Year 1
Parzival's diary – property of Parzival
28th Obsidian, Late Winter, year 208
The winter months have been rather uneventful. Plans for the fortress have been progressing, we've finished carving out the tavern and are halfway through flooring it in Jet. We've decided to name it "The Angry Eel", and Salmeuk and Ducim have worked together to produce a rather striking statue of a sea lamprey. Salmeuk absolutely refused to approach the stream, so he had to sculpt it entirely based on Lor's vivid descriptions.
(https://i.imgur.com/iKbCDJa.jpg)
At the moment the inn is restricted to just our dwarves, but soon we'll be ready to open up to guests as well.
The miners have also carved out some more space below for a craft workshop, allowing me to finally put my skills to use. There's a lot of loose chert lying around that can be put to use.
Our steel production has just begun, with the first items leaving the forge now. We've got a steel breastplate and two exceptionally made steel battleaxes, Noagga has done well.
(https://i.imgur.com/ruBzUQe.jpg)
We've frankly all been getting a little sick of nothing but dwarven wine, so I took it upon myself to craft a pair of beehives. My hope is to be able to brew some proper mead, but it'll be a while before we have anything to harvest. Maybe one day we'll find time to craft a proper meadery, although it'll have to be built outside the fortress as our brief experiments with keeping bees indoors were not successful. Datan said if he caught me with bees in the halls again he'd throw me to the lamprey.
(https://i.imgur.com/J6zQRL3.jpg)
And just like that our first year in Streambelch is almost over. It's been very promising, although there is still much to do. We don't have any military yet, so we're defenceless other than pulling up the drawbridge. We'll also need to set up a hospital for dealing with our injured dwarves and a well for watering them. At some point we'll need to appoint a sheriff as well, opening up our fortress to guests is sure to attract ne'er-do-wells.
And of course there's always deeper to dig.
(https://i.imgur.com/ofuWknT.png)
(https://i.imgur.com/7mFRBc9.png)
(https://i.imgur.com/p5cKvwC.png)
(https://i.imgur.com/jVzEIab.png)
(https://i.imgur.com/RrApql5.png)
(https://i.imgur.com/PY7JbQI.png)
A new year at Streambelches, our fortress hidden in these northern hills. Nothing quite as peaceful as a stroll up from the bedrooms, past the trade depot and out through the brook-side passageway, into the forested slopes full of wild strawberries. Today, I will chop wood, but tomorrow, I must take over from the previous overseer. This responsibility will steal away these peaceful mornings. Some dwarf must act as leader, and my previous self felt confident enough to volunteer. But now I am not so sure.
===
My presence is now requested far too often for my liking. First, the squad of pick-wielding miners felt it would be a shame to leave the original plans of Parzival unfinished. They pointed out the lack of work, and threatened to interrupt the production of food with a gigantic party and feast should I deny them.
So, our channelled hallway was extended in a rectangular fashion, after much arduous but apparently satisfying labor. Plenty of room for temples and the like, and really brings the place together.
(https://i.imgur.com/FumS3f9.png)
The miners requested a search for the caverns. I asked what the plan was for defense during the breach? We had no military to speak of.
Here, I stalled them and sought our newest migrants. These were convinced of the peaceful nature of Streambelches, yet also warned of the danger of goblins, and instructed to pick up swords and begin simple training. A small barracks was built near the trade depot, and the squad commenced sparring with their shining steel swords. Armor would have to wait.
(https://i.imgur.com/ughl5KX.png)
Noagga created an artifact steel spike. Menacing.
(https://i.imgur.com/3SvqH4t.png)
Shortly followed by a masterful onyx scepter, by the gem cutter:
(https://i.imgur.com/EXFJ7cn.png)
===
The humans arrived in early summer, along with further migrants bringing our population to 38. Horrifyingly we were left with a mere five drinks left in the stockpile at this moment... so all present were drafted into plant gathering duties and the nearby forest was stripped of tubers and berries and low-hanging fruits. Our Trade Clerk, Litast, got to work haggling for drinks.
