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Dwarf Fortress => DF Community Games & Stories => Topic started by: delphonso on September 28, 2022, 08:33:22 pm

Title: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on September 28, 2022, 08:33:22 pm
Halloween 2023 - Spookyfort Presents:
~φ~

The story goes that one man let his greed get the most of him. He built his theme parks with profits first and fear second. Safety wasn't a concern.
All the corners cut left an avalanche of sawdust.

He was buried by it.

His home, his grave, the monument to profits gained and bottom-lines met...

That's that old building up on the hill.

That's the
~φ~
(http://scriptshadow.net/wp-content/uploads/2014/10/The-Overlook-Hotel-movie-version.jpg)
~Overlook~
~φ~

Welcome to Spookyfort IV: The Overlook

Previous Spookyforts:
Spookyfort I: Crystallake (http://www.bay12forums.com/smf/index.php?topic=177319.msg8195759#msg8195759)
Spookyfort II: Boomstick/Dogsoldiers Double Feature (http://www.bay12forums.com/smf/index.php?topic=177319.msg8309734#msg8309734)
Spookyfort III: Livingdead (http://www.bay12forums.com/smf/index.php?topic=180374.msg8412951#msg8412951)



Ghoulish Rhouls:

- Turns are as long as you want to play. The fort will end on October 31st, so the more turns we can get in, the better!
      -That said: try to finish up within 3 days of grabbing the save.
-  If you need to bail after playing for only a couple weeks in-game, upload and post. No worries!
-  Spookyfort is in 50.09 50.10 50.11 this year! ZM5 and Splint provided Zombies Ate My Dwarves, which does not have graphics. I suggest staying in ASCII unless doing any designations, which then I switch back to graphical mode for, because...well you know.

Spook the dwarves, but try not to kill them! The zombie lawyers will take an arm and a leg...

~φ~

Spooky Mods:

From ZM5:
Zombies Ate My Dwarves (http://www.bay12forums.com/smf/index.php?topic=168066.0)
Special thanks to Splint for patching it to 50.+

From delphonso:
Lovingly handcrafted book titles and a pumpkin crop (which, incidentally, requires The Pumpkin Patch (http://www.bay12forums.com/smf/index.php?topic=180374.msg8505510#msg8505510)...sorry!)

Over-spree-ers:
delphonso - Prelude (http://www.bay12forums.com/smf/index.php?topic=180374.msg8504166#msg8504166) :: Foundations (http://www.bay12forums.com/smf/index.php?topic=180374.msg8504581#msg8504581)
Splint - Frights and Magic (http://www.bay12forums.com/smf/index.php?topic=180374.msg8505852#msg8505852) :: Skulking Filth (http://www.bay12forums.com/smf/index.php?topic=180374.msg8506090#msg8506090)
delphonso - Persistence (http://www.bay12forums.com/smf/index.php?topic=180374.msg8507283#msg8507283)
Splint - Dwindling Mountain (http://www.bay12forums.com/smf/index.php?topic=180374.msg8507720#msg8507720) :: Something Else... (http://www.bay12forums.com/smf/index.php?topic=180374.msg8507896#msg8507896) :: Prisoners and Predators (http://www.bay12forums.com/smf/index.php?topic=180374.msg8507896#msg8507896)
Quantum Drop
Y-Y-Y-You?
Title: Re: Spookyfort III: Return of Spook
Post by: brewer bob on September 28, 2022, 09:11:54 pm
My body beard is ready to be spooked!
Title: Re: Spookyfort III: Return of Spook
Post by: nogoodnames on September 28, 2022, 10:43:58 pm
(https://tenor.com/view/spooky-scary-skeletons-spookay-dancing-gif-8654420.gif)
Title: Re: Spookyfort III: Return of Spook
Post by: WonderPsycho on September 29, 2022, 01:48:22 am
PTW
Title: Re: Spookyfort III: Return of Spook
Post by: SQman on September 29, 2022, 02:17:17 am
My bones are already rattling! Let's do this!
Title: Re: Spookyfort III: Return of Spook
Post by: AvolitionBrit on September 29, 2022, 02:40:26 am
https://gfycat.com/admirableunnaturalconure (https://gfycat.com/admirableunnaturalconure)

Spooky me up and spook me in
Title: Re: Spookyfort III: Return of Spook
Post by: Salmeuk on September 29, 2022, 04:23:06 am
I recall from last time, gigantic hordes of purple monsters that self replicated and completely destroyed all FPS

so yeah, sign me up
Title: Re: Spookyfort III: Return of Spook
Post by: King Zultan on September 29, 2022, 04:37:32 am
Stop, hammer spook time!
Title: Re: Spookyfort III: Return of Spook
Post by: Quantum Drop on September 29, 2022, 05:23:21 am
(https://campaignofshockandawe.files.wordpress.com/2016/03/tumblr_nsut1aemqs1r3zbhoo2_400.gif?w=380&h=216)

We are detecting critical levels of doot in this thread. PTW.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on September 30, 2022, 01:04:34 am
Halloween 2022 - Spookyfort Presents:

~φ~

Seven dwarves trudge through ankle-deep snow, their spiked boots digging into the permafrost below.

"This is the place," mumbles one of them. The wagon comes to a skittering stop, the water buffalo groan and slump - frosty whiskers surrounding their nostrils.
"Well, looks peaceful enough...," says another. "I had it in my head we'd be up to our necks in monsters by now."
A fungal crow peaks out from below a tarp on the cart. It lets out a swampy caw.

On the horizon, a shambling skeleton locks its leg around the neck of a 2D stickman. A predator drops its invisibility camouflage, then is stabbed with a needle by a mad doctor, who is in-turn tazed by a Combine soldier. A squonk watches on from the shadows, crying. Then, a squawking is heard somewhere above the misty clouds.

(https://images2.imgbox.com/2c/36/4DAPTquX_o.png) (https://imgbox.com/4DAPTquX)
~φ~

Welcome to Spookyfort III: Livingdead

Spooky Rools:

Turns are as long as you want to play. The fort will end on October 31st, so the more turns we can get in, the better! Try to finish up within 3 days of grabbing the save.
If you need to bail after playing for only a couple weeks in-game, upload and post. No worries!
There are a lot of mods here, but in my limited play-testing, I didn't get any crashes outside world-gen...but uh...maybe save frequently just in case.

The map is mostly a Joyous tundra, but also includes some Untamed Wilds. I'm expecting some odd creatures on the surface...but the caverns are likely insanely dangerous.

Spook the dwarves, but try not to kill them! We don't want any legal trouble...

~φ~

Spooky Mods:
In no particular order...

From Fireizzle:
Hieronymus Bosch Creatures (http://www.bay12forums.com/smf/index.php?topic=179816.0)
Monster People (http://www.bay12forums.com/smf/index.php?topic=179911.0)
Fearsome Critters (http://www.bay12forums.com/smf/index.php?topic=179907.0)
UFO Aftermath/Aftershock (http://www.bay12forums.com/smf/index.php?topic=179811.0)
Yokai Creatures (http://www.bay12forums.com/smf/index.php?topic=179809.0)

From Enemy post:
Assorted Creatures Pack (http://www.bay12forums.com/smf/index.php?topic=163773.0)
- Half Life, AVP, Birdemic, Beginning of the End, Christmas, Gray aliens, King Kong, Killer Sharks, Godzilla, Dragons, Plastic army men.

From Mundus (Seraphim on DFFD):
Elden Ring (http://www.bay12forums.com/smf/index.php?topic=179822.0)
Beldam (https://dffd.bay12games.com/file.php?id=15452) (Special thanks for the last-minute update!)

From Splint:
Splint's Miscellania (http://www.bay12forums.com/smf/index.php?topic=178269.0)

From Mobbstar:
Manymancy  (http://www.bay12forums.com/smf/index.php?topic=179277.0)(This one will probably not appear because I had to cut the world gen pretty short... Next year!)

From ZM5:
Lands of Duality (http://www.bay12forums.com/smf/index.php?topic=170730.0)
Zombies Ate My Dwarves (http://www.bay12forums.com/smf/index.php?topic=168066.0)
What Lurks Below (http://www.bay12forums.com/smf/index.php?topic=167606.0)

From delphonso:
A special little secret that /ALSO/ won't appear because the world gen was cut so short

Overspookers:
delphonso - Slightly Spooky (http://www.bay12forums.com/smf/index.php?topic=180374.msg8413420#msg8413420)
Salmeuk - Part 1 (http://www.bay12forums.com/smf/index.php?topic=180374.msg8413631#msg8413631) :: Part 2 (http://www.bay12forums.com/smf/index.php?topic=180374.msg8413647#msg8413647) :: Part 3 (http://www.bay12forums.com/smf/index.php?topic=180374.msg8413780#msg8413780) :: Part 4 (http://www.bay12forums.com/smf/index.php?topic=180374.msg8414696#msg8414696)
SQman - No Sleep Spook (http://www.bay12forums.com/smf/index.php?topic=180374.msg8414940#msg8414940)
AvolitionBrit - Part 1 (http://www.bay12forums.com/smf/index.php?topic=180374.msg8415057#msg8415057) :: Part 2 (http://www.bay12forums.com/smf/index.php?topic=180374.msg8415746#msg8415746) :: Part 3 (http://www.bay12forums.com/smf/index.php?topic=180374.msg8415874#msg8415874)
brewer bob - Poisonous Concoction! (http://www.bay12forums.com/smf/index.php?topic=180374.msg8416013#msg8416013)
nogoodnames - Dr. Goodname (http://www.bay12forums.com/smf/index.php?topic=180374.msg8416187#msg8416187)
delphonso - Falling like Sno (http://www.bay12forums.com/smf/index.php?topic=180374.msg8418287#msg8418287) :: Salmeuk's Screenspooks (http://www.bay12forums.com/smf/index.php?topic=180374.msg8418421#msg8418421)
nogoodnames - LRI-00N (http://www.bay12forums.com/smf/index.php?topic=180374.msg8418602#msg8418602)
Salmeuk - Part 1 (http://www.bay12forums.com/smf/index.php?topic=180374.msg8418869#msg8418869) :: Part 2 (http://www.bay12forums.com/smf/index.php?topic=180374.msg8418953#msg8418953) :: Part 3 (http://www.bay12forums.com/smf/index.php?topic=180374.msg8419247#msg8419247)
nogoodnames - The Incident. (http://www.bay12forums.com/smf/index.php?topic=180374.msg8424984#msg8424984)

Also this year, delphonso made a horror-themed game for a gamejam. Here! (https://delphonso.itch.io/sleeper-wildjam-50)


~-~-~=-~=-~(Above post moved from original OP)~-=~-=~-~-~





Meet the neighbors:

(https://images2.imgbox.com/ec/b4/BcztlrdH_o.png) (https://imgbox.com/BcztlrdH)

This world is already insane.

Who wants a turn!? I'll be playing tomorrow, hopefully, and will try to blast through the first...year-ish or so and then we can start to enjoy the true chaos of this year's pack.

I recall from last time, gigantic hordes of purple monsters that self replicated and completely destroyed all FPS

so yeah, sign me up

On the list!
Crystallake had some amazing moments. I am still particularly fond of the dwarf who was transformed into a horrible eye-covered fleshbeast, but remained a citizen and fully peaceful.


https://gfycat.com/admirableunnaturalconure (https://gfycat.com/admirableunnaturalconure)

Spooky me up and spook me in

God that's an awesome TV.
Was this a request to be put on the roster?
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: SQman on September 30, 2022, 01:36:50 am
That's a lot of mods? That's almost nothing, believe me, I know a bit about assembling modpacks.

Anyway, put me in coach! I ain't afraid of no monster.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: WonderPsycho on September 30, 2022, 03:25:03 am
holy shit that's a shitton more mods then the last two spookyforts from what i saw
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on September 30, 2022, 03:44:24 am
That's a lot of mods? That's almost nothing, believe me, I know a bit about assembling modpacks.

holy shit that's a shitton more mods then the last two spookyforts from what i saw

Yeah this is basically what I meant. I also run DF on a very old small computer, so having a bunch of civs is usually useless for me as I exclusively play on pocket worlds. Look, it's a big pack for me!

Quote
Anyway, put me in coach! I ain't afraid of no monster.

Welcome to Hell, SQman!
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on September 30, 2022, 04:16:06 am
I will take a turn.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: brewer bob on September 30, 2022, 08:19:46 am
Quote from: Neighbors
Christmas Elves

We are doomed!

(Also, sign me up for a turn.)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on September 30, 2022, 09:09:31 am
Sign me up!
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 01, 2022, 09:30:28 am
Act 1: Afterwards.

(https://images2.imgbox.com/51/7a/ha0TjPLz_o.png) (https://imgbox.com/ha0TjPLz)

Name's delphosno, but most people just call me "Sno". It's a fitting nickname, given the circumstances.

My wife (Tig rest her soul) suggested I write this journal, so. Well, forgive me if I ramble. I'm new to this.

It's been five years since the King Under The Mountain woke up. We'd been down there...well, no one knows any more, which suggests it was a hell of a long time. The King wakin' up...well that suggests the end of the world is coming. We expected it to be - you know - soon. But it's been five years, and the King really only stayed around for a month before that giant shark chomped him up. We warned him not to go swimming in the salty caverns, but...well he was the King, and all.

I guess we was a bit listless for a while. Then the new King said we should return to the old ways. People liked that. The surface world had gone pretty nutty. The scribes had recorded Elves, Goblins, Humans, and the occasional great beast. Now the surface is covered in little dingly-shoed elves who make toys, humans covered head to tow in strange metals, and a bunch of like...skeletons and shit. It's fucking insane to be frank.

I weren't particularly pleased to be sent to start an outpost, but uh. Well, ever since Tulon died (swooped up by a bird who then exploded) I just ain't been the same and been searching for a purpose. So here I am. I'll put together the finest damn dwarven fort the shark-bitten king ever seen.

(https://images2.imgbox.com/63/18/X7ZYC9UH_o.png) (https://imgbox.com/X7ZYC9UH)

-=-=-=-

Luckily the surface had a few trees - a few covered with twinklin' lights and a star on top. Seemed intentional, but whoever done it ain't around, so we turned it into a table. We're sharing beds for now - just a few packed in a corner of the messhall. We dug straight through the aquifer without issue, then used that water to prepare some farms in a more convenient place.

We broke into the upper caverns pretty quick - they're a muddy mess, filled with 'boids' and little flyin' babies. I decided it's best just to lay down a floor and forget about it for now. That's what I'd call "someone else's problem."

-=-=-=-=-

Speakin' a problems.

(https://images2.imgbox.com/1d/a8/khe3iUfB_o.png) (https://imgbox.com/khe3iUfB)

Now I read somethin' once about clouds turning dwarves into zombies. Heck that might be what that zombie town we passed earlier was all about. The area here seems pretty lighthearted, though - so I reckon it ain't much to worry about.

(https://images2.imgbox.com/72/3f/wnanRIRc_o.png) (https://imgbox.com/wnanRIRc)

Well...it's uh - headin straight for the entrance of the fort. Probably nothing to worry about.

(https://images2.imgbox.com/81/3d/OMBz7Dcd_o.png) (https://imgbox.com/OMBz7Dcd)

Well perfect - just in case it IS something to worry about, let's chuck a guineapig at it. And we're fresh outta cavies.

Well the cloud seems to just smell of cinnamon and nothing else. It's hard to tell, since Upi disappeared on the horizon - what with him being 2-dimensional and all - I sent a few dwarves to check it out and they came back without anything to report. The oddest thing is actually that they don't seem to recall going into the cloud at all. They came back fine and unphased so I'll just chalk this one up as a victory.

-=-=-=-=-=-

We managed to find both coal and iron ores here. Seems this was the right site to choose.

-=-=-=-=-=-

(https://images2.imgbox.com/11/d2/uhS9IWq4_o.png) (https://imgbox.com/uhS9IWq4)

I was working in the carpenter shop that was temporarily set up in the hallway when I looked down a saw a heap-a critters milling about. We been callin' 'em "boids", not sure what they are or how they got there - but the fungal crows seemed to really have a grudge against them.

It were a massacre.

(https://images2.imgbox.com/9e/4d/SGKZoCSU_o.png) (https://imgbox.com/SGKZoCSU)

-=-=-=-=-=-=-=-

Well this is embarrassing, but I gone and slipped down the icy-ramps covering the entrance. Hurt my back real bad this time and will be needing to take it easy for a spell. I hope Livingdead is good enough for whoever takes up the reigns. She ain't much, but she's set up to last. Good luck, pardner.

(https://images2.imgbox.com/05/21/4QhCpftn_o.png) (https://imgbox.com/4QhCpftn)


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

OOC:

Sozzz - I'm heading off for an impromptu holiday tomorrow morning (thank my wife, the inconsiderate jerk!/s) and doubt I'll have time to play/don't want to haul the laptop along.

I'm just into Autumn - so didn't get much play in. I expect the caravan will arrive the instant you unpause. The water buffalo were turned into crafts and meals, so there should be something to trade. The caverns were breached and then instantly sealed so I could set up base. They're already insane. I saw cherubs and devil ticks already.

Salmeuk...
 GET SPOOKED  (https://dffd.bay12games.com/file.php?id=16101)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: SQman on October 01, 2022, 12:21:08 pm
Not very eventful so far, but everything has to start somewhere. Either way, it looks like it will be a really fun one, can't wait to see more.

I've checked out the magical smoke, by the way, and...
Spoiler (click to show/hide)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 01, 2022, 06:34:16 pm
It caught me by surprise. The stickman and a couple other dwarves were all caught in it before I got them downstairs. I didn't even notice anything in the wounds tab. Thank goodness for that. Easily could have been a fort ender if it had a negative effect.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 01, 2022, 09:41:43 pm
picking this up tonight, should have turn complete / mostly done after tomorrow. good timing on your wife's part haha


Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 02, 2022, 02:53:35 am

(https://i.imgur.com/ONFK1zs.png)

6th of Limestone

no sleep for days now. fear the King under the Mountain might come crawling up my rear end . he is dead, they say, but I aint buying no dead king who just appears and disappears.

afraid all the time. but also thinkin about that cloud o' mist above, you know, the good cinnamon smelling one. just about the best thing I ever had in my head I think, and I wouldn't mind catching another whiff if you know what I mean. they say its poison but nothing smelling that sweet could be poison!

I asked to be the one with the axe, instead of Sto. Sto seemed ok with this, but later just sorta told everyone I was leader now? that whoever held the axe was the one with the power to lead Livingdead?

10th of Limestone

Upi the 2-dimensional stickman has quickly become one of my best friends, despite his flat personality. its a little awkward though when you're lookin for somewhere to lay your head and end up in the same bed as him without noticing .

Olin Dederal and the caravan from Zamnuthtulon arrived on this day. we threw cheap trade goods at them by the handful; in return we found ourselves with a strange selection indeed. All kinds of beasts had sprung up from the demonic magic released by the King under the Mountain, and enterprising dwarves saw fit to capture, tame, and trade them as pets.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I fell in love with the shaggy cow beast almost instantly. what a magnificent specifimen, productive and look at those massive shoulders!! however the stingy trader left me hanging. . so we ended up trading our bone goods for some steel bars and a goose.

And no, before you ask, I dont think my inebriation affected negotiations.


11th of Limestone

new smoke arrived, and i was happy to go for a sniff. I didnt tell anyone, you know, they wouldnt understand the urge I dont think. i said I was going for some more logs, took the axe, and no one said a thing!

this mist or whatever was pink and seemed sticky, like it was crawling along the ground instead of floating.. my mind was already imaging of the taste of sweet pod candy or some amazing, unknown fruit, as I walked into the cloud.

Spoiler (click to show/hide)

No. Just cinnamon. but its amazing and I sit here inhaling the strange fumes, feeling intoxicated, forgetting all else.

ooc: same cloud I think, I just have a strange colorset installed that plays with the colors so much as to shift an orangish hue to a pinkish.


22nd Limestone

we cut down the remaining trees in the area. they will grow back in the coming years, but for now the wood is necesary. the fruit, hazel nuts and sand pears and peaches and plums, were gathered and brewed into various delicious autumn wines, and enjoyed with flank steaks cut from the waterbuffalos.

12 Sandstone

the traders left.

(https://i.imgur.com/Qweooco.gif)

a snowstorm arrived. then, this:

(https://i.imgur.com/BRNBCws.png)

large booming explosions rocked the surface, shaking snow from the low shrubs, as the merchants engaged some unknown threat. reports came: yellow striped dog things causing shrieking explosions had ambushed the wagons.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

all was well and quiet after some time: the so called Houndeyes were not much of a threat.

Finally, for a ridiculously eventful day, migrants arrived. Livingdead now had 20 living dwarves. Four were drafted into a squad, destined to train in the art of killing things with gigantic axes, but for now were commanded to practice their deadlifts and calisthenics.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 02, 2022, 04:55:51 am
(https://i.imgur.com/ZGMYp4a.png)

21st of Sandstone

frost spirits have infested the booze pile. not much can be said about these little wriggling, glowing creatures, mysterious as they are, except their voracious appetite for meal and booze alike. some of the dwarves claim the little spirits have blessed them, to unknown effect:

(https://i.imgur.com/Hc9o47J.png)

2nd of Timber

A strange awful sight: leaf-ed and terrible, a dual-headed beast sprinted across the snowy fields. One head threatened with a large toothy overbite. The dwarves were called underneath, while the smiths worked furiously on the axes.

(https://i.imgur.com/74ZLWHG.png)
Spoiler (click to show/hide)

8th of Timber

the caverns are rich with lignite and iron. We risked a momentary breach to grab some of the black stone, to fuel the furnaces to make the blades to fight the beasts above.

Spoiler (click to show/hide)

21st of Timber

we dont go to ravenholm

Spoiler (click to show/hide)

also,

Spoiler (click to show/hide)

1st of Opal

Winter arrives, and with the change of seasons our food supplies have been threatened.

It was decided we would send the four axedwarves, led by the esteemed fighter Edzul Cagelanced, to clear the surface. behind the gate, Houndeyes chirped and squeaked to one another, as if intelligent.

Spoiler (click to show/hide)

The fight was quick, painless... for the dwarves.

Spoiler (click to show/hide)

15th of Opal

I had a nightmare, she had black, black eyes,

(https://i.imgur.com/25P1yWN.png)
Spoiler (click to show/hide)

so I woke up and puffed my pipe pensively while looking towards the horizon

25th of Opal

one of the migrants brought a great deal of skill in armorsmithing, and before I could say anything turned the remaining stocks of charcoal and iron bars into admittedly beautiful shields. But still, he was scolded for not thinking of the numerous other useful things we could have made. More wood will be burnt into fuel, and lignite and coal prospected for.

Spoiler (click to show/hide)

28th of Opal

A new temple space was excavated, and dedicated to Gulgun, god of Dreams and Nightmares. The name is a mouthful, "The Mysterious Sanctuary of Murder," but that's whats trending these days. we're expecting large crowds of visiting visitors, expecting a good spooking. To that, plans have been drawn for a large skeletonry. for making skeletons and skeleton themed merchandise.

Spoiler (click to show/hide)

14th of Obsidian

A new statue was commissioned :-*, in silver:

(https://i.imgur.com/DMrLH3Y.png)

Truly the stuff of nightmares

Asen turned out a literal masterpiece. First Try. no lie...

(https://i.imgur.com/dnRfg3q.png)

maybe these spirit blessings are more than goblin snot.


1st of Granite

Spring has arrived. The axe is still mine. The blessings will continue until morale improves.

(https://i.imgur.com/E7a8V0E.png)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 02, 2022, 06:18:18 am
Her eyes are black...like a doll's eyes...

This is actually turning out to be a very pleasant fort with beautiful skeleton statues.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 02, 2022, 03:14:38 pm
9th of Granite

Elves? Elves. Perfect excuse to go topside and inhale some of the cinnamon dust. Mmmm. Dust.

Spoiler (click to show/hide)

We are now the proud owners of three snowmen. Their biology is a mystery, but they seem to enjoy the occasional sip of brew so they can't be that strange.

6th of Felsite

A new line of toys for export:

Spoiler (click to show/hide)

also, strangers at the door. A pair of oddities:

Spoiler (click to show/hide)
Spoiler (click to show/hide)

and the first artifact proves... mundane:
Spoiler (click to show/hide)

Spoiler (click to show/hide)

bedrooms are lookin good:

Spoiler (click to show/hide)

20th of Felsite

(https://i.imgur.com/YTWwnqq.png)

Quattuordecaplets?!?!

chicks hatched, insanity ensued until we stuffed them all in cages. we feed them scraps through the bars and they seem happy enough. We're not quite hungry enough to eat the fungal crows..

(https://i.imgur.com/Q1Hv8Sx.gif)

14th of Hematite

Summer brought a caravan. Elephantmen.

(https://i.imgur.com/zCAhBhj.png)

And then, shortly after... another caravan?!

(https://i.imgur.com/5151Evb.png)

The lion people! Nye Nye Nyemhors!

Wait, whats that? Surely not another caravan!

(https://i.imgur.com/Acehls1.png)

uhm. stahp.

TIL there is a menu for selecting from multiple present caravans. wow.

Spare shields were traded for....... beautiful, gigantic sapphires. piles of bounteous meats, dried, pickled, or still alive. . fruits, wines, bags of seed and sand, glass, handfuls of shining jewels, bars of platinum and bins of cloth, leather, and everything one could need. also cheese. and this thing"

Spoiler (click to show/hide)


1st of Galena

New caverns discovered, after plunging the 3-wide hallways further into the depths.

Upi the stickman went exploring. And found more than he bargained for:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

We rolled up his corpse and stuffed him in one of the coffins. We'll miss the skinny lad.

Upon review of the local cavern geology, it was decided to carve out a pasture of sorts, removing the stalactites and creating a safe, open space for whatever creatures we decide to collect.

(https://i.imgur.com/yvBb4Aj.png)

Later that week, a horde of pygmies ran up the ramps and into our hold. They were dealt with.

Spoiler (click to show/hide)

Following this, an apparation by Tarn himself appeared and murdered one of our dwarfs:
Spoiler (click to show/hide)

8th of Limestone

One of the migrant spooks took to a mood, claiming the smithy and a single silver bar. A week later, they produced this:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
A powerful artifact! Wardglimmer the Labyrinthine Sewers will remain a part of Livingdead until the end of time. We gave it to the captain of the Axedwarves.

The third cavern layer was located, and quickly sealed.
Spoiler (click to show/hide)

18th of Limestone

The traders arrived, we opened the gates, then that BEAST leapt out of the shrubbery and swallowed one of the dwarves whole.

Spoiler (click to show/hide)

just kidding, did I spook you? turns out, the blooming beasts seem rather afraid of us.

2nd of Moonstone

Winter arrived. I went to get some coffee, and low and behold came back to this:

Spoiler (click to show/hide)

pirates.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: SQman on October 03, 2022, 05:22:42 am
Those damn pirates came to illegaly download our software! Nothing more terrifying than that.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 03, 2022, 06:19:37 am
Those damn pirates came to illegaly download our software! Nothing more terrifying than that.

What a brilliant twist!
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 04, 2022, 11:35:43 am
Pirates? de-limbed.

