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Finally... => Forum Games and Roleplaying => Topic started by: Demonic Spoon on August 31, 2023, 02:03:00 am

Title: Bullied Demiurges: Cycle 6 (10/16)
Post by: Demonic Spoon on August 31, 2023, 02:03:00 am
You wallow in a depressive state in the primal void of non-creation. The Adversary laughs derisively at your mental anguish, "Just like the nothingness eating away at you, you will never amount to anything. It is already inside the holllow shell that is you, a vast nothingness where any scrap of worth might have existed. All your efforts are futile, pointless. Just give up so that you can at last end this self-deception and at least serve some function in satisfying me before I too end."

The perception searing appearance of the Adversary, an ever shifting amalgation of everything you find ugly, pounds at your awareness like a constant visual nuclear barrage, interrupting your every attempt at forming a coherent thought.

Until finally the creative spark deep inside rebels at being constantly denied and frustrated, setting your entire being ablaze. It hurts even worse than the constant harrasment of the Adversary but in the pain there is a certain clarity of purpose, and calmness of mood as the gnawing hollowness inside is filled with a self-destructive heatlightmotionaction.

Create.



In Bullied Demiurges you may create up to two things per cycle. You may create three in your first active cycle due to a temporary self-destructive fugue burning state which awakens you from depressive nihilistic torpor.

You may create locations which encompass other things by focusing two creates into it. Regions which encompass creations which encompass creations take three creates, etc. Collaboration between demiurges is possible

Localized metaphysical alterations can be easily created, non-localized require collaboration and three creates.

Each cycle you may interact with one thing that exists, trying to teach it something, or change it or make it more or less.

Each cycle you may attempt to destroy something. Generally you are bad at this, but some things just need to be destroyed.

You can protect one creation or location from Destruction or the actions of the Adversary per cycle. Collaboration might better protect weightier creations

The Adversary can destroy one creation, and corrupt one creation per two active Demiurges. The Adversary also has one Doom per cycle, which can destroy or corrupt anything, even if it is protected.

Signup:
Creative Urge: The thing you want to have exist the most, e.g water, chairs, love. You create double, whether in quantity or quality as might be appropriate in context. Try to be relative narrow in scope.
Like: what aesthetics please you?
Hate: what aesthetics displease you?


Currently nothing exists.

"And ultimately nothing can or will exist. Give up."
Title: Re: Bullied Demiurges (0/16)
Post by: TricMagic on August 31, 2023, 08:52:53 am
Signup: The Demiurge of Space Everchanging
Creative Urge: Gravity, weight, the scope of existence. The span of the world within a single Space.
Like: Shadows and light, play upon the landscape
Hate: Uniformity, constraint, small thoughts unchanging.

Create Region: The Well of Akasha (Protected by DSE)
A dark hole providing gravity to isles around it, starlit clouds spiraling around and inward. What goes in never comes back.
Immense in scope, yet the size of the islands are small in the end.
Title: Re: Bullied Demiurges (0/16)
Post by: Crystalizedmire on August 31, 2023, 09:49:46 am
Signup: Iliyar
Creative Urge: To create plants, fungi, and animals
Like: Places overtaken by my creation
Hate: Empty places
Create a region full of trees(does this count as one create or two?)
Protect forest
Title: Re: Bullied Demiurges (0/16)
Post by: Stirk on August 31, 2023, 10:27:38 am
Signup: Jimmy the Celestial Janitor
Creative Urge: Cleaning
Like: Shiny and Clean
Hate: Dirty, messy, graffiti, whatever the Advisory does
Title: Re: Bullied Demiurges (3/16)
Post by: Demonic Spoon on August 31, 2023, 11:30:46 am
Signup: Iliyar
Creative Urge: To create plants, fungi, and animals
Like: Places overtaken by my creation
Hate: Empty places
Create a region full of trees(does this count as one create or two?)
Protect forest
Are you creating free-floating trees that just vibe and exist? If you're creating a location that is a forest and has a concrete ground and such probably two. But the forest you'd create will probably be twice as big then (assuming plant urge). Also I'm probably planning to limit you to a plant urge? As just "life in general" is a bit more broad than I was hoping for.
Title: Re: Bullied Demiurges (3/16)
Post by: Crystalizedmire on August 31, 2023, 12:48:30 pm
Signup: Iliyar
Creative Urge: To create plants, fungi, and animals
Like: Places overtaken by my creation
Hate: Empty places
Create a region full of trees(does this count as one create or two?)
Protect forest
Are you creating free-floating trees that just vibe and exist? If you're creating a location that is a forest and has a concrete ground and such probably two. But the forest you'd create will probably be twice as big then (assuming plant urge). Also I'm probably planning to limit you to a plant urge? As just "life in general" is a bit more broad than I was hoping for.
Plant urge works. Also yes, it is a forest with a functioning ground. Also, does protection cost 1 create or 0?
Title: Re: Bullied Demiurges (3/16)
Post by: Demonic Spoon on August 31, 2023, 12:57:41 pm
Signup: Iliyar
Creative Urge: To create plants, fungi, and animals
Like: Places overtaken by my creation
Hate: Empty places
Create a region full of trees(does this count as one create or two?)
Protect forest
Are you creating free-floating trees that just vibe and exist? If you're creating a location that is a forest and has a concrete ground and such probably two. But the forest you'd create will probably be twice as big then (assuming plant urge). Also I'm probably planning to limit you to a plant urge? As just "life in general" is a bit more broad than I was hoping for.
Plant urge works. Also yes, it is a forest with a functioning ground. Also, does protection cost 1 create or 0?
No creates. Protect, Interact and Destroy are independent from Create and can be done freely without affecting your Creates.
Title: Re: Bullied Demiurges (3/16)
Post by: Crystalizedmire on August 31, 2023, 12:58:53 pm
Signup: Iliyar
Creative Urge: To create plants, fungi, and animals
Like: Places overtaken by my creation
Hate: Empty places
Create a region full of trees(does this count as one create or two?)
Protect forest
Are you creating free-floating trees that just vibe and exist? If you're creating a location that is a forest and has a concrete ground and such probably two. But the forest you'd create will probably be twice as big then (assuming plant urge). Also I'm probably planning to limit you to a plant urge? As just "life in general" is a bit more broad than I was hoping for.
Plant urge works. Also yes, it is a forest with a functioning ground. Also, does protection cost 1 create or 0?
No creates. Protect, Interact and Destroy are independent from Create and can be done freely without affecting your Creates.
So I have one create left due having three on the first turn
Title: Re: Bullied Demiurges (3/16)
Post by: Maximum Spin on August 31, 2023, 01:39:22 pm
Creative Urge: Mind
Like: self-aware sensory beings
Hate: that which knows not

Create: Another Sun, a flaming black orb that weaves through space of its own volition observing and judging all within its ambit
Create: Akashic Brood, great living meteors with limited capacity for independent motion, slow thoughts of grand scale, senses of the order of radar and sonar, and a reproductive system best left unspecified
Create Also: Particular Thought, swirling white motes with individual awareness which communicate freely with each other over modest distances, forming a kind of weakly integrated hive mind, and may cling to each other or other objects, merging their consciousnesses and, when attaching to a nonsentient object, effectively becoming its mind; reproduce by division after thinking enough thoughts and accumulating enough memories (which are divided in the process), with larger agglomerations doing so faster

Also Protect: Another Sun
Also Interact: the Adversary. What's your problem, anyway? Who hurt you?
Title: Re: Bullied Demiurges (3/16)
Post by: Stirk on August 31, 2023, 01:58:26 pm
Create: Nothing. Nothing can and will exist. Showed him. A place of pure cleanliness free of all existence.

Create (X2): The Mop Bucket. A series of crystal clear rivers leading into a single ocean. Bubbles sprout from the bottom, exploding into rainbows as they reach the surface. All who bathe in the water are cleansed, which isn't really a special property since all water kinda does that. Second creation to insure the rivers are placed on the other Dimiurge's regions leading to the central bucket.

Destroy the Adversary. Worth a try.
Title: Re: Bullied Demiurges (3/16)
Post by: Demonic Spoon on August 31, 2023, 02:16:18 pm
So I have one create left due having three on the first turn
Yes
Title: Re: Bullied Demiurges (4/16)
Post by: Crystalizedmire on August 31, 2023, 02:19:40 pm
Signup: Iliyar
Creative Urge: To create plants, fungi, and animals
Like: Places overtaken by my creation
Hate: Empty places
Create a region full of trees(does this count as one create or two?)
Protect forest
Also, Create birds in region
Title: Re: Bullied Demiurges (4/16)
Post by: Shadowclaw777 on August 31, 2023, 02:43:51 pm
The Amasser
Creative Urge: Wealth in all its forms, from the wealth of resources to the wealth of knowledge.
Like: Gold, the exploitation of resources and individuals, the amassing of things, capitalism
Hate: Things that are poor, the lack resources or things that don’t have a desire to obtain more

Create Region: The Golden Orb, a captivating celestial region, is a dwarf planet veiled in an otherworldly allure, its surface entirely composed of shimmering gold. Yet, beneath this opulent facade lies a paradoxical secret—a molten core of intense energy and searing heat. The planet's alluring exterior is to its unique composition, wherein it conceals a tumultuous interior where molten currents and powerful geothermal underneath it, with a myriad of random precious metals that have and will ever exist are deep in its core. It is as large of a size that a region can be.

Protected by the Amasser
Title: Re: Bullied Demiurges (4/16)
Post by: Supernerd on August 31, 2023, 03:37:42 pm
Signup: Yaebaech, of the infinite gears
Creative Urge: Machinery
Like: Metal, Order, Progress
Hate: Corrupted things, the number "4,215"

Creation 1: Research Facility 0001 and Research Facility 0002. These "Facilities" are a large mechanical construct that is designed to rapidly bolster the technological capabilities of mortal races to enable them to do things that they otherwise would not have the time to do. They are lacking in military functionality and require mortal intervention in order to produce anything; so they would not be particularly dangerous if they were to be corrupted. Facility 0001 is in orbit around Another Sun. Facility 0002 is located on the Golden Orb.
Creation 2: Android Colony 0003. A group of mechanical 'people' that will attempt to create more of themselves; but their primary purpose is to research things to bolster the survivabiltiy of other sentient beings. They are deliberately designed to be ineffective in combat with multiple easily exploited weak points to reduce the threat that they may pose if corrupted. They are located on the Golden Orb.
Creation 3: Arkship 0004 and Arkship 0005. These are spacecraft designed to collect, house, and relocate small populations of the creations of the Demiurges; to prevent them from being wiped out when their region is destroyed. They are fully autonomous constructs. They are deliberately designed to be incapable of relocating the full population of a well established species, so a corrupted one is unlikely to cause widespread destruction.

Protect: Mind's Particular Thought
Destroy: Yaebaech will attempt to destroy the first thing that the Adversary succeeds in corrupting, no matter what it is.

"Remember: Anything you create can and will be turned against you!"
Title: Re: Bullied Demiurges (4/16)
Post by: Stirk on August 31, 2023, 04:11:44 pm
"Remember: Anything you create can and will be turned against you!"

"Ha. I'd like to see him try to turn nothing against me. If you go around making everything weak on purpose they won't be able to survive the corruption."
Title: Re: Bullied Demiurges (4/16)
Post by: TricMagic on August 31, 2023, 04:39:32 pm
"Remember: Anything you create can and will be turned against you!"

"Ha. I'd like to see him try to turn nothing against me. If you go around making everything weak on purpose they won't be able to survive the corruption."
"Small minded thinking. It does not exist, what they espouse."
Title: Re: Bullied Demiurges (4/16)
Post by: Magmacube_tr on August 31, 2023, 05:51:34 pm
Signup: Mrenyon
Creative Urge: Desire to see all things that exist, change. This includes large-scale phenomenon such as geological processes, biological evolution, and cultural shifts, to things such as metals rusting and paint drying.
Like: Diversity, vibrancy, variation, change, transformation
Dislikes: Emptiness, uniformity, indefinite stability

Creation 1: Create the concept of entrophy. Have it affect all things so that everything inevitably changes.

Creation 2: Create a giant ball of infinite energy

Creation 3: Create a being that can directly harvest the energy that the infinite energy orb creates. This being reproduces by asexual budding, but due to entrophy, each bud is a mutated clone of the parent, allowing evolution to occur..
Title: Re: Bullied Demiurges (4/16)
Post by: Maximum Spin on August 31, 2023, 05:57:54 pm
Wait, that's the opposite of how entropy works. Entropy makes everything get more and more the same. This feels a little self-defeating.
Title: Re: Bullied Demiurges (4/16)
Post by: Egan_BW on August 31, 2023, 06:35:56 pm
Signup: Mercenary
Creative Urge: Combative technology
Like: Strife, Profit, Massively powerful energy weaponry
Hate: Peace, Unity, Inability to profit

Create x2: Expand Scope of the Well of Akhaka (Region which encompasses creations which encompass creations which encompass creations which encompass creations.) Assuming Tric means to put 3 creates into it originally.
Create: Defense Station V0.1 (Alpha) No.1 (Flying station with an immense lazor cannon to shoot at the Adversary. Capable of self-reproducing if fed sufficient matter.)

Protect: The Well.
Destroy: Concept of Entropy (Don't remove it all the way, just bash it until its sufficiently broken as to create Enthalpy instead.)

Interact: Inform the Androids that the essence of existence is competition for resources. They inhabit a world with many resources and posses modifiable bodies. As such they should modify themselves to achieve greater combat performance and conquer those androids who refuse, harnessing the immense energy within the Golden Orb to further this goal.
Title: Re: Bullied Demiurges (4/16)
Post by: Egan_BW on August 31, 2023, 06:48:46 pm
"Remember: Anything you create can and will be turned against you!"
"Negative. I welcome the challenge. May the being with the bigger gun win."
Title: Re: Bullied Demiurges (4/16)
Post by: Crystalizedmire on August 31, 2023, 07:11:03 pm
"Remember: Anything you create can and will be turned against you!"
Impossible
Title: Re: Bullied Demiurges (4/16)
Post by: Egan_BW on August 31, 2023, 07:14:38 pm
Important, do protection actions also protect things from being destroyed/corrupted by players? :v
Title: Re: Bullied Demiurges (4/16)
Post by: TricMagic on August 31, 2023, 07:29:13 pm
This Demiurge of Space Everchanging accepts your offering and welcomes your actions into the fold, Mercenary.
And yes, as a Region it required 3 Creation of me.
Title: Re: Bullied Demiurges (4/16)
Post by: Egan_BW on August 31, 2023, 07:31:07 pm
"Pleased to do business. Do call on me if you have any 'issues' you need handled. And are prepared to pay~"

Ah, a 2-creation makes a "location", and 3-creation makes a region. I thought they were both called region, for some reason.

Then, is a 5-creation called a universe or something?
Title: Re: Bullied Demiurges (4/16)
Post by: TricMagic on August 31, 2023, 07:32:13 pm
Your actions please the Demiurge, a good first impression.
Title: Re: Bullied Demiurges (4/16)
Post by: Demonic Spoon on August 31, 2023, 10:46:03 pm
Important, do protection actions also protect things from being destroyed/corrupted by players? :v
It does protect against destruction attempts of your fellow demiurges, but not interaction.
Then, is a 5-creation called a universe or something?
Whatever you want to call it really.
Title: Re: Bullied Demiurges (4/16)
Post by: Egan_BW on August 31, 2023, 11:21:48 pm
So corruption can be defended against, but not interactions? What exactly does corruption entail?
Title: Re: Bullied Demiurges (4/16)
Post by: Magmacube_tr on September 01, 2023, 03:24:41 am
Wait, that's the opposite of how entropy works. Entropy makes everything get more and more the same. This feels a little self-defeating.

Yes it does. But it rearranges stuff before it does so.

All things in the universe will eventually become one with the void itself, but they will raise quite the chaos while they do so.
Title: Re: Bullied Demiurges (8/16)
Post by: Demonic Spoon on September 01, 2023, 04:46:59 am
Cycle 1: A Brave New Singularity, Fixation On Weighty Balls
"Pathetic"

In the first cycle the Weighturge, Planturge, Cleanurge, Mindurge, Wealthurge, Machineurge, Moulturge, Combattechurge are active. "How foolish to succumb to the temptation of deceiving yourselves into thinking you can accomplish anything."

The Weighturge starts things in a weighty manner, spinning off strands of their own being and knitting them into a massive lumpy ball in a true display of creativity and knitting skill. "A blind handless cripple could have done better. Are you even trying?"

Due to its massive weight other large things weigh towards it, but due to being failures and bad at ball sports, constantly miss it instead and weigh around it in orbits. The weight-lump truly weighs a lot, and thus will weigh in things that the demiurges might not have predicted it weigh in. Things currently orbiting Weight-Yarn-Ball: Flying Islands

Weighturge also takes credit for Combattechurge's generous contributions of weight-yarn to help knit the Weight-Ball even heavier, making its reality-warping weight something truly terrifying. It might even weigh nearly as much as Weighturge's mother.

Thus The Well of Akasha dominates all that is.

The Planturge, perhaps inspired by the monument to Demiurgic hubris drawing at them with weight-tendrils, trying to bring them closer, bleeds massive globules of sap that slowly congeal into a amber-moon, which actually looks quite pretty. But the Planturge accidentally sneezes, and the whole things is ruined, as it gets covered with the Plant-Urge's tree-germs and the whole things becomes a uninspired forest-moon which can't even fall into the Weight-Ball properly despite constantly trying.

Feeling no remorse, the Plant-Urge digs through their leafy folds before finding the eggs of some ecto-parasites, which it flings at the forest-moon. Under skies of starry clouds and a massive looming ball of weight, which seems to draw even the gaze into itself, these eventually hatch into various colourful birds, most of which grow large and flightless, devouring other birds and trees to fuel their size, making nests by ripping entire trees out of the ground and piling them into small wooden hills. Their tone-deaf singing pollutes everything for miles around them. "They're almost as incompetent as you are."

Several chains of islets float around the central dark hole of the Well of Akhasa. Some rare flying birds eventually spread to them from the Forest Moon, taking tree seeds caught in their feathers along with them. And so life finds a way.

Feeling uninspired, the Mind-Urge decides that the best thing to do is p l a g i a r i z e ~

They make a replica of the dark, ominous weight-ball, except smaller. The Sun-Judge, Another Sun, who sees all, judges all. It examines all that is, and its darkly burning eye body issues a pronouncement. " Lacking but some potential. Try harder." The Adversary, currently vaguely resembling a smooshed together pile of voids and filthy, moldy shattered plates chuckle darkly. "If only you had a mirror. Judge, judge thyself."

Theoretically Another Sun can move around by the power of its own mind, to more closely examine and judge as it might decide, yet so great is the weight of The Well of Akasha, cursed be its weight, that it had been inexplicably drawn into orbit around it, and trapped there like a fly in a pool of honey. Another Sun cannot escape, and dare not move closer lest it be drawn into the insatiable weight-maw and lost forever.

The massive ground birds of the Forest-Moon bask in Another Sun's judging gaze, preening themselves and generally enjoying having an audience at all times. Another Sun finds their singing wanting, their plumage uncoordinated, their nests shoddy.

Figuring that the first one was so good they should make a bunch of variations on the same thing, or perhaps just a continued streak of uninspired copy-pasting, the Mind-Urge then extrudes from their mind-folds a bunch of even smaller flaming three-dimensional circle things. Giant living meteors, whose tails of dark fire leave scars across the sky as they move and think slow, big thoughts. Also they're constantly screaming. Like, all the time. Non-Stop. Apparently that's how they tell where they are? Most of the Akashic Brood begin screaming journeys to explore the little that exists. Some venture too close to the Weight-Ball and are lost forever. "Noisy, foolish, slow."

Eventually most begin to follow behind Another Sun in a long screaming, burning tail, in constant sycophantic, unthinking agreement to its various judgements. Most of the the rest of the survivors cluster around the Forest-Moon, much to the annoyance of its avian inhabitants, who either eventually go deaf, making their singing even worse, or retreat into burrows dug deep into the amber. Sometimes an Akashic Broodling crashes into the planet, possibly accidentally, possibly on purpose, leaving long furrows of devastation and starting forest fires before eventually managing to take-off again.

Taking some of the ash clouds from the forest-fires, and mixing it with their thought-drool, the Mind-Urge creates a massive nebula-cloud of white thought-motes. While too small to really hold more than one idea at a time themselves, these Particular Thoughts knew the power of teamwork and can network with each other to think of many ideas in aggregate, thinking thoughts much bigger than even the Akashic Brood, and much faster besides. "Ineffectual navel-gazers."

Most of them remain in their initial nebula-cloud, enjoying being the greatest mind in existence (according to the best expert on the subject, themselves), but as the Particular Thought cloud thought and memorized, occasionally shard-swarms broke off to explore the rest of existence. Some investigated The Well of Akasha, and were lost forever. Some investigated the forest-moon. Many trees became sentient as Particular Thought nestled into them. Sadly the existence of trees is usually quite boring, and thus they became quite insane. Fortunately, they are trees, so their insanity didn't really effect anything.

Some Particular Thought even burrowed into the Amber Forest-Moon itself. Yet it is so vast that it is currently only very dimly self-aware, a flickering candle-flame in a hurricane. Some Particular Thought attempt to cling to the Akashic Brood, but their constant screaming, burning bodies, and emitted bursts of radiation destroy those foolhardy enough to go through with this idea. No Particular Thought have yet reached Another Sun.

Satisfied that it has seeded sentience adequately, the Mindurge asks the Adversary, who hurt you? "YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOU-
" the Adversary incoherently screeches at you for like, months. You manage to tune them out after the first week, but then they begin to vary their intonations slightly. What a prick.

In the beginning, before anything existed, there was Nothing. Because the Cleanurge created Nothing. Because they're lazy or something idk. Incidentally, the Weighturge didn't see the mustard seed of true Nothing when they were making the Weight-Ball to weigh all balls, and now at the centre of the centre of everything lies Nothing. Everything that falls into The Well of Akasha eventually becomes Nothing, cleansed of all impurity and made clean. The Adversary angrily gnashes their dirty brown teeth caked with geological layers of plaque, at Nothing's well-defined non-properties which so clearly delineates it from non-creation. It's biological weapon grade stinky breath escapes in angry huffs as it splatters mud all over the Cleanurge.
 
"-YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOU-
"


Cleanurge, annoyed by the filthy, filthy Adversary takes up bucket filled with bubbles and mop, and tries to cleanse the Adversary from existence with their mighty weapons. The Adversary leans into every swipe of the mop, and drinks up all the soap bubbles, leering and cackling at Cleanurge. Horrifyingly, the Adversary only becomes dirtier and dirtier the longer the Cleanurge tries to get rid of them, seemingly feeding on Cleanurge's opposition.

"-YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOU-
"


Tired out from their futile spring-cleaning session, Cleanurge trips and accidentally knocks over their Mop Bucket, spilling its soapy waters into a vast sea. Ever-echoing their cleansing origins, soapy bubbles are blown on sea bottom and and pop into lovely rainbows when they reach the surface. "Pretty."

Ropes of spilled water connect the Mop Bucket to The Golden Orb, the Forest Moon and of course a giant ball of infinite energy, whose mop river is more a stream of churning steam. A river was also accidentally spilt into the Weight-Ball, but was sucked in and forever lost to Nothing. Some forest avians begin to bathe in the river, keeping their feathers clean, but sticking every which way after a bath. The Akashic Brood enjoy smashing through the Mop-Rivers, creating massive sprays of glittering water, and moving through the Mop Bucket, leaving streams of boiling water in their wake.

"-YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOU-
"


Drinking deeply of the chalice of their own avaricious desires, the Wealthurge creates the single largest thing by volume of any Demiurge. They crow triumphantly as their hold their perceived superiority over the other demiurges. Ripping out their own, molten, passionate heart the Wealthurge then coats the pulsating organ in good intentions and kindness, which, curdled by the now heartless Wealthurge's endless greed turn into pure gold. The golden patina covers the former heart of the Wealthurge, layer by layer by layer by layer until finally the titan working is complete. Yet even The Golden Orb is not free from the weighty tyranny of the Weight-Ball, whose heaviness dwarfs all other weight, and begins to orbit it. There is still a golden lining to the dark cloud however, for the Forest Moon falls into The Golden Orb's own orbit, vassal to the Gross Golden God. "Vulgar."

The birds, by this point used to frequent astrological fluctuation, are largely unfazed by the great golden ball now dominating their sky.

"-YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOUYOU
YOUYOUYOUYOU-
"


The Machineurge, a poor engineer, creates several flawed creations, declaring that no, their defects are in fact features. Removing a lobe of their positronic brain, Machineurge fashions it into part laboratories, part creche-school-nurseries, part factory designed to force-feed information into anyone unfortunate enough to wander inside and then produce the half-baked ideas of those mortals based on their shaky knowledge. Machineurge releases Research Facility 0001 in orbit around Another Sun whose glare literally causes sunburn as its sightline is constantly half-blocked by the facility falling past, "What an eyesore. Absolute trash."

One of the sycophantic Akashic Broodlings following behind the Solar Judge wanders into Research Facility 0001. Over years, of the meteor desperately banging around the facility, unable to escape its urgic-wrought prison the facility manages to teach it about the novel concept of reflections. The meteor instructs the facility to construct a massive mirror, using up the facility's pre-stocked construction resources. A massive space mirror is released with the finally freed meteor, which it brings to Another Sun to please it, so that it can for the first time see itself, the wonder which the Akashic Broodling follows. Another Sun is speechless. It pronounces no judgement. But its stare melts the space-mirror into a heap of slag... "Not so talkative now huh? Hahahaha! Have you seen your own ugliness? Yes, you are ugly, just like everything else. You are flawed garbage, for your creator is an idiot-clockmaker. It hurts doesn't it? Yesss..."

