongators.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 13, 2023, 10:25:07 am
For the record OOCly-speaking I do think it's a bit bad to be pushed towards skill tests we're woeful at. The good side is Lenglon and Indaria can interact a bit more and hopefully the disease doesn't screw us too badly.

Also betraying my recent mood I ended up getting a fair bit of art for my Black Crusade OC, a Thousand Sons Sorcerer, while my poor Imperial characters languished.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 13, 2023, 06:02:19 pm
Side note regarding the upcoming choices in the Warp:

if the angels are chosen Indaria will be hard-rejecting them. She knows that she is exactly what they want to purge. They are representatives of the exact thing she despises the most.

if the demons are chosen Indaria however might risk playing their game. She doesn't reject such beings out-of-hand, but she knows they're dangerous and to be avoided, so she'd evaluate her odds, but if she thinks the odds are good or if things get dire, she might take the risk.

As for what Lenglon thinks, Lenglon thinks the angels are more dangerous because they're going to invade the dreams of everyone, while the demons will only go after critical personnel. Also, since the infestation is likely being passively carried by most of the crew, the portion of the crew that would be incidentally targeted even if the angels are legit would still likely devastate us. In other words, we either choose a mutiny, or risk corruption in our critical staff.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 14, 2023, 03:17:36 pm
Lenglon, we might wanna not vent any compartments during Warp travel, just in case.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 14, 2023, 03:20:10 pm
don't need to open them to the outside, can simply pump the air out and put it elsewhere in the ship.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 14, 2023, 03:39:39 pm
That's the problem, not a lot of elsewheres to vent the air into.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 14, 2023, 03:43:28 pm
Air is compressible
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on November 14, 2023, 03:57:29 pm
Deamon gambling will be done via PM/Discord because that sounds more fun. Feel free to reveal or hide whatever happens either IC or OOC at your own discretion.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 14, 2023, 07:14:01 pm
Deamon gambling will be done via PM/Discord because that sounds more fun. Feel free to reveal or hide whatever happens either IC or OOC at your own discretion.
My apologies if Indaria's state of mind is making this process complicated.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 15, 2023, 01:42:44 am
Air is compressible

To be honest I had a whole explanation written down but to be fair I'm sure Stirk won't decide to use the default meaning of vent and for shits and giggles have Indaria open up compartments to the Warp, so I think that's good enough. I'd be more worried were it a GM I'm unfamiliar with.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 15, 2023, 09:46:59 am
Also betraying my recent mood I ended up getting a fair bit of art for my Black Crusade OC, a Thousand Sons Sorcerer, while my poor Imperial characters languished.

Well, this latest event is good news for you then.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 15, 2023, 10:08:00 pm
Not really. Daemons should stay away from my imperial characters.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 15, 2023, 10:11:19 pm
So Indaria's still in negotiations with the daemon, but there's a good chance she's going to end up playing its game. - It managed to find something that legit tempts her, which at first was a major roadblock.

how about the rest of us?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 15, 2023, 11:17:51 pm
Still waiting for stirk mostly but since I can't sell my soul I'm considering challenging the demon to strip poker as a conciliation.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 16, 2023, 07:11:05 pm
I've come to make an announcement: the daemon is a bitch-ass motherfucker.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on November 16, 2023, 08:06:41 pm
I had a perfectly fine time.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 17, 2023, 05:16:37 pm
And the coin is in the air.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 19, 2023, 09:24:33 pm
I still think we should fire our laser-piss at the daemon.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 20, 2023, 01:24:55 am
I mean, Indaria had a good time, and is leaving on good terms.

Seems like our Imperial captain didn't enjoy himself?

by the way, I'm thinking of putting what happened in her dream into a spoiler either here or in IC, so that nobody that doesn't want to know things their character doesn't ends up accidently opening it, but it would be available for public view by anyone that doesn't mind being spoiled. It's not like the game's PVP after all.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 20, 2023, 05:00:23 pm
I just refused to play on the daemon's terms and left. Marco is too strait-laced and suspicious to ever deal with daemons in any way.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 21, 2023, 01:28:47 am
Spoiler: Indaria's Dream (click to show/hide)
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 21, 2023, 12:03:16 pm
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on November 21, 2023, 05:58:54 pm
It's not like the game's PVP after all.

It wasn’t until you told the LC you are a heretic
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 21, 2023, 06:07:16 pm
Indaria has made a point of not lying to him. Ever.
That doesn't change even now.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 21, 2023, 09:40:56 pm
This is a delicate situation to say the least. Let me preface any discussion on it by asking: Lenglon, what are your expectations as to what happens next, or do you not have any?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 21, 2023, 09:49:24 pm
Lenglon's expectations are that there will likely be a disagreement, and that Indaria will have to explain herself. She came to him immediately and directly instead of dancing around things in any way, and she did that because she believes that it's important that she doesn't hide anything from him, as well as to establish goodwill.

I find it interesting how Stirk prompted her statement as her claiming to be a heretic, because that isn't actually what she said. But that's meta and irrelevant.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 21, 2023, 09:51:25 pm
Stirk's a shitposter, so OOC statements shouldn't be counted as indicative.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 21, 2023, 11:54:35 pm
Ok, that's fair. It's an IC problem but it's good to know where you stand OOC at least.

And I think Stirk was making a joke at the fact that Indaria basically admitted to accepting the deal which does in Imperium logic make her a heretic by default.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 22, 2023, 12:29:54 am
I also want to make sure of this: Lenglon, do you know how bad it is in the 40k setting to make a deal with a daemon when you're technically on the Imperial side? Then to boot to tell a Lord-Captain that's an Imperium loyalist and ex-Navy Commissariat about it?

Like, I'm trying to check whether you are aware of how bad the situation is from an IC standpoint.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 22, 2023, 12:36:45 am
Lenglon is aware that it SHOULD be immediate execution in 40k, no question. The tactical correct move for her would have been to keep that hidden forever at all costs.

Indaria is not actually. She knows it's bad, but her background is strange, and this is one of the holes in it. She's been exposed to a LOT of chaos, arguably more of chaos than of imperium. But shockingly enough, the mutant has never been in good imperial graces. I mean, she is, herself, one of those that would get executed simply for being a mutant in some places. So her sense of how bad something is is based on how bad it would be in a community of mutants, not in the mainstream imperium.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 22, 2023, 12:48:39 am
Yes, then due to OOC courtesy I do think it's fair to chat about this. So how do you want this to end?

