If you have an all-female entity, the game will refuse to finish a map because it can't create an entity. The only way you can get a one-sex or no-sex entity to exist is to make them immortal, so you'll just have the "starter pack" sitting around in one or two sites.
[ May 28, 2008: Message edited by: Inquisitor Saturn ]
For example, could you set it - I've been looking at tokens and I'm not sure - so that the civilization only spawns near caves (or chasms?) What controls the 'style' of buildings a civilization has? Ignoring the gender thing would be fine if they'd stick to living in caves, or better yet have bridge cities over chasms.
code:
[ENTITY:DESERT]
[CIV_CONTROLLABLE]
[CREATURE:ANTFOLK]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_PIKE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
[ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[PANTS:ITEM_PANTS_PANTS:RARE]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_SKIRT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
[PANTS:ITEM_PANTS_BRAIES:UNCOMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[SUBTERRANEAN_CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:ALL:CAVERN]
[SELECT_SYMBOL:ALL:EARTH]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
[STONE_PREF]
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[INDOOR_FARMING]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:WAR:512]
[ART_FACET_MODIFIER:FANCIFUL:640]
[ART_FACET_MODIFIER:OWN_RACE:512]
[FRIENDLY_COLOR:7:0:1]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[CAN_HAVE_MILITARY_LEADER]
[SITE_LEADER_TYPE:STANDARD]
[LEADER_TYPE:QUEEN]
[START_BIOME:ANY_DESERT]
[START_BIOME:ANY_SAVANNA]
[START_BIOME:ANY_GRASSLAND]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:8]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:ANY_OCEAN:3]
[BIOME_SUPPORT:ANY_LAKE:2]
[BIOME_SUPPORT:ANY_GRASSLAND:6]
[BIOME_SUPPORT:ANY_SAVANNA:7]
[BIOME_SUPPORT:ANY_SHRUBLAND:5]
[BIOME_SUPPORT:ANY_RIVER:5]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_TRADE:2]
[ACTIVE_SEASON:SPRING]
[ENTITY_GROUPING:FRIENDLY]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:10]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:500]
[MAX_SITE_POP_NUMBER:200]
[RELIGION:ANY_AVAILABLE_POWER]
[RELIGION_SPHERE:CAVERNS]
[RELIGION_SPHERE:AGRICULTURE]
[RELIGION_SPHERE:ORDER]
[RELIGION_SPHERE:CHILDREN]
If you're wondering about "ANTFOLK," I renamed antmen to that. It sounded better to me.
code:
[CREATURE:ANTFOLK]
[NAME:antfolk:antfolk:antfolk]
[TILE:'a'][COLOR:0:0:1]
[GENPOWER:4]
[BLOODTYPE:W]
[BUTCHERABLE_NONSTANDARD]
[CAN_LEARN]
[CANOPENDOORS]
[BENIGN][EQUIPS]
[INTELLIGENT]
[CAVE_ADAPT]
[DIURNAL][SPEECH:goblin.txt]
[STOUT][DAMBLOCK:1]
[HASSHELL][NOBONES][CHITIN][NOSKIN]
[LAYERING:40]
[PREFSTRING:altruism]
[PREFSTRING:shiny shells]
[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[SIZE:5]
[MAXAGE:30:60]
[CHILD:3][BABY:1][LITTERSIZE:1:5][CHILDNAME:antfolk youngling:antfolk younglings]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[STANDARD_FLESH]
[CRAFTSMAN_NAME:craftsant:craftsants]
[FISHERMAN_NAME:fisherant:fisherants]
[HAMMERMAN_NAME:hammerat:hammerants]
[SPEARMAN_NAME:spearant:spearants]
[CROSSBOWMAN_NAME:marksant:marksants]
[AXEMAN_NAME:axeant:axeants]
[SWORDSMAN_NAME:swordsant:swordsants]
[MACEMAN_NAME:maceant:maceants]
[PIKEMAN_NAME:pikeant:pikeants]
[BOWMAN_NAME:bowant:bowants]
[PERSONALITY:ACTIVITY_LEVEL:50:80:100]
[PERSONALITY:ALTRUISM:40:65:100]
[PERSONALITY:COOPERATION:25:65:100]
[PERSONALITY:ORDERLINESS:25:65:100]
[ May 27, 2008: Message edited by: Inquisitor Saturn ]
Also - how does the weapon pick thing you have in there work. You can name their digging implements anything you want, then? Could you name it 'mandible covering' or whatever?
quote:
Originally posted by lastofthelight:
<STRONG>Why the [TOLERATES_SITE:CAVE_DETAILED]? Wouldn't they like any sort of cave over a regular city?Also - how does the weapon pick thing you have in there work. You can name their digging implements anything you want, then? Could you name it 'mandible covering' or whatever?</STRONG>
You can, however, assign it to any weapon you want. You can have them digging with whips for all it cares.
