But I've either run into a bug, or I'm REALLY dense, because, well, I can't seem to locate any towns, get any quests, or trade with any merchants. Which sort of takes some of the fun out of adventuring, as you might imagine.
I created a character from the same dwarven kingdom as my big fortress. I then started on the outskirts of a dwarven fort, and once I figured out that the cliff was down, not right, I wandered in and had a look around.
Everyone, *including the merchants* tells me to go find a merchant to trade. The Mayor is not interested in "Service".
So I wandered across country, and a few characters later (alligators, leopards, and (sob) a gazelle), I realized that the asterisks on the main map were settlements.
But the human settlements seem to consist solely of a patch of land with a piece of trampled dirt (road?) across the centre, and about a dozen humans wandering around. The one merchant I have found was uninterested.
This is true of each of 6 or so settlements I've tested.
Have I just been extremely unlucky, and run into an antimaterialist tribe of nomadic hunter-tramplers? Or possibly I'm missing a magic key? (I use '>' to go from main map to settlement)
I built the world and played using 0.21.104.21b, but after having these problems I upgraded to 0.21.105.21a, by copying the save folder over into the new game directory.
Okay, I'm prepared: Make me feel really, really dumb :)
Hope I was some help. :)
An entire typical town adventure would be:
- Move on top of a * on the main map - let's say the town that other Humans have named as their capital.
- Press '>' and appear on the smaller-scale map amid dry grass and mudholes.
- Start walking around. Meet a couple dozen humans, most soldiers, the rest unhelpful.
- Systematically visit every part of the local map (takes about 4 minutes or so). I used to run off the sides / bottom of the local map since they seem to be unmarked, but I've learned the trick of using 'C' to recenter on me as I approach an edge: if it's a map edge, I'll stay off-center.
- Eventually try walking off of each of the four map edges.
- Go back and serach for special map tiles in case I'm missing a door or something.
For reference, I think the local map is perhaps 5 screens wide and maybe a dozen or so high? Completely covered in grass, mud, occasional trees. Populated by a dozen or two humans, most soldiers, some unlabelled, occasionally a merchant. And often a horse and a cow or two.
Thanks for your quick reply :)
(I adventured off to a cave in the meantime because they seem to be the only places to get water... I can drink from the cave river between mudmen)
What i did was just get lucky when asking people in human towns about surrounding and one told me where the fort was.
If this represents a latent bug that you haven't solved, I'd be happy to forward the savegame if it helps.
Dwarven/elven towns have nothing in them, except at the capital, where you can get quests from the leader, should you find the leader... it's especially hard in the elf towns.
quote:
Originally posted by Explorer:
<STRONG>I was wondering... the towns and capitals are rather small. Are there any plans on improving them... making them bigger and more real feeling? Maybe even covering multiple regions?</STRONG>
Hahaha oh gods yes. Read the development notes and be absolutely floored by all of the awesome things coming.