Turn 13
Oh, if you guys are into Gridhood, check out the latest Gridhood game HERE (https://st3.depositphotos.com/13324256/18695/i/1600/depositphotos_186956954-free-stock-photo-top-view-arranged-wooden-cubes.jpg).
Sorry. Here's the real link (https://www.youtube.com/watch?v=dQw4w9WgXcQ) to the new Gridhood game.
Nirur Torir
Level 2 Rogue
10/10 HP
0/10 Exp.
Slime Coins: 3
Dice: D6
Roll: 5
You manage to find the time to rest, restoring 5 HP to yourself!
---
Fluffe9911
Level 2 Human Adventurer
5/10 HP
0/10 Exp.
Slime Coins: 6
Dice: D6.
Roll: 4
You slash at the Boss Lump and deal 4 damage to the Infinite Wall of Slime! No slime pops out of the wall.
---
King Zultan
Level 1 Zebra
5/5 HP
4/5 Exp.
Slime Coins: 1
Dice: D4.
Roll: 1
Kicking the wall doesn't directly give you exp, so this plan was doomed to fail.
---
Knightwing64
Level 1
DEAD/5 HP
4/5 Exp.
Slime Coins: 3
Dice: D4.
offscreen
---
Egan_BW
Level 1 Tiny Purple T-Rex
4/5 HP
0/5 Exp.
Slime Coins: 0
Swag: Oak Tree (Rooted in the shop)
Dice: D4.
Roll: 4
You negotiate with the Gift Shop Slime. The Gift Shop Slime gives you a tacky tree figurine. The figurine is bigger than the Gift Shop Slime somehow, but its not quite nice enough to constitute being Swag.
---
Strif3
Level 1 Mold
5/5 HP
3/5 Exp.
Slime Coins: 1
Dice: D4.
Roll: 3
Your prayer appears to have been answered, albeit in a way that is indistinguishable from random chance. You grab the Dragonfly Slime and deal 3 damage to it!
---
A_Curious_Cat
Level 1 Machinist
3/5 HP
3/5 Exp.
Slime Coins: 2
Swag: File Set (3), Safety Goggles (2)
Dice: D4.
Roll: 1
You buy a File Set and a pair of Safety Goggles for 5 Slime Coins. Then as you try to exit the shop you walk into a Tree that is blocking the exit and take 1 damage!
---
IronyOwl
Level 1 Tree Slime
5/5 HP
4/5 Exp.
Slime Coins: 2
Allies: Squirrel Slime 3/3 HP
Dice: D4.
Roll: 3
You and your Squirrel Slime attack the Dragonfly Slime to deal 3 damage! The Dragonfly Slime has been defeated, and you gain 1 exp. 2 Slime Coins fall to the ground.
---
Horizon
Level 1 Human Man
3/5 HP
1/5 Exp.
Slime Coins: 0
Swag: Notepad
Dice: D4
Roll: 4
You go into a rage and charge the wall! As the wall is infinitely big nothing is really obstructing you from hitting it, and deal 8 damage to it in your fury! A Coconut Slime, a Firecracker Slime and 2 Regular Slime are knocked out of the wall.
---
Devastator
Level 1 Catgirl
5/5 HP
4/5 Exp.
Slime Coins: 5
Dice: D4
Roll: 3
You Catgirl your way up the tree and manage to slip into the shop.
---
BlackPaladin99
Level 1
5/5 HP
4/5 Exp.
Slime Coins: 1
Dice: D4
Roll: 1
You do not kill the Dragonfly Slime.
(When you get enough exp, you will level up. This causes you to gain more HP and a better dice)
---
Quarque
Level 1 Troll Wizard
5/5 HP
2/5 Exp.
Slime Coins: 2
Dice: D4
Roll: 2
You hold your Tree Stump more firmly and hit the wall dealing 1 damage. A Leaf Slime falls out of the wall!
---
Naturegirl1999
Level 1 Human Girl
5/5 HP
3/5 Exp.
Slime Coins: 1
Dice: D4.
Roll: 3
You hit the Infinite Wall of Slime to deal 3 damage. An Umbrella Slime comes out of the wall!
---
Elephant Parade
Level 1 Guide
5/5 HP
0/5 Exp.
Allies: Gift Shop Slime (2/2 HP)
Dice: D4.
Roll: 4
You decide to make a deal with the Gift Shop Slime... And succeed! Now if only you had even a single tourist.
---
TricMagic
Level 1
5/5 HP
0/5 EXP.
Dice: D4
Roll: 4
You stop a section of the Infinite Wall of Slime from moving, disrupting some of the other slimes causing 8 damage to the wall. A Hammock Slime, a Bulldozer Slime and an Irregular Slime near the stopped slimes are forced out of the wall.
----
Infinite Wall of Slime: Infinity-93/Infinity HP.
Beautiful Swimming Guitar Slime: 22/22 HP
Coconut Slime: 5/5 HP
Bulldozer Slime: 4/4 HP
Umbrella Slime: 3/3 HP
Hammock Slime: 2/2 HP
Irregular Slime: 2/2 HP
Firecracker Slime: 2/2 HP
Leaf Slime: 1/1 HP
Regular Slime: 1/1 HP
Regular Slime: 1/1 HP
Dragonfly Slime was defeated! Strif3 and IronyOwl gain 1 exp. 2 Slime Coins drop to the ground.
The Boss Lump jiggles and rolls a 6! It bursts out of the wall to reveal itself as a Beautiful Swimming Guitar Slime! This slime is the most powerful slime that emerged from the wall to date!
Grab a stick and go beat-up a basic slime.
Flint for sale in the local shop at the price of 1 Slime Coin.
Turn 44
Again, why am I doing this to myself?
Strif3 Permadeath Mode
Level 4 Mold
12/20 HP
6/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
Roll: 8
You manage to catch a total of 16 Mundane Slimes! 3 from Army 1 and 13 from Army 2. You gain (4x2) 8 exp!
Welcome to Level 4!
Hey you didn't die yet! You now have even more HP, an awesome D10 which is probably the most underrated kind of dice ever, and Yellow text that is kind of hard to read on a white background!
---
Fluffe9911
Level 3 Human Adventurer
7/15 HP
10/20 Exp.
'Hats': Cardboard Box Slime 5/5 HP
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B)
Slime Coins: 5
Dice: D8.
Roll: 6
You strike the Radiant River Diamond Slime for 6 damage, destroying it! You gain 8 exp and a Polished Diamond!
---
Nirur Torir
Level 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen
---
Devastator
Level 3 Jelly-Covered Catgirl
15/15 HP
3/20 Exp.
Slime Coins: 6
Swag: Glowing Rock (B), Spear (C)
Dice: D8
Roll: 8
The chain was totally supposed to stop you, but it was only a value 7 chain and you rolled a crit! You crash into the LIFE door and the chain bursts from the impact letting you escape! You are no longer DEAD. DEATH shakes their fist at you. I will also point out that you not making an attack is not a GM error. The 8 roll was used in its entirety to bypass the chain.
---
Quarque
Level 3 Troll Wizard named Mumo
4/15 HP
6/20 Exp.
Slime Coins: 14
Swag: Bludgie (8)
Dice: D8
Roll: 1
You cast light, but hit the Majestic Gemstone Phoenix Slime instead! The light reflects back at you, blinding you for 2 damage!
---
A_Curious_Cat
Level 3 Machinist
14/15 HP
2/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Brokenish Compact Saw of Healing (13)
Dice: D8.
Roll 3
You shell out 13 coins to purchase the Broken Compact Saw of Healing and the Healing Potion. Fish Sugarpants is placated by this. You then manage to sort of jury-rig the Broken Compact Saw of Healing upgrading it into a Brokenish Compact Saw of Healing!
You also recover 5 HP from the healing potion.
---
Horizon
Level 3 Fallen Oak Tree Sentinel
4/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 4
You eat the sapling for some reason. You heal 1 hp, and you are now a Fallen Oak Tree Sentinel!
You then start mowing the Inciting Herbal Puppeteer Antihero Slime to deal 3 damage to it.
---
King Zultan
Level 3 Slightly Chubbier Zebra
3/15 HP
0/20 Exp.
Slime Coins: 23
Dice: D8.
Roll: 3
You cast light on the- oh wait. You're not Quarque. You are slightly illuminated by a light spell and feel no better or wose for it.
What you actually do, is nibble the Majestic Gemstone Phoenix Slime for 3 damage!
