Bay 12 Games Forum

Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: I3erent on July 20, 2007, 11:46:00 am

Title: Petition for Adventure mode advancement.
Post by: I3erent on July 20, 2007, 11:46:00 am
Just sign it if you support the advancement of our beloved adventure mode.  Maybe this will show all the naysayers that many people love adventure mode and support its advancement along side the beloved fortress mode.
Title: Re: Petition for Adventure mode advancement.
Post by: I3erent on July 20, 2007, 11:47:00 am
:D
berent
Title: Re: Petition for Adventure mode advancement.
Post by: Jusal on July 20, 2007, 02:07:00 pm
Sure, we need mule as a starting race.
Title: Re: Petition for Adventure mode advancement.
Post by: Grue on July 20, 2007, 02:19:00 pm
/signs
Title: Re: Petition for Adventure mode advancement.
Post by: Keilden on July 20, 2007, 02:48:00 pm
/sign for a evil elephant fortress ruled by a Arch-Grue
Title: Re: Petition for Adventure mode advancement.
Post by: PTTG on July 20, 2007, 03:22:00 pm
Signed by the 34 dwarves, humans, and elves (not to mention countless drunks) that died over three hours of attempts to find my old fortress.
Title: Re: Petition for Adventure mode advancement.
Post by: Jeon on July 20, 2007, 03:31:00 pm
How does a complete overhaul of the entire world mechanics NOT advance adventure mode?

Anyways, signed by my +Giant Adamantine Axe Blade+!

It slices, it dices, it cuts off limbs 99.9% of the time no matter what it hits!

Title: Re: Petition for Adventure mode advancement.
Post by: a1s on July 20, 2007, 03:39:00 pm
<signs>
<goes>
<wears>
<comes>
<signs>
Title: Re: Petition for Adventure mode advancement.
Post by: Xotes on July 20, 2007, 03:51:00 pm
(Calls forth a zombie army and orders them to sign it on pain of (re)death)
(Proceeds to sign it himself as well)

HALLELUJAH!

Title: Re: Petition for Adventure mode advancement.
Post by: ricemastah on July 20, 2007, 06:12:00 pm
signed
Title: Re: Petition for Adventure mode advancement.
Post by: Fishersalwaysdie on July 20, 2007, 07:50:00 pm
Signs.
Title: Re: Petition for Adventure mode advancement.
Post by: Fourth Triad on July 20, 2007, 10:21:00 pm
agreed, but I think the next release should make adventure mode a bit better
Title: Re: Petition for Adventure mode advancement.
Post by: Gaulgath on July 20, 2007, 10:41:00 pm
Yeah, exploring all the cool geology will be very fun in itself. I just can't wait until it starts getting worked on some more, though. Just the sheer amount of possibilities make me so happy.  :D
Title: Re: Petition for Adventure mode advancement.
Post by: Battleguy01 on July 20, 2007, 11:22:00 pm
/signed
Title: Re: Petition for Adventure mode advancement.
Post by: Spelguru on July 21, 2007, 12:54:00 am
BUT! Isn't Betty a woman's name?

...

/me signs the petition, but would rather see focus on Fortress mode tasks that boost adventurer mode as well, instead of just pure adventurer mode stuff.

Title: Re: Petition for Adventure mode advancement.
Post by: Bien on July 21, 2007, 02:38:00 am
I sign this Petition, and so will my family, friends and my dog.
Title: Re: Petition for Adventure mode advancement.
Post by: Lavastine on July 21, 2007, 05:29:00 am
sign! OH GOD PLEASE!
Title: Re: Petition for Adventure mode advancement.
Post by: wallish on July 21, 2007, 05:34:00 am
/signed

Here's what I'd like to see: the option to start adventure mode, have the ability to dig (or build with wood maybe?) and start a fortress/town/outpost FROM ADVENTURE MODE.  Maybe you would start digging/building, claim the spot, then go around telling others (a dialogue option maybe: "Come to ****** it's a great place to live!")  Then you start getting migrants.  You can't control them like fortress mode (you only control your adventurer) but you can place the buildings like in fortress mode (which could be explained as you say "we need a mason's workshop right here).

