Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: RoseHeart on October 21, 2022, 07:00:02 pm

Title: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: RoseHeart on October 21, 2022, 07:00:02 pm
OOC Thread (http://www.bay12forums.com/smf/index.php?topic=180454.msg8419862#msg8419862)
Version 3
J U N G L E
P   L   A   T   O   O   N


(https://i.imgur.com/TanSH7x.png)
The level at the start of the game: the Ocupyn Jungle.
(Quarque's statue reserves light blue.)

MAP KEY
Doors are ARMORIES. Arrowed tiles are TELEPORTERS. The top left and right objects are BEACONS, closed and open, respectively.
Each copy of the list of units is an ARMY PALLET. Units from left to right(or top to bottom) are ENGINEER, SOLDIER, and FLAMEBAT.



Introduction: what is this?
This is a war where you will create pixel art units that will brutally destroy each other. Choose a color (not medium green or light blue), claim an unclaimed army pallet, and start pumping out units to conquer the Ocupyn Jungle!
It is a sequel to Quarque's My Forum Platoon game (http://www.bay12forums.com/smf/index.php?topic=180362.0). The rules have changed to synthesize the best parts of the past games, discard what wasn't working, and introduce new stuff. My goal with this one was to integrate hourly and daily turns for fans of both, ensure all unit types get play, and continue to push the envelope in the pursuit of making a game as beautiful as Picture Wars, and as solid mechanically as a Hurt & Heal. We now leave the ruins and enter the jungle...


Turns and actions
    • At the start of the game Armories and Army Pallets are Green, this is a special color, reserved to show that they are unclaimed.
    • Join the game by picking a color and using it to paint an unclaimed Army Pallet.
    • If there are less than 4 players, please choose an Army Pallet on a different side than the others.
    • (+2AP) Turn: On your turn, you can spend a maximum of 2 Action Points (2AP). (such as creating or moving units)
    • You're allowed to post an announcement of your turn and edit your post later to finish it. Please finish your turn within half an hour of such an announcement.
    • Please save all map changes in '.png' format for best quality.
    • You can't take a turn again until someone else has.
    • Each player can choose to take turns either hourly, or daily.


(https://i.imgur.com/5juGCjz.png) Hourly Turns (Cheetah Mode)
    • To play in Cheetah Mode, paint the cheetah tag in your army pallet yellow(and make sure the hippo tag is dark grey).
    • Wait at least 60 minutes before taking another turn.
    • Additionally, if there are any players in Hippo Mode, choose one and paint the cheetah in the chosen player's army color.
    • Do not take a 2nd turn in a row until they have taken one. Continue to abide this rule.
    • You may change the Hippo player you reference, or change mode, after you've not taken a turn for 24 hours.
    • Any number of Cheetah Players may register the same Hippo Player.


(https://i.imgur.com/bxxWjr5.png) Daily Turns (Hippo Mode)
    • To play in Hippo Mode, paint the hippo tag in your army pallet pink(and make sure the cheetah tag is dark grey).
    • You get 1 turn per calendar day.
    • A day starts at 00:00 GMT. This thread was originally posted at 12:00am GMT, so you can use it as a reference for when a new day begins in your timezone.
    • You may change mode after you've skipped 1 day.
    • Skip 2 days before switching if a Cheetah player has the tag painted in your army color.


Accessible Spaces
    • A Space is Accessible from another space if it is adjacent and there is no wall between them.
    • If there is a barrier between them that belongs to you, the space counts as Accessible for you, but not for other players.
    • Walls, floors, and ceilings are all referred to as Walls, for both destructible and permanent ones.
    • All interactions are limited to Cardinal Directions: Up, down, left, and right. Not diagonal.


Outside Spaces
    • These long spaces operate the same in most ways, with a few exceptions.
    • There is no barrier slots between them.
    • If a single outside space catches on fire, all outside spaces touching it do aswell. Warning: they cannot be extinguished!


Common Actions
    • (-1AP) Recruit: You may spend one action to create 1 Unit of any type on a space that is Accessible to the perimeter teleporter that touches your Army Pallet.
    • (-1AP) Move: Any unit may move to an Accessible space. Note that this can be applied twice to the same unit in one turn.
    • (-2AP*) Swap: Any unit may transform into a different type if it didn't act last turn. However, this costs two actions!


Special actions for Engineers
    • (-1AP*) Wrench Attack: destroy a unit or barrier if it is Accessible. Once per unit.
    • (-2AP) Vent Access: An engineer may move to an adjacent space that is blocked by a wall. However, this costs two actions! Cannot be used with Outside Spaces.
    • (-1AP) Build Barrier: An engineer may build a Barrier in your color. This destructible wall is owned by you and makes the space Accessible by you alone. You may build at most two times as many Barriers as the number of Armories you own.
    • An engineer may extinguish a red (fire) space simply by moving on it, but they cannot move again.
    • Engineers can move on red spaces! (On Fire) Paint the space white. It must stop after entering a fire space. Engineers cannot move on red Outside Spaces.


Special actions for Soldiers
    • (-1AP*) Pistol Attack: a soldier can shoot from any distance in a straight line in any cardinal direction. The first barrier or unit that it hits is destroyed. Includes friendly fire! This attack is blocked by the fixed (black) walls. Once per unit
    • March: When you move your soldier 1 space, if you have an adjacent accessible soldier it can be moved to the 1st's former space, and if you had a 3rd soldier that was adjacent to the 2nd, it can be moved to its' former space, and so on. Only the leading soldier counts as a used unit.
    • Soldiers cannot move on red spaces! (On Fire)


Special actions for Flamebats
    • (-1AP*) Flame Attack: a flamebat can fire, destroying all units and destructible walls in a line of three spaces in any cardinal direction. Includes friendly fire! This attack is stopped by the fixed (black) walls and armories. Paint the spaces red, to signify the are On Fire. Once per unit.
    • Protective Suit: Flamebats can move on red spaces!


