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How does [CRIT_BOOST] work exactly?
Can I use [CRIT_BOOST] with ammo?
Is it possible to make ammo stick in enemies more, or does it already always stick?
Can I set how much ammo you can get from one block of metal?[ February 16, 2008: Message edited by: Fenrir ]
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Only the STICK_CHANCE tag has an effect in the ammo defs. Even if it has, sometimes it still doesn't work right. CRIT_BOOST, afaik, is not effective for ammo.
As to how much you get... well, there's neither a SIZE or WEIGHT in the ammo defs, so I guess DAMAGE is what defines it. I get only 5 harpoons (damage 140) from a log, whereas you can get about 10-15 (I think) arrows from it.
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This will hamper my mobster mod considerably. Do smelter reactions stack created ammo?
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I wanted to create a sort of a machinegun, too. "Dwarven minipult". :p Still got 25 out of each log, so I guess none of the definable parameters impact the number created in any way.
I believe a smelter reaction will create a stack of stuff, yes, so you could make a reaction that makes a hundred bullets, and they will be crammed into one stack.
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The smelter reaction works. Unfortuately, the amount of ammo you get when you start adventure mode seems to be random.
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Random from 30 to 40, it seems.