code:
[CREATURE:DRIDER]
[NAME:drider:driders:drider]
[TILE:'D'][COLOR:1:0:0]
[GENPOWER:3]
[BUTCHERABLE_NONSTANDARD]
[INTELLIGENT]
[TRANCES]
[CANOPENDOORS]
[PREFSTRING:vicious tendancies]
[BODY:DRIDER:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:DRIDER_JOINTS:THROAT:NECK:SHORTSPINE:BRAIN:5FINGERS:MOUTH]
[BODYGLOSS:CLAW_FOOT]
[STOUT]
[MAXAGE:100:140]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:STANCE:slash:slashes:1:1:GORE]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[DAMBLOCK:4]
[FAT:4]
[SIZE:11]
[EQUIPS]
[CAVE_ADAPT]
[ALL_ACTIVE]
[BLOODTYPE:0]
[CRAFTSMAN_NAME:craftsspider:craftsspiders]
[FISHERMAN_NAME:fisherspider:fisherspiders]
[HAMMERMAN_NAME:hammerspider:hammerspiders]
[SPEARMAN_NAME:spearspider:spearspiders]
[CROSSBOWMAN_NAME:marksspider:marksspiders]
[AXEMAN_NAME:axespider:axespiders]
[SWORDSMAN_NAME:swordsspider:swordsspiders]
[MACEMAN_NAME:macespider:macespiders]
[PIKEMAN_NAME:pikespider:pikespiders]
[BOWMAN_NAME:bowspider:bowspiders]
[SPEECH:human_male.txt]
[STANDARD_FLESH]
[CHITIN]
[CARNIVORE]
[WEBIMMUNE]
[BONECARN]
[RECKLESS]
[HOMEOTHERM:10067]
[LAYERING:10]
[PERSONALITY:ACHIEVEMENT_STRIVING:25:75:100]
[PERSONALITY:ANGER:25:75:100]
[PERSONALITY:SELF_EFFICACY:50:75:100]
[PERSONALITY:COOPERATION:0:30:60]
[PERSONALITY:CHEERFULNESS:0:40:90]
[PERSONALITY:ALTRUISM:0:25:50]
[PERSONALITY:MODESTY:0:20:45]
[PERSONALITY:SYMPATHY:0:25:50]
The driders are going to be a playable race, and they're going to be pretty bloody nasty with it. Cave living half elf, half spiders. They are big and tough compared to the other races, immune to webs and generally hard to knock around. An injured drider will lash out with it's legs if it's no longer able to use it's arms and they have a number of traits which might make them more difficult such as being carnivores that fight to the death.
code:
[BODY:DRIDER]
[BP:HD:head][CON:UB][HEAD]
[BP:UB:upper body][UPPERBODY]
[BP:RUA:right upper arm][CON:UB][LIMB]
[BP:LUA:left upper arm][CON:UB][LIMB]
[BP:RLA:right lower arm][CON:RUA][LIMB]
[BP:LLA:left lower arm][CON:LUA][LIMB]
[BP:RH:right hand][CON:RLA][GRASP]
[BP:LH:left hand][CON:LLA][GRASP]
[BP:LB:abdomen][CON:UB][LOWERBODY]
[BP:RA1:right first leg][CON:UB][LIMB]
[BP:LA1:left first leg][CON:UB][LIMB]
[BP:RF1:right first foot][CON:RA1][STANCE]
[BP:LF1:left first foot][CON:LA1][STANCE]
[BP:RA2:right second leg][CON:UB][LIMB]
[BP:LA2:left second leg][CON:UB][LIMB]
[BP:RF2:right second foot][CON:RA2][STANCE]
[BP:LF2:left second foot][CON:LA2][STANCE]
[BP:RA3:right third leg][CON:UB][LIMB]
[BP:LA3:left third leg][CON:UB][LIMB]
[BP:RF3:right third foot][CON:RA3][STANCE]
[BP:LF3:left third foot][CON:LA3][STANCE]
[BP:RA4:right fourth leg][CON:UB][LIMB]
[BP:LA4:left fourth leg][CON:UB][LIMB]
[BP:RF4:right fourth foot][CON:RA4][STANCE]
[BP:LF4:left fourth foot][CON:LA4][STANCE][BODY:DRIDER_JOINTS]
[BP:RUA_J:right shoulder][CON:RUA][JOINT][SMALL][INTERNAL]
[BP:LUA_J:left shoulder][CON:LUA][JOINT][SMALL][INTERNAL]