(https://i.imgur.com/5gT5VoJ.gif) Armories
    • Your unit capacity starts at 2. Each Armory you own increases your unit cap by 2.
    • (-1AP) Claim: Any unit may sacrifice itself to claim an unclaimed Armory, provided that the door is Accessible.
    • (-1AP) Disown: Any unit may disown an armory owned by another player, provided that the door is Accessible. The door reverts back to unclaimed (green).
    • Armories are solid, you cannot move onto them.


(https://i.imgur.com/sCOqWk1.gif) Teleporters
    • (-1AP) Teleport: Any unit may jump through a teleporter, but the same unit can only do that once per turn.
    • If the teleporter is horizontal, you end up at the opposite end of another horizontal teleporter of your choice.
    • If the teleporter is vertical, you end up at the opposite end of another vertical teleporter of your choice.
    • This action is only possible if the entry and exit are both Accessible.
    • If the exit is inaccessible because an enemy unit is in the way, and it teleported there on the player's last turn, then you cannot teleport there.
    • Otherwise destroy the enemy unit to make room as you teleport there.
    • If your spawn has been blocked by the same enemy unit for 48 hours(if you're a Cheetah Player) or 2 days(if you're a Hippo Player), you can replace it, even if spawned on the players last turn.


(https://i.imgur.com/iUxtLXu.gif) Beacons
    • (-2AP*) Build Beacon: An Engineer can place a Closed Beacon on an Accessible Space if they didn't act last turn. However, this costs two actions!
    • You can build 1 beacon for every Armory you own.
    • Beacons can be destroyed by any attack.
    • If you have not posted in at least 48 hours, on your next turn you may replace one of your existing Closed Beacons from a previous turn with an Open Beacon.
    • (+2AP) Open Beacon: Each Open Beacon gives you 2 extra Action Points each turn.
    • Do not spend more than 2AP on a single unit. Creating a units counts as 1AP spent on it.
    • Also, if you have the most beacons and no one takes a turn for 48 hours(if you're a Cheetah Player) or 2 days(if you're a Hippo Player) and your turn was last, you win!
    • Beacons are solid, you cannot move onto them.


Extra Turns
    • If there is a Hippo player present in the game, then all players can take 'Extra Turns'.
    • You must have 1 or more Open Beacons.
    • Wait at least 60 minutes from your last turn, and until someone else has taken a turn, before taking an Extra Turn.
    • You can only use 1 unit, and spend up to 2AP. Paint the background behind this unit grey. (For Flamebats standing in fire, paint it yellow instead.)
    • On your next Regular Turn you have 2 less AP to spend for every Extra Turn you took. (regardless of how much you used)
    • Once you finish your Regular Turn, spending the rest of your actions with your remaining units as desired, paint the background of the rest of the units white (or red) again.
    • If you have 0 actions left, just free your units and perform no actions. You must take a regular turn before Extra Turns.
    • Do not take more Extra Turns than Open Beacons you own. If enough of your Open Beacons are destroyed that you have less than your current number of Extra Actions taken in a row, your turn is skipped.
    • An Extra Turn does not count as your regular turn, and thus does not satisfy any requirements for having already 'taken a turn'.


Winning the game
    • The first player to capture all 7 armories wins the game.


Proposals, Stalemates, Arbitration and other supplemental information can be found in the OOC Thread (http://www.bay12forums.com/smf/index.php?topic=180454.0). Please refer to it as needed.


Pixel Art / Unit Customization
    • Unit Customization is encouraged! Consider designing for the current theme.
    • Your Army Pallet and active units must match. Posing your units is fine. Tweaking for individuals is OK if still recognizable(hairdo, grime, accessories).
    • Your units don't need to look anything like the default ones.
    • Different unit types should be distinguishable from one another.
    • Your units should display your army color somewhere on them. Removing it means they surrender...
    • SFX, gore, graffiti, and terrain damage are allowed, but leave the game grid unchanged.
    • Players may ignore/erase lingering effects when moving onto the space.


Prize Options
    • All game changes will need the next GM's approval. Please PM your selection to them in a timely manner.
    • A statue can be sold (or downgrade) for a different prize at the end of a future game, if not replaced by someone else's statue. Can claim an additional prize for each upgrade. Winner gets first pick.
    • Prizes are not available for a test.

    (https://i.imgur.com/GBFW0Vt.png) Chisel (Default): Adds a 1x1 statue to the map rotation in your honor. It's in your team color, which you now have reserved. (Stackable, 1 color for all)
    (https://i.imgur.com/bFDylel.png) Pick: Upgrade one of your statues by +1 in either width or height. (Stackable)
    (https://i.imgur.com/Y2s1fQz.png) Jackhammer: Demolish someone else's statue and spend its' value in any combination of Chisels and Picks. (Stackable)
    (https://i.imgur.com/1p3k9ZX.png) Schematics: You get to make one conservative game change that skips voting. Can be multiple if closely connected. (Stackable)
    (https://i.imgur.com/t4uJ3Vq.png) Intel: Request/Design a new map object or unit. (Stackable)
    (https://i.imgur.com/og56OQO.png) Map: Design next map, or choose one designed by someone else. Can also revisit a previous map. (Ask about requirements)
    (https://i.imgur.com/4LfyLgJ.png) Command: Keep the current map, and prevent progressive proposals from being passed until the end of the next match unless you approve.
    (https://i.imgur.com/0SkBAUe.png) Boss (Not recommend): Get 3 prizes instead of 1, if you somehow survive. (this is the only prize the GM can take)


