Bay 12 Games Forum

Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: I3erent on April 16, 2007, 10:17:00 am

Title: ? about meat
Post by: I3erent on April 16, 2007, 10:17:00 am
How do i get meat from an animal corpse?
Title: Re: ? about meat
Post by: Capntastic on April 16, 2007, 10:52:00 am
http://dwarffortresswiki.net/
Title: Re: ? about meat
Post by: I3erent on April 16, 2007, 01:05:00 pm
In adventure mode it doesnt say anything about it and when i try to eat an animal corpse it says "berent licked the jaguar corpse" and i dont eat it.
Title: Re: ? about meat
Post by: DR on April 16, 2007, 01:32:00 pm
There's no way to get meat from corpses in adventure mode yet. Though, really, you don't need food in the current build, since just going to the world map cures all hunger you may have had.
Title: Re: ? about meat
Post by: I3erent on April 16, 2007, 01:53:00 pm
I know but i wanna eat it dammit!! I killed it!!! Too bad guess i gotta wait......
Title: Re: ? about meat
Post by: Naminator4 on April 16, 2007, 02:13:00 pm
You can always pick up mud and eat it...
Title: Re: ? about meat
Post by: Vanigo on April 17, 2007, 12:46:00 am
I suppose if you're really determined you could write a mod to make animals leave prepared meat instead of corpses. I don't know if you could get a stack of more than one, but I can't see needing more than one meat in adventurer mode very often. I haven't tested it or anything, but I think you'd want something like:
[ITEMCORPSE:MEAT:NO_SUBTYPE:WOLF:NO_RACEGLOSS]
(I'd be very surprised if this just plain works; you'll need to play around with it. In particular, the second MEAT is probably wrong. In other item corpses, that argument is the material - but all the examples I can find are items like statues or bars that have clearly defined materials. I don't know if wolf meat counts as meat made of WOLF, or meat made of WOLF_MEAT, or MEAT_WOLF, or what. Leather makes things even more complicated - is cow leather armor made of LEATHER_COW, or LEATHER which is itself made of COW, or what?)
(There might even be an ITEMCORPSE_QUANTITY tag that isn't used for any of the existing creatures - but I kinda doubt it.)
Of course, this would be suboptimal for fortress mode.

Dang... I want to make a meat golem now...

Title: Re: ? about meat
Post by: I3erent on April 17, 2007, 10:35:00 am
ooohhh yeeeahhh tasty!
Title: Re: ? about meat
Post by: Vanigo on April 19, 2007, 09:48:00 pm
Okay, I'd like to report that the tag I posted above does not work. Not even a little bit. I... killed a wolf... it left an expanding cloud of boiling leather... I walked through it to see what would happen, and began freezing to death...
So, yeah, something different.
Title: Re: ? about meat
Post by: Vanigo on April 19, 2007, 11:12:00 pm
Okay, I found a way to make it kinda sorta work. This rather unintuitive tag:
[ITEMCORPSE:MEAT:NO_SUBTYPE:PLANT:NO_RACEGLOSS]
, when used in place of [STANDARD_FLESH], will make wolves drop (for some reason) dragonfly meat. It is, however, perfectly edible dragonfly meat. I haven't tested it much - I assume it'd make other creatures drop dragonfly meat, too, but I'm not sure.
Title: Re: ? about meat
Post by: Vanigo on April 19, 2007, 11:34:00 pm
Double post.

[ April 20, 2007: Message edited by: Vanigo ]

Title: Re: ? about meat
Post by: JT on April 20, 2007, 05:34:00 pm
quote:
Originally posted by Vanigo:
<STRONG>Okay, I found a way to make it kinda sorta work. This rather unintuitive tag:
[ITEMCORPSE:MEAT:NO_SUBTYPE:PLANT:NO_RACEGLOSS]
, when used in place of [STANDARD_FLESH], will make wolves drop (for some reason) dragonfly meat. It is, however, perfectly edible dragonfly meat. I haven't tested it much - I assume it'd make other creatures drop dragonfly meat, too, but I'm not sure.</STRONG>

That's because of the "NO_SUBTYPE" qualifier.  I'm not sure what subtype you have to assign to meat in order to associate it with a specific animal, but if there's no subtype it's probably choosing the first meat type in the game (which happens to be dragonfly meat, I guess, which does boggle the mind since dragonflies are vermin and thus aren't butcherable).


quote:
berent wrote:
<STRONG>I know but i wanna eat it dammit!! I killed it!!! Too bad guess i gotta wait......</STRONG>

You can at least lick the corpses.  Puts whole new meaning to "lick a cougar"...