For a handful of shell earrings, and a couple of rock figurines, tourist trap stuff really, Litast scored us *500 dwarfbucks worth of drink, another *700 worth of leather and cloth, and a goat (which we promptly ate). Not bad for an inexperienced broker. Drinks now rest at a comfortable 72.
Above, work began on the much-discussed water trap. A tall cistern, open to the surface air, allowing for a great pressure at the bottom. That's the plan. First, the access canal:
(https://i.imgur.com/oYvU7OM.png)
Then, the pump stack and windmills:
(https://i.imgur.com/y5orO3G.png)
And more. . .
===
Autumn passed uneventfully, though an artifact pig iron axe was created. So many artifacts would attract thieves, so all these and more were locked in a small vault adjacent to the jeweler's workspace.
Winter arrived, and the water trap was complete. Not without a few accidents... including my own fall from a tree as I was trying to get a good view of the new windmills. Stupid me, and now infection grows in my wounded hand. We have no real doctor here, something i will have to fix, once I wake up. . . (spoilers: Salmeuk never wakes up and dies midwinter).
(https://i.imgur.com/Q2mPTSQ.png)
A test was conducted, before my accident, revealing that the whole setup may, in fact, be somewhat overbuilt. As within only seconds of the lever-pull a gigantic tidal wave of crushing water was released, throwing many many dwarves off the entrance passage and into the stoney brook below, trapping them.
https://www.youtube.com/watch?v=Yw2rGyQYGYs [video of the water trap in action]
Perfection. May the Stream Belch this clear, cold water, forevermore!
(https://i.imgur.com/Do1fadF.png)
And so ends the tale of Salmeuk, who died after falling out of a tree, but not before attempting to drown nearly everyone, and leaving a gigantic liability useful mechanical contraption to his successor.
===========
(https://i.imgur.com/68J1DQ0.png)
save here: https://dffd.bay12games.com/file.php?id=16331
we have, like, no beer. this is problem
From the Journal of Noagga Alakmesbar, Weaponsmith and Overseer of Mebanugath
3rd Granite, 211
It would seem that I have been chosen to be the new Overseer of this fortress, in charge of designing the expansion of our home and assigning the jobs and labor necessary to sustain us. I'm surprised that they haven't chosen me sooner, to be frank. After all, I am quite clearly among the most talented dwarves here!
(https://i.imgur.com/Mh4dYzV.png)
Naturally, I've gotten to work right away to get this fortress running perfectly. For my first action, I've noted that our alochol stocks have been declining. Which is absolutely UNACCEPTABLE! What are dwarves without alcohol, without booze and beer and mead to fuel our work? Nothing, that's what. We might as well be ground dwelling humans.
Seems the reason for our shortage is a lack of barrels to actually hold any alcohol we're making. I've ordered about fifty barrels to be made. Maybe a bit too much, but better to be overstocked than understocked, I say.
(https://i.imgur.com/eDpWUZj.png)
I also noticed that the tavern doesn't have any chests to store the goblets they need. A few of the chests we have in storage are set to be placed inside and I'm also making a few extra cups. Again, better to be overstocked than understocked.
(https://i.imgur.com/PmcaOtS.png)
5th Granite, 211
Today, our manager Parzival started complaining that he didn't have an office to manage our work orders in. I thought his brain had started to rot, or he wanted out of doing his job, since I had already heard that he had been given an office by one of the previous overseers. However after taking a look at the room myself, I realized the problem. He did have an office, yes, but he didn't actually have a desk or even a chair to work at. Fair enough, then! I'm having the necessary furniture moved in as we speak...or as I write, rather.
(https://i.imgur.com/ujnz3cq.png)
Outside of that I've decided that our barracks are a bit underequipped. The militia is training themselves quite well, but they have nowhere to store their armor or weapons, nowhere to sleep. Maybe the dwarf who last had my job thought they could just live in regular rooms. Well, I won't be having that. If you're part of our militia, then you best be prepared to sacrifice some privacy and living space. For as long as they're in service, the barracks will be their homes.
