Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Funk on November 05, 2023, 06:49:20 pm

Title: Slaves to the darkness, a 40k SG.
Post by: Funk on November 05, 2023, 06:49:20 pm
In the bleak and savage future of the 41 millennia.
There is no hope, no peace, no glory, there is only war.

This the tale of one among the uncounted billions of man, one that would forge there own fate by there own hand.
For you have dedicated your self mind and body to the dark lords of the warp.
The path to power is short and the danger of little consequence.

You are a:
1) Man.
2) Woman.

But life changes and growing to adult hood you found your self:

A) In the vast legions of Imperial Guard, fighting with your lasgun in hand. (You gain platoon of loyal followers)
B) A battle brother of the Adeptus Astartes, a Space Marine, fighting with a bolter in hand. (you gain a squad of great troops)
C) In the Officio Assassinorum, you are a Master Assassin and killer supreme, doing thing that never happen in places you never where. (You gain nothing but your personal combat ability)
D) A member of the Adepta Sororitas, a Sisters of Battle, fist of the church and defender of the faith. (gain a few good troops)
E) In the red robes of mars cult, A Tech Priest, Toiling in the great war forges. ( gain 1d6 bionics )

You left the service of the false emperor and joined the dark gods because:

A) Lust from money and power.
B) Revenge, some one some where wronged you and you want revenge.
C) Loss of a loved, you lost son one close to you.
D) A betrayal.

Your soul and been signed sealed and sold to the dark gods, now it belongs to:
A) Khorne, the blood god.
B) Tzeentch, the changer of ways.
C) Slaanesh, the lord of pleasure. 
D) Nurgle, the great lord of decay
E) Chaos unaligned

Your name is:


--------------
I'm not to hot on the current 40k lore, Cadia got blown up an there big space spilt, some of Primarchs are back an there now super space marines.
For a rules baseing i'm raiding the old Realm of Chaos books again, they have mechanical rules.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: UristMcRiley on November 06, 2023, 05:42:14 am
You are
2) A Woman

You were a
E) adept of the mechanius

You joined the Dark gods because of
D) A betrayal

You sold your soul to
C) Slaanesh

You are named
Epsilon-Beta 137110 (Epsi to your friends)
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Egan_BW on November 06, 2023, 08:37:28 am
You are
2) A Woman

You were a
E) adept of the mechanius

You joined the Dark gods because of
D) A betrayal

You sold your soul to
C) Slaanesh

You are named
Epsilon-Beta 137110 (Epsi to your friends)

+1 red robes are stylish as fuck
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on November 06, 2023, 02:02:39 pm
I support the slannsehi Heretek. Trying to embrace the pleasures of flesh when you've already given most of it just sounds fun.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on November 07, 2023, 01:20:25 am
You are
2) A Woman

You were a
E) adept of the mechanius

You joined the Dark gods because of
D) A betrayal

You sold your soul to
C) Slaanesh

You are named
Epsilon-Beta 137110 (Epsi to your friends)

+1 red robes are stylish as fuck
+1
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on November 07, 2023, 10:22:05 pm
You are Epsilon-Beta 137110 or Epsi to those you considerer friends
Long have you served as an adept of the mechanius, with your stylish red robes echoing the holy planet. 
The long path of the mechanius has changed you in many ways, for the body is but a machine, one to be rebuild and improved, freely altered for the tasks at hand.

Perhaps is the fleeting nature of flesh that makes you turn away, you crave chrome and shinning steel, sleek rubber and spinning gears, for there is perfection found.

Maybe that is why you have bent the knee to The lord of excess.
Or maybe it was Gamma 6224 stealing your work, they claimed the archeo tech horde that the both of you had work long and hard to buy from the hive gangs.

Who can say what one it was, now your have taken the mark, your sworn body an soul to the ruinous powers .

The alarm is raised by a lowly Technomat, a step below a servitor for they are lacking the Omnissiah gift of steel.
Stumbling, there mind barely able to work as the electro graft commands them, they enter your quarters.
"Hostile intruders in officinas C 3A.  Hostile intruders in officinas C 3A. " his simple brain repeats the programmed warning.

You snatch up the las pistol from your desk and check that its fully charged.

Maybe it the tales, that you've grow a new hand, had your flesh heal from three fingers that where smashed by a hydraulic press in a single day.

