Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Man of Paper on February 01, 2024, 08:21:21 pm

Title: Let's Make a Map: Day 8a - Smile Harder
Post by: Man of Paper on February 01, 2024, 08:21:21 pm
With my month of bullshit finally behind me, it's time to start up something I wanted to begin as part of my New Year's Resolution:

LET'S MAKE A MAP!


Who?
You! All of you! But nobody else.


What?
You heard me, we're making a map! For, of all things, a very special Arms Race! You don't have to be interested in playing the Arms Race to participate in the Map Making process, but as the game will be between Bay12 and a second community, the larger the collective voice representing this niche community, the better!


When?
Now! Starting from the moment I hit post, you will all have 24 hours to come up with and vote on your favorite terrains for the prompt you are given. You will then be given another prompt to fulfill, and the process will repeat over the course of 7 days.

 
Where?
Here, on the forum! While it is not necessary, you can also join This Discord Server (https://discord.gg/rsQS2khnfQ) where I will ping people when there are updates.


Why?
With the coming of the new year and two people demolishing my will to continue my previous Arms Race, I decided I'd do something I'd always wanted to do: throw the two communities I enjoy engaging with at one another in a devastating fight to the death. Normally I'd just set up an Arms Race and fire it up, but you guys here have something the other side doesn't: hella experience actually playing arms races. In an effort to provide some level of balance without providing favor to one side, The Black Pants Legion will be using the coming week to determine what sort of proposals receive a natural +1 bonus from the setting. Mechs, chemical weapons, bolt-action rifles, wizards...the parameters of the bonus will be entirely up to them. Both sides will receive the bonus, and it will be notated properly with each result, but the Bay12 team will never be explicitly told what the bonus applies to. But then I thought about how it might be nice to also let you guys have a say in the final battleground. For the sake of being thorough (and not Thoreau), regardless of what receives a bonus, the tech level and setting will be knocked around relative to World War 1.


How?
I'll write a small prompt, and you guys will write up proposals that fulfill any requests made in said prompt. If you like a prompt, you can vote for it using a quote box that includes a name for the proposal, a tally for number of votes, and a list of voter names as follows:

Quote from: Big Ol' Landmass
This Land (2): Toady Two, Tarm
That Land (0):
Your Mom (1): m1895

Note that, while I will be prioritizing using the most popular choice, I will be making a few rough drafts for the final map and may throw some variables in if a vote is very close. Once the seven days are complete I will present the rough drafts for one final vote before we move on. While I hope to start the game itself soon after the map is complete, we will need to wait on making sure the BPL has the proper infrastructure set up and has had any basic beginner questions about Arms Races answered.

--------

The First Natural Barrier/Border

Before defining the land you will be desecrating, we must determine what lies beyond it. For the next 24 hours, you will discuss and determine the following:


What is the natural barrier?

Which direction does it sit in (use cardinal and/or intercardinal directions)?

Provide a brief description of what sort of terrain sits beyond the border.


This first barrier will determine the terrain on the extremes of one of the flanks. The terrain beyond will determine a little fluff for the Arms Race itself, but nothing more.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Powder Miner on February 01, 2024, 08:25:33 pm
"This first barrier will determine the terrain on the extremes of one of the flanks"

For clarity's sake: Does this mean that, say, this barrier would not be central to the map but might rather carve off one of the corners of the map?
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: TheFantasticMsFox on February 01, 2024, 08:34:18 pm
My first thought is a very large asteroid impact crater on the Eastern edge of the map, with the barrier itself being the sharp and sudden drop off of a cliff. Beyond, is a small bay / inland sea.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Maximum Spin on February 01, 2024, 08:39:12 pm
It sounds like we're describing a corner or edge, eg, a coastline.

The desert of 'Amit shrouds the west in heaps of dazzling white sand. The evening winds stir up sharp, stinging sandstorms which scatter the light of the setting sun - an eternally popular subject for landscape artists, who in good weather can often be seen daubing their canvases at a safe distance. Through the heat haze, you can sometimes glimpse the peaks of the Anti-Cholades mountain range, in whose rain shadow 'Amit wallows, grasping at the far horizon.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Doubloon-Seven on February 01, 2024, 08:43:14 pm
My god, it begins.

Al-Qaliy (Arabic, "The Ashes")

There is a range of mountains to the south. The Pillars of the Lord, whose place in creation, the priests say, is to hold up the dome of the sky. The surveyor's instruments say the highest peaks rise to thirty, forty thousand feet above the barometric datum. No man has summited them, their breath would wither and die in the cold, thin air. Those that live lower, in the foothills and valleys (though their presence is sparse and tentative) have resisted the control of the great nation-states for centuries. The land is regarded as ungovernable.

While none have summited the peaks, some daring explorers have ascended into the passes and navigated a trail to what lies beyond. And what is there?

Death.

An endless salt pan, as far as can be seen. A flat crust of blindingly white alkali salt extends to the limit of optical technology to survey, and most likely beyond. Perhaps all the way to the equator. Expeditions have not penetrated past that frontier; if one survives the heat and dryness, the toxic salts will be the end of it. Besides, what would be the point of exploring further?

Though the hill tribes have oral traditions that point to an origin from the far south, and the geologists cannot explain such a presence of heavy metals with the current understanding of geochemistry...
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Man of Paper on February 01, 2024, 08:48:51 pm
"This first barrier will determine the terrain on the extremes of one of the flanks"

For clarity's sake: Does this mean that, say, this barrier would not be central to the map but might rather carve off one of the corners of the map?

Corner or edge. Usually ocean in every arms race ever, but this should give us some variety.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Doubloon-Seven on February 01, 2024, 08:54:43 pm
Corner or edge. Usually ocean in every arms race ever, but this should give us some variety.

Hence, I think we should go for a desert. I'm feeling an arid vibe. :)
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Devastator on February 01, 2024, 09:26:30 pm
The World's Edge.  A fourteen-thousand meter tall wall made of gray artificial stone.  Slope is about 80 degrees, and high-altitude photography reveals it to be several hundred meters thick at the top.  The wall defines the near edge of the inside of the world.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: crazyabe on February 01, 2024, 09:40:06 pm
The dead Sea
To the west is what is colloquially known as "the dead sea"- an expanse of desert so wide no man has seen the far edge of in many eras- where the land twists, sinks, and rises all within the hour- burying anything unfortunate enough to try traveling through it, where there's not a drop of water to be found- yet still strange beasts slither forth from it on occasion to hunt man and livestock equally.
Rumor and legend hold that far beyond its edge, one would find the ruins of eld- shining towers of glass and steel that once were home to the gods, before the great exile.

Quote from: Votes
Asteroid Crater (1) TheFantasticMsFox
Desert (2)
  -> desert of 'Amit (1) Maximum Spin
  -> The dead Sea (1) crazyabe
Mountains (1)
  -> Doubloon-Seven
A wall (1)
  -> The World's Edge (1) Devastator
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Maxim_inc on February 01, 2024, 09:51:17 pm
Hence, I think we should go for a desert. I'm feeling an arid vibe. :)

I agree with the arid vibe, however-

El Río Rojo: Cutting through the sandy shrubland of the western portion of the region is El Río Rojo (The Red River) which in centuries past provided irrigation for more traditional farmland in the area and in the present feeds a vast brick industry from its red clay deposits that give it its name. Besides its main course the relative flatness of much of the area around it gives a rather unique obstacle for travelers and those that which to settle in the region. During the rainy season where the river is full it forms hundreds of tiny tributaries that turn the land around it into clay marshes for miles while in the dry season the sun bakes it into concrete like terrain nearly impossible to dig through. Beyond even this to the west is a great mountain range that makes up part of the greater coverage of mountains around the region preventing rain from falling in great amounts making much of our basin into a sparse sandy shrubland.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Doubloon-Seven on February 01, 2024, 11:43:05 pm
Things I like about other peoples' ideas:

The asteroid impact has cool implications for the world's near past. Maybe inspiring a Mesoamerican kind of vibe, on account of the Chicxulub asteroid? Very tropical for sure.

I like that Amit has sandstorms. Seasonal weather events would be cool for an Arms Race, though I'm not sure whether MoP intends any kind of thing. Maybe an alternating monsoon/drought pattern, with the former having (rain) storms and the latter (sand) storms? The idea of romantic landscape artists as storm chasers is lovely.

The wall gets points for sheer strangeness. Maybe the world with the wall is constructed. A ringworld, or an Alderson disc, or something.

The Dead Sea hits a few of the points that I put in my suggestion: great big desert, implications of past ruination, but with the flavor of sandworms instead of toxic playa dust. I was thinking of Nausicaa when I wrote my suggestion, were you as well?

El Rio Rojo is certainly rough terrain, but I think its ideas would be better served as interior map terrain than a border. The ideas of the seasonal transition and the riverine terrain with major settlement seem like great fodder for the "central borderlands" role things like Harren City have taken in MoP's past ARs.

And finally, to put forward my arguments for my own post (can't be purely selfless, no?)...

Mountains of Madness vibes with the super-Himalayan mountain range, offering interesting background flavor for a tech era roughly encompassing the heroic age of polar exploration. Nausicaa vibes with the toxic desert and the implied ancient disaster. Outlines the border not just as a physical obstruction, but as a place of socio-cultural transition away from the metropoles of the dueling powers.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Maxim_inc on February 02, 2024, 03:09:02 am
Things I like about other peoples' ideas:

The asteroid impact has cool implications for the world's near past. Maybe inspiring a Mesoamerican kind of vibe, on account of the Chicxulub asteroid? Very tropical for sure.

I like that Amit has sandstorms. Seasonal weather events would be cool for an Arms Race, though I'm not sure whether MoP intends any kind of thing. Maybe an alternating monsoon/drought pattern, with the former having (rain) storms and the latter (sand) storms? The idea of romantic landscape artists as storm chasers is lovely.

The wall gets points for sheer strangeness. Maybe the world with the wall is constructed. A ringworld, or an Alderson disc, or something.

The Dead Sea hits a few of the points that I put in my suggestion: great big desert, implications of past ruination, but with the flavor of sandworms instead of toxic playa dust. I was thinking of Nausicaa when I wrote my suggestion, were you as well?

El Rio Rojo is certainly rough terrain, but I think its ideas would be better served as interior map terrain than a border. The ideas of the seasonal transition and the riverine terrain with major settlement seem like great fodder for the "central borderlands" role things like Harren City have taken in MoP's past ARs.

And finally, to put forward my arguments for my own post (can't be purely selfless, no?)...

Mountains of Madness vibes with the super-Himalayan mountain range, offering interesting background flavor for a tech era roughly encompassing the heroic age of polar exploration. Nausicaa vibes with the toxic desert and the implied ancient disaster. Outlines the border not just as a physical obstruction, but as a place of socio-cultural transition away from the metropoles of the dueling powers.

Agreed on the asteroid.

Amit is cool too, good point about seasonal events.

Walls.... idea.... (see bellow)

On the Dead Sea I also like the idea of adding a bit of lore too.

Yeah I just figured I'd put in the river since its good to workshop it even if it doesn't win.

I also got the Nausicaa vibes, I like it too.



Feel free to laugh at this one, its inspired by some real world stuff, a little bit of legend and I think you can assume the rest...