Patch Notes
   /!\ May contain changes not yet recorded in the main body.
    • 3.1.9.10: Cheetah players need to announce it if they change their target Hippo.
    • 3.1.9.9: Extra Turns you have taken do not satisfy any requirements for having taken a turn.
    • 3.1.9.8: Opening a beacon requires waiting 48 hours for both Cheetah and Hippo players.
    • 3.1.8.8: You cannot open a beacon the turn you placed it.
    • 3.1.8.7: Beacons and Armories are solid, you cannot move onto them.
    • 3.1.8.6: The Extra Turn requirement, that only one unit may be used, does not apply to Soldiers following with the Marching Ability.
    • 3.1.8.5: You can now build 1 beacon for every armory you own, which now gives +2AP. Supplemental to Extra Turns update.
    • 3.1.7.5: Extra Turns: Additional turns can now be taken by Cheetah and Hippo players, borrowing AP from their next turn in increments of 2.
    • 3.0.7.5: Hurt is an Action: All formerly 'Once per Unit' actions are now also 1AP.
    • 3.0.6.5: Any number of Cheetah Players may register the same Hippo Player.
    • 3.0.6.4: Removed wall slots from in-front of teleporters. Too much to gain for too little cost.
    • 3.0.5.4: Added statement that you get to make 2 units before claiming any armories.
    • 3.0.5.3: Added rule incase of 'spawn blocking' by afk players.
    • 3.0.4.3: Engineers can't 'vent' into/out-of Outside Spaces.
    • 3.0.4.2 - JUNGLE!
    • 2.0.4.2: Option 2: If you build a wall that closes off a teleporter, it will block the teleporter on that side for everyone except for you.
    • 2.0.4.1: Boomerang Teleport Ban: You can't bounce a unit back and forth between two teleporters in one turn.
    • 2.0.3.1 - TOMB!


Version number string meaning...
    • X.0.0.0 = Version. After an overhaul of the rules, when listing itemized patch notes would be too tedious.
    • 0.X.0.0 = Progressive update. Game mechanics change that is stretching the game, introducing new features, or otherwise shaking things up, to make the game more spicy.
    • 0.0.X.0 = Conservative update. Game mechanics change that is fine-tuning or pro former status quo, to make the game more stable.
    • 0.0.0.X = Minor update. Revisions to wording, clarification, and other changes. Anything of effectively no consequence may be omitted from the log instead.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.4.2
Post by: King Zultan on October 22, 2022, 03:36:16 am
I'm going with the assumption the first action calming a door.
(https://i.ibb.co/M9kK2sy/p7Cw8hK2.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.4.2
Post by: RoseHeart on October 22, 2022, 04:22:54 am
(Quarque's statue reserves light blue. I switched you back to orange temporarily.)

Things work a little differently, you now spawn units from the perimeter teleporter nearest to your army pallet. You can spawn Engineers, Soldiers, or Flamebats.

(I gave you an engineer, and had them move towards the door you fancied. Feel free to redo these on your next turn.)

(https://i.imgur.com/i0bChR0.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.5.3
Post by: RoseHeart on October 22, 2022, 05:08:59 am
    • 3.0.5.4: Added statement that you get to make 2 units before claiming any armories.
    • 3.0.5.3: Added rule incase of 'spawn blocking' by afk players.
    • 3.0.4.3: Engineers can't 'vent' into/out-of Outside Spaces.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.5.4
Post by: King Zultan on October 23, 2022, 01:24:50 am
Since light blue was taken I shall go with red.
(https://i.ibb.co/pf8SthC/i0bChR02.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.5.4
Post by: RoseHeart on October 23, 2022, 01:33:39 am
The first ever red!
Glad my using green (for jungle vibes) wasn't too confusing.

Now I go. It might be worth exploring a way for you to take multiple turns a night, which of course I'm sure Q would shouting at their monitor "turns", but it gets kinda messy, with a lot of players. With enough players those tend to stagnate, so a way for turn slipping is good.

And it's probably for the best we don't get too far just as 2.

(https://i.imgur.com/89aqY5w.png)
The one-click army pallet was pretty neat though, right?
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.5.4
Post by: RoseHeart on October 23, 2022, 02:16:35 am
    • 3.0.6.4: Removed wall slots from in-front of teleporters. Too much to gain for too little cost.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: King Zultan on October 23, 2022, 02:28:45 am
The one-click army pallet was pretty neat though, right?
That's fancy like we're living in the future.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: RoseHeart on October 23, 2022, 06:20:27 am
The one-click army pallet was pretty neat though, right?
That's fancy like we're living in the future.
Good.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: RoseHeart on October 23, 2022, 03:40:22 pm
Quarque comes back Tuesday.

We can wait, but then again maybe we could use a mild headstart.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: notquitethere on October 23, 2022, 04:26:48 pm
Still getting my head around all the new rules.

(https://i.imgur.com/VUzRk5Z.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: RoseHeart on October 23, 2022, 08:02:54 pm
(Nice pixel beard. Very stout.)

If a1s was more active like in Battalion I'd bet we'd have a harder time.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: King Zultan on October 24, 2022, 03:35:07 am
Quarque comes back Tuesday.

We can wait, but then again maybe we could use a mild headstart.
So should we wait or not?
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: RoseHeart on October 24, 2022, 04:28:40 am
Quarque comes back Tuesday.

We can wait, but then again maybe we could use a mild headstart.
So should we wait or not?
Nope, go.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: King Zultan on October 24, 2022, 04:40:13 am
(https://i.ibb.co/xGXTNJt/VUzRk5Z2.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: RoseHeart on October 24, 2022, 04:54:12 am
(https://i.imgur.com/POyeoot.png)

Feels somehow overkill for me to make custom units, when I designed the base ones.

That said, I've got some unused poses to play with..
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: notquitethere on October 24, 2022, 05:17:57 am
(https://i.imgur.com/mQV38sR.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: King Zultan on October 25, 2022, 01:12:46 am
(https://i.ibb.co/KFwWrDK/mQV38sR2.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: notquitethere on October 25, 2022, 03:48:37 am
(https://i.imgur.com/cjsuFVY.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: Quarque on October 25, 2022, 04:12:54 am
(https://i.imgur.com/mOnfhcI.png)

Is the green stuff on the floor you're leaving behind just decorative or is it a new rule?
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: notquitethere on October 25, 2022, 04:33:50 am
It's just decoration. A bit of grass for the jungle theme.

