This is Abnormal Investigators, an RTD adventure where characters are given a mission to investigate Abnormalities. Obviously. You and your team of self-identified experts will do whatever it takes to make sure that these abnormalities don’t affect the general populace, up to and including your own death.
To join the game, please fill out the provided Character Sheet with any relevant information.
This game uses a somewhat standard d6 system. Actions will be determined by a simple roll of the die, and the riskier your actions, the better (or worse) you are rewarded:
1: You fail horrifically. Your action fails, and you are set back further than you started.
2: You fail. Your actions are futile, and you find the outcome severely lacking.
3: You partially succeed. You get some of what you were looking for.
4: You succeed. You are rewarded for your attempt, and gain progress depending on how risky your actions were.
5: You succeed amazingly. You do what it is you set out to do and more!
6: You succeed detrimentally. You definitely accomplished what you wanted, but your actions resulted in a worse situation than you intended.
Additionally, due to modifiers, it is entirely possible that you roll a number besides these. In that case, the results are as follows:
0-: You fail catastrophically. Your actions didn’t just fail, though. They resulted in the worst possible outcome for you. Your life just became miserable.
7+: You succeed through any means necessary. You sacrificed for this success, and you were absolutely not rewarded for those efforts.
During each Turn, you may perform an Action or Help another Player. Your Action can be pretty much anything you wish, though they may not be entirely possible to accomplish. If you wish to Help a Player, your rolls will be combined, taking the higher of the two.
These rules are subject to change between Missions.
Inevitably, you will involve yourself in a fight because not all Abnormalities are peaceful.
During combat, only the Player rolls for Dodge and Attacks. Attack Rolls will use whatever Weapon Skill you are using as well as any Stat Modifiers associated with it. Dodge rolls will use your Muscle, Grace, Body, or Power, depending on the type of Attack.
Players can take 7 Wounds plus 1 more for each point of Body (or minus 1 for each negative point) before dying, to a minimum of 2 and a maximum of 12.
At 4 Wounds, Players are Moderately Injured.
At 8 Wounds, Players are Critically Injured.
At 12 Wounds, Players are Gravely Injured.
At 16 Wounds, Players are Beyond Saving.
Getting more than 16 Wounds will always kill you.
Injury penalties stack, and are as follows:
While Moderately Injured, 2 has an additional chance to be rolled.
While Critically Injured, 1 and 2 have an additional chance to be rolled.
While Gravely Injured, 0, 1, and 2 have an additional chance to be rolled.
While Beyond Saving, you cannot be healed, and you have 7 additional chances to roll 0.
All stats go from -6 to 6, though modifiers can make them higher or lower. At the beginning of the game, all stats start at 0. You may distribute up to an additional 12 points any way you like.
-7: Always 0. Cannot be modified.
-6: Roll twice, take 6 or the lowest outcome.
-5: Reroll once on 1-5.
-4: Reroll once on 2-5.
-3: Reroll once on 3-5.
-2: Reroll once on 4 and 5.
-1: Reroll once on 5.
0: No modifiers.
1: Reroll once on 1.
2: Reroll once on 1 and 2.
3: Reroll once on 1-3.
4: Reroll once on 1-4.
5: Reroll once on 1-5.
6: Roll twice, take the highest outcome.
7: Always 7. Cannot be modified.
Stats higher or lower than +/-7 are probably a problem for someone else!
Muscle
That which requires strength requires Muscle. Running, jumping, hitting, climbing, fighting… It’s all there. If you’re fighting on the front lines, this stat will be important to you.
Grace
Muscle is for brutes. Grace is far more flexible, agile, and dextrous, it allows you to stealthy, and controls how well you can use ranged weaponry, and also affects your capability to dodge.
Charm
Pretty words and flowery gestures can get you far. With Charm, you can talk your way out of (or into) most situations. Make friends, deceive them, and then pretend to be them, if you’re taking this stat!
Body
Muscle alone will not let you endure. That is what Body is for. It allows you to withstand Wounds, understand Abnormalities, and punch people.
Mind
Intelligence and understanding is the Mind. It’ll protect you from mental harm and trickery, and allow you to outthink just about anyone.
Power
Power is sometimes referred to as Magic or maybe even Soul. It powers your spells and explosives.
This is a bit bare-bones here, so while this list is a bit incomplete, it’s worth noting that Skills could be added in the future. For now, these skills will cover many issues you’ll see, but if you feel these are insufficient, merely ask if a Skill satisfies what you're attempting to use or if a new one must be added.
There are four ranks of Skills:
Unskilled: The Action isn’t modified.
Skilled: You may choose to have your Action roll be modified by up to +/-1.
Proficient: You may choose to have your Action roll be modified by up to +/-2.
Master: You may choose to have your Action roll be modified by up to +/-3.
You gain Rank by rolling 5 while using that Skill as an Action.
Athletics (Muscle)
The ability to do something physical, be it climbing, jumping, running, swimming, etc. You want to get from here to there without taking the long way? Athletics, baby!
Melee Weapons (Muscle)
Oh, wait, this is also something physical… Well, the caveat is that you’re smacking someone with something. Swords, clubs, and spears are totally all the same, and everyone knows it.
Ranged Weapons (Grace)
Want to shoot a gun? How about a bow? Or maybe even, like, throw a boomerang, I guess? All in here.
Stealth (Grace)
Wanna be stealthy and sneak around like a ninja? Wanna steal something from someone? Wanna… Um, okay, I guess that’s all there really is here, which seems kinda meh. So… It’ll also let you sneakily attack someone or misdirect.
Empathy (Charm)
Empathy is the ability to understand others, be they animals, people, or robots, probably. It’s more than talking the talk, it’s walking the walk. Disguises would be this!
Speech (Charm)
Talk, talk, talk. Whether or not they’re lies or truths hardly matters to me, but if you’re trying to talk someone into doing something, this is your skill.