They'll be a little cramped in their new beds, but they can handle it. I'll get some armor stands and weapon racks soon.
(https://i.imgur.com/jIlJ5mL.png)
7th Granite, 211
The tavern now has all the goblets it needs! The ale will doubtlessly flow in those halls now. One thing I must admit, I am somewhat tempted to shut out all non-dwarven visitors...but no, I will stay myself. The possible knowledge we may gain from these...outsiders...is more of a benefit than their presence is a drawback. For now.
(https://i.imgur.com/JsQXuDt.png)
In other matters, my efforts to get the military into the best shape I can continue. I've decided to have some more armor made for them. Not much, simply a few mail shirts, but enough to keep their guts from spilling out- hopefully, at least!
(https://i.imgur.com/H6IZyLB.png)
11th Granite, 211
The fortress continues to run quite smoothly! No doubt due to my wisdom, of course. I've had us woodcutters sent out to gather more wood, for future crafting and projects.
(https://i.imgur.com/56Irmn3.png)
And since I've been such a wonderful Overseer, I believe I deserve some small reward, yes? Glad you agree, Journal.
I'm carving out a modest living space for myself, nothing incredibly demanding. Just something a bit more spacious and...extravagant.
(https://i.imgur.com/jE6Rchj.png)
12th Granite, 211
Oh....it's THEM.
(https://i.imgur.com/2OdQPOA.png)
15th Granite, 211
Outside of our....tree loving visitors, things are still doing quite well in the fortress. The barracks will be getting some armor stands soon, which I'm sure our soldiers will be thrilled about.
(https://i.imgur.com/Ognqx5s.png)
Speaking of our soldiers....while peeking into the barracks, I saw that Muthkat has...brought her baby to sparring lessons. I did say that the barracks would be their homes, but I didn't quite mean...THIS much.
Her child, I suppose, but I can't say I support the idea very much.
(https://i.imgur.com/iXqJsI8.png)
18th Granite, 211
I've decided, in the interest of diplomacy, to take a look at the elves wares. Not much we would desire, as is to be expected, but....there was ONE thing that caught my eye. And all it cost us were a few amulets. I think I'll very GLADLY have this purchase.
(https://i.imgur.com/sJCZfc0.png)
22nd Granite, 211
My prosperous rule has brought us migrants! Our population now reaches 62 dwarves. The migrants are the standard affair that come from the mountain homes; there are peasants, cooks, etcetera. I'll admit though, that our most recent purchase has me interested in the career of a specific dwarf that has come...
(https://i.imgur.com/hnIOGHz.png)
26th Granite, 211
HEAVENS ABOVE THIS IS NOT GOOD.
I have been alerted that at the distant edges of our territory, a BEAST has come. A twisted, monstrous thing, that walks like a man in the skin of a lizard. Well...well...I am no coward, not at all. Our military will slay this beast!
I hope.
(https://i.imgur.com/qIfMSCP.png)
27th Granite, 211
Things continue to make a turn for the worst, I fear. The walls of our fortress have not quite been pierced, but our safety is still threatened as the werelizard is now in the watery tunnels right outside. Brave yet foolish dwarves have engaged him, and they are...quite clearly outmatched. I must admit, my fear is not that they will die...but what might occur if they live.
(https://i.imgur.com/Rnd6Zlt.png)
(OOC: I can't quite remember who all fought the werelizard and who was bitten, outside the pictured cook and fisherdwarf. Whoever plays after me should look out for that...assuming it doesn't bite ME in the ass first.)
Wait, I am told something has happened- as the moon changes and hides a sliver of it's light, the werelizard transforms! It-er, he, I suppose-looks....much more pathetic in this new form.
...and much more killable.
(https://i.imgur.com/rfmr717.png)
28th Granite, 211
As the day shifts, there is very sad news. Sarvesh has died from wounds suffered in battle with the werelizard, and our fort is now with one less dwarf. A shame, truly.
