quote:
Originally posted by GreyMario:
<STRONG>Oh wow, [SOIL_SAND] means the material is usable as sand? I could have sworn it meant that my cats would take a shit in it!</STRONG>
If they're anything like my cat, they would hardly care one way or annother.
Discovered this tag by chance some time later, and modded all the sand-like soils as usable for sand collection.
Won't help my current fort, but I think I might make the same mod to the current version.
quote:
Originally posted by I3erent:
<STRONG>So what happens if you have a bag full of clay loam and undo then save and load???</STRONG>
Not much. You just have a bag of loam.
Although I wonder what would happen if I dumped the stuff on a stone tile. Could I make a layer of loam underground in the middle of a stone layer?
Darn! And I just sold those bags to be rid of 'em!
quote:
Originally posted by Duke 2.0:
<STRONG>Not much. You just have a bag of loam.
Although I wonder what would happen if I dumped the stuff on a stone tile. Could I make a layer of loam underground in the middle of a stone layer?
Darn! And I just sold those bags to be rid of 'em!</STRONG>
I dunno about your idea, but I got some annoying permanent sandy loam tiles all around my tombs. I tend to make tombs on the very bottom layer of the map, and I made a water mistake and after I fixed it and let the water dry out... I had freakin unengravable tiles all over... I had plenty of trees outside so the extra towercaps were not useful. This lasted for years until I finially got tired of that fortress--only one invader (titan) in 8 years and only ever got dwarf traders.
quote:
The alternate solution that I use is I deleted all non-sand soil types. Consequently I also added sands of each color, so I get quite a kalaidaskopic map at mapgen... and I am guaranteed to have sand.
What colors, exactly?[