Marco is understanding enough to have a mutant as a crewmember, but he'd execute a pure human who made a deal with a daemon. But honestly I absolutely loathe PvP. I play Black Crusade, a game expected to have PvP, only if the campaign doesn't have it. So what are your proposed solutions? The most mercy I can see here is imprisonment and being left behind in her home planet since it's the next stop.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 22, 2023, 12:57:38 am
I believe it's either that or a retcon, but I assume that might be a tough sell.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 22, 2023, 01:00:47 am
I don't want her unable to play the game for obvious reasons, which your outcome results in. Her being penalized in general is fine

The real question is how pragmatic Marco is willing to be.
For example, I'd like to point out that under normal circumstances Xenos aboard ship would also be a major no as well.
Right now, he's got an active incursion she's dealing with, which imprisoning her would be a major setback towards dealing with.
He also should take into account the fact that she did come to him about it.
There's also several obvious why-based questions he hasn't asked, like, why did you do that, and why are you telling me.

also, I did go out of my way to flag that Indaria was prone to making the choices she made multiple times in OOC long, long before anything happened. If you really wanted to take such a firm stance it would have been courteous to say something back then.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 22, 2023, 01:16:12 am
Honestly, in the current scenario her being expelled from the crew is necessary and non-negotiable. There's no need to ask why, inquire about her life and motivations and such. In-universe your suggestion is the rough equivalent of a guy showing up covered in blood to a police officer, confessing to a murder and expecting not to be arrested because the officer will understand why he's done it after he can explain his motivations and backstory. This isn't how things work in the setting. My WIP post that's been sitting around for a good while is basically
Spoiler (click to show/hide)

Please don't insinuate I am to blame for a choice you made. It really isn't cool. The setup for the campaign has been clear for a good while. Xeno stuff at most, and only because Guilliman gave us a direct mission. Marco is an ex-Commissar. Please, please don't try and hoist that on me.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 22, 2023, 01:37:33 am
Please don't insinuate that a choice you are making right now is my choice instead of yours. It really isn't cool. I communicated clearly and publicly for a good while now. Please, please don't try and hoist that on me.

You are issuing ultimatums, not having a conversation. Here's literally what you just said, trimmed:
Yes, then due to OOC courtesy I do think it's fair to chat about this. So how do you want this to end?
I don't want her unable to play the game for obvious reasons
your suggestion is the rough equivalent of a guy showing up covered in blood to a police officer, confessing to a murder

Please don't insinuate I am to blame
My "suggestion" was literally "I want my character to be playable". Are you honestly saying I'm being unreasonable by asking for my character to be playable? Really? I now see why you brought up PvP.

I'm not going to be gaslit into thinking that YOUR choices regarding what Marco does are my fault. I have never said that you are to blame for me making my own choices, I said that if you wanted to take such a hardline stance about my choices, essentially removing choice from my character, it would have been polite to at least say something. Your attempt to gaslight me about it is why I'm throwing your words back into your face over it.

As far as I can tell, you're just going through the motions right now. You might as well come clean and stop dancing around. Are you or are you not issuing a flat ultimatum that either we retcon that my character do / not do what you want, else your character will initiate pvp / make mine unplayable?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 22, 2023, 01:47:18 am
Here, I'll try to back things up a step and de-escalate. No point in pointing fingers.

Lets plan on and pre-map a retcon + conversation, and work together for how the conversation should end up:

Indaria's goals:
She is attempting to be completely open and honest with Marco. (negotiable, it hasn't been hard-established that she insists on being open and honest with Marco at all times, but going that route is just kicking the can down the road.)
She intends to keep what she got from her gamble. (negotiable, can be temporarily taken away with an OOC agreement that she gets it back later, or might find out that it's bound to her from Stirk when removal is attempted?)
She needs to remain a playable character. (non-negotiable, temporary imprisonment is fine, permanent removal from play is not)

What are Marco's goals?

edit: labeling how negotiable things are
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 22, 2023, 02:51:46 am
triple posting but I think you're probably in preview atm and I want to get this out:

The reason I'm not proposing specific solutions is because that would require me playing Marco, not Indaria. I'm not Marco's player, and have zero interest in playing Marco. I've instead been telling you what is important to me, and saying that everything else is up for grabs. The list of options that are on the table to me is nearly all of them, and I specifically included Indaria being punished within the specified limits as an option because it's what I think should happen and in other circumstances it would be considered hostile, but in these I would NOT consider it hostile. You're right that she shouldn't get away scot-free with this, I just think you're going too far.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 22, 2023, 04:45:40 pm
Kedia is for taking whatever Indaria got and tossing it out the airlock at the earliest opportunity, since possessing such a thing is obviously a bad idea. Some punishment is probably appropriate but I don't get the impression that Eldar are really blam-happy about stuff like imperials. I don't really know the lore but I guess they don't have to worry as much about chaos heresy because everyone knows that it's a really really bad idea for eldar to align with chaos and those who do probably don't live long enough to be a big threat.

That said it's not really her area to weigh in, except in that Seers are sort of spiritual council. Maybe she could confirm a lack of (additional) corruption?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 23, 2023, 12:44:35 am
So, how about that de-escalation?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on November 24, 2023, 01:45:31 am
The word you are both looking for is "foist".

The core problem here seems to me to be that Lenglon has, this whole time, been playing a character that Caellath's character would never in a million years have trusted. How did you two even end up on the same ship in the first place? Lenglon seems to think "this is something Indaria would do", but if that were the case, Indaria would have been quietly shot before the game started. The only way this premise even makes sense is if we assume this is, in fact, Indaria's absolute first brush with chaos at least as far as Marco knows, and there's simply no way that Marco would react with anything less than complete fury at the betrayal.

Caellath isn't required to compromise his character's ideals or act in a way he believes his character wouldn't just to make Lenglon's life easier. While I generally agree with Stirk's personal GMing theory, myself, that it's okay for players to get into fights sometimes, I know that many people would say that Stirk is to blame for allowing this contradiction to exist in the first place. Still, Lenglon should never have acted in a way that was clearly against the other player's interests unless starting such a fight was exactly the intent.

I wonder, though, if Marco would accept as a solution the immediate surrender and destruction of the chaos amulet, followed by Indaria's complete demotion and placement under the supervision of the ship's ecumenical authorities. If you need an excuse to keep them from defaulting to immediate execution, you can say "I just noticed the tail for the first time!"
It's the only context I can think of where my character would be okay with Indaria staying on the ship, so I thought it might work for you too.
Lenglon, though... you need to pull your head out, here. You made a choice which makes problems for other players. If you somehow didn't know that accepting a deal with a daemon would be making problems for other players, I cannot comprehend what totally different game thread, game system, and entire lore you have been reading from the rest of us. You cannot refuse to compromise your character's actions when offered a 100% completely selfish (on your part) deal that you knew ahead of time was being proposed for evil purposes, then bitch when Caellath refuses to compromise his in reacting to it. You are not being gaslit, you did something shitty and now trying to draw red lines about what's "negotiable" for you is doubling down. Other players have the right to remove a problem player from the group, and a problem player is what you've just made yourself. I don't currently think it's necessary to do that, and I don't want to have a retcon, but you must accept at a minimum that nobody is going to be okay with you keeping a literal chaos artefact on the ship. Even my character is not going to work next to that thing if he finds out and he's the least straight-laced one here. You do know the first rule of gambling is that the house always wins, right? As long as that thing's around, you didn't keep your soul, you just won a slower corruption. Daemons don't offer two-sided deals.

