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Dwarf Fortress => DF Community Games & Stories => Topic started by: Salmeuk on June 02, 2023, 09:50:50 pm

Title: The Universes of Destiny - succession world
Post by: Salmeuk on June 02, 2023, 09:50:50 pm
Behold, The Universes of Destiny:

(https://i.imgur.com/iYKMYVd.jpg)


 A series of weakened dwarven civilizations cling to life in this patchwork land of ocean and forest, mountain and swamp.  Of the Twenty Eight dwarven civs seeded by the gods, only four remain in any true capacity, the rest represented by a handful of nomadic bands.


The Merchant of Walls
The Eternal Fortification
The Corridors of Cooperation
The Gloved Work

Some survived through treaties with goblins, others let necromancers into their ranks, and some were beaten into submission and now live through the sheer benevolence of their captors. 

 All have dreams of a return to the time of the Dwarven Kings, when the magma churned in our forges, and the raw mineral of the underground was wrought into massive hordes, worthy of dragon's envy. Will you seek to return one (or more!) of these remaining civilizations to its former glory?


=== The Rules ===

If you wish to take a turn, simply post in this thread and I will add you to the list of players.

Each turn, you have one week irl to build a fortress. Any whim can be followed, any goal pursued, however impossible. You can spend as many years as you wish on this fortress, but once it falls you must pass on the turn. Obviously we cannot prevent save scumming but - do so at your own risk. Armok is always watching.

You are encouraged to post an image journal as you play, or a summary after your turn, or even not post anything at all and simply contribute a mysterious fortress to this Universes of Destiny.

Utilities for UI and cleaning or fixing bugs are allowed of course!

Finally, two mods are applied for ease of access:

-See through smoothing designation mod
-interface tweaks 1.3


let me know and I can help you find the correct mods.

My intention is to update this map with fortress locations and other interesting things.

=== The List ===

1. Salmeuk | post1 (http://www.bay12forums.com/smf/index.php?topic=181698.msg8481175#msg8481175) | post2 (http://www.bay12forums.com/smf/index.php?topic=181698.msg8481589#msg8481589) | post3 + save (http://www.bay12forums.com/smf/index.php?topic=181698.msg8481743#msg8481743)
2. Delphonso | post1 (http://www.bay12forums.com/smf/index.php?topic=181698.msg8481802#msg8481802) | post2 (http://www.bay12forums.com/smf/index.php?topic=181698.msg8482179#msg8482179) | post3 + save (http://www.bay12forums.com/smf/index.php?topic=181698.msg8482683#msg8482683) | post 4 AAR (http://www.bay12forums.com/smf/index.php?topic=181698.msg8482836#msg8482836)
3. AvolitionBrit | post1 (http://www.bay12forums.com/smf/index.php?topic=181698.msg8485571#msg8485571) | post2 + save (http://www.bay12forums.com/smf/index.php?topic=181698.msg8486283#msg8486283)
4. Maloy | post1 (http://www.bay12forums.com/smf/index.php?topic=181698.msg8486749#msg8486749) | post2 + save (http://www.bay12forums.com/smf/index.php?topic=181698.msg8487604#msg8487604)
5. Delphonso | post1 (http://www.bay12forums.com/smf/index.php?topic=181698.msg8489528#msg8489528) | post2 (http://www.bay12forums.com/smf/index.php?topic=181698.msg8489893#msg8489893) | post3 (http://www.bay12forums.com/smf/index.php?topic=181698.msg8490910#msg8490910) | post4 (http://www.bay12forums.com/smf/index.php?topic=181698.msg8491222#msg8491222) |
post5 + save (http://www.bay12forums.com/smf/index.php?topic=181698.msg8491624#msg8491624)
6.  Salmeuk
7. Bralbaard

(updated 08/05/2023)

=== The Histories ===

An Abridged History of the Various Royal lineages of The Merchant of Walls (http://www.bay12forums.com/smf/index.php?topic=181698.msg8481045#msg8481045)
The Abbreviated History of the Many and Varied Governing Entities of The Eternal Fortification (http://www.bay12forums.com/smf/index.php?topic=181698.msg8482268#msg8482268)

So inspired by the brilliant World of Bones, and at the insistence of Delphonso, let us begin this tale.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 03, 2023, 12:34:11 am
An Abridged History of the Various Royal lineages of The Merchant of Walls
As written in year 800 of The Universes of Destiny

Settled in the southern flank of a blue-grey mountain range overlooking a vast swamp are The Merchant of Walls. A dwarven holdout cvilization, led by the esteemed king Litast Inkedlulled [707-], who has now ruled for 65 years. The previous king Kogan Craftyearling [577 - 735] died without producing any heirs to the throne - though not without trying:

(https://i.imgur.com/h8Tqlsb.png)
Many suspect Kogan was infertile.

Kogan's parentage was as follows: Udil Fountainbent the militia commander and, more importantly, Queen Onul Constructtalked [445 - 616], who herself ascended to the throne after the death of her father Rith Tomesduty [384 - 547].

It was here, when one questioned various sources on Rith's mother, queen Cog Flewcanyons[268 - 445], that the story becomes murky, for queen Cog had no real claim to the throne. Her parentage was of no real importance beyond a certain proximity to the throne, with her mother being Rimtar Arrowdipped the High Butler, and her father a mere outpost liasion.

The full story is revealed when looking at the record for the previous ruler's name: Inod Brasssoaks [234 - 604]. You read that correctly, folks - Inod lived for almost 400 years. So something occurred after Inod became king, but before his death in 604. Something involving some dark magic, a few lustful nights, and a great big flambé at the end. Let us now examine the life of Inod.

== The Life of Inod Brasssoaks, Dragonslain Necromancer and The Once-King of Dwarves ===

Inod Brasssoaks, before his strangely disturbed middle years, was born a fairly normal dwarf with no royal lineage to speak of. He worked as a plain fisherman, then a woodcutter, and later as a ranger.

However, in year 311 Inod was granted the title of King through random lottery, as the previous king Kogsak Rarebell [155 - 310] was murdered by elvish assassins, and Kogsak (similar to the later king Kadol), had managed to outlive all three of his offspring.

On that morbid note, and most curiously, Cog Swordropes the eldest son of king Kogsak was brutally slain by Yare Bigdeer the Geared Meadow, Wolf Man [93 - 394] - that same year as his father! Only one season separated their deaths. This stood out to many dwarves as suspicious, but none dared to suggest a connection between this death and conspiracy. Some talked of Yare Bigdeer, saying that this wolf man worked for the infamous Kadol Brushedboulders.

The death of Kogsak represents the first dead end of the dwarven royal lineage, as traced from first king Ilral.

Just who is this Kadol Brushedboulders? We will examine that particular character in a later entry. For now, lets just say she is one of the big baddies of this world, in fact one of the biggest baddiest ones, and has been striving to build a network of corruption and an army of demonic creations for over 750 years. The fact one of her many minions happened to off one of the king's sons could easily be coincidence.

Inod became obsessed with his own mortality and sought to extend his life by any means in 362. 13 years later, he had become student to the necromancer Pilat Innpages [347 - 451], who passed on the worst (and thus best) of his magic to Inod.

Inod began calling himself "The Time of Merchants" and soon fled the throne, leaving The Merchant of Walls in disarray. Cog Flewcanyons [268 - 445] would pick up the title of queen at this point in time, but Inod's story was far from over.

Inod began worshipping the dwarf deity Vucar, and traveled across the land searching for stray corpses to practice upon. During this time he wrote a number of books: a vain description of his assumption of the title "The Time of Merchants", a woeful account of his divorce, and a guidebook to the tower of Cherishdeaths.

In year 411 two corpses were raised, but put to no real use by Inod. He must have read his own guidebook or something, because he ended up settling in that same Cherishdeaths. This was a tower of ill repute um uh "owned" by The Lobsters of Ownership (a confusing and unexplored civilization led by elf necromancers, who I suspect are also outward followers of certain objectivist philosophies).

Inod raised further corpses, and wrote further books, but never really broke past his original three subjects of choice, and often chose to stupidly write books about his own books, further confusing the issue of whether he was actually an author or just trolling everyone.

Inod spent 178 years like this.

In year 589, Inod's life changed in an unforseen and dramatic way.

Inod fell hopelessly for a fellow necromancer, Vutok Glovenames [136 - ], a real beauty, full of life er death, with the simple dream of ruling the world. Now, Vutok might be worthy of a post of her own, but lets put it like this: Vutok Glovenames is the undead daughter of Ilral, the first king of The Merchant of Walls.

Fortunately for Inod, he is not descended from the Ilral lineage otherwise this would have quickly become some kind of fetishist's wet dream.

That same year, perhaps to impress himself upon the far more experienced and powerful Vutok, Inod took up monster slaying. His first target? A dragon.

No, not really. But after five years of moderate success, Inod came face to face with Zedan Taxedwealths the Torrid Fires [-243 - ]the Dragon and quickly died a hot, hot death. Roasted, toasted, and crisped.

So ends the tale of Inod Brasssoaks, whose name ended up being rather appropriate if you know what I mean. *ahem* the guy charged a 900 year old dragon, right? That takes some gusto.