The Walls of Nikase: During the conquests of Queen Nikase of Heliopolis to forge her Empire of the Sun she found herself in a land, our land (us and the other team ofc) ripe for conquest being displaced and half destroyed by wars waged apparently against ourselves. It was only a few weeks of campaigning in our land did she learn the truth. The Anakemites, great towering giants ranging from as tall as a stout oak to many dozen meters tall that came from over the mountains to feast upon the land each generation. Nikase and her hoplites barely managed to survive the feasting season of the Anakemites, though with their bellies full on the flesh of man they once more retreated beyond the mountains to their homeland. Scarred from the battle and understanding the threat to her nascent empire the Anakemites presented she gathered forth her regiments and marched the grandest army the world had ever seen beyond the mountains. They barely survived, fifty thousand soldiers clad in bronze went over the mountains and barely ten thousand returned from the slaughter.

The kingdoms of the Anakemites were beyond the martial prowess of Nikase and the strength of her regiments of hoplites. There was no chance to conquer them, so Nikase sought to at least secure her realm from the hornets nest she had now kicked. The Nikase mountains, that she named after herself, that the Anakemites crossed over to feast had great bodies of water on either side of them, today known to be inland seas, could be fortified to withstand their assault. So she gathered the great architects of her Empire to design a palisade worthy of repelling the titanic foe, and she gathered the tribes of the region, our ancestors included, to build it. Promising the land to forever be in our ownership under her fealty if we built the wall and garrisoned it. We agreed, a generation of construction went forward as the walls were built higher and higher each year to withstand the enemies beyond them.

Nikase and her Empire are long gone as are the Anakemites, but we remain and so do our portion of the Walls of Nikase, we built the interior section of the wall far from the seas at the ends and it stands as a proud example of our heritage. [Location, SouthWest/West/NorthWest portions of the map being a small mountain range fortified with walls reaching up to 40 meters in height constructed to with the intention of throwing back invading armies of long gone giants from ages past.]
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Man of Paper on February 02, 2024, 09:33:44 am
Before you guys snowball into ludicrousity:

Remember that the other team is engaging in their first arms race. Any crazy stuff you guys write about in the writeup is going to be passed off as myth and legend and largely swept under the rug.

Also, while ideas like the wall are cool and valid, they’re not going to be man-made, as you might be able to figure with the title of the game for this prompt (there’s an important word in there).
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: NUKE9.13 on February 02, 2024, 09:54:29 am
Quote from: Votes
Asteroid Crater (1): TheFantasticMsFox
desert of 'Amit (1): Maximum Spin
The dead Sea (1): crazyabe
Al-Qaliy (1): Doubloon-Seven
The World's Edge (2): Devastator, NUKE9.13
Ringworld? Ringworld. Maybe.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Kashyyk on February 02, 2024, 09:55:11 am
I think I like the "endless expanse of desert" options the most

Quote from: Voat Bote
Asteroid Crater (1) TheFantasticMsFox
Desert (2)
  -> desert of 'Amit (2) Maximum Spin, Kashyyk
  -> The dead Sea (1) crazyabe
Mountains (1)
  -> Doubloon-Seven
A wall (1)
  -> The World's Edge (2) Devastator, NUKE9.13
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Doomblade187 on February 02, 2024, 09:58:26 am
QUACK

The Furrow of the Gods
Along the edge of the known lands, there is a canyon. This would normally be nothing more than a lovely sightseeing destination, but for one minor issue: the size. The Furrow of the Gods was told in legend to be a remnant of a war in the heavens as a fallen god was struck down to the lands from the heavens, carving a trench in the land as far as the eye can see.

A volcanically active rift in the world, the Furrow of the gods is a massive canyon with an array of rivers and localized weather systems within it. Descending into it is dangerous due to its proximity to a major faultline and regular seismic activity. There is an active rift in the crust of the world midway along (near where the fault gets closest to the canyon), and the occasional lava flows that erupt from the smoking depths of this are responsible for both slowly filling the canyon and constantly redirecting the flow of rivers, further making traffic difficult.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Powder Miner on February 02, 2024, 11:47:59 am
Quote from: Voat Bote
Asteroid Crater (1) TheFantasticMsFox
Desert (2)
  -> desert of 'Amit (2) Maximum Spin, Kashyyk
  -> The dead Sea (1) crazyabe
Mountains (2)
  -> Al-Qaliy (2): Doubloon-Seven, Powder Miner
A wall (1)
  -> The World's Edge (2) Devastator, NUKE9.13
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: m1895 on February 02, 2024, 12:19:32 pm
Quote from: Voat Bote
Asteroid Crater (1) TheFantasticMsFox
Desert (2)
  -> desert of 'Amit (2) Maximum Spin, Kashyyk
  -> The dead Sea (1) crazyabe
Mountains (2)
  -> Al-Qaliy (3): Doubloon-Seven, Powder Miner, m1895
A wall (1)
  -> The World's Edge (2) Devastator, NUKE9.13
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Quarque on February 02, 2024, 01:14:32 pm
Quote from: Voat Bote
Asteroid Crater (1) TheFantasticMsFox
Desert (2)
  -> desert of 'Amit (3) Maximum Spin, Kashyyk, Quarque
  -> The dead Sea (1) crazyabe
Mountains (2)
  -> Al-Qaliy (3): Doubloon-Seven, Powder Miner, m1895
A wall (1)
  -> The World's Edge (2) Devastator, NUKE9.13

edit: woops, votecount
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Devastator on February 02, 2024, 01:47:12 pm
Wasn't thinking it'd be manmade.  It'd be natural, in that it's been there for all of recorded history, making it natural.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Maxim_inc on February 02, 2024, 01:53:26 pm
Quote from: Voat Bote
Asteroid Crater (1) TheFantasticMsFox
Desert (2)
  -> desert of 'Amit (4) Maximum Spin, Kashyyk, Quarque, Maxim_inc
  -> The dead Sea (1) crazyabe
Mountains (2)
  -> Al-Qaliy (3): Doubloon-Seven, Powder Miner, m1895
A wall (1)
  -> The World's Edge (2) Devastator, NUKE9.13
Sorry D7, I like the desert more.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Jerick on February 02, 2024, 02:35:57 pm
Quote from: Voat Bote
Asteroid Crater (2) TheFantasticMsFox, Jerick
Desert (2)
  -> desert of 'Amit (4) Maximum Spin, Kashyyk, Quarque, Maxim_inc
  -> The dead Sea (1) crazyabe
Mountains (2)
  -> Al-Qaliy (3): Doubloon-Seven, Powder Miner, m1895
A wall (1)
  -> The World's Edge (2) Devastator, NUKE9.13
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: TricMagic on February 02, 2024, 03:50:54 pm
Quote from: Voat Bote
Asteroid Crater (2) TheFantasticMsFox, Jerick
Desert (2)
  -> desert of 'Amit (5) Maximum Spin, Kashyyk, Quarque, Maxim_inc , TricMagic
  -> The dead Sea (1) crazyabe
Mountains (2)
  -> Al-Qaliy (3): Doubloon-Seven, Powder Miner, m1895
A wall (1)
  -> The World's Edge (2) Devastator, NUKE9.13,
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Maximum Spin on February 02, 2024, 04:03:52 pm
I love and appreciate everyone who votes for my idea.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Doubloon-Seven on February 02, 2024, 04:15:05 pm
Sorry D7, I like the desert more.

DESPAIR.

Well, we still get a desert so I can hardly be upset by Spin winning. It's a good proposal.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Doomblade187 on February 02, 2024, 05:58:15 pm
Quote from: Voat Bote
Asteroid Crater (2) TheFantasticMsFox, Jerick
Desert (2)
  -> desert of 'Amit (5) Maximum Spin, Kashyyk, Quarque, Maxim_inc , TricMagic
  -> The dead Sea (1) crazyabe
Mountains (2)
  -> Al-Qaliy (4): Doubloon-Seven, Powder Miner, m1895, Doomblade
A wall (1)
  -> The World's Edge (2) Devastator, NUKE9.13
A Canyon
  -> The Furrow of the Gods ()
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Man of Paper on February 02, 2024, 07:33:54 pm
Get your votes in. (https://www.youtube.com/watch?v=2b8iPNsB2p0)
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: A_Curious_Cat on February 02, 2024, 08:25:30 pm
Quote from: Voat Bote
Asteroid Crater (2) TheFantasticMsFox, Jerick
Desert (2)
  -> desert of 'Amit (5) Maximum Spin, Kashyyk, Quarque, Maxim_inc , TricMagic
  -> The dead Sea (1) crazyabe
Mountains (2)
  -> Al-Qaliy (4): Doubloon-Seven, Powder Miner, m1895, Doomblade
A wall (1)
  -> The World's Edge (2) Devastator, NUKE9.13
A Canyon
  -> The Furrow of the Gods (1) A_Curious_Cat

It’d be nice if the Furrow of the Gods dwarfed Valles Marineris.

Anyways, I just found this arms race.  Looks fun!


Btw, MoP, the link to the Discord in the first post leads to a YouTube video…
Title: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Man of Paper on February 02, 2024, 08:34:19 pm
You have decided to give priority to the following proposal for the final map vote:

Quote from: Maximum Spin's Desert of 'Amit
The desert of 'Amit shrouds the west in heaps of dazzling white sand. The evening winds stir up sharp, stinging sandstorms which scatter the light of the setting sun - an eternally popular subject for landscape artists, who in good weather can often be seen daubing their canvases at a safe distance. Through the heat haze, you can sometimes glimpse the peaks of the Anti-Cholades mountain range, in whose rain shadow 'Amit wallows, grasping at the far horizon.


On the opposite side of the two warring nations sits yet another natural barrier.

What is the natural barrier?

Provide a brief description of what sort of terrain sits beyond the border.

This decision will affect the scale of the war, as wildly opposing terrains will require more geographical space between them and therefore increase the size of the front and the states required to wage war across a wide front. Similar barriers won't exclude larger nation-states, as there will be another five prompts to define the space in between, but you won't be seeing the typical tiny notPacific islands with 8000 biomes if you want 8000 biomes.

The discord link will get fixed in a moment lmao.
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: TricMagic on February 02, 2024, 08:46:32 pm
The Mountain Range of Sasima
Remains of an astrological impact thousands of years ago, a meteor hit the earth and sent the world into an ice age. It shattered the surrounding plates, causing a great uprising. And so sits to the East the tallest mountain range in the world, too cold and hazardous to traverse. It's shadow looms over the area, casting the lower lands into gloom during the morning hours, clouds touching it's peaks.
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Maxim_inc on February 02, 2024, 08:52:52 pm
Not changing my proposals
El Río Rojo: Cutting through the sandy shrubland of the western portion of the region is El Río Rojo (The Red River) which in centuries past provided irrigation for more traditional farmland in the area and in the present feeds a vast brick industry from its red clay deposits that give it its name. Besides its main course the relative flatness of much of the area around it gives a rather unique obstacle for travelers and those that which to settle in the region. During the rainy season where the river is full it forms hundreds of tiny tributaries that turn the land around it into clay marshes for miles while in the dry season the sun bakes it into concrete like terrain nearly impossible to dig through. Beyond even this to the west is a great mountain range that makes up part of the greater coverage of mountains around the region preventing rain from falling in great amounts making much of our basin into a sparse sandy shrubland.

