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Dwarf Fortress => DF Community Games & Stories => Topic started by: Parzival1 on December 31, 2022, 08:26:35 am

Title: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on December 31, 2022, 08:26:35 am
I also crossposted on the succesion fort subreddit, although I'm not sure how active it is there: https://www.reddit.com/r/Succession/comments/zzc67z/recruiting_steam_succession_mebanugath_streambelch/  (https://www.reddit.com/r/Succession/comments/zzc67z/recruiting_steam_succession_mebanugath_streambelch/)

It's been several years since I've played dwarf fortress, and I've been having a lot of fun diving back in with the steam version. A have played in a succession fort once before but it was a long time ago. This will be a fairly standard, no mods for this save and no specific mega projects in mind.


Turns last no longer two weeks, and those who sign up have one year of playtime per round. Comment if you want to be added to the list of players, and/or name a dwarf you would like to claim and their new nickname. Once you've had your turn you will be added to the back of the queue. Once it's your turn  you should reply as soon as possible letting us know you are ready, if we do not hear from you in 1 week to confirm you are ready we will skip your turn.

Background
The world of Licevaanenu "The legendary planet", in the year 208. There are 5 dwarven civilisations; The Reputed Lances, isolated and prospering in the North-East, The Jade Gravel and The Floor of Shanks occupy two neighbouring mountain ranges in the east, The Cremated Crafts have a sprawling civilisation in the west.
And finally The Coincidental Spear dwindling away in the frozen south. There are only an estimated ~190 dwarves left across 8 fortresses, but 7 dwarves strike out north to found a new mountain home.

(https://preview.redd.it/rx1viv20739a1.png?width=2063&format=png&auto=webp&s=4090a1acd4f739a6dd3d00b08d2f15ee2ea00e06)

Their reason for leaving is simple, The Coincidental Spear are doomed. Over 100 years ago the dwarf Iden Friendlygears was banished from The coincidental Spear on suspicion of necromancy. He swore revenge, setting up the tower of Crypthalls nearby and now leads a group called The Silvery Tips.

The Silvery Tips and The coincidental spear have been in conflict ever since, however in the last few decades the flood of undead has swelled, destroying most of the dwarvish settlements leaving only zombies wandering their halls.

(https://preview.redd.it/qfrqlzmfb39a1.png?width=897&format=png&auto=webp&s=5e6b8cea6f47d82ed773695d1e7b4340b39aeb2d)

(https://preview.redd.it/s2z67u5t739a1.png?width=1854&format=png&auto=webp&s=de452b2be55dd32280fa77d5c53a00173893d801)

The king of The Coincidental Spear, Dumat Tirebridge knew that the end was nigh when their great and oldest city, Ultrabell, fell. It had stood unconquered for 190 years.

Now all that remains is the fortress of Sealtemple, and a few scattered outposts. Dumat Tirebridge has always been a devout worshipper in the god of gambling Israth Planamuse, and so sets their fate on a roll of the dice.

All The Coincidental Spear have ever known is cold and snow, but in warmer climates to the north their have long been rumours of lands blessed by Ber and Athser, as yet unclaimed. 7 dwarves head north with all the supplies and livestock that The Coincidental Spear can spare to break ground, with more migrants/refugees to follow once basic amenities are established.

The first report have already filtered back to the mountain home, the site they've claimed is a temperate shrubland near a waterfall on the river The Flimsiness of Soul. The area is rich in metals, however dwarves have reported damp stone. There are elves only a halfday's journey to the north-west who haven't made contact yet, as well as various scattered human settlements and a kobold fort to the north. They also know of the presence of goblins two days to the east, from their dwarven cousins in The Jade Gravel.

(https://preview.redd.it/nbh5u87lg39a1.png?width=1920&format=png&auto=webp&s=ee64f7975057cccd81873ae3b5fe3d728f3599f0)

The group call themselves Gikutzanos "The Dabbling Hope", and the fortress they're building shall be known as Mebanugath "Streambelch". Their mission is to form a new home, far from the rampaging forces of Crypthalls. They must dig deep and uncover the wealth of the earth. They must weather the local wildlife, and fight off those neighbours who would steal their riches. This Fortress shall be the seat of a new empire, and one day once their numbers have recovered they may march south and end the vile threat of Iden Friendlygears and The Silver Tips once and for all.

Dwarves


Gods of The Coincidental Spear

Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on December 31, 2022, 08:27:22 am
Turn order:

All Savegames
Spoiler (click to show/hide)
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on December 31, 2022, 09:58:04 am
Hell with it, I'll play! Sign me up!
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on December 31, 2022, 10:20:51 am
Added you to the list!
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on December 31, 2022, 02:57:50 pm
the name alone already sounds like a classic. sign me up :] also, may I have Mafol nicknamed as "Salmeuk" ?
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on December 31, 2022, 10:09:53 pm
Good to see you here, dude! And on that note, can I get dorfed as Kogan?
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Noagga76 on December 31, 2022, 10:43:27 pm
Fuck it, I'll sign up!

I'll take uhhhh Mafol.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 01, 2023, 09:39:52 am
Added you guys to the list. @Noagga76 Mafol was claimed by Salmeuk, but if you're after a male dwarf you could always shotgun the first migrant we get.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Noagga76 on January 01, 2023, 06:25:05 pm
Added you guys to the list. @Noagga76 Mafol was claimed by Salmeuk, but if you're after a male dwarf you could always shotgun the first migrant we get.

Ah I missed that, first migrant then
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 01, 2023, 08:57:00 pm
Year 1
Parzival's diary – property of Parzival
15th Granite, Early Spring, year 208

Founding Seven Dwarves:
(https://i.imgur.com/QZLcZD3.png)

Wow, they said it would be warmer up north but we haven't seen snow in days! None of us are used to the heat, so in a fit of impulsiveness everyone except Lor and LeftHandOfDarkness decided to shave off their hair (Salmeuk kept his beard, of course). I'm thinking it can be a new style for Streambelch, we'll see if it catches on.

We've just arrived at the site and so far it's looking very promising. Lor noticed that there were some fierce looking fish in the river, including sea lamprey which frankly had far too many teeth for my liking. Fishing is forbidden for now, much to Lor's disappointment. We're supposed to be the last hope of The Coincidental Spear, wouldn't do to get immediately eaten.

(https://i.imgur.com/pm9ntba.jpg)
 
Datan showed us a crumpled piece of paper with her plan for the fortress entrance. We'll dig a path halfway up the cliff, wide enough for caravans, which leads behind the waterfall. Very dwarfy. The plan has two bridges marked, which in the event of an invasion can trap our enemies making them convenient target practice for our marksdwarves. Datan also scrawled “traps?” along the path into the fort, which to be honest was disappointingly vague.

(https://i.imgur.com/Q90rV8l.png)

For the time being we get to work chopping down some nearby trees to make a temporary bridge, which we'll replace with something more impressive later. We need to start carving out some rooms to get out of the open sooner rather than later, and then get a handle on the food and drink situation. There's a scary looking Alligator Snapping Turtle who's been eyeing the cats.

(https://i.imgur.com/jZVUmCh.jpg)
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 02, 2023, 06:41:10 pm
Year 1
Parzival's diary – property of Parzival
2nd Hematite, Early Summer, year 208

Progress has continued at a steady pace, we've completed the tunnel behind the waterfall and constructed the first bridge, although it isn't hooked up to a lever just yet.
We've also optimistically set up the trading depot, and luckily we did too because LeftHandOfGod very quickly struck gems. Just carving out the initial rooms we've already got a backlog of rough gems for Ducim to start cutting, this site has been chosen well.
(https://i.imgur.com/qhHJawB.jpg)

We mined up and set up a small indoor farm on a higher level, just enough to keep us stocked in plump helmets for now. The soil quality is poor so it likely won't serve to feed a full fort.
And finally our days of rough sleeping are almost behind us. It was a particularly fitful sleep last night, with all of us being repeatedly woken by the sound of a lamprey taking on a several sturgeon in quick succession. Datan and LeftHandOfGod imediately took to carving out rooms for us in the lower levels of the fort, and Salmeuk is pumping out beds.
(https://i.imgur.com/Nr9BoZV.jpg)

Luckily, Salmeuk and the brewer Ilral became lovers in late spring, so that'll be one less room needed.

Parzival's diary – property of Parzival
15th Malachite, Mid Summer, year 208

It's been all hub-bub at the fort the week, as the first migrants from Sealtemple have arrived. 6 dwarves in total, nearly doubling our number, and a Reindeer and Buffalo to boot. Most excitingly two of them are incredibly skilled, Noagga the High-Master weaponsmith, and Onol a High-Master weaver. With all of the iron ore and dolomite we've been uncovering we'll have a well-equipped garrison just as soon as we set up our metalsmithing industry. It's a wonder King Dumat could spare him.
(https://i.imgur.com/DlauMEk.png)

Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on January 02, 2023, 08:35:44 pm
Quote
Luckily, Salmeuk and the brewer Ilral became lovers in late spring,

Diary of Salmeuk, Carpenter

I cannot help but feel that my newfound relationship with Ilral may have something to do with my crippling healthful addiction to alcohol. Ilral is easily swayed by emotion, and I have convinced her (amidst our various titillating encounters) that the first of the brew should end up in my mug. Thus I take delight in the various distilled liquids with carelessness.

The river is full of fearsome snake-beasts with faces full of teeth. I have been assured by Parzival that I will never need to step foot near the water's edge, seeing as how important I am what with all this great furniture I make. I failed to mention my phobic reaction to water (and also snake-beasts) as the underlying interest here.

I seek to create the perfect cabinet, as masterful as possible. This task consumes me more than it should.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 03, 2023, 09:27:06 am
Year 1
Parzival's diary – property of Parzival
28th Timber, Late Autumn, year 208

It's the last day of Autumn and already I can feel a familiar chill in the air. Reminds me of home.

We've had more visitors from the mountain home over the last season. 6 more dwarven migrants who've settled in quickly. I had thought most of them were of little talent, however when pressed Zaneg Dancemirrored the fish dissector admitted she was a legendary musician with some skill in singing, wind instruments and poetry. Our numbers have swollen to 19 dwarves now, and we've barely been able to keep up with carving out new rooms. Salmeuk has been hard at work crafting furniture for all the new rooms. When I passed him in halls he's been muttering under his breath about the perfect width of cabinet draws. I'm not sure if I'd call it perfect, but he knocked out a very fetching cabinet for LeftHandOfGod's room.

(https://i.imgur.com/DiaMpHU.jpg)

Unfortunately our chosen spot for the rooms was rich with hematite, and it would be a travesty to leave it sitting in the walls when Noagga could be putting it to use in deadly weapons. We've had to carve up some bauxite bricks to plug the holes, which has slowed us down slightly.

Work on the rest of the fortress has continued in earnest. We've chosen a two tiered design for this section, with bedrooms, temples and the like on an upper floor, and a lower floor with the basic industry rooms below. We've carved out a simple shrine for now where everyone worships, but we'll need separate temples soon enough. Most of the gods are alright in their own way, but I'm not sure I could pray beside someone who worships Vucar Futurebirths, skeleton goddess of death and rebirth. Gives me the creeps.

Seeing as how this will be close the entrance to our fort, we've got plans for a grand tavern on the corner for visitors. Work hasn't begun on this yet, but will likely be the focus for winter even if I have to pull Datan and LeftHandOfGod by the ear myself. I'm absolutely sick of not having a place to sit while I eat. We'll have to see if we can convince Zaneg Dancemirrored to leave behind her life of fish dissection and perform for us there.

(https://i.imgur.com/VHmCOGJ.jpg)

(https://i.imgur.com/ixm6Yb4.jpg)

On the lower level we've got some basic industry set up covering stonemasons, carpenters, jewellers and smithing. It's still rather basic, we're trying to unsure all the rooms have at least a chest and a cabinet before we get to beautifying the halls and rooms. I like exposed hematite as much as the next dwarf (provided the next dwarf is not Noagga), but some cut stone floors/walls and engravings will start making these halls feel like a home.
(https://i.imgur.com/wWL4rAm.jpg)

We were also visited by our first dwarven caravan this season. None of us are particularly skilled in negotiation, and we'd noticed the young dwarf Litast Smoothmachine had been standing around doing not a lot so she was quickly press ganged into becoming our fortress broker. We palmed a few cut gems off for meat and cheese, to give us a break from the plump helmets we'd mostly been eating and drinking. Stocks are now looking pretty good, we should have no trouble through the winter keeping everyone fed and watered.

(https://i.imgur.com/8S2YYB7.jpg)

Unfortunately the liaison made a passing comment as they were leaving about how next year there'd likely be a large demand for fish, which Lor Silverlured overheard. She had the look of an excited puppy and I didn't have the heart to turn her down, so it looks like fishing is back for now. I haven't seen any lamprey of late so maybe everything will be fine...

Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 03, 2023, 12:42:30 pm
Year 1
Parzival's diary – property of Parzival
28th Obsidian, Late Winter, year 208

The winter months have been rather uneventful. Plans for the fortress have been progressing, we've finished carving out the tavern and are halfway through flooring it in Jet. We've decided to name it "The Angry Eel", and Salmeuk and Ducim have worked together to produce a rather striking statue of a sea lamprey. Salmeuk absolutely refused to approach the stream, so he had to sculpt it entirely based on Lor's vivid descriptions.
(https://i.imgur.com/iKbCDJa.jpg)

At the moment the inn is restricted to just our dwarves, but soon we'll be ready to open up to guests as well.
The miners have also carved out some more space below for a craft workshop, allowing me to finally put my skills to use. There's a lot of loose chert lying around that can be put to use.