Am I right in thinking Cheetah gets two turns per day, if their associated Hippo posts once per day? Can two Cheetahs colour themselves the same Hippo player?
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.4
Post by: RoseHeart on October 25, 2022, 10:36:27 pm
(https://i.imgur.com/JZ7noOJ.png)

Am I right in thinking Cheetah gets two turns per day, if their associated Hippo posts once per day?
1 to 1, but, tinkering with an update.

Quote
Can two Cheetahs colour themselves the same Hippo player?
Yes. Absolutely.

Imagine if there was 7 cheetahs and 1 hippo. You definitely need to be able to copy other cheetahs.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.5
Post by: RoseHeart on October 25, 2022, 10:42:51 pm
    • 3.0.6.5 - Clarification: Any number of Cheetah Players may register the same Hippo Player.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.5
Post by: Quarque on October 25, 2022, 10:49:14 pm
(https://i.imgur.com/FFH1aTA.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.5
Post by: King Zultan on October 26, 2022, 04:20:42 am
Well shit my image host seems to be down guess I won't be posting a turn today.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.5
Post by: RoseHeart on October 26, 2022, 04:34:26 am
Try Lunapic (https://www3.lunapic.com/editor/), (it's actually just a backdoor for Imgur, but it really makes it easy, no account or ads or popups)
1. Upload
2. Click 'imgur'
3. Copy link

Takes 10 seconds.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.5
Post by: King Zultan on October 26, 2022, 04:54:45 am
Imgur and Imgur related sites don't load for me for some reason, not really sure why.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.0.6.5
Post by: notquitethere on October 26, 2022, 04:59:15 am
(https://i.imgur.com/iUL7x3C.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.5
Post by: RoseHeart on October 26, 2022, 04:18:05 pm
    • 3.1.8.5: You can now build 1 beacon for every armory you own, which now gives +2AP. Supplemental to Extra Turns update.
    • 3.1.7.5: Extra Turns: Additional turns can now be taken by Cheetah and Hippo players, borrowing AP from their next turn in increments of 2.
    • 3.0.7.5: Hurt is an Action: All formerly 'Once per Unit' actions are now also 1AP.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.7.5
Post by: RoseHeart on October 26, 2022, 11:02:48 pm
(https://i.imgur.com/nxsVPHF.png)

Mainly just switching from Zultan to Quarque to demonstrate it.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.5
Post by: King Zultan on October 27, 2022, 01:07:04 am
Hey look at this my image host likes me today!
(https://i.ibb.co/VtnmQBp/nxsVPHF2.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.5
Post by: notquitethere on October 27, 2022, 05:45:08 am
(https://i.imgur.com/tk5Bsb2.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.5
Post by: Quarque on October 27, 2022, 06:22:50 am
(https://i.imgur.com/WQuGNJg.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.5
Post by: RoseHeart on October 27, 2022, 08:04:37 pm
Thanks for sticking to the game through all the changes, it will settle down now.

(https://i.imgur.com/JxYdXRE.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.5
Post by: Quarque on October 28, 2022, 02:37:47 am
(https://i.imgur.com/JyOofoB.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.5
Post by: notquitethere on October 28, 2022, 02:59:21 am
(https://i.imgur.com/SAEiSS3.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.6
Post by: RoseHeart on October 28, 2022, 03:41:52 am
    • 3.1.8.6: The Extra Turn requirement, that only one unit may be used, does not apply to Soldiers following with the Marching Ability.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.6
Post by: King Zultan on October 28, 2022, 05:21:22 am
(https://i.ibb.co/mDY0FmZ/SAEiSS32.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.6
Post by: RoseHeart on October 28, 2022, 06:10:45 pm
(https://i.imgur.com/JULrBF1.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.6
Post by: Quarque on October 29, 2022, 12:54:34 am
Conceding as explained in OOC. Maybe someone can win by snowballing beacons, I'll watch from here.

(https://i.imgur.com/nNoAXDT.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.6
Post by: King Zultan on October 29, 2022, 12:58:14 am
What the hell one of my posts on the top of the page is missing the image for some reason.

(https://i.ibb.co/D4M6mN5/nNoAXDT2.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.6
Post by: RoseHeart on October 29, 2022, 01:45:21 am
What the hell one of my posts on the top of the page is missing the image for some reason.
Which post number? I think I still see it.

I'll watch from here.

Thanks.

If the 7 armory win condition turns out to be too much, we can adjust.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.6
Post by: King Zultan on October 29, 2022, 01:49:35 am
What the hell one of my posts on the top of the page is missing the image for some reason.
Which post number? I think I still see it.
It says it's number 30.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.6
Post by: RoseHeart on October 29, 2022, 01:50:57 am
What the hell one of my posts on the top of the page is missing the image for some reason.
Which post number? I think I still see it.
It says it's number 30.
That's weird, I still see it.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.6
Post by: King Zultan on October 29, 2022, 02:28:07 am
What the hell one of my posts on the top of the page is missing the image for some reason.
Which post number? I think I still see it.
It says it's number 30.
That's weird, I still see it.
Weird for me it says image not found, not sure why it's going that all the other pictures seem to be showing up.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: RoseHeart on October 29, 2022, 04:32:06 am
    • 3.1.8.7: Beacons and Armories are solid, you cannot move onto them.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: notquitethere on October 29, 2022, 04:47:19 am
(https://i.imgur.com/9qb0Uh5.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: King Zultan on October 30, 2022, 01:12:57 am
(https://i.ibb.co/dbS17TZ/9qb0Uh52.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: notquitethere on October 30, 2022, 05:00:53 pm
(https://i.imgur.com/gtuMxRL.png)