The Walls of Nikase
: During the conquests of Queen Nikase of Heliopolis to forge her Empire of the Sun she found herself in a land, our land (us and the other team ofc) ripe for conquest being displaced and half destroyed by wars waged apparently against ourselves. It was only a few weeks of campaigning in our land did she learn the truth. The Anakemites, great towering giants ranging from as tall as a stout oak to many dozen meters tall that came from over the mountains to feast upon the land each generation. Nikase and her hoplites barely managed to survive the feasting season of the Anakemites, though with their bellies full on the flesh of man they once more retreated beyond the mountains to their homeland. Scarred from the battle and understanding the threat to her nascent empire the Anakemites presented she gathered forth her regiments and marched the grandest army the world had ever seen beyond the mountains. They barely survived, fifty thousand soldiers clad in bronze went over the mountains and barely ten thousand returned from the slaughter.

The kingdoms of the Anakemites were beyond the martial prowess of Nikase and the strength of her regiments of hoplites. There was no chance to conquer them, so Nikase sought to at least secure her realm from the hornets nest she had now kicked. The Nikase mountains, that she named after herself, that the Anakemites crossed over to feast had great bodies of water on either side of them, today known to be inland seas, could be fortified to withstand their assault. So she gathered the great architects of her Empire to design a palisade worthy of repelling the titanic foe, and she gathered the tribes of the region, our ancestors included, to build it. Promising the land to forever be in our ownership under her fealty if we built the wall and garrisoned it. We agreed, a generation of construction went forward as the walls were built higher and higher each year to withstand the enemies beyond them.

Nikase and her Empire are long gone and modern archaeology shows that while a kingdom beyond the mountains did exist they were of rather average size and more likely simply raided the people of the region and the fabled Great Wall being unnaturally large Basalt Columns that show signs of being built on by the natives of the region with the building of the wall and the giants it was meant to repel being nothing more than myth. [Location, SouthWest/West/NorthWest portions of the map being a small mountain range with the unique addition of giant basalt columns that form natural walls in the valleys and passes between the mountains.]
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Man of Paper on February 02, 2024, 08:57:13 pm
That's cool and all, but you should repost them anyway so people know they can vote for them.
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Powder Miner on February 02, 2024, 09:04:12 pm
The Great Mass

To the east of the land our warring peoples call home is... probably a hill range, maybe a body of water, it's probably a river. It's near to impossible to tell though, because of the overwhelming feature of the eastern world - a living being, though not animal. Though every language nearby has a word, or proper name for it, we call it the Great Mass. It appears to be a plant species and a fungal species operating in some sort of strange symbiotic harmony - the plant is a massive clonal colony of interconnected trees that create woven nets of branches across their spans, as well as a great canopy of wide leaves which blots out almost the entire sun. Within these nets of branches grow a fungi, which leach energy from the trees - and through a combination of toxicity and sheer bloat ensure that the Mass is monstrously difficult to clear through, ensuring both species have no competitors whatsoever. While some particular quality of the soil and water in the region of the Mass itself is what allows the Mass to survive, and thus it is not expanding out and destroying the world or anything, it remains nearly impenetrable. There might be people on the other side - nobody has managed to successfully send an expedition that has made it back in time before the fungus has grown back over the path.
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: crazyabe on February 02, 2024, 09:14:57 pm
The Edge of the world


To the East lies the 'edge of the world'- where the ground comes to a sudden end in a perfect line that stretches down further than man can see, to our knowledge it extends both north and south nigh infinitely. beyond it live the gods, so say the legends of old.
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Maximum Spin on February 02, 2024, 09:21:53 pm
Over the east presides the great, broad, flat, sluggish Hong river, pouring forth from the fifty mouths of the Siukong jungle. Every few years for generations, a little progress has been made chopping and burning back the twisting trees of Siukong, draped with their loads of ferns, strangling vines, and a startling array of venomous reptiles of all kinds, but more often than not the river washes away our gains with the spring flood to build its faraway silty delta, and besides, the land on the other side is too sickly to be worth farming. Whatever taints it seeps into the river as well, so that the whole region is suited for little but the scanty tents of lonely, wandering religious hermits who beg their alms at the border towns in the name of the river-god.
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Jerick on February 02, 2024, 09:23:37 pm
The Maw

Near where the desert gives way to arid shrub-land a vast chasm splits the landscape. It is several miles wide and a fast-flowing river sits at the bottom carving it ever deeper. Sheer, uncompromising cliff walls line the edges, leaving no way back up for anyone unfortunate enough to fall down into its depths. From above it looks like the earth itself has a hungry mouth waiting for something to devour.
Title: Re: Let's Make a Map: Day 1 - The First Natural Barrier/Border
Post by: Doomblade187 on February 02, 2024, 09:27:08 pm

The Furrow of the Gods
Along the edge of the known lands, there is a canyon. This would normally be nothing more than a lovely sightseeing destination, but for one minor issue: the size. The Furrow of the Gods was told in legend to be a remnant of a war in the heavens as a fallen god was struck down to the lands from the heavens, carving a trench in the land as far as the eye can see.

A volcanically active rift in the world, the Furrow of the gods is a massive canyon with an array of rivers and localized weather systems within it. Descending into it is dangerous due to its proximity to a major faultline and regular seismic activity. There is an active rift in the crust of the world midway along (near where the fault gets closest to the canyon), and the occasional lava flows that erupt from the smoking depths of this are responsible for both slowly filling the canyon and constantly redirecting the flow of rivers, further making traffic difficult.
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Maxim_inc on February 02, 2024, 10:50:21 pm
BTW I edited the end of the Great Wall to make it just normal basalt columns and stuff.

Quote from: Boat Vox
The Walls of Nikase (1): Maxim_inc
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Quarque on February 03, 2024, 04:33:10 am
Quote from: Boat Vox
The Walls of Nikase (1): Maxim_inc
Hong River (1): Quarque
I like this for the same reason as I liked the desert. It sounds intriguing and makes me want to know more about that world, while at the same time being mundane enough to sound like a WW1 landscape, rather than the setting of a SF novel.
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: TricMagic on February 03, 2024, 08:39:41 am

Quote from: Boat Vox
The Walls of Nikase (1): Maxim_inc
Hong River (1): Quarque, TricMagic
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: m1895 on February 03, 2024, 01:27:10 pm
The Ice Wall
While borders can be quite fluid in nature, the easternmost extreme of our land is harshly cutoff by a monolithic wall of pure ice, 3000 meters tall. Although a sparse population has carved out a home within the sheer surface, our ability to project power over them has always been extremely limited, even when the ice box made their home a lucrative trade resource. Few expeditions have dared scale the wall, and none have ever found what must lie beyond it, only an everstretching plane of blinding white.

Hyperwar
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Doomblade187 on February 03, 2024, 02:28:56 pm
Quote from: Boat Vox
The Walls of Nikase (1): Maxim_inc
Hong River (2): Quarque, TricMagic
The Furrow of the Gods (1): Doomblade
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: m1895 on February 03, 2024, 02:58:49 pm
Quote from: Boat Vox
The Walls of Nikase (1): Maxim_inc
Hong River (2): Quarque, TricMagic
The Furrow of the Gods (1): Doomblade
The Ice Wall (1): m1895
I demand only the most massive of wars.
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: NUKE9.13 on February 03, 2024, 04:14:13 pm
The Ice Wall is confusing in its implications for climate, so-
Quote from: Boat Vox
The Walls of Nikase (1): Maxim_inc
Hong River (2): Quarque, TricMagic
The Furrow of the Gods (1): Doomblade
The Ice Wall (2): m1895, NUKE9.13
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Powder Miner on February 03, 2024, 05:24:58 pm
Quote from: Boat Vox
The Walls of Nikase (1): Maxim_inc
Hong River (2): Quarque, TricMagic
The Furrow of the Gods (1): Doomblade
The Ice Wall (3): m1895, NUKE9.13, Powder Miner
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Doomblade187 on February 03, 2024, 06:50:07 pm
Quote from: Boat Vox
The Walls of Nikase (1): Maxim_inc
Hong River (2): Quarque, TricMagic
The Furrow of the Gods (0):
The Ice Wall (4): m1895, NUWUKE9.13, Powoder Miner, Duwumblade
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Man of Paper on February 03, 2024, 07:10:45 pm
Little over an hour before we continue on, get your votes in!
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: Doubloon-Seven on February 03, 2024, 07:23:17 pm
Quote from: Boat Vox
The Walls of Nikase (1): Maxim_inc
Hong River (3): Quarque, TricMagic, D7
The Furrow of the Gods (0):
The Ice Wall (4): m1895, NUWUKE9.13, Powoder Miner, Duwumblade

Managing the bay12 UI on a phone is misery but I gotta get my vote in. The heart of darkness river slaps.
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: A_Curious_Cat on February 03, 2024, 07:49:31 pm
Quote from: Boat Vox
The Walls of Nikase (1): Maxim_inc
Hong River (3): Quarque, TricMagic, D7
The Furrow of the Gods (0):
The Ice Wall (5): m1895, NUWUKE9.13, Powoder Miner, Duwumblade, A_Curious_Cat

I’m hoping that this means there’ll be lots of biomes in between.  *eyes Antarctica wearily*
Title: Re: Let's Make a Map: Day 2 - The Second Natural Barrier/Border
Post by: m1895 on February 03, 2024, 08:02:06 pm
You and me both.
Title: Let's Make a Map: Day 3 - The First Future Capital
Post by: Man of Paper on February 03, 2024, 08:28:07 pm
You have decided to give priority to the following proposal for the final map vote:

Quote from: m1895's Ice Wall
While borders can be quite fluid in nature, the easternmost extreme of our land is harshly cutoff by a monolithic wall of pure ice, 3000 meters tall. Although a sparse population has carved out a home within the sheer surface, our ability to project power over them has always been extremely limited, even when the ice box made their home a lucrative trade resource. Few expeditions have dared scale the wall, and none have ever found what must lie beyond it, only an everstretching plane of blinding white.

There are two currently ends to this landmass otherwise penned in by the barriers you've chosen, and you must now focus your attention on one. You will have approximately 24 hours to create a description for the region the nation will spread from. You are only determining natural features. You are not describing the urban environment or any manmade developments. The sides will be assigned a capital at random, and a functional civilization and capital will always find a way, so you cannot predetermine which team will be where.

When coming up with the environment that makes up the First Future Capital, please address the following:


Which end of the landmass does it sit on? [North or South]

What sort of terrain makes up the local area?

What kind of weather does the region experience?

What environment sits beyond the future borders of the capital? [The off-map landscape "behind" the capital, typically ocean in the usual arms race]

Are there any interesting features and natural landmarks that would stand out or otherwise provide no effect on the outcome of the map but add flavor to the region?

Does the capital region contact one (or both) of the previously selected barriers? This decision will also be reflected in the second Capital. This will largely only impact the size of the capitals relative to the rest of the landmass.
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: Doubloon-Seven on February 03, 2024, 09:32:19 pm
The Hypranorian Geothermal Anomaly

Recent advances in the science of geology have ascribed the unusually temperate climate in the north of our continent to a colossal mantle plume; an upswell of convecting magma that drives volcanism and other geothermal activity.