Spoiler (click to show/hide)

Forgotten beasts? Ignored.

Poisonous Headcrabs? um actually this one got us

Spoiler (click to show/hide)


A horde of pygmies rushed up the ramps, straight to the trade depot. Some were killed, but two pygmies laid hands on some of the nicest gems we had purchased from the caravan. And then strolled off into the wintery forests, never to be seen again.

Spoiler (click to show/hide)

(https://i.imgur.com/K2gdBIY.gif)
they tricked and treat-ed, all right

Spring arrived, and then in the few frames it took me to pause the game, a child was born:
(https://i.imgur.com/59JzqKe.png)

. . . that child must be the chosen spook.

I hand the axe of leadership over to the next fool fellow.

Overview:
Spoiler (click to show/hide)

Cavern Pasture, not sealed but somewhat secured:
Spoiler (click to show/hide)

Save: https://dffd.bay12games.com/file.php?id=16108

I was horrified.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: SQman on October 05, 2022, 09:40:26 am
I'm somewhat sleep deprived, trying to drown the headache with Red Bull; I had spent 90 minutes waiting for my bus to get home; it's kind of chilly outside; a load of pink onesies is spinning in the washing machine. Perfect day for some writing.



Doctor S. Q. Mann looked around the anatomical theater; not a single student remained, only him and the dissected corpse of an old dwarven woman. The grim, stern gaze of the surgeon, for a second, turned into a creepy smile of excitement and satisfaction. "Finally, I can gather materials", he thought, "The greatest project a dwarf can undertake, and it will be realized by my hand! Limbs can be found in the graveyard, hidden in freshly buried caskets, but organs need to be fresh for the New Urist to be created."
The doctor looked closely at the insides of the corpse. "The brain of the old demented crone will not do, I need a young dwarf, preferably a man; she died of kidney failure, so these are useless; the liver is in a decent state, however I believe I can find a better one. The stomach, guts, and most importantly the heart, now dead, will soon live inside my creation. Just a few quick cuts of my scalpel..."

The door to the room were suddenly kicked open, and three burly dwarves barged in. "In the name of His Undying Majesty, you are under arrest!", one of them screamed in a high-pitched voice, "Put the scalpel down, criminal!"

"Criminal... Pray tell, constable, what is that I have done?"

"Three accounts of grave robbing, corpse desacration, theft, vandalism; there's more, but you should already know how much trouble you are in."

"Hah! You, simple people, will never understand that there are no means vile enough to justify the possible outcome of my actions. You can arrest me, but should you? Should you deny a man the chance to become a god? Deny him his right to apotheosis? My work may bring a new era to dwarfkind, age of the titans, living deities capable of creating life from death."

"The man has lost it. Tekkud, club him into submission.", the policeman ordered. One of the dwarves walked slowly towards the doctor, raising his baton. Mann decided to protect himself with his scalpel, but before he could even raise it, the police baton hit his skull with great strength, knocking him out.



(https://i.imgur.com/jb6fwMP.png)

I have no idea how I got here. I remember pain, talking about hammering, wind and cold, and smell of cinnamon. Livingdead, this is where I am; I don't know how I know that. My body shows clear signs of beating, so perhaps hammering did happen? For some reason I have the badge of the outpost overseer pinned to my jacket, which means...

A dwarven settlement is like a living organism, composed of many members, each with its own role, its own diseases. As a doctor, it is my duty to examine the state of the place. If nothing else, I will learn something more about my new home.

(https://i.imgur.com/XCep7OG.png)

Near the entrance is a pile of various corpses and body parts, some perhaps useful, many not likely. Rotting flesh generates vermin and diseases that I would not want to see in Livingdead. I may have to take care of it, now that I am in charge.

(https://i.imgur.com/ZPnciXl.png)

The bulk of the town is located on a single level, just above the caverns. The basic amenities seem to be in place - food and drink production, forges, bedrooms, a temple, and a nice dining room. HOWEVER... There is no seeds for underground crops. Someone was trading for fruit and vegetables, it seems, and I cannot say we are short on food. I immediately ordered to cook all the meat lying around, because there is no reason we should eat like savages.

(https://i.imgur.com/98naZhT.png)

The gem industry in Livingdead was... vestigal. this was one of my first orders - building a makeshift storage area for gems.

(https://i.imgur.com/3Fur8Zl.png)

I could not be allowed to work in peace, of course. Two jolly elves and their reindeer came to trade. I wonder what they brought. Someone has been making tons of giant corkscrews, probably in anticipation for a massive delivery of colossal wine bottles? I heard the corkscrews go for a lot, if those elves are not as troublesome as wood elves.

(https://i.imgur.com/dyDeuo3.png)

The elves did not have much. Out of pity, and because that bugged me, I had a cage stuffed with fungal crows given away for some instruments, waterskins, backpacks, clay (although we're sitting on a kaolonite deposit), and reindeer cheese.

(https://i.imgur.com/mz73unM.png)

Meanwhile, a pile of creeping rot somehow crawled into the fortress, and ripped a chicken apart! Repulsive monstrosity!

(https://i.imgur.com/kRkkE8e.png)

The monster fell before it could harm anybody else. It is time for my work...


(https://i.imgur.com/7RXfoli.png)

Well, I underestimated the creature. After the fight with the creeping rot, some of the unarmed hammerdwarves suffered a horrible illness. Bomrek's body started rotting due to the contact with flesh-eating bacteria that covered the abomination. A good doctor might be able to treat this affliction. Might, because it is difficult to make promises in cases such as this.

(https://i.imgur.com/gOpnr4s.png)

No, there is too much work for a single man! I'v rallied some people with basic medical skills to help with tending to patients. I also had a few chests and traction tables made for the hospital, because a well-equiped medical facility should is like a liver of a dwarven fortress.

Bomrek, unfortunately, could not be saved. It was mostly my fault; I could have called for help sooner. My patient, Kumil, is getting better, but there is still plenty of work to do before he's safe.

As it turned out, the hospital wasn't even a hospital, but rather something akin of a barrack. Go figure.

(https://i.imgur.com/JB4Dj27.png)
(https://i.imgur.com/2P38em4.png)

While I STILL fight the cursed infection, the new branch of industry is flourishing. Many people shun bone crafts, regard them as too morbid. I, however, greatly value the ability to turn dinner leftovers into profit.

(https://i.imgur.com/CmN7muA.png)

I was... surprised, to say the least, when a crocodile-headed man came up to me and introduced himself as the lord consort of... somewhere. That would not be so strange if he didn't come here to become a mercenary. Well, he looks kind of scrawny, but he's still larger than any dwarf. Unfortunately, his weapon of choice is a bow.

The a total of 17 dwarves came. I'm not the most sociable of dwarves, so I'll let them take care of themselves.

(https://i.imgur.com/8BJOrSi.png)

Suddenly a stone detailer on the main level stopped working, and ran into the craftsdwarf's workshop. He rolled two mudstone boulders in, and then started giving vague signs that people interpreted as begging for some leather. I ordered to slaughter a donkey that came with the migrants.

What happens next is up to the next person who takes the reins here. I'm not cut out to be an overseer. I could not even make sense of the fortress despite having a whole year to do it. I will stay in the shadow, though, and mend broken flesh instead of broken designs.



Jeez, that was way too fast!
I accidentally went all the way to late spring, but that's not a problem, I hope. Nothing of note happened this year, and quite frankly, I haven't done all that much either. I'm really rusty when it comes to DF, so I might have done much less than I would when I was in my "prime". Eh, everyone is alive, at least. Except that one guy.

Notes and suggestions:
-The military needs outfitting. I've ordered some iron stuff, but we've ran out of materials;
-I've made an atom smasher for sentient creature corpses, but haven't put the dumping zone yet  :P
-The mayor lives in a hovel. I was supposed to fix that, but I didn't feel like it;
-Farming needs some attention. I've made a small farm with blueberries and bilberries aboveground, but we need cloth badly (apparently it's too cold to grow hemp);

Save file here! (https://dffd.bay12games.com/file.php?id=16111)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 05, 2022, 10:35:02 am
Time for a wild ride
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 05, 2022, 12:25:45 pm
Quote
Someone has been making tons of giant corkscrews, probably in anticipation for a massive delivery of colossal wine bottles?

this exactly  :D

nice character, really liked the idea of a doctor more invested in the dead than the living.

underground crops, I never figured out how to process the modded ones? something something oreberries

the fortress is mostly just a gigantic ramp, so as long as we don't start cutting random pathways and staircases the place will remain fairly easy to navigate. right guys? right? *looks at every succession fortress ever*
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 05, 2022, 05:52:30 pm
Overseer Report Year 1294 7
So there i was leading my striking session when i heard the mad doctor has given up. Honestly where do they find these dwarves, if it was anything like my journey here then they just picked up any dwarf they came across. Curse that driver.

Im Avolition Masterbodice, the unfortunate overseer of wherever i even am. It is certainly not my home, green army men, headcrabs and all sorts of creatures and races ive never seen before. Most of the dwarves don't even recognise them, they might know one or two but never all of them. But our stories of getting here are strange, some wake up here, others lost in the fog but me. I was driven here.

It was Moonstone 6th 1294, I was just relaxing with some turnip wine when i heard the wheels of a wagon. I open the door and sure enough a black wagon wafted out of the cold night mist. It stopped by my well and a figure began the process of filling what appeared to be barrels. Being the helpful gal i was, i approached. It was only as i approached did i realise the figure was shroaded, cloaked in darkness. He let out a megar "thanks" as i turned the crank lowering the bucket. It was a mostly silent as we filled up his barrels. It was only when we had finish did he speak again. "We could use a strong dwarf such as yourself for our new fort, would you be interested?" I ofcorse said yes, anything to find someone i could connect with. I was lonely out here. Next thing i knew i was in the wagon, i didnt even remember packing my things.

The journey was long, we traveled "south" , we would occasionally stop at sites but i had never heard of them, we would now and again pick up another dwarf. We were too busy chatting about our hopes for this place that we didnt even realise how alien the landscapes had become outside. By the time i had realised we were emerging from a mist towards a downwards ramp. Next thing you know im here.

Looking through my predecessors notes, i question his sanity. He thinks its the year 6, what nonsense. I ask another dwarf, i get a different date, it happens again and again. The horror of my situation is starting to sink in. Like a cracked veneer, im starting to see the gaps in our knowledge. A group of army men have arrived to trade. Il ask them.

He said its the 11th of Hematite of the year 7. SEVEN THE YEAR WHAT. I panic, it must be a difference in years, different type of year for them. I will just pop down to the library and come to think of it, we don't have one. I will just ask the traders for any books or scrolls, the green men looked puzzled at me. ASKED WHAT A BOOK OR SCROLL IS? THEY DONT KNOW WHAT A LIBRARY IS. THEY DONT KNOW. I ask if they had a map, they did and i gave them a craft for it under the table. WELL THIS IS CERTAINLY NOWHERE IM FAMILIAR WITH but maybe a dwarf here might know of a library location. Some seem to be familar with the concept.

I look at the population list and we have a book binder, i ask her and she looks puzzled too. She names a library she worked at but she cant find it on the map but remembers the forts name. I go back to the army men and ask them for directions and THEY DONT KNOW THAT PLACE, THEY POINT TO THE MAP, THIS IS ALL THERE IS YOUR FORT, YOUR CAPITAL AND TWO HAMLETS. I appologise and sheepishly headed to my room. I was more lost that i had realised and now im incharge of these dwarves. I need to help them, i need to learn more. I need to build a library.

(OOC: Looked in legends and saw no books, no scrolls and no librarys)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 05, 2022, 10:37:20 pm
beware the time traveling black wagon!

it was only 6 years ago this world was made. not much time to write a book.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 06, 2022, 01:17:48 am
Yeah, I reckon some modded race was causing a crash when they dug too deep. I didn't feel like I had enough time to hunt that bug down, so the world gen ended at year 5.

Yes! We must make a library!

Great work both Salmeuk and SQman! Looking forward to more spooky absurdity. Love the plot you're drumming up, AvolitionBrit.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 06, 2022, 02:12:40 am
Thanks, also I know what causes the world gen crashes late I believe. It's the no eat tocken. Causes the civilization to exponential have livestock and not kill any so it snowballs
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Splint on October 06, 2022, 07:47:44 pm
PTW.

What specifically from my misc. stuff did you opt to include, if you don't mind my asking delphonso?
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 07, 2022, 07:45:50 am
Thanks, also I know what causes the world gen crashes late I believe. It's the no eat tocken. Causes the civilization to exponential have livestock and not kill any so it snowballs

I believe there's also one related to noble positions for dig-deep civilizations. It occurred pretty regularly around the 20-40 year mark, which points to the dig deep thing. Both are easy fixes, but also both require effort from me, a lazy ghost.

PTW.

What specifically from my misc. stuff did you opt to include, if you don't mind my asking delphonso?

Just about anything easy to include. Civs and creatures, mostly. None of the equipment was included, just because there were too many entities for me to pick which ones to give access to whatever stuff.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: SQman on October 07, 2022, 09:25:59 am
I'm not gonna pretend I know what exactly caused the crashes, but the errorlog is intimidating. There's a lot of missing interactions, many creatures have missing tissues (which, in many cases, is on the modders), and some civs have missing items. Errorlog is your best friend when assembling a modpack, though at this point it doesn't really matter.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: ZM5 on October 07, 2022, 01:24:51 pm
I'm kinda amused one of the first deaths in the fort was a mundane giant cave toad.
Also yeah, if there's a lot of mats and tissues missing that probably would also be the reason for crashes. Shame, but still cool to see this going on.
I'm also a tad surprised the creeping rot attacked but the blooming beasts did not - the rots don't have LARGE_PREDATOR but the blooming beasts do. Something's screwy with creature hostility in fort mode.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 07, 2022, 08:15:21 pm
Thats it, the final straw. More beasts attack... i cannot focus on the library anymore. Im going back down to write the first scroll, if you are reading this congrats new overseer. Once you dig through these papers and catch up on my goings on you will be ready to lead the fortress. A few things i will say.

The blob is dead, DONT TOUCH IT, it killed and turned two of our dwarves into it. To be safe no touchy if infected trick them into cavern layer 1.
(https://i.imgur.com/0QVphVp.jpg)
The 1st Cavern level is to REMAIN sealed off, that horrific Forgotten beast is down there and trust me you cannot take him, the beasts fire incinerates anything it touches just ask the mad doctor SQ Mann, he is that black mark on the wall there.
(https://i.imgur.com/bGRpzaH.jpg)
(https://i.imgur.com/u688psA.jpg)
Yes we have Adamantine, rejoice. Might need to bulster the army
(https://i.imgur.com/skiAaau.jpg)
A tradition i started to honor all overseer dwarves was to put a masterwork gold statue of them in key places, boost moral remember US, remember us
(https://i.imgur.com/eU29h4C.jpg)
MORE MASTERWORK BOOKCASES, WE NEED PERFECTION SO I CAN WORK, YES THATS WHY IM STRUGGLING TO WRITE. MORE SHELFS, MORE SHELFS. ONLY MASTERWORKS FOR THE LIBRARY
(https://i.imgur.com/GkGFOrS.jpg)
(https://i.imgur.com/K5uL6vB.jpg)
THE LIBRARYS NAME IS URIST, WE MUST FEED HIM, WE MUST FEED HIM KNOWLEDGE OR EL

KILL ALL THE PIGMYS, THEY STEAL OUR TREASURES AND COME FROM THE WALLS AND EARTH AND WALLS AND EARTH
(https://i.imgur.com/lglFfcc.jpg)
THE MECHANISMS ARE KEY, THEY ARE THE KEY. AHAHAHHAHAHAHAHAHAHA

THE ICE SPIRIT BLESSES US ALL, BLESS US ALL. THE SECRETS OF THE ICE, ARE THEY A KEY
(https://i.imgur.com/F0PgdUF.jpg)
IVE SEEN TOO MUCH, YOU WILL SEE TOO MUCH WE ARE DOOMED AHAHHAHAHAHAHHAHAHAHAHA

(Year posts to follow just a enough for the next overseer, im down to take another wild ride with this fort)
https://dffd.bay12games.com/file.php?id=16114
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: brewer bob on October 07, 2022, 08:45:53 pm
Nice!

I guess I'm the next one then?
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 07, 2022, 08:49:40 pm
Quote
KILL ALL THE PIGMYS, THEY STEAL OUR TREASURES AND COME FROM THE WALLS AND EARTH AND WALLS AND EARTH

they creep through the gaps in the stones at night


the caverns are a source of pain, suffering, death spookiness. we should monetize this feature. though after a second read of that forgotten beast's description... maybe not lol

Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 07, 2022, 10:23:33 pm
Nice turn Avolition!

I guess I'm the next one then?

It's all yours.

Quote
KILL ALL THE PIGMYS, THEY STEAL OUR TREASURES AND COME FROM THE WALLS AND EARTH AND WALLS AND EARTH

they creep through the gaps in the stones at night


the caverns are a source of pain, suffering, death spookiness. we should monetize this feature. though after a second read of that forgotten beast's description... maybe not lol

Hmm. I was thinking of trying to put together a terrorcoaster through the caverns on my turn, but my competency with minecarts is pretty low. So it might end up being more of one of those Roller Coaster Tycoon rides that...you know...kills everyone.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 08, 2022, 06:54:57 am
Mr Bones wild ride inside the caverns, dodging fireballs being launched at you.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 08, 2022, 07:38:11 am
Overseer Report Year 7

On the 3rd of Hematite,Festivetomes the Coincidences of Symmetry was created an artifact mudstone amulet
(https://i.imgur.com/IbyjLmy.jpg)
On the 14th Galena 7  Slowwards the Chartreuse Plan the legendary bronze war hammer is created, exactly what me need to fend of these monstrosities
(https://i.imgur.com/IMZLyvZ.jpg)
(https://i.imgur.com/jwc2TjO.jpg)
On the 3rd of Limestone, reports from the surface of two serpent men from the volcano manor (wherever that is) guiding these horrifc looking aliens towards us, i dispatch the squad and no casualtys but the weapons they had prove dangerous, if they had more of them it could of been far worse.
Spoiler: Battle reports (click to show/hide)
On the 19th of Limestone, more doomed Migrants arrived, lost and confused great. Atleast this year will be short as im starting part of the way throught it.
On the 1st of Moonstone, something horrific approaches, strange humanoids dressed as medical staff approach, i dispatch the squad and we unfortunatly suffer one casualty.
Spoiler: Battle report (click to show/hide)
On the 26th of Moonstone,These fucking pygmies, im trying to restore the knowledge of the world and the squad can't kill three pigmys on stole an artifact from us....
Slowwards the Chartreuse Plan. I am baffeled how the dwarf wielding the weapon could lose it to the pigmys. Hopefully we will get them back, pygmys are kill on
site

The year has been okay, we have continued our plans to dig out the library as my mind floods with ideas, this is going to be the worlds first library it must be perfect right Urist. I have attached our plans for it.
Spoiler: Library Plans (click to show/hide)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: brewer bob on October 08, 2022, 08:32:54 am
Ok, just got the save and will be starting my turn shortly.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 08, 2022, 12:44:46 pm
Quote
Slowwards the Chartreuse Plan. I am baffeled how the dwarf wielding the weapon could lose it to the pigmys. Hopefully we will get them back, pygmys are kill on

oh my god, we got an artifact hammer then the pygmys stole it immediately? LOL that is cursed
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: brewer bob on October 08, 2022, 01:13:55 pm
Uh, heh.

The beginning of my turn is going seriously south... We'll see if I manage to pull through this.

Report coming later today (or tomorrow morning).
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: brewer bob on October 08, 2022, 06:01:14 pm
The Spooky Spring of 14

(https://i.imgur.com/4NkehZo.gif)

2nd Granite, 14

So, uh. Hello.

My name is Ustuth Bookauthored, but you can call me 'Bobsie'. I'm a fishery worker. And despite things, I'm currently feeling good. That might be due to the booze I just had, though it was quite annoying to slurp it straight from the barrel. Not enough cups here.

But, in any case, to the matter at hand: it seems I've been (for some reason) assigned to oversee this dump for the next... Well, I don't actually know for how long, but anyway.

I tried to protest at the choice, but my complaints were ignored. Well. Don't blame me then if things go south. I have no idea how cities are managed (we are a city now, after all). One hundred and twenty-three heads to order around seems like an intimidating task.

Hell, I don't even know half of the folk here.

But what I know is that we don't have a fishery here. And no place to fish. That's something I'd like to change. Don't really care about giving orders. We all gotta learn to take the initiative and be independent. Who needs a boss anyway? Nobody likes being bossed.

(https://i.imgur.com/yuW2n2K.gif)

The great three-eyed shrew resides still in the first caverns. 'Avolition' Masterbodice, the previous overseer, said that no matter what, the caverns should remain sealed. I'm not sure about it, but for now I trust her judgment.

A pity, though. There's a lake in those caverns. And a good fishing spot, too.

(https://i.imgur.com/0gGhgrw.png)

Luckily, it's not the only spot with water. Even deeper down, in another layer, there's some kind of pond. Now I'm not certain if there's any fish, or what kind of fish, but I've asked the miners to dig a passage all the way down there (and to not breach the walls before safety measures are in place).

(https://i.imgur.com/GVgeoEM.png)

The stairs will go up-up-up until we almost reach our main area. There we will have space for the fisheries.

(https://i.imgur.com/9jsEyao.gif)

Above the fisheries are the farm plots, stills, kitchens - you name it. Where all the food magic is made, y'know?

If this works out, later we can connect to the passage to the lake in the first cave layer. Once it is made safe again, of course.

But enough of my blathering.

Let's get to work.



(https://i.imgur.com/elp2i4m.gif)

As work begins above, down below, one of the hammerdwarves, Adil Sunkgorges, chases a terrified puppy trying to kick it, bash it and throw severed arms (namely the right lower arm of one Ral Mìshoserib) at it.

(https://i.imgur.com/7ce2pRx.png)

The terrified puppy is struck down.

What drove Adil to this madness? Who can tell? Maybe it's something in the air? Or food?

Or possibly due to the fact that Adil has been under tremendous amounts of pressure and wearing tattered clothing certainly hadn't helped her mood.

Puppies have been killed for lesser reasons.

Regardless, Adil shall from this day forth be known as Adil 'Puppy-Smasher' Sunkgorges.



(https://i.imgur.com/yOxG0uA.gif)

What is happening!?

Where did all these doctors, dentists and organ donors come from?

It's complete chaos. Gods! Somebody do something! Send in the military, send in anyone!

How did these fiends get inside? I'm certain the bridge was closed.

I-I, I'm sure I checked it before beginning work on the fishing area...

(https://i.imgur.com/rFTC3Hp.gif)

No.

There is no bridge sealing the entry.

Where'd it go? Did we even have one? Am I only imagining things?

Well, one things for sure: the enemy has open entry into our home now.

(https://i.imgur.com/StonSrX.gif)

Everyone into the meeting hall! NOW!

It's the only place close enough where we can bar the doors!

(https://i.imgur.com/AljVtYP.png)

So many dead already.

And it has barely begun.

(https://i.imgur.com/cLOy4jq.gif)

No! Some of the military rushed outside to take on the enemy. Fools!

Well, it's now or never.

Send in the rest!

(https://i.imgur.com/60y9GOA.gif)

Maybe it'll buy us enough time to hastily seal ourselves with a wall?

(https://i.imgur.com/CchROpR.gif)

We had to change the spot for the wall, but it's up.

Now, if we could just manage to wall up the wood stockpile still. Those doors won't hold long.

I dare not think how the military is faring. But if they would all be dead, the dentists would've surely swarmed us by now...

(https://i.imgur.com/VLzp0tk.gif)

Why is there a wide side passage from the main entry leading straight into the FREAKING BEDROOMS WITH NO WAY TO SEAL IT!?!

You there! You're a volunteer! And you! And you!

Now GO STOP THE ENEMY!

...Meanwhile we'll build a third wall. We'll certainly let you in afterwards... Right.

(https://i.imgur.com/eXTsHwt.gif)

We were too slow to seal the passage.

Despite the brave sacrifice of many a dwarf and what-not, the enemy came through. That is no wonder, for those who gave their lives had barely any training.

We did, however, manage to wall the west doors of the meeting hall.

We lost our bedrooms in the process. And access to the trade depot and crafting area.

But other than that, we have still most of the base necessities.

We can build anew.

I did a quick headcount. There are eighty of us. We lost fourty-three.

Gods.



(https://i.imgur.com/0kRMsxa.png)

A small glimmer of hope arrives in the form of a newly born boy.

There is much to do for us to get back on our feet, but I am certain we will eventually make it.



(https://i.imgur.com/r8kPbHO.png)

It seems some of us have already given up and decided we'll all die, as is witnessed by the sarcophagus Kogan made out of adamantine.

She has decorated Bisekkonad, 'Veilband', with pear wood and sheep wool, encircling it with bands of highwood and armored pinky carapace. The sarcophagus is a recursive one: it has an image of itself in adamantine.

Additionally there's an image of traveling dwarves in snallygaster bone - you know the typical image of the founding dwarves so common in our culture (though the material is certainly extraordinary!). There's also an image of a frost charger in armored pinky leather, and, to top it off, another image of the sarcophagus in blooming beast bone.

An impressive artifact indeed.

...Though, some might say that we'd have had better use for that adamantine.



(https://i.imgur.com/AFdjRjB.png)
(https://i.imgur.com/MntlWVX.gif)

3rd Felsite, 14

“This place is haunted.

Amost the Spook dropped dead today. In the main hall, right in front of everyone's eyes! Some swore that they saw a specter fluttering near Amost when it happened. The Spook went suddenly pale, eyes aghast and body twisting in fear! Tirist the armorer saw it all. Or so he claims to. He was surprisingly calm and unaffected by Amost's death and he claimed that it was the ghost of Catten Dragongilt the Sweet One of Jaws that spooked the Spook to death.

Slabs are being made, so don't blame me on this! I didn't make a mess and leave it to someone else to clean! Blame the others! I didn't ask for this job!

Or if I did, I was drunk. And you shouldn't believe what drunkards tell you!”



(https://i.imgur.com/V8KBK3a.png)

It is summer.

Things are a bit calmer now. We're busy at work making coffins and slabs, putting up memorials, and since we lost access to the surface farms, dog meat has become the staple of our diet.

(https://i.imgur.com/UdDVPWG.gif)

There's a dormitory now set up beneath the main hall. It's been awful sleeping on the cold, hard floors. We still don't have enough beds, but we're getting there, we're getting there.

(https://i.imgur.com/rqhxgN2.png)

As the hospital lay full after the horrid assault by the dentists and their cronies, we had to figure some way to get water.

Well, we now have a well.

Just south of the tanner, behind those wheelbarrows there, stairs lead upwards to the well room. Notice those two levers next to the doorway: the left one seals the bridge next to it, while the right one seals the bridge in the well room.

Just as a precaution.

(https://i.imgur.com/qmSSfRk.png)

The well itself is pretty bare, but it does the trick.

As you can see, we've been thoughtful and set up storage for buckets next to it. No soap yet, though.

(https://i.imgur.com/gQCezWi.gif)

And the well itself leads down into the lake in the first caverns.