=== Some Historical Tidbits ===

The remaining non-necromantic royalty, as traced back to the earliest records:

Litast Inkedlulled, [707 - ], the newest and most boring king. Given the throne in year 735 after winning the lottery.
Kogan Craftyearling [577 - 735], son of Onul, king from 616 to 735. Died of old age, with no offspring. This marks the second time the royal line died out.
Onul Constructtalked [445 - 616], daughter of Rith, and queen from 547 to 616. Once survived a bronze colossus attack. Died of old age.
Rith Tomesduty [384 - 547], son of queen Cog, and a fervent worshipper of Deler, the peregrine falcon deity. Died of old age.
Cog Flewcanyons [268 - 445], after the abdication of Inod, she was given the title queen and ruled from 377 to year 427, when she died of old age. Her corpse was stolen and brought back to life by the as-yet-unintroduced necromancer Etur Beakbridged, who interrogated Cog's ghoulish form for state secrets, then sent her to mindlessly attack the nearby goblin spires where she was (once again) struck down in 445.
Inod Brasssoaks [234 - 603], became king through lottery in year 311. Abdicated in year 376 after seeking eternal life and all that jazz. Later died after challenging a dragon lol
Kogsak Rarebell [155 - 310], son of general Mosus, was king from 209 to 310. He was once offered Clovenreign, the artifact steel spear of legend, as a gift, but later misplaced it in a ruin. Died from elf attack, with no surviving offspring, marking the first dead end of the royal lineage.
Mosus Shaftshot [102 - 208], son of the first king Ilral, father of later king Kogsak Rarebell. Served as general from years 168 to 208 but never as king. He once tamed a cave crocodile. Died of ? ? ?
Shorast Spikecrafts [87 - 208], "the shortest reign", son of queen Tosid, king from 206-208, also well known for independently discovering the construction and use of the blast furnace in 194. Died of ? ? ?
Tosid Paddleblameless [40 - 206], "the first queen", mother of king Shorast and queen from years 166 to 206, survived a fight with a troll and avoided multiple corrupting agents. Died of old age.
Ilral Ironheather [7 - 166], "the first king", father of Tosid and king from year 26 to 166. Known for hosting hundreds of throwing contests and, occasionally, winning against his legendary competitors. Died of old age.

More to come, including the legends files for those interested.
Title: Re: The Universes of Destiny - succession world
Post by: AvolitionBrit on June 03, 2023, 10:00:20 am
Love this idea, sign me up
Title: Re: The Universes of Destiny - succession world
Post by: Maloy on June 03, 2023, 03:28:12 pm
I'm interested in signing up
Schedule is kind of crazy so if it is acceptable I'd like to sign up with maybe the possibility of having to be moved further down the list
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on June 03, 2023, 07:19:50 pm
Can't think of a better way to prepare a world for adventure mode. The four weak civilizations certainly is an interesting scenario.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 03, 2023, 09:26:07 pm
Added. And we're always flexible Maloy. I'll throw you on the list, and if you have some sudden free time, post as such and hopefully we can re-arrange or make space.

 We'll see how interesting this world proves - I'm waiting to see if we get anything more than two migrant waves (having embarked as The Merchant of Walls, supposedly the largest remaining civ)

===

It was king Litast who encouraged us to strike out and found a new holding. "Travel west. You will find a towering waterfall, and here you shall build a new bastion against the necromancers and titans."

(https://i.imgur.com/BzSehBv.png)

===

(https://i.imgur.com/k2qPYA5.png)

The group of miners was led by Astesh, practicing broker and accomplished empath, who suggested they name themselves after the new moon witnessed shortly after leaving the mountain halls.

(https://i.imgur.com/7qqTqmB.png)

===

The party had arrived:

(https://i.imgur.com/68artzL.gif)

Above:
Spoiler (click to show/hide)
Below:
Spoiler (click to show/hide)

With six miners at hand, Astesh saw no reason to hold back, and drafted blueprints at a grand scale:

(https://i.imgur.com/k1v6uTV.png)

===

Moments after striking the earth, tragedy:

(https://i.imgur.com/O1ICahX.png)

(https://i.imgur.com/Gy1jueG.png)

An unfortunate reality but the first crafted good produced at this fortress must, in fact, be a coffin:

(https://i.imgur.com/wiAwRDx.png)

Time will tell how the other six recall this event.

===

A ramp is dug to the valley floor, allowing easy access for gatherers and woodcutters:

(https://i.imgur.com/1iF6DsB.png)

Eastern expansion in late spring:

(https://i.imgur.com/8cOI8Vd.png)

The bustling fortress entrance:

(https://i.imgur.com/eYEVA2j.png)

Astesh and Lorbam have sour moods... not great:

(https://i.imgur.com/X8GiqH3.png)

Migrants:

(https://i.imgur.com/ym9KoIi.png)

More digging:

(https://i.imgur.com/kOQSjzj.png)

Rooms:

(https://i.imgur.com/7ud59ZO.png)

The stone here is a pink rock salt, and within the innards of this hillside we have struck many minerals including precious chalcedony and limonite:

(https://i.imgur.com/SNOFhpp.png)

Outside, a bridge is constructed to the far western cliffs, providing a chokepoint should someone unsavory take notice:

(https://i.imgur.com/r1zjrZZ.png)

A central room, finally:

(https://i.imgur.com/g94MOTJ.png)

The jeweler goes nuts,

(https://i.imgur.com/NfmjP1J.png)

then produces something simply beautiful:

(https://i.imgur.com/UNGUn5b.png)

A great first artifact! Huzzah! That chunk of jade must have been gigantic!!!!

Another circular temple, this time in the shape of either a crescent moon or a cat, depending on how drunk you are:

(https://i.imgur.com/w7JTciD.png)

===

The year is 802. Work continues with no sign of further migrants, or invaders of any kind.
Title: Re: The Universes of Destiny - succession world
Post by: brewer bob on June 04, 2023, 02:07:21 am
Quote
A section of the cavern has collapsed!

Damn dwarves always digging so carelessly despite all work-safety protocols!
Title: Re: The Universes of Destiny - succession world
Post by: callisto8413 on June 04, 2023, 06:43:34 pm
Post To Watch.

Wow, somebody already died?  Well, as long as the cat is okay.
Title: Re: The Universes of Destiny - succession world
Post by: King Zultan on June 06, 2023, 02:17:24 am
PTW

You know it's gonna be a good fort when someone dies right as the mining starts.
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on June 06, 2023, 07:20:34 am
Quote
Another circular temple, this time in the shape of either a crescent moon or a cat, depending on how drunk you are:

This was a particularly clever line. Kudos.

Man I'm excited for my turn. Looking forward to making a violent and shortlived fort somewhere wild. Whispermine is not only a great name, but a beauty to behold as well!
Title: Re: The Universes of Destiny - succession world
Post by: brewer bob on June 06, 2023, 07:26:04 am
Quote
Another circular temple, this time in the shape of either a crescent moon or a cat, depending on how drunk you are:

This was a particularly clever line. Kudos.

Missed that when reading. Haha, excellent one there.
Title: Re: The Universes of Destiny - succession world
Post by: Donnerino on June 06, 2023, 10:17:18 am
Put me in the line-up. I've been itching to do a succession game since I got the Steam version.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 06, 2023, 04:01:02 pm
That autumn, Whispermine became a barony:

(https://i.imgur.com/AJ2WLBK.png)

Astesh was the obvious choice, being expedition leader and all that.

(https://i.imgur.com/VMvqW4G.png)

With all the new faces around, it was decided to form a militia (despite a curiously peaceful existence thus far):

(https://i.imgur.com/rAXZCys.png)

Soon, over 20 dwarves were training with axes and shields, in the retrofitted circular room:

(https://i.imgur.com/4xzSAzk.png)

===


I'm feeling the time crunch, haven't had as much time to play as I wanted. gonna try to sink some hours in tonight.

list updated!! thanks for the interest, all.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 07, 2023, 03:37:08 pm
Artifacts:

(https://i.imgur.com/HF0EFfN.png)

(https://i.imgur.com/Vy5BWPE.png)

Expansion:

(https://i.imgur.com/8H3fr7S.png)

(https://i.imgur.com/aqnSAJp.png)

Then, Werellama!!!!

(https://i.imgur.com/oVx0dkB.png)

(https://i.imgur.com/Huj1dNO.png)

The first casualty, a stonecutter:

(https://i.imgur.com/7Z2pIr7.png)

Tulon arrives on the scene:

(https://i.imgur.com/avGudFY.png)

(https://i.imgur.com/QoGoIvp.png)

Followed by the other fighters:

(https://i.imgur.com/Hig8eiy.png)

Crisis averted.
Spoiler (click to show/hide)

===

With the birth of the first child at Whispermines in year 803, there is new hope brought to the Merchant of Walls. The dwarves will remain even as I leave, surviving and thriving next to the great waterfall.

Save here: https://dffd.bay12games.com/submit.php?action=message&fid=16741

Spoiler (click to show/hide)
Title: Re: The Universes of Destiny - succession world
Post by: callisto8413 on June 07, 2023, 11:23:11 pm
 >:(  I hate were beasts.  They cause so much more trouble than vampires.
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on June 08, 2023, 12:24:25 am
Just peeked at the save and have a good idea of where to start. I'll try to get into it tonight and figure out a posting schedule...

EDIT:

Ran into a new issue - I was trying to reclaim a ruin (as we have so many), but can't seem to deconstruct any walls. The deconstruct job is just being ignored, even for new walls that I construct. Very annoying - I asked about it in the discord so maybe someone knows if not, I'll start anew tomorrow.

EDIT 2: it seems to be that fort in particular - Gildhold.