The landscape is pockmarked by ancient calderas and the gentle slopes of broad shield volcanoes, most long dead or dormant but a few still periodically spewing ash and smooth flows of undulating lava. The lowlands of the calderas are characterized by boreal forests of towering redwoods, stout pines, and other conifers. Geysers and hot springs are common in these lowlands, formed as geothermal heat boils up through the water table. The volcanic highlands bear alpine tundra above the tree line, or occasionally bare igneous rock when an eruption occurs.

Thanks to the heat of the anomaly warming the earth, temperatures are more moderate than the region's latitude would suggest--but the winters are still plenty dark and cold, with the sun dipping low in sub-polar twilight for several months and blizzards coming off the ice wall to the east to envelop the country. Even in summer, ash falls can lay a dusting of volcanic cinders upon the land. The agricultural establishment gives these ash falls credit for the anomaly's high soil fertility.

Beyond to the north lies a polar ocean of increasingly distant volcanic islands and ice sheets. The harsh coast is defined by fjords and glacial flows, the greatest of which is created by the ice wall as it slowly inches toward the sea, calving icebergs the size of small islands in a single go.

Within the borders of the anomaly is a great lake fed by a confluence of many rivers flowing from snowmelt off the mountains and the great eastern ice sheet, whose steaming waters never freeze, even in the coldest of winters. Bathing in its waters, particularly in the hot springs along its shoreline, is a traditional therapy for countless illnesses from tuberculosis to gout.



"What if Iceland and Yellowstone had a baby?"

Quote from: This Side Up
The Hypranorian Geothermal Anomaly (1): D7
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: Maxim_inc on February 03, 2024, 09:34:57 pm
"What if Iceland and Yellowstone had a baby?"
I like it!

Quote from: This Side Up
The Hypranorian Geothermal Anomaly (2): D7, Maxim
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: TricMagic on February 04, 2024, 08:43:56 am
Can't come up with anything more interesting that that. have a bote.

Quote from: This Side Up
The Hypranorian Geothermal Anomaly (3): D7, Maxim, TricMagic
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: Powder Miner on February 04, 2024, 11:06:59 am
Monsoon Point

This particular point is at the northern extreme of the continent, bounded by its coast and containing multiple natural harbours. Although it does not contact either the great desert of 'Amit or the great Icewall, it is in reasonable range of the climates that are contacted by them - if the world were for some incomprehensible reason cut into three lanes, Monsoon Point would be at the extreme end of the middle, presumably temperate one. Monsoon Point is so named because winds that come off of the coast, off of 'Amit, and off of the Icewall contact to create a spectacularly broad storm network which ensures Monsoon Point is constantly lashed with rain - an extremely rainy season dominates nine months out of the year, and then during three months of the year there is what can't be called a dry season so much as a "less rainy season".

The landscape in Monsoon Point itself is surprisingly dramatic as a result - a hilly region has been carved out into a land of beautiful red cliffs, with intense and verdant greenery blooming across the tops of slopes that host streams and waterfalls. Besides making the land itself fertile (although without the heavy plantlife protecting the soil this would not be the case), this has a couple of other effects on the land south from the capital - this half of the continent has much more rain and other inclement weather than the southern half, and streams and drenched water table in Monsoon Point flow down from the hills into a river down south.

[The goal here is both to make the northern half of the map have a distinct terrain feature broadly, to be presumably mirrored by the southern capital and southern half of the map, AND to create a distinct temperate lane of the map, allowing for all of the fronts of the game to differ from each other on clear sliding scales that allow for design variance - but also I was taking inspiration from Cherrapunji for this capital itself]
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: Quarque on February 04, 2024, 11:20:12 am
Quote from: This Side Up
The Hypranorian Geothermal Anomaly (3): D7, Maxim, TricMagic
Monsoon Point (1): Quarque
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: Powder Miner on February 04, 2024, 11:29:15 am
Quote from: This Side Up
The Hypranorian Geothermal Anomaly (3): D7, Maxim, TricMagic
Monsoon Point (2): Quarque, Powder Miner
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: Doomblade187 on February 04, 2024, 11:48:54 am
Quote from: This Side Up
The Hypranorian Geothermal Anomaly (3): D7, Maxim, TricMagic
Monsoon Point (3): Quarque, Powder Miner, Doomblade
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: Doubloon-Seven on February 04, 2024, 12:53:23 pm
I didn't really provide a pitch for the idea in my post like Powder did, so I guess I'll put this here.

I think it'd be cool for each regional capital to be defined by a relationship with one of the two borderlands, in this case the Geothermal Anomaly is characterized by the Ice Wall. At the same time it's not a total mirror image of the Ice Wall, it's got twists that differentiate it from just being a generic cold land. Also, if I may advance this thesis, volcanoes are sick.
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: TricMagic on February 04, 2024, 01:07:37 pm
Honestly maxim put it best.
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: Jerick on February 04, 2024, 02:49:49 pm
Quote from: This Side Up
The Hypranorian Geothermal Anomaly (3): D7, Maxim, TricMagic
Monsoon Point (4): Quarque, Powder Miner, Doomblade, Jerick
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: m1895 on February 04, 2024, 03:18:22 pm
Quote from: This Side Up
The Hypranorian Geothermal Anomaly (3): D7, Maxim, TricMagic
Monsoon Point (5): Quarque, Powder Miner, Doomblade, Jerick, m1895
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: A_Curious_Cat on February 04, 2024, 06:04:41 pm
Quote from: This Side Up
The Hypranorian Geothermal Anomaly (4): D7, Maxim, TricMagic, A_Curious_Cat
Monsoon Point (5): Quarque, Powder Miner, Doomblade, Jerick, m1895
Title: Let's Make a Map: Day 4 - The Second Future Capital
Post by: Man of Paper on February 04, 2024, 08:34:35 pm
You have decided to give priority to the following proposal for the final map vote:

Quote from: Powder Miner's Monsoon Point
This particular point is at the northern extreme of the continent, bounded by its coast and containing multiple natural harbours. Although it does not contact either the great desert of 'Amit or the great Icewall, it is in reasonable range of the climates that are contacted by them - if the world were for some incomprehensible reason cut into three lanes, Monsoon Point would be at the extreme end of the middle, presumably temperate one. Monsoon Point is so named because winds that come off of the coast, off of 'Amit, and off of the Icewall contact to create a spectacularly broad storm network which ensures Monsoon Point is constantly lashed with rain - an extremely rainy season dominates nine months out of the year, and then during three months of the year there is what can't be called a dry season so much as a "less rainy season".

The landscape in Monsoon Point itself is surprisingly dramatic as a result - a hilly region has been carved out into a land of beautiful red cliffs, with intense and verdant greenery blooming across the tops of slopes that host streams and waterfalls. Besides making the land itself fertile (although without the heavy plantlife protecting the soil this would not be the case), this has a couple of other effects on the land south from the capital - this half of the continent has much more rain and other inclement weather than the southern half, and streams and drenched water table in Monsoon Point flow down from the hills into a river down south.



It is now time for you to define the location for the second future capital at the opposite end of the landmass from the first. You will have 24 hours to create a description for the region the nation will spread from. Once again, you are only determining natural features, and are not describing the urban environment or any manmade developments.

When coming up with the environment that makes up the Second Future Capital, please address the following:


What sort of terrain makes up the local area?

What kind of weather does the region experience?

What environment sits beyond the future borders of the capital? [The off-map landscape "behind" the capital, typically ocean in the usual arms race]

Are there any interesting features and natural landmarks that would stand out or otherwise provide no effect on the outcome of the map but add flavor to the region?

As the previous future capital contacts no barrier regions, this capital will contact neither of them as well.



Selected Regions:
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: Doubloon-Seven on February 04, 2024, 09:02:02 pm
The Painted Land

The river born in the slopes of Monsoon Point reaches its southern terminus in the distant Painted Land. What began as clear streams of babbling rainwater has been transformed into a wide, slow thing laden with sediment. Millions of years of river action have carved a canyon through the country's soft rock strata, sharp and jagged at first but growing as broad as the horizon by the time it reaches the sea. The land is called painted because the bands of rock exposed by the river form such a panoply of color: white limestone, black shale, and sandstones in pink, red, yellow, and every color in between.

The highlands beyond the canyon walls (a distinction less marked as one proceeds southward) are relatively arid, with hot summers and cool winters. The soil in these highlands is rocky, but tolerable for thin forests of cork oak and scrubby grasslands home to herds of kudu. Groundwater is exposed to the highlands by limestone sinkholes, or cenotes. The riverine lowlands are much more fertile, irrigated by predictable cycles of flooding. Papyrus reeds and olive trees grow in abundance here, while alligators sun by the riverbanks. The coastal delta experiences a cooler climate, with sea breeze coming off the ocean to regulate temperatures. Here, temperatures are mild to warm year round, with gentle rains falling in the winter. The waters beyond are a vast inland sea of sun-drenched archipelagos, favored by traders for exotic spices but seldom visited due to hazardous shoals and sandbanks.

The sedimentary rock of the Painted Land bears countless karst caves, connected by underground rivers and home to strange species of eyeless fish and cave-adapted lizards.



The Painted Land is inspired by a number of places: Egypt, most obviously, but also other Mediterranean regions like Spain, as well as the rock formations of the Yucatan and the Montana badlands.
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: Maxim_inc on February 04, 2024, 09:08:12 pm
Quote from: Box Vote
The Painted Land (1): Maxim
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: Doubloon-Seven on February 04, 2024, 09:15:04 pm
Quote from: Box Vote
The Painted Land (2): Maxim, D7

You know that's right Maxim, probably should've voted for my own submission lmao
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: Maximum Spin on February 04, 2024, 09:16:34 pm
Sounds nice enough.
Quote from: Box Vote
The Painted Land (3): Maxim, D7, Maximum Spin
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: A_Curious_Cat on February 04, 2024, 11:03:22 pm
Quote from: Box Vote
The Painted Land (4): Maxim, D7, Maximum Spin, A_Curious_Cat
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: Quarque on February 05, 2024, 02:34:56 am
Quote from: Vox Bote
The Painted Land (5): Maxim, D7, Maximum Spin, A_Curious_Cat, Quarque
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: m1895 on February 05, 2024, 11:57:50 am
The painted land seems to have a strong base of support, but it should have at least a token challenge
Spoiler (click to show/hide)
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: TricMagic on February 05, 2024, 11:58:55 am
Quote from: Vox Bote
The Painted Land (6): Maxim, D7, Maximum Spin, A_Curious_Cat, Quarque, TricMagic
Oh the umanity
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: Powder Miner on February 05, 2024, 12:00:28 pm
Quote from: Vox Bote
The Painted Land (7): Maxim, D7, Maximum Spin, A_Curious_Cat, Quarque, TricMagic, Powder Miner
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: m1895 on February 05, 2024, 12:06:07 pm
Quote from: Vox Bote
The Painted Land (8): Maxim, D7, Maximum Spin, A_Curious_Cat, Quarque, TricMagic, Powder Miner, m1895
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: Doomblade187 on February 05, 2024, 03:51:31 pm
Quote from: Vox Bote
The Painted Land (8): Maxim, D7, Maximum Spin, A_Curious_Cat, Quarque, TricMagic, Powder Miner, m1895
Big Bog Hell's (1): Doomblade
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: Doubloon-Seven on February 05, 2024, 04:09:22 pm
The power contained in this one vote is enough to power every home in America for a year.
Title: Re: Let's Make a Map: Day 3 - The First Future Capital
Post by: A_Curious_Cat on February 05, 2024, 06:15:11 pm
The painted land seems to have a strong base of support, but it should have at least a token challenge
Spoiler (click to show/hide)

Lacks substance.  What else it got ‘sides ‘squitoes?  Anything?  Also, is your capslock key broken?
Title: Re: Let's Make a Map: Day 4 - The Second Future Capital
Post by: Quarque on February 05, 2024, 07:35:11 pm
I'm glad that someone gives this work of art the serious critique that it deserves.
Title: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Man of Paper on February 05, 2024, 08:45:20 pm
You have decided to give priority to the following proposal for the final map vote:

Quote from: Doubloon-Seven's The Painted Land
The Painted Land

The river born in the slopes of Monsoon Point reaches its southern terminus in the distant Painted Land. What began as clear streams of babbling rainwater has been transformed into a wide, slow thing laden with sediment. Millions of years of river action have carved a canyon through the country's soft rock strata, sharp and jagged at first but growing as broad as the horizon by the time it reaches the sea. The land is called painted because the bands of rock exposed by the river form such a panoply of color: white limestone, black shale, and sandstones in pink, red, yellow, and every color in between.

