The idea popped into my head while reading the viking challenge (Linky).
Since I was unable to find a suitable ocean site in over 30 generated worlds, I thought of my own rules to make a interesting challenge.
[Game Rules]
This is an above-ground challenge, so underground areas are limited to cellars, mines, and mausoleums.
Outdoor farming and meat production with cattle is required.
Standard armor will be limited to Leather armor. Elite troops may be equipped with better equipment, including chainmail but no plate. Weapon choices are simple: Spears for guards and expendable troops, Swords for the rich and Axes for the elite.
No impenetrable defenses, drawbridges and no moat. Traps are allowed as long as they are not used for general defense (for building defense / tombs only).
Buildings should be constructed out of wood, high quality buildings can have the ground level constructed out of stone blocks.
Immigration is not limited and it will be my first game with the economy turned on.
[Community]
I don't want to play this alone with named dwarfs, so each of you can give ideas and suggest constructions and stuff. If a suggestion recieves 2 additional recommendations it will become a binding mandate and I must fulfill it.
[Story]
Once upon a time in the Plane of Dragons, there was a dwarven kingdom located in the Land of Excavation. It was named "The Gloves of Defending", after their most holy relic...
This pair of ☼Gloves☼ was given from ruler to ruler and was their symbol of the true capability of Leather Armor in combat.
In early 1050 a rather famous trader was summoned to the current ruler of "The Gloves of Defending" for urgent business, as the king's messenger told him.
The king praised his great trade abilities and gave him the direct order to establish a new trade outpost in the south. Before he could answer, guards led him out of the throne room and a clerk handed him a scroll.
"Here are your instructions, follow them to the letter. Personally I doubt His Majesty's sincerity but...", hushed he disappeared behind a corner.
The scroll contained a map and direct instructions... His order was not only to found a new trade outpost, but a new settlement. Amazing!
Wait... What was this? No mountainhome? A human settlement? Wooden barricades? Aboveground housing and farming... And the name, oh Armok, the name!
The place should better worth the hassle...
(http://timeout.prima.de/df/location_small.jpg)
Oh no!
And so starts the Story of Ingtaktogal Akamgeshuddumed Akam, "Twilightstorm the Fortunate Fortress-Fortification of Fortune". Founded by "Rethal Nish", The Society Of Trade.
Currently looking for 6 Dwarves. Please name your Dwarf (and if you wish a profession name), give him professions and stuff.
Also here is the first question for you: Drop the anvil to make room for more stuff or keep it?
Edit: Backstories are welcome. I will give no limit of stuff for each of the starting dwarves, but please be reasonable.
[ February 29, 2008: Message edited by: TimeOut ]
I request:
Name: Gravel
Profession: Primary: Woodcutter. Secondary: Axedwarf and Armor user.
Give him leather armour, and a steel axe.
He's a woodcutter by trade, but won't run from the fell beasts roaming the area.
Backstory:
The clerks regarded the muscled dwarf. He was clearly strong enough for the task, but his background up until this point was a mystery.
"Uh... Mister..." they ventured.
"Call me Gravel." said the dwarf.
"Mister Gravel, while you're clearly a fine physical specimen, we'd like to know a bit about your ancestry."
"Well... me father was a miner, and his father was a miner, and his father before him, he was a miner."
"So you're a miner?"
"Naw," said Gravel, "I cut trees."
"Er... okay. But we're in the middle of a wasteland..."
"I'm alright at it, see?"
"Uh, yes. We see."
"Also, heard it might be dangerous. I killed a bear once... I'm wearin' him now. Bit bristly, but warm."
The clerks regarded the dwarf. It seemed he would do nicely.
[ February 29, 2008: Message edited by: Captain Mayday ]
amond his starting possesions are 2 hunting dogs
Name: Eirik
Profession: Carpenter, although not adverse to woodcutting and axewielding.
I'd like a suit of leather armor, and an axe. The rest can be spent on ale, and a pet war dog if points allow.
Come on people, 3 spots remaining. :)
Personality / gender requests will be fulfilled as much as possible.
When I embarked on my aboveground chalange (modeled off the viking one) I added into the mix that a building had to be finished before another constructed. This included stone floors (not walls) In addition I changed the mining rules to you can't built a mineshaft straight down to quarry in town, all my mine shafts are inside hills then down so each of them have an unguarded entrance. Also, none of my shafts coming off the Z level shaft are wider then 1-2 spaces unless I found metal/gems. This way they look like longwinding tunnels instead of long supported shafts.
