Bay 12 Games Forum

Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: Fleeb on November 08, 2006, 10:59:00 am

Title: Retiring
Post by: Fleeb on November 08, 2006, 10:59:00 am
If I retire my adventurer so I can play fortress mode, will I be able to reactivate him later?
Title: Re: Retiring
Post by: s0th on November 08, 2006, 11:13:00 am
Yes, you will.  He'll be selectable in the race/civ selection list when you start adventure mode back up.
Title: Re: Retiring
Post by: Fleeb on November 08, 2006, 11:50:00 am
Great! Thanks!
Title: Re: Retiring
Post by: lumin on November 08, 2006, 12:30:00 pm
Is it possible to find that retired character by another adventurer if they went to that same town?
Title: Re: Retiring
Post by: Toady One on November 08, 2006, 01:08:00 pm
Yeah, you can even get a quest to kill them if they were bad.
Title: Re: Retiring
Post by: lumin on November 08, 2006, 01:26:00 pm
quote:
Yeah, you can even get a quest to kill them if they were bad.

Cool, I didn't know that.  That's in the current version?  That would be a lot of fun, particularly if they had accumulated a great deal of power before retiring.

Title: Re: Retiring
Post by: Toady One on November 08, 2006, 01:32:00 pm
Yeah, that's the current version.  If you retire the guy hired to kill the old adventurer and start the old adventurer again, then the new guy won't do the quest though, though the new guy will attack if already affiliated (by completing a different quest) to the civ that hates the old adventurer.  Once creatures can act on a global scale, you'll have to tell retired adventurers how to handle active tasks when you retire them.
Title: Re: Retiring
Post by: Cosmonot on November 08, 2006, 06:26:00 pm
What do you mean by active tasks?
Title: Re: Retiring
Post by: Toady One on November 08, 2006, 07:16:00 pm
The town quests that you haven't completed yet.
Title: Re: Retiring
Post by: Gedsaro on November 08, 2006, 07:43:00 pm
quote:
Originally posted by Toady One:
<STRONG>Yeah, you can even get a quest to kill them if they were bad.</STRONG>

Or you could go to the town that you retired them in and recruit your old adventurer.

Title: Re: Retiring
Post by: Gakidou on November 08, 2006, 08:02:00 pm
Can you play in DF mode long enough that your old character dies of old age, I wonder?
Title: Re: Retiring
Post by: psychologicalshock on November 08, 2006, 10:14:00 pm
People don't seem to die of age in adventure mode. Mules live for 300 years, kids stay kids for 1000. It's weird.
Title: Re: Retiring
Post by: Shador on November 09, 2006, 12:07:00 am
Actually, one time I got an announcement that a human child had become a peasant.
Title: Re: Retiring
Post by: Aquillion on November 11, 2006, 01:51:00 pm
quote:
Originally posted by psychologicalshock:
<STRONG>People don't seem to die of age in adventure mode. Mules live for 300 years, kids stay kids for 1000. It's weird.</STRONG>
That just has to do with a quirk in the way backstories are calculated during world generation at the moment.  It doesn't apply during gameplay.