Or maybe its the way that you have risen, cast of the weakness of flesh, for  ow with your new god's gift your head is shining chrome skull, with red glowing eyes.
You clench the las pistol in your new arm of steel, for Slaanesh is generous to there followers.

As the alarm screams into life followed by the echo's of a gun shot you gather the five (5 ) followers nearest to you and rush to a secret path headed towards:

A: The space port and a waiting ship to the stars.
B: The deep hive stump, this is your home world and you will fight for it.


Followers
[spoiler= Workshop lackeys

Number: 5
Ranged weapons: Melta guns.
Melee weapons: Power swords.
Armour: Flack

M WS BS S T W  I  A Ltd Int Cl Wis
4  3    3  3  3 1  3  1  7    7   7  7

[/spoiler]
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on November 08, 2023, 01:08:42 am
A
Title: Re: Slaves to the darkness, a 40k SG.
Post by: UristMcRiley on November 08, 2023, 05:34:20 am
B
This is our home and we shall not flee, plus they’re is likely more archeotech to be found in the deepest levels of our hive. Especially since the gangers had a large cache of it
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Egan_BW on November 08, 2023, 08:53:05 pm
Can there be an explanation of the stats? I recognize weapon skill, ballistic skill, strength, toughness, and fate points. But the rest are confusing me.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on November 08, 2023, 10:52:31 pm
1ed stats are a bit weird so i'll give you a quick run down.

The stats are:
M, Movement, 4 is normal
WS, Weapon Skill, how good you are at using melee weapons.
BS, Ballistic Skill, how good you are at using guns.
S, Strength, how strong you are.
T, Toughness, how tough you are.
W, Wounds, how much damage you can take and still fight.
I, Initiative, how fast you can react.
A, Attacks, how may times you can attack.
Ltd, Leadership, how good you are taking and giving commands.
Int, Intelligence, how  good you are with technical equipment.
Cl, Cool, how good you are at not panicking and staying calm.
WP, Will Power, your mental resistance.

FP, Fear points, how scary you are.
------------------------

So Epsilon-Beta 137110, stat's are
M WS BS S  T W  I  A Ltd Int Cl Wp  FP
4   4   3   5  3 1  3  2   7   7  7   8     2

They get a 5+ save as there partly Mechanoid.


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Egan_BW on November 08, 2023, 10:55:05 pm
A. There is much more to the universe than this hole.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on November 12, 2023, 12:17:33 am
A. There is much more to the universe than this hole.

While you are unwilling to flee your home and forgo the archeotech hidden deep in the hive, your all to aware that there is much much more to the universe than this hole.

Theres more places to hide, things to find and followers to gain out there in the stars.

So you head along a hidden path, climbing up long forgotten vent shafts, sliding along power cables and in to the star port.

Sat on the landing pad is a dozen shuttles, it would be easy for you and your followers to slip aboard one and head for the stars.


1:Sneak away on a ship to a distant world.
There rumours of a rebellion on a distant world and this ship is headed that way.

2: Size a ship by force of arms, while the vast ship of the imperium have crews in the thousands, there command staff is in the dozens.
With quick action you could size the reins of control.

3: Get hired with some slightly faked id.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on November 12, 2023, 01:21:39 am
1
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Egan_BW on November 12, 2023, 02:42:32 am
1!
Title: Re: Slaves to the darkness, a 40k SG.
Post by: UristMcRiley on November 12, 2023, 02:53:52 pm
3
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on November 14, 2023, 03:35:34 am
1

1:Sneak away on a ship to a distant world.
There rumours of a rebellion on a distant world and this ship is headed that way.

(Roll 3)

Sticking close behind a large group of pilgrims you approach the shuttle and enter the crowded passenger bay.
Your tech preist garments and followers give you an air of authority and rank , so you find a seat easily.

With a great rubble the shuttle lifts off and takes you to the great hanger aboard the ship.
Its a Havoc-class Merchant Raider, haveing long seen better days, the air stinks of fumigation powders as you enter the hanger bay.
The hanger bay is a hive of activity, mountains of cargo are piled high as gangs of slave stevedores move like human ants, pilgrims and traders walk side by side with troopers and voids men.

In the disorder you slip away from the thongs of people  and down in to a under used area, an old power relay tunnel.
With a few supply's you set down to wait, wait for splinting of reality when the warp drive stabs the ship like a needle thru the warp.