Just a few thoughts, Made the game a lot harder when I had a 2 story bunkhouse. Took Almost a year to complete even with all the dwarves working on it.
Proffession: Animal Caretaker: 7
Animal Trainer: 7
And a cow and 2 dog pups.
And drop the anvil. We need more cows :D
Female Farmer / Brewer (assign a peasant or useless dwarf to these jobs if no imagrants match)
Name: Kurga
Thanks.
Let's see,
How about a Male dwarf, Bragi: Bone Carver\Other crafts as needed.
He is a Skald who travels the world, settling in fortresses and carving the histories of the world in bone, stone, or whatever else is handy. Loves carving Runestones. Should probably be creative to facilitate this.
or maybe a Female dwarf, Skadi: Huntress\Spears, named after the hunter giantess of Norse Mythology. all my viking forts have had a Skadi. she always ends up blundering on a wolf arround mid year 2 as well, oddly enough.
Pick whichever suits your fort best, I figure you allready have a hunter so a Bone Carver would be a nice complement.
After a rather short journey from the mountainhomes we are finally here. I suppose because of the terrifying looks and the totally unsuitable terrain noone wanted to build ... something ... here.
Of course the King's administration assigned me a few fellow dwarves for this journey. They seem fine enough, considering that we need all that wood.
(http://timeout.prima.de/df/dwarves/eirik.jpg)
(http://timeout.prima.de/df/dwarves/fridleif.jpg)
(http://timeout.prima.de/df/dwarves/gravel.jpg)
(http://timeout.prima.de/df/dwarves/henry.jpg)
(http://timeout.prima.de/df/dwarves/ofeig.jpg)
(http://timeout.prima.de/df/dwarves/xel.jpg)
A quick glance at our surrounding tells me that there is no danger... Yet.
(http://timeout.prima.de/df/start.jpg)
We needed wood rather badly to construct something, so I gave the order to cut down a lot of the surrounding trees.
I suppose we should build a shelter and a storage room first. Barricades can come after that. Our Hunter and myself went looking for plants, because we will need the seeds rather badly. Fridleif went on and caged all those animals.
I don't understand why our Administration sent us here without any of the demanded supplies.
This, combined with all the people mistaking me for a woman here in India, is not a very good indicator of my masculinity.
Name: Kasimir Untamedsyrup, male
Profession: I dont care with what he starts,
but make him a guard as soon as you can and assign two (war-)dogs to him :)
(are dogs nameable? dunno - if yes name them phobos and deimos)
demands two chain-items in his bedroom
Background:
He was a Hunter, until his son was eaten by an elephant.
After this incident, he wasn't the same anymore, unable to do his work and stricken by melancholy. After some months he decided to start a new life, only accompanied by his two faithful dogs.
He forgot mostly everything about hunting and crossbows, and will never touch a distanceweapon again.
[ March 01, 2008: Message edited by: Tigerbunny ]
Expedition Log, 13th Slate 1051
Work has progressed nicely. We set up a basic barracks that will be used as our main sleeping room until each of us can get a single room.
It seems while I was busy gathering plants, a few romances have formed. I don't know why they think that our caged animals are a good place to become romantically involved, but in retrospect I really don't want to know.
We constructed a still to refine our gathered plants into seeds and secure our booze. The plant gathering was a huge success and we have now a small outdoor farming area.
Our Woodcrafter Eirik asked for a suitable crafting location, so we built a carpentry and woodcrafting house next. Its cellar will hold our first wood stockpile.
Deforestation continues.
Still no sign of hostile or terrifying monsters. Only a few deer, which will live in peace until we get a butchery operation up and running.
(http://timeout.prima.de/df/12thslate51.jpg)
Our Trade Depot is up and running. I convinced Ofeig to begin crafting. Since all our wood is used up for constructions she must improvise.
The last time I have seen her was in the basement of the Barracks searching for something. Since we store our bones down there, it might be possible that she is trying to create a few bone crafts.
Construction on the dining room was finished recently. Eirik created a set of wonderful tables for it. Everyone was ecstatic.
We also had our first glimpse at something disturbing. Xel'lotath spotted it while gathering plants. He came back running and screaming, while I was trying to cultivate our fields.
