Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: reflectedsoundofundergrou on April 10, 2008, 09:27:00 pm

Title: Finialized Instrument Mod
Post by: reflectedsoundofundergrou on April 10, 2008, 09:27:00 pm
I finished this I while ago, just took time to put it in.
119 new instruments, and I don't believe they can be
individually mandated.
Instrument Mod @ File Depot
Title: Re: Finialized Instrument Mod
Post by: Cavalcadeofcats on April 10, 2008, 11:21:00 pm
Impressive! If slightly anachronistic, but that's not necessarily a bad thing.

I noticed you limited the new instruments to dwarven use, but I can understand why, given the effort involved. Pretty much insignificant in any case - just means that you won't get traded them from anyone but the dwarves, as though you'd be trading for instruments in any case.

I am amused at carting a piano around as easily as a flute, but there's not much that can be done about that.

Anyway: nice!

Title: Re: Finialized Instrument Mod
Post by: Lyrax on April 10, 2008, 11:40:00 pm
This makes me truly regret that they are not actually useful.  Yet.

I'm sure they will be, and all your effort will be rewarded tenfold when a dwarf jazz band strikes up in your meeting hall.

That's right.  Dwarf jazz, everybody.

Title: Re: Finialized Instrument Mod
Post by: Mercutio Valentine on April 11, 2008, 11:44:00 am
Honestly, I think they'd be more interested in rock. :P
Title: Re: Finialized Instrument Mod
Post by: RP on April 11, 2008, 01:19:00 pm
Ah, but they seem to fancy metal more than rock.  :D
Title: Re: Finialized Instrument Mod
Post by: reflectedsoundofundergrou on April 11, 2008, 02:23:00 pm
Cavalcadeofcats: Thank you! I did over look this,
so I have updated the file so that various instruments
are available to different races.
Title: Re: Finialized Instrument Mod
Post by: Keiseth on April 11, 2008, 02:25:00 pm
Oh, neat! I wanted to see more instruments available, and here they are! Thanks much.

(Hehe, In-Sewer-Ants...)

Title: Re: Finialized Instrument Mod
Post by: McDoomhammer on April 12, 2008, 06:27:00 am
Echo-gnomics: I want to complain that they should be Elvish Horns rather than English horns, etc etc, but I'm overcome by the idea of a chorus of dwarves playing a fanfare for the king on *kazoo*s.  That and does this mean we'll end up with orthoclase zithers and wooden euphoniums?
Title: Re: Finialized Instrument Mod
Post by: reflectedsoundofundergrou on April 12, 2008, 09:26:00 am
It's true that I really didn't adapt these to the DF universe. . .
and until there are specific codes to specify wood, metal or stone
there will be +microcline lutes+ and *steel kazoos*
with menacing spikes of goblin bone.
I might have to through the list and edit the names to be more fantastic
Title: Re: Finialized Instrument Mod
Post by: I3erent on April 12, 2008, 08:36:00 pm
Nice effort man, with this and the mega toy mod their is alot more flavor in crafts to trade!!

I will finish the mega toy mod when i get back around to it...I went fey for awhile back their.

Title: Re: Finialized Instrument Mod
Post by: reflectedsoundofundergrou on April 14, 2008, 08:09:00 pm
updated to have some race specific instruments,
elven harps and the like.
Changed some names, English horn to gnome horn,
French horn to shrill horn and the like.
Any more suggestions or advice would be appreciated.
~reflectedsoundofundergroundspirits