(https://i.imgur.com/JFZuFzo.png)
But he does not die unavenged! Our military finally were able to reach the location of the beast, and engaged the weakened old man it had become in combat. With a single swing, Rel has liberated his head from his shoulders! A true hero, and since I ordered him to do it, that means that by extension I am as well.
(https://i.imgur.com/mDu8lPJ.png)
1st Slate, 211
A new month arrives, and our fortress moves on from the tragedies at the tail end of the previous. In honor of my brave ordering of our militia, I have continued work on my own personal living space. Truly, I deserve it now more than ever.
(https://i.imgur.com/uT3ilqS.png)
I've also decided to smooth over any unhappy feelings our citizens may have had after that incident, by literally smoothing over some walls and floors! Ha, I'm quite clever.
(https://i.imgur.com/hqeheHO.png)
4th of Slate, 211
The armor for the militia is done! Seven mail shirts for seven soldiers. And I'm feeling a bit...bold. Why not test the efficiency of our soldiers?
I hear that there's a group of kobold vermin who have infested a nearby ruins of a fort. Why not clear them out, and take whatever treasures they've gotten their filthy hands on? It'll be an easy fight, doubtlessly. I'm sure the Hairs of Armor will enjoy themselves.
(https://i.imgur.com/J2mwttn.png)
5th Slate, 211
We travel another level downwards, though the expansion is not for happy reasons. After losing Sarvesh we have to accept that we will eventually lose more dwarves. We will build a place to honor them, so as to put their spirits to rest. I can only hope it doesn't fill up too quickly.
(https://i.imgur.com/R4iPoIk.png)
8th Slate, 211
The Hairs of Armor have returned! I can tell, because one of the first of them to waddle home is the baby whose mother decided she needs to keep him even on a raid. Still can't say I'm supportive of that choice. Whatever, that is unimportant. What matters currently is to hear the glorious tales of victory!
(https://i.imgur.com/wmyX6V1.png)
...I have heard no glorious tales of victory. In fact as of now what I hear are tales of DEFEAT. SOMEHOW, a Kobold managed to...OUTWIT us! A KOBOLD, outwitting DWARVES! I almost don't believe it...
(https://i.imgur.com/LffdFBb.png)
Tragically we have once more lost one of our own. Muthkat perished in the battle at the h-
Wait. Muthkat...
Oh no.
(https://i.imgur.com/2TOabTF.png)
The kobolds will PAY for this!
16th Slate, 211
The local Farmers Guild is mad. Why? Because we failed to build them a guild hall. Despite the fact that a previous overseer quite clearly made a hall specifically for them.
Bah, I don't know what I expected out of a bunch of peasants. They'll get over it.
(http://i.imgur.com/E6A9o66.png)
Year 5
Parzival's diary – property of Parzival
4th Timber, Late Autumn, year 212
Early autumn Zuglar erithistam made an artifact bed, claimed for herself.
The trade caravan from the mountain home came with an offer of officially recognising our fortress.
(https://i.imgur.com/grQ3cVe.png)
Of course, I nominated myself for the position of baroness. We've started work on carving out some proper rooms fitting nobility, as well as some tombs.
While we were at it I put in an order for some engraved memorials and statues of those of our original dwarves who perished.
LeftHandOfGod (Kogan)
(https://i.imgur.com/MOgzbMC.png) (https://i.imgur.com/rD6xiDm.png)
Salmeuk (Mafol)
(https://i.imgur.com/PmD9ycp.png) (https://i.imgur.com/FKQxIUO.png)
We had to dig through two aquafers, but our miners have finally struck the caverns!
(https://i.imgur.com/ijvVFZo.png)
For the moment access is via a corridor which we're lining with some serrated disk traps. Got to be careful of anything coming up. From what we can see it's studded with jewels and metals, to the point where fuel to smelt it is the real issue now. We've begun a serious deforestation and charcoal-ing campaign now, elves be damned.
19th Moonstone, Early Winter, year 212
(https://i.imgur.com/VRdRTJM.png)
"Battlestations everyone! This is what we've been training for!"
