Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Supernerd on November 30, 2023, 12:12:38 am

Title: Cardhood - First Expansion is now a thing!
Post by: Supernerd on November 30, 2023, 12:12:38 am
Welcome to the world of Cardhood!

Kind of like Gridhood, but instead of a Grid its cards! This is one of those experimental games that may or may not last very long.

The goal for the civilization player is to survive, avoid starvation, grow their civilization, deal with the god player's nonsense and trying not to starve!

The rules are simple for a smart person. If you aren't that, there's a decent chance that you will be able to figure it out too.

Civilization Player Rules
1. At the start of your turn, you will draw a number of cards equal to how many civilians are in your civilization. The GM deals out the cards.
2. Most cards have a cost that you need to pay to play it. The cost is the icons that are in the top right corner of the card. Resources paid are lost, with the exception of the Civilian icons, which only require the labor of a civilian for that turn.
3. You can play as many cards in your turn as you want, as long as you can pay the costs.
4. If a card has a Red Border, it remains in play until something happens to make it leave play.
5. Each turn you must expend one Food for each civilian that you have. If your turn ends and you did not do that, then any unfed civilians are lost!
6. You can end your turn whenever you want. When your turn ends, you discard all cards in your hand. Some cards have effects when discarded.
7. If you have any questions about the game mechanics, ask the GM. All questions should either be in thread, or via direct message. Do not use the Bay12 Discord channel, the GM rarely checks that.
8. Keep track of your cards that you have in play, as well as your resources with your turn posts.

God Player Rules
0. God players start with 1 FP.
1. Gods work on a different timescale than that of mortals. Once per real life day, you gain 1 FP! The exact time it refreshes is the time this post was initially created, which is... A bit after midnight in my timezone! Maybe I have a problem
2. You can use FP for a quantity of things. One such thing is to create cards, which will be added to player's draw piles!
3. The cost for creating cards is based on this formula:
- The first Zero Star, One Star and Two Star card you make cost 1 FP. This is your 'introduction set' which does not contribute to the cost multipliers of cards.
- A god may create a "Terrain" card for 20 FP. When they do that, they may also create six zero star, three one star and one two star card that will only be available if that Terrain card is in play. (Note that while some cards may count as being terrain, only true terrain cards add a set of other cards to the draw pile)
- The first card you make that is not part of the introductory set or a god's terrain set costs 2 FP
- Each card after that costs 2 more FP than the last.
4. Another thing is you can obtain a pool of random cards from the GM! A set of five cards costs 1 FP. These cards are added to your 'hand'. Once on a player's turn, you may give them any card from your hand by sending it to them with a PM. The card is not officially added to their hand until the next time they end a turn. These cards might include cards from your own set, but not that of other gods. Cards may be given via PM. (The GM hands out cards when it is convenient for them)
5. Whenever you obtain a pool of cards from the GM, all cards in your hand are removed from the game. You can, however, purchase multiple sets at the same time to have a hand of more than five.
6. A god may abolish a card that they have previously created. Abolished cards will never be drawn again, and count as if they never were made to begin with for the purpose of creating new cards in the future. This costs 0 FP but there is no refund for the created card.
7. More god features might come in the future.

(https://i.imgur.com/UMFrhZN.png)

At first this game is only accepting Civilization Applications. This will change soon. Note that this is expected to be a very fast updating game. Please do not apply to be a civilization if you are not planning to post at least once per day.

Spoiler: God Application (click to show/hide)
Spoiler: Card Template for Gods (click to show/hide)
Title: Re: Cardhood
Post by: Elephant Parade on November 30, 2023, 12:53:53 am
Civilization Name: Annwfyn
Species Name: Elves
Species Description/Abilities: Those who came from the Otherworld. Blessed with long lives and three magics: illusion, transformation, and transportation.
Title: Re: Cardhood
Post by: Secretdorf on November 30, 2023, 03:07:44 pm
Spoiler: The Sixth Pack (click to show/hide)
Title: Re: Cardhood
Post by: Crystalizedmire on November 30, 2023, 04:35:44 pm
Civilization Name: The Flock of a Thousand Feathers
Species Name: Crows
Species Description/Abilities: These crows are ordinary in every way except for the fact that their feet have two toes in the front and two toes in the back. This allows them to have more flexibility in grasping objects. They also fly faster than normal crows.
Title: Re: Cardhood
Post by: Strif3 on November 30, 2023, 05:31:56 pm
their feet have two toes in the front and two toes in the back.
(This is called Zygodactyly. The more you know!)

Civilization Name: Zihsal'has (Village in the Bog)
Species Name: Salamander-kin
Species Description/Abilities: Short and stocky amphibious salamander-like folk with external gills. Natural survivors, with an ability to regenerate lost limbs. Neotenic in appearance and often in behaviour, too.
Title: Re: Cardhood
Post by: RulerOfNothing on November 30, 2023, 10:27:47 pm
Civilization Name: Torkal League
Species Name: Ratfolk
Species Description/Abilities: 1.25m tall bipedal anthropomorphic rats, with good ability to handle difficult terrain (swimming, climbing, fitting through tight spaces and so forth).
Title: Re: Cardhood
Post by: Criptfeind on November 30, 2023, 11:54:28 pm
Civilization Name: Qajen
Species Name: Naga
Species Description/Abilities: The Naga are a reptilian race with the lower body of a gigantic snake terminating in a scaly humanoid upper half. A durable race, they are expert builders, a talent which they use to make elaborate tombs for the carefully preserved corpses of their dead. Their necropoli are carefully tended too by their caste of noble priests, driven by the belief that the dead will will return when needed to lend their Knowledge and Strength.
Title: Re: Cardhood
Post by: Supernerd on December 01, 2023, 04:38:34 pm
Civilization applications are closed. God player applications will be a thing, but not yet. Game will start when I finish making a whole whack-load of cards.
Title: Re: Cardhood
Post by: Criptfeind on December 02, 2023, 07:23:32 am
6. You can end your turn whenever you want. When your turn ends, you discard all cards in your hand. Some cards have effects when discarded.

Is there a discard pile? If so, is there a mechanic for refreshing the deck?
Title: Re: Cardhood
Post by: Supernerd on December 02, 2023, 11:50:23 am
Cards that are discarded will cease to exist, though some effects might persist until they are triggered even after a card leaves play. I will take care of player 'decks'. Each player will have a 'draw pile' which can produce any of the cards that can be drawn by that player, which can change as the game progresses.
Title: Re: Cardhood
Post by: Supernerd on December 02, 2023, 11:14:18 pm
Welp. Here goes nothing!
Welcome Starvelings, to the world of Cardhood!

Every single civilization application has been accepted. Each player will start with 5 Civilians and 20 Food, which you should not take for granted!

Shortly after I post this I will send you your starting hand of five cards. To play a card, post it in this game thread. It is recommended to post as many card activations in a single post as possible, but not strictly necessary.

When you are ready to end your turn, post End Turn in bold at the bottom of your post, and send me a PM including your Civilization Name in the subjet line requesting the amount of cards you need to draw for the start of your next turn.

I will hand out cards whenever it is convenient for me to do so. It is entirely possible that some players will have more turns processed than others.

If you have any questions, be sure to ask them. I am sure that I missed at least one thing.

Mission: Divine Intervention
The gods have not yet descended upon this world. A certain number of "Prayer" cards need to be played to unlock God applications! All players who draw and play the card contribute to this mission.
Title: Re: Cardhood
Post by: Criptfeind on December 03, 2023, 12:29:36 am
What do the star icons in the lower right corner of some cards mean?
Title: Re: Cardhood
Post by: Supernerd on December 03, 2023, 01:11:01 am
A fair question. The stars indicate the card's rarity.
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 03, 2023, 01:14:53 am
Civilization Name: Qajen
Population: 5
Food: 20

Play Migration -5 Labor
(https://i.imgur.com/Hjsv8qe.png)

Should I do anything special to indicate that I'm drawing a card mid turn?
Title: Re: Cardhood
Post by: Secretdorf on December 03, 2023, 01:19:16 am
1. About the card Pack Hunt: So I would be able to draw an additional card next turn if this card is discarded due to the effect of another card? It does count as having an on-discard effect, right?
2. About the card Lupine Fury: It has an on-discard effect; does it apply upon itself and negate its own cost?
3. Terrain cards will have red borders, I presume?
Title: Re: Cardhood - Game has started!
Post by: Elephant Parade on December 03, 2023, 01:22:56 am
Oops, thought we were supposed to PM card plays. My bad.

Play Migration

(https://i.imgur.com/Hjsv8qe.png)
Title: Re: Cardhood
Post by: Supernerd on December 03, 2023, 01:34:00 am
1. About the card Pack Hunt: So I would be able to draw an additional card next turn if this card is discarded due to the effect of another card? It does count as having an on-discard effect, right?
2. About the card Lupine Fury: It has an on-discard effect; does it apply upon itself and negate its own cost?
3. Terrain cards will have red borders, I presume?

1. A discard effect that is conditional technically counts as an on-discard effect.
2. Lupine Fury does not negate its own cost, because it wouldn't take effect until you already paid the cost.
3. I will not be revealing information about cards you do not know about yet. (But honestly, it seems likely you will figure that out very soon)

I will also mention that sending me a PM would be the correct thing to do if you are playing a card that would cause you to draw cards.
Title: Re: Cardhood - Game has started!
Post by: Elephant Parade on December 03, 2023, 01:43:26 am
Play Idea (Pay 1 Food)
Play Forest
End Turn

(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/822Hwsx.png)
Title: Re: Cardhood - Game has started!
Post by: Secretdorf on December 03, 2023, 02:20:43 am
Alright.
Play Migration
Play Lucky Oppurtunity

(https://i.imgur.com/Hjsv8qe.png)(https://i.imgur.com/T2XLlSf.png)
End Turn
Title: Re: Cardhood - Game has started!
Post by: Elephant Parade on December 03, 2023, 02:22:22 am
(You might not want to end your turn before playing the card Migration gives you.)
Title: Re: Cardhood - Game has started!
Post by: Secretdorf on December 03, 2023, 02:32:30 am
Okay, thanks. But it's kinda too late, so I'll just go ahead with this since it doesn't make that much of a difference anyway.
Title: Re: Cardhood - Game has started!
Post by: RulerOfNothing on December 03, 2023, 03:13:10 am
Civilization Name: Torkal League
Population: 5
Food: 20

Play Scouting
(https://i.imgur.com/MqxoS4M.png)
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 03, 2023, 04:23:48 am
Spoiler: Zihsal'has (click to show/hide)

Play Improvised Tool using Pop, Discard Scavenging
Play Lucky Opportunity
Play Lucky Opportunity
(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/T2XLlSf.png)
End Turn
Title: Re: Cardhood - Game has started!
Post by: Crystalizedmire on December 03, 2023, 10:54:19 am
Play Bird of Prey using labor
Play Scavenging using labor, gain 1 food from that
Play Lucky Opportunity, gain 2 food
Play Prayer using labor
Play Rationing using 3 food
(https://i.imgur.com/15hJE6G.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/1gghM7I.png)
Spoiler: Status (click to show/hide)
End Turn
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 03, 2023, 10:56:35 am
Is bird of Prey just a negative card? Fascinating. I wonder if we all have such cards? Or maybe there's some particularly powerful crow cards that get balanced out by having such bad cards in the deck. I guess we'll have to find out.
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 03, 2023, 11:09:48 am
Possibly. A card being red seems to mean it's race-specific. I had one in my hand too: "Regeneration", my race's stated ability. I might have more such cards, i don't know yet.
Title: Re: Cardhood - Game has started!
Post by: Supernerd on December 03, 2023, 12:08:47 pm
I'm going to quickly make a ruling. If you play a card that causes you to draw cards, you have to actually draw the cards before ending your turn as some cards have an on-discard effect that would trigger at the end of your turn.

Also, please make sure that you keep track of your status (which mostly means your Food and Civilian count right now). Going forward, I will not give out cards to players who do not include this.
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 03, 2023, 12:22:35 pm
Civilization Name: Qajen
Civilians: 0/5
Food: 20

Play Forest
(https://i.imgur.com/822Hwsx.png)
Play Lucky Oppotunity +1 Food
(https://i.imgur.com/T2XLlSf.png)
Play Lucky Oppotunity +1 Food
(https://i.imgur.com/T2XLlSf.png)

End Turn

Discard: Reproduction. Rationing. (No effect)
Upkeep 5/2(Migration)=2.5↑3

Civilization Name: Qajen
Civilians: 5
Food: 19
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png)
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 03, 2023, 12:33:56 pm
Ah. Darn, I didn't think to ask this before sending in my turn 2 draw set up pm, but do you want us to include temporary or semi-temporary (or permanent) effects that modify our draw pool like "Forest"?
Title: Re: Cardhood - Game has started!
Post by: Supernerd on December 03, 2023, 12:34:58 pm
You definitely should also be keeping track of such cards. Might not hurt to include terrain changes in your PM to me as well.
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 03, 2023, 12:41:52 pm
I noticed that I have received my turn 2 cards immediately. Should I wait until turn two starts or start playing cards immediately? I notice two players have not ended their turn, although presumably that's an error on Crystalizedmires part and they have in fact ended turn, but presumably RulerOfNothing needed to wait to see their scouting cards before they could do their turn.
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 03, 2023, 12:57:23 pm
(I thought you would do the end of turn calculations yourself, Supernerd. For validation purposes. I have no issue doing them myself, however.
Also, i'm getting some insane luck with draws right now!
New card color discovered: Pink. Probably means it's a special card of some kind.)

Spoiler: Zihsal'has (click to show/hide)

Play The Stork!?
Play Scavenging
Play Scavenging
Play Scouting
(https://i.imgur.com/Qg7i3Vg.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/MqxoS4M.png)

Expected status ATM following action:
Spoiler: Zihsal'has (click to show/hide)

(EDIT: Fuck. Messed up food calcs. See, you can't trust players.)
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 03, 2023, 01:00:01 pm
Shouldn't you be at 23 food instead of 30? 20+6-5+2?
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 03, 2023, 01:00:56 pm
Yep. Entirely my bad.
Title: Re: Cardhood - Game has started!
Post by: RulerOfNothing on December 03, 2023, 03:32:13 pm
Civilization Name: Torkal League
Population: 5 (1 used)
Food: 20

Play Scavenging
Play Kill the Beast(-1 food)(discard Persistent Predator)
Play Lucky Opportunity
Play Lucky Opportunity

(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/daehJRp.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/T2XLlSf.png)
End Turn
Discard Spooked Pachyderm
End of Turn status:
Civilization Name: Torkal League
Population: 5-1(Kill the Beast) = 4
Food: 20 - 4(Population) + 10(Kill the Beast) + 1(Scavenging) + 2*2(Lucky Opportunity) = 31
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 03, 2023, 03:36:02 pm
Civilization Name: Qajen
Civilians: 5/5
Food: 19
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png)

Turn 2:

Play Scouting -1 Civilian
(https://i.imgur.com/MqxoS4M.png)
Play Scouting -1 Civilian
(https://i.imgur.com/MqxoS4M.png)

Civilization Name: Qajen
Civilians: 3/5
Food: 19
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png)
Title: Re: Cardhood - Game has started!
Post by: Secretdorf on December 03, 2023, 04:12:02 pm
In light of the rulings, I'll reiterate my turn 1 actions:

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Migration(-5 labor, Upkeep halved 5->3)
Play Lucky Oppurtunity(+1 food)
Grassland Card is now in play


(https://i.imgur.com/Hjsv8qe.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/UhmNjsO.png)

End Turn(-3 food for Upkeep)

Spoiler: The Sixth Pack: Status (click to show/hide)
Title: Re: Cardhood - Game has started!
Post by: Elephant Parade on December 03, 2023, 05:36:46 pm
Annwfyn
Population: 5/5 / Food: 16 / Science: 1
Terrain: Forest

Play Scouting
(https://i.imgur.com/MqxoS4M.png)
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 03, 2023, 05:45:04 pm
Spoiler: Zihsal'has (click to show/hide)

Turn
Play Idea using Pop
Play Problem Solving

Field
(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/SMqyjHJ.png)

End Turn
Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)

Complete turn changes:
Population: 5 -> 6 (5 + 1(The Stork!?))
Food: 21 -> 21 (21 + 1*2(Scavenging*2) + 4(Problem Solving) - 6(Pop Upkeep))
Science: 0 -> 0 (0 + 1(Idea) - 1(Problem Solving))
(Hopefully everything is correct this time around.)
Title: Re: Cardhood - Game has started!
Post by: Crystalizedmire on December 03, 2023, 05:51:54 pm
Play Migration, thus destroying all my nonexistent terrain cards and changing my food cost to 3
Play Bird of Prey using labor
Play Bird of Prey using labor
Play Scavenging using labor, gain 1 food
(https://i.imgur.com/Hjsv8qe.png)(https://i.imgur.com/15hJE6G.png)(https://i.imgur.com/15hJE6G.png)(https://i.imgur.com/mAHVA0P.png)
Spoiler: Status (click to show/hide)
End Turn
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 03, 2023, 05:56:23 pm
Can you use the civilians you gain from cards that increase pop on the turn you play it?
Title: Re: Cardhood - Game has started!
Post by: Supernerd on December 03, 2023, 08:33:59 pm
No, you cannot. You would need to wait until your next turn to put them to work.
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 03, 2023, 08:45:46 pm
Thanks for autorunning the scouting

Turn 2:
Civilization Name: Qajen
Civilians: 3/5
Food: 19
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png)

Play Scouting for Free (Cards already drawn.)
Play Seasonal Leaf Change
Play Fallen Tree +1 Food
Play Reproduction paying 3 extra food -2 Civilians -5 food +2 Population
Play Idea using 1 food -1 Food +1 Science
Play Problem Solving -1 Science -1 Civilian +4 Food
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/1SAGfRZ.png)(https://i.imgur.com/kMkvoGq.png)(https://i.imgur.com/AVobgRY.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/SMqyjHJ.png)

End Turn
Upkeep 7 food
Discard: Improvised Tool, Ancient Tomb, Prayer (No Effect)

Civilization Name: Qajen
Civilians: 0/7
Food: 11
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png) Seasonal Leaf Change (https://i.imgur.com/1SAGfRZ.png)
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 03, 2023, 08:59:34 pm
New card color discovered: Pink. Probably means it's a special card of some kind.)

Ah. I've been thinking about this for a little bit because all the other pink cards seem to be racially based, but I couldn't figure out what stork based reproduction has to do with Salamanders especially, but I guess maybe it how you've described them as Neotenic? A more whimsical (and probably more efficient) form of reproduction for a more childish race?
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 04, 2023, 04:57:25 am
Ah. I've been thinking about this for a little bit because all the other pink cards seem to be racially based, but I couldn't figure out what stork based reproduction has to do with Salamanders especially, but I guess maybe it how you've described them as Neotenic? A more whimsical (and probably more efficient) form of reproduction for a more childish race?
(Hmm... You may be right, actually. I compared "The Stork!?" with other red cards. I thought it's background looked a bit more pink to me, but i think i was mistaken and "The Stork!?" might indeed just be a red card.
Though, it isn't in my hands, but if it was, i would have "The Stork!?" as a "miracle" card of sorts, available to all players.
An alternative interpretation is that "The Stork!?" card is an euphemism for parthenogenesis, which the salamander-kin might conceivably be capable of, and that would make it a racial unique. And it's only named "The Stork!?" because "Parthenogenesis" wouldn't fit in the card header :P. Mind, i would prefer it named "Parthenogenesis" over "The Stork!?", if it is unique to the salamander-kin.)

Spoiler: Zihsal'has (click to show/hide)


Turn
Play Aquatic Bounty
Play Lucky Opportunity
Play Lucky Opportunity
Play Lucky Opportunity
Play Idea using Pop

Field
(https://i.imgur.com/of6jvWd.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/2zA66Ec.png)

End Turn
Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Complete turn changes:
Population: 6 -> 6
Food: 21 -> 20 (21 + 2(Aquatic Bounty) + 1*3(Lucky Opportunity*3) - 6(Upkeep))
Science: 0 -> 1 (0 + 1(Idea))
Title: Re: Cardhood - Game has started!
Post by: Secretdorf on December 04, 2023, 05:18:44 am
Turn 2: The pack grows in strength.


Spoiler: The Sixth Pack: Status (click to show/hide)

Play Birth of Offspring(-2 labor, +1 Population)
Play Reproduction(-2 food, - 2 labor, +1 population)
Play Blooming Wildflowers(-1 labor, +1 food,  +1 science)


(https://i.imgur.com/pDY7Bxm.png)(https://i.imgur.com/AVobgRY.png)(https://i.imgur.com/T9dhDps.png)

End turn
Card Grassland is in play
Card This one really douchey bird is discarded(-1 food)
Upkeep deducted(-7 food)
(Assuming Upkeep has to take into account any population increase in the current turn; Please correct me if I am wrong)

(https://i.imgur.com/UhmNjsO.png) (https://i.imgur.com/dCawEi3.png)

Spoiler: The Sixth Pack: Status (click to show/hide)


Grassland kinds are nice! And I'm kinda low on food now but I'll get to draw 7 cards.
Title: Re: Cardhood - Game has started!
Post by: Crystalizedmire on December 04, 2023, 03:27:28 pm
Spoiler: Status (click to show/hide)
Play Scouting using labor, draw 2 cards
(https://i.imgur.com/MqxoS4M.png)
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 04, 2023, 05:13:14 pm
Civilization Name: Qajen
Civilians: 7/7
Food: 11
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png) Seasonal Leaf Change (https://i.imgur.com/1SAGfRZ.png)

Play Corpseblight -1 Civilian Draw 2
(https://i.imgur.com/G3a1M9Q.png)
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 04, 2023, 05:18:09 pm
Spoiler: Zihsal'has (click to show/hide)

Turn
Play Aquatic Bounty
Play Scavenging
Play Idea using Pop

Field
(https://i.imgur.com/of6jvWd.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/2zA66Ec.png)

End Turn
Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Complete turn changes:
Population: 6 -> 6
Food: 20 -> 17 (20 + 2(Aquatic Bounty) + 1(Scavenging) - 6(Upkeep))
Science: 1 -> 2 (1 + 1(Idea))
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 04, 2023, 05:27:17 pm
Turn 3 continued:

Civilization Name: Qajen
Civilians: 6/7
Food: 11
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png) Seasonal Leaf Change (https://i.imgur.com/1SAGfRZ.png)

Play: Kill the Beast for 1 food, discarding Forest Fires: -1 food +10 food -3 civilians -1 pop -forest fires
Play: Bioluminescent fungi display for 2 science: +2 science -1 civilian
Play: Idea for 1 civilian: +1 science -1 civilian
Play: Scavenging: +1 food -1 civilian
(https://i.imgur.com/daehJRp.png)(https://i.imgur.com/6IHFF5y.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/mAHVA0P.png)

End Turn
Upkeep: 6 food from pop
Discard: Fallen Tree, Fruiting, improvised tool. +1 wood
(https://i.imgur.com/kMkvoGq.png)

Civilization Name: Qajen
Civilians: 0/6
Food: 15
Science: 3
Wood: 1
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png) Seasonal Leaf Change (https://i.imgur.com/1SAGfRZ.png)
Title: Re: Cardhood - Game has started!
Post by: Crystalizedmire on December 04, 2023, 05:31:04 pm
Play Prayer using labor
Play Lucky Oppurtunity
(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/ikU6JwA.png)
Spoiler: Status (click to show/hide)
End Turn
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 04, 2023, 10:24:13 pm
hmm, rip a roni. Few spaghetti, much regretti. I did both scouting.

Just gunna check. Forest fires destroy only my cards in play right :P? I can't imagine them killing others peoples cards.
Title: Re: Cardhood - Game has started!
Post by: Supernerd on December 04, 2023, 10:39:12 pm
Correct. You can't select other players cards yet.
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 04, 2023, 10:44:38 pm
Ah well I wouldn't be that big of a dick anyway even if it was possible :P

Thanks for giving the option to autoscout! I'm not sure if I'd trust players with it, but it sure makes the game faster to play!

Turn 4:

Civilization Name: Qajen
Civilians: 6/6
Food: 15
Science: 3
Wood: 1
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png) Seasonal Leaf Change (https://i.imgur.com/1SAGfRZ.png)

Play Scouting: -1 Civilian
Play Scouting: -1 Civilian
Play Forest Fires to destroy Seasonal Leaf Change: -1 Civilian -Seasonal Leaf change
Play Idea: -1 Civilian +1 Science
Play Improvised Tool using 1 wood discarding Scavenging: -1 Civilian -1 wood +2 food
Play Scavenging: -1 Civilian +1 food
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/TOMoRjx.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/mAHVA0P.png)

End Turn
Upkeep: 6 Food from population
Discard: Migration, Fallen Tree, Forest Fires: +1 wood -1 population
(https://i.imgur.com/kMkvoGq.png)(https://i.imgur.com/TOMoRjx.png)

Civilization Name: Qajen
Civilians: 0/5
Food: 12
Science: 4
Wood: 1
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png)

I'm gota seriously consider fleeing from the forest if I pull more forest fires or an otherwise boring turn with a migration :P I went back and forth a bunch about letting it burn down this turn. Another round of fire like this and I won't even have the option to avoid burning pop! Here's hoping I find some trees to buffer me.

The Qajen fled deeper into the woods as the flames roared around them. Deeply regretting the losses felt as they were forced to leave their primitive camps behind, and with them the bodies of the dead and soon to be dead who could not escape the flame.
Title: Re: Cardhood - Game has started!
Post by: Secretdorf on December 05, 2023, 12:24:38 am
Turn 3

The wolves go on their first hunt in the grasslands, reinforcing the dwindling food stock. The grasslands observe reinvigorating rainfall and the bloom of wildflowers. Presence of various grazers is reported.

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Pack Hunt(-3 labor, +5 food)
Play Rainfall using 2 food(-2 food, - 1 labor, Will be included in Draw PM)
Play Blooming Wildflowers(-1 labor, +1 food,  +1 science)
Play Grazing Animals(-1 labor, Now in play)


(https://i.imgur.com/hmWPp3o.png)(https://i.imgur.com/69oyyxF.png)(https://i.imgur.com/T9dhDps.png)(https://i.imgur.com/t237MzM.png)

Spoiler: Cards in Play (click to show/hide)

End turn
1 labor unused-> Pack Hunt -> +1 food
Upkeep deducted(-7 food)



Spoiler: The Sixth Pack: Status (click to show/hide)
Title: Re: Cardhood - Game has started!
Post by: RulerOfNothing on December 05, 2023, 12:58:44 am
Turn 2
Starting civ status:
Civilization Name: Torkal League
Population: 4
Food: 31

Play Scouting
Play Survival
Play Scavenging
Play Lucky Opportunity
Play All-Terrain Ratfolk
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/qIKzJMN.png)

Ending civ status:
Civilization Name: Torkal League
Population: 4 => 4
Food: 31 -4 (Population) + 2 (Survival) + 1 (Scavenging) + 2 (Lucky Opportunity) + 2 (All-Terrain Ratfolk) => 34

End Turn
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 05, 2023, 03:58:23 am
(I agree with the autoscouting, it makes things a whole lot more expedient.)

Spoiler: Zihsal'has (click to show/hide)

Turn
Play Aquatic Bounty
Play Improvised Tool using Science
Play Improvised Tool using Science
Play Scouting


Field
(https://i.imgur.com/of6jvWd.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/MqxoS4M.png)

Play Scouting for free
(https://i.imgur.com/MqxoS4M.png)

The salamanders put their misleadingly oversized noggins together. They wring out every last ounce of creative thought floating around in their brains in order to produce a few dodgy tools.
With which they then dive into the nearest body of water to fish out whatever they can to sustain themselves.
A scout is sent out, but is yet to return.


Current turn changes so far:
Population: 6 -> 6
Food: 17 -> 21 (17 + 2(Aquatic Bounty) + 1*2(Improvised Tool))
Science: 2 -> 0 (2 - 1*2(Improvised Tool))

Labor: 2/6
Title: Re: Cardhood - Game has started!
Post by: Crystalizedmire on December 05, 2023, 03:57:11 pm
(Hopefully I do not make a mistake this time)
Play Lucky opportunity
Play idea using labor
play idea using labor
(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/2zA66Ec.png)
Spoiler: Status (click to show/hide)
End Turn
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 05, 2023, 05:30:08 pm
Civilization Name: Qajen
Civilians: 5/5
Food: 12
Science: 4
Wood: 1
Cards in Play: Forest (https://i.imgur.com/822Hwsx.png)

Rip.

Play Survival: +2 Food -1 Civilian
Play Rationing: -3 food no upkeep
Play Insect Swarm using civilian: -2 Civilians
Play Scavenging: +1 Food -1 Civilian
Play Forest Fires destroying Forest: -1 Civilian -Forest
(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/1gghM7I.png)(https://i.imgur.com/gb1LaKz.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/TOMoRjx.png)

End Turn
Upkeep: 0 (Rationing)

Civilization Name: Qajen
Civilians: 0/5
Food: 12
Science: 4
Wood: 1
Cards in Play: NA

As the seasons of fire continued, the Naga were finally forced to flee from the overly dangerous forests and start the search for a new home.

Lol well... Back the same place I was in at the start of the game, -8 food and +5 other resources. Not sure if that's good or bad. Feels a bit like treading water before the inevitable drowning.
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 05, 2023, 05:38:32 pm

Spoiler: Zihsal'has (click to show/hide)

Turn Continued
Play Improvised Tool using Pop
(https://i.imgur.com/k57zEqN.png)

End Turn
Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 6 -> 6
Food: 17 -> 16 (17 + 2(Aquatic Bounty) + 1*3(Improvised Tool) - 6(Upkeep))
Science: 2 -> 0 (2 - 1*2(Improvised Tool))

(I didn't really get lucky with this turn. I was hoping to get Idea from the second scouting, as i got "Research Project" in the first, when i had already spent all my Science on making tools.  :-[
Or i could've gotten Scavenge, which would have doubled every single food gained from Tools. But nah, i just got another tool.)
Title: Re: Cardhood - Game has started!
Post by: Supernerd on December 05, 2023, 05:39:56 pm
I feel I need to point out that Playing a card does NOT trigger its on-discard effect, because it was played and not discarded. So it would either kill a civilian OR burn the forest.

I wonder what else I missed pointing out.
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 05, 2023, 05:47:01 pm
I feel I need to point out that Playing a card does NOT trigger its on-discard effect, because it was played and not discarded. So it would either kill a civilian OR burn the forest.

I wonder what else I missed pointing out.

If I'm understanding what you're saying correctly that's how I've been playing it. Probably some confusion? I've been recording the "labor" costs of cards as "civilians" and permanent changes to my population as "population". So in this case -1 Civilian -Forest means it took one labor to spend the card to destroy the forest. Perhaps I should swap to labor or something less confusing.
Title: Re: Cardhood - Game has started!
Post by: RulerOfNothing on December 05, 2023, 05:56:17 pm
Turn 3
Firstly I need to point out that I forgot to deduct the 1 food I spent to activate Kill the Beast in turn 1.

