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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: MeimieFan88 on May 08, 2023, 07:16:28 pm

Title: The Frozen Abyss [Turn 3]
Post by: MeimieFan88 on May 08, 2023, 07:16:28 pm
The world you know is a cold, dark, misty realm of perils and perplexities. Ruthless steel and savage sorcery are the arbiters of fate, and chaos is ever-victorious. Yet haplessly you strive to survive - out of necessity, out of fear, out of some misguided hope that things could be different. A fool's fantasy, for under the towering shadow of the dark horse of destiny, few if any may carve out their silhouettes beyond the grim frost.

Note: This will be a very harsh and unforgiving RTD. With poor luck, things will go very wrong very quickly.

Character Creation: The setting is dark medieval fantasy, so a character along those lines would be ideal. A name and a description are essential, anything else optional.

Title: Re: The Frozen Abyss
Post by: Horizon on May 08, 2023, 07:27:12 pm
Name: Cryd the Blackguard
Titles/Monikers: The Black Knight, and Butcher of the North
Description: A hulk of a man, adorned in thick black armor that looks as though it were made from burnt rock, his face is hidden beneath a helmet where only a pair of red eyes burn with malevolent light. His weapon is a bastard sword.
 
Title: Re: The Frozen Abyss
Post by: Horizon on May 08, 2023, 08:55:42 pm
AGHHHH
Title: Re: The Frozen Abyss
Post by: Egan_BW on May 08, 2023, 09:41:25 pm
You're starting two RTDs at once? I won't question it.

Name: Scorgctg
Description: A wiry young woman with yellow eyes and blazing red hair in a braid. Armored in a conical helmet and mail shirt, both of which along with a spear and shield were loosely inherited from a fresh corpse.
Title: Re: The Frozen Abyss
Post by: Horizon on May 08, 2023, 10:14:57 pm
You're starting two RTDs at once? I won't question it.

Name: Siegrid
Description: A wiry young woman with yellow eyes and blazing red hair in a braid. Armored in a conical helmet and mail shirt, both of which along with a spear and shield were loosely inherited from a fresh corpse.
*eyes narrow*
Title: Re: The Frozen Abyss
Post by: Egan_BW on May 08, 2023, 10:20:56 pm
ill poke u
Title: Re: The Frozen Abyss
Post by: Horizon on May 08, 2023, 10:58:46 pm
SIEGRID LOL
Title: Re: The Frozen Abyss
Post by: King Zultan on May 09, 2023, 01:57:17 am
Name:Urist
Description: A short man wearing plate armour, welding an axe, all you can see of his face is his massive beard sticking out the bottom of his helmet.
Title: Re: The Frozen Abyss
Post by: Maxine on May 09, 2023, 03:34:18 pm
Sounds neat.

Name: Matilda
Description: A large middle aged woman with short dark hair and blue eyes. Dressed in thick furs and wielding an over-sized woodcutters axe, her name crudely carved into the handle.
Title: Re: The Frozen Abyss
Post by: Egan_BW on May 09, 2023, 03:58:19 pm
SIEGRID LOL

Oh, right. I wasn't thinking very hard when I came I with that, huh.
Title: Re: The Frozen Abyss
Post by: Rethi-Eli on May 17, 2023, 11:47:08 am
Name: Pandolfo Alessio, God-fearing Gourmand
Description: A portly, red-faced cleric with a wry smile and a great appreciation for theology, food, and drink. His brown, coarse monk's habit conceals a maille shirt and a thick-hafted mace at his belt.
Title: Re: The Frozen Abyss
Post by: Horizon on May 19, 2023, 09:35:43 am
Go forth to yonder settlement wherever it is, burn, drag the pathetic wretches from their homes and kill them. Let only few live to tell of the Blackguard.

Spoiler (click to show/hide)
Title: Re: The Frozen Abyss
Post by: King Zultan on May 20, 2023, 02:10:52 am
So should we post an action or keep waiting on the GM?
Title: Re: The Frozen Abyss
Post by: MeimieFan88 on May 20, 2023, 04:53:57 am
Sorry about the lack of updates!... definitely was a bit questionable starting two RTDs seeing as I can barely even handle one, eheh. Will hope to get to this at some point! You can post an action if you want, though it's not mandatory.
Title: Re: The Frozen Abyss
Post by: King Zultan on May 20, 2023, 05:02:59 am
Search the nearest town for a tavern in which he can obtain alcohol!
Spoiler (click to show/hide)
Title: Re: The Frozen Abyss
Post by: Quarque on May 20, 2023, 05:09:16 am
Name: Caius Cosades
Description: A grizzled old man dressed in very plain clothing. Grey hair, brown pants and coat. Seems to be unarmed, but not nearly as timid as his vulnerable appearance suggests he should be.


action: take a break from my trip to town to sniff some Moon Sugar.
Title: Re: The Frozen Abyss
Post by: BlackPaladin99 on May 20, 2023, 07:45:15 am
Name: Gaiaralus
Description: He is a very short, wiry man, with a pair of light blades that seem too long for his body.
Title: Re: The Frozen Abyss
Post by: Horizon on May 20, 2023, 07:11:48 pm
Sees all these actions about people going about their day while mine is about killing and pillaging a nearby settlement. oh Jeez I might have inadvertently made myself the big bad of this game.
Title: Re: The Frozen Abyss
Post by: Rethi-Eli on May 21, 2023, 12:26:25 am
Time to haul a couple casks of my latest brew to the tavern, hopefully for a good price... and a warm meal... and a full flagon. The finest things in life!

Spoiler (click to show/hide)
Title: Re: The Frozen Abyss
Post by: King Zultan on May 21, 2023, 01:22:57 am
Sees all these actions about people going about their day while mine is about killing and pillaging a nearby settlement. oh Jeez I might have inadvertently made myself the big bad of this game.
Every game needs at least one person like that to keep things interesting.
Title: Re: The Frozen Abyss
Post by: MeimieFan88 on May 21, 2023, 09:09:30 am
Turn 1



Go forth to yonder settlement wherever it is, burn, drag the pathetic wretches from their homes and kill them. Let only few live to tell of the Blackguard.