---
MonkeyMarkMario
Level 2 Regular Human
4/10 HP
2/10 Exp.
Dice: D6.
Swag: Three Spears (C), Flint (1)
Slime Coins: 2
Roll: 1
You try to stab slimes from both sides and trip. A bunch of Mundane Slimes trample you to deal 3 damage!
---
Egan_BW
Level 1 Tiny Purple T-Rex
5 Hearts
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)
Dice: Now playing CYOGTCG.
Roll: 4
No! Wait what you mean you rolled another crit? You try really hard to use the deck of CYOGTCG cards instead of dice, and your essence gets pulled into the DEAD CYOGTCG ZONE! You are now playing CYOGTCG! FOR YOUR SOUL!
Important to note that this is Old School CYOGTCG, not the modern variant.
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
You draw six cards. Because your SOUL is on the line, you get to go first.
You are currently playing against some kind of weird CYOGTCG Imp thing. It has 5 Hearts.
(http://i.imgur.com/viz3AMP.png)(http://i.imgur.com/1Hz70Wx.png)(http://i.imgur.com/iaC5OMq.png)(http://i.imgur.com/XZr0nZ2.png)(http://i.imgur.com/O6RxN9i.png)(http://i.imgur.com/7ttj2oF.png)
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.
Barely Subcritical Douchey Dimensional Uranium Duck Slime: 34/57 HP (Damaged by Fluffe9911, Strif3)
Scary Goose Slime: 8/8 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 247/288 HP
Merciless Condor Ace Gladiator Slime: 56/75 HP
Fervent Antidisestablishmentarian Crusader Slime: 53/89 HP
Courageous Castle Dragon Slime: 12/24 HP (Damaged by Devastator)
Ambitious Book Mountain Slime: 7/26 HP (Damaged by Devastator)
Intriguing Ocean Sword Slime: 14/28 HP
Majestic Gemstone Phoenix Slime: 5/20 HP (Damaged by King Zultan)
Swarm of 60 Mundane Slimes: 60 HP
--Army 2 Slimes--
Nightshade, the Cunning Manipulative Pure-Evil Slime General: 220/270 HP
Yellow Secretive Arachnoid Samurai Slime: 70/79 HP
Inciting Herbal Puppeteer Antihero Slime: 48/77 HP (Damaged by Horizon)
Vibrant Moonlight Shadow Slime: 20/38 HP (Damaged by Quarque)
Resilient Griffin Serpent Slime: 18/26 HP
Swarm of 52 Mundane Slimes: 52 HP
--Battle Reports--
Barely Subcritical Douchey Dimensional Uranium Duck Slime rolled a 1. It blows itself up to deal 30 damage to itself! It is now just a Douchey Dimensional Duck Slime.
Scary Goose Slime rolled a 1. It sees its reflection and freaks out a bit!
Nobel Peace Prize award winning War Criminal Slime General rolled a 13! It strikes Nightshade, the Cunning Manipulative Pure-Evil Slime General to deal 15 damage. BOSS COUNTER! Nightshade, the Cunning Manipulative Pure-Evil Slime General rolled a 13. Its hits back to deal 14 damage!
Merciless Condor Ace Gladiator Slime rolled a 8. It operates on the Ambitious Book Mountain Slime to heal it for 6 HP.
Fervent Antidisestablishmentarian Crusader Slime rolled a 4. It slashes the Resilient Griffin Serpent Slime to deal 3 damage.
Courageous Castle Dragon Slime rolled a 6. It castles the Humorous Unicorn Crown Slime for 13 damage!
Ambitious Book Mountain Slime rolled a 4. It Photopies some of its illustrations and recruits them as 4 Mundane Slimes!
Intriguing Ocean Sword Slime rolled a 1. It is immobile, and some Mundane Slimes take the opportunity to hit it for 3 damage!
Majestic Gemstone Phoenix Slime rolled a 4. It burns King Zultan to deal 3 damage!
Swarm of 40 Mundane Slimes roll a 1. They clash with the slimes of Army 2
Nightshade, the Cunning Manipulative Pure-Evil Slime General rolled an 11. It stabs the Nobel Peace Prize award winning War Criminal Slime General for 13 damage! Boss Counter! Nobel Peace Prize award winning War Criminal Slime General rolled a 10. It retaliates for 11 damage!
Yellow Secretive Arachnoid Samurai Slime rolled a 5. It webs the Intriguing Ocean Sword Slime to deal 2 damage and impede its movement!
Inciting Herbal Puppeteer Antihero Slime rolled a 1. It lights itself on fire somehow and takes 2 damage.
Vibrant Moonlight Shadow Slime rolled a 6. The moon rises in the sky, and it ascends to the next level!
Resilient Griffin Serpent Slime rolled a 5. It breathes venom and slays 5 Mundane Slimes from Army 1.
Swarm of 52 Mundane Slimes roll a 4. They Clash with the Slimes of Army 1! 20 Mundane Slimes from Army 1 are defeated!
Radiant River Diamond Slime was defeated! Fluffe9911 gains 8 exp and a Polished Diamond!
Humorous Unicorn Crown Slime rolled a 1. It is dead now. Nobody gained exp from it, but it dropped a Crown (B).
Turn 45
Strif3 Permadeath Mode
Level 4 Mold
10/20 HP
6/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
Roll: 8
I guess that would be the Scary Goose Slime? That's something that could at least conceivably be considered edible I guess. You take a bite out of the Scary Goose Slime for 4 damage and regain 2 HP.
---
Fluffe9911
Level 3 Human Adventurer
5/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B), Crown (B)
Slime Coins: 5
Dice: D8.
Roll: 8
You put on the Crown from the floor, displacing your Cardboard Box Slime which is no longer your 'hat'! You then shank the Resilient Griffin Serpent Slime with... Something... To deal 16 damage!
---
Nirur Torir
Level 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen
---
Devastator
Level 3 Jelly-Covered Catgirl
14/15 HP
11/20 Exp.
Slime Coins: 6
Swag: Glowing Rock (B), Spear (C)
Dice: D8
Roll: 1
You attack NOTHING. You deal 1 damage to nothing, which doesn't matter because nothing is nothing.
Nothing hits you back to deal 1 damage.
---
Quarque
Level 3 Troll Wizard named Mumo
4/15 HP
18/20 Exp.
Slime Coins: 14
Swag: Bludgie (8), Box of Moonlight (B)
Dice: D8
Roll: 8
You swiggle-swaggle the Tesla Coil then immediately unload it on the Vibrant Moonlight Shadow Slime to deal 24 damage! The Vibrant Moonlight Shadow Slime has been defeated!
---
A_Curious_Cat
Level 3 Machinist
14/15 HP
2/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Brokenish Compact Saw of Healing (13)
Dice: D8.
Roll 1
You simultaneously lacerate and heal the Intriguing Ocean Sword Slime for an equal amount of damage, leaving it with exactly the same amount of health as it had before!
---
Horizon
Level 3 Fallen Oak Tree Sentinel
DEAD/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 6
You do that thing where you slam the door on someone's finger, except instead of a finger its a Inciting Herbal Puppeteer Antihero Slime. You deal 6 damage!
The Inciting Herbal Puppeteer Antihero Slime's attack dealt 7 damage to you and you are now DEAD. You are now in a room. There are a number of board games on some shelves on the wall. There is a skeleton wearing a black robe with a nametag that reads "Hello. My name is DEATH". The skeleton looks very concerned about something. There is a door labelled LIFE with a note on it that says "No escaping please. Or else!". The door is partially obstructed by a vuvuzela.
---
King Zultan
Level 3 Slightly Chubbier Zebra
DEAD/15 HP
7/20 Exp.
Slime Coins: 23
Dice: D8.
Roll: 5
You finish the Majestic Gemstone Phoenix Slime to deal 5 damage!
The slime has definitely been defeated, but a new Gemstone Phoenix Slime rose from its ashes, which were unfortunately inside you at the time! It bursts out of you dealing 4 damage and you are now DEAD. You are now in a room. There are a number of board games on some shelves on the wall. There is a skeleton wearing a black robe with a nametag that reads "Hello. My name is DEATH". The skeleton looks very concerned about something. There is a door labelled LIFE with a note on it that says "No escaping please. Or else!". The door is partially obstructed by a vuvuzela.
---
MonkeyMarkMario
Level 2 Regular Human
4/10 HP
2/10 Exp.
Dice: D6.
Swag: Three Spears (C), Flint (1)
Slime Coins: 2
Roll: 6
You stab the Inciting Herbal Puppeteer Antihero Slime really good to deal 12 damage to it!