Starting civ status:
Civilization Name: Torkal League
Population: 4
Food: 33

Play Reproduction (-5 food)
Play Reproduction (-5 food)
(https://i.imgur.com/AVobgRY.png)(https://i.imgur.com/AVobgRY.png)

Ending civ status:
Civilization Name: Torkal League
Population: 4 + 2*2(Reproduction) => 8
Food: 33 -8(Population) - 2*5(Reproduction) => 15

End Turn

Title: Re: Cardhood - Game has started!
Post by: Supernerd on December 05, 2023, 05:59:23 pm
Another thing. The option to "Pay 3 food" does not include the 2 food cost of the card itself. So you would either have -2 food or -5 food for each.
Title: Re: Cardhood - Game has started!
Post by: RulerOfNothing on December 05, 2023, 06:05:09 pm
Another thing. The option to "Pay 3 food" does not include the 2 food cost of the card itself. So you would either have -2 food or -5 food for each.
OK then.
Title: Re: Cardhood - Game has started!
Post by: Secretdorf on December 06, 2023, 01:01:43 am

Turn 4



Spoiler: The Sixth Pack: Status (click to show/hide)

Play Pack Hunt(-3 labor, +5 food)
Play Foraging(-2 labor, +3 food)
Play Foraging(-2 labor, +3 food)


(https://i.imgur.com/hmWPp3o.png)(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/3x86B2G.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Upkeep deducted(-7 food)



Spoiler: The Sixth Pack: Status (click to show/hide)
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 06, 2023, 02:17:53 am
Spoiler: Zihsal'has (click to show/hide)

Turn
Play Curiosity
(https://i.imgur.com/QHWe7tg.png)

Play Idea using Pop
Play Idea using Pop
Play Research Project, Subject: Agriculture
Alloc 1 Science to Research Project(Agriculture)
Play Scavenging
Play Prayer
(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/ikU6JwA.png)

Field(All played and sticky cards)
Agriculture(1 alloc)
(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/QHWe7tg.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/ikU6JwA.png)

End Turn
With food dwindling and few opportunities on the horizon, some salamander folk turn their head toward the heavens. They cry out for forces unseen, in naïve hope that someone—something—will deliver them from the calamity approaching. Others channel the hope in their hearts toward the earth, in a desperate bid to find a new way to stave off the encroaching hunger. If it is to bear fruit, it must do so with haste, lest it be too late.

Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 6 -> 6
Food: 16 -> 11 (16 + 1(Scavenging) - 6(Upkeep))
Science: 0 -> (0 + 1*2(Idea) - 1(Research Project) - 1(Research Allocation))
Title: Re: Cardhood - Game has started!
Post by: RulerOfNothing on December 06, 2023, 06:22:08 am
Turn 4
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 18

Play Scouting (-1 labor)
Play Prayer (-1 labor)
Play Improvised Tool (-2 labor, discard Scavenging)
Play Idea (-1 labor)
Play All-Terrain Ratfolk (-1 labor)
Play All-Terrain Ratfolk (-1 labor)
Play Spooked Pachyderm (-1 labor)

(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/qIKzJMN.png)(https://i.imgur.com/qIKzJMN.png)(https://i.imgur.com/ljapyJS.png)

Discard Persistant Predator:
(https://i.imgur.com/a7rNx4c.png)

Ending civ status:
Civilization Name: Torkal League
Population: 8 - 2(Spooked Pachyderm) => 6
Food: 15 + 2(Improvised Tool) + 2*2(All-Terrain Ratfolk) + 8(Spooked Pachyderm) - 6 (Population) => 23
Wood: 0 + 2(Spooked Pachyderm) => 2
Science: 0 + 1(Idea) => 1
Cards in play: Persistant Predator (https://i.imgur.com/a7rNx4c.png)

End Turn
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 06, 2023, 06:37:21 am
I'm going to guess that as a inefficient version of research project that ancient knowledge is suppose to be red bordered?

Also I think I'm going to use corpseblight instead of scouting. Should I open up the scouting spoilers or draw new ones in this situation?
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 06, 2023, 07:00:20 am
Turn 6 start

Civilization Name: Qajen
Civilians: 5/5
Food: 12
Science: 4
Wood: 1
Cards in Play: NA

Play Ancient Knowledge using Food Choosing Hunting: -1 food -2 Science -1 Labor
Allocate 2 Science to Ancient Knowledge: -2 science
Play Corpseblight -1 Labor draw 2
(https://i.imgur.com/2it1fKI.png)(https://i.imgur.com/G3a1M9Q.png)

Civilization Name: Qajen
Civilians: 3/5
Food: 11
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (2 science) (https://i.imgur.com/2it1fKI.png)

(I'm going with hunting to just be slightly different from Strif3 :P)
Title: Re: Cardhood - Game has started!
Post by: Crystalizedmire on December 06, 2023, 03:55:18 pm
Play Just Fly Away
Play problem solving
(https://i.imgur.com/1IXIHI7.png)(https://i.imgur.com/SMqyjHJ.png)
Spoiler: Status (click to show/hide)
End turn
Title: Re: Cardhood - Game has started!
Post by: Supernerd on December 06, 2023, 05:10:18 pm
Ancient Knowledge is indeed supposed to have a Red border, and will going forward.
On a related note, its probably a good idea to make sure I am up to date on how much you invest in Research Projects. Wouldn't want me to miss that.
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 06, 2023, 05:12:54 pm
I had a thought, about card draw cards. Since it's real nice for them to not break the flow of the game. But you gota trust people and they are sorta awkward with card draw that draws into card draw. So, idea, what if card draw cards drew cards for next turn instead? I dunno if it'd be worth swapping midstream (if it's even a good idea) but maybe?
Title: Re: Cardhood - Game has started!
Post by: Criptfeind on December 06, 2023, 05:28:49 pm
Turn 6 Continued

Civilization Name: Qajen
Civilians: 3/5
Food: 11
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (2 science) (https://i.imgur.com/2it1fKI.png)

Play Scavenging: -1 Labor +1 food
Play Scavenging: -1 Labor +1 food
Play Idea using Labor: -1 Labor +1 Science
Apply 1 Science to Hunting: 3 science total on hunting
(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/2zA66Ec.png)

End turn
Upkeep: 5 food from pop
Discard: Scouting, Problem Solving (no effect)

Civilization Name: Qajen
Civilians: 0/5
Food: 8
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (3 science) (https://i.imgur.com/2it1fKI.png)
Title: Re: Cardhood - Game has started!
Post by: RulerOfNothing on December 06, 2023, 05:34:55 pm
Supernerd, two questions:
Title: Re: Cardhood - Game has started!
Post by: Supernerd on December 06, 2023, 05:47:11 pm
I am going to say yes in both cases.
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 06, 2023, 05:55:05 pm
Spoiler: Zihsal'has (click to show/hide)

Turn
Play Scouting

Play Improvised Tool using Pop
Play Lucky Opportunity
Play Lucky Opportunity
Play Lucky Opportunity
Play Prayer
Play "This one really douchey bird" using Pop

Field
Agriculture(1)
x3
(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/dCawEi3.png)

End Turn
Their prayers seemingly answered, the dumpy Salamander folk found food lying on their path with every step they took. Blessed by the bountiful provisions, they crafted tools to harness every opportunity laid out before them. Their sudden fortune unexplainable by anything other than intervention by the divine, the salamander-kin prayed again, not to ask for more, but to thank whatever merciful god had bestowed this gift upon them. Preoccupied with gathering and praying, no progress on unraveling the secrets of Agriculture was made, in part due to a certain irritating avian.

Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 6 -> 6
Food: 11 -> 12 (11 + 1(Improvised Tool) + 2*3(Lucky Opportunity*3) - 6(Upkeep))
Science: 0 -> 0
Title: Re: Cardhood - Game has started!
Post by: RulerOfNothing on December 06, 2023, 06:03:45 pm
Turn 5
Starting civ status:
Civilization Name: Torkal League
Population: 6 (5 labor)
Food: 23
Wood: 2
Science: 1
Cards in play: Persistant Predator (https://i.imgur.com/a7rNx4c.png)

Play Migration (-5 labor)
(https://i.imgur.com/Hjsv8qe.png)
Title: Re: Cardhood - Game has started!
Post by: RulerOfNothing on December 06, 2023, 06:31:24 pm
Civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 23
Wood: 2
Science: 1
Cards in play: Persistant Predator (https://i.imgur.com/a7rNx4c.png)

Play Grassland
Play Idea (-1 food)
Play Lucky Opportunity

(https://i.imgur.com/UhmNjsO.png) (https://i.imgur.com/2zA66Ec.png) (https://i.imgur.com/T2XLlSf.png)

Ending civ status:
Civilization Name: Torkal League
Population: 6
Food: 23 -6/2(Population) -1(Idea) +1(Lucky Opportunity) => 20
Wood: 2
Science: 1 + 1(Idea) => 2
Cards in play: Persistant Predator (https://i.imgur.com/a7rNx4c.png) Grassland  (https://i.imgur.com/UhmNjsO.png)
Title: Re: Cardhood - God applications now being accepted!
Post by: Supernerd on December 06, 2023, 08:09:54 pm
God player applications are now being accepted!
(In case you were wondering enough to highlight this post, the amount of prayers needed was equal to the amount of Civ players. The Annwfyn player dropped out, so that number dropped to five)
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 06, 2023, 08:34:52 pm
Supernerd, some more questions:
Title: Re: Cardhood - God applications now being accepted!
Post by: Supernerd on December 06, 2023, 08:39:48 pm
A card that has already been played does not count as being in your hand. So if you play a card, then something happens that would discard your hand, it does not un-play the card you already played.

As for research projects... I'm not going to restrict them for better or for worse. But common sense is advised if you don't want cards with costs you cannot possibly pay at this stage of the game.
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 06, 2023, 08:42:38 pm
God Name: Black Owl
Optional Description: The watcher of the dark hours, a massive Great Horned Owl. (https://en.wikipedia.org/wiki/Great_horned_owl)

Many thanks to the Crows and Salamanders.
Title: Re: Cardhood - God applications now being accepted!
Post by: Supernerd on December 06, 2023, 08:45:35 pm
Alright. You're a god now. Its just that easy! Make sure you keep track of your FP, and send me a PM whenever you want to spend it!
Oh, and ask questions. Especially if I did something silly and forgot to mention something.
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 06, 2023, 08:47:43 pm
Do I get FP in an hour or can I spend it now? (Guess the question is do I start with 1.)

Also do I send you the PM or make a card in thread?
Title: Re: Cardhood - God applications now being accepted!
Post by: Supernerd on December 06, 2023, 08:50:42 pm
I could have swore I wrote that god players start with 1 FP, but apparently not. You have 1 FP now. Next time it refreshes is the time of the original post, which is about 4 and a half hours from now.
Title: Re: Cardhood - Game has started!
Post by: Strif3 on December 06, 2023, 08:57:52 pm
Spoiler: Zihsal'has (click to show/hide)

Turn
Play Curiosity

Play Improvised Tool using Pop
Play Lucky Opportunity
Play Aquatic Bounty
Play The Stork!?

Field
Agriculture(1)
(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/QHWe7tg.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/of6jvWd.png)(https://i.imgur.com/Qg7i3Vg.png)

End Turn
Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 6 -> 7
Food: 12 -> 10 (12 + 1(Improvised Tool) + 2(Lucky Opportunity) + 2(Aquatic Bounty) - 7(Upkeep))
Science: 0 -> 0

(Playing a bit risky here by going up to 7 pop.)
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 06, 2023, 08:58:57 pm
I got prayer cards, hopefully that'll help ournew god out
Title: Re: Cardhood - God applications now being accepted!
Post by: Crystalizedmire on December 06, 2023, 08:59:47 pm
Play Problem solving
Play Carrion feast
Play bird of prey using labor
(https://i.imgur.com/SMqyjHJ.png)(https://i.imgur.com/EWmaHiR.png)(https://i.imgur.com/15hJE6G.png)
Spoiler: Status (click to show/hide)
End Turn
Title: Re: Cardhood - Game has started!
Post by: RulerOfNothing on December 06, 2023, 09:13:51 pm
Turn 6
Starting civ status:
Civilization Name: Torkal League
Population: 6
Food: 20
Wood: 2
Science: 2
Cards in play: Persistant Predator (https://i.imgur.com/a7rNx4c.png) Grassland  (https://i.imgur.com/UhmNjsO.png)

Play Tornado (-3 labor)
Play Lucky Opportunity
Play Wildfire (-3 food, destroy Persistant Predator)
(https://i.imgur.com/5JAfiLk.png) (https://i.imgur.com/T2XLlSf.png) (https://i.imgur.com/2a5VBq3.png)

Civ status:
Civilization Name: Torkal League
Population: 6 (3 labor)
Food: 20 + 1(Tornado) + 1(Lucky Opportunity) - 3(Wildfire) => 19
Wood: 2 + 2(Tornado) => 4
Science: 2
Cards in play: Grassland  (https://i.imgur.com/UhmNjsO.png)
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 06, 2023, 09:18:21 pm
Turn 7 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 8
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (3 science) (https://i.imgur.com/2it1fKI.png)

Play Scouting: -1 Labor
Play improvised tool using labor: -2 labor +1 food
Play Prayer to Black Owl: -1 Labor +2FP to Black Owl
Play Prayer to Black Owl: -1 Labor +2FP to Black Owl
Play Rationing: -3 food no food upkeep
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/1gghM7I.png)

End Turn
Upkeep: 0 Food (rationing)
Discard: Improvised Tool, Kill the Beast (No effect)

Civilization Name: Qajen
Civilians: 0/5
Food: 6
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (3 science) (https://i.imgur.com/2it1fKI.png)

Religion this turn:
+4 FP to Black Owl

Cast out of forest by the great fire, the Qajen wandered the wastes, their supplies dwindling to a desperate level, they cried out for salvation from anyone who would hear them.
Title: Re: Cardhood - Game has started!
Post by: Secretdorf on December 06, 2023, 11:38:46 pm
Turn 5

The wolves continue their scientific inquiries, pondering ever deeper on myriads of subjects. Food stocks drop to an all time low but a noisy rainfall promises much bounty.

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Idea using labor(-1 labor, +1 science)
Play Rainfall using labor(-3 labor)
Play Exotic Plant(-1 labor, +2 food)


(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/69oyyxF.png)(https://i.imgur.com/gG2WkhZ.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Card Rainfall's been played: 2 Foraging cards added to hand next turn
Upkeep deducted(-7 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

(Ah the god players have manifested. I swear I have not got a single prayer card so far; hopefully, it's just a bit of bad luck cuz I think it would be pretty hard to go without supernatural help.)
Title: Re: Cardhood - God applications now being accepted!
Post by: Supernerd on December 07, 2023, 12:31:18 am
As a general rule, if a card says you can pay civilians, that means just the labor for the turn.
If a card says you lose civilians, that means they would be dead.
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 07, 2023, 02:17:07 am
Civ status:
Civilization Name: Torkal League
Population: 6 (3 labor)
Food: 19
Wood: 4
Science: 2
Cards in play: Grassland  (https://i.imgur.com/UhmNjsO.png)

Play Transformation (discard 3 cards)
(https://i.imgur.com/GEhaR09.png)

Civ status: No change
Title: Re: Cardhood - God applications now being accepted!
Post by: Megam0nkey on December 07, 2023, 03:05:46 am
God Name: Ken-Thun
Optional Description: A multi-headed Serpentine beast made of scales of iron with blood of lava, typically depicted with 7 chains stabbed into its chest, symbolizing the seven wards placed upon it to trap it into the core of the planet, where it cannot reign terror directly anymore. It is the God of Destruction and Fire
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 07, 2023, 04:15:29 am
Turn 8 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 6
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (3 science) (https://i.imgur.com/2it1fKI.png)

Play Ghostly Directions:
-1 Labor +2 Food
Play Idea using Labor: -1 Labor +1 Science
Play Survival: -1 Labor +2 Food
Play Safe Haven: -2 Labor +Safe Haven
Apply 1 science to hunting: -1 Science
Discard Animalism using Safe Haven: +1 food Discard Animalism
(https://i.imgur.com/15P3MZW.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/lqXb9ZL.png)

End Turn
Upkeep: 5 food from pop
Discard: None

Civilization Name: Qajen
Civilians: 0/5
Food: 6
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)

The scent of smoke, the whisper of fire. The priests declared a message from those lost to the flames, and lead the Qajen to hidden grotto. There the tribes found a safe place that could, for now at least, feed and shelter them.

Animalism is interesting, but whew baby it's expensive. Gota have a good animal themed god feeding you cards just to be worth the upkeep.
Title: Re: Cardhood - God applications now being accepted!
Post by: Strif3 on December 07, 2023, 04:24:05 am
Hey Supernerd, a small accounting question: Does Safe Haven count as a blue-background card?
Also, is it allowed to do what i did here—using the labor of a pop that would be lost as a result of the turn?

Spoiler: Zihsal'has (click to show/hide)

Turn
Play Safe Haven
Discard Scavenging using Safe Haven for 1 food
Play Aquatic Bounty
Play Kill The Beast using Pop

Field
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/of6jvWd.png)(https://i.imgur.com/daehJRp.png)

Agriculture(1)
(https://i.imgur.com/MdqGJnC.png)

End Turn
A journey fraught with peril. They grieved for the ones lost to the beast, but the sacrifice was not in vain. For the salamanders now had a place to call home, and would be fed for a while to come.

Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 7 -> 6 (7 - 1(Kill The Beast))
Food: 10 -> 17 (10 + 1(Safe Haven Effect) + 2(Aquatic Bounty) + 10(Kill The Beast) - 6(Upkeep))
Science: 0 -> 0

(Welp. That didn't last long. Back to 6 pop.)
Title: Re: Cardhood - God applications now being accepted!
Post by: crazyabe on December 07, 2023, 07:33:58 am
Quote from: Sheet
God Name: Gu'r-kous
Optional Description: a pulsing mass of tentacles and eyes
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 07, 2023, 09:02:31 am

The scent of smoke, the whisper of fire. The priests declared a message from those lost to the flames, and lead the Qajen to hidden grotto. There the tribes found a safe place that could, for now at least, feed and shelter them.

Animalism is interesting, but whew baby it's expensive. Gota have a good animal themed god feeding you cards just to be worth the upkeep.
Flaps a wing. You can play it and just not pay upkeep. Which is great when I need FP to draw a new hand of cards. Hope you like the Safe Haven.

On that note, out of FP. All my starting cards have been made too. Along with Haven. I made that given your food issues, nice it got put into the general decks. And also why I just made my last card, since I don't need a hand for it to be of use.

Our turn scales are a bit different, so will get a new hand in a bit. Gods can only give 1 card to each player (per turn?), and they get given at the start of your next turn. No clue on what Supernerd says to saying which I've given ahead of time?

Suppose we'll see if these new gods can stack up. Cards can get expensive for gods to make beyond the base set, so put your best claw forward if you have one.
Title: Re: Cardhood - God applications now being accepted!
Post by: Strif3 on December 07, 2023, 09:12:34 am
So we have you to thank for the Safe Haven card, Tric?
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 07, 2023, 09:17:22 am
Flaps a wing. You can play it and just not pay upkeep.

I think I have misunderstood how it works.

(https://i.imgur.com/4KMqfMm.png)

I thought "remove this from the game" means a permanent change, making it impossible to draw again? Because previous cards that destroy permanent cards said destroy a card in play. So I thought that starting it up was a big permanent decision and commitment. But now that you say it, I guess it could be read as just this instance of the card is removed?

If it's just a free 1 fp... Whoops, might have been worth playing (although with the inability to upkeep it, it's just a single fp, so not too much of a loss.)

Is Safe Haven your 0 Star card? And animalism a generic religious card? Haven is certainly good and useful, so thanks for it! I'm somewhat excited to see what your future cards do.
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 07, 2023, 09:23:41 am
Using it to get food is perfectly fine with me. Anamilism was my 0 Star Starter. I got another as my 1 Star, but haven't seen it yet. (It's a bit obvious who it's from.) Safe Haven was made in direct response to the FP bomb and cost 2 FP. And I got my 2 Star in the pipe from the FP I regened last night.

Animalism basically speeds up my FP. (I'm asking Supernerd if my interpretation of it is correct though. Since pay at the end of each turn and gain FP at the turn end.. Might work the way you thought it did, in retrospect..)
Title: Re: Cardhood - God applications now being accepted!
Post by: a1s on December 07, 2023, 09:34:29 am
God Name: Aywen
Optional Description: Aywen is a god of luck, both good and poor.
Title: Re: Cardhood - God applications now being accepted!
Post by: Secretdorf on December 07, 2023, 01:35:55 pm
Turn 6

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Foraging(-2 labor, +3 food)
Play Foraging(-2 labor, +3 food)
Play Prayer for Black Owl(-1 labor, +2 FP for Black Owl)

(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/ikU6JwA.png)

Impatience comes into play using card Idea(Idea removed from hand)
(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/2zA66Ec.png)

Activate safe haven: Discard Illusion(+1 food, -2 labor)
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/9Q7PPrb.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Upkeep deducted(-7 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

The rainfall promotes the abundance of prey across the grassland, much enjoyed by the pack. A mysterious Black Owl leads one of the men to a sanctuary where more subsistence is discovered. One of the Wolfmen thanks the Black Owl for his aid, staying awake all day and night to show his gratitude. Meanwhile, impatience causes a halt to the addition to knowledge for the time being, but soon it may resume twice as much pace.

@Supernerd: We have to pay 2 labor cost of card Safe Haven every turn we use it, correct?
To God Players: Anybody gonna claim Illusion and Impatience? They have similar background color, like Animalism and Safe Haven, so I'm assuming they are the work of a God. Also, if I get more prayer cards, I'll pray to other gods as well so to say... keep the pack in good regards.
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 07, 2023, 01:41:56 pm
I'm assuming you don't have to pay for Ancient Knowledge, so... (Would be pretty bad if you had to since it's 1 food for a discard and two labor.)

I'm not sure whose those are. Just that one of them was given and one drawn.

Black Owl: 2 FP
Title: Re: Cardhood - God applications now being accepted!
Post by: Secretdorf on December 07, 2023, 01:55:25 pm
I'm assuming you don't have to pay for Ancient Knowledge Safe haven(?), so... (Would be pretty bad if you had to since it's 1 food for a discard and two labor.)
Not bad much because it can be used to get 3 food too, every once in a while, and the 1 food isn't bad either, and discarding can be used to remove some problem cards too.
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 07, 2023, 02:26:18 pm
discarding can be used to remove some problem cards too.

Although true, a lot of problem cards are made to trigger on discard (since that's what happens if you don't use them) so I think most of the negative cards we've seen wouldn't be escaped using it.
Title: Re: Cardhood - God applications now being accepted!
Post by: Crystalizedmire on December 07, 2023, 04:33:30 pm
Play idea
Play Migration
(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/Hjsv8qe.png)
Spoiler: Status (click to show/hide)
Title: Re: Cardhood - God applications now being accepted!
Post by: Supernerd on December 07, 2023, 05:17:06 pm
Ken-Thun, Gu'r-kous and Aywen are all a thing now.
Please include your god name when you send me a PM to do your shenanigans.

Also eep. 10 messages.
Title: Re: Cardhood - God applications now being accepted!
Post by: Strif3 on December 07, 2023, 05:46:30 pm
Spoiler: Zihsal'has (click to show/hide)

Turn
Activate Safe Haven, discarding duplicate Safe Haven for 3 food
Play Improvised Tools using Pop
Discard Scavenging
Play Scavenging
Play Idea using Pop
Allocate 1 Science to Agriculture

Field
(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/2zA66Ec.png)

Agriculture(2)
(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/lqXb9ZL.png)

End Turn


Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 6 -> 6
Food: 17 -> 17 (17 + 3(Activating Safe Haven with dupe) + 2(Improvised Tools) + 1(Scavenging) - 6(Upkeep))
Science: 0 -> 0 (0 + 1(Idea) - 1(Research allocation))
(Not playing KtB twice in a row. No way. I value my pops more than that.)
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 07, 2023, 06:14:38 pm
Safe Haven coming in handy huh.

I've got an Animalism card I can give out for a players next turn. Anyone think they can pay the upkeep costs?
Title: Re: Cardhood - God applications now being accepted!
Post by: Supernerd on December 07, 2023, 06:16:36 pm
While not against the rules, I think its more fun if you don't collaborate in a direct manner and take an educated guess on how you would prefer to allocate your cards.

(Also, if I didn't already clarify, its once per player turn; meaning it might be more than once per god-turn.)
Title: Re: Cardhood - God applications now being accepted!
Post by: Crystalizedmire on December 07, 2023, 06:21:11 pm
Play Bird of prey using 2 food
Play Grassland
(https://i.imgur.com/15hJE6G.png)(https://i.imgur.com/UhmNjsO.png)
Spoiler: Status (click to show/hide)
End Turn
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 07, 2023, 06:24:32 pm
Ending civ status:
Civilization Name: Torkal League
Population: 6 (3 labor)
Food: 19 -6(Population) => 13
Wood: 4
Science: 2
Cards in play: Grassland  (https://i.imgur.com/UhmNjsO.png)

Discard Longevity Curse (x2), Patience (no effect)
(https://i.imgur.com/zgF4ljd.png)

End Turn
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 07, 2023, 07:06:53 pm
Turn 9 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 6
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)

Play Scouting: -1 Labor Draw 2
Play Rationing: -3 food no upkeep
Play Scavenging: -1 labor +2 food
Play This one really Douchey bird using labor: -1 labor
Play improvised tool using Labor: -2 labor +1 food
Activate Safe Haven to Discard Ancient Knowledge: +1 food discard ancient knowledge
Play Animalism: Animalism
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/1gghM7I.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/dCawEi3.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/4KMqfMm.png)

End Turn
Upkeep: 0 (Rationing)
Discard: 0
Animalism gives +1 FP to Aywen
Animalism destroys itself

Religion this turn: +1 FP to Aywen

Civilization Name: Qajen
Civilians: 0/5
Food: 7
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)

The Naga continued to hold onto the edge of survival. Some of them starting to praise a great night bird for their safety. Others thought thought that it was pure luck that they had survived thus far.

(Gave the FP to Aywen just to spread it around a bit and maybe give the other gods a bit of a kickstart. Don't worry I still love you owl!)
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 07, 2023, 07:19:34 pm
(Gave the FP to Aywen just to spread it around a bit and maybe give the other gods a bit of a kickstart. Don't worry I still love you owl!)
K. No new hand I suppose~

Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 07, 2023, 07:33:37 pm
(Gave the FP to Aywen just to spread it around a bit and maybe give the other gods a bit of a kickstart. Don't worry I still love you owl!)
K. No new hand I suppose~

Spoiler (click to show/hide)
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 07, 2023, 07:39:01 pm
(Gave the FP to Aywen just to spread it around a bit and maybe give the other gods a bit of a kickstart. Don't worry I still love you owl!)
K. No new hand I suppose~

Spoiler (click to show/hide)
:D

I'm joking really. The FP overnight is enough for me to get a new hand.
Title: Re: Cardhood - God applications now being accepted!
Post by: Secretdorf on December 07, 2023, 09:32:46 pm
Turn 7

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Rainfall using 1 food and 1 labor(-1 food, -2 labor, +2 foraging cards next turn)
Play Scavenging(-1 labor, +1 food)
Play Migratory Bird Spectacle(-1 labor, -1 science)
Play Predator(-2 labor, +4 food)
Play Exotic Plant(-1 labor, +3 food for grassland, grazing animals and migratory bird spectacle)


(https://i.imgur.com/69oyyxF.png)(https://i.imgur.com/mAHVA0P.png)](https://i.imgur.com/652uN5Y.png)(https://i.imgur.com/5HXxk8o.png)(https://i.imgur.com/gG2WkhZ.png)


Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 food)
Pradator not discarded(-1 population)
Upkeep deducted(-6 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

The wolves take on a massive beast who had been eyeing their prey, the grazers. However, the foul beast manages to take down one of the wolves' number before going down. In other news, it's raining again and migratory birds were sighted, which may provide minor subsistence. The Wolfmen ask the Gods for help, and in exchange promise to pray to their benefactors whenever they have the oppurtunity.

(Crap predator. I might as well have played the kill the beast card I got a coupla turns ago.)
Title: Re: Cardhood - God applications now being accepted!
Post by: Crystalizedmire on December 08, 2023, 04:51:39 pm
Play Scouting
(https://i.imgur.com/MqxoS4M.png)
Spoiler: Status (click to show/hide)
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 08, 2023, 04:57:27 pm
Turn 7
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 13
Wood: 4
Science: 2
Cards in play: Grassland  (https://i.imgur.com/UhmNjsO.png)

Play Scouting (-1 labor)
Play Scavenging (-1 labor)
Play Scavenging (-1 labor)
Play Tornado (-3 labor)
Play Persistant Predator
Play Persistant Predator
Discard both Persistant Predators for free

(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/5JAfiLk.png)(https://i.imgur.com/a7rNx4c.png)(https://i.imgur.com/a7rNx4c.png)

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 13 -6(Population) + 1(Tornado) + 1*2(Scavenging) => 10
Wood: 4 + 2(Tornado) => 6
Science: 2
Cards in play: Grassland  (https://i.imgur.com/UhmNjsO.png)

End Turn
Title: Re: Cardhood - God applications now being accepted!
Post by: Crystalizedmire on December 08, 2023, 04:58:07 pm
Play Impatience, discard kill the beast
Play Prayer, give 2 fp to Black Owl
Play Scavenging
Play Survival
(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/jWQUyGC.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(Kill the beast)
End Turn
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 08, 2023, 05:02:00 pm
Turn 10 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 7
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)

Play Safe Haven: -2 Labor
Play Prayer to Black Owl: -1 Labor +2 FP to Black Owl
Activate Safe Haven to discard Night watch: +1 food, discard nightwatch
Activate Safe Haven to discard Ancient Knowledge: +1 food, discard ancient Knowledge
Play Animalism
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/4KMqfMm.png)

End turn

Upkeep: 5 food from pop
Animalism gives Aywen 1 FP
Animalism destroys itself

Religion this turn:
+2 FP to Black Owl
+1 FP to Aywen


Civilization Name: Qajen
Civilians: 2/5
Food: 4
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)

Although the secret grotto was even more abundant then it first appeared, the Qajen still struggled to find enough food too support themselves. And now prayed fervently for the powers that had sheltered them from the fires to assist them again.