But besides the question of whether the thing is evil within the game itself, the important part is that you do not get to demand unrestricted freedom of choice, then refuse the same to others. You are being incredibly selfish.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 24, 2023, 03:18:37 am
Okay, so lets start from the top.
Marco and Indaria are naturally incompatible.
This is true, but it's so very much not my fault that it's true that it's silly. I view it as a nobody's fault kind of thing, it's just something that happened, and I think you view it similarly? Not sure if there was a point you were driving towards with this section or if you were just setting the stage and showing how this kind of problem was semi-inevitable.
I wonder, though, if Marco would accept as a solution the immediate surrender and destruction of the chaos amulet, followed by Indaria's complete demotion and placement under the supervision of the ship's ecumenical authorities. If you need an excuse to keep them from defaulting to immediate execution, you can say "I just noticed the tail for the first time!"
It's the only context I can think of where my character would be okay with Indaria staying on the ship, so I thought it might work for you too.
We seem to have a values dissonance problem here.
Lenglon, though... you need to pull your head out, here.
Well that's hostile, guess we aren't going to get to have a polite conversation.
rant about how Indaria ate babies by making a choice that put herself in danger and nobody else.
Yeah, definitely values dissonance.
trying to draw red lines about what's "negotiable" for you is doubling down
The only thing that I labeled as not being negotiable, in my conversation with another player, not the GM, was that she remain a playable character. I drew the red line so far back it's absurd, and the simple fact that I felt the need to draw it at all should tell you how extreme the situation has become, all about a choice that I made a point of staying public about from start to finish in case someone wanted to say, oh, "please don't do that?". I know it's hard for you to understand that asking someone to not do something might influence them into not doing it, but that's because I'm less of an asshole than you are, and I'll be the first to admit that I'm an asshole.
But besides the question of whether the thing is evil within the game itself, the important part is that you do not get to demand unrestricted freedom of choice, then refuse the same to others. You are being incredibly selfish.
In what world have I demanded anything of the kind in the first place? Unlike you, I abide by a rule of not fucking over friendlies, which, of course, restricts my freedom of choice substantially. You had the freedom to choose for yourself as well. All I'm asking for is that Cael abide by the same, and I have clearly labeled that I'm fine with her getting punished to a reasonable extent and explicitly am fine with it within limits, even though that's not normally a thing a PC should do to another PC.

Values dissonance problem:
So we've got two major aspects of values dissonance going on here. First, there's the simple fact that the 40k universe fosters extremely domineering, judgemental, prejudicial, and hateful behavior. It's all part of the grimdark flavor, which is fine. The problem comes from the fact that this shit is unhealthy as hell when applied to fellow real human beings. Just because the imperium would shoot Indaria on sight, doesn't mean Cael should shoot Lenglon on sight. I think nobody here disagrees with that. However there's some other aspects to it. For example, Macro is the RT is the lord and god of the ship. Cael is just another player the same as you and me. No better, no worse. Although Marco gets to make demands of Indaria, Cael doesn't get to make demands of Lenglon. Not hard, right?

So take a moment and actually fucking look at what you're saying. You're saying that this choice, made publicly, with zero objection and straight up implied consent of the other players, is a reason to remove another player from the game entirely. You're declaring me a problem player for... taking a risk to my own character, and requesting that I don't be unilaterally executed for it. Yeah, if You and I were in the 40k universe this kind of treatment of other people would be nothing, normal, mild and friendly. This isn't the 40k universe, and people actually do have value here in reality.

Second aspect of values dissonance is the simple question of was Indaria's choice an evil choice? Apparently you say yes it was. The Imperium of Hate would agree with you, 100%, no question. But was it ACTUALLY an evil choice? I think not. It was a risky choice, yes. It was unwise, yes. However, did she put anyone at risk other than herself? No. She did not. She has harmed nobody, she's put nobody at risk other than herself, and I want you to seriously sit down and think for a moment about if it actually was evil at all.

Let me make my bad decision. I, the player (Lenglon), think having Indaria's story being one where she treads on the edge of falling to Chaos but resists actually doing so, will make her have a fun and engaging story. That's my choice. It's my risk to take.

And I'm still waiting for Cael to bring literally anything to the table here. So far he's stated that his hard line is remove Indaria from play permanantly at a minimum, which completely unreasonable and unacceptable, so he's going to have to give, since I've already given quite a lot and don't have a lot more room to work with. I would like to talk this out like functional adults, but a negotiation requires more than one participant, and Cael isn't posting.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on November 24, 2023, 03:49:06 am
To reply to the most important part first: Of course it was an evil choice. When you say "put nobody else at risk other than yourself", that is a lie. It is nothing more than an absolute lie. In either possible outcome of the deal, you are risking bringing harm to others; in the case that you lose, by what you might later be forced to do because you are corrupted, and in the case that you win, because you are keeping a chaos artefact in close proximity to everyone else and you have no idea what other effects it might have besides the one you know about. You realize that TTRPGs are an open-ended form of game, right? It's entirely possible that in a future situation, Stirk could decide for any reason that the chaos artefact becomes a problem - it would be narratively natural. It's clear to me now that you really don't have any clue what you actually did.

Lenglon, though... you need to pull your head out, here.
Well that's hostile, guess we aren't going to get to have a polite conversation.
You have no idea how polite I'm being.
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The only thing that I labeled as not being negotiable, in my conversation with another player, not the GM, was that she remain a playable character. I drew the red line so far back it's absurd, and the simple fact that I felt the need to draw it at all should tell you how extreme the situation has become, all about a choice that I made a point of staying public about from start to finish in case someone wanted to say, oh, "please don't do that?". I know it's hard for you to understand that asking someone to not do something might influence them into not doing it, but that's because I'm less of an asshole than you are, and I'll be the first to admit that I'm an asshole.
Let me be clear: I don't have any issue with you making the choice you made, I have an issue with you telling other people how to respond to it. "Remaining a playable character" is not something you get to demand - if you had stumbled into a trap and died, you would not remain a playable character. If other players don't make the decision to compromise their own ideas of what they should do in order to save you, that's their right. Well, you stumbled into an obvious trap and died.
But you also know that you have the freedom to react in character too, right? If Marco makes a choice you don't like, you can go down the Dark Indaria route, you can mutiny, you can pretend to leave and then stow away on board, you can even try to use the amulet to pray to the daemon to help you out again. I don't have any problem with PVP, so all of those are things I would be completely okay with, although some of the other players may reasonably dislike it. What you decide to do is up to you. What Marco decides to do is up to Caellath.
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In what world have I demanded anything of the kind in the first place? Unlike you, I abide by a rule of not fucking over friendlies, which, of course, restricts my freedom of choice substantially. You had the freedom to choose for yourself as well. All I'm asking for is that Cael abide by the same, and I have clearly labeled that I'm fine with her getting punished to a reasonable extent and explicitly am fine with it within limits, even though that's not normally a thing a PC should do to another PC.
"Unlike me"? What did I do? Unlike me, you actually fucked over friendlies. It's become glaringly obvious that you didn't actually have a clue what you were doing, though, so, to be clear: It should have been obvious to you, yes, that other players and other characters would respond like this to your choice. Not explicitly telling you not to do it - and you were told not to do it IC - doesn't mean you haven't fucked us over by putting us in this position. Given that, if you want to take it back based on that understanding which you clearly did not have, I would be in favor of your being allowed to do so. But that's up to you. You're not being punished for not understanding that - I genuinely thought it was completely impossible to miss, and I suspect the other players did as well. I assumed, as I think we all did, that you made your choice in full awareness of the ramifications. If you didn't, you now know those ramifications and maybe you would make a different decision knowing them.

ETA,A: I think that, if any of us had known that you all of A) were actually going to take the deal, not merely 'consider it and then change your mind at the last second', B) intended to immediately tell the very strict and by-the-book Captain that you had done so, knowing, at least OOC, the obvious consequence, C) expected that you would not receive the obvious consequence and felt entitled to have the other players play along with that, and D) were soliciting opinions on these facts and not just informing us of them, then we would have advised against doing the thing that would clearly lead to the game devolving into (real-world) chaos. Perhaps, in the future, if you want to offer people the chance to object to something, you should make that clear and not just make a statement and assume that, if nobody says anything, everyone else must be on board. That's a little narcissistic, to be honest.
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Values dissonance problem:
So we've got two major aspects of values dissonance going on here. First, there's the simple fact that the 40k universe fosters extremely domineering, judgemental, prejudicial, and hateful behavior. It's all part of the grimdark flavor, which is fine. The problem comes from the fact that this shit is unhealthy as hell when applied to fellow real human beings. Just because the imperium would shoot Indaria on sight, doesn't mean Cael should shoot Lenglon on sight. I think nobody here disagrees with that. However there's some other aspects to it. For example, Macro is the RT is the lord and god of the ship. Cael is just another player the same as you and me. No better, no worse. Although Marco gets to make demands of Indaria, Cael doesn't get to make demands of Lenglon. Not hard, right?
But Lenglon gets to make demands of Cael?