---
Egan_BW
Level 1 Tiny Purple T-Rex
5 Hearts
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)
Dice: Now playing CYOGTCG.
Roll: 4
The Imp is NOT a Slime, which is a testament to just how far off the rails you have gone!
The CYOGTCG Imp thingy draws a card, then plays Bonfire!
It then ends its turn.
Your turn starts and you draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
(http://i.imgur.com/1Hz70Wx.png)(http://i.imgur.com/iaC5OMq.png)(http://i.imgur.com/XZr0nZ2.png)(http://i.imgur.com/O6RxN9i.png)(http://i.imgur.com/7ttj2oF.png)(http://i.imgur.com/vLHEfTQ.png)
(http://i.imgur.com/viz3AMP.png)
5 Hearts
0 Points
6 Cards in hand
Cards in play:
(http://i.imgur.com/y0i2ZhB.png)
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.
Douchey Dimensional Duck Slime: 34/57 HP (Damaged by Fluffe9911, Strif3)
Scary Goose Slime: 4/8 HP
Cardboard Box Slime 5/5 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HP
Merciless Condor Ace Gladiator Slime: 56/75 HP
Fervent Antidisestablishmentarian Crusader Slime: 53/89 HP
Courageous Castle Dragon Slime: 12/24 HP (Damaged by Devastator)
Intriguing Ocean Sword Slime: 14/28 HP
Gemstone Phoenix Slime: 5/5 HP
Swarm of 60 Mundane Slimes: 60 HP
--Army 2 Slimes--
Nightshade, the Cunning Manipulative Pure-Evil Slime General: 218/270 HP
Yellow Secretive Arachnoid Samurai Slime: 60/79 HP
Inciting Herbal Puppeteer Antihero Slime: 28/77 HP (Damaged by Horizon and MonkeyMarkMario)
Swarm of 35 Mundane Slimes: 35 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled a 2. It hops up and down angrily!
Scary Goose Slime rolled a 5. It pecks Strif3 repeatedly to deal 4 damage.
Nobel Peace Prize award winning War Criminal Slime General rolled an 11. It detonates a dirty bomb destroying 13 Mundane Slimes from Army 2!
Merciless Condor Ace Gladiator Slime rolled a 6. It goes all bird-crazy on the Yellow Secretive Arachnoid Samurai Slime to deal 5 damage.
Fervent Antidisestablishmentarian Crusader Slime rolled a 2. It smites a heretical Mundane Slime from Army 2.
Courageous Castle Dragon Slime rolled a 4. It pours boiling oil on the Yellow Secretive Arachnoid Samurai Slime to deal 3 damage.
Intriguing Ocean Sword Slime rolled a 4. Its not really sure how to feel about the Machinist, so it opts to strike down 3 Mundane Slimes from Army 2 instead.
Swarm of 40 Mundane Slimes rolled a 4. They clash with the Slimes of Army 2, driving them back and dealing 2 damage to their major slimes!
Nightshade, the Cunning Manipulative Pure-Evil Slime General rolled a 1. Its battle plans are falling apart!
Yellow Secretive Arachnoid Samurai Slime rolled a 4. It attacks the Ambitious Book Mountain Slime with its eight legs and hits 4 times to deal 3 damage!
Inciting Herbal Puppeteer Antihero Slime rolled a 9. It gets Horizon really high. Horizon then falls to the ground and takes 7 damage!
Resilient Griffin Serpent Slime rolled a 3. It bites Fluffe9911 to deal 2 damage.
Swarm of 35 Mundane Slimes rolled a 2. They clash with the Slimes of Army 1.
Vibrant Moonlight Shadow Slime has been defeated! Quarque gained 12 exp and a Box of Moonlight.
Majestic Gemstone Phoenix Slime rolled a 5. A Gemstone Phoenix Slime rises from its ashes and bursts out of King Zultan dealing 4 damage! It is still defeated though, so King Zultan gains 7 exp! A bottle of Majesticness (B) drops to the ground.
Ambitious Book Mountain Slime rolled a 6! It makes a mess of Nightshade, the Cunning Manipulative Pure-Evil Slime General's books to deal 10 damage! Boss Counter! Nightshade, the Cunning Manipulative Pure-Evil Slime General rolled a 12. Its contingency plan deals 13 damage to the Ambitious Book Mountain Slime: 4/26 HP, destroying it! The Ambitious Book Mountain Slime has been defeated! Devastator gains 8 exp and a Quality Book (B) drops to the ground.
Resilient Griffin Serpent Slime was defeated! Fluffle9911 gains 8 exp. A Monster Part (B) drops to the ground.
Turn 46
Strif3 Permadeath Mode
Level 4 Mold
10/20 HP
6/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
offscreen
---
Quarque
Level 4 Troll Wizard named Mumo
4/20 HP
0/40 Exp.
Slime Coins: 14
Swag: Bludgie (8), Box of Moonlight (B)
Dice: D10
Roll: 5
You bash five Mundane Slimes from Army 2, and gain 2 exp!
Welcome to Level 4
You gain more HP, a D10 and the power of Yellow Text! It tastes like... That Sunny Delight drink. I don't think anyone still actually drinks that stuff though. Not since that whole controversy with the girl who changed color.
---
Fluffe9911
Level 3 Human Adventurer
3/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B), Crown (B)
Slime Coins: 5
Dice: D8.
Roll: 1
What friends? You take 2 emotional damage for not having any friends willing to help you recover HP.
---
Nirur Torir
Level 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen
---
Devastator
Level 3 Jelly-Covered Catgirl
12/15 HP
11/20 Exp.
Slime Coins: 6
Swag: Glowing Rock (B), Spear (C)
Dice: D8
Roll: 3
You stab at the Courageous Castle Dragon Slime a few times and deal 3 damage to it!
---
A_Curious_Cat
Level 3 Machinist
14/15 HP
2/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13)
Dice: D8.
Roll 7
You tinker with the Brokenish Compact Saw of Healing, and you think you got it working properly again! You'll have to try to saw something to death (or to life) in order to know for sure though.
---
Horizon
Level 3 Fallen Oak Tree Sentinel
DEAD/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 5
You end up playing a game of Jenga with DEATH. The game goes on for a while, but eventually the tower falls on DEATH's turn! You now have permission to leave through the LIFE door!
It seems that DEATH lost a soul to the DEAD CYOGTCG ZONE, which is an entirely different game that is not all about slime!
---
King Zultan
Level 3 Slightly Chubbier Zebra
DEAD/15 HP
7/20 Exp.
Swag: Security Vuvuzela (F)
Slime Coins: 23
Dice: D8.
Roll: 8
You grab the Vuvuzela with your big old horse hooves somehow. It was apparantly part of DEATH's security system or something, but it didn't make any noise when you displaced it. It seems that DEATH lost a soul to the DEAD CYOGTCG ZONE, which is an entirely different game that is not all about slime!
---
MonkeyMarkMario
Level 2 Regular Human
1/10 HP
2/10 Exp.
Dice: D6.
Swag: Three Spears (C), Flint (1)
Slime Coins: 2
Roll: 3
You attack the Inciting Herbal Puppeteer Antihero Slime with your unoriginality, and deal 3 damage to it!
---
Egan_BW
Level 1 Tiny Purple T-Rex
5 Hearts
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)
Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymore
You play the Supernerd Card, then attack the CYOGTCG Imp's Bonfire with your Lady Bow to deal 1 damage!
Your turn ends. The Imp draws a card...
The Imp plays a card face-down, and ends its turn!
Your turn starts. You draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
(http://i.imgur.com/1Hz70Wx.png)(http://i.imgur.com/XZr0nZ2.png)(http://i.imgur.com/O6RxN9i.png)(http://i.imgur.com/7ttj2oF.png)(http://i.imgur.com/vLHEfTQ.png)(http://i.imgur.com/XAGPs0y.png)
(http://i.imgur.com/viz3AMP.png)(http://i.imgur.com/iaC5OMq.png)
5 Hearts
0 Points
6 Cards in hand
Cards in play:
(http://i.imgur.com/y0i2ZhB.png) 19/20 Hearts.
(http://i.imgur.com/w0HcZ8z.png)
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.
