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Dwarf Fortress => DF Community Games & Stories => Topic started by: penguinofhonor on March 29, 2008, 12:54:00 pm

Title: Crystalveil, Community Fortress
Post by: penguinofhonor on March 29, 2008, 12:54:00 pm
Yeah, so I'm starting a third community fortress. Join at your own risk.

Our future home lies somewhere in The Future Domain, and I'll get to that in a minute. You guys get to vote on all sorts of stuff.

The Location:

1: Waterfall! (we chose this)
Somewhere around where the brook Flighthobbled and the minor river The Twinkling Shells merge into the river Eastenter, causing it to become a major river, my cliff-detecting equipment has shown that there are two waterfalls. The problem is that, like many rivers, the Eastenter is surrounded by an aquifer.
The most promising option is, of course, where the minor river enters it because minor rivers are so much more exciting than brooks. The surrounding area is known as The Lean Swamps. It is also within walking distance of the human city Gelulegu.
   (http://img178.imageshack.us/img178/8638/eastenterrn4.png)    
Pros: Carp, waterfall, 4 soil layers for much farming.
Cons: Carp, aquifer.

2: Evil hills
The Hill of Soots, where it is intersected by the brook Clingdumplings (amazing name). It's sinister, which is kinda cool, and doesn't have an aquifer, which is cooler, as most hills have aquifers. It's near the dwarven fortress of Gemsitmörul.
   (http://img174.imageshack.us/img174/4527/hillofsootscv0.png)    
Pros: Sinister, no aquifer.
Cons: Kind of boring.

3: Nist Akath fun in a winter wonderland!
The Blighted Winter is a haunted tundra. Four soil levels, and an aquifer so we can have some water that isn't frozen to death. A decent ways to the northwest is the dwarven fortress of Bomrekenôr.  To the west is the serene elven forest, the Tenebrous Jungle, with some forest retreats in it.
   (http://img180.imageshack.us/img180/3263/blightedwinteruw2.png)    
Pros: Challenging, haunted, no trees.
Cons: C-c-c-cold..., aquifer (not as bad on freezing maps though).

And that's really it. Yeah, I'm only giving three. The six dwarves will be claimed, and from those, we seven will decide where to go, then when that's done we'll decide what to name it, then when that's done we'll decide the name, then the supplies.

You can ask anything you want about the surrounding territory later if you want to talk about where your dwarf came from, or any other flavor stuff. I'll have the deity list in my next post.

My vote is with the tundra, but the river comes in a close second and the hills in a close third place. As usual, claim a dwarf, and you can decide skills if you want (skills only, though).

Oh, and these first posts will be filled with random information in random order, so read carefully.

[ March 29, 2008: Message edited by: penguinofhonor ]

[ March 30, 2008: Message edited by: penguinofhonor ]

[ March 30, 2008: Message edited by: penguinofhonor ]

Title: Re: Crystalveil, Community Fortress
Post by: Kagus on March 29, 2008, 01:01:00 pm
Considering the fate of your last fort, I think I'll pass.
Title: Re: Crystalveil, Community Fortress
Post by: Kogan Loloklam on March 29, 2008, 01:04:00 pm
Well, to be fair to him, looking at his last fortress, nobody seemed to be interested at all.
Title: Re: Crystalveil, Community Fortress
Post by: Boksi on March 29, 2008, 01:04:00 pm
I request a dwarf, then!

If you can find a dwarf with the first name Dastot, name him/her Brandur. Or, if you can find one named Lokum, name him/her Geir. If neither appears, name him Guğbrandur/Gudbrandur, or her Guğrún/Gudrun.

5 stonecrafter/4 mechanic/1 Appraiser.

Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 29, 2008, 02:02:00 pm
Boski, what location do you vote for?
Title: Re: Crystalveil, Community Fortress
Post by: Boksi on March 29, 2008, 02:07:00 pm
Tundra, mostly. Possibly the river though.
Title: Re: Crystalveil, Community Fortress
Post by: THLawrence on March 29, 2008, 02:13:00 pm
I'll Join
Name: Kira
Skills:
5-Mining
1-Swimming
1-Wrestling
3-Bowyer

I vote for the rivers. Let there be carp.