Spoiler (click to show/hide)

[1d6 = 1]

Your trek takes you to a settlement at the edge of a dark boreal forest. As your bloodthirsty eyes scour over the gates of the township, the guards are immediately alerted of your presence. "I-It's him! It's the Butcher of the North!" one shouts, and soon soldiers are swiftly unsheathing their blades and notching their arrows towards you. Looks like they were well prepared for you, as they begin to encircle you outside the gates, soberly aware of your merciless propensity for annihilation. "Cryd the Blackguard! Lay down your weapons! By decree of the Visimar Council you are under arrest for your heinous crimes!" the captain of the guard yells at you with menacing intent, his battleworn spear aimed straight at you, along with a half dozen others belonging to his men.

"And you as well, Butcher's ally! Drop your weapons!" he snarls at a short man apparently standing some distance behind you, wielding an axe, his massive beard sticking out beneath his helmet. Apparently they think he is with you, but you've never seen him before. Likely he was just arriving in town, and was unfortunate enough to be doing so at approximately the same time as you.




Search the nearest town for a tavern in which he can obtain alcohol!
Spoiler (click to show/hide)

[1d6 = 1]

As you are approaching the gates of a town at the edge of a dark boreal forest, there is a hulk of a man walking some distance in front of you, adorned in black armor and wielding a bastard sword. Perhaps you know him for his infamy, perhaps you don't, but the guards certainly do, as they swiftly rally towards him upon seeing his approach, unsheathing their blades and drawing their bowstrings. "Cryd the Blackguard! Lay down your weapons! By decree of the Visimar Council you are under arrest for your heinous crimes!" the captain of the guard yells at the man, his spear pointed towards him.

Meanwhile his half-dozen or so soldiers begin surrounding the both of you, apparently assuming that you are of the same party. "And you as well, Butcher's ally! Drop your weapons!" the captain snarls at you. It seems the timing of your arrival was rather inopportune, resulting in a potentially perilous misunderstanding.




Name: Caius Cosades
Description: A grizzled old man dressed in very plain clothing. Grey hair, brown pants and coat. Seems to be unarmed, but not nearly as timid as his vulnerable appearance suggests he should be.


action: take a break from my trip to town to sniff some Moon Sugar.

[1d6 = 3]

Trekking through the winding roads of a pale frostbitten expanse, you decide to take a break from your travels toward the town of Cresthaven to indulge in a dose of powdery delight. The Moon Sugar quickly hits your system like a trusty sledgehammer, sending you to a world of questionable reality. As you look around with fuddled vision you begin to notice sparkling snow fall from the skies. The flakes land on your hands, glittering prismatically and tingling your senses with their dubious existence. Off the distance, you suddenly notice a vague shadowy figure dressed in a cloak, slowly approaching you. You can't quite make out any of their features, no thanks to your affected vision, but surely they are closing in, their footsteps pounding almost like earthquakes, or maybe it's just the visceral beating of your heart.




Time to haul a couple casks of my latest brew to the tavern, hopefully for a good price... and a warm meal... and a full flagon. The finest things in life!

Spoiler (click to show/hide)

[1d6 = 5]

You enter the Drunken Duck Tavern, which is bustling with more business than usual. A party of prestigious nobles have occupied a few of the tables, lavish foods and drinks spread all about their presence. As you offer your business to the establishment, the nobles are eager to try out your brew. Upon first sip, they are immediately enchanted by the taste, offering you an extravagant sum of 30 gold pieces for your casks. Additionally, you learn that amongst them is the Chancellor of the Visimar Council - a high ranking officer of the most prominent and powerful organization that rules the region. In fact the Chancellor has become so taken by your drink that he wishes to distribute it throughout the region, if you are able to supply it in bulk. Whether or not you accept the offer, you can bet he and other members of the Visimar Council will be back for more of the lush nectar you presented.

[Items acquired: 30 gold pieces]
[Relations: Visimar Council +1]




Name: Scorgctg
Description: A wiry young woman with yellow eyes and blazing red hair in a braid. Armored in a conical helmet and mail shirt, both of which along with a spear and shield were loosely inherited from a fresh corpse.

Name: Matilda
Description: A large middle aged woman with short dark hair and blue eyes. Dressed in thick furs and wielding an over-sized woodcutters axe, her name crudely carved into the handle.

Name: Gaiaralus
Description: He is a very short, wiry man, with a pair of light blades that seem too long for his body.


You are in the town of Cresthaven, a modest settlement at the edge of a dark boreal forest. The town seems busier than usual, with a group of nobles from the prestigious Visimar Council visiting, mingling and lavishing boisterously in the tavern. In the town square are a number of quieter businesses including a blacksmith, a carpenter, a leatherworker, and an herbalist. Guards seem to be on higher alert than usual. A board of bounties has been recently updated with the Council's seal, presenting a number of potentially lucrative opportunities for the daring adventurer, including the following jobs:

   * WANTED: Skulltusk. A dreadboar known to plague the northwestern forests around Cresthaven. Bounty: 10 gold pieces.
   * WANTED: Laak'thar Gruuleye. Leader of a tyrannical group of ogres, known to terrorize the roads and hills south of Cresthaven. Bounty: 30 gold pieces.
   * WANTED: Pylea the Cunning. A female rogue wanted for theft, blackmail, fraud, and murder. Bounty: 15 gold pieces.
   * WANTED: Cryd the Blackguard. A hulking butcher wanted for a large number of crimes including mass murder. Bounty: 50 gold pieces.
   * WANTED: Devilin Nightbane. Leader of a gang of bandits hiding out somewhere in town. Wanted for theft, blackmail, and orchestrated murder. Bounty: 25 gold pieces.
   * WANTED: The Bleeder. A serial killer whose method of killing involves bleeding their victims dry. Bounty: 20 gold pieces.
   * WANTED: Severis the Faint. An assassin wanted for murder, including that of several prominent figures. Bounty: 80 gold pieces
   * WANTED: Frost Gorgon. A creature with the upper body of a female humanoid and the lower body of a serpent. Known to prey on hunters in the northeastern forest regions. Bounty: 30 gold pieces.
   * MISSING: Fredegar Colias. A boy of 12, last seen in the town square. Reward for safe return: 10 gold pieces.

