Bay 12 Games Forum

Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: doomlichen on November 04, 2007, 05:03:00 am

Title: Damned cavespiders
Post by: doomlichen on November 04, 2007, 05:03:00 am
Well, first game in the new version and so far 5 adventurers dead to cavespiders.

No matter what experience I am or how injured the spider is, it seems the moment they spray web I'm just hosed. No joke, once I had a spider with all 8 legs broken from thrown rocks and its remaining body parts in the gray when my charging axe men was sprayed with web. He was consumed slowly.

Well, after playing all this time, I still have a lot of problems with the game so could any experienced adventurer help me?

1. How do I eat or drink stuff? I once had a water skin with 3 (pieces, one can only assume) of water inside but I have no idea or to drink it, had to travel out of the map to refresh.

2. How do you use the wrestling system? I'm always just grabbing and letting people go. Unless I'm pinching them, but that hardly seems to do anything

3. Where can I buy new items, and what should I buy? 2000+ pieces of copper is incredibly heavy. Most towns only have one or two shops, and while sometimes you luck out with iron platemail, most of the time they have the same leather stuff I loot off zombies. I run out of arrows and my bow just becomes useless without anyplace to restock.

4. Where can I find item stats? How do I know what does more damage?

5. Is there any way to reduce lag? It really is a game killer.

6. How are stat growths determined? Is it dependent on what skill you level up?

Title: Re: Damned cavespiders
Post by: Fishersalwaysdie on November 04, 2007, 08:52:00 am
1. 'e' as same as eating stuff.
2. Try holding their limbs, then you can lock on them and break them.
  Or gouge eyes by holding their head with your hands.
3. You can only buy things in human towns(I think), and you should buy things          with better quality markings (you can view it in the help)
4. In wiki or the raws.
5. Nope
6. No, you just gain stats by gaining skills, absolutely random.

[ November 04, 2007: Message edited by: Fishersalwaysdie ]

Title: Re: Damned cavespiders
Post by: BDR on November 04, 2007, 08:57:00 am
quote:
Originally posted by doomlichen:
<STRONG>1. How do I eat or drink stuff? I once had a water skin with 3 (pieces, one can only assume) of water inside but I have no idea or to drink it, had to travel out of the map to refresh.</STRONG>

Press e for 'e'ating.  There's no separate 'q'uaffing or 'd'rinking presumably because a) it's simpler and b) the interface is pretty low on the totem pole when it comes to development time (kind of shame, but a testament to the strength of the whole considering it's *still* fun to play and playable).  Also, probably c) bad effects for drinking nasty things hasn't been implemented yet (there is currently a one-line placeholder for trying to drink vomit/eat mud), which means of course that there's no real incentive to be careful about where you put your fingers.

 

quote:
Originally posted by doomlichen:
<STRONG>2. How do you use the wrestling system? I'm always just grabbing and letting people go. Unless I'm pinching them, but that hardly seems to do anything</STRONG>

Wrestling is powerful, but it's not very intuitive and there's not much variety in what you can do.  Grabs can be done by any limb to any limb AIR, and after locking the joint (which should be the first choice in the menu once you make the grab) you can try to break it.  For example, you can stick your upper right arm around a guy's left upper leg, lock his knee, and try to break it.  Usually, the first try or two will only sprain, but after that... well, the limb becomes useless.  Limbs that can be used to attack (weapon-bearing arms) will no longer be used to attack (instant de-dangerizer of anybody not using a crossbow), and limbs that are used for standing (legs, or rear legs for four-legged creatures) when broken result in the creature being forced into prone position (which slows them down a *lot*).  Gouging and strangling are pretty much the only other really notable wrestling moves right now, but to do them you need a free hand (if this is the only person you're fighting or the other enemies aren't nearby, I suggest dropping the shield, but otherwise just kill them with your weapon instead).  Once you have a free hand, you'll have to scroll through the lengthy list of possible grabs towards the ones that actually involve your hand, then go for a head grab if you want to gouge out the enemy's eye(s), or a throat grab if you want to strangle them.  Gouging eyes causes massive bleeding and robs your opponent of sight, and strangling your opponents currently is equivalent actually to ripping them out (Toady compared it to a scene from Road House), which also results in deadly bleeding and also unconsciousness.  If you are a crazy bastard like me (or a Vulcan, depending on who you ask.. >_> ) you can also just hit them once or twice with a weapon, drop something, grab them with a free hand and start pinching them.  It's not as efficient as zombie wrestling, but it works about as well in a... pinch.  You'd be surprised how long you can keep a peasant unconscious with just pinching, and it even trains Armor User skill..