Our steel production has just begun, with the first items leaving the forge now. We've got a steel breastplate and two exceptionally made steel battleaxes, Noagga has done well.
(https://i.imgur.com/ruBzUQe.jpg)

We've frankly all been getting a little sick of nothing but dwarven wine, so I took it upon myself to craft a pair of beehives. My hope is to be able to brew some proper mead, but it'll be a while before we have anything to harvest. Maybe one day we'll find time to craft a proper meadery, although it'll have to be built outside the fortress as our brief experiments with keeping bees indoors were not successful. Datan said if he caught me with bees in the halls again he'd throw me to the lamprey.
(https://i.imgur.com/J6zQRL3.jpg)

And just like that our first year in Streambelch is almost over. It's been very promising, although there is still much to do. We don't have any military yet, so we're defenceless other than pulling up the drawbridge. We'll also need to set up a hospital for dealing with our injured dwarves and a well for watering them. At some point we'll need to appoint a sheriff as well, opening up our fortress to guests is sure to attract ne'er-do-wells.

And of course there's always deeper to dig.

Spoiler: List of dwarves (click to show/hide)

Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 03, 2023, 12:57:26 pm
Next up is LeftHandOfGod for year 2.

The savegame is available here: https://dffd.bay12games.com/file.php?id=16309
 (https://dffd.bay12games.com/file.php?id=16309)
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on January 03, 2023, 07:12:27 pm
Awesome. I'll get started on that.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on January 05, 2023, 08:49:46 am
Year 2 - Spring - Kogan Ecrumansions

By Ber's Boulderous Balls, what now? Can't you dolts see that I'm busy?

Eh?

WHAT????!!!

No. Not happening. I refuse to be press-ganged into running this stinking heap of stone you idiots call a fortre-

Hey now. No need for that. Just put your hands down, I'll go quietly. It's only a year, I suppose. Won't be like it'll come back to me again, right?
---
3RD GRANITE-30 FELSITE:
Alright, let's see here... Stupid damned oafs, can't do anything without someone else to shove a boot up their asses first.  First order of business...more booze. Dwarves drink. Can't be a dwarf without drinking and can't be a dwarf if you don't drink. Not to mention, the taste of plump helmets is something too sweet for my tastes. Let's see about fixing that and getting some more variety.

In addition, it seems we may be needing more beds. I've set orders for additional space to be mined out, beds, chests, and cabinets to be made, and for the excavated space to be smoothed. My predecessor may have been obsessed with extracting every last bit of hematite from the earth, but I personally think we need the bedrooms first.

(https://i.imgur.com/WjHkiXR.png)

Additionally, the drunken fool before me seems to have been obsessed with something called "Mee-eed". It's apparently made from the scrapings obtained from bee hives. I didn't understand his explanation when he burst into my office (Yes, it's MY office for the year, you forced this on me, now get out!) to try and explain it. Something something processed. Sounds like milking bees.

Absurd, if you ask me. I'm a proper dwarf, and I'll have no truck with that nonsense!

(https://i.imgur.com/nx2BO6M.png)
 ---
1ST HEMATITE

A human caravan? Interesting, I suppose, but rather boring. Still, I'll have our crafts hauled up so we can see if the surface-dwellers have anything worth buying. Maybe some thread and cloth?
---
20TH HEMATITE

While waiting for the hauling to be completed, I noticed that we don't have a kitchen! Abominadble! I've given orders for this to be fixed at once. I also surveyed our farm plot, if you can call it that. I've ordered it expanded, and I noticed that we have a source of water not even twenty steps away! To that end, we'll dig out a small tunnel, install floodgates, and flood over the plot to get ourselves some proper mud.

(https://i.imgur.com/M22lfTB.png)

And with that, it's almost time to trade. I better go do that. Useless idiots...
---
OOC

Dang, but I forgot how much I love this game! As you can see, I'm doing some quality of life stuff, mostly. I'm hoping to finish flooring the tavern dance floor in addition to carving out temples and smoothing out and equipping all the new bedrooms. Any thoughts or suggestions?
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on January 05, 2023, 08:53:06 am
Err...for some reason I can't get the pictures to show up despite putting imugr links inside the [img[/img] spot

EDIT: Figured it out.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 05, 2023, 01:41:41 pm
Does mud have different crop yields to soil? Learn something new everyday.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on January 05, 2023, 08:16:09 pm
Does mud have different crop yields to soil? Learn something new everyday.

Apparently not. I'll clear the mining designation, but we should lay down some surface gardens, I suppose.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 05, 2023, 08:31:19 pm
Ah, nevermind then. It has got me thinking about redirecting some of the stream through the fortress, for an indoor waterfall. Maybe in a bathhouse or something.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on January 05, 2023, 10:25:57 pm
waterworks? <3 water engineering in all forms. its never a bad idea to link your main stairwell to the river nuh uh
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on January 06, 2023, 08:56:44 am
waterworks? <3 water engineering in all forms. its never a bad idea to link your main stairwell to the river nuh uh

Yep, that's a bad idea. However, would it be possible to set it up so that we can divert the river through the archery section of the entry hall while the drawbridge is up? Basically flood out the entryway?
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 06, 2023, 09:06:39 am
waterworks? <3 water engineering in all forms. its never a bad idea to link your main stairwell to the river nuh uh

Yep, that's a bad idea. However, would it be possible to set it up so that we can divert the river through the archery section of the entry hall while the drawbridge is up? Basically flood out the entryway?

Oooh yeah. We could potentially make a 'tank/cistern' of water next to the entry way, which is fed by a tributary from the river up top, and replace the righthand wall with floodgates. Then when invaders come, pull up drawbridges one and two to trap them, then open the floodgates to wash them into the river.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on January 06, 2023, 07:46:38 pm
I'd rather just seal them in and let them drown, then drain the water out. That way we can recover their gear and sell it or melt it down.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on January 07, 2023, 10:05:11 am
Spring approaches and my time as overseer comes to a close. Several things of note have been accomplished, most notable that the bedrooms were finished excavating and being smoothed. Sadly, there wasn't time to outfit all of them properly, but seeing as we only have 29 citizens (including a minor migrant wave), we currently have enough bedrooms without being too concerned about space.

(https://i.imgur.com/7JqzRDt.png)

After some discussion with the previous overseer and with Salumek (Ber bless the poor lug, he's been selected by lottery to succeed me) the idea of establishing a reservoir to flood out the main entryway in case of an invasion came up. Sadly, I lack the engineering knowledge, and more importantly, time, to make such a mighty work and have left the notes to my sucessors. One step I have taken however, is to lay down a third drawbridge as a last ditch measure to seal off the entry in case of a siege that we cannot break.

(https://i.imgur.com/8TcCQHp.png)

Of further note, while expanding the main crafts stockpile, we struck additional jet! This allowed for the making of further jet blocks, and the finished flooring of the tavern.

(https://i.imgur.com/LiLBE27.png)

I have also taken the liberty of opening the tavern to all visitors as well as adding a specific food stockpile to the tavern and removing the one in the upper levels. After multiple complaints from the fishery workers that the lower swamps were fished out, I have designated the brook that runs into our waterfall as a fishing area. Miracously, the complaints stopped after that. Of greater concern were the excessive number of pond turtle shells cluttering up our stockpiles. Hence, our crafters were set to work and now we have an abundance of jewelry. Pretty to look at, but not worth much. My successor might consider making the craft workshop exclusive to our more skilled dwarves for a time. I've also expanded the workshop area and added a butchery and the fundamentals of a clothing industry.

In early autumn, a miner became possessed and crafted an artifact hatch cover, which he promptly gifted to the fort. How generous of him!

(https://i.imgur.com/hbRh9vp.png)

And yet, I cannot help but feel possessed myself. For my dreams have been filled with golden whispers, ripples of thick, sweet, heady intoxication. This mee-eed...it sounds so silly...but I cannot stop thinking about it...

(https://i.imgur.com/nh77s6h.png)

The urge has overcome me. I have built a screw press and extracted the honey. And now, as the year draws to a close, and I sit in my office with this golden brew of gods and heroes, I cannot help but think...maybe there was something to this thing of bee milk after all!

(https://i.imgur.com/6SIEo81.png)
---
OOC: I'll put up the save tonight!
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on January 07, 2023, 04:02:46 pm
bee milk bee milk bee milk

ah, you've left it up to me to drown everyone? my specialty
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Magnus on January 07, 2023, 06:32:35 pm
I want in on this. Please add my name to the crazed despotoverseer list, I can't wait to get started. Loving it already.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 07, 2023, 07:59:47 pm
added you to the list.
Title: Re: Recruiting for new steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on January 07, 2023, 08:21:09 pm
File up! Enjoy! Lemme know if you have any questions or thoughts.

https://dffd.bay12games.com/file.php?id=16327
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on January 08, 2023, 01:55:20 pm
picking this up today! thanks for the save. lovely jet flooring on that tavern
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on January 08, 2023, 07:49:21 pm
A new year at Streambelches, our fortress hidden in these northern hills. Nothing quite as peaceful as a stroll up from the bedrooms, past the trade depot and out through the brook-side passageway, into the forested slopes full of wild strawberries. Today, I will chop wood, but tomorrow, I must take over from the previous overseer. This responsibility will steal away these peaceful mornings. Some dwarf must act as leader, and my previous self felt confident enough to volunteer. But now I am not so sure.

===

My presence is now requested far too often for my liking. First, the squad of pick-wielding miners felt it would be a shame to leave the original plans of Parzival unfinished. They pointed out the lack of work, and threatened to interrupt the production of food with a gigantic party and feast should I deny them.

So, our channelled hallway was extended in a rectangular fashion, after much arduous but apparently satisfying labor. Plenty of room for temples and the like, and really brings the place together.

Spoiler (click to show/hide)

The miners requested a search for the caverns. I asked what the plan was for defense during the breach? We had no military to speak of.

Here, I stalled them and sought our newest migrants. These were convinced of the peaceful nature of Streambelches, yet also warned of the danger of goblins, and instructed to pick up swords and begin simple training. A small barracks was built near the trade depot, and the squad commenced sparring with their shining steel swords. Armor would have to wait.

Spoiler (click to show/hide)

Noagga created an artifact steel spike. Menacing.

(https://i.imgur.com/3SvqH4t.png)

Shortly followed by a masterful onyx scepter, by the gem cutter:

(https://i.imgur.com/EXFJ7cn.png)

===

The humans arrived in early summer, along with further migrants bringing our population to 38. Horrifyingly we were left with a mere five drinks left in the stockpile at this moment... so all present were drafted into plant gathering duties and the nearby forest was stripped of tubers and berries and low-hanging fruits. Our Trade Clerk, Litast, got to work haggling for drinks.

For a handful of shell earrings, and a couple of rock figurines, tourist trap stuff really, Litast scored us *500 dwarfbucks worth of drink, another *700 worth of leather and cloth, and a goat (which we promptly ate). Not bad for an inexperienced broker. Drinks now rest at a comfortable 72.

Above, work began on the much-discussed water trap. A tall cistern, open to the surface air, allowing for a great pressure at the bottom. That's the plan. First, the access canal:

Spoiler (click to show/hide)

Then, the pump stack and windmills:

(https://i.imgur.com/y5orO3G.png)

And more. . .

===

Autumn passed uneventfully, though an artifact pig iron axe was created. So many artifacts would attract thieves, so all these and more were locked in a small vault adjacent to the jeweler's workspace.

Winter arrived, and the water trap was complete. Not without a few accidents... including my own fall from a tree as I was trying to get a good view of the new windmills. Stupid me, and now infection grows in my wounded hand. We have no real doctor here, something i will have to fix, once I wake up. . . (spoilers: Salmeuk never wakes up and dies midwinter).

Spoiler (click to show/hide)

A test was conducted, before my accident, revealing that the whole setup may, in fact, be somewhat overbuilt. As within only seconds of the lever-pull a gigantic tidal wave of crushing water was released, throwing many many dwarves off the entrance passage and into the stoney brook below, trapping them.

https://www.youtube.com/watch?v=Yw2rGyQYGYs [video of the water trap in action]

Perfection. May the Stream Belch this clear, cold water, forevermore!

Spoiler (click to show/hide)

And so ends the tale of Salmeuk, who died after falling out of a tree, but not before attempting to drown nearly everyone, and leaving a gigantic liability useful mechanical contraption to his successor.

===========

Spoiler (click to show/hide)

save here: https://dffd.bay12games.com/file.php?id=16331

we have, like, no beer. this is problem
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on January 08, 2023, 08:15:53 pm
WHY DO WE HAVE NO BEER!!!! I left you two perfectly fine stills and more picked plants than I can count! Eesh. But great work on the waterworks! Did anyone else die? Also, do we have anything for draining the water out?
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 08, 2023, 09:12:23 pm
It's beautiful. Dwarven engineering at it's finest.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Magnus on January 09, 2023, 07:00:29 am
WHY DO WE HAVE NO BEER!!!! I left you two perfectly fine stills and more picked plants than I can count! Eesh. But great work on the waterworks! Did anyone else die? Also, do we have anything for draining the water out?

I had this problem for a while, nailed it down to two causes:

1. Lack of barrels. You always need more barrels and can never have enough.

2. Kitchen orders. Be sure to disallow any cooking with booze, or with farmable crops (as cooking them does not give seeds for farming), and also the seeds of said crops (unless we have hundreds of seeds).