Meanwhile, there seems to be some commotion at the town's gates, as guards have surrounded a couple of people attempting to enter the settlement.




(woah lookie I did an updoot)
Title: Re: The Frozen Abyss
Post by: Horizon on May 21, 2023, 10:30:24 am
Make no sudden moves, regard the Captain with emotionless eyes and do not comply with his demands simply stand silently waiting for the right opportunity to attack. If none comes well then I shall simply butcher them all and hold the Captain hostage against his men.
Title: Re: The Frozen Abyss
Post by: Horizon on May 21, 2023, 10:31:29 am
((Also pah second highest bounty? Lets raise that up some more! Time to get infamous baybee!))
Title: Re: The Frozen Abyss
Post by: Strif3 on May 21, 2023, 11:15:33 am
Dark fantasy?! Why wasn't i invited?
You taking any more players?

If so, a question: Are magic-wielding characters allowed?
Title: Re: The Frozen Abyss
Post by: Rethi-Eli on May 21, 2023, 12:09:56 pm
"I am most happy that you enjoy the fruits of my labor, Lord Chancellor, but I do not brew in bulk. Each cask is a delicate, soulful thing, each foamy mug a work of art. I must decline your offer. May I sit with you, perhaps? I cannot help but notice that you have many nobles among your number, yet I see no representatives of the clergy, and - though humility is a virtue and pride a sin - I must say that I make better company than any of the stuffy deacons and cardinals who you courtly folk are used to."

Let's see if the Chancellor is open to my company. There is much to be learned at this one's side, even in idle conversation.


Spoiler (click to show/hide)
Title: Re: The Frozen Abyss
Post by: Maxine on May 21, 2023, 01:07:29 pm
Matilda squints at the parchment, furrowing her brow in what may look to some an indicator of deep thought, before tearing off the bounty for Laak'thar Gruuleye and making her way towards the town gates.
Title: Re: The Frozen Abyss
Post by: Quarque on May 21, 2023, 02:31:31 pm
Quote
Off the distance, you suddenly notice a vague shadowy figure dressed in a cloak, slowly approaching you. You can't quite make out any of their features, no thanks to your affected vision, but surely they are closing in, their footsteps pounding almost like earthquakes, or maybe it's just the visceral beating of your heart.

Oh, shit.

Wasn't I supposed to meet some goon for a political subterfuge of some sort? My mind is clouded, I can't remember the details.

Quickly conceal the vial of sugar and walk up to greet him. Maybe if I ask him to identify himself first I can bluff myself through this.
Title: Re: The Frozen Abyss
Post by: Egan_BW on May 21, 2023, 04:03:11 pm
I really needed to come up with a better name than that
Title: Re: The Frozen Abyss
Post by: MeimieFan88 on May 21, 2023, 06:15:41 pm
Dark fantasy?! Why wasn't i invited?
You taking any more players?

If so, a question: Are magic-wielding characters allowed?

Sure! :) As for magic, hmm, yeah should be fine. Ideally it would fit a low-medium fantasy type setting. Or something~

I really needed to come up with a better name than that

I will admit I'm having a hard time knowing how to pronounce it ???
Title: Re: The Frozen Abyss
Post by: Egan_BW on May 21, 2023, 06:40:30 pm
Scoran examines the wanted posters for a little bit, but hearing the commotion at the gates she walks that way.

"What are you waiting for? Do you expect the Blackguard to surrender to you?"

Spoiler (click to show/hide)
Title: Re: The Frozen Abyss
Post by: BlackPaladin99 on May 21, 2023, 07:02:13 pm
I go after Gruuleye
Title: Re: The Frozen Abyss
Post by: Strif3 on May 21, 2023, 07:39:51 pm
Name:Erys
Description:A mysterious young woman whose appearance and face are covered by the black, hooded cloak she wears—save for a single golden lock of hair visible from underneath the hood.
Claiming to be a travelling scholar, a foreboding aura lingers around her.
Class:Necromancer/Dark Arcanist
Title: Re: The Frozen Abyss
Post by: Egan_BW on May 21, 2023, 08:23:58 pm
imagine being a magic user
Title: Re: The Frozen Abyss
Post by: King Zultan on May 22, 2023, 02:25:37 am
"Aw crap."
Prepare myself for a fight because as soon as they make a move for me I shall attack because I'm not going to jail again!
Spoiler (click to show/hide)
Title: Re: The Frozen Abyss
Post by: Strif3 on May 22, 2023, 02:49:54 am
imagine being a magic user
imagine being a thief
Title: Re: The Frozen Abyss
Post by: Horizon on May 22, 2023, 09:26:53 pm
imagine being a magic user
imagine being a thief
Imagine not having a 50 gold bounty on your head
Title: Re: The Frozen Abyss
Post by: Rethi-Eli on May 22, 2023, 10:31:20 pm
imagine being a magic user
imagine being a thief
Imagine not having a 50 gold bounty on your head
Imagine not having 30 gold in your pocket
Title: Re: The Frozen Abyss
Post by: King Zultan on May 23, 2023, 12:45:36 am
imagine being a magic user
imagine being a thief
Imagine not having a 50 gold bounty on your head
Imagine not having 30 gold in your pocket
Imagine being in the wrong place at the wrong time
Title: Re: The Frozen Abyss
Post by: MeimieFan88 on May 25, 2023, 02:12:15 am
Turn 2



Make no sudden moves, regard the Captain with emotionless eyes and do not comply with his demands simply stand silently waiting for the right opportunity to attack. If none comes well then I shall simply butcher them all and hold the Captain hostage against his men.