Douchey Dimensional Duck Slime: 34/57 HP (Damaged by Fluffe9911, Strif3)
Scary Goose Slime: 4/8 HP
Cardboard Box Slime 5/5 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HP
Merciless Condor Ace Gladiator Slime: 53/75 HP
Fervent Antidisestablishmentarian Crusader Slime: 53/89 HP
Courageous Castle Dragon Slime: 9/24 HP (Damaged by Devastator)
Intriguing Ocean Sword Slime: 14/28 HP
Gemstone Phoenix Slime: 5/5 HP
Swarm of 40 Mundane Slimes: 40 HP
--Army 2 Slimes--
Nightshade, the Cunning Manipulative Pure-Evil Slime General: 215/270 HP
Yellow Secretive Arachnoid Samurai Slime: 46/79 HP
Swarm of 20 Mundane Slimes: 20 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled a 2. It grabs 2 uncollected Slime Coins from the ground and jams them back into the Infinite Wall of Slime!
Scary Goose Slime rolled a 5. It sets up a trap for later when Strif3 is no longer offscreen!
Cardboard Box Slime rolled a 2. It hides under a cardboard box and nobody seems to notice it!
Nobel Peace Prize award winning War Criminal Slime General rolled a 9. It strikes the Yellow Secretive Arachnoid Samurai Slime to deal 11 damage.
Merciless Condor Ace Gladiator Slime rolled a 1. It crashes into the ground and takes 3 damage.
Fervent Antidisestablishmentarian Crusader Slime roll a 7. It cuts down 6 Mundane Slimes from Army 2.
Courageous Castle Dragon Slime rolled a 3. It bashes Devastator to deal 2 damage.
Intriguing Ocean Sword Slime rolled a 5. It cuts down 4 Mundane Slimes from Army 2.
Swarm of 40 Mundane Slimes roll a 3. The route the 20 Mundane Slimes of Army 2 and deal 3 damage to the major slimes!
Nightshade, the Cunning Manipulative Pure-Evil Slime General rolled a 12. It calls for a tactical retreat! It heads back into the Infinite Wall of Slime!
Yellow Secretive Arachnoid Samurai Slime rolled a 5. It retreats back into the Infinite Wall of Slime!
Inciting Herbal Puppeteer Antihero Slime rolled a 4. It marionettes a puppet and slams it into MonkeyMarkMario to deal 3 damage. It freaks out a bit when it realizes it is falling behind its retreating allies!
Resilient Griffin Serpent Slime rolled a 6. It slashes the Intriguing Ocean Sword Slime for 6 damage and still has time to retreat back into the Infinite Wall of Slime!
Swarm of 20 Mundane Slimes rolled a 1. They panic and freak out, hopping all over the place!
Turn 47
Strif3 Permadeath Mode
Level 4 Mold
10/20 HP
6/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
offscreen
---
Quarque
Level 4 Troll Wizard named Mumo
4/20 HP
0/40 Exp.
Slime Coins: 8
Swag: Bludgie (8), Box of Moonlight (B)
Dice: D10
Roll: 2
You manage to grab the Monster Part just in the nick of time, then hand it over to Devastator along with 6 Slime Coins.
---
Fluffe9911
Level 3 Human Adventurer
3/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B), Crown (B)
Slime Coins: 5
Dice: D8.
Roll: 1
You chase after the Mundane Slimes, but they hear your heavy armor as you approach and they run away!
---
Nirur Torir
Level 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen
---
Devastator
Level 3 Jelly-Covered Catgirl
12/15 HP
11/20 Exp.
Slime Coins: 12
Swag: Glowing Rock (B), Spear (C), Quality Book (B), Monster Part (B)
Dice: D8
Roll: 8
You easily pick up the Quality Book!
---
A_Curious_Cat
Level 3 Machinist
14/15 HP
2/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13)
Dice: D8.
Roll 3
You use your Compact Saw of Healing to cut a chunk out of the Intriguing Ocean Sword Slime dealing 3 damage to it. The chunk is then healed and becomes a Sword Slime!
---
Horizon
Level 3 Fallen Oak Tree Sentinel
DEAD/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 4
You jump on the Fervent Antidisestablishmentarian Crusader Slime to deal 4 damage to it.
---
King Zultan
Level 3 Slightly Chubbier Zebra
DEAD/15 HP
7/20 Exp.
Slime Coins: 23
Dice: D8.
Roll: 4
DEATH Puts the Security Vuvuzela back into position, and it once more partially obscures the door. You end up losing the poker game though.
---
MonkeyMarkMario
Level 2 Regular Human
1/10 HP
2/10 Exp.
Dice: D6.
Swag: Three Spears (C), Flint (1)
Slime Coins: 2
offscreen
---
Egan_BW
Level 1 Tiny Purple T-Rex
5 Hearts
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)
Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymore
You play the IMPOSTOR GUY!!! card. Technically the Infinite Wall of Slime is not really a card, but I'll allow it because its infinite variety ensures that there is at least one Card-based slime that makes it up.
For some reason you do not attack with Lady Bow, and end your turn.
The CYOGTCG Imp's turn begins. It draws a card...
It thinks for a moment, then reveals its facedown card!
(http://i.imgur.com/DmuYHHK.png)
The CYOGTCG Imp exclaims that as a being that is inexoribly linked to a card game, the Infinite Wall of Slime card is overpowered and unfair, which offends its sense of balance and fairness within the game!
This ultimately doesn't end up mattering because the card was an IMPOSTOR GUY!!! which would have been gone at the end of the Imp's turn anyway.
Impostor Guy then plays Lime and ends their turn.
You draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
(http://i.imgur.com/1Hz70Wx.png)(http://i.imgur.com/XZr0nZ2.png)(http://i.imgur.com/O6RxN9i.png)(http://i.imgur.com/7ttj2oF.png)(http://i.imgur.com/vLHEfTQ.png)(http://i.imgur.com/hOZQ3y5.png)
(http://i.imgur.com/viz3AMP.png)(http://i.imgur.com/iaC5OMq.png)
5 Hearts
0 Points
6 Cards in hand
Cards in play:
(http://i.imgur.com/y0i2ZhB.png) 19/20 Hearts.
(http://i.imgur.com/3waVDHp.png)
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.
Douchey Dimensional Duck Slime: 34/57 HP (Damaged by Fluffe9911, Strif3)
Cardboard Box Slime 5/5 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HP
Merciless Condor Ace Gladiator Slime: 53/75 HP
Fervent Antidisestablishmentarian Crusader Slime: 49/89 HP (Damaged by Horizon)
Courageous Castle Dragon Slime: 11/24 HP (Damaged by Devastator)
Intriguing Ocean Sword Slime: 9/28 HP (Damaged by A_Curious_Cat)
Sword Slime: 3/3 HP
Gemstone Phoenix Slime: 5/5 HP
Swarm of 30 Mundane Slimes: 30 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled an 8. It clobbers the Scary Goose Slime for 14 damage, destroying it! 2 Slime Coins drop to the ground.
Cardboard Box Slime rolled a 3. It sneaks over to where the Oak Tree Stump is.
Nobel Peace Prize award winning War Criminal Slime General rolled an 11. It strikes the Inciting Herbal Puppeteer Antihero Slime to deal 13 damage.
Merciless Condor Ace Gladiator Slime rolled a 7. It cuts down 6 of the fleeing Mundane Slimes!
Fervent Antidisestablishmentarian Crusader Slime rolled a 2. It watches the enemy Slimes Flee.
Courageous Castle Dragon Slime rolled a 3. It repairs its masonry to heal 2 HP.
Intriguing Ocean Sword Slime rolled a 1. It stabs itself and loses 2 HP.
Swarm of 40 Mundane Slimes roll a 2. They follow the enemy slimes. 10 of them pursue them into the wall!
Nightshade, the Cunning Manipulative Pure-Evil Slime General rolled a 7. It escapes back into the Infinite Wall of Slime.
Inciting Herbal Puppeteer Antihero Slime rolled a 6. It escapes back into the Infinite Wall of Slime.
Swarm of 14 Mundane Slimes rolled a 4. They scatter and escape the battlefield!
Turn 48
If there's enough demand for it, I might set up a classic CYOGTCG thread.
Strif3 Permadeath Mode
Level 4 Mold
10/20 HP
6/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
Roll 2
You are not offscreen anymore, but you weren't on an adventure or anything like that. Nothing interesting happens offscreen here.
---
Quarque
Level 4 Troll Wizard named Mumo
9/20 HP
0/40 Exp.
Slime Coins: 8
Swag: Bludgie (8), Box of Moonlight (B), Quality Book (B)
Dice: D10
Roll: 5
You sit down and manage to regenerate 5 HP.
