Bay 12 Games Forum
Dwarf Fortress => DF Modding => Topic started by: UselessMcMiner on June 12, 2023, 08:35:52 pm
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Getting back into modding with the steam release, I'm struggling a bit with modding the graphics, specifically I want just one tile for each possible profession (to make it easier to tell units apart in fort mode) but otherwise no other tiles (just to make my life easier)
I assume I need to use a layered tileset for this, but with this tileset
graphics_furby
[OBJECT:GRAPHICS]
[CREATURE_GRAPHICS:FURBY_FURBY]
[LAYER_SET:DEFAULT]
[LAYER_GROUP]
[LAYER:MINER:FURBY_FURBY:6:1]
[CONDITION_PROFESSION_CATEGORY:STONEWORKER]
[CONDITION_PROFESSION_CATEGORY:MINER]
[CONDITION_PROFESSION_CATEGORY:MERCHANT]
[LAYER:METALSMITH:FURBY_FURBY:0:1]
[CONDITION_PROFESSION_CATEGORY:METALSMITH]
[LAYER:ENGINEER:FURBY_FURBY:1:2]
[CONDITION_PROFESSION_CATEGORY:ENGINEER]
[LAYER:FARMER:FURBY_FURBY:4:0]
[CONDITION_PROFESSION_CATEGORY:FARMER]
[CONDITION_PROFESSION_CATEGORY:RANGER]
[CONDITION_PROFESSION_CATEGORY:WOODWORKER]
[LAYER:JEWELER:FURBY_FURBY:6:0]
[CONDITION_PROFESSION_CATEGORY:JEWELER]
[LAYER:CRAFTSMAN:FURBY_FURBY:2:1]
[CONDITION_PROFESSION_CATEGORY:CRAFTSMAN]
[CONDITION_PROFESSION_CATEGORY:FISHERY_WORKER]
[LAYER:NONE:FURBY_FURBY:7:1]
[CONDITION_PROFESSION_CATEGORY:NONE]
[LAYER:STANDARD:FURBY_FURBY:0:0]
[CONDITION_PROFESSION_CATEGORY:STANDARD]
[LAYER_GROUP]
[LAYER:FURBY_UNDEAD:FURBY_FURBY:9:1]
[CONDITION_SYN_CLASS:ZOMBIE]
[CONDITION_SYN_CLASS:NECROMANCER]
[CONDITION_SYN_CLASS:VAMPCURSE]
[CONDITION_SYN_CLASS:RAISED_UNDEAD]
[CONDITION_GHOST]
[CONDITION_SYN_CLASS:DISTURBED_DEAD]
[CONDITION_SYN_CLASS:GHOUL]
[LAYER_SET:CORPSE]
[LAYER:FURBYCORPSE:FURBY_FURBY:5:1]
[STATUE_CREATURE_GRAPHICS:FURBY_FURBY]
[DEFAULT:STATUES_FURBY:0:0:0:1]
All my tiles look ok, but in Arena mode, all units have random graphics from the tileset (not corresponding to their skills or their standard tileset) nor are the tiles for the undead layering onto the units (they just have random graphics)
Is there an issue with my tileset? Sorry if this is the wrong thread, couldn't find a thread for help with Steam graphics.
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Yeah, I think the arena just randomises profession graphics. Looks OK to me. I'm not sure if you can group the syndromes together like that or not, but see if it works I guess
A good way to test them is to make them playable, then change their profession once you get to the embark screen. Each of the 7 starters gets a graphic that changes as you change their skills