EDIT 3: no it seems to be any forts until I've abandoned like...4 forts... Okay...one more shot
Title: Re: The Universes of Destiny - succession world
Post by: King Zultan on June 08, 2023, 02:13:10 am
I see that the werelama's head is missing in one of the screenshots, does that mean that missing limbs get shown of the sprites in the steam version?
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on June 08, 2023, 03:32:12 am
I believe it just overflowed the square it is in. It's either this, or the sprites would shrink to one-square size (like they used to).
Title: Re: The Universes of Destiny - succession world
Post by: Donnerino on June 08, 2023, 06:11:47 am
Unfortunately making sprites for each limb lost or removed would probably be far too intensive. Maybe there'll be a mod for it at some point, but I doubt it, sounds like a lot of work.

In any case, one less werelama in the world.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 08, 2023, 09:41:50 am
yeah, the sprite thing is annoying. for instance - when trying to screenshot the full world map I was unable to zoom out enough, so I patched it together. But the tile sprites are larger than their underlying tiles and so each screenshot of the same location, when taken from a different place on the map, showed different tiles.

were creatures are a plague, ESPECIALLY for succession worlds. If one fortress suffers mass infection and is abandoned, all those resulting were-dwarves are let loose upon the world, ready to immigrate silently and awaken in the middle of your tavern.

it must be said that were-creature sprites are some of my favorite in the game. They feel like, the most authentic DF in that they are grossly misshapen, thus weird and otherworldly and not just some more tolkein bs.

So Delphonso, I have not encountered this bug but also I don't reclaim all that much. What is your thought? Maybe we can re-gen if this world proves less than amenable to our plans. . .
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on June 08, 2023, 07:14:19 pm
This one was on me - deconstruction work has changed a bit in 50 - I was trying to do a "copper nuggets and coal" set up, which means I didn't have any picks. Picks are required for miners to do any of their tasks, which now includes deconstruction. A mild inconvenience, but it's sorted now!

Also, I hadn't realized that all those 28 dwarven civs are actually still limping along - some even down to one member. I took up the 29 member, Eternal Fortification, which has almost exclusively goblin nobility.
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on June 10, 2023, 05:32:25 am
Nothing really to report so far - reclaims are tedious work. Our broker ended up being a vampire (who'd have guessed the blue guy wasn't normal?), a family of rutherers got in the fort when we went out for cavern wood, and are now being captured and tamed, the bedroom stack is now being engraved, giving everyone far too much work to do, and after 3 years, our weaponsmithing guildhall is finally open to all visitors, because I forgot to do that immediately and kept wondering why no one went there.

Blasting through the years, as there's a lot of tedious work turning a procgen fort into a useable fort. I don't think I've been particularly successful so far - but am mostly just trying to build a new stronghold for The Eternal Fortifications - we're at 65 dwarves now - from a starting civ pop of 29 - and that's pretty good because I've missed almost every caravan (I'm letting it run a bit in the background while taking care of the kid)

The fort is absolutely hideous.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 10, 2023, 11:08:58 am
Quote
our weaponsmithing guildhall is finally open to all visitors, because I forgot to do that immediately and kept wondering why no one went there.

ah, I see you are trying to apply the newly discovered technique of demonstration skill boosting, aka "learning via circlejerk" let me know how that goes haha

Quote
The fort is absolutely hideous.

procgen fortresses trigger my OCD so i can only imagine the horror
Title: Re: The Universes of Destiny - succession world
Post by: Goldbeard on June 10, 2023, 12:59:03 pm
What version is this? Guessing Steam from the tileset, but I don't actually know.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 10, 2023, 03:56:40 pm
Steam or 50.08 or DF 50 as I've seen it called around here.

I am still an ascii-head at heart, but the new version's interface plays best with the tileset. Also some of the sprites are pretty dang cute (undead kobolds ... omg)

Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 10, 2023, 07:17:05 pm
The Eternal Fortification are a curious civilization, now a small group of dwarves led by a goblin queen, yet they carry a great weight of historical fact in their records and tales.

 Their sole remaining stead is the mead hall The Poetic Roars , found at the dark pits known as Pinesmenace. Not an ideal location for a nomadic band of dwarves and goblins - since the year 756 The Eternal Fortification have been at war with The Great Channels, who have attacked them multiple times without real provocation, and thus the poor dwarves are constantly forced to flee.

 As is so often the case in these lands of the undead, this enemy civ The Great Channels is led by a dwarven necromancer - a certain Kadol Brushedboulders (who you might recall from a previous entry of mine is quite the foe).

There has been talk of sending an expedition to new lands. But who would lead the dwarves? Perhaps this new face, Delphonso, that everyone has been talking about. . .




=== The Abbreviated History of the Many and Varied Governing Entities of The Eternal Fortification ===

Ever since the gods laid down the rolling hills and stinking swamps, Eleven different Kings and Queens have ruled these dwarves. What follows are short descriptions of their lives, their triumphs, their idiosyncrasies, and finally, their deaths - excluding Kib, the current Queen, and immortal goblin.

Kib Ringwilt [639 - ] : Goblin Queen of The Eternal Fortification since 711. Kib's mother is Olin Violentpaint [246 - ], the "Holy Growl" of The Cult of Fury since 708. The Cult of Fury is an elf religion that ... wait for it ... worships a dwarf deity, Raz the Roasted (of fortress and war).

Kib has two children and, unless tragedy strikes, will likely rule The Eternal Fortification until the end of time.

Likot Fordedwhips [641 - 710] : Third Dwarven Queen. Her father was a werebeast, while her mother smelled of elderberries. Likot became queen in 697 by pure lottery.

She was killed in 710 by Woge Planehail, a normal human corrupted by the lies of Aco Startspeech the necromancer. Woge attacked alone, and by all accounts this looked like an assassination.

Coni Flashknighted [449 - 696] : The Zombie King. Originally dying of old age in 569, Coni was brought back to life by Stukos Scourwound in 572. Coni went on obey Stukos and corrupt, connive, and maneuver until the coup against Id was made possible.

Coni ruled from 651 to 696, when he was killed in unknown circumstances.

Id Toolstopped [543 - ] : The Goblin King. Id's father served as baron under Etur, but it was by chance that Id gained the new role of King at the young age of 32. Id was later removed in 651 by an untimely coup. One of Id's children went on to suffer as a cursed werebeast.

Etur Basisink [406 - 575] : Second Dwarven Queen. Daughter of Urdim. During the reign of her father, in 421, The Eternal Fortification were forced to flee their home after being attacked by The Buff Glens, a nearby necro civ. This begins the period of general homelessness and migratory habits of this unfortunate civ.

Etur ruled until her death of old age in 575. At one point in her life, she looted a copper mace named The Contested Assaults from a tower, and used it as a political gift. Etur left no offspring.

Urdim Bridgeguarded [ 317 - 479] : Third Dwarven King. Urdim's Father was baron, and after Feb died with no heir, Urdim was selected by lottery to take the title. Urdim was... weird. He was lovers with a creature known only as "Epxa's Mistake" for three years. Later, Urdim fell in love with a necromancer, and then later a werebeast. Very, very kinky this guy - "the pervert king" Anyways Urdim lived until 479 when he died of old age - leaving 7 (Seven! Count 'Em!) children. including Erith, a "S ithrainin's soldier" . . . do NOT ask why two dwarves gave birth to this demon baby I have no idea Urdim is probably best left out of the history books honestly.

Feb Vigorgalleys [ 183 - 335] : Second Dwarven King. Feb was born during the rule of Besmar, but no record of his early existence can be found. After the dwarves kicked out Epo the necro, Feb was selected to take the throne by lottery.

Feb ruled until his death in 335, of old age. MOST CURIOUSLY, he was married to Ilral Bronzedelight the Vampire in 303 but apparently never suffered ill effects from this partnership. They later divorced peacefully. Ilral was later... burned alive for being a vampire. God damn DF is harsh.

Epo Gorgecrewed [90 - 560]
: Epo, The Second Necromancer. Early in his life, Epo made cheese. In 125, he became Lord of The Strategic Band, a long-dead civ of humans.  In 143, he fell in love with an Eye of Night named Dilol Flungate, and perhaps it was through this relationship Epo learned of the death gods. In particular, the human god Zapas, ruler of Death and Games. Life . . and death . . is but a game.

Epo became apprentice to Ustuth Growlchanneled, a dwarf necromancer, and in year 160 learned the secrets of life and death. Epo spent the next decade passing on his teachings, spreading the good word of Zapas. I guess.

A lot happened to Epo during the next 100 years: he became a tavern keeper, joined a performance troupe, and laid the groudwork for a huge number of conspiratorial power grabs. It was only a matter of time before one of his schemes came to fruition... unfortunately for Besmar it was the coup against her throne.

Strangely enough, no one suspected Epo was a necro until year 300. Unlike Besmar, Epo was unable to suppress this talk with two centuries of autocratic rule, and so Epo was booted out from the throne that same year.

Epo went on to harass nearby civs in a very petty manner until year 560 when he stupidly fought Lorbam Noblesquashed the Dented Slaughter of Daggers, a bronze colossus . . . just read Lorbam's name again to find out what happened to the ex-king Epo. "Nobelsquashed" SUCH A GOOD NAME.

Besmar Axelimb the Absolute Blames [-56 - ] : The Undead Queen. Not much is known about Besmar's earliest days, but in year 21 she became broker of The Eternal Fortification. Two years later she succumbed to temptation and sought to extend her life by any means.