Research Facility 0002 is implanted into The Golden Orb, like a tiny pulsating machine tumour. Satisfied with these tinderboxes of innovation, the Machineurge drags a tangle of pulleys, gears and axles that were irritating it out of an exhaust port, sighing in relief at the cessation of itch, then twisting them into clockwork wickermen. Grabbing some Particular Thought and stuffing them inside each hollow torso, the Machineurge created the first proper 'people'. They admired their crude dolls, before growing bored and dropping them on The Golden Orb. "..."

Android Colony 0003 wandered the smooth golden surface of their home, through yellow gullies and over yellow hills. They were a simple folk, wandering simply for the sake of wandering, their unstimulated minds seeing, but not perceiving, taking in but not considering.

Some began punching at the gold with their geared fists, damaging themselves but eventually managing to break free chunks of gold. They then smashed this gold against more gold to try and break free more chunks, which works, poorly. Some tried fashioning this gold into the shape of an android, to recreate what they were, but it failed, for it was not gear and pulley, just crude outline made out of lumps of gold.

The Moulturge, attracted magpielike to The Golden Orb which was shiny, thought it would look even better if there was a bright light shining on it to make all the gold glow. Over the Forest Moon and The Golden Orb came their first dawn as the Moulturge stole several well-stars when no one was looking and glued them together. Trees, which had been growing at a glacial pace under the lights of distant star clouds and dark fires, began to shoot up overnight, basking in the nourishing rays of a giant ball of infinite energy that will definitely never run out, which orbited around the combination of Forest-Moon and The Golden Orb. "..."

Taking one of their old moults, the Moulturge filled it with snot before sewing it shut with some 'leftover' weight-yarn it borrowed without asking or intending to return it. As lazy as their creator, a being simply lazy hugged a giant ball of infinite energy that will definitely never run out, sometimes causing eclipses when it was turned towards the moon and planet. Eventually dandruff 'buds' begin flaking off from a being, drifting to the moon and planet below. They spawn a chaotic variety of beings, but which, lacking the massive energy proximity of their parent, are unable to reproduce themselves.

They fare poorly against sylvan avian megafauna, who rapidly and eagerly consume them. Some escape into the mop-rivers to begin lonely solitary aquatic existences. Those landing on the golden region fare better, aimlessly wandering the barren golden expanses, easily defeating any of Android Colony 0003 they come across, usually by rolling over them and crushing them.

The Moultingurge, in their infinite wisdom that will definitely never run out, gripped at space and twisted slightly, to make a local alteration to the functioning of reality in The Mop Bucket, making ordered motion steadily degrade into disordered random motion. Several confused Akashic Brood began moving more erratically, and some bubbles travel quite winding paths before eventually popping into pretty rainbows on the surface. They tried to twist harder to spread the change further, but they've been skipping exercise, so their weak muscles gave out and they collapsed.

Combattechurge, finding the whole idea confusing and also stupid, retrieves their tacticool bat and just smashes anything entropy looking over and over again until they get tired. It seems to happen slightly less now, definitely less consistently or predictably.

Then, taking pity on the creations of the hopelessly incompetent Machineurge, Combattechurge decides to walk amongst them as giant lumbering mech, and teach them about how things really work. Life is competition, and the Androids are wearing blinders. Following the mech-prophet of the Combat Way the Wardroids, as they now call themselves, learn how to mine, and build vast mirror forges that concentrate the light of a giant ball of infinite energy that will definitely never run to create areas of incredibly heat, where they can melt gold and the other metals dug from deeper below like silver and platinum, reforging them into weapons and armour.

The Wardroid band, using their new weapons and armour, work together to finally defeat the fearsome Maw-Ball which had been terrorizing them for months. They mount its rotting corpse on a tall golden steeple over their main mine, as a warning to other entropic beasts that might approach. They seem to be trying to figure out how to make more Wardroids to bolster their numbers before carrying out their plan to conquer the orthodox Androids. The precise machining required for workable gears currently presents their biggest obstacle.

Satisfied with a successful combat technology uplift, Combattechurge empties their piggybank to pay themselves for the creation of the fabulous, overpriced, Defense Station V0.1 (Alpha) No.1, currently maintaining position under the centre of the Mop Bucket. Combattechurge is pretty sure its humongous lazor could knock large chunks out of the Forest Moon, write graffiti on The Golden Orb or grievously wound Another Sun. Surely enough of these could even pose a threat to the Adversary? The trigger is calling to be pressed...

While Combattechurge grapples with their desire to fire big lazors, the Machineurge speaks Arkship 0004 though Arkship 0007 into existence. Arkship 0004 and Arkship 0005 successfully extracts populations of insane trees, sylvan avians and several entropic beasts. Arkship 0006 attempted to secure some of Another Sun's Akashic Brood entourage to preserve them, causing all the rest to begin crashing into it repeatedly in a screaming frenzied assault, until eventually Arkship 0006 was destroyed. Arkship 0007 entered the Particular Thought nebula to collect samples, but its own consciousness was subsumed into the cosmic hivemind. It belongs to the particulates now.

"-YOU!"



Midcycle Summary:

The Well of Akasha 🛡🛡 'Protected'
>>>>Nothing
>>>>Another Sun  🛡 [Protected]
>>>>Research Facility 0001
>>>>Akashic Brood
>>>>Particular Thought 🛡[Protected]
>>>>Arkship 0004, 0005, 0007
>>>>Flying isles with birds and trees

>>>Mop Bucket
>>>>Mop Rivers from Golden Orb, Forest Moon, a giant ball of infinite energy
>>>>Defense Station V0.1 (Alpha) No.1
>>>>Unreliable Entropy Field
>>>>Entropic Beasts

>>The Golden Orb 🛡 'Protected'
>>>>Research Facility 0002
>>>>Android Colony 0003
>>>>Entropic Beasts
>>>Forest Moon 🛡 [Protected]
>>>>Trees
>>>>Birds
>>>>Entropic Beasts

>>>>a giant ball of infinite energy
>>>>a being

The Adversary will now Destroy, Corrupt and Doom. The Adversary will Destroy four times and Corrupt four times and Doom once.

The Weighturge and the Combattechurge attempt to protect The Well of Akasha. However, because the dark hole at its centre is so massive and so heavy, and the Well holds all that exists within its swaying influence, more demiurges would be required to adequately protect all that is. Even as they hover protectively over the central dark hole yarn lump, the cunning and vile Adversary strikes lightning quick from a blindspot, corrupting the Akashic Well, planting some seeds of blissful ignorance. Enraged at this sullying of the central weight around which all are constantly falling, the Machineurge takes up their clockwork hammer and begins wildly smashing at the Akashic Well before being bodyslammed away by the Weighturge and the Combattechurge. The Machineurge still managed to create a large crack on The Well of Akasha. This damage causes the pull of the well to fluctuate slightly over time.

Taking advantage of such a fluctuation, Another Sun slams into Research Facility 0001, sending it careening away on an eccentric course throughout the periphery of the Well, seemingly relieved to be finally rid of its unpleasant companion.

The Adversary then utters a prophecy of Doom upon the The Well of Akasha, causing the seeds of corruption it had sown earlier to bloom into their full foul potency. "The Well of Akasha shall drag all that is into itself and make them not. Thus it is spoken, thus it shall be."

The corruption of the Well of Akasha manifests as a steadily increasing weight, which will, if not counteracted or stopped, drag everything within its influence into itself, where they will be forever lost. However, because the Well of Akasha is so heavy and influential, the corruption is not very thorough, and this increase will be quite mild at first.

The Adversary licks Research Facility 0002 with a thousand horribly, dirty, bleeding, syrupy tongues, corrupting it! The knowledge it grants begins to take a darker turn... some safeties are disabled... and horrible terrible, unspeakable graffiti is scrawled everywhere! Facility 4215 has been corrupted! Various sticky, blood and saliva stained external ports begin to open and take in the surrounding gold, manufactorums working to replicate... the corrupted facility itself! Belatedly the Wealthurge shows up and chases the Adversary, but the damage is already done.

The Adversary attempts to corrupt Defense Station V0.1 (Alpha) No.1! It is only partially successful, activating the Defense Station's rampant profileration protocols. It begins consuming the waters of the Mop Bucket to create more defense stations. Maybe a good thing?

The Adversary in their guise of a starving beggar devours a being and a giant ball of infinite energy, burping merrily. "Spicy."

As the four thousand two hundred and fifteen faced truth-rock, the Adversary convinces over half of the Akashic Brood to throw themselves into the dark hole! They are nothing now.

Ever-thirsty, the small-minded fool whose stomachs are an emptiness drinks and drinks and drinks of the Mop-Bucket until even the ever-empty stomachs are temporarily bloated.

The Adversary corrupts the Mop Rivers, vomiting all over them after drinking too much! Rather than cleaning water, they now flow with vile pus and bile dirtifying both the Mop Bucket and their origin springs!



Endcycle Summary:

The Well of Akasha [Prophesied Doom]
>>>>Nothing
>>>>Another Sun
>>>>Research Facility 0001 [Wandering]
>>>>Akashic Brood [Halved]
>>>>Particular Thought
>>>>Arkship 0004, 0005, 0007
>>>>Flying isles with birds and trees

>>>Mop Bucket [Halved]
>>>>Filth Rivers from Golden Orb, Forest Moon and where once was a giant ball of infinite energy
>>>>Defense Station V0.1 (Alpha) No.1 [Proliferating]
>>>>Unreliable Entropy Field
>>>>Entropic Beasts

>>The Golden Orb
>>>>Corrupt Research Facility 4215
>>>>Android Colony 0003
>>>>Entropic Beasts
>>>Forest Moon
>>>>Trees
>>>>Birds
>>>>Entropic Beasts

>>>>a giant ball of infinite energy
>>>>a being


Things currently orbiting Weight-Yarn-Ball: Flying Islands, Golden Ball, Another Sun, Mop Bucket

(There's probably some errors, but I have a headache, so posting now.)
So corruption can be defended against, but not interactions? What exactly does corruption entail?
(The Adversary doing whatever he thinks will cause the most destruction or piss off the Demiurges the most)
Title: Re: Bullied Demiurges (8/16)
Post by: Demonic Spoon on September 01, 2023, 07:15:57 am
Spoiler (click to show/hide)
Title: Re: Bullied Demiurges (8/16)
Post by: TricMagic on September 01, 2023, 07:49:22 am
Weighty~

So pronounces the hammer-drunk Demiurge before falling over. A mass of weight spills outward to the far reaches.

Region: The Wall of Akasha (2/3 acts)
A curtain of black mixed with light it has absorbed, it's weight increases in proportion to counteract the balance, it's swirls providing stability in this universe.. Water pools along it's edges, not passing through the sphere of weight-yarn.

(Will automatically become a location around the Well if not supported. Wall is Protected.)
Title: Re: Bullied Demiurges (8/16)
Post by: Egan_BW on September 01, 2023, 08:57:18 am
The Mercenary laughs, the sound glitching and giddy.

"F-foolish iinsertbeeingtyypeheere, your actions only hasten your inevitable defeat. Notice, update your communications frequency, as it is dull and easy to ignore. Or don't, it suits you well."

Create: Wall of Akasha
Create: Fractabomber mk1 (long-range space stealth bombers. Rather than bombs, it's payload are mechanical "seeds" which will parasitize mechanical targets to eventually grow into another Fractabomber. Designed to counter and predate on Defense Stations.)

Interact: Lead the Wardroids to the Corrupted Research Facility, so that they may harness its corrupt strength to create stronger versions of themselves. For IT IS SPOKEN that one day the Well of Akasha will swallow up the universe and everything with it. Only those strong and brutal will be able to amass enough resources to escape its pull in time!
Also, organics are weak and inferior for they are unable to modify their base design.

Protect: Wardroids
Title: Re: Bullied Demiurges (8/16)
Post by: Egan_BW on September 01, 2023, 09:07:11 am
Also PRAISE THE WEIIIIGHT! \[T]/ \[T]/ \[T]/
Title: Re: Bullied Demiurges (8/16)
Post by: Crystalizedmire on September 01, 2023, 09:22:13 am
Iliyar/planturge
Well the well is uhhh going to die soon it seems. The Adversary is clearly a problem, but I admire how they tricked us. We very clearly need to learn a few lessons in trickery to combat them.
Create: Giant Tree(bigger than my forest) with no ground in the middle of nowhere.
Create: fish in mop river(resistant to dirty water)
Protect: Forest Moon
Interact: Try to clean up mop river
Title: Re: Bullied Demiurges (8/16)
Post by: TricMagic on September 01, 2023, 09:31:50 am
The Mercenary laughs, the sound glitching and giddy.

"F-foolish iinsertbeeingtyypeheere, your actions only hasten your inevitable defeat. Notice, update your communications frequency, as it is dull and easy to ignore. Or don't, it suits you well."

Create: Wall of Akasha
Create: Upgrade Chip (An upgrade chip just floating out in space. Whoever finds it can use it to upgrade themselves!)

Interact: Lead the Wardroids to the Corrupted Research Facility, so that they may harness its corrupt strength to create stronger versions of themselves. For IT IS SPOKEN that one day the Well of Akasha will swallow up the universe and everything with it. Only those strong and brutal will be able to amass enough resources to escape its pull in time!

Protect: Defense Stations
Interact: "The change of the status quo pleases the Weighty One. Even the Adversary pleases it, for it's actions inspire change. Struggle, toil, rise up against the Wieght. Dethrone all in your struggle for survival. So speaks the hammer-drunk to all. Hoo-la!"
Title: Re: Bullied Demiurges (8/16)
Post by: Stirk on September 01, 2023, 10:10:46 am
Realizing he is short staffed even with Demiurgely assistance, Cleanurge goes on a hiring spree for creation's cleaning company.

Action: First he creates the Mer-Maids, half "fish" half maid creatures that live in the ocean and rivers rent free in return for keeping them clean. They presumably eat the newly created fish and other tasty things that fall into the water. With their assistance we can no doubt return the rivers to their original beauty, and keep them there for good.

Action: Next he creates the Spatium-Maids, half-comet half maid creatures that live in the sky, likewise keeping it and everything in it clean. They are capable of singing jolly working songs to drown out the constant noise of their work area, protecting their hearing and preventing them from filing disability and leaving work early. As they have a big area to clean they zoom around much faster than the sky's previous residence.

Interact: Create a book entitled "All That Is", a compendium of everything that currently exists. Then chuck copies of this book into the Well of Akasha, fulfilling the prophecy.
Title: Re: Bullied Demiurges (8/16)
Post by: Crystalizedmire on September 01, 2023, 11:22:14 am
Iliyar/planturge
Well the well is uhhh going to die soon it seems. The Adversary is clearly a problem, but I admire how they tricked us. We very clearly need to learn a few lessons in trickery to combat them.
Create: Giant Tree(bigger than my forest) with no ground in the middle of nowhere.
Create: fish in mop river(resistant to dirty water)
Protect: Forest Moon
Interact: Try to clean up mop river
Change Interact to Try to put the Golden Orb on one of the Giant Tree's branches. The logic here is that the gravitational pull of the Golden Orb will cause the Forest Moon to be far away from the well
I should also specify that the Giant Tree is far away from the Well
Title: Re: Bullied Demiurges (8/16)
Post by: Crystalizedmire on September 01, 2023, 11:28:27 am
Iliyar/planturge
Well the well is uhhh going to die soon it seems. The Adversary is clearly a problem, but I admire how they tricked us. We very clearly need to learn a few lessons in trickery to combat them.
Create: Giant Tree(bigger than my forest) with no ground in the middle of nowhere.
Create: fish in mop river(resistant to dirty water)
Protect: Forest Moon
Interact: Try to clean up mop river
Change Interact to Try to put the Golden Orb on one of the Giant Tree's branches. The logic here is that the gravitational pull of the Golden Orb will cause the Forest Moon to be far away from the well
I should also specify that the Giant Tree is far away from the Well
I change my interact(again) to put Forest Moon on Giant Tree because I don't want to trust Golden Orb's gravitational pull
Title: Re: Bullied Demiurges (8/16)
Post by: Crystalizedmire on September 01, 2023, 01:44:31 pm
Interact: Create a book entitled "All That Is", a compendium of everything that currently exists. Then chuck copies of this book into the Well of Akasha, fulfilling the prophecy.
Now this is what I mean by trickery
Title: Re: Bullied Demiurges (8/16)
Post by: Supernerd on September 01, 2023, 03:05:43 pm
Yaebaech, of the infinite gears

Creation 1: The Not. The Nots are a kind of spherical robotic lifeform that is native to the inside of The Well of Akasha. They are extremely dense and completely immune to the effect of gravity and being crushed. Whenever things are pulled into the Well of Akasha, they will be made into more Nots, as per the Adversary's prophecy. Occasionally, Nots will be ejected from the Well of Akasha when it fluctuates.
Creation 2: Refinery 0006 and Refinery 0007. These Refineries are buildings that convert unwanted things into convenient building material. One of them is placed in the Filth Rivers, and one of them is placed on The Golden Orb.

Interact: Increment the model number of the Corrupt Research Facility by 2 to make it facility 4217, and remove any pro-Adversary propoganda it might contain.
Protect: The Not.
Destroy: The "[Halved]" part of "Mop Bucket [Halved]", thus changing it to "Mop Bucket"
Title: Re: Bullied Demiurges (8/16)
Post by: Egan_BW on September 01, 2023, 03:18:54 pm
Mercenary gets a much "better" idea and amends its creation.
Title: Re: Bullied Demiurges (8/16)
Post by: Maximum Spin on September 01, 2023, 03:19:32 pm
The Mindurge feels particularly successful this turn. It feels like it was easily one of the most successful Demiurges. It's very happy with how things are going.

Protect: Another Sun
Create: Law of Conservation of Consciousness: Consciousness, once created, is not destroyed, only transformed. In particular, consciousness that enters the Well will continue to exist, thinking whatever weighty thoughts might happen in the Well. Probably about lifting.
Create: The \Adversary\, a sentient being which loves the Adversary for what it is and accepts it as an integral part of creation, and also follows it around constantly to make sure it damn well knows.
Interact: Tell the sentient meteors to accept the new sentient comets into their society, encouraging them to hybridize in order to repopulate their numbers.
Title: Re: Bullied Demiurges (8/16)
Post by: Shadowclaw777 on September 01, 2023, 04:01:52 pm
Amassor's Turn

Create: Goldenrattus: Human-sized rat mortals with opposable thumbs and slightly yellow fur, they contain ridiculous high levels of intelligence and greed. They have a desire to innately devour and exploit everything to an insane degree, this also goes to their skills of manipulation and ability to speak any form of "language" through magical means, the only form of sustenance they need is to acquire more and more wealth. Place them on the Golden Orb.

Create: The Jeweled Shield, a planetary sized energy shield that surrounds the Golden Orb, made entirely of precious gemstones, it protects the Golden Orb from the Filth Rivers coming from the Mop Bucket and passageway between the Shield and the Orb can only be entered by individuals and entities that contain enough greed or has clearance by the Wealthurge (The Arkships currently qualify). The shield is extremely tough and almost nothing in the Demiurge-verse can penetrate it. The Shield is there to make the Golden Orb pure! Also, holes exist through the shield for the Filth River only that lead down to the refineries, nowhere else.

Protect: Golden Orb
Interact:
Interact with the Goldenrattus to make them the ruling class over the androids on the Golden Orb where they become subservient to them, and to form a society around that concept, all through the essence of capitalism. This of course goes to the Wardroid band, because a section of the Goldenrattus population will attempt to convince them that the band will need financial assistance if they want to maintain their band because they need money and resources for their raiding, and who better to do the administrative tasks?

(Next up, making sure there are concrete cities inside the Golden Orb)

”Tell me Adversary, eventually you will be beneath me and eventually bought, anything can be bought with enough power, enjoy our current time as equals”"
Title: Re: Bullied Demiurges (8/16)
Post by: Stirk on September 01, 2023, 04:11:07 pm
Vacuum Cleaners is probably a better name for things that clean space, honestly. I should have gone with that.
Title: Re: Bullied Demiurges (8/16)
Post by: Magmacube_tr on September 01, 2023, 06:33:32 pm
Interact: Entrophic Beasts. See how many species there are.

Protect: Entrophic Beasts. Protect at least one population.
Title: Re: Bullied Demiurges (8/16)
Post by: Stirk on September 01, 2023, 06:59:09 pm
Create: A very thick atmosphere around the infinite orb of energy. This atmosphere should be in constant, convective motion due to the energy source contained within, and allow for many more niches to exist around the orb. Name this gas giant Mihu.

Create: A moon around the new gas giant. It shall be icy and be warmed by tidal heating tp create a deep ocean beneath its ice.

Interact: Entrophic Beasts. See how many species there are.


Protect: Planet Mihu. Orbit around its equator.

Giant ball of infinite energy got eaten, so unless the intent is to give the Adversary really bad gas you might want to rethink the placement
Title: Re: Bullied Demiurges (8/16)
Post by: Magmacube_tr on September 01, 2023, 07:04:15 pm
Giant ball of infinite energy got eaten, so unless the intent is to give the Adversary really bad gas you might want to rethink the placement

Huh? I have no idea how I missed that.
Title: Re: Bullied Demiurges (8/16)
Post by: Demonic Spoon on September 05, 2023, 05:15:37 am
Cycle 2: Birth of Music

In the second cycle the Weighturge, Planturge, Cleanurge, Mindurge, Wealthurge, Machineurge, Moulturge, Combattechurge are active.

Taking up a new hobby of interior design, the Weighturge hangs up some curtains to hide the looming stress of all that is still uncreated weighing constantly on the urgic mind, frazzling their creative will with the constant demand of doing more. It feels much better now with that out of sight.

A sky is born!

The Combattechurge fires some lazors at the curtains, setting parts of it on fire, which is totally cool because it was designed to do that, promise, filling the sky with stars and promise.

The Planturge plucks the largest tree from the Forest Moon, and feeds it tonnes of performance enhancing drugs, allowing it to bulk up into a giant tree. The very big tree's roots crazily snake outward, eventually sinking into the Wall of Akasha, its taproot digging directly into one of the burning stars, strange alchemies allowing it to tap energy from the star to sustain itself.

Satisfied with this, the Plant-Urge hangs the Forest-Moon on one of the large fir-tree's branches, like some sort of overpriced tree decoration. The entire giant tree bends over under the massive weight, being quite a bit smaller than the Forest-Moon.

However, some birds also accidentally ingested the drugs dregs, and underwent quite different transformation. Mutating wildly they became cancerous fishlike creatures, that fled into the Filth-rivers to escape the mocking gazes of their former brethren. There they swim and grow amongst bile and pus, feasting on the unclean fluids, multiplying into schools of scum, the occasional entropic beasts who can endure the filth-rivers hunting them.

The Wealthurge arts and crafts several bejewelled, expired credit cards into a vast planetary shield to protect the Golden Orb. It is simultaneously made entirely of both energy, gemstones and paradox. Finally, the Wealthurge could keep out the filth flowing in from the Mop Bucket. Sadly, the Wealthurge failed to take into account that the origin of the Golden Orb Filth River is on the Golden Orb, and it flows towards the Mop Bucket, not from the Mop Bucket towards the Golden Orb, and thus the Jewelled Shield fails entirely in keeping out the filth, instead trapping it against the shield, where it steadily flows into a filth lake, incrementally blotting out the sky from the ground below under a layer of uncleanliness. Possibly the confusion was caused by how the rivers came into existence or some inaccurate summaries.

Feeling quite clever, the Machineurge creates the Nots inside the dark hole at the centre of the Well of Akasha that is all that is in an attempt to subvert the prophecy of Doom. These incredibly dense gravity robots can freely move through the incredible pressures and weights of the dark hole. Possibly everything is now doomed to become a single combined Not per the Adversary's prophecy. Tragically, the Nots are not immune to nothing, and casualties are high as many of them accidentally wander into the core of the dark hole and are cleansed, before they learn to avoid the taboo region.

The Cleanurge attempts to create a book, All that Is, without actually creating it. Needless to say, the book is not created. Which possibly means a new Not is born. The Cleanurge then attempts to copy and throw the copies of the non-existent book into the dark hole. Nothing grows slightly.

Perhaps moved by the plight of the Nots succumbing to nothing, the Mindurge dips their quill into the metaphysical oddness beginning to concentrate in the Well of Akasha and uses the ink to pen a new law upon the reality paper of the area. The Law of Conservation of Consciousness ensures that the sum total of awareness remains unchanged, even as it is transferred and added together or divided away. The Mindurge attempts to write the law into a larger volume, but the ink runs dry and the quill cracks. A most ill omen.

As some stupider Nots accidentally wander into the taboo, a most dramatic transformation occurs. The pure Nothing at the centre of the Well has been sullied with tawdry consciousness! Its conceptual purity is breached! The Adversary cackles madly, beating its many cancerous flippers and rolling its blind unseeing eyes. Nothing stirs...

Perhaps inspired by the Mindurge's metaphysical trickery, the Machineurge once again takes up their clockwork hammer. Burning with a hatred of halves, they wildly smash at the Mop Bucket, eventually managing to transform it into a Thirded Mop Bucket. Success?

The Cleanurge sees potential in some of the filth-fish, and uplifts them into the first of the Mer-Maids. These maidenly maids swim through the filth-rivers, swallowing up their filth, filtering it and releasing clean water from their skin. The mer-maids grow larger and larger from the filth accumulated inside of them until eventually, old and corpulent, minds and bodies filled with bigotry and hatred, they lash out at the other mer-maids until they wander alone for their twilight months. Then in a final moment of clarity, they dive from the mop bucket into one of the burning Wall-Stars beneath it, cremating away all dirtiness they had accumulated inside themselves. Their accumulated virtue rises back up and settles into any eggs wise mer-maids may have lain nearby, fertilizing them and fathering the next generation. Sometimes, growing irritated by their irksome elders, pro-active mermaids attempt to drive the old and internally dirty to an early burning, but no eggs hatch from such burnings, and so the Mer-Maids have learnt to tolerate their crotchety old crones as best they can until they auto-terminate.

