Bay 12 Games Forum
Dwarf Fortress => DF Gameplay Questions => Topic started by: Schmaven on September 18, 2022, 07:08:49 am
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It may just be a coincidence, but since I've ordered the first of the adamantine processed into wafers, all of the past 4 strange moods have demanded adamantine wafers or strands. My hypothesis is that if they have no material preferences, they seek out the most valuable material available? It's an unfortunate unexpected tax on the wafers. I had hoped to save some for dwarves whose highest moodable skills are weaponsmithing, rather than metal crafting, but I'm not sure that's possible now.
Am I jumping to conclusions here, or have I broken the seal, and now all future moods will drain the remaining stockpile of wafers?
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Yes, it is a wafer tax... read Quietust's post (http://www.bay12forums.com/smf/index.php?topic=176477.msg8146481#msg8146481) here.
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All of the rules for strange mood demands are described in detail on the wiki (https://dwarffortresswiki.org/index.php/DF2014:Strange_mood#Demands), and the behavior for Metalworkers is stated as follows:
Metalworkers will demand adamantine wafers if any are available (unforbidden). If not, they will demand a preferred metal if you have smelted any bars of it - fey moods will state this outright, while for secretive moods and possessions, you will need to check the dwarf's preferences to see which metal they like. Metal bars acquired via trade or by melting down items (such as Goblinite) do not count as smelted. Otherwise, they will select any available metal(s).
Similarly, for Cloth-related moods:
Weavers and clothiers will demand adamantine cloth if any is available (unforbidden). If not, they will demand a generic type of cloth (silk, plant fiber, or yarn) that matches a specific cloth preference (e.g. a dwarf that likes cave spider silk will require any type of silk cloth, and a dwarf who likes more than one type of cloth will demand whichever one appears first in their list). Dwarves without a cloth preference will demand a generic type at random.