The highlands beyond the canyon walls (a distinction less marked as one proceeds southward) are relatively arid, with hot summers and cool winters. The soil in these highlands is rocky, but tolerable for thin forests of cork oak and scrubby grasslands home to herds of kudu. Groundwater is exposed to the highlands by limestone sinkholes, or cenotes. The riverine lowlands are much more fertile, irrigated by predictable cycles of flooding. Papyrus reeds and olive trees grow in abundance here, while alligators sun by the riverbanks. The coastal delta experiences a cooler climate, with sea breeze coming off the ocean to regulate temperatures. Here, temperatures are mild to warm year round, with gentle rains falling in the winter. The waters beyond are a vast inland sea of sun-drenched archipelagos, favored by traders for exotic spices but seldom visited due to hazardous shoals and sandbanks.

The sedimentary rock of the Painted Land bears countless karst caves, connected by underground rivers and home to strange species of eyeless fish and cave-adapted lizards.



With the boundaries of the map decided, it is now time to move inward. Wedged between the Desert of 'Amit and The Ice Wall, and south of Monsoon Point, spreads a vast swathe of territory making up roughly 1/3 of the future warzone. This region will act as the rearmost lines protecting the capital region of Monsoon Point. While the terrain may vary wildly, there is something that can be consistently identified across all the region should it ever be divided into three fronts. When determining what sort of terrain makes up these regions, consider the following:


What sort of terrain makes up the region? Is there any difference across the East, Center, or Western fronts?
What sort of weather occurs in the region? Is there any difference across the East, Center, or Western fronts?
Are there any natural resources, landmarks, or otherwise noteworthy aspects of the East, Center, or Western fronts that'd draw the eye/imagination?




Selected Regions:
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Doubloon-Seven on February 05, 2024, 08:50:12 pm
Interesting, interesting. I thought we'd be doing it a lane at a time rather than these crosswise slices, so that's cool. I think Powder's idea for the stuff on the Monsoon Point side of the map was gonna be rain. Since I've already had a submission accepted (ty all by the way) I don't think I'm gonna write anything myself though.
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Powder Miner on February 06, 2024, 01:18:38 am
Evergreen Reach

Evergreen Reach is the broad name for the general area that spills out from Monsoon Point between 'Amit and the Ice Wall - although this is a very large area and crosses distinct biomes, there are some clear commonalities as a result of the intense weather patterns to the north: the presence of heavily forested terrain (usually, go figure, plenty of evergreen pine trees), and heavy inclement weather that lashes across the Reach, albeit usually much more intermittently than in Monsoon Point.

The specifics of the Evergreen Reach vary from West to East, though. In the East of the Evergreen Reach, temperatures drop dramatically and the rough hilly terrain present in Monsoon Point in fact heightens significantly, leading to mostly beautiful alpine forest terrain - except that it is beset by vicious snowstorms for most of the year. A notable landmark out here is a point of the land where the hills flatten out into much shorter, rolling little hillocks with curiously far fewer trees. Though seemingly more hospitable, this area, the Frosthollows, is in fact so much sparser because it is full of... well, frosthollows so cold that they don't let trees grow in them.

In the center, the hills flatten out. The central Evergreen Reach is a temperate rainforest - unbelievably lush, unbelievably green, fed both by brunt of the rainstorms coming down from Monsoon Point and the wide, fast-flowing arterial continental river flowing down from Monsoon Point, central Evergreen Reach is... well, it's wet as hell. The riverine environment leads to plenty of mud, fallen logs, ponds, small lakes, and streams, but other than that it's actually quite a pleasant place to be in, if humid.

In the west, the temperate rainforest grows hotter and transforms into a tropical rainforest, the nature of the forest and species of its inhabitants changing with it (though, somehow, there's even a tropical goddamned pine). The tropical rainforest is, while still most CERTAINLY wet, less wet than the temperate rainforest - you can still expect to get soaked, but it isn't very riverine. Instead, the tropical rainforest rolls across gentle hills, fed by the Monsoon Point rainstorms which gather here and bowl against the Cholades, a short mountain range at the edge of the 'Amit which reinforces it with rainshadow. What you have to deal with in the tropical rainforest is more the underbrush, the fact that the canopy is thick enough that the light is dim, and the many forms of wildlife.
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Maxim_inc on February 06, 2024, 01:51:04 am
Evergreen Reach

Evergreen Reach is the broad name for the general area that spills out from Monsoon Point between 'Amit and the Ice Wall - although this is a very large area and crosses distinct biomes, there are some clear commonalities as a result of the intense weather patterns to the north: the presence of heavily forested terrain (usually, go figure, plenty of evergreen pine trees), and heavy inclement weather that lashes across the Reach, albeit usually much more intermittently than in Monsoon Point.

The specifics of the Evergreen Reach vary from West to East, though. In the East of the Evergreen Reach, temperatures drop dramatically and the rough hilly terrain present in Monsoon Point in fact heightens significantly, leading to mostly beautiful alpine forest terrain - except that it is beset by vicious snowstorms for most of the year. It contains the tallest mountain on this side of the map, Mt. Whitecrest, which... isn't very tall, but is still a mountain, technically, depending who you ask.

Elsewhere, the hills flatten out. The center of Evergreen Reach is a temperate rainforest - unbelievably lush, unbelievably green, fed both by brunt of the rainstorms coming down from Monsoon Point and the wide, fast-flowing arterial continental river flowing down from Monsoon Point, central Evergreen Reach is... well, it's wet as hell. The riverine environment leads to plenty of mud, fallen logs, ponds, small lakes, and streams, but other than that it's actually quite a pleasant place to be in, if humid.

In the West of Evergreen Reach lies a high maquis - an area caught in an awkward middleground between forest and shrubland. The rainstorms are the most intermittent here (although, make no mistake, still present), and as Evergreen Reach approaches 'Amit, the quality of the soil decreases - still, it's a fertile enough region to feed plenty of shrubs and bushes, and a great many stunted oaks and evergreen pines. The terrain here is... mostly flat, but small ridges and cliffs along with the patchiness and shortness of the forest here mean that armies in the maquis can stumble from the forest to clearing in seconds. (Also, of course, it's hot.)

I like it though I'm not sure about the western half, I think its still a little too dry for being close to Monsoon Point. I think it would fit more in the center of the map if the South is going to be very hot outside the reprieve of the Painted Land.
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Powder Miner on February 06, 2024, 02:01:31 am
Yeah, it was a balance I had a little trouble striking but I decided it was probably best to err in that direction rather than go with the other "hot forest" idea, which would probably just be a more tropical rainforest or swamp, since there's a heavily riverine temperate rainforest as is

For what it's worth, my own opinion is that if one outer side of the map is rough both outer sides of the map should be rough (so nobody has the disadvantage of having terrain with a similar amount of roughness to the central terrain unless both sides do), so i wouldnt necessarily actually make aridity the defining feature of that side of the map if it were up to me (if maybe a feature)

After rereading the Painted Land I did come to the conclusion that a maquis would be stepping on its identity so I edited to a tropical rainforest in the west
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Maxim_inc on February 06, 2024, 02:40:15 am
Quote from:  The BOAT (Box Of All Time)
Evergreen Reach (1): Maxim
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Kashyyk on February 06, 2024, 06:26:01 am
I also like the East and Central portions of the Evergreen Reach, however the amount of consistent Wetness in the West feels off for me, so close to the 'Amit. I have an alternative that I'd suggest we slot into the Evergreen Reach.

Quote from: Western Evergreen Reach
Moving westward, the Reach is now at its lowest altitude. Trees are still present here, but restricted to the few hillocks and high points in this wide, flat basin. It is kept mostly dry and arid due to its proximity to the great 'Amit, but it experiences an annual flood that submerges almost the entire region. This is due to a combination of seasonal wet weather at Monsoon Point, meltwater from the Ice Wall, and the gradient of the region sending it all Westward, that makes the land exceptionally fertile for crops and anything that can survive a periodic drowning.
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Doubloon-Seven on February 06, 2024, 10:23:00 am
Powder, it shouldn’t be the Grayteeth, it should be the Cholades. Because the mountains on the other side of ‘Amit are the Anti-Cholades.

:^)
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: TricMagic on February 06, 2024, 10:30:53 am
I also like the East and Central portions of the Evergreen Reach, however the amount of consistent Wetness in the West feels off for me, so close to the 'Amit. I have an alternative that I'd suggest we slot into the Evergreen Reach.

Quote from: Western Evergreen Reach
Moving westward, the Reach is now at its lowest altitude. Trees are still present here, but restricted to the few hillocks and high points in this wide, flat basin. It is kept mostly dry and arid due to its proximity to the great 'Amit, but it experiences an annual flood that submerged almost the entire region. This is due to a combination of seasonal wet weather at Monsoon Point, meltwater from the Ice Wall, and the gradient of the region sending it all Westward, that makes the land exceptional fertile for crops and anything that can survive a periodic drowning.
+1
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Powder Miner on February 06, 2024, 12:34:01 pm
I also like the East and Central portions of the Evergreen Reach, however the amount of consistent Wetness in the West feels off for me, so close to the 'Amit. I have an alternative that I'd suggest we slot into the Evergreen Reach
It sounds like a lot of the plans other folks have are arid for large portions of the rest of the map; with this in mind, I want to note that it actually is not that crazy for very wet and very dry places to exist in close proximity when separated by mountains courtesy of rain shadow (hence the landmark mountain range I slapped down) - I used to live in Washington State and its famously rainy city Seattle, but just on the other side of its mountains are a completely fucking arid stretch of the state.

