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Dwarf Fortress => DF Modding => Topic started by: Pillbo on January 25, 2023, 07:52:58 pm

Title: Editing a mod in an active save in 50.x
Post by: Pillbo on January 25, 2023, 07:52:58 pm
I'm having crashes that look related to a mod I have installed, based on the errors I'm seeing in the error log (Tile page token not recognized on a creature tag only from this mod). I don't really want to abandon my world, if I edit the raws in the `data/installed_mods/the_mod` directory will that edit the raws my save is using? I've done this a bunch in older versions but I haven't played with raws in 50.x yet.


(yeah I know it might break stuff, but it's already broken)
Title: Re: Editing a mod in an active save in 50.x
Post by: Shonai_Dweller on January 26, 2023, 12:14:32 am
It should do yes.
Title: Re: Editing a mod in an active save in 50.x
Post by: Pillbo on January 27, 2023, 09:18:53 pm
great, thanks
Title: Re: Editing a mod in an active save in 50.x
Post by: Viax on April 14, 2023, 04:57:02 pm
could you elaborate how to do that?

"data/vanilla/vanilla_buildings_graphics/graphics/graphics_buildings.txt"
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
Tile page token not recognized: TRAPS_WEAPON
10x times.

also having problems with giant birds, which is strange becouse ii use dark ages bo giant birds mod :/

"data/vanilla/vanilla_creatures_graphics/graphics/graphics_creatures_surface_giant.txt"
Failed to find CREATURE_GRAPHICS creature GIANT_ALBATROSS
Unrecognized Graphics Token: DEFAULT
Unrecognized Graphics Token: ANIMATED
Unrecognized Graphics Token: CORPSE
Unrecognized Graphics Token: LIST_ICON

begging for help.
Title: Re: Editing a mod in an active save in 50.x
Post by: Vattic on April 14, 2023, 05:26:26 pm
For the giant birds the error is because the default graphics raws are trying to define graphics for creatures that the mod is removing. I have read this doesn't cause any issues beyond errorlog spam, but can't speak from personal experience.

The other error is weirder. TRAPS_WEAPON is the name of a tilepage. In the vanilla raws it is defined in 'data\vanilla\vanilla_items_graphics\graphics\tile_page_items.txt'. It is then referred to in the file mentioned in your error. The error implies the tilepage has not been defined in your raws.

Your crashes might not have anything to do with these errors. They would have been present from the start. It's hard to say from the information given.
Title: Re: Editing a mod in an active save in 50.x
Post by: Viax on April 15, 2023, 09:41:46 am
is there any crash report generated?>