A glorious water trap! Let's make another lever and put it right next to the workshops, lever pulling is very soothing to the nerves of stressed out fey dwarves.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Noagga76 on January 13, 2023, 01:32:33 am
Hi just as a note I was planning to get a post out today (technically yesterday) but everything went shitty and I was not and am not really in the mood to play DF. I'll have something out either tomorrow (technically today) or the day after
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 13, 2023, 08:37:43 am
Hi just as a note I was planning to get a post out today (technically yesterday) but everything went shitty and I was not and am not really in the mood to play DF. I'll have something out either tomorrow (technically today) or the day after

No worries, understand completely! Also, if you or others want you can always request to be shuffled down the queue a few places
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Noagga76 on January 14, 2023, 08:52:19 pm
A post should be up later tonight going through some of the first seasons of the year. Probably won't have pictures till I come back to add them afterwards but they'll be there.

All I'll say for a sneak preview is that our militia commander is apparently a less competent tactician than kobolds.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Noagga76 on January 16, 2023, 07:05:59 pm
From the Journal of Noagga Alakmesbar, Weaponsmith and Overseer of Mebanugath
3rd Granite, 211
It would seem that I have been chosen to be the new Overseer of this fortress, in charge of designing the expansion of our home and assigning the jobs and labor necessary to sustain us. I'm surprised that they haven't chosen me sooner, to be frank. After all, I am quite clearly among the most talented dwarves here!
Spoiler (click to show/hide)
Naturally, I've gotten to work right away to get this fortress running perfectly. For my first action, I've noted that our alochol stocks have been declining. Which is absolutely UNACCEPTABLE! What are dwarves without alcohol, without booze and beer and mead to fuel our work? Nothing, that's what. We might as well be ground dwelling humans.

Seems the reason for our shortage is a lack of barrels to actually hold any alcohol we're making. I've ordered about fifty barrels to be made. Maybe a bit too much, but better to be overstocked than understocked, I say.

Spoiler (click to show/hide)

I also noticed that the tavern doesn't have any chests to store the goblets they need. A few of the chests we have in storage are set to be placed inside and I'm also making a few extra cups. Again, better to be overstocked than understocked.

Spoiler (click to show/hide)

5th Granite, 211

Today, our manager Parzival started complaining that he didn't have an office to manage our work orders in. I thought his brain had started to rot, or he wanted out of doing his job, since I had already heard that he had been given an office by one of the previous overseers. However after taking a look at the room myself, I realized the problem. He did have an office, yes, but he didn't actually have a desk or even a chair to work at. Fair enough, then! I'm having the necessary furniture moved in as we speak...or as I write, rather.

Spoiler (click to show/hide)

Outside of that I've decided that our barracks are a bit underequipped. The militia is training themselves quite well, but they have nowhere to store their armor or weapons, nowhere to sleep. Maybe the dwarf who last had my job thought they could just live in regular rooms. Well, I won't be having that. If you're part of our militia, then you best be prepared to sacrifice some privacy and living space. For as long as they're in service, the barracks will be their homes.

They'll be a little cramped in their new beds, but they can handle it. I'll get some armor stands and weapon racks soon.

Spoiler (click to show/hide)

7th Granite, 211

The tavern now has all the goblets it needs! The ale will doubtlessly flow in those halls now. One thing I must admit, I am somewhat tempted to shut out all non-dwarven visitors...but no, I will stay myself. The possible knowledge we may gain from these...outsiders...is more of a benefit than their presence is a drawback. For now.

Spoiler (click to show/hide)

In other matters, my efforts to get the military into the best shape I can continue. I've decided to have some more armor made for them. Not much, simply a few mail shirts, but enough to keep their guts from spilling out- hopefully, at least!

Spoiler (click to show/hide)

11th Granite, 211
The fortress continues to run quite smoothly! No doubt due to my wisdom, of course. I've had us woodcutters sent out to gather more wood, for future crafting and projects.

Spoiler (click to show/hide)

And since I've been such a wonderful Overseer, I believe I deserve some small reward, yes? Glad you agree, Journal.

I'm carving out a modest living space for myself, nothing incredibly demanding. Just something a bit more spacious and...extravagant.

Spoiler (click to show/hide)

12th Granite, 211

Oh....it's THEM.

Spoiler (click to show/hide)

15th Granite, 211

Outside of our....tree loving visitors, things are still doing quite well in the fortress. The barracks will be getting some armor stands soon, which I'm sure our soldiers will be thrilled about.

Spoiler (click to show/hide)

Speaking of our soldiers....while peeking into the barracks, I saw that Muthkat has...brought her baby to sparring lessons. I did say that the barracks would be their homes, but I didn't quite mean...THIS much.

Her child, I suppose, but I can't say I support the idea very much.

Spoiler (click to show/hide)

18th Granite, 211

I've decided, in the interest of diplomacy, to take a look at the elves wares. Not much we would desire, as is to be expected, but....there was ONE thing that caught my eye. And all it cost us were a few amulets. I think I'll very GLADLY have this purchase.

Spoiler (click to show/hide)

22nd Granite, 211

My prosperous rule has brought us migrants! Our population now reaches 62 dwarves. The migrants are the standard affair that come from the mountain homes; there are peasants, cooks, etcetera. I'll admit though, that our most recent purchase has me interested in the career of a specific dwarf that has come...

Spoiler (click to show/hide)

26th Granite, 211

HEAVENS ABOVE THIS IS NOT GOOD.

I have been alerted that at the distant edges of our territory, a BEAST has come. A twisted, monstrous thing, that walks like a man in the skin of a lizard. Well...well...I am no coward, not at all. Our military will slay this beast!

I hope.

Spoiler (click to show/hide)

27th Granite, 211

Things continue to make a turn for the worst, I fear. The walls of our fortress have not quite been pierced, but our safety is still threatened as the werelizard is now in the watery tunnels right outside. Brave yet foolish dwarves have engaged him, and they are...quite clearly outmatched. I must admit, my fear is not  that they will die...but what might occur if they live.

Spoiler (click to show/hide)

(OOC: I can't quite remember who all fought the werelizard and who was bitten, outside the pictured cook and fisherdwarf. Whoever plays after me should look out for that...assuming it doesn't bite ME in the ass first.)

Wait, I am told something has happened- as the moon changes and hides a sliver of it's light, the werelizard transforms! It-er, he, I suppose-looks....much more pathetic in this new form.

...and much more killable.

Spoiler (click to show/hide)

28th Granite, 211

As the day shifts, there is very sad news. Sarvesh has died from wounds suffered in battle with the werelizard, and our fort is now with one less dwarf. A shame, truly.

Spoiler (click to show/hide)


But he does not die unavenged! Our military finally were able to reach the location of the beast, and engaged the weakened old man it had become in combat. With a single swing, Rel has liberated his head from his shoulders! A true hero, and since I ordered him to do it, that means that by extension I am as well.

Spoiler (click to show/hide)

1st Slate, 211

A new month arrives, and our fortress moves on from the tragedies at the tail end of the previous. In honor of my brave ordering of our militia, I have continued work on my own personal living space. Truly, I deserve it now more than ever.

Spoiler (click to show/hide)

I've also decided to smooth over any unhappy feelings our citizens may have had after that incident, by literally smoothing over some walls and floors! Ha, I'm quite clever.

Spoiler (click to show/hide)

4th of Slate, 211

The armor for the militia is done! Seven mail shirts for seven soldiers. And I'm feeling a bit...bold. Why not test the efficiency of our soldiers?

I hear that there's a group of kobold vermin who have infested a nearby ruins of a fort. Why not clear them out, and take whatever treasures they've gotten their filthy hands on? It'll be an easy fight, doubtlessly. I'm sure the Hairs of Armor will enjoy themselves.

Spoiler (click to show/hide)

5th Slate, 211

We travel another level downwards, though the expansion is not for happy reasons. After losing Sarvesh we have to accept that we will eventually lose more dwarves. We will build a place to honor them, so as to put their spirits to rest. I can only hope it doesn't fill up too quickly.

Spoiler (click to show/hide)

8th Slate, 211

The Hairs of Armor have returned! I can tell, because one of the first of them to waddle home is the baby whose mother decided she needs to keep him even on a raid. Still can't say I'm supportive of that choice. Whatever, that is unimportant. What matters currently is to hear the glorious tales of victory!

Spoiler (click to show/hide)

...I have heard no glorious tales of victory. In fact as of now what I hear are tales of DEFEAT. SOMEHOW, a Kobold managed to...OUTWIT us! A KOBOLD, outwitting DWARVES! I almost don't believe it...

Spoiler (click to show/hide)

Tragically we have once more lost one of our own. Muthkat perished in the battle at the h-

Wait. Muthkat...

Oh no.

Spoiler (click to show/hide)

The kobolds will PAY for this!

16th Slate, 211

The local Farmers Guild is mad. Why? Because we failed to build them a guild hall. Despite the fact that a previous overseer quite clearly made a hall specifically for them.

Bah, I don't know what I expected out of a bunch of peasants. They'll get over it.

Spoiler (click to show/hide)
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on January 16, 2023, 10:21:35 pm
Quote
(OOC: I can't quite remember who all fought the werelizard and who was bitten, outside the pictured cook and fisherdwarf. Whoever plays after me should look out for that...assuming it doesn't bite ME in the ass first.)

 :D  :D  :D

Quote
Despite the fact that a previous overseer quite clearly made a hall specifically for them.

aye, that I did... curious. I wonder if that is due to a bug of some kind.


nice bit of update. No doubt, those kobolds used trickery and subterfuge to gain the upper hand, despite possessing tiny brains and tiny-er hands.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Noagga76 on January 17, 2023, 01:04:14 am
Quote
(OOC: I can't quite remember who all fought the werelizard and who was bitten, outside the pictured cook and fisherdwarf. Whoever plays after me should look out for that...assuming it doesn't bite ME in the ass first.)

 :D  :D  :D

Quote
Despite the fact that a previous overseer quite clearly made a hall specifically for them.

aye, that I did... curious. I wonder if that is due to a bug of some kind.


nice bit of update. No doubt, those kobolds used trickery and subterfuge to gain the upper hand, despite possessing tiny brains and tiny-er hands.

Either a bug, or some very minor detail we both missed.

I've now finished my whole year! Coming soon (like, tomorrow probably) to a fortress near you: MORE werelizards, depopulation, an unlikely savior, and my dwarf appointing himself to a certain two positions in hope of retaining power and influence past his term!
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Magnus on January 17, 2023, 10:02:29 am
Wealth has come to Streambelch. Wealth in the form of controllable super soldiers, as long as you keep them separate from the rest of the fort in a H.U.R.T. locker (High Urgency Response Team). Weredwarves can even hold weapons while transformed, and do respect military orders. I expect great fun from this masterful overseer!
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Noagga76 on January 21, 2023, 04:39:27 pm
Yello, I’m going to try to get my post out soon, today or tomorrow, but in case I procrastinate I’m gonna upload the save file so Parsifal can start playing if I end up past the updates deadline

Look out for an edit to this with the link
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on January 21, 2023, 06:01:11 pm
ok, looking forward to it!!
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Noagga76 on January 23, 2023, 01:04:28 am
Procrastination takes me again. Here's the save file, I'll try to make a proper update ASAP but Parzival can feel free to start playing and updating when they're ready

https://dffd.bay12games.com/file.php?id=16386

Mian things that occurred:

-Werewolf infestation led to a lot of deaths and a period of depopulation, migrants mostly have fixed that
-In a fit of power hunger, Noagga has made himself a very nice dining room, bedroom, and office and appointed himself as sheriff and hammerer with the title of "Justice Lord"
-We now have a tomb, a barebones hospital and a barebones library
-The aquifer makes expanding downward very difficult

Very fun turn, glad to be a part of it! Not gonna sign up for another immediately but I'll watch and see how things go
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 28, 2023, 09:06:30 am
Year 5
Parzival's diary – property of Parzival
1st Granite, Early Spring, year 212

It's early spring and I finally decided to take a break from signing and notarising endless work orders. The last few months have been somewhat of a blur given all the paperwork, and I was somewhat aware of shouting and commotion in the fort, but nothing could prepare me for what I saw when I left for a stroll around the fort.

Body parts, tattered clothes, and blood and bile and strewn everywhere outside.

(https://i.imgur.com/oAgEwGc.png) (https://i.imgur.com/di5Ll91.png)

There's stockpiles full of dwarven bones, and lower down what I at first thought was a warehouse but on closer inspection is actually a tomb.
Graves packed in next to each other, with some bones resting in piles on the floor where I assume coffins were meant to be placed.  It's no surprise we have ghosts wandering the halls.

(https://i.imgur.com/baYFOwZ.png) (https://i.imgur.com/rOJb5t7.png)

(https://i.imgur.com/EvOtAlk.png)

I bumped into Noagga (Nil Acepulleys) on the way out, who explains about a vicious werewolf attack, and how resources had to be diverted to a secret project of great importance to the mountain home. He looks shifty as he explains this last part, and dashes off into an incredibly opulent room which I don't remember being there before...

(https://i.imgur.com/b3Nmenk.png)

On the plus side, after a quick trip to the 'The Angry Eel' I see we're doing well on food and drink stocks, no shortages like this time last year. I also noticed we have very interesting clientele. There's a large number of elves and goblins, and even a bizarre looking cavefishman. He says his name is Teling Untowardfroths and claims to be a Maceman, but how he fights while blind is beyond me.

