Supposedly, the thing caused so much damage when thrown, that the enemy creature would explode, sending pieces far and away. The only remnant left on the square of previous existence was the head.
Exploding a bowman:
(http://img150.imageshack.us/img150/4473/vomit3bn4.png)
Decapitation:
(http://img178.imageshack.us/img178/2388/vomit4di8.png)
And sometimes throwing it can get you even more vomit!
(http://img178.imageshack.us/img178/7964/vomit1rb7.png)
For my part, I always start a fight against something legendary by throwing a <steel>.
In DF, you can throw vomit and rupture someone's spleen.
I'm at a loss for words.
quote:
Originally posted by Kagus:
<STRONG>I remember hearing through a friend about some guy who did just that, made an adamantine ballista bolt and used it in adventure mode.Supposedly, the thing caused so much damage when thrown, that the enemy creature would explode, sending pieces far and away. The only remnant left on the square of previous existence was the head.</STRONG>
Yeah, that's not an uncommon occurence for my hapless victims. I don't remember who I saw talking about it, but it was probably the same person your friend was talking about; that's where I got the idea. And a brilliant one it was; I finally have a reliable defense against giant cave spiders (granted they don't web me before I see them).
That's about as humiliating as it gets. Killed by a thrown fly.
quote:
Originally posted by Karlito:
<STRONG>butterfly corpses. Hands down.</STRONG>
But yes, adamentine ballista arrows, when superior quality or above, are a light and very effective weapon. At minimum they sever something. Always. Even on demons and dragons. I've never had someone explode from them, though, personally.
quote:
Originally posted by Helmaroc:
<STRONG>I know this isn't quite throwing, but once I beat a kobold to death with his own arm. That's gotta be disgraceful.</STRONG>
(http://i154.photobucket.com/albums/s275/anti-paragon/Dwarf%20fortress/Deathbytail.jpg)
[ December 22, 2007: Message edited by: Anti-Paragon ]
On the other hand, while in the same cave I got instagibbed by a naked mole dog because I forgot to go pick up my armor. :mad:
However it's kind of a pisser when it gets stuck in the wound, and you have to run after the creature through the tunnels to get your spear back.
On a slightly different note, giant corpses are strangely effective for close combat. I don't think I tried throwing him, but smashing people with him was quite entertaining. I also figured I'd bring the body back to prove to the mayor I'd killed him, as an added bonus.
[ January 03, 2008: Message edited by: Rob Allen ]
quote:
Originally posted by nicro:
<STRONG>are thrown items as stronger/more accurate than in the 2d version? I find my new adventurer usually has more luck than I previously had. Although this might be coincidence.</STRONG>
As thrower skill increases, your damage and accuracy goes up. The 2d version was bugged such that while damage still went up, no skill = legendary accuracy and legendary = no skill accuracy.
This has been fixed for the 3d version (at least as far as I can tell, I don't throw much).
Those of you who like to see numbers and concrete evidence need look no further than the RAW folder. Giant axe blades do an incredible 210 base damage, making them the deadliest of all trap components and weapons.
I threw an adamantine giant axe blade at a dragon and not only did it cut the dragon's upper body in two, it sent the corpse flying backward into a wall and exploded it. :)
quote:
Originally posted by Kagus:
<STRONG>
On a slightly different note, giant corpses are strangely effective for close combat. I don't think I tried throwing him, but smashing people with him was quite entertaining. I also figured I'd bring the body back to prove to the mayor I'd killed him, as an added bonus.</STRONG>
For some reason this reminds of me Ender's Game, where he kills the giant and comes back later to find that there are people living in its corpse. You could keep the giant in a well traveled place and see if any people start living in it after it has turned to bones :P
quote:
Originally posted by Serondal:
<STRONG>For some reason this reminds of me Ender's Game, where he kills the giant and comes back later to find that there are people living in its corpse. You could keep the giant in a well traveled place and see if any people start living in it after it has turned to bones :P</STRONG>
Well, why not retire your adventurer, and start a fortress at the corpse of the giant? :D
While I was using it it was like a massive baseball bat. I'd swing at something, and send it careening through the cave tunnels before smashing into a wall and going *Sploit*
quote:
Originally posted by grendel:
<STRONG>Since no one's mentioned this one yet, I'd like to add that giant axe blades are a pretty amazing throwing weapon. They're heavy, sure, but they very nearly always sever whatever it is that they hit.Those of you who like to see numbers and concrete evidence need look no further than the RAW folder. Giant axe blades do an incredible 210 base damage, making them the deadliest of all trap components and weapons.
I threw an adamantine giant axe blade at a dragon and not only did it cut the dragon's upper body in two, it sent the corpse flying backward into a wall and exploded it. :)</STRONG>
Yeah, i had my weaponsmith forge me a masterwork adamantine axe blade.
Adventuring with it got boring though, I killed everything with one hit >_>
Don't get me wrong, I had plenty of fun slaughtering cave populations dual wielding a fairy and dragonfly, and with a backpack full of vomit, body parts, and kitten leather thongs. But I usually prefer my weapon choices to make a small amount of sense. ;)