The beauty of it is that we found a spot where the water is surrounded by natural defenses and the water is deep enough that it isn't that usual mucky, icky, muddy cavern water. And it's close to the hospital, too!

(https://i.imgur.com/dzwqEqj.png)

But my main goal, the fisheries, that is now completed.

There's security measures in the form of bridges to the fishing spots of the first and second cavern lakes. The levers have been labeled (as well as the bridges) so that even a dumber dwarf than me should understand!

(https://i.imgur.com/qBpChRk.png)
(https://i.imgur.com/4IIk9l9.png)

However, I have decided not to breach the caves yet for access to fish.

That, I will leave for the next overseer.

For you see, I honestly don't like ordering people around. Like I said, I didn't ask for this job. I tried it, I cleaned a bloody mess (well, sort of) and now I'm done. They never told me how long I should be bossing dwarves around, so hell, I'll call it quits!

I'm done! I'm out of here!

You can find me in the pub.

...Wait.

Do we even have a pub?



=====

Whew.

I was certain we were done for. I don't know what happened to the bridge, but almost immediately after unpausing there's all manner of job interruption spam and then I notice that the enemy is already inside.

At that point, well, I panicked, acted quickly and sent too many dwarves to their deaths. Though, it might have been necessary to do that anyways, since that bought me just enough time to put up the walls.

...Then I realized that there was another passage circling to the living areas from behind. If I would've paid more attention to the layout, well, I probably could've saved the bedrooms.

Anyway, I'm cutting my turn short. Didn't expect the turn to come so soon and the beginning of the turn to take so long, and I have to do some other stuff in the next week or so.

It's the 20th of Hematite (I think), so early summer. There's a siege still outside. At least two forgotten beasts are in the caverns, but they shouldn't have access to the fort.

There's loads of side passages (quarries?) in the deeper levels. I blocked some, just in case for safety (and pathing).

Other than that? Uh, if the next overspook has questions, just ask.

Oh, the save:

https://dffd.bay12games.com/file.php?id=16115

Good luck!
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 08, 2022, 06:17:05 pm
I had that as well, seems the bridge at the front gate is a dwarven punching bag. But hey great job overspook hanging in there.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: brewer bob on October 08, 2022, 06:26:27 pm
I was honestly surprised I lost "only" 40 dorfs (and no named ones lost, except the guy who I named after he killed the puppy).

Should be a bit more "easy" start for the next one now.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 08, 2022, 07:53:39 pm
jeez well dang alright then. that is one way to lower the popcount to acceptable levels.


the bridge was an inside job. someone is secretly aligned with the pygmy menace!


Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 08, 2022, 08:01:52 pm
I can't believe I did the zombie movie equivalent to running inside and forgetting to close the door behind me...

Sorry about that.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Splint on October 08, 2022, 08:18:37 pm
I suspect next year's fort is going to be about unfucking the DFM (Delphonso Frights and Magic)'s reputation and funds in the wake of repeated terrible decisions leading to catastrophic loss of life and resources.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 08, 2022, 08:20:24 pm
I suspect next year's fort is going to be about unfucking the DFM (Delphonso Frights and Magic)'s reputation and funds in the wake of repeated terrible decisions leading to catastrophic loss of life and resources.

Mr. Bones' Wild Ride is gonna bankrupt us...


Also, ZM5 released an update to Zombies Ate My Dwarves (http://www.bay12forums.com/smf/index.php?topic=168066.msg8415269#msg8415269) and it's wonderful!
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 08, 2022, 08:22:36 pm
Those blasted Pygmys are to blame, they are the walls and the doors. Everything is a pygmy.

Low key down to contribute a mod to next year
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on October 09, 2022, 12:36:37 pm
Personal Log of Dr. Goodname
Date: 14-04-27
Longest Road Initiative


This document and any enclosed materials are restricted to Site Administrator level or above.
Unauthorized viewing is punishable by summary execution. Do your part to prevent data breaches.
                                                       
(https://i.imgur.com/ltJBrCH.png)



It is, of course, unnecessary for me to note the tremendous strain that our organization has been under since the awakening. Suffice it to say, we were caught with our pants down. We have to scramble and make do with whatever limited resources are still available to us. That is why I'm here now, at Site-03 or, as the locals call it, the fortress of Livingdead. To collect and assess information on this new world we find ourselves in. The Initiative had a finger in this place's creation, of course, but due to our constraints we had to leave it to local administration. For provincial work, it's not half bad, although the defences leave a lot to be desired.

I arrived a little over a year ago, and had intended to lay low a while longer to prepare my research. Unfortunately, recent events have forced my hand. A massive security breach nearly compromised the entire site. The civilian overseer before me performed admirably in instituting a lockdown. However, given the dangerous and rapidly evolving situation, I have decided to assume direct administration of the site.

On first glance, our stocks appear to be at an acceptable level. The plump helmet farms should provide the bare necessities for survival, and we still have plenty of dog roasts. I am somewhat concerned by the presence of eggs from the anomalous fungal crows in our food stocks, but no ill effects have been observed thus far.

Spoiler (click to show/hide)

My first order was to conduct some seismic readings. They confirmed that the invading army has retreated to the surface. There were also some unusually strong rumblings coming from the caverns, but we can worry about that later. With the enemy on the surface, I gave the order to reclaim the living quarters. My effort was frustrated by the parade of fools who thought the lockdown had been fully lifted and tried to get to the upper levels. However, the dormitory hall was eventually sealed without incident. We have reclaimed the site bar the refuse dump, trade depot and surface farm.

For now, we have time to lick our wounds and bury our dead. The burying would go a lot quicker if someone hadn't decided that every pet guinea pig deserves their own masterwork stone coffin. Sigh.

Spoiler (click to show/hide)

There's no telling how long it will be before we can retake the surface. The army above is still tramping around. Do they even need to eat? At least, it seems, they don't posses infinite patience and aren't too dedicated to breaking in. Hopefully they will move on to easier prey in time. In the meantime, I have a lot of work to do. Cataloguing what we already have, improving our defences, constructing containment chambers. I will put this place to use yet.

"Strike the Earth! Break the horizon!"
Dr. Goodname
Chief Administrator, Site-03
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Splint on October 09, 2022, 01:06:35 pm
Decades of negligence seems to have finally roused some of the investors to action it seems.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: brewer bob on October 09, 2022, 01:30:05 pm
I might have forgotten to accept only citizens to the last 10+ coffins I placed... I claim no responsibility for pet burial though!

I am but a fishery worker (and drunk), after all!
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 09, 2022, 01:49:14 pm
I for one did place alot of coffins but tended not to set for pets. A few could have gotten wrongly assigned
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 10, 2022, 01:48:02 pm
Quote
My first order was to conduct some seismic readings.

fffff he might find it. he might find the secret!
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on October 10, 2022, 11:46:50 pm
Save's up: https://dffd.bay12games.com/file.php?id=16122

I'll try to get the write up done tomorrow.

We're under siege again. The army seems a bit weaker but we also have very few decently trained soldiers. Things are secure though, and we now have access to steel.

Oh also,
Spoiler (click to show/hide)

Edit: aaaaand I just realized I accidentally locked our carpenter in the second cavern layer. Might want to save her.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 11, 2022, 09:56:18 pm
eeee well I'm down to play another turn. Delphonso?
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 11, 2022, 10:38:35 pm
Loading it up now. I'll update the turn order. Still not even half way through October, so who else wants a go?
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 11, 2022, 11:54:29 pm
good luck. our population has exploded to ridiculous numbers. we should send a few patrons trick-or-treating at the nearby towns
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 12, 2022, 01:54:10 am
Perhaps filling empty sites nearby, reminds me I need to post the rest of my write ups.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: King Zultan on October 12, 2022, 02:16:53 am
good luck. our population has exploded to ridiculous numbers. we should send a few patrons trick-or-treating at the nearby towns
Trick or treating sounds like a good idea because thing of all the goodies those people are gonna give us.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 14, 2022, 08:11:43 am
I opened the caverns to rescue the carpenter and have doomed this fort. Also, this fort is far too pretty to be a Spookyfort. How dare all of you do such a good job.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 14, 2022, 08:29:20 am
You released the FB didn't you well, i guess its heating up
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 14, 2022, 10:39:49 am
I would like to imagine you opened the door and a horde of burning pygmies flooded in, setting everything ablaze. but I have a cruel imagination
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 14, 2022, 10:56:57 am
A cult of burning pygmies grabbing artifacts and using their burning bodies to burn the artifacts.

Just realised i hadnt posted my others years, let me ammend that
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 15, 2022, 08:41:54 am
DFFD seems to be down - so here's a link to (https://drive.proton.me/urls/43J1XX4YGG#yf0X2Zz9VbRI) another host. I'll repost it to DFFD if I wake up in the middle of the night.

I'll post my report tomorrow, as many seem to be doing. Unfortunately the fort is running very slow for me - so I think I only got through two seasons in the three days I played. When I opened the caverns it came to a crawl and upon closing it up, it sped up until a siege arrived... So uh...sorry to leave you with that, but they're locked outside the fort. No major risks right now. Even the siege I think should be quite possible as most of them are unarmored.

I believe Salmeuk is the next to go - going back in the thread, I didn't notice any other requests for turns. If I missed you, let me know. 

---=============---

             Sno's Journal
Livingdead, 15 Years After The King Awoke


(https://images2.imgbox.com/bc/30/aocy5bn1_o.png) (https://imgbox.com/aocy5bn1)

This place is a tomb. Corpses upon corpses pile up.

Don't take that as a bad thing! At least they're not my corpse.

Seems Oddom the Carpenter got trapped in the caverns. I designate a hole cut in the stone to let her back in. 

(https://images2.imgbox.com/5b/22/98LVXgyQ_o.png) (https://imgbox.com/98LVXgyQ)

Of course, since we're going for some sort of record, every dwarf in the fort rushed out into the caverns to collect some corpse or another.

(https://images2.imgbox.com/8b/02/K7BjJbR9_o.png) (https://imgbox.com/K7BjJbR9)

The headcrabs took that as an invitation, but the military made quick work of them.

Addressing the "mysteries" people are talking about - the King woke up 5 years ago. That's the beginning of time and I won't hear anything about mysterious fogs, mists, or time warps. Look. Let's all focus on writing whatever Avolition said - a book was it? Maybe his new invention will clarify the issue. I'll help as best I can:

(https://images2.imgbox.com/a3/56/FpGMP9ZP_o.png) (https://imgbox.com/FpGMP9ZP)

Spoiler (click to show/hide)

Just when I was about to seal the caverns back up... well -

(https://images2.imgbox.com/7e/7e/cFKOcinl_o.png) (https://imgbox.com/cFKOcinl)

This sent Avolition spiralling into madness.

I was just about to join them...I'll never get those bookshelves back in the right positions...

(https://images2.imgbox.com/5b/d2/xsNypWHx_o.png) (https://imgbox.com/xsNypWHx)

I do my best to order everyone to stay inside - then set a few dwarves on the wall-building tasks. Of course, dwarves keep dropping stuff on the construction site, then refusing to move it because of how much I yelled at them before.

Three days into trying to build the wall, things are getting dire:

(https://images2.imgbox.com/7f/88/5Ya2TcMJ_o.png) (https://imgbox.com/5Ya2TcMJ)

Also...Why is there a dead body in the well?

(https://images2.imgbox.com/52/e0/DPtRDs8y_o.png) (https://imgbox.com/DPtRDs8y)

Oh! My axe!

(https://images2.imgbox.com/48/68/i7QDsUvf_o.png) (https://imgbox.com/i7QDsUvf)

The customary overseer's axe seems to have been abandoned in the stairwell. I'm no stickler for tradition, so...I just leave it there. Also I can't find the weapons stockpile, but that's unrelated for sure.

(https://images2.imgbox.com/1f/1c/V4axW6vf_o.png) (https://imgbox.com/V4axW6vf)

Boiling clouds of miasma roll out of the body stockpiles. We'll never make use of all these corpses.

(https://images2.imgbox.com/41/a5/m9Eelc5F_o.png) (https://imgbox.com/m9Eelc5F)

As I walked through the halls of Livingdead, hauling a skeleton with too many limbs, I passed the mudstone guardian of the fort.

(https://images2.imgbox.com/cc/a5/on8KlDVE_o.png) (https://imgbox.com/on8KlDVE)

Someone has placed a crossbow and bolts in its arms. A beautiful addition!

(https://images2.imgbox.com/66/33/NJbpwQFP_o.png) (https://imgbox.com/NJbpwQFP)

Apparently Oddom would have preferred to stay out in the caverns...

(https://images2.imgbox.com/0e/2b/c6NvxRde_o.png) (https://imgbox.com/c6NvxRde)

She walked past the barracks and seems to have had a change of mind.

(https://images2.imgbox.com/48/b8/Prortp5h_o.png) (https://imgbox.com/Prortp5h)

Things seem to be going just fine.

(https://images2.imgbox.com/d5/a3/RitR4hlt_o.png) (https://imgbox.com/RitR4hlt)

(https://images2.imgbox.com/ba/9e/yKEjNU7t_o.png) (https://imgbox.com/yKEjNU7t)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 15, 2022, 11:38:37 am
No less than I expected, complete chaos! diving in to this fondue pot of fetid ghouls as we speak
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on October 15, 2022, 12:39:51 pm
If you need me, I'm up for another turn.
Work and power issues limited my free computer time, but I'll get my update done today.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 15, 2022, 03:19:20 pm
a note, written on the backside of a papyrus record sheet, found in the office of Lolor Stillgranite, bookkeeper. She must have let it fall underneath the dresser and forgotten about it.

====

When are they going to start making me count the bodies? I think I should count the bodies.

a few scratched out, aborted attempts at lists are seen here

After cross-referencing migration reports and sightings of visitors, vs. reports of those who were confirmed alive, or otherwise managed to escape this deathtrap of a fortress, as well as the military kill counts and various sightings of local wildlife, it looks like there are over 1000 dead things that must be accounted for. Right there at the bottom of my list is Salmeuk, one of the previous overseers. Cause of death unknown.

Spoiler (click to show/hide)

Spoiler (click to show/hide)


Unfortunately, evil creatures collect themselves on the surface at this very moment. An unnatural alliance between asylum patients, alien zombies, mythical beasts, and worst of all, horses.

Our gate will hold, and I will keep counting. Until starvation or violent death or old age, I will keep counting.


 ooc: Lolor has the greatest single character page I have ever seen:

Spoiler (click to show/hide)

we have some free labor, for sure:

(https://i.imgur.com/IqFgJJe.png)

<insert standard "who dug all these unused rooms and passages?! why so much stoneeeeee?!!!" complaints here>

this adamantine planned dig site is precipitous at best. I think I'll leave it there, tantalizingly.

(https://i.imgur.com/vjJgNzR.png)


finally, The Bright Blossom of Knowledge is worth a screenshot:
Spoiler (click to show/hide)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on October 15, 2022, 10:34:32 pm
Site-03 End of Year Report

Date: 15-01-06

Longest Road Initiative Confidential



Having assumed direct control of the site and stabilized the initial situation, I, Dr. Goodname, set about  restructuring the site and reorganizing our ramshackle militia. The end goal of this exercise being the capability to secure, contain, and study a number of Longest Road Items of interest. I also began cataloguing and preparing proper containment for the LRIs we have in our inventory.

Using the most skilled remaining members of our former militia, three new squads were created. The first being Site Security, armed with blunt maces and tasked for everyday law enforcement and threat management. The others were arranged into two Special Response Teams. They are SRT-Alpha “Devil’s Tower Lumberjacks” and SRT-Beta “Nail Problems”. SRT-A are equipped with axes while SRT-B use war hammers. The team leaders are authorized to select and train promising civilians in low-priority occupations in order to fill out their ranks. There is also a fourth “D-Class” squad of low-skill minimal-equipment draftees. They are intended to be used in situations requiring a response but on which it would be inadvisable to risk high-skill teams. They are not to be told what the “D” stands for.

Training rooms and barracks for all four squads were designed and scheduled for construction. Security immediately went to work enforcing site rules.

Spoiler (click to show/hide)

Occurrences of LRI-002 have been recorded before, but the first one under my watch occurred in spring.

Spoiler (click to show/hide)

It was a fairly typical instance from an unskilled dwarf. I have included an image of the resulting LRI-002-1 in the following document.

Spoiler: LRI-002 "Strange Mood" (click to show/hide)

Summer passed without notable change outside. The siege continued unabated.

Spoiler (click to show/hide)

However, in autumn, reduced seismic readings were heard from above. The hastily made walls that have kept the site safe since the we lost the gate were carefully disassembled. It was confirmed that the enemy had left the area. The site lockdown was lifted to the sound of many feet rushing to the surface on important sock-collecting missions.

Spoiler (click to show/hide)

Top priority was given to repairing and improving the gate system to prevent future enemy incursions. The result was an outer wall encompassing the outdoor farm field as well as the original entrance, with a double gate system.

Spoiler (click to show/hide)

To go with it, a gatehouse was dug out just below the aquifer level. It doubles as a lockdown shelter if needed. A barracks for the Special Response Teams was dug out next to it to allow rapid response to dangers on the surface.

Spoiler (click to show/hide)

Digging the barracks revealed that the layer it was dug from is rich in iron ore. With a large source of iron, coal and marble, we have all the ingredients needed for a large scale steel industry. Our security forces can be quite well-equipped in the near future.

With the siege lifted, we received a small wave of migrants. Eight in new dwarves arrived, bringing the site’s total population to 88. However, the usual autumn caravan did not arrive. I also received a petition for official citizenship from Nutu, a sekhemetian bard. In spite of his anomalous nature, I believe he can be an asset and so approved the petition.

We also received another instance of LRI-002.

Spoiler (click to show/hide)

Unfortunately, winter saw the arrival of another large invading force.

Spoiler (click to show/hide)

A large variety of anomalous creatures was spotted with the invaders. A lockdown was ordered immediately. Most citizens were safely secured inside. However, two farmers were still working in the outdoor field, and our best chef was apparently foraging the wilds for ingredients. He ran up to the outer gate and, upon seeing it was closed, fell asleep beneath it.

Spoiler (click to show/hide)

The -for lack of a better word- monsters that made up the vanguard of the attacking force quickly descended upon the entrance. They were apparently unwilling and/or unable to scale the outer walls. Most surprisingly, the beasts did not bother the chef while he slept. The two farmers describe how they piled on top of the chef, but did not harm him until he woke up. Sadly, he was killed upon waking, but not without a fight, if the reports are to be believed.

Spoiler (click to show/hide)

Once it was clear the monsters wouldn’t kill the farmers, I authorized the opening of the inner gate. They made it inside, and the gate was sealed again.

After that, the outer gate was toggled a few times, crushing the monsters gathered beneath it. I admit, I found the squelching sounds it made quite satisfying. However, most of them scattered and the remainder of the army did not approach the gate, so the siege would not be defeated via such antics.

Trapped again, I refocused efforts on creating containment areas for our captured LRIs. One containment chamber was constructed for LRI-003 instances, or cave pygmies as the locals call them. I know some will be quite happy with this development.

Spoiler: LRI-003 "Cave Pygmy" (click to show/hide)

I also received reports of what was described as a minor earthquake. Further analysis lead to the conclusion that it was some form of titanic battle between two enormous unidentified entities in the second cavern layer. A series of sealable chambers were dug out and small breach was made in the cavern wall. The entity now known as LRI-004 was seen charging the breach with unexpected speed. The trap was triggered, but took longer to activate than expected. LRI-004 was contained but as a result, is in an unintended position.

Note: future capture chambers of this design should feature lockable doors for better control of the subject’s movements.

Spoiler: LRI-004 "The Sloth" (click to show/hide)

The corpse of the entity LRI-004 was fighting was found deeper in the caverns, now dubbed LRI-005.

Spoiler: LRI-005 "Big Snake" (click to show/hide)

LRI-004 could be an invaluable asset to the site if its web slinging can be controlled. Think, you could incapacitate an entire army! We must research ways to exploit this ability.

To round off the year, another instance of LRI-002-1 was created. Unlike the other two I observed, this one is quite intriguing. The most noticeable thing about it being its material, adamantine. An item of interest in its own right and likely deserving of LRI classification.

Spoiler (click to show/hide)

With the new year upon us, I believe the site is ready to be returned to civilian control. We are no longer in crisis and I have always found myself to be a better researcher than leader. I will remain, watching from the background. For the pursuit of knowledge and the future of our civilization.

“The Longest Road is one we all must walk.”

Dr. Goodname, Site Administrator



(https://i.imgur.com/ltJBrCH.png)

Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 15, 2022, 10:44:40 pm
wow. These are ai generated images right? I might have to join in... that throne is amazing! and the cave pygmy is ... cute. just adorable lol

Quote
A more subtle threat is the apparent mind-altering properties of LRI-003. Specifically, LRI-003 seems to inspire paranoia of itself, perhaps as a defence mechanism. It is speculated that this effect is most intense for anyone who has looked into the eyes of a LRI-003 instance. Multiple individuals have exhibited varying levels of paranoia toward LRI-003, including two former site overseers. It has become common for personnel to blame minor annoyances or bad luck on LRI-003, and what they might do next is often a conversation topic around Site-03.

are you insinuating that our collective PTSD is somehow invalid? typical cold scientist, removed from the reality of the day-to-day. Those pygmies have continuously targeted and stolen only the most valuable of objects. conspiracy or not, they are accurate and fast. and visit me in my dreams.


who let this guy in here, anyways? why is he writing numbers on everything? Hey! That's my bedroom you're designating a "containment site"!~
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on October 15, 2022, 10:51:20 pm
No, of course not! Clearly they;re even more of a threat because of their insidious thought control!

Most of the images are made through stable-diffusion. The cave pygmy is DALLE-2. I think DALLE-2 is public now so you can just make an account and use it. Limited free monthly generations. Stable-diffusion can be run locally so no limit, but it does need a good GPU.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: ZM5 on October 16, 2022, 05:14:57 am
Hoooly crap, that list of the dead. What in the hell happened?

Also goddamn nogoodnames, you went all out. Awesome to see the Ai genned art along with the logs (I have a weak spot for those)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 16, 2022, 01:20:53 pm
Quote
Hoooly crap, that list of the dead. What in the hell happened?

I have no idea. We are lacking the reports. It's almost as if more time passed than was physically possible. The death is inexplicable and ever-present. Maybe it's the pygmies. Maybe it's the frost spirits, slowly poisoning us with their blessings.

(https://i.imgur.com/qvqLDKh.png)

The blessings will continue.

===

Spoiler (click to show/hide)

We snuffed out any hope of escape after we installed the surface keep. One way in, one way out. Keeps things simple, safe, but we're always feeling like a small dog backed into a dead-end alley like this. Such is the life of a dwarf.

Spoiler (click to show/hide)

Some expansion has occurred, certainly.

Spoiler (click to show/hide)

A masonry was designed in the middle floors, between caverns 1 and 2, designed for access from above and below.

It was noted that SOMEONE sold or killed or otherwise absconded with my beautiful, hand-raised flock of psuedodragons. When I find out who did this I will personally chain you to a waterbuffalo before letting it loose in the third cavern layer. Do you know what lives in the third cavern layer? Fool! I warmed those eggs in my sweater for three months!

Instead of those wonderful little firebreathers, we're left with dozens of furry bastards, otherwise known as puppies. Much less exciting, though I suppose they are pretty cute. I know - we'll stick 'em in a cage near the ticket booths for marketing purposes. Brilliant.

(https://i.imgur.com/sujJ4wY.gif)

While we were under siege, we kept the inner gate open so as to access the blueberry fields so nicely dug into the surface soil, within our keep. This was fairly safe, we thought, but little did we know that they had brought flying wyrvens  to accost us.

(https://i.imgur.com/0FHsQcu.png)

Poor Nutu was peppered with sharp stones from a flying, mounted slinger, before being vivisected by this strange beast, who also appeared out of the blue:

Spoiler (click to show/hide)

The gate was closed, but not before four more dwarves sprinted outside, desperate for blueberries. or something. Turned on by the scent of fresh blood, the other wyrvens and strange invaders began to climb the walls .

Spoiler (click to show/hide)

Things are going just swimmingly as our mayor claims yet another re-election.

Spoiler (click to show/hide)

===

What should we do with all this copper? my god!

Spoiler (click to show/hide)

===

OOC: a paired group of Giant Bluejays and Fire Imps proved deadly for my FPS. we went from 120 to 60 . thanks you pathfinding flyers you

Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: brewer bob on October 16, 2022, 02:02:22 pm
Looks like someone left a smelting job on repeat and forgot about it.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Splint on October 16, 2022, 02:59:02 pm
Looks like someone left a smelting job on repeat and forgot about it.

Better metal than mugs.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 16, 2022, 03:01:53 pm
(A piece of paper found stuffed in the empty library)
Overseer Report Year 8

It is 1295 my time although that brings up more questions ontowards the nature of times flow in this dreaded place. The begining of this year saw us fighting rotbloods, foul creatures that were easily dispatched. I once again welcomed more doomed migrants as undead pirates arrived too many to fight and i know not theif strength so i seal us in. Seems they left as soon as they arrived wierd.

THEY ARE WORKING TOGETHER, too cocky kobold thiefs come running up at the entrance taunt us, i send the army after their arse and right on queue its those horrific aliens lead by serpent people. Well, time to redirect focus i thought, as the brave dwarves crested the hill, the rest of the invasion force arrived. Get back inside orders were not needed as the flying limbs of dwarves knocked sense into the rest of the squad to flee. We have seal ourselves in now, but the walls more. I hear footsteps. No one except Urist and I hears them. They are back.

(The bottom of the page has crude smudged blueprints of a cage trap)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 16, 2022, 06:14:02 pm
Summer arrived, and the siege broke. Hordes of patients, doctors, and other so-called abominations retreated south through the melting snowfields. One of the wyvrens was spotted carrying the corpse of a dead giant bluebird, presumably for a later picnic.

The surface stunk like a dentists office, and was littered with syringes and oddly shaped glass bullets. So, not unlike most bachelor parties.
Spoiler (click to show/hide)

Also, these strange blue robot skulls were found. How odd!
Spoiler (click to show/hide)

It was decided to create a corpse processing center near the surface, in the shape of a gigantic red skull. More pictures to come . .

We decided to use up some of this copper in the task of covering our entrance keep, in a gigantic metal pyramid. Work was fast, as the copper was mostly near the surface.

Spoiler (click to show/hide)

caravan came, I requested eggs. lots of eggs.

(https://i.imgur.com/UqZLK7x.png)

we managed to make a coffin for every citizen! some of them are even masterwork quality marble.*

*please note we are working on making beds for every citizen and if you could just remain patient as this is a far more difficult task than you might imagine, especially considering all this effort we are taking to make sure you are buried properly when I mean if ... if you die.