 In 34, after 11 years of searching, she came upon the rites of prayer to Mondul the Oblivion of Dying, the Dwarven God of Death. After blood sacrifice and days of chanting, a slab "Fateurn the Dusts of Burying" was thrust up from the ground like a tombstone in front of the stunned Besmar.

Besmar attempted to corrupt her lover, Minkot Throwstandard (who was, at that time, Mayor of The Eternal Fortification), but failed. They later broke up.

Another decade passed. In year 48, Besmar married Tholtig Dikesword, and a year later successfully corrupted him into the plot to overthrow Rakust the Second King.

For the next 15 or so years Besmar and Tholtig attempted to corrupt further actors, and most of these attempts failed, but in 73 Besmar found the perfect target in Kel Mirrorattic [16 - 171] Countess of The Eternal Fortification. Kel was isolated, and easily threatened into submission and compliance with the conspiracy.

Two years later the coup occurred - Kel distracted Rakust while Besmar and Tholtig surrounded the keep with trusted axedwarves. The rest is history... at least for Rakust. Besmar immediately installed herself as Queen, and Kel was allowed to keep her position as Countess until her natural death.

As for Besmar, life continued rather peacefully until 89 when Tholtig split from her. A few years later suspicion started to rise as she no longer appeared to age, and in response Besmar enacted a series of oppressive edicts. These edicts, which ranged from laws about appropriate beard length, anvil weight compliances, and other such odd overregulations served to keep the dwarves too busy to rise up and overthrow her obviously stolen throne.

She would continue to update and enact these laws for the next 180 years until her removal from power. 180 years of... Besmar's Iron Fist.

Many strange occurrences might be noted for Besmar's reign was lengthy, but there is not enough time to record it all here. In year 271, in an ironic twist of fate, Besmar was deposed by Epo Gorgecrewed, another necromancer, with the assistance of a number of the original baron and baroness lineages present from the earliest days of The Eternal Fortification. Justice served... except for the whole 'necromancer king' part.

Besmar was imprisoned but quickly escaped, and still lives to this day, lurking on the outskirts of Civilization and occasionally assaulting hapless villagers. A strange sight indeed, this former queen from centuries past, roaming alone through jungle and mountain....

She was last sighted at Slingclenches.

Rakust Summitlance [-77 - 89] : The Second King. Ruled from year 9 until 75, when a coup by the necromancer Besmar Axelimb the Absolute Blames toppled the government. Rakust survived this but was imprisoned, and assumable left to rot until his death in 89. Rakust was later resurrected in 168 but nothing much came of this. Rakust had multiple children, including Stinthad Gildringed, who later became baroness of The Eternal Fortification despite her fathers deposition and betrayal.
Many bridges were constructed during the reign of Rakust.

Likot Tongssoared [-56 - 8]
: The First King of The Eternal Fortification, though he only ruled 7 years before being killed by Nguslu Minedecho the Sinful Shadow the forgotten beast (spheres are caverns and torture) in what was termed the Destruction of Fortressblush, the first mountainhome of The Eternal Fortification. Many, many dwarves died during this event, and so, Nguslu's rampage changed the course of history. While Likot had three children, all died during the same battle, and so the first royal lineage came to a rest.



===


I'm beginning to suspect Kadol Brushedboulders of being the BBEG of this world. with her many conspiracies touching damn near every dwarven civ. And many others.

Also, Besmar the ex-queen still lurks, waiting to attack one of our fortresses. As well as Nguslu, killer of the first king, Lorbam the bronze colossus, and various other noted entities might be encountered by one of us players.

I really, really wish we had adventure mode!!!
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on June 13, 2023, 07:36:56 am
My turn is done, I'll post a write-up tomorrow. Unfortunately a rather boring turn, but I ticked along time for 5, nearly 6 years, and gave The Eternal Fortification a strong foothold to last out the future. Reclaiming ruins is very daunting to make into a useable fort and I didn't really have the attention or gumption to actually pull it off, instead I have a horribly inefficient mess but at least the hallways are wide. Excited to take a different approach in the same world.

Sign me up for another turn!

I think 1 week is right on the money - it was enough time to make a proper fort, but not so long to get bored. I think it's better to be left "wanting more", so to speak.

Avolition! https://dffd.bay12games.com/file.php?id=16746
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 13, 2023, 12:22:52 pm
nicely done, any screenshots? if the world ends up being kind of a snoozefest then we can always find a new world. that 250 year old 'ice goblin' world has proved absolutely entertaining in my solo play...
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on June 14, 2023, 12:13:11 am
Quick after-action report.

Behold, Ochrelance!

(https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/JuwFnzIoltAoAkSrUmDNgnXF)

Ruined in the late 200's, Ochrelanced has only stood as a monument to the failures of The Eternal Fortification - an ironic title indeed.

Ochrelanced is oddly-shaped, the fortress is off-center and tucked in the top-right, making it impossible to do some construction around it (too close to edge). Underground, the fortress covers three tiles east and west (the whole embark), and two tiles north-south. A river and bridge run through the bottom half of the embark - it's actually quite beautiful.

Bountiful as well, after the first 3 years, trees sprouted everywhere, providing ample wood. The natural plants were more than enough to feed the dwarves and even kick-started a rope reed cloth industry.

We dug into the caverns in the first year, for need of wood for beds. This allowed some Rutherers in, who, as peaceful creatures, became integrated into the fort as possible pets. Some of the unclaimed, untamed ones would bother Moldath the dog occasionally, but luckily these were mostly play-fights that ended with one or both of them vomiting.

(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/sWABJnWlyaJyaBtDEGhoXebv?width=800&height=600&method=scale)

The showroom here actually has 3 artifacts, the 3rd pedestal has a jagged boot, which has no sprite. Ultimately, we'd make 5 artifacts here, one per year, and all are on display in this hall. This is the "residential" district. A large tavern to the south, and two vertical stacks of bedrooms that was very poorly planned out.

(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/DUvAjqwvESyUVDVcNNHVvjke?width=800&height=600&method=scale)

I absolutely hate this.

I think I got to about 40-50 bedrooms before I just stopped trying. Too hard to work around what is already here, and at this time I had one miner only.

The old dwarves of Ochrelanced left many weapons and armor behind, so a military was formed, under the guidance of Zasit Sunbolts, one of the original 7.

Mostly we hauled rocks all over the giant ramp running through the fort. Already present furniture was used to furnish offices and found guildhalls. My Weaponsmith guildhall scheme didn't work because I waited too long to open the guildhall to all visitors and thus, everyone had become much better stonecrafters, etc in the meantime.

We did get a little excitement when this guy arrived:

(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/awBDeuhvaEEAFCiIiiQRnxgC?width=800&height=600&method=scale)

The military had been begging for a fight, so the caverns were opened and the crew ran down the stairs.

When they got there, though...

(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/RYLRgTmmSFIpIJQWYBsocnta?width=800&height=600&method=scale)

A squad of serpentmen who had been hiding the entire time took on the Bad Deep-Insect first.

(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/biVoHsHAUytEtZynQDPWfrMP?width=800&height=600&method=scale)

And won.

(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/HRUDEEGtPYqlmtwGuDHosFuF?width=800&height=600&method=scale)

Unfortunately, it was too late and the squad came down and killed the only survivor of the battle; Relievecouples, who I would have preferred to do something with - not sure what.

Last note, the outpost liaison is a goblin named Olin Violentpaints. I think her daughter Kib, is actually the queen of the civ! What an interesting lady! I'm glad no gray langurs or keas killed her, as that was our only true threat the entire time.

Spoiler (click to show/hide)

(https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/uQHWcRcJtBJYsieKJFvLtewS)

-=-=-=-=-=-=-=-=-

if the world ends up being kind of a snoozefest then we can always find a new world. that 250 year old 'ice goblin' world has proved absolutely entertaining in my solo play...

Definitely up to the next player - double-checked my settings last night and realized I had invaders turned off... Look, in my defense I've been bouncing between two computers and have different settings/projects on each. I'm cool either way - I reckon if invaders aren't turned off, I'd have been constantly under undead threat.

Reclaim was a poor idea lots of hauling and waiting, but I'm happy with the result. Can't wait to play again!
Title: Re: The Universes of Destiny - succession world
Post by: brewer bob on June 14, 2023, 01:15:22 am
The "too close to edge" is a pain in the butt with reclaimed forts. There is (was?) a tedious way to build within 5 tiles of the edge with DFHack's block select, but can't remember how it worked.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 14, 2023, 09:42:28 am
Quote
Some of the unclaimed, untamed ones would bother Moldath the dog occasionally, but luckily these were mostly play-fights that ended with one or both of them vomiting.

how. . . adorable. . .

So I was poking around in history, and it says that a vampire migrated to your fortress in 806 - did you notice this at all o.O ?

Whispermines survived your term and The Merchant of Walls (the parent civ) have since decided to expand elsewhere. Slowly, we are bringing these dwarven civs back to life!!
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on June 14, 2023, 04:34:52 pm
Ah yes. The vampire was pretty obvious in the graphical version, so he was eventually sent to conquer a neighboring site. The same was done to two unhappy dwarves about half a year after that.
Title: Re: The Universes of Destiny - succession world
Post by: AvolitionBrit on June 15, 2023, 02:53:07 am
Will start tonight
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on June 20, 2023, 07:29:17 pm
How'd it go, Av?
Title: Re: The Universes of Destiny - succession world
Post by: AvolitionBrit on June 21, 2023, 03:16:43 pm
Going alright, need some more time but il have posts soon :)
Title: Re: The Universes of Destiny - succession world
Post by: AvolitionBrit on June 27, 2023, 06:22:40 pm
The Frosty Bones

It was meant to be a simple job, sneak into the elven forest, harvest all the mahogany trees and sneak out without anyone knowing. We had wagons of the stuff as we left those knife ears some lovely new stumps. But it went wrong, it started to snow..
(https://i.imgur.com/N0e2tvN.jpg)
it grew thicker..