It's not a huge deal, but I think adding/changing rules mid-game can be bad form if it makes the game more confusing to follow, or changes the weight of advantage for a player in a competitive game. I think it's different if you're running an RPG or a co-op strategy etc where new developments and mechanics are expected and are an expected aspect of the game.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: RoseHeart on October 30, 2022, 05:39:20 pm
Usually the changes are done as proposals to be unanimous. Also, I'm...not really trying to win. I do have something I was planning to change to consolidate/simplify the game, but I'll hold a discussion about it in OOC. We'll do unanimous proposals only from here onward. Once I've shown off beacons and extra turns in game, that's the last curve ball to the learning curve for this match. No more surprises.
Title: Re: My Forum platoon III: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: King Zultan on October 31, 2022, 02:47:40 am
(https://i.ibb.co/q7MNV5B/gtuMxRL2.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. Playtest! Ver. 3.1.8.7
Post by: RoseHeart on October 31, 2022, 03:30:25 am
4AP now

new soldier created

old soldier marched

new soldier went down

old soldier moved forward

*flight of the bumblebee*

(https://i.imgur.com/dTA0zGT.png)

Also, I'm...not really trying to win.
I lied.
Title: Re: My Forum platoon III: Ocupyn Jungle. Playtest! Ver. 3.1.8.7
Post by: notquitethere on October 31, 2022, 05:11:41 am
(https://i.imgur.com/wuiFSkP.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. Playtest! Ver. 3.1.8.7
Post by: RoseHeart on October 31, 2022, 06:56:06 am
Extra turn

(https://i.imgur.com/y59INca.png)

It's just a bit annoying, as it takes about five or six days of concerted action to implement a plan like "take the armory" and now that plan is down the drain due to a new rule that gives opponents who did nothing for a whole day a load of extra actions such that they might now be able to intercept when previously they couldn't.

I won't move my units further west, or south past the center, until Nov 4th.

Happy Halloween!
Title: Re: MFP Testing Grounds: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: RoseHeart on October 31, 2022, 10:40:57 am
Closing OOC till Nov 4.
Title: Re: MFP III Testing Grounds: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: King Zultan on November 01, 2022, 02:42:08 am
(https://i.ibb.co/F75gyM1/y59INca2.png)
Title: Re: MFP III Testing Grounds: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: notquitethere on November 01, 2022, 04:04:38 am
(https://i.imgur.com/PMWN6HC.png)
Title: Re: MFP III Testing Grounds: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 01, 2022, 10:16:28 am
(https://i.imgur.com/IFapvqc.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: King Zultan on November 02, 2022, 04:55:11 am
(https://i.ibb.co/WBHT9m0/IFapvqc2.png)
Title: Re: My Forum platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: notquitethere on November 02, 2022, 05:06:56 am
(https://i.imgur.com/ytIw9Ih.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 02, 2022, 10:26:18 am
moved forward soldier back

south soldier marched ahead

engineer ran a ways ahead

(https://i.imgur.com/McsEghw.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: King Zultan on November 03, 2022, 03:03:13 am
(https://i.ibb.co/r4RnR40/McsEghw2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 03, 2022, 06:03:24 am
(https://i.imgur.com/VLgiTXM.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: King Zultan on November 04, 2022, 01:24:01 am
Not really sure what those red squares are so I left them after I killed the guy.
(https://i.ibb.co/QmTPBN2/VLgiTXM2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 04, 2022, 02:46:28 am
fire.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: King Zultan on November 04, 2022, 03:23:27 am
fire.
That makes since, but what was he burning?
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 04, 2022, 04:28:43 am
Fire lingers now.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: notquitethere on November 04, 2022, 05:03:26 am
(https://i.imgur.com/Aj4H0ZS.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 04, 2022, 07:18:37 am
(https://i.imgur.com/7BRKAGx.png)

Nice musheacon
Title: Re: MFP Testing Grounds: Ocupyn Jungle. New players welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 04, 2022, 07:33:51 am
Closing OOC till Nov 4.

Open. New proposal.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: King Zultan on November 05, 2022, 02:28:38 am
(https://i.ibb.co/6nkgQZt/7BRKAGx2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 05, 2022, 02:56:16 am
(https://i.imgur.com/dAb5Jmt.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: notquitethere on November 05, 2022, 03:30:07 pm
(https://i.imgur.com/PlmTYxz.png)

Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 05, 2022, 03:50:41 pm
(https://i.imgur.com/gP0JzHr.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 05, 2022, 07:04:33 pm
Since there is so much stuff, new to Platoon III, and I am the only one who has that all integrated, I'm going to explain my plans to handicap myself. It's too much of an advantage knowing how everything works, so here it is, I challenge you to try and stop me.

My current objectives:
Have the Firebat ignite 6 spaces inside the second column starting from the 3rd row down, blocking engineer entry. Have them take the armory.
Continue to retreat with soldiers, have one become an engineer to build a second and third beacon.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: Man of Paper on November 05, 2022, 07:05:26 pm
Stop changing the game every three hours.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: notquitethere on November 05, 2022, 08:55:26 pm
I think you might be counting your chickens before they've hatched, but I appreciate the heads up I suppose.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: King Zultan on November 06, 2022, 01:15:54 am
This game makes less since now than it did when we started.

I guess I'll be skipping my next turn so I can get this beacon thing going.
(https://i.ibb.co/my8dVtf/gP0JzHr2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 06, 2022, 06:49:58 am
This game makes less sense now than it did when we started.
Replied in OOC.

I guess I'll be skipping my next turn so I can get this beacon thing going.
Correct. I'd be open to a proposal for the starting AP to be 4, so you can move a different unit while you wait, as NQT also brought up how this step is boring.

Infact I'll go ahead and post one in OOC. If it passes in time you'll still be able to act tomorrow.