Something about wolves but not wolves. I sent Gravel to investigate but he found nothing. I suspect that this not-quite-wolf was merely a fragment of Xel'lotaths imagination.
quote:
Originally posted by Xotes:
<STRONG>I call the second migrant, then, under the name of Sir Trogdor. I'd prefer that you'd induct him into the military when he arrives. As he'll be a peasant, everything's A'OK!</STRONG>
Must... keep... updating... records...
The handwriting changes slightly for the rest of the entry
Since Timea is so occupied with updating our small stockpile records, she told me to keep track of the events.
Since I hate flaffing about stuff and such, here the recounting.
The "Administrative Building" has been completed. Timea resides there, and is updating some statistics. I have to mine out the cellar, but we are unsure what to put there.
Fridleif was assigned to tend the fields and the still in Timeas absence.
More bone crafts have been produced, nothing particulary nice or of any value.
That should do for now.
(http://timeout.prima.de/df/14thgalena51.jpg)
Edit:
First community choice
What to do next?
Should I:
- Create a quarry / mine outside the main town? (First channel away all the soil and then create an open quarry with mining entrances)
- Build defenses / a palisade?
- Build small houses for all dwarves?
- [Your suggestion here]
[ March 01, 2008: Message edited by: TimeOut ]
[ March 01, 2008: Message edited by: TimeOut ]
There was, in the end, only one real option, a wooden palisade to protect them all. Necessity first, luxury later. That was the way of the dwarves since time immemorial.
I have one dog left in my viking vilage now.
[ March 01, 2008: Message edited by: Tigerbunny ]
1 vote for a Well in the Town Square, even though there is no such thing as a Town Square yet.
I will build the palisade and fortify the entrance with a position for archers. Mainly because we have 2 Crossbows and a great supply of bolts but no other weapons yet.
Very long update today after work, including the completed palisade.
code:
---------
...>.....z-level 1
----FF---
+++<+++++z-level 2
F fortification
- wall
<and> stairs
+ floor
I don't know why, but I feel that this is right.
Also, can I request more than one immigrant?
The first wall is only one tile wide and has no walkable space. But I planned to add it exactly as you described.
New Suggestion: Tree house for Gavel, seconds?
As for a lookout tower, alright. I'd rather it if he wasn't the only one to get a specialized house (hence the comment about a sod roof for yours truly), but okay. I would like to caution, however, that you should put in some fortifications. Otherwise, our vigilant guard may find himself the first to be shot dead in the event of a siege.
I thougth they were vikings ?
we need a party-place
They are not vikings per se, it is just a viking type challenge. Of course if your dwarves are vikings, that is fine with me.
I don't think that there is sand on this map, sorry.
I have nothing against requests for specific housings and such, as long as your dwarf is a valuable member of the town. Of course a 30x30 10 stories building full with masterwork statues is not likely, but a tree house lookout... why not.
Their first warning was a shrill cry "WOLF!!!!!" from the north. Fridleif, screaming at the top of his voice, ran madly through the town square.
Gravel and Ofeig were woodcutting at the time and heared the cry from far away. "WOLF! WOLF! WOLF!" he went on and ran into the cellar of the barracks.
A few moments later a huge wolf came running from the farm towards the administrative building. Ofeigs pet wardog saw it and begun a mad charge, trying to reach the wolf before it could enter the building.
Ofeig and Gravel grabbed the hilts of their axes and readied themselves for the oncoming battle as the towns only defenders.
They arrived just in time to see Ofeigs beloved pet wardog torn to shreds by the huge wolf. Crying Ofeig decided to take a break and told her lover that she had all the confidence in him and that he would avenge her pet.
So Gravel had no choice but to charge at the mad wolf. He hesitated only a slight moment as he saw that the wolf changed into a bizarre form of human... If only very shortly. Suddenly it was a wolf again, and all the small bites, wounds of the battle with the war dog were healed.
"WEREWOLF!" came the scream from Fridleif, who instantly took off again.
Gravel readied his trusty Steel Battle-Axe and hacked away at the terrifying creature. His long training and woodcutting paid off, as he instantly dismembered the creature with his first hit. The second hit took the stunned wolf directly into the chest and catapulted its corpse at least 50yds out of the town. The wolf broke down, its chest only a mangled mess.
Suprised Gravel looked down at his Axe and decided he could take a little joy in slaugther and went to the downed and dead creature and hacked it to tiny bits.
(In other news, palisade to 50% finished, screenshots following)
The Outpost Liason arrived today with the expected merchant caravan. They even brought wagons! Our cheap bone crafts were not enough to buy anything valuable, only a few more barrels and food.