We huddled inside the wagon for warmth and then we work up here.
(https://i.imgur.com/XBBdN5z.jpg)
We got to work digging out our barrows when we spotted owls but they wern't owls anymore horrid creatures hiding within the vestige of an owl. We fought them off but where are we. The wild life keep coming back to life.
(https://i.imgur.com/n3sM7kN.jpg)
Return the dead back to death
Return the dead back to death
RETURN THE DEAD BACK TO DEATH
RETURN THE DEAD BACK TO DEATH
RETURN THE DEAD BACK TO DEATH

(Gonna post save soon, but yeah i choose a haunted frozen hellscape for my fortress.)
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on June 27, 2023, 08:55:48 pm
perhaps a mistake (or multiple, compounding mistakes) was made, but we will profit for it, in entertainment!
Title: Re: The Universes of Destiny - succession world
Post by: AvolitionBrit on June 30, 2023, 06:33:53 pm
Sorry for the delay
https://dffd.bay12games.com/file.php?id=16768
Title: Re: The Universes of Destiny - succession world
Post by: Maloy on July 01, 2023, 06:28:09 am
The game now requires the See through smoothing designation mod to play it seems so may wanna add that to initial post
EDIT: and interface tweaks 1.3
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on July 01, 2023, 06:54:13 am
Yeah, that's my doing, sorry! Yep! Only those two!

The books mod is baked into the save, so that isn't an issue.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on July 01, 2023, 11:49:25 am
I will edit OP. :] my apologies.
Title: Re: The Universes of Destiny - succession world
Post by: Maloy on July 02, 2023, 06:30:47 pm
As a preview of what is to come I didn't have any ideas for a fort so I brought my three year old son into the project and let him decide what we were gonna do. I'm gonna write a 100% serious report following all his decisions


"So where do we wanna build our town? We got spooky forests, nice hills, oceans, swamps, snowy places-"
"I want to do snow places!"
"Okayyyy" -spends a minute looking around the map at all the different frozen regions
"So we got snowy water areas and snowy mountain areas and-"
"Snowy mountains!"

"Okay! Well, uh. What kind of animals do we want?" I start listing and he says a few different ones with varying enthusiasm, but when we reach chickens he shouts "Chickens I want chickens!"

"Awesome, buddy!"
"Okay, the group needs a picture like to put on a flag. What should be on the picture?"
"Sheep!"
"Okay, sheep that's cool. Like one sheep, or a few or a lot?"
"A lot of sheep" he giggles
"What are they doing?"
"Eating grass!"
-there's no action option for eating or anything similar-
(https://i.imgur.com/p473U0i.png)

"Okay perfect! Sheep! So what should they call their group?"
"Horse!"
"Okay, like just one horse?"
"yeah just one horse"
"Perfect"
(https://i.imgur.com/m4J1Rgh.png)

Okay, one more thing. What are they gonna name the town?
"Freezing!"
"Won't let me pick freezing is freeze okay"
"Yeah! Freeze is okay!"
(https://i.imgur.com/cx1g7sK.png)

"Okay. What should this town go and do?"
"Stop bad people!"
"Oh I love that! Anything else"
"They should stop monsters too!"
"That is great!"

I'm regularly bringing him in to make the major decisions of our fortress and I'm going to give the report as seriously as I can. The best part so far is interpreting his decisions in a way that works in the game
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on July 02, 2023, 07:05:57 pm
that's simultaneously adorable and a great way to shed any blame from your decisions as overseer.

so, the group named "Horse" is actually just a bunch of confused sheep? that checks out ...



Title: Re: The Universes of Destiny - succession world
Post by: delphonso on July 02, 2023, 07:33:53 pm
God this is such a good idea. Gonna need to do the same with my daughter at some point.
Title: Re: The Universes of Destiny - succession world
Post by: King Zultan on July 04, 2023, 05:37:22 am
That's a great idea.
Title: Re: The Universes of Destiny - succession world
Post by: Maloy on July 07, 2023, 05:13:57 pm
We were dispatched to stop monsters and bad people.
We thought command was warning us of grave dangers in the underground caverns, but they were devoid of all life.

We thought they were speaking of the hordes of the dead around the map and so we waged war, but now I see the truth.
(https://i.imgur.com/rW3u08f.jpg)
When Muthkat was bitten by a weremoose he begged us to allow him to flee in exile. He was on his knees screaming with tears in his eyes that he would disappear and trouble no one ever.
I looked him in the eye and said "You know why we are here! We will stop monsters!" he was the first man we buried.

When Atis turned, having hid his wound, I killed him myself and when he wounded my own lover I visited her in the hospital. The guards waited outside and she knew what was coming. The mayor joined me after a few minutes of us mourning together.
"Face the wall, Lorbam. Think about a fond memory."
My girl glared at him "Will thinking warm thoughts change what is to happen? No, I'll stare you in the eyes as my death comes for me"

When we told command of our shortage of men they told us to build roads and statues of spider monkeys.

Almost everyone who died in this abysmal place died at our own hands. Infected and put down.

I sent squads of men across the countryside claiming hostile lands. Tombs, bandit forts, towers, monasteries, forests, and pits. Now, as I stand here in this dark fortress appointed as a baron of my people, I realize what command truly was trying to accomplish here.
Command told us to name our military "The Monsters" and I obeyed even though I was sure it was simply a misprint on the dispatch, but now I know what it meant.
(https://i.imgur.com/xedpSls.png)
I wear jagged armor of a bandit warlord.
I rule some of the vilest places on this surface world.
I command hundreds of zombies and the accursed intelligent undead, despite not being a necromancer.
We live in cave like dwellings and viciously kill our own.
We are the monsters. Command wanted us to know that in our effort to fight evil in this world how easy it was to become just as vile.

Our flag: The sheep easy animals led to and fro and often astray!
Our name "Horse" a vehicle to a destination: That being the truth of what we are


I am a leader of dwarves and a warrior with countless deaths to my name.
I am a monster and we must stop monsters.
(https://i.imgur.com/rW3u08f.jpg)
I have issued a decree from my new dark fortress: All our settlements are to be abandoned and our acquisitions surrendered to the wilds.
Will my men obey me? The corruption of power and bitterness of war has already seeped into our beings, but I can at least trust that Freeze will obey and disband.
(https://i.imgur.com/ugpKBe9.png)
All that shall be left is a vacant network of an artificial cavern. Spider monkey statues at the end of a long road and underneath the snowy fields engravings of our histories and personalities only visible to those who would take the time to dig.

May all monsters and bad people be stopped. Gods be praised!




TL;DR
My son's commands of stopping monsters and bad people led to a ruthless ongoing war of destruction that often led to us killing our citizens as multiple werebeast plagues broke out.
Not a proper write up just a summary! Ended it with a dark fortress with 50 dwarves conquering it and still having around 200 goblin zombies there that are now incorporated. Lot of intelligent undead got incorporated into our civ too!

https://dffd.bay12games.com/file.php?id=16777
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on July 07, 2023, 07:16:03 pm
Quote
Ended it with a dark fortress with 50 dwarves conquering it and still having around 200 goblin zombies there that are now incorporated. Lot of intelligent undead got incorporated into our civ too!

this could lead to further interesting scenarios down the line.. nicely done. thanks for playing!
Title: Re: The Universes of Destiny - succession world
Post by: Donnerino on July 08, 2023, 12:06:59 am
Howdy. I'll pick up the save some time tomorrow!
Title: Re: The Universes of Destiny - succession world
Post by: Donnerino on July 10, 2023, 03:46:22 am
I hate saying this, but another project picked up, and I no longer have the time I thought I had to do this. Sorry, skip me.
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on July 10, 2023, 05:51:00 am
I'm just hitting my stride in the job-hunt, so can pick up if I manage to finish Endedtreasure this week. Otherwise, chuck me on the list after whoever goes next, Sal!
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on July 16, 2023, 05:46:29 am
Grabbed the save.

Hadn't booted up DF since the SDL2 shift, so had some scares with Proton not firing off correctly, but everything is up and running now! Running insanely fast, at least for loading times. I loaded an autosave of Ochrelanced and it runs smoothly, but it had 65 dwarves and didn't run particularly poorly beforehand, so no ideas how much difference that has made.

Anyway! I'm on it! Just gotta figure out an idea of what to build.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on July 16, 2023, 03:12:28 pm
my body is ready. . . I plan to do further histories of the other two dwarven civs. or maybe a deep dive into the various big baddies. I've been distracted with the cult at reigngates
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on July 19, 2023, 08:49:01 am
      -Bedbugs-
The Journey to Make


(https://imgpile.com/images/C9Ikwr.png)

Part 1: A Safe Place

The goal was simple.

Make a safe home. A nice inn, a pleasant respite in these desolate planes.

But the place. Of course. Must be anything but, in order to make one anew.

(https://imgpile.com/images/C9ILvE.png)

To the south: The ambitious Ochrelanced and its holdings. The new foothold of the Eternal Fortifications. To the north: Searchpage, the sacred temple where the Eternal Fortification sat and licked it wounds for those long decades. Everything in between: ravaged wilds, lousy with undead and goblins. The place of adventurers and violence. A place that would need somewhere safe to call home, even if just for a night.