[BP:RLA_J:right elbow][CON:RLA][JOINT][SMALL][INTERNAL]
[BP:LLA_J:left elbow][CON:LLA][JOINT][SMALL][INTERNAL]
[BP:RH_J:right wrist][CON:RH][JOINT][SMALL][INTERNAL]
[BP:LH_J:left wrist][CON:LH][JOINT][SMALL][INTERNAL][BODY:SHORTSPINE]
[BP:SHORTSPINE:spine][CONTYPE:UPPERBODY][NERVOUS][INTERNAL][SMALL][SKELETON]A look at the body composition shows that they have some of the weakspots of a humanoid, but none of the lower body ones. Much more difficult to immobilise a drider, or stop it kicking you if you've broken it's wrists.
The drider civilisation is warlike and evil and picks on lesser races to take slaves and earn spoils in combat. I am still finalising adding equipment and other details to this, but the equipment itself is mostly complete.
code:
[ITEM_WEAPON:ITEM_WEAPON_DRIDER_LONGSWORD]
[NAME:large longsword:large longswords]
[DAMAGE:130:SLASH]
[WEIGHT:80]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:7]
[MINIMUM_SIZE:8]
[CAN_STONE]
[MATERIAL_SIZE:8]
Drider equipment is massive on account of their larger bodies and greater heights, and due to this increase in size and their general wasteful intents, most of the military equipment costs considerably more resorces to produce for little extra gain over other races. Here is where another major weakness lies.The only leg armor available to them is chainmail loincloths and larger, heavier versions of body armour are craftable. Helmets, gauntlets and similar such things are similar to those of other races, but most garments are specially crafted for their spiderlike bodies and are not useable by other races.
Their weapons include longsword, whip, dagger, shortspear, flail, scythe as well as a large sheild and an offhand shortsword for defence.
Their sole missile weapon is a wand, which launches magical runes.
code:
[ITEM_WEAPON:ITEM_WEAPON_DRIDER_WAND]
[NAME:spider wand:spider wands]
[DAMAGE:20:BLUDGEON]
[WEIGHT:60]
[SKILL:BLUDGEON]
[RANGED:BOW:RUNE]
[TWO_HANDED:3]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:8]
[ITEM_AMMO:ITEM_AMMO_RUNES]
[NAME:rune:runes]
[CLASS:RUNE]
[DAMAGE:80:BURN]Driders who excel in these weapons are known as magi or a mage.
Here's a few more example bits of equipment :
code:
[ITEM_ARMOR:ITEM_ARMOR_PLATEMAIL_DRIDER]
[NAME:plate mail:plate mail]
[PREPLURAL:suits of]
[WEIGHT:200]
[VALUE:100]
[ARMORLEVEL:3]
[MAINBLOCK:70]
[SECONDBLOCK:50]
[UBSTEP:1]
[LBSTEP:1]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:16]
[HARD]
[METAL][ITEM_WEAPON:ITEM_WEAPON_DRIDER_FLAIL]
[NAME:large flail:large flails]
[DAMAGE:130:BLUDGEON]
[WEIGHT:80]
[SKILL:MACE]
[TWO_HANDED:7]
[MINIMUM_SIZE:7]
[MATERIAL_SIZE:8][ITEM_WEAPON:ITEM_WEAPON_DRIDER_SCYTHE]
[NAME:large scythe:large scythes]
[DAMAGE:120:SLASH]
[WEIGHT:140]
[SKILL:PIKE]
[CRIT_BOOST:1]
[TWO_HANDED:12]
[MINIMUM_SIZE:9]
[MATERIAL_SIZE:8]
[ITEM_TOY:ITEM_TOY_SPIDER]
[NAME:toy spider:toy spiders]Comments and feedback would be most welcome, I'll try and get the civ details up once I've added all the weapons and equipment to them.