Except, the vile force of darkness turned out to be a couple of goblins. Frankly the fight was over so quickly it's not worth describing here.
Most of my plans for the year have been finished, I'm currently putting the finishing touches on our re-vamped temple district. More statues!
(https://i.imgur.com/y2FZuwU.png)
29th Obsidian, Late Winter, year 212
And with that my year draws to a close. I think it's time I started enjoying my life as a Baroness. I 'requisitioned' some artifacts for my royal suite, set up a grand tomb downstairs. The basics of the fort are set up enough with work orders that we shouldn't run out of food or drink again.
I did take some time to set up a small meadery outside, perhaps that's how I'll spend my time, tending to the bees.
The file for the start of year 5: https://dffd.bay12games.com/file.php?id=16410
Excellent, looking forward to it. Feel free to post any questions here as well.
I also had a play around with Armok vision, some screenshots below of the fort:
The fortress entrance from above
(https://i.imgur.com/a3xJOMM.png)
The cistern from above
(https://i.imgur.com/eXv6FqV.png)
Inside the tavern, "The Angry Eel"
(https://i.imgur.com/DkPlLAO.png)
View down the two story corridor towards the bedrooms
(https://i.imgur.com/UDIbHwd.png)
(https://i.imgur.com/AmwyTDZ.png)
My name is Cog. I only know fish. Someone gave me a special crown and schematics, payrolls and other papers, said "This shit is your problem now," and then disappeared into the tavern. Oh, how I love the tavern! The beautiful masonry and metalwork enthrall me every time I step foot inside. Also, beer.
(https://i.imgur.com/YL70Kvz.png)
But yes. This "shit" is, apparently, my problem now. Why was I picked? I dunno. I think I'll try to get to the bottom of this. [/i]
===
Cog spent the next two months in the tavern. No one really noticed, and honestly nothing of value was lost. But after this period of hazardous frivolity Cog felt guilty and got back to doing useful things, like ordering random rooms to be carved.
(https://i.imgur.com/ToVaOe3.png)
Also finishing the utterly gigantic mass of metal piping that, once completed, was supposed to pump pure stinking lava up from the world's core. Horrible types, those metalsmiths and deep miners. The infernal gases take a toll on the dwarven psyche and the lot of them are beard-brained. But regardless, we will complete this great magma pump in the interest of preventing further pain and suffering.
A horrible death-scream was heard. The captive were-lemurs went after each other and now a pool of blood flows from underneath the prison door. No one volunteers to open and see what happened. . terrible curses these werecreatures.
(https://i.imgur.com/g05uwIm.png)
====
It was around mid-summer when, unfortunately for the dwarfs of Streambelches, that Cog the Fisherdwarf discovered a oversight in the labor ledger that, somehow, previously forbid anyone except Parzival to haul things. The lifting of this strange law against carrying items caused a flood of dwarves to emerge, drunken and dirty, from the tavern and spread across the fortress.
This explains everything. We weren't lazy and useless, we were merely legally restricted!
(https://i.imgur.com/sfFWNMt.png)
Work continued on the large excavations and organization plans laid out by Cog.
(https://i.imgur.com/LOQ65rm.png)
The Ripe Belch, a guild of rangers, has accumulated enough signatures to petition for a proper guildhall. I was glad to oblige, since their services would no doubt be useful in the case of further violent incursions. The stone foundations, currently home to honey and wax processing operations, were extended upward to provide space for The Ripe Belch and their future training sessions.
(https://i.imgur.com/RtLsEGr.png)
===
(https://i.imgur.com/3G9f3qj.png)
Then, the werecavy attacked.... poor resident goblin fisher Ngokang was trapped in the ranger's hall with the slavering beast pounding on the doors. Ngokang escaped, bitten twice... stumbling into the forest, turning to see the were cavy bearing down. It was a quick death. The creature turned back into a human form and retreated into the undergrowth.