Update: The proposal ended up working differently to address the same challenge.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 06, 2022, 07:23:23 am
(https://i.imgur.com/9WPvyTD.png)

That mushroom firebat is tight!
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: notquitethere on November 06, 2022, 10:16:20 am
(https://i.imgur.com/dvdb397.png)

Thanks, I'm having fun with the mushroom theme.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: King Zultan on November 07, 2022, 02:26:17 am
Just posting here to mark the fact that I did look at this today and to mark my turn skip for the beacon stuff.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 07, 2022, 08:30:47 am
(https://i.imgur.com/XFStbE3.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: King Zultan on November 08, 2022, 02:08:39 am
Hello again, here I am marking that this is my second skip day.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: notquitethere on November 08, 2022, 03:40:05 am
Oops, I skipped a day early. Meant to put down a beacon or something... actually the rules are quite ambiguous on this point: having skipped a day could I put down a beacon (because the engineer hasn't acted) and then instantly open it (because I've skipped a day)?

(https://i.imgur.com/q7uroOO.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: RoseHeart on November 08, 2022, 08:34:23 pm
Oops, I skipped a day early. Meant to put down a beacon or something... actually the rules are quite ambiguous on this point: having skipped a day could I put down a beacon (because the engineer hasn't acted) and then instantly open it (because I've skipped a day)?
That wasn't the intention.

But we could discuss a proposal to streamline it a bit in OOC, which I've had a few ideas knocking around. For now I'll simply say 'no'.

(https://i.imgur.com/cAzGO6z.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.7
Post by: notquitethere on November 08, 2022, 08:50:33 pm
That's fine. Do your worst.

(https://i.imgur.com/mDamqmg.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 08, 2022, 09:27:22 pm
    • 3.1.8.8: You cannot open a beacon the turn you placed it.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.8
Post by: King Zultan on November 09, 2022, 02:52:30 am
Finally I can open this damn thing, skipping days on a daily game feels weird.
(https://i.ibb.co/4RVsyBj/mDamqmg2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 09, 2022, 10:59:31 pm
(https://i.imgur.com/Kl563Qt.png)

Finally I can open this damn thing, skipping days on a daily game feels weird.
I hear ya.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.8
Post by: notquitethere on November 10, 2022, 03:28:36 am
(https://i.imgur.com/3ZjWfht.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.8
Post by: King Zultan on November 10, 2022, 03:54:23 am
(https://i.ibb.co/LYSRtrZ/3ZjWfht2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.8
Post by: notquitethere on November 11, 2022, 08:25:53 am
(https://i.imgur.com/N0BlofX.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 11, 2022, 10:04:54 am
That's 3AP for your Firebat, max 2 per unit.

Also, see my OOC post.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.8
Post by: notquitethere on November 11, 2022, 10:18:28 am
Ah my apologies, apparently I can't count. I got ahead of myself! Now fixed.

And yes, RE: your OOC post, I assumed we were playing to win this whole time.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.8
Post by: King Zultan on November 12, 2022, 02:55:13 am
(https://i.ibb.co/jGQHfx9/N0BlofX2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Playtesters welcome! Ver. 3.1.8.8
Post by: notquitethere on November 12, 2022, 04:43:46 am
(https://i.imgur.com/4anENaE.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 12, 2022, 04:49:26 am
Nice, but let's hold off on any more moves until we've decided if it's a playtest or not. (I'm just asking, not a rule)

Edit: Perfect. We're now official again.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 12, 2022, 05:56:33 am
(https://i.imgur.com/HLrd7Yh.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: King Zultan on November 13, 2022, 03:05:58 am
(https://i.ibb.co/WnrMMKG/HLrd7Yh2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 13, 2022, 03:07:02 am
dibs

nvm, no beacon, no extra turns :,(
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: notquitethere on November 13, 2022, 05:38:15 am
(https://i.imgur.com/qvxbJOb.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 13, 2022, 06:08:54 am
(https://i.imgur.com/IBom9R3.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: King Zultan on November 14, 2022, 02:37:09 am
(https://i.ibb.co/8P8JTqq/IBom9R32.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: notquitethere on November 14, 2022, 03:37:36 am
(https://i.imgur.com/Q0IVpv7.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 14, 2022, 08:55:35 pm
(https://i.imgur.com/QJd5tEE.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: King Zultan on November 15, 2022, 03:04:18 am
(https://i.ibb.co/x7cYjpG/QJd5tEE2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 16, 2022, 10:07:33 am
(https://i.imgur.com/pqr7a21.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: King Zultan on November 17, 2022, 03:07:11 am
(https://i.ibb.co/8NX4qTk/pqr7a212.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 17, 2022, 09:07:54 am
(https://i.imgur.com/sBA2RR1.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: notquitethere on November 17, 2022, 10:58:08 am
It's been two days without doing anything, so:

(https://i.imgur.com/4Uls5qt.png)
For clarity, the sequence was:
1. Open beacon: +2ap
2. First unit move: set a fire and take armory: +1 beacon
3. Second unit move: Place 3rd beacon
4. Third unit move: move a flamebat 2 spots

That's all legit right?
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 17, 2022, 11:00:45 am
Sounds about right.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: King Zultan on November 18, 2022, 02:57:31 am
(https://i.ibb.co/z2R55NX/4Uls5qt2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: notquitethere on November 18, 2022, 03:20:11 am
(https://i.imgur.com/YWKC5JN.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 18, 2022, 03:55:41 am
I think it's time we truce Z, at least until one of have as many beacons as N.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: King Zultan on November 18, 2022, 04:05:49 am
I think it's time we truce Z, at least until one of have as many beacons as N.
Sounds like a good idea.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 20, 2022, 02:24:42 am
(https://i.imgur.com/BFLYj7d.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: King Zultan on November 20, 2022, 03:04:38 am
(https://i.ibb.co/wsmRhbQ/BFLYj7d2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: King Zultan on November 21, 2022, 01:54:09 am
Hello I'm double posting to mark that I'm skipping a day to open the beacon thing, I figured I'd do this today since I'm not gonna be on the forum tomorrow do to being away from the house and I'll be able to have the beacon open on the day I come back.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: notquitethere on November 21, 2022, 03:36:17 am
It's been two days here, so:

(https://i.imgur.com/fQ0HsAV.png)

(Note that's a move then a teleport then a march, as I don't think you can't march through teleporters)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 21, 2022, 04:35:54 am
Hello I'm double posting to mark that I'm skipping a day to open the beacon thing
Same.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: King Zultan on November 21, 2022, 05:03:55 am
Hello I'm double posting to mark that I'm skipping a day to open the beacon thing
Same.
Hopefully us both doing this a the same time won't end poorly for us.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 21, 2022, 06:04:58 am
Quiet the opposite actually (unless someone else joins!)