I'm a bit unsure about these "when a card with a name that is an animal" cards. Like... There's not very many cards that applies too that we've seen, and even if you stretch the definition, most of them are negative or race specific. So doubling them seems... bad? And a card that gives you protection from them but only if you happen to draw it the same turn as you draw one of the animal cards also seems niche and specific. Although maybe hunting will unlock animal cards? If I get more research before I starve to death.
Title: Re: Cardhood - God applications now being accepted!
Post by: Strif3 on December 08, 2023, 05:36:40 pm
(You're right, Supernerd. With a hand like that, you bet your ass i'm gonna play it...)

Spoiler: Zihsal'has (click to show/hide)

Turn
Play Curiosity

(...Okay...)
Play Curiosity (the second one)

(What the fuck?!)
Activate Safe Haven using Transformation for 1 food (since we still haven't gotten a clarification on the Safe Haven situation, I'll play with the assumption that it Doesn't require the labor cost to activate)
Play Impatience using Idea
Discard "This one really douchey bird" -1 food
Play Animalism
Play Animalism
Play Animalism
Play Scavenging

Field
(https://i.imgur.com/mAHVA0P.png)

Agriculture(2)
(Idea)
x3
(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/4KMqfMm.png)

End Turn
3 FP to Black Owl
2 copies of Animalism are removed from play
Remaining three labor goes to upkeep of Animalism
(Guess you got your wish, Tricmagic. Now'd i appreciate some help plz.)

Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 6 -> 6
Food: 17 -> 12 (17 + 1(Activating Safe Haven) + 1(Scavenging) - 1(Discarding Douchey Bird) - 6(Upkeep))
Science: 0 -> 0

(This is the most cursed hand i have ever gotten.
Our Great Guardian Owl, please save us!)

(EDIT: I didn't include Scavenging in the food calculation! Sorry!)
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 08, 2023, 05:48:38 pm
Passing out cards. These will be given at the start of your next turn.

Zihsal'has should have received an Animalism. @Supernerd if that one did go through before the hand change, otherwise got something else.
Torkal League receives Research Project (https://i.imgur.com/MdqGJnC.png)
Qajen and The Flock of a Thousand Feathers each receive 1 Lucky Opportunity (https://i.imgur.com/T2XLlSf.png) each.
The Sixth Pack receives an Idea (https://i.imgur.com/2zA66Ec.png).

Salamanders did receive it. Hear you loud and clear, give me a moment.

Black Owl: 9
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 08, 2023, 07:36:33 pm
Points spent, now at 5 FP. (I do not have my hand yet, so.. Was hoping to get a card to you before your next turn. Might be a bit too fast to act as a god given the time appears to be near night for me.)
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 08, 2023, 08:03:06 pm
We might have given too much fp to Tric if they have so much extra :P

Although tbh I just gave mine to Tric and the last person that signed up because I couldn't remember the names and at the moment didn't want to trawl though the thread to find them.
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 08, 2023, 08:25:39 pm
That's just proof my strategy of a simple name and owl-related cards is working flawlessly.
Title: Re: Cardhood - God applications now being accepted!
Post by: Megam0nkey on December 08, 2023, 09:06:49 pm
Its a good strategy, hope mine of Evil Dragonish destruction god works out
Title: Re: Cardhood - God applications now being accepted!
Post by: a1s on December 08, 2023, 10:36:34 pm
Aywen should now have 1FP left over.
Title: Re: Cardhood - God applications now being accepted!
Post by: Secretdorf on December 08, 2023, 11:05:16 pm
Turn 8

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Foraging(-2 labor, +3 food)
Play Foraging(-2 labor, +3 food)
Play Birth of Offspring(-2 labor, +1 population)
Activate Safe Haven discarding Improvised tool(+1 food)
(Following precedent, Did not burn labor)

(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/pDY7Bxm.png)(https://i.imgur.com/lqXb9ZL.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 Food)
Upkeep deducted(-7 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

The wolves find their food stock slightly bigger and their number slightly larger.

(No prayer card this turn, nope.)
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 09, 2023, 12:58:01 am
Turn 8
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 10
Wood: 6
Science: 2
Cards in play: Grassland  (https://i.imgur.com/UhmNjsO.png)

Play Scouting (-1 labor)
Play Scouting (-1 labor)
Play Impatience (remove Exotic Plant)
Play Lucky Opportunity
Play Rainfall (-2 wood, -1 labor)
Play Chance Meeting (-3 labor)
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/69oyyxF.png)(https://i.imgur.com/aaStD07.png)

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 10 + 1 (Lucky Opportunity) - 6 (Population) => 5
Wood: 6 - 2 (Rainfall) => 4
Science: 2 + 4 (Chance Meeting) => 6
Cards in play:
End Turn
Title: Re: Cardhood - God applications now being accepted!
Post by: Strif3 on December 09, 2023, 05:36:30 am
(I'm screwed. I am royally screwed.
Also, i both love and hate the image you've chosen for the card art "Chance Meeting", Supernerd. Now i have to be reminded of the existence of that game again every time i see that card :P)
Spoiler: Zihsal'has (click to show/hide)

Turn
Activate Safe Haven using Migration to gain 1 food
Play Owlsong
Activate Owlsong to
Play Dark Rites and gain 3 Science, 1 FP to Black Owl -1 Pop
Play Idea using Pop
Allocate 4 Science to Agriculture
Play Survival
Play Prayer, 2 FP to Aywen

Field
(https://i.imgur.com/27nx4KP.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/ikU6JwA.png)

Agriculture(6)
(Idea)
(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/Xqt32Yh.png)

End Turn
1 FP to Black Owl
Animalism is removed from play
The salamanders turn once again to the Black Owl they so revere, and to whom they credit their continued survival. Yet once again, food is dwindling, and in starvation, prayer turns to desperation and a grim decision is made. The realities of the struggle for survival robs even the most optimistic of their innocence. Some turn away, left feeling as if the Black Owl has abandoned them, they turn their prayers to another god. Anything for the sake of survival.

(Sorry, Tric, wouldn't be able to keep Animalism up any more.)
(Also sharing some FP with Aywen)
Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 6 -> 5 (6 - 1(Dark Rites))
Food: 12 -> 7 (12 + 1(Activating Safe Haven) + 2(Survival) - 1(Owlsong) - 2(Dark Rites) - 5(Upkeep))
Science: 0 -> 0 (0 + 3(Dark Rites) + 1(Idea) - 4(Research Allocation))

Religion:
2 FP to Black Owl
2 FP to Aywen
Title: Re: Cardhood - God applications now being accepted!
Post by: Megam0nkey on December 09, 2023, 07:03:32 am
Oh nice, my card got played!
Title: Re: Cardhood - God applications now being accepted!
Post by: Strif3 on December 09, 2023, 07:25:03 am
Oh nice, my card got played!

Dark Rites, i'm guessing? It looks like it has the wrong background color... Or the background has nothing to do with which god it belongs to... But all of Tric's known cards are lavender...
Title: Re: Cardhood - God applications now being accepted!
Post by: Megam0nkey on December 09, 2023, 07:38:44 am
Yeah, dark Rites was mine. Maybe its because all god cards have a lavender background? Mine seems to have a Black lining instead of Trics Red
Title: Re: Cardhood - God applications now being accepted!
Post by: Strif3 on December 09, 2023, 07:41:54 am
Yeah, dark Rites was mine. Maybe its because all god cards have a lavender background? Mine seems to have a Black lining instead of Trics Red
Wait, isn't Impatience yours?
Also red border just means that it sticks around on the field until something discards it.
Title: Re: Cardhood - God applications now being accepted!
Post by: Megam0nkey on December 09, 2023, 07:47:22 am
No, I only had 1 fp this turn. but I dont know. Also ah, makes sense.
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 09, 2023, 07:50:10 am
I wonder why the Annwfyn cards are globally available via transformation. Maybe because it's suppose to be some sorta magic instead of inborn traits? Maybe because Elephant Parade disappeared after 2 turns?

Also I got dark rites but I don't think I can afford to gamble the food this turn. Or maybe I have too to get hunting :P

There's a lot of cards to reduce population but if you don't have a racial population increasing card it's pretty hard too increase it.
Title: Re: Cardhood - God applications now being accepted!
Post by: Strif3 on December 09, 2023, 07:58:37 am
I think at this point we need Supernerd to explain the background colors to us.
Also, you know, in most TCG's a card's set is marked somewhere on it...
Title: Re: Cardhood - God applications now being accepted!
Post by: Megam0nkey on December 09, 2023, 08:01:35 am
I wonder why the Annwfyn cards are globally available via transformation. Maybe because it's suppose to be some sorta magic instead of inborn traits? Maybe because Elephant Parade disappeared after 2 turns?

Also I got dark rites but I don't think I can afford to gamble the food this turn. Or maybe I have too to get hunting :P

There's a lot of cards to reduce population but if you don't have a racial population increasing card it's pretty hard too increase it.

I have a idea for a 2 star card that might help deal with it...in a strange way
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 09, 2023, 08:03:19 am
Turn 11 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 4
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)

Play Ghostly Directions: -1 Labor +2 Food
Play Animalism: Animalism in play
Activate Safe Haven to Discard Research project: +1 Food -Research Project
Activate Safe Haven to Discard Transformation: +1 Food -Transformation
(https://i.imgur.com/15P3MZW.png)(https://i.imgur.com/4KMqfMm.png)

Upkeep: 5 pop from food
End Turn
Discard: Dark Rites (no effect)
Animalism gives 1 FP to Ken-Thun
Animalism is supported by 3 labor

Religion this turn:
+1 FP to Ken-Thun

Civilization Name: Qajen
Civilians: 1/5
Food: 3
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Animalism (https://i.imgur.com/4KMqfMm.png)

As their food supplies continued to dwindle dark dreams plauged the Qajen, dreams of fire and death.
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 09, 2023, 08:04:09 am
I have a idea for a 2 star card that might help deal with it...in a strange way

Well I gave you a FP (because you posted in the thread and so I remembered you existed :P) So enjoy.
Title: Re: Cardhood - God applications now being accepted!
Post by: Secretdorf on December 09, 2023, 11:12:11 am
Turn 9

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Chance Meeting(-3 labor, +4 science)
Play Problem Solving(-1 labor, -1 science, +4 food)
Play Migratory Bird Spectacle (-1 labor, -1 science)


(https://i.imgur.com/aaStD07.png)(https://i.imgur.com/SMqyjHJ.png)(https://i.imgur.com/652uN5Y.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 Food)
Migratory Bird Spectacle(+1 Food)
Safe Haven Activated(+1 food)
Upkeep deducted(-7 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

I could have buffed population but by 2, however it would would be too chancy due to the low amount of food yet.
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 09, 2023, 11:39:50 am
At the start of your next turn.
Zihsal'has receives Lucky Opportunity
Qajen receives Scavenging
Torkal League receives Animalism
The Sixth Pack receives Animalism
The Flock has not had a turn yet. (Was Lucky Opportunity)

Black Owl: 7 FP
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 09, 2023, 11:46:03 am
Right, we were suppose to have the things you sent lastime too right? Rip, I forgot.
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 09, 2023, 11:57:05 am
(sighs.)
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 09, 2023, 02:27:20 pm
I'd say that PM raises my remember rate to at least 40%! Thanks.
Title: Re: Cardhood - God applications now being accepted!
Post by: Crystalizedmire on December 09, 2023, 02:55:53 pm
Play Carrion Feast, gain 2 food
Play This one really douchey bird using labor
Play Scavenging using labour, gain 1 food
Play lucky opportunity, gain 2 food
Play Favour of Awyen, gain 1 food and 1 science
(https://i.imgur.com/EWmaHiR.png)(https://i.imgur.com/dCawEi3.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/zgaeVoc.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/zgaeVoc.png)
                                                                   (Kill the beast)
End Turn
Title: Re: Cardhood - God applications now being accepted!
Post by: TricMagic on December 09, 2023, 03:21:47 pm
Proof that purple is the royal god color. I suppose that's one way to get followers.
Title: Re: Cardhood - God applications now being accepted!
Post by: a1s on December 09, 2023, 03:45:20 pm
Should have 3FP now.
Title: Re: Cardhood - God applications now being accepted!
Post by: Criptfeind on December 09, 2023, 06:16:24 pm
Turn 12 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 3
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Animalism (https://i.imgur.com/4KMqfMm.png)

Play Rationing: -3 food remove upkeep
Play Scavenging: -1 labor +2 food
Play Lucky oppotunity: +2 food
Play Animalism: Animalism
Activate Safe haven to discard Safe haven: +3 food
Activate Safe haven to discard Ancient Knowledge: +1 food

(https://i.imgur.com/1gghM7I.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/4KMqfMm.png)

Upkeep: 0 food (rationing)

End turn

Animalism gives Black owl 1 FP
3 labor used to upkeep animalism
Animalism gives Gu'r-kous 1 FP
Animalism destroys itself

Religion this turn:
+1 FP to Black Owl
+1 FP to Gu'r-Kous

Civilization Name: Qajen
Civilians: 1/5
Food: 8
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Animalism (https://i.imgur.com/4KMqfMm.png)

The Qajen continued to pray to the powers that be, and found that food was slowly becoming more abundant.

There, I've given at least 1 fp to each god I think now. Karma fulfilled?
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 09, 2023, 06:38:56 pm
Turn 9
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 5
Wood: 4
Science: 6
Cards in play:

Play Scouting (-1 labor)
Play Animalism
Play Foraging (-2 labor)
Play Foraging (-2 labor)
Play This one really douchey bird (-1 labor)
Play Lucky Opportunity
Play Lucky Opportunity
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/dCawEi3.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/T2XLlSf.png)

Animalism generates 1FP for Black Owl
Animalism is removed

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 5 + 2*3 (Foraging) + 2*1 (Lucky Opportunity) - 6 (Population) => 7
Wood: 4
Science: 6
Cards in play:
End Turn
Title: Re: Cardhood - God applications now being accepted!
Post by: Strif3 on December 09, 2023, 06:48:11 pm
(Behold! The prize for all the hardships the salamanders have gone through.
Also, this is the first time i've gotten to play Regeneration.)
Spoiler: Zihsal'has (click to show/hide)

Turn
Discard Research Project (Agriculture)
Activate Owlsong to
Play Curiosity for Free
(https://i.imgur.com/QHWe7tg.png)

Activate Safe Haven using Reproduction
Play Strategic Berry Bush
Play Lucky Opportunity
Play Animalism
Play Chance Encounter
Play Regeneration

Field
(https://i.imgur.com/6IHT5S5.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/aaStD07.png)(https://i.imgur.com/8TgCVb8.png)

(Idea)
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/4KMqfMm.png)

End Turn
1 FP to Ken-Thun (Dark rites kinda did save my ass back there.)
Animalism is removed from play


Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 -> 5
Food: 7 -> 6 (7 + 3(Strat. Berry Bush) + 1(Safe Haven) + 1(Lucky Opportunity) - 1(Regeneration) - 5(Upkeep))
Science: 0 -> 4 (0 + 4(Chance Encounter))

Religion:
1 FP to Ken-Thun
Title: Re: Cardhood - God applications now being accepted!
Post by: Crystalizedmire on December 09, 2023, 06:53:12 pm
Play Illusion
Play Prayer, give 2 fp to Aywen
Play Survival, get 2 food
Play Scouting
Play 2nd Scouting
Play Research Project spend 1 science(Subject: Symbiosis)
Gain 1 science and 1 food from Favour of Aywen
(https://i.imgur.com/9Q7PPrb.png)(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/MdqGJnC.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/zgaeVoc.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)                                            (Subject: Symbiosis)
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: RulerOfNothing on December 09, 2023, 08:58:40 pm
Supernerd, regarding the cards 'Animalism' and 'Night Watch', do the cards 'Spooked Pachyderm', 'This one really douchey bird', 'Persistant Predator', 'Bird of Prey' and 'The Stork!?' count as having animal names?

Also Crystalizedmire when you play 'Research Project' you need to specify a research subject.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Supernerd on December 09, 2023, 09:30:35 pm
Supernerd, regarding the cards 'Animalism' and 'Night Watch', do the cards 'Spooked Pachyderm', 'This one really douchey bird', 'Persistant Predator', 'Bird of Prey' and 'The Stork!?' count as having animal names?

Also Crystalizedmire when you play 'Research Project' you need to specify a research subject.

Here is the official ruling.

Animalism: No.
Night Watch: No.
Spooked Pachyderm: Yes.
This one really douchey bird: Yes.
Persistant Predator: Yes
Bird of Prey: Yes
The Stork!?: Yes
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Megam0nkey on December 09, 2023, 10:00:25 pm
I now have 2 FP
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 09, 2023, 10:37:33 pm
Turn 13 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 8
Science: 0
Wood: 1
Cards in Play: Ancient Knowledge: Hunting (4 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Animalism (https://i.imgur.com/4KMqfMm.png)

Play Rationing: -3 food no upkeep
Play Scavenging: -1 labor +1 food
Play Lucky Opportunity: +2 food
Play Survival: -1 labor +2 food
Play Idea using wood: +1 science -1 wood
Play Favor of Aywen: Favor of Aywen
Favor of Aywen activates: +1 food +1 science
Assign 2 science to Ancient Knowledge: Hunting: -2 science

(https://i.imgur.com/1gghM7I.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/zgaeVoc.png)

Upkeep: 0 Food (rationing)
End turn
Animalism gives +1 FP to Aywen
3 labor used to upkeep animalism

Religion this turn:
+1 FP to Aywen

Civilization Name: Qajen
Civilians: 0/5
Food: 11
Science: 0
Wood: 0
Cards in Play: Ancient Knowledge: Hunting (6 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Animalism (https://i.imgur.com/4KMqfMm.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)

A series of lucky breaks resulted in the situation of the Qajen stabilizing to a level of security not seen since the great fire. There was much rejoicing.
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 09, 2023, 11:00:53 pm
Turn 10
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 7
Wood: 4
Science: 6
Cards in play:

Play Foraging (-2 labor)
Play Scouting (-1 labor)
Play Grazing Animals (-1 labor)
Play Animalism
Play Wildfire (-1 science, -2 wood, destroy Animalism)
Play Blooming Wildflowers (-1 labor)
Play Research Project (-1 science, -1 labor, subject is Woodworking)
Allocate 4 science to Research Project
(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/t237MzM.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/2a5VBq3.png)(https://i.imgur.com/T9dhDps.png)(https://i.imgur.com/MdqGJnC.png)

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 7 + 3 (Foraging) + 1 (Blooming Wildflowers) - 6 (Population) => 4
Wood: 4 - 2 (Wildfire) => 2
Science: 6 - 1 (Wildfire) + 1 (Blooming Wildflowers) -5 (Research Project) => 1
Cards in play:
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Secretdorf on December 10, 2023, 04:19:32 am
Turn 10

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Scavenging (-1 labor, +1 food)
Play Lucky Opportunity (+2 food)
Play Birth of Offspring(-2 labor, +1 population)
Play Safe Haven(-2 labor)
Activate Safe haven: Discard Migration(+1 food)
Activate Safe Haven: Discard Safe Haven(+3 food)
Play Prayer to Ken-Thun(-1 labor, +2 FP for Ken-thun)
(That you Megamonkey)

(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/pDY7Bxm.png)(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/ikU6JwA.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 Food)
Migratory Bird Spectacle(+1 Food)
Migratory Bird Spectacle leaves play
Animalism procs(+1 FP for Black Owl) and then leaves play
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

For now, fate refrains from screwing the wolves over.
(Yea finally 8 population. Things are looking less grim for now.)
Title: Re: Cardhood - God applications now being accepted!
Post by: Strif3 on December 10, 2023, 04:54:20 am
Spoiler: Zihsal'has (click to show/hide)

Turn 14
Play Impatience
Discard 2 Impatience, Gain 2 Idea
Activate Owlsong to
Play Problem Solving (This one's from the Owl's Bounty. Thank you, Tricmagic.)
Activate Safe Haven using Regeneration
Play Idea using Pop
Play Idea using Pop
Play Dark Experimentation using Pop; Subject is Nature Magic
Allocate 3 Science to Nature Magic

Field
(https://i.imgur.com/SMqyjHJ.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/2zA66Ec.png)

(Nature Magic)(3)
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/2VhWFFv.png)

End Turn


Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 -> 5
Food: 6 -> 6 (6 + 4(Problem Solving) + 1(Safe Haven) - 5(Upkeep))
Science: 4 -> 0 (4 + 1*2(Idea*2) - 1(Problem Solving) - 2(Dark Experimentation) - 3(Research Allocation))
(Livin' on the edge, Hanging on by a thread)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Megam0nkey on December 10, 2023, 05:17:58 am
Soon, once I get my hand with the spent FP, ill hopefully be able to help those who worship me. I also now have 3 FP
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 10, 2023, 08:45:05 am
Also Crystalizedmire when you play 'Research Project' you need to specify a research subject.
Fixed
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 10, 2023, 08:50:40 am
The Sixth Pack has many Dens. And you're welcome Strif. Seemed like something you'd want.

Qajen's been good, so no reprisals from the owl visiting. Torkal League has moved too. Hmm.. Everyone has moved, so free to give out more  when Supernerd comes on.

To other gods, I got the Owl's Bounty, which is a super-PM with all the tribes. Keeps everything in one conversation, and easy to doublecheck who needs to receive them. (Not god for secret keeping who you give them to, but eh. Ima Godowl.)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 10, 2023, 08:54:40 am
Here is the official ruling.

How about kill the beast?
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Megam0nkey on December 10, 2023, 09:36:34 am

To other gods, I got the Owl's Bounty, which is a super-PM with all the tribes. Keeps everything in one conversation, and easy to doublecheck who needs to receive them. (Not god for secret keeping who you give them to, but eh. Ima Godowl.)
Interesting, how do you make those?
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 10, 2023, 09:45:12 am
When you're drafting a message if you click the name on drop down menu that appears when you're typing in the name of the recipient it will add them to the message and then allow you to type in another recipient, in this way you can set up a message with multiple recipients.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 10, 2023, 10:13:49 am

To other gods, I got the Owl's Bounty, which is a super-PM with all the tribes. Keeps everything in one conversation, and easy to doublecheck who needs to receive them. (Not god for secret keeping who you give them to, but eh. Ima Godowl.)
Interesting, how do you make those?
You should also to go to your Profile, click Personal Mesaging, then change the top box to "display as conversation". This turns the pm chain into a single page. Rather than the multiple messages the base option gives. (Makes cleaning up old PMs a breeze too.)

As you're the sender, it will be under Sent Items in your message box. Simply click Reply All to make a new message with all the recipients.
(https://media.discordapp.net/attachments/631924188000813077/1183425594164265131/image.png)
(https://media.discordapp.net/attachments/631924188000813077/1183426016979452076/image.png)
Pretty nifty, yeah?
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 10, 2023, 10:55:21 am
Play Scavenging, gain 1 food
Play Survival, gain 2 food
Play Rationing, lose 3 food
Play idea using labour, gain 1 science
Gain 1 science and 1 food from Favour of Aywen
Allocate 2 science to Research Project
(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/1gghM7I.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/zgaeVoc.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)                                            (Subject: Symbiosis)(Science: 2)
End Turn
Edit: I forgot about that douchey bird Tricmagic gave me so my food count is currently 0
Edit 2: Scavenging states less than 5 food meaning that I've been playing this entire game thinking it was referring to population
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 10, 2023, 11:34:30 am
Play Scavenging, gain 1 food
Play Survival, gain 2 food
Play Rationing, lose 3 food
Play idea using labour, gain 1 science
Gain 1 science and 1 food from Favour of Aywen
Allocate 2 science to Research Project
(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/jWQUyGC.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/zgaeVoc.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)                                            (Subject: Symbiosis)(Science: 2)
End Turn
... Crystal, are you missing something? Pretty sure I sent you something negative that didn't get played.

(discards The one really douchey bird (https://i.imgur.com/dCawEi3.png) for you. 0 Food.) edit: actually still 1 since scavenging gets you 2
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Secretdorf on December 10, 2023, 11:37:15 am
The Sixth Pack has many Dens.
Yeah, that's pretty handy. If we can get a few of them, the food problem might just fade away. So thanks for that.
CrystallizedMire: I think you should receive 2 food from scavenging not 1, since you have less than 5 food.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 10, 2023, 11:39:08 am
The Sixth Pack has many Dens.
Yeah, that's pretty handy. If we can get a few of them, the food problem might just fade away. So thanks for that.
CrystallizedMire: I think you should receive 2 food from scavenging not 1, since you have less than 5 food.
Hmm. Guess their food stock is 1 then. (I don't really like the Favor of Awyen. So..)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 10, 2023, 11:57:00 am
Play Scavenging, gain 1 food
Play Survival, gain 2 food
Play Rationing, lose 3 food
Play idea using labour, gain 1 science
Gain 1 science and 1 food from Favour of Aywen
Allocate 2 science to Research Project
(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/jWQUyGC.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/zgaeVoc.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)                                            (Subject: Symbiosis)(Science: 2)
End Turn
... Crystal, are you missing something? Pretty sure I sent you something negative that didn't get played.

(discards The one really douchey bird (https://i.imgur.com/dCawEi3.png) for you. 0 Food.) edit: actually still 1 since scavenging gets you 2
I knew I was missing something, also I forgot to put the image for rationing as well.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 10, 2023, 11:58:37 am
The Sixth Pack has many Dens.
Yeah, that's pretty handy. If we can get a few of them, the food problem might just fade away. So thanks for that.
CrystallizedMire: I think you should receive 2 food from scavenging not 1, since you have less than 5 food.
I only get one from scavenging because I currently have 5 crows not fewer.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 10, 2023, 12:11:15 pm
The Sixth Pack has many Dens.
Yeah, that's pretty handy. If we can get a few of them, the food problem might just fade away. So thanks for that.
CrystallizedMire: I think you should receive 2 food from scavenging not 1, since you have less than 5 food.
I only get one from scavenging because I currently have 5 crows not fewer.
Scavenging states less than 5 food, not less than 5 pop.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Secretdorf on December 10, 2023, 12:21:41 pm
The Sixth Pack has many Dens.
Yeah, that's pretty handy. If we can get a few of them, the food problem might just fade away. So thanks for that.
CrystallizedMire: I think you should receive 2 food from scavenging not 1, since you have less than 5 food.
Hmm. Guess their food stock is 1 then. (I don't really like the Favor of Awyen. So..)
Hehe, you mean Ken-Thun... well just securing his favour while none else have done so. Hopefully, I'll soon have enough people to curry the favour of multiple gods and then of course Black Owl will be the benevolent and wise one among the pantheon.

The Sixth Pack has many Dens.
Yeah, that's pretty handy. If we can get a few of them, the food problem might just fade away. So thanks for that.
CrystallizedMire: I think you should receive 2 food from scavenging not 1, since you have less than 5 food.
I only get one from scavenging because I currently have 5 crows not fewer.
Scavenging requires less than 5 FOOD to give 1 additional food; you might be confusing it with Survival(if I am not the one confused). Ppe: Black Joel's seeing the same as I do, so my chances of being correct are pretty good now.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: a1s on December 10, 2023, 12:43:14 pm
I should now have 7FP, time to spend some, I guess.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 10, 2023, 12:58:09 pm
Turn 14 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 11
Science: 0
Wood: 0
Cards in Play: Ancient Knowledge: Hunting (6 science) (https://i.imgur.com/2it1fKI.png) | Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Animalism (https://i.imgur.com/4KMqfMm.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)

Ancient Knowledge is discarded from play: -Ancient knowledge
Play Improvised tool with labor: -2 labor +1 food
Play Lucky opportunity: +2 food
Play Lucky opportunity: +2 food
Play idea with food: -1 food +1 science
Play Survival: +2 food
Activate Safe Haven to discard nightwatch: +1 food -nightwatch
Favor of Aywen activates: +1 science +1 food
(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/jWQUyGC.png)

Upkeep: 5 food from pop
End Turn
Animalism gives Black Owl +1 FP
3 Labor used to upkeep Animalism

Religion this turn:
+1 FP to Black Owl

Civilization Name: Qajen
Civilians: 0/5
Food: 14
Science: 2
Wood: 0
Cards in Play: Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Animalism (https://i.imgur.com/4KMqfMm.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Megam0nkey on December 10, 2023, 01:02:07 pm
The Sacrificed has appeased the chained dragon of molten blood, and he notes his most fervent followers. disturbing scaled beasts bow to their hunters, a cycle of violence continuing for the god of destructions joy.


1 Scavenging and 1 Improvised tool has been granted to Zilhnash

1 Scavenging and 1 Lucky Opporotunity has been granted to The Sixth Pack


Another card is kept out of play for now, incase someone needs to flee from the lands they have built over generations...


And there you go! Sorry if I didnt give you any cards this time Cryptfiend, you seem to have food in surplus compared to your population for now, and I only really got cards relating to that. Anyways to make it easier and not clutter up the game im going to do Tricmagics idea.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 10, 2023, 01:03:45 pm
The Sacrificed has appeased the chained dragon of molten blood, and he notes his most fervent followers. disturbing scaled beasts bow to their hunters, a cycle of violence continuing for the god of destructions joy.


1 Scavenging and 1 Improvised tool has been granted to Zilhnash

1 Scavenging and 1 Natures Bounty has been granted to The Sixth Pack


Another card is kept out of play for now, incase someone needs to flee from the lands they have built over generations...


And there you go! Sorry if I didnt give you any cards this time Cryptfiend, you seem to have food in surplus compared to your population for now, and I only really got cards relating to that. Anyways to make it easier and not clutter up the game im going to do Tricmagics idea.
Note that you can only gift a card to each player once per their turn. So you can only give one of those out to each. Sad, but it is what it is. Once their turn comes and they recieve the card, you can give another to them for their next turn. Food is never a bad thing for a god to draw, honestly.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 10, 2023, 01:07:01 pm
And there you go! Sorry if I didnt give you any cards this time Cryptfiend, you seem to have food in surplus compared to your population for now, and I only really got cards relating to that.

Yup! That's fair, don't worry about me, I'm as you mentioned, doing okay now.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 10, 2023, 01:10:55 pm
The Sixth Pack has many Dens.
Yeah, that's pretty handy. If we can get a few of them, the food problem might just fade away. So thanks for that.
CrystallizedMire: I think you should receive 2 food from scavenging not 1, since you have less than 5 food.
Hmm. Guess their food stock is 1 then. (I don't really like the Favor of Awyen. So..)
Wait why don't you like that card
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: a1s on December 10, 2023, 01:12:36 pm
Favor of Aywen (https://i.imgur.com/zgaeVoc.png)
Favor of Aywen activates for science: +1 science
As you can see, FoA grants both food and science- you don't have to choose.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 10, 2023, 01:12:59 pm
Right, I'm a dummy. Fixed
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Megam0nkey on December 10, 2023, 01:30:56 pm
The Sacrificed has appeased the chained dragon of molten blood, and he notes his most fervent followers. disturbing scaled beasts bow to their hunters, a cycle of violence continuing for the god of destructions joy.


