Added. And we're always flexible Maloy. I'll throw you on the list, and if you have some sudden free time, post as such and hopefully we can re-arrange or make space.
We'll see how interesting this world proves - I'm waiting to see if we get anything more than two migrant waves (having embarked as The Merchant of Walls, supposedly the largest remaining civ)
===
It was king Litast who encouraged us to strike out and found a new holding. "Travel west. You will find a towering waterfall, and here you shall build a new bastion against the necromancers and titans."
(https://i.imgur.com/BzSehBv.png)
===
(https://i.imgur.com/k2qPYA5.png)
The group of miners was led by Astesh, practicing broker and accomplished empath, who suggested they name themselves after the new moon witnessed shortly after leaving the mountain halls.
(https://i.imgur.com/7qqTqmB.png)
===
The party had arrived:
(https://i.imgur.com/68artzL.gif)
Above:
(https://i.imgur.com/eoF6qf0.png)
Below:
(https://i.imgur.com/pkz1X6p.png)
With six miners at hand, Astesh saw no reason to hold back, and drafted blueprints at a grand scale:
(https://i.imgur.com/k1v6uTV.png)
===
Moments after striking the earth, tragedy:
(https://i.imgur.com/O1ICahX.png)
(https://i.imgur.com/Gy1jueG.png)
An unfortunate reality but the first crafted good produced at this fortress must, in fact, be a coffin:
(https://i.imgur.com/wiAwRDx.png)
Time will tell how the other six recall this event.
===
A ramp is dug to the valley floor, allowing easy access for gatherers and woodcutters:
(https://i.imgur.com/1iF6DsB.png)
Eastern expansion in late spring:
(https://i.imgur.com/8cOI8Vd.png)
The bustling fortress entrance:
(https://i.imgur.com/eYEVA2j.png)
Astesh and Lorbam have sour moods... not great:
(https://i.imgur.com/X8GiqH3.png)
Migrants:
(https://i.imgur.com/ym9KoIi.png)
More digging:
(https://i.imgur.com/kOQSjzj.png)
Rooms:
(https://i.imgur.com/7ud59ZO.png)
The stone here is a pink rock salt, and within the innards of this hillside we have struck many minerals including precious chalcedony and limonite:
(https://i.imgur.com/SNOFhpp.png)
Outside, a bridge is constructed to the far western cliffs, providing a chokepoint should someone unsavory take notice:
(https://i.imgur.com/r1zjrZZ.png)
A central room, finally:
(https://i.imgur.com/g94MOTJ.png)
The jeweler goes nuts,
(https://i.imgur.com/NfmjP1J.png)
then produces something simply beautiful:
(https://i.imgur.com/UNGUn5b.png)
A great first artifact! Huzzah! That chunk of jade must have been gigantic!!!!
Another circular temple, this time in the shape of either a crescent moon or a cat, depending on how drunk you are:
(https://i.imgur.com/w7JTciD.png)
===
The year is 802. Work continues with no sign of further migrants, or invaders of any kind.
Artifacts:
(https://i.imgur.com/HF0EFfN.png)
(https://i.imgur.com/Vy5BWPE.png)
Expansion:
(https://i.imgur.com/8H3fr7S.png)
(https://i.imgur.com/aqnSAJp.png)
Then, Werellama!!!!
(https://i.imgur.com/oVx0dkB.png)
(https://i.imgur.com/Huj1dNO.png)
The first casualty, a stonecutter:
(https://i.imgur.com/7Z2pIr7.png)
Tulon arrives on the scene:
(https://i.imgur.com/avGudFY.png)
(https://i.imgur.com/QoGoIvp.png)
Followed by the other fighters:
(https://i.imgur.com/Hig8eiy.png)
Crisis averted. Having lost two recent succession fortresses to werecreatures, or nearly lost, this had me in a panic lol
===
With the birth of the first child at Whispermines in year 803, there is new hope brought to the Merchant of Walls. The dwarves will remain even as I leave, surviving and thriving next to the great waterfall.