The red skull room, in progress:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)


I noticed a large number of artifacts carelessly strewn about, so I threw them all in the first temple:

Spoiler (click to show/hide)


We chose to install a jeweled skylight in the roof of the copper pyramid, slightly recessed so as to prevent destruction. It remains covered in snow for the moment, but by next summer it will prove a brilliant sight:
Spoiler (click to show/hide)

The bookcases were finally installed, completing our grand library:

Spoiler (click to show/hide)

Then, the first day of Winter:
Spoiler (click to show/hide)
man serpents!!!!

ooc: everything on the surface is forbidden for now, we could use DF hack to clean it all or leave it if you enjoy the, um, aesthetics of chaos.  some of our excess furniture and stone was destroyed, and many of the dwarves are sad. *looks askance* yeah that has nothing to do with enforced, regimented labor for every free hand in the pursuit of large vanity constructions. not at all.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 16, 2022, 06:31:47 pm
Love the skylight, its gonna make for a great haunted fortress.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 17, 2022, 01:43:57 pm
They sent three squads, led by a disgusting strange alien thing. We hunkered down and nothing really came of the siege, at least in early winter.

Spoiler (click to show/hide)

We adjusted the military training schedule to 1/3 of the year instead of 2/3's. morale is low.

This awesome artifact spiked glove was made:
Spoiler (click to show/hide)


Work continued, but the snakemen annoyed me. A side entrance, just a simple staircase and bridge, were dug in an attempt to capture or bait the siege into smaller groups. It worked.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

However, the fighting was brutal, and the snakes were wielding gigantic medical saws and wearing high tech space suits. For some reason. This hammerdwarf died when the snake chomped down on his head then sawed off his neck. That's metal AF.


A second wave was baited, this time twice as large. But in attemping to capture them we misjudged the timing, and were forced to engage in the tight hallway.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

The fighting was epic, taking place in this large magnetite chamber full of large, misshapen iron boulders. Only two dwarves were lost, with Avolition claiming many kills. The siege is broken. We never fought the alien, which is good, since aliens are far too spooky for my taste ever since I watched Signs when I was far too young.

With that, spring is here, and my turn is complete. tl;dr Endless winter, pink mists, and furnishing tasks.

save is here: https://dffd.bay12games.com/file.php?id=16126

bonus gif of snakemen wandering through luminescent clouds:

Spoiler (click to show/hide)
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on October 18, 2022, 08:05:25 am
I might be able to pick up the save today, but if anyone else wants a turn feel free to go first.

Edit: Turns out I probably won't have much free time until the weekend so if anyone wants a turn, feel free to take it
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 22, 2022, 07:17:01 am
Yeah, anyone can take it if they have the time. This halloween-themed gamejam I'm in is almost done then I'll be able to take a turn as well, but that's two days off.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: AvolitionBrit on October 22, 2022, 07:23:08 am
I can pick up the save Monday if anyone cannot do it before then
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 23, 2022, 09:58:38 am
Spooky game released! (https://delphonso.itch.io/sleeper-wildjam-50)


I can pick up the save Monday if anyone cannot do it before then

Go for it, it seems! I need a day or two to recover anyway.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on October 23, 2022, 07:28:52 pm
I can pick up the save Monday if anyone cannot do it before then
The save's free. I ended up not having time to take an actual turn, but I think I'll write up some more of those SCP files and maybe take a turn if it's free later.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on October 27, 2022, 05:13:32 pm
 :D i liked your game Del . it was confusing at first but ultimately an intriguing concept, like I wanted to see more permutations of the mechanics. though very easy. it felt like one of the minigames from Psychonauts.

now, re: spookyfort. . . BUMP
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 27, 2022, 10:58:07 pm
Yes! Someone grab the save and take us home! My daughter's birthday is the day before Halloween and we're travelling to take her somewhere she loves...so no computer for me!
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on October 29, 2022, 09:32:15 am
Well, I have one day at least. So, assuming no one is currently using the save and hasn't said anything, I'll take it.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on October 30, 2022, 10:30:19 pm
How's it going nogoodnames?
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on October 30, 2022, 11:11:59 pm
Here's the save: https://dffd.bay12games.com/file.php?id=16137

Didn't manage to do much besides get a lot of our militia killed through a series of bad decisions. But hey, we have a killer robot now!
Writup TBD.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Splint on October 31, 2022, 11:59:31 am
Here's the save: https://dffd.bay12games.com/file.php?id=16137

Didn't manage to do much besides get a lot of our militia killed through a series of bad decisions. But hey, we have a killer robot now!
Writup TBD.

That's very encouraging. We remembered to have all recruits sign the appropriate paperwork, (https://dethklok.fandom.com/wiki/Pain_Waivers) right?
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on November 01, 2022, 10:55:55 am
i think the filing cabinets were flooded during the last siege, we lost all paperwork. someone call the elven lawyers
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: King Zultan on November 02, 2022, 02:05:00 am
Quick smash all the bodies, we can't be sued for wrongful death if they can't find any bodies!
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: nogoodnames on November 04, 2022, 06:07:14 pm
LRI-005 "Hypocritical Oath"


(https://i.imgur.com/enOOas0.png)
An instance of LRI-005-3, AKA a “dentist” demonstrating some
typical biomedical instruments.



Item #: LRI-005

Item Class: Echidna

Special Response and Containment Procedures: Any approach of Site-03 by LRI-005 entities is to be treated as an invasion of the site. A general alarm and curfew is to be instituted and all external entrances of the site sealed. The strength of the invading party is to be assessed by Initiative personnel for further response. If the invasion is judged to be manageable, Special Response Teams Alpha and Beta have permission to engage and eliminate the threat. They are authorized to implement whatever tactics the team leaders deem acceptable, with support from site security and D-class volunteers as necessary.

Should any personnel or civilians be captured by LRI-005, they are to be considered dead. If a former captive attempts to return to the site, they are to be terminated on sight and their body submitted for autopsy. Under no circumstance are individuals with prolonged or unsupervised contact with LRI-005 to be allowed into Site-03 without a full physiological and psychological assessment by site medical staff.

Description: LRI-005 composes a civilization which is extremely hostile to both the Longest Road Initiative and its patron civilization, The Excavated Roads. While LRI-005 is thought to be relatively small, having only two known settlements and comprising less than 50 confirmed individuals, it has nonetheless proven a very potent threat. This danger is exemplified by Incident LRI-005-14, in which Site-03 is was breached by an invading force of LRI-005, resulting in ██ deaths and the site being left in a prolonged state of emergency lock down.

Individual members of LRI-005 vary significantly. However, they are universally humanoid and bear the trappings of medical professionals. Each instance of LRI-005 usually bears a number of biological and/or mechanical enhancements. These vary in form and function, with some being integrated tools or weapons while others may provide no obvious benefit. It is unknown if LRI-005 members were originally non-anomalous humans prior to receiving these augmentations.

Several typical sets of augments have been observed to occur frequently together, leading to the loose classification of 5 distinct LRI-005 members:

LRI-005-1 “Doctor”: Seemingly at the top of the LRI-005 hierarchy, these variants have been observed to be very intelligent and versatile. Their chief augment is a grotesquely enlarged right arm, with a mechanical device bearing several syringes replacing the hand. They have been observed using these syringes in combat. Each syringe contains a unique fluid capable of inflicting a number of different ailments on a chosen victim.

LRI-005-2 “Surgeon”: Easily identified as the most severely altered LRI-005 individuals, LRI-005-2 possess, among other alterations: 3 additional arms, each ending in an organic weapon, external prehensile intestines, poisonous breath and extremely sharp metal claws on each finger. In combat, LRI-005-2 instances have been observed to target one victim to isolate from backup. The instance will then proceed to grapple the victim and [DATA EXPUNGED]

LRI-005-3 “Dentist”: Another high-ranking class, LRI-005-3 is known to have a fascination with teeth and an even greater inclination towards sadism than other LRI-005 entities. In combat, LRI-005-3 instances have been observed to utilize a tranquilizing gas to subdue victims and then attack their mouths with an integrated drill.

LRI-005-4 “Nurse”: An all female class, they, along with the male “orderlies” compose the bulk of the LRI-005. Their bodies are relatively free of alterations, but their heads are always horrifically deformed. They move in what is described as an “unsettling, jerky, yet surprisingly quick” manner.
 
LRI-005-5 “Orderly”: Evidently the male counterparts of the nurses, LRI-005-5 are the most physically imposing members. Their bodies are enlarged, with disproportionate limbs and muted identifying features. They are thought to be completely immune to pain and extremely resilient.

To make up for their low numbers, LRI-005 has been observed to use various anomalous beasts to supplement an invasion force.



Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: ZM5 on November 04, 2022, 06:36:24 pm
Holy crap I was NOT expecting that image.
I'm really impressed by your writing. Feels somewhat fitting in a DF way that the fort ends with a cat dying on top of a bunch of soldiers.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Salmeuk on November 04, 2022, 07:07:47 pm
something gets me about the SCP-style, and this was a wonderfully executed take ..

also, echidnas? *shudders, thinking of Smallhands*

Spoiler (click to show/hide)

perhaps it was meant to be, all along.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: Splint on November 04, 2022, 07:11:49 pm
Holy crap I was NOT expecting that image.
I'm really impressed by your writing. Feels somewhat fitting in a DF way that the fort ends with a cat dying on top of a bunch of soldiers.

Hell of a closing note indeed.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: King Zultan on November 05, 2022, 03:29:16 am
The style of that update is pretty cool.
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on November 07, 2022, 11:27:51 pm
You knocked it out of the park, nogoodnames!

Thanks to everyone for participating this year! Looking forward to the next one already!
Title: Re: Spookyfort III: Livingdead - A Halloween Disaster Movie - Overspookers Welcome!
Post by: delphonso on September 29, 2023, 08:58:58 pm
(https://c.tenor.com/y41IbcimYcMAAAAC/pumpkin-halloween.gif)
Title: Re: Spookyfort IV: In Theaters This October
Post by: Salmeuk on September 29, 2023, 10:18:45 pm
what is that noise, in the distance? it can't be the wind, no, something much more horrible...

its the sound of ten thousand duplicating purple monsters, arriving to fuck your day up
Title: Re: Spookyfort IV: In Theaters This October
Post by: brewer bob on September 30, 2023, 01:51:46 am
Ah, seems like it's gonna be spooky time soon...
Title: Re: Spookyfort IV: In Theaters This October
Post by: King Zultan on September 30, 2023, 02:47:42 am
Oh shit, batten down the hatches spooks inbound!
Title: Re: Spookyfort IV: In Theaters This October
Post by: Enemy post on September 30, 2023, 02:14:54 pm
Looking forward to Spookyfort!
Title: Re: Spookyfort IV: In Theaters This October
Post by: delphonso on October 01, 2023, 08:51:50 am
        Prelude

Wait a minute, wait a minute. Who's this contract with again?

(https://images2.imgbox.com/e8/5d/He9wn5k3_o.png) (https://imgbox.com/He9wn5k3)

So ol' Kib "Bookburner" Shoottomes wants a private prison built, huh? Well, Spookyfort LLC is always happy to oblige. Part of the "Scared Straight" program, I take it.

Uh-huh. No, that's no problem.

I've got just the place, actually. Been meaning to build myself a mansion out there anyway.

(https://images2.imgbox.com/2b/a9/xSfz1AoA_o.png) (https://imgbox.com/xSfz1AoA)

Sorry? No, I mean...you know - criminal labor... What's the term? Anyway it doesn't matter. We'll take 'em! We'll spook them straight, that's our guarantee.

Absolutely. You too. Take care! I'll have my secretary send you over the documents this afternoon.

Atmel, get in here!

Oh Atmel, my boy...we've struck dolomite. No wait, the valuable one...nevermind. We're sitting on a gold mine here! GOLD! That's the one.

Look entertainment parks are small-time, my boy. We just got a government contract. Prison Industrial Complex here we come!

They'll send off their undesirables and we just spook them, send a few off every month or two and call them "rehabilitated". It can't fail! Now...we gotta build like an...ethos. What's the word?

Mythos! That's the one. Thanks Atmel. Something to get the prisoners in the right mindset... Something to get them primed to be scared. Something ominous...Like...Like...

(https://images2.imgbox.com/9c/6f/2YwUc6vP_o.png) (https://imgbox.com/2YwUc6vP)

That's...approximately right. Yeah...the Shin...The ominous force running through The Overlook. Oh yeah, they're going to build a mountain hall like no-ones ever seen.

Well, they better build it, otherwise they'll have nowhere to sleep! Ha!

Let me do a quick doodle here. These? Oh these are birdemic birds. They're a nightmare, trust me. What do you mean they look like turkeys?

(https://images2.imgbox.com/52/4f/hrxhE0HA_o.png) (https://imgbox.com/hrxhE0HA)

Well...send it off to acquisitions anyway. They'll figure it all out.

(https://images2.imgbox.com/67/03/Y8IEOzXz_o.png) (https://imgbox.com/Y8IEOzXz)

Oh Atmel, I'm beaming with excitement on this one. Just imagine the revenue...the profits! Oh... This is foolproof! Like printing money!

(https://images2.imgbox.com/e0/7f/3Ze0neiA_o.png) (https://imgbox.com/3Ze0neiA)

-=-=-=-=-=-=-=-=-=-

(https://images2.imgbox.com/f1/b7/zvlOqond_o.png) (https://imgbox.com/zvlOqond)

OOC:

Welcome to Spookyfort IV: The Overlook!

I'm very excited to see what we can do with a sloping hillside in an untamed wilds biome. If we cut the trees, the hippos (and worse) are going to come for our blood! Yippee!

I'll be trying to write up a turn every day until October 3rd, when I'll pass the fort off to whoever wants it. Dorfing is also freely available, for anyone who wants it. Remember, spook the dwarves, but don't kill them!

This is a prison by the way, so don't forget to keep track of your dwarven crimes along the way.

Some notes on my first attempt:
(https://images2.imgbox.com/3d/2b/bFoO7T6B_o.png) (https://imgbox.com/bFoO7T6B)
I tried to save it at the unlucky number, 44, but it bumped up a year...

Also, I was originally going to run this as a monster fortress
(https://images2.imgbox.com/4b/83/T4Py4YUZ_o.png) (https://imgbox.com/T4Py4YUZ)
But they're invisible without tiles and that makes it hard to do anything you might want to do in graphical mode with them. I'm sure this will still be an issue with certain animals/creatures later on.
(https://images2.imgbox.com/12/0c/vrWuyBIg_o.png) (https://imgbox.com/vrWuyBIg)
Also I tried to bring the scariest animals I could.

Also "The Shin" instead of The Shining really cracked me up.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 01, 2023, 09:25:03 am
And so the spookings begin...

(Sign me up, but maybe as the third overseer. Don't want to mess things straight after the first turn with my Steam version incompetence.)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: AvolitionBrit on October 01, 2023, 11:05:49 am
Spook me up
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 01, 2023, 01:59:39 pm
Gimmie a task to handle on my turn (or turns) and I'll set to it. Slot me in wherever you need someone to fill roster.

What're we gonna be doing as far as image hosting goes?
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 01, 2023, 06:00:27 pm
I'm using imgbox, but use whatever you like. I'll back up the thread in November, so nothing should be lost.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Salmeuk on October 01, 2023, 07:16:43 pm
im in . definitely.

Quote
Let me do a quick doodle here. These? Oh these are birdemic birds. They're a nightmare, trust me. What do you mean they look like turkeys?

good GOD the turkeys are DRINKING his BLOOD!

Quote
Gimmie a task to handle on my turn (or turns) and I'll set to it.

build a terrible torture tower of turmoil ..

Quote
If we cut the trees, the hippos (and worse) are going to come for our blood!

do NOT underestimate this hippo threat. These invading denizens of the wild untamed forests are second only to werebeasts in the danger they pose to a new outpost.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: King Zultan on October 02, 2023, 03:22:00 am
My body is ready for the spookening, and by that I mean I want a dwarf.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 03, 2023, 09:02:14 am
Foundations

Uhh...Hmm...

Corpulent...slab...triage?...

Atmel! Atmel, get in here! What the hell is this?

I don't remember asking for any sort of status report. Besides, I can't read this stuff.


I...uhh...I forgot my glasses. Look, just bring up the camera feeds.

(https://images2.imgbox.com/45/eb/CVv3NC4D_o.png) (https://imgbox.com/CVv3NC4D)

Ooooo, that looks good! What's that dwarf's name?

(https://images2.imgbox.com/bd/8b/aRYRg8Ce_o.png) (https://imgbox.com/aRYRg8Ce)

Ugh, c'mon. Alright, so what are these 'prisoners' getting up to? I told them to build me a big house, but...well it looks like they're just digging holes out there.

(https://images2.imgbox.com/6c/bb/4HRiJKQO_o.png) (https://imgbox.com/4HRiJKQO)

What is that? A bat?

Get Horror Resources on the line...we've got to terrify these dwarves! We've got to have some reports to hand over to Shoottomes, otherwise she'll start thinking we look like books more than businessmen. I dunno, send whatever they've got!

Look at these bastards! They're practically celebrating. If I didn't know better, these idiots think they've been...set free!

(https://images2.imgbox.com/40/04/g10Ycl5l_o.png) (https://imgbox.com/g10Ycl5l)

Atmel, don't...Stop. Put those papers in the bin right there and burn them yourself.

(https://images2.imgbox.com/1c/6b/Sr73WbKs_o.png) (https://imgbox.com/Sr73WbKs)

What? MORE?

C'mon, we've barely spooked the first group. Oh, wait! What's that?

(https://images2.imgbox.com/62/41/f4YBKTlR_o.png) (https://imgbox.com/f4YBKTlR)

Oh... that looks good! What dwarf is that, Atmel?

(https://images2.imgbox.com/38/75/ZsMRjXrZ_o.png) (https://imgbox.com/ZsMRjXrZ)

Damn it.

Oh good, the newest spook has arrived!

(https://images2.imgbox.com/f7/87/GxoVoRDt_o.png) (https://imgbox.com/GxoVoRDt)

Look, I haven't even been to Argentina, but I'm sure it's terrifying.

(https://images2.imgbox.com/83/91/6iYTAei6_o.png) (https://imgbox.com/6iYTAei6)

Oh, Argenta? What exactly is that?

(https://images2.imgbox.com/9f/65/l4yJBeFL_o.png) (https://imgbox.com/l4yJBeFL)

Alright, well that seems pretty spooky. Just a dwarf in a costume, of course, but our actors and design team are top-notch, so...

(https://images2.imgbox.com/d2/51/JEjWFHSY_o.png) (https://imgbox.com/JEjWFHSY)

I'm going to fire someone.

-=-=-=-=-=-=-

He's Got The Shin

All play and no work makes Johnny a dull boy...

Been a few months since me and the rest of the boys got sent up-state to here...Whatever the hell this is.

Not that I'm complaining. Fresh air, no guards, as many pineapple as you can pick. It ain't bad out here at...what's it called? The Overlook. Odd name, considering we'll be digging straight down - make an escape through the caverns, is what most of us were thinking. Ain't too hard down there, last any of us had seen, but that was a few years ago...you know how things change down in the caverns. No need to be hasty, boys. We've got time and plenty of work to do.

First thing is showing off for the lawman, when he swings around.

(https://images2.imgbox.com/f8/0f/yrketc3E_o.png) (https://imgbox.com/yrketc3E)

Here comes the warden, boys. Wait, call her "Outpost Liaison". Not sure why she's playing coy...wait

(https://images2.imgbox.com/66/9f/gsl02rAm_o.png) (https://imgbox.com/gsl02rAm)

Something just ain't right about her...can't put my finger on it exactly...

(https://images2.imgbox.com/2d/90/z4OMKm5Y_o.png) (https://imgbox.com/z4OMKm5Y)

Well, I asked her about the cavern situation - as indirectly as I could. Couldn't get two cents out of her. Mostly she just talked about kidnappings. Real dreary conversation, honestly. Ain't looking forward to seeing her next year.

(https://images2.imgbox.com/f0/81/LNe9L4zE_o.png) (https://imgbox.com/LNe9L4zE)

Mosus, sweetheart, you get anything for those bracelets we made?

(https://images2.imgbox.com/eb/ee/SKZ2KrvV_o.png) (https://imgbox.com/SKZ2KrvV)

I...didn't think those things were real. Well, all the more reason to get the hell out of here.

(https://images2.imgbox.com/c2/ec/P64r4M6K_o.png) (https://imgbox.com/P64r4M6K)

Keep this in mind, boys. Worst case becomes worst case, and we can fight our way out of here. Just a bit of elbow grease and we'll be hoofing it to elf-land in no time.

(https://images2.imgbox.com/54/f5/joSxfCmW_o.png) (https://imgbox.com/joSxfCmW)

Let's check it out boys...

-=-=-=-=-=-=-=-=-=-

Alright, the new head of HR better watch his ass if he doesn't want to be shitcanned too.

What's he got for us?

(https://images2.imgbox.com/7b/ff/Z7jXTw41_o.png) (https://imgbox.com/Z7jXTw41)

Honestly not inspiring much. Atmel hand me that stack of pink slips.

(https://images2.imgbox.com/f9/d2/mbqsQirt_o.png) (https://imgbox.com/mbqsQirt)

Alright, I'll give him a chance. Please don't tell me he looks like a little blue guy too. Damnit! What the hell is happening with costuming!?

Oh shit!

(https://images2.imgbox.com/de/39/20KeBHj5_o.png) (https://imgbox.com/20KeBHj5)

That thing really went hogwild on Tosid...Is he...is he gonna be alright? Oh...Oh no, it's going for more.

(https://images2.imgbox.com/5c/83/hZGrzEFP_o.png) (https://imgbox.com/hZGrzEFP)

Well, surely 10 dwarves can beat up two guys in blue suits...right?

(https://images2.imgbox.com/db/9d/wSjAtWA6_o.png) (https://imgbox.com/wSjAtWA6)

I think I'm going to puke...

-=-=-=-=-=-=-=-=-

Heh. Shoulda known it wasn't that easy. Can't expect the law to be that dumb, at least not all the time. Didn't expect them to really go for it though. Monsters is what they are. Should be them who's locked up.

(https://images2.imgbox.com/33/15/o6kGQgMV_o.png) (https://imgbox.com/o6kGQgMV)

We dragged a few beds into the dining room as a make-shift infirmary. Thanks to the volunteer medical staff, no one's dead. Got a few swollen limbs - probably infections - but everyone's back up and walking. We sealed off the caverns and another little blue guy showed up. This one... well.

(https://images2.imgbox.com/20/0d/KoCgpyyf_o.png) (https://imgbox.com/KoCgpyyf)

At first, I thought they were doing some voodoo on me, but then I felt...well I felt great.

(https://images2.imgbox.com/b0/db/bjD4DI9g_o.png) (https://imgbox.com/bjD4DI9g)

The message is clear. We're here to stay, boys. Still better than the last one. No solitary here, the meals are what we make them, and the wine keeps flowing.

Could be worse, boys.

Don't like those turkeys sipping blood from the hospital, though.

(https://images2.imgbox.com/6e/f2/rXwlTlV5_o.png) (https://imgbox.com/rXwlTlV5)

-=-=-=-=-=-=-=-=-=-=-=-=-

OOC:

(https://images2.imgbox.com/15/2c/qYFBnrpe_o.png) (https://imgbox.com/qYFBnrpe)

My body is ready for the spookening, and by that I mean I want a dwarf.

(https://imgpile.com/images/Dltchk.png)
Fikod 'Zultan' Authoredmansions: 10 years for medical malpractice.

-=-=-=-=-=-=-

Avolition! Death comes for you next! (https://dffd.bay12games.com/file.php?id=16865)
Try to finish within 3 days, if you can. Or just upload whenever you're done. Some of the ZM5 stuff is pretty deadly, so...good luck!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: AvolitionBrit on October 03, 2023, 01:41:44 pm
I shall work on this tomorrow >:)

Can we update the mainpage/ create a new thread?
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 03, 2023, 02:52:39 pm
Ah, so the inmates are getting roughed up already. Good to see.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 03, 2023, 03:22:02 pm
So how's handling saves going to work? Business as usual or do we have to make sure we've got all the same mods installed in a game on our end? Just verifying, haven't fiddled with that end of things since the new version came out.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 03, 2023, 06:24:26 pm
I shall work on this tomorrow >:)

Can we update the mainpage/ create a new thread?

Yeah, I'll update the main page today.

Ah, so the inmates are getting roughed up already. Good to see.

No deaths yet! Just a few loose body parts.

So how's handling saves going to work? Business as usual or do we have to make sure we've got all the same mods installed in a game on our end? Just verifying, haven't fiddled with that end of things since the new version came out.

If I understand it right, anything without a sprite sheet is just in the save raws as usual. If sprites are included you need to download (or package) those separately.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 03, 2023, 09:55:07 pm
So how's handling saves going to work? Business as usual or do we have to make sure we've got all the same mods installed in a game on our end? Just verifying, haven't fiddled with that end of things since the new version came out.
If I understand it right, anything without a sprite sheet is just in the save raws as usual. If sprites are included you need to download (or package) those separately.

I wasn't talking about graphics, I more meant handling saves between people, since there's no raw folder for saves in v50.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Salmeuk on October 03, 2023, 10:45:13 pm
Avolition, can you dwarf me as one of the cooks? or brewers? or farmers?

Quote
I wasn't talking about graphics, I more meant handling saves between people, since there's no raw folder for saves in v50.

ah. I haven't run into any issues just dropping the folder in as per the old methods, but we will see as Avolition plays. I take it we used no sprite mods, and thus have no need to hunt down and install them on our end?

 just fyi I'm generally available to step in and play for a turn if someone has to skip

Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 04, 2023, 12:17:52 am
Yeah, sorry if I was unclear. Something in the save data keeps all the raws that the save was made with (i.e., any edits/mods) but /doesn't/ include sprite sheets from mod folders. That means we should just be able to pass the save around without needing to do any additional downloads, just like pre-50.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 04, 2023, 12:37:33 am
Cool, here's hoping all works well then.

Does this prison accept war criminals?
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 04, 2023, 05:39:49 am
Can we update the mainpage/ create a new thread?

OP all updated!

Please dorf Salmeuk and I take it Splint wants a war criminal as well.

Does this prison accept war criminals?

Accept them? Heck, we gosh-darn make 'em!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: King Zultan on October 05, 2023, 03:26:29 am
Fort's already off to a great start with several injuries, good thing they've got a doctor like me, I'm sure it'll go better for them than it did for my last patients.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Quantum Drop on October 05, 2023, 02:54:21 pm
Sign me up for a turn and dorf me in the time being, please. (Preferably as a weaponsmith or medical staff member.)

Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: dikbutdagrate on October 05, 2023, 05:37:08 pm
Likewise, I'm down.

Borf me, and sign me up!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Salmeuk on October 07, 2023, 02:35:33 pm
*pokes avolition with a sharpened elf bone* SPOOKS I NEED THEM
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: AvolitionBrit on October 07, 2023, 03:11:30 pm
Sorry had some work stuff, uploading in a few hours. Appologies
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 07, 2023, 03:28:48 pm
@delphonso, looks like I'm next on the list. Can you maybe push me down a slot or two? I'm still in the middle of another game.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 07, 2023, 07:18:07 pm
Sure! That leaves it to Splint if you're ready (or Salmeuk in backup)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 07, 2023, 07:21:35 pm
Sounds fine to me, to just lemme know when the save's up.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: AvolitionBrit on October 07, 2023, 09:16:26 pm
Skip me im being too slow, getting this come up.
(https://i.imgur.com/DB3TqMu.png)
Ran in ASCCI mode. Same thing
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 07, 2023, 09:24:21 pm
Skip me im being too slow, getting this come up.
(https://i.imgur.com/DB3TqMu.png)
Ran in ASCCI mode. Same thing

I got a theory, I'll let you guys know what's up when I pick this up and get to it tomorrow.