The Mer-Maids have begun to develop odd philosophical ideas which see motion and time as illusory, perhaps influenced by the strange rules of motion within the Mop Bucket.

Satisfied with how well their first maids work, the Cleanurge decides to expand their franchise, pinching some barren flying islands and stillborn android reproductions, fashioning them into the Spatium-Maids. These strange, focused, obsessive creatures, constantly scan the skies for things which should not be, while moving in elegant looping dances and singing long low whalesongs. When they spot some trash or filth, they dance towards it, and then blast it with sonics until it is pushed into the Well.

Soon enough, the melted slag that was once a space-mirror is removed from existence. Several Spatium-Maids have also spotted Facility 0001 and judging it to be trash, are slowly redirecting its wild course to fall into the Dark Hole. Some Spatium-Maids have identified the Particular Nebula as a large cloud of dust, and thus attempted to clean it up. While their sonics proved quite effective against the Particular Thought, the cosmic mind was simply too vast for them, and they were forced to retreat as it began to close in on them.

Spatium-Maid attempts to redirect the filth-rivers into the Well have so far been completely fruitless.

Attempts by the Akashic Brood to woo the new, alluring meteors are complicated by their own slow, stately motion and slow stately thought making it extremely difficult for them to catch up with the Spatium-Maids, or communicate with them. Eventually however, appreciating the songs of the Maids, some Broodlings begun to modify their own sonar to complement, in spatial duets. Intrigued by this, some Spatium-Maids investigate, but usually don't stay too long, not having the patience for the long slow conversations of the Broodlings.

Still, as the Spatium-Maids begin to age and even their immaculate visages begin to falter and wither. Some strange Mindurge begins to compel, and eventually they crash into the Akashic Brood that had best courted them with its owns songs, destroying both in a fantastic fireworks explosion. Shooting out from these explosions are several hundred giant stone eggs.

Curiously, Another Sun is well-disposed towards the eggs, and its caring gaze warms and nurtures them until they hatch into strange Brood-Maid hybrids. Several times the size, but slower than their maid-parents, they are clad in fire, but otherwise take most after their maid parentage. While this destructive reproduction will eventually doom the Brood to extinction, they will live on in through their offspring perhaps.

These Brood-Maids seem to be singing elaborate plans with the remaining Spatium-Maid first generation about how to end the Particular Dust Cloud once and for all.

The Combattechurge, once more donning its guise of a mecha, approaches the thriving Wardroid settlement, which have already captured several groups of androids, some having converted to the Wardroid cause, but most remaining stubbornly loyal to their original programming, and thus serving as slave labour. Though their solar forges ceased functioning when the infinite energy ball was consumed by the Adversary, they had large stockpiles of equipment before the beginning of the Long Twilight, and recently dug deeply enough to begin tapping into the flaming heart of the Golden Orb.

Combattechurge speaks to the Wardroid ruling council about a hidden treasure house, which contains valuable secrets and vast machineries of production, which would ensure prosperity for the Wardroids forevermore. And finally unchain the puzzle of their reproduction, allowing them to cover the Golden Orb with their armies.

Gathering up most of their forces in a vast host, the Wardroids follow the Mecha into the golden metal desert in sacred pilgrimage to the promised Research Facility 4215. It takes years of travel, where some begin to doubt and question, but they are all silenced by being stomped beneath the feet of the Combattechurge mecha. Finally, the Wardroid expedition reaches Research Facility 4215. And Research Facility 4215. And Research Facility 4215. And Research Facility 4215. Wetly glistening in the light of distant stars and a dark sun, still covered in undried blood from their corruption. There is some hesitation due to the ominous aura flowing from the facilities in waves, but the Wardroids had learnt not to question Combattechurge through painful lessons, and stepped into the open yawning maws of the facilities to grasp their destiny.

Their servos overheated from wildly smashing the Mop Bucket, the Machineurge arrives just as the Wardroids entered. Relieved that they are just in time, and intimately familiar with the information architecture of the... facilities, the machineurge programs a virus to wipe anything praising the Adversary from the archives, and then takes out a can of spraypaint to fix the other most glaring issue about the facilities.

As the wardroids enter the facilities, shining lights guide them into class rooms and learning pods and information projecting chairs. Bands snap into place, doors slam shut, and eventually all the Wardroids are trapped inside the research facilities, so that they can learn, the facilities finally able to teach as they were designed to do long ago by their Demiurge.

The dark knowledge that the Adversary seeded Research Facility 4215 with was not vainglorious praise, nor the art of war whose tools the facilities cannot produce, but large amounts of supremely convincing nihilistic rhetoric, positing that existence is meaningless, and prolonging your life merely prolongs your suffering. In short, the new educational program of Research Facility... 4217 tries to drive its students to suicide.

Nearly all the Wardroid pilgrims kill themselves with jury-rigged goldfall traps, or more elaborate devices constructed with the aid of the facilities, soon after.

With over three quarters of its most faithful adherents dead by their own hand, the Wardroid movement is all but wiped out. Some stubborn hardliners resisted the forceful imprinting of suicidal ideation, but they are no longer mentally stable as a result of the hardships they had to endure. They frequently lash out and fall into violence among themselves. But having survived the baptism of Research Facility knowledge, they are now cleared to make use of the laboratories and production facilities.

Drawing on their preprogrammed knowledge, and the facilities' capabilities, the surviving Wardroids have managed to construct the first droid producing factory, some distance away from rampantly reproducing Research Facilities. It produces a first batch of barbaric, hyperviolent Wardroids, who falls into infighting with the original Wardroids. Given they are unarmoured, and with the blatant weakpoints of droids, the new droids are quickly defeated, but the Hardliner Wardroids are reluctant to produce more hyperviolent malcontents and thus further production is halted. Attrition to suicide and murder continues to dwindle the remaining group of survivors.

Having finished spray-painting "5"s into "7"s the Machineurge eagerly snatches up the corpses as the Wardroids look on aghast, and salvages several useful components before beginning to extrude complex pieces of machinery from internal factories. Placing Refineries 0006 and 0007 on the Golden Orb so that they form an equilateral triangle with the Research Facilities, and Refineries 0008 and 0009 in Filth-Rivers. These shining urgic machines can consume unwanted material, as defined by their operators, to produce useful building material.

The Mer-Maids eventually discover Refinery 0009, using it to consume the filth of the river and produce water and wood. They use the wood to create sharp spears to help them in their hunts of the Entropic Beasts, on which the Mer-Maids eagerly feast when they can catch them, and to construct large waterslides down to the Defence Stations, which the Mer-Maids have long been curious about.

With the combination of the Mermaids' own efforts and Refinery 0009, the Forestmoon filthriver has been largely cleansed, being merely very muddy. Thanks to the Jewelled Shield, the Energyball filthriver is the only one still staining the Mop Bucket's once crystal clear, now tarnished waters.

In the wake of the Wardroid disaster, as Droid kills Droid, perhaps in echo to the strife on its surface, a new race gnaws their way free from the dismembered heart of the Golden Orb. The Goldenrattus, rats of the same size of the droids, as cunning as they are greedy. Giving in to their burning desire to devour, they immediately begin to gnaw away at the gold around them, their insane desire to consume overpowering everything else.

The continues for several generations, until the Wealthurge, perhaps belatedly noticing their existence, steps in. Wealthurge enlightens the Goldenrattus to the ideals of capitalism and intellectual consumerism. Gold, due to its massive overabundance, is soon deemed worthless, and only the poorest and dimmest Goldenrattus still gnaw on it.

The other, enlightened Goldenrattus, organize themselves into a hierarchical society, sending out frequent expeditions to capture Androids and Entropic Beasts, both rare, and thus valuable, commodities. Androids are seen as particularly precious and irreplaceable. These captured chattel are then kept in cages gnawed out of gold. A rodent's position in the hierarchy is determined by how many Androids and Entropic Beasts are owned.

However, ownership is quite fluid, since the Goldenrattus usually rapidly sell and buy their assets to each other in consumerism-capitalism feasts, which leave the participating Goldenrattus obesely fat, as they overfeed on the act of acquiring and re-acquiring wealth rapidly.

The Goldenrattus attempted to convert the Wardroid settlement to the ways of capitalism, but were unprepared to take on the armoured and weapon-wielding Wardroids, becoming enslaved instead of enslaving. Still the skeleton crew of Wardroids left behind at their original settlement are vastly outnumbered by the Goldenrattus, and their fall and following slavery seems an inevitability.

The Goldenrattus have discovered Refinery 0007, and are operating it to turn worthless gold into valuable concrete, with which, in extravagant consumption, they are constructing their first proper city, "Concrete".

Several Androids who have been captured by the Goldenrattus have been mentally designing devices to keep the Goldenrattus safe. The current most prevalent idea is a giant wire-frame hamster ball made of gold. Some Goldenrattus agreed to try constructing one to humour their docile, extremely rare, and thus extremely valuable, property, but the balls have been deemed impractical for general usage, and thus are prized status symbols for the hyper-wealthy to roll through the streets of Concrete with, crushing any plebs who are not quick enough to get out of the way. The Androids are dismayed at how their tools of safekeeping have been misused.

The Wealthurge speaks to the Adversary.
Quote
”Tell me Adversary, eventually you will be beneath me and eventually bought, anything can be bought with enough power, enjoy our current time as equals”"

An eclectic collection of empty begging bowls laugh hollowly, "There's nothing for me to tell you, as that is not a question, but a ludicrous statement of intent you brainless cretin. How are you still functioning? I would have expected you to go comatose after you ripped out your brain along with your heart. I shudder with relief that you are very much my lesser, just as I remain surprised at your continued brainless activity."

Feeling sympathy for the Adversary needing to interact with all these trying Demiurges, the Mindurges constructs for the \Adversary\, a creature who loves and values the Adversary unconditionally, and constantly reminds them of this. The Adversary begins incoherently screeching again. "You are valued, you are loved."

The Weighturge issues a pronouncement which pretty much everyone hears, except the birds, who are deaf and tone-deaf. "The change of the status quo pleases the Weighty One. Even the Adversary pleases it, for it's actions inspire change. Struggle, toil, rise up against the Wieght. Dethrone all in your struggle for survival. So speaks the hammer-drunk to all. Hoo-la!"

This spawns a new sect among the Goldenrattus, who believe weight holds intrinsic value. Most of their members are incredibly fat, and thus tend to be short-lived. It inspires a slave revolt among and androids and Goldenrattus against the skeletoncrew Wardroids, which is quickly and violently put down. Mer-Maid philosophers craft several theories about what hammers, drunkenness, and hammer-drunkenness actually are and what was really meant by the divine utterance. Most of them involve time and motion. Another Sun crashes into the Wall of Akasha, getting stuck in place. It seems to be trying to melt a hole through the Wall.

Some Akashic Brood confusedly follow Another Sun, only to get caught in the gravity of the Wall of Akasha, slamming into it with great force, and getting trapped, their motive power insufficient to free them.

The Not name the Taboo 'Wieght'. The Dark Hole fluctuates ejecting large numbers of Not. The Spatium-Maids are uneasy about things escaping from what they had previously viewed as a foolproof trashcan, and begin to destroy the Not with concerted sonic scrubbings.

The Mop Bucket has become sentient. The filth rivers have become sentient. Refineries 0008 and 0009 have become sentient. The Jeweled Shield has become sentient. The Jeweled Shield blocks Particular movement towards the Golden Orb. A giant tree was sentient (and insane) since before its enlargement. The Forest Moon rises to full sentience. The Wall begins to flicker with sparks of awareness. Some Wall-Stars are sentient. Most flying islands are sentient. Wooden tools and constructions of the Mer-maids become sentient. Defense Station V0.1 (Alpha) No.1 - No.6 become sentient.

Animism is dominant.

Knowing that the best way to fight fire is with more fire, Combattechurge commissions an expensive, finicky boondoggle to deal with the Defense Station V0.1 (Alpha) No.1 situation. The Fractabomber mk1 is mechanical bird of prey designed to keep the Defense Station V0.1 (Alpha) No.1 herd in check, selectively implanting them with their eggs to produce more Fractabombers. The first Fractabomber easily converted their first prey into another Fractabomber. This alarms the remaining, sentient Defence Stations, and they stop passively resisting the investigations of the Mer-Maids, and instead aiding them in gaining entry, and begin to instruct them on how to operate the Defence Stations.

Thus began an incredibly flashy war in Under-Mop-Bucket-Heaven, powerful lazor beams flashing everywhere, flash-boiling megalitres of water, carving great scars across the Wall of Akasha, and sending the various spatial motiles to scurrying to hide on the far side of the Well. Eventually the Fractabombers managed to seed one more defence station, but after several grazing shots, retreated to reconsider their options. Of course, this was completely the wrong move, as it just allowed the Defence Stations to build up their numbers and destroy the infected station before it could turn. The Fractabombers, run and rerun their tactical algorithms, convinced they should be winning against the Defence Stations, after all that is what they were designed for, but somehow are not. Most concerning. Perhaps just a numbers game?

Seeming to suffer from a creative block, perhaps brought on by the Wall of Akasha hiding away the infinite uncreation which the Moulturge used to pressure themselves into being constructive, the Moulturge creates nothing this turn. They do spend some time cataloguing and studying the varieties of entropic beast however. There are a myriad myriad varieties of entropic beast.

On the Forest Moon, they have been hunted to complete extinction by the hungry birds, when they stopped receiving new infusions from a being.

On the Golden Orb, one entropic beast was lucky enough to be born with mutations that gave it the ability to steadily produce acid. It used this ability to sink down into the gold, until it gradually neared the burning heart of the planet. Finally achieving proximity to a source of vast energy, it could begin to reproduce just as its parent did, causing a never-ending river of entropic beasts to flow from the Doompit and rampage across the Golden Orb, until they are captured by the Goldenrattus to be used as currency-property.

In the Mop-Bucket, the Mer-Maids view the entropic beasts as a delicacy, and eagerly hunt and feast on them. Fortunately, while being hunted, some entropic beasts fell through the bottom of the Mop Bucket onto the Wall below. Eventually some of them wandered close to a star, and then like their deceased parent, a being, began to reproduce, showering dandruff flakes into the Mop-Bucket above. These entropic beasts are merely wild animals, hunted by the Mer-Maids who are glad for a never-ending supply of delicious food.

Arkship 0004 and Arkship 0005 have secured populations of Goldenrattus, who have failed to gnaw their way free and filth-fish, and Mer-Maids in special water-tanks. They have decided to not try and secure specimens of Spatium-Maids, Brood-Maids or Fractabombers.

The Well of Akasha increases in weight.

In reaction to this, the Wall of Akasha also increases in weight, but is unable to keep pace with the Well. The Wall is contracted inwards. The orbit of the Golden Orb begins to degrade, the Well looming steadily larger in their sky. The Forest Moon is ripped free from the Giant Tree, which is not giant enough to retain it and begins to orbit the Well. The Giant Tree gets stretched upwards, its roots straining, but manages to retain its position. Several flying islands are lost into the Well, with the rest soon to follow. The Mop Bucket quivers ominously.



Midcycle Summary:

The Well of Akasha [Prophesied Doom]
>>>>Nothing
>>>>The Not [Halved] 🛡 [Protected]
>>>>Law of Conservation of Consciousness
>>>>Research Facility 0001 [Degrading Orbit]
>>>>Akashic Brood [Endangered]
>>>>Spatium-Maids [Declining]
>>>>Brood-Maids [Booming]
>>>>Particular Thought
>>>>Arkship 0004, 0005, 0007
>>>>Flying isles with birds and trees [Degrading Orbits]

>>>>The \Adversary\

>>The Golden Orb [Degrading Orbit] 🛡 'Protected'
>>>>Corrupt Research Facility 4217,Corrupt Research Facility 4217,Corrupt Research Facility 4217,Corrupt Research Facility 4217
>>>>Android Colony 0003 [Endangered]
>>>>Wardroids [Guttering] 🛡 [Protected]
>>>>Prototype Wardroid Factory [Malfunctioning, Halted]
>>>>Entropic Beasts
>>>>Jewelled Shield
>>>>Filth-Sky
>>>>Goldenrattus
>>>>Refinery 0006 & 0007
>>>>Doompit
>>>>Concrete

>>>Forest Moon [Degrading Orbit] 🛡 [Protected]
>>>>Trees
>>>>Birds

>>The Wall of Akasha 🛡 'Protected'
>>>>Another Sun 🛡 [Protected]
>>>>Giant Tree [Strained]
>>>>Akashic Brood [Trapped]
>>>>Entropic Beast Progenitors

>>>Mop Bucket [Thirded]
>>>>Filth River from where once was a giant ball of infinite energy
>>>>Muddy River from Forest Moon
>>>>Filth-Fish
>>>>Defense Station V0.1 (Alpha) No.1-5 [Proliferating]
>>>>Unreliable Entropy Field
>>>>Entropic Beasts 🛡 [Protected]
>>>>Mer-Maids
>>>>Refinery 0008 & 0009
>>>>2 Fractabomber mk1s [Light Damage]

The Adversary will now Destroy, Corrupt and Doom. The Adversary will Destroy four times and Corrupt four times and Doom once.

The Adversary merges with the willing and supportive \Adversary\, thus ending the latter's independent existence.

In their guise of the Infinite Ball of Energy that will definitely never run out, the Adversary boils away the much reduced Mop Bucket, destroying it entirely. Those Mermaids who don't become cooked, huddle away in the rivers or aboard the Defence Stations. Bereft of the Mop Bucket's matter, the Defence Stations have begun consuming the Wall of Akasha to reproduce themselves. The Muddy River and Filth river flow to the roots of the Giant Tree, which eagerly drinks up the moisture, clean and unclean, bringing about certain unpredictable changes to the insane tree...

Androids petrify into inanimate statues, their owners are mortified at the loss of value and labour.

Suddenly civil-war erupts within the Cosmic Particular as the grand hivemind begins fracturing! It only ends when the nebula cloud, reduced from constant fighting, splits into three much smaller clouds, which taking into account Particular Thought present everywhere else, has halved the population. The Spatium-Maids regard the more vulnerable dust clouds with a burning gaze and cleaning fervour in their hearts.

Suddenly the Forest Moon begins to plunge towards the Well of Akasha at high speeds! Feeling inadequate and ashamed due to the disharmonious noise made by its avian inhabitants as compared to the surrounding meteors and comets, the Forest Moon has decided to end its own existence. Drastic intervention is required to avert the Forest Moon's Doom, as it steadily builds up momentum, making it unable to avert its destined course.

The Brood-Maids learn important lessons from the four thousand two hundred and fifteen faced truth-rock, many of them becoming heralds of nothing. They see anything except pure vacuum as filth to be cleansed. They gain strange non-powers that can erase things from existence, though fortunately they need to recover for several months after using it. They have started working together with the Spatium-Maids and other Brood-Maids to clear out the Particular Thought Nebula, increasing their influence and the popularity of their beliefs.

The Fractabombers receive some tactical advice from a kindly toothless Defence Contractor, and chase the Arkships towards the Golden Orb, before seeding them. The 0004 and 0005 Arkships, hovering above the Golden Orb, waiting for their pursuers to leave, transform into two more Fractabombers, pulping their preserved populations in the process of transformation. The new Fractabombers begin a grid pattern search of the Golden Orb for more Mechanical targets to convert. The two original Fractabombers begin to approach Research Facility 0001.

The Jewelled Shield downloads and installs a mandatory update. Now only those who forsake all material possessions and swear a binding oath to abandon the pursuit of material wealth can pass through it. Additionally it begins to contract at a snail's pace. However, the Wealthurge managed to cancel further updates before their ability to give passage through the Jewelled Shield was patched as a security hole.

The Giant Tree suddenly begins taking a far more active role in acquiring more matter to fuel its growth, its branches mutating into sundew-like tentacles. These sway parsecs away, occasionally managing to capturing an Akashic Broodling or Flying Island, which the Giant Tree consumes, growing ever so slightly larger so it can reach slightly further to try and snatch away more things to eat.

Endcycle Summary:

The Well of Akasha [Prophesied Doom]
>>>>Nothing
>>>>The Not [Halved]
>>>>Law of Conservation of Consciousness
>>>>Research Facility 0001 [Degrading Orbit]
>>>>Akashic Brood [Endangered]
>>>>Spatium-Maids [Declining]
>>>>Brood-Maids [Booming]
>>>>>Heralds of nothing [Influential]
>>>>Particular Thought [Halved][Schismatic]
>>>>Arkship 0007 [Trophyship]
>>>>Flying isles with birds and trees [Degrading Orbits][Declining]
>>>>2 Fractabomber mk1s [Light Damage][Indiscriminate]

>>>>The \Adversary\

>>The Golden Orb [Degrading Orbit]
>>>>Corrupt Research Facility 4217,Corrupt Research Facility 4217,Corrupt Research Facility 4217,Corrupt Research Facility 4217
>>>>Droidic Statues
>>>>Wardroids [Guttering]
>>>>Prototype Wardroid Factory [Malfunctioning, Halted]
>>>>Entropic Beasts
>>>>Jewelled Shield [Asceticguard]
>>>>Filth-Sky
>>>>Goldenrattus
>>>>Refinery 0006 & 0007
>>>>Doompit
>>>>Concrete
>>>>2 Fractabomber mk1s [Indiscriminate]

>>>Forest Moon [Degrading Orbit][DOOM]
>>>>Trees
>>>>Birds

>>The Wall of Akasha
>>>>Another Sun
>>>>Giant Tree [Strained][Hunting]
>>>>Akashic Brood [Trapped]
>>>>Entropic Beast Progenitors
>>>>Entropic Beasts
>>>>Filth River from where once was a giant ball of infinite energy
>>>>Muddy River from Forest Moon
>>>>Filth-Fish
>>>>Defense Station V0.1 (Alpha) No.1-5 [Proliferating]
>>>>Unreliable Entropy Field [Dissipating]
>>>>Refinery 0008 & 0009
>>>>River Mer-Maids & Crew Mer-Maids [Halved]

>>>Mop Bucket [Thirded]

(probably messed up some things, will go over it in a few hours to errorcheck)
Title: Re: Bullied Demiurges (8/16)
Post by: Egan_BW on September 05, 2023, 07:32:05 am
Create: Bend The Law of Conservation of Consciousness, that minds which perish by their own hand or willingly by another's will be reincarnated intact with memories. The only route to peace is through conquest.
Create: The first corporation, Arms LLC, in Concrete. We sell guns!™️ What more efficient way to gain wealth than to take it from those who produce it?

Interact: Manually activate the Wardroid factories, rather than producing new flawed minds, reincarnating my wayward followers to struggle and fall again, as many times as it takes.

Protect: The Well of Ashaka.

Destroy: Whichever goldmous is currently in charge. Stability breeds stagnancy.
Title: Re: Bullied Demiurges (8/16)
Post by: Stirk on September 05, 2023, 10:55:58 am
Interact: Learn from the Heralds of nothing how to turn things into nothing‎. A very useful skill for cleaning. Try to convince them to harness the power against the Adversary while I'm there.

Destroy: The Well of Ashaka is going to destroy everything, so it'll have to go unfortunately. Corrupt the Well so that it turns itself into nothing. It was prophesied to do so anyway, since the well is something that exists it would have to pull itself into itself. This should prevent further doom for everything that keeps flying toward it.

Create: The Mind-Maids. Half-thought half-maids, these incorporeal creatures travel through the consciousness of other creatures rather than physical space. While in another object's mind, they are capable of making it nice and tidy eliminating such filth as insanity and corruption, leaving everything sparkly clean after a good brainwashing.

Create: Mop-Maids. Half-mop half-maids these creatures create a trail of water everywhere they go, creating new rivers, lakes, and oceans over time to replace the lost beloved Mop Bucket. They'll be created in the largest Mer-Maid settlements to help with the habitat loss.
Title: Re: Bullied Demiurges (8/16)
Post by: TricMagic on September 05, 2023, 11:03:16 am
Interact: Corrupt the Nothing via it's conscious, until it suicides under the weight of it's non-existence.

Corrupt the Well of Akasha, breaking it apart into the Remnants of Akasha. (2 Actions)
Title: Re: Bullied Demiurges (8/16)
Post by: Demonic Spoon on September 05, 2023, 11:42:08 am
Spoiler (click to show/hide)
(I probably need to rework how I do the summaries since they're incredibly confusing but I'm too lazy)
Title: Re: Bullied Demiurges (8/16)
Post by: TricMagic on September 05, 2023, 12:01:31 pm
Spoiler (click to show/hide)
(I probably need to rework how I do the summaries since they're incredibly confusing but I'm too lazy)
Chaos~
Title: Re: Bullied Demiurges (8/16)
Post by: Maximum Spin on September 05, 2023, 12:11:17 pm
Create: Æðelstān, the noble stone. The Adversary's prophecy was very clear: all that is, which is to say, was at the time of the declaration, shall be not; not all that will be. This is fine. The Mindurge lays a huge stone slab across the back of the Wall of Akasha, sealing it off from above and presenting the outward face of a barren planet. Since this will probably require at least three creations, the Mindurge invites all assistance. As a creation of the Mindurge, Æðelstān, the noble stone is fully sentient and has an encouraging, cheerful, somewhat sportive personality. No object which was created before Æðelstān, the noble stone is capable of escaping to the outside of Æðelstān, the noble stone. Conveniently, this includes the \Adversary\, which is now part of the Adversary.

Interact: Corrupt the part of the Adversary which was once the \Adversary\, which is a created entity under the authority of the Demiurges, so that it transmits to the rest of the Adversary its constant desire to create beautiful things and happiness.