The warp jump is a pain full one, the drive starts with a stutter, kicking you back a forth in and out of the warp.
But finally it enters the warp and stays true, the ships Gellar fields hold firm and after less then 3 full days your spat back in to the real world half way across the sub-sector from your start.

Its easier to exit the ship then it was to board it, for the ship's tariffs are collected before boarding.
And soon your standing on the sands of Tranat VI.

Tranat VI is a world much like any other, some fools think that world are all ice or all sand but most worlds are a mix.
By reading your weathered map on the planet and listening to the vox coms your able to work out the areas held by the rebels.

After considering your next move you:

1: Head to the rebel camp.

2: Set about sabotage of imperial assets.   

3: Try to infiltrate the imperial forces


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on November 14, 2023, 03:51:55 am
2
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on November 18, 2023, 11:37:10 am
I guess its 1 then, update will be tomorrow or the day after.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: EuchreJack on November 18, 2023, 06:35:22 pm
2: SABOTAGE!

Just so there is more than one vote, LOL
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on November 20, 2023, 08:03:18 pm
King Zultan i'm, not going mad here, you did change your post?

well its 2: the sabotage of imperial assets. 

Second did GW just love useing random odd an dice back them, have you ever even seen a 1000 sided dice?
The random tables are recursive and looping too.
-----------------

As it would be unlikely for you to be welcomed with open arms by the rebels based on your word alone, you set out to prove your self, an act of sabotage.

The space port has multiple storages and warehouses, but what you settle on is the promethium storage.   

The walls to the promethium storage are huge, a meter thick by over three meters high and made of solid concrete.
By normal means unbreachable, but melta guns are not the normal means.
With a hiss the ultra hot beams cut the concrete, molten concrete drips from top of the hole as you enter the promethium storage area.


You and your workers blend in to the work gang's, semi slave crews that don't have the will to care as you move thru the maize of pipes and tanks.


You soon reach the control centre, the servitors are blind to you and its easy to rewire them slightly, that's all it takes for the storage to become a massive promethium bomb.
Quickly you leave the  storage tanks behind and head to the hills, a vantage point to see the chaos unfurl.

The promethium storage explodes with a blast the blackens the sky and shakes the ground, even from the distance you can feel the heat of a thousand burning units.

As dark oily smoke rises you head deeper in to the hill after the rebels.
You don't have to wait long until they find you first, from behind a rock a young woman in ragged camo jumps out, levelling a doubled barrelled shotgun at you.

You are taken to a rebel camp, a cave higher up the hills.

As your introduced to the group in a smoke filled cave, you can feel the eyes of the god on you.

In the corner trying to hide in a cloak is a woman.

There are agents, agents told of the darkness an of the ruinous powers, agents tasked to fight it in its endless forms.
But not all of them are truly strong enough to resist it's siren call.
Inquisitors fall often to the lure of chaos and before you is one such agent.

Inquisitor Leia Marple Scully

She has already they have fallen to the gods will, a fact that is clear to see by there body.
half hidden under the rags you can see large ugly warts covering her skin.
on her back is a set of stubby little wings, there far to small to be of use.

She bows to your status in the eyes of the chaos gods, swearing her self as your follower.

As the god have reward you they seek like wise reward your followers, if you had a choice maybe you could direct there gifts.
You watch as your lackys have there arms burst open, thick slimy tentacles replace there limbs.

The camp fires smoke shifts and you can see Slaanesh offering you some thing, a choice but have not graspted it yet.

As drawn rises you start to plan your next move.


(Pick your second reward is a deamon weapon or a magic item.)

1: Raid a prison.
2: Assassinate a imperial officer.
3: Assult an imperial base.
4: build some thing useing your Heretek skills.
 

---------------------------

Followers
Spoiler:  Workshop lackeys (click to show/hide)

Title: Re: Slaves to the darkness, a 40k SG.
Post by: Egan_BW on November 20, 2023, 11:30:13 pm
d1000 is easy, just roll three d10s as the digits
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on November 21, 2023, 02:12:46 am
Murdering an imperial officer sounds fun, lets do that.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on November 21, 2023, 12:51:01 pm
your choice on magic item or weapon?
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on November 22, 2023, 02:17:21 am
Lets get a magic item!