EDIT: Right, so I got an error too. I tried installing the mod beforehand and that didn't work (I just got an error for pumpkin rather than an extract template.) Seems we'll have to troubleshoot this before we can proceed since both I and Avolition both ran into practically the same problem.

Worst case scenario we might have to pass the install around which is fine, if very mildly annoying.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Salmeuk on October 08, 2023, 12:26:03 am
yeah, i tried running in 50.09.. no dice. I dunno. we may need a mod list to check against, to move forward. or try exporting save again perhaps.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 08, 2023, 12:28:29 am
Christ. Alright, I'll get on this tonight. I expected no issue because I've moved modded saves between computers before, but it was only the book files that were modded.

Pretty sure I know what the issue is and can fix it. We will need to download a modpack to play, though. Alas! Finally some true horror!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: AvolitionBrit on October 08, 2023, 05:12:29 am
The true horror
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 08, 2023, 05:43:59 am
Sounds like the old system was easier for community forts with their own modpacks.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 08, 2023, 06:36:41 am
Spookyfort IV rises from a shallow grave!

Overlook Save Here! (https://dffd.bay12games.com/file.php?id=16865)

Introducing... The Pumpkin Patch!

Patch download here! (https://dffd.bay12games.com/file.php?id=16873)

My mom always said, "you only need to be as smart as your mistakes are dumb."
Spoiler: My Mom (click to show/hide)

Here's the skinny: I edited 4 things alongside ZM5's mod.

I changed the book titles files to a bunch of movie references.
I added pumpkins to the game.
I added the word "look" to the language file and
    added it to the dwarven language.

The book titles file is not checked for integrity before the game launches, so that doesn't need to be edited or replaced.

The game is going to run from the "data" file, including the installed mod file and the vanilla file. If you haven't run the game yet, it will check the mod folder for the correct mod, then move it to the installed mod file under data.
So, 3 things need to be fixed. I moved the pumpkin to ZM5's plants, so when you install the ZM5 mod from the file above, you're covered.

Language files MUST be overwritten, I couldn't find a way around this. For convenience, the zip above is structured correctly, so it should just overwrite everything for you without doing any hunting (tested on my own clean install).

Spoiler: Instructions, repeated (click to show/hide)



This is the Pumpkin Depatcher (https://dffd.bay12games.com/file.php?id=16886) - to remove the changes to the vanilla files. I recommend you revert the vanilla files as soon as you finish a turn with Spookyfort to avoid issues with other fortresses.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 08, 2023, 04:34:52 pm
Patch success!

I can proceed or Avolition can try to have his go proper. Up to you guys.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 08, 2023, 06:16:45 pm
Sounds like Av is a bit busy. Go for it, Splint!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 08, 2023, 09:27:14 pm
Sounds like Av is a bit busy. Go for it, Splint!

Alrighty sir, I'll get on it first thing tomorrow. No clue what I'm gonna do yet, but we'll burn that bridge after we cross it.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 09, 2023, 01:30:06 am
Glad we're back up and running! I'll readjust the turn order. AvolitionBrit, I can chuck you on the end of the list if you're interested. Hopefully we get some fast turns so everyone can play.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 09, 2023, 02:57:52 am
Yup, decided to get some work in before bed on the fort. I got a drawing I want to do before update 1 though, to add to the experience a little.

Hopefully you guys will enjoy it later tonight (as it's 4 AM my time at time of writing.)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Salmeuk on October 09, 2023, 11:36:42 am
looking forward! glad we sorted out the modifications
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 09, 2023, 03:38:53 pm
"Here's the files to get you up to speed," A lady dwarf clad in copper armor said as she tossed a tied-shut folder onto another dwarf's prone form.

At least she'd been polite enough to undo his irons before heaving him out by his belt.

He'd been chucked out of a prison wagon, depositing a fresh batch of debtors and other petty criminals to a penal colony simply dubbed "The Overlook." The dwarf rolled over, dirtying the gray layered parchment, but wearily sat up, retreived it, and wiped the smudged durt off the large logo on the front. On his shirt was a name tag that read 'Splint' and he'd been denied his old war gear from Battlejudge.

It was an image of a dwarven ghost, though clearly a fake one, with "DFM" written over the apparent sheet, surrounded by a thick-line border. Beneath it being three words that had come to be synonymous with business disasters every ten to fifteen years.

'Delphonso Frights and Magic'

(https://i.imgur.com/Ob6HGZ3.jpg)

"Gods above... Not them..."

He remembered well the stories his older cousins, also named Splint, had told him in letters and tavern visits back home. From long-term tourism to business villas, DFM seemed like it was poised to try all manner of things in order to keep in the crown's good graces. Another prisoner introduced himself as Brit, apparently in for "Avolition" in the craftsdwarf guild, while his spouse had been sentenced alongside him for causing a flood that had killed a dozen cats. He excused himself, explaining he'd been promised a light sentence if he served in the militia and went to report to whoever was in charge of that.

Splint opened the file as he walked, looking over the stated purpose of this colony.

"'Scared Straight' program, huh? Well, sure isn't anything scarier than working for DFM... No wonder the sentence was so light."

That was when he passed a bizarre looking humanoid who introduced herself as Irisp. Without moving her lips.

(https://i.imgur.com/jREwLLL.png)

He said nothing, merely turning away from her to ignore the strange encounter and asked for the person ostensibly in charge from a dwarf in a surgeon's apron. He was subsequently directed to the Expedition Leader Delmont Wheelgears.

"'Scuse me, Mr. Wheelgears? I'm Splint, just arrived in for orientation. The prison wagoner said I'm supposed to take over as Overseer for the year as part of my-"

Delmont threw a plate at him that was covered in slugs before storming out of his office. He complained that he was sick of being accosted by slugs and he was going to skin the pest control guy alive when he visited in autumn.

Splint couldn't help but notice Del had no pants. Or most of his outfit for that matter, but mostly his lack of pants.

(https://i.imgur.com/wT6xn5d.png)

Taking the absence as an invitation, Splint sifted through his desk for the Overseer's Badge and inspected the roster of penitents. He found an unusual number of medical professionals among them, who Delmont had noted apparently answered to a dwarf name Zultan Authoredmansions. They all had a laundry list of medical malpractice, which didn't make Splint feel all warm and fuzzy.

(https://i.imgur.com/enaxdIW.png)
(out of this list Mosus is the MCOM and Delmont is basically a paper pusher, the rest are doctors)

Others he'd encountered when he'd arrived was someone named Bob Nourishedblockade, who went by the title "The Brewer." An inspection of his file indicated attempting to brew wood, which killed three tavern patrons in the capitol. His utter inability at brewing is probably what led to this incident.

There was also Salmeuk Windrites, convicted of misuse of his duty weapon to attempt to cut sandstone, which had resulted in destruction of a government-issue battle axe. Splint found it strange he wasn't part of the prisoner's work-release security team since he had passed basic training according to his file. Splint made a note to replace one of the doctors in the squad with him and a post-it note to just use whatever axe and shield happen to be laying around.

After that, he introduced himself to everyone as the overseer for the year, which garnered a collective shrug of indifference and made his first addition to the fort: A festive devil bursting out of fire on sublevel 2! Since he was ordered to "keep with the spirit of things." He had to convince the dig team it wasn't an elf with horns and probably did a poor job of it, but at least it'd look nice on a floor plan!

Bribing them with promises of actual quarters besides the ghost room probably helped.

(https://i.imgur.com/4ZFPV26.png)

He also placed a blanket order for whatever magnetite and lignite could be dug up short term on sublevel 5, so the security team would at least have some weapons available. It might be a work-release gig for those guys, but they weren't going to be much good keeping the other inmates spooked (but still breathing) with no weapons to rescue them from what was claimed to be guys in suits. Splint didn't put much stock in that since several people had been treated for serious injuries and at least one was missing 90% of his wardrobe due to said alleged suit-wearer antics.

Besides, they'd need the bars to help give The Overlook an authentic prison experience when the quarters were ready to be furnished.



I took some liberties with what some folks were in for and dwarfed who I could remember. I figured it'd be fun to come up with some bullshit and scatterbrained reasons for people to be sent to a scared straight prison with a Halloween theme (such as attempting to brew wood or cut rocks with a battle axe.)

I'm actually quite surprised by just how good a spot this is, seeing as it's lousy with iron ore, flux and lignite.

I figure my time's going to mainly be spent getting this bitch put together so we don't have a stress disaster before things have a chance to get going, though the fact people have pants missing due to monkey attacks might make things difficult (Delmont having no pants made me laugh much more than it should have though.)

EDIT: Whoever answers first gets to decide, but I got a Gray that wants to move in as an entertainer. Should we take this funky telepathic being in?
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 09, 2023, 06:24:02 pm
No gloves, no shoes, no service. That's how things work in The Overlook. I too would hate to be accosted by snails if I was just down to hands and feet covered.

Great update! I love the DFM book! The embark was quite a lucky one. I merely chose an area that might have pumpkins and was surprised to see everything needed for steel. Will this be the first spookyfort not to die to hell?
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 09, 2023, 07:34:52 pm
Construction began in early-mid Granite, with quarters marked out in short order. It didn't matter much to SPlint what got done first so long as it was done.

(https://i.imgur.com/AShKQPm.png)

He also placed orders for festive decor, as per his sentencing, with Salmeuk, seeing as he was sort of the de facto head of the prison stoneworkers due to his status on the work-release security team making him a company employee rather than a mere prisoner.

Images of jack-o-lanterns screaming and laughingm, to be carved from fine limestone.

(https://i.imgur.com/BK4VGfu.png)

Not long after work began, another strange almond-eyed creature apparently met with Delmont, seeking permission to reside in The Overlook as part of the staff. Of course not long later, an even scarier notice had come: Bob had apparently been allowed to use the still unsupervised, and had run out of fermentables.

(https://i.imgur.com/QjbBABc.png)

Splint made a point to go down to the still and slap a sticky note on it forbidding the use of wood in the still and all future stills. Delmont had approved the creature's petition while he was out of the office to putt hat note on the still.

Come mid-Slate, it had become very apparent that despite the discoveries of rock crystal, malachite, cassiterite and hematite on location and abundant valuable stone, nobody had seen fit to truck in more labor.

(https://i.imgur.com/naQaRF9.png)

Not that it mattered, as Solon and her back-alley quack of a husband brought a new little dwarf into the world! In front of everyone in the pumpkin tavern. The Grays seemed downright confused by this, explaining that they normally used extracted gametes placed in development pods. Nobody knew what that meant besides Zultan, who seemed to at least know what "gametes" meant.

(https://i.imgur.com/IfWGxYW.png)

Apparently wanting to protect the "strange new beard creature," Irisp decided to stay, which Delmont approved. After which another strange being arrived, which the Grays called a "Predator."

(https://i.imgur.com/MQkfLdz.png)

Splint simply ignored it, ordering for deposits of native platinum to be exploited while souvenir limestone mugs were ordered in large numbers. After consulting Delmont on the matter, it was agreed a combination of commemorative coins and mugs would make ideal means of making the prison profitable. By late spring, the inmates had gotten a smelter up and running in a temporary location, the magnetite mine on sublevel 5.

It would be two weeks into Hematite before any rooms neared readiness, but mugs and platinum were now being produced, which was what mattered to Splint, even as people complained about dwindling supplies and Delmont flashing them every day. He went so far as to tell Johnny and Brit they;'d be splitting the workload of making the coins and any other commercial metalwork. Solon meanwhile would handle military metalworks, since she had a fondness for gauntlets that was assumed might lead to higher quality output.

The month ended with coins piled up and waiting for lucky new owners, while Solon prepared the forge to make an iron axe and shield for Salmeuk. It wouldn't be long though before Splint would reopen the caverns, seeking to put the newly hired band of monster slayers to the test (and, if possible, perhaps spook a few of the other locals too.)

Oh who was he kidding. It was so they could try to harvest silk to address Delmont's pants situation.



And we're well along into summer! It's first of Malachite and we now have a bunch of new monster slayers (some argenta and grays,) a new bard, a new dwarf and things to sell! Nice, lightweight things to sell.

There's a slight issue of supplies, but I'm sending whoever out to gather plants and I intend to crack the caverns after I get enough weapons to go around for the militia. Delmont desperately needs pants. I'm also going to have to fight with a probably aquifer dampening the layer I was putting the bedrooms in, which is gonna be fun.

And I've got some nice festive statue images prepped for whoever needs them! There's going to be a bunch of screaming and laughing jack-o-lanterns around now.

Time seems to move slightly faster in this version for whatever reason, so I dunno if I'll have the time to get everything done I wanna get done in a year, but I can try.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Salmeuk on October 09, 2023, 09:54:49 pm
this thief implies the existence of an entire civilization of predators. I am intrigued and horrified ..
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 10, 2023, 02:04:38 am
Nice updates!

I do like the reason why my dorf is incarcerated, hah. Nothing wrong in a little wood distilling!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 10, 2023, 06:35:15 am
Splint, these were so good!

I'm gonna sketch up what those commemorative mugs say...
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 10, 2023, 06:54:36 pm
Splint, these were so good!

I'm gonna sketch up what those commemorative mugs say...

Best make it something funny, because they bought us a ton of supplies this year!

Also Jesus, it went from 0 to 100 real quick this coming update. Nobody dead, but many residents spooked by a horde of thieves. Good thing I've hired every monster slayer who rocked up looking for a job, because they killed a couple of them in the main entrance.

I think I'm gonna plow through to the end of the year tonight. Update might come in a few hours, but if not it'll be up tomorrow.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 10, 2023, 11:40:27 pm
"Alright, so here's the plan," Splint said to the assembled residents. "We're going to crack the caves back open to see if we can't find some silk. Souvenir shirts seem like a great way to boost our profitability - and shorten your sentences - but I have strict orders to not get any inmates killed if I can avoid."

"The last time we did that Delmont got mauled by a cave monkey," Mosus said, gesturing to her pantsless boyfriend.

"Yep, and his current status as fashionably challenged is also why we're going down there." Splint in turn gestured in the direction of the prison garden. "It'll take a ages for fiber crops to grow, so this is a faster way to remedy the matter."

"Does anyone know anything about engineering?" He asked the assemblage.

No hands were raised.

"Ooookay, does anyone know very vaguely how mechanisms and cage traps work?" A few hands raised at that. "Good enough, that'll have to do. Might as well install a zoo with scary critters while we're at it."

With that, yet more orders were doled out. By Galena, the first bedrooms were ready, complete with bars to hold the prisoners! Though sadly the west wing of rooms had to be greatly truncated due to the presence of water-laden clay making up more than half of it. A masonry had to be built on the level to supply blocks quickly to plug the results of construction.

(https://i.imgur.com/rPx83fz.png)

While it was discusses to leave a few leaks to add a dank atmosphere to the place and improve the spook levels, it was eventually agreed that it might lead to poor reviews among visitors and staff in the future.

Limestone arrived as the work was nearing completion, when Brit ran in screaming about "CRIMINALS! CRIMINALS ARE HERE!"

"Wait, so a prison wagon showed up?" Splint asked as he looked up from the manual about how to handle room assignments in a prison.

"No," Brit said rolling his eyes. "I mean ones that aren't supposed to be here!"

(https://i.imgur.com/mG5AVj1.png)

"Well what'd they look like? I'm sure Delmont and Salmeuk can handle them if it's nothing serious."

(https://i.imgur.com/fY6hEP6.png)

"I'm sorry, they're what now?"

"You heard me, a damned swamp man, a ghost and a skeleton!"

"Well, they could just be some of the goons the company hires to harass guests-"

"I COULD SEE THROUGH THE GHOST, SPLINT. AND THE SKELETON."

Splint closed the manual at that. "Hrm. This might be a problem then."

"You fuckin' think??"

With that, Splint fetched Salmeuk and sent him out, with him running out flailing his axe around over his head and doing a bad cave bear impression apparently being enough to see the ruffians off.

While other plans had yet to be followed up on by the 9th of Limestone, a supply caravan had arrived minus new convicts. A perfect opportunity to sell off tons of commemorative coins and mugs! And in kind, Splint placed an order for extra fuel, pearlash, leather and seeds for next year, while the caravan master informed him that prepared rations would likely be in demand the following year at nearly double the price they'd normally sell for.

Dozens of mugs bought extra weaponry for the security team and clothes for Delmont, both of which were greatly appreciated by the interested parties. It was truly impressive what simply mass producing souvenir mugs had managed, while platinum coins were used mainly to buy sugar from the prison suppliers and various sundries from an argenta caravan that had decided to accompany them.

Several weeks passed since, with work continuing apace for the reopening of the cavern attraction that had drawn a number of monster slayers to the prison to work as freelance security, when on the 1st of Timber a prison wagon showed up and disgorged 8 dwarves, among them a mystery tactician and an armorer.

The arrival of two master craftsmen, convicted of work violations and sent here for an indeterminate sentence, seemed to push Brit over the edge mentally, as not long after talking to them he took over the mug station and started working on... Something.

(https://i.imgur.com/ooElZaQ.png)

A pedestal and a prepared location to store the soon-to-be-resultant valuable were subsequently ordered, with the item being finished just before a pedestal was ready to hold it.

(https://i.imgur.com/y1NP4Tw.png)

(https://i.imgur.com/apidmFs.png)

Once it was secured, Splint looked over the maps and nodded in approval. Things were going well, with supplies now aplenty, Delmont in pants and the prison now being deemed worth depositing petty criminals in. However one report caught his eye.

"Thieves" had been spotted by Delmont and Mosus, who both swore up and down they were only at the river to get a drink.

And considering the last one they saw hadn't been a hired goon in a suit (in fact he had great difficulty talking to anyone due to the shape of his mouth,) he felt the need to press Solon and the new armorer about making sure the security team at least had weapons on hand.

(https://i.imgur.com/irZLqAj.png)

He suspected they'd be needed, especially after a "slaughtuar" tried to break in, whereupon it was subsequently killed by the monster slayers making good on their employment contracts.

(https://i.imgur.com/4WdYwoz.png)
(The monster slayers jumped his ass and flattened him before I even got a description.)

Other creatures spotted included a so-called "Lagoon dweller" the monster slayers ran off without getting a detailed look at the thing (though the amount of obscentities suggested it was a company employee for once,) leaving at least one prisoner positively terrified!

(https://i.imgur.com/baGHZTW.png)

There was also the sighting of an "Ophidian" in the main entrance, which the monster slayers again engaged without a moment's thought, likely assuming the creature had been there to spring the prisoners.

(https://i.imgur.com/PXO8XJy.png)

There was even an honest to gods vampire sighting! Specifically a man who claimed the prisoners would never catch "the great and terrible Susie." Those not startled by his appearance and subsequent retreat were left confused or mildly amused. There was also a rumor that one of Zultan's former coworkers was among the apparent horde of various riffraff and dudes in suits.

(https://i.imgur.com/3t30UeZ.png)

(https://i.imgur.com/a3PFRQB.png)

All these scares though did make one thing very clear: The prison security team needed to be trained and armored if there were going to be violent louts in the hills and whatever else along with the company goons. Especially after there was a horrible scream heard outside, with Bembul running in absolutely terrified screaming about a possessed corpse.

Splint dared to peek out, and spied one of the Argenta guards battleing the monster, the creature looking like a human but so very, very wrong.

(https://i.imgur.com/pXfgUF8.png)

After a long duel, the Argenta slew the monster, his morningstar leaving the abomination's head crushed into shredded, bony slop. However, Splint also spied two strange beings observing from across the river.

(https://i.imgur.com/b8W9ytV.png)

One of them attempted to approach the dead creature, but another Argenta security guard, Olarta, charged it pike first. She chased the intruder to the edge of the property, combing back with a pike and armor slicked with bright green blood following the creature's dying cry of "Ack! Ack ack! AAAAAAAAAAAAAAAAAAAAAAAAAGHCK!" in the distance. This seemed to prompt a visiting Argenta lasher, Aglargus, to petition to join the prison security force, citing the clearly-abundant potential to prove their strength here.

Not long after, a Gray even arrived, looking to serve as a soldier in the security force, rather than a mere monster exterminator, who also informed Splint that one of the doctors was acting strangely.

(https://i.imgur.com/JJdGKQy.png)

Things went quietly from there for the remainder of winter, the inmate finishing his work on the 22nd with Splint watching the labors go by with bated breath, his year as overseer nearing completion.

(https://i.imgur.com/K2dUzfU.png)




It's done! Shit got a little... Worrying, and I'm not ashamed to admit I had to take steps to ensure we wouldn't be fucking slaughtered in the space of 30 seconds when some necromorphs showed up.

They might need to be tuned a bit so they don't attack so quickly, because even heavily armored Argenta would frequently get flattened by them when I tried to let things run as is. So y'know. if you see any necromorphs, pull everyone in and lock the doors, whoever has their ire is probably best left to die. Would have honestly also been really lame to get TPK'd by 4 necromorphs in year 2.

We have one merc ready to be filed into a second squad should the desire be there, and I've prepped a storage vault for artifacts so we don't have to deal with dickheads trying to steal them all. When one gets finished, toss it on a pedestal and put up some bars to keep the sticky-fingered louts out.

That said, I have most of the stuff done I wanted done.
- I built a well
- Got artifact storage built
- Prepared a corridor for the caverns
- Got the militia armed, I guess.
- Got most of the populace housed.
- Got a bridge hooked up to a lever in the pumpkin tavern's stem.
- Fort is now littered with depictions of pumpkins.

I would strongly advise the next overseer prioritize preparing the militia for battle, necromorphs do NOT fuck around and will mop the floor with us as is. It was a struggle for a well-armed and armored Argenta (who are bigger than dorfs) to 1v1 a single one in plain clothes with a knife.

So list for next overseers.
- Get the milita armored and training. We literally can't ignore that now and the inmates can't be spooked if they're dead.
- Need more housing.
- Maybe make some extra preparations before reopening the caverns, because the monster slayers have been our only real defense so far and they're bound to get killed down there.

Here's the save (https://dffd.bay12games.com/file.php?id=16876), please read the text file marked "IMPORTANT" to avoid headaches with installation.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 11, 2023, 12:09:25 am
Thanks for the install instructions, Splint. I've still got to go back and read your whole post, but it looks wild. I'll post the Pumpkin Patch and its contents in the main post as well - the language modification isn't major and would go unnoticed in a vanilla world, but I suppose /might/ mess up your saves when you update the game? I don't know how much of the game is re-downloaded whenever an update happens now. I'll include a vanilla language file as well, so people can undo the change after Spookyfort, if they please. Definitely not making the same mistake next year...

Other Spooky news:
https://www.reddit.com/r/dwarffortress/comments/174x6r9/spooky_fort_contest_hosted_by_kitfox_games/
I'm going to send Alexandra the first Spookyfort.


Salmeuk or brewer bob, either of you free for a turn?
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 11, 2023, 01:31:44 am
https://www.reddit.com/r/dwarffortress/comments/174x6r9/spooky_fort_contest_hosted_by_kitfox_games/
I'm going to send Alexandra the first Spookyfort.

I was just about to suggest sending Spookyforts there after I got confirmation that older DF versions are fine too!

Salmeuk or brewer bob, either of you free for a turn?

I think I've got tomorrow time to give a shot. Today got other plans.

My turn might end up very, very short though. (I'm still not at all liking the new UI and it's entirely possible I'll give up in minutes.)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 11, 2023, 01:45:40 am
The UI takes some getting used to. Main thing is the hotkeys being all jumbled around now personally, but if I can do it so can you! (And I fucking hate the WASD screen movement.)

Spookyfort needs YOU! whoever you might be, lol.

Also I hope the update was decent.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 11, 2023, 02:01:01 am
It's not just the UI for me. But maybe I won't get into that in this thread. :P

(WASD keys have never been good in any game. In DF they especially don't make sense. You could use perfectly well arrow keys and mouse combo since you don't have to do fast movements in DF.)

And great update! Enjoyed reading it. :)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: King Zultan on October 11, 2023, 05:14:22 am
Hopefully Toady will add the ability to use the old keybinds at some point.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 11, 2023, 05:50:07 am
The adventure mode timeline suggests that he'll be designing the new interface to have total functionality with either (i.e. all keyboard or all mouse [though presumably both will be used by most people]) so there's something, at least.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 11, 2023, 07:58:39 am
Huh, looks like DFFD is down. Hope it won't be for too long this time.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 11, 2023, 09:44:51 am
I thought it was my own spotty internet when I had to refresh to see the file earlier today. It seems to be mostly up now.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 11, 2023, 02:31:07 pm
So, downloaded, but uh, where is the actual save?

All I see in the zip are the following folders under 'Splint's Year' (plus the readme file):
HORROR_PACK_ZM5 (1000)
vanilla_languages

So it looks like it's only the modded stuff without the actual save? Installed everything else fine, tho (I think).
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 11, 2023, 03:11:09 pm
So, downloaded, but uh, where is the actual save?

All I see in the zip are the following folders under 'Splint's Year' (plus the readme file):
HORROR_PACK_ZM5 (1000)
vanilla_languages

So it looks like it's only the modded stuff without the actual save? Installed everything else fine, tho (I think).

Shit, my bad. Give me just a few minutes. I thought I put the save in there too, but I checked on my end and forgot about it.

EDIT: File listing updated. Just redownload it and the save should be there. I don't know how that slipped my mind.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 11, 2023, 03:25:23 pm
Thanks! Now the zip looks more like it.

I'll see tomorrow if things pan out with me and Steam.

(I was for a moment confused that has something really weird happened with DF Steam saves because I couldn't see a save folder in the zip. Then I realized it's just not there. Took me perhaps a bit too long to come to that conclusion, lol.)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Salmeuk on October 11, 2023, 05:43:59 pm
awesome. I can take a turn... in a few days. perhaps Friday.

oooh, a contest?? i really like the first one so I love that you entered it.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 12, 2023, 04:58:43 am
Soo...

*opens new DF, tries to find anything*
*time passes*
*grumble, grumble*
*more time passes*
*haven't figured anything*
*quits new DF*
*old man yells at clouds*


This Steam interface requires waaaay more time to get anything simple done than I'm willing to spend time on currently.

Skip my turn. Sorry 'bout this.

Here's again the link to Splint's save. (https://dffd.bay12games.com/file.php?id=16876)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 12, 2023, 05:43:07 am
Right on. Sal, I can likely play tomorrow, so if you pick it up first, give me a shout. Otherwise I'll take it and likewise post.

Moving apartments, so my computer has been in limbo. Reclaiming it tonight.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 12, 2023, 03:07:26 pm
Soo...

*opens new DF, tries to find anything*
*time passes*
*grumble, grumble*
*more time passes*
*haven't figured anything*
*quits new DF*
*old man yells at clouds*


This Steam interface requires waaaay more time to get anything simple done than I'm willing to spend time on currently.

Skip my turn. Sorry 'bout this.