 

quote:
Originally posted by doomlichen:
<STRONG>3. Where can I buy new items, and what should I buy? 2000+ pieces of copper is incredibly heavy. Most towns only have one or two shops, and while sometimes you luck out with iron platemail, most of the time they have the same leather stuff I loot off zombies. I run out of arrows and my bow just becomes useless without anyplace to restock.</STRONG>

1. Try not to carry any money if you can help it.  More than likely, proper exchange rates are low on the development list, and because of that different civs *don't* have exchange rates; i.e. your money will be *worthless* if you travel too far from the civ you got it from.  One idea (that has been suggested before, though I know not whom originally said this) is to buy jewellery with the leftover $ and use that as your currency.

2. One of the issues with this version is the sprawl inherent in human towns; it's apparently possible to get a minimap of the town, but only if you take a quest from the mayor.  Suffice it to say that there *should* be at least one: weapon shop, armor shop, jewellery shop, meat shop, and bar in every human town (I feel like I've missed something [besides the har har obvious apartments], but I can't think of it).  If you can't find it, that doesn't mean it isn't there, though if you get the minimap and it really isn't then there could be a problem (I would kinda like it if there was a chance for multiple stores/no stores in a town depending on what the available materials were, but balancing that will be a nightmare and probably won't happen for awhile).

3. Unfortunately, your arrow problem is a longstanding adventure mode issue.  I have no idea when Toady's gonna fix it.  In the meantime, get another weapon (if nothing else, at least as a backup).

 

quote:
Originally posted by doomlichen:
<STRONG>4. Where can I find item stats? How do I know what does more damage?</STRONG>

DF/raw/objects/item_weapon.txt will give you the basic information, but a little explanation will still be in order even after looking at that.  See, DF has different damage types (as well it should); bludgeon/blunt damage, pierce damage, slash damage, and gore damage (more would be awesome, but for now this is dandy).  Blunt damage is good for the raw power, pierce damage will shred internal organs, and slash damage can chop off limbs/chop up bodies and heads.  Whips (which employ gore damage) are an oddity; they can hit eyes and cause lots of bleeding and pain, but don't really have the damage to compete with other types of weapons (though in comparing it to the other attacks in the game that use gore damage, I realize the potency of those other attacks comes from being able to latch... perhaps if whips could latch and tear off chunks as well, they would be a bit more useful).  More damage is not necessarily better in this game, and different monsters require different tactics to defeat.  Ideally you'd be experienced in all of the weapons so as to be able to sufficiently prepare yourself, but since there aren't any 'safe' training arenas (led by the civilized military groups/towns), that's not a terribly feasible thing to do; there is, however, the option of taking along some experienced friends along to slay the quest monster, though you have to hope that they don't get themselves killed along the way and/or separate from you such that you can't *find* them in time to save their ass from being slain.  Throwing right now, however, is currently insanely broken when it comes to its power and as such actually pwns all other weapon choices (not saying you should *only* throw, just stating facts; feel free to go with something healthy and non-broken, like.. say, an axe!).

 

quote:
Originally posted by doomlichen:
<STRONG>5. Is there any way to reduce lag? It really is a game killer.</STRONG>

Are you using the latest version (33a)?  It solves the Z-Axis lag, though towns are still not fluid for me (could be just my comp, though).

 

quote:
Originally posted by doomlichen:
<STRONG>6. How are stat growths determined? Is it dependent on what skill you level up?</STRONG>

Stat growth is determined by your overall accumulation of skill points as a whole.  If it were possible, and you dabbled in each and every skill equally, it's rather likely you could get some stats even when your highest skill level was only Novice.  Maybe in the future this will change to better reflect the training, but for now, this is how it is.  As mentioned above, *which* stat is upgraded is random.

[ November 04, 2007: Message edited by: BDR ]

Title: Re: Damned cavespiders
Post by: doomlichen on November 04, 2007, 03:47:00 pm
I do have .33a, but the game still lags when I'm in heavily wooded areas. Especially annoying when my perfectly agile talented swordsman sleepsneaks straight into yet another cave spider.
Title: Re: Damned cavespiders
Post by: Syreal on November 04, 2007, 08:15:00 pm
Very informative, BDR, thanks!