(https://imgpile.com/images/C9I0sR.png)

We found ourselves a pleasant forest, our peacocks and camels in tow. Plenty of wood to build a inn, plenty of wild veg to claim as our own.

But it weren't our own, now was it.

It was the Forest's.

We dug down, as we always do, and began clearing space for the inn. It wasn't long before the Winged Ones arrived, and with them, the fury.

(https://imgpile.com/images/C9IoZa.png)

Conngimzanor, the Unbending, the Unbroken, wild and full of fire as any suitor's heart. She killed two with ease.

We rushed to take everything we could down below, but it wasn't long until the front gate was overwhelmed. Conngimzanor's Chosen swarming us as well, earning names from themselves written in dwarven blood.

(https://imgpile.com/images/C9IAzh.png)

Only Inod and I remain, survive. We have wood, and seed and food, but the pick is lost, and with it, much of our hope. What will be done next? Only I can decide.

Thus is the duty of those who outlast the dead. Thus is the duty of those who seek to claim comfort among the wilds.

(https://imgpile.com/images/C9I2hX.png)

Behold Erush, leader of Inod.

-=-=-=-=-=-=-=-=-=-=-

Robbed of a roachwoman by Endedtreasure, I just wanted to make a nice kitchen, but I guess now I'm doing bird wave tactics.

Gods help me.

Note: I had a power outage for a day when I really could play - then yesterday was too busy to. Although the time limit is meant to be a week, I see the last few participants have taken 2. Therefore I am setting an arbitrary 10-day for myself.
Title: Re: The Universes of Destiny - succession world
Post by: brewer bob on July 19, 2023, 10:07:14 am
I just wanted to make a nice kitchen, but I guess now I'm doing bird wave tactics.

Maybe you can have a kitchen specialized in giant red-winged blackbird roasts, eh?

Also, Conngimzanor sounds like a quite menacing name until you read the translation. :D
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on July 19, 2023, 02:11:23 pm
i had to imagine it went something like this: https://youtu.be/hplpQt424Ls?t=33

welp you've got yourself a story hahah . please take your time as always .

Quote
Maybe you can have a kitchen specialized in giant red-winged blackbird roasts, eh?

How very posh sounding! We can advertise blood pudding, as well!
Title: Re: The Universes of Destiny - succession world
Post by: King Zultan on July 20, 2023, 03:29:13 am
Bird people seem to be a massive hazard in this game recently as I don't remember hearing about them as much in older versions.
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on July 21, 2023, 10:46:02 am
     =Bedbugs=
 The Journey to Make

     Part 2: Things Even.

There will be no rest. There will be little comfort in these times.

There is only one goal: reclamation.

Do not rush, take stock of your resources, your surroundings. Your only advantage is the mind. Their advantages - time and fear.

(https://images2.imgbox.com/51/3d/25UJUOIK_o.png) (https://imgbox.com/25UJUOIK)

Alcohol is secured. Our food will last us. The camels will not be so lucky.

The plan is simple, with what we have.

(https://images2.imgbox.com/05/7b/JLXxUOkO_o.png) (https://imgbox.com/JLXxUOkO)

We force the birds down a narrow tunnel, their numbers and size counting for nothing. Fighting is suicide, we must use our cunning.

Inod carves mechanisms while the few logs remaining become cages.

(https://images2.imgbox.com/d9/a6/IaT7r2E3_o.png) (https://imgbox.com/IaT7r2E3)

I hear their squawking on the other side of the doors. I send Inod to tend to the peacocks, to not have him suffer such ridicule.

(https://images2.imgbox.com/75/dc/tXkuFomw_o.png) (https://imgbox.com/tXkuFomw)

As quickly as these horrors beset us, just as quickly, the issue came to an end.

(https://images2.imgbox.com/bd/10/Yt0bJCTV_o.png) (https://imgbox.com/Yt0bJCTV)

And yet, I suffer.

The voices and images of the dead haunt me every hour.

(https://images2.imgbox.com/41/77/tX9Vho6K_o.png) (https://imgbox.com/tX9Vho6K)

The work on a proper memorial to the fallen is built. Inod recovers the pickaxe and begins digging.

The carving of caskets must fall to me.

Seven alcoves.

(https://images2.imgbox.com/0e/dc/Zc0fBIyH_o.png) (https://imgbox.com/Zc0fBIyH)

Five filled.

I'd give anything to trade places.

No, to wish this life upon anyone is too cruel, even for the crestfallen.

(https://images2.imgbox.com/27/b7/R5k3uZQN_o.png) (https://imgbox.com/R5k3uZQN)

Inod says there is still hope. That Bedbugs can rise again - a new respite from the horrors without and within.

Perhaps he is right.

(https://images2.imgbox.com/be/6c/R3IPp2sr_o.png) (https://imgbox.com/R3IPp2sr)

-=-=-=-=-=-=-=-=-=-

Bedbugs in all its claustrophobic glory!
Spoiler (click to show/hide)

If I didn't already have wood and stone in the stockpiles, I'd have had to come up with a much more creative solution - luckily, this was a pretty straight forward fix, but Inod's mood is bad and Erush's is nearly at breaking point. The wounds are healed but the scars remain.

-=-=-=-=-=-=-=-=-=-

Maybe you can have a kitchen specialized in giant red-winged blackbird roasts, eh?

I'll need to do something with the 6 caged blackbirds.

My university actually used to have many redwinged blackbirds, who have a penchant for swooping people (they lay eggs on the ground and work as teams to frighten off/annoy any potential predators). Either just by luck or by being oblivious to swooping birds, I was never pestered by them whenever I went running on the trails, but everyone else on campus complained of them. Now I feel some of their fear.

please take your time as always .

Thanks Sal - it lines up well, come August I'll be heading out of town for a week and be without computer (and possibly even electricity).

Bird people seem to be a massive hazard in this game recently as I don't remember hearing about them as much in older versions.

Agitated wildlife really do add some excitement to the game, and I have to say - I absolutely love it.
Title: Re: The Universes of Destiny - succession world
Post by: brewer bob on July 21, 2023, 11:10:17 am
Maybe you can have a kitchen specialized in giant red-winged blackbird roasts, eh?

I'll need to do something with the 6 caged blackbirds.

This reminded me of something suddenly: I once had a fort which was constantly pestered by keas -- ok, I've had many of those forts, but this was special. I had two entries of which one was lined with cage traps and had kea bait, so each time the buggers came on the map, that entry was the only one open. After I had a bunch of keas in cages, I took them to a special chamber where the cages were hooked to levers. A dwarf was sent in and equipped with a specific, special sword made for only one purpose: to kill kea.

So, when the dwarf was in and the door was locked, the lever was pulled, the keas released and so began the massacring of kea.

I can't remember how many kea kills the sword had when I gave up on the fort, but I think it was in the hundreds.
Title: Re: The Universes of Destiny - succession world
Post by: King Zultan on July 22, 2023, 04:31:36 am
Maybe you can have a kitchen specialized in giant red-winged blackbird roasts, eh?

I'll need to do something with the 6 caged blackbirds.

This reminded me of something suddenly: I once had a fort which was constantly pestered by keas -- ok, I've had many of those forts, but this was special. I had two entries of which one was lined with cage traps and had kea bait, so each time the buggers came on the map, that entry was the only one open. After I had a bunch of keas in cages, I took them to a special chamber where the cages were hooked to levers. A dwarf was sent in and equipped with a specific, special sword made for only one purpose: to kill kea.

So, when the dwarf was in and the door was locked, the lever was pulled, the keas released and so began the massacring of kea.

I can't remember how many kea kills the sword had when I gave up on the fort, but I think it was in the hundreds.
That's pretty metal, stories like this are why I love this game.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on July 23, 2023, 02:55:12 pm
Quote
The carving of caskets must fall to me.

auspicious beginnings, indeed.

love those screenshots of the birds descended the tunnel. a black net of claw and beak, encircling the poor dwarves... creepy.

Quote
My university actually used to have many redwinged blackbirds, who have a penchant for swooping people (they lay eggs on the ground and work as teams to frighten off/annoy any potential predators). Either just by luck or by being oblivious to swooping birds, I was never pestered by them whenever I went running on the trails, but everyone else on campus complained of them. Now I feel some of their fear.

haha I've had crows do the same. petty bastards. I'd hate to meet dinosaurs for this very reason

Maybe you can have a kitchen specialized in giant red-winged blackbird roasts, eh?

I'll need to do something with the 6 caged blackbirds.

This reminded me of something suddenly: I once had a fort which was constantly pestered by keas -- ok, I've had many of those forts, but this was special. I had two entries of which one was lined with cage traps and had kea bait, so each time the buggers came on the map, that entry was the only one open. After I had a bunch of keas in cages, I took them to a special chamber where the cages were hooked to levers. A dwarf was sent in and equipped with a specific, special sword made for only one purpose: to kill kea.

So, when the dwarf was in and the door was locked, the lever was pulled, the keas released and so began the massacring of kea.