Survival (Body)
Survival is your ability to withstand and understand Abnormalities. Want to live through a poison? Want to use that poison to
Unarmed (Body)
Punching, wrestling, and… Okay, well, that’s it. Well, I guess kicking counts, too.
Medicine (Mind)
Need to amputate your arm? Need to reattach someone’s arm to their head? Need to psycho-analyze a tree? Boom, here ya go!
Engineering (Mind)
Need to replace a faulty arm amputation? Need to reprogram a robot head? Need to make a psychotic tree into a 2x4? Boom, here ya go!
Magic (Power)
Woah, magic is real?! That’s AWESOME! I’m putting all my points into this so I can shoot fireballs and summon unicorns and shit! Sweet! There’s literally nothing that could top thi–
Explosives (Power)
Oh, wait, fuck magic, I have explosives! Why throw a fireball when I can throw a stick of dynamite!? What if I want to makeshift a grenade? Obviously, this is cooler.
You may choose up to 2 starting Traits, though you don’t need to necessarily pick any of them. Traits come with an intended upside that may (or may not) offset its intended downside. In fact, several will look like they’re probably worse for you than you’d like! Some Traits may have no real downside or upside, and are just for funsies. Will these break the game? Probably not. Will someone inevitably make a broken combination and become all-powerful because I overlooked something simple? Absolutely. Will I stop them somehow? Nah, the dice are the determiner of your fate!
If you have an idea for a Trait, please ask and I'll do my best to incorporate it.
Weighted Dice
You have an additional chance of rolling 1, 5, and 6.
Zero The Hero
Rolled 0s are always treated as 7s.
Glass Cannon
Whenever you deal Wounds, deal 1 more. Whenever you take Wounds, take 1 more.
Roll Two Dodge
Your Dodge rolls are rolled twice, taking the better roll. Whenever you take Wounds, take 2 more.
Only Flesh Wounds
Injuries except Beyond Saving take 2 more Wounds to apply, but incur twice their normal penalties.
I Am The Bomb
You may use your Explosives Skill for Melee Weapons, Ranged Weapons, Magic, Speech, and Engineering Skill rolls. -1 to all rolls that are 3 or less while using Explosives.
Disgraceful In Defeat
Start with up to 3 additional Grace. Each Wound counts as -1 Grace.
[Character]
Name:
Species:
Pronouns:
Description:
[Health]
Status: Unharmed
Wounds: 0
[Stats]
Muscle: 0
Grace: 0
Charm: 0
Body: 0
Mind: 0
Power: 0
[Skills]
{Add up to 2 Skilled and 1 Proficient Skills}
[Items]
None
Just make a character using the sheet and then tell me what your character does, ya ding dong.
Turn 0
On the corner of Lexington and Concord lies a condemned building operating a small but elaborate paranormal investigative agency. Its name is subject to change day-by-day and week-by-week, but it’s currently under the name of Abnormal Investigations. The owner–a mysterious man by the name of Mr. Undefined that no one admits to having met–keeps the business afloat through means that escapes you and the other employees.
Your mission handler, Hrothgar, meets you and the rest of your team inside, explaining a series of unexplained disappearances at the local park. Sources say that large animals have also been spotted there, though typically during the night, and that this is likely connected. Your mission is to investigate for Abnormalities and find those missing or their ultimate fate. You accept the mission.
You head over to Regina in R&D, but as you approach, you’re hit by a cacophony of noise and find the door lock tight. As you knock on the door, the noise stops, and a masked face appears from a crack in the door. Regina tells you that she’s busy right now and to come back later. You try to look past her, but she slams the door and continues about her business.
This means you’ll have to make do with the Armory. Unfortunately.
(https://i.imgur.com/RomiSyk.png)
The Armory is staffed by a single person, an elderly curmudgeon by the name of Greta. You're pretty sure she's some type of goblin or troll. No one knows her last name because she refuses to answer, and HR refuses to push the issue because she has vast amounts of weaponry at her fingertips. Hrothgar tells you that she’s been here before the building was condemned, and that’s probably true given that the bulletproof glass that separates you and her is stained yellow from cigarette smoke, another issue that HR doesn’t bother to bring up with Greta. There’s no visible entry method into the vault, though there is a small chute below the window to receive and dispense items. As you approach the window, her raspy voice asks for your ID. She stares at you with soulless eyes, smoke wafting from her cigarette, waiting for you to ask for something.
What do you do?
"I am not equipped with an identification card. Furthermore, I do not require equipment, and hoarding would be sinful."
Leave base.
[Character]
Name: Clementine
Species: Replicant
Pronouns: It/Its
Description: Seven foot tall lady. Ish. All limbs are a bit too long and thin proportionately and end in a pair of chitinous tarsi rather than hands or feet. Its skin is pure white and opaque, and its eyes solid glossy black. Right shoulder, left elbow, stomach, and nearly all of the right leg are wrapped with bandages soaked through with a congealed brown bodily fluid.
[Health]
Status: Unharmed
Wounds: 0
[Stats]
Muscle: +3
Grace: +1
Charm: -1
Body: +6
Mind: -1
Power: -1
[Traits]
Only Flesh Wounds
[Skills]
Proficient Survival
[Items]
None
Anton looks confused "I am new here do not yet have ID know where can get one?"
Ask the lady about where I get a ID.
(Might as well bring back good old Anton for more SCP like shenanigans)
Name: Anton Shalva
Pronouns: He/Him
Appearance: A bulky gritty looking behemoth of a man born in Georgia he has short curly black hair, dark brown eyes, and a short beard
Background: Anton has spent many years working as a private contractor for multiple different organizations and countries, this experience has led to Anton getting many connections and these connections eventually lead him toward working for Abnormal Investigations.