We told the Liason that we wish for Anvils, Food and Wood for the next visit. He looked a little bit perplexed as I asked him for more wood but then I presented him the orders of our king. I think this shocked him.
Since I was busy updating stockpile records, Fridleif went trading with the merchants. Our breeding pair of cows has given birth to 3 calves.
Expedition Log, 25th Limestone 1051
The Outpost Liason is still here, bugging me with some Export Agreements. Don't have time for that now. Must update stockpile records and then go to sleep.
Expedition Log, 15th Sandstone 1051
The merchants have left. They told me that they will look for suitable dwarves in the Mountainhomes and send them here. Whatever good that will do...
The Liason is still here. He even sleeps in MY room!
Expedition Log, 27th Sandstone 1051
Migrants arrived today.
First came a peasant called Sir Trodgor. She desired to be our first soldier. I told her that there are no weapons and no sparring partners so she looked a little bit disappointed.
After that Kurga, our new Brewer arrived. She was a tresher but found it pretty easy to adapt.
An armorcrafter, a very skilled metalsmith and a mason arrived also. None of them brought any pets or equipment with them. The mason expressed his wish to join our forces but hasn't put much thought in that. Weird fellow.
I'm getting annoyed at the liason who camps in my buero.
Expedition Log, 27th Timber 1051
Our palisade is finally completed, including a pair of watchtowers overseeing the new entrance. Someone made a mistake while planning the entrance layout, but this will be corrected in the future.
The watchtowers are equipped with fortifications for marksmen and against enemy fire.
Our next construction project will be better housing, since the small barracks are too crowded, even when sleeping in turns. Thank Armok that the Liason doesn't care for accomodation apparently.
Our food supplies are running low, perhaps it is now time to send Xel'lotath out to hunt the deer.
(http://timeout.prima.de/df/27thtimber.jpg)
[ March 03, 2008: Message edited by: TimeOut ]
When I first heard of the decision to build a dwarven fort out of wood and aboveground, like the human towns, I was flabbergasted! Of course, I quickly realised that a dwarven community like that would need a LOT of beer to get through the work week, and I knew my services would be needed!
I didn't think about the lack of barrels that might occur when everything needs to be built out of wood... Conditions here aren't the best either... Lycanthropes roam the forests, and because of that the town has deemed that defense be a priority over proper bedrooms and a proper alehouse.
When the individual sleeping quarters are complete, I think I will bring up my need for an alehouse to Timea. We can even build it right into the palisade walls to save wood for barrels!
Woodcutter/carpenter. Male.
Hates trees and elves. I'll fill in the story later.
In case I have to expand the settlement, I'll try to preserve them if possible.
If not... Well, new ones will be build eventually. ;)
Sorry for the slow progress of updates, its a very busy week, and on top of that all public transportation here in Berlin is on strike. So my travel time to work and back nearly tripled. :/
Expedition Log, 15th Granite 1051
Elvish traders arrived today. They went right through a group of werewolves just south of the river.
Interestingly the Werewolves were not interested in the elves at all. They even made room for them to pass through.
Expedition Log, 16th Granite 1051
The elvish caravan refused to trade with us, because we have only bone and wood crafts, and food in wooden barrels... So we seized their goods.
We have now a tame pet cougar and enough cloth to last a lifetime. It seems noone has an idea what we should do with it.
After our houses are finished, we will expand the craftsworkshops and create a rope for our new guard cougar.
Expedition Log, 25th Granite 1051
Kobolds! They tried to steal our hoard!
... Well, actually they got scared and tried to run away. Only to get intercepted by our two trusty wrestlers: Mikat and Sir Trodgor. Both eager to gain firsthand experience in combat, they ripped the Kobolds to shreds.
This helped Mikat to gain a little bit experience in combat, since he won't spar with Sir Trodgor anymore. Apparently the good Sir had nearly broken his neck in the first sparring session. I should be careful.
Expedition Log, 26th Granite 1051
Joy and celebration today! Ofeig and Gavel married! The happy couple got our first rooms at the finished palisade housing area.
Free elvish wine for every dwarf today!
Expedition Log, 7th Slate 1052
5 new Migrants arrived today. 2 Metalcrafter (even though we have no metal and not even an anvil...), 1 Brewer, 1 Butcher (his services might be needed soon), and a Peasant who joined our army.