Definitely notice I use 'quiet' more often. . .
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.8.8
Post by: RoseHeart on November 22, 2022, 07:59:45 am
(https://i.imgur.com/96mf0xa.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: RoseHeart on November 22, 2022, 09:20:47 am
3.1.9.8 Opening a beacon requires waiting 48 hours for both Cheetah and Hippo players.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: notquitethere on November 22, 2022, 09:24:00 am
(https://i.imgur.com/6hMFPdJ.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: notquitethere on November 23, 2022, 06:58:50 am
[Deleted]
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: RoseHeart on November 23, 2022, 08:13:40 am
    • You can't take a turn again until someone else has.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: notquitethere on November 23, 2022, 08:18:58 am
    • You can't take a turn again until someone else has.
I thought that was the rule but didn't see it stated in the Hippo section, though it is stated in the Cheetah, and made a false inference from that!

No problem, I can wait...
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: King Zultan on November 23, 2022, 08:24:29 am
(https://i.ibb.co/kc37dqQ/6hMFPdJ2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: RoseHeart on November 23, 2022, 08:45:09 am
No problem, I can wait...
Hope so :P

dibs!

(https://i.imgur.com/Jp1AnnJ.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: notquitethere on November 23, 2022, 10:07:48 am
(https://i.imgur.com/UdSJxVQ.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: RoseHeart on November 23, 2022, 11:26:49 am
It seems you moved 1 soldier 4 spaces, (north east) when you can only spend 2AP per unit, per turn.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: notquitethere on November 23, 2022, 11:54:09 am
Quite right. Sorry, I'm not usually so error-prone. Now fixed.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: RoseHeart on November 23, 2022, 12:57:49 pm
Well you're first one was a misunderstanding of the rules, so I don't really group it as the same thing.

(https://i.imgur.com/OUQAmDu.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: notquitethere on November 23, 2022, 01:09:09 pm
Now it's my turn to nit-pick: I thought you had to grey out units when taking a second turn in a day?
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: RoseHeart on November 23, 2022, 04:10:15 pm
(https://i.imgflip.com/4f408w.png)

This isn't a daily game, never was.

This is an hourly and daily hybrid game, I am an hourly player. For example, if it was all Cheetah players, this would be more obvious.

It's only when a Hippo player participates, that they must choose 1 and wait.

However, 24 hours passed, allowing me to switch from Z to you as the person I wait for.

...and since I did that 2 of my turns ago, and waited more than an hour...

...I was free to go again...

Technically speaking, this is also true of Hippos, who can go at the end and start of a day in even less time, so long as someone goes between them.



Also, it was not my intention to nitpick, but assure there is "no problem". Multiple mistakes might be seen as lazy if they pile up, but reading the rules wrong is a bit harder to avoid. :)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: King Zultan on November 24, 2022, 02:39:09 am
Did someone say John Madden to many times in the moon base?

(https://i.ibb.co/VYgXYDL/OUQAmDu2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: notquitethere on November 24, 2022, 05:36:21 pm
Ah, I missed you switching over to me as your designated hippo. No matter, it doesn't change the number of turns you have.

(https://i.imgur.com/uLcj5tn.png)

Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: RoseHeart on November 24, 2022, 06:06:51 pm
Oh I'll be a thorn in your side right up until the end. Don't worry about that.

(https://i.imgur.com/laHeHw7.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: King Zultan on November 25, 2022, 03:44:47 am
(https://i.ibb.co/TKZsMdJ/laHeHw72.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: notquitethere on November 25, 2022, 04:27:00 am
(https://i.imgur.com/YHuqBwQ.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.8
Post by: RoseHeart on November 25, 2022, 07:33:04 am
Shoot, sorry KZ. I'll get revenge...soon.

(https://i.imgur.com/ST1aKcI.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: RoseHeart on November 25, 2022, 08:12:58 am
    • 3.1.9.9: Extra Turns you have taken do not satisfy any requirements for having taken a turn.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: King Zultan on November 26, 2022, 04:07:21 am
I was expecting him to kill the flamethrower guy but I didn't realize he was also after the beacons.
(https://i.ibb.co/hCdw4Td/ST1aKcI2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: notquitethere on November 26, 2022, 06:24:37 pm
(https://i.imgur.com/ujs5wf4.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: RoseHeart on November 26, 2022, 11:45:27 pm
(https://i.imgur.com/TSZDNe6.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: King Zultan on November 27, 2022, 03:18:06 am
Well it's starting to look like I'm fucked not really sure how to save the mission from here. Also are you allowed to switch one guy to a different kind of guy like notquitethere did with the soldier that killed my flamethrower guy who is now suddenly a flamethrower guy?

(https://i.ibb.co/khMgZQG/TSZDNe62.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: notquitethere on November 27, 2022, 03:37:55 am
Yep, I waited a turn without doing anything with that soldier and spent two actions to transform him:
    • (-2AP*) Swap: Any unit may transform into a different type if it didn't act last turn. However, this costs two actions!
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: King Zultan on November 27, 2022, 05:13:49 am
Yep, I waited a turn without doing anything with that soldier and spent two actions to transform him:
    • (-2AP*) Swap: Any unit may transform into a different type if it didn't act last turn. However, this costs two actions!
Hadn't realized that was a thing, I might need to reread the rules I seem to be forgetting stuff.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: RoseHeart on November 27, 2022, 08:12:02 am
Not really sure how to save the mission from here.
I don't think things are impossible yet, but that was a pretty heavy blow. If you want to surrender I will too.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: King Zultan on November 28, 2022, 03:45:15 am
I've got a few ideas as to how to at least maintain my little area but not much more than that.
(https://i.ibb.co/XkYsWTt/TSZDNe622.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: RoseHeart on November 28, 2022, 09:41:06 am
Alright.