Yeah, one time I fought a cave spider, well, I was trashed by a cave spider. Luckily my spearcatchers leaped to my aid and slew the thing by shear force of numbers -- I had 7 or so. (None of them died either, which is always surprising.) I had a mangled leg, I was partially paralyzed, I was going unconscious about every 3 or 4 turns, I was in bad shape! I was trying to crawl to the exit of the cave, when I realized that I could just press "T" and fast travel out of there! So I did and I got to town in one piece.

Title: Re: Damned cavespiders
Post by: BlueDestiny on November 06, 2007, 09:21:00 pm
Don't forget, you can also strangle with upper/lower arms and legs by grabbing their throat. Hands just make it more mentally gruesome.
Title: Re: Damned cavespiders
Post by: Koji on November 07, 2007, 01:57:00 am
I brought a swarm of drunks into a cave with me, and saw two cave spiders as soon as I went in. The drunks charged them and I held back for a minute. They distracted the spiders, then I ran up and cut the preoccupied arachnids to pieces.

I lost about half of my drunks, and was unable to repeat my earlier success when I bumped, alone, into another cave spider.

Title: Re: Damned cavespiders
Post by: Rondol on November 07, 2007, 04:45:00 am
I think I just set a record of sorts -- Myself and a (constantly changing) gang of soldiers managed to kill... Hmm. I don't recall the exact count, but it was (judging by the legends screen, which only records the named ones, which got names by killing my friends) at least 4, probably another 3 or so unnamed for a total of 7, giant spiders. Mostly I was forced to abuse the AI and throwing, moving very cautiously until I saw a spider at the end of a corridor and to the side, i.e.

code:

X@X
X.X
X.X
X.X
..S

From that position they don't seem to move towards you at all, so I would just hurl sand at them until they were mangled enough for me to move into melee. When that failed, I repeatedly disengaged (since my spear kept getting stuck) and did more throwing while the spiders chewed on my "friends". I even had to go on a long trek to the nearest human town to buy a replacement spear after my crappy wooden one got stuck in a spider and I couldn't get it out.

Of course, just because you can kill spiders doesn't mean they can't kill you. A moment of carelessness -- I had been down a corridor on previous visits so I assumed it was safe immediately after a final kill -- and I found myself in the grasp of an unexpected spider, who first tore me to shreds and then destroyed the rest of my somewhat-crippled party.

Moral of the story: Spiders are killable. But if you find a cave with spiders in it... It might not be worth the hassle, unless you're decked out in artifact and/or adamant gear and have a lot of friends. Even then... be wary.

Title: Re: Damned cavespiders
Post by: Burnme on November 07, 2007, 04:57:00 pm
If cave spiders are REALLY killing your adventure fun, then don't hesitate to mod them down a bit. They are contained in creature_subterranean.txt.

Lowering their size, bite damage, or simply removing their web ability should do it.

Personally, I do think a paralyzing bite that does the same base damage as a dragon bite AND webbing is a bit much.

Title: Re: Damned cavespiders
Post by: BDR on November 07, 2007, 08:44:00 pm
Hm, forgot to mention that item material and the quality of the weapon makes a difference in the damage as well.  I don't remember all of them, but unless you mod humans to have steel/obsidian/adamantium available, the best material type you can find weapons/armor as is iron, followed by (presumably) Bismuth bronze, bronze, and copper (I don't quite know what else humans have access to in the current version, as I admittedly haven't played Adventure mode much).  Quality modifiers can be found in the in-game/'?' help section, and one of the nice improvements (which is on by default) in this version is that, if the item is decorated, you can now see at a glance (without having to actually view the item up close and personal) whether it is just superiorly decorated (*<<iron>>*) or if it's actually a superior weapon as well (*<<iron>>*).  Nicely decorated weapons are nice, but they won't hit stuff any better than a non-decorated one, and they're also inevitably pricier.

I really thought you needed a hand free to strangle someone.. hm.  Well, in that case, it's a lot safer....

Title: Re: Damned cavespiders
Post by: Rondol on November 08, 2007, 02:22:00 am
Too bad you can't be strangling one guy while you're hacking at someone else.

Hmm... hostage situation... ?