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So take a moment and actually fucking look at what you're saying. You're saying that this choice, made publicly, with zero objection and straight up implied consent of the other players, is a reason to remove another player from the game entirely. You're declaring me a problem player for... taking a risk to my own character, and requesting that I don't be unilaterally executed for it. Yeah, if You and I were in the 40k universe this kind of treatment of other people would be nothing, normal, mild and friendly. This isn't the 40k universe, and people actually do have value here in reality.
First of all, let's not call "not overtly telling you what to do" "implied consent". Second, I'm declaring you a problem player for making a choice that puts other players in a difficult situation, and telling them how they are or are not allowed to respond to it.
Third, your framing is also ridiculous. Even if the decision is made to continue playing without you, that is not the same as you being executed in real life. Whining that "people actually do have value" ignores the fact that, in the context of the game, your value as a player of the game is the enjoyment you are giving to other players. If people don't enjoy playing with you, your value as a player is negative and other people are not required to play with you. As of this last post, I feel that I have officially moved firmly into that camp, but I think this is something you can understand if you try to empathize with the other players. Please reconsider your attitude. This is just a game and the point is for us all to have fun.

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Second aspect of values dissonance is the simple question of was Indaria's choice an evil choice? Apparently you say yes it was. The Imperium of Hate would agree with you, 100%, no question. But was it ACTUALLY an evil choice? I think not. It was a risky choice, yes. It was unwise, yes. However, did she put anyone at risk other than herself? No. She did not. She has harmed nobody, she's put nobody at risk other than herself, and I want you to seriously sit down and think for a moment about if it actually was evil at all.
I did, as I said above. I think you don't actually understand the full narrative meaning of your choice. You put everyone's lives at risk and are continuing to do so.

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Let me make my bad decision. I, the player (Lenglon), think having Indaria's story being one where she treads on the edge of falling to Chaos but resists actually doing so, will make her have a fun and engaging story. That's my choice. It's my risk to take.
As I said, you have every right to make your decision as a player. So do all the other players. Us reacting to your choices is not refusing to let you make a choice.

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And I'm still waiting for Cael to bring literally anything to the table here. So far he's stated that his hard line is remove Indaria from play permanantly at a minimum, which completely unreasonable and unacceptable, so he's going to have to give, since I've already given quite a lot and don't have a lot more room to work with. I would like to talk this out like functional adults, but a negotiation requires more than one participant, and Cael isn't posting.
I don't think you understand how much of an asshole you are being here. Cael is almost certainly deeply uncomfortable with the position you have put him in because he doesn't want to make a choice that will hurt your feelings, but doesn't see any other way out for his character that preserves his own desire to play the game.
So let me be clear. He doesn't "have to give". Nobody owes anyone the continuation of this game. If it's going to be like this, we could end it here. I don't want that to happen, but if you really are going to be this obtuse about it, I think it ultimately has to. Making demands that other people compromise to accommodate a choice you voluntarily made in the way you're happy with is not "talking this out like functional adults", it's you being a petulant child. You do not get to decide whether other people's decisions are "unreasonable and unacceptable". This game is for all of us, not just you. That's why, as someone who's willing to be blunt and not uncomfortable with making the statement, I stepped in to clarify matters and give a couple suggestions for how the game could continue with all players using their current characters.

But by the way, using the power of chaos to lie to people about your nature is not "treading on the edge of falling into Chaos but resisting actually doing so". It's swimming in it. I think this is the real values dissonance here... the WH40K lore makes clear that chaos is an intrinsically destructive power that will turn anyone who uses it for its own ends, somehow, eventually. Making deals with it is risking harm to the people around you automatically, no matter how much you think you're coming out on top in the deal. The house always wins. You already let the wolf in, the question now is just how much makeup you want to put on it before seating it at the dinner table.

ETA: You know how, in old fairy tales, if you make a wager with the devil, even if you win, the thing you win ends up turning against you and delivering some kind of poetic justice, because the real moral is "don't make deals with the devil", not "don't lose"? It's exactly like that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 24, 2023, 04:52:35 am
(Not quoting to avoid unreadable walls)
Max, you appear to be dead-seriously arguing that Indaria's choice fucks you over because it provides an opportunity for Stirk to maybe have it narratively become a problem at some future date. I'd like to point out the same opportunity applies no matter what. A GM doesn't need an excuse to add an element to a story. If Indaria didn't have the item some NPC would.

Regarding your "making demands" argument. Your argument only works if Cael is the GM, and if the proposed consequences were simply the natural result of what was going on. He's not, and they aren't. The only thing I have demanded is "don't fucking kill her then, and I'm fine with retconning some things to make it palatable." You are attempting to put words into my mouth, saying I'm demanding things that I am not, and then attacking those nonexistent demands instead of responding to what I've actually said. Don't strawman people please.

Regarding the "Lenglon should be booted from the game as a problem player" argument, I invite you to edit what you have said once you've had some time to think things through.

Your section at the bottom was already addressed. You're busy explaining that what she did was a bad idea. I knew all that when she did it. Calm down and recognize what's going on here. If you want I could give you a full breakdown of why she made that choice, but that doesn't seem relevant right now.

Also, you seem to think my position is that I get what I want and give up nothing, which is absurd. Why do you think I made a point of stating that certain things from what I want for Indaria ARE negotiable? Because I expect I'm going to have to give ground on at least one of those and am prepared to do so. For example, one workable middle ground is to retcon things so that Indaria shows some self-preservation and doesn't fucking tell Marco about it. I would prefer to let her be completely open with him at all times, but if that's what needs to happen, then it's what needs to happen. Other solutions exist as well. Hence why I want to retcon things and plan them out a bit so that we don't stumble into another deadlock like this.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on November 24, 2023, 05:16:04 am
(Not quoting to avoid unreadable walls)
Max, you appear to be dead-seriously arguing that Indaria's choice fucks you over because it provides an opportunity for Stirk to maybe have it narratively become a problem at some future date. I'd like to point out the same opportunity applies no matter what. A GM doesn't need an excuse to add an element to a story. If Indaria didn't have the item some NPC would. I think you might want to calm down and think some more.
[...]
Your section at the bottom was already addressed. You're busy explaining that what she did was a bad idea. I knew all that when she did it. Calm down and recognize what's going on here. If you want I could give you a full breakdown of why she made that choice, but that doesn't seem relevant right now.
I said the same thing twice in two different ways, you think I'm being ridiculous one time and telling you something you already know the other time. So which is it? Was it an evil choice or wasn't it?
Of course your framing the first time is obviously wrong: you argued that your character didn't make an evil choice because your character was the only one who could possibly have been harmed, so I pointed out that that isn't true. This has nothing to do with me being "fucked over" (the only person you fucked over was Caellath, and that was not by making the choice itself) and I already explained I'm (as a player) fine with your choice in its narrative context. I'm also completely calm and not mad at you, I'm just trying to explain that you're being inconsiderate.