(DIBS)

(https://i.imgur.com/SglNseU.png)

https://youtu.be/cEuU64Zt4B0
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: notquitethere on November 28, 2022, 09:53:08 am
RoseHeart, don't you need to swap Hippos if you want to post? I (quite deliberately!) haven't posted yet.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: RoseHeart on November 28, 2022, 10:00:37 am
That Sir, was an extra turn.

(Denoted by my greyed-out unit)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: notquitethere on November 28, 2022, 10:18:50 am
So it was! Easy to miss when the game has two different types of turns, with different conditions that have to be met to take them and neither has to be declared. Carry on.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: RoseHeart on November 28, 2022, 10:28:11 am
Alright, I'll declare Extra Turns from now on.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: King Zultan on November 29, 2022, 05:13:46 am
(https://i.ibb.co/xsDc0WB/SglNseU2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: notquitethere on November 29, 2022, 06:54:50 am
I think this is legit, but I'm sure you'll tell me if not.

(https://i.imgur.com/PglnG2D.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: RoseHeart on November 29, 2022, 07:09:11 am
(https://i.imgur.com/ySuXxRV.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: King Zultan on November 30, 2022, 03:23:29 am
(https://i.ibb.co/BGwndHm/ySuXxRV2.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: notquitethere on November 30, 2022, 07:48:40 am
(https://i.imgur.com/6xUUlia.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.9
Post by: RoseHeart on November 30, 2022, 07:32:11 pm
(https://i.imgur.com/bW2ZYq8.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: RoseHeart on November 30, 2022, 07:36:34 pm
    • 3.1.9.10: Cheetah players need to announce it if they change their target Hippo.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: notquitethere on November 30, 2022, 07:56:07 pm
I'll bear that in mind if I do it again. In the meantime, do you need to switch your Cheetah colour to Zultan?
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: RoseHeart on November 30, 2022, 09:00:02 pm
(I didn't even know you switched to Cheetah Mode lol, yeah I do)

I was just thinking about your concerns yesterday, and I didn't want fiddling with modes to be a significant tactic in any way.


Edit: Oh shoot, you did it awhile ago. Well since no one raised any concerns about my turns following a ghost hippo, I'll just do that next time. I suppose I could update the image, but I'll wait the 24 hours as a mild self-induced penalty.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: King Zultan on December 01, 2022, 03:11:26 am
(https://i.ibb.co/T11mRxz/bW2ZYq82.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: notquitethere on December 01, 2022, 05:17:11 am
(https://i.imgur.com/lxp8HoR.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: RoseHeart on December 03, 2022, 12:24:33 pm
(https://i.imgur.com/bq6mR5G.png)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: notquitethere on December 03, 2022, 12:33:29 pm
Actually Roseheart, I think I won!

Quote
Also, if you have the most beacons and no one takes a turn for 48 hours(if you're a Cheetah Player) or 2 days(if you're a Hippo Player) and your turn was last, you win!

I last posted:

01 December 2022, 10:17:11

You didn't post until:

03 December 2022, 17:24:33

Which is over 48 hours later.
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: RoseHeart on December 03, 2022, 12:38:10 pm
LMAO
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: RoseHeart on December 03, 2022, 05:02:08 pm
BROWN ARMY WINS!!!!


The base is yours, now mold it as you see fit. Choose 1:

Prize Options
    • All game changes will need the GM's approval. Please PM your selection in a timely manner.
    • A statue can be sold (or downgrade) for a different prize at the end of a future game, if not replaced by someone else's statue. Can claim an additional prize for each upgrade. Winner gets first pick.

    (https://i.imgur.com/GBFW0Vt.png) Chisel (Default): Adds a 1x1 statue to the map rotation in your honor. It's in your team color, which you now have reserved. (Stackable, 1 color for all)
    (https://i.imgur.com/bFDylel.png) Pick: Upgrade one of your statues by +1 in either width or height. (Stackable)
    (https://i.imgur.com/Y2s1fQz.png) Jackhammer: Demolish someone else's statue and spend its' value in any combination of Chisels and Picks. (Stackable)
    (https://i.imgur.com/1p3k9ZX.png) Schematics: You get to make one conservative game change that skips voting. Can be multiple if closely connected. (Stackable)
    (https://i.imgur.com/t4uJ3Vq.png) Intel: Request/Design a new map object or unit. (Stackable)
    (https://i.imgur.com/og56OQO.png) Map: Design next map, or choose one designed by someone else. Can also revisit a previous map. (Ask about requirements)
    (https://i.imgur.com/4LfyLgJ.png) Command: Keep the current map, and prevent progressive proposals from being passed until the end of the next match unless you approve.
    (https://i.imgur.com/0SkBAUe.png) Boss (Not recommend): Get 3 prizes instead of 1, if you somehow survive. (this is the only prize the GM can take)


I do have interest and some fairly formed plans for where to take the series next. However, since some elements introduced received heavy critique, perhaps a more retro approach is the way to go. To put it bluntly, beacons may play a smaller role. Quarque has made it clear they won't be collaborating on the series in any official capacity, so that means I will host the next one. I wish them well on any future projects, related to the series or not.

I'll put the start date at double the normal intermission period, so I'll post the new one on the 13th, in 10 days. What would be the most exciting setup for MFP4, let me know in the OOC Thread (http://www.bay12forums.com/smf/index.php?topic=180454.msg8419862#msg8419862).

THIS THREAD IS NOW LOCKED.




(https://i.imgur.com/hDIq6PS.gif)
Title: Re: My Forum Platoon III: Ocupyn Jungle. Players welcome! Ver. 3.1.9.10
Post by: RoseHeart on December 14, 2022, 07:36:05 pm
I'll pick the statue as my prize. Maybe use one of my mushroom guy designs.
Sure.