Title: Re: Crystalveil, Community Fortress
Post by: ParrotPatrol on March 29, 2008, 02:27:00 pm
Name a dwarf Parrot after me. I shall be the resident Bad Ass. Don't let me die  :(
Gimmie an axe or a crossbow.
Split the skills evenly between armor user, ambusher, and crossbow/axe+shield user, whichever one you pick.
Title: Re: Crystalveil, Community Fortress
Post by: GRead on March 29, 2008, 02:32:00 pm
quote:
Originally posted by Kagus:
<STRONG>Considering the fate of your last fort, I think I'll pass.</STRONG>

quote:
Originally posted by Kogan Loloklam:
<STRONG>Well, to be fair to him, looking at his last fortress, nobody seemed to be interested at all.</STRONG>

It can be easy to drown in the sea of Community Fortresses around here. Even the creator of a good community fortress can, should he glance in the direction of Nist Akath, become disheartened; its shadow is vast and blocks the light for miles. It seems to be, for some, both the very definition of community fortresses and the greatest community fortress there is. It's easy to get your sense of proportion messed up by it.

Anyway, I vote for the waterfall.
Since so few people request the Ladydwarves, I'll take one: Name her Clara please, and make her a 5 grower\5 herbalist. Disturbingly undwarflike, she enjoys spending time outdoors and loves aboveground plants. She uses her herbalism to harvest seeds and her growing to plant them, since the mountain-homes are sadly devoid of aboveground crops.

Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 29, 2008, 02:46:00 pm
Parrotpatrol, I'm giving you a little woodcutting if we're in an area with trees. Also, I lied about getting the worship list in my second post. Here it is, for future reference:
There are multiple dwarf civs, as well. Medium size world.
The Gold of Ash

The Inky Bolts

The Constructive Crafts (look at this one instead, I made a mistake)

I'll choose the civ that's closest to our starting location, which means...
A) Waterfall = The Gold of Ash (we chose this)
B) Evil Hills = The Constructive Crafts
C) Evil Tundra = The Inky Bolts

[ March 30, 2008: Message edited by: penguinofhonor ]

[ March 30, 2008: Message edited by: penguinofhonor ]

Title: Re: Crystalveil, Community Fortress
Post by: Kogan Loloklam on March 29, 2008, 09:20:00 pm
quote:
Originally posted by GRead:
<STRONG>
It can be easy to drown in the sea of Community Fortresses around here. Even the creator of a good community fortress can, should he glance in the direction of Nist Akath, become disheartened; its shadow is vast and blocks the light for miles. It seems to be, for some, both the very definition of community fortresses and the greatest community fortress there is. It's easy to get your sense of proportion messed up by it.
</STRONG>

I disagree. Nist Akath is a great fortress-inspired story, but I view it less of a community fortress then a community story, since he uses Dwarf Companion and all kinds of stuff of that nature. Then again, he did reach the point in the fortress where it isn't possible to have it fall apart. Once that happens, not much you can do...
Title: Re: Crystalveil, Community Fortress
Post by: Kaelem Gaen on March 29, 2008, 11:43:00 pm
Sadly, I never got to find out who Mr. K  married in the previous one, and so...

I call in a recently divorced  Mr. K,  brewer (if applicable)

And I call the one with the Quartzite (That the waterfall?)

Title: Re: Crystalveil, Community Fortress
Post by: bigmcstrongmuscle on March 30, 2008, 12:14:00 am
Might as well. Give me a Mason named Gild(a) of whatever gender - You'll need one eventually. As secondaries, give your choice of either Mining/Architecture, Weapon/Armorsmithing, or Fishing/Fish Cleaning/Bonecarving: whichever suite you think will be handier when we embark.

My vote is for the Falls (With the main entrance built into the cliffs behind them, natch). Second is the Tundra - (Aquifer fishing FTW). Third the Hills (In which case, I request a ton of ridiculous building projects with the absurd masses of stone you'll unearth).

Title: Re: Crystalveil, Community Fortress
Post by: Mulch Diggums on March 30, 2008, 12:26:00 am
Give me mulch. After I read this alil more i'll post what i want his stats to be.
I'll take Cook/brewer/and the rest of the points into hammer dwarf.