Actually one of the Metalcrafters looked rather annoyed with his choosen profession and told me that she always wanted to study mechanics instead. Her name is Tap.
Expedition Log, 11th Slate 1052
(http://timeout.prima.de/df/11thslate52.jpg)
Well... It seems that Sir Trodgor has some sort of policy concerning newcomers for his Squad. The new recruit, Bullion, got badly injured in the first sparring session with the Sir.
Gavel tells me that he will be quite alright after a few weeks of bedrest, but I am not so sure. The wounds to his upper body look not promising. I never thought that bare hands could produce such wounds.
The new Brewer, Sandono went to work almost immediatly. Nothing to complain about here.
(http://timeout.prima.de/df/dwarves/sandono.jpg)
(http://timeout.prima.de/df/dwarves/tap.jpg)
(http://timeout.prima.de/df/dwarves/bullion.jpg)
[ March 09, 2008: Message edited by: TimeOut ]
[ March 09, 2008: Message edited by: TimeOut ]
Bullion's injury put a damper on my honeymoon bliss, and although I gave him hope, I don't hold a great deal myself. I hope he's made of sterner stuff than I figure him to be.
To our great surprise Bullion has left his bed in the barracks today, and told everyone that he was as good as new...
He immediately began sparring with Sir Trodgor again. I hope the good Sir has learned his lesson and is more careful this time.
Lodgings for the immigrants are under construction, so the guard cougar project is currently on hold.
(Text soon)
(http://timeout.prima.de/df/wounds/25thslate52.jpg)
[ March 09, 2008: Message edited by: TimeOut ]
Expedition Log, 12th Felsite
Finally our housing project is complete. Every non-millitary dwarf has now their own home. Interestingly our happily married couple has also insisted on seperate rooms.
I had a nice chat with our new butcher lately. She is called'Executioner'. I told her that we will have much to do for her at a later time. Currently our small stock of cattle is not enough to slaughter some.
(http://timeout.prima.de/df/dwarves/executioner.jpg)
Bullion and Minkot were successfully rescued and are now resting in the barracks. There was no progress with their injuries, but they are drinking at least a little bit water.
I nearly died today.
Since the condition of our injured friends worsens from day to day, I went outside to get more water. While carrying the bucket back towards the barracks, a BLACK BEAR ambushed me!
I was so scared. It was really huge and frightening. But my screams of panic must have alerted the others, and our pair of heroes, Gravel and Ofeig came to my rescue.
They killed the black bear swiftly, but it seems that Ofeig caught a rather hard punch in her belly. She told me that everything is ok, but fainted shortly afterwards. Her husband dragged her back home, looking very concerned.
But the tough dwarf she is, Ofeig recovered nearly instantly.
Expedition Log, 5th Hematite 1052
I fear that Bullion will leave us soon. His condition worsens from day to day. He is now thirsty, drowsy and most of the time unconcious or in pain. A wooden coffin has been constructed, even though we hope for the best.
We still have no stone or even a suitable area for burials... Maybe the others have an idea?
Minkot is very tough, and doesn't care much for his injuries. He lies in bed, drinking his water and hoping for the best.
Community Choice
How to bury our honored dead?
- Wooden coffins in a crypt under the administrative building (only in soil layers)
- Your idea here
Another marriage! Eirik our Woodcrafter and the shy Armorer and Hauler Domas have married today. They choose not to celebrate, but I allowed everyone a sip of the elvish Sunshine, seized last year.
They insisted on seperate rooms though. I don't understand what is up with them.
1st Limestone 1052
With the first signs of Autumn, our injured friends are slowly healing their wounds.
Bullion is still very drowsy and can't sleep at all because of the pain. Still he would be pretty lucky to survive, even though his condition has improved somewhat.
Chopped down more and more trees to make more barrels for the still. We also created 3 new outdoor fields and moved our first one. That will allow for much more variety in our distilling and cooking.
We are currently growing Prickle Berries, Wild Strawberries, Longland Grass and Whip Wines.
(http://timeout.prima.de/df/1stlimestone52.jpg)
Here's one possible design:
(http://www.freewebs.com/bokaormur/WoodenPyramid.PNG)
You might want to zoom in on the picture, because 1 pixel == 1 square.
Expedition Log, 19th Limestone 1052
Dwarven traders from the mountainhome arrived today! They brought 3 wagons and a lot of mules.
