[REACTION:TEMPER_BONES1]
[NAME:make hardened bone mass]
[SMELTER]
[REAGENT:1:BONES:NO_SUBTYPE:NO_MATGLOSS:NO_MATGLOSS]
[PRODUCT:100:1:STONE:NO_SUBTYPE:STONE:SKELETANITE]
[FUEL]
This reaction works, as in it takes one stack of any bones and makes one "bone mass" stone.
Disregarding the fact that the process is unlikely to be effective in real life, this is a great way to dispose of useless piles of bones - by making them into neat chunks of sharpenable stone and get weapons like "Solid bone club", etc.
So check it out in the minerals mod. :D
edit: just so I do not remain proofless:
(http://i217.photobucket.com/albums/cc135/controllersean/Bonesinsmelteryaaay.png)
[ May 05, 2008: Message edited by: Sean Mirrsen ]
I still hope there'll be some community which merges a lot of features (without new races) mod in near future.
Maybe we'll have a time in summer.
Which city are you from?
quote:
of sharpenable stone
И я из нашей родной корытомобильной столицы, Тольятти. :)
[ May 05, 2008: Message edited by: Sean Mirrsen ]
...Does this mean we can finally pave roads, build towers, etc. with bone?
quote:
Originally posted by Deon:
<STRONG>Neat! -)
Also I've just figured how to work with plants in reactions properly, so this may lead to nice results.</STRONG>
How did you get them to work? I tried fiddling with plants and reactions with limited success.
Mind you, I never view bones as "useless". There's always more stuff to shoot at, and bone bolts can provide a handy means of doing so.
quote:
How did you get them to work? I tried fiddling with plants and reactions with limited success.
That's it:
code:
[PRODUCT:100:1:PLANT:NO_SUBTYPE:BONE:NO_RACEGLOSS]
[ May 06, 2008: Message edited by: Deon ]
quote:
how plants themselves cannot be obtained from (or used in) a reaction
[ May 06, 2008: Message edited by: Deon ]
The result? Heaps of rat weed, adamantine golem meat, chunks, adamantine golem vermin, cookable adamantine golem fish, plump helmet anvils, plump helmet blocks, and countless amounts of "plants" and "stacks of [3]", not to mention clouds of boiling leather. While I would probably love a plump helmet artifact sword, this brings us no closer to overwhelming the parser bug. The lastmost attempt I made resulted in a crash. So I guess it's official - no way to get specific plants or animal items without using a material type ID in place of the matgloss ID.
And you say it's a failure??!
Wiki says
quote:
Certain item tokens, notably LEAVES and PLANT use the MATERIAL and MATGLOSS tokens in an unexpected way. Rather than interpreting these tokens in the usual way, the game takes the numerical value of the MATERIAL token (as listed on the Item tokens page, and picks the plant that is that number of places in the raws. The MATGLOSS token appears to be ignored. For example, using the token [PRODUCT:100:1:PLANT:NO_SUBTYPE:BONE :DWARF] would result in the creation of one sweet pod plant, because BONE is material token number 4, and sweet pod is the fourth plant in the matgloss_plant.txt raw file.
If you want the real numbers, that's how the materials appear in the exe file:
1 WOOD
2 STONE
3 METAL
4 BONE
5 IVORY
6 HORN
7 AMBER
8 CORAL
9 PEARL
10 SHELL
11 LEATHER
12 SILK
13 PLANT_ALCOHOL
14 GLASS_GREEN
15 GLASS_CLEAR
16 GLASS_CRYSTAL
17 SAND
18 COAL
19 POTASH
20 ASH
21 PEARLASH
22 LYE
23 RENDERED_FAT
24 SOAP_ANIMAL
25 FAT
26 MUD
27 VOMIT
28 BLOOD_NONSPECIFIC
29 BLOOD_SPECIFIC
30 SLIME
31 SALT
32 FILTH_B
33 FILTH_Y
34 UNKNOWN_SUBSTANCE
35 GRIME
And I said exactly that. You need to change the material type ID instead of the matloss ID. Why does the parser take that ID in these special cases though is beyond me. I see no plausible reason for a parser - an innately indiscriminative mechanism if built right - to pass erroneous data only on specific occasions...
quote:
plump helmet anvils
I'm laughing so hard it hurts now... :D
This doesn't actually name the bone mass, does it? Like, it isn't, "a trout bone mass"? If something is built with it, it isn't, "A camel bone club"? I love the idea of bone weapons/items/buildings/roads/whatever and about the only thing that could make this cooler would be being able to see that dragon I destroyed turned into a "Dragon Bone Statue"
Human merchants: Holy crap! Is this trade depot made from meat?
Urist McBroker: Actually, it's human meat.
It is hard to eat.
I just about died of laughter when I read that post. Man, these dwarves are hard core!