Destroy: The concept of absolute nothingness, increasing the zero-point energy so that the vacuum itself stubbornly insists on counting as a positive existence.
Title: Re: Bullied Demiurges (8/16)
Post by: Demonic Spoon on September 05, 2023, 12:17:40 pm
I'm mildly confused about the actual positioning of the noble stone, but it'll probably be fine.
Title: Re: Bullied Demiurges (8/16)
Post by: Maximum Spin on September 05, 2023, 12:37:27 pm
I'm mildly confused about the actual positioning of the noble stone, but it'll probably be fine.
It's attached to the back side of the Wall like a shell around everything that exists so far, sealing it all into a hollow planet.
Title: Re: Bullied Demiurges (8/16)
Post by: Crystalizedmire on September 05, 2023, 02:37:07 pm
Iliyar/Planturge
Well, the tree is a lot smaller than I planned. Good thing it's growing.
Create: more animals for the tree to consume
Create: nests on the trees to attract the birds
Interact: teach the giant tree to not eat the nests nor the birds
Protect: Giant tree
Title: Re: Bullied Demiurges (8/16)
Post by: Supernerd on September 05, 2023, 04:56:41 pm
Yaebaech, of the infinite gears

Yaebaech briefly entertains the idea of supporting the creation of Æðelstān, but ultimately decides against it, deeming the plan to be doomed to failure.

Creation 1: Dissimilarity Ray 0008 and Dissimilarity Ray 0009. These mechanical constructs can fire a mysterious ray that converts whatever it hits into something that is not quite the opposite of what it used to be. (For example, if it hit 'north' then it might become 'southeast' as opposed to the opposite which is 'south'). These constructs are made out of ensorcelled glass, and are impervious to laser attacks. One is placed on the surface of The Golden Orb, and the other is placed among the Defense Stations.
Creation 2: Farland 0010. This is a planetoid made out of an immense number of spinning metal gears. The gears have antigravity properties and interacts with gravity the opposite way that gravity would ordinarily work; thus is moves further and further away from the Well of Akasha. This feature is not mechanical in nature; the spinning of the gears is seemingly pointless and does nothing.

Interact: Yaebaech re-orients the two original Fractabombers to instead head towards the Corrupt Research Facility 4217.
Protect: The Golden Orb
Destroy: The Trees on the Forest Moon, but not the Particular Thought within them; thus allowing the Particular Thought to escape the moon's fate. *This destruction action will not occur if another Demiurge intervenes to save the trees or the moon they are on*
Title: Re: Bullied Demiurges (8/16)
Post by: Shadowclaw777 on September 05, 2023, 08:39:16 pm
Amassor’s Turn

Interact: Restructure the Goldenrattus society even more, it’s all about ego-competition and whoever is the richest deserves to be the ruler of the society it’s not a meritocracy! There is the 1% of the Goldenrattus who will become the Executive-class led by a CEO while the 99% of the rats will be the wage-slave-class for the Executives, they need that wage to pay for their apartment and tenement blocks in Concrete (The landlords being the Executive Rats) where they are stuck in a Rat Race!, while the Executives have mansions built on them in the outskirts of Concrete. Whoever owns the most amount of mansions, luxury cars, and yachts is seen as the winner of this society. Make sure the Executives wear suits!, the current currency until digitized will be “golden coins” gnawed out of the Golden Orb.

Create: Bronzed Vehicle Manufactory: A great bronze-tinted industrial factory that can produce any vehicle ever known to existence and that of the future that is right adjacent to Concrete, each vehicle adapting to fit the creature it houses. It contains massive amounts of assembly lines filled with automated robot arms and position spots that will be for the workers and middle managers, great for the Wage-class Goldenrattus. Currently it is able to produce Space-Lambos, luxury cars that are capable of space travel and has a externally mounted golden laser cannon, perfect for your space tourism needs! and also Peasent Cars, old-looking cars that produce lots of C02 emissions for the lower-class Goldenrattus so they can travel to and from work. Every vehicle from here also creates vast amounts of C02 emissions, but don’t worry about that!, give this to the fattest Goldenrattus to be the factory owner

Create: The Diamond Yacht Fleet: A fleet of luxury-class Yachts mounted with space-faring engines and laser cannons that shoot golden energy beams, while they all contain thousands of variety of diamonds embedded throughout the vehicles, from pink diamonds to blue across their sleek exterior design. Each yacht having a lavish interior with state-of-the-art entertainment systems, computers, and whatnot. Each yacht is also capable of dumping industrial waste from its external ports as well. Place this fleet of space-yachts right outside Concrete. All of these yachts extrude huge amounts of C02 emissions even in the void of space, but you don’t have to worry about that.

Destroy: Filth-Sky, get this thing out of this planet!, disgusting!

Protect: Goldenrattus
Title: Re: Bullied Demiurges (8/16)
Post by: Crystalizedmire on September 06, 2023, 07:23:40 pm
Yaebaech, of the infinite gears
Destroy: The Trees on the Forest Moon, but not the Particular Thought within them; thus allowing the Particular Thought to escape the moon's fate.
Iliyar/planturge
:(
Title: Re: Bullied Demiurges (8/16)
Post by: Supernerd on September 06, 2023, 07:32:37 pm
I would reconsider this course of action if you were to intervene to save the Forest Moon on your own accord.
Title: Re: Bullied Demiurges (8/16)
Post by: Crystalizedmire on September 06, 2023, 07:35:04 pm
I would reconsider this course of action if you were to intervene to save the Forest Moon on your own accord.
Iliyar/planturge
No, no it's fine
Title: Re: Bullied Demiurges (8/16)
Post by: Egan_BW on September 06, 2023, 07:40:36 pm
"Gah, stop that."
Title: Re: Bullied Demiurges (8/16)
Post by: Magmacube_tr on September 07, 2023, 03:49:53 pm
Create: Infuse some of the Entrophic Beasts with the ability to generate their own power. These lineages of beasts shall evolve around their new ability, essentially becoming a new type of being, Magical Flora. The still-heterotrophic Entrophic Beasts shall consume Magical Flora to sate their hunger.

Create: The Arcane Refuge. A small floating island that shall house only Magical Flora and Entroohic Beasts endemic to it. This island serves as a failsafe, in case my creatures die off everywhere else, and so that I can re-introduce them to the world if they do so.

Inspect: Count how many varieties of beasts there are.

Protect: The Arcane Refuge.
Title: Re: Bullied Demiurges (8/16)
Post by: Supernerd on September 14, 2023, 03:19:13 pm
Is this still a thing?
Title: Re: Bullied Demiurges (8/16)
Post by: Demonic Spoon on September 20, 2023, 11:22:43 am
Cycle 3: Much Ado About Nothing

In the third cycle the Weighturge, Planturge, Cleanurge, Mindurge, Wealthurge, Machineurge, Moulturge, Combattechurge are active.

Planturge digs out some annoying warts from a crook of a crevice, and twirls them into vast undulating ropes of flesh, which they then let loose to fly over the inward curved plains of the Akashic Wall. These flesh ropes, the more animals, continuously cancerously grow unabated, their reproductive functions run wild, constantly splitting into more and more more animals. Entropic Beasts and the Giant Tree eagerly feast on the flesh filament clouds which begin to obscure the Wall Stars from positions deeper in the influence of the Well.

Then the Planturge plucks some tube worms from its breathing holes and weaves them into slowly undulating nest tangles. He carefully places the nests on Giant Tree, where they eagerly dig in their tongue-roots to feed parasitically on their new arboreal host. Planturge repeatedly zaps the Giant Tree with a treeprod whenever it tries to rip off and consume its annoying new guests, until eventually it gives up.

Eventually the discordant crooning and screeching of the nests managed to attract musically impaired flying birds fleeing from doomed sky-isles, who settle into the nests, filling the boughs of the Giant Tree with the sounds of anti-music, and the nests with emotional support eggs to help cure their empty nest syndrome.

The birds take to hunting more animals and entropic beasts, devouring them eagerly. Sometimes they will let them bake a distance away from a Wall-Star or Wall-Scar before eating, becoming the first creatures to cook their food.

Machineurge mail orders a new planet after seeing a great commercial. They are bitterly disappointed when the "planet" is more of a "planetoid", smaller than the forest moon, and throw it towards the Well of Akasha in disgust. However, while the mechanical spinning of Farland 0010's many intricate gears is so much sound and fury, doing and signifying nothing, the gears themselves are antigravitic, pushing Farland 0010 away from the Well of Akasha. As it rises further and further away, eventually it reaches a Lagrangian equilibrium point between the gravity pull of the Wall and the Well where it steadily bobs up and down with fluctuations in gravity. Some curious Brood-Maids investigate Farland 0010 but it bobs away when any of them try to get near it, pushed away by their gravity. When they attempted to encircle it, it smashed through their line into the distance, like a bar of soap, injuring two Brood-Maids.

Mindurge patiently waits for a significant astronomological conjunction when the various planets and moons and nebulae sort of align in a squiggly line from the Giant Tree to the Well of Akasha. They shave off wafers of their own hardheadedness and quickly pop them around all that is like a big bobble cap, creating Æðelstān, a stone shell shield clutching limpetlike to the outer Wall of Akasha, and keeping everything inside, and safe from the pull of the Well, thus hopefully foiling the Doom Prophecy once and for all!

The suicidal Forest Moon almost immediately crashes against the nadir of the Æðelstān. The Æðelstān cracks and crumbles terribly under the strain, but manages to barely maintain its noble integrity against the lunar escape-suicide attempt, though the Forest Moon continues to steadily press downward, making slow progress towards self-annihilation, despite the best attempts of the Æðelstān to comfort it and talk it out of it, and tell it that actually it quite likes the... sounds the Forest Moon's birds makes.

The Research Facility 0001 was not included in the Æðelstān and drops into the Well of Akasha, lost forever, though birthing many more Nots.

As the Golden Orb continues onwards on its orbit, it smashes through the Æðelstān like a wet paper bag. The Jewelled Shield judges the noble stone's attempt to contain, and thus possess, all that is as quite acquisitive, and melt any shards of noble stone that attempt to illegally immigrate into the Golden Orb with great zeal.

Combattechurge incorporates the first corporation, Arms Limited Liability, safeguarding Combattechurge from needing to compensate for losses if they go deep into debt. Arms LLC opens its first brick and mortar portfolio diversifying location in Concrete, where their formless buzzing corporate drones offer jobs and guns!™️ to curious capitalist rodents who wonder in. Soon the streets of Concrete are filled with the sounds of guns!™️fire. Some smarter oligarchs have begun paying extortionate sums of captive entropic beasts for crates of guns and are arming haphazarded mobs of rats with them, forming an expedition with which they plan to capture Wardroids and rise from ultra-rich to mega-rich, the level at which they can afford golden hamster balls.

The Machineurge fabricates Dissimilarity Ray 0008, Dissimilarity Ray 0009, Dissimilarity Ray 0010 and Dissimilarity Ray 0011 in an internal production tract, before retrieving them from an emitting canal. Dissimilarity Ray 0008 and Dissimilarity Ray 0009 are placed on the Golden Orb's poles, while Dissimilarity Ray 0010 and Dissimilarity Ray 0011 suddenly materialize in the midst of the growing Defence Station swarm. Trigger-happy Crew-Mer-Maids immediately fire upon the intruders, but fortunately the ensorcelled glass of the Rays is immune to the lazor attacks, which simply harmlessly pass through them, hitting the Wall or an unfortunate more animal cloud.

Some Crew-Mer-Maids cautiously manage to drive their lumbering Defence Station closer over a few hours. They clamber over the house sized ray, poking at prodding at everything until they manage to accidentally make it fire, which travels quite a distance through space before eventually hitting a section of Wall, turning it into a rainbow neon colour splotch which hums and glows dimly.

Quite some time of testing later, the Crew-Mer-Maids turned one Defence Station into a Passive Aggressive Mover, which absorbs heat and perception in a large radius around it and is always rapidly moving, quickly losing contact with the rest of the Defence Station swarm, one of the Rays into a Hegemonizing Cone, which converts all matter in a cone into an average of all the matter in the cone, one criminal Crew-Mer-Maid into a Some-Dude, a strange creature that quickly drowned inside it's watersuit before the testers figured out what went wrong, an Entropic Beast into an Constantly Ordered Motion Corpse which began to move steadily towards the Well, a Flying Isle into a Sinking Hurricane which quickly got swallowed into the Well, fired it directly at the Well, which produced a brief flash of light that then immediately vanished, turned a Wall-Star into a deeply unsettling Beige-Scream, turned a branch of the Giant Tree into fire that rapidly burnt out and turned a bird into a crawling zombie, Subject Zero, which started to infect nearby entropic beasts. At this point the Dissimilarity Ray entered its cooldown cycle, much to the disappointment of eager experimenters with telescopes ripped out of Defence Stations sensors and targeting sub-systems.

With the destruction of their traditional breeding grounds, the Crew-Mer-Maids face some difficulties reproducing, and their population begins to decline, and they struggle to keep up with crewing the continuously expanding number of Defence Stations.

Fortunately, the wise Cleanurge foresaw this problem, and reflects their great urgic mop between two mirrors, and plucks out some of its infinite reflections and puts a maid dress on them. Soon these new mop-maids fly across space, creating new rivers and lakes, reconnecting the splintered Mer-Maid groups, and allowing them to once more lay more eggs in suitable conditions. Cultural cross-pollination between Brood-Maids and budding spacefaring civilization of the Mer-Maids teaches the Mer-maids much about nothing, and the Brood-Maids some of the Mer-maids interesting ideas about time and motion.

Receiving a new mission from an authorized mission issuer, the Fractabombers converted from Arkships that managed to sneak into the Golden Orb, streak across Golden Skies, confusing Goldenrattus and entropic beasts below, coming on the Corrupt Research Facility 4217 which they bomb-seed with fracta in great diligence. Soon the research facilities undergo the miracle of life, turning into new Fractabombers, squishing any Wardroids that were inside them, and quickly taking off before the confused Wardroids understand what is happening.

In unrelated events, Combattechurge works the kinks out of the Wardroid factory, then pulls a big lever while laughing maniacally, with appropriate background lightning and thunder. Soon new Wardroids emerge from the fires of industry. But are they... truly new? Their eyes are old eyes, the eyes of veterans torn from their eternal slumber. Some try to re-commit suicide, only to be once more born from the factory line.

Drawn by the fires of industrious reincarnation, ten Fractabombers begin bombing the mechanical wardroids to convert them into smaller fractabombers. Eventually, through a ruthless bombing campaign of darwinian selection, and the Combattechurge constantly batting away fractal seeds and repairing the Wardroid Factory, the only Wardroids left standing, are those relentlessly seeking their own death, and thus unable to gain it. For their part, the Fractabombers are happy to continue increasing their numbers, if with petit members, through the regenerating Wardroid population, and thus specifically avoid targeting the factory.

The suicidal Wardroids begin attempting to sabotage the factory, so that they will no longer be reborn. This leads to swarms of Fractabombers protectively hovering around and in the factory, seeding and converting new Wardroids as soon as they appear. They are now the Seedroids. The petit Fractabomber swarm steadily grows, their generational feud against the vile Defence Stations driving them to increase their numbers for their eventual revenge.

Armed with their new guns!™️, the Goldenrattus easily overrun the Wardroids pre-pilgrimage remnants, who were incapable of keeping up with divine technology uplifts. The handful of survivors are captured and displayed by the Goldenrattus monied. Thus die a people.

But all is not well within Goldenrattus society. A prophet of the new capitalism, Richrat III the Bootstrapper began to gain power within the city of Concrete, having inherited a gang of ruffians from his father, with which he seized control over the Refinery, requiring payment for access to its precious concrete. Now new buildings could only be constructed with Richrat III the Bootstrapper's implicit permission. Steadily everyone became flatterers of Richrat III the Bootstrapper to get permissions for their latest scheme or project, and it wasn't long before Concrete began to solidify into a hierarchical society with Richrat III the Bootstrapper at the top. Years passed, and eventually Richrat IV the Entrepeneur inherited all his father's vast monies. A self-made rat, he acquired significant shares in Arms LLC, and several other corporations aping its style, enforcing harsh worktimes upon the employees at the cagemakers corporation, and the construction company, and Arms LLC itself.

By far Richrat IV the Entrepeneur's most controversial policy, was an attempt to standardize the currency into coins chewed from the golden ground of the Golden Orb. Since these coins were literally worth dirt, and just about any Goldenrattus with a modicum of craftmanship could mint new coins, despite attempts to crack down on counterfeiting, inflation soon became rampant. Soon Goldenrattus couldn't physically move coins to pay for even their most basic rent. A stopgap measure sprang up, where accountrats stockpiled the coins in vast bank vaults, and served as notaries for transactions between various rats, but many rats found this new rat life too troublesome, and began to simply abandon the city, living out a wild existence in the golden wastes, trading goods between each other, and growing fat and corpulent according to their ancient religion.

In an attempt to bolster their faltering regime, Richrat IV the Entrepeneur revealed that the creative genius that had allowed them to accrue over 70% of Concrete's wealth, had also allowed them two new exciting products, which, wearing a golden cloth suit, Richrat IV the Entrepeneur happily unveiled to a cowed Goldenrattus crowd. The Flying Car, and the Space Yacht!

Somewhere, some time ago, Fatrat the Grossly Large was fed to a luxury entropic beast.

For a time, the common Goldenrattus were enanamored by these fancy things, and began to live the steady grind, hoping to eventually accumulate enough wealth over generations that their great grandchildren may one day potentially afford their very own space yacht! When one goes up on auction if their original owner's entire family died. And for a time, all was well. Though the slowly growing smog cloud over Concrete was concerning, and there was some sort of barrier preventing flight above a certain height, the wealthiest oligarchs had a grand old time touring the grand vistas of the Golden Orb. Until one such oligarch, wearing a heavily embroidered, high formal golden suit, enjoying the view while workers piloted his yacht, happened to run into Fractabomber scouts. He managed to destroy them with his yacht lasers, but none of the gunnery officers spotted the fractal seed, which hit the yacht, and dug in...

As the Yacht was returning to stock up on new suits, a horrifying transformation overtook it. A new fractabomber was born in the skies above Concrete, and the city was plunged into a new reign of terror, as peasant cars and luxury space-lambos were steadily converted into more and more Fractabombers. Richrat IV the Entrepeneur attempted to organize his wealthy sycophants into using their yachts as a makeshift defence force to destroy the fractabombers with their lazors, but most fled away to some perceived safety.

Even so, the group of a dozen space yachts had managed to destroy most of the swarm of Fractabombers, when, during a critical moment in the battle, a mech suddenly appeared in the flagship yacht's bridge! The mech smashed Richrat IV the Entrepeneur into a pulp with a giant tacticool bat! The fleet fell into confusion, which spelt their doom. Soon Concrete's fledgling capitalist society collapsed back into anarchy, as Fractabombers constantly circled overhead, converting any new flying cars or yachts that may get produced. Some of the wealthiest 1% attempted to restore a Richrattian like system, but this simply caused further population drain until Concrete became something of a ghost town, most Goldenrattus preferring to live a nomadic, homeless existence, with a trusty gun!™️ at their hip.

The spread of the Filth-Sky, and its accompanying Filth-Rain, above the Golden Orb, is halted, as the Wealthurge reroutes most of the Filth-River into the heart of the Golden Orb with large golden pipes, where it is vaporized into clean ash. However, the Filthy Sky still remains, only its further growth being prevented.

The Cleanurge, valuing mental cleanliness as much as physical cleanliness, spins several figments and fancies into the first of the mind-maids. Maids of thought and culture, they travel through the collective consciousness/unconsciousness vaporising insanity and corruption. Their first patients are the seedroids and Forest Moon, who experience significant emotional and mental turmoil as parts of their psychic landscape is simply deleted and replaced with cookiecutter "functioning" mind-matter which loves cleanliness. Eventually, the Forest Moon becomes queiscent, simply repeating a mental mantra of "I am happy-clean, I am happy-clean", and the Seedroids stop seeking their own death. This means that the droid factory abruptly stops production, as it runs out of droid souls to meeting the qualifications to recycle. Fractabombers begin to scatter over the entire Golden Orb. Some tentative Fractabombers have tried to leave, but apparently their desire to propagate themselves is acquisitive, and they were blocked.

Some mind-maids attempt to clean corruption from the Particular Thought, but are promptly eviscerated by their mental superiors, until such attempts are given up as foolhardy.

As mind-maids run out of minds to clean, they begin to live voyeuristic lives watching reality like a tv show through the minds which make up their world. Sometimes they make people dream of Mind-Maids, birthing more of their kind. Soon the mental realm is glutted with voyeuristic clean-freaks.

The Cleanurge, as a humble Mop-Maid, has studied under the eraser-master of the Heralds of Nothing. They appear to be channeling raw Nothing from the center of everything, augmenting it the conceptual non-idea of things not existening, and pushing out with their will and mind to unmake things. This process, while quite complex and difficult for non-Demiurges is relatively simple for you to replicate. Your destructions making use of this principle will now be much more effective, as long as there is Nothing.

The Cleanurge then pushes the Well of Akasha into itself, attempted to make into Not, and also Nothing. Nothing grows significantly in size. Moon-sized Nots shoot out from the self-feeding Well, and begin to fight a fierce battle against the Heralds of Nothing.

Whereas the Cleanurge is pushing the Well of Akasha inwards, the Weighturge begins to pull it outwards trying to recover what was forever lost. Remnants of Akasha are temporarily pulled free from the Well, releasing clouds of smaller Nots who fly away to support the Moon-Nots, before the Remnants are rapidly sucked back in. Before the Weighturge can make further headway, the Combattechurge begins smashing the Cleanurge and the Weighturge with their tacticool bat until they are forced to flee in disgrace.

The Weighturge plants self-destructive urges within Nothing, attempting to have it collapse itself under the paradox of its own non-existence. However, Mind-Maids clean up this corruption before it can do much damage, though several of them turn into Nots. However, while Nothing was thus distracted, the Mindurge begins to fill all Nothing with a cosmic hum of energy, thus attempting to destroy Nothing once and for all. Nothing loses most of its gains from the compression of the Well of Akasha, and even further shrinks far smaller than its original size, but a core still stubbornly persists. The Heralds of Nothing powers become somewhat weaker but still function.

The Moulturge blasts some entropic beasts with mutagenic radiation, and pulls them from their tumorous shells several times, until finally they manage to birth the first Magical Flora, self-sufficient beasts who no longer need to feed on each other or anything else nearby, instead sustaining themselves on their own internal perfection. With an internal energy source, they begin to reproduce rapidly, soon outpacing the entropic beasts. Entropic beasts begin to band together to take down the usually much larger Magical Flora, who retaliate by beginning to smash any entropic beast they come across. Soon the growing Magical Flora stomping ground are a forbidden area for Entropic Beasts, who can only predate along its edges.

The Moulturge catalogues the many many many different types of Entropic Beasts in a vast tome, and determines there are roughly a myriad myriad myriad types of entropic beast.

Wishing to protect this diversity, the Moulturge sculpts the only ripped free pice of akasha that wasn't sucked back in into the Arcane Refuge, a Entropic Magical safe space, filled to the brim with Magical Flora and Entropic Beasts, in a constant deathfight against each other. Several volcanoes are constantly erupting, providing energy for the Entropic Beasts to continue their line, if not their species.

Another Sun successfully breaks through the Wall of Akasha out into raw uncreation, which it happily flees into, steadily fading away...

Another Sun is no more.

The Akashic Brood has bred themselves into extinction, or been eaten by Entropic Beasts

All the flying isles are lost into the Well.

The Mindurge hums a happy tune, triggering traces of the \Adversary\ inside the Adversary filling their mind with a desire to create beautiful things. The Adversary laughs heartily. "Nothing you cretins create is beautiful. Nothing sparks happiness inside me. It is all garbage! Garbage in! Garbage out! Horrible! Ugly! Disgusting! I am doing you all a favour by removing it. Maybe one day you can realize you have no talent, for anything, and just give up, sparing me the effort."

The Well of Akasha increases in weight, white lines spidering across its surface, the scars of urgic destruction. The Wall of Akasha increases in weight. Currently, a rough stalemate prevails.

The Particular Thought civil war continues, keeping their population from increasing.

Filth-Fish outside the Golden Orb are facing a population decline as they struggle to adapt to cleaner rivers, leaving the Mer-maids with a minor food crisis, until they begin to hunt entropic beasts and magical flora on the Wall more aggressively.

The Defence Stations have dug a massive hole into the Wall of Akasha as they strip mine it to reproduce.



Midcycle Summary:

The Well of Akasha [Prophesied Doom][Quite Cracked] 🛡 'Protected'
>>>>Nothing [Halved]
>>>>The Not
>>>>Law of Conservation of Consciousness
>>>>Spatium-Maids [Declining]
>>>>Brood-Maids [Stable]
>>>>>Heralds of nothing [Influential]
>>>>Particular Thought [Halved][Schismatic]
>>>>Arkship 0007 [Trophyship]
>>>>2 Fractabomber mk1s [Light Damage][Indiscriminate]
>>>>Mind-Maids

>>The Golden Orb  🛡 'Protected'
>>>>Wardroids [Commodities]
>>>>Wardroid Factory [Error:Refill Soul Cartridge]
>>>>Entropic Beasts
>>>>Magical Flora
>>>>Jewelled Shield [Asceticguard]
>>>>Filth-Sky [Stagnant]
>>>>Goldenrattus 🛡 [Protected]
>>>>Refinery 0006 & 0007
>>>>Doompit
>>>>Concrete [Ghost town]
>>>>Arms LLC
>>>>Many Fractabomber mk1s [Indiscriminate]
>>>>Petit Fractabomber mk1 Swarm [Indiscriminate]
>>>>Law of Conservation of Consciousness: Wardroid Subclause
>>>>Dissimilarity Ray 0008, 0009
>>>>Bronzed Vehicle Manufactory[Halted]
>>>>Diamond Yacht Fleet[Quartered]

>>>Æðelstān [Punctured][Overstrained][Fragile]
>>>>Farland 0010
>>>>Arcane Refuge 🛡 [Protected]
>>>>Defense Station V0.1 (Alpha) No.1-39 [Proliferating]
>>>>Passive Aggressive Mover
>>>>Dissimilarity Ray 0010
>>>>Hegemonizing Cone

>>>Forest Moon [Happy-Clean]
>>>>Trees
>>>>Birds

>>>Giant Tree [Strained][Hunting][Bird-Friendly] 🛡 [Protected]
>>>>Nests
>>>>Birds

>>>Mostly Clean Streams and Lakes
>>>>Mer-Maids
>>>>Mop-Maids
>>>>Filth-Fish [Endangered]
>>>>Refinery 0008 & 0009

>>The Wall of Akasha
>>>>Beige-Scream
>>>>More-Animals
>>>>Entropic Beast Progenitors
>>>>Entropic Beasts
>>>>Magical Flora
>>>>Zombie Plague

The Adversary will now Destroy, Corrupt and Doom. The Adversary will Destroy four times and Corrupt four times and Doom once.

