I will say I do have plans for government if the game advances far enough.
Namely once the milestones I have planned, which go beyond the current ones for a few iterations, then there will be introduced a new system for guildmasters to vote on new Kingdom milestones, and a 'King' will server a term and attempt to complete it.
The Guild Hall is to be the government facility.
This gold can be added to your balance in the Idle Guild inventory ledger. Depending how hard that was to and will be to obtain the value will fluctuate.
The alchemy guild has surveyed the north and is now able to help identify any plants people bring back from the north. Proper surveys of the plant life in other documented areas will take a bit.
Here's an example of my suggestion- the obvious gimmick flag- A Key over an Anvil, on a Quartered background- below two shades of Green, Above two shades of Blue.Spoiler: Image (click to show/hide)
| NAME | (USER) | SCORE |
| Mysterious Stranger | (crazyabe) | 169 |
| Blacktooth Ripclaw | (Roseheart) | 281 |
| Bim Bimson the great | (Megam0nkey) | 142 |
| Taarka | (Crystalizedmire) | 70 |
| NAME | (USER) | SCORE |
| Mysterious Stranger | (crazyabe) | 320 |
| Blacktooth Ripclaw | (Roseheart) | 322 |
| Bim Bimson the great | (Megam0nkey) | 193 |
| Taarka | (Crystalizedmire) | 121 |
Given we've got three "crafts" type guilds which fill different niches, of which one is essentially abandoned- might I suggest unifying them all under a crafts union which would fulfill the needs for working on any craft without an active guild, until someone willingly sets up- or adopts an inactive- guild for said crafts- and provide a proper location for the Crafts guild masters to argue craft overlap, crafting mechanics, discuss or trade materials and products with cross craft uses, and generally ensure everyone is on the same page with what's going on.
Participants open new guilds to add a new gameplay mechanic, such as combat, currency, or farming. Those who join the guild vote on changes to those mechanics, and help as DMs of those aspects of play.
...of which one is essentially abandoned
That's one option. Another interesting option is for each crafting guild to have their own method. Such as ingredient requirements.
I think extending the concept of the cooking to all players makes more sense, but only guild members may use the guild's Ingredients and Serve Patrons. So long as everyone is fine with keeping track of their cooking stats, but your method might be preferable to lower the average sheet cruft.
Where'd you guys head off to this time?
Blacksmiths' guild is making things. Actually it's just me. Got myself a level 2 bow and arrows set.
| NAME | (USER) | SCORE |
| Mysterious Stranger | (crazyabe) | 495 |
| Blacktooth Ripclaw | (Roseheart) | 508 |
| Bim Bimson the great | (Megam0nkey) | 368 |
| Taarka | (Crystalizedmire) | 296 |
Keyforged (http://www.bay12forums.com/smf/index.php?topic=182038.0) Guild Hall (http://www.bay12forums.com/smf/index.php?topic=182050.0) Inventory Ledger (https://docs.google.com/spreadsheets/d/12yxj-lYHmNhPivnftGlPXlOBeHhjT7S1LkPe7QYTafM/edit?usp=sharingl)
[url=http://www.bay12forums.com/smf/index.php?topic=182038.0]Keyforged[/url] [url=http://www.bay12forums.com/smf/index.php?topic=182050.0]Guild Hall[/url] [url=https://docs.google.com/spreadsheets/d/12yxj-lYHmNhPivnftGlPXlOBeHhjT7S1LkPe7QYTafM/edit?usp=sharingl]Inventory Ledger[/url][hr]