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Regarding your "making demands" argument. Your argument only works if Cael is the GM, and if the proposed consequences were simply the natural result of what was going on. He's not, and they aren't. The only thing I have demanded is "don't fucking kill her then, and I'm fine with retconning some things to make it palatable." You are attempting to put words into my mouth, saying I'm demanding things that I am not, and then attacking those nonexistent demands instead of responding to what I've actually said. Don't strawman people please.
My argument is the same regardless of that, because players also have the right to make their own choices. You literally just stated that you demanded something, then claimed that you didn't demand anything. If you demanded (you just said you did!) not to "fucking kill" Indaria and that you're "fine with retconning some things" (but saying that other things are non-negotiable), then you're demanding: "don't act the way you believe your character would act in this situation I personally created, even if the only way to 'make it palatable' would be to retcon things I said were non-negotiable". These things are equivalent.

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Regarding the "Lenglon should be booted from the game as a problem player" argument, I invite you to edit what you have said once you've had some time to think things through.
I will change nothing and I stand by what I said, which, of course, isn't how you dishonestly characterize it, as usual. I continue to personally think there is no need for you to be booted from the game, but I think it would be entirely reasonable for other players to disagree, because you're behaving in that general direction.

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Also, you seem to think my position is that I get what I want and give up nothing, which is absurd and you're smarter than. Why do you think I made a point of stating that certain things from what I want for Indaria ARE negotiable? Because I expect I'm going to have to give ground on at least one of those and am prepared to do so. For example, one workable middle ground is to retcon things so that Indaria shows some self-preservation and doesn't fucking tell Marco about it. I would prefer to let her be completely open with him at all times, but if that's what needs to happen, then it's what needs to happen. Other solutions exist as well. Hence why I want to retcon things and plan them out a bit so that we don't stumble into another deadlock like this.
No, your position is that you have to get the core of what you want - Indaria keeps the chaos artefact and you get to keep playing with it - and you give up only the things you feel willing to give up, but Caellath "has to give" and isn't allowed the same courtesy to decide that what you want is "unreasonable and unacceptable". Which, by the way, it really is.
Yes, obviously, you could change your story so that your character just lies to him and we all have to pretend not to know, but I hope it's obvious that that would be an incredible dick move. I imagine it would leave a sour taste in Caellath's mouth; it certainly would in mine. "Sorry, I wanted to tell you the truth, but your reaction was wrong, so I'm taking it back." Still, I'd accept it, but you can rest assured I'd be doing my best to find an excuse to uncover the truth afterward.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 24, 2023, 05:42:07 am
So first, you didn't actually say the same thing those two different times, which is why you got different answers. You said it was evil, which I disagree with the moral code you used to make that judgement, the first time. The second time you said it fucks you over and how it does so, which I disagree with because I don't think it does, and I explained why that doesn't apply. You got two different answers because they were not the same argument.

I think the confusion on that is because there's an IC good/evil and an OOC good/evil. I think we agree that it's fine OOC, based on what you just said. I think we disagree on if it's evil IC. Which is... also fine? The two characters having different moral codes isn't even a problem in the first place, that just makes them different. So... what're we even arguing about?

Your second paragraph doesn't match up with what was actually said. Just, straight up, that never happened. Go back and look, quote me where I said  "don't act the way you believe your character would act in this situation I personally created, even if the only way to 'make it palatable' would be to retcon things I said were non-negotiable". I only have a single thing marked as non-negotiable, and it's just that I want to keep playing without generating an entirely new character. It's super late, I'm tired, I bet you're also tired, and you don't have your facts straight. I don't think you're lying, I just think you're misremembering and ready to fight.

Your second to last paragraph is an example of something someone will likely regret in the morning. I think you really mean, right now, everything that you've said, but I don't think that will remain true, though you being you you're probably stubborn enough to be unwilling to retract it even if you regret it, which I kinda get.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on November 24, 2023, 06:24:32 am
So first, you didn't actually say the same thing those two different times, which is why you got different answers. You said it was evil, which I disagree with the moral code you used to make that judgement, the first time. The second time you said it fucks you over and how it does so, which I disagree with because I don't think it does, and I explained why that doesn't apply. You got two different answers because they were not the same argument.
In the paragraph at the top, and the paragraph plus ETA at the very bottom, I was making the same argument with two different phrasings. If you interpreted it as two different things, then perhaps I was unclear, but that's definitely not the intent. In particular, though, I absolutely never said anything about your action "fucking me over"; I did quote you saying "fucking over friendlies", but in a completely different context which wasn't referencing myself and didn't have any explanation because it wasn't even referring to that action.

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I think the confusion on that is because there's an IC good/evil and an OOC good/evil. I think we agree that it's fine OOC, based on what you just said. I think we disagree on if it's evil IC. Which is... also fine? The two characters having different moral codes isn't even a problem in the first place, that just makes them different. So... what're we even arguing about?
There're several levels of IC/OOC judgement here, arguably. Let me run through them all (or all I can think of right now) for the sake of clarity. My character would view your character's action as an evil, but theoretically sympathizable, choice which endangered everyone's lives, would certainly not be okay with the chaos amulet being around if he knew about it, and would be completely unable to trust you not to make the same kind of choice again and possibly get everyone killed. I personally view your character's action as an evil and entirely unsympathetic, unforgiveable choice within the context of any universe (including that one) where it is established that dealing with dark powers can have unexpected consequences for everyone around you even potentially well down the line, and I would personally have no problem turning your character over to the Inquisition given that, once you have demonstrated a willingness to deal, there would be no way for me to know whether you might suddenly kill, or worse, everyone else at any future moment. When the danger is theoretically infinite, the only choice is decisive action. I personally view your choice, as a player, to take the deal as a perfectly reasonable narrative choice as far as it affects the game world, and am willing to continue playing the game with this development. I personally view your choice, as a player, to take the deal, insofar as it affects the other players, to be incredibly rude given that it should have been obvious that it would cause conflict that other players did not want, but it is somewhat ameliorated by the fact that I now see you clearly didn't expect that; however, I don't think you tried hard enough to make sure your actions wouldn't have consequences you consider "unacceptable" before taking them. You should have at least asked what other players would do if you were to do it, if it mattered to you.

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Your second paragraph doesn't match up with what was actually said. Just, straight up, that never happened. Go back and look, quote me where I said  "don't act the way you believe your character would act in this situation I personally created, even if the only way to 'make it palatable' would be to retcon things I said were non-negotiable". I only have a single thing marked as non-negotiable, and it's just that I want to keep playing without generating an entirely new character. This kind of thing is why I said you might want to edit stuff out. It's super late, I'm tired, I bet you're also tired, and you don't have your facts straight. I don't think you're lying, I just think you're misremembering and ready to fight.
I genuinely don't see how you don't get it. I'm not saying you literally said those words, I'm saying those are the functional effect of you saying that 1) Caellath's clear statement of what he wanted to do is "unreasonable and unacceptable", and 2) there are things you consider non-negotiable. If that's the case, then you're saying there is a bright-line region where other players are not allowed to act the way they believe their characters would act. I also want to point out that, while you did only mark your third line as "non-negotiable", you also only offered room for negotiation in re: keeping the chaos artefact that included you not actually losing it for real, which implies that you consider it non-negotiable to have it removed or destroyed; you reacted badly to Caellath suggesting changing your decision to make the deal; and you also clearly reacted to my proposal that included destroying it with contempt. If that's not the case and you are willing to retcon its existence completely, then I acknowledge that it's true that you haven't specifically made any retcons non-negotiable; that was only my impression. That doesn't change, though, the thrust that you're declaring choices other players might make to be unacceptable without letting them do the same to you.