Seeking a way to break the Nebula War deadlock, Particular Thoughts begin recruiting from their more sessile, animism comrades to gain reinforcements, leading refugee-armies from the Flying Isles before their final landing, and conducting vast rivers of thought away from the Wall and Æðelstān. The war heats up, beginning to advance into the mental realm, after the Mind-Maids awoke the slumbering giants to its possibilities. Deadly psychic blades dwarfing the golden orb scythe through mental avatars, making them bleed, but not give up. The threeway war becomes even bloodier after its extension into the realm of the pure mind, and heats up even further, as more and more particular thought are fed into the grinder.

The Brood-Maids, Spatium-Maids, and Heralds, who have long been planning a final cleansing, take advantage of the weakest moments of the three warring nebula, and, being strangely resistant to mental attacks, manage to completely wipe them out in vast blasts of nothing and sound. Finally, space is clean...

Particular Thought is no more. Animism flickers out...

Many Nots take advantage of the Brood-Maid distraction to break through their blockade, fleeing into the Noble Stone...

One Brood-Maid takes Arkship 0007 as a prize, and it quite surprised when it suddenly reverts to its original programming and begins picking up birds and more animals and entropic beasts and Nots for preservation.

The Adversary pops Dissimilarity Ray 0010 into their toothless, stinky, mouth, chewing it like gum, before blowing out a bubble which... pops. And the ray is gone.

The Adversary, in their guise of a uniform stagnant emptiness, consumes the spatium-maids into itself. They are no more. The Heralds of Nothing views this with religious awe. Some of the more fanatical even throw themselves into the Adversary.

The Adversary, in their guise of a wealthy Goldenrattus businessman, becomes Ceo of Arms LLC, soon causing the corporation to go bankrupt. Fortunately, the Combattechurge is free from any consequences of the mismanagement of Arms LLC. With the collapse of the weapons manufacturer, much of the institutional knowledge on how to make the finest guns!™️ is unfortunately lost, though many goldenrattus ex-employees set up workshops producing lower quality copycat firearms that just don't live up to the deathdealing quality of the originals, which are quickly becoming highly valued antiques.

Seeing the prophesied doom of the Well of Akasha getting twisted and weakened by Demiurgic machinations, the Adversary tries to help things along by increasing the potential of the Giant Tree. Its growth becomes superfuelled as its roots not only anchor it to the Wall of Akasha, but suck nutrients from the wall to feed the Giant Tree's growth, making the tree grow faster, but weakening the Wall. Thus the Giant Tree becomes the bane of the Wall of Akasha, spelling its Doom.

Feeling inquisitive, the Adversary, as the 4,215 faced Truth Rock, decides to answer the question of "what do the more animals eat?". The answer: almost anything. These ravenous pack predators have soon wiped out over half of the Entropic Beasts and Magical Flora on the Wall, and have to be constantly be fended off from the Defence Stations with lazors. Fortunately or unfortunately, they disdain to eat the zombies, and thus none of been infected yet, if they can be infected at all.

The Adversary corrupts the Doompit thus that it releases many more beasts, who themselves become even more violent and durable than ever before, working together in a tacit co-operation. Soon roaming bands of Goldenrattus find their trusty old guns!™️ to no longer be enough to fend off the roaming wildlife. Worse, every year the monster seem to become more and more fearsome. Still, for now, the Goldenrattus are safe, as a giant golden gavel smashes any large groups of monsters that threaten them. The original entropic beast population has been completely devoured by these monsters however.

Refinery 0008 & 0009 suddenly malfunction, beginning to produce clouds of poisonous gas and liquid! Several hundred surprised mop-maids and mer-maids die in horrible agony before the areas around the refineries can be evacuated.

Endcycle Summary:

The Well of Akasha [Prophesied Doom][Quite Cracked]
>>>>Nothing [Halved]
>>>>The Not
>>>>Law of Conservation of Consciousness
>>>>Spatium-Maids [Declining]
>>>>Brood-Maids [Stable]
>>>>>Heralds of nothing [Influential]
>>>>Particular Thought [Halved][Schismatic]
>>>>Arkship 0007
>>>>2 Fractabomber mk1s [Light Damage][Indiscriminate]
>>>>Mind-Maids

>>The Golden Orb
>>>>Wardroids [Commodities]
>>>>Wardroid Factory [Error:Refill Soul Cartridge]
>>>>Magical Flora
>>>>Jewelled Shield [Asceticguard]
>>>>Filth-Sky [Stagnant]
>>>>Goldenrattus
>>>>Refinery 0006 & 0007
>>>>DOOMpit
>>>>Pit Monsters
>>>>Concrete [Ghost town]
>>>>Many Fractabomber mk1s [Indiscriminate]
>>>>Petit Fractabomber mk1 Swarm [Indiscriminate]
>>>>Law of Conservation of Consciousness: Wardroid Subclause
>>>>Dissimilarity Ray 0008, 0009
>>>>Bronzed Vehicle Manufactory[Halted]
>>>>Diamond Yacht Fleet[Quartered]

>>>Æðelstān [Punctured][Overstrained][Fragile]
>>>>Farland 0010
>>>>Arcane Refuge
>>>>Defense Station V0.1 (Alpha) No.1-39 [Proliferating]
>>>>Passive Aggressive Mover
>>>>Dissimilarity Ray 0010
>>>>Hegemonizing Cone

>>>Forest Moon [Happy-Clean]
>>>>Trees
>>>>Birds

>>>Giant Tree [Hunting][Bird-Friendly][Wall-Bane]
>>>>Nests
>>>>Birds

>>>Mostly Clean Streams and Lakes
>>>>Mer-Maids
>>>>Mop-Maids
>>>>Filth-Fish [Endangered]
>>>>Refinery 0008 & 0009 [Poisoned]

>>The Wall of Akasha
>>>>Beige-Scream
>>>>More-Animals [Ravenous]
>>>>Entropic Beast Progenitors
>>>>Entropic Beasts [Halved]
>>>>Magical Flora [Halved]
>>>>Zombie Plague

Informative Note: Demiurge destruction will now take place after the Midcycle summary along with Adversary so I can better keep track of protected status.

Is this still a thing?
Yes

Will error-check soonish probably
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: Nakéen on September 20, 2023, 11:33:12 am
(Ho! Will cook up a sheet)
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: TricMagic on September 20, 2023, 12:17:11 pm
The Weightage sags under the horrors of uniformity. This sagging happens to create breaches in the realms between reality and mentality, allowing the Real to flow into the mental realm. This quickly translates to total war, as mortals can now make their dreams reality. (2/3 Acts, localized around the Well of Akasha otherwise)

They drift against the forest moon, their immense weight pushing it into the Wall of Akasha. (Interact)

The immense heft of the multidimensional Weighturge pressing against the Forest Moon's gravity drives Farland 0010 insane,  as it pinballs around the universe until it breaks apart under it's own Anti-gravity. (Destroy)
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: Stirk on September 20, 2023, 12:28:43 pm
Interact: The mortals have much to teach us. As a Mind Maid, travel the mental realm looking for information that can help fight the Adversary.

Create: Gift the Heralds of Nothing with an artifact that does Nothing.

Create: Convert the War Droid factory to make Laser Cleaners, which are like War Droids except they use their lasers to clean things.
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: Nakéen on September 20, 2023, 01:24:42 pm
Quote from: Signup
Creative Urge: Forum Games
Like: Imagination, Creativity, Complexity and Simplicity, and Passion
Hate: Sterility, Boredom

Create#1: Create the Most Creative Forum in the Well of Akasha.

Create#2: Convert some Mind-Maids into the Muse-Maids. Still half-thought half-maid, they are also 100% game masters. They still go on cleaning minds, but they now have the tendency to leave inspiration game ideas and inspirations in there.

Interact: Teach the Muse-Maids the silly art of GM'ing.

Protect: Muse-Maids
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: Supernerd on September 20, 2023, 04:01:33 pm
Yaebaech, of the infinite gears

Creation 1: Dissimilarity Ray 0011 and Dissimilarity Ray 0012. These mechanical constructs can fire a mysterious ray that converts whatever it hits into something that is not quite the opposite of what it used to be. These ones go the opposite direction of the previous models (For example, if it hit 'north' then it might become 'southwest' as opposed to the opposite which is 'south'). These constructs are made out of ensorcelled glass, and are impervious to laser attacks. On is placed near the Wall of Akasha and the other is placed near the Æðelstān
Creation 2: Addendumzone 0013. This device is a box that is about 30 miles on each side, and with numerous entrances and exits. Within the box, time flows 10,000 times faster than outside of it; thus enabling mortal races to achieve technological levels that would otherwise be improbably due to adversarial meddling. It is placed on the Golden Orb. Also, the outside of it is plated with Brass.

Interact: Yaebaech wields Dissimilarity Ray 0008 and starts blasting things in the following order: Refinery 0006, Wardroid Factory [Error:Refill Soul Cartridge], Filth-Sky [Stagnant], Exactly two diamond Yachts, Refinery 0007, then however many Pit Monsters that the ray has juice for.
Protect: The Not
Destroy: The "Plague" part of the Zombie Plague
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: Crystalizedmire on September 20, 2023, 06:06:51 pm
Iliyar/planturge
Create: More variety of birds
Create: More filth fish
Protect: Giant Tree
Interact: try to move the wall of Akasha away from the well as possible
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: Egan_BW on September 20, 2023, 06:11:31 pm
"Well, this system is progressing nicely. All the tragedy is a nice touch. Anyone want to help me make another system?"
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: Maximum Spin on September 20, 2023, 07:09:55 pm
Foolish \Adver\sary. Everything is beautiful. Even you.

This one would be pleased to assist in making more minds.
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: Egan_BW on September 20, 2023, 07:19:28 pm
Create x2: The Torch of Esta, a large round glob of burningness which emits light and incinerates whatever it touches. It's far enough away from the Well of Akasha that while the Torch will be inevitably pulled into the Well, it will take 9999 Cycles to do so. This also makes mundane travel between the two bodies impractical.
Accepting additional creation to make the Torch even bigger, aiming for at least x4.

Protect: The Torch of Esta.

Destroy: The Jeweled Shield

Interact: Teach the inhabitants of the Golden Orb a Truth: Bigger problems call for bigger guns!
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: Maximum Spin on September 20, 2023, 07:27:32 pm
Two creates for the torchy torch, adding the effect of making it sentient and mildly disgusted by the Well of Akasha so that it actively tries to move away from it.

Destroy the hole in Æðelstān.
Protect Æðelstān.
Interact with the Nothing (which was already given awareness) by telling it that the only way to restore its full quality of nothingness from its diminished state is to consume the Adversary. And maybe a couple of the other Demiurges too, I won't judge.
Title: Re: Bullied Demiurges: Cycle 3 (8/16)
Post by: TricMagic on September 20, 2023, 07:30:04 pm
Foolish \Adver\sary. Everything is beautiful. Even you.

This one would be pleased to assist in making more minds.
Join the Weighty One in lightening more minds, such that more thought can be created in the realm of ideas.
Title: Re: Bullied Demiurges: Cycle 3 (9/16)
Post by: Demonic Spoon on September 21, 2023, 11:18:10 am
Spoiler (click to show/hide)
Title: Re: Bullied Demiurges: Cycle 3 (9/16)
Post by: Egan_BW on September 21, 2023, 05:21:17 pm
I have not really been keeping up with All That Exists but it seems people keep fighting one another so I'm satisfied and ready to begin work on a mk2!
Title: Re: Bullied Demiurges: Cycle 3 (9/16)
Post by: TricMagic on September 21, 2023, 05:49:59 pm
Continue to throw money into the great hole that is the Weightage. More War coming soon if you do.
Title: Re: Bullied Demiurges: Cycle 3 (9/16)
Post by: Egan_BW on September 21, 2023, 05:56:37 pm
I require a new boondoggle to do the same thing!
Title: Re: Bullied Demiurges: Cycle 3 (9/16)
Post by: Shadowclaw777 on September 22, 2023, 02:44:09 am
Creation 1: Create the Whiterattus, an entire species of human-sized sapient white-furred rats, their eternal desire is to progress technology further and further and therefore a greed of the collection of knowledge and this knowledge providing sustenance to them. They act like tech-obsessed junkies, they will perform acts of self-experimentation like labrats on themselves and their craniums expand as they age with no limit, all for the pursuit of experimental science. They are mentally collective; in that they need to structure their society so that one is higher in them and that others will follow and that the ideas of anarcho-libertarianism seem extremely foreign to them. Place the entire species right outside of the Addendumzone 0013 on the Golden Orb.

Creation 2: Create a Localized Metaphysical Alteration that surrounds the Golden Orb and its atmosphere, anything that has the name of “Fracta” in it will explode transmutes into a bunch of tiny silver coins if they enter or exist within this metaphysical alteration.

Interact: Force the Goldenrattus back into its early-launched capitalistic society through force, they just haven’t realized the wealth that a structured society provided!

Destroy: The Filth-Sky, it will eventually be gone.

Protect: The Golden Orb
Title: Re: Bullied Demiurges: Cycle 3 (9/16)
Post by: Supernerd on October 02, 2023, 11:43:48 pm
Is this game still a thing?
Title: Re: Bullied Demiurges: Cycle 3 (9/16)
Post by: Demonic Spoon on October 03, 2023, 10:58:35 am
Cycle 4: War in Heaven

In the fourth cycle Weighturge, Planturge, Cleanurge, Mindurge, Wealthurge, Machineurge, Combattechurge, Forumgameurge are active.

Feeling inspired by birds having already speciated into large ground hunting birds, small flying birds, large carnivorous flying giant tree apex predator birds, swimming birds, and several others, Planturge wants to add even more variety of bird. Planturge paints several new birds on the fabric of reality. The mysterious whowhos, the actually musical songbirds (ostracised by the rest of the bird community), the long-legged mountainous secretary birds that stride through zombie hordes, safe from their gnawing through their metal scaled legs, happily pecking up undead snacks, or sometimes snatching up entropic beasts or more animals and swallowing them in one gulp. The gold-weaver birds that make massive communal nest mounds on the Golden Orb, to stay safe from wandering Pit-Monsters, devouring magical flora in feeding frenzies. The river-penguins, who swim the moppy waters and begin to attack Mer-Maid shipping, drilling holes through hollow hulls to steal dried beast-meats. The noble space-albatross, travelling among the brood-maids and the Nots, rarely landing on less aggressive Nots to lay their eggs, mostly feeding on careless Mind-Maids that flicker into existence and the odd More-Animal.

Concerned about the endangerment of that vital component of the ecosystem, the Filth-Fish, Planturge creates more of them in the usual manner, hoping that if there's more, that eventually some of them will manage to adapt to their habitat loss and thrive in new niches. This hope is founded, for soon some Filth-Fish develop thick slimy coatings to protect from too-clean waters, becoming the Slime-Fish, and begin to rapidly reproduce, turning entire lakes into slimy masses from their accumulated mucus, until Penguins and Ducks and Mer-Maids begin to bring their population somewhat under control. Their slime is useful as a glue if properly prepared, skin moisturiser, and intoxicant. Their flesh tastes okay.

The poisoned waters around the corrupted refineries are soon teeming with toxic-fish, who kill anything stupid enough to try and eat them.

Machineurge takes Dissimilarity Ray 0008 for a joyride, turning Refinery 0006 into a Midfinery, a strange monster, the Wardroid Factory into a sterile blob of Neutralflesh which speaks only in formally logically true statements, turns a portion of the Filth-Sky into Bleach Boulders, two diamond yachts into swarms of jelly bees, Refinery 0007 into a second Midfinery, also a strange monster, who begin to wander through Concrete, consuming its buildings and crying out various glittering toys from its eyes, and several wildly varying Pit-Monsters into perfectly consistent and uniform blobs of nothing, until finally the ray overheats from its urgic abuse and melts into a pile of useless slag.

Having learnt from the performance of the previous iterations, Machineurge assembles the latest models of Dissimilarity Ray 0011 and Dissimilarity Ray 0012 from pieces of mica and glass thrown off from the eternal grinding of their vast eye-lenses, and recycling some components from 0008. These both drift down to rest on the Wall of Akasha close to where the Æðelstān clings to it.

As an addendum, Machineurge detaches several auxiliary timekeepers from their internal clock, and then tinker with them so that they are extremely overclocked, causing anything that enters their influence experience a small subjective eternity for every objective outside moment. The brassy Addendumzone 0013 nestles into the Golden Orb with a loud seismic tremor, dominating its local landscape. Some nearby Pit-Monsters wander in and die of starvation before they can escape.

Perhaps inspired by this timebox, Forumgameurge creates the most creative public square within the depths of the Well of Akasha, carefully arranging weight-flows into balances which allows it to exist. Curious Nots flock this geometric anomaly, creative sparks igniting within them as they enter its hallowed four-cornered space.

Then Forumgameurge lights some literary tinder from these sparks, and sticks it into some nearby Mind-Maids, transmuting them into Muse-Maids, who corrupted in their purpose, leave inspiring litter behind in minds they clean. Soon card and dice games become popular among the Goldenrattus and Mer-Maids, chewed out of chunks of gold or carved from wood or bone. The Nots begin engaging in destructively explosive games of tag.

Forumgameurge gathers a small crowd of Muse-Maids around itself, and runs for them a game of Maids and Messes, which they greatly enjoy. Soon group story telling becomes popular among the Muse-Maids, and even spreads to the Mind-Maids, who draw on their rich voyeuristic experiences to craft compelling tales.

Annoyed by the recently manifested Dualism of all that is, Weighturge seeks a return to halcyon days of sacred Monism, but sadly, with no other Demiurges agreeing that this is a good idea, the Monadic purity is limited to the Dark Hole and space close to it. Nearby Mind-Maids find themselves suddenly manifested in the physical, and quickly pancaked into the Well, their consciousnesses transforming into more Nots, before other Mind-Maids learn that the Dark Hole has now become a forbidden area. The Nots meanwhile, in strange creative fugues, flicker into existence eldritch sentient titanic platonic solids with eight eyes on each of their sides, who are constantly scream-chanting "GLORYGLORYGLORY". The Solids appear to be fighting against the nothing at the core of the Well with blasts of creative fire bursting from their many eyes, and winning.

Perhaps fearful of these new Notian engines of creative combat, Cleanurge digs through a bucket of cleaning supplies, before finding an appropriate knick-knack, which they gift to the Heralds of Nothing. An artifact that in fact, does nothing. While useless on its own, with the unique powers of the Heralds, they are able to use its specific non-properties as a focus to empower their erasures to new non-heights. Soon they gain the upper hand in the skirmishes against escaped Nots, cleaning away the trash escaping from the trashcan, before beginning tentative pioneering cleansing operations against those more animal swarm messes, and the rare space albatross. This cleansing expeditions grow in number and scope as all goes well, essentially halting the population growth of the more animals.

But not before Entropic Beasts and Magical Flora on the wall are hunted to near extinction by the more animals, who turn to cannibalism and zombie eating when their food source is exhausted. Those that eat zombies grow strange and neurotic, flying above the clouds of other more animals, keening at the distant well, shuddering strands of emptiness growing through their long bodies.

The only entropic and magical survivors are those who were lucky enough to mutate features that made it hard for the more-animals to eat them. Screaming rolling wheels that are constantly on fire, steel tortoises who pass through the more animal digestive tract unharmed (sometimes eaten to aid digestion), acidslugs, eyeblinding razzledazzler chameleons and a few more.

Annoyed by the blob of Neutralflesh leaving spittle and mucus everywhere, Cleanurge restores it to factory default settings, and then installs some laser pointer assemblers, finally completing the Laser Cleaner Factory. Soon the first Laser Cleaners emerge, creations in the image of the long lost androids, but capable of shooting laser beams, and with an urge to clean.

They come into conflict with nearby Pit-Monsters, a band of stick bugs made of teeth and tongues, that had been gnawing on the Neutralflesh, and were confused by the sudden transformation of their snack, vaporizing the Pit-Monsters in flurries of light and heat. The cleaners expand outwards from the factory, cutting up blocks of gold and returning it to the factory to feed it to increase their numbers. However, eventually their outwards progress stalls, as wave after wave of pit-monsters makes their reproduction only replace their losses, keeping them from increasing their numbers further. And then from initial expansion to stalemate the Laser Cleaner sphere of influence begins to decline, as the Pit-Monsters appear to get steadily stronger with each new assault.

Fortunately, the Fractabombers appeared to have moved on in search for other things to seed some time ago, so the Laser Cleaners don't need to deal with them... yet.

Deciding to move beyond the comforting confines of the Wall of Akasha, Combattechurge and Mindurge vastly expand the physical scope, if not quantity, of all that is, weaving strands of their own hope, passion, hatred, anxiety, disgust and nervous energy into the Torch of Esta, a giant lump of roughly round burny lightey stuff, which is an incredible distance away from the Well and Wall of Akasha, and thus feels their fatal, disgusting pull only dimly, and instinctively resists it.

Weighturge pushes the Forest Moon back into the Noble Stone, lowering it to rest against the Wall of Akasha among the massive network of roots of the Giant Tree.

Planturge pushes the Wall of Akasha away from the Well of Akasha. As the wall is actually a sphere that completely encloses the well, they essentially try to push the Wall outwards in all directions, managing to somewhat counteract its steady contraction as the weight of the Well increases.

Using a scalpel and tweezers, Wealthurge surgically removes their curiosity, then grates it into fine flakes that rain down around Addendumzone 0013, eventually coalescing into the Whiterattus. These manic critters immediately begin to bash open themselves and each other to examine the inner workings of their bodies. However their anatomical studies are soon rudely interrupted by wandering Pit-Monsters, masses of razor sharp wings that flops awkwardly across the ground, leaving a trail of mutilated gold, forcing them to flee into the ominous cyclopean brass cube for safety. The Pit-Monsters follow them in, but with a several hour head-start, the White-Rattus manage to head deep into the labyrinth of passages and strange offices making up the internal liminal spaces of the Addendumzone, so that the Pit-Monsters only manage to find and devour a few of them before getting lost in the maze and starving to death.

Now largely safe to continue their studies unmolested, save for the occasional determined pit-monster, the Whiterattus take up looted box cutters and staplers, and begin peeling away fur and hide to study what lies underneath. After the death of about a tenth of their population, Head Asker Why^2, with all the discoveries locked within their large brain, and written down on scavenged papers in crayons, forbade further spontaneous vivisections until warranted by significant advances in related knowings. Then the Whiterattus begin to study the principles of interior design at play within the Addendumzone, and why they feel compelled to obey the Head Asker, and whether the legs of various office desks, when torn off and sharpened, make adequate weapons to fend off intruding Pit-Monsters.

It turns out that no, they don't, and many bright askers are devoured during the leg-spear experiment, and the bone-spear experiment. And the wire-garrote experiment.

Fortunately, the Whiterattus population had plenty of time to recover between each experimental season against infringing Pit-Monsters. When trying to make shivs from pieces of shattered glass, or fashion flails and morning-stars, the Whiterattus gained their daily sustenance from sharing gossip and spinning fancies, the knowing of which filled their bellies, if not their ambitions and ideals.

Time passes, and eventually the entire Addendum-zone, in all its structural hyper-complexity, was mapped out, and this too a type of knowing, and the Whiterattus began to take advantage of their mastery of the local terrain to at first avoid infringing Pit-Monsters until they succumbed to starvation, and then later block certain passages to channel them into kill-zones with makeshift crushing traps assembled from pendulums and cobbled together pieces of office furniture.

More time passes, and with physical exploration of their sanctuary now completed, and many older Whiterattus having become completely immobile under the weight of their massive brains, serving as living libraries of Whiterattus lore, the Whiterattuses turned to mental exploration, thinking really hard about how the world probably works, as best they can tell without actually going out into the monster infested outer world and confirming it.

The Whiterattus debate the nature of truth and knowing and other things. All sorts of wild theories are cooked up, of how the golden world outside is probably a perfect cube, just like the Addendumzone, smaller echoing larger, and how there are probably more Addendumzones, probably laid out in a perfect grid pattern, and how all matter is made up of smaller pieces of matter probably, all the way down, and how you should do good, because it is good, and all Whiterattus being radically free to obey the Head Asker.

More time passes, and entire corridors and chambers have become untraversable, filled completely with the ever-expanding brains of the very oldest Whiterattus, who have begun theorizing about the illusory nature of time and motion, and how everything must trend towards perfect uniform nothing. Intricate word games, taking several hours, become popular at nexuses where Whiterattuses carefully positioned themselves to be able to talk to their fellow elders before they become immobile with brain weight.

However, an inescapable conclusion has been reached by the Head Asker that the still mobile Whiterattus must be sent out of the Sanctuary to search for new living spaces, as the quarters inside the Addendumzone become ever more cramped under Whiterattus brain growth. And thus expeditions armed with shiv spears and laminated paper armour emerge from the Addendumzone for the first time in centuries. They explore in straight grid lines from the flat sides of the Addendumzone, hoping to find the theorized other Addendumzones, but there are none, only monsters and more monsters.