King Zultan i'm, not going mad here, you did change your post?
Forgot to mention it but I had not edited that post.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on November 26, 2023, 11:26:20 pm
magic item
ok the magic item are not a random table, in fact there's  Slaanesh 1 item in the book, the dildo- Rod of command. 
demon weapons? Theres a table of the kind of weapon, tables an tables for the demon , tables for random demons, multiple effects of the demons on the weapon.

-----------

As you gather your things you finds an item you have never seen before, nor anything like it.
It's a short rod of carved bone, one end is still the joint of some fearsome beast.
You run your finger down the carvings, there scenes of man and beast in lustfull debauchery of every kind , the scenes shift move with every viewing, mocking at attempt to catalogue them.
You know on touch that this is a gift, a reward from Slaanesh, with it you can command and order the minds of the lesser.

Murdering an imperial officer sounds fun, lets do that.

With the rod stored away you set about the murder of an imperial officer.

The rebels have set up an ambush, on a mountain road, so its easy for you and your men to wait, hidden covered fox holes.

You an hear the engines of the imperial convey approaching closer.
At the right moment a large bolder is pushed down and a land slide started, you can hear the sound of tumbleing rock , rocks of steel and the squeal of rubber as brakes lock up.

Leapin up from your covered hideing place you find a trio of walkers.
There crude things, not war machines but labour machines.
From each of them two men open fire with heavy stub guns.
The shots shatter the rocks and kick up dust as you dive back in to your hole.
With your face pressed to the rock you consider what to do:

1:Run for the hills!
2:Stand and fight!
3:Cleaver plan (write details plz)


Followers
Spoiler:  Workshop lackeys (click to show/hide)


[/quote]
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on November 28, 2023, 05:22:16 am
Can the rod of command make people do things or is it for animals?

If we can command people with it I say we make one of the guys on the walker shoot his fellows.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on November 28, 2023, 09:55:01 am
Can the rod of command make people do things or is it for animals?

If we can command people with it I say we make one of the guys on the walker shoot his fellows.
It does people too, getting them to turn on there others will be a hard roll, stunning them will be easyer.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on November 29, 2023, 02:11:27 am
Then let us stun everyone then finish them off ourselves.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on December 07, 2023, 07:45:29 pm
Sorry about the long time between up dates, i'm not been feeling the urge to write lately.
Partly as there a lot of book keeping with the rules,


Then let us stun everyone then finish them off ourselves.

As the stub bullets smash down around you sending up a cloud of dust and rock chipping, you reach for the rod.
You fingers work there way down its carvings and you aim it at the gunner, focusing your mind you try to force your will on to him.


His mind fights back, you can feel his thoughts crude an ugly "Kill! Kill! Kill for the emperor!"

As a score of bullets fell one of followers, X jumps in to action, fireing her bolter back, the missiles rip in to the walker and blast ragged holes in the pilot.

The machine staggers side ways, its crew scrambling for the controls, but before they can move it one of your follower manages to open fire with his melta gun, the walker falls as the leg is half vaporised by the beam of ultra heat.

You stare at the second and third walkers, they slowly turning away, fearing your war-bands powerfull anti weapons.

Useing the rod again, you find that the gunner's mind is clouded by panic and fear, for the blink of an eye you gain control of the left hand gunner, its just time enough for you to swing the heavy stubgun on to target.,
With a burst of gunfire one walker turns on there other, the powerfull rounds of the heavy stubber shatter the cockpit of the walker closest to you.

Then the shooting stops, the final walker spasm and staggers like a drunk man before it exploded from the inside.

Victorious but aware that more and better armed troops will soon becoming you quickly check over the walkers for the imperial officer.
You find him in the last walker, he's been killed by a gut full of hand grenade shrapnel.

Quickly you head back to the hills and the rebel camp.
As you climb the hills your warband, night falls and in the shadows your warband is joined by the ragged forms of beast men, 11 more followers.
There not twisted in to any single form but instead have a range of minor mutations.

Checking over your warband you find that your wounded man is only slightly injured and will soon be back on there feet.

-----------
Its reward time, you have two personal rewards  and 2 rewards for your followers, which units gets them?


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on December 08, 2023, 02:45:38 am
Give the workshop lackeys the award.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on December 15, 2023, 10:45:07 pm
Give the workshop lackeys the award.

You sleep in the rebels cave.
When you awaken you find a suit of strangely wrought plate armour, semi organic it shifts as you approach it.
In your mind you know that this is yours, your armour forged in the warp, a mark of your favour with the gods. 