Here's again the link to Splint's save. (https://dffd.bay12games.com/file.php?id=16876)

Just different enough to not be able to fumble around eh? I feel you. Took be a bit to remember how to do shit I learned back during release and I still haven't figured out the keyboard cursor (mainly so I can use digv) even though I know I figured it out before.

There's enough cool stuff in there for the game overall to consider it genuinely improved, the UI's just a side-grade that need to be worked around. We're just in a position of the truly old guard of not having any proper documentation going in in the days of yore pre-2010.

My positioned softened some thanks to this fort if it isn't obvious, lol.


Right on. Sal, I can likely play tomorrow, so if you pick it up first, give me a shout. Otherwise I'll take it and likewise post.

Also if we need another backfill I can also step up for another go around after you guys.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 13, 2023, 10:35:38 pm
Happy Friday the 13th! Keep your machetes sharp!

I'll pick up a turn tonight!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 16, 2023, 01:01:44 am
Persistence

From the incredibly secret journal of delphonso Cold Weakghost.

These damn costumes are so itchy. How are any of these actors keeping this shit on?

Makes you wonder if they're really actors, afterall. Can't ask that question, though - no, not these days. Union issues, you know. Better contracts, all that. Anyway, this have been...suspicious out here at the Overlook, so I decided to send my best man on the case.

Of course, Atmel was murdered along the way by a predator. We found him with neither skull nor spine. But don't worry, we don't need to pay anything out for that - act of God/Higher Intelligences does include aliens. Yes, even if they do it in person. No worries there.

With no one left to trust, I had to go in myself...

Also I wanted to make sure my room looked nice.

(https://images2.imgbox.com/1d/dc/ujzxwoIo_o.png) (https://imgbox.com/ujzxwoIo)

These morons haven't suspected a thing - and honestly, that's part of the problem. This was supposed to be a prison, and there's more legally employed people here than slav-ahem-prisoners.

Where are they even gaining funding? We send them next to nothing...What's all this in the trade depot?

Spoiler: Warning! Novelty! (click to show/hide)

By Kash...I'm ruined.

-=-=-=-=-=-=-=-=-=-=-

I've been here close to a week and there's something...going on. I'm mostly just staying in the tavern - occasionally stepping down to the dining halls or the...artifact prison. This place is disgusting...it's downright...multicultural.

(https://imgpile.com/images/DQWyyo.png)

But I've seen it. These dwarves are militarizing. These Argentinians are really getting under their skin.

(https://imgpile.com/images/DQB9HM.png)

I slipped down a few levels and saw what clearly looks like...ugh...progress.

(https://imgpile.com/images/DQBhGk.png)

They're working on steel. I'm sure of it. Can smell it on their beards.

-=-=-=-=-=-=-=-

Apparently, in my absence, Horror Resources are still at it.

(https://imgpile.com/images/DQBd4u.png)
Spoiler: Malefactor (click to show/hide)

This wasn't a lot to deal with, especially with all the personal security the prisoners have hired. But that didn't slow down HR one bit...

(https://imgpile.com/images/DQB5Nw.png)
Spoiler: Slimer! (click to show/hide)

The dwarves rushed to slam the gate shut, but I pointed out that Bembul was still out there.

(https://imgpile.com/images/DQBNl3.png)

Delmont said he'd rather face hell itself than leave a dwarf behind.

(https://imgpile.com/images/DQB1XS.png)

Then we all just agreed to not talk about Bembul again.

-=-=-=-=-=-=-=-

Something got in! And I'm still trying to get out! An absolute brawl occured in the hallway outside the tavern. I pretended to be playing music too loudly to notice. Hope everyone's okay...

(https://imgpile.com/images/DQBIp8.png)

There's been a lot of doctors sent to prison lately. Not my job to ask questions about that, but...well, I'm sure the doctors are on it.

(https://imgpile.com/images/DQWePx.png)

-=-=-=-=-=-=-=-=-

The prisoners are building something suspicious down there... A drunken Bob explained the whole scheme to me.

(https://imgpile.com/images/DQWa7L.png)

He said it was a 'chthulu', but honestly I haven't seen one of those in decades.

-=-=-=-=-=-=-=-=-

Nevermind, it was just a garbage disposal facility.

I snuck down and saw it. The kids in this place are fucked up.

(https://imgpile.com/images/DQWjLj.png)

I don't know why. I was born in a jail too and I turned out fine.

-=-=-=-=-=-=-=-=-

Crisis averted, for now. It seems these dwarves are slow as slugmen when it comes to steel production.

(https://imgpile.com/images/DQWplP.png)

Nothing left to do but pull up a book and wait this whole siege out.

(https://imgpile.com/images/DQWSQ1.png)



(https://imgpile.com/images/DQWETW.png)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OOC:

So, I intended to build a few squads and arm them, and instead have just made a ton of steel. I built one squad-set of iron armor (boots, gauntlets, helm, greaves, breastplate, mailshirt, shield and axes), but didn't equip a group or anything. We have enough steel for an additional set (hopefully of good quality after the smiths finished the iron stuff.

There are roughly 60 residents in the fort and probably half of that is argenta, grays and babies. The siege is only a few dudes, but didn't want to risk the trauma of bum-rushing them with unarmed peasants.

Save is here! (https://dffd.bay12games.com/file.php?id=16885)

Salmeuk, it's on to you, if you're up for it! Splint, I'll put you back on the rotation. I've been a bit too busy to update the main page, but will try to tonight after all my other stuff.


I might actually print this one:

(https://images2.imgbox.com/e0/e2/E2RmVilJ_o.png) (https://imgbox.com/E2RmVilJ)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 16, 2023, 01:51:05 am
Bembul nooooooo!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 16, 2023, 08:40:22 am
I was on the Dwarf Fortress Roundtable (https://dfroundtable.com/index.php/2023/10/16/ep-91-spookyfort-and-adventure-with-delphonso/) podcast talking about Spookyfort and the great trove of forts here on Bay12 - give it a listen!

Just noticed Sal's "maybe on Friday" post. Quantum Drop or dikbutdagrate - either of you up to take a turn?
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 16, 2023, 10:40:37 am
Argentinians, Argentinians everywhere... This is truly horrifying!

I was on the Dwarf Fortress Roundtable (https://dfroundtable.com/index.php/2023/10/16/ep-91-spookyfort-and-adventure-with-delphonso/) podcast talking about Spookyfort and the great trove of forts here on Bay12 - give it a listen!

Nice episode!

Good to see (or hear, I guess) someone advertising the Bay12 Forum community games, thanks for that!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Quantum Drop on October 16, 2023, 02:06:27 pm
Just noticed Sal's "maybe on Friday" post. Quantum Drop or dikbutdagrate - either of you up to take a turn?
Regrettably I'm going to have to pass at the moment - still trying to wrap my head around the new UI and getting nowhere. Next few days won't give me much time to play DF either; would it be possible to drop me to next week-ish?

(Also, nice podcast episode!)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 16, 2023, 03:44:12 pm
Alright, in that case I've grabbed the save. I'll try to do... Something.

EDIT: So far so good, halfway through spring. Morale is in the toilet among the inmate population, in no small part thanks to the ghosts of Bembul and a bard named Rith who got shot outside terrorizing everyone.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 18, 2023, 03:16:22 am
To whom it may concern,

I've been stuck here for two years now, I was promised a one-year sentence!

And now I'm stuck re-assuming tenure as Overseer because for some reason the locals decided a guy in a dumb alien costume would be a great leader. Delmont says the guy looks like his cousin, but that can't be right because that'd mean it's the CEO.

Things are bad, morale is low and that means the prisoners and security staff are liable to come to blows. I'll do my best to keep the prison operational, if only for the sake of getting my damned sentence dealt with.

Anyway, this is my fourth request to have my sentence reviewed so I can depart, and I'll be awaiting the response as I have for over a year now.

- Splint Oaktomes

PS: If it turns out that spindly shit is the CEO I'm going to strangle him.

-

Letter written, Splint decided to take stock of what was around him. He'd tried to ignore the goings on of the fortress, hiding out in the miserable excuse of a forgeworks.

The first things he found were a pair of abandoned books. After the hallway that was a slurry of blood and vomit from one of the costumed goons getting his ass beaten by the guards. Splint was certain the guy was dead. Police brutality'd do that.

(https://i.imgur.com/vPSnQWH.png)

He found what seemed to be an unsent letter and an unkindly-written guide on the author's home town. He suspected they didn't like growing up in a hill town or some such.

He also noted the heap of skulls and hooves in front of the depot for whatever reason.

(https://i.imgur.com/WAqfVtJ.png)

"Why on- You know what, no. Not asking that question," He said as he walked over to the heap. He then turned to the nearest dwarf, a bard named Dastot.

"Get this junk processed, don't need these skulls and whatnot spooking the wagon animals in autumn," he said as he tossed a llama skull to the bard.

"What if they want more decor up?" Dastot asked as he gestured to the pile of hooves.

"Meh, I'll talk to Salmeuk, see about getting some festive skeleton staues put in the entrance."

From there he tracked down Delmont and shoved some work orders in his hands. "Get these doled out. The iron stuff will be fine, but I want a minimum of steel shirts and helmets. And find that alien, the contractor with the glowie blue axe. Have him take Bembul's spot in the militia."

"Planning to run off those louts outside I take it?" Delmont said as he looked over the orders.

"Once we have a baseline of gear, yes," Splint said with a nod. "We'll just have to hope for the best that Security can handle it."

As he began looking over some of the stocks, which showed they had hundreds of iron and steel bars, plus ample platinum to make more souvenir coins, a notice came in of a birth among Zultan's medical staff.

(https://i.imgur.com/4nWuOkU.png)

(https://i.imgur.com/FzWCNfZ.png)

He passed a congratulations along, then focused on other matters. With metal abundant, he had the inmates focus on fuel production and converting all the useless, ugly siltstone into trinkets to sell at the gift shop.

He also decided to inspect some of the local art, seeing how well the inmates and staff were keeping to the prison's enforced spirit.

(https://i.imgur.com/5eyqU60.png)
(For whatever reason there is just a shitload of smooth pebble engravings, but these were interesting.)

He couldn't help but feel that some were prophetic warnings of the underground. With this in mind, he talked to Delmont about updating the militia's war gear to a basic outfit of a helm, shield, mail shirt and whatever weapon they preferred that was sitting around.

(https://i.imgur.com/4SISQvp.png)

He also put a hand to Delmont's shoulder, and told him to turn over his security badge.

"What? Why?" Delmont asked, clearly incredulous.

"Because you just aren't a good fit for soldiering," Splint said, presenting his file. "Says here your mental fortitude has never been the best on your psyche profile, and there's a leatherworker named Ineth who isn't on staff who has basic training already, they'll fill your spot."

"And that aside, lots of folk leaning on you right now. Best not to have you distracted worrying about the fight to come."

With that he also assigned the Devil Barracks to the squad, dubbed The Master of Fear, so they could try to get some basic skills and discipline under their belts. Especially since, unless those clowns outside left before the end of the month, they'd be forced to run them off to get at the wood outside to get production back underway if nothing else.

(https://i.imgur.com/n9KCrtw.png)

He'd also decided the cells would need expanding and they would need the cots anyway. The fact this would yield much-needed limestone in light of the steel industry devouring everything they'd produced already was a bonus, and would mean more commemorative mugs would be available for the autumn export. The expansion also seemed to get one of the entertainers' attention, who applied for full citizenship!

(https://i.imgur.com/Zpyajgo.png)

(https://i.imgur.com/5ZriFqG.png)

Well, full staff privileges anyway. Why not, he'd been here long enough.

Come mid-slate though, with the need for beds to mitigate low morale, the order came.

(https://i.imgur.com/tATXFed.png)

The gate was lowered and Security mustered. What happened to the inmates as in the gods' hands now.

(https://i.imgur.com/plSJ7ON.png)

(https://i.imgur.com/ayNlkX4.png)

(https://i.imgur.com/5CXygpk.png)

One of the creatures made vulgar displays and hurled insults, which served little purpose as it took shots at the advancing guards. One, Ral, lost his weapon as they charged hurling insults in kind, being shot in his axe arm, while Rith the hammer recruit caved in the intruder's skull after Ineth had cut away the foe's foot.

(https://i.imgur.com/bjDl56K.png)

Salmeuk then led the pair after the ghost that had attempted to slime him, while Truuz the alien mercenary lead the rest against the other. Truuz in particular seemed to not like the one he dove on.

(https://i.imgur.com/AIm3fLD.png)

What possessed him to bite her ear off like Mike Tyson, the world may never know, though he did bellow "YOU DON'T BELONG IN THIS WORLD, HARLOT!" as he stood and began hacking away with his new, fine iron axe.

By the end of it, it was the slime ghost as the last man standing, cut apart by angry dwarves and an alien. When all was said and done, two of the inmates were injured while the intruders all lay slain.

The force the ghost had hurled his slime and slapped at her left Rith crippled on the floor and in need of stitches, while Ral needed the arrows extracted from his limbs. After that, the long-dead bard Rith proceeded to harangue the clean-up crew and several itinerant bards descended on the opened gates. This prompted the order for a tomb to be constructed.

The Hammerdwarf meanwhile seemed contented by the violence, even if the conflict terrified her, citing that "Those bastards took my Bembul, they deserved every second of suffering." Splint considered it a good thing that she wasn't holding Notphonso responsible for the lever incident last year. Now if only they could get his ghost to stop moping around the tavern...

It wasn't long after this that Splint remembered rumblings that the dwellers below had become restless in the past years. This made him feel some sense of folly in his plan to breach the deep and only have a handful of cage traps prepared. More would be needed, to stem the tide if not halt it, before they did that.

Stonefalls would do amid the cages, but discs and spikes would serve better in the corridor beyond the doors.

That was for another time, a turkey had to be slain as a precaution and more blocks made for a surgeon named Minkot, who set about making some kind of object in the clothier's shop below.

(https://i.imgur.com/ph7qKEe.png)

(https://i.imgur.com/KFeLHaW.png)

It seemed it had a print of a dwarf lord defeating some godless monsters decades ago.

The next few weeks passed more or less quietly, the inmates doing their best to handle various matters. Morale remained exceptionally low though.

(https://i.imgur.com/qrPo6vg.png)

It would be the shrieking of a burned woman outside to herald Hematite, however.





The fight went better than expected, the slimer breaking someone's foot notwithstanding. I went in entirely expecting someone to be shot in the head, but no permanent injuries were sustained.

Yeah this place is a mess, just two ghosts single-handedly destroyed morale in this place. It also took hiring a new guy to go and clean that mess in the hall outside the pumpkin tavern, which lingered for months.

Roughly a third of the population is some flavor of pissed off, and I dunno when the riot will break out, but the way things are going it's going to be soon. The inbound flock of assholes is bound to make the situation actively worse and to get the situation under control so the fort doesn't die prematurely, bare minimum I need to get rid of one of the ghosts.

Ideally I'd like to get rid of both, but I'll leave that up to you guys to decide.

EDIT

There is now a pedestal with severed martian heads out front decorating it.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 19, 2023, 02:42:52 am
The strange being had been a menace to be sure. That's what the reports indicate.

Evidently the security guard, Irisp, had been stunned when the creature she called a Malefactor, had actually jumped at her!

(https://i.imgur.com/vxjVxvP.png)

However, once the stun was shaken off, she charged the beast, admitting to using the bulk of her head to bowl the creature over, followed by beating the thing unconcious before cracking it's skull like a "biohelm struck by a meteoroid."

(https://i.imgur.com/Z4rLBHQ.png)

She was lauded as a hero by the child Medtob, who had been outside playing and was assaulted by the feral creature.

(https://i.imgur.com/YA9WU9g.png)

His parents likewise showered praise on her for saving their boy. However, not all was well, as horns could be heard in the distance. While it sounded like it was just the hired goons DFM had hired based on the noise, something else was amiss.

(https://i.imgur.com/QFm4Fzx.png)

A siege had come, along with... Something else. (https://www.youtube.com/watch?v=wyC9o2JRqN0) Something the Grays confirmed was absolutely not "harmless men and dwarves in suits."

(https://i.imgur.com/Yv1an0S.png)

Notphonso was strangely quiet about the matter, simply confirming he had a hunch they might be in the area when he arrived last year when asked. There were also reports of other strange beings, some more normal, such as a man who was clearly held aloft by a gyrocopter hidden with a smoke generator...

(https://i.imgur.com/abdUdLZ.png)

And something decidedly outside of DFM's staffing budget.

(https://i.imgur.com/eFl2DrI.png)

Security of course couldn't just ignore that, and once again mustered in the main entrance. Mercifully, only one, a so-called Skull Wizard, made an appearance and was promptly slain by Likot, one of the guards.

(https://i.imgur.com/AdopWWJ.png)

After a few days though, no sounds nor intrusions came, so the prisoners (at Splint's urging) resumed their work. Obviously this was met with opposition by a pantsless degenerate screaming at Gio for daring to go near the carpentry bench outside to assemble a bedframe.

(https://i.imgur.com/SDOfuRA.png)

Sazir, as closest security official, responded as one does by attempting to bludgeon the intruder with a mace. He had his hip dislocated for his trouble, then his knee injured when the nutcase smacked him with a bag.

Ineth had to save the day, slicing open the "clot's" hand at it took a swipe at her. The pair laid into the crature from there and Sazir, despite their wounds, managed to land the killing blow, caving in the creature's head.

And of course, right after, an alarm came in the form of strange lights passing overhead and the sound of what the Grays and Argenta identified as engines. They had even fired a little pod that played a message that one of them translated as saying the prisoners "would be cauterized."

(https://i.imgur.com/vmYKzWA.png)

(https://i.imgur.com/fNBJTyE.png)

(https://i.imgur.com/0dKXlLa.png)

Splint was impressed they could make sense of it, seeing as it was just "ACK" in various pitches and speeds. A brief scouting expedition revealed them to be picking over the remains of the previous attack, though to what end only the invaders knew. Mostly because they had followed some panicked surveyors up the hill to see what they were actually up to, and as that was being done a report came that Rith the ghostly bard had been put to rest. The jury was still out on if they were allowed to put ghostlyinmates to rest though.

The alien troopers descended in short order, engaging the waiting security force and wounding Gio the gray bard by blasting his hand off. The militia charged forth, cutting down the first alien in splashes of blood as sword and axe ripped into the creature's flesh, confirming - to everyone's shock - that they were not in fact just elves in costumes like some had assumed.

(https://i.imgur.com/BbBViz9.png)

Ineth seemed to draw the worst of the fire, with slug after slug pitting her shield and sending (rather visually impressive) sparks flying off it or the stone behind her.

The fight was fast a brutal, though not without injury. Likot brought his axe to bear and chopped the invader's ehads from their shoulders at first opportunity, killing three in short order as his comrades crippled them, while Solon was shot in the chest, the otherworldly metal punching right through her bronze mail. She would avenge herself not long after, taking the head of the alien with her own axe even as blood seeped from her chest.

The Grays and Minkot cornered the last one as Mosus claimed a kill of her own, cleaving the alien's head from his shoulders. Once the last one was dead, security remained on high alert for a week after before they were allowed to go back to their day jobs.

Mid Malachite saw the first delivery of inmates in months, mostly petty criminals, mandate violators and so forth. Weirdly high number of hunters as well, which Splint could only chalk up to poaching. Splint put them, and anyone else with four working limbs and a pulse willing to do it, on plant collection duty - consumption was now far outstripping supply of plants, not helped by people eating the fermentables. Splint also handed the diggers a floorplan for a library, this being patterned after a witch or wizard's hat.

(https://i.imgur.com/Z1cIINT.png)

The passage of Galena without incident was welcome, though it was around the 18th Splint noticed something out front. A pedestal (a pillar, really) adorned with the hanging skulls of the Martians from earlier in the season.

(https://i.imgur.com/n7vxA2y.png)

He suspected his fellow inmates were starting to let the spooks get to them. Which considering what had heralded the start of the fall season?

(https://i.imgur.com/urEHaZ0.png)

Was understandable.





Hooooy, the morale issue is stable, but not great. There's a siege on us now and since I've reloacted most things inside, I'm tempted to just button up and wait for the movie monster people who rocked up to piss off on their own time.

The Chaotic Beings running afoul of Predators was also rather lucky. I'm sure this season could have been far far worse if they hadn't.

Growth is up, somewhat, including a high-master armorer, and I've gotten round about half the population housed as well. Oh and put down the ghostly bard. Seeing as he wasn't one of ours, I considered it fair, plus it's helped stablize the mood issue some, so long as Bembul doesn't park his plump, ghostly ass in the entrance when shit needs to be done.

I may need to hand things off early, I have drawing stuff I gotta do so I can get paid, but I'll try to get the remainder of the year dealt with.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 19, 2023, 02:54:47 am
Nice updates! Seems like things are getting a bit tense there. Waiting for the prison riot to break out!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 19, 2023, 06:07:16 pm
Nice work so far Splint! Looking forward to more.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 19, 2023, 06:25:52 pm
Just hoping someone else is handy to take over when I'm done. I figure I can get through the rest tomorrow if that's alright.

EDIT: Holy shit I hate predator daggers.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 19, 2023, 11:23:15 pm
Given the dangers, Splint decided to order the prison sealed.

The prisoners could neither serve their sentence or be productive if they were suffering a sever case being beaten to death by whatever murderous extras DFM had outsourced to, and one of the Grays had reported hearing strange clicking outside.

(https://i.imgur.com/OjorOIi.png)

Some might call it cowardly but the orders were to scare the living shit out of his fellow inmates, not get them killed. Sazir, one of the new planters, barely closed the gate in time to keep more than three Predators from getting in.

(https://i.imgur.com/Rq9zzQY.png)

The doors were locked immediately, leaving the the bone doctor Geshud as well as several other inmates to his fate while a brawl broke out as a predator decloaked in the Pumpkin tavern. Vram, a monster slayer hired for security and Truuz were the only ones in the room able to respond, while Sazir the macedwarf hefted her sentinel's mace, yelling for a nearby bard, Stukos, to get behind her or get out of the way.

(https://i.imgur.com/YCHKGRW.png)

One gray bard was killed in an instant, the Predator cutting the unfortunate alien apart. Stukos charged the predator instead, getting stabbed in the chest for her trouble, while Vram was badly injured after hobbling his foe. Enraged he threw himself at the predator, and while his proton axe cleaved away the intruder's foot, spraying green blood everywhere, he - and Truuz, when he got involved, cutting the Predator's hand open - were both decapitated.

(https://i.imgur.com/RPn2HOB.png)

Solon had been the one to kill that particular creature, while Sazir would be found dead across the hall, piled in a heap over a chair with a dagger in her chest while her opponent's left side had been visibly crumpled in quite deeply, their body sprawled out in front of her. A trail of blood led to Mosus' office, where the found a wounded Stukos, a bloody hole in her hide and blood pouring from her face as a result of a bitten off tongue and mangled cheek.

(https://i.imgur.com/9fAKQZW.png)

(https://i.imgur.com/ElIXKpw.png)

Geshud meanwhile, having tried to flee from the intruder and failing, decided he had a pick and that he was a dwarf. And a damned good miner at that.

"Come on then ya split lip freak!" he bellowed as he charged the apparently-surprised Predator. Geshud roared at the alien and swung his pick, which the foe tried to grab to stop it. Unfortunately for this Predator, he wasn't dealing with a bard or poorly-armored Grays, nor a defenseless scholar despite his purple doctor's scrubs. He was dealing with a stout and strong dwarf, one who was a master in the art of wielding a pick. A slight adjustment moved the handle out of the path of the snatching hand and instead sent the head into the Predator's palm with enough force that it ripped its hand away in a fluorescent green arc.

The fight went very anti-climatically from there, with Geshud being instantly decapitated, much to the unending anger of a god as the world shook very briefly. That Yautja could feel the eyes of a very hate-filled god upon her as the militia appeared.

It was not quick, with Bob being the one to kill it by cutting her torso apart with his axe.

The remainder of the season was spent cleaning up the mess and disposing of the dead, with Splint ordering no outdoor excursions, and the corpses of the predators to be stuffed in a broom closet until the extras topside fucked off. Whenever they did, he fully planned to mount the mangled bodies on a post out front as a warning to others. At least the only news as the month progressed was another bout of harmless madness.

(https://i.imgur.com/UKTtMk4.png)

(https://i.imgur.com/PFNRdGG.png)

"Where's the other one." Splint demanded when it was presented to him.

"Other one?" Zon replied, visibly confused. "There isn-"

"Then put it in storage and stop bothering me. I need to finish the zoning permits on the staff we hired from the pumpikin, damned layabouts keep sleeping on the floor then have the gall to complain about it."

Before Zon could do anything else, Splint thrust a "department change" notice into his hands. Two of them, in fact, and he was told to go tell 'the gelder' who Zon assumed of was Lorbam, they they were both now part of the work-release program for security.

Not long after there was a report of a child who had helped cart the bodyparts off insisting on standing next to rotting aliens and complaining about it, while drink stocks continued to not exist, as demand far exceeded any available supply. Splint mood wasn't helped by damp rock (indicating water-laden clay or sand) stimied his attempts at orderly cell blocks, with the newly drafted assistant miner telling Johnny he didn't know a dwarf could scream like an angry gorilla before at the news.

It was well into Timber before Splint dared lower the gate, and finding only corpses, some fresher than others, did he fully clear outdoor excursions again. The first thing he did of course was mounting the bones of the dead Yautja outside, and declaring the Helm of Bewitching, the prison libaray, open.

(https://i.imgur.com/GlrTPOI.png)

That said, as winter rolled around he ordered the gate sealed again, as no caravan arrived to take any of the prison's output. This had apparently been the right call, as a group of chaotic beings had arrived soon after to put the fortress under siege. Splint didn't care if they were costumed goons or actual monsters, he had no intention of dealing with it. Nor did he care when a child came of age, nor when another made a dysfunctional cup.

(https://i.imgur.com/fmdbxL6.png)

(https://i.imgur.com/QaUwJ76.png)

He also put in an order to line the main corridor outside with dying Predators, specifically ones being choked and twisted to death.

(https://i.imgur.com/5Iirk6k.png)

That sated his frustrations for the remainder of winter, which had a small warehouse, weapon and armor store and so forth seen to. When Granite officially rolled around, the populace even decided to hold an election.

(https://i.imgur.com/QqOLqKN.png)

Not that Splint cared, as he once again melded into the crowd again, leaving a heap of papers and orders on the tables in the room across from the pumpkin tavern.





Alright, turn done, I don't know if I can do another one this year.

The predator attack killed five goddamn people, taking two soldiers and three civilians. After four decapitations in a row, I got a tiny bit miffed if it isn't obvious and I made sure the last one wouldn't get anyone else. What did it was Geshud, who had an incredibly lame death consisting of an unavoidable one-shot head removal. Didn't even have any slasher movie value and I wasn't about to put up with any more bullshit.

Dunno why, but being denied a full splatterhouse experience or a struggle for Geshud (especially since his girlfriend, Sazir, got killed putting down another one,) just made me unreasonably angry with the Predators. Felt like I'd been denied my big final duel or something.

The sieges have been constant, and the summer one was only broken when a group of Predators drew the Monster Army forces' attention.

I also hate the damned aquifer in this place, there's damp stone everywhere I wanted to build which is totally ruining the prison block vibes I was trying to make.