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Your second to last paragraph is another example of something someone will likely regret in the morning. I think you really mean, right now, everything that you've said, but I don't think that will remain true, though you being you you're probably stubborn enough to be unwilling to retract it even if you regret it, which I kinda get.
No, I don't really regret things, the vast majority of the time, and if for some reason I did I would certainly be willing to admit it. Why do you think I would regret what I said? You seem to be talking about the paragraph where I specifically describe my position on kicking players out of a game, which I've done, so I doubt I'd regret it.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 24, 2023, 06:29:17 am
regarding evil. if I'm reading it correctly, we don't actually have anything we (the players, not the characters) have to address here. No real disagreements. So moving on.

next part is the meat of the matter, I'll address that in a second, because IMO it's the most important bit for actually solving things, even if it's not anything to do with what I'm mad at you for Max.

and finally there's the end bits. first regarding kicking players out, you haven't made your position clear, and frankly I don't want to argue about it. The way you phrased things made you come accross as saying exactly what I characterized it as. You know, the characterization you called dishonest? It wasn't dishonest. If you weren't saying that then you suck at communication.

I think that if I'm coming across as supercilious (which I had to google), then I'm fucking up. So I'll need to work on that. When (not if, no way am I going to get this right at first), you spot that happening, please PM me a quote of what I'm doing so I can cut it out. What I'm trying to do is to take the high road and not respond to you going out of your way to start a fight for fighting's sake, and I had to stop myself from making a really direct response calling you out on it. So what I replaced it with was pretty much what I told myself when I made myself stop writing that reply.

Also, it's silly how you claim to think I want a fight considering how many times I had to stop myself from accusing you of writing self-contradictory lies just to get a rise out of me and attempt to cause a fight.

and now to the meat of the matter
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I genuinely don't see how you don't get it. I'm not saying you literally said those words, I'm saying those are the functional effect of you saying that 1) Caellath's clear statement of what he wanted to do is "unreasonable and unacceptable", and 2) there are things you consider non-negotiable. If that's the case, then you're saying there is a bright-line region where other players are not allowed to act the way they believe their characters would act. I also want to point out that, while you did only mark your third line as "non-negotiable", you also only offered room for negotiation in re: keeping the chaos artefact that included you not actually losing it for real, which implies that you consider it non-negotiable to have it removed or destroyed; you reacted badly to Caellath suggesting changing your decision to make the deal; and you also clearly reacted to my proposal that included destroying it with contempt. If that's not the case and you are willing to retcon its existence completely, then I acknowledge that it's true that you haven't specifically made any retcons non-negotiable; that was only my impression. That doesn't change, though, the thrust that you're declaring choices other players might make to be unacceptable without letting them do the same to you.
So we've got two things to cover here, and I think the second will resolve the first. The first is the bright-line region, which I do believe exists, but I think it's smaller and less encompassing than you think it is. And the second section where I gave examples of easilly accepted variants of the points I want to argue for, I think you thought those were the only acceptable ones. They were not, not even close. They're just mild examples that I was and still am prepared to accept instantly without any argument. Other, stronger, versions also exist and are also acceptable, though I'll want to talk them through first instead of them being the auto-ins the given examples are.

I think that showing how the bright-line region as you called it is much smaller than you described, solves this.

Now, my only lasting grievance with you is this piece of shit.
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Yes, obviously, you could change your story so that your character just lies to him and we all have to pretend not to know, but I hope it's obvious that that would be an incredible dick move. I imagine it would leave a sour taste in Caellath's mouth; it certainly would in mine. "Sorry, I wanted to tell you the truth, but your reaction was wrong, so I'm taking it back." Still, I'd accept it, but you can rest assured I'd be doing my best to find an excuse to uncover the truth afterward.
To quote yourself:
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in the context of the game, your value as a player of the game is the enjoyment you are giving to other players. If people don't enjoy playing with you, your value as a player is negative and other people are not required to play with you. As of this last post, I feel that I have officially moved firmly into that camp, but I think this is something you can understand if you try to empathize with the other players.
You're literally declaring a personal vendetta against me, saying that even after the conflict between me and Cael is resolved you're going to hunt me down and fuck me over. By your own reasoning, you should kick yourself out.

Please retract your declaration of a vendetta. Thank you.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on November 24, 2023, 11:25:39 am
So, how about that de-escalation?

I kinda figured waiting would fix the problem (that means I was too lazy to handle it on Thanksgiving)

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And I'm still waiting for Cael to bring literally anything to the table here. So far he's stated that his hard line is remove Indaria from play permanantly at a minimum, which completely unreasonable and unacceptable, so he's going to have to give, since I've already given quite a lot and don't have a lot more room to work with. I would like to talk this out like functional adults, but a negotiation requires more than one participant, and Cael isn't posting.

Caellath’s position expressed privately is that he doesn’t wanna get in a fight OOC and is more willing to leave the game then argue.

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It's entirely possible that in a future situation, Stirk could decide for any reason that the chaos artefact becomes a problem - it would be narratively natural. It's clear to me now that you really don't have any clue what you actually did.

Having it be an artifact instead of an innate power was intended to be the daemon screwing you over, since any Imperial who saw a cursed artifact they recognized would shoot on sight (though it would allow you to infiltrate Chaos cults easier). Furthermore Indaria’s homeworld is currently being investigated by an Inquisitor who knows her personally by her backstory, one of the plot NPCs for next ark…

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I don't think you understand how much of an asshole you are being here. Cael is almost certainly deeply uncomfortable with the position you have put him in because he doesn't want to make a choice that will hurt your feelings, but doesn't see any other way out for his character that preserves his own desire to play the game.

“Sick to my stomach” was his word choice.

******

So here are the options for moving the game forward.

-We don’t

-Marco executes Indaria, Indaria spends a fate point to revive and continues playing as not-part of the retinue.

-Marco executes/releases Indaria to her natural habitat, Leglon makes a new character.

-Marco has a massive heart attack due to the news and spends the rest of the game in intensive care. Someone else takes control of the ship.

-Your ship runs into a temporal anomaly retconning things back before Indaria told Marco she was a heretic, or back to the casino where this time she looses and gets corrupted.

-The players figure something else out
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on November 24, 2023, 02:40:11 pm
I think that if I'm coming across as supercilious (which I had to google), then I'm fucking up. So I'll need to work on that. When (not if, no way am I going to get this right at first), you spot that happening, please PM me a quote of what I'm doing so I can cut it out. What I'm trying to do is to take the high road and not respond to you going out of your way to start a fight for fighting's sake, and I had to stop myself from making a really direct response calling you out on it. So what I replaced it with was pretty much what I told myself when I made myself stop writing that reply.
I'm not trying to start a fight for fighting's sake any more than you're being supercilious on purpose (if you genuinely aren't, which I'm willing to accept). So far the one thing I do regret is assuming you were being intentionally patronizing. In my experience, I would say that, absent an intimate personal connection (in real life), assuming another person's emotional state, such as telling people to calm down or saying someone will regret something later, is generally inappropriate. It comes off as implying, "your argument is so dumb that you must be crazy and overemotional to think that". I know that I've come close to this at least once here as well, and I'm willing to take that back too.