(https://i.imgur.com/KzlHATF.png)
then, disaster.. somehow the door holding the captive werelemur just disappeared. No one noticed. The creature, still a dwarf, blended in with the crowds until the next moon, when it turned and attacked one of us in the bedrooms.
No bites were reported... I'm not sure I believe that. I decided to bring an extra board to my bedroom, and lock myself in at night...
===
OH SHIT we've been INFECTED. Another attack, this time in the temple... three of them. At this rate, the whole fortress would be consumed in only 3 more transformations. At the first sign of violence the temple doors were locked shut, would this contain any infected?
(https://i.imgur.com/Dzq9IEn.png)
yes, it did contain them. But only a few, there were more outside... now all those inside the temple are lemurs.
There was so much blood it was impossible to tell who was bitten or wounded.
(https://i.imgur.com/VKQfPqA.png)
(https://i.imgur.com/9hCCKDL.png)
Noagga died after turning were, having previously hidden a bite from the infected. Taken out by one of the miners. He was just the first. many many more fell, and winter arrived..
(https://i.imgur.com/2a9w8pp.png)
(https://i.imgur.com/nFQf4Bf.png)
dead lemurs litter the hallways. I insist that we continue to haul things away, clean up the walkways... who knows what might happen next moon? and the next and the next. I think about digging a saferoom, a place to hold out the apocalypse.
(https://i.imgur.com/561z93c.png)
At some point, Cog died, but the idea of a survival bunker lived on. The miners of the fortress had proved particularly strong, using their picks to fend off the inevitable lemur assault, but were disorganized... until Doren got absolutely fucken smashed and passed out. the remaining miners all hauled him into the corner of the main tavern and food stockpiles and barred the doors. No one in, no one out. Any were-lemurs present in the safe room would be killed. The rest were written off.
it is tough to tell the difference between the bone stockpile and the main hallway. there isn't one, really, not after this many died.
(https://i.imgur.com/8gdiI6W.png)
the remaining werecreatures roam the hallways, apparently unconcerned by the gore... like automatons they wander, performing meaningless hauling duties or bringing clothing to cabinets.
even our grandiron library was visited by death:
(https://i.imgur.com/7C56vK0.png)
This is now the holdout zone. Plenty of food and beer, enough for years maybe... the population is now 22 (down from 180!) and half of that number are werelemurs.
(https://i.imgur.com/5BPQBRr.png)
A complete and utter trainwreck brought on by god knows what. however that door became unbuilt I will never know, but by the time I realized that multiple dwarves were bitten it was too late for us.
Thus ends the short and bloody reign of Cog the complacent fisherdwarf.
===
this is such a total and utter destruction I feel kinda bad. but honestly I spent about thirty minutes reading through combat logs (premium DF makes this SO tedious, as if it wasn't already enough beforehand) before I realized it was hopeless. The attacks were occurring in crowds of 30 dwarves, ain't no way I was catching all these bites. .
so I propose that, should the following player not wish to clean up this literal mess, they might simply take the previous year's save as the 'true timeline' and we can consign this chapter of Streambelches to an alternate, and very horrifying, universe.
But if you are brave, and patient, removing the were-lemur threat and restoring the legacy of Streambelches would be an admirable task indeed.
save here: https://dffd.bay12games.com/file.php?id=16548
The new lemur graphics are a treat - so cute with their little furry tails and blood red eyes. Some of my favorite screenshots of DF have come from this were-creature apocalypse.
thanks for reading!
The inner dwarves *SHOULD* be completely clean. So, those that are within the tavern-room-food storage complex, or that red outlined area. All the doors are locked.
Those safely inside this area have already survived a full moon, killing the final were-transformation by the mass application of pickaxes, without bites or scratches.
It would be fairly easy to recover since you can now simply expel the infected dwarves. i honestly forgot about this feature otherwise I might have not lost so many.
Be aware they can later reappear in migrant waves in other fortresses, which can be really really nasty.
also... this is a good time to use DFhack to help with cleanup. the amount of bodies and bits left over might take three years to clean at a normal rate, and refuse chambers are already at like %60 capacity. up to other players of course, but I think it's a good idea in the interest of keeping things interesting and less of a chore.