I can't remember how many kea kills the sword had when I gave up on the fort, but I think it was in the hundreds.

oh my god. amazing little story. brings a tear to my eye - keas were asking for it. and it almost defines a challenge, akin to Stalkmatches - fill the blade with the blood of the flying green rats!

now, wouldn't it have been ironic if those same keas stole that blade? and carried it back to their grand nest-fortresses, hoards of jewels and anvils and wheelbarrows and now this blade, the scourge of the Kea, rests amidst the trash and birdshit and woven branches and general chaos that I imagine these bird's homes to look like. Would the Kea recognize the blade for what it is, worship it . . ? Or would it just be another piece of junk to woo over kea ladies with?

the fact no one has made keas into a playable civilization is somewhat of a travesty. haha
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on July 26, 2023, 11:42:36 pm
Quick update as I scramble to finish my time:

-=-=-=-=-=-=-=-=-=-

Erush's position as expedition leader is immortalized among the fortress' statues - including one right near the entrance to hopefully remind future adventurers about Bedbugs' turbulent past. I'll probably make some statues of dwarves being struck down by birds as well.

(https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/XfooUlBeAvjwNBuRMQUrLoRw)

The kitchens roar to life as we try and make the most varied and disgusting meals possible for any future adventurers - camel cheese, bird tallow, yak intestine and dingo brain roasts.

Work on Bedbugs proper finally begins.

(https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/AeoIAwQdmkspMOWjnMLMEXvP)
Title: Re: The Universes of Destiny - succession world
Post by: brewer bob on July 27, 2023, 07:02:28 am
The kitchens roar to life as we try and make the most varied and disgusting meals possible for any future adventurers - camel cheese, bird tallow, yak intestine and dingo brain roasts.

So, some kind of fatty sausages?
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on July 27, 2023, 03:47:03 pm


The kitchens roar to life as we try and make the most varied and disgusting meals possible for any future adventurers - camel cheese, bird tallow, yak intestine and dingo brain roasts.

So, some kind of fatty sausages?

why is ham so expensive irl ? this shocked me recently

just take your time honestly. I'm up next on the list and ... I can wait some time longer, certainly. I want to see where Bedbugs goes you know? its such a great name lol
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on July 28, 2023, 09:30:21 am

     =Bedbugs=
 The Journey to Make

        Part 3: Bedbugs

More mouths meant more mouths to feed, beds to build, goblets to carve, cabinets embellished. We lost ourselves in the work, the mining, the measuring, the brewing.

(https://images2.imgbox.com/ad/2b/kXmyo4Yg_o.png) (https://imgbox.com/kXmyo4Yg)

Perhaps Inod was right. 3 months later, I caught myself laughing in the narrow-carved tavern. Bedbugs had become a home.

And I, Erush, am the leader of this home.

In defiance of nature, of Conngimzanor's Shadow on these lands, we establish a home for the workers, and dig the foundations of the respite from the wilds we planned here from the very beginning.

A curving corridor, with plenty of rooms to spare.

(https://images2.imgbox.com/14/8e/3Buqeog7_o.png) (https://imgbox.com/3Buqeog7)

The limestone walls are malleable to our wills. We carve decorations on the walls and floors.

The carvings bare the spirits of the newcomers - baguette cut cabochons, cubic cubes, flower and plants, creatures mundane and mythic.

And many bare the sad tale I told each newcomer.

Of beak and talon.

If only you were all here to see this.

(https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/AeoIAwQdmkspMOWjnMLMEXvP)

The foundations laid. The first steps of our triumph. Inod and I bare the burden, my friends.

The rumors of Bedbugs spread. We begin drawing the attention of the locals.

These violent lands can only foster the vilest of monsters.

Yet, they come friendly, and unfeathered.

(https://images2.imgbox.com/8d/fd/u43ML30z_o.png) (https://imgbox.com/u43ML30z)
(https://images2.imgbox.com/30/a0/EHfGIACv_o.png) (https://imgbox.com/EHfGIACv)

You never know someone's upbringing - appearances are often deceiving.

(https://images2.imgbox.com/f1/92/FoijYAG4_o.png) (https://imgbox.com/FoijYAG4)

The dwarves of Bedbugs open all taverns and guildhalls to all travellers.

Not just the dwarves of Bedbugs.

Me.

Soured to the world as I am.

As I was.

What is an inn if not a place for everyone?

And what is Bedbugs if not an inn?

(https://images2.imgbox.com/ef/78/cLHwnnF0_o.png) (https://imgbox.com/cLHwnnF0)

Without the inn, this is merely the grave of my friends.

-=-=-=-=-=-=-=-=-=-=-=-

So, some kind of fatty sausages?

I went so hard in trying to make disgusting food, that I cooked all our seeds on accident...

why is ham so expensive irl ? this shocked me recently

My only answer to this is "where's the beef?"

Bedbugs is almost complete, just needs a bit more decoration, and then I'll likely retire her. This fort has produced more babies than any fort I've had before. Even after this screenshot, we got 2 more. Going to nick-name them all and hopefully come across them in the future.

Spoiler: babies (click to show/hide)
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on July 30, 2023, 09:19:15 am

     =Bedbugs=
 The Journey to Make

        Part 4: Peace

The final bricks are placed, and our glorious gravestone is completed.

(https://imgpile.com/images/CJnXXC.png)

Inod and I will stand eternally at the south door, greeting any visitors who survive the journey.

The east door presents an image of what the wilds hold.

5 statues to the 5 lost.

On the second floor, I requested a depiction of those dark days.

(https://imgpile.com/images/CJnzjj.png)

In an uncharacteristic flight of fantasy, I imagined this hall as a museum of ancient artifacts. Visited by gods on earth, by great adventurers and heroes, by exotic animalmen. Alas, it is only a hall with a few pedestals and chests. A few beds for the weary travellers of this realm.

Necromancers and wily undead keep visiting, so I'm still unsure if the beds are comfortable.

Inod...

Inod, my true friend.

(https://imgpile.com/images/CJnrLx.png)

Thank you for remembering her as she was, not as she died.

All that is left, is to name this place.

(https://imgpile.com/images/CJnVDo.png)

-=-=-=-=-=-=-=-=-

Save is here!

Unidest after Bedbugs (https://dffd.bay12games.com/file.php?id=16798)
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on August 01, 2023, 07:47:50 pm
the masons of dwarf fortress are far more creative than those of our world. An intense dedication to recreating a huge variety of random creatures... this is the mark of a dwarven sculptor.

nicely survived. "Bedbugs: we got attacked by birds but things are better now"

picking this up for a short to medium length turn. 
Title: Re: The Universes of Destiny - succession world
Post by: Bralbaard on August 04, 2023, 01:26:42 am
Interesting world! Can I be added to the list?
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on August 05, 2023, 04:59:00 am
added. updated the OP with links. I'm looking forward to spending some time recording the histories of the remaining two civilizations, or maybe the history of one of the many necromancer kings roaming the lands. any opinions here?

 I've been playing quite a bit - 'Squidtowers' - a grand excuse to build a very large castle complex in the shape of a gigantic squid. located nearby Bedbugs on the confluence of two rivers and a lake-spring, the overall existence is extremely peaceful
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on August 06, 2023, 05:19:30 pm
save here - https://dffd.bay12games.com/file.php?id=16803

rng blessed me with the name Towersquids (which I managed to mix up in my last post). being determined to produce some squid-related architecture, it occurred to me upon embark how squid-like the river was, as it curled towards the eastern lakeshore, and so the dream began..

https://www.youtube.com/watch?v=K96JQ_H5Isc

it was only a few short years later that the tower, or rather, short-walled monument, lay in a state of half-completion. the bodies were beginning to accumulate, more coffins were needed... the overseer took one look at the large flocks of gigantic falcons and calculated this was the time to leave. and so quit while he was ahead.

I tried to learn from the events at Bedbugs and so avoided mass tree-felling, but eventually my small clear-cuts triggered the local fauna. Amongst the giant bluebirds, ospreys, and redwinged blackbirds were ground infantry units composed of small, fluffy capybaras.

 I curse the player who unleashed the capys from their primordial state and turned them into the fearsome and highly expansionist creatures. Waterlures was a mistake, I tell you!!


anyways good fun was had. some places on the map are more exciting than others. If you want a combat challenge Bralbaard try to embark very close to necro towers or breach the caverns early or something.
Title: Re: The Universes of Destiny - succession world
Post by: Bralbaard on August 06, 2023, 05:36:30 pm
Thanks! I'll pick it up tomorrow.
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on August 06, 2023, 07:31:14 pm
I'm looking forward to watching what happened! Towersquids is a good name. I'll join up for a turn after Bral.
Title: Re: The Universes of Destiny - succession world
Post by: Bralbaard on August 08, 2023, 05:16:24 pm
Machineroads

Many have said that dwarves are a thing of the past, that the dwarven civilisations of old have fallen, with the last dwarves holed up in a few remaining strongholds, waiting for their death.
Today is the day we will prove them wrong, The day we will show the world that dwarven engineering and construction are still unparalleled in this world. Today is the start of the Machineroad project! A mechanical contraption on an enormous scale that will allow for nearly instantaneous travel between the fortresses of Bedbugs and Towersquids. Gone are the days that dwarves had to travel on foot. In this new future dwarven adventurers will travel by minecart!

This 'Machineroad' will consist of at least four sections, and will depend heavily on the visions of the legendary philosopher-engineer "Timeless Bob" (http://www.bay12forums.com/smf/index.php?topic=133368.msg4771294#msg4771294)

(https://i.imgur.com/LvlZSwn.png)

Machineroad Section one: Machineroad the Bed of Bugs

Listen recruits! the seven of you have been assigned to a mission of great importance.
We know the area between Bedbugs and Towersquids is dangerous, with deadly aggitated birds and birdfolk, and several nearby necromancer towers. The strategy for the project will be to complete the sections so fast that the necromancers have no time to realize we are here, and the animals have no time to become agitated. This requires planning and discipline! The planning has been taken care of. We embarked with all the stone we need for the project, we bought over 400 quartzite stones, that upon embark, can be cut into 1600 stone blocks. There will be no need for mining, we can start the work right after embark. 