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Also, it's silly how you claim to think I want a fight considering how many times I had to stop myself from accusing you of writing self-contradictory lies just to get a rise out of me and attempt to cause a fight.
I'm not claiming to think you want a fight. I also haven't written any self-contradictory lies. If you think anything I said was self-contradictory or a lie, then you're not interpreting it the way I intended. I am happy to try to clarify again. I think you're mistaking me being blunt for trying to start a fight - if I think you're doing something wrong or being an asshole I'm going to tell you, but that's not because I want to fight.
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and now to the meat of the matter
[...]So we've got two things to cover here, and I think the second will resolve the first. The first is the bright-line region, which I do believe exists, but I think it's smaller and less encompassing than you think it is. And the second section where I gave examples of easilly accepted variants of the points I want to argue for, I think you thought those were the only acceptable ones. They were not, not even close. They're just mild examples that I was and still am prepared to accept instantly without any argument. Other, stronger, versions also exist and are also acceptable, though I'll want to talk them through first instead of them being the auto-ins the given examples are.

I think that showing how the bright-line region as you called it is much smaller than you described, solves this.
See, this is really the core of the dispute here. You seem to think you're being reasonable and offering plenty of compromise; I don't understand how you could possibly think other players owe you a reaction you're okay with to your own choice at all. I also think you're underselling the extent of your actual bright line, because you've been talking about "don't kill your character", when nobody has even suggested that - the worst that was proposed was that Indaria be fired, not killed, which isn't even the same as being made unplayable. There are lots of ways you could react to that in-character that could keep the game going with you in it, whether by becoming a villain or by following the RT to try your hardest to get back into his good graces. I want to stress that my assumption about your unwillingness to give up the artefact was about more than just your not including it in the list, because you also reacted badly to proposals including it, but if you insist that you're willing to consider that as a possibility then I'll accept that and it doesn't matter anymore.
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Now, my only lasting grievance with you is this piece of shit.
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Yes, obviously, you could change your story so that your character just lies to him and we all have to pretend not to know, but I hope it's obvious that that would be an incredible dick move. I imagine it would leave a sour taste in Caellath's mouth; it certainly would in mine. "Sorry, I wanted to tell you the truth, but your reaction was wrong, so I'm taking it back." Still, I'd accept it, but you can rest assured I'd be doing my best to find an excuse to uncover the truth afterward.
To quote yourself:
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in the context of the game, your value as a player of the game is the enjoyment you are giving to other players. If people don't enjoy playing with you, your value as a player is negative and other people are not required to play with you. As of this last post, I feel that I have officially moved firmly into that camp, but I think this is something you can understand if you try to empathize with the other players.
You're literally declaring a personal vendetta against me, saying that even after the conflict between me and Cael is resolved you're going to hunt me down and fuck me over. By your own reasoning, you should kick yourself out.

Please retract your declaration of a vendetta. Thank you.
You're honestly very strange to me.
First of all, a dispute between just two players which other players don't care about is not the same as one player causing problems for multiple people. It is, at worst, cause for one of those players to leave if he wants to, like Caellath apparently does. I'd like to point out, in support of this, once again, that I said I didn't want to kick you out, I only brought it up in the context of saying that, if even that level of punishment (in-game, effectively, annihilation) is justified in the context of a player becoming a problem for others, then it's obvious that players don't have the right to demand certain limits to the treatment of their characters. So there's no rational universe where "by my own reasoning, I should kick myself out" - that's for Stirk to do if he thinks I'm being that much of a problem for all the other players in general, which I can't imagine being the case. Although I will say that, based on the reactions to this dispute and how it developed so far, I'd much rather have Caellath than you if it comes down to choosing between the two, because in that case I feel like this problem will not recur.

Second, me trying to find out, in-character, a secret that I know you're hiding out-of-character is not a vendetta. It may not be exceptionally kind, when the secret is something this serious, but it's a normal human response to being told something and then being expected to honor take-backsies because you didn't get the reaction you wanted. My character is just a paranoid person in general and is going to be suspicious of everyone after an event like that; you're just the lucky one who actually has something to hide. But this is an RPG - you should be reacting -in-character if you don't want your secret getting out, by hiding it well and perhaps avoiding people who seem to be suspicious of you. I think this is the theme I keep coming back to, really... you are trying to make out-of-character limits on how people respond to your choices in-character, instead of playing the hand you dealt yourself, and I think that's fundamentally the wrong and a rather toxic approach to take to a TTRPG. If you had set out your limits ahead of time, I would have firmly said "no". Feeling that you're being "fucked over" by other people playing their characters the way they want (while you get to play yours the way you want by taking deals with daemons) is the essence of what I'm describing as a problem player. It's not what I would consider a healthy way to play.


Caellath’s position expressed privately is that he doesn’t wanna get in a fight OOC and is more willing to leave the game then argue. [...] “Sick to my stomach” was his word choice.
This is what I figured and it's also deeply disappointing to me. Given that... not that I'd hate taking the rogue trader position over, but I think that, if he is committed to that decision,
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-We don’t
becomes the best option.
Especially since, as much as I actually like Egan, I don't think this attitude is exactly mutual, so we don't really have any cohesive group left.
If Caellath will come back, though, and I really want to express that I think this situation is not his fault and he has nothing to feel sick over, then I think this can still be resolved in a way that is basically acceptable to everyone if he will participate in negotiations.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 24, 2023, 03:38:14 pm
Stirk, I would like to go back to before Indaria went and told Marco and have her, you know, NOT be a moron?

Failing that, I do see where most of those other options you listed are possibilities.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 24, 2023, 03:48:05 pm
I appreciate your thoughts and feelings on the matter, Spin. At the moment I'm also leaning towards
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-We don’t

I'm running on low sleep followed up by work and I've only recently arrived home before having lunch and getting on the computer, so I won't stick around for long before a long and well-deserved rest though.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 24, 2023, 03:49:52 pm
I think another bullet point would be that Inadria gets fired but remains as a position-less grunt: assuming that Merilia is as hyper lethal as death worlds tend to be, we'll probably want a guide.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 24, 2023, 04:07:49 pm
Cael, if the choice is between -we don't, and removing Indaria from the game, I'd prefer to remove myself from the equation. I think there's other options that are better, but if push comes to shove, I'd prefer to be able to spectate a still-alive game.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 24, 2023, 04:54:58 pm
Especially since, as much as I actually like Egan, I don't think this attitude is exactly mutual,
look do you want me to call you weird and dangerous or not
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on November 24, 2023, 05:03:20 pm
Especially since, as much as I actually like Egan, I don't think this attitude is exactly mutual,
look do you want me to call you weird and dangerous or not
I do like it, yes. I wouldn't say anything needs to change.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 24, 2023, 08:18:13 pm
Cael, if the choice is between -we don't, and removing Indaria from the game, I'd prefer to remove myself from the equation.

I can also accept this alternative if the other players are ok with it.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 24, 2023, 08:26:04 pm
I wanted to let Indaria play on the edge of things, treat the offered choices as actual choices, and to not play into the forced extremism that 40k is known for. Thought that since RTs are human but outside the normal imperial structure, and with more freedom to do as they pleased, that it could be done here. I had forgotten that freedom and choice is a privilege of power. She needed to be the RT herself if she was going to do that. As things are, she's a problem now, and will be a problem again the next time something like this comes up. Nobody wants this kind of drama.