---
Fluffe9911
Level 3 Human Adventurer
8/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B), Crown (B)
Slime Coins: 5
Dice: D8.
Roll: 5
You sit on the tree stump and recover 5 HP.
---
Nirur Torir
Level 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen
---
Devastator
Level 3 Jelly-Covered Catgirl
12/15 HP
11/20 Exp.
Slime Coins: 12
Swag: Glowing Rock (B), Spear (C), Monster Part (B)
Dice: D8
Roll: 2
You hand Quarque the book, but you don't have anything to use as a patch.
---
A_Curious_Cat
Level 3 Machinist
10/15 HP
8/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13), Salty Sword (B)
Dice: D8.
Roll 8
You cut through the Intriguing Ocean Sword Slime to deal 16 damage, destroying it!
---
Horizon
Level 3 Fallen Oak Tree Sentinel
3/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 4
You hit the Fervent Antidisestablishmentarian Crusader Slime using nature to deal 4 damage.
---
King Zultan
Level 3 Slightly Chubbier Zebra
DEAD/15 HP
7/20 Exp.
Slime Coins: 23
Dice: D8.
Roll: 8
You have won the poker match, and have obtained permission to exit via the LIFE door!
---
MonkeyMarkMario
Level 2 Regular Human
1/10 HP
2/10 Exp.
Dice: D6.
Swag: Three Spears (C), Flint (1)
Slime Coins: 2
Roll: 6
You assist Horizon and stab the Fervent Antidisestablishmentarian Crusader Slime for 12 damage!
---
Egan_BW
Level 1 Tiny Purple T-Rex
5 Hearts
100 Points
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)
Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymore
Hm... Some of these old cards are pretty difficult to comprehend, but I guess you're probably as close to being right as any other interpretation. You play Cerial biler to eat the Campfire. Lady Bow attacks Lime for 1 damage, destroying it. You gain 100 points!
The CYOGTCG Imp's turn starts. It draws a card...
It plays River!
(http://i.imgur.com/737FKTt.png)
It then ends its turn.
Your turn begins and you draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
(http://i.imgur.com/1Hz70Wx.png)(http://i.imgur.com/XZr0nZ2.png)(http://i.imgur.com/O6RxN9i.png)(http://i.imgur.com/7ttj2oF.png)(http://i.imgur.com/vLHEfTQ.png)(http://i.imgur.com/rJywFIf.png)
(http://i.imgur.com/viz3AMP.png)(http://i.imgur.com/iaC5OMq.png)
5 Hearts
0 Points
6 Cards in hand
Cards in play:
(http://i.imgur.com/737FKTt.png)
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.
Douchey Dimensional Duck Slime: 34/57 HP (Damaged by Fluffe9911, Strif3)
Cardboard Box Slime 5/5 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HP
Merciless Condor Ace Gladiator Slime: 53/75 HP
Fervent Antidisestablishmentarian Crusader Slime: 33/89 HP (Damaged by Horizon and MonkeyMarkMario)
Courageous Castle Dragon Slime: 11/24 HP (Damaged by Devastator)
Sword Slime: 3/3 HP
Gemstone Phoenix Slime: 5/5 HP
Swarm of 29 Mundane Slimes: 29 HP
--Battle Reports--
Douchey Dimensional Duck Slime.
Cardboard Box Slime
Nobel Peace Prize award winning War Criminal Slime General rolled a 5. It bashes Horizon to deal 6 damage!
Merciless Condor Ace Gladiator Slime rolled a 2. It flaps its wings and flies up higher.
Fervent Antidisestablishmentarian Crusader Slime rolled a 5. It retaliates against Horizon with indignation to deal 4 damage.
Courageous Castle Dragon Slime rolled a 5. It breathes fire on A_Curious_Cat to deal 4 damage.
Sword Slime rolled a 1. It accidentally stabs an allied Mundane Slime!
Gemstone Phoenix Slime rolled a 3. It scratches Horizon to deal 2 damage.
Swarm of 29 Mundane Slimes roll a 3. They move into formation to attack the player entities!
Intriguing Ocean Sword Slime was destroyed! A_Curious_Cat gained 6 exp and a Salty Sword (B)!
Turn 49
A Mega Boss Lump bulges out from the Infinite Wall of Slime!
Strif3 Permadeath Mode
Level 4 Mold
9/20 HP
10/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
Roll 9
You quickly encounter a problem. Earlier you were able to take out quite a few Mundane Slimes while they were actively warring against eachother, but without the distraction of a hostile army they discover your shenanigans and are able to retaliate effectively! You still manage to take out 6 of them, earning you (2x2) 4 exp, and healing you by 3.
---
Quarque
Level 4 Troll Wizard named Mumo
9/20 HP
0/40 Exp.
Slime Coins: 8
Swag: Bludgie (8), Box of Moonlight (B), Quality Book (B)
Dice: D10
Roll: 7
You ask the Douchey Dimensional Duck Slime about the contents of the letter it delivered like 9 turns ago. It flips your the bird while also making a rude gesture with its lack of any fingers. The flipped bird flies off in a panic. I think I'm funny, but really I'm not.
---
Fluffe9911
Level 3 Human Adventurer
7/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B), Crown (B)
Slime Coins: 5
Dice: D8.
Roll: 1
Oh snap! That's a really good idea! Too bad you rolled a 1 though. The crown seems to have no sockets for a gem that are not currently in use. You also stab yourself on the pointy crown and lose 1 HP.
---
Nirur Torir
Level 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen
---
Devastator
Level 3 Jelly-Covered Catgirl
3/15 HP
11/20 Exp.
Slime Coins: 12
Swag: Glowing Rock (B), Spear (C), Monster Part (B)
Dice: D8
Roll: 5
You stab the Courageous Castle Dragon Slime to deal 5 damage.
---
A_Curious_Cat
Level 3 Machinist
3/15 HP
9/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13), Salty Sword (B)
Dice: D8.
Roll 4
You duel the Sword Slime, stabbing it for 4 damage. You win the duel! You gain 1 exp!
---
Horizon
Level 3 Fallen Oak Tree Sentinel
3/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 6
You head over to the shop and mispronounce Fish Sugarpant's name. You manage to find a Greater Healing Potion that looks like it will do the trick! Unfortunately its priced at 25 Slime Coins.
---
King Zultan
Level 3 Slightly Chubbier Zebra
15/15 HP
7/20 Exp.
Swag: Majestic Potion (B)
Slime Coins: 23
Dice: D8.
Roll: 8
You march out of DEATH and are no longer DEAD. You then grab the Majestic Potion!
---
MonkeyMarkMario
Level 2 Regular Human
6/10 HP
2/10 Exp.
Dice: D6.
Swag: Two Spears (C), Flint (1)
Slime Coins: 0
Roll: 6
You head into the shop. You don't have quite enough coin for a proper healing potion, but Fish Sugarpants is willing to sell you one for your 2 Slime Coins and one of your Spears. You buy it and drink it to restore 5 HP.
---
MeimieFan88
Level 1 Flummoxed Sardine
5/5 HP
0/5 Exp.
Dice: D4
Roll: 1
You fail to hand anyone a business card, on account of the fact that as a Sardine you do not have any hands! Maybe that's why you are flummoxed?
---
Egan_BW
Level 1 Tiny Purple T-Rex
5 Hearts
100 Points
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)
Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymore
You draw an extra card instead of playing one this turn.
I suppose that an argument could be made that ghosts can float over a river, but if you refer to the source which is the original Paper Mario game for the Nintendo 64, Lady Bow isn't able to traverse the water; the role of this task being the Cheep Cheep Sushie. I'll let you roll for it actually.
Roll: 4. Okay, I'll allow it. Lady Bow attacks the CYOGTCG Imp to deal 1 heart of damage!
The CYOGTCG Imp's turn begins. It draws a card...
It plays Cross Examine the Parrot!
(http://i.imgur.com/1C9F25s.png)
It discards its hand and draws 3 new cards, and one Cross Examination is added to its hand. As it is an Instant Card, it is able to play another card. It plays Key Evidence!
(http://i.imgur.com/lncbhms.png)
It uses its effect to deal 2 damage to all enemies, destroying Lady Bow and dealing 2 damage to Supernerd! OUCH!
That was also an Instant Card. The CYOGTCG wanted to draw another card instead of playing a card, but I am ruling that playing an instant card still counts as playing a card so they can't actually do that. They instead play Supernova!