(https://i.imgur.com/tUOlort.png)

I've started drawing up priorities for what needs doing. In no real order:

Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 28, 2023, 02:01:23 pm
Year 5
Parzival's diary – property of Parzival
1st Hematite, Early Summer, year 212


Something stared to rot in the body stockpile, clearly there was more there than just bones. I've gotten rid of the body pile for now, setting one up outside instead.

(https://i.imgur.com/ZyppZln.png)

When the miasma cleared we came across the body of a cyclops Icica Quithefecaci Civiraayara, decomposing in our refuse pile! I don't remember getting a report about this from any of the previous overseers so how it arrived here remains a mystery.

Carved out a whole bunch more tombs for dwarves, and started engraving slabs for them as well. Ghost officially busted.

(https://i.imgur.com/Jyufh0o.png)

We had an elven caravan stop by and we traded a handful of stone junk that our craftsdwarves had been making for some nuts and berry's. I don't have a taste for elf food myself, but it'll do in a pinch.

In mid-spring the leader of our military claimed a clothier's shop and started demanding cloth, rough gems and leather. He was being very cryptic about the cloth he wanted, so we ended up having to make some each of plant based, silk and some wool.
In the end he crafted a bulky cloak, Tishisamud.

Some migrants arrived despite the danger bringing our total fortress residents up to 88.

I've also made sure our stone cutters are hard at work cutting stone blocks, for too long we've been walking on bare stone. We're going to pave as much of the fortress as possible this year.
Finally, I've kicked our lazy forge dwarves into work again. We had tons of metal ores (including gold nuggets) just lying around not being used.

That gold has been put to good use in a redesign of the tavern:
(https://i.imgur.com/KuL5Yvs.png)
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 29, 2023, 07:12:47 am
Year 5
Parzival's diary – property of Parzival
18th Malachite, Mid Summer, year 212

In early summer we had a goblin thief try and sneak into the fortress, which our military promptly dismembered. As a precaution however we're training up a few dogs to chain up to spot future intruders/slow down rampaging monsters.

Rith Paperdearth was elected Mayor of our fortress, and the power has already gone to her head as she demanded we make quivers.
The clothes industry was definitely needed. It's all set up with work orders to keep the stockpile full but whenever we spin out a new piece is made it's immediately claimed by a dwarf.

There was a bizarre encounter when some human traders left where one of them was attacked by an invisible werepanther. Blood was splattering everywhere and the human was clearly fighting, but none of us could spot the actual werepanther.

(https://i.imgur.com/8qUQ8ZE.png)(https://i.imgur.com/XbW4T7R.png)

Worryingly the werepanther seems to have won. Hopefully the humans won't hold the death of one of their traders against us, but the bigger worry is that there is a seemingly invisible werebeast on the prowl somewhere to the south of our fortress...

20th Malachite, Mid Summer, year 212
Nevermind! Training those war dogs was a massive success, one of them spotted the beast prowling towards our fortress.

(https://i.imgur.com/Zm5eCLX.png) (https://i.imgur.com/Lvd4LJ0.png)

While our military grabbed their equipment and headed out to meet the creature, the werepanther charged straight at our poor wardog.
The best we can say was that it was over quickly, with the were panther repeatedly kicking and biting the poor dog's limbs off before throwing it into the river. I'd always assumed that all cat's hate getting wet, but the werepanther dived in after the dog, clearly so enraged with bloodlust that she'd risk the river.
A terrible mistake it seems, as at that moment she transformed back into her human form and immediately started to drown.

(https://i.imgur.com/tK5LuiT.png)

She managed to drag herself out of the river onto the bank, only to be met by our assembled steel clad military. Ustuth Laboredbands bravely hacked the naked, half-drowned woman to bits.
Thankfully we've managed to escape this werebeast encounter without any bites, all thanks to our noble unnamed warhound. There shall be a statue in your honour!

Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 29, 2023, 01:10:45 pm
Year 5
Parzival's diary – property of Parzival
4th Timber, Late Autumn, year 212

Early autumn Zuglar erithistam made an artifact bed, claimed for herself.

The trade caravan from the mountain home came with an offer of officially recognising our fortress.
(https://i.imgur.com/grQ3cVe.png)

Of course, I nominated myself for the position of baroness. We've started work on carving out some proper rooms fitting nobility, as well as some tombs.

While we were at it I put in an order for some engraved memorials and statues of those of our original dwarves who perished.

LeftHandOfGod (Kogan)
Spoiler (click to show/hide)

Salmeuk (Mafol)
Spoiler (click to show/hide)

We had to dig through two aquafers, but our miners have finally struck the caverns!

(https://i.imgur.com/ijvVFZo.png)

For the moment access is via a corridor which we're lining with some serrated disk traps. Got to be careful of anything coming up. From what we can see it's studded with jewels and metals, to the point where fuel to smelt it is the real issue now. We've begun a serious deforestation and charcoal-ing campaign now, elves be damned.


19th Moonstone, Early Winter, year 212
(https://i.imgur.com/VRdRTJM.png)

"Battlestations everyone! This is what we've been training for!"

Except, the vile force of darkness turned out to be a couple of goblins. Frankly the fight was over so quickly it's not worth describing here.

Most of my plans for the year have been finished, I'm currently putting the finishing touches on our re-vamped temple district. More statues!
(https://i.imgur.com/y2FZuwU.png)


29th Obsidian, Late Winter, year 212

And with that my year draws to a close. I think it's time I started enjoying my life as a Baroness. I 'requisitioned' some artifacts for my royal suite, set up a grand tomb downstairs. The basics of the fort are set up enough with work orders that we shouldn't run out of food or drink again.

I did take some time to set up a small meadery outside, perhaps that's how I'll spend my time, tending to the bees.


The file for the start of year 5: https://dffd.bay12games.com/file.php?id=16410
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on January 30, 2023, 07:10:40 am
All caught up, save works, will start writing soon. Well, soonish.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on January 30, 2023, 07:39:06 am
Excellent, looking forward to it. Feel free to post any questions here as well.

I also had a play around with Armok vision, some screenshots below of the fort:

Spoiler (click to show/hide)
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on January 30, 2023, 07:54:31 am
By the way, if a guild requests a guildhall it must be worth 2000 dbucks - that's why they weren't satisfied. So you should've probably added some statues etc.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on January 30, 2023, 07:09:25 pm
1 Granite, 213
This morning I received long awaited news - it is my turn to lead The Dabbling Hopes! The last couple years were a bit rough - werebeast attacks took the very lives of our brethren, while unimaginable hardships no doubt shortened ours. To think - we've run out of booze at least three times! I want my fellow dwarves to believe that I won't put my own gain above their well-being. And so, to distinguish myself from my previous life I took on a nonsensical moniker - I am not Datan Urdimlar, at least not right now.

(https://i.imgur.com/TVinPO5.png)

I, Baprr, have begun my shift of overseership.


I began by surveying the most basic needs. We have plenty of yaks, but they are underutilized. We need their wool and milk.

(https://i.imgur.com/nYyiJed.png)

I waded through a horde of kittens and puppies on my way through kitchens. Just how many cats do we have? Perhaps they too can benefit us.

(https://i.imgur.com/ttU2QAg.png)

We can't really farm aboveground plants. How do they even grow with the sun burning their skin? It's best to use them for cooking.

(https://i.imgur.com/p56kruk.png)

However, I do not intend to only tend to the kitchens during my year. We have relied on aboveground trees for smelting for far too long. Every time we leave the safety of our home we risk meeting creatures of the night and goblins. We need safety, we need to grow, and so by Ber's jewels, we need to find magma. And for that, we must dig deeper (not too deep of course). So I ordered a few more picks made and drafted a some more miners.

(https://i.imgur.com/u2BAFHW.png)

Speaking of digging deeper. We've stopped exploring once we hit the caves, I think it would be oh shit, the caves are just open, they're just open, there's not even a door, who the hell was responsible for this?

(https://i.imgur.com/oxvAelf.png)

I will make sure we brick up the entrance to the caves. I didn't think it would be left just open. Oh well. At least we made it in time, I guess.

Speaking of entrances, we need to get ready to meet actual hordes of goblins. We easily beat our first "siege" but it was almost certainly just a scouting party. We will need some traps.

(https://i.imgur.com/TBUMhbk.png)

There is a suspicious person among us.

(https://i.imgur.com/grABJnx.png)
(https://i.imgur.com/v7bXr0G.png)

Why do we have a baroness consort from another civilization living in our fortress? Nobody seems to know. Maybe I should spend less time digging, and more time socializing? HA! Just kidding, back to the mines, I feel like we're a whisker away from sweet sweet magma!

Phew. That was a lot of work. I was running around for what feels like a month. What day is it?

Oh crap. A year of this?
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on January 30, 2023, 07:54:53 pm
4 Granite, 213
An elven diplomat came by to speak to our baroness while I was digging. That's a first. I guess they live close enough to try and establish some sort of relationship with us? I was about to join their conversation, but the elf already stormed out looking around in disgust. It seems we've offended them by chopping trees? Okay. We will soon have magma anyway.

(https://i.imgur.com/YBJGZkx.png)

12th Granite, 213
An elven caravan! That's better news than an elven ponce. I wonder l, what kinds of exotic animals did they bring us this time?

(https://i.imgur.com/Qat0kcX.png)

23rd Granite, 213
Oh. All they brought were some seeds and leaves. I gave them a very decent bargain - a golden instrument and some old clothing. I hope elves will bring something better next time.

(https://i.imgur.com/4BLJgjX.png)

It seems our butchers are faster than our haulers. I think I need to slow down for now - no need to waste good cat. Moving the abattoir also seems like a good idea.

(https://i.imgur.com/e3Nr6UM.png)
(I've already removed the butcher's workshop and placed a stockpile to save some of the food).

And by the way, the caves are finally safely closed. Maybe I was worrying over nothing? Safety first anyway.

(https://i.imgur.com/jLrUO8I.png)

1st Slate, 213
We've descended fifty levels already. I expected to find another cavern by now. Time for some prospecting.

(https://i.imgur.com/w9MRxDX.png)


3rd Slate, 213
A soapmaker suddenly went crazy-eyed and run for a mason's workshop. He then threw the previous worker out and started muttering under his breath. I hope he's going to be allright.

(https://i.imgur.com/wJ5WkK0.png)

10th Slate, 213

Yes, he's found everything he needed. It's not the most productive kind of madness, Kadol will remain a soapmaker, but at least we will get an artefact out of it.

(https://i.imgur.com/RmmqxOu.png)

11th Slate, 213
I actually started a project a month ago. I didn't know if it would work, but I Noagga stepped up and took it upon himself to make it work. I've started a smithing school.

(https://i.imgur.com/akbBWIZ.png)

Noagga is giving a lecture on Weaponsmithing right now, and doing a good job! He has only two students though, I think I should persuade everyone not on essential jobs to join.

16th Slate, 213
It seems Noagga has retired from lecturing for a while - one of his apprentices is leading the demonstrations now. I guess it is a lot of work. Still, a lot of people are going there just to drink and chat.

(https://i.imgur.com/ELlyJfV.png)
(https://i.imgur.com/R94ch9u.png)

Well, time to go back to digging for a while, we've lost enough ti
A TERRIBLE SCREAM

(https://i.imgur.com/Xxt2cIV.png)
(https://i.imgur.com/7UmRTmI.png)

THAT'S WHY YOU CLOSE THE BER-DAMN TUNNEL!

19th Slate, 213
Finally, the artefact is done! I've put it into the vault and locked the doors.

(https://i.imgur.com/SmDhha2.png)
(https://i.imgur.com/YNyqC1s.png)
(https://i.imgur.com/xZvJcRS.png)
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on January 31, 2023, 12:01:19 am
Kadol's golden toy boat? I cannot help but imagine the disappointment of the first child who tries to make it float.

the nobles sure are outta whack in the new version - barons. barons everywhere.

Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on January 31, 2023, 12:09:59 am
Wohoo! Another worshipper of Ber! Also, dorf me in as another dwarf, preferably one that worships Ber, if you please.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on January 31, 2023, 01:38:31 am
@Salmeuk, sure is expensive though.

@LeftHadofGod, you got it.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Noagga76 on February 01, 2023, 01:00:39 pm
Quote
I bumped into Noagga (Nil Acepulleys) on the way out, who explains about a vicious werewolf attack, and how resources had to be diverted to a secret project of great importance to the mountain home. He looks shifty as he explains this last part, and dashes off into an incredibly opulent room which I don't remember being there before...

This is exactly my IC thought process making this room, yes.