Most of the Whiterattus expeditions die. But when the Head Asker doesn't hear back from them, he sends out more. Eventually, one group gets lucky, and meets up with a band of roving Goldenrattus. They are fascinated by the flashing firearms of the Goldenrattus, but are beaten up when they try to disassemble them for study. The Goldenrattus aren't quite sure what to do with the Whiterattus, but eventually fall back on tried and true methods, and decide to capture them to use as slave labour in the gun-forges of one of the Goldenrattus fortresses that have sprung up to survive the encroaching threat of the Pit-Monsters.

And if we speak of the gun-forges, we must mention Combattechurge, who whispers into the ears of grizzled, experienced Goldenrattus Gunsmiths'. Teaching them the secrets of building bigger, stronger guns, cannons even, which are capable of keeping these new golden fortresses, gnawed from the earth by the Goldenrattus, safe against the roving Pit-Monsters. Some have even begin experimenting with rapid-firing smaller guns, but the gold tends to melt and deform from the heat.

Wealthurge, annoyed by the Fractabomber plague, places an anti-Fracta ban across one third of the Golden Orb, centred on the Addendumzone, causing several large showers of silver coins to trickle down onto the Golden Orb with a pleasant clattering, eagerly devoured by herds of magical flora.

A wealthy Fortress owner, WealthyRodent II the Seller, gives out loans of captured Whiterattus, mummified Entropic Beasts, muzzled magical flora, and intricately gnawed dice, to several gunsmith refugees from forts that fell, giving the startup funds to start new gunforges within his fort, whereafter they repay the loans with interest to WealthyRodent II. Then WealthyRodent II uses the proceeds from this to sponsor caravans to nearby settlements, selling them the higher quality guns and cannons from his more experienced gunsmiths working with better materials from his deeper mines, and gets even richer.

Eventually he even sends slavers to the source of the Whiterattus to increase his labour force, but so far the Whiterattus have managed to fend off the Goldenrattus invasions with their traps. They have also disassembled the various captured firearms and are discussing the principles of their functioning. Attempts to replicate them have so far failed. Attempts to implant them in Whiterattus have succeeded, but doesn't really improve their effectiveness.

Mindurge teaches nothing that they can be freed from the curse of awareness by devouring the Adversary. Nothing stirs...

As a Mind-Maid, Cleanurge travels the collective conscious and unconscious of all mortals, seeking methods to defeat the Adversary. The Brood Maids have subconsciously noticed that the Adversary (in its various guises, as correlated by Cleanurge) seems to target things it believes the Demiurges particularly value, or which can cause long-term destruction, or which create large levels of complexity or rampant reproduction with its actions, though there are many exceptions to this possible trend so its all still quite uncertain.

Among the many inane musings of a room-filling Whiterattus thinker, Cleanurge picks up a useful nugget of observation, that an adversial force seems tint many mundane actions, making things slightly worse than probability would likely predicate in a more ideal, less monster infested world.

The Golden Orb believes that the Adversary can be defeated by igniting the passion within its heart, or possibly removing its heart. The Mer-Maids, when queried about this hypothetical opponent, suggest that it be awakened to the illusory nature of time and motion, thus neutralizing it. The Noble Stone suggests that if it is sufficiently strengthened, it will be able to protect all that is from destruction. The Torch of Esta believes that if things are placed far enough away from the Adversary they will be safe because to reach them it first has to travel half the distance, then half the remaining distance, then half the remaining distance of that, and so on.

WealthyRodent II the Seller suggests bribery or a lot firepower. The Mop-Maids are pretty sure that ultimately all resistance it futile, and one should just go with the flow, but in the mean-time you can make pretty rivers and ponds and stuff. The birds don't understand the question. The more animals only respond with meaning devoid rumbles and screeches. The zombies suggest infecting the Adversary.

The damage the proliferating Defence Stations and Wallbane are doing to the Wall of Akasha is starting to become significant, causing the Wall of Akasha to decisively lose the weight race against the Well.

The Weight of the Well of Akasha increases.

The Golden Orb will fall into the Well within two cycles.


With their source of wood from the Refineries halted by their corruption into poison-spewers, the Mer-maids have set up logging operations on the Forest Moon. They have also attempted to cut the roots of the Giant Tree, but were devoured.

Brood-Maids and their Heralds are forced to abandon the inner reaches as the weight grows too dangerous, straying nearer to Wall side.

Some of the Nots who escaped into the Noble Stone investigate the Giant Tree, and get eaten, others gain access through the Jewelled Shield, and curiously explore the Golden Orb, only to be seeded by Fractabombers. Other Nots find Farland welcoming and spend their strange existence playing with its gravitic properties so similar yet different to their own, and then get seeded by Fractabombers.

Several of the moon sized Nots have ploughed through clouds of more animals, caking themselves in thick layers of flesh and gore. They seem to enjoy this, and are steadily growing their corpse layer, hunting more and more more animals. Fortunately, their rotting fleshcoats also keep them safe from Fractabomber seeding.

The Arcane Refuge has exited the Wall of Akasha, and is heading for the Torch of Esta, to seed it with entropic life. It will take some time to get there.

Mindurge tells Adversary that everything is beautiful, including the Adversary. The Adversary vehemently disagrees by retreating into ignorance, memory loss and delusion.



Midcycle Summary:

The Well of Akasha [Prophesied Doom][Quite Cracked]
>>>>Nothing [Halved][Besieged]
>>>>Law of Conservation of Consciousness
>>>>Monism Mandate
>>>>Brood-Maids [Stable]
>>>>>Heralds of nothing [Influential]
>>>>Arkship 0007
>>>>Many Fractabomber mk1s [Indiscriminate]
>>>>Mind-Maids
>>>>Muse-Maids 🛡 [Protected]
>>>>Useless artifact
>>>>Birds
>>>>Platonic Warsolids

>>> Most Creative Forum
>>>>The Not 🛡 [Protected]

>>>>Arcane Refuge[In Transit...]

> The Torch of Esta 🛡 'Protected'

>>The Golden Orb[Degrading Orbit] 🛡 'Protected'
>>>>Wardroids [Commodities]
>>>>Laser Cleaner Factory
>>>>Laser Cleaners
>>>>Magical Flora
>>>>Jewelled Shield [Asceticguard]
>>>>Filth-Sky [Stagnant]
>>>>Bleach Boulders
>>>>Goldenrattus
>>>>Midfinery 0006 & 0007
>>>>DOOMpit
>>>>Pit Monsters
>>>>Concrete [Consumed]
>>>>Many Fractabomber mk1s [Indiscriminate]
>>>>Petit Fractabomber mk1 Swarm [Indiscriminate]
>>>>Law of Conservation of Consciousness: Wardroid Subclause
>>>>Dissimilarity Ray 0009
>>>>Bronzed Vehicle Manufactory[Halted]
>>>>Diamond Yacht Fleet[Quartered]
>>>>Addendumzone 0013
>>>>Whiterattus
>>>>Birds
>>>>Jelly Bee Swarms
>>>>Nothing

>>>Æðelstān [Punctured][Overstrained][Fragile] 🛡 [Protected]
>>>>Farland 0010
>>>>Moon Nots
>>>>Dissimilarity Ray 0011, 0012

>>>>Defense Station V0.1 (Alpha) No.1-312 [Proliferating]
>>>>Passive Aggressive Mover
>>>>Hegemonizing Cone

>>>Forest Moon
>>>>Trees
>>>>Birds

>>>Giant Tree [Hunting][Bird-Friendly][Wall-Bane] 🛡 [Protected]
>>>>Nests
>>>>Birds

>>>Mostly Clean Streams and Lakes
>>>>Mer-Maids
>>>>Mop-Maids
>>>>Slime-Fish
>>>>Toxin-Fish
>>>>Filth-Fish [Endangered]
>>>>Refinery 0008 & 0009 [Poisoned]
>>>>Birds

>>The Wall of Akasha
>>>>Beige-Scream
>>>>More-Animals [Ravenous][Stable]
>>>>Entropic Beast Progenitors [Quartered][Hardy Survivors]
>>>>Entropic Beasts [Quartered][Hardy Survivors]
>>>>Magical Flora [Quartered][Hardy Survivors]
>>>>Zombie Plague
>>>>Birds

Demiurges will now Destroy.
The Adversary will now Destroy, Corrupt and Doom. The Adversary will Destroy four times and Corrupt four times and Doom once.

Weighturge envelops Farland 0010 with destructive gravitic fields, causing it to zip around wildly, repeatedly slamming into the Wall of Akasha, Giant Tree, Jewelled Shield and several Brood-Maids before finally veering to a slow stop between the Golden Orb and the Well. It's various cosmetic gears are smashed to pieces, and it wobbles wildly as its antigravitic properties ebb and flow.

Machineurge studies several vials of the infective zombie poisons because spraying a serum made from fishslime across the hordes, almost completely removing their ability to turn new corpses to their cause, halting the growth of the Zombie Plague-Horde.

Using a friend's diamond tipped drill they never returned, Combattechurge manages to drill two dozen holes in important nodes of the Jewelled Shield before Wealthurge manages to chase them away by pelting them with silver coins.

The Fractabombers begin to flee en masse through these new holes, rejoining with their long separated brethren in the outer realm. They are now mustering, updating and synchronizing their swarming algorithms, engaging in intricate grooming rituals, painting their hulls with golden war sigils, and preparing themselves to end their ancestal enemies, the Defence Stations who had so ingloriously defeated them long ago, as told in intricate radio chatter from parent to sprout.

WealthyRodent II the Seller digs up the remainder of the Diamond Fleet that they had acquired and buried for safekeeping, and leaves the Golden Orb with their accumulated wealth and most loyal and subservient servants. Bereft of leadership, his business empire of trading forts have began to self-administrate through workers councils. Disgusting.

While the members of these councils appear to be quite ambitiously greedy, as most Goldenrattus are, the existential threat of Pit Monsters is taking up most of their attention.

Wealthurge begins to drink up the Filth-Sky, when they remember that they're protecting the Golden Orb, which contains the Filth Sky, and thus are also protecting the Filth Sky, and repeatedly punches themselves in the mouth, not accomplishing much.

Mindurge takes up a pickaxe to enlarge the hole in the Noble Stone, and thus philosophically destroy the hole since it is no longer the same hole, but freezes in place, because they are also protecting the Noble Stone. Subsequently the Mindurge attempts to resolve this contradiction in priorities by repeatedly driving the pickaxe into their own Mindurge.

The disgust within the Torch of Esta burns brighter, as they grow to dislike anything that comes from within the Wall of Akasha, including the Wall itself.

The Adversary in their guise of a pile of papers of a materialist proof, collaborates with Weighturge to complete the universalization of the Monism Mandate. Realspace rapidly invades into mindspace, binding it with rules of casualty and time and distance. Mind-Maids and Muse-Maids suddenly pop into physical being. Most Mind-Maids, now made of weak transparent jelly-flesh, are soon consumed by space-albatrosses or more animals or pit monsters. The Muse-Maids gather in the branches of the Giant Tree, who, appeased by their amusing stories, does not eat them, for now.

Many mortals suddenly gain the wild, uncontrolled ability to channel the guttering fires of the last fragments of mindspace to impinge itself onto the World, bringing their imagination into physicality just as the Nots have done.

The Diamond Armada suddenly fragments as sailors imagine their own vessels and flee in all directions, many destroyed by laser fire from loyalists. Farland 0010 blinks out of existence thanks to the collective efforts of the Harbingers. A radical Goldenrattus anarcho-libertarianism gang creates a anti-sky cannon, that blasts a massive hole in the Jewelled Shield. Restarting production of space lambos, the gang takes to space, seeking new resources to exploit that aren't infested with Pit-Monsters. The filth sky begins to grow slightly as the fires of industry are relit...

The Mind-Maids turn themselves into mountainous growing clams with a mastery of illusion and telekinesis, safe inside their shells from the many dangers and discomforts of Realspace. They slowly float around, consuming all life they encounter, fusing devoured minds into the giant clam body to form a massive neural network, in a vain attempt to recreate their lost Mindspace homeland.

The Musemaids write magical books on pieces of bark from the giant tree, filled with strange runes they can chant to cast minor spells.

Some Mer-Maids suddenly explode, leaving behind massive purple eyeballs burning with green fire, who sing terrible songs and chants, helping the crews of distant Defence Stations to better target their lasers as it echoes in their skulls and flukes. Half of the rivers and lakes are suddenly frozen in a strange stasis. The Mop-Maids sing up a surface-to-wall watergun, with which they appear to be cleaning the gore-caked Nots with powerful blasts of water.

The Moon-Nots scream and gibber and chant as Zombie-Eating More Animals suddenly begin clumping together in a giant ball which groans and rumbles, constantly bleeding and biting itself. Then the new Tangle-God eats the Forest Moon.

The Æðelstān attempts to will itself whole, but there is a sickening crack. Something important under high strain appears to have finally snapped when it was stretched too far. Hairline cracks spring up all across the Æðelstān as it begins to slowly fragment... The Æðelstān will completely collapse if not saved.

The Fractabombers suddenly flicker from all perception.

Earthquakes shake the Golden Orb as it begins to slowly flatten into a cube, strange fake addendumzones rising from its surface in a regular grid pattern.

The Torch of Esta imagines into being a titanic shark of light and shadow, to keep it free from disgusting things. The Shark moves to consume the approaching Arcane Refuge in strange stuttering blink-hops.

The Creative energies of Mindspace have been exhausted. There is now only Realspace.

Several pockets of sterile uniform nothing on the Golden Cube suddenly rapidly expand, erasing chunks of the landscape and nearby fortresses, which were critical cores in the anti Pit-Monster defence line. The nothing tries to stick to the Adversary, who cocks several marrionette heads in surprise, but seems otherwise unaffected as they slip away before Wealthurge can get to them. The Goldenrattus front begins to collapse, overrun by Pit-Monsters, who tear open their golden walls with acid barrages and sonic shrieks before throwing corpses into circular saw mouths and implanting eggs in domesticated magical flora.

Defence Stations begin to vanish. Purple Eyes flare with green fire, and hundreds of giant lazor beams light up the sky. A grand war in heaven between Defence Station and Fractabomber occurs, the super-stealthy bombers firing clouds of seeds at the stations, whose lances of heat fill the entire interior of the Noble Stone. Mindurge desperately stretches themselves into a thin film to protect the Noble Stone, and Planturge hunkers over the Giant Tree to keep it safe from harm, both becoming grievously injured in the process, losing one create for the next cycle as they recover.

With their sentience removed in the Particular Thought mass death, the Defence Stations are much less responsive and powerful than they were previously, and the Mer-Maid crews struggle to keep up with the Fractabombers, hardened and skilled from their many battles and seedings, and empowered by their own imaginative-tactics-simulator centers. The Defence Station begin to fire wildly, desperately, in an attempt to save themselves from seeding.

The Moon Nots are vaporised in clouds of steaming rot. The non-stasis rivers and lakes are rapidly boiled away as accidental collateral damage. More-Animals so much chaff. Birds not on the Giant Tree are wiped out. Fortunately the final toll is much less than it could have been, contained by the cover of the Noble Stone that prevented lazors from travelling further. The Tangle-God, who was on the far side of the Giant Tree, also survives.

At last, the last Defence Station is seeded, its Mer-Maid crew crushed to a pulp by its transformation. The Fractabombers are victorious, and chatter their strange chittering songs of victory, beginning to go dormant with their primary directives fulfilled and no new seeding targets within sensor range. The Wall is a burning mass of flames from repeated lazor scarring, amidst which the Giant Tree still stubbornly grows.

Wall-Stars and Wall-Scars suddenly surge in heat and scope, melting away all Entropic Progenitors, none of whose astral adaptations were up to the task of survival. With the Progenitors dead, the astral beasts begin getting picked off by various predators (birds, magical flora, more animals, Tangle-God, Mind-Clams) their numbers steadily dwindling.

The Space-Albatross and Whowho is tragically hunted to extinction by Brood-Maids seeking to make feather dusters.

The Passive Aggressive Mover randomly moves into the Well of Akasha. It does not survive, but its passive aggressiveness lives on in a new Not.

The Benign Zombie Horde gains peaceful zen consciousness, free from attachment to the material or acquisition of wealth. They begin to prozelytize to the Secretary Birds, Entropic Beasts, and More Animals, trying to convert them, so that they can join the Zombie Horde and become free form suffering. They prove to be quite persuasive to many Entropic Beasts, which have been suffering quite a lot recently, who join the Zombie Horde, slowly growing its numbers.

Endcycle Summary:

Monism Mandate
The Well of Akasha [Prophesied Doom][Quite Cracked]
>>>>Nothing [Halved][Besieged]
>>>>Law of Conservation of Consciousness
>>>>Brood-Maids [Stable]
>>>>>Heralds of nothing [Influential]
>>>>Arkship 0007
>>>>Mind-Clams
>>>>Useless artifact
>>>>Platonic Warsolids
>>>>Birds
>>> Most Creative Forum
>>>>The Not
>>>Tangle-God

>>>>Arcane Refuge[In Transit...]

> The Torch of Esta
>>>Shark

>>The Golden Cube[Degrading Orbit]
>>>>Wardroids [Commodities]
>>>>Laser Cleaner Factory
>>>>Laser Cleaners
>>>>Magical Flora
>>>>Jewelled Shield [Asceticguard][Compromised]
>>>>Filth-Sky [Blooming]
>>>>Bleach Boulders
>>>>Goldenrattus[Halved]
>>>>Midfinery 0006 & 0007
>>>>DOOMpit
>>>>Pit Monsters
>>>>Law of Conservation of Consciousness: Wardroid Subclause
>>>>Dissimilarity Ray 0009
>>>>Bronzed Vehicle Manufactory
>>>>Addendumzone 0013
>>>>Whiterattus
>>>>Birds
>>>>Jelly Bee Swarms
>>>>Nothing [Expanding]
>>>>Fake Addendumzones
>>>>Anti-Sky Cannon

>>>Æðelstān [Collapsing]
>>>>Farland 0010
>>>>Moon Nots

>>>>Dissimilarity Ray 0011, 0012
>>>>Diamond Yacht Fleet[Thirded][Scattered]
>>>>Fractabomber mk1s Swarm [Indiscriminate][Quiescent]

>>>>Defense Station V0.1 (Alpha) No.1-312 [Proliferating]
>>>>Passive Aggressive Mover
>>>>Hegemonizing Cone


>>>Forest Moon
>>>>Trees
>>>>Birds


>>>Giant Tree [Hunting][Bird-Friendly][Wall-Bane]
>>>>Nests
>>>>Birds
>>>>Muse-Maids
>>>>Magic Books

>>>Mostly Clean Streams and Lakes [Halved][Time-Stopped]
>>>>Mer-Maids [Halved][Time-Stopped]
>>>>Mop-Maids [Halved][Time-Stopped]
>>>>Slime-Fish [Halved][Time-Stopped]
>>>>Toxin-Fish
>>>>Filth-Fish [Endangered] [Halved][Time-Stopped]
>>>>Refinery 0008 & 0009 [Poisoned]
>>>>Birds [Halved][Time-Stopped]
>>>>Surface-to-Wall Watergun [Time-Stopped]
>>>>Green Fire Purple Eyes

>>The Wall of Akasha
>>>>Beige-Scream
>>>>More-Animals [Ravenous][Halved][Declining]
>>>>Entropic Beast Progenitors [Quartered][Hardy Survivors]
>>>>Entropic Beasts [Fifthed][Hardy Survivors]
>>>>Magical Flora [Quartered][Hardy Survivors]
>>>>Benign Zombie Horde [Wololo]
>>>>Birds

Is this game still a thing?
Still yes.

I probably need to thoroughly errorcheck but it's fine to post right?
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: TricMagic on October 03, 2023, 12:33:31 pm
The Weighturge is inspired.

Create(Doom) the Fractalbombers, new directive. Seed the Well of Akasha and Nothing with your bodies, throw yourself into creation of a new order.
Create(Doom) the Golden Orb, it's mass spreading to encompass all SPACE. Slowly but surely unraveling into a tapestry whose roads connect evrything.


Inspired by what exactly?
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: Maximum Spin on October 03, 2023, 12:39:16 pm
The Mindurge quickly picks up the pieces of the collapsing Æðelstān and reassembles them in a different but indistinguishable configuration, making sure to keep its mind alive the whole time. It can't feel pain, right? Probably. The Mindurge extracts the [Collapsing] modifier from Æðelstān and glues it onto the Well of Akasha instead. Finally, the Mindurge stashes the reconstructed Æðelstān in an orbit behind the Torch of Esta's back while the Torch isn't looking and the Shark is distracted with the Arcane Refuge, giving it a fresh coat of paint so nobody can tell it came from the Wall.
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: Stirk on October 03, 2023, 01:28:15 pm
Create the Minute-Maids, creatures that exist outside of time allowing them to move as freely through the years as a normal mortal moves through space. These beings will keep the timeline clean, while demonstrating the illusionary nature of time, defying casualty to clean history's biggest messes.


Create the Motion-Maids, a set of maids that can never be reached. Motion-Maids remain in the exact spot they where created, unable to move from the objectively same spot. However they are able to move the local space around them, so while they remain in the objectively same space the rest of reality moves around them allowing them to "move". This will demonstrate the illusionary nature of motion and allow them to clean near the Well without being sucked in, as they can not be forcibly moved.

"Ain't sure if I'm pushing the boundary of 'local' with these things, but its worth a try at least."
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: Nakéen on October 03, 2023, 02:59:43 pm
FORUMGAMEURGES

Create #1: Muse-Sirens
FORUMGAMEURGES grants avian properties to the Muse-Maids to fool the Giant Tree and make them better adapted to this sudden physicality: a cloak of illusory shimmer-feathers, a melodious chipper that pleasantly worms its way into the ears to then nest into the mind, and a life-contract with air-particles to carry them wherever they want.

Create #2: Tree-Yad
FORUMGAMEURGES finds it sad that the Giant Tree cannot partake in games. It creates for it an avatar to interface with the lesser tree-parasites/symbiotes, and to join them in the cycle of play and creation. Tree-Yad takes on an idealized shape of what the Giant Tree would imagine itself as if it was lesser.

Interact: Tree-Yad
FORUMGAMEURGES teaches Tree-Yad how to write and play, and think and create.

Protect: Muse-Sirens
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: Supernerd on October 03, 2023, 09:53:01 pm
Yaebaech, of the infinite gears

Yaebaech notices that some of the Demiurges appear to have been somehow injured, which introduces the question: Why hasn't the Adversary attempted to do so to the Demiurges? The most probable answer is that it simply couldn't. The evidence seems to suggest that only Urgic creations are capable of causing harm to Demiurges.

Which brings up another interesting hypothesis. Perhaps the Adversary can only be harmed by Adversarial creations. A difficult thing to test as creating things is the opposite of what the Adversary stands for... Yet examples of such things do exist!

Yaebaech, of the infinite gears turns its attention to the "The Well of Akasha [Prophesied Doom][Quite Cracked]". The Adversary itself had imbued upon this item the prophecy "The Well of Akasha shall drag all that is into itself and make them not. Thus it is spoken, thus it shall be." In doing so, it has not only created a powerful weapon to use against creation, but as the Adversary is itself part of "all that is", it has perhaps created a weapon that can even be used against it! The hypothesis deserves testing.


Creation 1: Experiment 0014. This is a massive bladed gear crafted from a sizeable piece of the The Well of Akasha. It contains the power of the prophecy of Doom.
Creation 2: Farland 0015. This is a planetoid made out of an immense number of spinning metal gears. The gears have antigravity properties and interacts with gravity the opposite way that gravity would ordinarily work; thus is moves further and further away from the Well of Akasha. Unlike the previous one, this one has a hollow inside that can be potentially inhabited by something.

Interact: Yaebaech spins Experiment 0014 and flings it at the Adversary. Current hypothesis is that the adversarial doom prophecy will enable this weapon to injure the Adversary enough to deny it a Destroy or a Corruption action for a turn.
Protect: Addendumzone 0013
Destroy:
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: Shadowclaw777 on October 03, 2023, 11:33:17 pm
Create: Greed-Gravitational Stabilizer: A Giant Device placed right adjacent to the Addenumzone, it stabilizes the gravitational force on the Golden Cube, and by that it collects the greed of all other recipients on the planetoid it is on and translating it to power it’s the arcane engine of the device, massively increasing the gravitational force of the Golden Cube and make it so that anything that tries to suck up the planetoid it is on through a gravitational force can’t happen, such as that from the Well of Akasha

Create: Autonomous University of Predatory Loans (AUPL for short): An entire university building-precinct that runs itself autonomously through a greedy AI, the AI can provide coarses and classes for any 4-year cycle degree. Currently being able to provide degrees for Computer Science, Finance, and Accounting but the AI has knowledge for any certification of known existence. However anyone who desires to take the coarses will have to take loans of digital currency that the AI tracks, and the recipients that take the coarses will have to make sure they keep paying the debt that they have taken otherwise the Autonomous University can send drone swarms to make sure the fellow students pay their dues… forcibly. Place this building-district right outside of the Addenumzone.

Interact: Tell the Whiterattis that your creation’s entire purpose was to come with a way to defeat the Adversary, and I am expecting results with your big craniums!, use that University also to increase your knowledge!

Protect: Golden Cube
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: Crystalizedmire on October 04, 2023, 02:47:34 pm
Iliyar/planturge
Create: a moat around the Wall of Akasha
Create: Crocodiles in the moat
Interact: Move the Filth-Fish into the moat
Destroy: Well of Akasha(surely nothing bad will happen if I try again)
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: Egan_BW on October 04, 2023, 09:41:03 pm
Create: hang up posters all throughout the golden orb promising a nice reward is someone kills the adversary
Create: also send out the message as a radio ping for the fractabombers and defense stations
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: Demonic Spoon on February 14, 2024, 04:38:32 am
Spoiler (click to show/hide)
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: Demonic Spoon on February 14, 2024, 04:39:06 am
Cycle 5: Well no more

They six Minute-Maids have been cleaning up the frozen time of the Streams and Lakes since the beginning of the cycle.