The god are happy with you and they have remoulded you as they see fit, you can feel that your head has grown in size, the steel skull expanding to twice the size of a normal man's.


As  Slaanesh rewards you, they reward your followers as well.
The Workshop lackeys are the chosen, you watch as your lackeys start to rot and decay, the flesh hang of the bones in rotten lumps.
As there flesh rots, you can see there leg stench and grown into long spindles.
There armour bursts and tears as they grow taller and are shaped by chaos.

-------------
Missions
-------------

1: Storm a prison and free the prisoners.
 
2: Assault an imperial base.

3: Build some thing useing your Heretek skills.

4: Other, suggestions welcome


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on December 16, 2023, 02:41:05 am
1
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on December 16, 2023, 09:53:16 pm
1

1: Storm a prison and free the prisoners.
 
It takes you and you're small band the best part of 4 days, moving across country to reach the prison. 
From a high hill you look over the prison compound, the whole area is fenced with a triple line of barbed wire. 
In the centre is a single building of gray concrete, its tower has seven wings, to the left of that is a row of 12 bunkhouses, crude wooden shacks, To the north of the buildings is a large rock quarry.

You sit down and consider how to free the prisoners.

1: Attack storm the place.
2: Sneak in close and cut the fence.
3: Other, maybe try an Achaean rouse ?


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on December 19, 2023, 05:14:25 am
1
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on January 11, 2024, 06:26:49 am
2
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on January 11, 2024, 04:29:01 pm
2
i had kind of given up on this but why not try another up date or 2.

6

under the cover of night you crawl thru the shadow and cut the fence.
Sneaking in to the camp with some of your followers you head towards the:

A) The main tower with its prison wings?
B) The bunk houses.

Spoiler: Map (click to show/hide)


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)
[/quote]
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on January 12, 2024, 02:07:54 am
B
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on January 12, 2024, 08:13:50 am
B
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on January 13, 2024, 08:58:45 pm
B
B

You creep up to one of the wooden bunk houses and open the door.
The inside is dark and smelly, in the moonlight a row of bunks and prisoners can be seen in rows of bunks.
You wake one of them gently.
"Hello would you like to leave here friend?" you say as you point towards the open door.
 
He shakes his head in disagreement, you hush him and draw you finger across your neck, he gulps and rolls back to sleep.
The next prisoner is happy to join you, his eye open wide at the idea.

After a few minutes you have gather some that are willing to come with you.

Outside in the shadows, you can see that some of you're followers have returned from the other huts with new recruits.
(+15 humans recruits)

head to:
A) The main tower with its prison wings?
B) The woods.

Spoiler: Map (click to show/hide)


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Prisoners.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on January 14, 2024, 11:07:05 am
Lets push our luck and try the main tower
A
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on January 16, 2024, 04:07:29 am
A
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on January 16, 2024, 09:51:01 am
Lets push our luck and try the main tower
A


You head towards the main tower with its large concrete prison wings, the door is barely locked, after all who would break into a prison?

As you walk down the hallway, there a single guard, there bored and far too complacent, so complacent that they barely notice Leia Marple Scully before she silences them with her knife.

You head in to the high security area, for there you'll find the stronger prisoners.

As your dater interrogator opens the doors, a metal voice barks at you.
"RELEASE ME. YOU WILL FREE ME!" 

In the dim light, you can see a chained up robot, it looks like a man high pepper pot, it has a domed head with an eye stork, a multi sided skirt of crimson with brass bumps.
It waves a single plunger arm at you.

"HURRY! YOU HAVE 2 REL'S UNTIL THE NEXT GUARD PATROL ARRIVES." The robots metallic voice barks.

Your men work quickly, cutting the Adamantine chains.

"What are you? a man of iron? where did you come from?" you start question it.
"I AM THE  SUPERIOR BEING. A DALEK! I AM DHEC!"
The sound of hard boots thuding and the rattle of wargear approaching, ends your questioning short .

The strange War machine shakes it self as the last of the chains are cut free.
It wastes no time and glides across the floor and out the door towards the guards.
"EXTERMINATE! FOR THE SKULL THRONE! EXTERMINATE!" it's metal voice echo's the battle cry of khorne.

