Bay 12 Games Forum
Dwarf Fortress => DF Gameplay Questions => Topic started by: zilpin on May 21, 2023, 09:39:14 am
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An Ettin just attacked.
I have burrows set up, and have a safe room.
How do I get my dorfs to run to safety? Or is that not implemented yet?
This is a throw away learning fortress, but I need to learn from it, and don't see anything anywhere to tell everyone HIDE!!
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What you want is Civilian Alerts, but unfortunately those aren't available from the user interface right now.
Fortunately, the underlying game logic for them still exists, so if you're willing to install DFHack you'll be able to configure them again (at least until Toady officially adds them back).
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Yeah, know about alerts, just assumed it is there and I wasn't seeing it.
I thought dfhack and therapist didn't work on 0.50?
I've been playing DF since a little bit before 40d.
With 0.50, knowing what to do, and finding no way to do it, is frustrating.
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DFHack does work now but I haven't actually tried it. I remember there were supposed to be some improvements in the latest version of DF so that it didn't stomp on the DFHack DLLs when Steam verified the files, though that may have been just in the new experimental branch.
No idea about Dwarf Therapist. Never used it in older versions either.
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This just isn't possible (and never was, even with the old alert system): burrow restrictions just stop people taking jobs outside the burrow, which doesn't help when they're already on their way to something outside the burrow. The only way to cause a dwarf to run to a location right now is to draft them into a military squad and give the squad an order.
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That is false.
Burrow assignments work how you describe, but the alert is a special status.
Alerts did cause dwarfs to run to the alert burrow, no matter which it was.