Spoiler (click to show/hide)
Unfortunate placement of the dwarven wagon. Let us pray the ice holds until we unpack.
Suggestions/Ideas!!
- There are rewards/penalties for creating and losing an artifact -- maybe there could also be rewards for obtaining artifacts elsewhere (e.g. raiding, snagging them off of 'visitors', etc)?
- Also perhaps some reward for destroying an enemy site (conquer/occupy, or raze to the ground)?
I'm sure there'll be more questions/ideas (I apologize in advance) but thanks for bearing with this massive post.
TEST NOTES: should I add farms to the workshop draws? lock them away? what if they were included with carpenters, crafters, stoneworkers, etc, as 2x more than common rolls?[/b]Might want to keep that one as free to keep from killing a fort early because of a bad workshop roll.
Gotta say, one thing I really like about this challenge idea is that it definitely guides you straight into learning more about the game (e.g. unusual materials that you maybe wouldn't usually make things from, but are still possible). For example on one of my test rolls I thought it'd be awful because I only got one 'achievable' tribute goal... but then after some wiki'ing around I realized... I can make pots from glass! (and I had magma glass furnace as a workshop pick option). And there was something else I could make out of glass too that I hadn't realized. Suddenly, I had three 'achievable' goals instead of one! xD Maybe that's not such a big deal for old hands at the game, but for me it's definitely making me look at things I hadn't thought to look at before.
Another idea might be to come up with some way to generate additional goals/rewards in addition to hitting the caverns, so we're not SOL if we hit some impossible condition and already hit all caverns + magma sea and got bad pulls for all of them, etc. Not sure if that would make things too easy though.
And the milk we brought... is FROZEN. Oh dear.
Quick question: Are you able to see the images in my last couple of update posts? Just want to make sure they're visible to everyone and not just me.I can see the images just fine.
Awesome, thank you for confirming.Quick question: Are you able to see the images in my last couple of update posts? Just want to make sure they're visible to everyone and not just me.I can see the images just fine.
I am very uneasy being completely defenseless, with no military (not enough dwarves), no traps, and no drawbridges. At least now I can build some doors I can lock, and hopefully (after making the demanded crossbows) I can get a couple dwarves started on military training this year. I am starting to enclose my pasture too, to keep my grazing animals contained. Fortunately this seems to be a peaceful world for now. Pray Armok it stays that way.
Is Impatience able to go into the negatives?A good question, I don't think it had been brought up previously.
I chucked them out in the pasture and promptly forgot about them.... until I belatedly noticed a combat alert on the side of the screen. They were fighting one of those dratted kea-men coming to steal my honeycombs!!! I never even trained the grizzlies for war, dangit. I scrambled the fort into a wrestling squad and sent them after the kea-man, but it was too late.
She'll pile up several positive thoughts and then, bam, "Oh no, I walked by a dead kea man once a year ago. I got rained on a couple times a while back. The world is ending." And then she pulls shit like in that picture above. Annoyed sleeping in the dirt? Annoyed sleeping in the dirt?! DON'T SLEEP IN THE DIRT THEN, MORON! YOU HAVE A BEDROOM! AND YOU WERE LIKE 3 STEPS AWAY FROM IT!!! And don't try to claim I was overworking you girl because you were on free time when you chose to sleep there. You are literally sleeping in the booze stockpile. Ugh.
Happiness (really, Zas, the red dwarf) is very slowly turning around.
perhaps more difficulty is needed.I'll just say as someone who can't fortress this challenge looks incredibly difficult as it stands right now, but it will be interesting when it comes to adding military related challenges to the list.
As the elves were leaving, I got a HUGE wave of migrants. Yep, 15. Filled us allll the way back up to the new popcap, and I most definitely don't have beds set up to accommodate them, lol. But... I don't understand. FIVE of them are children. As per the challenge rules, I DO have the child/baby cap solidly set at 10%. I already had one child in the fort (Endok) so I shouldn't have been able to get more than 2 or 3 more at most. So getting 5 (for a new total of 6 children in a 35-dwarf fort) has me totally baffled (and also pretty annoyed).