It charges in boldly at the guards, the first guard is crushed as he's ran over, crushed under it's base by a repulser field.
You waste no time and fire in to the fray behind it, commanding your men to charge as well.
In seconds your forces have beaten the guards back and triggered a roaring klaxon of an alarm.

As the prison huts outside start to burn and the chaos of running prisoners and guards starts to rise you head back to the woods with your new recruits.




Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Prisoners.

Spoiler:  Dhec the Dalek (click to show/hide)

[/quote]
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on January 17, 2024, 03:27:52 am
That sounds like mission accomplished, lets return to base and find out what to do next.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on January 17, 2024, 11:23:23 am
Perhaps we should look into improving the base a bit. The rebel's cave is not a dwelling befitting a powerful Heretek.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on January 18, 2024, 03:09:29 am
Perhaps we should look into improving the base a bit. The rebel's cave is not a dwelling befitting a powerful Heretek.
+1 This is probably a better way to go rather than just doing another mission.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on January 19, 2024, 01:16:57 pm
Perhaps we should look into improving the base a bit. The rebel's cave is not a dwelling befitting a powerful Heretek.
+1 This is probably a better way to go rather than just doing another mission.

As you retune to the rebels cave, the urge for improvement hits you.

A small dirty cave lit only by the flame of cooking fires is no place for a powerful Heretek like you.

So you set about having improvements made to it, new tunnels dug and rooms build as you expand the caves in to a suitable complex.

You assign the labours to build the following:


Store rooms 3 points, stores stuff.
Barracks 3 points , houses 10 people.
Work shops  3 points , produced 10 points worth of stuff per turn.
Hosbital 3 points , heals people.
Heretek laboratory 4 points , vital for desinging more complex items like robots, power weapons and transports.
Defences 3 points , helps defend the base.
 
Your have 20 points to spend.


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Prisoners.

Spoiler:  Dhec the Dalek (click to show/hide)

[/quote]

[/quote]
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on January 19, 2024, 01:29:37 pm
I suggest;
2* Barracks
1* Workshop
1* Stroreroom
1* Heretek Laboratory
1* Defences

Everyone who doesn't get a bed in the barracks will just have to get used to sleeping rough for the time being, our ability to make things and experiment comes first.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on January 20, 2024, 01:12:37 am
I suggest;
2* Barracks
1* Workshop
1* Stroreroom
1* Heretek Laboratory
1* Defences

Everyone who doesn't get a bed in the barracks will just have to get used to sleeping rough for the time being, our ability to make things and experiment comes first.
+1
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on January 23, 2024, 12:08:24 am
I suggest;
2* Barracks
1* Workshop
1* Stroreroom
1* Heretek Laboratory
1* Defences

Everyone who doesn't get a bed in the barracks will just have to get used to sleeping rough for the time being, our ability to make things and experiment comes first.
+1
Perhaps we should look into improving the base a bit. The rebel's cave is not a dwelling befitting a powerful Heretek.

You return back to the rebels caves.
now with your large gang, there small and cramp.
Even worse there's a lack of space and it lacks any thin befitting a powerful Heretek, no forge or machine works.

But you are a powerful Heretek, and you have labour to put to work.
it takes weeks but your followers labour digging and mining in the caves, soon you have more space, space that you fill first with beds and then later with stores, and work shops.
Finally you build a Heretek Laboratory, a place for you to work and design new things items unknown the imperium.

With the work shop built you set to first arming your new followers, it a limited supply from your small supply of crude materials.
(Your workshop produces 10 points of wargear per turn, it needs 10 workers)

Spoiler: Points of items (click to show/hide)

you set out on a new mission to

1: Steal tools
2: Raid an arms deport
3: Sack a settlement
4: Build more of you're base , 20 points
Spoiler: costs (click to show/hide)

5: other?

Details of you and your warband.

Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Human Prisoners.

Spoiler:  Dhec the Dalek (click to show/hide)
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on January 23, 2024, 03:19:21 am
We could use ten of the recently obtained prisoners to run our workshop and have them make autoguns.

As for us I say we go steal some tools.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on January 23, 2024, 08:19:41 am
We could use ten of the recently obtained prisoners to run our workshop and have them make autoguns.

As for us I say we go steal some tools.
+1
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on February 03, 2024, 12:49:08 am
We could use ten of the recently obtained prisoners to run our workshop and have them make autoguns.