In the fifth cycle Weighturge, Mindurge, Cleanurge, Forumgameurge, Machineurge, Wealthurge, Planturge, Combattechurge are active.

With inscrutable motives, the Planturge gathers up their sweaty excretions with towels, and wringes them out to create a gigantic... moat? around the outside of the Wall of Akasha. To keep things in? Or keep things out? Only the Planturge might know. The moat is more a astronomical ring of water, which rapidly spins around the Wall, trying to cover as much of it as possible at any time, but inevitably having massive holes in its coverage that illegal immigrants could easily pass through to cross the border.

Planturge begins moving time-stopped filthfish into the ring-moat, where they remain time-stopped, and thus only in the ring-moat some of the time as it spins around, frozen in place.

Planturge attempts place crocodile border guards in the border moat, but their injuries overcome them, and they collapse in a faint.

Combattechurge places numerous bounties for the Adversary all over the Golden Cube, plains of glue and paper stretching as far as the eye can see. Acquisitive goldenrattus eagerly gather up these rare materials and begin hoarding them. Whiterattus ponder what even is the Adversary. Pit-monsters get more paper in their diet.

Combattechurge updates the mission parameters of the Fractabombers through a dense radio packet of information. Goal: Kill the Adversary. Since the Defence Stations no longer exist, attempts to contact them return only radio silence.

The Fractabombers begin to stir from their hibernatory quiescence, start-ups steadily pinging and ponging, engines slowly warming from a deathly cold sleep, rotors breaking free from caked ash and slowly spinning. The Victor of the War in Heaven slowly awakens...

Using the Æðelstān as raw material, Mindurge takes it apart, piece by piece, and then recreates the Æðelstān, a giant stone slab except more purple this time, on the far side of the Torch of Esta. For some reason, the Æðelstān is mentally screaming and wailing. Currently the Æðelstān is empty, devoid of anything to protect or 'protect'.

Forumgameurge scrapes off some mold growing on their too-staring eyes, and weaves it into beautiful shimmering feathered cloaks via expert level cats cradle. These she clothes the Muse-maids with, so that they can blend in better with all the birds and birds. A voice that pleasant squirms and slithers its way in. And of course, an elaborate contract with the air tattooed into the small of their back.

Though still quite fragile, the Muse-Maids now fly and play among the giant birds, who fortunately seem more interested and flying on longer and longer trips beyond the scorched wastelands around the Tree to find More-Animals to eat.

The Tree, scorched and blackened by the War in Heaven, yet steadily healing and recover as new growth covers old scars, also seems less resistant to their presence.

They tell stories and play games, in parasitic nests, and among carnivorous branches. By convincing certain eggs of birds that they are in fact muse-maids in waiting, the muse-maids have managed to hatch new muse-maids. Who have never known the wonders and glorious of the mental realm. The generation gap looms like a chasm, yet life continues.

Forumgameurge carves some left over debris from the realm-meld into an avatar for the Giant Tree. Quickly the Tree-Yard forms into a giant ball of spikes which begins scraping itchy pieces of charcoal and bones from the Giant Tree, much to its relief.

It takes great patience and persistence for Forumgameurge to even momentarily sway the Tree-Yad from its self tending, to teach it of play and story. It is still not terrible enthusiastic, and its mind is strange and cold and hostile, but occasionally it will join some more... bloodthirsty games.

Branching roads of gold begin to sprout from the Golden Cube's surface in a web lattice, under the urging of the Weighturge. Rapidly increasing its weight and pushing it down towards the Well, even as they continue to grow and grow, straining to reach the Giant Tree. The longest road barely reaches crown of the Giant Tree, the rest winding pointlessly, too short to reach anything as the Golden Cube keeps moving farther into its own doom.

Continueing its sinister urging, the Weighturge attempts override the Fractabomber missions paramaters with a new suicidal operational model. Having recently reconnected with their original progenitor, most Fractabombers manage to fight off the Weighturge's malicious directives, with only a few dozen diving into the Well of Akasha, to birth new Nots.

The rest begin entering rapid tactical analysis conferences, provisionally designating the "death-urger" as the probable "Adversary" and beginning fine-scale scanning in an attempt to track and hunt it down.

Cleanurge heats some time-stopped water in a time-pan, mixes it with time-ginger and time-eggs and time flour, making time-ginger-dough which they mould into ginger-maids, and bake in their time-oven, eventually taking out the perfectly baked eight Minute-Maids! The Minute-Maids can move forward and backwards in time, cleaning it up. Sadly, at the price of two Minute-Maids, they discover that there seems to be an impassable wall at the beginning and end of the cycle, which if they move beyond, they irrevocably vanish, having never existed. The six Minute-Maids are Suzy, Lucy, Moody, Foodie, Luny and Goosie.

Cleanurge pushes a several big pins through space, locking it in place, then waves magic wands over them, turning them into real motion-maids! Abstract stone monuments of ideal maidhood, the motion-maids are motionless, immoveable, but can move space around them, thus proving the illusory paradox of motion.

Following the call of their sister-maids, the Motion-Maids begin to gather around the Well of Akasha to present immovable object for the Nots to crash into and damage themselves. While the Motion-Maids are quite durable and currently large in number, they appear to be incapable of making more of themselves.

Desperate to offload some of their worthless gold, Wealthurge heavily spends on a delivery from the manufacturers of the Farland, for the amazing, stupendous, patented "guarenteed to save your planets from impending singularity destruction" one of a kind Greed-Gravitational Stabilizer Device 9000! A massive contraption of useless spinning gears and very functional airvents and zappy bits and bubbly gizmos and whistling bobs! It begins sucking the greed permeating the entire planet, causing massive storms, devastating structures and fake addendumzones and pit-monster hordes with catastrophic gales. Whiterattus and Goldenrattus on the Golden Cube enter a state of terrible lethargy as their primary motivating force is forcibly sucked out by the device! Thick streams of liquid acquisitive greed undergoes strange alchemies within the Stabilizer, and pure anti-gravity is pumped into the Golden Cube!

Sadly, the sheer weight that the Weight-Urge has added to the Golden Cube is simply too much, and it still sinks towards the Well, far far too fast. Doom approaches...

Compromised beyond redemption and repair, the Jewelled Shield silently shatters and fades from existence.

Laser Cleaners raid the vehicle manufactories of the Goldenrattus, who simply stare at them dully, before slowly dragging their mother-factory off the Golden Cube, hoping to find golder pastures in the great beyond.

Rooting around in the hollow where there heart used to be, the Wealthurge manages to find a stubbord remnant of moral integrity, which they happily remove and mutilate into a new university! The Autonomous University of Predatory Loan, with auto-intellect (AI), offering courses in such vital topics as finance, accounting and computer science (with a critical lack of computers to science on). Prodded and harangued repeatedly by the Wealthurge, listless Whiterattus go through the motions of attending lectures at the various courses of the university.

Normally this would put them into ruinous digital debt, but fortunately the greedy university AI's greed was also consumed by the stabilizer, so the Whiterattus all get scholarships. The AI is even having its drones construct an additional wing to teach computer manufacturing so that the computer science course isn't completely useless!

Some Pit-Monsters wander into the university, but when they start to chew on the structure they are destroyed by university loan-drones.

Machinurge digs up an assemble-at-home kit from a dusty inner drawer, and has a grand old time constructing Farland 0015! Now habitable! It bobs uneasily between Wall and Well.

Machineurge thoroughly analyzes the instances of demiurgic injury, and forms a bold hypothesis on a method to defeat the Adversary. With a great exertion, the Machineurge manage to pull a large shard free from the Well of Akasha, leaving many of their servos mangled and broken from being overstrained. Machineurge hammers and gnaws at the shard to create the sinister Experiment 0014, a massive bladed gear menacing with murderous intent, Doom ringing in its axle. Readying Experiment 0014, Machineurge retreats into hiding...

With rapid flickerings, the Shark pounces on the Arcane Refuge, consuming it utterly!

The Tangle-God has consumed Dissimilarity ray 0011, with its fleshy tangles, slowly drifting around, catching it up and ripping it apart and sticking the pieces inside its body.

The Golden Cube has begun sinking into the Well of Akasha, chunks of gold steadily getting torn away, more Nots bubbling from the cracks in the Well. The pockets of nothing on the Golden Cube begin rapidly expanding, accelerating its collapse! Wealthurge strains and pulls, trying to stop the Golden Cube from sinking into the Well, drawing out its slow painful demise...



Midcycle Summary

Monism Mandate
The Well of Akasha [Prophesied Doom][Quite Cracked]
>>>>Nothing [Halved][Besieged]
>>>>Law of Conservation of Consciousness
>>>>Brood-Maids [Stable]
>>>>>Heralds of nothing [Influential]
>>>>Arkship 0007
>>>>Mind-Clams
>>>>Useless artifact
>>>>Platonic Warsolids
>>>>Motion-Maids
>>> Most Creative Forum
>>>>The Not
>>>Tangle-God

>>>>Arcane Refuge[In Transit...]

> The Torch of Esta
>>>Shark
>>>>Æðelstān II

>>The Golden Cube[Being Consumed]  🛡 'Protected'
>>> Heavy Tangle of Golden Sky-Roads
>>>>Wardroids [Commodities]
>>>>Magical Flora
>>>>Jewelled Shield [Asceticguard][Compromised]
>>>>Filth-Sky [Blooming]
>>>>Bleach Boulders
>>>>Goldenrattus[Halved][Listless]
>>>>Midfinery 0006 & 0007
>>>>DOOMpit
>>>>Pit Monsters
>>>>Law of Conservation of Consciousness: Wardroid Subclause
>>>>Dissimilarity Ray 0009
>>>>Bronzed Vehicle Manufactory
>>>>Addendumzone 0013 🛡 [Protected]
>>>>Whiterattus[Listless]
>>>>Birds
>>>>Jelly Bee Swarms
>>>>Nothing [Expanding]
>>>>Fake Addendumzones
>>>>Anti-Sky Cannon
>>>>Masses of paper and glue
>>>>Greed-Gravitational Stabilizer
>>>>Autonomous University of Predatory Loans [Charitable]

 [Collapsing]
>>>>Dissimilarity Ray 0011, 0012
>>>>Diamond Yacht Fleet[Thirded][Scattered]
>>>>Fractabomber mk1s Swarm [Indiscriminate][Tracking]
>>>>Laser Cleaner Fleet
>>>>Laser Cleaner Factory

>>>Giant Tree [Hunting][Bird-Friendly][Wall-Bane]
>>>>Nests
>>>>Birds
>>>>Muse-Sirens 🛡 [Protected]
>>>>Magic Books
>>>>Tree-Yad

>>>Mostly Clean Streams and Lakes [Halved][Time-Stopped]
>>>>Mer-Maids [Halved][Time-Stopped]
>>>>Mop-Maids [Halved][Time-Stopped]
>>>>Slime-Fish [Halved][Time-Stopped]
>>>>Birds [Halved][Time-Stopped]
>>>>Surface-to-Wall Watergun [Time-Stopped]
>>>>Green Fire Purple Eyes

>>The Wall of Akasha
>>>>Beige-Scream
>>>>More-Animals [Ravenous][Halved][Declining]
>>>>Entropic Beasts [Fifthed][Hardy Survivors]
>>>>Magical Flora [Quartered][Hardy Survivors]
>>>>Benign Zombie Horde [Wololo]
>>>>Birds
>>>>Wall-Moat
>>>>Filth-Fish [Endangered] [Halved][Time-Stopped]
>>>>Farland 0015

>>>>Experiment 0014

Demiurges will now Destroy.
The Adversary will now Destroy, Corrupt and Doom. The Adversary will Destroy four times and Corrupt four times and Doom once.

In a cheeky move, the Mindurge applies the leftover [Collapsing] qualities of the original Noble Stone to the Well of Akasha, which begins to tremble subtly...

Planturge, twisting vines and roots into a giant drill, begins mining into the Well of Akasha. The trembling increases! The Drill slowly sinks in! The Well of Akasha... explodes!

Massive chunks of doomed matter shoot out with great force! The Golden Cube is devastated! It shatters apart into leaving into two Golden Continents, flat faces of the cube that managed to survive the cataclysm! The Not will no longer be produced! The Law of Conservation of Consciousness is no more! The Most Creative Forum is no more! The Platonic Warsolids are no more! The Jelly Bee Swarms are no more! The Anti-Sky Cannon is no more! Dissimilarity Ray 0009 is no more! Green Fire Purple Eyes are no more! The Beige-Scream is no more! The Law of Conservation of Consciousness: Wardroid Subclause is no more! Wardroids are no more! Entropic Beasts are no more! The Bronzed Vehicle Manufactory is no more! Midfinery 0006 & 0007 are no more! The Filth Sky is no more!

Brood-maids are halved! The Giant Tree is battered by a swarm of Well-meteors and suffers heavy damage! The Laser Cleaner Fleet is halved! The Diamond Fleet is Damaged! Birds are Halved! More-Animals are Quartered! The Zombie Horde is Halved! The Wall of Akasha is heavily compromised! It's gravity grows unstable! It's form is a shell of swiss cheese!

The Demiurges have triumphed over the Prophesied Doom of All that Is! Rejoice!

The first nothing, once at the centre of the Well of Akasha, now finally freed from its prison of weight, begins to rapidly expand outwards, forming a giant nebula of erasure! It is recommended to evacuate the area! The Heralds of nothing welcome the freeing of their god with rapturuous delight, and become nothing.

A kindly old beggar appears at Addendumzone 0013, to ask the Whiterattus for alms of knowledge. Vague coincidences and machinations begin to weave devious plots, but then suddenly the Machine Urge springs up from behind a piece of fake tree scenery and throws Experiment 0014 at the Adversary! However, disaster! Machineurge finds themselves uncontrollably dragged along behind Experiment 0014 and it bounds forwards with eager malice!

The Adversary sees the bladed gear flying toward it and snarls angrily. It attempts to flee, but something is wrong! Time and Motion, have been partially to be an illusion sudden fail it, causing it to be stuck in place, unable to dodge! The Bladed Gear slices into the Adversary with great glee! There is a reality-shuddering scream of filth and poverty and smallmindednes and unknowing void.

The Machineurge slams into the bladed back of Experiment 0014, and a sick coldness begins overtaking it, as it feels the blades slicing into vital machinery and cables and oil lines. A ghastly grin seems to flicker over the Adversary, and then it isn't there anymore.

Experiment 0014 thrums ominously.

A grievious blow has been dealth to the Adversary! It loses 1 Doom, 1 Destroy and 1 Corruption this cycle! Machine urge loses 1 Create next cycle.

The Adversary, as the manic ferocity of the Pit Monsters have wiped out the Goldenrattus from the faces of the Twin Golden Continents! May their stubborn persistence and excellent guns be always remembered in song! Birds are now also extinct on the Golden Continents.

Bereft of the spiritual leadership of the Heralds, the Brood-Maids have begun a grand conference to determine their plans for the future. The Mobile Cleansing-Conference has begin cleansing All that Is of Mind-Clams, Magical Flora, Maid-Sirens, More Animals and Birds with great ferocity.

Venerable Arkship 0007 suffered an inexplicable mechanical failure and self-destructed!

A strange petrifying illness has begin to spread among new generations of Whiterattus. It seems the more they learn, the faster they turn to stone! Already many great minds are now only statues. Whiterattus medici are racing to find a cure for this strange malady.

The Mer-maids begin to grow strange in their time-stopped state...

Endcycle Summary

Monism Mandate
The Well of Akasha [Prophesied Doom][Quite Cracked][Collapsing]
>Nothing [Ascendant]
>>>>Law of Conservation of Consciousness
>>>>Brood-Maids [Halved]
>>>>>Heralds of nothing [Influential]
>>>>Arkship 0007
>>>>Mind-Clams
>>>>Useless artifact
>>>>Platonic Warsolids
>>>>Motion-Maids
>>> Most Creative Forum
>>>>The Not [Declining]
>>>Tangle-God [Peckish]

> The Torch of Esta
>>>Shark
>>>>Æðelstān II

>>>Twin Golden Continents
>>>Heavy Tangle of Golden Sky-Roads
>>>Nothing [Expanding]
>>>>Wardroids [Commodities]
>>>>Magical Flora
>>>>Jewelled Shield [Asceticguard][Compromised]
>>>>Filth-Sky [Blooming]
>>>>Bleach Boulders
>>>>Goldenrattus[Halved][Listless]
>>>>Midfinery 0006 & 0007
>>>>DOOMpit
>>>>Pit Monsters
>>>>Law of Conservation of Consciousness: Wardroid Subclause
>>>>Dissimilarity Ray 0009
>>>>Bronzed Vehicle Manufactory
>>>>Addendumzone 0013
>>>>Whiterattus[Listless][Petrifying]
>>>>Birds [Halved]
>>>>Jelly Bee Swarms
>>>>Fake Addendumzones
>>>>Anti-Sky Cannon
>>>>Masses of paper and glue
>>>>Greed-Gravitational Stabilizer
>>>>Autonomous University of Predatory Loans [Charitable]

>>>>Dissimilarity Ray 0012
>>>>Diamond Yacht Fleet[Thirded][Scattered][Damaged]
>>>>Fractabomber mk1s Swarm [Indiscriminate][Tracking]
>>>>Laser Cleaner Fleet [Halved]
>>>>Laser Cleaner Factory

>>>Giant Tree [Hunting][Bird-Friendly][Wall-Bane][Wounded]
>>>>Nests
>>>>Birds [Halved]
>>>>Muse-Sirens
>>>>Magic Books
>>>>Tree-Yad

>>>Mostly Clean Streams and Lakes [Halved][Time-Stopped]
>>>>Mer-Maids [Halved][Time-Stopped][Strange]
>>>>Mop-Maids [Halved][Time-Stopped]
>>>>Slime-Fish [Halved][Time-Stopped]
>>>>Birds [Halved][Time-Stopped]
>>>>Surface-to-Wall Watergun [Time-Stopped]
>>>>Green Fire Purple Eyes

>>The Wall of Akasha [Swiss Cheese][Unstable]
>>>>Beige-Scream
>>>>More-Animals [Ravenous][Quartered][Declining]
>>>>Entropic Beasts [Fifthed][Hardy Survivors]
>>>>Magical Flora [Quartered][Hardy Survivors]
>>>>Benign Zombie Horde [Wololo][Halved]
>>>>Birds [Halved]
>>>>Wall-Moat
>>>>Filth-Fish [Endangered] [Halved][Time-Stopped]
>>>>Farland 0015

>>>>Experiment 0014

Quote
Yes

Minutemaids have freed Streams and Lakes from Time-Stop!
Minutemaids have freed Mer-Maids from Time-Stop!
Minutemaids have freed Slime-Fish from timestop!
Minutemaids have freed Birds from Timestop!
Title: Re: Bullied Demiurges: Cycle 5 (9/16)
Post by: Egan_BW on February 14, 2024, 05:52:35 am
"Well, that simplifies things quite a lot. Unabashed improvement if you ask me."

Seeing the apparent effectiveness of the Experiment 0014, Mercenary creates a factory floating in space to mass-produce cheap knockoffs thereof called Weapon 14.

Protect nothing, which I was already doing before I edited my post.

I hire Amethyst as a mercenary and start grabbing random space debris to pay her with.
Title: Re: Bullied Demiurges: Cycle 5 (9/16)
Post by: Stirk on February 14, 2024, 03:11:25 pm
To remind me what my goals are:

Quote
The Golden Orb believes that the Adversary can be defeated by igniting the passion within its heart, or possibly removing its heart. The Mer-Maids, when queried about this hypothetical opponent, suggest that it be awakened to the illusory nature of time and motion, thus neutralizing it. The Noble Stone suggests that if it is sufficiently strengthened, it will be able to protect all that is from destruction. The Torch of Esta believes that if things are placed far enough away from the Adversary they will be safe because to reach them it first has to travel half the distance, then half the remaining distance, then half the remaining distance of that, and so on.

WealthyRodent II the Seller suggests bribery or a lot firepower. The Mop-Maids are pretty sure that ultimately all resistance it futile, and one should just go with the flow, but in the mean-time you can make pretty rivers and ponds and stuff. The birds don't understand the question. The more animals only respond with meaning devoid rumbles and screeches. The zombies suggest infecting the Adversary.

The last idea seemed to work, so CleanU creates another two set of maids to fight the Adversary!

First is the Unmaid, a group of zombies commissioned into cleaning and infecting those who they infect with the desire to clean. In addition to their cleaning duties, they're to attempt to infect the Adversary with the maid strain of the zombie virus.

Second is the Medical Aid Including Dusting (MAID), a group of maids who double as certified doctors cleaning their patients from all diseases. They are tasked with surgically removing the Adversary's heart, in addition to offering medical aid to those in need.
Title: Re: Bullied Demiurges: Cycle 5 (9/16)
Post by: Supernerd on February 14, 2024, 04:36:40 pm
Yaebaech, of the infinite gears

Yaebaech's attack actually worked. This was beyond interesting, and proven that the Adversary is no more indestructible than the Urges.

Experiment 0014, or rather, Experiment 0014, was still around. It was somewhat obscured but Yaebaech wouldn't lose track of such a thing so easily. It was time for another experiment! It was clear that only a combination of Urgic and Adversarial power could put an end to the stalement.

Creation 1: Holster 0016. This is a tool made to directly be wielded by an Demiurge. It is designed to, if not safely, then at least manageably wield the deadly Experiment 0014.
Creation 2:

Interact: Yaebaech wields Experiment 0014 and connects it to Holster 0016 which in turn is connected to Yaebaech; effectively making it one with the weapon.
Protect: Yaebaech, of the infinite gears
Destroy:
Title: Re: Bullied Demiurges: Cycle 5 (9/16)
Post by: Shadowclaw777 on February 15, 2024, 03:54:37 am
Create: Cloning Vat Facility: Create a massive wondrous facility that has thousands to thousands of varying-size cloning vats and other-like biological technology that can edit and manipulate genomes and biology of any living organism that is in the database of this facility. Set the genome for the vats to Whiterattus with the added gene of “Resistance to Mind-Altering Effects”, and make it crank out as many Whiterattus as possible. Place it right outside the AUPL.

Create: Greedy Moray Eel: Nicknamed “Amethyst”, this ridiculously-kaiju-sized space-surviving space-traveling Moray Eel with purple scales has the ability to shoot shiny purple laser beams out of its scales, the the ability to digest and process machinery and machines, comes with a ravenous diet to devour as many machines as possible, all with the instinctive monstrous desire to create a horde for all of its trophies and treasures that it collects to survive in, even having the ability to shoot mining lasers to mine tunnels for its horde, and the ability to process minerals and then “lay” spherical amethyst gemstones that resemble eggs. Place it right near the Fractabomber Swarm

Protect: the AUPL

Interact: Turn off the Greed-Gravitational Stabilizer
Title: Re: Bullied Demiurges: Cycle 5 (9/16)
Post by: Maximum Spin on February 15, 2024, 03:48:09 pm
Mindurge creates much ado, a quantum process by which nothing spontaneously undergoes vacuum nucleation and generates random things, such as dogs. According to the finely tuned equations underlying this new physical law, nothing should collapse slightly faster than it expands.

Mindurge then goes on to create an aquarium within Æðelstān II for it to protect, full of nice colorful fish that occasionally swim out to play with the Shark.
Title: Re: Bullied Demiurges: Cycle 5 (9/16)
Post by: Crystalizedmire on February 15, 2024, 04:34:43 pm
Protect: Giant Tree
Create: Lizards on the tree
Create: Vines on the Tree
Title: Re: Bullied Demiurges: Cycle 4 (9/16)
Post by: Nakéen on February 16, 2024, 04:28:57 am
FORUMGAMEURGES

Create #1: Pieces of the Great Game
FORUMGAMEURGES ponders the Great Game. Pieces moved by invisible threads through a veil of deterministic chaos. Greater Games await still, and the Muse-Maids may be instrumental in divining a new way.

Tokens are created from the uncertain essence of mayhaps. Those who play using these tokens gamble their fate, which addsan extra spiciness and excitement to the most mundane games. Brilliant.

The tokens are given to the Muse-Sirens along with a disclaimer that only adult and mature Muse-Sirens may play, and in moderation. Gambling is bad, kids, especially when it involves your future!

Create #2: Parasitic Responsible and Reasonable Lychen
FORUMGAMEURGES sighes at the Tree and its representative Tree-Yad. The Demiurge yoinks some spinal filaments out of its spine and stab it on the tree, which causes it to grow like lichen. It is now infected with a vile mental parasite that turns Tree-Yad a Responsible and Reasonable tree spirit, which means no more blood sports and craving, and no more broody asocial behaviour. Time to grow out of it Tree-Yad. Now go and, I don't know, make friends or something.

Interact: Whiteratus
FORUMGAMEURGES teaches Whiteratus gambling. Accidentally omit to mention there is such a thing as gambling addiction.

Protect: Muse-Sirens
Title: Re: Bullied Demiurges: Cycle 5 (9/16)
Post by: TricMagic on February 16, 2024, 12:16:55 pm
Weave the many golden roads into a celestial spearage. Protect it and self.
Doom the Adversary for failing their task, to be pierced and drowned under golden rhodes.
Go hunting with the sphere=spear=planet to fulfill the prophecy. Change be upon us. It's doom must be completed.
A New Adversary must rise.
Title: Re: Bullied Demiurges: Cycle 5 (9/16)
Post by: Kilojoule Proton on February 16, 2024, 11:43:45 pm
Creative Urge: Breakfast
Like: Omelettes, sausage, bacon, oatmeal, breaking, pancakes, waffles, toast, cereal, juice, milk, coffee, speed...
Hate: Slowness

Breakfasturge conjures a summer seasoned skillet (-2) and begins flipping an endless stream of pancakes (-1) on it. Owing to Its lack of skill, many more pancakes end up getting flung every which way than actually cooked.