Save here: https://dffd.bay12games.com/submit.php?action=message&fid=16741
I got waaay to busy, my apologies for the lack of a full writeup. hopefully I can return this weekend and continue exploring the various civ histories
Quick after-action report.
Behold, Ochrelance!
(https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/JuwFnzIoltAoAkSrUmDNgnXF)
Ruined in the late 200's, Ochrelanced has only stood as a monument to the failures of The Eternal Fortification - an ironic title indeed.
Ochrelanced is oddly-shaped, the fortress is off-center and tucked in the top-right, making it impossible to do some construction around it (too close to edge). Underground, the fortress covers three tiles east and west (the whole embark), and two tiles north-south. A river and bridge run through the bottom half of the embark - it's actually quite beautiful.
Bountiful as well, after the first 3 years, trees sprouted everywhere, providing ample wood. The natural plants were more than enough to feed the dwarves and even kick-started a rope reed cloth industry.
We dug into the caverns in the first year, for need of wood for beds. This allowed some Rutherers in, who, as peaceful creatures, became integrated into the fort as possible pets. Some of the unclaimed, untamed ones would bother Moldath the dog occasionally, but luckily these were mostly play-fights that ended with one or both of them vomiting.
(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/sWABJnWlyaJyaBtDEGhoXebv?width=800&height=600&method=scale)
The showroom here actually has 3 artifacts, the 3rd pedestal has a jagged boot, which has no sprite. Ultimately, we'd make 5 artifacts here, one per year, and all are on display in this hall. This is the "residential" district. A large tavern to the south, and two vertical stacks of bedrooms that was very poorly planned out.
(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/DUvAjqwvESyUVDVcNNHVvjke?width=800&height=600&method=scale)
I absolutely hate this.
I think I got to about 40-50 bedrooms before I just stopped trying. Too hard to work around what is already here, and at this time I had one miner only.
The old dwarves of Ochrelanced left many weapons and armor behind, so a military was formed, under the guidance of Zasit Sunbolts, one of the original 7.
Mostly we hauled rocks all over the giant ramp running through the fort. Already present furniture was used to furnish offices and found guildhalls. My Weaponsmith guildhall scheme didn't work because I waited too long to open the guildhall to all visitors and thus, everyone had become much better stonecrafters, etc in the meantime.
We did get a little excitement when this guy arrived:
(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/awBDeuhvaEEAFCiIiiQRnxgC?width=800&height=600&method=scale)
The military had been begging for a fight, so the caverns were opened and the crew ran down the stairs.
When they got there, though...
(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/RYLRgTmmSFIpIJQWYBsocnta?width=800&height=600&method=scale)
A squad of serpentmen who had been hiding the entire time took on the Bad Deep-Insect first.
(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/biVoHsHAUytEtZynQDPWfrMP?width=800&height=600&method=scale)
And won.
(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/HRUDEEGtPYqlmtwGuDHosFuF?width=800&height=600&method=scale)
Unfortunately, it was too late and the squad came down and killed the only survivor of the battle; Relievecouples, who I would have preferred to do something with - not sure what.
Last note, the outpost liaison is a goblin named Olin Violentpaints. I think her daughter Kib, is actually the queen of the civ! What an interesting lady! I'm glad no gray langurs or keas killed her, as that was our only true threat the entire time.
(https://matrix-client.matrix.org/_matrix/media/r0/thumbnail/matrix.org/UWNSGEsZEOFSxKmZOuyZYlcV?width=800&height=600&method=scale)
(https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/uQHWcRcJtBJYsieKJFvLtewS)
-=-=-=-=-=-=-=-=-
if the world ends up being kind of a snoozefest then we can always find a new world. that 250 year old 'ice goblin' world has proved absolutely entertaining in my solo play...
Definitely up to the next player - double-checked my settings last night and realized I had invaders turned off... Look, in my defense I've been bouncing between two computers and have different settings/projects on each. I'm cool either way - I reckon if invaders aren't turned off, I'd have been constantly under undead threat.
Reclaim was a poor idea lots of hauling and waiting, but I'm happy with the result. Can't wait to play again!