(side note, I really wish I could figure out how to get dwarves to marry. Nothing to do with this challenge or anything, I just would really like more pairs in my fort so I could -do- something about the 'be with family' wants. I know, I know, they're not a significant source of unhappiness. But clearing wants makes *me* happy, lol. I've tried locking them in various rooms together etc. Maybe I just need to do it more frequently.)
I'm also not really familiar with using Steam for modding.I've used Steam workshop for mods before and basically you click subscribe on the mod page, it downloads, and that's it the mod is installed.
That's the problem for me, kinda. I like to have a bit more control over things, so that when stuff goes wrong I can troubleshoot and fix it without some 'mod manager' that thinks it knows better overwriting/undoing all my fixes, heh. Though perhaps Steam isn't as overbearing as all that, we'll see.I'm also not really familiar with using Steam for modding.I've used Steam workshop for mods before and basically you click subscribe on the mod page, it downloads, and that's it the mod is installed.
but I like to thoroughly learn the vanilla game first (bugs and all) before messing with it too much.
Steam seems like it tries to control the whole process for you, which I think will annoy me (though I could be wrong on that, having not actually tried yet)
There doesn't seem to be much of a limit on the size of migrant waves.
My civ doesn't know how to make tunics. Shirts, fine. Tunics, nooooooooo. -facepalm-
you mean the waves are overwhelming? I've had waves of 30+ dwarves.. this can cause issues.Yeah, I raised my popcap by 20 this last round (15 as shown from rewards above, and then 5 more from something that will occur in this post xD) and ALL 20 of them came at once. I was hoping for less, so that I'd finally get some breathing room between the actual pop and the limit, but nope I guess not.
Well, since I can't make things any worse (can't I? heh), I send out the raid again. This time I alter the options to ONLY recover citizens of my civilization. And... success!! Stealth was achieved, nobody was hurt or killed, and Endok is returned to her family. Her mother on the militia was touchingly happy to be reunited with a loved one.
Now technically, the theft of a child cost me +3 impatience. But.. since I got them back very quickly -- even before the caravan arrived -- I figured that recovering them would nix or balance out the loss? What do you think? I'm okay with it if I still need to deduct impatience, just let me know.I'd think that if you recovered the child the impatience you got for losing it would be undone when the child was recovered.
And it took forever to haul everything to the trade depot, too. xD Mid-hauling, the caravan from the other dwarven civ also showed up!
Kea-people attacked... somehow they got inside my fort. There seems to be some kind of hole in the defenses somewhere around the covered pasture. This is at least the third time they've appeared in the pasture. I'm not sure where the hole is and I've tried several times to patch various spots that I thought might be the problem, but to no avail. I have one more idea to try... but I won't know if it's successful unless/until the kea people break in again. The attack from the kea-people injured a couple farmers, triggering the use of my hospital for the first time. Everything seemed to work well! Also, no dwarves died in the attack, but one kea-person escaped with a green glass toy hammer.
Made of MOONSTONE? And a webber? Yeah I'm glad I have the caverns sealed off. They actually sound like they'd be a really pretty monster though.
stability ai's take on the prompt "a moonstone shaped like a dinosaur" :That is abjectly terrifying xDD Even knowing AI's issues with features like hands and such, I just... can't help but wonder if the big ballooned out part is the head or the tail... except the other end definitely looks like a tail... except the 'feet' are pointing that way, so... xDSpoiler (click to show/hide)
I was worried because of her history of kills - at least 8 dwarfs had fallen to this guy elsewhere, among other creatures. But I needn't have worried. My squad took her down without a scratch. They took out her knees and legs until she fell over, then chopped her head off.
I'm liking the sound of some of those events you've come up with.Thanks! If you had any event ideas you particularly liked (or particularly disliked) and you wanted to share why, I'd be happy to hear! Might inspire more ideas.