1 Scavenging and 1 Improvised tool has been granted to Zilhnash

1 Scavenging and 1 Lucky Opprotunity has been granted to The Sixth Pack


Another card is kept out of play for now, incase someone needs to flee from the lands they have built over generations...


And there you go! Sorry if I didnt give you any cards this time Cryptfiend, you seem to have food in surplus compared to your population for now, and I only really got cards relating to that. Anyways to make it easier and not clutter up the game im going to do Tricmagics idea.
Note that you can only gift a card to each player once per their turn. So you can only give one of those out to each. Sad, but it is what it is. Once their turn comes and they recieve the card, you can give another to them for their next turn. Food is never a bad thing for a god to draw, honestly.

In that case, ill give just improvised tool to Zilhnash and Lucky Opprotunity to The Sixth Pack
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 10, 2023, 01:37:44 pm
Favor of Aywen (https://i.imgur.com/zgaeVoc.png)
Favor of Aywen activates for science: +1 science
As you can see, FoA grants both food and science- you don't have to choose.
Oh it definitely isn't because it's coercive and anticompetitive or anything :P
Thank you for the card though.

In that case, ill give just improvised tool to Zilhnash and Lucky Opprotunity to The Sixth Pack
Lmao, "Zilhnash". Still, thank you, I appreciate it.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: a1s on December 10, 2023, 01:41:16 pm
have 3 FP left.
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 10, 2023, 01:59:01 pm
Turn 11
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 4
Wood: 2
Science: 1
Cards in play:
Play Exotic Plant (-1 labor)
Play Dark Rites (-1 labor, -2 food, -1 pop, draw 3 cards, 1 FP to Aywen)
Play Survival (-1 labor)
(https://i.imgur.com/gG2WkhZ.png)(https://i.imgur.com/27nx4KP.png)(https://i.imgur.com/jWQUyGC.png)

Intermediate civ status:
Civilization Name: Torkal League
Population: 6 (6 labor) - 1 labor (Exotic Plant) - 1 labor (Dark Rites) - 1 pop (Dark Rites) - 1 labor (Survival) => 5 (3 labor)
Food: 4 + 2 (Exotic Plant) - 2 (Dark Rites) + 2 (Survival) => 6
Wood: 2
Science: 1
Cards in play:
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 10, 2023, 03:35:24 pm
The Sixth Pack has many Dens.
Yeah, that's pretty handy. If we can get a few of them, the food problem might just fade away. So thanks for that.
CrystallizedMire: I think you should receive 2 food from scavenging not 1, since you have less than 5 food.
Hmm. Guess their food stock is 1 then. (I don't really like the Favor of Awyen. So..)
Wait why don't you like that card
Just anti-god. If it's not made by Aywen, you're disincentivized to play it. So you pray to Aywen, who gives you more copies of it. Eventually the cost to change gods becomes too great to contemplate.

As an example, if I gave you an Animalism card, you wouldn't play it cause it would destroy FoA. Losing you the food and research per turn. In the same manner, you can't play cards created by other gods without losing it, so giving us FP only makes life worse for you as we dilute the card pool. Insidious.

Animalism has no favorites, only worship. :P
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 10, 2023, 05:31:45 pm
I probably don't want the animalism cards anyways because it doubles the amount of bird of prey cards
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 10, 2023, 05:51:37 pm
Fair enough. Will just have to see if any new ones peak your interest.

This hand has no god cards. (yeets at tribes.)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 10, 2023, 06:13:20 pm
Turn 15 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 14
Science: 2
Wood: 0
Cards in Play: Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Animalism (https://i.imgur.com/4KMqfMm.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)

Activate safe haven to discard ward off: +1 food -1 ward off
Activate safe haven to discard illusion: +1 food -1 illusion
Play Scavenging: -1 labor +1 food
Play Lucky Opportunity: +2 food
Play Hunting hunting excursion: -4 labor +6 food
Favor of Aywen activates: +1 food +1 science
(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/shFeOgs.png)

Upkeep: -5 food from pop
End Turn
Animalism creates 1 FP for Ken-Thun
Animalism destroys itself
Discard: Sacrifice to the dragon, kill the beast (no effect)

Religion this turn:
+1 FP for Ken-Thun

Civilization Name: Qajen
Civilians: 0/5
Food: 21
Science: 3
Wood: 0
Cards in Play: Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)

With new determination and new weapons, the Qajen hunting parties met with the success, and the tribe was flush with food for all.

Insidious.

It is quite hard to escape, given how good it is.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 10, 2023, 06:25:19 pm
Spoiler: Zihsal'has (click to show/hide)

Turn 15
Activate Owlsong to
Play Curiosity for Free

Activate Safe Haven using Reproduction
Play Improvised Tool (from Megam0nkey)
Play Improvised Tool
Play Lucky Opportunity
Play Idea using Pop
Play Rationing (from TricMagic)
Play Transformation

Field
(https://i.imgur.com/QHWe7tg.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/1gghM7I.png)(https://i.imgur.com/GEhaR09.png)

(Nature Magic)(3)
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/2VhWFFv.png)



Intermediate status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 -> 5
Food: 6 -> 8 (1 + 1(Safe Haven) + 1*2(Improvised Tool) + 2(Lucky Opportunity) - 3(Rationing))
Science: 0 -> 1 (0 + 1(Idea))
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 10, 2023, 06:34:30 pm
Turn 16 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 21
Science: 3
Wood: 0
Cards in Play: Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)

Play Rationing: -3 food no upkeep
Play Impatience targeting corpseblight: delete corpseblight
Play Survival: -1 labor +2 food
Activate safe haven discarding illusion: +1 food -illusion
Activate safe haven discarding animalism: +1 food -animalism
Favor of Aywen activates: +1 food +1 science
(https://i.imgur.com/1gghM7I.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/jWQUyGC.png)

Upkeep: 0 food (rationing)
End turn

Civilization Name: Qajen
Civilians: 4/5
Food: 23
Science: 4
Wood: 0
Cards in Play: Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)|Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Supernerd on December 10, 2023, 07:02:55 pm
Attention!

I am now ruling that Favor of Aywen is now a Banned Card! This never should have been allowed in the first place and if I do not ban this card it will set an unacceptable precedent for god players who want to make their own similar (or worse) cards. Aywen may make a new 2 Star card to replace it at no cost.

Civilization players that already have that card in play may continue to use it as-is. The card is now much more valuable to collectors.
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 10, 2023, 07:07:48 pm
Civ status:
Civilization Name: Torkal League
Population: 5 (3 labor)
Food: 6
Wood: 2
Science: 1
Cards in play:
Play Blooming Wildflowers (-1 labor)
Play Problem Solving (-1 science, -1 labor)
Play Migratory Bird Spectacle (-1 science, -1 labor)
(https://i.imgur.com/T9dhDps.png) (https://i.imgur.com/SMqyjHJ.png) (https://i.imgur.com/652uN5Y.png)

End turn actions: Discard Persistant Predator; it enters play, get 1 Science from Migratory Bird Spectacle

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 6 + 1 (Blooming Wildflowers) + 4 (Problem Solving) - 5 (Population) => 6
Wood: 2
Science: 1 + 1 (Blooming Wildflowers) - 1 (Problem Solving) - 1 (Migratory Bird Spectacle) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Cards in play:
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 10, 2023, 07:17:56 pm
Play Carrion Feast, gain 2 food
Play Survival, gain 2 food
Gain 1 science and 1 food from favor of Aywen
Allocate 1 science to research project
(https://i.imgur.com/EWmaHiR.png)(https://i.imgur.com/jWQUyGC.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/zgaeVoc.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)                                            (Subject: Symbiosis)(Science: 3)
(also I find it strange that I never get grassland cards despite having it out for several turns now, I'm starting to doubt that they ever existed)
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 10, 2023, 07:22:16 pm
Honestly a good thing. Favor would end up stacking to silly levels. crosses out Rage of Kuro card. :P
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 10, 2023, 07:48:23 pm
I agree, it's for the better.
Honestly a good thing. Favor would end up stacking to silly levels. crosses out Rage of Kuro card. :P
Oh god. I am afraid to ask what a card with that name would do, considering what that combination of words means if you know the context. I'm going to guess a sticky negative card (Edit: with a play-on-discard) that activated any time the player would've played a non-Owl god card?
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 10, 2023, 08:05:42 pm
I agree, it's for the better.
Honestly a good thing. Favor would end up stacking to silly levels. crosses out Rage of Kuro card. :P
Oh god. I am afraid to ask what a card with that name would do, considering what that combination of words means if you know the context. I'm going to guess a sticky negative card (Edit: with a play-on-discard) that activated any time the player would've played a non-Owl god card?
I wouldn't be that mean. But it would destroy a lot of stickies whenever it came up. On the bright side, lots of wood. ;D
Let not the light destroy, lest you invoke Kuro's Wrath. I've got no reason to make that card. But it is the risk that comes with gods.

Those two were good games though.. Short and bittersweet.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 10, 2023, 11:28:15 pm
Turn 17 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 23
Science: 4
Wood: 0
Cards in Play: Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)|Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)

Play Survival: -1 labor +2 food
Play Survival: -1 labor +2 food
Play Rationing: -3 food no upkeep
Activate safe haven to discard animalism: +1 food -animalism
Activate safe haven to discard corpseblight: +1 food -corpseblight
Favor of Aywen: +1 food +1 science
(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/1gghM7I.png)

Upkeep: 0 food because rationing
End turn

Civilization Name: Qajen
Civilians: 3/5
Food: 27
Science: 5
Wood: 0
Cards in Play: Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)|Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)

The Qujens food situation had completely turned around, and now the tribes had, if anything, a complete overabundance of edibles. Some started to question if spending all their time on gathering more and more food was the best use of their time, but the priests, perhaps scared by their brush with starvation, continued to decree that the main activity should be food gathering and rationing what they had.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Secretdorf on December 11, 2023, 01:51:46 am
Turn 11

Spoiler: The Sixth Pack: Status (click to show/hide)


Play Lucky Opportunity (+1 food)(Thanks to Dark Dragon Ken-Thun)
Play Pack Hunt(-3 labor,  +5 food)
Play Pack Hunt(-3 labor,  +5 food)
Play Problem Solving(-1 labor, -1 science, +4 food)
Play Problem Solving(-1 labor, -1 science, +4 food)(Thanks to Black Owl)
Activate Safe haven: Discard Ward Off(+1 food)
Activate Safe Haven: Discard Safe Haven(+3 food)


(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/hmWPp3o.png)(https://i.imgur.com/hmWPp3o.png)(https://i.imgur.com/SMqyjHJ.png)(https://i.imgur.com/SMqyjHJ.png)(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 Food)
Animalism procs(+1 FP for Black Owl) and then leaves play
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

One of the greatest hunts in the history of wolves yet is conducted while other wolfmen use their accumulated knowledge to devise new food sources. The Black Owl and the Dark Dragon guide the wolfmen and they are revered as patron entities throughout the pack. The wolves have never had more riches before than this day. Hopefully, the Golden Age is just round the corner.

(Wow that's a lot of food! Thanks Gods!)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 04:09:12 am
Spoiler: Zihsal'has (click to show/hide)

Turn 15 Continued
Allocate 1 Science to Nature Magic

Field
(https://i.imgur.com/QHWe7tg.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/1gghM7I.png)(https://i.imgur.com/GEhaR09.png)

(Nature Magic)(4)
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/2VhWFFv.png)

End Turn

Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 -> 5
Food: 6 -> 8 (1 + 1(Safe Haven) + 1*2(Improvised Tool) + 2(Lucky Opportunity) - 3(Rationing))
Science: 0 -> 0 (0 + 1(Idea) - 1(Research Allocation))
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 11, 2023, 05:01:02 am
Turn 12
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 6
Wood: 2
Science: 1
Cards in play:

Play Persistant Predator
Discard both Persistant Predators for free
Play Improvised Tool (-2 labor)
Play Survival (-1 labor)
Play Survival (-1 labor)
Allocate 1 Science to Research Project(Woodworking)
(https://i.imgur.com/a7rNx4c.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/jWQUyGC.png)

End turn actions: gain 1 Science from Migratory Bird Spectacle


Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 6 + 1 (Improvised Tool) + 2*2 (Survival) - 5 (Population) => 6
Wood: 2
Science: 1 - 1 (Research Project Allocation) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Cards in play:
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: a1s on December 11, 2023, 07:26:27 am
Should have 3FP
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 11, 2023, 09:10:40 am
The Black Owl has nothing to give for those unwilling.

Props up Torkal League with a Safe Haven.

The Black Owl thanks The Sixth Pack. But in light of current events, feels the Torkal need help to rise up out of their current equilibrium. A third Haven would be nice, but you're doing well for yourselves with the hunting. I gift you draw power instead. The extra draws will likely do you well.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 11, 2023, 10:44:41 am
THE OWL DEMANDS MORE RATIONING! - Owl priest to the groans of everyone.

I am wondering if I need to let go of favor now that I can't stack up more, too much labor wasted that could go into animalism. Or maybe letting go of animalism so soon was the mistake.

Although I'm in a generally weird spot overall with my god cards, with 2 havens and no base terrain card. If I ever pull a migration should I abandon my safe havens? Most terrains haven't seemed to be that great, not sure if it's worth it. Maybe grasslands would be if I was lucky enough to draw it. From the cards we've seen it looks a bit better then the forest.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 11:04:08 am
Although I'm in a generally weird spot overall with my god cards, with 2 havens and no base terrain card. If I ever pull a migration should I abandon my safe havens? Most terrains haven't seemed to be that great, not sure if it's worth it. Maybe grasslands would be if I was lucky enough to draw it. From the cards we've seen it looks a bit better then the forest.
I'm in a similar spot. But i actually need to get a forest or another terrain which can produce wood. For reasons i won't disclose yet. Although, if i get a grasslands, i'll settle down there for a while until i get my population built up. And i'll do my Migration as soon as i get the card, so i might need a new Safe Haven at some point, Tric.

Oh, Supernerd, you didn't answer the question i asked in the PM regarding how Owlsong interacts with Migration. If no ruling is made, i will play according to the rules most favorable to me... In other words, in my world, activating Owlsong does allow labor-costing actions to be played together with Migration. Although, i suppose i could just activate Owlsong before playing Migration to get a 1-labor action in beforehand. The whole question in fact might be moot, as it doesn't matter. If Owlsong reduces a card's labor cost to 0, it requires no labor to play, even if Migration eats all of it.

Also i'm surprised there's no Desert, Savanna, Taiga or Swamp terrain cards. :P
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 11, 2023, 11:12:40 am
Grasslands are genuinely decent for wood as well, via tornado. It's a 1 star card instead of the forests 0 star fallen tree, but gives 2 wood instead of 1.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 11, 2023, 11:16:59 am
THE OWL DEMANDS MORE RATIONING! - Owl priest to the groans of everyone.
The luck of gods is as fickle as their desires. You're in a pretty safe spot, honestly. No clue on the effect of my latest card yet, and being 2 star might be a while.
Rationing is fairly useful for keeping stockpiles up early game. If I get a research card before you do will probably gift it to you given you've stockpiled a good amount of RP. And yes, the Owl demands you not waste food when possible~


Although I'm in a generally weird spot overall with my god cards, with 2 havens and no base terrain card. If I ever pull a migration should I abandon my safe havens? Most terrains haven't seemed to be that great, not sure if it's worth it. Maybe grasslands would be if I was lucky enough to draw it. From the cards we've seen it looks a bit better then the forest.
I'm in a similar spot. But i actually need to get a forest or another terrain which can produce wood. For reasons i won't disclose yet. Although, if i get a grasslands, i'll settle down there for a while until i get my population built up. And i'll do my Migration as soon as i get the card, so i might need a new Safe Haven at some point, Tric.

Oh, Supernerd, you didn't answer the question i asked in the PM regarding how Owlsong interacts with Migration. If no ruling is made, i will play according to the rules most favorable to me... In other words, in my world, activating Owlsong does allow labor-costing actions to be played together with Migration. Although, i suppose i could just activate Owlsong before playing Migration to get a 1-labor action in beforehand. The whole question in fact might be moot, as it doesn't matter. If Owlsong reduces a card's labor cost to 0, it requires no labor to play, even if Migration eats all of it.

Also i'm surprised there's no Desert, Savanna, Taiga or Swamp terrain cards. :P
Owlsong reduces the labor of the next card you play by 1. So Migration would be [All -1]. It doesn't grant labor, but reduces it. That would be my interpretation. And yeah, something that costs no Labor to play doesn't matter for the interpretation. Owlsong is a pretty useful card huh.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 11:27:00 am
Owlsong is a pretty useful card huh.
Insanely so. But it is balanced by it's rather expensive upkeep. Either a food per turn or a supporting terrain card. I'm guessing the intent is that one terrain card can support one Owlsong card, otherwise it would be beyond broken lol.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 11, 2023, 11:31:37 am
Yeah, no shade rationing is good, just funny that I've gotten so many.

Aywen did give me a reproduction too though, so I'm wondering how that interaction works, if I rationing first, will it work? Or will it's effect be broken by the reproduction?
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 11, 2023, 11:33:55 am
Owlsong is a pretty useful card huh.
Insanely so. But it is balanced by it's rather expensive upkeep. Either a food per turn or a supporting terrain card. I'm guessing the intent is that one terrain card can support one Owlsong card, otherwise it would be beyond broken lol.
That was the initial idea yeah. Might ask Supernerd if how it's written changes that. And 1 food per turn isn't a huge price given that's how much regular workers eat. But free animal labor~

Yeah, no shade rationing is good, just funny that I've gotten so many.

Aywen did give me a reproduction too though, so I'm wondering how that interaction works, if I rationing first, will it work? Or will it's effect be broken by the reproduction?
Ask Supernerd I guess.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 11:40:48 am
That was the initial idea yeah. Might ask Supernerd if how it's written changes that. And 1 food per turn isn't a huge price given that's how much regular workers eat. But free animal labor~
Considering how hard i'm struggling with food. To me, it is rather expensive, and i'm grateful for it being able to subside off a terrain card instead. Imagine having to support 6 pop with 5-card draws... bleh.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Secretdorf on December 11, 2023, 01:16:42 pm
The Black Owl thanks The Sixth Pack. But in light of current events, feels the Torkal need help to rise up out of their current equilibrium. A third Haven would be nice, but you're doing well for yourselves with the hunting. I gift you draw power instead. The extra draws will likely do you well.
It's for the best probably, as Safe Haven requires discarding a card, and I can only discard so many cards per turn.
Also Aywen thanks for the Research Project. Been looking for that for a while although I'll need to go scientist to actually get something out of it.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 11, 2023, 03:28:09 pm
Gain 1 food and 1 science from favor of aywen
Play Survival, gain 2 food
Play Sacrifice to Dragon using labour, gain 4 food and destroy favour of Aywen
Play Lucky Opportunity gain 1 food
(https://i.imgur.com/b3OWYOb.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/T2XLlSf.png)
Allocate 1 science to Research Project
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Supernerd on December 11, 2023, 05:31:55 pm
Oh, Supernerd, you didn't answer the question i asked in the PM regarding how Owlsong interacts with Migration.

Alright here's my ruling. Migration would cost all but one Civilians to use.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 11, 2023, 05:39:11 pm
What amount of science will Research Project be discarded at?
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 11, 2023, 05:50:29 pm
That's probably dependent on the subject.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Supernerd on December 11, 2023, 05:52:22 pm
Oh, I should mention that the "Dark Experimentation" card does not actually permit you to manually allocate science to it. It has to be scienced using the card's actual effect.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 06:04:10 pm
Oh, I should mention that the "Dark Experimentation" card does not actually permit you to manually allocate science to it. It has to be scienced using the card's actual effect.
You inna bad mood or something today? Fine, i'm happy to refund myself the 4 science i spent on it thus far...
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Supernerd on December 11, 2023, 06:11:50 pm
I have no idea why you think I would be in a bad mood. If I were, it would probably be because Remnant of Hope died, leaving me gameless.

Dark Experimentation lacks the "During your turn you may allocate any number of science to this card" effect that Research Project has. I only noticed that it was being used incorrectly when I saw the PM indicating that four points were allocated to it, which should be impossible.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: a1s on December 11, 2023, 06:18:06 pm
Hey, mortals, anyone in the mood to travel?
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 11, 2023, 06:20:15 pm
Hey, mortals, anyone in the mood to travel?
I'm guessing you got a Migration too?
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 06:20:58 pm
Hey, mortals, anyone in the mood to travel?
Very much so, as soon as possible.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 11, 2023, 06:23:01 pm
Hey, mortals, anyone in the mood to travel?
You have Migration?
Nevermind, I thought it was bird migration
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 11, 2023, 06:27:35 pm
Well, won't be able to give anything until the players take their next turn anyway.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 11, 2023, 06:28:16 pm
Play Scouting
Play Improvised tool, gain 1 food
Play Improvised tool, gain 1 food
Play Survival, gain 2 food
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/jWQUyGC.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 11, 2023, 07:35:21 pm
Turn 18 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 27
Science: 5
Wood: 0
Cards in Play: Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)|Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)

Play Reproduction spending 3 extra food: -5 food -2 labor +2 Population
Play Omens: -1 Labor, draw Ward Off, Scavenging, Scouting, destroy ward off and scavenging, return scouting to top of deck
Play Scavenging: +1 Food -1 Labor
Play Scavenging: +1 Food -1 Labor
Activate Safe Haven to discard sacrifice to the dragon: +1 food -sacrifice to the dragon
Activate Safe Haven to discard animalism: +1 food -animalism
Favor of Aywen activates: +1 food +1 science
(https://i.imgur.com/AVobgRY.png)(https://i.imgur.com/j0Pvakw.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/mAHVA0P.png)

Upkeep: 7 food from pop
End turn
Discard: Rationing (no effect)

Civilization Name: Qajen
Civilians: 0/7
Food: 20
Science: 6
Wood: 0
Cards in Play: Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)|Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)

With the food situation seemingly stabilized, the tribes started to flourish once again.
Title: Re: Cardhood - God applications now being accepted!
Post by: RulerOfNothing on December 11, 2023, 07:48:06 pm
Turn 13
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 6
Wood: 2
Science: 1
Cards in play:

Play Tornado (-3 labor)
Play Animalism
Play Wildfire (-1 science, -1 food, -1 wood, destroy Animalism)
(https://i.imgur.com/5JAfiLk.png) (https://i.imgur.com/4KMqfMm.png) (https://i.imgur.com/2a5VBq3.png)

Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 6 + 1 (Tornado) - 1 (Wildfire) => 6
Wood: 2 + 2 (Tornado) - 1 (Wildfire) => 3
Science: 1 - 1 (Wildfire) => 0
Cards in play:
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 11, 2023, 08:24:16 pm
Black Owl is confused why the Torkal League does not play Safe Haven. They watch curiously.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 08:36:09 pm
Spoiler: Zihsal'has (click to show/hide)

Turn 16

Gain
(https://i.imgur.com/TRxeQ9Q.png)
4


Activate
(https://i.imgur.com/lqXb9ZL.png)
Using
(https://i.imgur.com/8TgCVb8.png)
(https://i.imgur.com/Xqt32Yh.png)
To Play
(https://i.imgur.com/SMqyjHJ.png)
(a1s')


Play (in order)
(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/1gghM7I.png)(https://i.imgur.com/j0Pvakw.png)

Decked
(https://i.imgur.com/MqxoS4M.png)
(TricMagic's)


Play (in order)
(https://i.imgur.com/lqXb9ZL.png)
(https://i.imgur.com/2zA66Ec.png)
(https://i.imgur.com/RG21k0m.png) > (https://i.imgur.com/xJ4LOQO.png)
(https://i.imgur.com/SMqyjHJ.png)


Field
(https://i.imgur.com/lqXb9ZL.png)
x2
(https://i.imgur.com/Xqt32Yh.png)
(https://i.imgur.com/2VhWFFv.png)
(Nature Magic)(0)

End Turn

Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 8  + 1(Safe Haven) + 8(Problem Solving*2) + 2(Lucky Opportunity*2)  - 3(Rationing) => 16
Science: 0 + 4(Refunded Illegal Allocation) + 1(Idea) - 2(Problem Solving*2) => 3
Wood: What's a wood?

(As TricMagic said, I'll only have the Migration card at the start of next turn, a1s. Shame i don't get to enjoy the two Safe Havens i have for long. But it's time to move out.)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 11, 2023, 08:43:13 pm
A1s, have you given the salamanders a Migration card?
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: RulerOfNothing on December 11, 2023, 08:46:10 pm
Black Owl is confused why the Torkal League does not play Safe Haven. They watch curiously.
Because I last ended my turn 14 hours ago, you sent me Safe Haven 11 hours ago and cards sent by gods become available at the next end turn.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 08:46:38 pm
A1s, have you given the salamanders a Migration card?
Yep. gave Problem Solving before i got my cards for this turn. Migration after, Sent a PM to me and Supernerd.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 11, 2023, 08:56:32 pm
Black Owl is confused why the Torkal League does not play Safe Haven. They watch curiously.
Because I last ended my turn 14 hours ago, you sent me Safe Haven 11 hours ago and cards sent by gods become available at the next end turn.
So Supernerd gave you your cards for next turn before I sent mine to you then?
My time zone is not very conductive I guess.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 09:07:45 pm
I think we should all collectively agree that the official end-of-turn for a civ is when they get their new cards. It makes accounting far easier. Whatever cards you're given by gods after a turn starts, you have when the next one starts, far simpler, aint it?.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Supernerd on December 11, 2023, 09:17:17 pm
No. The end of a player's turn is when they post End turn. This is the easiest way for the GM.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 11, 2023, 10:04:55 pm
That is a major issue though Supernerd. Since by the time they used the card we've given, we have no time to give them a new one. Which pushes card gifting to once per two turns at best. That and us giving them out directly takes it off you so long as we gods and the tribes keep track of their turns.

A good example would be...

Spoiler: Not a good example (click to show/hide)
Try this again when I'm ready for bedtime. Umm..

Right. I wake up with a new hand. Tribes have made their turn end. So, I give them out. Tribes get a new turn without support. I likely get a new hand. Which I can't actually gift at the moment cause the old cards aren't given yet. So, I have to wait for them to post their turn, and then give them out. But here is an issue, won't giving out two cards influence decision-making?

And that doesn't involve tribes who post after I've gone to bed. They've had a turn without support, a turn with support, and a turn without support. And another turn without support. As I'm in bed, I can't actually pass out cards in time, so they are locked to receiving 1 card per 3 turns.

Moving to the first example. Eventually I go to bed. If the tribes are still going, they won't receive support. Resulting in 1 card per 2 turn situation, at least. And this completely disregards the tribes who can go back to playing back when the gods didn't exist. Cause we really aren't able to interact in any sane timescale... Not to mention completely screwing over any sense of time I have. I get a headache just thinking about it. I can't look at the thread timestamps and see "oh, they've moved. I can give them a new card." Instead I have to check if this is the turn they used the card I gave, then give them one which will be used the turn after.

... Excuse my rambling Supernerd, but it's actually impossible to gift more than 1 card per two turns under this ruling. As we'd need to be mind readers and know a player has received their cards before they even post their turn. By the time we have notification of such in thread, the opportunity has usually passed. So the time crunch is illusionary, there isn't any time. (Assuming they haven't already received their hand for the next turn, pushing it back further and making it more confusing to keep track of.)

This has been 9 PM TricMagic with no clue how to keep up. Other than to not play the game I've been playing and not bother passing out cards quickly. Just randomly do it during the day instead with no reasoning and save myself the headaches.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Supernerd on December 11, 2023, 10:21:10 pm
The instant a player posts "End Turn", you can send them a new card for their next turn. You can do this every single time a player posts "End Turn". You don't need to wait for them to actually receive their cards from the GM, and don't even need to know when they do. The only thing you need to check for is if a player has posted "End Turn".

When a player posts "End Turn" you can send them another card which is added to their hand the next time they end a turn. Giving out cards shouldn't influence their decision making very much because they wouldn't actually get the card until they post End Turn again.

If it isn't clear, the player's next turn starts when they post End Turn and not when they get their cards for that turn. It does not matter if a player has played or discarded your card or not. Its once per turn and you know you can do it again because they post End Turn.

A player may choose to wait longer to complete their turn if they so desire.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 11, 2023, 10:33:49 pm
Augh. Hard choice. I drew both migration and a research project this turn.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 10:40:54 pm
This causes "The Lag". Lets say Tric gives me a card now. I'll get it when i post the next End Turn. When i start the next turn, i have to crawl through my PM's to find the the PM where he gave me this card, potentially 12 hours and a sleep later, after the PM was sent out, during which, he may have sent out the next batch. Then i have to find the correct PM, and hope to god (the real one) that I'm playing the correct one. This makes me double guess myself and double-check repeatedly and slows the turn-making process down for me.

Every time, i have to look at the PM for the previous turn rather than... You know, just looking at the latest PM and knowing for a fact that i have this card i can play.