[1d6: 4]

The captain and his men watch you with gritted teeth and readied spears, expecting some kind of response, but none comes. It grows so silent that the subtle metallic trembling of the soldiers' weapons can be heard. And as the tension culminates to a peak, it is suddenly broken by the voice of a woman calling from the gates: "What are you waiting for? Do you expect the Blackguard to surrender to you?" And with that, the battle breaks loose, as the captain growls and lunges forward at you with his polearm. But you are completely ready, sidestepping the spearpoint before countering with your bastard sword, striking his armor and knocking him away. His men are quick to join the fray, but their attacks fail to land anything but a glancing clang against your thick black armor. Two brutal counter-swings from you cut deep into flesh, and their formation is broken, with one of them already bleeding out on the ground. Another slash and a thrust, and two more soldiers fall. The captain charges at you again, but you dodge to the side, this time grabbing his pikestaff, before maneuvering around behind him and getting him into a headlock using his own weapon.

The remaining soldiers, who were enjoying the upper hand against the bearded man whom they had mistaken as being an accomplice of yours, are demoralized upon seeing the devastation you have wreaked, especially as their leader struggles in your grip. With you stepping toward them, pushing your hostage along, they have no choice but to slowly back away towards the gate, haplessly motioning their weapons at you and making feeble threats and demands at you to release their captain.

[Relations with Town of Cresthaven decreased (-5) from 0 to -5]
[Relations with Visimar Council decreased (-1) from -15 to -16]




"I am most happy that you enjoy the fruits of my labor, Lord Chancellor, but I do not brew in bulk. Each cask is a delicate, soulful thing, each foamy mug a work of art. I must decline your offer. May I sit with you, perhaps? I cannot help but notice that you have many nobles among your number, yet I see no representatives of the clergy, and - though humility is a virtue and pride a sin - I must say that I make better company than any of the stuffy deacons and cardinals who you courtly folk are used to."

Let's see if the Chancellor is open to my company. There is much to be learned at this one's side, even in idle conversation.


Spoiler (click to show/hide)

[1d6: 6]

While the Chancellor is a tad disappointed by your decline of his offer, your talk of the clergy has him avidly enthused, perhaps even more so than before. "Stuffy deacons! HA! I must admit I know a good dozen or two of those! Righteous prigs, the lot of them! And not one knows the first thing about good drink!" His men are laughing along, and their shared distaste of the current religious ordination of the Council is clear. The Chancellor goes on to mention that they are in fact looking for someone to fill the position of the Council's High Minister, whose duties range from organizing religious events to managing public relations pertaining to the clergy… and he has decided, immovably, that you are the man for the job! In fact, he is refusing to take no for an answer this time, asserting that you are to become the Council's new High Minister, after the last one was apparently brutally assassinated by an elusive hitman known as Severis the Faint - a fact that the Chancellor’s slight drunkenness has caused him to inadvertently reveal to you. He assures you to have no fear though, as your newly appointed security will make sure that you are safe at all times (and that the fate of your predecessor will absolutely definitely probably not befall you). In any case, he informs you that you are to be ceremonially inaugurated in the capital city of Etelgarde as soon as possible. It seems that, whether or not you are willing, you've been forcibly appointed as a highly important and precarious religious figure in the upper echelons of the regional power structure.

Meanwhile, there sounds to be a bit of commotion outside, though it’s largely drowned out by the revelry going on inside the tavern.

[Relations with Visimar Council increased (+5) from 1 to 6]




Matilda squints at the parchment, furrowing her brow in what may look to some an indicator of deep thought, before tearing off the bounty for Laak'thar Gruuleye and making her way towards the town gates.

[1d6: 3]

As you are tearing off the bounty for Laak'thar Gruuleye, a very short, wiry man seems to be highly interested in the same bounty, hopping on his tiptoes trying to get a better look of the paper in your hands. However moments later he is gone, perhaps off on the quest by himself. You take a look at the bounty, which contains general information about the target, including a rough but menacing sketch of the ogre's brutish mug. You then proceed towards the town gates, where the commotion has broken into a bloody, all-out battle. Several soldiers lay dead and dying on the ground, and a huge man in black armor - recognizable from the bounty board as Cryd the Blackguard - has taken the guard captain hostage, advancing on the remaining soldiers with a short, bearded man who seems to be his accomplice. Meanwhile nearby townspeople are running for their lives, and with all the guards being out of commission, some thugs can be seen dragging someone into a nearby alley, taking advantage of the chaos devolving all about the area.




Quote
Off the distance, you suddenly notice a vague shadowy figure dressed in a cloak, slowly approaching you. You can't quite make out any of their features, no thanks to your affected vision, but surely they are closing in, their footsteps pounding almost like earthquakes, or maybe it's just the visceral beating of your heart.

Oh, shit.

Wasn't I supposed to meet some goon for a political subterfuge of some sort? My mind is clouded, I can't remember the details.

Quickly conceal the vial of sugar and walk up to greet him. Maybe if I ask him to identify himself first I can bluff myself through this.

[1d6: 2]

You quickly pocket the vial of sugar, glancing down momentarily, before walking towards the figure to greet them. But in that brief moment of looking away, the cloaked figure has vanished completely from the road, and from your sights. Confused, you turn and look all around, scanning the snow-blinding fields for any clue of the shadow's existence, but none are to be found. It is as if you had imagined them entirely. Of course, hallucinating is far from unheard-of after taking Moon Sugar, but that figure certainly felt very real…




Scoran examines the wanted posters for a little bit, but hearing the commotion at the gates she walks that way.