=Bedbugs=
The Journey to Make
Part 2: Things Even.
There will be no rest. There will be little comfort in these times.
There is only one goal: reclamation.
Do not rush, take stock of your resources, your surroundings. Your only advantage is the mind. Their advantages - time and fear.
(https://images2.imgbox.com/51/3d/25UJUOIK_o.png) (https://imgbox.com/25UJUOIK)
Alcohol is secured. Our food will last us. The camels will not be so lucky.
The plan is simple, with what we have.
(https://images2.imgbox.com/05/7b/JLXxUOkO_o.png) (https://imgbox.com/JLXxUOkO)
We force the birds down a narrow tunnel, their numbers and size counting for nothing. Fighting is suicide, we must use our cunning.
Inod carves mechanisms while the few logs remaining become cages.
(https://images2.imgbox.com/d9/a6/IaT7r2E3_o.png) (https://imgbox.com/IaT7r2E3)
I hear their squawking on the other side of the doors. I send Inod to tend to the peacocks, to not have him suffer such ridicule.
(https://images2.imgbox.com/75/dc/tXkuFomw_o.png) (https://imgbox.com/tXkuFomw)
As quickly as these horrors beset us, just as quickly, the issue came to an end.
(https://images2.imgbox.com/bd/10/Yt0bJCTV_o.png) (https://imgbox.com/Yt0bJCTV)
And yet, I suffer.
The voices and images of the dead haunt me every hour.
(https://images2.imgbox.com/41/77/tX9Vho6K_o.png) (https://imgbox.com/tX9Vho6K)
The work on a proper memorial to the fallen is built. Inod recovers the pickaxe and begins digging.
The carving of caskets must fall to me.
Seven alcoves.
(https://images2.imgbox.com/0e/dc/Zc0fBIyH_o.png) (https://imgbox.com/Zc0fBIyH)
Five filled.
I'd give anything to trade places.
No, to wish this life upon anyone is too cruel, even for the crestfallen.
(https://images2.imgbox.com/27/b7/R5k3uZQN_o.png) (https://imgbox.com/R5k3uZQN)
Inod says there is still hope. That Bedbugs can rise again - a new respite from the horrors without and within.
Perhaps he is right.
(https://images2.imgbox.com/be/6c/R3IPp2sr_o.png) (https://imgbox.com/R3IPp2sr)
-=-=-=-=-=-=-=-=-=-
Bedbugs in all its claustrophobic glory!
(https://images2.imgbox.com/72/af/QlFSuSGL_o.png) (https://imgbox.com/QlFSuSGL)
If I didn't already have wood and stone in the stockpiles, I'd have had to come up with a much more creative solution - luckily, this was a pretty straight forward fix, but Inod's mood is bad and Erush's is nearly at breaking point. The wounds are healed but the scars remain.
-=-=-=-=-=-=-=-=-=-
Maybe you can have a kitchen specialized in giant red-winged blackbird roasts, eh?
I'll need to do something with the 6 caged blackbirds.
My university actually used to have many redwinged blackbirds, who have a penchant for swooping people (they lay eggs on the ground and work as teams to frighten off/annoy any potential predators). Either just by luck or by being oblivious to swooping birds, I was never pestered by them whenever I went running on the trails, but everyone else on campus complained of them. Now I feel some of their fear.
please take your time as always .
Thanks Sal - it lines up well, come August I'll be heading out of town for a week and be without computer (and possibly even electricity).
Bird people seem to be a massive hazard in this game recently as I don't remember hearing about them as much in older versions.
Agitated wildlife really do add some excitement to the game, and I have to say - I absolutely love it.
=Bedbugs=
The Journey to Make
Part 3: Bedbugs
More mouths meant more mouths to feed, beds to build, goblets to carve, cabinets embellished. We lost ourselves in the work, the mining, the measuring, the brewing.
(https://images2.imgbox.com/ad/2b/kXmyo4Yg_o.png) (https://imgbox.com/kXmyo4Yg)
Perhaps Inod was right. 3 months later, I caught myself laughing in the narrow-carved tavern. Bedbugs had become a home.