The masterminds at the mountainhome have loaded all these stones on a single cart. You heard that right! Trade caravans complain if they go a single urist over their weight limit, but our two brave yak cows have pulled 406 quartzite rocks, and our other supplies through the swamp without a single complaint, until the very moment the wheel came of the cart:

(https://i.imgur.com/4C4L2rc.png)

Recruits, you will do well to remember the example set by these yaks, and accept to bear your burden here without complaint. We have no time for luxury or side quests. We are here just to build the machineroad. You have been provided with a basic shelter for sleeping, and for storing the food. This is all you will get. We will construct workshops on the surface as needed for the machineroad construction, and building that road is all we will do! Again we will accept no complaints, no strange moods and no tantrums, now get to work!

(https://i.imgur.com/UuNb9Vu.png)
Title: Re: The Universes of Destiny - succession world
Post by: delphonso on August 08, 2023, 06:37:01 pm
Ooo! Fun idea!
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on August 08, 2023, 08:44:06 pm
A brave quest. Cutting the fantasy equivalent of the the Darién gap . . . good luck and bring a shotgun!.

also, I recall Timeless Bob quite well! they had a rather impressive ability to construct challenges and conceits. I think they made a number of good suggestion threads as well.

if only i had the power to summon all the various legendary forum members and mega posters from times past. .
Title: Re: The Universes of Destiny - succession world
Post by: King Zultan on August 09, 2023, 04:10:36 am
This will be an interesting to see work as I always wondered how a dwarven rail road would work out.
Title: Re: The Universes of Destiny - succession world
Post by: brewer bob on August 09, 2023, 04:27:28 am
Good luck with the ambitious minecart project!
Title: Re: The Universes of Destiny - succession world
Post by: Bralbaard on August 10, 2023, 04:54:35 pm
Section 2: Machineroad the Joy of Working

Work has started on the second section of the Machine Road, and it is time for an update. First some details about the design. Machineroad will feature a double track over its entire length with carts traveling on the right hand side. Experiments with windpower driven impulse towers have been succesful. It looks like a single kick by the roller systems of such a tower can propel a cart over at least a 10 urist wide embark, but towers are currently set up at shorter distances. 

The connection between embarks is cause for concern. Theoretically all should be fine, but this can only be tested by adventurers. With the current travel restrictions in the world, this is however not possible. The Machineroad team strongly advices future travelers to wear helmets at all times: Remember, a yak on the track can really ruin your day! 

Speaking about creatures on the Machineroad:

The liaison from the mountainhomes came for a visit in autumn.
(https://i.imgur.com/CX6tvur.png)

Not only did he walk on the rails, no, he was also a goblin! After nearly getting hit by one of the minecarts that was transporting quartzite blocks down the rails to the current construction site, he started to complain that no trade depot had been set up for his traders.

He left unhappy after finding out everybody was to busy to talk, and after seeing that the only construction on site besides the road was a muddy hole with 14 beds. It was clear that nobody was going to bother to build a depot, or trade goods.
Title: Re: The Universes of Destiny - succession world
Post by: Bralbaard on August 13, 2023, 05:14:40 pm
Section 3: Machineroad the Swamp of Swamps

Though this section is named after the swamp we expected to encounter here, our real nemesis was the steep hill side in the middle of the section. Building a system that gets the minecarts uphill without killing the occupants in the process turned out to be surprisingly difficult. We feel confident that travel from Bedbugs to Squidtowers is safe, but the other way around is 'experimental'.  The high speeds required causes the minecarts to glitch through walls, and undergo weird teleport effects.  The good news is that eventually the cart arrives at it's destination! Do not be distracted by the ghosts of deceased railroad workers and test pilots that haunt this area. We hope to solve this problem eventually.
 
Section 4: Machineroad the Squid of Towers

This brings us to the final section of the track, the end station near Squidtowers! Work here went smoothly. The section of track was so short that the fresh workers had no time to get too upset by their working conditions.
We even had time to construct a nice train station:

(https://i.imgur.com/hZiaYMP.png)

With that the Machineroad is finished. The boarding stations are set up just outside Bedbugs and Squidtowers. At these and several other locations around the track, minecarts are parked that can be used for travel. Some notes:

-please remove the carts from the track after use and place them in these parking areas, carts left on the track can cause accidents, or travel delay.
-Obviously the full travel distance can only be experienced when adventurers will be free to travel the world again, and more extensive testing will be needed at that time before it can be considered safe.
-The track is designed for carts to travel on the right hand side of the double track.
-Again, some testing has been done, but not all sections are properly tested. use at your own risk.
-Feel free to expand on the rail network, and to unretire rail sections for that purpose!

This is the map with the new sites:

(https://i.imgur.com/iBQ5LN1.png)

1: Machineroad the Bed of Bugs (section 1)
2: Machineroad the Joy of working (section 2)
3: Machineroad the Swamp of Swamps (section 3)
4: Machineroad the Squid of Towers (section 4)

And here is the save:  dffd link  (https://dffd.bay12games.com/file.php?id=16810)
Good luck on the next turn!
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on August 13, 2023, 05:27:10 pm
Bralbaard, brilliant engineer, has blessed us with a path of metal track stretching through the jungle depths. May Armok look down with pleasure upon this great work of dwarven engineering.

Quote
Obviously the full travel distance can only be experienced when adventurers will be free to travel the world again, and more extensive testing will be needed at that time before it can be considered safe.


they say the day may come, in the future times, when the children of this forum will be free to travel the god-created planes and universes we so desire to explore


to put it another way, I'm def excited to crash at extreme speeds during the eventual testing phase.

anyone up for a turn? I'm rather inspired by this feat but I have little time due to travel..
Title: Re: The Universes of Destiny - succession world
Post by: King Zultan on August 14, 2023, 05:20:09 am
That's a really nice railroad you built there, to bad there's no adventure mode in this version.
Title: Re: The Universes of Destiny - succession world
Post by: Bralbaard on August 14, 2023, 05:32:42 am
It was a lot of work. If the future adventure release is not save compatible, I might go stark raving mad.
Title: Re: The Universes of Destiny - succession world
Post by: Bralbaard on September 15, 2023, 09:37:47 am
Well some good news from the FOTF thread:


Quote from: Bralbaard
Maybe this has been discussed before, but I was wondering what the odds are that saves from the current version will be compatible with the future adventure mode release?

Odds are currently really good ha ha.  Something could come up, but it's less likely this time than it was with the fort mode conversion since the base objects of the game shared with adv mode have already been moved over, and I don't have to worry about active adv mode games the way I had to worry about active fort mode games, since there aren't any (in the versions we're compatible with.)

This means we can happily continue world building, chances are very good it will be compatible.
Title: Re: The Universes of Destiny - succession world
Post by: King Zultan on September 16, 2023, 02:46:22 am
Huzza!
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on September 16, 2023, 10:13:32 pm
very nice!! let me pick this up for a turn.
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on September 19, 2023, 10:57:57 pm
civ: the gears of lauding (pop ~150)
southeast quadrant of the world
hemmed in by goblins and necromancers, this civ has no other contact with the outside world
it was decided to create a chain of outposts for weary travelers
and maybe, eventually, talk to some other survivors
 of the necro apocalypse

in year 825, the first of such outposts was founded. Gatinduthnur, "Patherguard" - so named for the many ferocious wildcats who lurked in the tropical broadleaf forests - was settled to the west of the remaining populations of The Gears of Lauding.

(https://i.imgur.com/XKrTdTL.png)

two years passed uneventfully, though fierce wildlife regularly crept along the boundaries of our settlement.

(https://i.imgur.com/23b0NkT.png)

a chalk tower was constructed, as tall as the jungle canopy. if you bothered to make the climb, the top floor provided a clear view of misty, faraway mountains.

below, a series of round rooms allow for a great number of citizens to grow and thrive in relative luxury. farms provided fungus aplenty. one birth was reported during this time, huzzah!

 no more than two migrant waves arrived, suggesting our civilization remains incapacitated. More time and effort will be needed to restart this lineage.

In the end, the settlement was handed over to local management.

====

It is late winter of 827. the overseer begins to hunt for a second embark
Title: Re: The Universes of Destiny - succession world
Post by: Salmeuk on September 21, 2023, 10:32:39 pm
three small outposts... hardly 'complete' but together they have added another 50 dwarves to the civilization known as The Gears of Lauding. my turn is complete, for now.

(https://i.imgur.com/aanPZwJ.png)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)


save here: https://dffd.bay12games.com/file.php?id=16850

browsing legends, none of the player fortresses have fallen to invasions, and the world appears as still as ever... this world may be slightly TOO dead for the usual shenanigans... yet because of this it makes a great environment for building. minus the wildlife.

i took a 'macro' perspective for this turn, thinking in terms of A. building population and B. supplying visitors with goods. it was kind of fun to have this larger, strategic thinking guiding some decisions, even if (for now) they are mostly aesthetic . so it was an unexpected surprise when the final fortress, Earthenroom, received three times as many migrants in only a single year.

it seems that, if you  chain multiple embarks nearby, your dwarves tend to throw themselves at the newest place in town and this can be abused for projects. obviously this is not needed in a thriving civilization, but for this world? fairly important