[BONECARN] implies [CARNIVORE].
Wands have the [SKILL:BLUDGEON] tag.
As for the wands, so long as you don't mind runes occasionally getting stuck in people it's okay. Also, a note about BURN vs. HEAT damage types; BURN provides messages that describe coming into contact with hot object, whereas HEAT provides messages that describe coming into contact with the flame itself.
Also, the ranged bow skill (on wands) cannot be used in fortress mode, since the player's military can only choose from SWORD, AXE, MACE, SPEAR, CROSSBOW and HAMMER weapon types. Bows, whips, pikes and so on are left out.
I'd never thought about making wands as ranged weapons before. Well done, it holds great promise. If only there was a way to prevent that damn sticking...
I gave the wand the bludgeon skill because it seemed like the most likely thing to use if you were physically going to beat something with the wand. I'll change it to hammer, or back to sword.
I'll have to fix a few other weapon's skills too, but that's the whole reason I posted this here first, to catch niggles like this.
I found this interesting little tag on the whip. [STICK_CHANCE:0]
Reckon that would work on ammunition? I don't see why ammunition not sticking would ruin the point of missile weapons though, the whole point of missile weapons is to hurt people beyond grabbing range.
Speaking of hurting, I decided it was a toss up between burn, flame and cold and went with burn. If it doesn't sound so appropriate I can easily change it.
Oh and, do carnivores eat fish? I wanted to restrict their diet a bit, but not too much. I might take away BONECARN to restrict it further.
[ May 04, 2008: Message edited by: Loctavus ]
And sticking is a problem because you'll have a rune that will fly out, toast a critter, and then get stuck in the appendage it landed in. It can then be grabbed and twisted around in the wound to cause bleeding. I could only assume that wasn't intended.
There we go. That's my half year of experience with carnivore fortress races summed up in two sentences. I don't know if I should be proud or sad.
I've about fixed all the skill and damage types, and I changed the pick to a drider rock breaker.
I'll leave them being called Driders, it's not like I can claim them as my own creation so kudos to wizards of the coast and all that.
Here's the civ details, I'll probably test them soon.
I also missed out the [LIKES_FIGHTING] tag, so that's now been added.
code:[ENTITY:VICIOUS]
[CIV_CONTROLLABLE]
[CREATURE :DRIDER]
[TRANSLATION:ELF]
[DIGGER:ITEM_WEAPON_DRIDER_BREAKER]
[WEAPON:ITEM_WEAPON_DRIDER_DAGGER]
[WEAPON:ITEM_WEAPON_DRIDER_WHIPBLADE]
[WEAPON:ITEM_WEAPON_DRIDER_LONGSWORD]
[WEAPON:ITEM_WEAPON_DRIDER_SHORTSPEAR]
[WEAPON:ITEM_WEAPON_DRIDER_SCYTHE]
[WEAPON:ITEM_WEAPON_DRIDER_WAND]
[AMMO:ITEM_AMMO_FIRE_RUNES]
[AMMO:ITEM_AMMO_ICE_RUNES]
[ARMOR:ITEM_ARMOR_PLATEMAIL_DRIDER:COMMON]
[ARMOR:ITEM_ARMOR_CHAINMAIL_DRIDER:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER_DRIDER:COMMON]
[ARMOR:ITEM_ARMOR_COAT_DRIDER:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT_DRIDER:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC_DRIDER:COMMON]
[ARMOR:ITEM_ARMOR_VEST_DRIDER:COMMON]
[ARMOR:ITEM_ARMOR_ROBE_DRIDER:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_VEIL_FACE:COMMON]
[HELM:ITEM_HELM_VEIL_HEAD:COMMON]
[HELM:ITEM_HELM_MASK:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH_DRIDER:COMMON]