Title: Re: Petition for Adventure mode advancement.
Post by: Ioric Kittencuddler on July 21, 2007, 12:29:00 pm
Hm, in order to do that they might need to add something like Rome Total War's battle map system where the map you get when you zoom in directly reflects the terrain on the world map.  So if you were next to a mountain range, there would be mountains.
Title: Re: Petition for Adventure mode advancement.
Post by: Ioric Kittencuddler on July 21, 2007, 12:29:00 pm
Oh, and I'd also like to see the advancement of adventure mode.
Title: Re: Petition for Adventure mode advancement.
Post by: John Gaden on July 21, 2007, 02:33:00 pm
Somewhere toady has stated that he would eventually like to make an adventurer able to join a town/city/fort/etc and interact and live there as if it were fort mode much as described above. This would take a lot of both advent and fort additions though, not just one or the other. >_> But i sign.
Title: Re: Petition for Adventure mode advancement.
Post by: Haedrian on July 21, 2007, 03:46:00 pm
I have played fort mode for almost a year now..

Today I tried playing adventure mode and I LOVE it  :)

*scribbles a large X *

Title: Re: Petition for Adventure mode advancement.
Post by: Captain Mayday on July 22, 2007, 10:29:00 am
Wallish.
That's actually planned. Or something very similar to that, anyway.
Title: Re: Petition for Adventure mode advancement.
Post by: Exasperation on July 23, 2007, 12:02:00 pm
I know that the single planned game feature I most want to see is the addition of the fort mode skills to adventure mode.

/signed

Title: Re: Petition for Adventure mode advancement.
Post by: TakiJap on July 23, 2007, 12:45:00 pm
Signed.

Also, I agree with the post above.

Title: Re: Petition for Adventure mode advancement.
Post by: Axe of Agor on July 24, 2007, 01:42:00 am
Toady's coding over the last few months had advanced the game engine by leaps and bounds, for which, I think, we are all tremendously grateful; but sadly, though the over-all game world has been fleshed out more, Adventure Mode *is* still lagging behind Dwarf Mode in terms of playability and things to do.

I would personally be content if we could do most of the things in Adventure Mod that we can already do in Dwarf Mode. Let us mine for stone and cut down trees for wood; let us build our own little workshops in the towns; let us make crafts and things and whatnot. Whatever system is implemented for this need not be complex or permanent; just a rudimentary system that allows us to gather resources and make crafts is all I really think Adventure needs at this point (or, at least give us fully functional Adventure Mode towns that run like Dwarf Mode outposts). So, consider this petition signed by me! But even if you decide to delay the development of Adventure Mode more fully Toady, still, keep up the good work!

Title: Re: Petition for Adventure mode advancement.
Post by: Teh Dwarf Chunk on July 29, 2007, 12:19:00 pm
well im posting here, so what do you think?
Title: Re: Petition for Adventure mode advancement.
Post by: I3erent on July 31, 2007, 01:05:00 pm
Oh my friend wanted me to sign foe him *ehem* so there.
Title: Re: Petition for Adventure mode advancement.
Post by: Draewn Suntto on July 31, 2007, 01:57:00 pm
/signed


However, don't focus on Adventure mode to the detriment of Dwarf mode. Just don't forget about Adventure either.

Title: Re: Petition for Adventure mode advancement.
Post by: a1s on July 31, 2007, 06:31:00 pm
quote:
Originally posted by Exasperation:
<STRONG>I know that the single planned game feature I most want to see is the addition of the fort mode skills to adventure mode.

/signed</STRONG>



I've been thinking: in fortress mode your miner can clear out 100, 200 tiles tops per season, right? so it should take some 6 hours to clean one out, and that's with good skills. this would be pretty boring to adventurers...
Title: Re: Petition for Adventure mode advancement.
Post by: Captain Mayday on July 31, 2007, 07:10:00 pm
You could, I suppose, carve out a small cave in which to live.

Introducing the all new: Hermit mode.

Title: Re: Petition for Adventure mode advancement.
Post by: Sestze on August 01, 2007, 03:12:00 am
quote:
Originally posted by a1s:
<STRONG>
I've been thinking: in fortress mode your miner can clear out 100, 200 tiles tops per season, right? so it should take some 6 hours to clean one out, and that's with good skills. this would be pretty boring to adventurers...</STRONG>

Well, when you sleep, you don't wait 12 hours to do things. It compresses time a small amount.

If you're chopping down trees, time can move along automatically.

I mean, a game type that's looked great to me has always been "use whatever tools you have to survive in the wilderness". Imagine, in the future, your character can build a house, a fence, and start to cultivate animals for food, eventually clearcutting and building enough to give himself a following.

It'd be amazing.

Title: Re: Petition for Adventure mode advancement.
Post by: kein on August 01, 2007, 10:37:00 am
Believe it or not Toady is getting there. With what hes working on now its major progress to tying the Fortress gameplay to adventure mechanics. Once all that is in place and bug tested I believe the adventure mechanics will flow out very quickly, all in due time.