I PROMISE I HAVE NOT FORGOTTEN OR GIVEN UP ON WRITING MY TURN. It's just that ADHD make commit thing hard.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on February 02, 2023, 10:16:33 pm
21st Slate, 213
I noticed that we had an extra pick in our stocks, and decided to draft another miner. I picked a fellow worshipper of Ber Beretur because the task at hand - finding magma - was proving to be much harder than I initially hoped. We need a hand of god in this. LeftHandofGod if you will.
(https://i.imgur.com/3XalhAU.png)

4th Felsite, 213
Prospecting is still ongoing, we don't know yet how long we have left, but at least we encounter plenty of gems and minerals. Once we build the smelters we will have plenty to feed them. Meanwhile on the surface some migrants decided to brave the goblins and come live in Streambelch. Seventeen of them - mostly farmers and peasants, one weaponsmith, a jeweller, a trader. I put them to work and ordered more beds.
(https://i.imgur.com/xDuJHTU.png)

11th Felsite, 213
I worry about the livestock - their pasture was supposed to be a temporary one, yet here they are, more than five years under the sun, and with goblins taking note of our city. I personally carved some clay out and ordered them brought inside. Also we didn't have any nests for the birds, so I arranged those as well.
(https://i.imgur.com/KmaP6Bm.png)

While I was busy with the animals, a dance troupe asked to stay here. There sure are a lot of them, but at least they don't need any clothes. Anyway, I don't see why not.
(https://i.imgur.com/zTNKfW6.png)(https://i.imgur.com/LM3dvJV.png)

14th Felsite, 213
Another pack of nudists? We do have room yet...
(https://i.imgur.com/M9noLH1.png)(https://i.imgur.com/vw13juX.png)

While elves and goblins dance naked in the Angry Eel, The Rough Mansion invites all kinds of learned dwarves and men from around the world. We need to preserve and build on our knowledge, especially of mechanisms - I have a project in mind for when we finally reach the magma, and I plan to read up on minecarts and pumps.
(https://i.imgur.com/IlxZqV6.png)

19th Felsite, 213
I was sorting out the chickens, I finally heard the good news - we've found the deep cavers.
(https://i.imgur.com/MiOCqRn.png)

And even more importantly - the magma! Very appropriate that a fellow Berite would find it. Erush Kûbuktan was the lucky miner, and I plan to reward her. Maybe a statue in her bedroom? We will see.
(https://i.imgur.com/yTh0uUj.png)(https://i.imgur.com/WOXLtkA.png)
(https://i.imgur.com/o4xYS3Q.png)(https://i.imgur.com/sCc0kkN.png)

26th Felsite, 213
After surveying the magma pool, I found some some giant cave spider webs, a couple of weird sealed chambers, but nothing really dangerous. Cavern dwellers might still lurk, but I'm not planning to open up the caves yet.
(https://i.imgur.com/sksxwBR.png)

1st Hematite, 213
Another dance troupe. Is there a commune nearby? I hope we can find them some pants. This is the last one I can accept, but we will soon need more hands for the smelters and we have plenty of food and drink.
(https://i.imgur.com/S3ZBVBg.png)(https://i.imgur.com/fYlRUUN.png)

4th Hematite, 213
Goblin archers! They arrived along with two snatchers, so they're probably aiming at our children. None of the *children* are out, but there are a few citizens fishing and hauling wood, and two dogs chained at the entrance. I order everyone inside.
(https://i.imgur.com/oUTrWfm.png)

And nobody listens. A fisherdwarf second closest to the goblins calmly finishes fishing and goes inside with his catch.
(https://i.imgur.com/ecVLNv4.png)(https://i.imgur.com/RTppD8h.png)

The closest is shot and killed almost immediately.
(https://i.imgur.com/9XVagwk.png)

Snatchers break away from the main party and try to sneak in, except I ordered The Hairs of Armor to prepare for a fight, and they meet at the second bridge. It goes as expected.
(https://i.imgur.com/3vkamxu.png)(https://i.imgur.com/R9W0web.png)(https://i.imgur.com/1X1z5DV.png)

The archers stopped to shoot at a guard dog, but their cruelty only slowed them down, allowing our military to catch up to and kill a running thief.
(https://i.imgur.com/vUTfBbO.png)

The final battle is anticlimactic. Goblins miss almost every shot they take, while Hairs miss none, and soon the so-called siege is over. We've lost two dogs and a dwarf, killed eight goblins. One of the Hairs is wounded, but she's stable.
(https://i.imgur.com/tqHHJAJ.png)(https://i.imgur.com/AEiobH9.png)(https://i.imgur.com/QaweF6a.png)

Some people are banging on the raised bridge. I didn't intend to lock them out, but the only lever I could safely link up at the time was also linked to this one. I didn't matter in the end. I will have to deconstruct it I think.
(https://i.imgur.com/iyvgxr8.png)

And before I could do that, we get news that the human caravan arrived. Seems their wagons saw the raised bridges and thought we were still under siege. Fools! They don't deserve our crafts, I will sell them second hand goblin equipment.
(https://i.imgur.com/jhexW4W.png)

writing is shaky, the pages are stained with blood
25th Hematite, 213
We were down in the mines, a vein of tetrahedrite led outside into the caves. We forgot about Iral Usu. The beast rushed inside.
(https://i.imgur.com/oLzoHwj.png)

I hit it with my pick. I hit it good. It's stunned just down the stairs. I need a moment to breathe too. I lost my pick.
(https://i.imgur.com/oaiH4Ys.png)(https://i.imgur.com/HaGsOm6.png)

Me and my buddy Såkzul are in ambush. We will rush it and wrestle and kill it.
(https://i.imgur.com/HKudM0u.png)

I hear LeftHandofGod and the rest still digging a few levels away. They will notice soon.
(https://i.imgur.com/VVkWPui.png)(https://i.imgur.com/Cb5rP8M.png)

That's why you close
(https://i.imgur.com/wNVFQiX.png)

the Ber-damn
(https://i.imgur.com/x8ht16R.png)
(https://i.imgur.com/dSbeFaU.png)
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on February 02, 2023, 11:57:00 pm
Dammmm. That's rough. Get dorfed, then get slaughtered. Ouch. Also, WHY DID YOU ALLOW THE ENTERTAINERS IN???

Honestly, they're a plague. I went and complained to my mom, and she started singing the "Brave Sir Robin" song, lmao.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on February 03, 2023, 12:56:28 am
Get dorfed, then get slaughtered.
We all lost a lot that day. That's what happens when you automine minerals.

And entertainers work. They do stuff. Don't worry.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on February 03, 2023, 05:36:29 am
A noble death, biting a forgotten beast to death.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on February 03, 2023, 07:09:58 am
. . . killed with a shirt?

RIP the fallen beards
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on February 05, 2023, 08:51:20 am
Excerpts from interviews with various citizens of Mebanugath on the :

Asob Artobdeduk, Legendary Weaponsmith: I will always remember 11th Malachite 213 as the best day of my life! A few months back I attended some lectures on making weapons, and I remember hearing that steel was the best material available to us - maybe the best possible metal we could ever hope to work with. I was about to visit a temple after work and meditate on [!], when I suddenly understood how steel - you see, steel is made from iron, pig iron to be exact, iron is supposed to be strong, and pigs sqeal, and when you steal a pig, you get the best of both worlds - listen, it doesn't make sense to me now, but back them it was as clear as rock crystal. Anyway, that's how I made my artefact.
(https://i.imgur.com/a6tXyCd.png)(https://i.imgur.com/am7EjlS.png)

Momon Evostlitast, mining legend: we were mining out new quarters for some new shmucks - Datan, I mean Baprr, Vucar rest her soul, ordered some, but suspended the dig for the search of magma, and now it was getting a bit more crowded and we found the magma, so we thought " hey, the plans are here, new overseer won't be here until 1st Granite, might as well dig." Anyway, eight migrants arrived and the least we could do was get them someplace to live
Anyway, that's when we heard some screaming from the caverns - again - and thank fuck we closed those holes already.
(https://i.imgur.com/oGVnnMW.png)(https://i.imgur.com/4YGAcZE.png)(https://i.imgur.com/vuHHR0s.png)

Rith Monomukosh, mayor and broker: the dwarven caravan is finally here, and I knew they were bound to have better stocks than humans or elves - those only brought food. Anyway, they did, we bought plenty of cloth and some livestock. Next year they count on us to provide figurines.
Oh, and Streambelch became a county.
(https://i.imgur.com/3Nwoe6i.png)(https://i.imgur.com/LBoUgXN.png)(https://i.imgur.com/EmT3PYc.png)
(https://i.imgur.com/QimacZZ.png)
(https://i.imgur.com/o6FsSUx.png)

Nogga, The Justice Lord: yeah, I don't trust that amphibia guy, I will keep an eye on it.
(https://i.imgur.com/nxPu9WX.png)(https://i.imgur.com/TbSoX19.png)

18th Sandstone
Kadôl Såkzulmûthkat, The Roc Slayer: Slexsmul The Roc arrived in mid-autumn and it being our off-season - we train in summer and winter, work in spring and autumn - well, we weren't the first to meet him. It chased some wildlife for a while then attacked some visitors that came to either the library or the Angry Eel. Anyway when I geared up and rushed out I saw the craziest shit - a bunch of scholars and nude dancers beating the carp out of the deadliest bird this side of The Tower of Equaling. Their punches couldn't get through its flesh though, and they were visibly exhausted, so I run up and stabbed it to death.
(https://i.imgur.com/UIP9Jx9.png)(https://i.imgur.com/w2RHZhE.png)(https://i.imgur.com/Z6HB7WQ.png)
It was just about to start killing the visitors.
(https://i.imgur.com/qTVZ98O.png)
(https://imgur.com/qhIRoIO)
Very dangerous it was.
(https://i.imgur.com/pMgQPPU.png) (https://i.imgur.com/xZ2VBFH.png)

Momon Evostlitast, creator of Ushatamkol: I was working on the magma stack secret project, when I heard some digging on the upper levels. I was in a walled in part of the stack and was supposed to leave it before the upper ramp became unusable but I took too long to dig out my part and was stuck. I was preparing to die of thirst right there and then, but I blacked out for a moment and came to in a mason's workshop with a statue before me. Weirdest thing.
(https://i.imgur.com/BEhQoEs.png)
(https://i.imgur.com/xRFqozf.png)

Alino Fidalesofi, one of the many elf poets:
The goblins came one early winter night
Parlay they said they were seeking
(https://i.imgur.com/sa4TVr8.png)
When suddenly, without a warning
To an inn a came a werelemur blight.
(https://i.imgur.com/6gUb8dw.png)

The goblins were repulsed quickly
Some slain, some captured for later use no doubt
(https://i.imgur.com/uHcHm0Q.png)
(https://i.imgur.com/spd9R6C.png)(https://i.imgur.com/4CFpDOu.png)
But werebeast proved to be rather bitely
And bit two doctors, me, and one more poet.
(https://i.imgur.com/LtGkpG2.png)(https://i.imgur.com/J7uZ1ey.png)(https://i.imgur.com/QSxo0EK.png)
(https://i.imgur.com/lqQqVTv.png)
(https://i.imgur.com/rD8wz96.png)

Miner: Feels like forgotten beast season, doesn't it? Four beasts this year. Hopefully they will meet some monsters or each other down there.
(https://i.imgur.com/dz3hrti.png)(https://i.imgur.com/bqAWuGt.png)
(https://i.imgur.com/h8sw4Lf.png)(https://i.imgur.com/Q0lnS9Q.png)
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on February 05, 2023, 08:52:29 am
Late Moonstone-Opal 4th, 213
Tobul Ustuthingul, militia commander: We knew that werebeasts can spread their curse extremely fast, and we had no time to lose. Interrogations took a long time, but we managed to narrow suspicions down to four people who were bit:
A visiting elf poet, she was obviously injured and couldn't or didn't want to leave our fortress, not that I would want to let a menace like her loose on the world. We dealt with her.
(https://i.imgur.com/FMd5jNm.png)(https://i.imgur.com/cDRCr2k.png)(https://i.imgur.com/WVLaWCN.png)
Two doctors, one currently working in The Houses of Barricading, the other doing peasant work. I promoted them to captains and told them to station in an abandoned apartment Bappr dug out for herself. It's not much, but there is a bed, and most importantly - a sturdy door. They can keep each other company until they go wild and kill each other. Or maybe they would be fine, hopefully.
(https://i.imgur.com/62SUIOT.png)(https://i.imgur.com/KZs6Llo.png)
The last suspect was a resident of ours - an elf poet, doing menial labour between parties. He refused to be locked up. We had to kill him too.
(https://i.imgur.com/MjkOT8I.png)(https://i.imgur.com/LRX7sFA.png)(https://i.imgur.com/SxMXv8l.png)
I hoped we didn't miss anyone - we do have a lot of elf poets, and most of the reports said just "an elf poet". With full moon approaching, it was all I could think of.
And
(https://i.imgur.com/08vdjFt.png)
Thank Akil we didn't miss anyone. Hopefully we didn't kill the elves in vain too, but safety of the fortress comes first. Some of the performers are fighting now. We will deal with them.
(https://i.imgur.com/LaxAbRK.png)

12th Opal, 213
An anonymous Herbalist spokeperson: We demand a better guildhall! The Herbalists Guild is the largest guild in this city, and we deserve better!
(https://i.imgur.com/t6mlNUx.png)

23rd Opal, 213
Same Miner as last time: Well, I'll be damned. Did anyone see it though?
(https://i.imgur.com/vsfx1cQ.png)(https://i.imgur.com/hl3XqzY.png)

And then, not much actually happened.
A Surgeon got posessed and created a granite crown
(https://i.imgur.com/Pf8ul1a.png)(https://i.imgur.com/WkUGUFs.png)
Predictably, the two werecaptains turned into werelemurs
(https://i.imgur.com/WDXCkaE.png)

Here are all the big changes:
The trapped corridor - it isn't nearly trapped enough yet, but I was occupied. There is at least a watch bird.
(https://i.imgur.com/wC4kMjk.png)(https://i.imgur.com/bQenjGF.png)
A couple guildhalls I built
(https://i.imgur.com/08RNBXh.png)(https://i.imgur.com/5kKXahZ.png)(https://i.imgur.com/fSYgiqj.png)
This hall is for all the pets that gave their lives for the fortress
(https://i.imgur.com/Jwr1Zw9.png)
Some rather more compact apartments
(https://i.imgur.com/IYXTeWV.png)
As well as the dormitory for those who are into that thing. I'm not saying anything, but there is a population of residents that don't respect clothing.
(https://i.imgur.com/csyO1Vi.png)
The future magma forges! The magma stack is mostly ready, though the next overseer will have to install a lot of pumps.
(https://i.imgur.com/nySFKEr.png)(https://i.imgur.com/QC7jjPz.png)(https://i.imgur.com/mryxpye.png)
The moon is full, and you know what that means
(https://i.imgur.com/843kAAo.png)
The current magma forges, with a little trapped corridor - I hoped to capture a giant cave spider, but it didn't come. Oh well.
(https://i.imgur.com/cW4Vv0n.png)(https://i.imgur.com/lqK9JKx.png)

And that's it, it been a pleasure, and now I, Bappr the ghostly overseer, am free.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on February 05, 2023, 09:22:35 am
https://dffd.bay12games.com/file.php?id=16427

Here's the save
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on February 08, 2023, 04:18:00 am
Jeez, don't think I've had four forgotten beasts in a single year before.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on February 08, 2023, 09:18:05 am
Quote
The last suspect was a resident of ours - an elf poet, doing menial labour between parties. He refused to be locked up. We had to kill him too.

ah, what a shame . . .

nice update . and luck or skill, you somehow managed to contain a werebeast infection despite not having exact logs.

Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on February 08, 2023, 04:26:50 pm
you somehow managed to contain a werebeast infection despite not having exact logs.
I did have the exact logs, so I scrolled through all of them and found the original werelemur bit only elf poets (without names I had to look for injured ones - I guess I could've read their logs too, but there were just so many), a doctor, and a surgeon. Took me a lot of rl time. He also killed one or two visitors and a dog, but I later killed way more visitors during the purge (good thing I didn't start any wars). I really hope both of those poets were cursed.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on February 09, 2023, 03:19:05 pm
By the way, a question for anyone who tried the save - do burrows work for you? I couldn't for the life of me make anyone obey burrow restrictions, I think I messed up something in there (I never used burrows much).
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on February 10, 2023, 07:43:42 am
Not tried the saves yet but I think burrows just restrict where dwarves can take jobs. If they have a job already when you activate a burrow they'll finish the job first, which may be why you get dwarves running around? I think if they don't have any jobs (children etc.) then they can wander around outside it as well.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on February 10, 2023, 11:44:01 am
there is a new option (or more accessible option) in the burrows menu to prevent dwarves from searching for objects or job materials outside the burrow. by default this option is disabled, thus burrows don't really do much... I suspect they are partially broken too but I actually have had good success for the most part, as long as that option is checked.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on February 11, 2023, 01:13:24 pm
See, I tried having most of the population trained in weapon- or armorcrafting to influence strange moods (if a dwarf isn't at least dabbling in a crafting skill, their strange mood will default to stonecrafting, so it's important to make your peasants and farmers make at least like one sword). I locked about 70 dwarves in a guild with a burrow, about 20 showed up. I disabled getting materials from outside the burrow and left them for a couple weeks.

Anyway, it worked without burrows eventually, just not as fast as I'd hoped.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on February 12, 2023, 05:25:05 am
Well, it's been a week and no response from Magnus, so we're skipping them for now and moving on to LeftHandOfGod again.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on February 13, 2023, 11:33:40 am
Cool, I'll get started on that today.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on February 14, 2023, 06:15:54 pm
looking forward to it... how many of the original seven are still kicking?
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on February 20, 2023, 02:55:49 pm
how many of the original seven are still kicking?

According to Dwarf Therapist - two. Parzival and Ilral Gikutbesmar. Speaking of which, Dwarf Therapist is available and working so far. https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases/tag/v42.0.0 (https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases/tag/v42.0.0)
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on February 20, 2023, 11:28:32 pm
Wohoo! Also, I've gotten a bit behind on my year, but I'm still working on it. Update probably tomorrow.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on February 26, 2023, 08:16:01 pm
hows it going lefthand, no rush you know. I checked my calendar and tomorrow is still yet to come
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on February 27, 2023, 03:40:59 pm
They've probably found my surprise and got scared to death.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: LeftHandofGod on February 27, 2023, 10:26:19 pm
hows it going lefthand, no rush you know. I checked my calendar and tomorrow is still yet to come

Yeah, I got shit on by life for a bit. Fridge broke, then desk broke. Feel free to skip me if needed, otherwise I'll try and whip something up.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on March 09, 2023, 04:52:57 am
Well, it's been a while now but I don't think we're going to get an update. Salmeuk, are you still up for the next turn?
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on March 19, 2023, 04:41:30 pm
Any news?)
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on March 19, 2023, 06:54:32 pm
I will play! my apologies I did not realize it was my turn.

a return to the giant waterworks of streambelch sounds pretty good right about now
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on March 20, 2023, 11:59:10 am
Nice, would be good to get this going again.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on March 23, 2023, 05:29:45 am
uh. something awful happened. I'm stumbling through bodies... the bones of others long rotted are everywhere. the choking miasma fills my lungs and I pass out. Then, startling pain as I wake to the awful feeling of a lemur eating my toes.


 i'm done with the save but... well, you'll see. journal tomorrow/when I get a chance
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on March 25, 2023, 10:29:29 pm

(https://i.imgur.com/AmwyTDZ.png)

My name is Cog. I only know fish. Someone gave me a special crown and schematics, payrolls and other papers, said "This shit is your problem now," and then disappeared into the tavern. Oh, how I love the tavern! The beautiful masonry and metalwork enthrall me every time I step foot inside. Also, beer.

Spoiler (click to show/hide)

But yes. This "shit" is, apparently, my problem now. Why was I picked? I dunno. I think I'll try to get to the bottom of this. [/i]

===

Cog spent the next two months in the tavern. No one really noticed, and honestly nothing of value was lost. But after this period of hazardous frivolity Cog felt guilty and got back to doing useful things, like ordering random rooms to be carved.

Spoiler (click to show/hide)

Also finishing the utterly gigantic mass of metal piping that, once completed, was supposed to pump pure stinking lava up from the world's core. Horrible types, those metalsmiths and deep miners. The infernal gases take a toll on the dwarven psyche and the lot of them are beard-brained. But regardless, we will complete this great magma pump in the interest of preventing further pain and suffering.


A horrible death-scream was heard. The captive were-lemurs went after each other and now a pool of blood flows from underneath the prison door. No one volunteers to open and see what happened. . terrible curses these werecreatures.

Spoiler (click to show/hide)

====

It was around mid-summer when, unfortunately for the dwarfs of Streambelches, that Cog the Fisherdwarf discovered a oversight in the labor ledger that, somehow, previously forbid anyone except Parzival to haul things. The lifting of this strange law against carrying items caused a flood of dwarves to emerge, drunken and dirty, from the tavern and spread across the fortress.

This explains everything. We weren't lazy and useless, we were merely legally restricted!

(https://i.imgur.com/sfFWNMt.png)

Work continued on the large excavations and organization plans laid out by Cog.

(https://i.imgur.com/LOQ65rm.png)

The Ripe Belch, a guild of rangers, has accumulated enough signatures to petition for a proper guildhall. I was glad to oblige, since their services would no doubt be useful in the case of further violent incursions. The stone foundations, currently home to honey and wax processing operations, were extended upward to provide space for The Ripe Belch and their future training sessions.

(https://i.imgur.com/RtLsEGr.png)

===

(https://i.imgur.com/3G9f3qj.png)

Then, the werecavy attacked.... poor resident goblin fisher Ngokang was trapped in the ranger's hall with the slavering beast pounding on the doors. Ngokang escaped, bitten twice... stumbling into the forest, turning to see the were cavy bearing down. It was a quick death. The creature turned back into a human form and retreated into the undergrowth.

(https://i.imgur.com/KzlHATF.png)

then, disaster.. somehow the door holding the captive werelemur just disappeared. No one noticed. The creature, still a dwarf, blended in with the crowds until the next moon, when it turned and attacked one of us in the bedrooms.

No bites were reported... I'm not sure I believe that. I decided to bring an extra board to my bedroom, and lock myself in at night...

===

OH SHIT we've been INFECTED. Another attack, this time in the temple... three of them. At this rate, the whole fortress would be consumed in only 3 more transformations. At the first sign of violence the temple doors were locked shut, would this contain any infected?

(https://i.imgur.com/Dzq9IEn.png)

yes, it did contain them. But only a few, there were more outside... now all those inside the temple are lemurs.

 There was so much blood it was impossible to tell who was bitten or wounded.

(https://i.imgur.com/VKQfPqA.png)

Spoiler (click to show/hide)

Noagga died after turning were, having previously hidden a bite from the infected. Taken out by one of the miners. He was just the first. many many more fell, and winter arrived..

(https://i.imgur.com/2a9w8pp.png)

Spoiler (click to show/hide)

dead lemurs litter the hallways. I insist that we continue to haul things away, clean up the walkways... who knows what might happen next moon? and the next and the next. I think about digging a saferoom, a place to hold out the apocalypse.

(https://i.imgur.com/561z93c.png)

At some point, Cog died, but the idea of a survival bunker lived on. The miners of the fortress had proved particularly strong, using their picks to fend off the inevitable lemur assault, but were disorganized... until Doren got absolutely fucken smashed and passed out. the remaining miners all hauled him into the corner of the main tavern and food stockpiles and barred the doors. No one in, no one out. Any were-lemurs present in the safe room would be killed. The rest were written off.


it is tough to tell the difference between the bone stockpile and the main hallway. there isn't one, really, not after this many died.

Spoiler (click to show/hide)

the remaining werecreatures roam the hallways, apparently unconcerned by the gore... like automatons they wander, performing meaningless hauling duties or bringing clothing to cabinets.

even our grandiron library was visited by death:

(https://i.imgur.com/7C56vK0.png)

This is now the holdout zone. Plenty of food and beer, enough for years maybe... the population is now 22 (down from 180!) and half of that number are werelemurs.

(https://i.imgur.com/5BPQBRr.png)

A complete and utter trainwreck brought on by god knows what. however that door became unbuilt I will never know, but by the time I realized that multiple dwarves were bitten it was too late for us.

Thus ends the short and bloody reign of Cog the complacent fisherdwarf.

===

this is such a total and utter destruction I feel kinda bad. but honestly I spent about thirty minutes reading through combat logs (premium DF makes this SO tedious, as if it wasn't already enough beforehand) before I realized it was hopeless. The attacks were occurring in crowds of 30 dwarves, ain't no way I was catching all these bites. .

so I propose that, should the following player not wish to clean up this literal mess, they might simply take the previous year's save as the 'true timeline' and we can consign this chapter of Streambelches to an alternate, and very horrifying, universe.

But if you are brave, and patient, removing the were-lemur threat and restoring the legacy of Streambelches would be an admirable task indeed.

save here: https://dffd.bay12games.com/file.php?id=16548

The new lemur graphics are a treat - so cute with their little furry tails and blood red eyes. Some of my favorite screenshots of DF have come from this were-creature apocalypse.

thanks for reading!
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on March 26, 2023, 03:58:50 am
Did building destruction get patched back in? Should have built a wall after all.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on March 27, 2023, 05:03:40 am
Yeah, they can destroy non-artefact doors again.

I've sent a message to HelloThere4579 who's up next, we'll see if they get back as it's been a while.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on March 27, 2023, 01:34:18 pm
oh that explains a lot. welp. whats most curious is that the were waited for ... most of a year ... before busting out. FUCKKK

so Parzival, will you try to save the bloodied timeline, or revert to happier times?
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on March 29, 2023, 03:18:22 am
I'll have a look through the save to see if it's *completely* hopeless, but my vote is carry on and clean up the werelemur threat.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on March 29, 2023, 04:45:08 am
I think if we know who exactly is and isn't a werelemur, we could deal with this. Are there any miners amongst survivors? Or we order the werebeasts to go to the caves and live there, they're still dwarves most of the time.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on March 29, 2023, 05:42:10 am
The inner dwarves *SHOULD* be completely clean. So, those that are within the tavern-room-food storage complex, or that red outlined area. All the doors are locked.

Those safely inside this area have already survived a full moon, killing the final were-transformation by the mass application of pickaxes, without bites or scratches.

It would be fairly easy to recover since you can now simply expel the infected dwarves.
Spoiler (click to show/hide)
Be aware they can later reappear in migrant waves in other fortresses, which can be really really nasty.

also... this is a good time to use DFhack to help with cleanup. the amount of bodies and bits left over might take three years to clean at a normal rate, and refuse chambers are already at like %60 capacity. up to other players of course, but I think it's a good idea in the interest of keeping things interesting and less of a chore.


Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on March 29, 2023, 05:53:22 am
I don't want to expel them mostly because I don't want to unleash a dozen werelemurs onto the world. One of them did this to our beautiful fortress, imagine what a whole squad can do.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on April 05, 2023, 09:46:38 am
Year 8
Zon "Parzival II" Anuzaban's diary – property of Zon Anuzaban
25th obsidian, Late Winter, year 214

To say it's been a disaster is frankly an understatement. The halls are once again littered with bones, blood and the stink of death. We're down to 22 dwarves and in the heat of battle it's unclear who exactly was bitten and who was unscathed. Worst of all, it's the 25th of obsidian and in three days there will be another full moon.