[Health]
Status: Unharmed
Wounds: 0
[Skills]
Proficient Athletics
Skilled Survival
Skilled Unarmed
[Traits]
Only Flesh Wounds
[Stats]
Muscle: 5
Grace: 1
Charm: -1
Body: 6
Mind: 2
Power: -1
Picture of Anton in his younger years: (Made with https://this-person-does-not-exist.com/en)
(https://i.imgur.com/w1aMTLA.jpg)
"We don't need no stinking ID cards."
Try to get her to give me a gun.
[Character]
Name: Burt
Species: Deerman
Pronouns: Him / His
Description: Looks like a man with the head of a deer, with only one antler the other is broken off.
[Health]
Status: Unharmed
Wounds: 0
[Stats]
Muscle: 2
Grace: 4
Charm: -1
Body: 3
Mind: 3
Power: 1
[Skills]
Ranged Weapons: Proficient
Survival: Skilled
Medicine: Skilled
[Items]
None
Ask if she has something that makes magic easier, and something I can use to craft robots and stuff using mind and engineering. Yum.
[Character]
Name: Amon Eizenburg
Species: Yeerk
Pronouns: He/Him
Description: Magic alien slug controlling a human body. Nice.
[Health]
Status: Unharmed
Wounds: 0
[Stats]
Muscle: -2
Grace: 6
Charm: -3
Body: -1
Mind: 6
Power: 6
[Skills]
Proficient: Magic
Skilled: Engineering
Skilled: Survival
[Items]
None
Traits:
Roll Two Dodge
Your Dodge rolls are rolled twice, taking the better roll. Whenever you take Wounds, take 2 more.
Weighted Dice
You have an additional chance of rolling 1, 5, and 6.
Can Disgraceful in Defeat raise your Grace above a 7?
[Character]
Name: Freischutz
Species: Devil
Pronouns: He/Him
Description: A tall man in a black and blue coat with gold trim. His face is always shaded under the brim of his tricorne.
[Health]
Status: Unharmed
Wounds: 0
[Stats]
Muscle: 3
Grace: 7 (4)
Charm: -2
Body: 1
Mind: 2
Power: 4
Disgraceful in Defeat
Start with up to 3 additional Grace. Each Wound counts as -1 Grace.
[Skills]
Ranged Weapons: Proficient
Athletics: Skilled
Magic: Skilled
[Items]
None
Also, I just realized, you could set all of your stats to -7 and pick up Zero the Hero to set every roll to a 7.
[Character]
Name: Alduiz
Species: Drow
Pronouns: He/Him
Description: Black helmet, grey cloak, and quite short.
[Health]
Status: Unharmed
Wounds: 0
[Stats]
Muscle: 0
Grace: 6
Charm: 0
Body: 3
Mind: 0
Power: 3
[Skills]
Proficient:
Ranged Weapons (Grace)
Skilled:
Stealth (Grace)
Magic (Power)
[traits]
weighted dice
Zero the hero
[Items]
None
Ask for something that makes magic easier and a gun. a big gun. the biggest she has that wont hamper my mobility.
hide)
[Character]
Name: Freischutz
Species: Devil
Pronouns: He/Him
Description: A tall man in a black and blue coat with gold trim. His face is always shaded under the brim of his tricorne.
[Health]
Status: Unharmed
Wounds: 0
[Stats]
Muscle: 3
Grace: 7 (4)
Charm: -2
Body: 1
Mind: 2
Power: 4
Disgraceful in Defeat
Start with up to 3 additional Grace. Each Wound counts as -1 Grace.
[Skills]
Ranged Weapons: Proficient
Athletics: Skilled
Magic: Skilled
[Items]
None
Ask for an ID and a rifle.
[Character]
Name: Brianna Les
Species: Human
Pronouns: I, Me, She, Her, They, Them, My, possible others that I can’t be assed to look up right now…
Description: A young and attractive blonde-haired woman.
[Health]
Status: Unharmed
Wounds: 0
[Stats]
Muscle: 2
Grace: 1+3
Charm: 5
Body: 4
Mind: -5
Power: 5
Disgraceful In Defeat
Start with up to 3 additional Grace. Each Wound counts as -1 Grace.
[Skills]
Skilled Ranged Weapons (Grace)
Skilled Speech (Charm)
Proficient Magic (Power)
[Items]
None
((Does that work?))
Edit: welp! Put me in the waitlist if you would, please.
Turn 1
Ask for something that makes magic easier and a gun. a big gun. the biggest she has that wont hamper my mobility.
[Speech: 1] - As you approach the window, Greta stares you down.
“ID.”
You explain how you’re looking for a magical weapon, or possible a gu–
“ID.”
You frown. You start searching through your pockets, as she doesn’t change her facial expression. She doesn’t even tell you to step out of line. She just stares at you, waiting for you to finish your pantomiming, and then asks for your ID again.
The line behind you yells at you to hurry. You tell her you don’t have your ID. You ask for a wand or a gun or something like that. After that, she disappears. A few moments later, something dispenses out. You grab it and leave, heading towards your mission.
As you walk outside, you feel your new weapon start to heat up. It starts to burn you. [+1 Wound] [Dodge (Ranged + Magic): 2 | 3 → 3] Luckily, you aren’t hurt too badly, but you immediately notice that huge sparks are shooting out of your gun… wand… thing. It begins to rumble. You throw it, watching it sail through the air, creating a rainbow of sparks. As it hits the ground, it explodes.
Well, at least you weren’t seriously injured.
+1 Wound Total
Ask if she has something that makes magic easier, and something I can use to craft robots and stuff using mind and engineering. Yum.
[Speech: 3] - You ask Greta for something magical or for engineering, and she disappears. A minute later, you hear something rattle into the chute below the window. You open it and find a small toy robot. You look questioningly at Greta, who obviously ignores you. You take the robot.
(https://imgur.com/BwQTIzW.png)
As you’re walking towards your mission objective, the robot begins to speak.