Cael, have Marco shoot Indaria on the spot. Don't give her a chance to fight back.

I'll just leave.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 25, 2023, 10:23:07 pm
Done.

Now that I think of it Spin, I believe we did tell you OOC or added somewhere as IC flavor that Ruorí gets caught to speed on our Eldar deal since all of the senior officers know of it, but I forgot to ask if you instead wanted a proper IC talk about it.

Also to check, we got 250xp from the first mission right?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 26, 2023, 02:52:10 am
A little metagamey, but Indaria was wearing the artifact at the time she died. Though Stirk could probably recon that if preferred.

I think it would be more in line with Stirk's GMing style to see what happens if the thing gets unknowingly tossed into a furnace because Marco ordered the crew to not touch the corpse, though.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 26, 2023, 04:05:23 am
Ah, my search for lore has born fruit. Craftworld Kaelor had a whole civil war thousands of years ago with a splinter faction of eldar rejecting the Paths and instead doing a hedonism. So Kedia has indeed seen eldar heretics in person and probably fought them.

Backstory trauma unlocked, aw yea.

Assuming she's from Kaelor, but I might as well assume that right.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 26, 2023, 12:17:41 pm
A little metagamey, but Indaria was wearing the artifact at the time she died. Though Stirk could probably recon that if preferred.

To be fair even if we found it on her quarters the default imperial reaction to tainted artifacts is "pray a lot, burn it (praying not required)" and it's hard to get more burned than plasma incinerators running off the reactor inside a warship.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on November 26, 2023, 12:59:31 pm
Now that I think of it Spin, I believe we did tell you OOC or added somewhere as IC flavor that Ruorí gets caught to speed on our Eldar deal since all of the senior officers know of it, but I forgot to ask if you instead wanted a proper IC talk about it.
I would definitely be okay with that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on November 26, 2023, 01:35:24 pm
That's fair. Back then I think I just wanted to save time and effort.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on November 29, 2023, 12:11:13 am
Wait, Indaria was still mute.

Replay everything but with Indaria miming her heresy
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on November 29, 2023, 12:15:07 am
talk about breaking up via text message
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Lenglon on November 29, 2023, 12:45:40 am
Wait, Indaria was still mute.

Replay everything but with Indaria miming her heresy
I'd forgotten that. oops.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on December 04, 2023, 09:35:07 pm
I forgot to ask but anything specific I should set up for us to move on? Since I doubt anyone has an actual Medicae skill I'll leave the plague-fighting to the ship's chief Medicae.

Then again I sorta assumed my talk with Spin was finished and I forgot to ask if that was the case.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on December 06, 2023, 03:31:48 pm
I forgot to ask but anything specific I should set up for us to move on? Since I doubt anyone has an actual Medicae skill I'll leave the plague-fighting to the ship's chief Medicae.

Then again I sorta assumed my talk with Spin was finished and I forgot to ask if that was the case.

Any preferences for your Medicae's background or personality?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on December 06, 2023, 04:55:16 pm
Not sure. Dark humor and horrible puns whenever they aren't being depressed by the realities of fighting a shipborne plague?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on December 06, 2023, 05:03:35 pm
How about one of those big lunkheaded-type mutants, I forget what they're called, with seemingly little intelligence but a savantlike skill for healing? He could have human assistants who have no idea what they're doing medically, just following orders, but are there to keep him on task and stop him from accidentally blowing something up or things like that.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on December 06, 2023, 05:11:38 pm
How about one of those big lunkheaded-type mutants, I forget what they're called, with seemingly little intelligence but a savantlike skill for healing? He could have human assistants who have no idea what they're doing medically, just following orders, but are there to keep him on task and stop him from accidentally blowing something up or things like that.

Ogryn? It would be a little like having a 5 year old for a chief Medicae but could work.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on December 06, 2023, 05:39:35 pm
Yeah, one of those. I feel like that would be perfect.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on December 08, 2023, 07:32:38 am
If it's just for comedy but doesn't mean bad things mechanically that's ok. I'd just not want things made even worse.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on December 08, 2023, 01:11:10 pm
If it's just for comedy but doesn't mean bad things mechanically that's ok. I'd just not want things made even worse.

Easy enough to represent mechanically (Ogryn from Only War with low int but high skill), but unless someone is making an Acquisition test NPCs of any stripe are going to be less competent then PCs for obvious reasons.

Also the Owlcat game released. Rejoice.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on December 08, 2023, 02:06:12 pm
I'd nab it but expensiv
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on December 08, 2023, 02:30:27 pm
I'd nab it but expensiv

Roll Tech Use for discount
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on December 09, 2023, 12:00:16 am
Oh. What's the difficulty for that test?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on December 09, 2023, 01:13:28 am
Oh. What's the difficulty for that test?

+60. They really inflate stats in that game.

Is that a parrot what is that doing here
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on December 11, 2023, 02:47:31 pm
Easy enough to represent mechanically (Ogryn from Only War with low int but high skill), but unless someone is making an Acquisition test NPCs of any stripe are going to be less competent then PCs for obvious reasons.

Also the Owlcat game released. Rejoice.

That's fair. IIRC, you just use the Crew Rating by default for crew tests, since any random crewman is as perfectly capable at anything as every other one. Somehow.

I'm gonna wait and see since there's always bugs and I've already seen some people say the game was released undercooked.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on December 13, 2023, 05:01:06 pm
Most NPCs will be around that level, but the ship feels dead if everyone but the protagonist are faceless nobodies.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Maximum Spin on December 16, 2023, 07:22:26 pm
Egan wants to get a mission going. Why don't we go ahead and land on this hell planet and somehow have to deal with the fact that our only clue for moving forward got smoked because of an OOC argument?

It could be funny, at least by my personal standards, if you set us up with some kind of family or friends of the cat as guides and force our characters to deal with the awkwardness.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on December 16, 2023, 07:40:32 pm
Egan wants to get a mission going. Why don't we go ahead and land on this hell planet and somehow have to deal with the fact that our only clue for moving forward got smoked because of an OOC argument?

It could be funny, at least by my personal standards, if you set us up with some kind of family or friends of the cat as guides and force our characters to deal with the awkwardness.

I kinda thought the LC was gonna post something but if 2/3 of the remaining players want me to hit it I'll get a post up soon
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on December 17, 2023, 11:32:27 am
I forgot to ask but anything specific I should set up for us to move on?

Post what exactly? Work has been a rush to complete some last minutes performance quotas and I wasn't aware I had anything specific to post and get us going. I thought we were waiting on you honestly.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Stirk on December 17, 2023, 02:59:42 pm
I forgot to ask but anything specific I should set up for us to move on?

Post what exactly? Work has been a rush to complete some last minutes performance quotas and I wasn't aware I had anything specific to post and get us going. I thought we were waiting on you honestly.

Orders, I guess?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on December 17, 2023, 11:48:06 pm
Oh, I was assuming we'd be basing the plague stuff off Medicae and wait for the trip to resume.
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on December 17, 2023, 11:50:24 pm
Well, it looks like that's what we did, so success!
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Egan_BW on December 29, 2023, 01:07:36 am
So, do we have any idea of how we're gonna find that ship? I'm not really sure. I guess we could ask the humans if they know anything?
Title: Re: Rogue Trader: Laughing Gold (OOC)
Post by: Caellath on December 30, 2023, 06:05:10 pm
Sorry about the disappearance but end-of-year stuff so I might struggle to post anything for a while still.