  Mulch grew up in the southern mountainhomes learning his fathers trade, cooking. His father taught him the art of mincing plump helmats just right so they retain their flavor. He taught him how to remove turtle and cave lobster meat from their shells without breaking the shell to mutch. He taught him to identify every spice every meat and every plant that was in a meal. All these things made him a wonderfull cook, yet, he was not happy. He loved cooking but what he truely wanted to do was become a professional wrestler.
   Mulch would see wrestling shows being put on in the market as him and his father were out buying ingredients. He would love to watch the wrestlers fight and always wanted to wrestle with the other children in the sand box, but his father hated all manner of combat and wrestling in his mind was just another art of killing. His father noticed the boys intrest in wrestling and forbid him from ever doing it. From that day on his father had him in the kitchen at all hours forcing him to cook and to become a great chef. By the time he had come of age he was already working in one of the fanciest restraunts in the mountainhome. He had a well paying job, a wonderfull room, and his own tamed
giant leopard named poncho. [The story has to stop here for now. I have to go to somthing and i wont be back till tomorow afternoon. Posting it any ways. Tell me if you like it so far!]

[ March 30, 2008: Message edited by: Mulch Diggums ]

Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 01:02:00 am
Okay... All 7 of the dwarves have been claimed:

Me
Boski
Kaelem Gaen
THLawrence
Mulch Diggums
ParrotPatrol
bigmcstrongmuscle

VOTES:

code:
Tundra-   ||
Hills-    
Waterfall-|||
None Yet- ||

Well, it seems that it's either the tundra or the waterfall. Mulch and ParrotPatrol need to cast the deciding vote, or votes. If either one of them wants the waterfall, then it's the waterfall. If they both want the tundra, then it's the tundra. SUSPENSE!

My dwarf will be the dwarf whose stats depend on what we still need. Named... Mr. Mustard or Helen Wheels (depending on gender).

Start thinking up fortress names, too.

Also, I'm using the angler mod, two or three (five, actually) plants from the botany mod, and the ingenious "Make rope reed/pig tail matress" bed-making reaction (modified to use 3 bolts of cloth instead of one), just so nobody panics when something unusual happens.

Edit: I'm too dumb to see that someone actually did give me a name for their dwarf...

[ March 30, 2008: Message edited by: penguinofhonor ]

Title: Re: Crystalveil, Community Fortress
Post by: Mulch Diggums on March 30, 2008, 01:08:00 am
I pick waterfall. BTW people look at my story =\ see if it isnt crap. I need to go bye.  :D
Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 01:31:00 am
Excellent. I'll start this soon. I have an idea for the entrance being on the waterfall cliff, shamelessly stolen from that one thread about the giant cat fortress.

code:
     |~
    |~<- B
A ->|~
    |__~<- C
E ->D__~<- D
    |  ~<- F
    |  ~

A) Cliff, where the waterfall comes off
B) Water
C) The top bridge, which prevents water from washing dwarves off of...
D) ... the bottom bridge. This would retract to deny passage to the fort, which is always cool.
E) The entrance. Behind this is the fort. Yay, fort.
F) Water, redirected on its way down to the lower river.

This will be kind of hard, but awesome in every way.

Now that we know where we're going, it's time for the NAME COMPETITION! Name the fort, it has to be cool and fitting (somehow).

Also, you guys can post your dwarves' journals, containing their take on what's happening in the fort and stuff. You don't have to, but whatever you want. You can also get a back story for your dwarf.

And you can make requests for supplies to bring, but keep it cheap (<100 monies, or something like that). You can have more if your request is cool. The only thing that the mods will be affecting so far is that we'll have Cave Carrots, which are plump helmets with a different name and color and stuff.

Next post, I'll tell you all how we're going to handle marriages and stuff.

Title: Re: Crystalveil, Community Fortress
Post by: Mulch Diggums on March 30, 2008, 01:36:00 am
The Bat Cave
Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 01:42:00 am
quote:
Originally posted by Mulch Diggums:
<STRONG>The Bat Cave</STRONG>

Names have to be possible with the Dwarf Fortress Name Generator Thing © 2007 Toady One Inc.

Title: Re: Crystalveil, Community Fortress
Post by: bigmcstrongmuscle on March 30, 2008, 01:45:00 am
Did give you a name.  :p

quote:
Originally posted by bigmcstrongmuscle:
<STRONG>Give me a Mason named Gild(a) of whatever gender - You'll need one eventually. </STRONG>

As for fortress names...Zasbisek, Crystalveil. The group name should be The Soaked Beards.

Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 01:51:00 am
quote:
Originally posted by bigmcstrongmuscle:
<STRONG>Did give you a name.   :p</STRONG>

Yeah, I edited that out of my post. Damn, I need to learn how to read. Of course, it might help if I didn't stay up until 2:00 in the morning. I'm going to go lay down and get a huge flashing letter Z hovering several inches above my unconscious body.

Title: Re: Crystalveil, Community Fortress
Post by: Kaelem Gaen on March 30, 2008, 02:13:00 am
And now Mr. K's bio as stolen from the first fortress he appeared in.

He comes from a family of Dwarven entertainers from the mountain homes. Though he was kicked from the city cause of his special pink dwarven wine, though he claims it was meant to enhance the show his family put on.

---------------------New Info----------------------
Also he is currently running from an Ex-wife demanding child support, even though the child is making its own money.   She just wants that new beard braid that is all the rage.

(or we can ignore that last part about child support if we are a bit more serious here.)

Title: Re: Crystalveil, Community Fortress
Post by: bigmcstrongmuscle on March 30, 2008, 02:31:00 am
BIO: Gild is an down-on-his-luck stoneworker who was kicked out of the Stonemason's Guild, after he went to drink some dwarven ale in the middle of installing the safety supports, causing a horrific cave-in on the next shift. Now unable to get work in the Mountainhomes, he found out about the expedition and decided it was an opportunity to start fresh.  However, while reading about the site, he got a little hungry and went to find some plump helmets, completely missing the part about there being no stone on site above the aquifer.  He prefers that nobody find out about his occasional lapses in competence, to the point of telling ballooningly stupid lies to try and cover them up.

-------------------------------------

Hmmm...just noticed that the map is warm, which means little to no water freezing. We're gonna need some pumpage to bust through that aquifer, and it looks like we'll need to bring the stone for the mechanisms, unless those other biomes have a break in them.

That's a pretty sweet entryway design, though. I assume you're building a causeway out of ramps to get up to the proper height or something?

I have a suggestion, too, for when we reach the clifftops and have the spare wood or stone.  If the falls are made wider than the entry, we should totally put a drawbridge hidden on the riverbed above to cause the waterfall to part and reveal our entrance;

code:
Artist's rendition (front view):

BEFORE:
   _________
OOOO~~*~~~~~~OOOO
OOOO~~~~~~~*~OOOO
OOOO*~~~~~~~~OOOO
OOOO~~~%~~*~~OOOO
OOO^%^%^%^%~%%OOO
=~~~~~/"""\~~~~~=


AFTER:
      ___
   __[   ]__
OOOO~~[___]~*OOOO
OOOO~*     ~~OOOO
OOOO~~  _  *~OOOO
OOOO~~_{|}_%~OOOO
OOO%^%~/_\~^%^OOO
=~~~~~/___\~~~~~=


EDIT: Added a bio for Gild.

[ March 30, 2008: Message edited by: bigmcstrongmuscle ]

[ March 30, 2008: Message edited by: bigmcstrongmuscle ]

Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 11:37:00 am
No, I'd have ramps to get a path down to drawbridge level. And to allow wagon access to drawbridge level. But, from the top view, the entrance is supposed to look like this:
code:
Z+1       ▒.',▒
▒▒▒▒▒▒▒▒▒▒▒▼▼▼▒
▒╔═══════╗▒▒▒▒▒
▒║+++++++║▒
▒╚═══════╝▒
▒         ▒

Z+0       ▒▒▒▒▒
▒▒▒▒',.▒▒▒▒▲▲▲▒
▒╔═══════╗.',.▒
▒║+++++++║,.',▒
▒╚═══════╝',.'▒
▒         ▒▒▒▒▒


Of course, the direction of the ramp will change.

Oh, and how many mechanisms will we need to bust open an aquifer? I'm going to need to add that to the beautiful blue cobaltite we'll be using for the bridges. And should they be rough bridges (≈≈≈ instead of +++)?

Also, this is how I'm going to handle marriage and children: if your spouse has been claimed by another person, nothing happens just yet, but the parents take turns (starting with the mother) naming and claiming the babies. It the spouse is not claimed by a person, you get your spouse and all the babies.

If you have a baby, then when they grow into a child you can start doing stuff with them. If they grow up and get married (not likely), you get to do the whole thing again. If you want, you can just leave it at naming the children (and your spouse), and only control your original dwarf, only using the wife and kids as backup if (when) your dwarf dies. If your dwarf had no wife or kids, then just ask for a new one like people usually do.