"What are you waiting for? Do you expect the Blackguard to surrender to you?"

Spoiler (click to show/hide)

[1d6: 1]

You spot the guards outside the gates surrounding the Blackguard and his apparent bearded ally, calling out to the hesitant authorities with your words of sense which proceed to set the battle into motion. But then suddenly, someone grabs you from behind and wrests you into a nearby alley. Shoved to the ground, you are soon cornered by several ruffians wearing bandana masks. Their daggers twirl in their hands as they glare at you with malevolence, encroaching closer. "Looks like all the guards are distracted. Nobody's left to tend to you, hehe…" one of the thugs points his dagger at you, a musing look in his eyes. "Better hand over everything you have now! If it's worth something, maybe we'll even let you live…"




I go after Gruuleye

[1d6: 1]

Studying the bounty for Laak'thar Gruuleye, you get just enough information before a large middle-aged woman with a huge woodcutter's axe tears the bounty off, examining it for herself. You get a few more peeks of it, and then you're off on your way to hunt down your target. At the gates of town, a bloody battle seems to be underway, with dead and dying soldiers on the ground cut down by a huge man in black armor, recognizable as Cryd the Blackguard from the bounty board. You are able to sneak past the gates however, avoiding the bloody engagement, as you begin heading down the southern road.

Journeying towards the hills southward, the trek is long and harsh, and soon a snowstorm begins to blow down on you, obscuring the roads and making travel increasingly difficult. To make things worse, you soon find that you've gone off the main path, and are now lost in a desolate field of blinding paleness with nothing familiar to cling to. Meanwhile, the blizzard rages on, pelting down on you mercilessly, worsening by the moment.




"Aw crap."
Prepare myself for a fight because as soon as they make a move for me I shall attack because I'm not going to jail again!
Spoiler (click to show/hide)

[1d6: 2]

You prepare yourself for a fight against the rallying guards surrounding both you and the huge man in front of you. There is a tense stretch of silence, before it is suddenly broken by a voice calling out from the gates: "What are you waiting for? Do you expect the Blackguard to surrender to you?" And with that, the battle breaks loose, as the guard captain growls and lunges forward at the man in black armor. The soldiers soon follow suit, and the few that were focused on you begin thrusting their spears towards you. Readily you deflect their jabs with your axe, the clang of steel ringing in the air. You make a counter-swing with your weapon, but the guards dodge backwards, the range of their polearms giving them a distinct advantage along with the fact that you are surrounded and outnumbered. It is a grueling fight of attrition, but slowly you find yourself losing ground, barely able to keep the barrage of spear-points at bay, much less launch any effective attacks of your own.

However, just as the guards think that they’ve won, they turn to see that on the other front, the ebon-armored hulk has already slain several of their number, even managing to take their captain hostage in a chokehold with his own spear. Demoralized, they are forced to turn their attention towards the menace, allowing you a bit of breathing room, as they begin backing away towards the gate, haplessly waving their weapons at the Blackguard and making feeble threats and demands at him to release their captain. Meanwhile behind the town gates, passersby witnessing the savagery are running for their lives, sure to spread your involvement in aiding the Butcher of the North in his latest carnage.

[Relations with Visimar Council decreased (-1) from 0 to -1]
[Relations with Town of Cresthaven decreased (-1) from 0 to -1]




Name:Erys
Description:A mysterious young woman whose appearance and face are covered by the black, hooded cloak she wears—save for a single golden lock of hair visible from underneath the hood.
Claiming to be a travelling scholar, a foreboding aura lingers around her.
Class:Necromancer/Dark Arcanist

You are in the town of Cresthaven, a modest settlement at the edge of a dark boreal forest. The town seems busier than usual, with a group of nobles from the prestigious Visimar Council visiting, mingling and lavishing boisterously in the tavern. In the town square are a number of quieter businesses including a blacksmith, a carpenter, a leatherworker, and an herbalist. A board of bounties has been recently updated with the Council's seal, presenting a number of potentially lucrative opportunities for the daring adventurer, including the following jobs:

   * WANTED: Skulltusk. A dreadboar known to plague the northwestern forests around Cresthaven. Bounty: 10 gold pieces.
   * WANTED: Pylea the Cunning. A female rogue wanted for theft, blackmail, fraud, and murder. Bounty: 15 gold pieces.
   * WANTED: Cryd the Blackguard. A hulking butcher wanted for a large number of crimes including mass murder. Bounty: 50 gold pieces.
   * WANTED: Devilin Nightbane. Leader of a gang of bandits hiding out somewhere in town. Wanted for theft, blackmail, and orchestrated murder. Bounty: 25 gold pieces.
   * WANTED: The Bleeder. A serial killer whose method of killing involves bleeding their victims dry. Bounty: 20 gold pieces.
   * WANTED: Severis the Faint. An assassin wanted for murder, including that of several prominent figures. Bounty: 80 gold pieces.
   * WANTED: Frost Gorgon. A creature with the upper body of a female humanoid and the lower body of a serpent. Known to prey on hunters in the northeastern forest regions. Bounty: 30 gold pieces.
   * MISSING: Fredegar Colias. A boy of 12, last seen in the town square. Reward for safe return: 10 gold pieces.


Meanwhile, there seems to be violent commotion at the town's gates, as a bloody battle has erupted between the guards and a huge man in black armor - recognizable as Cryd the Blackguard from the bounty board. Several guards already lie dead and dying on the ground, with the guard captain struggling in the hulking man’s grasp. A short bearded man appears to be the Blackguard’s accomplice, having helped battle the guards while he made short work of the others. Chaos devolves all about the gates, as nearby townspeople are running for their lives, and thieves can be seen dragging someone to a nearby alleyway, taking advantage of the lawlessness.