There's an emergency burrow (the second one ever, I misplaced the first one over a patch of undiscovered space,) that I had to use to get Delmont and Ineth to bring their retarded asses inside because Delmont decided the river water was better than the well when the winter siege showed up. Ineth was trailing him the whole time wanting to bitch for the twelfth time this year.

To be blunt, speaking of the siege, I'd suggest just not bothering. Most if not all of the population has some kind of spooking or grossing out from the past two years and Bembul is still harassing people.


Also in the future, don't just leave bar/block stockpiles as is, we had bins bogarting all the coke. Also if someone knows how to change the bin counts, that'd be great info to have because I have no clue how to do that in this version. Or rather I've long-since forgotten how I did it before on this version.

Oh and Notphonso is a full citizen now, forgot to get a screenshot of that.

Save's here, (https://dffd.bay12games.com/file.php?id=16890) good luck.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 20, 2023, 12:09:55 am
Great work, Splint!

Next up is Salmeuk or dikbutdagrate in reserves (pushed Quantum Drop behind dikbutdagrate)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 23, 2023, 12:42:27 am
My daughter made her first Jack-o-lantern!

Spoiler: true horror (click to show/hide)

I've sent messages to Sal, dik, and Qua - we'll see if someone takes a turn before the end!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 23, 2023, 12:56:22 am
My daughter made her first Jack-o-lantern!

Spoiler: true horror (click to show/hide)

It looks like it's in the middle of asking if someone really just let something incredibly stupid fall out of their mouth.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on October 23, 2023, 12:59:50 am
That's a lovely pumpkin face there. Love the expression it has!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Maloy on October 23, 2023, 06:19:37 am
That’s adorable!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Quantum Drop on October 23, 2023, 01:34:17 pm
My daughter made her first Jack-o-lantern!

Spoiler: true horror (click to show/hide)

I've sent messages to Sal, dik, and Qua - we'll see if someone takes a turn before the end!
That is a distinctly spoopy pumpkin; great work by your daughter on that.

I'll have a crack at a turn if no-one else minds. Will try getting it done and the save uploaded by Wednesday 25th, possibly the 26th if I over-run.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 23, 2023, 06:11:05 pm
Awesome Quantum. Looking forward to it!
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: King Zultan on October 24, 2023, 02:55:46 am
That's a spooky pumpkin you got there.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Salmeuk on October 24, 2023, 04:07:15 pm
Quote
Not long after there was a report of a child who had helped cart the bodyparts off insisting on standing next to rotting aliens and complaining about it, while drink stocks continued to not exist, as demand far exceeded any available supply. Splint mood wasn't helped by damp rock (indicating water-laden clay or sand) stimied his attempts at orderly cell blocks, with the newly drafted assistant miner telling Johnny he didn't know a dwarf could scream like an angry gorilla before at the news.

It was well into Timber before Splint dared lower the gate, and finding only corpses, some fresher than others, did he fully clear outdoor excursions again. The first thing he did of course was mounting the bones of the dead Yautja outside, and declaring the Helm of Bewitching, the prison libaray, open.

It sure looks like our abode is sufficiently decorated for the photoshoot on the 30th. I think our team's motto should be: "Leave no ground unbloodied!"

...

By the way, how did you get the blood to look so real? Cornstarch?

...

its too bad the predators one-shot everyone. we have to talk to the props department about that one.. they obviously failed to read the scripts calling for violent dismemberment

...

I'd be ready for a turn after Quantum. that pumpkin is adorable and also very geometric in nature. haha
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Quantum Drop on October 26, 2023, 03:29:15 pm
Save's up! ( https://dffd.bay12games.com/file.php?id=16896 )

Unfortunately, I don't have my turn fully written up right now - intended to type it up today, but buying my first car back-to-back with a dental appointment ate most of the time I would've had. Should be finished and uploaded within a day or two. Sorry about that.

[/list]
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 26, 2023, 06:15:19 pm
Awesome, thanks, Quantum. Anyone else wanna grab a turn before the end?
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Quantum Drop on October 27, 2023, 05:27:29 pm
The prison-wagon ground to a halt a mile before The Overlook. Grim-faced guards jumped down from the running boards and blunted front end, preparing to disgorge their living cargo. Weak sunlight cast a bright gleam across their copper-and-bronze armour as they marched around to the back, wrenching open the doors and dragging the first wretched pair of prisoners out.

An iron-haired dwarf, his face lined with age and exhaustion. His clothing was tattered and filthy, made ragged by travel and lack of maintenance. His eyes were ringed with dark circles, and his nails bitten and picked down past the quick; dried blood crusted the tips of his fingers. The dwarf barely resisted as the guards half-helped, half-shoved him down from the wagon’s rear onto the dry grass underfoot, moving with the slow, stumbling gait of a sleepwalker. One of them roughly pulled him upright and began to unlock his shackles, but he barely reacted, lost in his own thoughts.

It had been a long chase indeed to catch him, but with the list of charges and price on his head, this had been the inevitable conclusion of his flight. With his resources (legal and otherwise) exhausted, his body wearing down from the stress, and a veritable library of evidence against him, he had opted to throw himself on the mercy of the justice system and come what may.

The sentence had been less than he had expected, though severe enough. The worst of the charges had been dropped – in no small part due to the evidence he himself had provided against his former employers, and the agreement to serve in their “experimental release program." But it would still be a year at the very minimum before he might be judged free to re-enter society; until then, The Overlook would be his home.

The other contrasted him sharply. Her ankles were shackled together with weighted iron chains; her mouth muzzled by a dark brown leather mask that had been strapped to the lower half of her face. The doctor’s smock she wore was smeared with brown-red and grey stains, tattered at the ragged edges and split open in a dozen more. Over it, a tight, restricting device pinned her arms to her sides with strong buckles and straps, weighed down with a number of iron chains that secured the whole array further to the point where she could barely move. It was chevroned at the shoulders with bright scarlet strips, marking her as one of the few prisoners requiring restricted transport. A nametag had been crudely stitched onto its breast – Dr. D. Lolorodom.

Unlike her companion, she seemed incapable of holding still despite her restraints. Her head twitched restlessly from side to side, as much as she could move it with the restraints binding her, one foot impatiently drumming up and down on the wagon’s wooden floor. Her eyes flashed furiously as the wagon halted; they made her contempt for the guards clear as she was “helped" to the ground before the fortress. Her guard – a copper-clad woman with the cockaded bronze helmet of a captain – shoved her forward to stand beside the first prisoner.

“Here’s what you’ll need to get back up to speed," The copper-clad dwarf tossed a tied-shut folder at the two of them. “Though I doubt you need it, eh?"

She laughed at her own joke, already striding off toward the wagon again. The rest of the prisoners were being unloaded. Most had the simple green or white of low-risk prisoners – unlucky debtors and petty criminals, workers who’d failed to meet their bosses’ orders and tax-dodgers, a handful of granite-faced felons guilty of simple assault or cruelty. One or two of them bore the blood-red stripes and weighty iron shackles of restricted transport prisoners; another had the bright yellow of a convicted military felon. These ones were helped down none-too-gently by the guards, whose hands never strayed far from their weapons as the prisoners staggered back to their feet.

The exhausted-looking dwarf slowly regarded the image on the cover, before bowing his head almost to his chest as his shoulders began to quaver. He was uncertain whether to rage or cry or simply just break down in shrieking gales of laughter at the sheer irony of his situation. He’d often heard it said that the ghosts of your past caught up to you back in Hallstraded, and so it had in the most literal fashion possible.

His companion proved rather more enthused. Her eyes widened as they flickered across the cover; behind the leather mask, the flattened edges of her broad, unfinished mouth slowly quirked up into a smile.

"Quantum" Wardedbridges and Dr. Lolorodom looked toward the distant mouth of The Shin, and only one did so with trepidation.



5th Slate
Quantum trudged into the Overseer’s room slowly, his eyes flicking warily from side to side. He’d been in The Overlook no more than an hour or two, and already he was on edge. It had been an unpleasant business getting in to begin with, and pure luck that there had been enough of a break in the siege for them to scramble through the main gate and into the dark tunnels beyond. They’d heard the creatures’ howls of rage ringing from the stone as the gate slammed shut behind them, but all of them had managed to reach safety before the creatures could them. Based on the wet noises he'd heard afterwards they were busy taking their rage out on the local wildlife, just as they'd been in the initial break.

Most of the passers-by had been fairly terse, though one of them – Splint, he’d called himself – had been kind enough to point him the direction of the Overseer’s office.

The current warden – whoever he might have been – was seemingly absent beyond the folder left on his desk. Beside it, a note had been left. Hesitantly, Quantum reached out and turned it over. On it, some wag had scrawled a message for the new overseer in block capitals: “YOUR PROBLEM NOW, IDIOT!" and what looked like a crude, hastily added drawing of pants.

Grumbling under his breath, he shoved it off to the side and began to read the remaining papers. Much of it was what he had expected: production orders and stockpile records, roughly labelled diagrams of the prison’s layout and terse explanations of what was to go where. He skimmed through them quickly and sorted them off to the sides and front, parcelling them out based on their topic until he finally reached what he had been looking for. 

The prisoner records. He took his time reading them, familiarising himself with the very literal rogues’ gallery before him.  A brewer-turned-accidental-poisoner and a doctor with a list of malpractice accusations longer than he was tall, a husband and wife pair with a dozen dead animals to their name, a discharged ex-soldier who’d been sent here for spiking his boss’s ale with horse piss and a litany of miscreants besides. He felt the pounding in his temples growing worse with every word, though he clung to the distant hope they wouldn’t be too terrible a lot.

He was nearing the bottom of the pile and the papers he’d feared to find when the door creaked open and the other inmate from the wagon came swaggering in. Dr. Lolorodom almost casually dropped herself into the chair opposite the desk without bothering with a greeting, eyeing him up and raising a finger before he could speak.

“Well, we certainly lucked out getting into this place." She remarked, stretching herself out like an idle cat. “Even if the architecture is rather too morbid for my taste – what is with their obsession with pumpkins and ghosts? – it’s certainly roomy enough for the lot of us and then some. Can’t say too much about their hospitality, considering how much booze I’ve had to buy these cloots before they started flapping their jaws, and the supply and provision situation is frankly aaa–"

“Is there a point to this, doctor?" He growled, placing his head against the table with a wince. His temples were pounding again. “Or did you come here merely to talk at me? I would not presume you to be so familiar with –"

“Well, I’ve been asking around the place while you went and moped around in here," She leaned across the table, her voice taking on an almost conspiratorial tone. One hand idly trailed across the polished stone before coming to rest on one of the papers, then spirited it away into one of her sleeves. “And a good number of them want you to run this freakshow."

“…You cannot be serious, Doctor." Quantum slowly raised his head from the table, fixing her with a bloodshot stare.

“As a heart attack. Your reputation has preceded you, I’m afraid – the last known survivor of Camp Crystallake, and the fool who tried to cover it up." She laced her fingers together before her, smirking slightly. “They want you in charge, because you’re one of the few with experience of liaising with the maniacs running this place. And, I would wager, because half of them want you to bite it when you smeg up."

Quantum slowly lowered his head back toward the table, fingers interlacing over his face as he started muttering something under his breath. While she couldn’t hear it, she could pick up enough of the tone to know it wasn’t polite. She merely chuckled, leaning across the table with a smug, wicked little grin.

“Cheer up, Quanty!" She leered. “I’m sure your administrative talents and… prior experience will come in handy running this place. But, you know, I'd always be happy to take some of the weight off your back."

From the look on his face, she might as well have handed him a goblet of graving acid and ordered to drink it to the last drops. But the former DFM occultist-turned-crisis-manager merely nodded, and settled into the now-vacant chair, beginning to busy himself with the documents flung out across the table. He was already busy drawing up a new set of tunnels by the time she started for the door, letting the shape of a horned skull and ribcage form on the blank parchment before him.

"Doctor."


Spoiler (click to show/hide)

She looked back at him. Quantum slid the paper across the tabletop toward her, a tight grimace on his features.

"Get this design to the miners and tell them to get cracking. Tell 'em you've got my authority to do so." He gave her a tight, strained-looking smile. "Assistant Overseer Lolorodom."

The doctor grinned and nodded, then left without another word, melting into the crowd and walking briskly through the corridor outside. The main tavern and its surroundings were crammed with off-duty inmates and labourers, a handful of them bearing the ramshackle armour of the fortress militia. Others ran past at speed in their own little gangs, shouting orders to each other or straining and sweating as they heaved boulders or buckets of metal ingots past her toward the industrial quarters of The Overlook. She heard a snatches of a dozen different conversations, shouted at each other over the general hubbub and the heads of the wandering personnel.

“Did y’see wot Eral’s up to? Gone an’ shut ‘erself up in that shop of hers; ain’t said word in days!"

“Two rounds says she goes an’ craps out some overembellished trinket."

“Sal’s in good form – didya see some of those pumpkins e’s gone an’ carved up on the walls?"

“Aye, that I did. Scary stuff, eh?"

“Get your hand out of my pocket, or I swear I’ll feed you to a goddamn predator."

“There’s a meal in my fly!"

Dr. Lolorodom rolled her eyes at the noise, shoving her way through the crowd with the papers clutched firmly in her hand. She hoped the former DFM manager could whip these imbeciles into shape before his inevitable replacement arrived. It would be… difficult, if he did not. Such conditions were hardly conducive to her research, both physically and mentally. And the materials at hand – less than quality, to state the least. Grumbling to herself, she walked on.

At the edge of the tavern, she spied her target: a rough-looking, dusty dwarf in ragged overalls, a pickaxe hanging from the worn leather belt at his side and a miner’s cap perched on his head. He was at the centre of a small cluster of similarly-dressed labourers, all of them busy chattering or slugging back drink after drink from the rough metal and tone mugs the tavern had to offer.

She couldn't help the smug grin creeping across her face as she snagged the arm of one of the roughnecks, puffing herself up and handing him the papers. "Boss's orders; get this mined out, on two of the lower levels."

The miner started to say something, but she was already underway again. The doctor strode on purposefully until she could find an isolated corner, where she finally stopped. Her head snapped to either side with almost reptilian speed, checking for any eavesdroppers or snooping inmates, before returning her gaze ahead. Carefully, she stepped forward and pressed herself against the damp stone to minimise her profile.

There, she slowly withdrew the paper she had snagged from his office and hidden inside her sleeve, regarded it for a few tense moments, then slowly seized it with both hands and tore it in half, then into quarters and eighths and finally into nothing but a handful of confetti-like shreds that she cast aside before storming off back toward the main fortress, mind already re-aligning itself toward her plans for this place. The weary old fool wouldn't know what he had chosen to take in trust, now, and her experiments - so rudely interrupted by the close-minded fools in her former home - could resume themselves uninhibited. The

After all, she thought to herself with grim amusement, They're dead men already.

Behind her, unseen by guard or inmate, the remains of her criminal record and its attached solitary confinement order settled in pieces on the stone. Among them, a few words still showed: "Experiment," "Necromantic craft," "Immaterial weaponization," and one half-illegible, underlined several times in an unsteady hand - "R_v__im."

(Introduction done. Will work on the actual turn events tomorrow.)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on October 27, 2023, 08:07:22 pm
Ah a dwarf after my own heart in terms of presentation.

I'm actually quite amused that the file I drew got mentioned.  :P
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Quantum Drop on October 29, 2023, 05:46:37 pm
For the first time in several weeks, there was a true sense of celebration among the halls of The Overlook.

The gem-maker who had hidden herself away weeks ago in the gem-cutting store had suddenly emerged from her seclusion this morning and walked triumphantly into the tavern, dragging the fruits of her work behind her.


Spoiler (click to show/hide)

The sight of such fine craftsdwarfship had already lifted the spirits of the inmates, and the news from the lookouts had only compounded that. The besieging force outside had finally had enough and upped sticks almost overnight, departing to menace some other place with demands for proper pay and fair employment. It was good news for a fortress with a population as rowdy as The Overlook’s residents, and a party was in full swing already in the pumpkin tavern.

Quantum had been rather less enthused. What in all of the hells had she been thinking? Dragging an artefact behind her in a place filled with debtors desperate to pay off what they owed; it beggared belief! He’d ordered it put in the same place as those made during the previous warden’s reign – behind a set of upright iron bars like those on the cells, visible enough to be admired but not easily stealable.

Still, he reflected, it was probably for the best.

It was a universal truth that every dwarven fortress, prison, and settlement was reliant on four things: booze, metal, overseers, and a steady stream of failures. (However much of a tautology the last two might be.) Steel, iron, and a number of other precious metals were in abundance, at least, despite the lack of things being forged. But the alcohol situation – that was rather more troubling. Even without the roughnecks busily knocking back keg after keg in the tavern, there were barely a dozen barrels of brew in the whole prison.

As if to purposefully stoke his ire higher, the new company policy in the introductory file demanded that a form several pages thick be filled out before a production order be issued. He was halfway through filling it out when a cry went up from outside:

(https://i.imgur.com/afQzk7U.png)

Swiftly following that was the heavy crash of armoured footsteps, and the sound of shouting. He paused for a moment, hesitant, then returned to the form again. Again, he was soon broken from it as one of the militia’s captains came crashing in through the open doorway, iron spear in hand. Her face was twisted into a look of fury, teeth bared in a snag-toothed snarl and her cheeks red with exertion.

“Well, should’ve known this was going to happen sooner or later…” Quantum muttered, raising his head with a muffed groan. He tilted backward slightly in his chair, giving the militia captain a clear shot at his chest. “I know what you’re here for, Captain. Get on w –”

“I assure you, overseer, you bloody well don’t!” The captain snapped, raising her spear to point back toward the fortress gates. “Bastard in some kind ‘a fat suit’s out there, tearing a couple of the bards up. We can get out there an’ try to rescue ‘em, or leave the poor bastards and focus on whacking it. What’re your orders?”

“Do what you think is necessary.” He was already returning his stare to the form. “So long as they don’t get in.”

The militia captain halted for a moment, staring incredulously at the overseer, before shaking her head and departing at a run, slamming the door behind her. Silence reigned for a few minutes more. He took a sip from the mug on his desk, silently enjoying the burn from the alcohol. It was a recommendation of the doctor’s – a way of lifting his mood, and giving him the energy needed to deal with the endless reams of paperwork seemingly needed for anything.

He was almost finished with the form when there was another knock at the door, this one strong enough to send it swinging in on its hinges and crack off the stone wall beside it. Quantum started in surprise at the noise, the jerk of his arm accidentally knocking his inkwell over. A black flood of ink rolled over several of the papers on his desk; only a frantic scramble and luck kept it from blotting out the form he had been filling in.

“Armok give me strength!” Quantum growled, stabbing his pen back down into the righted well and starting at the doctor. “What is it this time?”

“Just me, Quantum.” Dr. Lolorodem swaggered in through the doorway with a grin on her face, eyes flashing with excitement above the restraint-mask that hung around her neck. “Did you hear the news?”

“About the attack?”

Spoiler (click to show/hide)

“Aye! We’ve got a bunch of those bloody malefactors incoming. I already saw that thing gut one of these irritating minstrels in front of me, Quanty.” Dr. Lolorodem’s tongue flicked out over her dry lips, putting him in mind of a lizard about to strike at its prey. “And I want them. I want to see what makes them… tick. Ah, the things to be learned!”

Quantum merely stared at her for a moment, trying to dredge up an appropriate response, before finally just shaking his head to himself. Whatever the leather-masked dwarf meant, he neither fully knew nor cared; but if he didn’t get this order filled out soon, she’d be learning firsthand whether a screw press and bill could turn a dwarf into a passable wine.

Recognising a dismissal when she saw one, the doctor swiftly rose to her feet and went briskly striding off toward the sounds of fighting, humming to herself as she imagined the things she could learn from the captive Malefactor.



Spoiler (click to show/hide)

“Wax-brains! Clay-skulls! What have you feldspar-eyed idiots done?”

“Killed it, boss!” One of the militiamen answered with a grin, pointing his spear down at the broken corpse laying on the ground beside him. One of the predators of The Overlook was already enthusiastically sawing up the body, seemingly oblivious to her objections and ire.

“You are certain of it?”

By way of answer, the swordswoman almost casually walked over to the twitching corpse and kicked it hard between the stumps of its legs. The bloated corpse twitched with the force, its dead weight shifting slightly. Her iron boot sunk in almost to the heel and as she pulled it free, it brought a trailing length of intestine with it. Almost at the same time, the predator working on the corpse tore the spinal column and head free completely with the aid of its blade.

“That answer your question?”

The doctor’s eyes flashed above the mask set above her neck, her teeth grinding together hard enough for her jaw to creak.

“Then I suggest,” She bit out, one word at a time. “That you assist me in bringing this refuse down to my cell. I have work to do and things to learn, despite your utter failure to follow o—!”

She was building steam for another stream of curses when the inmate rolled her eyes and cut her off with an annoyed bark of her own.

“Hang it, doc, and stop squalling. We’ve got rid of them; what more does it matter?”

“Squalling” was the word indeed. At this Dr. Lolorodem’s ire rose to such a fevered pitch that she simply threw her hands up into the air in utter frustration and stormed toward the bodies, cursing all the way as she hauled them back off toward the fortress and through the corridors to the cells she had claimed as her own. There, she practically threw the corpses off against one of the walls and stalked off to her writing desk.   

“I told them! I told them a dozen damned times! “Take the creature alive.” AND WHAT DO THEY DO?” She ranted to herself, furiously scribbling with each word.  “They tear the damned creature apart! Well, no more!”

Spoiler (click to show/hide)

On the parchment before her, a shape began to take form, basing itself off the plan that Quantum had passed to her several days before. A blunt square, funnelling into a broad, open space – and every inch of it lined with cage traps, rigged to snap shut the moment some unfortunate creatures put so much as a toe out of line.

“This should work – the construction of a new way into this hovel, and I’m lining it with every possible means of incapacitation possible! I refuse to let this sentence be the end of my research!”

That done, the doctor half-flung her pen back to the desk and stormed out of the room with the parchment in hand, already seeking out a labourer to conscript.

The dying days of Spring saw the caverns opened again at the Assistant Overseer’s advice; according to her, the soil and mud down there would provide plenty of space for farming mushrooms and cave-plants the next time disgruntled contractors came knocking. More importantly, it would begin to let them alleviate the alcohol shortages that had been plaguing the fortress.

The forges were roaring, as well, hawking up thunderheads of exhaust smoke into the sky. The smelters and forges were running at full capacity again on Overseer Wardedbridges’ orders, churning out new steel ingots from a fresh hematite vein, forging them into steel arms and armour for the militia. Already a few of them were walking the halls with their new gear equipped, torchlight silvering their shiny new steel armour and gleaming off the honed edges of axes, spears, and even a couple hammers. (A handful, too, had been requisitioned by the doctor for her own purposes.)   

Beneath the grey lid of forge-smoke and cloud cover, The Overlook’s corridors were abuzz with activity. The Overseer’s first floor plan had been carved out in full, and anyone not busy with gathering fermentable plants or setting up the first, tentative cavern-farms or working in the roughly hacked-out forge levels had been tasked with smoothing the rough stone. Quantum himself had not been out of his office in days, save for the constant stream of signed work orders and the occasional plan for another expansion of the cell blocks; even these were sent mostly through the doctor.

Spoiler (click to show/hide)

The relative calm was shattered by cries of alarm and the sudden tolling of bells. Hematite had arrived, and it was bringing with it a less than welcome sight – a half-dozen twisted creatures, led by a pair of twin-headed brutes, cresting the hill and preparing to surge down the slopes toward The Overlook’s entrance.

It was comical, in its own way, to see the sudden mayhem spread across the field as the rabble of Chaotic Beings slammed face-first into a swarm of ravening Gorgers as they burst from ambush. Eagar for the taste of something new, the bloated humanoids wasted no time in hurling themselves at the two-headed creatures, practically frothing at the mouth in their eagerness to bury their jaws in living flesh. 

The militia halted at the mouth of the tunnel, bunching up around the gate in a confused mass as the stone portal was winched shut again. The alarm bells were still tolling somewhere over the shouting and the slither of stampeding boots. Members of each squad were still arriving piecemeal; others ran this way and that with weapons and shields at the ready, blocking the already-tight tunnels further. Most of the civilians were already running for the shelter of the tavern, or the deeper cells.

It would be several tense hours before they were relieved of duty. By that point, the bulk of the invasion forces had ripped each other apart, leaving a carpet of  fleshy debris strewn across the crest of the Overlook. What few remained had run straight into the cage traps of the new entrance, much to the delight of the doctor. She swiftly conscripted a half-dozen hauliers to assist with dragging the newly-caged catches down into The Overlook’s deeper reaches.

That, however, proved the extent of excitement for Hematite. No wagons came to disgorge new shipments of prisoners or trade goods; no disgruntled contractors came to shout their outrage at the closed gates; even the gloomy figure of the ghost drifting around the fortress halls seemed strangely subdued.  The closest thing to it was the occasional request for citizenship by the hired entertainers, the sound of arguments drifting from the tavern, and the rare screeching noise from the newly carved “Solitary Confinement” cells in which the doctor had taken up residence.



Limestone, too, proved curiously calm for the first fortnight. Crops continued to be harvested and fruits gathered; the alcohol stores slowly ticked their way up toward replenishment. A handful of cave-dwelling troglodytes made efforts to rush up into the central stairwell through the caves, only to be snared in the traps set there. They were promptly hauled off to the Solitary cells, to the mockery of the hauliers accompanying them and the delight of its sole (so far) occupant.

Spoiler (click to show/hide)

An artefact was even created by one of the younger members of the fortress, albeit after several days spent babbling in tongues and occasionally frothing at the mouth.

The only thing worrying was the discrepancy in the records. A dozen steel weapons had gone missing – swords and axes, spears and shields – without so much as a trace. None of the work details knew anything of what had become of them, and a thorough search of the cells by the militia had turned up nothing more dangerous beyond the occasional mouldy biscuit or outraged labourer startled from their rests.

With no evidence and the inmates growing more restless with each day, Quantum reluctantly gave the order to cease the searches. Wherever they had gone, he could only hope it was not a portent of darker things.

The midpoint of the month saw the first new shipment of prisoners arrive at The Overlook. As before the prison wagon came rolling up to the gates of the prison, and the guards hauled their living cargo out onto the rain and blood-wet grass before it. Most of them hastily made for the lower, narrower slit of the trapped entrance, seeing the sentries on duty there and the large bridge standing upright at the main tunnel’s mouth. One among them, however, made a point of striding toward the closed gateway and shouting her demands for entrance up at the stone.

Hearing it, but not the individual words, one of the inmates near to the entrance lever went over and hauled it into the “open” position. Then she heard the words, and cursed several times as she realised what she’d just set in motion.

“Let me in, you ruddy dimwits! I’m the outp—”

It was at that exact moment that she took one step too far, landing herself right in the middle of the area where the gate would descend.

There was a wet crunching noise, a heavy *thump* as the gate struck the ground, and a long moment of silence broken only by the rattle of lowering chains and mechanisms.

The pair of dwarves manning the gate ran out to help, but they needn’t have bothered. The drawbridge had ironed the outpost liaison flatter than weeks old beer.