Also, are you sure you want us to drag our feet waiting for the new card drop from gods?
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 11, 2023, 10:54:17 pm
I've just been looking at the god pms between the gm pms and picking the latest one per god that's still below the current gm pm but above the last. If that's wrong I don't wanta be right ;.; (jk but I'd be sad)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 11, 2023, 11:41:19 pm
Spoiler: Zihsal'has (click to show/hide)

Turn 17

Activate
(https://i.imgur.com/lqXb9ZL.png)
Using
(https://i.imgur.com/8TgCVb8.png)
+1 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/lqXb9ZL.png)
Using
(https://i.imgur.com/IItbudZ.png)
+1 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/Xqt32Yh.png)
To Play
(https://i.imgur.com/SMqyjHJ.png)
-1 (https://i.imgur.com/TRxeQ9Q.png) +4 (https://i.imgur.com/Q3uxJdr.png)


Play (in order)
(https://i.imgur.com/eNtjKNm.png)
(https://i.imgur.com/RG21k0m.png) > (https://i.imgur.com/TRxeQ9Q.png)
+2 FP to Black Owl
(https://i.imgur.com/Hjsv8qe.png)
All Terrain Cards Destroyed


Field
(https://i.imgur.com/Xqt32Yh.png)
(https://i.imgur.com/2VhWFFv.png)
(Nature Magic)(0)



Intermediate status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 16  + 2(Safe Haven*2) + 4(Problem Solving) => 22
Science: 3 - 1(Problem solving) - 1(Avatar) => 1
Wood: soon, i hope.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 11, 2023, 11:57:44 pm
Turn 19 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 20
Science: 6
Wood: 0
Cards in Play: Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Safe Haven (https://i.imgur.com/lqXb9ZL.png)| Favor of Aywen (https://i.imgur.com/zgaeVoc.png)|Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)

Activate Safe Haven to discard Safe Haven: +3 food -Safe Haven
Activate Safe Haven to discard Scavenging: +1 food -Scavenging
Favor of Aywen activates: +1 food +1 Science
Play Migration: -7 Labor Draw Terrain card half food upkeep Destroy Safe Haven and Safe Haven

Civilization Name: Qajen
Civilians: 0/7
Food: 25
Science: 7
Wood: 0
Cards in Play: Favor of Aywen (https://i.imgur.com/zgaeVoc.png)|Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)

Feeling bold from their stockpiles of food, the Qajen abandoned their safe grotto and made their way out into the world to try to find a new home once again.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Secretdorf on December 12, 2023, 12:10:59 am
Turn 12

Spoiler: The Sixth Pack: Status (click to show/hide)


Play Scavenging(-1 labor, +1 food)
Play Birth of Offspring(-2 labor, +1 population)
Play Safe Haven(-2 labor, 3rd Safe Haven in play)
Activate Safe Haven: Discard Improvised Tool(+1 food)
Activate Safe Haven: Discard Improvised Tool(+1 food)
Activate Safe haven: Discard Survival(+1 food)


(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/pDY7Bxm.png)(https://i.imgur.com/lqXb9ZL.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 Food); leaves play
Animalism procs(+1 FP for Black Owl) and is retained(-3 labor)
Upkeep deducted(-9 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

After the influx of food last time, the wolfmen direct their pursuits toward more mundane matters, finding yet another suitable place to settle some of their pack members. New wolfmen are initiated into the Inner Circle. Many wolfmen take to worshipping animals.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: RulerOfNothing on December 12, 2023, 05:43:13 am
Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 6
Wood: 3
Science: 0
Cards in play:

Play Improvised Tool (-2 labor)
Play Steal Luck
Play Rationing (-3 food)
(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/SwRuBA4.png)(https://i.imgur.com/1gghM7I.png)

End turn actions: gain 1 science from Migratory Bird Spectacle

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 6 - 3 (Rationing) - 0 (Population) => 3
Wood: 3
Science: 0 + 1 (Migratory Bird Spectacle end-of-turn) => 1
Cards in play:
Alright, I should have the Safe Haven for next turn (and hopefully it fits with my strategic position at that time).
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 12, 2023, 05:47:35 am
Steal luck is a interesting card.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 12, 2023, 09:59:15 am
Status check, who has recieved the cards I've given?

Yes, I do have to ask. Cause I have no clue now. Thanks for that ruling Supernerd~

The other option is of course to just line them up with new cards being taken each turn. As they're only receiving one each turn, still counts. Except, while it solves the problem, it creates foreknowledge. Which I'm pretty sure is not supposed to happen. But it's the simplest solution that doesn't drive me completely insane.

Black Owl: 7 FP
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 12, 2023, 10:06:27 am
Play Problem solving, gain 4 food
Play Bird of prey using labor
Play idea using labor, gain 1 science
(https://i.imgur.com/SMqyjHJ.png)(https://i.imgur.com/15hJE6G.png)(https://i.imgur.com/2zA66Ec.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 12, 2023, 10:12:28 am
Case in point. No Survival, so don't know if they chose not to play it or they haven't received it. It's driving my nuts. Or jut don't know if they have it yet.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 12, 2023, 10:14:28 am
Status check, who has recieved the cards I've given?
I have no cards from you currently or lined up afaik. and I'm still waiting for Supernerd to deliver me the migration/avatar draw before i can end my turn.
The last one i got from you was Scouting, on the 11th, and that card's been through a bit of a journey. I decked it last turn with Omens, but didn't play it this turn.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 12, 2023, 10:21:01 am
In my current turn (that is currently in the same state as Strif3s, waiting on a migration) I have a improvised tool from you. I have nothing lined up for next turn.

The last one i got from you was Scouting, on the 11th, and that card's been through a bit of a journey. I decked it last turn with Omens, but didn't play it this turn.

How did you omens the scouting you got from a god? My reading of omens was that you can only (and must) deck only the cards you get from omens.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 12, 2023, 10:23:19 am
I have to wait on Supernerd for the ruling on lining up gift cards. Since while you'd still only receive one per turn, you'd know what you were getting. But at least you'd have them once per turn instead of this once per two turns business.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 12, 2023, 10:24:52 am
Yeah, I suppose technically with the clarification of the rules that improvised tool is suppose to come on my turn 20, since you sent it after my turn 18. So I... get it on turn 19, but that just puts it into... my draw for the next turn, turn 20, instead of meaning I draw it turn 19?

Confusing.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: a1s on December 12, 2023, 10:28:24 am
My reading of omens was that you can only deck the cards you get from omens.
This is correct.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 12, 2023, 10:48:40 am
How did you omens the scouting you got from a god? My reading of omens was that you can only (and must) deck only the cards you get from omens.
No comment. I read it as "Deck all cards in hand, then draw 3" and that's how i played it. Supernerd didn't stop me and that's how that happened. Whoops? lol.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: a1s on December 12, 2023, 10:52:30 am
Should have 2FP left over, because no one sent me any FP.  :'(

"Deck all cards in hand, then draw 3"
That is not even close to correct, lol.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 12, 2023, 11:12:13 am
Case in point. No Survival, so don't know if they chose not to play it or they haven't received it. It's driving my nuts. Or jut don't know if they have it yet.
I mistakenly played survival the turn before I'm pretty sure
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 12, 2023, 11:20:45 am
That is not even close to correct, lol.
Welp, i won't argue with you on that, since you know better than anyone, the intent behind your own cards.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Supernerd on December 12, 2023, 11:24:26 am
Here are step by step instructions for playing the card "Omens" in case they are needed.

Step 1. Draw three cards.
Step 2. Choose if you want to remove any of the three cards drawn. You can choose not to remove any, or remove all three.
Step 3. The cards that were NOT removed are then returned to your draw pile on the top, so they will replace the next cards you draw.

I am also thinking I should just remove the feature that lets god players draw and hand out cards altogether, as it is causing so much confusion. I just can't think of a more simple way to do it than "If a player posts end turn, you can send them a card"
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Secretdorf on December 12, 2023, 11:25:37 am
Once Supernerd deals me my hand, I'll be able to play Scouting from Black Owl and Research Project from Aywen. Aywen has also given me Improvised Tool which I can play next turn. So Tric, you can give me a card for the next turn, if it was unclear.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 12, 2023, 11:39:33 am
I'd just deal with them having knowledge of upcoming god cards with the balance of the gods not being able to predict what is needed accurately.

Salamanders: Scouting, Improvised Tool, Safe Haven

A 3 card limit should be fine. So when their next turn comes around, they get Scouting, then the next the get IT. Which gives the gods time to refill it.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 12, 2023, 12:10:36 pm
I am also thinking I should just remove the feature that lets god players draw and hand out cards altogether, as it is causing so much confusion. I just can't think of a more simple way to do it than "If a player posts end turn, you can send them a card"

I think from a player perspective the least complicated option would be saying that when you pm a turn hand to players they can consider that the start of their turn and add to it the latest card pm'd to them by a god from before your latest pm but after the previous turn hand pm. The only downside here is God's wouldn't know for sure where their cards are going and there's a chance with a fast god and slow player gifted cards might be wasted. But that shouldn't happen too often and it'd be very easy to play and keep track.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Strif3 on December 12, 2023, 12:27:49 pm
Hey look, a new Terrain card has been discovered!
Spoiler: Zihsal'has (click to show/hide)

Turn 17 Continued

Play (in order)
(https://i.imgur.com/duPj8JI.png)


Field
(https://i.imgur.com/Xqt32Yh.png)
(https://i.imgur.com/2VhWFFv.png)
(Nature Magic)(0)
(https://i.imgur.com/duPj8JI.png)

End Turn

Status at end of turn:
Hey look, a new Terrain card! Though, i'm not hoping to find much wood with this one.
Spoiler: Zihsal'has (click to show/hide)

Population: 5 => 5
Food: 16  + 2(Safe Haven*2) + 4(Problem Solving) - 3(Upkeep) => 19
Science: 3 - 1(Problem solving) - 1(Avatar) => 1
Wood: plz?

(If you're asking what the card i got from Avatar was, it was Reproduction. Obviously impossible to play with access to 0 labor, :P I was hoping for a card with no play cost.)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Secretdorf on December 12, 2023, 12:42:32 pm
Turn 13

Spoiler: The Sixth Pack: Status (click to show/hide)


Both Impatience cards removed; 2 Idea cards in hand
Play Grazing Animals(-1 labor, Now in play)
Play Pack Hunt(-3 labor, +5 food)
Play Blooming Wildflowers(-1 labor, +1 food, +1 science)
Play Idea using labor(-1 labor, +1 science)
Play Idea using labor(-1 labor, +1 science)
Play Research Project: Animal Domestication(thanks to Aywen)(-1 Science, -1 labor)
Activate Safe Haven: Discard Migration(+1 food)
Activate Safe Haven: Discard Migration(+1 food)
Activate Safe haven: Discard Ward Off(+1 food)

(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/t237MzM.png)(https://i.imgur.com/hmWPp3o.png)(https://i.imgur.com/T9dhDps.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/lqXb9ZL.png)



Spoiler: Cards in Play (click to show/hide)

End turn
Animalism procs(+1 FP for Aywen); leaves play
1 labor left-> +1 food from pack hunt
Upkeep deducted(-9 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 12, 2023, 02:24:50 pm
Turn 19 continued

Play Hills: Hills
(https://i.imgur.com/duPj8JI.png)

Upkeep: 4 food (7/2 from migration)
Turn end

Civilization Name: Qajen
Civilians: 0/7
Food: 21
Science: 7
Wood: 0
Cards in Play: Favor of Aywen (https://i.imgur.com/zgaeVoc.png)|Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Hills (https://i.imgur.com/duPj8JI.png)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 12, 2023, 03:33:01 pm
Play Ward off and discard bird of prey
Play Sacrifice to the dragon using labor, gain 4 food
Play improvised tool using labor, gain 1 food
(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/b3OWYOb.png)(https://i.imgur.com/15hJE6G.png)(https://i.imgur.com/IItbudZ.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: RulerOfNothing on December 12, 2023, 03:43:40 pm
Turn 14
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 3
Wood: 3
Science: 1
Cards in play:

Add Bird of Prey and remove Steal Luck
Play Bird of Prey (-1 labor)
Play Migratory Bird Spectacle (-1 labor, -1 science)
Play Idea (-1 food)
Play Safe Haven (-2 labor)
Activate Safe Haven (discard Scavenging)
Play All-Terrain Ratfolk (4 colors)
Allocate 1 Science to Research Project(Woodworking)

(https://i.imgur.com/15hJE6G.png)(https://i.imgur.com/652uN5Y.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/qIKzJMN.png)

End turn actions: gain 2 Food from 2xMigratory Bird Spectacle, 1 leaves play

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 3 -1 (Idea) + 1 (Safe Haven Activation) + 4 (All-Terrain Ratfolk) + 2*1 (Migratory Bird Spectacle) - 5 (Population) => 4
Wood: 3
Science: 1 + 1 (Idea) - 1 (Migratory Bird Spectacle) - 1 (Research Project Allocation) => 0
Cards in play:
End Turn
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Megam0nkey on December 12, 2023, 04:25:15 pm
if my newest card is accepted, I am at 0 FP. next time I gain fp ill focus more on giving cards out to my worshippers than making more I think.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 12, 2023, 04:43:35 pm
I'm waiting for rollover to make a new one. Much FP water.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 12, 2023, 04:47:02 pm
Turn 20 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 21
Science: 7
Wood: 0
Cards in Play: Favor of Aywen (https://i.imgur.com/zgaeVoc.png)|Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Hills (https://i.imgur.com/duPj8JI.png)

Favor of Aywen activates: +1 food +1 Science
Play Scouting: -1 Labor +draw 2
Play High Vantage Point: -1 Labor +draw 3
Play Safe Haven: -2 Labor + Safe Haven Favor of Aywen is destroyed
Play Landslide to discard Transportation: -2 Labor discard Transportation with no effect
Play Animalism: +Animalism
Play Improvised tool with science discarding scavenging:-1 labor -1 science +2 food
Activate Safe Haven to discard dark rites: +1 food -dark rites
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/FKIXJiL.png)(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/kH10JEK.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/k57zEqN.png)

Upkeep: 7 food from pop
End turn
Discard: Ambush, Ward off, Scavenging, Scouting, Goat (no effect)
Animalism activates giving 1 fp to Ken-Thun
Animalism destroys itself

Religion this turn
+1 FP to Ken-Thun


Civilization Name: Qajen
Civilians: 0/7
Food: 18
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Hills (https://i.imgur.com/duPj8JI.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)

The Qajen found a new place to live in the rocky hills. The tribes debated about searching for a new home or concentrating on hunting enough food to supply themselves but ultimately a near miss of a rockslide that buried some strange ruins a hunting party were inspecting made the decision easier and the tribes found a secure series of caves to hide within from whatever may threaten them in these new lands. Some Qajen reported dreams of destruction as they slept under the earth, reports that troubled the priests, but seemed to not lead anywhere for now.

Very difficult turn. I considered trying to make ambush (a hunting card that requires a empty hand) to work, I could have done it with 1 labor left unused, but ultimately decided to pop the scouting which made it impossible to make ambush work so I just went all out with high vantage point. It ended in finding a safe haven though, which is pretty good.

Also officially rip to Favor of Aywen. It was op as hell, but I want to gather more safe havens and play animalisms in these new lands.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Supernerd on December 12, 2023, 04:49:31 pm
Attention!

I have expanded upon what god players can do. Gods can now create true terrain cards (Not to be confused with the garbage cards that just say they are terrain), which also permit an entire terrain set to be made along with them.

Gods may also abolish cards that they have already created, removing them from everyone's draw pile and removing the impact they make on the price of their future cards.

Details are on the first post!
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Crystalizedmire on December 12, 2023, 05:00:46 pm
Play idea using labor
Play Scouting
Play just fly away
Play Survival, gain 2 food
Play Survival, gain 1 food
Edit: wait, I was thinking of improvised tool Aywen gave me, shoot
Play Improvised tool using science, gain 1 food
Play Transformation and discard Dark Experimentation plus Dark Rites
(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/1IXIHI7.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/lDbrGvZ.png)(https://i.imgur.com/27nx4KP.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/GEhaR09.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
(do not end turn)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Criptfeind on December 12, 2023, 05:10:21 pm
Fascinating. The terrain cards seem to have a decent mix of positive, negative, and mixed cards. Would god terrains have the potential to be all positive?

Also could they include cards that already exist in other terrains if they'd make sense? There seems to be a few mechanics that use specific terrain cards (rip my hunters expecting to find grazing animals when they've never been in the right biome) so if they are custom crafting a land for a race it might make sense to include certain cards if that race would enjoy them.

Also, would some way to lock away or permanently destroy cards be a reasonable research option? Terrain and species cards might not make sense, but removing some less good technology draws or making so I can't draw struggle bus cards like survival or scavenging or rationing when I'm not on the struggle bus would be good (although I might be a bit afraid of deleting them permanently... could totally be worth but it'd be scary to do such a thing if I ever returned to the struggle bus)

Play Survival, gain 1 food

Survival gives 2 food.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: TricMagic on December 12, 2023, 05:58:35 pm
Attention!

I have expanded upon what god players can do. Gods can now create true terrain cards (Not to be confused with the garbage cards that just say they are terrain), which also permit an entire terrain set to be made along with them.

Gods may also abolish cards that they have already created, removing them from everyone's draw pile and removing the impact they make on the price of their future cards.

Details are on the first post!
Would removing one of the starter cards allow a new one to be made for 1 FP to replace it. I don't think Night Watch is all that useful given another god(Aywen) made it but common.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: Supernerd on December 12, 2023, 05:59:35 pm
Would removing one of the starter cards allow a new one to be made for 1 FP to replace it. I don't think Night Watch is all that useful given another god(Aywen) made it but common.

Yes. (If god players don't stop trying to just make cards that grant FP, I might have to do something about it)
Title: Re: Cardhood - Not too late to join!
Post by: Secretdorf on December 13, 2023, 03:21:21 am
Turn 14

Spoiler: The Sixth Pack: Status (click to show/hide)


Steal Luck in play
Play Foraging(-2 labor, +3 food)
Play Improvised Tool using labor(-2 labor, +1 food)
Play Lucky Oppurtunity(+2 food)
Play Scouting(-1 labor)
Play Dark Rites(-2 food, -1 labor, -1 population, +3 science, +1 FP for Ken-Thun)
Play Problem Solving(-1 labor, -1 science, +4 food)

Allocate 4 science to Animal Domestication
Activate Safe Haven: Discard Survival(+1 food)
Activate Safe Haven: Discard Rationing(+1 food)
Activate Safe haven: Discard Lupine Fury(+1 food)


(https://i.imgur.com/SwRuBA4.png)(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/27nx4KP.png)(https://i.imgur.com/SMqyjHJ.png)

Spoiler: Cards in Play (click to show/hide)

End turn
A Grazing Animals card discarded due to discarding Predator
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

The Wolfmen sacrifice one of their own to a malignant entity for knowledge to enslave animals.

Aywen, Black Owl, Ken-thin can give me cards if it's still possible.
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 13, 2023, 05:14:16 am
(Hmm, Hills doesn't seem too good so far. Unless i start seeing some wood-producing cards before i next draw migration, i'm migrating again lol.)
Spoiler: Zihsal'has (click to show/hide)


Turn 18

Activate
(https://i.imgur.com/Xqt32Yh.png)
To Play
(https://i.imgur.com/jWQUyGC.png)
+2 (https://i.imgur.com/Q3uxJdr.png)


Play (in order)
(https://i.imgur.com/6IHT5S5.png)
+3 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/1gghM7I.png)
-3 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/ELBc7yB.png)


Field
(https://i.imgur.com/Xqt32Yh.png)
(https://i.imgur.com/2VhWFFv.png)
(Nature Magic)(0)
(https://i.imgur.com/duPj8JI.png)

End Turn

End of Turn status:
Spoiler: Zihsal'has (click to show/hide)

Population: 5 => 5
Food: 19 + 3(Strategic Berry Bush) + 2 (Survival) - 3(Rationing) => 21
Science: 1 => 1
Wood: 0 => 0
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 13, 2023, 05:31:38 am
Every civ player should just ask Supernerd what cards from gods they have available next turn in their end-of-turn PM's. God card problem solved.
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: RulerOfNothing on December 13, 2023, 06:25:09 am
Turn 15
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 4
Wood: 3
Science: 0
Cards in play:

Play Idea (-1 labor)
Activate Safe Haven (discard Migration)
Play Lucky Opportunity
Play Lucky Opportunity
Allocate 1 Science to Research Project(Woodworking)
(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/T2XLlSf.png)

End turn actions: Gain 1 Food from Migratory Bird Spectacle, discard Persistant Predator; it enters play

Ending civ status
Civilization Name: Torkal League
Population: 5 (4 labor)
Food: 4 + 1 (Safe Haven Activation) + 2*1 (Lucky Opportunity) - 5 (Population) + 1 (Migratory Bird Spectacle) => 3
Wood: 3
Science: 0 + 1 (Idea) - 1 (Research Project Allocation) => 0
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 13, 2023, 08:26:35 am
(Hmm, Hills doesn't seem too good so far. Unless i start seeing some wood-producing cards before i next draw migration, i'm migrating again lol.)

Yeah... I want to try to like it and try to play it though just to be different, but having seen 3 of the 0 star (and thus more likely to actually come up) cards in my turn and one more in yours I'm not impressed.
Landslide and Heavy rainfall could be useful but both are expensive with big downsides and niche upsides
Goat is expensive food gain with a downside
High vantage point IS good scouting. The best card around but there's a limit to the value of such a card.

I think to a point it's hard to like a lot of terrains when grasslands just seems so good.
Birth of offspring is a good pop grower
Blooming wildflowers is a good card
Rainfall is a bit expensive but has no downside for ignoring
Foraging is better then goat for the most part
Wildfire is niche but has no downside to ignore like other terrain cards have
Predator is mixed but generally overall good

Tornado is a labor sink but better then landslide and heavy rainfall
Exotic plant is great
Migratory bird spectacle is great

Whereas most hills cards seemed mixed leaning towards negative all grasslands cards are good or mixed leaning towards good. Their niche cards can be ignored without downside unlike hills cards and their obligatory labor sink is not only probably better but it's 1 star so much rarer then hills labor sink cards. It's a big difference.

It feels like terrain cards need to not only be okay, but actually be quite good to be worth it, not only are you paying a whole turn to move into a new terrain and destroying all you've built up, but it dilutes the deck making it harder to draw other good cards, if the cards in a terrain deck aren't better then average being in one is a net negative. Which feels wrong.

I have a migration in hand right now, and am considering if I want to stick it out and see what the rest of the 0 star cards are or just cut my losses. Sorta regret not teleporting out last turn :P
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 13, 2023, 08:58:12 am
I'm currently saving up for another card n my set. Yesterday I replaced Night Watch, so a new 1 star in pool that should prove extremely useful?

Black Owl: 7 FP
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 13, 2023, 09:03:58 am
Sure you don't wanna go straight for a terrain set? Or do you have something particularly inspired lined up for the new card?
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 13, 2023, 09:07:51 am
Make us an owl guide to lead us to the grasslands :P
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 13, 2023, 09:34:03 am
Make us an owl guide to lead us to the grasslands :P
I already did that, it's a 2 star card.  ;)
Technically. This will probably be the last card I make for a while. Since the next one is 10 FP.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 13, 2023, 10:05:15 am
Turn 20 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 18
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Hills (https://i.imgur.com/duPj8JI.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)

Activate Safe haven to discard prayer: +1 food -prayer
Play Animalism: Animalism
Play Migration: -7 labor -3 upkeep destroy safe haven

(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/Hjsv8qe.png)

Civilization Name: Qajen
Civilians: 0/7
Food: 18
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Animalism (https://i.imgur.com/4KMqfMm.png)
Title: Re: Cardhood - Not too late to join!
Post by: Crystalizedmire on December 13, 2023, 05:00:42 pm
Turn continued:
Play Patience and discard longevity curse
Lose 1 civilian from starvation
(https://i.imgur.com/zgF4ljd.png)(https://i.imgur.com/qFmj1yD.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Megam0nkey on December 13, 2023, 05:28:34 pm
Ken-Thun Gives:

 The Flock of a Thousand Feathers Sacrifice to the Dragon, hopefully this should allow them to survive another turn atleast.

The Quajen Prayer

The Sixth pack Scouting
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 13, 2023, 05:36:39 pm
You might want to PM them those, they tend to miss them if in thread.
Not mentioning the fact it's the turn after due to rulings. :P
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 13, 2023, 05:38:38 pm
Turn 21 Continued

Civilization Name: Qajen
Civilians: 0/7
Food: 18
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Animalism (https://i.imgur.com/4KMqfMm.png)

Play Forest: +Forest
(https://i.imgur.com/822Hwsx.png)

Upkeep 4 from pop (7 halved from migration)
End turn
Animalism gives 1 FP to Black Owl
Animalism destroys itself.

Religion this turn:
+1 FP to Black Owl

Civilization Name: Qajen
Civilians: 0/7
Food: 15
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Animalism (https://i.imgur.com/4KMqfMm.png)Forest (https://i.imgur.com/822Hwsx.png)

Turn 22 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 12
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Animalism (https://i.imgur.com/4KMqfMm.png)Forest (https://i.imgur.com/822Hwsx.png)

Play Lucky Opportunity: +1 food
Play Idea with labor: -1 labor +1 science
Play Sacrifice to the Dragon with labor: -3 labor +4 food -1 draw
Play Ghostly Directions: -1 labor +2 food
Play Animalism: Animalism
Play Safe Haven: -2 Labor +Safe Haven
Activate Safe Haven to discard rationing: +1 food -rationing
(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/b3OWYOb.png)(https://i.imgur.com/15P3MZW.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/lqXb9ZL.png)

Upkeep: 7 food from pop
End turn
Animalism gives Aywen 1 fp
Animalism destroys itself

Religion this turn:
+1 FP Aywen

Civilization Name: Qajen
Civilians: 0/7
Food: 16
Science: 8
Wood: 0
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Animalism (https://i.imgur.com/4KMqfMm.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)

Thanks for letting me do the double turn supernerd :P

To gods, so you don't need to read all that, net +1 FP to Black Owl and Aywen each

Edit: Did food wrong, fixed.
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 13, 2023, 06:02:45 pm
Spoiler: Zihsal'has (click to show/hide)


Turn 19

Activate
(https://i.imgur.com/Xqt32Yh.png)
To Play
(https://i.imgur.com/ELBc7yB.png)


Play (in order)
(https://i.imgur.com/5xRsTn5.png)
+3 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/1gghM7I.png)
-3 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/y8YskYJ.png)


Field
(https://i.imgur.com/Xqt32Yh.png)
(https://i.imgur.com/2VhWFFv.png)
(Nature Magic)(0)
(https://i.imgur.com/duPj8JI.png)
(https://i.imgur.com/y8YskYJ.png)

End Turn

End of Turn status:
Spoiler: Zihsal'has (click to show/hide)

Population: 5 => 5
Food: 21 +3 (Goat) -3 (Rationing) => 21 (How dull, I know.)
Science: 1 => 1
Wood: 0 => 0
(Hey, whose card is Cursed Grounds? I didn't get to play it, but i like it.)
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 13, 2023, 06:20:01 pm
Spring has arrived. And with it a food card added to the divine portfolio.

Cursed Grounds is probably the dragon's. Silly dragon.
Title: Re: Cardhood - Not too late to join!
Post by: Megam0nkey on December 13, 2023, 07:08:30 pm
Yeah, Cursed grounds is my card, and thanks! If you see a card with a evil sounding name, 50/50 chance it’s probably me since I’m playing The Evil God™
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 13, 2023, 07:16:18 pm
Yeah, Cursed grounds is my card, and thanks! If you see a card with a evil sounding name, 50/50 chance it’s probably me since I’m playing The Evil God™
(https://media.discordapp.net/attachments/640911259474329601/1184650022533476573/169404844314011034.png)
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 13, 2023, 10:42:39 pm
Turn 23 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 16
Science: 8
Wood: 0
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)

Activate safe haven to discard fruiting: +1 food -fruiting
Play prayer: -1 labor +2 fp to Ken-Thun
Play Idea with labor: -1 labor +1 science
Play Mysterious Cabbage with labor: -2 labor +3 food
Play ghostly directions: -1 labor +2 food
Play Problem solving: -1 science -1 labor +4 food
Play ambush: -1 food -1 labor +4 food
(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/SVrDIKe.png)(https://i.imgur.com/15P3MZW.png)(https://i.imgur.com/SMqyjHJ.png)(https://i.imgur.com/19wMDyJ.png)

Upkeep 7 food from pop
End turn

Religion this turn:
+2 FP to Ken-Thun

Civilization Name: Qajen
Civilians: 0/7
Food: 22
Science: 8
Wood: 0
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)

As the Qajen returned to the woods, an abundance of eatable flora and fauna greeted them. The mood in the tribes was high with the feeling that the return was a good idea, but many of the older members of the tribe remembered the seasons of fire with fear. It was to be seen if the spiritual protection they brought with them would be enough to stave off the fires when they returned.

(Hopefully I can burn down animalisms and stuff when the fires return :P. Also I see the first 1 star forest card. Assuming that forest follows the same 6/2/1 rules that god terrains do, I've seen all the 0 star forest cards:

0 star
Fallen tree: positive
Bioluminescent fungi display: positive
Fruiting: positive (but see big tree)
forest fires: big negative
insect swarm: pure negative resource sink
seasonal leaf change: positive

1 star
Mysterious cabbage: positive
???

2 star
???

Fruiting references and requires "big tree" which must be a card, probably is a 1 or 2 star card. Forest fires remain a pretty big downside to living in a forest. Too bad there isn't more remains in play cards to burn down, the only one I've found is seasonal leaf change, which is fine to burn down, but with a 1 card to burn to 1 card that wants to burn ratio you're pretty much sure to get streaks of bad luck and run out of burnable cards. Perhaps one could burn the unknown cards, But burning down 1 or 2 star cards to feed a 0 star card is always going to be rough. Hopefully god cards will make up the difference, animalisms are ideal burn fodder, ward off can help if drawn at the right time, and other god stay in play cards can also be used in a pinch I'm sure.)
Title: Re: Cardhood - Updates a quantity of times daily!
Post by: RulerOfNothing on December 14, 2023, 01:09:49 am
Turn 16
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 3
Wood: 3
Science: 0
Cards in play:

Play Persistant Predator
Discard both Persistant Predator cards for free
Play Animalism
Play Cursed Ground (-3 labor)
Play Omens (-1 labor, place Survival, place Scouting, discard Grazing Animals)
Play Steal Luck
(https://i.imgur.com/a7rNx4c.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/ubyGGHf.png)(https://i.imgur.com/j0Pvakw.png)(https://i.imgur.com/SwRuBA4.png)

Intermediate civ status:

Civilization Name: Torkal League
Population: 5 (1 labor)
Food: 3
Wood: 3
Science: 0
Cards in play:
Supernerd, do end-of-turn card effects happen before or after paying population upkeep?
Title: Re: Cardhood - Not too late to join!
Post by: Secretdorf on December 14, 2023, 03:06:12 am
Turn 15

Spoiler: The Sixth Pack: Status (click to show/hide)


Steal Luck leaves play: Longevity Curse in hand
Play Prayer to Ken-Thun(-1 labor, 2 FP to Ken-Thun)
Play Grazing Animals(-1 labor)
Play Omens(-1 labor, 3 cards drawn, none discarded)
Play Lucky Opputunity(+1 food)
Play Idea(-1 labor, +1 science)




Activate Safe Haven: Discard Ward Off(+1 food)
Activate Safe Haven: Discard Dark Rites(+1 food)
Activate Safe haven: Discard Lupine Fury(+1 food)


(https://i.imgur.com/zgF4ljd.png)(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/t237MzM.png)(https://i.imgur.com/j0Pvakw.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/2zA66Ec.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)


Aywen, Black Owl, Ken-thun can give me cards.
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 14, 2023, 05:01:16 am
Give me a challenge, and watch me flourish.
Spoiler: Zihsal'has (click to show/hide)


Turn 19

Discard
(https://i.imgur.com/kH10JEK.png)
▼ Remove ▼
(https://i.imgur.com/y8YskYJ.png)


Play (in order)
(https://i.imgur.com/X5BdA7n.png)
▼ Remove ▼
(https://i.imgur.com/lqXb9ZL.png)
(https://i.imgur.com/aaStD07.png)
+4 (https://i.imgur.com/TRxeQ9Q.png)
(https://i.imgur.com/tzsR3BG.png)
(Cya, dirt, gravel and rocks)


Field
(https://i.imgur.com/Xqt32Yh.png)
(https://i.imgur.com/2VhWFFv.png)
(Nature Magic)(0)
(https://i.imgur.com/X5BdA7n.png)
(https://i.imgur.com/lqXb9ZL.png)

Waiting...