As for us I say we go steal some tools.
+1

You leave the prisoners with plans and orders to build some auto guns, with out the tools of war there of little use to your warnband.

The rest of your warband follows you as you head back towards the impraual settlements, takeing a long twisting path to conseal your bases location.

Finally you are at the target manufactory, its a primitive set up but one that has it advantages.

It has the unusual favour of being stocked with the tooling to produce:
A: Armour,
B: Weapons
C: Vehicles
D: Other, robots?

you ready your followers and plan your raid on the manufactory.
The idea is to;
1: Sneak inside disused as labour gang.
2: Storm the manufactory and take what you can carry.
3: Try to capture the manufactory and take workers prisoner.


Details of you and your warband.

Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Human Prisoners.

Spoiler:  Dhec the Dalek (click to show/hide)

[/quote]
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on February 03, 2024, 02:40:36 am
C: Vehicles
1: Sneak inside disused as labour gang.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on February 03, 2024, 10:33:40 am
C: Vehicles
1: Sneak inside disused as labour gang.
+1
I'd love to take the place over but I doubt we have the strength to hold it.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: EuchreJack on February 03, 2024, 04:40:44 pm
C: Vehicles
1: Sneak inside disused as labour gang.
+1
I'd love to take the place over but I doubt we have the strength to hold it.
+1
Tzeentch approves of this plan
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on February 07, 2024, 06:34:25 am
C: Vehicles
1: Sneak inside disused as labour gang.
+1
I'd love to take the place over but I doubt we have the strength to hold it.
+1
Tzeentch approves of this plan

Useing some ragged robes your able to hide your gifts for then unenlightened as you make your way inside the manufactory.

In side there's a lot of workers, dull ragged men and women using old tools to a tenth of there capability's.

You act quickly and split up in order to start stealing tools an supply's.
With a forged order sheet your able to gain five sets of tools and load them in to a transport.

As you leave with the transport you relax and smile, for once your plan worked without a hitch.
With the tools back at a base you set about the next step of your plan.

Your new Vehicle Workshop now needs some plans for you to start production.

Spoiler: Base units an costs (click to show/hide)

Spoiler: Base (click to show/hide)
Production units available 10
Spoiler:  Production costs (click to show/hide)



Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Human Prisoners.
auto guns.


Spoiler:  Dhec the Dalek (click to show/hide)

[/quote]

[/quote]
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on February 07, 2024, 08:43:27 am
We are a mighty Heretek, a master of machinery, a servant of the lord of excess, pleasure, imagination, and creativity and we are more than capable of designing a vehicle ourselves. It is time to indulge in the raw joy of creation. It is time to create our own design. We need something fast, light, cheap and perhaps a little stealthy if possible. We'll set our minions to work expanding the base while we bury ourselves in the thrill of R and D. Well save for the minions who we send to the workshop to make 10 pieces of mesh armour.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on February 08, 2024, 02:10:17 am
We are a mighty Heretek, a master of machinery, a servant of the lord of excess, pleasure, imagination, and creativity and we are more than capable of designing a vehicle ourselves. It is time to indulge in the raw joy of creation. It is time to create our own design. We need something fast, light, cheap and perhaps a little stealthy if possible. We'll set our minions to work expanding the base while we bury ourselves in the thrill of R and D. Well save for the minions who we send to the workshop to make 10 pieces of mesh armour.
+1
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on February 11, 2024, 02:15:40 pm
We are a mighty Heretek, a master of machinery, a servant of the lord of excess, pleasure, imagination, and creativity and we are more than capable of designing a vehicle ourselves. It is time to indulge in the raw joy of creation. It is time to create our own design. We need something fast, light, cheap and perhaps a little stealthy if possible. We'll set our minions to work expanding the base while we bury ourselves in the thrill of R and D. Well save for the minions who we send to the workshop to make 10 pieces of mesh armour.
+1

Could of done with some details of what you build in the base, but i'll pick some stuff at random.
Theres rules for random vehicle in the old rouge trader book so i'm useing that. (early warhammer is more RPG like.)
------------------------------------

It is time to indulge in the raw joy of creation, you are a mighty Heretek, a master of machinery, a servant of the lord of excess, pleasure, tonight you crave the scream of wild engines, the wail of supercharges and the smell of ozone.
 
You banish every one but a torch holder from the workshop as you begin your art, with archaic mathematics understood by few liveing men, you plot and plan.
The task of building a grav engine and its repulser pods is a slow and delicate task but its one that you must do alone.