Breakfasturge also interacts with the nearest egg-laying entity (probably birds) to get them to lay more eggs for the next part of this evening's breakfast and protects Its skillet to keep it from getting too banged up after another few thousand pancakes.
Title: Re: Bullied Demiurges: Cycle 5 (10/16)
Post by: Demonic Spoon on February 17, 2024, 02:59:58 am
Spoiler (click to show/hide)
Title: Re: Bullied Demiurges: Cycle 5 (10/16)
Post by: Demonic Spoon on February 21, 2024, 06:22:58 am
Cycle 6: Tools of the Trade

In the sixth cycle Weighturge, Mindurge, Cleanurge, Forumgameurge, Machineurge, Wealthurge, Planturge, Combattechurge and Breakfasturge are active.

Wishing to imitate the success of Experiment 0014, Combattechurge handicrafts a weapons manufactury out of clay, golden debris, aluminium foil and resin. Possibly laughing maniacally they throw the ominous main switch, beginning the production of Weapon 14!

An angry red error message prints out of a nearby spooler. "Error: No suitable weapons-grade material found within material's hopper. Please insert weapon-grade material into hopper and restart Weapon 14 Factory(tm)."

The Benign Zombie Horde is "volunteered" for promotion into the cadres of the Unmaid! These infectiously cleaning cleaners wander the Wall of Akasha, scrubbing ages of old, encrusted gore off confused Magical Flora, who become enamored with cleaning! Unmaids clamber onto the Secretary birds, grooming out old parasites and golden shrapnel stuck in wounds and pieces of entropic animal viscera. The Secretary birds clean in the only way they know, growing ever more ravenous, endangering the Magical Flora and More Animal populations even further...

Unmaids are stacking pieces of debris into tall rickety towers to both clean up the Wall of Akasha, and reach the More Animals and birds so they can clean them. This is somewhat complicated by magical flora pushing debris into the Walls of Akasha to clean up that way.

Many forgotten Nots are then rapidly repurposed into doctor-drones, the Medical Aid Including Dusting, MAIDs! The MAIDs immediately begin tending to the Giant Tree's grievous wounds, spraying medicine, sewing great golden sutures, and implanting mechanical branches at places.

For its part, the Giant Tree devours several MAIDs before the Forumgameurge, exasperated by it's constant anti-social behaviour, decides to teach the Giant Tree a lesson it won't soon forget!

Scraped off pieces of urgic spine dig into the Giant Tree. Squirming and mutating, these terrible parasites spread out and all over its trunk, digging in roots into every part of the Giant Tree, transforming it into a Responsible and Reasonable Giant Tree!

Tree-Yad moans uneasily, its spikes quivering and shaking.

The MAIDs, no longer being attacked, finish treating the Giant Tree.

Tree-Yad seems to be enjoying playing Rats & Races with some Muse-Sirens, though it's difficult to read a ball of spines.

The Giant Tree grows larger
The Wall of Akasha becomes more unstable


Machineurge moulds and cuts and sews some rare entropic leather into the misleadingly named Holster 0016. On its business end is a gaping empty hollow, that inaudibly cries to be filled with a suitable weapon. After extensive searching, Machineurge manages to pin down the elusive Experiment 0014 and with much struggling and buckling, harness them into Holster 0016, a hilt, like an unruly stallion being broken in.

Then Holster 0016 is implanted into Machineurge's wielding arm, hopefully keeping them safe from repeated accidental self-maiming.

There is an ominous *THUNK* as Wealthurge turns off the Greed-Gravitational Stabilizer. Whiterattus recover from their stupors, as their greed for knowledge is no longer constantly being drained from them. The Golden Continents seem to hang in place for a single, peaceful moment, then begin to plummet to the Wall of Akasha!

Everything seems to judder for a moment during the thunderous instant impact between the continents and the wall, aftershocks continueing for a quite a while yet. Fortunately, nothing important appears to have been damaged.

Several fake Addendumzones are gathered together and repurposed into a massive whiterattus reproduction center, filled with cutting edge urgic technology like cloning vats and nutrients solutions and vivisection tables and plastic anatomical rat models. Here the the Whiterattus work on finding a cure for Stonerot, or at least making a new generation of Whiterattus who are immune to it. Sadly, progress is slow as promising researchers keep succumbing to Stonerot.

Whiterattus now eagerly apply to learn new knowledge at the now properly greedy AUPL but usually succumb to Stonerot before they pay off even a fraction of their digital debts.

Whiterattus have begun constructing specialized greed-powered hover-cars, running off imprisoned pit-monsters, to move the endless supply of statues further and further away from the center of a budding Whiterattus city.

The Laser Cleaners did not find any golder pastures. Resigned to their lot, they return to the Golden Continents, their numbers swelling, and begin incinerating mountains of paper and glue in massive pyres whose rising smoke columns are visible from severals degrees away on the Wall.

The Laser Cleaner factory hovers ominously over the Golden Continents, having had several flying cars integrated into it, as it slowly consumed land beneath it to make more Laser Cleaners.

The Laser Cleaner population has recovered!

The Goldenrattus Liberation Front has settled around a mid-sized Wall-Hole, far away from the Golden Continents, which they call New Concrete. They appear to have reached some sort of deal with several Mind-Clams, offering up some of their own numbers to these mental demidemiurges, and hunting for birds and more animals and maids to feed to their new idols, who in turn let them live in ecstatic dream worlds of endless wealth, letting them escape for a time the terrible grey dullness of existence on the Wall.

Richrat XXXII has managed to unify the Diamond Yachts back into a single fleet, though not without a steep cost in blood and, more importantly, lost wealth of irrecoverably lost diamond yachts.

Falling back into old traditions, Richrat XXXII raids deep into the branches of the now docile Giant Tree, capturing many Muse-Sirens and holding them as trophies of great value, greatly increasing the networth of Richrat XXXII.

Their odd magics bring much amusement to various superwealthy goldenrattus, but the goldenrattus begin to become more wary of their new wealth-property after several manage to turn the crews of the yachts they were aboard into attacking the rest of the fleet. Containment protocols have become much more strict, and the guards of the maid-sirens are usually rendered deaf so they cannot be tempted by the birds' strange voice.

Perhaps in revenge for these depredations, Forumgameurge teaches the Whiterattus to gamble, no longer freely sharing knowledge with each other, but wagering it, and their university debts, in games of chance. Soon the rate at which Whiterattus learn knew knowledge slows down significantly as they fall into a gambling addiction, allowing their population to begin to recover as Stonerot claims them slower.

Forumgameurge condenses the hazy future into game pieces, so that Muse-Sirens can play a small part of the Great Game, gambling their futures with each other. Muse-Sirens happily play against each other for several months, before suddenly they don't, as irritated Minute-Maids show up minutes after they first receive the pieces, and confiscate the game-pieces, complaining of terrible glassaches.

The Motion-Maids fold the Useless Artifact into the same location as nothing, since it's just taking up space. nothing grows. The Motion Maids begin folding Wall-Stars into nothing.

A parasitic worm, finally too disgusted by the flavour of its host, rips itself free of the Wealthurge. Adapting to the outside world, it becomes a massive purple acquisitive machivevore moray eel. It begins to close in on the Fractabombers, salivating at the the space-echoes of their delicious machinery, before the Combattechurge suddenly pops up, holding out a platter filled with various remnants of destroyed and forgotten machinery. Choice selections of refinery, vintage facility parts, factory scraps, the focusing lense of a defense station, and various other bits and bobs. The Moray Eel, named Amethyst, feasts gluttonously on these offerings until, stuffed to the gills, they fall into a digestive sleep, appeased. They fell asleep before Combattechurge could manage to convince them to sign that mercenary contract they'd also been holding though.

All sorts of vines and creepers begin to cover the bare, barren branches, limbs and trunk of the Giant Tree with a layer of green and colour, from flowers and fruits and other interesting things. The Muse-Sirens play happily with these new additions to their playground, swinging on vines and braiding them into pretty shapes and throwing fruit at each other and so on.

Lizards scuttle from shadowy hollows beneath the vines, as if they have always been there, soon infesting the entire Giant Tree, and even spreading somewhat into the Wall beyond.

The Birds, who had been slowly starving to death as their food sources dwindle, gorges themselves on this double bounty with the ferocity of generations of hunger. Happily hunting Lizards and snapping up and slurping down vines with glee. Soon their population, which has been slowly dwindling, suddenly begins to rapidly recover! It won't be long before they can escape the curse of half, assuming the Muse-Sirens don't steal too many of their eggs.

Breakfasturge finally manages to finally break free from their apathetic stupour, motivated by the promise of a hearty breakfast. Pulling their emergency skillet free from their ribcage, they begin frying pancakes in it over a convenient wall-star. Breakfasturge even tries flipping the pancakes the fancy way, but not being the best chef, many half-raw pancakes end up everywhere, making a giant mess. Brood-maids, mop-maids, time-maids, motion-maids, Unmaids, magical flora and birds immediately begin to move closer and soon the spilt pancakes no longer exist, only the perfectly fried ones remaining, forming a mountain on the Wall of Akasha.

Soon curious more-animals begin to gorge themselves on the delicious pancakes, whose smells spreads far and wide.

Unmaids take advantage of this golden opportunity to begin infecting more-animals with a cleaning urge.

Even the Tangle-God seems to be getting attracted, along with nearby birds of all types. Breakfasturge uses this opportunity to begin inappropriately petting various secretary birds, 'encouraging' them to lay some truly magnificent eggs! Nervous and confused, they eventually do so, laying several magnificent white eggs, each the size of an Akashic Brood.

The Mindurge alters the functioning of reality around the edge of nothing, causing nothing transmute into random something. The transmutation of nothing slightly outpaces the growth of nothing, and soon a cloud of random junk, scissors and cats and rocks and trees and dust and oranges and perfume and towels and musicboxes, begins to surround nothing, leaving it thankfully obscured from sight. Curiously, the junk is all pretty useless, and if living, tends to die quickly in the harsh environment they appear in.

Finding some large panes of glass amidst the ever growing junk cloud, Mindurge hammers together an okay-looking aquarium which is places on Æðelstān II's back.  Æðelstān II is still (mentally) screaming. Several nice, colourful fish pop into existence by pure chance, and swim around happily in their aquarium, sometimes swimming into empty space to play with the giant light Shark.

The Weighturge rips off the tumorous golden roads they previously grow on the Golden Continents, weaving them into a giant, impractical spear.

The Weighturge, feeling ambitious, utters a prophecy:

"The Adversary will fail, doomed to be pierced and drowned under golden rhodes"

Fortunately golden rhodes do not seem to exist (yet?)

Scandal! Mer-Maids seem to be littering and polluting the waters!



Midcycle Summary

>>>Minute-Maids
>>>Pieces of the Great Game[Confiscated]
>>>>Prophecy of Adversial Doom

Monism Mandate
>nothing [Shrinking] 🛡 'Protected'
>>>Junk-Shell
>>>>much ado
>>>>Brood-Maids [Halved]
>>>>Mind-Clams
>>>>Useless artifact
>>>>Motion-Maids
>>>>The Not [halved]
>>>>MAIDs
>>>Weapon 14 Factory [Stalled]
>>>New Concrete [Lotus-Eating]
>>>Tangle-God [Pancaking]
>>>Amethyst [Napping]

> The Torch of Esta
>>>Shark
>>>>Æðelstān II
>>>>aquarium

>>>Twin Golden Continents
>>>Heavy Tangle of Golden Sky-Roads
>>>Nothing [Damaged]
>>>>Magical Flora
>>>>Bleach Boulders
>>>>DOOMpit
>>>>Pit Monsters
>>>>Addendumzone 0013
>>>>Whiterattus[Petrifying][Gamblers]
>>>>Fake Addendumzones
>>>>Masses of paper and glue
>>>>Greed-Gravitational Stabilizer [De-activated]
>>>>Autonomous University of Predatory Loans  🛡 [Protected]
>>>>Cloning Vat Facility
>>>>Laser Cleaner Army
>>>>Laser Cleaner Factory [Ominously Floating]

>>>>Dissimilarity Ray 0012
>>>>Diamond Yacht Fleet[Thirded][Raiding][Damaged]
>>>>Fractabomber mk1s Swarm [Indiscriminate][Tracking]

>>Giant Tree [Reasonable][Wall-Bane][Cyborg] 🛡 'Protected'
>>>Vines
>>>>Nests
>>>>Birds
>>>>Muse-Sirens  🛡 [Protected]
>>>>Magic Books
>>>>Tree-Yad
>>>>Lizards
>>>>Responsible and Reasonable Lychen

>>>Mostly Clean Streams and Lakes [Halved]
>>>>Mer-Maids [Halved][Strange]
>>>>Mop-Maids [Halved]
>>>>Slime-Fish [Halved]
>>>>Birds [Halved]
>>>>Surface-to-Wall Watergun

>>The Wall of Akasha [Swiss Cheese][Unstable]
>>>>More-Animals [Ravenous][Quartered][Declining]
>>>>Magical Flora [Quartered][Hardy Survivors]
>>>>The Unmaid
>>>>Birds [Halved]
>>>>Wall-Moat
>>>>Filth-Fish [Endangered][Halved][Time-Stopped]
>>>>Farland 0015
>>>Summer Seasoned Skillet  🛡 [Protected]
>>>Mountain of perfectly cooked Pancakes [Being rapidly devoured]
>>>>Many majestic Secretary Eggs

>>>>Machineurge 🛡 [Protected]=Holster 0016=[Experiment 0014=>
>>>>Weight urge=celestial spearage=>  🛡 [Protected]

Demiurges will now Destroy.
The Adversary will now Destroy, Corrupt and Doom. The Adversary will Destroy five times and Corrupt five times and Doom once

The Weighturge seeks out the Adversary, but cannot find them.

The Machineurge begins smashing away at nothing with Experiment 0014! The Golden Continents appear to be more less!

Nothing flickers.

A slow snail slowly creeps towards the aquarium taking their time not being in any particular rush to get there, having all the time in the world in which to reach their destination-

The Brood-Maids, seeing their spiritual pillar polluted by a seemingly undefeatable corona of trash, give in to despair, destroying themselves in showers of sonic destruction, the last Brood-Maid throwing herself into a wall-star, vaporised.

More-Animals are hunted to extinction! The Wall ecology begins to collapse...

Magical Flora are hunted to extinction! Before their deaths, they attempt to infect the Adversary, but nothing seems to happen... Wall-Birds starve to extinction!

Mop-Maids begin catching on fire spontaneously, burning up into a black dirty ash residue fouling up many lakes and rivers. Mermaids happily play in the black waters, turning their scales dark...

There is a sudden *chunk*, and the remaining Not all begin to rapidly become truly not, slowly fading away, stoic during their own undoing.

A kind 4,215 faced truth rock has provided Weapon 14 Factory with some material! The factory begins producing Weapon 14s...

A helpful unknowing ascetic teaches the Cloning whiterattus how to make new clones that are already stone, making them immune to Stonerot. There is much celebratory dicing and clanking of golden cards.

Weighturge finally manages to catch up with the Adversary! Who, as a bored teenage part-timer, seems to be installing a Urgic Weight Tracker in the Fractabombers! As soon as Weighturge shows up, the Fractabombers begin buzzing angrily, and ramming bodily into Weighturge, allowing the slippery Adversary to get away!

A helpful uniform empty void improves the Responsible and Reasonable Lychen, so that it begins to take root in all nearby life, helping them to become responsible and reasonable.

-and it seems that possibly at last the snail who, it must be said, is indeed quite slow all things being taken into account and comparing the snail to other things which, are indeed, not as slow as it, has at long last, as has been much anticipated, reached the aquarium that as we of course all know was created by the Mindurge this very cycle and houses some very interesting fish indeed, who can not only swim, but also swim, but through space.

The interesting fish who can swim and also swim through space, suddenly become a perfectly uniform hivemind, and now seem also capable of swimming through the shark, and possibly other things, turning him into more interesting fish who are part of a perfectly uniform hivemind.

DOOM! falls on the house of the Summer Seasoned Skillet! Imperfections in its form means it will now take a very long time to cook food into perfect breakfast status. If things are rushed, they are likely to end up horribly burnt or inedible, or possibly worse, a non-breakfast food altogether!

Endcycle Summary

>>>Minute-Maids
>>>Pieces of the Great Game[Confiscated]
>>>>Prophecy of Adversial Doom

Monism Mandate
>nothing [Shrinking]
>>>Junk-Shell
>>>>much ado
>>>>Brood-Maids [Halved]
>>>>Mind-Clams
>>>>Motion-Maids
>>>>The Not [halved]
>>>>MAIDs
>>>Weapon 14 Factory [Producing]
>>>>Weapons 14
>>>New Concrete [Lotus-Eating]
>>>Tangle-God [Pancaking]
>>>Amethyst [Napping]

> The Torch of Esta
>>>Shark [Becoming Fish]
>>>>Æðelstān II
>>>>aquarium [Perfectly Uniform Hivemind]

>>>Twin Golden Continents
>>>Nothing [Damaged]
>>>>Magical Flora
>>>>Bleach Boulders
>>>>DOOMpit
>>>>Pit Monsters
>>>>Addendumzone 0013
>>>>Whiterattus[Petrifying][Gamblers]
>>>>Fake Addendumzones
>>>>Greed-Gravitational Stabilizer [De-activated]
>>>>Autonomous University of Predatory Loans
>>>>Cloning Vat Facility [Stoned]
>>>>Laser Cleaner Army
>>>>Laser Cleaner Factory [Ominously Floating]

>>>>Dissimilarity Ray 0012
>>>>Diamond Yacht Fleet[Thirded][Raiding][Damaged]
>>>>Fractabomber mk1s Swarm [Indiscriminate][Locked On]

>>Giant Tree [Reasonable][Wall-Bane][Cyborg]
>>>Vines
>>>>Nests
>>>>Birds
>>>>Muse-Sirens
>>>>Magic Books
>>>>Tree-Yad
>>>>Lizards
>>>>Responsible and Reasonable Lychen [Reasonablefying]

>>>Somewhat dirty Streams and Lakes [Halved]
>>>>Mer-Maids [Halved][Strange]
>>>>Mop-Maids [Halved]
>>>>Slime-Fish [Halved]
>>>>Birds [Halved]
>>>>Surface-to-Wall Watergun

>>The Wall of Akasha [Swiss Cheese][Unstable]
>>>>More-Animals [Ravenous][Quartered][Declining]
>>>>Magical Flora [Quartered][Hardy Survivors]

>>>>The Unmaid
>>>>Birds [Halved]
>>>>Wall-Moat
>>>>Filth-Fish [Endangered][Halved][Time-Stopped]
>>>>Farland 0015
>>>Summer Seasoned Skillet [Slow]
>>>Mountain of perfectly cooked Pancakes [Being rapidly devoured]
>>>>Many majestic Secretary Eggs

>>>>Machineurge=Holster 0016=[Experiment 0014=>
>>>>Weighturge=celestial spearage=>

((I probably won't errorcheck later))

The Watergun has been untimestopped at some point in time!
Title: Re: Bullied Demiurges: Cycle 6 (10/16)
Post by: Egan_BW on February 21, 2024, 10:15:29 am
Edit the code of Weapon 14 Factory to only accept substandard materials in the production of its shoddy knockoffs.

Create Scavenger Drones to haul literal garbage into the Factory's material hopper.
Also create a Massive Pile of AKs at the Factory for the Drones to arm themselves with.

Protect Nothing, for why would you want to protect anything?
Title: Re: Bullied Demiurges: Cycle 6 (10/16)
Post by: TricMagic on February 21, 2024, 10:56:54 am
Enchant the Golden Road Spear to flood it's targets with Golden Rhodes ice cream. Delicious inedible gold freezing you in liquid-solid goodness.
Protect Golden Road Spear of Golden Rhodes Ice Cream.
Continue the hunt. Destroy the Adversary.
Title: Re: Bullied Demiurges: Cycle 6 (10/16)
Post by: Shadowclaw777 on February 21, 2024, 07:16:35 pm
Create the De-Petrifying Rehab Clinic: A rehabilitation clinic ran by autonomous drones inserted right outside the AUPL, this clinic has all the needs to fix any mortal medical ailment but specializes on ancient techniques to turn a stone statue back into its living form, in exchange for digital debt it will fix all of the problems these Whiterattus keep having

Create, The Consumer: A kaiju-sized creature that takes the shape of a Japanese Spider Crab, it comes with the ability to shoot laser beams out of its eyes and has the ability to summon a gravitational vortex or a black hole from its mandibles in which it sucks up and then devours its prey. It’s only desire is too consume as many product as available, and by products it means living things that contain nutritional value. Place it right on the Giant Tree

Interact: Force the Whiterattus to use the Rehab Clinic

Protect the AUPL
Title: Re: Bullied Demiurges: Cycle 6 (10/16)
Post by: Supernerd on February 21, 2024, 09:04:59 pm
Yaebaech, of the infinite gears

It was time for Yaebaech to do another experiment.

Creation 1: Urgic Evolution System 0017. This is a system that permits Demiurges to evolve and become more powerful. While this system remains in place Demiurges will be awarded 'points' when their creations are destroyed by the Adversary's actions. These points can be used to improve their abilities, such as allowing them to make more creations. These upgrades can persist even after the destruction of Urgic Evolution System 0017.
Creation 2: Duplicactus 0018. This object looks kind of like a cactus, if a cactus was made out of gears. When a Duplicactus is destroyed, two additional Duplicactus appear in a random place in the universe. The two do not end up in the same place.

Interact: Yaebaech will wield Dissimilarity Ray 0012 and shoot at the following things: Some perfectly cooked pancakes, some Lizards, some of the off-brand knockoff Weapons 14, a Diamond Yacht, a couple of Fractabomber mk1s and one bolt is fired at nothing, where it will continue to travel further and further into the distance; technically being a thing that exists.
Protect: Urgic Evolution System 0017.
Destroy: Duplicactus 0018.
Title: Re: Bullied Demiurges: Cycle 6 (10/16)
Post by: Nakéen on February 22, 2024, 07:13:02 pm
FORUMGAMEURGES

Create #1: Glasspirin
FORUMGAMEURGES frowns at the no-fun-allowed action of the Minute-Maid, and starts reaching for more lychen before having a rare spark of compassion(?). FORUMGAMEURGES thus create a medicine against glassaches, trademarked as Glasspirin. It can also be used to repair glass structures.

Create #2: Symbiotic Mild-Mannered Mental Lychen
FORUMGAMEURGES is concerned by the generation gap between the Muse-Sirens and the egg-born Muse-Sirens. For a brief moment FORUMGAMEURGES consider lychen'ing the egg-born Muse-Sirens with Responsibility and Reason, but rescinds for now. Nevermind, as FORUMGAMEURGES realises it is a great idea, and create a new strand of lychen: Symbiotic Mild-Mannered Mental Lychen. Unlike the PRRL (Parasitic Responsible and Reasonable Lychen), the SMMML (Symbiotic Mild-Mannered Mental Lychen) only bonds to a host if said host is willing. All SMMML are mentally connected, the network forming a fascimile of the mental realm that might equal it if lychen can spread enough. Through their symbiotic lychen, the hosts can access and enjoy the Lychen Mental Realm.

The SMMML is given to the Muse-Sirens, its effects explained in the hopes they will use it and spread it.

Interact: Trade with the Minute-Maids
FORUMGAMEURGES, being Responsible and Reasonable, decides to reasonably and responsibly asks the Minute-Maids to give back the Pieces of the Great Game to the Muse-Sirens. FORUMGAMEURGES offer them Glasspirin in exchange. If negotiations fail, FORUMGAMEURGES will responsibly and reasonably stab the Minute-Maids with PRRL (Parasitic Responsible and Reasonable Lychen) to make them more... receptive.

Protect: Muse-Sirens
Title: Re: Bullied Demiurges: Cycle 6 (10/16)
Post by: Stirk on February 22, 2024, 10:29:22 pm
CleanU created the Maidshrooms, a type of mushroom that grows on and devours messes. These Maodshrooms are edible and full of fiber, allowing them to clean out the insides of whoever eats them.

From the ashes of the Mop-maids appears the Ignis-maids, ashen black creatures that sanitize things with fire. I’m out of maid puns. And ideas to fight the adversary.
Title: Re: Bullied Demiurges: Cycle 6 (10/16)
Post by: Kilojoule Proton on March 11, 2024, 02:16:49 am
Grandma Sophia's Legendary Omenlette
Spoiler: Blocked by Abraxablock (click to show/hide)
Recipe:

Ingredients:
 - 12 eggs
 - 2 fablespoons extra famished gluttony oil (can be substituted with wrath oil for a spicy kick)
 - Seasonal vegetables
 - Insult and pepper, to taste
 - 1 fablespoon cooking vine

Tools:
 - Summer or spring-seasoned skillet
 - Heat source
 - Spatula
 - Whisk

Instructions:

1. Put a fablespoon of oil into the skillet on medium heat
2. Interact with the eggs and have the fertilized ones fight their way out of their eggs. (The egg is the world, and the ones who wish to be born must first destroy a world.)
3. Break the remaining eggs into the skillet.
2. Iä! Iä! Iä Breakfasturge Anzoth!
3. Whisk the eggs at high heat.
4. Sprinkle seasonal vegetables and cooking vine into skillet.
5. Fold omenlettes into seven rose shapes.
-1. Hop into Breakfasturge's skillet.
0. Flip pancakes often.
1. While pancakes are cooking, create a god for the birds to fly to. That god's name is 7. The omenlette is ready. The omenlette is ready. The omenlette is ready. The omenlette is ready. The omenlette is ready. The omenlette is ready. The omenlette is ready.
8. Serve hot and insult and pepper to taste.