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Dwarf Fortress => DF Modding => Mod Releases => Topic started by: Snow Gibbon on March 16, 2023, 04:53:20 am

Title: [50.xx] Civ Crucible - Tweaks, fixes, civilisations and more
Post by: Snow Gibbon on March 16, 2023, 04:53:20 am
[View the Steam Collection] (https://steamcommunity.com/sharedfiles/filedetails/?id=2947262189) [Discuss on Discord] (https://discord.com/channels/329272032778780672/1085560820802535477)

Civ Crucible is a personal mod that has been in sporadic development since DF 40d. Starting out as a spiritual successor to the Civilisation Forge (http://www.bay12forums.com/smf/index.php?topic=31157.0;topicseen) mod of yore, it has since evolved into encapsulating a lot of random tweaks to the vanilla game that I find indispensable, which draws parallels with tweak collections like Dwarf Fortress Revised (http://www.bay12forums.com/smf/index.php?topic=161832.0) and Modest Mod (http://www.bay12forums.com/smf/index.php?topic=148265.0). Now that the game has entered a new era, these are now being packaged up and released to the public.
Overview
The entire mod is split into two main parts:
Additional optional modules will no doubt be coming down the line for new plants, creatures and industry overhauls.

Note that I have no intention to do graphics. I am an ASCIIvangelist through and through. Please read each individual module's description to find out which ones are vanilla tweaks and are safe to use, work well with default placeholders, or won't work for graphics users.

Paradigms

Rather than listing features it may be easier to describe what Civ Crucible aims to do. This mod is for you if you align with any of the below items:
As for the new races, they follow a number of internal rules:
Title: Re: [50.xx] Civ Crucible - Tweaks, fixes, civilisations and more
Post by: Snow Gibbon on March 17, 2023, 07:05:02 am
Somehow completely forgot to give korriks default attacks after a cougar wandered through all 7 of my folks unscathed. Sorry about that! Fixed in 1.0.3 patch for Korriks module.
Title: Re: [50.xx] Civ Crucible - Tweaks, fixes, civilisations and more
Post by: Snow Gibbon on April 02, 2023, 07:19:16 am
New version 1.1.2 for Core fixes a good pile of bugs.
Fixed Kea size, fixed domestic animals spawning wildly, fixed goblins by making them eat plants, removed more useless seeds, fixed milling reaction problems.
Title: Re: [50.xx] Civ Crucible - Tweaks, fixes, civilisations and more
Post by: Snow Gibbon on April 10, 2023, 03:34:59 am
1.1.3 for Core fixes a few numbnuts oversights I made regarding brewing fruit.