(http://i.imgur.com/6IoqZDT.png)
The Imp ends their turn.
Your turn begins and you draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
(http://i.imgur.com/1Hz70Wx.png)(http://i.imgur.com/XZr0nZ2.png)(http://i.imgur.com/O6RxN9i.png)(http://i.imgur.com/7ttj2oF.png)(http://i.imgur.com/vLHEfTQ.png)
(http://i.imgur.com/rJywFIf.png)(http://i.imgur.com/X69yYaD.png)(http://i.imgur.com/ueBeZGL.png)
(http://i.imgur.com/iaC5OMq.png) 4/6H
4 Hearts
100 Points
2 Cards in hand
Cards in play:
(http://i.imgur.com/737FKTt.png)
(http://i.imgur.com/6IoqZDT.png)
Parrot Token: 0A, 1H
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.
Mega Boss Lump (0)
Douchey Dimensional Duck Slime: 34/57 HP (Damaged by Fluffe9911, Strif3)
Duck Slime: 5/5 HP
Mystery Box Slime: 10/10 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HP
Merciless Condor Ace Gladiator Slime: 53/75 HP
Fervent Antidisestablishmentarian Crusader Slime: 33/89 HP (Damaged by Horizon and MonkeyMarkMario)
Courageous Castle Dragon Slime: 6/24 HP (Damaged by Devastator)
Gemstone Phoenix Slime: 5/5 HP
Swarm of 23 Mundane Slimes: 23 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled a 5. It summons a Duck Slime!
Duck Slime
Cardboard Box Slime rolled a 4. It approaches the Infinite Wall of Slime and inserts some other slimes into itself turning itself into a Mystery Box Slime!
Nobel Peace Prize award winning War Criminal Slime General rolled an 11! It prepares to unleash a powerful attack!
Merciless Condor Ace Gladiator Slime rolled a 9. It swoops down on A_Curious_Cat to deal 7 damage!
Fervent Antidisestablishmentarian Crusader Slime rolled a 5. It stabs Strif3 to deal 4 damage!
Courageous Castle Dragon Slime rolled a 6! It crushes Devastator to deal 9 damage!
Gemstone Phoenix Slime
Swarm of 23 Mundane Slimes rolled a 1. They botch their attack on Strif3, allowing the mold to survive yet another turn!
Sword Slime was defeated! A_Curious_Cat gains 1 exp.
Turn 50
Strif3 Permadeath Mode
Level 4 Mold
9/20 HP
10/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
Roll 3
You decide to just head into Fish Sugarpant's shop for a while... You manage to find a Floor Chicken for sale at the price of 3 Slime Coins. That might do something for you?
---
Quarque
Level 4 Troll Wizard named Mumo
8/20 HP
0/40 Exp.
Slime Coins: 8
Swag: Bludgie (8), Box of Moonlight (B), Quality Book (B)
Dice: D10
Roll: 5
You give the Douchey Dimensional Duck Slime. a good whack for 6 damage.
---
Fluffe9911
Level 3 Human Adventurer
7/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B), Crown (B)
Slime Coins: 5
Dice: D8.
offscreen
---
Nirur Torir
Level 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen
---
Devastator
Level 3 Jelly-Covered Catgirl
3/15 HP
11/20 Exp.
Slime Coins: 12
Swag: Glowing Rock (B), Spear (C), Monster Part (B)
Dice: D8
Roll: 5
You take cover behind the Courageous Castle Dragon Slime
---
A_Curious_Cat
Level 3 Machinist
3/15 HP
9/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13), Salty Sword (B)
Dice: D8.
Roll 2
You wield your Salty Sword to try to defend yourself against the Merciless Condor Ace Gladiator Slime
---
Horizon
Level 3 Fallen Oak Tree Sentinel
3/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 2
You head on outside, but find that you are sorely lacking in seeds to plant. A shovel might also come in handy.
---
King Zultan
Level 3 Slightly Chubbier Zebra
15/15 HP
7/20 Exp.
Swag: Majestic Potion (B)
Slime Coins: 23
Dice: D8.
Roll: 2
There's not a lot of good options that you immediately see. You do spot a cheeseburger for 2 Slime Coins if that's your thing.
---
MonkeyMarkMario
Level 2 Regular Human
6/10 HP
2/10 Exp.
Dice: D6.
Swag: Two Spears (C), Flint (1)
Slime Coins: 0
Roll: 2
You sort of jump in front of Horizon...
---
MeimieFan88
Level 1 Flummoxed Sardine
5/5 HP
0/5 Exp.
Dice: D4
Roll: 2
Umm... You plant a seed for a Chiranthodendron. That seems like something you would do for a 2 roll right?
---
Egan_BW
Level 1 Tiny Purple T-Rex
5 Hearts
100 Points
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)
Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymore
You worship God Varkarrus. Its not immediately clear when the effect triggers, I'm just going to say that you get the first Hamster Token at the end of your next turn. I've looked at the rules and confirmed that you actually need attack in order to attack based on the literal CYOGTCG rules, at least for this edition... But... It looks like the Supernerd card has "0A", which I guess is good enough? But it can't attack anyway because of the River in play!
The CYOGTCG Imp's turn begins. It draws a card... The card was Coffee!
(http://i.imgur.com/NNGhAVP.png)
The Imp doesn't play it, but it triggers its on-draw effect and the Imp draws another card.
The Imp then draws a card instead of playing a card, which it can do this turn because an on-draw effect triggering is not the same as playing a card! The Imp smirks and its turn ends.
It is now your turn. You draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
(http://i.imgur.com/1Hz70Wx.png)(http://i.imgur.com/XZr0nZ2.png)(http://i.imgur.com/O6RxN9i.png)(http://i.imgur.com/7ttj2oF.png)(http://i.imgur.com/vLHEfTQ.png)
(http://i.imgur.com/rJywFIf.png)(http://i.imgur.com/ueBeZGL.png)(http://i.imgur.com/J02glNF.png)
(http://i.imgur.com/X69yYaD.png)
(http://i.imgur.com/iaC5OMq.png) 4/6H
4 Hearts
100 Points
2 Cards in hand
Cards in play:
(http://i.imgur.com/737FKTt.png)
(http://i.imgur.com/6IoqZDT.png)
Parrot Token: 0A, 1H
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.
Mega Boss Lump (0)
Douchey Dimensional Duck Slime: 28/57 HP (Damaged by Fluffe9911, Strif3, Quarque)
Duck Slime: 4/5 HP
Mystery Box Slime: 10/10 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HP
Merciless Condor Ace Gladiator Slime: 51/75 HP
Fervent Antidisestablishmentarian Crusader Slime: 33/89 HP (Damaged by Horizon and MonkeyMarkMario)
Courageous Castle Dragon Slime: 16/24 HP (Damaged by Devastator)
Gemstone Phoenix Slime: 5/5 HP
Swarm of 23 Mundane Slimes: 23 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled a 2. It pecks Quarque for 1 damage.
Mystery Box Slime: rolled a 5. It does something mildly amusing that doesn't really affect much of anything.
Duck Slime rolled a 1. It coughs for seemingly no reason and loses 1 HP
Nobel Peace Prize award winning War Criminal Slime General it rolled a 14! It smashes the DEATH door for 58 damage, reducing it to splinters! This would probably be against the Geneva Convention if the Geneva Convention was made in a place with magical doors that you can walk through to become alive or dead.
Merciless Condor Ace Gladiator Slime loses confidence at the general's superior show of mercilessness and loses 2 HP
Fervent Antidisestablishmentarian Crusader Slime rolled a 9. It sees people talking about trees and purchases some seeds from the shop to prove its ways are better than yours.
Courageous Castle Dragon Slime rolled a 6. It repairs itself to heal 10 HP!
Swarm of 23 Mundane Slimes roll a 3. They sort of follow after Strif3 and bounce around the Shop door excitedly.
Turn 51
Point out any and all errors you see, even the really insignificant ones. I just loooooove~ being confronted by my own mistakes!
Strif3 Permadeath Mode
Level 4 Mold
12/20 HP
10/40 Exp.
Swag: Knife (2)
Slime Coins: 3
Dice: D10.
Roll 1
You fumble the Floor Chicken and drop it on the floor! Fish Sugarpants briefly looks mad at you, but then considers the fact that it is, in fact, a Floor Chicken and thus its quality isn't actually reduced in any way by being on the floor. You buy and consume the Floor Chicken and heal 3 HP.