Granted, it's less extreme, but if aridity ends up being a larger identity for stuff around the Painted Land AND the desert then we're looking at enough stuff being quite dry that I want to have this be an exception to the rule
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Man of Paper on February 06, 2024, 02:16:38 pm
Looking at about six hours left for the turn!
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Quarque on February 06, 2024, 02:20:47 pm
Quote from:  The BOAT (Box Of All Time)
Evergreen Reach (2): Maxim, Quarque

Voting for the proposal in its original form, I like the rain shadow explanation. It makes a lot of sense and it's a cool idea.
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: TricMagic on February 06, 2024, 02:24:55 pm
Quote from:  The BOAT (Box Of All Time)
Evergreen Reach (2): Maxim, Quarque

Voting for the proposal in its original form, I like the rain shadow explanation. It makes a lot of sense and it's a cool idea.
It's orginal form or it's edited form? Cause something did change in the west.
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Quarque on February 06, 2024, 02:30:30 pm
oh

i think i'm a little lost now, give me the one with bacon
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: TricMagic on February 06, 2024, 02:35:17 pm
Quote from: The BOAT (Box Of All Time)
Evergreen Reach (2): Maxim, Quarque, TricMagic
I'm mostly fine with Powder's current version. If you want the original, Maxim quoted it.
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Powder Miner on February 06, 2024, 02:37:06 pm
Quote from: The BOAT (Box Of All Time)
Evergreen Reach (4): Maxim, Quarque, TricMagic, Powder Miner
Quarque is talking about the current version with tropical rainforest and rain-shadow (given the mention of the rain-shadow).
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: m1895 on February 06, 2024, 02:46:09 pm
I'm pretty sure this is unfinished, but I forgot what it's missing.
Pm demanded I unspoilered this.
Vulcania
The area just southwest of Monsoon Point is defined by Mount Moirai, the most massive stratovolcano on the continent. The shadow this titan of basalt casts over the desert of 'Amit is partly why that sun parched land is so dry. Beyond this massive and thankfully dormant volcano the region is shaped by various smaller expressions of vulcanism. Geothermal springs dot the rocky landscape, some safe for humans, others only fit for extremophile bacteria. Metrosideros polymorpha rapidly colonizes after a lava flow, and then slowly gets outcompeted by other species over decades. Until another lava flow clears out more land for it to colonize. Thus in spite of the largely rocky terrain the windward side of mount moirai remains quite green. Of course the greenery and hot springs are not what makes this area coveted in spite of its danger, but the rich ore veins that cross the region.

The land just south of Monsoon point has far gentler, rolling hills (if a bit less gentle near the volcano,) and the forests that cover it have a distinct gradient as more warm weather species shift into dominance over their temperate kin. While still quite rainy, the hills have Monsoon point as a buffer against the worst of its stormy weather, unlike the lands either side of it. The river has carved out a distinct valley through the center of this region, with few tributaries or distributaries. It along with the ash enriched soil gives this area great potential for farmland, if requiring a bit of terracing to get there.

Eastward the hills slowly fade into bogland, though never quite disappearing. The ice wall and high latitude makes this section of land some of the chilliest to inhabit (thankfully peat makes good fuel.) The bog can be difficult to navigate given how samey the vast fields of moss are, but a central ring of hills-cum-fens give a rapid shift to far more diverse plant life. Furthermore, the flora that populate these hill-fens changes north to south and east to west, so it is said that a skilled explorer can determine their exact location with a mere glance at a hill-fen's flowers. On the surface the bog seems fairly resource-poor, bad soil, acidic water, and the hill-fens (while pretty and distinctive) don't offer any valuable commodities, but dig down below this surface view and you'll find vast fossil fuel reserves matched by only one other area on the continent.
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Doomblade187 on February 06, 2024, 02:50:43 pm
Quote from: The BOAT (Box Of All Time)
Evergreen Reach (4): Maxim, Quarque, TricMagic, Powder Miner
Vulcania (1): Doomblade
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: m1895 on February 06, 2024, 02:53:35 pm
Quote from: The BOAT (Box Of All Time)
Evergreen Reach (4): Maxim, Quarque, TricMagic, Powder Miner
Vulcania (2): Doomblade, m1895
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Kashyyk on February 06, 2024, 03:15:37 pm

Quote from: The BOAT (Box Of All Time)
Evergreen Reach (4): Maxim, Quarque, TricMagic, Powder Miner
Vulcania (2): Doomblade, m1895
Evergreen Reach + Kash Floodplain (1): Kashyyk
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: A_Curious_Cat on February 06, 2024, 04:08:30 pm
I think I’d prefer the Evergreen Reach (except, with the cold hills in the eastern region replaced by the cold boglands and oilfields of Vulcania.

I’d also, like to do Vulcania for one of the other swathes (using the cold hills from the original Evergreen Reach proposal for Vulcania’s eastern region).



Quote from: The BOAT (Box Of All Time)
Evergreen Reach (4): Maxim, Quarque, TricMagic, Powder Miner
Vulcania (2): Doomblade, m1895
Evergreen Reach + Kash Floodplain (1): Kashyyk
Evergreen Reach, but with Vulcania’s eastern region (1):  A_Curious_Cat
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Doubloon-Seven on February 06, 2024, 06:30:20 pm
Quote from: The BOAT (Box Of All Time)
Evergreen Reach (4): Maxim, Quarque, TricMagic, Powder Miner
Vulcania (3): Doomblade, m1895, D7
Evergreen Reach + Kash Floodplain (1): Kashyyk
Evergreen Reach, but with Vulcania’s eastern region (1):  A_Curious_Cat

Gahhhhh making a decision here hurts. I like both of them a lot, but I want that volcano.
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: Maxim_inc on February 06, 2024, 07:34:12 pm
Gahhhhh making a decision here hurts. I like both of them a lot, but I want that volcano.

I have volcano plans for the south don't worry.
Title: Re: Let's Make a Map: Day 5 - The Northern Gradient
Post by: A_Curious_Cat on February 06, 2024, 08:32:16 pm
Gahhhhh making a decision here hurts. I like both of them a lot, but I want that volcano.

I have volcano plans for the south don't worry.

Vulcania and the Evergreen Reach would both be better if they swapped their eastern regions and Vulcania was reserved for one of the swathes further south.
Title: Let's Make a Map: Day 6 - The Southern Gradient
Post by: Man of Paper on February 06, 2024, 08:34:44 pm
You have decided to give priority to the following proposal for the final map vote:

Quote from: Powder Miner's Evergreen Reach
Evergreen Reach

Evergreen Reach is the broad name for the general area that spills out from Monsoon Point between 'Amit and the Ice Wall - although this is a very large area and crosses distinct biomes, there are some clear commonalities as a result of the intense weather patterns to the north: the presence of heavily forested terrain (usually, go figure, plenty of evergreen pine trees), and heavy inclement weather that lashes across the Reach, albeit usually much more intermittently than in Monsoon Point.

The specifics of the Evergreen Reach vary from West to East, though. In the East of the Evergreen Reach, temperatures drop dramatically and the rough hilly terrain present in Monsoon Point in fact heightens significantly, leading to mostly beautiful alpine forest terrain - except that it is beset by vicious snowstorms for most of the year. A notable landmark out here is a point of the land where the hills flatten out into much shorter, rolling little hillocks with curiously far fewer trees. Though seemingly more hospitable, this area, the Frosthollows, is in fact so much sparser because it is full of... well, frosthollows so cold that they don't let trees grow in them.

In the center, the hills flatten out. The central Evergreen Reach is a temperate rainforest - unbelievably lush, unbelievably green, fed both by brunt of the rainstorms coming down from Monsoon Point and the wide, fast-flowing arterial continental river flowing down from Monsoon Point, central Evergreen Reach is... well, it's wet as hell. The riverine environment leads to plenty of mud, fallen logs, ponds, small lakes, and streams, but other than that it's actually quite a pleasant place to be in, if humid.

In the west, the temperate rainforest grows hotter and transforms into a tropical rainforest, the nature of the forest and species of its inhabitants changing with it (though, somehow, there's even a tropical goddamned pine). The tropical rainforest is, while still most CERTAINLY wet, less wet than the temperate rainforest - you can still expect to get soaked, but it isn't very riverine. Instead, the tropical rainforest rolls across gentle hills, fed by the Monsoon Point rainstorms which gather here and bowl against the Cholades, a short mountain range at the edge of the 'Amit which reinforces it with rainshadow. What you have to deal with in the tropical rainforest is more the underbrush, the fact that the canopy is thick enough that the light is dim, and the many forms of wildlife.

Now that the northern regions of the map have been defined, we will hop over to the southern end for approximately the next 24 hours. Once more, wedged between the Desert of 'Amit and The Ice Wall, north of The Painted Land, sits another large stretch of territory making up roughly another 1/3 of the future warzone. This region will act as the rearmost lines protecting the capital region of The Painted Land. While the terrain may vary wildly, there is something that can be consistently identified across all the region should it ever be divided into three fronts. When determining what sort of terrain makes up these regions, consider the following:


What sort of terrain makes up the region? Is there any difference across the East, Center, or Western fronts?
What sort of weather occurs in the region? Is there any difference across the East, Center, or Western fronts?
Are there any natural resources, landmarks, or otherwise noteworthy aspects of the East, Center, or Western fronts that'd draw the eye/imagination?

Also, just for 100% certainty, keep in mind that the central third of the map remains undefined and the region you are defining now is separated entirely from the northern region in the last prompt by that central undefined region.


Selected Regions:
Title: Re: Let's Make a Map: Day 6 - The Southern Gradient
Post by: Maxim_inc on February 06, 2024, 09:17:32 pm
The Solaran Arroyo:

The Solaran Arroyo is the name given to the landscape around the Painted Land that receives some benefit of the river that flows from Monsoon Point to the south but is a stark contrast to the relative greenery of the capital region and generally divided into three distinct zones.

To the West is the Great Dry Sea. Believed to once have been an ancient inland ocean the Dry Sea is a massive salt flat that exists in a depression stretching from the edges of the Painted Land and out into the 'Amit desert where the ground begins to elevate once more and transfers from salt into sand. While outwardly unremarkable the Dry Sea holds a unique characteristic of being regularly flooded by distributaries of the river flowing from Monsoon Point during the rainier season up north. While this outwardly doesn't change the region more than being a bit marshy a month or two out of the year to unwary travelers it presents a grave hazard. While most of the water simply evaporates away over time some of it gathers in rocky depressions and gets trapped under a thick layer of salty crust that prevents its complete evaporation. This resulting in turning the Dry Sea into an invisible minefield where one false step can send a man plummeting into a thick brine pool if he's lucky, or a many dozen foot drop to his death if unlucky. The reprieve for these hazards is the rises in the flats that ages ago were once islands surrounded by water but now are encased in salt, dotted across the Dry Sea like freckles and few in number these little hills covered in vegetation provide landmarks for navigation in the flat expanse.

In the Center is the Sandoras Thornsea, the many mile wide valley entrance to the Painted Lands is host to many myriad of cactus families that take advantage of the presence of water. Here a thousand species of cactus can be cataloged ranging in size from as small as a child's fist to taller than a man interspersed among a splattering of cork oaks and stunted juniper trees. Not impassible but certainly unappealing to cross without proper precautions, the cactus mainly sticks to the banks of the river and the distributaries that break off from it to flow into other parts of the south creating thick bands of cactus that form the main hazard in crossing this region.

