Bay 12 Games Forum
Dwarf Fortress => DF Suggestions => Topic started by: Hexicube on December 07, 2022, 01:49:49 pm
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Work orders are great for hands-off processing, but it could do with some improvements:
- A toggle to suppress completion of a work order - I don't need to know my process 1 limonite ore is done for the 20th time
- A toggle to let a work order check activation even if it's already active and deactivate if needed - I don't need to know that I don't have limonite order because the last piece became inaccessible
- Related to the above, a toggle to remove existing jobs on workshops if the work order is deactivated - I want to prevent using my last piece of coke on ore
- Work orders for smelting ore groups that have the same output, such as all iron ores, similar to gem cutting - Magnetite and hematite are effectively identical, and limonite isn't far off
Semi-related: An option for infinitely repeating jobs on workshops to not remove it if there's an issue, such as perpetually processing lignite, so that it doesn't need to be a work order.
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Semi-related: An option for infinitely repeating jobs on workshops to not remove it if there's an issue, such as perpetually processing lignite, so that it doesn't need to be a work order.
I could've sworn Toady said he was going to change this for the Steam release so they'd just suspend, though I might be misremembering. Automatically restarting would be a bonus.