Intermediate status:
Spoiler: Zihsal'has (click to show/hide)

Population: 5 => 5
Food: 21 => 21
Science: 1 +4(Chance Encounter) => 5
Wood: 0 => 0
Title: Re: Cardhood - Not too late to join!
Post by: Megam0nkey on December 14, 2023, 02:21:49 pm
Ok, I am now at 7 FP. Could make a card soon, but saving it up for a bit is tempting. Perhaps seeing what a divine terrain could be is something I should try…
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 14, 2023, 02:30:30 pm
Just need to wait... 11 Hours for it to roll over. Or get some from a tribe.
Given you might need to mae multiple cards though, might want to get designing.
Title: Re: Cardhood - Not too late to join!
Post by: Crystalizedmire on December 14, 2023, 02:37:35 pm
Play Sacrifice to the Dragon using labour, gain 4 food
(https://i.imgur.com/b3OWYOb.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
(Also where do guys get those Safe Havens?)
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 14, 2023, 02:39:20 pm
Mostly luck. I'll send you cards once I have my hand for the turn.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 14, 2023, 02:39:43 pm
Luck is a skill as well.
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 14, 2023, 05:33:22 pm
This place feels like home.
Spoiler: Zihsal'has (click to show/hide)


Turn 20

Play (in order)
(https://i.imgur.com/nyvvzwp.png)
(https://i.imgur.com/X5BdA7n.png)
▼ Remove ▼
2x
(https://i.imgur.com/X5BdA7n.png)
▼ Gain ▼
2x
(https://i.imgur.com/lqXb9ZL.png)
(https://i.imgur.com/lqXb9ZL.png)
▼ Activate using ▼
(https://i.imgur.com/lqXb9ZL.png)
+3(https://i.imgur.com/Q3uxJdr.png)


Field
(https://i.imgur.com/Xqt32Yh.png)
(https://i.imgur.com/2VhWFFv.png)
(Nature Magic)(0)
(https://i.imgur.com/nyvvzwp.png)(https://i.imgur.com/lqXb9ZL.png)

End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)

Population: 5 => 5
Food: 21 + 3(Activating Safe Haven with dupe) - 5(Upkeep) => 19
Science: 5 => 5
Wood: 0 => 0
(While i still ran a deficit on this turn. It still feels like one of the most insane turns i've played thus far)
(If i really wanted, i could've played Dark Experimentation, too...)
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 14, 2023, 05:41:40 pm
Cards are sent out. Hope this method is fine. Open one up next time you receive a new hand, until it is done. I won't be setting up more than 3 at a time, but it was a good hand. As will become apparent, hopefully.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 14, 2023, 07:03:48 pm
This can't work, as I said in a pm, since you discard your hand on drawing a new one, sending out 3 turns worth of cards means you're guaranteeing to not draw a new hand for 3 of the flocks turns.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 14, 2023, 07:18:17 pm
By the time 3 Flock turns have passed, I'll have 1 FP. Just get your turns done as you have been, I'll wait. I can afford to since you two are in the most danger. And as noted, Gods do have the option of drawing hands larger than 5. While I sacrifice accuracy, I gain agility. Black Owl flies to bed.

I say bed, but Mafia game. Up for 36 minutes.

To everyone, Black Owl: 0 FP
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 14, 2023, 07:56:29 pm
Turn 24 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 22
Science: 8
Wood: 0
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)

Play Hunting Excursion: -4 labor +6 food
Play seasonal leaf change: +season leaf change
Play Big Tree: -1 labor +big tree
Play Animalism: +animalism
Play Steal Luck: +Steal Luck
Activate Safe Haven to discard transformation: +1 food -transformation
(https://i.imgur.com/shFeOgs.png)(https://i.imgur.com/1SAGfRZ.png)(https://i.imgur.com/DISoXqT.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/SwRuBA4.png)

Upkeep: 7 food from pop
End Turn
Discard: Fallen Tree +1 wood
Animalism gives Aywen +1 FP
Animalism destroys itself

Religion this turn:
+1 FP to Aywen

Civilization Name: Qajen
Civilians: 2/7
Food: 22
Science: 8
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Change (https://i.imgur.com/1SAGfRZ.png)|Big Tree (https://i.imgur.com/DISoXqT.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)

The fires did not come as so many feared, and instead the Qajen continued to find abundance in the woods. They praised the wisdom of their ancestors for the return, and their luck for staying the hand of fate.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 14, 2023, 11:00:47 pm
Got a new research project, but I'm struggling a bit to think of what sort of thing I want to pursue. Hunting was pretty obvious what the end result would be, but there are some vaguer ideas that I'm unsure how they'd work out. Like, if I said I wanted "basic construction" I have no idea where that'd even go. Should I be more specific, and, if so, how much so?
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 15, 2023, 01:28:47 am
Intermediate civ status:

Civilization Name: Torkal League
Population: 5 (1 labor)
Food: 3
Wood: 3
Science: 0
Cards in play:

Gain Longevity Curse from Steal Luck
Activate Safe Haven (discard Longevity Curse)
(https://i.imgur.com/zgF4ljd.png)(https://i.imgur.com/lqXb9ZL.png)

End-of-turn actions: Gain 1 Food from Migratory Bird Spectacle, spend 5 food in upkeep, give 2 FP (x2 from Cursed Ground) to Ken-Thun from Animalism, discard Animalism

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 3 + 1 (Safe Haven) + 1 (Migratory Bird Spectacle) - 5 (Population) => 0
Wood: 3
Science: 0
Cards in play:

End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 15, 2023, 05:07:24 am
(Looks like i got your replacement 1-star card, TricMagic. Nice.)
Spoiler: Zihsal'has (click to show/hide)


Turn 21
Activate
(https://i.imgur.com/Xqt32Yh.png)
▼ To play ▼
(https://i.imgur.com/GAsiRSa.png)
▼ Add ▼
(https://i.imgur.com/b3OWYOb.png)


Play (in order)
(https://i.imgur.com/b3OWYOb.png)
(https://i.imgur.com/RG21k0m.png) > (https://i.imgur.com/Q3uxJdr.png)
+3 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/daehJRp.png)
(https://i.imgur.com/RG21k0m.png) > (https://i.imgur.com/Q3uxJdr.png)
+9 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/2zA66Ec.png)
(https://i.imgur.com/RG21k0m.png) > (https://i.imgur.com/Q3uxJdr.png)
-1 (https://i.imgur.com/Q3uxJdr.png) +1 (https://i.imgur.com/TRxeQ9Q.png)
(https://i.imgur.com/T2XLlSf.png)
+1 (https://i.imgur.com/Q3uxJdr.png)


Activate
(https://i.imgur.com/2VhWFFv.png)
▲ Destroy ▲
Save (https://i.imgur.com/xJ4LOQO.png)
(https://i.imgur.com/lqXb9ZL.png)
▼ Using ▼
(https://i.imgur.com/k57zEqN.png)
+1 (https://i.imgur.com/Q3uxJdr.png)


Field
(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/nyvvzwp.png)(https://i.imgur.com/lqXb9ZL.png)


End Turn
A black shadow, hiding in the darkest recesses of the little salamanders' minds—lifted. Wielded—to bring a new bounty of sustenance to the tribe. For once, the stories of the times of hardship gone by seem as just that—stories. But the wise among them—as wise as the salamander-kin can be—know that complacency begets the fall.

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 19 + 3(SttD) + 9(KtB) + 1(Lucky Opportunity) + 1(Safe Haven) - 1(Idea) - 5(Upkeep) => 27
Science: 5 + 1(Idea) => 6
Wood: 0 => 0
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 15, 2023, 06:16:11 am
Turn 25 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 22
Science: 8
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Change (https://i.imgur.com/1SAGfRZ.png)|Big Tree (https://i.imgur.com/DISoXqT.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)

Play Owlsong: -1 food -1 labor +Owlsong
Activate Owlsong to Play Safe Haven: -1 labor +Safe Haven
Activate Safe Haven to discard Ward off: +1 food -ward off
Activate Safe Haven to discard Transformation: +1 food -Transformation
Play Animalism: +Animalism
Play Research Project choosing fruit orchard cultivation-1 science -1 labor +research project
Apply 6 science to Research Project (fruit orchard cultivation): -6 science
Play Ambush:-1 food -1 labor +4 food
(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/19wMDyJ.png)

Upkeep: 7 food from pop
End Turn
Animalism gives 1 fp to Ken-Thun
Animalism takes 3 labor to upkeep

Religion this turn:
+1 FP to Ken-Thun

Civilization Name: Qajen
Civilians: 0/7
Food: 19
Science: 1
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Change (https://i.imgur.com/1SAGfRZ.png)|Big Tree (https://i.imgur.com/DISoXqT.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Research Project (fruit orchard cultivation) 6 (https://i.imgur.com/MdqGJnC.png)|Animalism (https://i.imgur.com/4KMqfMm.png)
Title: Re: Cardhood - Not too late to join!
Post by: Crystalizedmire on December 15, 2023, 04:27:20 pm
Play Sacrifice to the dragon
Play Survival
Play Lucky Oppurtunity
(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/b3OWYOb.png)(https://i.imgur.com/T2XLlSf.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 15, 2023, 06:29:47 pm
If you are not already doing so, I strongly recommend including the progress of your research projects in the card request PMs to me.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 15, 2023, 06:34:19 pm
Turn 26 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 19
Science: 1
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Change (https://i.imgur.com/1SAGfRZ.png)|Big Tree (https://i.imgur.com/DISoXqT.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Research Project (fruit orchard cultivation) 6 (https://i.imgur.com/MdqGJnC.png)|Animalism (https://i.imgur.com/4KMqfMm.png)

Play Ode to spirits: -1 labor
(https://i.imgur.com/GAsiRSa.png)
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 15, 2023, 06:34:58 pm
Turn 17
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 0
Wood: 3
Science: 0
Cards in play:

Gain Survival from Black Owl
Play Survival (-1 labor)
Play Survival (-1 labor)
Play Predator (-2 labor)
Play Scouting (-1 labor)
Play Animalism
Activate Safe Haven (discard Ward off)
(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/5HXxk8o.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/4KMqfMm.png)

End-of-turn actions: Gain 1 Science from Migratory Bird Spectacle; it leaves play, spend 5 food on population upkeep, give 2FP (x2 from Cursed Ground) to Black Owl from Animalism, remove Animalism

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 0 + 2*2 (Survival) + 4 (Predator) + 1 (Safe Haven) - 5 (Population) => 4
Wood: 3
Science: 0 + 1 (Migratory Bird Spectacle) => 1
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 15, 2023, 06:39:09 pm
I just got a cursed ground in my hand, how does it interact with animalism? It says "when you play a card with a purple background that would give fp to a god player, that player gains one additional fp" But animalism doesn't give fp when played, it doesn't seem like it would get an additional fp every trigger, since that's not the card being played. So it feels like it should either give 1 fp when animalism is played because it's a card that will give fp to a god (eventually) or 0 fp for animalism since it's not giving fp to a god "when played"?
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 15, 2023, 06:44:59 pm
I think I have to rule in favor of it giving another FP. The exact words being "When you play a card with a purple background that would give FP to a god player". It does not specifically say that it has to be immediate. Maybe I should get rid of one of both of those cards. Probably Animalism.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 15, 2023, 09:49:41 pm
Should have 3 FP now. Useful for tomorrow.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 15, 2023, 09:52:26 pm
Should have 3 FP now. Useful for tomorrow.

Keep in mind the way you were passing out cards, you still can't draw any for 3 more flock turns.

So maybe useful for next week.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 15, 2023, 09:57:26 pm
That would have been true even if I had kept them in hand. This was a very good hand. And if that's the case, can do a 10 pull. :)
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 16, 2023, 04:25:42 am
Spoiler: Zihsal'has (click to show/hide)


Turn 22
Activate

(https://i.imgur.com/Xqt32Yh.png)
▼ To play ▼
(https://i.imgur.com/j0Pvakw.png)
▼ Add ▼
(https://i.imgur.com/kso3Tal.png)
Deck
(https://i.imgur.com/X5BdA7n.png)
Drop
(https://i.imgur.com/lqXb9ZL.png)
Deck

(https://i.imgur.com/lqXb9ZL.png)
▼ Using ▼
(https://i.imgur.com/8TgCVb8.png)
+1 (https://i.imgur.com/Q3uxJdr.png)



Play (in order)
(https://i.imgur.com/o4zSomu.png)
+2 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/o4zSomu.png)
+2 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/lqXb9ZL.png)


Field
(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/nyvvzwp.png)
(https://i.imgur.com/lqXb9ZL.png)
x2


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 27 + 4(Plant Pot*2) + 1(Safe Haven) - 5(Upkeep) => 27
Science: 6 => 6
Wood: 0 => 0

(You can't tell me i played Omens wrong this time, lol.)
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 16, 2023, 05:30:07 pm
Spoiler: Zihsal'has (click to show/hide)


Turn 23
Activate

(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)
▼ Using ▼
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/IItbudZ.png)
+4 (https://i.imgur.com/Q3uxJdr.png)


Play (in order)
(https://i.imgur.com/kso3Tal.png)
(https://i.imgur.com/SwRuBA4.png)
(https://i.imgur.com/2zA66Ec.png)
(https://i.imgur.com/RG21k0m.png) > (https://i.imgur.com/xJ4LOQO.png)


Field
(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/nyvvzwp.png)
(https://i.imgur.com/kso3Tal.png)
(https://i.imgur.com/lqXb9ZL.png)
x2
(https://i.imgur.com/SwRuBA4.png)


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 27 + 4(Safe Haven) - 5(Upkeep) => 26
Science: 6 + 1(Idea) => 7
Wood: 0 => 0

(Look at me double posting!)
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 16, 2023, 05:36:04 pm
Flaps wings in clapping motion.

Is there any particular reason no flock post?
Title: Re: Cardhood - Not too late to join!
Post by: Crystalizedmire on December 16, 2023, 05:57:26 pm
I'm doing it later today
Title: Re: Cardhood - Not too late to join!
Post by: Crystalizedmire on December 16, 2023, 06:00:47 pm
Play scavenging
Play Problem solving
(https://i.imgur.com/SMqyjHJ.png)(https://i.imgur.com/mAHVA0P.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 16, 2023, 06:15:52 pm
You have absolutely no luck with hands huh. Glad I ordered the gifted cards correctly.

3+2+4=9. -5 is 4. ?

Did something get missed. Also think Scavenging needs playing first to get the buffed effect?
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 16, 2023, 06:34:16 pm
Turn 26 Continued

Civilization Name: Qajen
Civilians: 6/7
Food: 19
Science: 1
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Change (https://i.imgur.com/1SAGfRZ.png)|Big Tree (https://i.imgur.com/DISoXqT.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Research Project (fruit orchard cultivation) 6 (https://i.imgur.com/MdqGJnC.png)|Animalism (https://i.imgur.com/4KMqfMm.png)

Ode to spirits draws Chance Meeting: +chance meeting
Play Chance Meeting: +4 science -3 labor
Activate Safe Haven to discard Safe Haven: +3 food -safe haven
Play Seasonal Leaf Change: +Seasonal Leaf Change
Play Seasonal Leaf Change: +Seasonal Leaf Change
Activate owlsong to Play Cursed grounds: -2 labor +cursed grounds
Play Idea using Labor: -1 labor +1 science
Apply one science to Research Project (fruit orchard cultivation): -1 science
Play Fallen Tree: +1 Food
(https://i.imgur.com/aaStD07.png)(https://i.imgur.com/1SAGfRZ.png)(https://i.imgur.com/1SAGfRZ.png)(https://i.imgur.com/ubyGGHf.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/kMkvoGq.png)

Upkeep: 7 food from pop
End Turn
Animalism activates giving 1 FP to Aywen
Animalism destroys itself

Religion this turn:
+1 FP to Aywen

Civilization Name: Qajen
Civilians: 0/7
Food: 16
Science: 2
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Tree (https://i.imgur.com/DISoXqT.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)|Research Project (fruit orchard cultivation) 10 (https://i.imgur.com/MdqGJnC.png)|Cursed Grounds (https://i.imgur.com/ubyGGHf.png)

The Qajen continued to flourish in the forest, finding several hideaways and trees that promised to keep them fed when the fruiting season came. The fear of fire was far more distant now, and the priests assured the populace that the ancestors promised that this time the Qajen would not be forced from these lands. The started to work on setting down roots, and working the land to be even more friendly to them. These efforts were only somewhat stymied by finding a glade that shimmered with a unnatural and off-putting light. At first the tribes shunned these lands, but the priests heard the whispers of the ancestors on the wind, and declared that this glade was sacred to the gods. For the most part the Qajen still stayed away from this place, but occasionally at holy times they would come to the cursed glade to offer their thanks and worship to the powers of the world. Afterwards, some Qajen would tell of strange meetings with creatures that offered strange knowledge.
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 16, 2023, 08:01:20 pm
Turn 18
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 4
Wood: 3
Science: 1
Cards in play:

Gain Scavenging from Black Owl
Play Superbloom (-5 labor, copy of Grazing Animals enters play)
Activate Safe Haven (discard Scavenging)
Allocate 1 Science to Research Project (Woodworking)
(https://i.imgur.com/lhSmnvY.png)

End-of-turn actions: Pay 5 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 4 + 13 (Superbloom) + 1 (Safe Haven activation) - 5 (Population) => 13
Wood: 3
Science: 1 - 1 (Research Project Allocation) => 0
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 17, 2023, 12:58:32 am
Some of the flaws of this game are quickly becoming apparent.

At any rate, are you guys still having fun with this? I figure a fun inspection is in order.
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 17, 2023, 01:19:31 am
I'm having fun so far. Actually do I need to inform you about completed research projects or Animalism when requesting hands?

Turn 19:
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 13
Wood: 3
Science: 0
Cards in play:

Activate Safe Haven (discard Persistant Predator, it plays itself)
Play Animalism
Play Animalism
Play Improvised Tool (-2 labor)
Play Lucky Opportunity
(https://i.imgur.com/a7rNx4c.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/T2XLlSf.png)

End-of-turn actions: spend 5 food for population upkeep, Animalism gives 2 FP to Black Owl, 3 labor spent, Animalism gives 2 FP to Aywen, Animalism is removed

Starting civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 13 + 1 (Safe Haven Activation) + 1 (Improvised Tool) + 2 (Lucky Opportunity) - 5 (Population) => 12
Wood: 3
Science: 0
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 17, 2023, 01:30:45 am
There's no need to remind me about completed research projects. Its the in-progress ones in danger of being missed.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 17, 2023, 03:17:35 am
Some of the flaws of this game are quickly becoming apparent.

At any rate, are you guys still having fun with this? I figure a fun inspection is in order.
Sure, I'm having fun, especially relative to the effort it takes to play. Although I imagine it's significantly more effort to run.

I do sometimes feel like I'm unsure where the game is going. Without a goal to gradually build towards I guess the game is going to continue until either a bad enough streak of luck kills the player or the game dies out? Or maybe we'll eventually research some competitive cards and kill each other? Idk.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 17, 2023, 03:48:54 am
Turn 27 Continued

Civilization Name: Qajen
Civilians: 7/7
Food: 16
Science: 2
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Tree (https://i.imgur.com/DISoXqT.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)|Research Project (fruit orchard cultivation) 10 (https://i.imgur.com/MdqGJnC.png)|Cursed Grounds (https://i.imgur.com/ubyGGHf.png)

Play Animalism: Cursed Ground gives 1 fp to Ken-Thun
Activate Safe Haven to discard Ancient knowledge: +1 food -ancient knowledge
Activate Safe Haven to discard Transportation: +1 food -Transportation -1 pop, curse ground destroys itself to create +1 pop
Play big tree: -1 labor +big tree
Play Mysterious cabbage using labor: -2 labor +3 food
Play Fruiting: -2 labor +2 food
Play idea using labor: -1 +1 science
Apply 2 science to Research project (fruit orchard cultivation): -2 science
(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/DISoXqT.png)(https://i.imgur.com/SVrDIKe.png)(https://i.imgur.com/otu811R.png)(https://i.imgur.com/2zA66Ec.png)

Upkeep: 7 from pop
End Turn
Animalism gives 1 fp to Black Owl
Animalism destroys itself

Religion this turn:
+1 FP to Ken-Thun
+1 FP to Black Owl

Civilization Name: Qajen
Civilians: 1/7
Food: 16
Science: 1
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)|Research Project (fruit orchard cultivation) 12 (https://i.imgur.com/MdqGJnC.png)
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 17, 2023, 05:45:20 am
Hey RulerOfNothing, thanks for the Persistent Predator, lol.
Spoiler: Zihsal'has (click to show/hide)


Turn 24
Gain
(https://i.imgur.com/a7rNx4c.png)
▼ Remove ▼
(https://i.imgur.com/SwRuBA4.png)


Activate

(https://i.imgur.com/Xqt32Yh.png)
▼ To play ▼
(https://i.imgur.com/QHWe7tg.png)
▼ Draw ▼
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/kso3Tal.png)(https://i.imgur.com/SwRuBA4.png)


Play (in order)
(https://i.imgur.com/pllKkSv.png)
(https://i.imgur.com/oDiyE4C.png)
+6(https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/MdqGJnC.png)
(Fishing Implements)
▼ Allocate ▼
(https://i.imgur.com/TRxeQ9Q.png) x6
(https://i.imgur.com/SwRuBA4.png)


Activate

(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)
▼ Using ▼
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/a7rNx4c.png)
+4 (https://i.imgur.com/Q3uxJdr.png)


Remove

(https://i.imgur.com/a7rNx4c.png)
▼ Using ▼
2 (https://i.imgur.com/Q3uxJdr.png)



Field
(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/nyvvzwp.png)
(https://i.imgur.com/kso3Tal.png)
(https://i.imgur.com/lqXb9ZL.png)
x2
(https://i.imgur.com/MdqGJnC.png)
(Fishing Implements)(6)
(https://i.imgur.com/SwRuBA4.png)


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 26 + 6(Seabird Nesting) + 4(Safe Haven) - 2(Removing Persistent Predator) - 5(Upkeep) => 29
Science: 7 - 1(Research Project) - 6(Research Allocation) => 0
Wood: 0 => 0

For the fun inspection:
This game is one of the most fun forum games i've participated in, legitimately.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 17, 2023, 07:52:15 am
Does steal luck copy persistent predators?

"The next time another player plays a card" vs "It plays itself" I figured that would mean that since predator plays itself it's not the player playing it, so it wouldn't count? I could see why you'd read it another way, but I'm unsure. (Given the nature of the game, when questions like this come up, I play them out as literally as possible and move on, to not bog down with too many rules questions, but now you got me doubting)
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 17, 2023, 07:55:32 am
Good question. IDK, but i'm sticking to my turn to be on the safe side. If Supernerd rules that it doesn't count, i'll refund myself 2 food later.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 17, 2023, 08:17:20 am
Steal Luck steals the next pink card another player plays, not yourself. Also, doesn't rainfall double the cost and effect of nesting seabirds when played in that order?
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 17, 2023, 08:23:51 am
Steal Luck steals the next pink card another player plays, not yourself. Also, doesn't rainfall double the cost and effect of nesting seabirds when played in that order?

Yep, the card was from RulerOfNothing's 19th turn, after my 23th.
Also correct on the Seabirds part. (6-3)*2 is 6, is it not? i include the deduction of food used to play the card in the outcome. Been doing that for a while. No point in writing out more calculations than necessary. The numbers are correct that's all that matters.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 17, 2023, 09:25:50 am
Steal Luck steals the next pink card another player plays, not yourself. Also, doesn't rainfall double the cost and effect of nesting seabirds when played in that order?

Yeah, what's at question isn't that, but rather if persistent predators itself counts, given it plays itself, not a player playing it.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 17, 2023, 09:34:43 am
I don't think it does, given no player is playing it, or it's still being played by you by a forced effect.
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 17, 2023, 10:59:59 am
Steal Luck specifically says it activates when a player plays a card with a pink background. In this case, a discard effect caused a card to specifically 'play itself'. Discarding a card is not playing a card, so I am ruling that if it comes into play due to being discarded then it does not activate Steal Luck's effect in this scenario.

If a player chooses to play it normally, Persistent Predator could still trigger Steal Luck though.
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 17, 2023, 11:02:24 am
Well i'm not gonna redo my whole turn for it. So i'll just refund myself 2 food come next turn.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 17, 2023, 11:46:46 am
Don't forget to credit yourself a second steal luck as well I guess.

It seems like we're gunna do a real steal luck circle jerk here, since my steal luck triggered off your Curiosity, and now presumably you'll get two curiosities once I play it, unless someone beats me to it with a different species card.

That's entirely too curious.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 17, 2023, 01:39:42 pm
Currently, 8 FP. 2 Flocke turns till I get the new hand. Which will probably be a bulk one.
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 17, 2023, 08:13:04 pm
TricMagic, you should probably update your own game. As much as I like to be right, its too early to prove that I was right to avoid that one.
Title: Re: Cardhood - Not too late to join!
Post by: Megam0nkey on December 17, 2023, 09:08:46 pm
15 FP! I am this close to creating a terrain
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 17, 2023, 09:30:19 pm
Turn 28 Continued

Civilization Name: Qajen
Civilians: 7/7
Food: 16
Science: 1
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)|Research Project (fruit orchard cultivation) 12 (https://i.imgur.com/MdqGJnC.png)

Research project completes, destroying itself: -research project fruit orchard cultivation
Steal luck destroys itself to copy Curiosity: -steal luck draw curiosity
Play Forest Fires destroying seasonal leaf change: -1 labor -seasonal leaf change
Play Hope for Spring using Owlsong: -2 labor +5 food draw Ancient Knowledge
Play Curiosity: -1 labor Draw Safe Haven, Fruit Tree, Safe Haven
Play Ward off Discarding Insect Swarm: -Insect swarm
Play Chance Meeting: -3 labor +4 Science
Activate safe haven to discard safe haven: +3 food discard safe haven
Activate safe haven to discard safe haven: +3 food discard safe haven
(https://i.imgur.com/TOMoRjx.png)(https://i.imgur.com/YaLqMx2.png)(https://i.imgur.com/QHWe7tg.png)(https://i.imgur.com/IItbudZ.png)(https://i.imgur.com/aaStD07.png)

Upkeep: 7 from pop
End turn
Discard: Sacrifice to the Dragon, fruiting, ancient knowledge, fruit tree. No effect.

Civilization Name: Qajen
Civilians: 0/7
Food: 20
Science: 5
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)

Just as the Qajen started to learn how to not just gather the local woods but how to cultivate them to work for themselves the fires returned. The Naga retreated back to the cursed grove and cowered in fear as the fires raged. In the end some of the wild fruit trees they were studying were burned, but the Qajen themselves escaped unscathed. Afterwards some Qajen reported strange dreams telling them of secrets, leading them to hidden areas that escaped the blaze and were heavy with food. Their hope was bouyed by these discoveries, but some whispered doubtfully of the dubious providence of these secrets.

Kinda an awkward turn since fruiting isn't really quite worth it with only 2 big trees, although it might have turned out for the best. I saw the 1 star fruit tree research card, Fruit Tree (https://i.imgur.com/asvk0hg.png) if anyone is interested, it's cool, although takes a bit to pay off and ironically forest isn't the best place to grow them given the fallen trees. But at least it's not the hills :P. But I had to decide between it and a Chance Meeting, and ultimately decided to go with the research, 2 star cards too rare to just turn ones nose up at.

15 FP! I am this close to creating a terrain

I am interested to see what terrain a god makes looks like. Although it's gunna have to be pretty good to be worth moving, since so many cards are tied to terrain.
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 18, 2023, 02:36:45 am
Turn 20:
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 12
Wood: 3
Science: 0
Cards in play:

Spend 2 Food to get rid of Persistant Predator
Play Scouting (-1 labor, draw Blooming Wildflowers, 2x Persistant Predator)
Play Persistant Predator
Play Persistant Predator
Get rid of both Persistant Predators for free
Play Blooming Wildflowers (-1 labor)
Play Sacrifice to the Dragon (-1 food, -2 labor, +2 Science)
Play Research Project (-1 science, -1 labor, subject is Herbalism)
Activate Safe Haven (discard Transformation)
Allocate 2 Science to Research Project (Herbalism)
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/a7rNx4c.png)(https://i.imgur.com/a7rNx4c.png)(https://i.imgur.com/T9dhDps.png)(https://i.imgur.com/b3OWYOb.png)(https://i.imgur.com/MdqGJnC.png)

End-of-turn actions: Spend 5 food for population upkeep, Animalism gives 2 FP to Ken-Thur, Animalism is removed

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 12 - 2 (Persistant Predator) + 1 (Blooming Wildflowers) - 1 (Sacrifice to the Dragon) + 1 (Safe Haven) - 5 (Population) => 6
Wood: 3
Science: 0 + 1 (Blooming Wildflowers) + 2 (Sacrifice to the Dragon) - 1 (Research Project) - 2 (Research Project Allocation) => 0
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 18, 2023, 07:48:47 am
Yep, we're just gonna keep passing that Curiosity card around.
Spoiler: Zihsal'has (click to show/hide)


Turn 25
Gain
(https://i.imgur.com/QHWe7tg.png)
▼ Remove ▼
(https://i.imgur.com/SwRuBA4.png)


Activate

(https://i.imgur.com/Xqt32Yh.png)
▼ To play ▼
(https://i.imgur.com/QHWe7tg.png)
▼ Draw ▼
(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/iKdcCOB.png)


Play (in order)
(https://i.imgur.com/mAHVA0P.png)
+1 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/T2XLlSf.png)
+2 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/b3OWYOb.png)
(https://i.imgur.com/RG21k0m.png) > (https://i.imgur.com/Q3uxJdr.png)
+3 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/2zA66Ec.png)
(https://i.imgur.com/RG21k0m.png) > (https://i.imgur.com/xJ4LOQO.png)
+1 (https://i.imgur.com/TRxeQ9Q.png)
(https://i.imgur.com/iKdcCOB.png)
+1 (https://i.imgur.com/TRxeQ9Q.png)


Activate

(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)
▼ Using ▼
(https://i.imgur.com/Ebz8k18.png)(https://i.imgur.com/27nx4KP.png)
+2 (https://i.imgur.com/Q3uxJdr.png)


Allocate
(https://i.imgur.com/MdqGJnC.png)
| Fishing Implements | 6 |
2 (https://i.imgur.com/TRxeQ9Q.png)



Field
(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/nyvvzwp.png)
(https://i.imgur.com/kso3Tal.png)
(https://i.imgur.com/lqXb9ZL.png)
x2
(https://i.imgur.com/MdqGJnC.png)
| Fishing Implements | 8 |


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 29 + 1(Scavenging) + 2(Lucky Opportunity) + 3(Sacrifice to the Dragon) + 2(Safe Haven*2) - 5(Upkeep) => 32
Science: 0 + 1(Idea) + 1(Coral) - 2(Science Allocation) => 0
Wood: 0 => 0
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 18, 2023, 09:37:42 am
Safe Haven, protecting you from dragons and ritual sacrifice since time immemorial.