To the East stands the Motoro Conelands where volcanic energy is just powerful enough to breach the surface before running out of energy and forming the squat towers of basalt known as splatter cones that give the region its name. Ranging from only one meter in height to over twenty these miniature volcanoes pocket the land in the thousands with many of them still active and needing only a slight disturbance to ooze molten rock from the ground. Despite the danger the Conelands have long been a source of intense mining efforts as the splatter cones have the unique quality of having high amounts of metal in them ranging from common industrial metals to vast quantities of gold. Recent years have seen the innovation of forced eruption where the splatter cones found to be under sufficient pressure are breached and allowed to erupt depositing mineral rich lava to the surface, this done typically during the winter months when the cold winds coming off of the Ice Wall are the strongest allowing for a more rapid cooling of the lava. Besides this in the portion of the region populated by less active and even dormant volcanic vents there is a large coverage of greenery that feeds off the rich volcanic soil and distributaries from the Monsoon Point river that allow for a floral bloom rivaled only by the Painted Lands in its abundance.
Title: Re: Let's Make a Map: Day 6 - The Southern Gradient
Post by: m1895 on February 06, 2024, 09:21:55 pm
Eh fuck it
Quote from: votebox
Solaran Arroyo: (1) m1895
Title: Re: Let's Make a Map: Day 6 - The Southern Gradient
Post by: Doubloon-Seven on February 06, 2024, 10:40:06 pm
I like it a lot and I am voting for it now, but I am a little concerned that it's all very hostile. As I've said on the discord, if all the terrain is rough, none of it is rough, etc etc. I'm curious to hear if you all think I'm being overly cautious or if I might have a point.

Quote from: votebox
Solaran Arroyo: (2) m1895, D7
Title: Re: Let's Make a Map: Day 6 - The Southern Gradient
Post by: Quarque on February 06, 2024, 10:44:58 pm
having some happy friendly farms fields / grasslands somewhere on the map would be nice, but those can still be in the middle i guess?
Title: Re: Let's Make a Map: Day 6 - The Southern Gradient
Post by: Powder Miner on February 06, 2024, 11:00:22 pm
I feel that if we're going to have one of the edges be difficult terrain, we should really have both of the edges be difficult.

If we have one edge difficult and one edge be easier terrain, unless the center is perfectly balanced between the two or is set up VERY ingeniously, then you're setting up one side of the map to be attacked much more easily with the initial designs.

With that said I do actually feel that this is a bit TOO hostile, maybe. It's so deathworldy it presents the question of "how the hell are people even going to be living here"/makes it so that the main attraction of the region is that it kills you, at least to me.
Title: Re: Let's Make a Map: Day 6 - The Southern Gradient
Post by: Maxim_inc on February 07, 2024, 12:19:35 am
I like it a lot and I am voting for it now, but I am a little concerned that it's all very hostile. As I've said on the discord, if all the terrain is rough, none of it is rough, etc etc. I'm curious to hear if you all think I'm being overly cautious or if I might have a point.

I feel that if we're going to have one of the edges be difficult terrain, we should really have both of the edges be difficult.

If we have one edge difficult and one edge be easier terrain, unless the center is perfectly balanced between the two or is set up VERY ingeniously, then you're setting up one side of the map to be attacked much more easily with the initial designs.

With that said I do actually feel that this is a bit TOO hostile, maybe. It's so deathworldy it presents the question of "how the hell are people even going to be living here"/makes it so that the main attraction of the region is that it kills you, at least to me.

To be honest the salt flats might sound deathworldish but its an actual danger in most salt flats irl that have regular flooding. The center is really just "big cactus" that stick to the banks of the river and its distributaries which can be cleared by a machete or even a sharpened shovel, its not like they're poisonous or violently explode when touched sending their spines outwards. The volcanic lands being the only real abnormal landscape. But we do have another 18ish hours for other people to make proposals so don't worry too hard about it.

Edit: I edited the flats and volcanoes to be a TINY bit more hospitable
Title: Re: Let's Make a Map: Day 6 - The Southern Gradient
Post by: Kashyyk on February 07, 2024, 05:06:15 am
Once again I'm popping up with a modification for a region:

Quote from: Solaran Arroyo West
To the West is the Great Dry Sea. Believed to have once been an inland sea reaching from the Painted Land, along the 'Amit to [DATA INCOMPLETE], this patchwork basin of salt and silt is now crisscrossed by distributaries from the Arterial River. During the North's wet season this area is flooded, turning the region into a boggy, swampy mess.

As the water recedes, it deposits fresh layers of nutrient rich silt along the banks of the distributaries, although some water is left trapped in depressions, still full of salt from the Sea of millenia ago. These hidden death traps are well known to anything local, but foreign visitors may find themselves falling through the crust of a brine pool to certain doom. Islands of safety (from the brine pools, the thick silt and the flood waters) are scattered throughout the region, literally the islands of ages past now standing proud over the land.
Title: Re: Let's Make a Map: Day 6 - The Southern Gradient
Post by: TricMagic on February 07, 2024, 08:32:56 am
Quote from: votebox
Solaran Arroyo: (2) m1895, D7, TricMagic
[/quote]We eating cacti salted with tears.
Fine with west modification too if that gets voted.
Title: Re: Let's Make a Map: Day 6 - The Southern Gradient
Post by: Powder Miner on February 07, 2024, 03:00:25 pm
Quote from: votebox
Solaran Arroyo: (4) m1895, D7, TricMagic, Powder Miner
Title: Re: Let's Make a Map: Day 6 - The Southern Gradient
Post by: Quarque on February 07, 2024, 03:12:49 pm
Quote from: votebox
Solaran Arroyo: (5) m1895, D7, TricMagic, Powder Miner, Quarque
Title: Let's Make a Map: Day 7 - The Keystone
Post by: Man of Paper on February 07, 2024, 07:28:37 pm
You have decided to give priority to the following proposal for the final map vote:

Quote from: Maxim_inc's Solaran Arroyo
The Solaran Arroyo is the name given to the landscape around the Painted Land that receives some benefit of the river that flows from Monsoon Point to the south but is a stark contrast to the relative greenery of the capital region and generally divided into three distinct zones.

To the West is the Great Dry Sea. Believed to once have been an ancient inland ocean the Dry Sea is a massive salt flat that exists in a depression stretching from the edges of the Painted Land and out into the 'Amit desert where the ground begins to elevate once more and transfers from salt into sand. While outwardly unremarkable the Dry Sea holds a unique characteristic of being regularly flooded by distributaries of the river flowing from Monsoon Point during the rainier season up north. While this outwardly doesn't change the region more than being a bit marshy a month or two out of the year to unwary travelers it presents a grave hazard. While most of the water simply evaporates away over time some of it gathers in rocky depressions and gets trapped under a thick layer of salty crust that prevents its complete evaporation. This resulting in turning the Dry Sea into an invisible minefield where one false step can send a man plummeting into a thick brine pool if he's lucky, or a many dozen foot drop to his death if unlucky. The reprieve for these hazards is the rises in the flats that ages ago were once islands surrounded by water but now are encased in salt, dotted across the Dry Sea like freckles and few in number these little hills covered in vegetation provide landmarks for navigation in the flat expanse.

In the Center is the Sandoras Thornsea, the many mile wide valley entrance to the Painted Lands is host to many myriad of cactus families that take advantage of the presence of water. Here a thousand species of cactus can be cataloged ranging in size from as small as a child's fist to taller than a man interspersed among a splattering of cork oaks and stunted juniper trees. Not impassible but certainly unappealing to cross without proper precautions, the cactus mainly sticks to the banks of the river and the distributaries that break off from it to flow into other parts of the south creating thick bands of cactus that form the main hazard in crossing this region.

To the East stands the Motoro Conelands where volcanic energy is just powerful enough to breach the surface before running out of energy and forming the squat towers of basalt known as splatter cones that give the region its name. Ranging from only one meter in height to over twenty these miniature volcanoes pocket the land in the thousands with many of them still active and needing only a slight disturbance to ooze molten rock from the ground. Despite the danger the Conelands have long been a source of intense mining efforts as the splatter cones have the unique quality of having high amounts of metal in them ranging from common industrial metals to vast quantities of gold. Recent years have seen the innovation of forced eruption where the splatter cones found to be under sufficient pressure are breached and allowed to erupt depositing mineral rich lava to the surface, this done typically during the winter months when the cold winds coming off of the Ice Wall are the strongest allowing for a more rapid cooling of the lava. Besides this in the portion of the region populated by less active and even dormant volcanic vents there is a large coverage of greenery that feeds off the rich volcanic soil and distributaries from the Monsoon Point river that allow for a floral bloom rivaled only by the Painted Lands in its abundance.



For the final prompt, you have 25ish hours to define the center third of the map. The region is bound to the east and west by the Ice Wall and Desert of 'Amit and to the north and south by Evergreen Reach and Solaran Arroyo. While describing the center of the map be sure to answer or address the following:


What sort of terrain makes up the region? Is there any difference across the East, Center, or Western fronts?
What sort of weather occurs in the region? Is there any difference across the East, Center, or Western fronts?
The center of the Center contains a very distinct natural feature that should stand out enough to influence but not inhibit combat in the area, and must be in some way desirable enough (strategically, economically, aesthetically, spitefully) for some hairless apes to kill each other over in the future. What is it?
Note that a river is described as passing from north to south in the previous two prompts, implying but not necessitating a contiguous waterway. If you decide to place a river through the center, that is enough to qualify as the distinct feature but is not extraordinary enough to bar the inclusion of another feature if'n someone gets inspired.



Selected Regions:
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: TricMagic on February 07, 2024, 08:24:30 pm
Centerpoint: The Great Lakesides
In the center the terrain slowly fades from Thornsea/Rainforest, to fairly fertile land. It has been fed by constant rain and monsoons flooding the river, and the geothermal vents in the area cause a number of hot springs to form, providing heat on even cold nights to the area. Within the center of this fertile land lies the Great Lake, from which water passes and collects, and during the monsoons swells to new pockets. Here is a plentiful place, where many farms could be built, if only it weren't contested territory and a point of major contention for the to countries.

I'll leave this here. My supprt would be for Savvanah on the desert side TBD, A Great Lake/Farmland area rich and worth fighting for, and Tundra TBD.


Will get to it in the morning.
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: Maxim_inc on February 07, 2024, 08:53:18 pm
Centerpoint: The Great Lakesides
In the center the terrain slowly fades from Thornsea/Rainforest, to fairly fertile land. It has been fed by constant rain and monsoons flooding the river, and the geothermal vents in the area cause a number of hot springs to form, providing heat on even cold nights to the area. Within the center of this fertile land lies the Great Lake, from which water passes and collects, and during the monsoons swells to new pockets. Here is a plentiful place, where many farms could be built, if only it weren't contested territory and a point of major contention for the to countries.

I'll leave this here. My supprt would be for Savvanah on the desert side TBD, A Great Lake/Farmland area rich and worth fighting for, and Tundra TBD.


Will get to it in the morning.

So is this a lake or lowlands that regularly floods?
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: TricMagic on February 07, 2024, 08:59:13 pm
Probably a lake. ... Might be lowland. Gonna need research I suppose. I'm fine with broad strokes.
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: Maxim_inc on February 07, 2024, 10:52:31 pm
Probably a lake. ... Might be lowland. Gonna need research I suppose. I'm fine with broad strokes.