It was then they noticed the marking on her shoulder: an almost cartoonish ghost sewn into the fabric of one sleeve, “DFM” in bright thread beneath it.

The reaction was swift: after a brief round of inventive cursing and a resolution of the guards to not inform the grumpy old git of an Overseer or his maniacal assistant, the body was scraped off the dirt and propped up with the assistance of a couple wooden splints. A battered hat and old coat were hastily thrown onto the corpse to hide the worst of the damage, before it was hauled to its feet by two of the inmates. They carried it forward into the halls of the fortress with its dead weight slung between them, legs dragging slightly on the smoothed stone.

Despite the busyness of the corridors, they attracted surprisingly little attention as they went trekking through the halls. Most of the inmates were busy partying, drinking themselves into a stupor in the taverns or running about to and fro in the hollowed out meeting areas. Those few who cared enough to stop and look closer often quite swiftly left at the expressions on their faces, though a handful were perceptive enough to see the outline of the patch against the coat, or recognise the facial features under the hat.

At first, they terrified the pair; they felt their hearts leap into their throats every time their eyes flashed with recognition, instinctively bristling with the fear of discovery. None of them, however, raised the alarm. They merely gave subtle, knowing smiles or touched a finger to their lips before pointedly turning their heads away, letting them pass deeper into the prison’s guts. The two had just begun to think they might get away with it, when the Overseer himself emerged from one of the nearby corridors, eyes immediately settling onto the figure.

“Ah, hello. I presume you are the outpost liaison?”

“Satisfactory, Overseer.”  One of the two – Kosoth Bodiceshocked, her name tag read – replied, pitching her voice at a deliberate falsetto. Her mouth barely moved, but neither did the corpse’s, covered as it was by the brim of the hat and collar of the coat. “Not quite as pleasant as I had hoped, but your men have helped greatly. Excuse me – I must be underway.”

“So soon?” He blinked in surprise, head turning slightly onto its side. “I thought you would have wished to... well, to speak with us – myself and my deputy. Gain an understanding of how things have  been…”

“I am afraid that will not be necessary, Overseer.” Beside Kosoth, Ustuth Machinelucky silently strained to make the corpse’s head shake – just enough to convey disagreement, without giving away the game. “We are quite satisfied that one of your… experience should be capable of running the prison without a repeat of the past.”

Quantum flinched backward at that, hesitated a moment longer, before slowly shaking his head to himself and starting to amble away.

“Well… well, I hope you enjoy your visit, at any rate, madam.”

“Nice work, Kosoth,” Ustuth muttered as they moved on, half-manhandling the corpse down the central stairwell and entering into the space the Overseer had ordered carved out. The Solitary Wing’s iron doors loomed out of the gloom ahead.

“Thank you, thank you.” She gave a mock-ironic bow, grimacing slightly as the corpse’s head flopped forward. “I might start up my own puppet show at this rate. ‘Performances every hour, on the hour! Dead people a speciality!’”

“Yeah, har bloody har.” The other muttered, shoving him past. “Let’s just get this done and out of here already…”

The Solitary Wing lived up to its name in both senses of the word. The place was almost completely deserted despite its recent completion, the heavy iron doors into each cell firmly bolted shut and the closely set bars thick with cobwebs. Only the echoey, half-distant slithering of caged things broke the silence as they manhandled the corpse deeper into the shadows.

Before long, they found the cell they were looking for: like all the ones in the wing, it was little more than a blank iron portal mounted on a set of heavy-duty hinges. *Un*like the rest of them, it bore a familiar name, etched in bronze against the grey metal: Dr. D. Lolorodem, MD.

Neither dwarf bothered with niceties; a knock at the door and an unceremonious dropping of the corpse sufficed, followed by the sharp slap of shoes on the stone as they went sprinting off before the door could open. Skidding around the corner, the two of them paused as they heard it grind open.

“Oh, the things I can foresee in your future! So much potential; so many things I can create from a fresh cadaver!” The doctor’s voice carried faintly from the cell they had hidden the body in, her tone high and manic. “And the immaterial power already infused within your flesh and bone – just delightful! Yes, you will be just perfect as raw materials for my newest experiments!”

The pair of gate guards exchanged a look with each other, the desire for drinks intensifying, before synchronously turning and walking away without a backward glance.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on October 30, 2023, 06:36:47 am
I'll get started on writing up an ending! Rough road this year, but it's been good to read all 3 halloween forts that are going on.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Quantum Drop on October 30, 2023, 03:20:24 pm
Moonstone proved almost wholly without incident, to the private enjoyment of many and the ire of others. The “Solitary” wing of the prison continued its slow march toward population, few of the inmates having any desire to dwell in the hard, unsmoothed cells. The forges continued to burn, the brew-vats continued to pump out alcohol, and the work orders continued to flow from the Overseer’s office. The company even saw fit to send another batch of miscreants and fresh-faced convicts to the fortress, almost a dozen new inmates swelling the ranks of the labour details.

The sole burst of excitement came from the arrival of the latest hostile rabble intending to lay siege to the fortress. Centauroid creatures, half-humanoid and half-canine, came barrelling over the crest of the hill at the head of a smaller host of chaotic entities.

The militia were already mustering at the main gate and the ancillary trapped entrance’s small chokepoint when the situation changed. From the undergrowth, the reptilian forms of predators sprung to ambush the chaotic host, their wrist-blades effortlessly passing through armour and exposed flesh alike, solid slugs pulping bone and flinging the howling beasts backward in sprays of gore. More than a few fell outright, headless bodies stampeding mindlessly this way and that, or crumpling to the dirt and going still.

Spoiler (click to show/hide)

The chaotic host was fighting back, but it wouldn’t be enough. The predators were small in numbers, but ferocious in manner; while one or two of them went down with their armour ruptured and blood spilling from cracked bones or torn flesh, far more of the opponent had fallen than them. Before long the remaining predators had finished dismantling the slaughtaurs and the associated beasts, and had set their eyes on the Overlook.

Like the last batch, however, they had not reckoned with the traps in the Overlook’s false entrance. Two ran straight into the field and were swiftly snared in the cages, mechanisms and ropes ticking and snapping as they triggered. A roar rose from the militia’s collective throats at the sight – half triumph and relief, half disappointment that there would be no chance to fight today despite the everything.

The rest of Winter passed without so much as a whisper of trouble.

Slate heralded a new change in the fortress – by the overseer’s authority and his deputy’s order, a couple of new rooms were hacked out of the stone, near to the grave-rows. Traction benches and beds were swiftly dragged in and bolted to the floor, the Overlook’s first proper hospital quickly starting to take shape.

Spoiler (click to show/hide)

It would seem to have come at exactly the right time. Many of the prisoners were suffering from untreated injuries of one kind or another, ranging from simple cuts and bruises to shattered bones and badly sprained limbs. Quantum and the doctor stood at the mouth of the hospital, watching the beds gradually fill with a steady stream of wounded inmates.

“Disturbing, ain’t it? That they were just walking around like that, not even carin’ about their hurts.” She shook her head. “Still, good thing we have them set up now, eh?”

“Mmh.”

She turned her head slightly, curious. “You do not approve?”

Quantum shrugged his shoulders; a slow, weak motion of his arms. “I am ill, doctor. I cannot sleep, nor am I never properly awake. My head throbs and buzzes like a hive, and my body aches all over. I just need to keep going…”

Gently, she laid a hand on his arm. “You should lie down, Quanty. Get some rest. I can keep an eye on things for you.”

He stirred sharply at that, one hollowed eye flicking open to regard her with an odd mix of emotions; something between guilt and suspicion and a strange, deep wariness.

“No… No, I’ll be just fine. I don’t want to burden…”

Ignoring his protests the doctor guided him over to one of the beds and half-pushed, half-laid him down, almost idly waving one of the dwarves assigned to the hospital over. “Get some rest, Quanty. I’ll cover for you, and you’ll be in good hands with Zultan here.”

Before the chief medical dwarf could even protest, the doctor was away again, practically sprinting off toward the isolated cells of the Solitary wing. No sooner was she past the iron doors, the doctor felt her face slowly twist into a maniacal grin.

To subvert command of the fortress had been an almost trivial measure. One mug of her brew a day, mixed with a special ingredient of her own making and a specific plant from the outside. Harmless on their own; but together, they formed a poison capable of eroding its victim’s cognitive and staminal capacity. Not enough to kill, but just enough to slowly render them helpless and reliant on others for all but the least strenuous of tasks. Enough, perhaps, for the walking malpractice lawsuit in charge of the crude hospital to finish him off on accident.

With the Overseer out of the way, she could finally start her project in earnest. She was right on the verge of fetching her first test subject when a dwarf burst in, panting with exertion and his hair mattered with sweat. The doctor resisted the urge to growl aloud as she bid him to speak.

“’pologies fer the intyerruption, boss,” He rasped. “But we got a bunch of those damn chaos-creatures up top, and they wanna speak wit you.”

Spoiler (click to show/hide)

The meeting that followed was as short as could be expected. The chaotic host had come again, demanding an artefact in exchange for peace. With Quantum indisposed, the doctor had answered for him with her usual brashness: a dozen threats – each quite anatomically impossible – and a rather strong invitation to leave.

The resultant siege was relatively short, by the Overlook’s standards. With the gate drawn up and the sole way in being through the trapped entrance, only a handful of days passed by before the besieging delegation left, grumbling and cursing all the way. Those few who had dared the trapped corridor were simply left behind, to the mercy of the inmates. Only one of them – this one the leader of the group – remained, staring back at the fortress for a long moment before spitting something to the floor, snarling in a language no living throat should produce.

Down in the darkness beneath the fortress’s foundations, something ancient stirred.



Malachite 14th

Another wagonload of inmates trundled to a halt before the Overlook. Scarcely had they stepped down from the wagon before they were being ushered into the fortress and funnelled toward the stone stockpiles, shift overseers shouting orders. The main cavern was alive with the sound of construction as dwarves, argenta, and even a couple of the grays worked together to press stone slabs against one another, forming strong walls around the little patch of muddied farmland they’d acquired.

The tempo of their work, however, was sharply disrupted by a sudden, bellowing roar from deeper within the caverns. Something huge and dirty-brown shifted amidst the passages, a dark leviathan slithering toward the gathering in a way that practically radiated murderous hunger. The dwarves saw it almost as soon as it them, but their labours rendered them slow to react.

Spoiler (click to show/hide)

Miyufa, on the other hand, had no such handicap.

It came howling out of the darkness toward them in full frenzy, hood flared out, head swinging from side to side. Blood mottled its scaled hide and the thin, stretched-skin wings projecting from its bulk. The forgotten beast had already claimed its first victims from the cavern’s indigenous populations; a limp, feathered shape still hung from one immense fang, venom dripping through the hole that the creature had bitten cleanly through the cave swallow man’s chest. Blood fell steaming from shallow gashes between its scales and in its head, where the birdlike creature had ineffectually raked its talons across against the predator before being felled.

The immense cobra reared up on its tail before striking forward, quick as a whip. Its flailing tail cracked off the stone walls of cavern and fortress alike, sending labourers scattered in every direction to avoid it. Most of the workers were quick to react, scrabbling to their feet and rushing for the stairs, squeezing past each other in their haste to escape, tangling with the militia’s soldiery as they came crashing down the stairs.

Spoiler (click to show/hide)

One, however, was not so lucky. The beast caught a particularly unlucky ranger by the neck as he turned to flee, buffeting him with its atrophied wings to keep him off-balance before flashing forward to sink its huge fangs into one of his arms. Teeth sticking fast and pumping venom into its prey’s blood, the beast began to drag the screaming ranger back into the dark, pausing only to almost casually tear off and swallow one of his legs in a single bite.

That decision, however, had proved ruinous. The dwarves were upon it before the beast could finish its current victim, axes swinging and curses screaming through the air. Hard blows from several steel axe heads ripped scales apart with wet cracks and bruised the fat beneath, or else tore deep gashes into the muscle. Others clambered up onto the beast’s curving spine to press the attack, hammering their weapons and fists into the scales and tearing at whatever exposed flesh they could find. What had begun as a quick, simple snatch-and-swallow on the beast’s part was rapidly bogging down into a quagmire.

Spoiler (click to show/hide)

The beast fought back with the savagery common to its kind, thrashing its huge bulk around, whipping its tail around itself like a makeshift scourge. It was not nearly enough. Its movements were slow and predictable, slowed further by blood loss and the torn muscle fibres throughout its body; the dwarves simply leapt out of the way and lunged back in to rip more scales free, or to tear fresh gashes into the exposed flesh. One dwarf in particular, this one bearing the masterwork arms and armour of a captain, managed to mount its flailing spine fully and slam her axe into the side of its neck.

Spoiler (click to show/hide)

The axe went deeper than she had expected and stuck firm; the blade had found a natural seam in the creature’s far-apart scales, a gap to the flesh below just large enough to admit the weapon’s business end.  The immense cobra snarled and spat as it realised the sudden danger, thrashing about to try and throw her off, but it was too late. The militia captain leveraged the whole of her considerable weight downward in something between a stamp and a kick, the steel blade biting deep enough to sever the spine and a good bit of the creature’s neck tissue. Its own weight and frantic movements did the rest.

With a noise like tearing leather, the serpent’s body crashed to the cavern’s stone in a spray of ancient gore and fragments of scale; several foot away, its head followed suit. A long moment of utter silence came and went, before the caverns rang to the sound of cheers and victorious cries.
In a result both surprising and disappointing for the hospital staff, very few of the dwarves required treatment of any kind. The unfortunate ranger would likely never walk again – (“I’d sooner drag myself in the dirt than have that quack minister to me!” he’d said, dragging himself away from a disappointed-looking Zultan as she put down a wooden peg leg and several iron nails) – but the rest of the civilians and even the military had no more than a handful of cuts and scrapes between them.

Below, deep within the Solitary Confinement blocks, an altogether different hospital was far busier. It was a simple, blocky little room, hollowed directly out of the stone and connected to the main wing by a thin tunnel of unsmoothed stone.

Dr. Lolorodem was not the only figure occupying the hospital. Almost two dozen cages decorated the perimeter of the room; Orderlies, Plastic Surgeons, goblins, zombies, and a half-dozen other breeds of creatures occupied them, restrained by heavy chains or rendered paralysed by splint-suits and injected chemicals. Most were still dead, or close enough that it barely mattered; those that were wished for it, if they remained capable of doing so. None retained more than a third of their skin or two-thirds of their muscle and tendons; few had the totality of their organs and bones still within them, the flesh stripped away to serve as raw materials for the doctor’s latest round of experiments.

Despite their mutilations, no sound emerged from the bodies. Vocal chords and tongues had been the very first elements removed, lest they disturb her concentration. As the dark frown currently marring her features could attest, it had meant very little.

Resting on the table were the results of her latest experiment: a narrow-bladed steel sword, scarcely three fingers wide at the base but as long as a human was tall; beside that, a simple, crude-looking coil rifle.

A closer look would put the lie to their seeming simplicity. The serrated edge of the blade was not made of metal, but of teeth that seemed to grow from the metal itself. The handle was itself made a humanoid’s hand, joined with the steel across the top in lieu of a thumb, such that the fingers of the wielder would interlock with the fingers of the hand; above that stood a circular cross guard formed from re-shaped ribs. A spike of bone projected from the base, a knife-length projection for stabbing and parrying in close combat. The surface of the metal was streaked with scarlet and Verdigris, seeming to ripple and pulse with an internal life of its own. Were one to look particularly closely, they would see the near-invisible mist of spores floating like a miasma around the blade.

The coil rifle had been similarly modified. The metallic firing coils were wrapped around with lengths of tendon, creeping like bindweed around the barrel and reaching down to the trigger; the simple sights had been replaced with a small arch formed of abraded tusks, jutting up from the steel. Beneath the long, circular barrel a slit-pupiled, shrivelled eye had been crammed into a modified vent, to assist the user’s aim; within the trigger guard, a hammer of still-bloody bone twitched restlessly. Were the trigger to be pulled, it would send not a bullet flying from the barrel, but teeth long and sharp enough to punch through the exotic metals of a predator’s armour and rend the flesh behind; ones that would expand through the victim’s body like a nest of growing thorns, shredding them apart from the inside out.

The doctor regarded both of them with something between silent revulsion and utter ire.

This pair had seemed promising. However, they had run across the great stumbling block in all of her research: there was simply not enough immaterial energy in the region to empower the weapon successfully.  She had hoped the nature of the penal colony – the near-constant sieges, the misery of the population, the endless, grinding labour – would provide enough charge to ensure the experiment’s success.

Weapons created from all the vicissitudes of these advanced creatures’ bodies, feeding on the strength of their purpose and the power inherent to their being, the sheer potential behind them and their purposes into the steel of the devices. All the magnificent could-have-beens and things that they would have created had they not come to this fate, funnelled into the devices for the sake of increasing their power.

The theory was sound, she was sure of it!

Yet these ones had failed to meet her expectations. Lacking the necessary immaterial state for full conversion, they were little more than powerful – and quite exceptionally ugly – weapons rather than the tools of army-breaking power she had desired to replicate and re-create. She had hoped that they might at least stand a chance of matching those she’d crafted before the narrow-minded fools had found and imprisoned her, even if they were a pale shadow of what she wanted them to be, but there had been no such luck.

Her ire building, she seized the sword in her hand and flung it across the chamber. It struck one of the walls with enough force to throw up a spray of sparks, then clattered sullenly to the pitted ground. Something leaked from it, half-vapour and half-liquid; blood and spores stained the stone. The coil gun joined it a few moments later.

She’d dispose of it, in time. For now, it was time for another round of experiments and surgical work; another attempt at replicating the weapons she had dug out of that ancient, abandoned complex so many years ago in the Black Hills.

She would learn the secrets of their construction, no matter how many lives and souls it took.

ENDNOTES
I think I got relatively lucky with this turn. Sieges kept coming, but they’d either just mill around outside or run into an ambush (typically Predators, sometimes Gorgers) and then wipe each other out; never saw any of the necromorphs either, which was a bit of a let down in terms of Fun potential. Wasn’t really much in the way of tantrums or dorfs losing their shit either, which kind of sucked.

Honestly don’t think this was my best work in either story or gameplay, but I did what I could and added some bits of sp00ky architecture to the place, along with a couple new artefacts. Thanks for the turn, Del, and good luck with yours!

Spoiler: Apocrypha (click to show/hide)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on November 02, 2023, 12:58:40 am
The dwarves of The Overlook had grown wise to the promise of prestige and honor. This year's request for an overseer was met with no replies. The collection of criminals, castaways, and louts were too streetwise for such a simple ploy to work any more. The following is a convening of Delmont, Johnny, Quantum and Splint.

Quantum looked wearily down at a tankard of purple wine. Treasures worth a thousand freedoms laid behind iron bars all around him.

Johnny and Splint walked into the tavern with the calm of a murderer. "Another year," Johnny stated.

Quantum waited for more explanation, none arrived. "I've done my time, two ways now. Find someone else."

Splint chimed in, "There is no one else. No one will take the job, so you can't step down."

"Give it to the doctor, then."

"Which doctor?" Johnny asked. An Argenta witch-doctor gave him a side-eyed glance. Johnny continued, "We've got about 15 people with medical degrees here. Zultan? Lolorodem?"

Splint, again, "Doesn't matter. They've got more important things, all of them." He tossed the DFM manual onto the table in front of Quantum. Quantum considered his options - flee? Grab the next caravan out? Throw a punch? This place is a powder keg, a brawl would break out in an instant, and he could slip out unnoticed. Mothdast Ozleb in tow, he'd be set for life. That's the issue, though, isn't it? You start a brawl and you're just as likely to catch a predator knife to the neck as the next guy. Set for life, alright - 1 minute, plus.

One of the grays waddled over to the table, his skin promptly fell off and a naked, sweat-drenched dwarf crawled out. Everyone's suspicions had been confirmed: Cold Weakghost was simply a dwarf in a costume.

"Don't freak out, guys. I know you've all been thoroughly tricked, but I was in there the whole time."

"We know," they all said.

"What? How?" Delphonso asked, looking truly incredulous.

"When people started dying, we all learned real quick how to spot a suit. The suits aren't nearly as deadly as the real things." He paused. "So, what did you want? Overseership."

"Afraid I can't, my boy. Conflicting interests, legal liabilities. That sort of thing. You should know that. The CEO can't be seen running a prison directly."

The three overseers looked at each other, then jumped on Delphonso.

-=-=-=-

In the bat-offices, three ex-overseers have tied Delphonso, CEO of Delphonso Frights and Magic, to a chair. The interrogation began.

"You could have gotten us killed. You DID get some people killed."

"Look, the Bembul thing...how was I supposed to know?"

"Not that, you idiot," Splint interjected, "This whole thing!" He threw his arms up in the air. "This whole stupid prison is a death trap, and you've been sending waves of murderous monsters to our doorstep! What the hell is wrong with you?"

Quantum noted, "Who has been sending them, Delphonso? You've been here for a few years. Who's in charge while you're away?"

"...I'm not sure, actually. My secretary, maybe? You see, my second in command, Atmel, well he was the one who was supposed to come here, but I found him decapitated by a predator about halfway here."

Johnny looked up from some paper he'd been scribbling on, "Who knew you were here? The raids went deadly around the time you showed up. Remember the bloodbath in the hallway? Well...the first one. That was right after you arrived. Right after you stopped giving orders."

Delphonso thought it over, with what little brain-power hadn't yet been destroyed by whisky and cigars. "No one."

Johnny finished, "No one except Atmel."

Splint put it together. "Whose body conveniently didn't have a head. How close did you check?"

Delphonso stammered, "Well, well, there was a predator about, you know. Those things are nasty, so...I was in a hurry, you see?"

The door slammed open, a steel-shelled goliath with a spear rushed in, breath fast and heavy. "Overseer...s! The enemy have come. 60 odd from the Dark One's Army. They're already at the gates! What's the order?"

-=-=-=-

The battle outside The Overlook is in full swing. Ghastly devils fly about, hurling motes of fire at military dwarves and conscripted bards alike. Gelatinous ghosts flatten and reform behind shields and axe-swings, enormous fish-men rend armor asunder with razor-sharp claws.

"Watch your back!" Splint shouts. Delphonso ducks low, dodging a firebolt that lands in the fields, briefly illuminating the first pumpkin to grow at The Overlook. He stands back up, a spear shaking in his grasp.

Quantum Drop swings a broken leg of a limestone throne, as close to a warhammer as was on hand, and shatters a skull inside a body of jelly. Johnny pins a skeleton down with a table, and Splint puts an end to it by rolling over it's exposed head with a wheelbarrow. The tides felt as if they were turning, then they heard the shouts inside the fortress proper. The children, grays, and already insane rushed out, terror in their eyes. The overseers ran in, shouting commands to the militia dwarves to pull back. Delphonso tried to follow but was knocked down by Zultan, who was rushing to recover a fallen dwarf.

On the ground for just a moment, Delphonso looked up at the looming mountain. He saw his beautiful manor-home there. Terraces and balconies. A hundred and a half rooms, for friends, family, any one. All a possibility still. He smiled and barely felt the fireball hit his chest. He was immolated instantly.

The three overseers found themselves looking down the main hallway, vomit and blood still faintly on the air. They heard a mad cackle from below. Then, the whining whir of...was that one of the coil guns? A bolt of blue flew out of the darkness and caught Johnny in the heart. He fell with a surprised look on his face. Doctor Desma Lolorodem walked calmly toward the overseers. Her surgeon's mask was not quite right. Too tight. Too close. Too much...a part of her own skin.

Purple sigils floated behind her, in a script indecipherable in their fear. The remaining two overseers turned and ran. They felt their fear echoing out of them, somehow building - feeding - charging - creating The Doctor.

-=-=-=-

"The Overlook?" Atmel asked toward the window, smoke lingering around him, still.

"It's been destroyed, sir." A sharply-dressed secretary looked at a clipboard. "No inmates remain at the construction site, except one. Inmate #1783452 - Desma Lolorodem. She managed to run off all the remaining inmates as well as the contractors from DLA. Though the DLA representative guarantees that their job was finished before Lolorodem made an appearance.

"Good, then." Atmel drew hard from a cigar. The orange glow reflected in the window. The night was dark and cloudy, with the moon giving a faint glow to a patch of clouds. "You may go."

For a moment, the secretary thought they spotted a tear on Atmel's cheek, but left without asking more.

-=-=-=-=-=-=-=-=-=-

OOC: I'll come back around and edit anything that is...incongruous. Hope you all had a wonderful Halloween! My daughter is now old enough to really celebrate. We did pumpkin carving, a treasure hunt, and trick-or-treating! Happy Halloween and scare you next year!

Spoiler: Delphonso, next year (click to show/hide)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Splint on November 02, 2023, 04:50:11 am
I smell vengeful dwarves next year. My portent of the future is some grouchy folk with a bone to pick or ten who scrambled out in the chaos and bloodshed. That bone being with a whole bunch of companies who took things a smidge too far at some shitty little tourist trap/prison a few years back...
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: brewer bob on November 02, 2023, 05:09:56 am
Thanks for the entertaining spooky times this year, y'all!

(...Maybe by next year I've got a grasp of the Premium UI and can join in the overspooking.)
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: delphonso on November 02, 2023, 09:42:35 am
Yeah, I'll certainly need to consider things more when designing next year's spookyfort. Either sticking with 47.05, or making sure the modding process is cleaner/easier. Graphics would be useful, so I might dig around the workshop ahead of time and find something already made.
Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: Salmeuk on November 03, 2023, 06:04:25 pm
just finished reading these last few posts. amazing. i wish I could manage half as cohesive a journal.

Quote
It would be several tense hours before they were relieved of duty. By that point, the bulk of the invasion forces had ripped each other apart, leaving a carpet of  fleshy debris strewn across the crest of the Overlook. What few remained had run straight into the cage traps of the new entrance, much to the delight of the doctor. She swiftly conscripted a half-dozen hauliers to assist with dragging the newly-caged catches down into The Overlook’s deeper reaches.

convenient, this, when the baddies turn against themselves.

Quote
On the ground for just a moment, Delphonso looked up at the looming mountain. He saw his beautiful manor-home there. Terraces and balconies. A hundred and a half rooms, for friends, family, any one. All a possibility still. He smiled and barely felt the fireball hit his chest. He was immolated instantly.

The three overseers found themselves looking down the main hallway, vomit and blood still faintly on the air. They heard a mad cackle from below. Then, the whining whir of...was that one of the coil guns? A bolt of blue flew out of the darkness and caught Johnny in the heart. He fell with a surprised look on his face. Doctor Desma Lolorodem walked calmly toward the overseers. Her surgeon's mask was not quite right. Too tight. Too close. Too much...a part of her own skin.

Purple sigils floated behind her, in a script indecipherable in their fear. The remaining two overseers turned and ran. They felt their fear echoing out of them, somehow building - feeding - charging - creating The Doctor.

hahaha poor delphonso... what a way to go. a fitting end.

so like... I really enjoy these seasonal themed fortresses. so great for motivating players.

Title: Re: Spookyfort IV: The Overlook - Overspookers welcome!
Post by: King Zultan on November 04, 2023, 01:34:50 am
Good stuff, can't wait to see what kind of spooky stuff happens next year!