Also, take a guess what Hope for Spring pictures. :)
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 18, 2023, 10:13:44 am
A tree from Ori and the Will of the wisps.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 18, 2023, 10:15:06 am
Yep. It's a very nice tree for all you only get to see it once in snow.
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 18, 2023, 10:34:24 am
I guessed it was from Will of the Wisps, but for some reason i thought the screenshot was from the Silent Woods area. Maybe i should've realized the card's name was a hint...
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 18, 2023, 09:10:44 pm
I think I might have made a mistake. Did I give someone a tech card that I wasn't supposed to? Please let me know if this happened.
Edit: looks like I just put some cards in the wrong folder. This did not affect any cards players would draw.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 18, 2023, 09:16:51 pm
Turn 29 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 20
Science: 5
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)

Play Ode to the spirits: -1 labor ode
(https://i.imgur.com/GAsiRSa.png)


Civilization Name: Qajen
Civilians: 6/7
Food: 20
Science: 5
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)

Ode is a bit awkward, I'm playing it because otherwise I'd have 2 left over labor, but, given the breakneck pace of how this game is played, I'm a bit worried that doing so will effectively consume an entire turn. Feels weird. :/

Also mechanically it's very close to omens, except probably better a lot of the time.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 18, 2023, 09:34:21 pm
Lol nvm that was quick af

Turn 29 Continued

Civilization Name: Qajen
Civilians: 6/7
Food: 20
Science: 5
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)

Ode generates Scouting: Draw scouting
Play scouting: -1 labor draw Impatience and Rationing
Play Hunting Excursion using Owlsong: -3 labor +6 food
Play idea using labor: -1 labor +1 science
Play Bioluminescent fungi display: -1 labor +2 science
Activate safe haven to discard rationing: +1 food -rationing
Activate safe haven to discard rationing: +1 food -rationing
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/shFeOgs.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/6IHFF5y.png)

Upkeep: 7 food from pop
End Turn
Discard: Migration, Ward off, Impatience (no effect)

Civilization Name: Qajen
Civilians: 0/7
Food: 21
Science: 8
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 19, 2023, 01:10:32 am
Turn 21:
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 6
Wood: 3
Science: 0
Cards in play:

Play Steal Luck
Activate Safe Haven (discard Dark Experimentation)
Play Hope for Spring (-3 labor, draw a card)

(https://i.imgur.com/SwRuBA4.png)(https://i.imgur.com/YaLqMx2.png)

Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 6 + 1 (Safe Haven activation) + 5 (Hope for Spring) => 12
Wood: 3
Science: 0
Cards in play:
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 19, 2023, 01:29:31 pm
As a question Supernerd. Tribe turns start when they put in Turn End, so is a god card considered given at that point?

Black Owl : 10 FP? (Won't be for too long given I can make a new card.)
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 19, 2023, 03:23:57 pm
Spoiler: Zihsal'has (click to show/hide)


Turn 26
Remove
(https://i.imgur.com/MdqGJnC.png)
| Fishing Implements | 8 |
(Research Complete!)


Play (in order)

(https://i.imgur.com/qGFUXgp.png)
▼ Draw ▼
(https://i.imgur.com/jWQUyGC.png)(https://i.imgur.com/ubyGGHf.png)


Play (in order)
(https://i.imgur.com/6IHT5S5.png)
+3 (https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/ubyGGHf.png)


Activate

(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)
▼ Using ▼
(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/jWQUyGC.png)
+2 (https://i.imgur.com/Q3uxJdr.png)

(https://i.imgur.com/Xqt32Yh.png)
▼ To Play▼
(https://i.imgur.com/jWQUyGC.png)
+2 (https://i.imgur.com/Q3uxJdr.png)



Field
(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/nyvvzwp.png)
(https://i.imgur.com/kso3Tal.png)
(https://i.imgur.com/lqXb9ZL.png)
x2
(https://i.imgur.com/ubyGGHf.png)


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 32 + 3(Strategic Berry Bush) + 2(Survival) +2(Safe Haven*2) - 5(Upkeep) => 34
Science: 0 => 0
Wood: 0 => 0
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 19, 2023, 04:55:29 pm
As a question Supernerd. Tribe turns start when they put in Turn End, so is a god card considered given at that point?

It would be immediately after they end the turn, yes.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 19, 2023, 05:29:20 pm
Turn 30 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 21
Science: 8
Wood: 1
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)

Play Mysterious Cabbage with labor: -2 labor +3 food
Play hunting excursion with owlsong: -3 labor +6 food
Play fruit gathering: -1 labor +2 food
Play Ghostly Directions: -1 labor +2 food
Activate Safe Haven to discard scouting: +1 food -scouting
Activate Safe Haven to discard improvised Tool: +1 food -improvised tool
(https://i.imgur.com/SVrDIKe.png)(https://i.imgur.com/shFeOgs.png)(https://i.imgur.com/kGjtjM8.png)(https://i.imgur.com/15P3MZW.png)

Upkeep: 7 food
End Turn
Discard: Fallen Tree (+1 wood)

Civilization Name: Qajen
Civilians: 0/7
Food: 29
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 19, 2023, 05:32:22 pm
Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 12
Wood: 3
Science: 0
Cards in play:

Gain Ghostly Directions from Steal Luck
Play Ghostly Directions (-1 labor)
(https://i.imgur.com/15P3MZW.png)

End-of-turn actions: Pay 5 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 5 (1 labor)
Food: 12 + 2 (Ghostly Directions) - 5 (Population) => 9
Wood: 3
Science: 0
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 19, 2023, 08:28:11 pm
Turn 31 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 29
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)

Play Ode to the spirits: -1 labor ode
(https://i.imgur.com/GAsiRSa.png)


Civilization Name: Qajen
Civilians: 6/7
Food: 29
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)

Another ode lol
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 19, 2023, 09:14:25 pm
Turn 31 Continued

Civilization Name: Qajen
Civilians: 6/7
Food: 29
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsong (https://i.imgur.com/Xqt32Yh.png)

Ode to the Spirits generates Lucky Opportunity: +draw opportunity
Play Lucky Opportunity: +1 food
Play Owlsong using owlsong: -1 food +owlsong
Play steal Luck: +steal luck
Play Research project choosing Necromancy, raising the ancestors: -1 science -1 labor +research project
Activate Safe Haven to discard transportation: +1 food -1 pop
Play Fruit Tree: -1 food -3 labor
Activate fruit tree: -1 labor +2 food
Play idea using Labor: -1 labor +1 science
Allocate 8 science to Research project: Necromancy, raising the ancestors: -8 science
(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/SwRuBA4.png)(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/asvk0hg.png)(https://i.imgur.com/2zA66Ec.png)

Upkeep: 6 food from pop
End turn

Civilization Name: Qajen
Civilians: 0/6
Food: 25
Science: 1
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Research project: Necromancy, raising the ancestors (8) (https://i.imgur.com/MdqGJnC.png)|Fruit Tree(3/3) (https://i.imgur.com/MdqGJnC.png)

I don't really know where to go with my research projects. So, I'm doing this, in hopes that it's reasonable or whatever.
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 19, 2023, 09:59:31 pm
Turn 22
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 9
Wood: 3
Science: 0
Cards in play:

Play Hidden Crevice
Play Birth of Offspring (-2 labor)
Play Predator (-2 labor)
Activate Safe Haven (discard Ward off)
(https://i.imgur.com/oF4p1As.png)(https://i.imgur.com/pDY7Bxm.png)(https://i.imgur.com/5HXxk8o.png)

End-of-turn actions: Pay 6 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 5 (1 labor) + 1 (Birth of Offspring) => 6
Food: 9 + 1 (Hidden Crevice) + 4 (Predator) + 1 (Safe Haven activation) - 6 (Population) => 9
Wood: 3
Science: 0
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Secretdorf on December 20, 2023, 01:15:16 am
Turn 16

Spoiler: The Sixth Pack: Status (click to show/hide)

Play scouting(-1 labor)(from Ken-thun)
Play Safe Haven(-2 labor)
Play Ward off to discard Tornado
Play Migratory Bird Spectacle(-1 food, -1 science)
Play Rainfall using food and labor(-1 food, -2 labor)
Play Pack Hunt(-3 labor, +5 food)


Activate Safe Haven: Discard Wolf Demon Dervish(+1 food)
Activate Safe Haven: Discard Migration(+1 food)
Activate Safe Haven: Discard Ode to the Spirits(+1 food)
Activate Safe Haven: Discard Research Project(+1 food)


(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/IItbudZ.png)(https://i.imgur.com/652uN5Y.png)(https://i.imgur.com/69oyyxF.png)(https://i.imgur.com/hmWPp3o.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 science)
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Aywen, Black Owl, Ken-thun can give me cards.
(Back from temporary break.)
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 20, 2023, 01:49:15 am
Turn 23
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 9
Wood: 3
Science: 0
Cards in play:

Play Wooden Tool (-1 wood, -1 labor)
Play Blooming Wildflowers(-1 labor)
Play Hope for Spring (-3 labor)
Play Dark Rites (-2 food, -1 labor, +1 FP to Black Owl, +3 science)
Both effects of Cursed Ground apply to playing dark rites (+1 FP, +1 Population when losing 1 Population, Cursed Ground is removed)
Allocate 4 Science to Research Project (Herbalism)
Activate Safe Haven (discard Wildfire)
(https://i.imgur.com/Aljnz5u.png)(https://i.imgur.com/T9dhDps.png)(https://i.imgur.com/YaLqMx2.png)(https://i.imgur.com/27nx4KP.png)

End-of-turn actions: Pay 6 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 9 + 1 (Blooming Wildflowers) + 5 (Hope for Spring) - 2 (Dark Rites) + 1 (Safe Haven activation) - 6 (Population) => 8
Wood: 3 - 1 (Wooden Tool) => 2
Science: 0 + 1 (Blooming Wildflowers) + 3 (Dark Rites) - 4 (Research Project allocation) => 0
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 20, 2023, 08:07:17 am
Turn 32 Start

Civilization Name: Qajen
Civilians: 6/6
Food: 25
Science: 1
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex2 (https://i.imgur.com/1SAGfRZ.png)|Big Treex2 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Research project: Necromancy, raising the ancestors (8) (https://i.imgur.com/MdqGJnC.png)|Fruit Tree(3/3) (https://i.imgur.com/MdqGJnC.png)

Steal luck copies Hidden Crevice: -steal luck draw Hidden Crevice
Play Hidden Crevice: +1 food +draw big tree
Play This one Really Douchey Bird using owlsong: No effect
Play seasonal leaf change: +seasonal leaf change
Play Omens using owlsong: Put Hunting Excursion and Chance meeting on top of deck
Play Cursed Ground -3 labor +cursed ground
Play idea using labor: -1 labor +1 science
Play Big Tree: -1 labor +big tree
Activate safe haven to discard research project: +1 food -research project
Activate fruit tree: -1 labor +2 food
(https://i.imgur.com/oF4p1As.png)(https://i.imgur.com/dCawEi3.png)(https://i.imgur.com/1SAGfRZ.png)(https://i.imgur.com/j0Pvakw.png)(https://i.imgur.com/ubyGGHf.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/DISoXqT.png)

Upkeep: 6 food from pop
End turn

Civilization Name: Qajen
Civilians: 0/6
Food: 23
Science: 2
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Research project: Necromancy, raising the ancestors (8) (https://i.imgur.com/MdqGJnC.png)|Fruit Tree(3/3) (https://i.imgur.com/MdqGJnC.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 20, 2023, 04:14:06 pm
I can't believe i'm saying this, but the cardwell needs to be deepened...
Spoiler: Zihsal'has (click to show/hide)


Turn 27

Play (in order)

(https://i.imgur.com/qGFUXgp.png)
▼ Draw ▼
(https://i.imgur.com/GKKrKe8.png)(https://i.imgur.com/j0Pvakw.png)


Activate

(https://i.imgur.com/Xqt32Yh.png)
▼ To Play▼
(https://i.imgur.com/QHWe7tg.png)
▼ Draw ▼
(https://i.imgur.com/iKdcCOB.png)(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/tzsR3BG.png)


Play (in order)

(https://i.imgur.com/MqxoS4M.png)
▼ Draw ▼
(https://i.imgur.com/iKdcCOB.png)(https://i.imgur.com/jwkElqO.png)

(https://i.imgur.com/j0Pvakw.png)
▼ Draw ▼
(https://i.imgur.com/iKdcCOB.png)
Drop
(https://i.imgur.com/jWQUyGC.png)
Drop
(https://i.imgur.com/QHWe7tg.png)
Keep


(https://i.imgur.com/AVobgRY.png)
-5 (https://i.imgur.com/Q3uxJdr.png) |+2 (https://i.imgur.com/xJ4LOQO.png)
(https://i.imgur.com/ikU6JwA.png)
+2FP to Black Owl
Reward us for our virtue!



Activate

(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)
▼ Using ▼
(https://i.imgur.com/tzsR3BG.png)(https://i.imgur.com/Ebz8k18.png)
+2 (https://i.imgur.com/Q3uxJdr.png)


Remove
(https://i.imgur.com/ubyGGHf.png)


Field
(https://i.imgur.com/Xqt32Yh.png)(https://i.imgur.com/nyvvzwp.png)
(https://i.imgur.com/kso3Tal.png)
(https://i.imgur.com/lqXb9ZL.png)
x2


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 + 2(Reproduction) => 7
Food: 34 + 2(Safe Haven) - 5(Reproduction) - 7(Upkeep) => 24
Science: 0 => 0
Wood: 0 => 0

Religion:
Black Owl: +2FP
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 20, 2023, 04:23:24 pm
Black Owl FP: 3
You shall be rewarded. (As soon as the Flock makes their next post, since the last card will be in pipeline then.)

Got the new card out. Going to have to switch to new ideas given I'm at the bottom of the barrel. Only thing left would be reproduction cards, but eh.

So will likely be switching to full support once I can.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 20, 2023, 06:01:14 pm
Turn 33 Start

Civilization Name: Qajen
Civilians: 0/6
Food: 23
Science: 2
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Research project: Necromancy, raising the ancestors (8) (https://i.imgur.com/MdqGJnC.png)|Fruit Tree(3/3) (https://i.imgur.com/MdqGJnC.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)

Play Chance meeting with Owlsong: -2 labor +4 science
Play Chance meeting with Owlsong: -2 labor +4 science
Apply 10 science to Research project: -10 science
Activate Safe Haven to discard Improvised tool: +1 food -improvised tool
Activate Safe Haven to discard Transformation: +1 food -transformation
Activate Fruit Tree: -1 labor +2 food
(https://i.imgur.com/aaStD07.png)(https://i.imgur.com/aaStD07.png)

Upkeep: 6 food from pop
End Turn
Discard: Hunting Excursion, Hunting Excursion (No effect)

Civilization Name: Qajen
Civilians: 1/6
Food: 21
Science: 0
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Research project: Necromancy, raising the ancestors (18) (https://i.imgur.com/MdqGJnC.png)|Fruit Tree(3/3) (https://i.imgur.com/MdqGJnC.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)

The cursed grove, which many thought had disappeared, was found again, and once again the Qajen used it for their holy rituals. In particular the priests started to use it to prepare the bodies of the ancestors before they would entombed. Some Qajen whispered of a strange figure that appeared among the priests as they attended to this duty, a figure that no one would admit talking to or meeting themselves, but some could dimly remember see discussing the rites of the ancestors with other priests.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 20, 2023, 06:17:49 pm
Just random chance, resulting in a ridiculous meeting.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 20, 2023, 06:21:42 pm
Yes. It was quite confusing for me seeing I put hunting Excursion and Chance meeting on top of the deck and my next turns draws being hunting excursion and chance meeting. I thought it might be a mistake but supernerd clarified that no, I did in fact draw the same cards in the same order (thus my draw for the turn being effectively Hunting, Meeting, Hunting, Meeting, Tool, transformation.)
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 21, 2023, 03:18:26 am
Turn 24
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 8
Wood: 2
Science: 0
Cards in play:

Activate Safe Haven (discard Illusion, +1 food)
Play Grazing Animals (-1 labor)
Play Impatience (remove Impatience from play, gain two copies of Exotic Plant)
Play Exotic Plant (-1 labor, +4 food, +2 science)
Play Exotic Plant (-1 labor, +4 food, +2 science)
Play Sacrifice to the Dragon (-3 labor, +2 science)
Allocate 4 science to Research Project(Herbalism)
(https://i.imgur.com/t237MzM.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/gG2WkhZ.png)(https://i.imgur.com/gG2WkhZ.png)(https://i.imgur.com/b3OWYOb.png)

End-of-turn actions: Discard Persistant Predator, it enters play, pay 6 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 8 + 1 (Safe Haven allocation) + 4*2 (Exotic Plant) - 6 (Population) => 11
Wood: 2
Science: 0 + 2*2 (Exotic Plant) + 2 (Sacrifice to the Dragon) - 4 (Research Project allocation) => 2
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Secretdorf on December 21, 2023, 03:54:10 am
Turn 17

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Scavenging(-1 labor, +1 food)
Play Scouting(-1 labor)
Play Lucky Oppurtunity(+2 food)
Play Cursed Grounds(-3 labor)
Play Chance Meeting(-3 labor, +4 science)


Allocate 4 Science to Animal Domestication(-4 science)
Activate Safe Haven: Discard Scavenging(+1 food)
Activate Safe Haven: Discard Migration(+1 food)
Activate Safe Haven: Discard Ward off(+1 food)
Activate Safe Haven: Discard Lupine Fury(+1 food)


(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/ubyGGHf.png)(https://i.imgur.com/aaStD07.png)

Spoiler: Cards in Play (click to show/hide)

End turn
Animalism gives 2 FP to Black Owl(1 due to Cursed grounds) and leaves play
Chance Meeting deducted one population but cursed grounds nullifies this loss and leaves play
Migratory Bird Spectacle(+1 science)
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Aywen, Black Owl, Ken-thun can give me cards.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 21, 2023, 09:08:19 am
Animalism gives 2 FP to Black Owl(1 due to Cursed grounds) and leaves play

I might have misunderstood what supernerd meant, but I thought that this meant

I think I have to rule in favor of it giving another FP. The exact words being "When you play a card with a purple background that would give FP to a god player". It does not specifically say that it has to be immediate. Maybe I should get rid of one of both of those cards. Probably Animalism.

That cursed ground gives an extra fp when played, not activated? So aanimalism gives 2 fp only if it's the turn it's been played?

Edit: Now I realize the response was sorta ambiguous given the possibility of three options (0 fp, 1fp the first turn, 1 fp every turn) but in context I was asking about the first two options basically because I didn't think the third was a possibility and dismissed it outa hand... I think supernerd would have had a more clarifying response if the third option was right?
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 21, 2023, 12:01:16 pm
Animalism would not give 2 FP in one turn more than once in this situation.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 21, 2023, 12:07:57 pm
I'd ask for tribes if Owlsong is 1 per terrain. (Can 1 terrain feed two owls? And does Owlsong count as an animal card.)
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 21, 2023, 11:59:41 pm
Update is going to be delayed because its not convenient to make new cards today.
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 22, 2023, 07:30:04 am
Hopefully i'm not the cause of any inconvenience. I don't know why i'm being a slog about getting my turns in. General slump maybe.
Spoiler: Zihsal'has (click to show/hide)


Turn 28

Play (in order)

(https://i.imgur.com/qGFUXgp.png)
▼ Draw ▼
(https://i.imgur.com/SwRuBA4.png)(https://i.imgur.com/k57zEqN.png)


Activate

(https://i.imgur.com/Xqt32Yh.png)
▼ To Play▼
(https://i.imgur.com/YaLqMx2.png)
+5 (https://i.imgur.com/Q3uxJdr.png)
▼ Draw ▼
(https://i.imgur.com/pllKkSv.png)


Play (in order)

(https://i.imgur.com/b3OWYOb.png)
(https://i.imgur.com/RG21k0m.png) > (https://i.imgur.com/Q3uxJdr.png)
+3 (https://i.imgur.com/Q3uxJdr.png)

(https://i.imgur.com/6IHT5S5.png)
+3 (https://i.imgur.com/Q3uxJdr.png)

(https://i.imgur.com/kso3Tal.png)

(https://i.imgur.com/SwRuBA4.png)

(https://i.imgur.com/pllKkSv.png)


Activate

(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)
▼ Using ▼
(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/Hjsv8qe.png)
+2 (https://i.imgur.com/Q3uxJdr.png)


Field
(https://i.imgur.com/Xqt32Yh.png)
(https://i.imgur.com/nyvvzwp.png)
(https://i.imgur.com/kso3Tal.png)
x2
(https://i.imgur.com/lqXb9ZL.png)
x2
(https://i.imgur.com/SwRuBA4.png)


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 7
Food: 24 + 5(Hope for Spring) + 3(Sacrifice to the Dragon) + 3(Strat. Berry Bush) + 2(Safe Haven*2) - 7 (Upkeep) => 30
Science: 0 => 0
Wood: 0 => 0
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 22, 2023, 04:42:29 pm
The issue was more to do with scheduling, and also a combination of having to process multiple techs at once.
As for owlsong, It seems to be more of a song than an animal? I guess if you wanted it to be an animal card it would pretty clearly be an animal. It doesn't say anything about a limit on how many you can have in play relative to a quantity of terrain cards.
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 22, 2023, 10:19:52 pm
Turn 25
Starting civ status:
Civilization Name: Torkal League
Population: 6 (5 labor)
Food: 11
Wood: 2
Science: 2
Cards in play:


Play Tornado (-3 labor, +2 wood, +1 food)
Activate Safe Haven (discard Foraging, +1 food)
Play Wildfire (-2 science, -1 food, destroy Persistant Predator)
Play Birth of Offspring (-2 labor, +1 Civilian)
Play Green Herbs (-1 labor, +4 herbs)
(https://i.imgur.com/5JAfiLk.png)(https://i.imgur.com/2a5VBq3.png)(https://i.imgur.com/pDY7Bxm.png)(https://i.imgur.com/gxpnwgF.png)
End-of-turn actions: Pay 7 food for population upkeep

Starting civ status:
Civilization Name: Torkal League
Population: 6 (0 labor) + 1 (Birth of Offspring) => 7
Food: 11 + 1 (Tornado) + 1 (Safe Haven activation) - 1 (Wildfire) - 7 (Population) => 5
Wood: 2 + 2 (Tornado) => 4
Science: 2 - 2 (Wildfire) => 0
Herbs: 0 + 4 (Green Herbs) => 4
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 22, 2023, 10:36:06 pm
I like how I never had to actually update the list of icons and you just immediately knew what the new one was.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 23, 2023, 05:27:18 am
Turn 34 Start

Civilization Name: Qajen
Civilians: 6/6
Food: 21
Science: 0
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Fruit Tree(3/3) (https://i.imgur.com/MdqGJnC.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)

Research project is complete
Play insect swarm with Owlsong using food: -1 food
Play hope for spring with Owlsong: -2 labor +5 food draw ancient knowledge
Play scavenging: -1 labor +1 food
Play bioluminescent fungi display: -1 labor +2 science
Activate Safe Haven to discard ward off: +1 food -ward off
Activate Safe Haven to discard ancient knowledge: +1 food -ancient knowledge
Play ambush: -1 food -1 labor +4 food
Activate Fruit Tree: -1 labor +2 food
(https://i.imgur.com/gb1LaKz.png)(https://i.imgur.com/YaLqMx2.png)(https://i.imgur.com/mAHVA0P.png)(https://i.imgur.com/6IHFF5y.png)(https://i.imgur.com/19wMDyJ.png)

Upkeep: 6 food from pop
End Turn

Civilization Name: Qajen
Civilians: 0/6
Food: 28
Science: 2
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Steal Luck (https://i.imgur.com/SwRuBA4.png)|Fruit Tree(3/3) (https://i.imgur.com/MdqGJnC.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)
Title: Re: Cardhood - Not too late to join!
Post by: Secretdorf on December 23, 2023, 06:55:33 am
Turn 18

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Blooming Wildflowers(-1 labor, +1 food, +1 science)
Play Cursed Grounds(-3 labor)
Play Migratory Bird Spectacle(-1 labor, -1 science)
Play Dragon of the Ancients using food(-4 food)
Play Hope for Spring(-3 labor, +5 food)


Activate Safe Haven: Discard Wolf(+1 food)
Activate Safe Haven: Discard Chance Meeting(+1 food)
Activate Safe Haven: Discard Ward off(+1 food)
Activate Safe Haven: Discard Omens(+1 food)


(https://i.imgur.com/T9dhDps.png)(https://i.imgur.com/ubyGGHf.png)(https://i.imgur.com/652uN5Y.png)(https://i.imgur.com/Ebz8k18.png)(https://i.imgur.com/YaLqMx2.png)


Spoiler: Cards in Play (click to show/hide)

End turn
Dragon of the Ancients is destroyed(-1 pop)
Cursed Grounds leaves play(+1 pop)
Migratory Bird Spectacle(+1 science)
Migratory Bird Spectacle(+1 science)
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Aywen, Black Owl, Ken-thun can give me cards.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 23, 2023, 09:56:14 am
Black Owl FP: 6
Still waiting on Flock to act. Glad Hope for Spring is being useful.
Title: Re: Cardhood - Not too late to join!
Post by: Crystalizedmire on December 23, 2023, 06:32:17 pm
Play hope spring, gain 5 food
Play Carrion Feast, gain 2 food
(https://imgur.com/YaLqMx2.png)(https://i.imgur.com/EWmaHiR.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 23, 2023, 10:08:31 pm
Turn 26
Starting civ status:
Civilization Name: Torkal League
Population: 7 (7 labor)
Food: 5
Wood: 4
Science: 0
Herbs: 4
Cards in play:

Play Blooming Wildflowers (-1 labor, +1 food, +1 science)
Play Animalism
Play Birth of Offspring (-2 labor, +1 Civilian)
Play Hope for Spring(-3 labor, +5 food)
Play Steal Luck
Activate Safe Haven (discard Reproduction, +1 food)
Activate Wooden Tool (-1 labor, +2 food)
(https://i.imgur.com/T9dhDps.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/pDY7Bxm.png)(https://i.imgur.com/YaLqMx2.png)(https://i.imgur.com/SwRuBA4.png)

End-of-turn actions: Animalism +1 FP to Black Owl and is removed, spend 8 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 7 (0 labor) + 1 (Birth of Offspring) => 8
Food: 5 + 1 (Blooming Wildflowers) + 5 (Hope for Spring) + 1 (Safe Haven activation) + 2 (Wooden Tool activation) - 8 (Population) => 6
Wood: 4
Science: 0 + 1 (Blooming Wildflowers) => 1
Herbs: 4
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Secretdorf on December 24, 2023, 02:43:09 am
Turn 19

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Problem Solving(-1 labor, -1 science, +4 food)
Play Blooming Wildflowers(-1 labor, +1 food, +1 science)
Play Animalism
Play Hope for Spring(-3 labor, +5 food)
Play Alpha Wolf Politics using food(-2 labor, -2 food, +2 population)
Play Rainfall using food(-1 labor, -2 food)


Activate Safe Haven: Discard Safe haven(+3 food)
Activate Safe Haven: Discard Transportation(+1 food)
Activate Safe Haven: Discard This one really douchey bird(+0 food)
Activate Safe Haven: Discard This one really douchey bird(+0 food)


(https://i.imgur.com/SMqyjHJ.png)(https://i.imgur.com/T9dhDps.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/YaLqMx2.png)
(https://i.imgur.com/Y9rTDY0.png)(https://i.imgur.com/69oyyxF.png)


Spoiler: Cards in Play (click to show/hide)

End turn
Animalism gives 1 FP to the Black Owl and leaves play
Migratory Bird Spectacle(+1 science), leaves play
Migratory Bird Spectacle(+1 science)
Upkeep deducted(-10 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Aywen, Black Owl, Ken-thun can give me cards.
(Hope for Spring's as useful as my Pack Hunt but a hella lot more abundant so I actually get to use it. Anyway, the wolves hit 10 population, much prosperity!!)
Title: Re: Cardhood - Not too late to join!
Post by: Strif3 on December 24, 2023, 02:59:21 am
Spoiler: Zihsal'has (click to show/hide)


Turn 29

Gain
(https://i.imgur.com/EWmaHiR.png)
▼ Remove ▼
(https://i.imgur.com/SwRuBA4.png)


Play (in order)

4(https://i.imgur.com/xJ4LOQO.png)
(https://i.imgur.com/6IHT5S5.png)
+5 (https://i.imgur.com/Q3uxJdr.png)

-
(https://i.imgur.com/T2XLlSf.png)
+1 (https://i.imgur.com/Q3uxJdr.png)

1(https://i.imgur.com/Q3uxJdr.png)
(https://i.imgur.com/c6jK8Z9.png)

3(https://i.imgur.com/xJ4LOQO.png)
(https://i.imgur.com/ubyGGHf.png)


Activate

(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)
▼ Using ▼
(https://i.imgur.com/27nx4KP.png)(https://i.imgur.com/X5BdA7n.png)
+2 (https://i.imgur.com/Q3uxJdr.png)

(https://i.imgur.com/Xqt32Yh.png)
▼ To Play ▼
(https://i.imgur.com/EWmaHiR.png)
+2 (https://i.imgur.com/Q3uxJdr.png)


Field
(https://i.imgur.com/Xqt32Yh.png)
(https://i.imgur.com/nyvvzwp.png)
(https://i.imgur.com/kso3Tal.png)
x2
(https://i.imgur.com/lqXb9ZL.png)
x2
(https://i.imgur.com/c6jK8Z9.png)(https://i.imgur.com/ubyGGHf.png)


End Turn
End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 7
Food: 30 + 5(Strat. Berry Bush) + 1(Lucky Opportunity + 2(Safe Haven) + 2(Carrion Feast) - 1(Fish Food) - 7(Upkeep) => 32
Science: 0 => 0
Wood: 0 => 0
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 24, 2023, 08:39:59 am
On Christmas Eve did the Black Owl give to us~
5 cards allying~
4 tribes a crying~
3 peoples rejoicing~
2 faith rewarded
And an Owl in a Super Tree


That's my silliness out of the way. Got 5 FP.  Thanks for waiting, the cards have arrived in the mail.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 24, 2023, 03:15:31 pm
Turn 35 Start

Civilization Name: Qajen
Civilians: 6/6
Food: 28
Science: 2
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Fruit Tree(3/3) (https://i.imgur.com/MdqGJnC.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)

Play Ode to the spirits using owlsong: draw reproduction
Play reproduction using owlsong and pay extra food: -5 food -1 labor +2 population
Play improvised tool using labor: -2 labor +1 food
Play lucky Opportunity: +2 food
Play insect swarm using food: -1 food -1 labor
Play insect swarm using food: -1 food -1 labor
Activate safe haven to discard migration: +1 food -migration
Activate fruit tree: -1 labor +2 food
(https://i.imgur.com/GAsiRSa.png)(https://i.imgur.com/AVobgRY.png)(https://i.imgur.com/k57zEqN.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/gb1LaKz.png)(https://i.imgur.com/gb1LaKz.png)

Upkeep: 8 food from pop
End turn

Civilization Name: Qajen
Civilians: 0/8
Food: 19
Science: 2
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Fruit Tree(3/3) (https://i.imgur.com/MdqGJnC.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 24, 2023, 03:52:25 pm
Figures I forgot something. Sorry Qajen.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 24, 2023, 04:54:05 pm
Wowie woowow

A three star card.