Edit: I've completely underestimated the power of the Eastenter! It's so wide, the largest size of bridge can only make it a third of the way across! It's HUGE and we'll have to reformulate a plan.

[ March 30, 2008: Message edited by: penguinofhonor ]

Title: Re: Crystalveil, Community Fortress
Post by: Kaelem Gaen on March 30, 2008, 11:57:00 am
Okay, I gotta ask,  how are you getting those Dithered blocks?
I can't find windows alt-code for it, and damn quick-key doesn't have those characters in it.
Title: Re: Crystalveil, Community Fortress
Post by: THLawrence on March 30, 2008, 12:22:00 pm
code:
 
Z+1    
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒&#961 8;▒▒▒▒▒
▒             +++             ▒
▒             +++             ▒
▒             O═O             ▒
▒                             ▒
▒                             ▒
▒                             ▒
▒                             ▒▒▒
▒                             ▒▼.
▒                             ▒▼'
▒                             ▒▼,
▒                             ▒▒▒

Z+0
▒▒▒▒▒▒▒▒▒▒▒▒▒▒.',▒▒▒▒▒▒▒▒▒▒▒&# 9618;▒▒
▒             ╔═╗             ▒
▒             ║+║             ▒
▒             ║+║             ▒
▒             ║+║             ▒
▒             ║+║             ▒
▒             ║+║             ▒
▒             ║+║             ▒▒▒
▒             ║+║╔════════╗+++'▲▒
▒             ║+║║++++++++║+++,▲▒
▒             ╚═╝╚════════╝+++.▲▒
▒                             ▒▒▒


Since it is so large way not use something like this. The set up under the waterfall would cause water to fall over the sides instead of on the road.

[ March 30, 2008: Message edited by: THLawrence ]

Title: Re: Crystalveil, Community Fortress
Post by: bigmcstrongmuscle on March 30, 2008, 12:22:00 pm
Well, for each screw pump, you're going to need three units of wood (one corkscrew, one block, one pipe). You'll need four wood for each windmill or three for each waterwheel you use. You will probable also need some for axles, but how much will vary based on how close the power source is to the pumps.

The perpetual motion power supply used on the wiki video is a very good one, but be aware that the pump design as written won't work anymore. Now you've *also* got to lay channels on the other side of each screw pump, which allow you to absorb water back into the aquifer. Once you do that, it'll be fine.

Technically, the project can be accomplished without any stone at all, but you'll need one mechanism for each gearbox you use, either to transmit power or to shut off with a lever (which takes three more). If you want control over your pumps, that means at least four mechanisms (gearbox, lever, and two connections), possibly more if one axle won't cut it. I'd bring at least ten, just in case you need them.

LOL about the river. Big river = more awesome. To access the middle of the waterfall cliff, you could build a 3-wide path or arch across it, (bridges alone won't work, they don't support construction) but we may need a temporary entrance to the fort in the meantime. if you really want to use bridges, you'll have to make walls or floors on either side to support them.

code:

Arch schematic, if you're as paranoid as me about the 7-tile cave-in code going back in.
_ = Floor
O = Wall
/ = Ramp
~ = water
| = bank
= = ground

 |-6s-|     ______
      _____/O    O\____
..____/O               O\____..
|~~~~~~~~~~~~~~~~~~~~~~~~~~~|

Do however many layers of six tiles gets you across.


EDIT: Oh right, down.  Uhhmm...the arch would still work, You'd just need to build it ascending in one direction and place the bridge at the top of it.

code:

Revised arch schematic.
_ = Floor
O = Wall
/ = Ramp
~ = water
| = bank
. = ground
= = bridge

|_                    |/
:_                    |\  <- Wagon access ramps (not to scale)
| ====O\____          |/
|          O\____     |\
|               O\____./
|~~~~~~~~~~~~~~~~~~~~~|


[ March 30, 2008: Message edited by: bigmcstrongmuscle ]

Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 12:30:00 pm
THLawrence, I'd still need something covering the top of the entrance (at least where it's close to the waterfall) because the water running off of the bridge would push dwarves into the vicious schools of carp. There will be many of those, believe me. We'll need a marksdwarf to get rid of the buggers.