(Playing around a bit with this ‘Relations’ mechanic, kinda iffy about the numerical part of it but it's supposed to represent faction reputation)

Title: Re: The Frozen Abyss [Turn 2]
Post by: King Zultan on May 25, 2023, 03:20:57 am
Keep fighting if I'm still being attacked, if not sheath the axe and grab a spear from one of the dead guards and help keep the others from stabbing the man they're fighting and help push them back to the gate.
Title: Re: The Frozen Abyss [Turn 2]
Post by: Strif3 on May 25, 2023, 03:30:32 am
thieves can be seen dragging someone to a nearby alleyway, taking advantage of the lawlessness.

"I doubt anyone would miss them, were they to disappear..."

I approach the thieves from behind with a conjured bone dagger in hand.

Spoiler: Erys (click to show/hide)
Title: Re: The Frozen Abyss [Turn 2]
Post by: Quarque on May 25, 2023, 05:34:54 am
((outgame: anyone want to form a party? Those quests all sound like too much for a single character))

Shake it off as a hallucination, but do check my wallet. Continue my trip to town.
Title: Re: The Frozen Abyss [Turn 2]
Post by: Strif3 on May 25, 2023, 05:39:26 am
((I'm partial to letting stuff happen organically.))
Title: Re: The Frozen Abyss [Turn 2]
Post by: Horizon on May 25, 2023, 09:35:21 am
((This has devolved rather quickly. Go figure I chose to lean into the dark aspect of this game.))

"If you value yours and your captains pathetic lives, YOU will drop YOUR weapons..Or I will snap this man's neck." Cryd pushs the pikestaff tighter against the captive captains throat "Flee like the pathetic dogs you are, and spread the word of the Butcher far and wide." with a free hand Cryd takes one of the captains arms and twists it.

Snapping the poor mans arm, and further intimidating the guards. If they aren't swayed or an agressive act is made against Cryd then the Captain will die by the Blackguard's hands.

((Ah yes also, apply for the purely honorary role of BBEG. Though not yet with the full package, I need to fill the quota to earn the perks ya know? Doth that soundeth fair Meimie?))
Title: Re: The Frozen Abyss [Turn 2]
Post by: Egan_BW on May 25, 2023, 02:51:58 pm
Scoran holds her spear at its middle point, as if ready to hurl it into the bandit's chest.
"I hold nothing you couldn't honestly scavenge from any battlefield. Nothing worth dying for. Now run along, you won't keep me from my mark."
Title: Re: The Frozen Abyss [Turn 2]
Post by: Rethi-Eli on May 25, 2023, 09:07:37 pm
"We will make great changes together, you and I. I fear no assassin - I shall accompany you to Etelgarde at your earliest convenience. If an inauguration is in store, I suppose I should save the heavy drinking for the celebrations. It has been a good night, gentlemen, but I must bid farewell to my brothers at the monastery."

Pandolfo heads back to the monastery, fate willing, and packs a cask of his finest for the journey ahead. After saying his goodbyes, naturally.


Spoiler (click to show/hide)
Title: Re: The Frozen Abyss [Turn 2]
Post by: Maxine on May 26, 2023, 07:12:15 am
Matilda obliges the self-important loudmouth worth 50 gold, hurling her namesake axe at him.
Title: Re: The Frozen Abyss [Turn 2]
Post by: MeimieFan88 on May 26, 2023, 09:36:28 pm
((Ah yes also, apply for the purely honorary role of BBEG. Though not yet with the full package, I need to fill the quota to earn the perks ya know? Doth that soundeth fair Meimie?))

((I've no problem with that at all. Have at it ;3
Also looks like you've got some incoming PvP! Let's see how the rolls go~))
Title: Re: The Frozen Abyss [Turn 2]
Post by: Horizon on May 27, 2023, 12:15:23 am
((Ah yes also, apply for the purely honorary role of BBEG. Though not yet with the full package, I need to fill the quota to earn the perks ya know? Doth that soundeth fair Meimie?))

((I've no problem with that at all. Have at it ;3
Also looks like you've got some incoming PvP! Let's see how the rolls go~))
((Ah even if I bungle my own roll, I'll have a death spiel ready.))
Title: Re: The Frozen Abyss [Turn 2]
Post by: BlackPaladin99 on May 28, 2023, 08:35:40 pm
I try to attain my bearings, attempting to recognize landmarks and get back on the trail. 
Title: Re: The Frozen Abyss [Turn 2]
Post by: MeimieFan88 on May 30, 2023, 07:31:16 am
Turn 3



Keep fighting if I'm still being attacked, if not sheath the axe and grab a spear from one of the dead guards and help keep the others from stabbing the man they're fighting and help push them back to the gate.

[1d6: 2]

The soldiers have seemingly taken their eye off you for the moment, and so you make to grab a spear from one of the fallen guards. However, as soon as they see you making a move, they quickly turn their attention back onto you. Desperate and panicked, this time they lunge towards you fanatically…

[Enemy NPC Roll (1d5): 5]

…delivering a devastating strike to your shoulder, the point of the spear piercing straight through your armor into flesh. Pain sharply invades you, your vision darkening with that fateful blow as the macabre warmth of blood begins leaking down your wound. The man opposite to the spear looks crazed, a hint of glee in his bewilderment. He pulls the spear out of you, and you can’t help but fall to one knee, barely able to sustain yourself.

[Damage taken: 4. Remaining HP: 6/10.]
[Status gained: Bleeding - Every turn, you lose 1 HP. Lasts until treated.]

What follows feels like a hazy blur in your injured state. The menacing voice of the Blackguard compels the soldiers’ attention, and soon they are scattering, abandoning their post at the sight of their defeated captain. It seemed the fight was over, but suddenly a huge axe came flying out of the gates at the Blackguard, who blocked the projectile with the guard captain’s body. Now a large middle-aged woman seems to bar the way into town. Meanwhile, blood continues to flow from your wound, and you feel your life energy slowly draining from you.




thieves can be seen dragging someone to a nearby alleyway, taking advantage of the lawlessness.