That sorta permanently solves hunger.

Edit: Also almost didn't notice, the 2 star forest card, which is also very good.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 24, 2023, 04:56:16 pm
Wowie woowow

A three star card.

That sorta permanently solves hunger.

Edit: Also almost didn't notice, the 2 star forest card, which is also very good.
I was wondering where that one got to. If it is a purple card. Lucky~
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 24, 2023, 05:00:25 pm
I was wondering where that one got to. If it is a purple card. Lucky~

No, this is a tech card from my fruit tree cultivation technology. I wasn't even aware that three star cards existed (also I sorta thought maybe forest didn't have a 2 star card.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 24, 2023, 05:11:49 pm
I have a lot of other great cards this turn too, but there's no way I can pass on playing a 3 star one.

Turn 36 Start

Civilization Name: Qajen
Civilians: 8/8
Food: 19
Science: 2
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Fruit Tree(3/3) (https://i.imgur.com/asvk0hg.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)

Play Orchard using 2 owlsongs: -4 food -8 labor
Play Fallen tree: +1 food
Play Idea using food: -1 food +1 science
Play Idea using food: -1 food +1 science
Play Animalism: +animalism
Activate safe haven to discard reproduction: +1 food -reproduction
Activate safe haven to discard big tree: +1 food -big tree
(https://i.imgur.com/0UxsPss.png)(https://i.imgur.com/kMkvoGq.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/4KMqfMm.png)

Upkeep: 8 food from pop
End turn
Discard: Old Growth Tree (no effect)
Animalism gives 1 fp to black owl
Animalism destroys itself

Religion this turn:
+1 FP to black owl

Civilization Name: Qajen
Civilians: 0/8
Food: 8
Science: 4
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)<Orchard (https://i.imgur.com/0UxsPss.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Fruit Tree(3/3) (https://i.imgur.com/asvk0hg.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 24, 2023, 05:14:15 pm
Who's receiving FP from Animalism? Owlsong having fun.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 24, 2023, 05:15:37 pm
Whoops, sorry about that. It was meant to be you but I forgot, I'll edit that in.

It's been so long since I drew any fp cards, that part of the turn slipped my mind.
Title: Re: Cardhood - Not too late to join!
Post by: Crystalizedmire on December 24, 2023, 05:31:38 pm
Play Transportation, destroy Grassland
Play Ward off and discard douchey bird
(https://i.imgur.com/tzsR3BG.png)(https://i.imgur.com/IItbudZ.png)(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/dCawEi3.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)
                       (Kill the beast)(Subject: Symbiosis)(Science: 4)
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 24, 2023, 05:45:10 pm
Crystal, you do know you have a card from me right? Simply cause I got a new hand doesn't mean the old card is gone. Since you ended your turn, that card got sent along. An Owlsong. I did ask Supernerd. (Ignore me being a bit sleepy. Just making sure you know.)
Title: Re: Cardhood - Not too late to join!
Post by: Crystalizedmire on December 24, 2023, 05:48:40 pm
I know
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 24, 2023, 06:19:30 pm
Turn 27
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 6
Wood: 4
Science: 1
Herbs: 4
Cards in play:

Gain Alpha Wolf Politics from Steal Luck
Play Prayer (-1 labor, +2 FP to Black Owl)
Play Sacrifice to the Dragon (-1 herb, -2 labor, +4 food)
Play All-Terrain Ratfolk (-1 labor, +3 food)
Play All-Terrain Ratfolk (-1 labor, +3 food)
Play Persistant Predator
Play Wildfire (destroy Persistant Predator, -2 herbs, -1 labor)
Play Lucky Opportunity (+1 food)
Play Migratory Bird Spectacle (-1 labor, -1 science)
Activate Wooden Tool (-1 labor, +2 food)
Activate Safe Haven (discard Migration, +1 food)
(https://i.imgur.com/ikU6JwA.png)(https://i.imgur.com/b3OWYOb.png)(https://i.imgur.com/qIKzJMN.png)(https://i.imgur.com/qIKzJMN.png)(https://i.imgur.com/a7rNx4c.png)(https://i.imgur.com/2a5VBq3.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/652uN5Y.png)
End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, spend 8 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 8 (0 labor)
Food: 6 + 4 (Sacrifice to the Dragon) + 2*3 (All-Terrain Ratfolk) + 1 (Lucky Opportunity) + 2 (Wooden Tool activation) + 1 (Safe Haven activation) - 8 (Population) => 12
Wood: 4
Science: 1 - 1 (Migratory Bird Spectacle) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 4 - 1 (Sacrifice to the Dragon) - 2 (Wildfire) => 1
Cards in play:
End Turn
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 24, 2023, 06:23:11 pm
Is there a reason not to have the all terrain ratfolk cards at the end of the turn in order to generate an extra food each?
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 24, 2023, 06:24:10 pm
I guess if you want less food?
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 24, 2023, 06:29:12 pm
Normally no, but I would have lost them when I played Wildfire so I had to play them beforehand.
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 24, 2023, 06:30:56 pm
Spoiler Alert, that is probably going to fail given their incoming cards. Thanks for the FP.

Spoiler: Black Owl: 8 FP (click to show/hide)

Ninja. And yep.
Title: Re: Cardhood - Not too late to join!
Post by: Supernerd on December 24, 2023, 06:32:24 pm
Normally no, but I would have lost them when I played Wildfire so I had to play them beforehand.

Huh. That's pretty obvious in hindsight.
Title: Re: Cardhood - Not too late to join!
Post by: Criptfeind on December 24, 2023, 06:41:37 pm
Ah, of course, I'm a dummy.

Spoiler: Black Owl: 8 FP (click to show/hide)

I'm not sure if there are any other gods still playing.
Title: Re: Cardhood - Not too late to join!
Post by: Crystalizedmire on December 24, 2023, 06:52:40 pm
I kinda regret not joining as a god
Title: Re: Cardhood - Not too late to join!
Post by: TricMagic on December 24, 2023, 06:55:13 pm
Could ask Supernerd to convert to one? Grass is greener. :P

Pretty sure some gods are just saving up for 20 FP Terrain. Or more likely, too busy for anything but Christmas. I'm sorta an outlier.

Owlsong will make it easier to bounce back at least.
Title: Re: Cardhood - Not too late to join!
Post by: RulerOfNothing on December 24, 2023, 11:37:51 pm
Turn 28
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 12
Wood: 4
Science: 1
Herbs: 1
Cards in play:

Gain Card #1 (Improvised Tool) from Black Owl
Replace Improvised Tool with Wooden Tool due to Wooden Tool's effect
Play Steal Luck
Play Grazing Animals (-1 labor)
Play Scouting (-1 labor)
Play Hidden Crevice (+1 food)
Play Foraging (-2 labor, +3 food)
Play Predator (-2 labor, +4 food)
Play Research Project (-1 labor, -1 science, subject is Animal Domestication)
Play Wooden Tool (-1 labor, -1 wood)
Activate Safe Haven (discard Scavenging, +1 food)
(https://i.imgur.com/SwRuBA4.png)(https://i.imgur.com/t237MzM.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/oF4p1As.png)(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/5HXxk8o.png)(https://i.imgur.com/MdqGJnC.png)(https://i.imgur.com/Aljnz5u.png)

End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, spend 8 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 8 (0 labor)
Food: 12 + 1 (Hidden Crevice) + 3 (Foraging) + 4 (Predator) + 1 (Safe Haven activation) - 8 (Population) => 13
Wood: 4 - 1 (Wooden Tool) => 3
Science: 1 - 1 (Research Project) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 1
Cards in play:
End Turn
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Secretdorf on December 25, 2023, 01:03:15 am
Turn 20

Spoiler: The Sixth Pack: Status (click to show/hide)

Activate Safe Haven: Discard Illusion(+1 food)

Play Omens(-1 labor)
Play Lucky Oppurtunity(+1 food)
Play Pack Hunt(-3 labor, +5 food)
Play Prayer to Black Owl(-1 labor, +2 Black Owl FP)
Play Animalism
Play Exotic Plant(-1 labor, +4 food, +2 science)
Play Animalism
Play Foraging(-2 labor, +3 food)
Play Foraging(-2 labor, +3 food)

Activate Safe Haven: Discard Dark Experimentation(+1 food)
Activate Safe Haven: Discard Survival(+1 food)
Activate Safe Haven: Discard Improvised Tool(+1 food)


(https://i.imgur.com/j0Pvakw.png)(https://i.imgur.com/T2XLlSf.png)(https://i.imgur.com/hmWPp3o.png)(https://i.imgur.com/ikU6JwA.png)
(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/gG2WkhZ.png)(https://i.imgur.com/4KMqfMm.png)(https://i.imgur.com/3x86B2G.png)(https://i.imgur.com/3x86B2G.png)


Spoiler: Cards in Play (click to show/hide)

End turn
Animalism gives 1 FP to the Black Owl and leaves play
Animalism gives 1 FP to the Black Owl and leaves play
Migratory Bird Spectacle(+1 science)
Upkeep deducted(-10 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

The wolves offer 4 FP to the supreme deity Black Owl since other gods seem to be busy due to christmas.
Aywen and Ken-thun can give me cards.
(I wonder if I should research monotheism next...)
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Criptfeind on December 25, 2023, 02:48:43 am
Turn 37 Start

Civilization Name: Qajen
Civilians: 8/8
Food: 8
Science: 4
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)<Orchard (https://i.imgur.com/0UxsPss.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Safe Haven (https://i.imgur.com/lqXb9ZL.png)|Seasonal Leaf Changex3 (https://i.imgur.com/1SAGfRZ.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Fruit Tree(3/3) (https://i.imgur.com/asvk0hg.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)

Play Ode to the spirits with owlsong: Draw scouting
Play scouting with owlsong: draw Fantastic beast and ancient tomb
Play Seasonal leaf change: +Seasonal leaf change, seasonal leaf change activates, destroying seasonal leaf chainx4 +7 food
Play Seasonal leaf change: +Seasonal leaf change
Play Forest Fires: -1 labor -Seasonal Leaf change
Play Insect swarm with food: -1 food -1 labor
Play bioluminescent fungi display: -1 labor +2 science
Play Ancient tomb using food: -3 food -1 labor
Play Sacrifice to the dragon using food: -1 food -2 labor +2 science
Activate safehaven to discard ancient knowledge: +1 food -ancient knowledge
Activate safehaven to discard Fantastic beast: +1 food -fantastic beast
Activate Orchard: -2 labor +4 food
(https://i.imgur.com/GAsiRSa.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/1SAGfRZ.png)(https://i.imgur.com/1SAGfRZ.png)(https://i.imgur.com/TOMoRjx.png)(https://i.imgur.com/gb1LaKz.png)(https://i.imgur.com/6IHFF5y.png)(https://i.imgur.com/cVeCQFm.png)(https://i.imgur.com/b3OWYOb.png)

Upkeep: 8 food from pop
End Turn

Civilization Name: Qajen
Civilians: 0/8
Food: 8
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)<Orchard (https://i.imgur.com/0UxsPss.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Fruit Tree(3/3) (https://i.imgur.com/asvk0hg.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)|Ancient Tomb (https://i.imgur.com/cVeCQFm.png)

The season of fire rolled around again but this time the Qajen were well prepared. The naga worked tirelessly to defend their lands and stopping the fires from consuming their precious fruit trees, be they wild or cultivated. In turn the trees returned this defense with a bountiful harvest, producing enough food securely that the tribe could put their hands to other work. The celebrating tribes finally managed to construct an appropriate edifice for the prepared bodies of the ancestors, silencing whispered demands that the priests had been hearing for far too long.



Finally managed to make an ancient tomb, my 2 star racial card. I think that I drew one of these on like... turn two? Wasn't quite in a place to play it. And I've been waiting to draw another ever since. It's a bit of a weird card since population doesn't go up and down that much, but still I'm glad to have it for a bit of value if I find unavoidable population loss and just to have out my two star card.

Science building up again as well, I could have started an ancient knowledge, but this was sorta a busy turn so I figured I could hold off and build up a bit of a stockpile for a couple of reasons not the least of which because old growth tree (https://i.imgur.com/REJ7ixO.png) takes 2 science to play. So if I ever draw another I wanta be able to play it.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Strif3 on December 25, 2023, 03:49:14 am
Spoiler: Zihsal'has (click to show/hide)


Turn 30

Activate
-
(https://i.imgur.com/Xqt32Yh.png)

Play
0(https://i.imgur.com/xJ4LOQO.png)
(https://i.imgur.com/QHWe7tg.png)

Draw
-
(https://i.imgur.com/0rb9TvS.png)(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/T2XLlSf.png)

Play
-
(https://i.imgur.com/IItbudZ.png)

Discard
-
(https://i.imgur.com/0rb9TvS.png)
Nullified



Play
3(https://i.imgur.com/xJ4LOQO.png)
(https://i.imgur.com/YaLqMx2.png)
+5(https://i.imgur.com/Q3uxJdr.png)

Draw
-
(https://i.imgur.com/kso3Tal.png)

Play
1(https://i.imgur.com/xJ4LOQO.png)
(https://i.imgur.com/o4zSomu.png)
+2(https://i.imgur.com/Q3uxJdr.png)

Play
1(https://i.imgur.com/xJ4LOQO.png)
(https://i.imgur.com/2zA66Ec.png)
+1(https://i.imgur.com/TRxeQ9Q.png)

Play
-
(https://i.imgur.com/T2XLlSf.png)
+1(https://i.imgur.com/Q3uxJdr.png)

Play
-
(https://i.imgur.com/4KMqfMm.png)

Trigger
-
(https://i.imgur.com/ubyGGHf.png)
1 FP to Aywen


Play
1(https://i.imgur.com/xJ4LOQO.png)
(https://i.imgur.com/kso3Tal.png)

Activate
-
(https://i.imgur.com/lqXb9ZL.png)(https://i.imgur.com/lqXb9ZL.png)

Discard
-
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/MqxoS4M.png)
+2(https://i.imgur.com/Q3uxJdr.png)


Field
(https://i.imgur.com/Xqt32Yh.png)
(https://i.imgur.com/nyvvzwp.png)
(https://i.imgur.com/kso3Tal.png)
x3
(https://i.imgur.com/lqXb9ZL.png)
x2
(https://i.imgur.com/c6jK8Z9.png)(https://i.imgur.com/ubyGGHf.png)(https://i.imgur.com/4KMqfMm.png)


End Turn

Trigger
-
(https://i.imgur.com/4KMqfMm.png)
1 FP to Aywen

Remove
-
(https://i.imgur.com/4KMqfMm.png)


End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 7
Food: 32 + 5(Hope for Spring) + 2(Plant Pot) + 1(Lucky Opportunity) + 2(Safe Haven) - 7(Upkeep) => 35
Science: 0 + 1(Idea) => 1
Wood: 0 => 0

Religion:
2 FP to Aywen
Title: Re: Cardhood - First Expansion is now a thing!
Post by: TricMagic on December 25, 2023, 09:35:39 am
Black Owl: 1 FP
Merry Christmas All. (One guess where the FP went.)
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Criptfeind on December 25, 2023, 11:41:02 am
New expansion cards hype?
Turn 38 Start
Civilization Name: Qajen
Civilians: 8/8
Food: 8
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)<Orchard (https://i.imgur.com/0UxsPss.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Big Treex3 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Fruit Tree(3/3) (https://i.imgur.com/asvk0hg.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)|Ancient Tomb (https://i.imgur.com/cVeCQFm.png)

Play big tree using owlsong: +big tree
Play Sacrifice to the dragon using food: +2 science -1 food -2 labor
Play Corpseblight using owlsong:
Play fermentation: -2 labor +2 food +1 science
Activate safe haven to discard rationing: +1 food -rationing
Activate safe haven to discard expedition: +1 food -expedition
Activate Orchard: -2 labor +4 food
Activate Orchard: -2 labor +4 food
(https://i.imgur.com/DISoXqT.png)(https://i.imgur.com/b3OWYOb.png)(https://i.imgur.com/G3a1M9Q.png)(https://i.imgur.com/tepmQYI.png)

Upkeep: 8 food from pop
End turn
Discard: Kill the beast (no effect)

Civilization Name: Qajen
Civilians: 0/8
Food: 11
Science: 11
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)<Orchard (https://i.imgur.com/0UxsPss.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Big Treex4 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Fruit Tree(3/3) (https://i.imgur.com/asvk0hg.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)|Ancient Tomb (https://i.imgur.com/cVeCQFm.png)
Title: Re: Cardhood - First Expansion is now a thing!
Post by: RulerOfNothing on December 25, 2023, 05:16:37 pm
Turn 29
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 13
Wood: 3
Science: 1
Herbs: 1
Cards in play:

Gain Card #2 (Improvised Tool) from Black Owl
Play Scouting (-1 labor)
Play Womp Duck (-3 labor, +2 food)
Play Hope for Spring (-3 labor, +5 food)
Play This one really douchey bird (-1 labor)
Activate Safe Haven (discard Safe Haven, +3 food)
Allocate 1 science to Research Project (Animal Domestication)
(https://i.imgur.com/MqxoS4M.png)(https://i.imgur.com/C3wgsDk.png)(https://i.imgur.com/YaLqMx2.png)(https://i.imgur.com/dCawEi3.png)

End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, pay 8 food for population upkeep

Starting civ status:
Civilization Name: Torkal League
Population: 8 (0 labor)
Food: 13 + 2 (Womp Duck) + 5 (Hope for Spring) + 3 (Safe Haven activation) - 8 (Population) => 15
Wood: 3
Science: 1 - 1 (Research Project allocation) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 1
Cards in play:

End Turn
Title: Re: Cardhood - First Expansion is now a thing!
Post by: TricMagic on December 25, 2023, 05:33:16 pm
Something seems off RulerofNothing. Did you receive the second card that was gifted?
Title: Re: Cardhood - First Expansion is now a thing!
Post by: RulerOfNothing on December 25, 2023, 06:04:04 pm
Something seems off RulerofNothing. Did you receive the second card that was gifted?
Thanks for reminding me about that.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: TricMagic on December 25, 2023, 06:26:14 pm
Well, guess no second wooden tool, just a douchey bird.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Criptfeind on December 25, 2023, 10:00:18 pm
Turn 39 Start

Civilization Name: Qajen
Civilians: 8/8
Food: 11
Science: 11
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)<Orchard (https://i.imgur.com/0UxsPss.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Big Treex4 (https://i.imgur.com/DISoXqT.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Fruit Tree(3/3) (https://i.imgur.com/asvk0hg.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)|Ancient Tomb (https://i.imgur.com/cVeCQFm.png)

Play Ode to the spirits using owlsong: Draw Developing community
Play Developing community using owlsong: -4 labor +1 population
Play forest fires destroying big tree: -1 labor -big tree
Activate safe haven to discard survival: +1 food -survival
Activate safe haven to discard dark rites: +1 food -dark rites
Activate Orchard: -2 labor +4 food
Activate fruit tree: -1 labor +2 food
(https://i.imgur.com/GAsiRSa.png)(https://i.imgur.com/pe1og6r.png)(https://i.imgur.com/TOMoRjx.png)

Upkeep: 9 food from pop
End turn
Discard: Cursed Ground, Ambush, Ambush

Civilization Name: Qajen
Civilians: 0/9
Food: 10
Science: 11
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|<Orchard (https://i.imgur.com/0UxsPss.png)<Fruit Tree(3/3) (https://i.imgur.com/asvk0hg.png)<Big Treex3 (https://i.imgur.com/DISoXqT.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)|Ancient Tomb (https://i.imgur.com/cVeCQFm.png)
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Secretdorf on December 26, 2023, 06:56:26 am
Turn 21

Spoiler: The Sixth Pack: Status (click to show/hide)

Activate Safe Haven: Discard Illusion(+1 food)

Play Scouting(-1 labor, from Black Owl)
Play Sprint using labor(-1 labor)
Play Steady Progress(+1 science)
Play Sacrifice to the Dragon using labor(-3 labor, +4 food)
Play Wolf(-2 labor, -1 food, +1 population)
Play Tolerable Jackalope(+1 food)

Activate Safe Haven: Discard Safe Haven(+3 food)
Activate Safe Haven: Discard Ward off(+1 food)
Activate Safe Haven: Discard Ward off(+1 food)


(https://i.imgur.com/VSGZDtm.png)(https://i.imgur.com/wG76yiU.png)(https://i.imgur.com/b3OWYOb.png)(https://i.imgur.com/wlrWsuG.png)


Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 science), leaves play
Upkeep deducted(-10 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Aywen and Ken-thun can give me cards.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Criptfeind on December 26, 2023, 10:39:05 am
Do wolves not take food upkeep? They give 1 civilian until removed, and upkeep is 1 food per civilian.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Crystalizedmire on December 26, 2023, 11:14:38 am
Play Grassland
Play Improvised tool using labor
Play Owlsong
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/k57zEqN.png)(https://imgur.com/Xqt32Yh.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)(https://imgur.com/Xqt32Yh.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Supernerd on December 26, 2023, 12:55:54 pm
Do wolves not take food upkeep? They give 1 civilian until removed, and upkeep is 1 food per civilian.

The wolf card does not in and of itself have food upkeep, but if you have another civilian, then you do have to pay its upkeep cost.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: TricMagic on December 26, 2023, 01:05:54 pm
Owls > Wolves
1:0 in favor of Owls. They can hunt their own food. So long as there is terrain anyway.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Crystalizedmire on December 26, 2023, 01:28:53 pm
When was the last time I provided fp?
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Crystalizedmire on December 26, 2023, 01:51:12 pm
Play expedition, gain 6 food
Play Atheism using Owl song, gain 2 science
(https://i.imgur.com/VdIlWnp.png)(https://i.imgur.com/8mpxxKO.png)
Spoiler: Status (click to show/hide)
Card(s) that stick:
(https://i.imgur.com/UhmNjsO.png)(https://i.imgur.com/X5BdA7n.png)(https://i.imgur.com/MdqGJnC.png)(https://imgur.com/Xqt32Yh.png)
                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Criptfeind on December 26, 2023, 02:33:52 pm
Zam, if atheism was in from the start I probably would have avoided fp this whole time :p. (Jk(...unless))
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Criptfeind on December 26, 2023, 03:11:45 pm
Turn 40 Start

Civilization Name: Qajen
Civilians: 9/9
Food: 10
Science: 11
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|<Orchard (https://i.imgur.com/0UxsPss.png)<Fruit Tree(3/3) (https://i.imgur.com/asvk0hg.png)<Big Treex3 (https://i.imgur.com/DISoXqT.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)|Ancient Tomb (https://i.imgur.com/cVeCQFm.png)

Play ward off to discard new horizon: -new horizon
Play Avatar using food to give fp to black owl: -1 food +2 fp to black owl
Play ancient knowledge (medicine to increase and preserve population) using food and owlsong: -1 food -2 science
Play sacrifice to the dragon using food and owlsong: -1 food -1 labor +2 science
Play fruit gathering: -1 labor +2 food
Activate safe haven to discard expedition: +1 food -expedition
Activate safe haven to discard fantastic beast: +1 food -fantastic beast
Activate Orchard: -2 labor +4 food
Activate Orchard: -2 labor +4 food
Play Fruit Tree: -1 food -3 labor +fruit tree
Put 9 science into ancient knowledge (medical knowledge to increase and preserve population): -9 science
(https://i.imgur.com/IItbudZ.png)(https://i.imgur.com/eNtjKNm.png)(https://i.imgur.com/xFmxvzI.png)(https://i.imgur.com/b3OWYOb.png)(https://i.imgur.com/kGjtjM8.png)(https://i.imgur.com/asvk0hg.png)

Upkeep: 9 food from pop
End Turn
Religion this turn:
+2 FP to black owl

Civilization Name: Qajen
Civilians: 0/9
Food: 7
Science: 2
Wood: 2
Cards in Play: Impatience (corpseblight) (https://i.imgur.com/X5BdA7n.png)|Forest (https://i.imgur.com/822Hwsx.png)|<Orchard (https://i.imgur.com/0UxsPss.png)<Fruit Tree(2/3) (https://i.imgur.com/asvk0hg.png)<Fruit Tree(3/3) (https://i.imgur.com/asvk0hg.png)<Big Treex3 (https://i.imgur.com/DISoXqT.png)|Safe Havenx2 (https://i.imgur.com/lqXb9ZL.png)|Owlsongx2 (https://i.imgur.com/Xqt32Yh.png)|Cursed ground (https://i.imgur.com/ubyGGHf.png)|Ancient Tomb (https://i.imgur.com/cVeCQFm.png)|Ancient Knowledge (medical knowledge to increase and preserve population) 9 (https://i.imgur.com/xFmxvzI.png)

Another perhaps science I'm unsure about, but certainly someone would say if it's too specific or something I guess?
Title: Re: Cardhood - First Expansion is now a thing!
Post by: TricMagic on December 26, 2023, 03:39:16 pm
Believe that would be called Pediatrics.

Black Owl: 4 FP
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Criptfeind on December 26, 2023, 03:45:42 pm
Pretty much. I mostly just want some sorta population increasing card, but since techs seem to give 3-4 cards, I thought "card what increases population" would be sorta narrow and hard to come up with 3 cards for? So I broadened it out to some sorta medical stuff in general so there's more room to design cards around, but we'll see.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: TricMagic on December 26, 2023, 04:08:14 pm
Notes down ideas for own use.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: RulerOfNothing on December 26, 2023, 05:22:43 pm
Turn 30
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 15
Wood: 3
Science: 1
Herbs: 1
Cards in play:

Gain Card #3 (Kill the Beast) from Black Owl
Play Kill the beast (-1 herb, -3 labor, +10 food, -1 Civilian)
Play Expedition (-4 labor, +6 food)
Play Steady Progress (-1 labor, +1 science)
Play Sprint (-1 food, draw 4 cards)
Activate Safe Haven (discard Improvised Tool, +1 food)
Allocate 2 Science to Research Project (Animal Domestication)
(https://i.imgur.com/daehJRp.png)(https://i.imgur.com/8mpxxKO.png)(https://i.imgur.com/wG76yiU.png)(https://i.imgur.com/VSGZDtm.png)

End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, pay 7 food for population upkeep, discard Leaves of Vigor (https://i.imgur.com/DH6Eq8S.png); as 8 cards were discarded this turn gain 11 herbs

Ending civ status:
Civilization Name: Torkal League
Population: 8 (0 labor) - 1 (Kill the Beast) => 7
Food: 15 + 10 (Kill the Beast) + 6 (Expedition) + 1 (Safe Haven activation) - 7 (Population) => 25
Wood: 3
Science: 1 + 1 (Steady Progress) - 2 (Research Project allocation) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 1 - 1 (Kill the Beast) + 11 (Leaves of Vigor on-discard) => 11
Cards in play:

End Turn
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Supernerd on December 26, 2023, 10:15:19 pm
I am thinking of dropping this game. Not 100% decided on this yet.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Criptfeind on December 26, 2023, 10:41:05 pm
Well, that'd be fair enough. Games can't last forever, and since this game doesn't have a goal per se, it being ended by the gm or the players is the inevitable end state. I'm still enjoying it and would continue to play, but I'd agree that the early tension is mostly resolved and there doesn't seem much of a place to go past increasing numbers and efficiency. Not to mention as players we need to do significantly less work then you do, so it'd be understandable if you felt we reached an appropriate stopping point before the players felt the same.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Secretdorf on December 27, 2023, 12:37:54 am
Turn 22

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Hope for Spring(-3 labor, +5 food)
Play Idea using labor(-1 labor, +1 science)
Play Migratory Bird Spectacle(-1 labor, -1 science)
Play Wolf(-1 food, -2 labor, +1 population)
Play Problem Solving(-1 science, -1 labor, +4 food)
Play Ward off to discard Fermentation
Play Animalism(from Black Owl)

Activate Safe Haven: Discard Dark Experimentation(+1 food)
Activate Safe Haven: Discard Lupine Fury(+1 food)
Activate Safe Haven: Discard Reproduction(+1 food)
Activate Safe Haven: Discard Transformation(+1 food)


(https://i.imgur.com/YaLqMx2.png)(https://i.imgur.com/2zA66Ec.png)(https://i.imgur.com/652uN5Y.png)(https://i.imgur.com/wlrWsuG.png)(https://i.imgur.com/SMqyjHJ.png)


Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 science)
Animalism gives 1 FP to Black Owl(-3 labor)
Upkeep deducted(-12 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Aywen and Ken-thun can give me cards.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Secretdorf on December 27, 2023, 12:48:17 am
With the growth of our civilizations, the number of cards we have to deal with grows too. A time will come, when it will become too much work to do the turns. That said, it is still far off, the cards never cease to amuse me, but I guess it has to end one day.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Strif3 on December 27, 2023, 03:52:51 am
I am thinking of dropping this game. Not 100% decided on this yet.
Better to do that now, on your own terms than to simply abandon the game one turn and leave the players hanging. I won't even bother making my turn then, until you've made your decision.

Though, if you don't mind, i would like a peek behind the scenes, to see how the game was ran. Specifically, how the card drawing worked.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: RulerOfNothing on December 27, 2023, 05:16:39 am
I am thinking of dropping this game. Not 100% decided on this yet.
That's fair. Thank you for running this game.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: TricMagic on December 27, 2023, 08:08:20 am
Gridhoods of any stripe never quite reach the war and diplomacy stages. Sad, but it is what it is.

(I'd probably play a tribe in any reboot, I think.) What were the god cards that never got seen?
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Megam0nkey on December 30, 2023, 12:19:47 am
I am very sorry, by the way. i meant to make my deck but I got really busy these last few weeks before the game ended.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: Supernerd on December 30, 2023, 12:39:28 am
Yeah, I am ready to officially declare it done.
Title: Re: Cardhood - First Expansion is now a thing!
Post by: TricMagic on January 04, 2024, 08:07:51 am
I am still wondering what the god cards that didn't see play look like. Can we see them?