---
Quarque
Level 4 Troll Wizard named Mumo
4/20 HP
0/40 Exp.
Slime Coins: 8
Swag: Bludgie (8), Box of Moonlight (B), Quality Book (B)
Dice: D10
Roll: 4
You cast 'Whack with Bludgie' on the Douchey Dimensional Duck Slime., inflicting 5 damage!
---
Fluffe9911
Level 3 Human Adventurer
7/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Crown (BC), Gem of Vanity (0)
Slime Coins: 5
Dice: D8.
Roll: 5
You remove a gem of Vanity from the crown and insert the Polished Diamond instead! Your crown's tier has changed! It is now a Polished Crown!
---
Nirur Torir
Level 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen
---
Devastator
Level 3 Jelly-Covered Catgirl
6/15 HP
11/20 Exp.
Slime Coins: 12
Swag: Glowing Rock (B), Spear (C), Monster Part (B)
Dice: D8
Roll: 3
You heal yourself up, recovering 4 HP. You then fall back down and take 1 damage from the fall! The GM thinks they are funny, but really they aren't.
---
A_Curious_Cat
Level 3 Machinist
3/15 HP
9/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13), Salty Sword (B)
Dice: D8.
Roll 2
You challenge the Merciless Condor Ace Gladiator Slime and salt it for 2 damage!
---
Horizon
Level 3 Fallen Oak Tree Sentinel
6/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 6
You heal yourself for 3 HP. The Chiranthodendron has sprouted! You can't actually see it because it is still underground, but you are pretty sure something must have happened because otherwise healing 3 HP for a roll of six is pretty bullshit.
---
King Zultan
Level 3 Cheesy Zebra
15/15 HP
7/20 Exp.
Swag: Majestic Potion (B)
Slime Coins: 23
Dice: D8.
Roll: 5
You consume the Cheeseburger while at full health! You are now a Cheesy Zebra!
---
MonkeyMarkMario
Level 2 Regular Human
10/10 HP
2/10 Exp.
Dice: D6.
Swag: Two Spears (C), Flint (1)
Slime Coins: 0
Roll: 4
You rest at the site of potential future trees and heal 4 HP!
---
MeimieFan88
Level 1 Flummoxed Sardine
4/5 HP
0/5 Exp.
Dice: D4
Roll: 1
You find exactly zero people willing to help you on account of the fact that you have no money to pay anyone with. You take 1 Poverty damage!
---
Egan_BW
Level 1 Tiny Purple T-Rex
5 Hearts
100 Points
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)
Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymore
You play Type 0 Rockets. The CYOGTCG Imp refuses to answer your question for some reason.
Your turn ends and you get a Hamster Token!
The Imp's turn begins. It draws a card...
It narrows its eyes at you, then plays Sohinki
(http://i.imgur.com/L1N45hN.png)
It then ends its turn. Your turn begins and you draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
(http://i.imgur.com/1Hz70Wx.png)(http://i.imgur.com/O6RxN9i.png)(http://i.imgur.com/7ttj2oF.png)(http://i.imgur.com/vLHEfTQ.png)(http://i.imgur.com/rJywFIf.png)
(http://i.imgur.com/ueBeZGL.png)(http://i.imgur.com/J02glNF.png)(http://i.imgur.com/ZjOqn4h.png)
(http://i.imgur.com/X69yYaD.png) (Next token at the end of the turn after your next turn)
(http://i.imgur.com/iaC5OMq.png) 4/6H
(http://i.imgur.com/XZr0nZ2.png)
Hamster Token: 1A 1H
4 Hearts
100 Points
2 Cards in hand
Cards in play:
(http://i.imgur.com/737FKTt.png)
(http://i.imgur.com/6IoqZDT.png)
(http://i.imgur.com/L1N45hN.png)
Parrot Token: 0A, 1H
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-261/Infinity HP.
Mega Boss Lump (8)
Douchey Dimensional Duck Slime: 23/57 HP (Damaged by Fluffe9911, Strif3, Quarque)
Mystery Box Slime: 13/13 HP
Duck Slime: 4/5 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HP
Merciless Condor Ace Gladiator Slime: 48/75 HP (Damaged by A_Curious_Cat)
Fervent Antidisestablishmentarian Crusader Slime: 33/89 HP (Damaged by Horizon and MonkeyMarkMario)
Courageous Castle Dragon Slime: 16/24 HP (Damaged by Devastator)
Gemstone Phoenix Slime: 5/5 HP
Swarm of 23 Mundane Slimes: 23 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled a 6. It bashes Quarque with its wings to deal 4 damage!
Mystery Box Slime rolled a 6! It starts to grow bigger!
Duck Slime rolled a 3. It pecks at some of the seeds on the ground.
Nobel Peace Prize award winning War Criminal Slime General rolled a 9. It gives the Mega Boss Lump a good whack and deals 8 damage to the Infinite Wall of Slime!
Merciless Condor Ace Gladiator Slime rolled a 1. It impales itself on A_Curious_Cat's Salty Sword and takes 1 additional damage!
Fervent Antidisestablishmentarian Crusader Slime rolled a 7. It exits the shop and throws a bunch of seeds on the ground!
Courageous Castle Dragon Slime rolled a 2. It hunkers down.
Swarm of 23 Mundane Slimes rolled a 2. Some of them bash the shop door, but the door resists the impact.
Turn 52
Strif3 Permadeath Mode
Level 4 Mold
12/20 HP
10/40 Exp.
Swag: Knife (2)
Slime Coins: 3
Dice: D10.
offscreen
---
Quarque
Level 4 Troll Wizard named Mumo
3/20 HP
0/40 Exp.
Slime Coins: 8
Swag: Bludgie (8), Box of Moonlight (B), Quality Book (B)
Dice: D10
Roll: 7
You hit the Douchey Dimensional Duck Slime. to deal 8 damage.
---
Fluffe9911
Level 3 Human Adventurer
7/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Crown (BC), Gem of Vanity (0)
Slime Coins: 5
Dice: D8.
Roll: 5
You slash the Douchey Dimensional Duck Slime. to deal 5 damage. Also, you don't seem to know the meaning of antidisestablishmentarian.
---
Nirur Torir
Level 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen
---
Devastator
Level 3 Jelly-Covered Catgirl
4/15 HP
11/20 Exp.
Slime Coins: 12
Swag: Glowing Rock (B), Spear (C), Monster Part (B)
Dice: D8
Roll: 1
Your attack bounces right off the Courageous Castle Dragon Slime.
---
A_Curious_Cat
Level 3 Machinist
3/15 HP
9/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13), Salty Sword (B)
Dice: D8.
Roll 3
Unafraid of death, you strike the Merciless Condor Ace Gladiator Slime with your Salty Sword, dealing 3 damage to it.
---
Horizon
Level 3 Fallen Oak Tree Sentinel
6/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 2
You vomit, making the ground slightly more green on account of having some vomit on it now.
---
King Zultan
Level 3 Cheesy Zebra
15/15 HP
7/20 Exp.
Swag: Majestic Potion (B)
Slime Coins: 23
Dice: D8.
Roll: 8
Okay. You are a Cheesy Zebra because you ate a Cheeseburger while at full health. Sometimes items do weird stuff if used in interesting, unexpected, or very stupid ways.
---
MonkeyMarkMario
Level 2 Regular Human
5/10 HP
2/10 Exp.
Dice: D6.
Swag: Two Spears (C), Flint (1)
Slime Coins: 0
Roll: 4
You stab the Fervent Antidisestablishmentarian Crusader Slime to deal 4 damage.
---
MeimieFan88
Level 1 Flummoxed Sardine
4/5 HP
0/5 Exp.
Dice: D4
Roll: 4
You take some of the previously scattered seeds and plant them. If you think about it, any tree is a money tree if you use paper currency.
---
Egan_BW
Level 1 Tiny Purple T-Rex
5 Hearts
300 Points
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)
Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymore
You play Assigning Station on Sohinki. You then activate Type 0 Rockets, dealing 1 damage to all creatures in play, and the CYOGTCG Imp takes the hit for Sohinki!
In doing this, your card has destroyed a Hamster! You are kicked out of the Varkarrus Religion!
You get 200 prize points for destroying a Hamster and the Parrot. Your turn ends...
It CYOGTCG Imp's turn begins.
It plays Cross Examination!
(http://i.imgur.com/urZ52SQ.png)
An objection card is added to their hand, and both players draw 2 random Ace Attorney themed cards!
It then plays Objection!