"I doubt anyone would miss them, were they to disappear..."

I approach the thieves from behind with a conjured bone dagger in hand.

Spoiler: Erys (click to show/hide)

[1d6: 2]

Entering the alley, you can hear the thieves offer some sort of deal to the woman on the ground armored in a conical helmet and holding her spear at them in self defense. “How ‘bout it, sugar? Wanna join the baddest gang in town? There’ll be a pretty coin in it for ya. ‘Course if you turn us down now, the boss isn’t gonna be happy. You wouldn’t wanna make an enemy outta him.”
   
As you approach closer, the thieves suddenly notice your presence behind them, spinning around to confront you. “Who the hell are you!?” one of them demands, raising his weapon at you. The others begin maneuvering around you, forming a semi-circle to flank you from multiple angles. “Lookin’ for trouble, are ya? This one had nothin’ on her, but you…” His wicked gaze creeps down your curious attire. “You look like you could be hidin’ a shiny trinket or two beneath those robes. Maybe our luck is turnin’ around.” The thugs chuckle vilely, their weapons at the ready, prepared to pounce.



Shake it off as a hallucination, but do check my wallet. Continue my trip to town.

[1d6: 3]

You check your wallet and… everything seems to be in order. 7 gold, 12 silvers, and a handful of coppers, along with a note that reads:

"Cresthaven, the Drunken Duck Tavern. Modares Thidrek. Devilin Nightbane. Alna."

In your hazy stupor you can’t quite remember exactly what this message is about. Almost certainly it has to do with your political subterfuge mission, but the details elude your addled mind. Cresthaven is the town you’re traveling to, and the Drunken Duck obviously a tavern. The middle two mishmash of letters seem to be names, the significance of which you can’t entirely recall. Are you supposed to meet this Modares Thidrek? Who’s this Devilin Nightbane then? And what the hell is Alna? It’s times like this you’d wished secret clandestine notes had a little more meat to them.

In any case, you continue your trip towards town, and soon its gates are within sight. There seems to be some sort of commotion happening near the entrance however, with guards lying unmoving on the bloodied ground, and a huge man wearing dark armor standing over them. Another shorter, bearded fellow is bent on a knee, having suffered a devastating injury to his shoulder from which blood continues to flow. Meanwhile, a large woman is standing at the gate, barring the dark-armored man from entering town.

…Surely all of this couldn’t also be hallucination.



"If you value yours and your captains pathetic lives, YOU will drop YOUR weapons..Or I will snap this man's neck." Cryd pushs the pikestaff tighter against the captive captains throat "Flee like the pathetic dogs you are, and spread the word of the Butcher far and wide." with a free hand Cryd takes one of the captains arms and twists it.

Snapping the poor mans arm, and further intimidating the guards. If they aren't swayed or an agressive act is made against Cryd then the Captain will die by the Blackguard's hands.

[1d6: 6]

Your voice seizes the attention of the soldiers recoiling around you. The battle between them and the bearded man had gone on, with one of the guards landing a devastating stab to the man’s shoulder. But now, they are focused solely on you. Your words strike fear deep inside their hearts, their trembling breaths audible alongside the strained breaths of the captain beneath your choke hold. His piercing scream fills the air as you snap his arm like a twig, his men gasping in fright. Pretty soon their weapons are dropping to the ground, and they are backing away, turning tail to flee as fast as they can. Before long all the guards have fled the gates, leaving it wide open for your entry. Meanwhile atop the ramparts, a roguish figure in rugged leather armor seems to be observing you, and you can almost make out the fascinated grin on his face.

[Relations with surrounding settlements decreased (-2) from 0 to -2.]

Then suddenly, out of the open gates, a huge woodcutter’s axe comes flying at you. Instinctively, you fling upwards the man you are holding hostage, using his body as a meat shield. A loud but short-lived scream rings out, as the axe lands directly on the captain’s chest, ending his life almost instantaneously. Standing now at the gates is the one who had thrown the axe - a large middle aged woman with short dark hair, likely trying to aim at you rather than your unfortunate hostage. And you seem to have her axe now buried in the freshly dead man in your grip.



Scoran holds her spear at its middle point, as if ready to hurl it into the bandit's chest.
"I hold nothing you couldn't honestly scavenge from any battlefield. Nothing worth dying for. Now run along, you won't keep me from my mark."

[1d6: 6]

The thugs contemplate the point of your spear with distaste. With an irritated sigh, the one in front of you slowly starts to back off, daggers raised in a gesture of adherence. “Just our luck to run into a stubbornly brave one who’s just as poor.” He gives you another look, then suddenly halts in his withdrawal, an idea seemingly creeping into his crafty expression. “Y’know, the boss is actually lookin’ to recruit someone like you to our roster. Unfamiliar face, little to lose, knows how to hold a weapon…” His dagger points back towards you. “How ‘bout it, sugar? Wanna join the baddest gang in town? There’ll be a pretty coin in it for ya.” He flashes a devious wink. “‘Course if you turn us down now, the boss isn’t gonna be happy. You wouldn’t wanna make an enemy outta him.”

Suddenly the thieves sense something off, turning around to see a mysterious young woman in a black hooded cloak behind them, a bone dagger in her hand glowing faintly. “Who the hell are you!?” the thug-in-charge demands, raising his weapon at the stranger. The others begin maneuvering around her, forming a semi-circle to flank her from multiple angles. “Lookin’ for trouble, are ya? This one had nothin’ on her, but you… you look like you could be hidin’ a shiny trinket or two beneath those robes. Maybe our luck is turnin’ around.” The thugs chuckle vilely, their weapons at the ready, prepared to pounce.



"We will make great changes together, you and I. I fear no assassin - I shall accompany you to Etelgarde at your earliest convenience. If an inauguration is in store, I suppose I should save the heavy drinking for the celebrations. It has been a good night, gentlemen, but I must bid farewell to my brothers at the monastery."