The save is, well
(https://i.imgur.com/0gypfUa.png)
I'm going to sleep for a few hours, then either download the corrected save or say fuck it and go from there.
(https://i.imgur.com/IyrbGXb.jpg)
yeah I was mostly just riffing, i think the biggest issue is the sheer SIZE of the stack. like, my god. . so much labor. it's all for Armok at this point
==
On this year 217 in the fortress of Streambelch, I can proclaim the following veracities:
--We hold almost 100 units of meat, plant tuber, or fruit for every dwarf in our stead (~4800 units). Well stocked to say the least!
--The efforts of our janitorial force impress - the fortress shows few signs of the recent 'werelemur atrocities'.
--The remaining captive werelemur is decidedly entombed.
--Now, with only 49 population, the grand hallways feel ghostly and barren. Over a hundred bedrooms remain unclaimed.
--The magma stack is, indeed, fucked.
For now, in the interest of longevity, we will employ the following quarantine rules:
Visitors are free to come and go, visiting the establishment, but not allowed to enter the main fortress. just uh watch your step and don't expect much in the way of table service.
Similarly, immigrating dwarves will be detained through various methods until they are proven clean of were-viruses.
(https://i.imgur.com/t9Wc6EG.png)
(https://i.imgur.com/EuKUdrG.png)
===
(https://i.imgur.com/EzDs1TI.png)
(https://i.imgur.com/ncE4hbW.png)
Our fortress has attracted a number of strange travelers to the recently built under-tavern, which we have taken to calling "The Trap of Honey". These include Lete Cleanwatch, a strange frog creature who tells fabulous stories about criminal exploits, and Quistra Shimmeredwandered the grim one, who sits silently by the doorway, suspicious of every visitor.
(https://i.imgur.com/mrCKavw.png)
As well, some people tell us the blind cave fish man Teling Untowardfroths has been living downstream from our front gates for quite some time, threatening travelers with his iron mace and strange blind eyes.
(https://i.imgur.com/3bBic93.png)
My new dwarf. here's to a long life and no werelemurs!
(https://i.imgur.com/OFKsoiS.png)
Irafe appeared momentarily, bellowed and then disappeared into the mist of the first cavern.
(https://i.imgur.com/dG6cMFX.png)
(https://i.imgur.com/TGWGI6y.png)
Further artifacting.
(https://i.imgur.com/O0U508T.png)
Another beast arrived, a real bad-ass, the web slinger Romi,
(https://i.imgur.com/jO8nzBz.png)
(https://i.imgur.com/a7A8uEk.png)
and a third beast that died so fast I didn't even bother to capture it's image. The caverns are littered with the hulking remains of these titanic battles.
Romi lurks near the magma furnaces
(https://i.imgur.com/AhbX64m.png)
Yet another beast - an eyeless tarantula.
(https://i.imgur.com/wj6aVSR.png)
(https://i.imgur.com/OMMHHJf.png)
Immediately scuttles towards Romi the web slinging talc quadraped.
(https://i.imgur.com/K1umKhJ.gif)
But Romi is definitely the better fighter, and the webs make hitting the tarantula easy. Romi is victorious.
(https://i.imgur.com/H37pTVV.png)
As far as actual progress updates go, well... not much happened. I was entirely focused on the construction )re-construction?) of this magma pump from hell. literally.
I modified the surface to allow for switching on-off of magma pump power without destroying the whole stack:
(https://i.imgur.com/m7Xle64.png)
there is still many levels left to build. I was building new pumps from below, but either way works. the magma stack will need repair as there are a large number of needless holes dug into the walls that will cause many leaks should the device operate. consider this your warning lol
a little digging:
(https://i.imgur.com/8eZVEq7.png)
But mostly I just sat back, enjoying the resplendent wealth of our fortress, while being casually entertained by WWE's Kaiju division in the caverns
save here: https://dffd.bay12games.com/file.php?id=16653