Howdy Bay12, how I have missed you!
After many long and weary years without Dwarf Fortress I have finally decided to come home! This time kicking things off with a somewhat pre-developed Community Fortress. Welcome to Buryvault, a bastion of upstanding Dwarven morals where nothing bad ever happens and the good dwarves always win!
Here is the Fortress in the year of our lord 204:
Our shabby and dilapitated surface entrance... esteemed guests, merchants, and the occasional diplomat makes the arduous trek through the wilderness to reach this bastion of safety. There isn't much here aside from a low wooden wall, fortifications up top, and draw bridges.
(https://i.imgur.com/itnl7F7.png)
The original cellar used for storage now and cut up for various projects.
(https://i.imgur.com/HPO58x4.png)
Ah, finally--the beautiful upper fortress! Protected by a Dwarven airlock this is where the bulk of the current living, working, and partying happens. It is populated by many dwarves, a large population of city dogs, and one particularly critical night creature.
(https://i.imgur.com/IJMFRbU.png)
The lower city. Beneath the regional aquifer this level will eventually host palaces, housing, and new forge facilities built into the ever-expanding galleries created from mining.
(https://i.imgur.com/nsiGUHS.png)
A small cross section to help orient you!
(https://i.imgur.com/7XnhzSm.png)
Growing at a steady rate, the fortress is populated with many interesting and hardworking figures! Most dwarves but the occasional human. But of all the residents there are only two who truly matter...
Id Zefonkes, a true renaissance dwarf, and our illustrious mayor:
(https://i.imgur.com/Nr4rm1n.png)
AND, the vexing and enigmatic Night Creature, Milo...
Created by a necromancer some 50 years ago, this lovely inhabitant has since eschewed his violent and evil nature in pursuit of a loftier ideal: Entertainment Journalism. He needs neither sustenance nor rest, he is sustained purely on the performance of art and the dissemination of his opinions regarding his latest reviewed work. He is himself a master musician, but never plays for an audience--merely listening to the works of others.
(https://i.imgur.com/S7xd626.png)
Of note are two other summary events that have transpired since the founding of our beautiful settlement:
1. The unsolved murder of one of our original speardwarves. Drained of all blood, the fortress was scoured--Scoured--for vampires, but having found no evidence of one, the Mayor has since concluded that the Vampire made his escape at some point in the last few months. Probably one of the many visitors we receive to our beautiful tavern!
2. The attack by a lone, stray giant. It's roar, heard in the distance, inspired a great panic within the fortress. The militia was mustered, the drawbridges raised, and yet... within a few short moments the giant was dispatched by a lone speardwarf caught outside the walls. The hero dwarf's identity remains unknown (even in combat reports), but we are eternally grateful to them. I also suspect it was our Vampiric murderer...
And that, my dear dwarves, is that. There is still much to do. Cultivate more subterranean farms. Improve the surface defenses. Recruit, equip, and house larger numbers of militia. Craft goods, jewels, and tradestuffs. Devise. Design. Improve. Produce. Produce. Produce. This list of things in need of doing and fires in need of fighting is never-ending. And to that end, Goodly Mayor Zefonkes has decided to enlist the help of our local population in the form an advisory council (you, my lovely forum-goers) to decide on what exactly needs doing next!
So yea... suggest things and I WILL do them (to the best of my ability lol). I am also happy to name dwarves after my lovely participants--but at a population of 80+ it will be hard to maintain any definite list here.
I'd like a dwarf!
Perhaps a smith? or miner?
Here's hoping I live long enough to have grand children!
(https://i.imgur.com/xoaavOR.png)
I'd also like a dwarf, no preference for a profession so I'm good with whoever you'll give me.
(https://i.imgur.com/baggupf.png)
Meanwhile, during the distribution of titles, a cyclops has attacked the fortress. Thankfully our heroic militia rallied to destroy the abomination!
(https://i.imgur.com/9FV8zXD.png)
Sadly, two fisherdwarves and a dog were tragically slain by the beast before the militia could traverse the river bridge to save them... and unfortunately I must also report that our esteemed militiadwarf Kib must retire following severe injuries sustained during the gruesome affair. He has lost the ability to stand, but thankfully can still engage in his chosen profession of preparing and cooking food for the community. The slain have been interred in coffins along the central stair, so that all may pay their respects to those who fed the fortress.
In happier news, the expansion of the Lower Fortress continues!
(https://i.imgur.com/iGKWLKa.png)
The current phase of the expansion includes twenty new apartments, a barracks for a future fortress guard, and dedicated space for smithing (seen under construction to the north of the old mine galleries).
First up, Dorfings:
(https://i.imgur.com/bTzsVWB.png)
(https://i.imgur.com/Ojbvfjc.png)
(https://i.imgur.com/ONeguep.png)
We didn't actually have a resident glassmaker at the fort yet, so I gave IronyOwl a smith!
Meanwhile, the lower fortress continues to expand at an alarming rate. We've officially established a Fortress Guard with a combined Captain/Hammerer/Dungeon Master role. Likewise housing is expanding, we've aside space for another gallery and the Aquarium is under construction. Building a couple of offices for the manager and friends too.
You can only partly see it, but the glass industry has just got up and running with its first unit of precursor pearlash produced. Once we have our first terrarium we will begin catching fish for display!
(https://i.imgur.com/OtnRC5d.png)
EDIT: let me know if you guys want to see other parts of the fort for the purpose of suggestions!