Initiating startup routines
Creating new user profile AMON16
Setting up basic permissions
Fatal error found: Initial data corrupted
Repairing disk errors
Allocating additional spell storage space
First time learning algorithm optimization
Welcome, user AMON16! My name is Weaponized Unspecialized Zero Aptitude Recasting Drone, but you may refer to me as WUZARD. It appears that I have suffered a fatal error and have lost my initial spellbook. Please responsibly point me towards a spell to learn the spell and allow recasting.
You remember seeing these toys used to recast spells, but this one appears to have lost any spells it had already learned. Of course, the business responsible for making WUZARD went out of business after it was found out that the robots were known for exploding when used.
Item Received: Faulty WUZARD Robot
Faulty WUZARD Robot
Weapon Type: Magic
Damage: 0 Wounds
Effect: Whenever a spell is cast on you, roll a Magic (Power) Skill roll. On a 3-5, WUZARD learns that spell. On a 1, WUZARD explodes in a ball of fire dealing 1 Wound to you.
Anton looks confused "I am new here do not yet have ID know where can get one?"
Ask the lady about where I get a ID.
[Speech: 4] - As you walk up to the window, Greta asks for your ID. You tell her that you don’t have any ID, and that you’d like to know where to get one.
“Not my department. Ask HR.”
You’re about to ask where HR is when a small pixie flies up to you. “Hello, Anton. I’m June, you’re HR representative. Follow me.” She slowly leads you to what might be generously called an office, grabbing an ID card from a tiny desk in the corner.
(https://imgur.com/ZPCjtwx.png)
“I–uh–should have given this to you sooner, but I have a hard time finding Hrothgar. I hope you weren’t too inconvenienced!”
As you start to thank her, she immediately bursts into tears. “Alright, I admit it! I’ve been hoarding keycards for years! Please don’t rat me out! I’ll do anything! I need this job. It’s so hard to find a job that lets you steal keycards!”
Your mission is sort of pressing, but she seems to be in the middle of a panic attack. After a moment, she starts to speak. “If you don’t tell anyone else about the keycards, I’ll get you one with access to the whole building. Even the gym!”
You actually weren’t aware there was a gym in this building nor that you didn’t have access to it, so who knows what else is in here. On the other hand, she is Fae, and worse, she’s HR, so who knows how poorly accepting her deal could be.
Item Received: Keycard
New Optional Objective: Accept June’s Offer
Keycard
Effect: Used for various Abnormal Investigations business, such as accessing the Armory, the Cafeteria, and the Containment Room.
"We don't need no stinking ID cards."
Try to get her to give me a gun.
[Speech: 3] - You ask Greta for a gun, cutting her off before she can ask for an ID. She doesn’t seem to notice, disappearing for a bit before you hear a clanging of metal in the chute. You pull out a small gun.
You give the gun a few glances, and–
(https://imgur.com/EOxhFXY.png)
… Hm. You might need to get that fixed eventually. You suppose that maybe there’s a reason people show their ID when getting things from the Armory.
Item Received: Glitch Gun
Glitch Gun
Weapon Type: Ranged Weapon (Grace)
Damage: 2 OR 3 Wounds
Requirements: Grace 2
Effect: When you fire the Glitch Gun, roll a Ranged Weapons (Grace) Skill roll. On a 3-5, deal 2 Wounds. On a 6, deal 3 Wounds, and you G̵l̸i̶t̴c̵h̷ ̷o̵u̷t̸ and gain 1 Wound.
"I am not equipped with an identification card. Furthermore, I do not require equipment, and hoarding would be sinful."
Leave base.
[Survival: 1 | 5 → 5] - You immediately leave the building, though whether this counts as a base is highly subjective. The building is old and extremely dangerous, and while you’ve heard stories of it surviving raids from rival investigation corporations, you’re doubtful they were as dangerous as you’ve heard and that a newer building would probably be a better fit.
(https://imgur.com/kQZ1jvL.png)
Regardless, as you wait for your teammates outside, you feel a pair of eyes on you. You prepare yourself for a fight, but instead, a devil in a business suit approaches you. You can tell that he’s a rival investigator, but he doesn’t appear to be hostile. In fact, he smiles at you, holding out a hand.
“I’m Viren,” he says. “I’d like to hire you.” You’re skeptical, but he quickly explains that all he wants is information. “My corp is looking into your boss, Mr. Undefined. I’m willing to offer you a contract in exchange.” He holds up a business card, handing it to you. “You call that number, and we’ll discuss the finer details.”
(https://imgur.com/UObhPag.png)
He turns to leave, disappearing just as fast as he appeared.
New Optional Objective: Enlist Viren’s Aid
Survival Rank Up: Proficient → Master
Ask for an ID and a rifle.
[Speech: 6] - You decide to ask Greta for an ID and a Rifle. You can’t be sure, but she doesn’t seem pleased by this request. She disappears nonetheless. Within seconds, you hear a loud banging from within the chute. You withdraw an unbelievably large shotgun.
“Can’t help you with the ID.” You look up and find Greta back at her normal spot. She calls for the next person in line, and you move aside.
The shotgun itself isn’t anything special, although calling it a shotgun is probably not fully correct. It’s more akin to something like a hand cannon. As you hold it, you can feel just how heavy it is, and if you were any weaker, you probably couldn’t hold it, and if you were any less agile, you certainly couldn’t use it in battle. Honestly, this weapon might be a bit of a mistake, but Greta isn’t someone you bother more than you have to.
Item Received: Unbelievably Large Shotgun
Unbelievably Large Shotgun
Weapon Type: Ranged Weapon (Grace)
Damage: 4 Wounds
Requirements: 3 Muscle, 7 Grace
Effect: 6s and 7s deal 3x Damage. Roll an Athletics (Muscle) Skill roll when fired. On a 1 or 2, you take 2 Wounds.