Title: Re: Damned cavespiders
Post by: Sean Mirrsen on November 08, 2007, 03:39:00 am
You can strangle one guy, and hack at another, no problem, as long as you use different arms. Now, "at the same time" isn't really possible with one action per turn, but you can counterstrike all you wish. Also, you don't need to continuously strangle somebody to do damage, you do it only to gain skills.

(Hmm...  hostage situation...  counterstrike...  something's wrong here... :P)

Title: Re: Damned cavespiders
Post by: puke on November 08, 2007, 01:07:00 pm
im pretty sure that cave spiders dont feel pain.  they might not bleed to death, either.  not positive on the bleeding thing.  the [nopain] means that they are not stunned or phased when struk, and they dont give in to pain when you do organ damage or hack of their limbs.

this combined with their sheer number of limbs makes them kind of a bitch to kill.

Title: Re: Damned cavespiders
Post by: BDR on November 08, 2007, 02:39:00 pm
They haven't got a [NOBLEED] tag, thus they bleed and will eventually die with limb loss, but it's not very comforting given that they don't feel pain or fear either, which means that they *will* not stop coming until either you're dead or they're too beat to keep trying to kill you.
Title: Re: Damned cavespiders
Post by: Rondol on November 08, 2007, 02:39:00 pm
They can bleed to death. I've pierced their hearts and then moved away and they have died. But the no-pain thing makes weapon-twisting pretty useless.

Ah well. At least you can still make them vomit, that reduces their danger level somewhat.

Title: Re: Damned cavespiders
Post by: Koji on November 08, 2007, 04:24:00 pm
My last adventurer stabbed a spider in the heart, it killed him, and then bled to death.

It was fairly epic.

Title: Re: Damned cavespiders
Post by: Doler 12 on November 17, 2007, 09:56:00 am
Lol the same thing happend to me
Title: Re: Damned cavespiders
Post by: Tyrving on November 17, 2007, 10:04:00 am
My last adventurer waded through a goblin fort will little difficulty, bought a nice set of gear from various nearby towns, then set off to kill an ettin. I find the cave, me and my spearcatchers descend...

Cave spider. The bastard grabs my highly-armored swordsman and TEARS HIM IN HALF IN ONE SHAKE. I now must make a fortress and build an arena to stock with these engines of death. One giant cave spider vs 10 goblins, tonight on Dwarven Colosseum!

[ November 17, 2007: Message edited by: Tyrving ]

Title: Re: Damned cavespiders
Post by: Jinxed Captain Morgan on November 18, 2007, 12:44:00 pm
I just cant bloody kill them! I've been sending a steady number of adventurers inside the same cave but everyone gets killed by Lockfog the giant cave spider. I even had a dwarf wrestler gouge both his eyes out before it gutted him, but the loss of vision doesnt slow him down one bit. I AM going to kill him though, mark my words.
Title: Re: Damned cavespiders
Post by: Burnme on November 18, 2007, 09:58:00 pm
Sean Mirrsen said:  
quote:
Also, you don't need to continuously strangle somebody to do damage, you do it only to gain skills.

Actually that isn't true. If you strangle a non-undead continuously, it is similar to twisting a stuckin weapon. The opponent will bleed to death from it. Basically strangling suffocates them for a relatively quick death.

I have found this incredibly useful against foes that are hard to damage which I get in lucky hits that knock them unconcious.

For example, I had a hammerman knock a dragon unconcious once after a long battle of doing absolutely no damage, and then I simply grabbed its throat and strangled it until it died. It would have been a MUCH longer fight still if I hadn't done so, and with my charred leg I might even have lost.

