NORTH
Gorm's Maw is a lake that lies some fifty miles northeast, which claims several species of woody shrubs and hedges to it's banks. The lake is fed by a river known as 'Oarsbane', which takes it's origin from a mountain range called Rigg's Spine. The road, terminating at the beginning of arctic tundra, runs through the valley of these intimidating mountains, some hundred miles away from Keyforged.
Fingers of Gorm is a forest that flanks the western edge of the mountains, and is home to many boar, deer and other fauna.
Er-Ur's Fallow is the largest community of Frost Giants in the deepest regions of the north. A swathe of land suitable for farming hardy plants accustomed to the permafrost, and every harvest-tide feast is punctuated by the need to move the village, as it exists in the spot where springtime's fields must be. Beyond that are seemingly impenetrable fields of ice, with glaciers encroaching on the spots these frost giants can live.
Known Races: Wizards, Half-Giants, various ancient creatures
WEST
Great Plain of Empty is by far the closest to our settlement. Despite its name, it is not empty, it just has very few towns and villages despite its large size.
Linara is by far the largest of the forests in the West, at least 2 times as big as any other. It contains many Crowfolk, Ravenfolk, and many others who have made their home there complete with wooden houses on the treetops.
Navafir is the furthest away, the coastal town contains many semi-aquatic creatures of various shapes and sizes. In fact, this is the town with reports of mermaid sightings.
Known Races: Ravenfolk, Crabfolk, various merfolk
EAST
Hills of Armandis are a seiries of mountains that line out across the vast valleys of the east. Beyond the last hills are undead creature, and inside them live many fortresses pertaining to the Dragon King of the East, and perhaps his lair himself.
Raidplains are perhaps the largest stretch of valley in the east. Long plains with few inclines, this open space is seperated out by some of the largest rivers in the land, which make it extremely valuable for farming, and horseback riding. The several nations that live around it tend to be called the River Kingdoms.
All-Forest is a massive jungle that litters a large portion of the southeast, seperating us from most of the conflicts. Contained within it are ancient temples to forgotten gods, and deadly beasts. It is risky to cross it, which may serve in our favor, as it will keep us out of much of the conflict brewing on the other side.
Known Races: Ogres, Goblins, Witches, Golems(?), various dragonkin
SOUTH
Great Marshes
Sword Mountains
Known Races: Lizardfolk, Dwarves