Mission Update
After leaving the building, your first instinct is probably to investigate the park, and really, if it’s not, your instincts are terrible, and you should feel bad.
(https://imgur.com/AWnSEYi.png)
Thunder’s Park is several blocks away, just outside the industrial zone that A.I. is hiding itself in. It’s rather serene, given your current primary mission objective, but you see a tapestry of yellows, reds, and browns indicative of autumn. There’s a few people out and about, though not as many as you’d expect. Unfortunately, you notice a team from a rival investigative corporation by the name of Research Abnormality Megacorporation. You’re currently under a ceasefire with the local chapter, so your teams don’t immediately break out into fighting, but tensions have been high since Hrothgar ghosted Leah after their third date about two months ago. If they’re investigating this mess, too, you might have to be extra careful. They’re not above sabotage, but you might not be either.
New Secondary Mission Objective: Maintain ceasefire with R.A.M.
The park itself is located on a trail that goes deeper into the woods. The reports of large animals have led the local authorities to post signs about coyotes and bears, and this seems to have minimized traffic on it. R.A.M.’s team appears to be questioning a local food truck driver, but you can’t make out what the discussion is about from here.
What do you do?
Primary Mission Objective: Investigate the disappearances at Thunder’s Park.
Primary Mission Objective: Determine if the disappearances are the results of an Abnormality
Secondary Mission Objective: Maintain ceasefire with R.A.M.
Status
[Character]
Name: Alduiz
Species: Drow
Pronouns: He/Him
Description: Black helmet, grey cloak, and quite short.
[Health]
Status: Unharmed
Wounds: 1 / 10
[Stats]
Muscle: 0
Grace: 6
Charm: 0
Body: 3
Mind: 0
Power: 3
[Traits]
Weighted Dice
Zero the Hero
[Skills]
Ranged Weapons: Proficient
Stealth: Skilled
Magic: Skilled
[Items]
None
[Character]
Name: Amon Eizenburg
Species: Yeerk
Pronouns: He/Him
Description: Magic alien slug controlling a human body. Nice.
[Health]
Status: Unharmed
Wounds: 0 / 6
[Stats]
Muscle: -2
Grace: 6
Charm: -3
Body: -1
Mind: 6
Power: 6
[Traits]
Roll Two Dodge
Weighted Dice
[Skills]
Survival: Skilled
Engineering: Skilled
Magic: Proficient
[Items]
Faulty WUZARD Robot
Weapon Type: Magic
Damage: 0 Wounds
Effect: Whenever a spell is cast on you, roll a Magic (Power) Skill roll. On a 3-5, WUZARD learns that spell. On a 1, WUZARD explodes in a ball of fire dealing 1 Wound to you.
Name: Anton Shalva
Pronouns: He/Him
Appearance: A bulky gritty looking behemoth of a man born in Georgia he has short curly black hair, dark brown eyes, and a short beard
Background: Anton has spent many years working as a private contractor for multiple different organizations and countries, this experience has led to Anton getting many connections and these connections eventually lead him toward working for Abnormal Investigations.
[Health]
Status: Unharmed
Wounds: 0 / 12
[Stats]
Muscle: 5
Grace: 1
Charm: -1
Body: 6
Mind: 2
Power: -1
[Traits]
Only Flesh Wounds
[Skills]
Athletics: Proficient
Survival: Skilled
Unarmed: Skilled
[Items]
Keycard
Effect: Used for various Abnormal Investigations business, such as accessing the Armory, the Cafeteria, and the Containment Room.
[Character]
Name: Burt
Species: Deerman
Pronouns: Him / His
Description: Looks like a man with the head of a deer, with only one antler the other is broken off.
[Health]
Status: Unharmed
Wounds: 0 / 10
[Stats]
Muscle: 2
Grace: 4
Charm: -1
Body: 3
Mind: 3
Power: 1
[Skills]
Ranged Weapons: Proficient
Survival: Skilled
Medicine: Skilled
[Items]
None
[Character]
Name: Clementine
Species: Replicant
Pronouns: It/Its
Description: Seven foot tall lady. Ish. All limbs are a bit too long and thin proportionately and end in a pair of chitinous tarsi rather than hands or feet. Its skin is pure white and opaque, and its eyes solid glossy black. Right shoulder, left elbow, stomach, and nearly all of the right leg are wrapped with bandages soaked through with a congealed brown bodily fluid.
[Health]
Status: Unharmed
Wounds: 0 / 12
[Stats]
Muscle: 3
Grace: 1
Charm: -1
Body: 6
Mind: -1
Power: -1
[Traits]
Only Flesh Wounds
[Skills]
Survival: Master
[Side Mission]
Help Viren Out -
[Items]
None
[Character]
Name: Freischutz
Species: Devil
Pronouns: He/Him
Description: A tall man in a black and blue coat with gold trim. His face is always shaded under the brim of his tricorne.
[Health]
Status: Unharmed
Wounds: 0 /
[Stats]
Muscle: 3
Grace: 7 (4)
Charm: -2
Body: 1
Mind: 2
Power: 4
[Traits]
Disgraceful in Defeat
[Skills]
Ranged Weapons: Proficient
Athletics: Skilled
Magic: Skilled
[Items]
Unbelievably Large Shotgun
Weapon Type: Ranged Weapon (Grace)
Damage: 4 Wounds
Requirements: 3 Muscle, 7 Grace
Effect: 6s and 7s deal 3x Damage. Roll an Athletics (Muscle) Skill roll when fired. On a 1 or 2, you take 2 Wounds.