Title: Re: Damned cavespiders
Post by: Bad_Skeelz on November 18, 2007, 11:33:00 pm
This is the result of my second run-in with Cavespiders. The first time I randomly entered a zone on a whim and was quickly devoured. I must say that I prefered the second death for sheer awesomeness. Wish I could figure out how to do that in wrestling.
Title: Re: Damned cavespiders
Post by: Karlito on November 19, 2007, 03:21:00 am
I made Ogres a playable race.  Gave them size 14 and was having a pretty good time killing everything(and I mean everything) in one swipe of my axe.  All that size 14 did for me against cave spiders was to generate 5 pages of combat spam before it killed me.   :(
Title: Re: Damned cavespiders
Post by: Black Line on November 19, 2007, 03:50:00 am
Yeah Cave Spiders are way way too tough I had a team of 3 drunks and an axe man I was carrying a sword a shield and some armor I was going to kill an axe lord when I ran into one cave spider it quickly mauled down 3 of my drunks taking minimal damage I was attacking it from around the corner as my men were devoured. When my slow axe man got there it was too late the drunks were dead the axe man ran in and killed the spider he was feeling a little numb then another cave spider came It webbed me in all of the previous confusion I managed to lose my sword I smashed the spider with my shield to no avail my axe man managed to help me fight off this one also but I was sick from the poison If I moved I would passout for several turns I tried to move and when I awoke there was another spider my axe man was standing beside me now for the weired part I attempted to go to the T (fast travel) screen and it worked even though a spider was about to chow down on my corps several levels underground. I went to a city and I was still passing out I couldn't even eat or drink without passing out I rested for 16 hours and when I awoke there were people standing around me I figured I was a goner the sleep did not help one bit most of my body had grey damage so I used T and went to a goblin fortress and went to sleep I awoke with a spear through my head.
Title: Re: Damned cavespiders
Post by: Jinxed Captain Morgan on November 19, 2007, 04:42:00 pm
I've managed to train up a legendary lasher who is unbelivably tough and extremley strong, a proficient armor user and a adept wrestler, with this guy I will go to the cave Lockfog resides and I WILL kill the bastard
Title: Re: Damned cavespiders
Post by: Doler 12 on November 19, 2007, 06:16:00 pm
This is not funny. Four yes four freaking cave spiders tried to eat my poor dwarf at the same time. The also got a ironman as there buddy. Atleast i wacked one and the second got his freaking heart pierced.
Title: Re: Damned cavespiders
Post by: mineditall on November 20, 2007, 06:25:00 am
dunno where you go to train your adventurer but maybe find some new land to profit?

if cavespiders are so dangerous perhaps think of killing more zombies solo and frogmens

i can manage to take out an entire human village with a fresh adventurer.. usually by stealing high quality weapons
i think the great axe is the better weapon to use if you are human


hmm, ive not had much trouble surviving since the new z-layers
previously i couldnt get my adventurer going more than an hour before he was often choked


yes choking is the best method to kill a monster
simple 3 step process
grab throat with ** arm
choke with ** arm
repeat choke infinite


but its more fun to break all their legs and arms


ive not yet had a legendary adventurer
although... ive had one studded in masterful quality steel plate armors


trouble with wooded areas is the line of sight, it dramatically lowers your frame rate

sleeping is my big problem
i get 4 or 9 fps
making the sleep take about 5-10 minutes
rather snoozable it is

whereas it should really only take 20-30 seconds or less


hmm..... time to continue my adventure character

oh wait... yes
i did destroy that town
atleast the mayor survived

Title: Re: Damned cavespiders
Post by: Skeeblix on November 20, 2007, 08:24:00 am
Maybe if Toady ever fixes random ambushes and wildlife encounters on the travel map, we'll be able to kill small defenseless things for a little bit of extra edge in battle against the nasty ones that really do some damage.
Title: Re: Damned cavespiders
Post by: uberubert on November 25, 2007, 10:50:00 pm
One of my earlier adventures ended badly... I *finally* was able to render a giant unconcious! I kept hitting him with my hammer, breaking limb by limb. Rebreaking limbs, and bruising his head. ... Battering his legs, and mangling his arms... Must have spent about 30-40 turns trying to kill him! Then a cave spider shows up, spends 3-4 turns killing my last drunk while I desperately try to finish off the giant.. Then the spider casually webs me, and rips me in 5 pieces....

I checked the legends, and (If i read them right) it said the giant was mortally wounded!  :D woohoo! My first questkill! Now if I could just find that spider....

Title: Re: Damned cavespiders
Post by: aeroue on November 29, 2007, 02:30:00 pm
Was so funny i walked round this corner and had left my "friends" behind a bit. I froze knowing I was about to die then...

quote:
 You pick up the X*Iron arrow*X and put it in your Rope reed backpack.
The flying X*Iron arrow*X strikes The giant cave spider in the cephalothorax!
It is pierced through entirely!
The giant cave spider has been shot and killed.

BOOM HEADSHOT!!!