And I, Erush, am the leader of this home.
In defiance of nature, of Conngimzanor's Shadow on these lands, we establish a home for the workers, and dig the foundations of the respite from the wilds we planned here from the very beginning.
A curving corridor, with plenty of rooms to spare.
(https://images2.imgbox.com/14/8e/3Buqeog7_o.png) (https://imgbox.com/3Buqeog7)
The limestone walls are malleable to our wills. We carve decorations on the walls and floors.
The carvings bare the spirits of the newcomers - baguette cut cabochons, cubic cubes, flower and plants, creatures mundane and mythic.
And many bare the sad tale I told each newcomer.
Of beak and talon.
If only you were all here to see this.
(https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/AeoIAwQdmkspMOWjnMLMEXvP)
The foundations laid. The first steps of our triumph. Inod and I bare the burden, my friends.
The rumors of Bedbugs spread. We begin drawing the attention of the locals.
These violent lands can only foster the vilest of monsters.
Yet, they come friendly, and unfeathered.
(https://images2.imgbox.com/8d/fd/u43ML30z_o.png) (https://imgbox.com/u43ML30z)
(https://images2.imgbox.com/30/a0/EHfGIACv_o.png) (https://imgbox.com/EHfGIACv)
You never know someone's upbringing - appearances are often deceiving.
(https://images2.imgbox.com/f1/92/FoijYAG4_o.png) (https://imgbox.com/FoijYAG4)
(https://images2.imgbox.com/0c/5c/H7b2TzyO_o.png) (https://imgbox.com/H7b2TzyO)
The dwarves of Bedbugs open all taverns and guildhalls to all travellers.
Not just the dwarves of Bedbugs.
Me.
Soured to the world as I am.
As I was.
What is an inn if not a place for everyone?
And what is Bedbugs if not an inn?
(https://images2.imgbox.com/ef/78/cLHwnnF0_o.png) (https://imgbox.com/cLHwnnF0)
Without the inn, this is merely the grave of my friends.
-=-=-=-=-=-=-=-=-=-=-=-
So, some kind of fatty sausages?
I went so hard in trying to make disgusting food, that I cooked all our seeds on accident...
why is ham so expensive irl ? this shocked me recently
My only answer to this is "where's the beef?"
Bedbugs is almost complete, just needs a bit more decoration, and then I'll likely retire her. This fort has produced more babies than any fort I've had before. Even after this screenshot, we got 2 more. Going to nick-name them all and hopefully come across them in the future.
(https://images2.imgbox.com/7f/4e/fPzia1zX_o.png) (https://imgbox.com/fPzia1zX)
(I thought that babies had sprites now?)
three small outposts... hardly 'complete' but together they have added another 50 dwarves to the civilization known as The Gears of Lauding. my turn is complete, for now.
(https://i.imgur.com/aanPZwJ.png)
a scene from Mirthbite
(https://i.imgur.com/GqNLius.png)
a curious statue of an ancient historical event
(https://i.imgur.com/YWGjok6.png)
extensive cavern digging resulted in a surplus of food
(https://i.imgur.com/ZweggaD.png)
a scene from Earthenroom - a chalk stronghold near the dead jungles
(https://i.imgur.com/atX5qsx.png)
save here: https://dffd.bay12games.com/file.php?id=16850
browsing legends, none of the player fortresses have fallen to invasions, and the world appears as still as ever... this world may be slightly TOO dead for the usual shenanigans... yet because of this it makes a great environment for building. minus the wildlife.
i took a 'macro' perspective for this turn, thinking in terms of A. building population and B. supplying visitors with goods. it was kind of fun to have this larger, strategic thinking guiding some decisions, even if (for now) they are mostly aesthetic . so it was an unexpected surprise when the final fortress, Earthenroom, received three times as many migrants in only a single year.
it seems that, if you chain multiple embarks nearby, your dwarves tend to throw themselves at the newest place in town and this can be abused for projects. obviously this is not needed in a thriving civilization, but for this world? fairly important