Anton stands there in contemplation there are many questions he would like to ask and part of him can't help but feel this is some trick... yet this deal is nostalgic somehow... eventually Anton grins "You know you remind me of Quartermaster for USSR Legion! He would hide things away to sell later and give good gifts for you to turn blind eye it is like I'm back at home!" Anton chuckles "Very well June my lips sealed but I shall be keeping the basic ID as well as better one you give me also if anyone ask why I am in area I am not supposed to be I say you let me in. Can not be sure how higher-ups react if I'm caught with what I am not supposed to have in place im not supposed to be you understand. Let us keep working with each other in future yes?"
Accept the offer assuming she agrees to my criteria and use my normal id card to get some type of fitting weapon then catch up with everyone else.
Name: Anton Shalva
Pronouns: He/Him
Appearance: A bulky gritty looking behemoth of a man born in Georgia he has short curly black hair, dark brown eyes, and a short beard
Background: Anton has spent many years working as a private contractor for multiple different organizations and countries, this experience has led to Anton getting many connections and these connections eventually lead him toward working for Abnormal Investigations.
[Health]
Status: Unharmed
Wounds: 0 / 12
[Stats]
Muscle: 5
Grace: 1
Charm: -1
Body: 6
Mind: 2
Power: -1
[Traits]
Only Flesh Wounds
[Skills]
Athletics: Proficient
Survival: Skilled
Unarmed: Skilled
[Items]
Keycard
Effect: Used for various Abnormal Investigations business, such as accessing the Armory, the Cafeteria, and the Containment Room.
The pixel art is nice.
Tear up that business card. Treason should be met with death.
Stand immediately next to RAM and silently listen to their conversation.
[Character]
Name: Clementine
Species: Replicant
Pronouns: It/Its
Description: Seven foot tall lady. Ish. All limbs are a bit too long and thin proportionately and end in a pair of chitinous tarsi rather than hands or feet. Its skin is pure white and opaque, and its eyes solid glossy black. Right shoulder, left elbow, stomach, and nearly all of the right leg are wrapped with bandages soaked through with a congealed brown bodily fluid.
[Health]
Status: Unharmed
Wounds: 0
[Stats]
Muscle: +3
Grace: +1
Charm: -1
Body: +6
Mind: -1
Power: -1
[Traits]
Only Flesh Wounds
[Skills]
Master Survival
[Items]
None
"Weird gun probably should be concerned about it but I'm not."
Dig around in the trashcans for clues and valuable objects.
[Character]
Name: Burt
Species: Deerman
Pronouns: Him / His
Description: Looks like a man with the head of a deer, with only one antler the other is broken off.
[Health]
Status: Unharmed
Wounds: 0
[Stats]
Muscle: 2
Grace: 4
Charm: -1
Body: 3
Mind: 3
Power: 1
[Skills]
Ranged Weapons: Proficient
Survival: Skilled
Medicine: Skilled
[Items]
Glitch Gun
Weapon Type: Ranged Weapon (Grace)
Damage: 2 OR 3 Wounds
Requirements: Grace 2
Effect: When you fire the Glitch Gun, roll a Ranged Weapons (Grace) Skill roll. On a 3-5, deal 2 Wounds. On a 6, deal 3 Wounds, and you G̵l̸i̶t̴c̵h̷ ̷o̵u̷t̸ and gain 1 Wound.
"This gun.. feels right."
Head down the pathway deeper in the forest. Look for any trails that may have been left by a human.
[Character]
Name: Freischutz
Species: Devil
Pronouns: He/Him
Description: A tall man in a black and blue coat with gold trim. His face is always shaded under the brim of his tricorne.
[Health]
Status: Unharmed
Wounds: 0 / 8
[Stats]
Muscle: 3
Grace: 7 (4)
Charm: -2
Body: 1
Mind: 2
Power: 4
[Traits]
Disgraceful in Defeat
[Skills]
Ranged Weapons: Proficient
Athletics: Skilled
Magic: Skilled
[Items]
Unbelievably Large Shotgun
Weapon Type: Ranged Weapon (Grace)
Damage: 4 Wounds
Requirements: 3 Muscle, 7 Grace
Effect: 6s and 7s deal 3x Damage. Roll an Athletics (Muscle) Skill roll when fired. On a 1 or 2, you take 2 Wounds.
I may end up only firing this gun once, but the 12 wounds it deals to whoever get hit by it will be worth it.
Turn 2
Alduiz + Clementine
grab rocks to use as a weapon. idly listen in on the RAM conversation
Tear up that business card. Treason should be met with death.
Stand immediately next to RAM and silently listen to their conversation.
[Alduiz - Stealth: 6 | 1 → 6 + Clementine: 1] - As your team rolls into the park, Clementine immediately beelines it towards the food truck and R.A.M. Several people scream in horror as it claws its way over to the group. R.A.M. readies several weapons as Clementine approaches.
“Stop where you are, Abnormal!” Clementine, confused, stops to spot the unseen Abnormal, which confuses R.A.M. as well.
“Ah, shit, it’s Clementine, again,” one of the rival investigators, a small slime-like man by the name of Gelato groans. “You’re not even worth the bullets. Could you pleeeeease tell your boss to call Leah already?” Several of the other investigators seem to agree, and then kindly tell Clementine to fuck off already. It does. Sadly.
At the same time, Alduiz waits for Clementine to fuck off, searching for anything that might be a good weapon should things come to that. His eyes hit something strange–A rock with some type of magical glyph on it. It looks like it might be a little broken, but, given that he just lost a gun-wand, a magic rock is gonna be, like, the second best thing he’s gonna find today. So, he picks it up. [Magic: 6] And then he falls over.
Kinda.
To anyone watching him (which is currently no one, since he was stealthily trying to listen in on a private conversation, and doing a fairly good job at it), they would think that Alduiz had just passed out. To Alduiz, as he picks up the rock, he turns his attention to what he assumes is the leader of the R.A.M. group, only to find himself staring face-to-face with Gelato.
(https://imgur.com/0tIkwow.png)
“Er, Captain,” Gelato says, moving his concerned attention to each of the man’s eyes. “Are you doing alright?”