Title: Re: Damned cavespiders
Post by: Stij on November 30, 2007, 10:20:00 pm
BOOM CEPHALOTHORAXSHOT : D
Title: Re: Damned cavespiders
Post by: JoRo on December 04, 2007, 09:47:00 pm
My first real attempt at an adventurer just got his head torn off by a giant cave spider.  I don't think I managed to damage it all before getting webbed and ripped to shreds.  I had managed to successfully flee from one, but this one took me by surprise.  Those suckers are fast.
Title: Re: Damned cavespiders
Post by: DamnedChoir on December 07, 2007, 06:41:00 pm
My mightiest human adventurer once walked into a cave spider on accident. (Turned a blind corner, CAVE SPIDER!) In one blow, I cleft it chin to groin.

They are FEARSOME for a while, but once you get to be pretty badass, they're simple.

Title: Re: Damned cavespiders
Post by: JoRo on December 08, 2007, 04:51:00 am
I finally killed one!  I happened to be in a martial trance when one wandered by, and then proceeded to dismember it while taking no damage.  As soon as the trance wore off, I stumbled into another spider and had my upper body torn to pieces.
I need to start bringing a quiver full of arrows to chuck at them.
Title: Re: Damned cavespiders
Post by: Genuine on December 09, 2007, 09:53:00 am
Giant cave spiders are the new ultimate enemy considering they spawn everywhere now. I just finished playing an adventurer who managed to kill several of them using the careful methods posted earlier (throw stuff from a distance, let the drunks take the damage) but lagged into one unprepared while moving through a cave. Spider bit off her right leg at the hip, but was killed by the spearman who was following me through the cave.

Was able to (T)ravel out and retired her at a nearby town. The quest to kill the kobold elite bowman would have been safer than this.

Title: Re: Damned cavespiders
Post by: puffs on December 09, 2007, 03:14:00 pm
Cave spiders are really only dangerous once you have 2-3 of them at a time once you get superdwarven/perfect/ultra-mighty and a decent set of iron armor. If they're in the middle of a long corridor you just chuck stuff at them until they die, and if they're around a corner I use a maul (or morningstar/hammer if you're a dwarf), beat them, then run around the corner and (s)neak again if they're not dead after one hit. The best part about blunt weapons is the knockback, those f*ckers won't be able to shoot web at you.
Title: Re: Damned cavespiders
Post by: God of Toast on December 09, 2007, 03:58:00 pm
I've been chased by a Iron man, two cavespiders, and a cyclops. All at the same time.
Title: Re: Damned cavespiders
Post by: doomlichen on December 09, 2007, 11:25:00 pm
Well, having cheated an adventurer to super legendary with maxed stats, giant cave spiders still aren't easy.

Sure, if you see them and get off a charge, you can take it out quick, but no matter what, one lucky shot of poison and you're as good as dead.

Legendary Super Hax took down 23 giant cave spiders in his career, before the last one survived getting 3 legs chopped off and bit his head off.

Title: Re: Damned cavespiders
Post by: Ostsol on December 09, 2007, 11:30:00 pm
Started my first adventure in the new version.  I went right into a quest to kill a minotaur.  Down in the cave I killed several small critters including naked mole dogs, giant rats, giant bats, a giant cave swallow. . . and then I saw a white 'S' appear.  I don't know the tiles very well, so I 'l'ooked at it: Giant Cave Spider.

It was a couple tiles away and hadn't webbed me, so I charged at it.  In the first bunch of rounds I knocked it down and managed to break half its legs with my axe.  It webbed me and a giant rat joined in the attack on me.  They both got a hit in, but neither did any damage.  I got myself loose, bashed the rat away, then continued hacking at the spider's legs before one hit finally sliced open its cephalothorax, striking it down.

I hadn't received any damage in that fight, so I was feeling pretty good about myself.  I killed the giant rat that had joined the spider against me and then looked around for the minotaur.  Turning a corner, my screen was suddenly filled with announcements:

quote:
The giant cave spider shoots out thick strands of webbing!
You are caught up in the web!
The giant cave spider bites You in the left foot!
The shot glances away.
The giant cave spider bites You in the head!
It is torn!
Your left ear has been badly torn!
Your nose has been badly torn!
You feel numb!
The giant cave spider latches on firmly!
You are feeling sluggish!
The giant cave spider shakes You around by the head!
It is broken!
You are partially free of the web.
You are completely free of the web.
The giant cave spider shakes You around by the head!
It is mangled!
The giant cave spider shakes You around by the head!
It is torn apart!
You have been struck down.

