Legend tells that the Morks were created by demons, but unlike the craven Goblins, the Morks were cast out due to their unrulable nature. Abandoned by their creators, these anarchic brutes forge their own destiny. They have overcome their evil origin, but are firmly rooted in a primal savagery that threatens to tear their fortresses apart.
Primitive, brutish, and fiercely autonomous. These carnivorous Morks are perhaps the most bestial "civilization". They possess only the most primitive technologies, and rely exclusively on their natural strength to overcome any threats. Smithing is one of their few talents, and they are capable of making metal weaponry and armor (but not adamantine).
Life for the Mork is largely primitive, drinking water from streams and ponds, hunting game for meat (they have no patience for fishing), and pillaging for the booze and artifacts they have not the patience to make. Neither do they have patience for trading, or bookkeeping. They learn all skills 60% slower than dwarves, and many skills they cannot perform at all.
Visually, they are green-skinned with hair in ranges between blacks, browns, purples, and reds. Physically, they are almost all mighty and tough.
Females grow faster and larger, and can have between 1 and 3 babies, each weighing a hefty 10kg. At 8 years, a Mork is 50kg and considered an adult (compared to 12 years for Dwarves). Mork continue to grow until they are 40 to 60 years old, reaching a mass of 180kg.
The Mork have an Overlord who wages war on behalf of the local Chiefs. Their nobles are few, and include those such as "Work Boss", "Dungeon Boss" or "Warden". As a whole, they have low standards and are less demanding than more civilized races.
Mork fortresses tend to revolve around quelling the inherent chaos of keeping a growing multitude of Mork together. It's common for a quantity of the most vicious brutes to need to be jailed or executed.
The Mork are an excellent choice for players who seek a primitive playstyle.
*2.1 Update*
I removed cannibalism from the Mork. They also now have children similar to humans, although they often will give birth to twins and triplets.
*3.0 Update*
The Mork ritual regards their natural 'Bloodlust'! This is a syndrome which all Mork have, which emerges from combat. The player must satisfy Mork bloodlust, or they will loose their rage upon each other!
- Gratifying Bloodlust - When in combat, gain a moderate 'Satisfaction' thought.
- Latent Bloodlust - When it has been 1 season since gratifying bloodlust, gain a moderate 'Boredom' thought and suppress mental attributes by 20%.
- Ravening Bloodlust - When it has been 2 seasons since gratifying bloodlust, gain a severe 'Wrath' thought and gain Erratic behavior.