Alduiz, currently inhabiting the body of Captain Pierre Meyers of the Research Abnormality Megacorporation, takes a moment to consider his options.
Amon Eizenburg
(Is anybody else having their forum thinge say error a lot and makes you refresh?)
“This… is suboptimal. I must remedy the situation.”
Pull out my plot convenient engineering tools, whisper a little spell of haste and fix my WUZARD Robot.
After this, I attempt to put in my best non brain eating alien slug face to see what info the food truck owner has and try to engage in diplomacy.
[Engineering: 4] - You attempt to repair the little robot. [Magic: 6] You start with a haste spell, but it doesn’t fully register. Smoke pours out from the sides. You carefully pop open a side panel and look at the internal magicircuit. Honestly, it looks like they’ve reversed a transistor for the magical grounding plate, so you fix that little mishap, and bingo bango, WUZARD is ready to tango!
The little robot does a calibration and signals a thank you in morse code. It appears to no longer have a significant fault in it.
[Speech: 6] As you walk past a few of the R.A.M. agents, who seem to be done with their questioning, you ask the food truck driver for some food, wondering what he has available.
He pauses. “I dunno, like, tacos or something?”
(https://imgur.com/p8zvC9E.png)
You look at the name of the food truck. Looks like it’s The Scarlet Lefse. You raise an eyebrow. You tell him the truck looks like it probably has lefse. He tells you that maybe the truck’s name is wrong. You tell him he should know what the name of the truck says. He asks why it matters, they’re like the same thing. You argue with him on the principle that, no, lefse is not the same thing as a taco. You tell him that lefse is a flatbread, and tacos are fucking tacos. He tells you that, you know what, he doesn’t want to make you anything, lefse or tacos. He tells you to get outta here, he’s gonna drive home, and that he’s done being grilled by you fascist commie pinko pigs and your fucking Abnormals. You ask him what he means by Abnormals. He tells you to fuck off, and proceeds to searching his pockets, presumably for the keys to his truck, but he can’t seem to find them.
Item Modified: Faulty WUZARD Robot → WUZARD Robot
WUZARD Robot
Weapon Type: Magic (Power)
Damage: 0 Wounds
Effect: Whenever a spell is cast on you, roll a Magic (Power) Skill roll. On a 3-5, WUZARD learns that spell.
Anton Shalva
Anton stands there in contemplation there are many questions he would like to ask and part of him can't help but feel this is some trick... yet this deal is nostalgic somehow... eventually Anton grins "You know you remind me of Quartermaster for USSR Legion! He would hide things away to sell later and give good gifts for you to turn blind eye it is like I'm back at home!" Anton chuckles "Very well June my lips sealed but I shall be keeping the basic ID as well as better one you give me also if anyone ask why I am in area I am not supposed to be I say you let me in. Can not be sure how higher-ups react if I'm caught with what I am not supposed to have in place im not supposed to be you understand. Let us keep working with each other in future yes?"
Accept the offer assuming she agrees to my criteria and use my normal id card to get some type of fitting weapon then catch up with everyone else.
[Speech: 3] - “Oh, don’t worry. Mr. Undefined never visits the building, and Loop is too busy to notice. If anything, I really just try to keep people out of the gym because it’s small, and I want to workout in private. Just avoid the gym from 9-11am on Mondays, Wednesdays, and Fridays, and I’m fine with that.”
(https://imgur.com/9Qc94rI.png)
She hands you another card, though it looks exactly the same as the one you already have, and then you head over to the Armory. [Speech: 6] You hand your ID to Greta who reaches over to something on the desk she’s standing at and dumps a small woolen glove into the chute. Wow, that seems so much easier than what your teammates had to deal with! Greta gives you a nod and a blank stare that some people might interpret as approval, and then you make your way to Thunder’s Park.
Woolen Glove
Weapon Type: Unarmed (Body)
Damage: 2 Wounds
Effect: Your Dodge rolls make an additional Counterattack check using your Unarmed (Body) skill. On a 3-5, you deal 1 Wound.
Burt
"Weird gun probably should be concerned about it but I'm not."
Dig around in the trashcans for clues and valuable objects.
[Survival: 5] - You decide to dig through the trash in hopes of finding clues about a series of disappearances near the park potentially involving large, wild animals. To the untrained observer, this, clearly, would be insanity. But, it’s thinking like that that keeps you alive in this business. Abnormalities come in all manner of shapes, sizes, intelligence, and dangerousness. If one were to find something of value in the trash near the disappearance, it could be reasonably understood to be an Abnormal of human-like intelligence. Smart Abnormals are inherently dangerous.
But you already knew that, you smarty pants!
Your excavation leaves you with all manner of refuse, from food to unmentionables. The only potential clue you find in here is a headless squirrel, as well as its head. The wound appears to have been performed by a knife or maybe some other type of blade. The animal, at least, likely wasn’t conscious when it was killed.
Truly, this is odd, but you also notice that one of the R.A.M. agents walks up to you. You’ve seen her around before, and you’re pretty sure her name is Wendy, but she’s kind of a newbie. She hesitates a second, but she asks you, “Did you find anything? I’m willing to trade info for info here, if you’d like. I’m not really into this weird rivalry stuff. How about we partner up?”
(https://imgur.com/ETRPfzn.png)
Your initial instincts seem to suggest that she’s not lying, but that this type of teaming up can leave you at a disadvantage. You never know what rookies are going to do.
Survival Rank Up: Skilled → Proficient
New Optional Objective: Team Up With Wendalin
Freishutz
"This gun.. feels right."
Head down the pathway deeper in the forest. Look for any trails that may have been left by a human.
[Survival: 4] - You head down the trail, ducking under the caution tape that appears some ways down. Your search is slightly eventful, finding a series of large animal prints that cross the trail about a quarter of a mile down, but the only human tracks you can find seem to stick mainly to the trail or just a small ways off for what you assume are photo opportunities.