Edit:
 

quote:
Originally posted by Kaelem Gaen:
<STRONG>Okay, I gotta ask,  how are you getting those Dithered blocks?
I can't find windows alt-code for it, and damn quick-key doesn't have those characters in it.</STRONG>

Use Programs -> Accessories -> System Tools -> Character Map

Edit2: THLawrence, ignore that, I wasn't paying attention to your whole post.

[ March 30, 2008: Message edited by: penguinofhonor ]

Title: Re: Crystalveil, Community Fortress
Post by: THLawrence on March 30, 2008, 12:37:00 pm
Can we get a preview of the area. Just a map loaded to the archive.

Also for supplies:
I vote we should bring some turtles. After that dogs.

[ March 30, 2008: Message edited by: THLawrence ]

Title: Re: Crystalveil, Community Fortress
Post by: Kaelem Gaen on March 30, 2008, 12:54:00 pm
Ooooh, I forgot to switch to DOS Unicode.

*hehs*

Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 12:59:00 pm
http://mkv25.net/dfma/map-2402-temporary

Use the points of interest for reference. Keep all ideas in this thread. Also, I figured out that the very edge of the aquifer layer, the stuff on the outside of the cliff, can be dug away without consequence. Any further in and we have a flood on our hands.

Title: Re: Crystalveil, Community Fortress
Post by: THLawrence on March 30, 2008, 01:07:00 pm
I vote we put the bridge on z-19 and have it run straight across. Turn off cave-ins for a little while.
Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 01:15:00 pm
quote:
Originally posted by THLawrence:
<STRONG>I vote we put the bridge on z-19 and have it run straight across. Turn off cave-ins for a little while.</STRONG>

Cheats??? I might as well cheat my way through the aquifer, then.

It's possible. I know a way.

Title: Re: Crystalveil, Community Fortress
Post by: Zironic on March 30, 2008, 01:49:00 pm
Amphibious dwarves!
Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 02:21:00 pm
No, using the Dwarf Companion terrain alterer in order to remove the "damp" status from the sand I need to dig through.

Also, we need to pick a name. bigmcstrongmuscle wants Crystalveil, and I think that's cool.

And a group name... I also like bigmcstrongmuscle's idea, The Soaked Beards.

Discuss.

Title: Re: Crystalveil, Community Fortress
Post by: Boksi on March 30, 2008, 03:04:00 pm
Either The Soaked Beards, or my personal favorite, The Soaked Beards of Drowning.

Try Zuglar Cabnul, The Ship of Fools, for either the fortress or group, too.

Title: Re: Crystalveil, Community Fortress
Post by: Kaelem Gaen on March 30, 2008, 03:48:00 pm
I like the idea of  "The Ship of Fools."  But if you can get a group name that references entertainers, that would be cool too.

Crystalveil is a cool name for a fortress.

Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 03:50:00 pm
Logbook, 1st of Granite, 1051:
It seems, after a long journey, we've arrived at the famous waterfall of the Eastenter River. Elves frequently take pilgrimages here, to admire its beauty. We're about to carve a fortress into it.

The fortress will be called Crystalveil, and our group is called (rather cynically) The Soaked Beards of Drowning.

As soon as we came here, Parrot launched an arrow into the water, hitting a carp. From the shock, or plain stupidity or something, the whole school of carp plummeted down the waterfall and died. I told Parrot to chase the rest of the fish that were in the upper river down the waterfall. He's a good shot with his crossbow.

Nevermind, he just wasted every shot on carp, pike, and longnose gar without getting a hit in, or chasing them into the waterfall. Now he's out trying to bash an alligator's skull in with his crossbow.

-Helen Wheels

Title: Re: Crystalveil, Community Fortress
Post by: THLawrence on March 30, 2008, 04:57:00 pm
Please tell me you got a video of that.
Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 30, 2008, 06:22:00 pm
What? No, it's just typical dwarven stupidity. Why bother with a video?

Also, profiles. Look at the deity list for the Constructive Crafts, because I forgot to change the civ in my impatience.
(http://img245.imageshack.us/img245/5316/geirqo8.png)
(http://img241.imageshack.us/img241/1457/gildatf3.png)
(http://img237.imageshack.us/img237/8339/helenwheelshl5.png)
(http://img153.imageshack.us/img153/6559/kiradd3.png)
(http://img296.imageshack.us/img296/8569/mrksq4.png)
(http://img172.imageshack.us/img172/3784/mulchvr1.png)
(http://img172.imageshack.us/img172/659/parrotgh2.png)
The only important relationship things are these:
1. I and Parrot are lovers.
2. Geir has no friends.

