It just seems like a mod for the sole purpose of making the gameplay easier. It doesn't really add anything.
Hmmm....a Trees Mod. I've already had to add Eucalyptus to my current mod, I wonder how many more trees need to go in? Bah, I'm just looking for excuses not to finish off my Herbs and Spices Mod.
P.S. You can remove "plank" from adj. so it'll be "oaken piccolo", but this way you won't be able to differentiate an "oaken piccolo" from "oaken log" and an "oaken piccolo" from "oaken plank log".
[ May 27, 2008: Message edited by: Deon ]
quote:
Originally posted by PTTG??:
Ok, here's the idea; you make three or four kinds of trees only in the world. Then, create a smelter reaction that turns "logs" of each kind into several "planks" of the same kind. These planks are just logs for a kind of tree that doesn't show up anywhere, so voila, you get maybe 4 sets of planks for each tree!
fixed
quote:
Originally posted by Kagus:
<STRONG>Well, we can currently make one barrel per tree, and each tree takes three years to grow IF it survives that long. This is a way of making each tree last just that little bit longer as far as usefulness is concerned.</STRONG>
Holy shit it takes three years to grow trees!?
Fuck that, I'm cheating.
Is there a way to make trees grow faster (say 1 or two years) or perhaps make them bear more wood?
I checked the raws, and the only possible tag that could help is [SAPLING]. What does this do?
The wiki has no info on what this tag does.
I would prefer to keep the cheating "realistic" so that I'm not just making logs at a smelter from nothing, so any advice what-so-ever would be greatly appreciated as to any way of increasing log production via "realistic" means.
Thanks.
[ May 28, 2008: Message edited by: Slappy Moose ]
quote:
Originally posted by Dasleah:
<STRONG>And the point of it all would be...?It just seems like a mod for the sole purpose of making the gameplay easier. It doesn't really add anything.
Hmmm....a Trees Mod. I've already had to add Eucalyptus to my current mod, I wonder how many more trees need to go in? Bah, I'm just looking for excuses not to finish off my Herbs and Spices Mod.</STRONG>
I know what you mean, and I should have explained: This would be a kind of stop-gap wood processing until more advanced lumber management gets implemented officaly. It would make the gameplay easier, but I think it would also make more sense if you got more than one ring out of a full-grown oak tree.
It explains why the Elves don't like them.
Elf: "Ah, a fine toothpick you have there Dwarf!"
Dwarf: "Thanks! Carved it from an entire thousand year-old Cedar!"
*spits toothpick out*
Elf: ".....!"
*ambushes ensue*
quote:
Originally posted by Dasleah:
<STRONG>...I kind of like the idea of Dwarves being horribly inefficient when it comes to carpentry. It's just not their thing...</STRONG>
Motion Accepted! Mod Abstained in Traditional DF.
But in Human Town mode, I think I'll still have to use it, if only for structures.
Also, there's a [FREQUENCY] tag for wood.
[ May 28, 2008: Message edited by: Sean Mirrsen ]
just get 10 z-levels of 100x100 tiles with mudded and stone-cleared underground halls, then you get more trees than a 6x6 heavily forested region!
although it would take 200 haulers 10 years to haul all that stone ^^
quote:
Originally posted by gurra_geban:
<STRONG>why bother with smelter reasctions, when enormous underground tree farming holds way more prestige.just get 10 z-levels of 100x100 tiles with mudded and stone-cleared underground halls, then you get more trees than a 6x6 heavily forested region!
although it would take 200 haulers 10 years to haul all that stone ^^</STRONG>
You need an underground river to get tower-caps.
Otherwise, I would gladly do that.
I implemented it in a human town mod. If anybody is interested, I'll put up the files.
[ May 29, 2008: Message edited by: Deon ]
quote:
Originally posted by Slappy Moose:
<STRONG>How do you increase the amount of logs that a tree turns into?</STRONG>
Uhh.... that's basically the point of this thread. You only get one log per tree, ever. This makes it so that you can turn that one log into several.
RE: Deon:
Yeah, it actually does seem a little excessive in practice. so, each raw log should give 3 Finished logs?