I'm interested because the idea of riverine combat and lake battles sounds fun.

Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: Quarque on February 08, 2024, 01:40:24 am
I was thinking about a lake in the middle too, with lots of fertile farmland surrounding it. In addition I would suggest adding oil fields to make this part of the map extra desirable. Maybe toward the western edge?
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: A_Curious_Cat on February 08, 2024, 03:39:18 am
The Great Lake, the Atsuiyama Mountains and the Measured Steppe

        In the center of the central swathe (halfway between Monsoon Point and the Painted Lands) is the Great Lake. The Great Lake is a massive navigable lake with several sheltered bays and plenty of fish. 

   To the east are the Atsuiyama Mountains, the tallest of which is a stratovolcano called Takaiyama.  Takaiyama is technically still active, but hasn't erupted in centuries.  Down below, the slopes of the Atsuiyama Mountains are very fertile, an a little further up (especially around mount Takaiyama) one can find a number of hot springs. 
   
   To the west is the Measured Steppe.  The Measured Steppe is a vast plain with many shrubs and lots of grass, but few (if any) trees.  Still, there are many animals here (and even some very beautiful flowers in the spring).  Curiously, the Measured Step is dotted with a number of hills.  When examined more closely, these hills turn out to be salt domes that have formed above deposits of oil and natural gas.

Edit:  Fixed some formatting and spelling.

Edit2:  Apparently, SMF won't let me user the bold tags with the center or size tags...

Edit3:  Removed references to man-made structures and human activities.
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: Quarque on February 08, 2024, 03:52:34 am
damn, nice one

Quote from: all the votes
The Great Lake, the Atsuiyama Mountains and the Measured Steppe (1): Quarque
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: A_Curious_Cat on February 08, 2024, 04:02:12 am
damn, nice one

Thank you!

Quote from: all the votes
The Great Lake, the Atsuiyama Mountains and the Measured Steppe (2): Quarque, A_Curious_Cat
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: TricMagic on February 08, 2024, 09:06:13 am
Oudeland
Centerpoint: The Great Lakesides
In the center the terrain slowly fades from Thornsea/Rainforest, to fairly fertile land. It has been fed by constant rain and monsoons flooding the river, and the geothermal vents in the area cause a number of hot springs to form, providing heat on even cold nights to the area. Within the fertile land lies the the three Great Lakes fed by the central river, from which water passes and collects, and during the monsoons swells to old riverbeds. Here is a plentiful place, where the land is rich, the waters warm, and there are many fish.

West Point: The Shifting Savanna
To the West lies a place forgotten by time. Once a thriving floodplain filled with life in the ancient past, a harsh drought came over the land. The rivers that once fed it dried up, the desert encroached upon it's soil, eventually forming oil as life was buried by sandstorms. The rains came again, sediment built up, and new life came to the to the place. What it is today is a place filled with long grasses and few trees, adapted to the shifting seasons and holding on to all the moisture. It's an area with fauna and flora from the desert, and animals adapted to living in this place such as sand cats and meekrats. When the rains come, the old paths are washed away, and new life sprouts after.

East Point: The Shrouded Pingu
To the east lies an area of spiritual significance. Hills of ice-cored permafrost offer watch over a land that melts during the summer, the tundra. During most of the year the shallow rivers are frozen over, and the grasses covered by snow .The shadow of the Ice Wall blocks the light. A flat land broken up by flat hilltops and bumps of ice. But during spring the area comes alive, and the light over the Ice Wall as the sun passes through brings to mind divine providence.

Spoiler: EX Notes:Discord (click to show/hide)
Quote from: allthevotes
The Great Lake, the Atsuiyama Mountains and the Measured Steppe (2): Quarque, A_Curious_Cat
Oudeland (1): TricMagic
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: Doubloon-Seven on February 08, 2024, 11:33:57 am
Vale of Waters

In the central band of the country is a lowland defined by the retreat of ancient glaciers. Scattered from East to West are kettle lakes, ice-scarred promontory peaks, and low ridgelines of deposited sediment.

In the east by the Ice Wall, the freshest remnants of glacial activity can be identified; gravel beds, moraines and the like. This land is a tundra of warmly-colored shrubs and sedge grasses, grazed by herds of caribou that alternately can be found migrating to the evergreen forest Northwards in the Evergreen Reach. In summer, multicolored wildflowers blossom from the earth, areas of which are warm enough to tolerate agriculture. The morning sun lights the crags of the Ice Wall like a bonfire, and sends a glut of meltwater to swell the banks of a river heading west. Beneath the permafrost are vast beds of anthracite coal and petroleum.

To the west in the shadow of the Cholades and ‘Amit, the land is a savannah of tall wildgrasses and scattered acacia copses. The climate is warm here, but not prone to drought due to a high water table fed by geothermal heat. When one spots a little hillock on this savanna, it is a geyser as often as it is a termite mound. The biodiversity in this region is staggering: giraffes and dwarf elephants in the patches of thin forest, great wildcats and wildebeest patrolling the grasslands. The place is fit to make a zoologist (or a hunter) twitch with excitement. A river cuts this land too, fed by the water table and rare torrential downpours: west to east, this one. The geological activity here has left behind kimberlite pipes, the source of elusive diamonds and other precious gemstones, as well as a fair few rare earth metals.

In the center of the Vale of Waters is a merger of all the rivers on the continent fit to name: North from Monsoon Point, West from the savannah, East from the tundra, all emptying their burdens to the South and the distant sea beyond the Painted Land. A great lake sits here, relatively shallow but broad. Its waters are flush with freshwater fish and waterfowl. The terrain beyond the lakeshore of brown sand and clay beds is some of the most supremely fertile earth in all the world, a temperate country of low hills and beautifully green grass. The summers are warm but mild to crops, the winters thinly blanket the land in snow for a month or so before melting. Little of the wildlife is dangerous; foxes, burrowing rodents from shrews to beavers, hares and the like.




I tried to blend a bunch of things I liked from a bunch of different people.
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: TricMagic on February 08, 2024, 11:36:28 am
Probably fine with mine or yours. It's pretty neat. And a cool name.
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: NUKE9.13 on February 08, 2024, 01:07:13 pm
Quote from: allthevotes
The Great Lake, the Atsuiyama Mountains and the Measured Steppe (2): Quarque, A_Curious_Cat
Oudeland (1): TricMagic
Vale of Waters (1): NUKE9.13
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: Maxim_inc on February 08, 2024, 01:42:58 pm
Quote from: allthevotes
The Great Lake, the Atsuiyama Mountains and the Measured Steppe (2): Quarque, A_Curious_Cat
Oudeland (1): TricMagic
Vale of Waters (2): NUKE9.13, Maxim_inc
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: TricMagic on February 08, 2024, 01:53:44 pm
Quote from: allthevotes
The Great Lake, the Atsuiyama Mountains and the Measured Steppe (2): Quarque, A_Curious_Cat
Oudeland (0):
Vale of Waters (3): NUKE9.13, Maxim_inc, TricMagic
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: Kashyyk on February 08, 2024, 03:54:59 pm
Quote from: allthevotes
The Great Lake, the Atsuiyama Mountains and the Measured Steppe (2): Quarque, A_Curious_Cat
Oudeland (0):
Vale of Waters (4): NUKE9.13, Maxim_inc, TricMagic, Kashyyk
Title: Re: Let's Make a Map: Day 7 - The Keystone
Post by: A_Curious_Cat on February 08, 2024, 03:58:26 pm
I've updated my proposal by removing any references to man-made structures and human activities.
Title: Let's Make a Map: Day 8 - Smile
Post by: Man of Paper on February 08, 2024, 11:24:27 pm
Your final decision was to prioritize the following:

Quote from: Doubloon-Seven's Vale of Waters
In the central band of the country is a lowland defined by the retreat of ancient glaciers. Scattered from East to West are kettle lakes, ice-scarred promontory peaks, and low ridgelines of deposited sediment.

In the east by the Ice Wall, the freshest remnants of glacial activity can be identified; gravel beds, moraines and the like. This land is a tundra of warmly-colored shrubs and sedge grasses, grazed by herds of caribou that alternately can be found migrating to the evergreen forest Northwards in the Evergreen Reach. In summer, multicolored wildflowers blossom from the earth, areas of which are warm enough to tolerate agriculture. The morning sun lights the crags of the Ice Wall like a bonfire, and sends a glut of meltwater to swell the banks of a river heading west. Beneath the permafrost are vast beds of anthracite coal and petroleum.

To the west in the shadow of the Cholades and ‘Amit, the land is a savannah of tall wildgrasses and scattered acacia copses. The climate is warm here, but not prone to drought due to a high water table fed by geothermal heat. When one spots a little hillock on this savanna, it is a geyser as often as it is a termite mound. The biodiversity in this region is staggering: giraffes and dwarf elephants in the patches of thin forest, great wildcats and wildebeest patrolling the grasslands. The place is fit to make a zoologist (or a hunter) twitch with excitement. A river cuts this land too, fed by the water table and rare torrential downpours: west to east, this one. The geological activity here has left behind kimberlite pipes, the source of elusive diamonds and other precious gemstones, as well as a fair few rare earth metals.

In the center of the Vale of Waters is a merger of all the rivers on the continent fit to name: North from Monsoon Point, West from the savannah, East from the tundra, all emptying their burdens to the South and the distant sea beyond the Painted Land. A great lake sits here, relatively shallow but broad. Its waters are flush with freshwater fish and waterfowl. The terrain beyond the lakeshore of brown sand and clay beds is some of the most supremely fertile earth in all the world, a temperate country of low hills and beautifully green grass. The summers are warm but mild to crops, the winters thinly blanket the land in snow for a month or so before melting. Little of the wildlife is dangerous; foxes, burrowing rodents from shrews to beavers, hares and the like.


As the selections for the map were made with extreme amounts of consideration for their surroundings, and because there is a healthy spread of authors, I've opted to toss a single map into the ring.

Spoiler: Rough Draft Map #1 (click to show/hide)
Spoiler: Rough Draft Map #1 Key (click to show/hide)


The environments will largely remain untouched, with a little work to blend the borders somewhat (although you did most of that work for me, and for free).

I will continue working on the map as it is now, with the young Cholades mountains as the westernmost grey line and the rivers in blue. River is definitely not to scale and will almost certainly look smaller in the final result once there are more colors and junk, but I wanted to clearly illustrate it here. If you have any complaints, concerns, or changes you want, talk them over with your teammates. If another idea or a change gains significant traction I might consider providing an alternate to choose from, but I wouldn't guarantee it mostly because youse already did some solid work. Smile. You did good.
Title: Re: Let's Make a Map: Day 8 - Smile
Post by: Doubloon-Seven on February 09, 2024, 08:38:58 am
Looking good! :)
Title: Re: Let's Make a Map: Day 8 - Smile
Post by: m1895 on February 09, 2024, 01:59:51 pm
Needs more rivers.
Title: Re: Let's Make a Map: Day 8 - Smile
Post by: TricMagic on February 09, 2024, 02:07:00 pm
The rivers have rivers. Probably a good few in the jungles during river season.
Title: Let's Make a Map: Day 8a - Smile Harder
Post by: Man of Paper on February 10, 2024, 03:21:31 am
Spoiler: Taste The Map (click to show/hide)