[PANTS:ITEM_PANTS_CHAINMAIL_LOINCLOTH:COMMON]
[SHIELD:ITEM_SHIELD_SPIDER_SHIELD]
[SHIELD:ITEM_SHIELD_OFFHAND_SHORTSWORD]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_SPIDER]
[TOY:ITEM_TOY_WAND]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[CURRENCY:ELECTRUM:10]
[CURRENCY:PLATINUM:30]
[SELECT_SYMBOL:ALL:ARTIFICE]
[SELECT_SYMBOL:ALL:EVIL]
[SELECT_SYMBOL:ALL:VIOLENT]
[SELECT_SYMBOL:ALL :DEATH]
[SELECT_SYMBOL:ALL:NEGATIVE]
[SELECT_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL :DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
[METAL_PREF]
[GEM_PREF]
[CHILDNAME:drider spiderling:drider spiderlings]
[USE_CAVE_ANIMALS]
[USE_EVIL_ANIMALS]
[USE_EVIL_PLANTS]
[USE_EVIL_WOOD]
[USE_ANIMAL_PRODUCTS]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ABUSE_BODIES]
[SPHERE_ALIGNMENT:WAR:512]
[ART_FACET_MODIFIER:GOOD:0]
[ART_FACET_MODIFIER:EVIL:512]
[ART_FACET_MODIFIER:OWN_RACE:512]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:4]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[LEADER_TYPE:PRIEST]
[SITE_LEADER_TYPE:STANDARD]
[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:4]
[BIOME_SUPPORT:ANY_SAVANNA:4]
[BIOME_SUPPORT:ANY_SHRUBLAND:3]
[BIOME_SUPPORT:ANY_RIVER:1]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[ENTITY_GROUPING:EVIL]
[BABYSNATCHER]
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_PRODUCTION:2]
[PROGRESS_TRIGGER_TRADE:2]
[MAX_STARTING_CIV_NUMBER:3]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:300]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[RELIGION_SPHERE :DEATH]
[RELIGION_SPHERE:JEWELS]
[RELIGION_SPHERE :DARKNESS]
[RELIGION_SPHERE :DEPRAVITY]
[RELIGION_SPHERE:TRICKERY]
[RELIGION_SPHERE:WEALTH]
[MAYOR]
I've given them the elf language and tried to make them unique in terms of religion and personality, and as close to how they should be as I can. I'll admit to being slightly lazy and copying across the dwarf biome information. But then having them like the same sort of terrain as dwarves might be interesting, as they'd be in direct competition with them for territory. The total maximum populations are lower than many other races and I've given them their own weapons and body equipment, though they make use of some of the same hand and head items as other races. They make some instruments, and have a few of their own personal toys. The whip has also been changed to a whipblade, which uses the axe skill. Drider axe masters are known as lashspiders. Some of the material preferences were pinched from the goblins and I gave them personal preferences for metal and gems, seeing as they can be a bit greedy. I might restrict what traps they can craft later if they prove too powerful in combat. My driders are arrogant, martial creatures that adore close combat. Fire and ice runes do the same damage, and neither should stick in wounds, so the choice is currenty purely cosmetic.
A note about this new race. To put them into the game, will I have to add all the different parts to the right text files before I create a new world, or can I just stick it all in one text file into raw/objects and create it from there? Either way I'll upload the text file with all their details if people want me to.
EDIT :
Okay, I added the file with all the stuff in it streight into the objects folder and that didn't work it looks like. I'll try adding all the bits sperately later.
[ May 05, 2008: Message edited by: Loctavus ]