Title: Re: ? about meat
Post by: Vanigo on April 20, 2007, 06:10:00 pm
quote:
Originally posted by JT:
<STRONG>
That's because of the "NO_SUBTYPE" qualifier. I'm not sure what subtype you have to assign to meat in order to associate it with a specific animal, but if there's no subtype it's probably choosing the first meat type in the game (which happens to be dragonfly meat, I guess, which does boggle the mind since dragonflies are vermin and thus aren't butcherable).</STRONG>

I tried a bunch of things there, and none of them had any effect - even when I had them dropping weapons. I suspect that argument isn't really implemented, myself.
Title: Re: ? about meat
Post by: JT on April 20, 2007, 07:54:00 pm
Yeah, I've heard before that the subtype isn't implemented for item corpses... yet dropping chunks of adamantium from slain wolves works, if anyone is to be believed on these boards (haven't tried it myself).
Title: Re: ? about meat
Post by: ricemastah on April 30, 2007, 11:23:00 am
chunks of adamantine works... and masterpiece weapons if you want to break the game. but thats really ok. I'm not sure what the no_subtype thing does but i'll try to figure it out in a bit.
Title: Re: ? about meat
Post by: I3erent on May 04, 2007, 09:12:00 am
Dragonfly meat!!!! Brilliant, 50,000 of those should make a decent dwarven snack!!! lol
Title: Re: ? about meat
Post by: Joseph Miles on May 04, 2007, 03:52:00 pm
quote:
Originally posted by JT:
<STRONG>Yeah, I've heard before that the subtype isn't implemented for item corpses... yet dropping chunks of adamantium from slain wolves works, if anyone is to be believed on these boards (haven't tried it myself).</STRONG>

Whats the code for that?

Title: Re: ? about meat
Post by: Tamren on May 04, 2007, 05:10:00 pm
what about water? other then the 3 i start with i never seem to be able to find any unless some hapless meatshield happens to drop one.

We should be able to fill waterskins in town wells or rivers. Not seawater though, that has too much salt in it.

Title: Re: ? about meat
Post by: Fieari on May 07, 2007, 12:26:00 pm
Yeah, it'll happen one day.  But first: Armies.
Title: Re: ? about meat
Post by: Keiseth on May 17, 2007, 10:38:00 pm
Food? Water? C'mon guys! What are we doing? Real adventurers can sustenence through battle-rage. How many of you can honestly chop a giant toad in half and say "Man, I could really go for a hotdog right now"?
Title: Re: ? about meat
Post by: Axle Gear on June 02, 2007, 03:39:00 pm
Mmm

Hawt Dogs! http://www.newgrounds.com/portal/view/277863

Title: Re: ? about meat
Post by: Keilden on June 04, 2007, 02:43:00 am
Make them drop blood as a item you can drink.
Title: Re: ? about meat
Post by: Senator Jim Death on July 05, 2007, 05:05:00 pm
quote:
Originally posted by Vanigo:
<STRONG>Dang... I want to make a meat golem now...</STRONG>

Meat Golem? Sounds expensive. Think about a guy who found one in a cave and killed it--he'd be rich!

Wait, wrong game.

EDIT: Oh god, that said JUNE 4th, not JULY 4th. Sorry!

[ July 05, 2007: Message edited by: Senator Jim Death ]

Title: Re: ? about meat
Post by: 4bh0r53n on July 06, 2007, 01:35:00 pm
quote:
Meat Golem? Sounds expensive. Think about a guy who found one in a cave and killed it--he'd be rich!

do u play Kingdom of Loathing by any chance?