For the body work and frame you let more of the war band have the honour of assisting you.
Soon your vehicle takes shape, a shape that you fill with blasphemous technology's, a network of sensors and servo brains.

Finally its ready, well almost your thinking of how to paint it.
Then a breath less rebel bursts into the room.
"Forgive me lord!, i know that you promise the death of a thousand days to any that intrude.
But i must warn you! We are discovered, the governors troops are on there way here and will start there attack any minute now."

You consider the news and
1: Flee in your new hovercar.
2: Manage the defences.
3: Order a counter attack.

Your bases defences are broken in to zones, north, east, south and west , each needs to have a squad to man its defence.


Spoiler: Base units an costs (click to show/hide)

Spoiler: Base (click to show/hide)
Production units available 10
Spoiler:  Production costs (click to show/hide)



Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

Spoiler: Freed Prisoners. (click to show/hide)

Spoiler:  Dhec the Dalek (click to show/hide)

Spoiler: Hovercar (click to show/hide)
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on February 11, 2024, 03:59:35 pm
Well crap, it might be possible to repel the first attack but this band of rebels in a hole in the ground are probably not able to win a protracted fight with PDF. I vote for flee.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on February 13, 2024, 02:38:44 am
Well crap, it might be possible to repel the first attack but this band of rebels in a hole in the ground are probably not able to win a protracted fight with PDF. I vote for flee.
+1
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on February 15, 2024, 07:55:23 pm
Well crap, it might be possible to repel the first attack but this band of rebels in a hole in the ground are probably not able to win a protracted fight with PDF. I vote for flee.
+1

6
You waste no time at all in ordering the pre planed escape, in minutes most of the valube items are ready for transport.

As the governors troops approach you hear the first one hit the mines, it Boom, screams and no one rushing to follow you or your warband.
You make good time and are soon far from the base, safe in the twisting mountains paths.

As night falls at the rendezvous, you take count of your warband.

1, 2 - 1
2, 1 -2
3, 2 - 1
From the retreat of your old base your follower have carried a few vital tools
(pick any 3 base models.)

Your happy that most of therm have survived the attack and your retreat.
But you know that the dark god don't favour retreat, so you consider what to do next.


1:  A shock attack on the start port with the goal of taking a ship.
2: Attack the governors palace
3: Head into a town and raise the masses.
4: Other?


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

Spoiler: Freed Prisoners. (click to show/hide)

Spoiler:  Dhec the Dalek (click to show/hide)

Spoiler: Hovercar (click to show/hide)

[/quote]
 

Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on February 16, 2024, 02:15:27 am
Going to town and raising the masses seems like a good move.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on February 16, 2024, 04:47:35 am
Going to town and raising the masses seems like a good move.
+1
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Funk on February 20, 2024, 09:32:59 pm
Going to town and raising the masses seems like a good move.
+1
1, 1

Really bad rolls.

---------

You head to the town, happy that the time has come to call the masses in to the glory of Slaanesh.

An you enter it in style riding atop your Hovercar.
Once there a crowd drawn, you start raise the masses to overthrow the imperial yolk.

"Say it with me now,  the governor is a tyrant!. "  the crowd chants it back to you.
You grin as turns to face you.
Standing up you call out " The emperor is rotted corpse! The ignorant fools of mas have blinded us to glory's of science!" 

Then you duck a throw rock, things have not gone well.
"RETREAT !! RETREAT !! RETREAT !!" Dhec bleets as you slam the engines it to reverse.

Clearly there not ready for the truth yet.

In the distance out side of town you plot and consider your options:

1: Storm a small town.
2: Raid a military deport .
3: Recruit mutants from the wastelands .
4: Seal a spaceship.
5: other.


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

Spoiler: Freed Prisoners. (click to show/hide)

Spoiler:  Dhec the Dalek (click to show/hide)

Spoiler: Hovercar (click to show/hide)
Title: Re: Slaves to the darkness, a 40k SG.
Post by: King Zultan on February 21, 2024, 02:36:05 am
Well shit, that could have gone better.

If the town won't join us then maybe the mutants will, lets head to the wasteland and see.
Title: Re: Slaves to the darkness, a 40k SG.
Post by: Jerick on February 21, 2024, 07:09:48 am
Agreed we need more manpower