I probably should have mentioned the ones I liked when I posted that, anyway these are the ones.I'm liking the sound of some of those events you've come up with.Thanks! If you had any event ideas you particularly liked (or particularly disliked) and you wanted to share why, I'd be happy to hear! Might inspire more ideas.
Then the events themselves might be things like....I quite like the first two as they tie into parts of the game that the challenge hasn't dealt with so far and allows for interesting stories to emerge. The third reminds me of the some of the strange things nobles would demand to be built for no other reason than to show off to other nobles and it feels like it would fit in with the challenge of keeping the nobility happy. And the last remind me of the bickering between the nobles because they had nothing better to do and while their bickering didn't really hurt each other it could cause harm to those below them.
- a demand for us to raid (or even raze entirely?) the closest enemy site within x months
- a demand for us to 'acquire' the closest known artifact not held by our own/ally civilization within x months
- a demand or even a sudden unexplainable urge akin to a 'strange mood' to do a certain thing, like...
--- build something open to the public (tavern, guild, temple, library) and lure x amount of visitors
--- some other mini (but potentially useless/annoying) building project like... make a pump stack x pumps tall. It can be for whatever you like, or even for nothing, just make that pump stack. Add x cells to your jail/dungeon (or if you don't have one yet, make one with that # of cells). Make a beautiful room of x size and x materials... and then seal it off so no dwarf can use it. Idk. xD
- something detrimental but without gameplay like (a rival spreads vile rumors about you in the monarch's ear, lose x rep)
- something positive without gameplay like (the monarch is unexpectedly fond of something in your last tribute, gain x rep)
Then the events themselves might be things like....
- nothing happens, no event this time
- an extra surprise tribute demand (similar to when we hit the caverns)
- a demand for us to raid (or even raze entirely?) the closest enemy site within x months
- a demand for us to 'acquire' the closest known artifact not held by our own/ally civilization within x months
- a demand or even a sudden unexplainable urge akin to a 'strange mood' to do a certain thing, like...
--- build something open to the public (tavern, guild, temple, library) and lure x amount of visitors
--- some other mini (but potentially useless/annoying) building project like... make a pump stack x pumps tall. It can be for whatever you like, or even for nothing, just make that pump stack. Add x cells to your jail/dungeon (or if you don't have one yet, make one with that # of cells). Make a beautiful room of x size and x materials... and then seal it off so no dwarf can use it. Idk. xD
--- purposely fail to deliver a tribute goal?
--- you *must* find the next cavern/magma sea by x months
--- send out x raids within the next y months
--- cut down x trees (and/or if you have an agreement with the elves, deliberately break it)
--- sacrifice/butcher x number of animals within y months. Even if you don't want the meat and/or had better use for those animals. And if you don't have a butcher shop yet... well better get creative and find another way xDD
--- find seeds for a crop you aren't currently growing, and grow x of it within the next year (and if all your crop space is full, well I guess you'll just have to sacrifice some of your usual crops to grow this!)
--- have at least x dwarves using a certain weapon in your militia, or alternatively, remove all dwarves using a certain weapon from your militia (switch them to a different weapon)
--- or create a full squad with x type of armor/weapons (e.g. a bone squad, a bismuth bronze squad, a leather/wood squad)
- something detrimental but without gameplay like (a rival spreads vile rumors about you in the monarch's ear, lose x rep)
- something positive without gameplay like (the monarch is unexpectedly fond of something in your last tribute, gain x rep)
The third reminds me of the some of the strange things nobles would demand to be built for no other reason than to show off to other nobles and it feels like it would fit in with the challenge of keeping the nobility happy. And the last remind me of the bickering between the nobles because they had nothing better to do and while their bickering didn't really hurt each other it could cause harm to those below them.
a real sadist would start generating requests for specific combinations of studded materials, like metals or gems. that would drive any player insane... ahahah