Dammit.  :mad:

Title: Re: Damned cavespiders
Post by: nicro on December 11, 2007, 10:14:00 am
Well i was strolling through the cave trying to find a particularly elusive troll for a quest. I started out having two drunks and an axeman. Both the drunks wandered off and promptly got aten by bats. I guess I was feeling ancious to the get on with the quest, so I was going pretty fast. I somehow went by a rat, but to my dismay a cave spider was right there behind it. I got stuck in between them, and in a few turns I was devoured. I guess my axeman got ate after me.
Title: Re: Damned cavespiders
Post by: nicro on December 11, 2007, 10:16:00 am
quote:
Originally posted by BDR:
<STRONG>Hm, forgot to mention that item material and the quality of the weapon makes a difference in the damage as well.  I don't remember all of them, but unless you mod humans to have steel/obsidian/adamantium available, the best material type you can find weapons/armor as is iron, followed by (presumably) Bismuth bronze, bronze, and copper (I don't quite know what else humans have access to in the current version, as I admittedly haven't played Adventure mode much).  Quality modifiers can be found in the in-game/'?' help section, and one of the nice improvements (which is on by default) in this version is that, if the item is decorated, you can now see at a glance (without having to actually view the item up close and personal) whether it is just superiorly decorated (*<<iron>>*) or if it's actually a superior weapon as well (*<<iron>>*).  Nicely decorated weapons are nice, but they won't hit stuff any better than a non-decorated one, and they're also inevitably pricier.

I really thought you needed a hand free to strangle someone.. hm.  Well, in that case, it's a lot safer....</STRONG>


I start in a town with iron most of the time. You can't get anything better with humans? That sucks.

Title: Re: Damned cavespiders
Post by: Jinxed Captain Morgan on December 11, 2007, 11:28:00 am
When ever I meet a spider now I just high tail out of there.
Title: Re: Damned cavespiders
Post by: nicro on December 11, 2007, 11:49:00 am
quote:
Originally posted by BDR:
<STRONG>Hm, forgot to mention that item material and the quality of the weapon makes a difference in the damage as well.  I don't remember all of them, but unless you mod humans to have steel/obsidian/adamantium available, the best material type you can find weapons/armor as is iron, followed by (presumably) Bismuth bronze, bronze, and copper (I don't quite know what else humans have access to in the current version, as I admittedly haven't played Adventure mode much).</STRONG>

how would you mod humans to be able to do this? I can't find anything in the human file about it.

Title: Re: Damned cavespiders
Post by: doomlichen on December 11, 2007, 08:32:00 pm
Finally had a Giant Cave Spider work to my advantage. Got a quest to slay an Ettin, wandered to the cave, and promptly saw a bled to death message.

Being curious, I wandered in and saw a named Giant Cave Spider standing over its remains. Needless to say, I ran out of there as fast as my legs could carry me.

Title: Re: Damned cavespiders
Post by: Fedor on December 14, 2007, 04:44:00 pm
quote:
Originally posted by God of Toast:
<STRONG>I've been chased by a Iron man, two cavespiders, and a cyclops. All at the same time.</STRONG>
You aint' seen nothing, kid.

Was exploring a well-developed abandoned fortress in the 2D version (in hopes of getting better gear).  Battled my way to the cave river.  Doors open.  What do I see?  Two or three giant cave spiders, more iron men than I can easily count, and enough other beasties to densely populate a 5 wide corridor all the way to the limits of my line of sight.

I did eventually bite it on the grimly-fought retreat, but only after battling two days and a night, littering the place with iron statues, and even managing to off a giant cave spider.  That dwarf has servants a-plenty in Valhalla.

[ December 14, 2007: Message edited by: Fedor ]

Title: Re: Damned cavespiders
Post by: Helmaroc on December 15, 2007, 02:18:00 pm
quote:
Originally posted by Fedor:
<STRONG>Was exploring a well-developed abandoned fortress in the 2D version (in hopes of getting better gear).  </STRONG>

There's a 3D version? Or am I just not understanding something?

Title: Re: Damned cavespiders
Post by: Mr.Person on December 15, 2007, 04:06:00 pm
quote:
Originally posted by Helmaroc:
<STRONG>

There's a 3D version? Or am I just not understanding something?</STRONG>


Yeah, the newer versions. He means the old ones with no z-axis.