(http://i.imgur.com/YumfXE3.png)
This negates the effect of your Assigning Station card, removing Sohinki's immortality!
It then chooses to end its turn. Your turn begins and you draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
(http://i.imgur.com/1Hz70Wx.png)(http://i.imgur.com/O6RxN9i.png)(http://i.imgur.com/7ttj2oF.png)(http://i.imgur.com/vLHEfTQ.png)(http://i.imgur.com/rJywFIf.png)
(http://i.imgur.com/J02glNF.png)(http://i.imgur.com/ZjOqn4h.png)(http://i.imgur.com/urZ52SQ.png)(http://i.imgur.com/EClcty9.png)(http://i.imgur.com/8QVooZT.png)
(http://i.imgur.com/iaC5OMq.png) 3/6H
(http://i.imgur.com/XZr0nZ2.png) (Expires after 4 uses)
3 Hearts
100 Points
7 Cards in hand
Cards in play:
(http://i.imgur.com/737FKTt.png)
(http://i.imgur.com/6IoqZDT.png)
(http://i.imgur.com/L1N45hN.png)
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-261/Infinity HP.
Mega Boss Lump (8)
Douchey Dimensional Duck Slime: 10/57 HP (Damaged by Fluffe9911, Strif3, Quarque)
Mystery Box Slime: 12/13 HP
Duck Slime: 4/5 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HP
Merciless Condor Ace Gladiator Slime: 45/75 HP (Damaged by A_Curious_Cat)
Fervent Antidisestablishmentarian Crusader Slime: 33/89 HP (Damaged by Horizon and MonkeyMarkMario)
Courageous Castle Dragon Slime: 16/24 HP (Damaged by Devastator)
Gemstone Phoenix Slime: 5/5 HP
Swarm of 23 Swaggy Slimes: 23 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled a 2. It beats Quarque with its wings to deal 1 damage.
Mystery Box Slime rolled a 148. The GM immediately realized that this was the CYOGTCG card roll and not the correct one, and it has to reroll its actual dice and rolls a 1. It trips and takes 1 damage.
Duck Slime rolled a 1. It falls down.
Nobel Peace Prize award winning War Criminal Slime General rolled a 6. It opens the shop door and holds it open!
Merciless Condor Ace Gladiator Slime rolled a 1. It whiffs its attack!
Fervent Antidisestablishmentarian Crusader Slime rolled a 6. It stabs MonkeyMarkMario back to deal 5 damage!
Courageous Castle Dragon Slime rolled a 2. It bites Devastator to deal 2 damage.
Swarm of 23 Swaggy Slimes rolled a 4! They all cram into the shop and start ransacking the place! Fish Sugarpants starts screaming and flipping out! They are now a swarm of 23 Swaggy Slimes!
Turn 53
This CYOGTCG thing seemed like a better idea like five turns ago.
Strif3 Permadeath Mode
Level 4 Mushroom Mage
12/20 HP
10/40 Exp.
Swag: Knife (2)
Slime Coins: 3
Dice: D10.
Roll: 5
Okay sure. Your entity class is now Mushroom Mage!
---
Quarque
Level 4 Troll Wizard named Mumo
1/20 HP
0/40 Exp.
Slime Coins: 8
Swag: Bludgie (8), Box of Moonlight (B), Quality Book (B), Complimentary Potion (J)
Dice: D10
Roll: 8
You head into the shop to unleash the power of your Box of Moonlight only to find that the Swarm of Swaggy Slimes has already been dealt with. Fish Sugarpants appreciates the gesture and gives you a Complimentary Potion!
---
Fluffe9911
Level 3 Human Adventurer
7/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Crown (BC), Gem of Vanity (0)
Slime Coins: 5
Dice: D8.
Roll: 3
Okay then. I guess you succeed at collapsing on the ground and crying. Go you!
---
Nirur Torir
Level 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen
---
Devastator
Level 3 Jelly-Covered Catgirl
4/15 HP
16/20 Exp.
Slime Coins: 12
Swag: Glowing Rock (B), Spear (C), Monster Part (B)
Dice: D8
Roll: 8
You roll not-one, and crit the swarm of Swaggy Slimes taking out 16 of them! You gain 5 exp!
---
A_Curious_Cat
Level 3 Machinist
1/15 HP
9/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13), Salty Sword (B)
Dice: D8.
Roll 4
You continue attacking the Merciless Condor Ace Gladiator Slime to deal 4 damage!
After it hits you back, you start hearing that annoying sort of alarm-like sound that goes off when your health is really low.
---
Horizon
Level 3 Fallen Oak Tree Sentinel
6/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 2
You grow a few weeds.
---
King Zultan
Level 3 Cheesy Zebra
15/15 HP
10/20 Exp.
Swag: Majestic Potion (B)
Slime Coins: 23
Dice: D8.
Roll: 8
You put some cheese spread on the remaining Swaggy Slimes which makes them much more appetizing and eat the remaining 7 of them! You gain 3 exp!
---
MonkeyMarkMario
Level 2 Regular Human
4/10 HP
2/10 Exp.
Dice: D6.
Swag: Two Spears (C), Flint (1)
Slime Coins: 0
Roll: 1
You trip and fall down, taking 1 falling down damage.
---
MeimieFan88
Level 1 Flummoxed Sardine
4/5 HP
0/5 Exp.
Allies: Regular Slime 1/1hp
Dice: D4
Roll: 3
You walk up to the Infinite Wall of Slime and pull a regular slime out of it, dealing 1 damage to the wall. You then put the Regular Slime into your Allies section of your character sheet!
---
Egan_BW
Level 1 Tiny Purple T-Rex
5 Hearts
300 Points
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)
Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymore
(Fun Semi-Secret Fact: there was a way for you to win this turn)
You play Lawyer Skeleton Dog!
The CYOGTCG Imp's turn starts. It draws a card...
It seems unsure of what to do, and draws another card which ends its turn.
Your turn starts, and you draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
(http://i.imgur.com/1Hz70Wx.png)(http://i.imgur.com/O6RxN9i.png)(http://i.imgur.com/7ttj2oF.png)(http://i.imgur.com/vLHEfTQ.png)(http://i.imgur.com/J02glNF.png)
(http://i.imgur.com/ZjOqn4h.png)(http://i.imgur.com/urZ52SQ.png)(http://i.imgur.com/EClcty9.png)(http://i.imgur.com/8QVooZT.png)(http://i.imgur.com/qnVYHdH.png)
(http://i.imgur.com/iaC5OMq.png) 3/6H
(http://i.imgur.com/XZr0nZ2.png) (Expires after 4 uses)
(http://i.imgur.com/rJywFIf.png)
3 Hearts
100 Points
9 Cards in hand
Cards in play:
(http://i.imgur.com/737FKTt.png)
(http://i.imgur.com/6IoqZDT.png)
(http://i.imgur.com/L1N45hN.png)
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-262/Infinity HP.
Mega Boss Lump (8)
Douchey Dimensional Duck Slime: 10/57 HP (Damaged by Fluffe9911, Strif3, Quarque)
Mystery Box Slime: 12/13 HP
Duck Slime: 4/5 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HP
Merciless Condor Ace Gladiator Slime: 41/75 HP (Damaged by A_Curious_Cat)
Fervent Antidisestablishmentarian Crusader Slime: 33/89 HP (Damaged by Horizon and MonkeyMarkMario)
Courageous Castle Dragon Slime: 16/24 HP (Damaged by Devastator)
Gemstone Phoenix Slime: 7/7 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled a 3. It barges into the shop and tackles Quarque to deal 2 damage!
Mystery Box Slime rolled a 4. It stares blankly at the Infinite Wall of Slime.
Duck Slime rolled a 3. It starts pecking at some weeds.
Nobel Peace Prize award winning War Criminal Slime General rolled an 8. It grabs some loot from the below-mentioned piles and exits the shop!
Merciless Condor Ace Gladiator Slime rolled a 3. It balls up its talon into a fist and punches A_Curious_Cat for 2 damage.
Fervent Antidisestablishmentarian Crusader Slime rolled a 3. It explains to Fluffe9911 that being Antidisestablishmentarian means that it is opposed to the withdrawal of state's official recognition of the church.
Courageous Castle Dragon Slime rolled a 2. It courageously does nothing interesting!
Gemstone Phoenix Slime rolled a 4! It remembered that it exists! Its flames grow brighter!
The swarm of Swaggy Slimes has been defeated! They drop a Pile of Phat Loot, and a Pile of Fat Loot!