Pandolfo heads back to the monastery, fate willing, and packs a cask of his finest for the journey ahead. After saying his goodbyes, naturally.


Spoiler (click to show/hide)

[1d6: 6]

The Chancellor is ecstatic at your like-mindedness, informing you that they’ll be heading out the very next day, and to meet them here at the tavern in the morning. He and the other nobles bid you goodnight, continuing their festivities and filling their cups with your brew as you leave the tavern.

It’s a quiet evening at the monastery, and many of your brothers have convened in prayer at the great halls. Telling them that you’ll be departing town soon to fulfill your new role as High Minister of the Visimar Council, they are wonderstruck and overjoyed for you, albeit a little sad to hear you’ll be leaving. They decide to hold a departure ceremony for you, wishing you well and showering you with the most valuable gifts they can afford.

[Items acquired: 5 gold pieces, Figurine of a Centaur, Wooden Necklace, Eversteel Throwing Knife, Ancient Prayer Book, Silver Ring]

After saying your goodbyes, you retire to your room to begin packing your things. There is a soft knock at your door, and as you open it, you find a young woman standing there. You recognize her as the younger sister of one of your close brothers - a soft spoken girl by the name of Amelie. She looks incredibly anxious as she slips into your room and closes the door behind her. Finally, after working up her courage, she reveals that she’s had an undying crush on you for years, and that she’s devastated to hear you’ll be leaving, possibly for good. “Please, take me with you!" she begs, breaking out of her usual coy demeanor. "I wish to see the capital, but much more than that, to be with you! I’ve wanted that since… since I’ve known you. I promise I won’t cause any inconvenience for you! I’ll serve you at your side for as long as you are willing to have me…” Her big innocent eyes plead you, hands clasping at her chest in prayer.



Matilda obliges the self-important loudmouth worth 50 gold, hurling her namesake axe at him.

[1d6: 1]

As the guards are scattering for their lives at the Blackguard’s threatening speech, you hurl your namesake axe at him. Instinctively, he raises the man he is holding hostage upwards, using his body as a meat shield. A loud but short-lived scream rings out, as the axe lands directly on the guard captain’s chest, ending his life almost instantaneously.

Oops. The poor man probably wasn’t long for this world though; being tortured in the Butcher’s grasp, you’d likely brought a quicker end to his suffering. Without your axe however, you do find yourself rather unarmed at the moment, with the hulking menace staring straight in your direction.



I try to attain my bearings, attempting to recognize landmarks and get back on the trail. 

[1d6: 5]

Peering through the heavy snowstorm, you search for any familiar signs to latch onto. For a moment your eye catches the distinct outline of the Glacial Peaks, and you know which direction you are facing. Slowly you trudge towards the mountainside, following its rocky edge through the biting winds. With a combination of skillful navigation and good fortune, you manage to maneuver straight through the heart of the storm, emerging miraculously unscathed on the other side. Better yet, you find yourself already strikingly close to the ogre encampment, having bypassed its guarded outer fortifications under the cover of the storm.

Making your way closer you are able to get a better view of the encampment, which consists of a scattering of savage huts across the plateau. Several ogres can be seen patrolling the area, massive spiked clubs in their hands, while others are snoring on the sandy ground. The largest of the huts, also the one most grotesquely adorned with skulls and spikes, is likely the one their leader Laak'thar Gruuleye - your target - resides in. Sets of cages can be seen off to the side of the camp, where a number of captives both human and non-human (even including an ogre) are trapped, guarded by a mountainous brute wielding chains. Meanwhile the smell of roasted horsemeat emanates from a nearby pyre, where several ogres are cooking and feasting on their dinner.



(Will mention that some player-to-player actions may need to be resolved between players, whether IC or OOC, rather than via a system roll. For example trying to convince another player character to do something of their free will, etc)
Title: Re: The Frozen Abyss [Turn 3]
Post by: Strif3 on May 30, 2023, 10:29:49 am
Say nothing, stand stock still with the warmest, kindest smile i can muster on my face. Then stab the first thug to approach me in a flash. Up, behind the sternum, straight into the aorta and the heart.

Spoiler: Erys (click to show/hide)
Title: Re: The Frozen Abyss [Turn 3]
Post by: Egan_BW on May 30, 2023, 02:49:49 pm
"Really? You're the toughest gang in town?"

Pierce the talky one's spine from behind. Raise my shield.
Title: Re: The Frozen Abyss [Turn 3]
Post by: Rethi-Eli on May 30, 2023, 04:00:56 pm
Pandolfo smiles upon hearing Amelie's request.

"Sister Amelie... I would be delighted to have you accompany me on this journey, and I am flattered to be the target of your affections, but I am afraid that it is not all pomp and ceremony. The previous High Minister was assassinated, and I do not yet know why. It is very much possible that I am, through taking this position, making some very dangerous enemies! I am happy to risk my life if it is for the good of the realm, its people, and their faith, but you must understand that I do not wish to needlessly endanger you. I will not tell you what to do: if you still wish to accompany me, I will protect you with my life, but I hope you at least consider what I have told you before making your choice."

Pandolfo, satisfied with his warning, waits to hear Amelie's answer before retiring for the night. In the morning, he is to meet the Chancellor!

Spoiler: Pandolfo (click to show/hide)
Title: Re: The Frozen Abyss [Turn 3]
Post by: King Zultan on May 31, 2023, 01:53:32 am
"Oh damn."
Rip some cloth from the clothing of the dead soldiers, and use that to stop the bleeding.
Title: Re: The Frozen Abyss [Turn 3]
Post by: Quarque on June 01, 2023, 01:01:50 am
Walk past the fight at the city gates without so much as looking at anyone. Hallucination or not, best not to get involved. See if I can locate the Drunken Duck tavern.