We make some thorough but urgent checks to see who has suspicious looking injuries, or has been dwelling on violent memories. It's not good news. There's only 9 out of 22 citizens we believe to be safe from the werelemur curse. Who knows how bad it is amongst the visitors.

Those of us who are safe hold a huddled meeting, and agree that the suspected infected dwarves will be holed up in the infirmary, for their own 'protection' while we lock ourselves up in the angry Eel. We only have to survive until the end of the full moon, then we can find a more permanent solution to the curse. To keep people from panicking we won't let the others know that their bunker is actually a prison. We have to move fast though to get everyone to where they need to be in the short amount of time we have.

(https://i.imgur.com/8eV6chi.png)

It almost worked. Most of the infected made it to the hospital before we had to shut the doors, however one dwarf was too slow after he stopped to pick up food on the way. There's a few of us who also hadn't quite made it to the inn in time either, and we could hear the fighting echoing down the hall, through the locked doors.

(https://i.imgur.com/o6CQGzh.png)  (https://i.imgur.com/ORrwuKx.png)

After the full moon clears and the sound of fighting clears, our 9 safe dwarves has dwindled down to 6. 1 less than we started with, however we have food and drink stocks to last us a long time. Some of the Werelemur problem has solved itself, as they tore into one another in the hospital, and none of the dwarves trapped in the corridors with the werelemurs survived. We now have a month to deal with the remaining, before the next full moon.

6 uncursed Dwarves:
Zon "Parzival II" Anuzaban (Mayor)
Ral Egdothurist (Animal Dissector)
Vabok Taroneshtan (cook)
Mosus Sazirzefon (cook)
Vutok Dodokansreb (child)
Dodok Dumatagesh (Dancer)

OOC: Let me know if you want to get any of the surviving dwarves named after you.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on April 05, 2023, 03:10:38 pm
I'll take a re-dwarfed "Salmeuk II" . good luck with this one - DEATH awaits even the most simple of mistakes
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 06, 2023, 03:27:08 am
I would like to be redwarfed!

Did many of the werelemurs survive? Is it like one or two, or do we still have around ten?
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on April 06, 2023, 05:01:48 am
7 werelemurs left, some killed each other but also someone else was bitten and survived.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on April 08, 2023, 04:29:39 pm
Year 8
Zon "Parzival II" Anuzaban's diary – property of Zon Anuzaban
1st Slate, Early Spring, year 214

With the limited time we had before the next full moon we debated how best to deal with the remaining infected. Mosus suggested we replicate an old dwarven design, called an atom smasher, to permanently fix the problem, however this was dropped partly due to squeamishness, but mostly due o the fact that our limited numbers meant we may not be able to build it in time.
I put forward a far simpler solution. Since Noagga's untimely demise we had a beautifully decorated suite sitting empty. We told the infected dwarves that they'd earnt an extended holiday to relax and de-stress, and we'd let them out once the werelemur threat has been dealt with. Were beasts don't need food or water as their hunger gets healed with every moon, so it's all very humane.

My mother always said the answer to any of life's problems is to simply lock it up away somewhere and forget about it.

(https://i.imgur.com/w84mjvZ.png)

The only regret is that a damn stray cat slipped in before we could brick up the entrance.


Now that that's solved we have the rather dull task or sorting out the fortress, cleaning up bodies and carving epitaphs for the few ghosts that have already started popping up. Hopefully this won't have scarred of any new migrants from the mountain home.

14th Slate, Early Spring, year 214

By the wings of Akil Towermountains! It's about time that luck rolled in our favour. There was an absolute stampede of migrants teeming into the fortress in spring. I asked around and clearly word hadn't yet reached back home yet of our troubles. Our number have swelled now from 6 to 29 (plus the 5 on 'extended vacation'), and we've immediately set them to work hauling piles of bones and werelemur corpses. Most were horrified by the stink of death, however I noticed one suspiciously pale dwarf roaming corridors completely unaffected. I'm sure it's nothing to worry about.

(https://i.imgur.com/ZgS4tlD.png)

Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on April 08, 2023, 04:51:34 pm
Quote
I asked around and clearly word hadn't yet reached back home yet of our troubles. Our number have swelled now from 6 to 29 (plus the 5 on 'extended vacation'), and we've immediately set them to work hauling piles of bones and werelemur corpses.

imagine showing up to 100+ dead dwarf and monkey corpses when you expected some kind of riverside paradise. and then being told it was Haulin' Time!


ooooh we got ourselves a grim one
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on April 08, 2023, 06:16:19 pm
Year 8
Zon "Parzival II" Anuzaban's diary – property of Zon Anuzaban
15th Galena, Late summer, year 215

Some of the new migrants have been asking about strange scratching noises they're hearing late at night, coming through the walls. We tell told them it's probably just a rat infestation, nothing to concern themselves with.

Project corpse hauling has wrapped up, with most of the bodies moved to a mass grave.

(https://i.imgur.com/RynOkSk.png)

While it's regrettable that our migrants' first couple of months at the fort was spent hauling corpses that had been savagely torn to shreds, on the plus side pretty much everyone is completely desensitized to the sight of death.

(https://i.imgur.com/IKYwPn5.png)

In the spirit of hiding away our problems and forgetting about them I've ordered work start on a deep pit which we can throw our trash into, whether that be threadbare clothes or goblin intruders.

(https://i.imgur.com/JZ1DUlN.png)

Otherwise the year is progressing quietly, with a few more migrants arriving in the summer, and a caravan from the humans.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 09, 2023, 08:19:21 am
If that pit goes into the caverns you might want to cover it up with hatches lest someone nasty flies up. Dwarves can throw trash even through forbidden hatches.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on April 12, 2023, 04:31:53 pm
Year 8
Zon "Parzival II" Anuzaban's diary – property of Zon Anuzaban
28th Timber, Late Autumn, year 215

The clean up continues apace, helped by our swelling numbers. We've managed to clean all the corridors, and re-assigned nobles and admin to help run the place. We've even begun training of a new guard, led by Salmeuk II.

Speaking of Salmeuk II...

(https://i.imgur.com/twltfPP.png)

They created an incredible figurine of Vadi Blushmouth the goatman carved out of hematite and decorated with white jade, onyxes, hazel wood and yak bone. It's now locked up safe in the vault with our other artifacts.

There's a massive gold lined chamber on the lower floor of the main fort that has me intrigued, however I'm unwilling to make use of it just yet. I'm not sure what my predecessors were planning. There's also what looks like the beginning of a magma forge which I've not yet touched.

22nd Moonstone, Early Winter, year 215

(https://i.imgur.com/TkyLJ8z.png)

Our cistern trap is currently out of operation unfortunately, so I quickly called for the main gate to be raised and the trap corridor to open, with dwarves at the ready to deal with any that made it through. There appeared to be about 10 goblins, including some child snatchers. After our were-beast scourge it was frankly a little pitiful, with four walking straight into our waiting cage traps.

(https://i.imgur.com/bIAaD9e.png)

The rest quickly fled like cowards. Hopefully they'll be back with a real challenge next time.

This does give us an opportunity to test out our newly built pit however. (OOC lets see if I can remember how this works)

(https://i.imgur.com/iKRD9qK.png)

The goblin Ewe Momoyaba briefly feels relieved at being released from their cage. I imagine they were feeling less relieved as they were led to the pit.


(https://i.imgur.com/aZwZdK1.png)
(https://i.imgur.com/joz7sIM.png)

Well crap, turns out I didn't remember how to do this.

I didn't strip the goblin of their armour first, meaning that they survived the fall with only bruises.
There isn't a way out for them, but our pit is now filled with an armed and pissed of goblin. We can deal with it though, as I had the foresight to order the construction of a trash compactor, it's just not the gore explosion I was expecting.

Let's see if I can do a better job with Ewe's comrades...

(https://i.imgur.com/Gic7LSK.png)

Tosid damn it I'm really rusty at this. Instructions got a little confused and Nish the dwarven child ended up just dumping the whole cage down into the pit with goblin inside by accident. To be fair Nish is only 2 years old.
The goblin already down there managed to spot it coming and dogged out of the way at the last minute, so now there's two live goblins in our pit.

I took a while ordering certain items un-forbidden and dumped, and I think the dwarves finally understood how to strip our captives.

(OOC I had a moment of panic when the sprite was still an armoured goblin with a crossbow, but luckily his only items are the tears in his eyes)
(https://i.imgur.com/fmgPjXv.png)

There's a few thuds echoing up the pit from the remaining successful executions. Ewe and the caged goblin watch in horror as the bodies of their comrades come hurtling down the pit towards them, before splattering over the walls.

(https://i.imgur.com/TeMH265.png)

Their horror only grows with the whirring of machinery, as the trash compactor closes.

(https://i.imgur.com/xZhL56J.png)
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on April 12, 2023, 05:05:40 pm
taking out the trash, with difficulties...

how's the FPS overall? and cleanliness?
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on April 12, 2023, 05:35:18 pm
Year 8
Zon "Parzival II" Anuzaban's diary – property of Zon Anuzaban
28th obsidian, Late Winter, year 215

The year is coming to a close, and we've successfully managed to stabilise the fortress. Our number are now up to 54, plus two remaining dwarves on permanent vacation:

(https://i.imgur.com/I2BCUBd.png)

Dwarves are surprisingly happy, with only a five less than medium. We've been carving lots of bone crafts and totems out of our piles of skeletons which has satisfied their urge to craft, and we're well stocked up on booze and lavish meals.

The only other interesting thing this winter was another forgotten beast arrived and kicked the snot out of the one who was lurking around the caverns.

(https://i.imgur.com/TzN1GHz.png)

I leave this fort to my successor, better than I found it.


OOC: FPS is fine on my PC. Pretty much everything is cleaned up now.

Save for end of year 8 is here: https://dffd.bay12games.com/file.php?id=16571  (https://dffd.bay12games.com/file.php?id=16571)

I don't think we're going to hear from HelloThere4579 (unless they reply to this letting us know you're ready for a turn), in which case I believe Baprr is next?


Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Noagga76 on April 14, 2023, 03:06:29 pm
I’m glad to see my ego driven room has served the fort in some actually useful way.

May I get a re-Dorf? Probably won’t sign up again for a bit, unless I can manage to finish that damn overdue diary
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on April 22, 2023, 11:06:43 am
I'm not sure if Baprr is busy, but are you free for a turn salmeuk?
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 22, 2023, 11:42:27 am
I mean I'm free, but I just did a turn like two years ago?

Says "9th year -  HelloThere4579 (from r/succession)" at the top of the thread.

I didn't notice you saying I was next at the end of your post.

I have a mini holiday right now, I can probably do a quick year within a day.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on April 22, 2023, 03:37:01 pm
If Baprr doesn't take it before me, I will have time tonight / tomorrow. I think. would be happy to continue running this muddy hell-pit into the ground working tirelessly to continue the great legacy that is Streambelch.   ;D

DFhack was released for the new versions, Parzival are you opposed to the use of cleanup utils? I haven't really explore it much but I assume everything works about as it did with 47.05
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 22, 2023, 04:02:24 pm
I'll start in a bit and just do my best to be fast and safe.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 22, 2023, 04:59:32 pm
The save is, well
(https://i.imgur.com/0gypfUa.png)
I'm going to sleep for a few hours, then either download the corrected save or say fuck it and go from there.

Spoiler (click to show/hide)
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 23, 2023, 06:18:44 am
I will run through winter and start "my turn" in spring then.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on April 23, 2023, 06:31:03 am
@Baprr, apologies didn't mean to rush you. We've had a few none responses from people so at the moment it's just you, me and salmeuk in rotation.

DFHack for cleanup should be fine, as long as it's pretty minor. Not entirely sure what utilities there are.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 23, 2023, 06:44:26 am
No, it's really my fault not noticing that it was my turn. Anyway if you're fine with me finishing your year, I've already started for a bit.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on April 23, 2023, 07:32:11 am
That's fine, I don't think anything particularly important happened after that date, and I'm away from my pc for the weekend so couldn't update until later anyway.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 23, 2023, 08:16:23 pm
Here's the save, https://dffd.bay12games.com/file.php?id=16596 (https://dffd.bay12games.com/file.php?id=16596), will write today.

Nothing especially major happened.
Several dwarves died due to some mistakes.
But, we produce a lot of silk.
Ghosts everywhere.
Magma stack doesn't stack.
New security measures, so far probably working.
A lot of artefacts and forgotten beasts.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on April 24, 2023, 06:35:53 pm
Quote
ghosts everywhere

awesome. downloading now.

Quote
Magma stack doesn't stack.

if I'm lucky, I might get a chance to fix this. or find an alternative magma raising method.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 25, 2023, 07:35:17 pm
Winter turned out a bit different.

For starters, a forgotten beast did come
(https://i.imgur.com/t29VJ1T.png)
but to the first cavern instead of the third.
(https://i.imgur.com/e4NZMSM.png)
it went straight for the resident forgotten beast
(https://i.imgur.com/PGCREJH.png)
who wasn't about to let the newcomer take it's place without a fight
(https://i.imgur.com/kFjhADC.png)
Look at the surviving beast, it's important for later
(https://i.imgur.com/32EfssM.png)

Second, we got a new jeweler!
(https://i.imgur.com/hnm9nMS.png)
(https://i.imgur.com/oQl9ifI.png)
But not really, it was a possession. I put him to jewelry work anyway
(https://i.imgur.com/gH7afnw.png)
and secured the earring in the vault. It's called The Dagger of Scholars.
(https://i.imgur.com/VOBoFMs.png)

And also while trying to execute the goblins I accidentally let two of them out. One even naked was able to beat a child to death. The other managed to escape still armed and shot a resident with its bow. They were both then killed easily by the fortress guard.
(https://i.imgur.com/ZDhOJNo.png)
The rest of the goblins were executed without any incidents.