I don't like to post relationship stuff when there's not much point in doing so, so make due with that.

Logbook, 13th of Granite, 1051:
Gilda and Kira have dug us a nice farming area, along with some (very meager) bedrooms. We have a craftsdwarf's workshop up and a carpenter's workshop, both of which are above ground. They'll have to do.

I've made some tower cap bolts, and Parrot has been shooting fish with them. We make a good team.

Title: Re: Crystalveil, Community Fortress
Post by: ParrotPatrol on March 30, 2008, 11:40:00 pm
quote:
Originally posted by penguinofhonor:
<STRONG>
1. I and Parrot are lovers.

</STRONG>



Don't hear that every day.

[ March 31, 2008: Message edited by: ParrotPatrol ]

Title: Re: Crystalveil, Community Fortress
Post by: ParrotPatrol on March 31, 2008, 12:21:00 am
Whoops. Double post.

[ March 31, 2008: Message edited by: ParrotPatrol ]

Title: Re: Crystalveil, Community Fortress
Post by: Boksi on March 31, 2008, 04:48:00 pm
Just like in real life : <

Nah, not really. But still, it's kind of pathetic to have no friends.

Title: Re: Crystalveil, Community Fortress
Post by: Mulch Diggums on March 31, 2008, 05:21:00 pm
:I i'll be ya friend. now give me your delicious kidneys
Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on March 31, 2008, 09:41:00 pm
Damn, breaking through an aquifer is really tough work. Out of the twelve squares we need to drain in order to get through the aquifer, I've walled up one. And the fact that I'll be away and unable to reach a computer from Wednesday night to Sunday morning won't help progress.

I would build a descending bridge, but that would cost a lot of our precious cobaltite, which is already being used at a steady rate (bridges cannot be built underwater. Falling water counts, it seems, so I have to use the "build floor" option which is quite ineffecient) for the "roof" over the (future) main entrance. Maybe I'll build a temporary construction down out of wood and cobaltite, then mine some stone, then use it for the main entrance.

Man, typing these my problems out gives me ideas on how to solve them.

Title: Re: Crystalveil, Community Fortress
Post by: Silu on March 31, 2008, 11:37:00 pm
I'll take one the first peasant immigrants that come. Name him "Silu" and, if possible, I prefer that he likes to be alone/perfectionist. Make him a miner.

[ April 01, 2008: Message edited by: Silu ]

Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on April 01, 2008, 05:45:00 pm
Ah, sorry guys, I'll have to stop playing this one like the last one.

Sorry.

Title: Re: Crystalveil, Community Fortress
Post by: Mulch Diggums on April 01, 2008, 06:11:00 pm
Aw why?
Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on April 01, 2008, 07:09:00 pm
Things came up. I'm really busy and stuff.

EDIT: April fool's!!! It seems that April Fool's Day is celebrated as much as Christmas on the internet, so I had to join in on the fun at the expense of others.

Although I won't be able to get an update in until sunday or so, nobody panic. Okay? I might even get one tonight, but probably not.

EDIT 2: As though by prophesy, things really did come up. Class trips are very tiring and time consuming, and now there are some other problems that could stop me from playing DF as much for a while. But don't worry, I'll push through even if I have to go at a rate of one update a week.

[ April 01, 2008: Message edited by: penguinofhonor ]

[ April 07, 2008: Message edited by: penguinofhonor ]

Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on April 12, 2008, 01:03:00 pm
Told you guys I would update. And I come bearing bad news.

10th of Slate, 1051:

Horror... Gilda and Kira were trying to mine their way to stone by mining along the cliff so that any water that came from the aquifer would instantly flow into the river, but... we don't know what went wrong... they both fell into the river and died, taking their picks with them. It seems that we have no hope, because without miners we can't expand or do much of anything.

--Helen Wheels

Title: Re: Crystalveil, Community Fortress
Post by: THLawrence on April 12, 2008, 01:46:00 pm
And so another community fortress ends. Or are you planning on building everything out of wood until the caravan arrives?
Title: Re: Crystalveil, Community Fortress
Post by: penguinofhonor on April 13, 2008, 09:20:00 am
No, I tried that before. It took way too much wood and time.

Damn aquifer.