With that said, I believe adventure mode has vast potential.

Title: Re: Petition for Adventure mode advancement.
Post by: TheSpaceMan on August 02, 2007, 01:38:00 pm
Have hardly played adventure mode but i sign this to.

The reason why is becouse i don't want to adventure before i have a awsome fortress to visit.

Title: Re: Petition for Adventure mode advancement.
Post by: Kyselina on August 03, 2007, 10:07:00 am
/me signs with blood.  :cool:
Title: Re: Petition for Adventure mode advancement.
Post by: Capntastic on August 03, 2007, 07:05:00 pm
I'm split on this, really.   ON one hand, Toady will eventually do what is best, invariably.  On the other, merely having a few neat Adventure Mode toys would vastly increase the playability of it.  A few things would be the ability to use digging tools and axes, or some extra quest types.  I mean, the mode is fun when there's really nothing more to do besides slaying foes.  But, I am absolutely pleased at some of the things in the dev notes:

quote:

Bloat163, COLLECTOR QUESTS, (Future): Quests to gather rare bugs in glass vials (coins too). Since these are actual game objects rather than scripted events, these quests could be very open and challenging.

Bloat185, LIBRARIES, (Future): Books and libraries utilizing histories. Once these are in, people that you chat with don't need to know as much. You can find legends here that reveal locations of ruins made by world gen, or your dwarf games. Various other books are possible.

Bloat195, ADVENTURER MOUNTS, (Future): Should be able to acquire mounts and beasts of burden.

Bloat233, ARENAS, (Future): Fight for food or money, stuff can be on chains or just waiting inside. Various associated industries.


Title: Re: Petition for Adventure mode advancement.
Post by: Megaqwerty on August 04, 2007, 12:21:00 pm
Hi, I just made an account to post in this thread.

I have never played Fortress mode. Ever. One day, I'll get around to it, I promise: I know it's great, but the learning curve sounds atrocious.

But I do play Adventure mode a lot and it's a real pity that many aspects are displayed in game, but not wholly implemented (in contrast to planned gameplay elements that are listed on the site, but do not appear in the game at all, period).

So, yeah, there are a lot of silent people who play Adventure mode, and I'm just saying that devoting any time to it would not be wasted.

[ August 04, 2007: Message edited by: Megaqwerty ]

Title: Re: Petition for Adventure mode advancement.
Post by: naptha on August 06, 2007, 11:43:00 am
I too would love to see Adventure mode fleshed out to be more interactive with the Dwarf mode. The lore and history aspects of DF are just begging to be unlocked to include a player's exploits!

Anyway, this sense of a detailed timeline with a holistic mindset towards creation is what keeps me here instead of waiting for UnReal World to come out with another glacial patch/feature. I want to forge new trade routes for Elven art! Introduce new species of flora and fauna to my far-flung dwarf cousins! Discover the Northwest passage! Bring it on!

Title: Re: Petition for Adventure mode advancement.
Post by: Kaizoku on August 06, 2007, 12:26:00 pm
Hi all, I would just like to add my opinion on the issue.

The development of Fortress Mode is the growth of the entire game universe. The primary aspect that will make Adventure Mode more engrossing is a living world. That living world is created through the growth of Fortress Mode. In that way Fortress Mode is the actual game itself, as I'm sure is the intent of the developer and general consensus of the players.

Adventure Mode is a side feature that utilizes the developments of Dwarf Mode. Of course it can be updated to follow the development of Fortress Mode, but can't you see how it would stunt the growth of the game universe and thereby retard itself?

I'm with you in that I want the game to be further developed, but I'm satisfied where Adventure Mode is now in relation to the current release of Fortress Mode -- It exists, and is playable. As for the expanse of features you're all eager for, please understand my opinion that there are many developments that need to be completed before it's reasonable and efficient to upgrade Adventure Mode.

I'm sure if the developer implemented all currently available features, not only would it take a lot of time out of advancing the core features but there really aren't enough developed features available to satisfy the bulk of you for long before you're once again eager for more!

And after all, features implemented in Fortress Mode spill over to to Adventure Mode, at least in terms of how the world works, and that's good for now!


Dwarf Fortress is a great game, and Toady One is a great developer who I trust will grow the game in a clever way even without our direction (though no doubt the player community is helpful in many areas!)

Title: Re: Petition for Adventure mode advancement.
Post by: I3erent on August 06, 2007, 01:08:00 pm
Of course adventure mode is where you can really explore and get involved in the world toady has created, once this game is done (if toady doesnt lose interest or enthusiasm or scrap it) i predict adventure mode will be the true gem of the game.