Also, note that in Fortress mode you cannot assign pikes or bows to your troops. You can make them, but you can't use them.
[INTELLIGENT] includes [CAN_LEARN]. [HASSHELL] does not affect creatures larger than vermin. [NOSKIN] overrides [CHITIN] (you can only get leather from skin, and the chitin tag just renames leather).
So, here's how the entity stands.
code:[ENTITY:DESERT]
[CIV_CONTROLLABLE]
[CREATURE:ANTFOLK]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_MASK:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:ALL:EARTH]
[SELECT_SYMBOL:ALL:NAME_CAVE]
[SELECT_SYMBOL:ALL:MYSTERY]
[SELECT_SYMBOL:ALL:FAMILY]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
[STONE_PREF]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:WAR:512]
[ART_FACET_MODIFIER:FANCIFUL:640]
[ART_FACET_MODIFIER:OWN_RACE:512]
[FRIENDLY_COLOR:7:0:1]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[CAN_HAVE_MILITARY_LEADER]
[SITE_LEADER_TYPE:QUEEN]
[START_BIOME:ANY_DESERT]
[START_BIOME:ANY_SAVANNA]
[START_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:8]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:ANY_OCEAN:2]
[BIOME_SUPPORT:ANY_LAKE:1]
[BIOME_SUPPORT:ANY_GRASSLAND:2]
[BIOME_SUPPORT:ANY_SAVANNA:4]
[BIOME_SUPPORT:ANY_SHRUBLAND:3]
[BIOME_SUPPORT:ANY_RIVER:3]
[DIPLOMAT]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_TRADE:1]
[ACTIVE_SEASON:SPRING]
[ENTITY_GROUPING:FRIENDLY]
[MAX_STARTING_CIV_NUMBER:10]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:200]
[MAX_SITE_POP_NUMBER:200]
[RELIGION:ANY_AVAILABLE_POWER]
[RELIGION_SPHERE:CAVERNS]
[RELIGION_SPHERE:AGRICULTURE]
[RELIGION_SPHERE:ORDER]
[RELIGION_SPHERE:CHILDREN]
Generated a world, and a few strange issues: When embarking, I start with fewer points and no seeds are available, as well as a few inconsequential things(for ants) like booze. What's up with that? Does it have to do with the number of sites, or the fact they live places other than mountains, or what?
Their sites are marked as mountain halls and use dwarf site symbols. How do I change that?
[ May 29, 2008: Message edited by: Inquisitor Saturn ]
If you don't mind, I'd like to try playing with the code above, to see if I can get the picks to be named something else, and play with some of the biome-settings/etc. If you don't mind, I'll let you know if I come up with anything 'extra anty'
This means they bring iron tools instead of steel ones, and that gives you less overall points.
quote:
Originally posted by Lyrax:
<STRONG>You have less points because antfolk do not have METAL_PREF.This means they bring iron tools instead of steel ones, and that gives you less overall points.</STRONG>
Oh. Huh. Weird.
Also there's a nice chariot's race graphics pack for antmen.
There's even an elephant race graphics file... -.-
quote:
Originally posted by Deon:
<STRONG>IS: our entity isn't working because you have a space after "ENTITY " word.
It should be "ENTITY" not "ENTITY ".Also there's a nice chariot's race graphics pack for antmen.
There's even an elephant race graphics file... -.-</STRONG>
Well, in my raws, there's no space, but since I accidentally had smilies enabled, it put one in there. Woops.
Also, I added two new metals. Mitril, which has a tiny chance of appearing in any metamorphic layer as small clusters, and a very tiny chance of appearing in microcline as veins.
The other is Starmetal, which has a chance of appearing in any stone as a single nugget.
Mithril is sort of like "adamantine junior." It is light and strong, but can only be used for armor, and provides a 250% damage bonus.
Starmetal is similar, but used differently. It's very heavy and dense, but it can't be used for anything on its own. You have to alloy it with three bars of iron, which gives you four bars of "starsteel," and a 40% chance to give you a free bar of starmetal. It has a 250% bonus and can only be used for weapons.
[ May 29, 2008: Message edited by: Inquisitor Saturn ]
Incidentally, would anyone know if it would be possible to give different races exclusive pets and animals? I thought it'd be neat to give them giant aphids instead of cows and giant termites as pack animals.
quote:
Originally posted by Deon:
<STRONG>I'm almost sure if you tag a metal with [DEEP] its ore will often appear instead of adamantine.</STRONG>
No, only if you tag its ore. If you tag its metal like that, it won't be available as your common weapons found in the world. The drawback to this is that the ore itself is available at embark, but in this case it's prohibitively expensive.
[ May 29, 2008: Message edited by: Inquisitor Saturn ]