(https://imgur.com/vdUTWMM.png)
At about that time, your intuition starts to kick in. You feel the presence of eyes on you. You can’t really be sure from where or by who, but they don’t feel particularly welcoming. You’re pretty sure you’ll need to go further down, but that will leave you out of range of the rest of your team, and it likely leaves you at the mercy of whoever or whatever is watching you.
Global
A roar bellows from within the forest. Birds scatter in all directions, and people turn, concerned by the noise. Many of them decide that those bears and coyotes are not worth the hassle and leave. The R.A.M. team turns to enter the forest, though, in small groups, leaving three members out of the forest. Freishutz is within close proximity to the roar, but its deafening noise leaves him unable to accurately pinpoint if the watchful presence and the roar are the same thing.
What do you do?
Status
[Character]
Name: Alduiz
Species: Drow
Pronouns: He/Him
Description: Black helmet, grey cloak, and quite short.
[Health]
Status: Uninjured
Wounds: 1 / 10
[Stats]
Muscle: 0
Grace: 6
Charm: 0
Body: 3
Mind: 0
Power: 3
[Traits]
Weighted Dice
Zero The Hero
[Skills]
Ranged Weapons (Grace): Proficient
Stealth (Grace): Skilled
Magic (Power): Skilled
[Items]
None
[Character]
Name: Amon Eizenburg
Species: Yeerk
Pronouns: He/Him
Description: Magic alien slug controlling a human body. Nice.
[Health]
Status: Uninjured
Wounds: 0 / 7
[Stats]
Muscle: -1
Grace: 6
Charm: -2
Body: 0
Mind: 6
Power: 6
[Traits]
Roll Two Dodge
Weighted Dice
[Skills]
Survival (Body): Skilled
Engineering (Mind): Skilled
Magic (Power): Proficient
[Items]
WUZARD Robot
Weapon Type: Magic (Power)
Damage: 0 Wounds
Effect: Whenever a spell is cast on you, roll a Magic (Power) Skill roll. On a 3-5, WUZARD learns that spell.
[Character]
Name: Anton Shalva
Species: Human
Pronouns: He/Him
Description: Anton has spent many years working as a private contractor for multiple different organizations and countries, this experience has led to Anton getting many connections and these connections eventually lead him toward working for Abnormal Investigations.
[Health]
Status: Uninjured
Wounds: 0 / 12
[Stats]
Muscle: 5
Grace: 1
Charm: -1
Body: 6
Mind: 2
Power: -1
[Traits]
Only Flesh Wounds
[Skills]
Athletics (Muscle): Proficient
Survival (Body): Skilled
Unarmed (Body): Skilled
[Items]
Keycard
Effect: Used for various Abnormal Investigations business, such as accessing the Armory, the Cafeteria, and the Containment Room.
Woolen Glove
Weapon Type: Unarmed (Body)
Damage: 2 Wounds
Effect: Your Dodge rolls make an additional Counterattack check using your Unarmed (Body) skill. On a 3-5, you deal 1 Wound.
[Character]
Name: Burt
Species: Deerman
Pronouns: He/Him/His
Description: Looks like a man with the head of a deer, with only one antler the other is broken off.
[Health]
Status: Uninjured
Wounds: 0 / 10
[Stats]
Muscle: 2
Grace: 4
Charm: -1
Body: 3
Mind: 3
Power: 1
[Skills]
Ranged Weapons (Grace): Proficient
Survival (Body): Proficient
Medicine (Mind): Skilled
[Items]
Glitch Gun
Weapon Type: Ranged Weapons (Grace)
Damage: 2 OR 3 Wounds
Requirements: Grace 2+
Effect: When you fire the Glitch Gun, roll a Ranged Weapons (Grace) Skill roll. On a 3-5, deal 2 Wounds. On a 6, deal 3 Wounds, and you G̵l̸i̶t̴c̵h̷ ̷o̵u̷t̸ and gain 1 Wound.
[Character]
Name: Clementine
Species: Replicant
Pronouns: It/Its
Description: Seven foot tall lady. Ish. All limbs are a bit too long and thin proportionately and end in a pair of chitinous tarsi rather than hands or feet. Its skin is pure white and opaque, and its eyes solid glossy black. Right shoulder, left elbow, stomach, and nearly all of the right leg are wrapped with bandages soaked through with a congealed brown bodily fluid.
[Health]
Status: Uninjured
Wounds: 0 / 12
[Stats]
Muscle: 3
Grace: 0
Charm: 0
Body: 6
Mind: 0
Power: 0
[Traits]
Only Flesh Wounds
[Skills]
Survival (Body): Master
[Items]
None
[Character]
Name: Freishutz
Species: Devil
Pronouns: He/Him
Description: A tall man in a black and blue coat with gold trim. His face is always shaded under the brim of his tricorne.
[Health]
Status: Uninjured
Wounds: 0 / 8
[Stats]
Muscle: 3
Grace: 7 (4)
Charm: -2
Body: 1
Mind: 2
Power: 4
[Traits]
Disgraceful In Defeat
[Skills]
Athletics (Muscle): Skilled
Ranged Weapons (Grace): Proficient
Magic (Power): Skilled
[Items]
Unbelievably Large Shotgun
Weapon Type: Ranged Weapons (Grace)
Damage: 4 Wounds
Requirements: Muscle 3+, Grace 7=
Effect: 6s and 7s deal 3x Damage. Roll an Athletics (Muscle) Skill roll when fired. On a 1 or 2, you take 2 Wounds.
NOTE: The statuses were automatically generated (and will continue to be from this point onward), so verify that they are correct. You won't need to copy your character in each post (and I'd prefer you didn't), but make sure that I've got everything correct!
Also, turns will probably take around this time, and if that's too long, then that's understandable! :)