Now, Spring!
1 Granite, year 216.
The last few years were a complete disaster. We've lost everything and then when we thought there was nothing left to lose, lost everything again. Werebeasts come from the outside, werebeasts come from the inside. We've barred ourselves from the inside, time to close the outside.
(https://i.imgur.com/WzR4HFU.png)

All I know is that we will not speak to anyone without a quarantine. And if they fail the quarantine, we can use a conraption from the year that really started one of our many downfalls.
(https://i.imgur.com/MXbDQe4.png)
I've established a new tavern a few levels below the trade depot, and made sure to ban any and all visitors from the rest of the fortress. All furniture and items in this guest tavern are magma-safe. I will repair the magma-pumps and make sure it's ready to burn everyone in there. If you're a future overseer - use it if you must.
(https://i.imgur.com/ZYWvN3U.png)

I've devised a plan to make use of our abundance of horrors in our caverns. With a few mechanisms and some gaps in the walls we can persuade Mothram to spew its webs at a bird I bought from the elves. We can then collect those webs and spin them into a strong and valuable cloth.
(https://i.imgur.com/vR7rVi6.png)

In an effort to capture yet another beast for the same purpose, I made a grave mistake. I underestimated Céthutha - it was much faster than my mechanisms.
(https://i.imgur.com/DgAiKMr.png)
(https://i.imgur.com/flLETOq.png)
The fortress guard managed to kill it without any further casualties, and I made sure that it will at least be used for something.
(https://i.imgur.com/hjfZJso.png)
The entrance it used will be closed off.

We really are a magnet to all kinds of beasts.
(https://i.imgur.com/HyC1yHx.png)
(https://i.imgur.com/ulqw9HF.png)

A werebeast in the trap is trying to convince us to let them out. It claimed to be a dwarf we watched die.
(https://i.imgur.com/ueaHfzb.png)
Makes sense that we couldn't give some of us a proper burial. I'll remedy that.
(https://i.imgur.com/r87raDk.png)
(https://i.imgur.com/Vocwd5d.png)

While finishing the quarantine tavern, we noticed that one of the workers went missing.
(https://i.imgur.com/7jUiJFI.png)
Well, at least we found the body for the burial.


Summer
Honestly, unsurprising. I hope to make this place safe and prosperous enough to attract more settlers eventually, but I fear I already screwed up with Céthutha.
(https://i.imgur.com/dWYAUqd.png)

We have two surviving members of nobility. Parzival II, our mayor, is entirely satisfied with her rooms. But our captain of the guard was appointed in a hurry and didn't get the treatment appropriate to his position.
(https://i.imgur.com/u4m0yuc.png)
I decorated his room and created an office with a dining hall near the barracks. I also gave him an artefact mace in hopes that he will use it to great effect.
(https://i.imgur.com/0Ecx7of.png)

I don't even care anymore. As long as it can't enter the fortress, it's none of my business.
(https://i.imgur.com/OQz3Yzr.png)
(https://i.imgur.com/Z1gQVfr.png)

A new legendary armorer!
(https://i.imgur.com/W8M3uCZ.png)
I had to help him acquire some bones, but the result was well worth the effort. On the gauntlet Sheenring was encrusted the entire history of Streambelches.
(https://i.imgur.com/xBLFTzG.png)
(https://i.imgur.com/ninNECY.png)
Later Thob put his newfound talent to work, producing excellent armor for our guard.

Werebeasts are fighting again. No, wait, they're screaming for another reason.
(https://i.imgur.com/R97If59.png)
Ghosts keep showing up around our already quite cursed prisoners. Not that surprising, really, since each of them killed dozens of their fellow dwarves.
(https://i.imgur.com/RxBl23w.png)

Humans arrived without a wagon. I traded some bone crafts and a few prepared meals for some other stuff.
(https://i.imgur.com/lYsKh7h.png)

Forgotten beasts really should cause more fear than that, but I really don't care about anything anymore.
(https://i.imgur.com/HksQdGP.png)
(https://i.imgur.com/Pfj7PTn.png)

I noticed that we still have some sort of a commune living on our lands. Well, we would have noticed if they were werebeasts, and they don't try to enter the fortress, so no big deal. I'll still keep an eye on them.
(https://i.imgur.com/zPGvKbm.png)

Autumn
Expected.
(https://i.imgur.com/bbNfMif.png)

A dwarven caravan! Without wagons either. Did we lose our status along with our nobles? Hopefully we will get a new one soon.
(https://i.imgur.com/nzvPNbz.png)
They brought many bins of leather. Many, many bins. I bought everything.

The werebeasts went insane and fought. The survivor calls itself Noagga76. Well, it sounds like it's finally gone insane in a place where most things bear this name, and probably just doesn't know any better anymore? No reason to correct it.
(https://i.imgur.com/1ioLZf7.png)
We have only one prisoner left.
(https://i.imgur.com/g83nPN6.png)

The outpost liason arrived and informed me that the world didn't change since the last visit. Hearing about the Sheenring, they ordered some replicas and hand-related merch. And also windows, for some reason.
(https://i.imgur.com/Ju4Uh0Y.png)

One of our apprentice blacksmiths messed with production orders and scheduled a several days-long maintenance of one of the forges. I wouldn't even notice if she didn't create a very sturdy cage and left it in the workshop. It was very secret work.
(https://i.imgur.com/A2lnjJD.png)
(https://i.imgur.com/4VIiA9G.png)
(https://i.imgur.com/3UrJTv6.png)


Winter
We need a few more decorations around the place. There are plenty of wondrous sights in our fortress, but all of them were drenched in dwarven blood recently, and I want something new, something without the baggage.
(https://i.imgur.com/8TEHlc7.png)
Also, a beast.

Ok, so. This entire time, the entire year, I was trying to make a stack of pumps to bring the magma up to the surface. And the entire time, it was falling apart so much I suspect sabotage. The mechanics will cancel the orders because of the smallest obstacle, then tear down the entire thing or refuse to either work on it, or tear it down. And every time the materials are just tossed around, and nobody cleans them up, blocking the sites of the future pumps or putting the items into some inaccessible hole - and the bastards of course will decide that they want THIS bloody inaccessible pipe, and will cancel the plans because they can't reach it. It is worse than the werebeast attack, it is worse than anything! THE INEFFICIENCY! I HAD TO REDWRAW THE PLANS SO MANY TIMES I REMEMBER THEM BY HEART!
(https://i.imgur.com/qmdU7AX.png)
To hell with this place, I did what I could.
With this I consider my purpose completed.

------------------------------------------------------
Not shown: a few ghosts that didn't bother the weredwarves, one birth, forgotten beasts fighting each other and the cavern dwellers, some visitors (much fewer than before), fortress guards training the entire year.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on April 25, 2023, 08:45:46 pm
nice writeup. we have apparently become host to the annual Werebeast Smackdown event. I think i even saw John Cena lurking in the tunnel tubes in one of your screenshots

Quote
Ok, so. This entire time, the entire year, I was trying to make a stack of pumps to bring the magma up to the surface. And the entire time, it was falling apart so much I suspect sabotage. The mechanics will cancel the orders because of the smallest obstacle, then tear down the entire thing or refuse to either work on it, or tear it down. And every time the materials are just tossed around, and nobody cleans them up, blocking the sites of the future pumps or putting the items into some inaccessible hole - and the bastards of course will decide that they want THIS bloody inaccessible pipe, and will cancel the plans because they can't reach it. It is worse than the werebeast attack, it is worse than anything! THE INEFFICIENCY! I HAD TO REDWRAW THE PLANS SO MANY TIMES I REMEMBER THEM BY HEART!

look. i have something to reveal about my second turn. I suffered much of the same fate as written here.

whomever built that pump nearly caused me to go insane because I dedicated three entire months of dwarven labor to fixing that damn pumpstack. but the way it was built, in ONE DESIGNATION, caused all kinds of issues when those designated pumps were later suspended. This has resulted in numberous cave-ins, cancellation spams, so after losing that much time to nonsense, I literally GAVE UP and left it to the next guy.

how cathartic to see that you, too, have struggled and failed against the giant metal death-snake that is this 100+ z-level pump stack.

Now, its been quite a few 'next guys' and we STILL haven't tamed this project. so I will find some kind of solution. or die trying.


Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 26, 2023, 12:31:29 am
whomever built that pump nearly caused me to go insane because I dedicated three entire months of dwarven labor to fixing that damn pumpstack. but the way it was built, in ONE DESIGNATION, caused all kinds of issues when those designated pumps were later suspended.

Hi! I need to confess something. It was I who started the stack! But I don't think there's another way of making it, is there?  I think the lower part is safe, a pump will only break if you deconstruct the or cancel the one below it (because they need the support). It's more than halfway done by now, you just have to make it one by one from the top of the stack (not the top, just the topmost already built pump, I tried starting from the top before, it doesn't work).
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on April 26, 2023, 02:10:02 am
yeah I was mostly just riffing, i think the biggest issue is the sheer SIZE of the stack. like, my god. . so much labor. it's all for Armok at this point

==

On this year 217 in the fortress of Streambelch, I can proclaim the following veracities:

--We hold almost 100 units of meat, plant tuber, or fruit for every dwarf in our stead (~4800 units). Well stocked to say the least!
--The efforts of our janitorial force impress - the fortress shows few signs of the recent 'werelemur atrocities'.
--The remaining captive werelemur is decidedly entombed.
--Now, with only 49 population, the grand hallways feel ghostly and barren. Over a hundred bedrooms remain unclaimed.
--The magma stack is, indeed, fucked.

For now, in the interest of longevity, we will employ the following quarantine rules:

Visitors are free to come and go, visiting the establishment, but not allowed to enter the main fortress. just uh watch your step and don't expect much in the way of table service.

Similarly, immigrating dwarves will be detained through various methods until they are proven clean of were-viruses.

(https://i.imgur.com/t9Wc6EG.png)

(https://i.imgur.com/EuKUdrG.png)

===

(https://i.imgur.com/EzDs1TI.png)

(https://i.imgur.com/ncE4hbW.png)

Our fortress has attracted a number of strange travelers to the recently built under-tavern, which we have taken to calling "The Trap of Honey". These include Lete Cleanwatch, a strange frog creature who tells fabulous stories about criminal exploits, and Quistra Shimmeredwandered the grim one, who sits silently by the doorway, suspicious of every visitor.

(https://i.imgur.com/mrCKavw.png)

As well, some people tell us the blind cave fish man Teling Untowardfroths has been living downstream from our front gates for quite some time, threatening travelers with his iron mace and strange blind eyes.

(https://i.imgur.com/3bBic93.png)

Spoiler (click to show/hide)


Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on April 26, 2023, 03:12:32 am
yeah I was mostly just riffing, i think the biggest issue is the sheer SIZE of the stack. like, my god. . so much labor. it's all for Armok at this point

Can't give up now, with more than a hundred pumps already done.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on May 01, 2023, 04:52:25 pm
Irafe appeared momentarily, bellowed and then disappeared into the mist of the first cavern.

Spoiler (click to show/hide)

(https://i.imgur.com/TGWGI6y.png)

Further artifacting.

(https://i.imgur.com/O0U508T.png)

Another beast arrived, a real bad-ass, the web slinger Romi,

Spoiler (click to show/hide)

(https://i.imgur.com/a7A8uEk.png)

and a third beast that died so fast I didn't even bother to capture it's image. The caverns are littered with the hulking remains of these titanic battles.

Spoiler (click to show/hide)

Yet another beast - an eyeless tarantula.

Spoiler (click to show/hide)

(https://i.imgur.com/OMMHHJf.png)

 Immediately scuttles towards Romi the web slinging talc quadraped.

(https://i.imgur.com/K1umKhJ.gif)

But Romi is definitely the better fighter, and the webs make hitting the tarantula easy. Romi is victorious.

(https://i.imgur.com/H37pTVV.png)

As far as actual progress updates go, well... not much happened. I was entirely focused on the construction )re-construction?) of this magma pump from hell. literally.

I modified the surface to allow for switching on-off of magma pump power without destroying the whole stack:

(https://i.imgur.com/m7Xle64.png)

there is still many levels left to build. I was building new pumps from below, but either way works. the magma stack will need repair as there are a large number of needless holes dug into the walls that will cause many leaks should the device operate. consider this your warning lol

a little digging:

(https://i.imgur.com/8eZVEq7.png)

But mostly I just sat back, enjoying the resplendent wealth of our fortress, while being casually entertained by WWE's Kaiju division in the caverns

save here: https://dffd.bay12games.com/file.php?id=16653
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on May 09, 2023, 04:39:12 am
So who's next?
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Parzival1 on May 15, 2023, 03:38:48 am
Me! Apologies I was sucked away into jedi survivor. I'll post an update to this tonight.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Salmeuk on May 15, 2023, 11:06:24 am
NICE looking forward to updates. i love this fortresses layout with the two-level hallway.
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Lemon on June 25, 2023, 03:38:56 pm
Hello, can i play one year? i never played a succession game before, but i know how to play the game and idk if you still accepting new players...
Title: Re: New steam succession: Mebanugath "Streambelch"
Post by: Baprr on June 25, 2023, 05:22:24 pm
Pretty sure nobody would stop you) Go ahead, try it out)