I was in the kitchen at this time, preparing some wonderful food stacks. I had the idea to present them to the traders, because they requested some prepared meals the last time.
The merchant appraised the food and it seems that even a lowly stack of my roasts is worth 3000 monies.
We were able to buy a Cow, Barrels, Wood, lots of Booze and Meat and lastly an Anvil. I tried to aquire another one, but the food took to long to cook.
They had also something... Special with them. Actually it is of more value than anything we created in our 2 years here.
(http://timeout.prima.de/df/traders19thlimestone52.jpg)
Lastly we bought a very nice Iron Spear for Sir Trogdor. I hope he is more careful with that thing, than with his hands.
Expedition Log, 9th Sandstone 1052
We all feared this day would come. Since the day he was wounded, Bullion was not able to sleep properly. In the end the pain and the suffering proved too much for him.
(http://timeout.prima.de/df/dwarves/bullion_end.jpg)
He is currently dragging himself trough the town square with his only good arm. He won't listen to any of us, and I suppose he is going to die out there in the wilderness alone and lost.
The traders took his departure as a sign and departed also. On their way out the guards killed another black bear.
We have currently no other means of burial, so Bullion will be buried below the barracks, among the Armory.
Someone spoke of a great burial pyramid but this idea needs more consideration. It seems strange at first.
(Edit: Sorry, but I could not keep Bullion alive. He refused to "Rest" and died slowly with "Soldier" status on. Even deconstructing his bed and re-rescuing didn't help. Drafting had also no effect.)
[ March 09, 2008: Message edited by: TimeOut ]
One of our stout dwarves has gone mad with sadness at the horrible injuries he suffered valliantly defending our fort... We have been discussing options on how to dispose of his corpse... We cannot build a funeral Pyre, as the smoke and light might draw the attention of more warewolves, or worse, set our homes ablaze. Perhaps then we should build a construction that will drop his coffin into a river and wash it out to sea in proper vikingdwarf fashion?
build a small wooden platform over a body of water, than set them on fire. I think there was an utility that could to that.
code:
First:
z 0
,,,,,
,,,,,
,,▼,,
,,,,,
z -1▒▒▒▒▒
▒▒☻▒▒
▒▒▲▒▒
▒▒▒▒▒Then:
z 0
,,,,,
,,Ω,,
,,+,,
,,,,,
Make sure it is an adequate statue/runestone for such a fine dwarf. I will be happy to provide whatever additions I can with my woodskills.
Name : Istrian
Gender : Male
Backstory :
"He is really becoming an annoyance." That was the thought crossing Istrian's mind as he walked through one of the numerous forests on the way to Twilightstorm.
"Just because I am His spymaster doesn't mean that He can actually give me any orders. Still, killing His only son probabaly wasn't such a good idea after all. Though I doubt He knows I am involved."
"Anyway, it won't do me any damage to check on one of those frontier outposts for a while. I heard this one is going to be a fairly large trading centre, so it should be interesting..."
"I'll try to get in one of the positions of power, so to speak. I hope they don't have a sheriff yet. That should give me enough protection for my mission, and I'll probably be able to communicate with Him without interference or suspicion."
"I should also help somehow with the fort defences, I do know some things about infiltrations and ambushes, after all..."
[ March 10, 2008: Message edited by: Istrian ]
[ March 10, 2008: Message edited by: Istrian ]
Maybe our heroes get something special, but for now there is no room and no material to build "great" stuff.
Although I think we should insist that the statues be built from stone to withstand the test of time--perhaps it would be a good excuse to mine out a few boulders... That and good non-burning material for our forge now that we have an anvil :roll:
Our tame Cougar is now guarding the entrance against possible kobold thieves. I am confident that she will be able to kill such whimpy creatures.
(http://timeout.prima.de/df/dwarves/npc_cougar1.jpg)
The small earthen tomb for Bullion has been finished. A coffin is in place, but we still lack access to stone for the headstone.
Maybe we should expand and create a quarry in the east.
Bullion is back from the wilderness, looking truly miserable. He refuses to eat anything and just drags himself around in front of the meeting hall. We can't do anything to help him.
Bullion is dead. He died in front of us, directly in the meeting area of our dining room. Apparently he starved to death, even though we had enough food.
He was just to miserable to eat something.
(http://timeout.prima.de/df/dwarves/bullion_coffin.jpg)
Expedition Log, 27th Moonstone 1052
The recent death was offset by a joyful occasion today.
(http://timeout.prima.de/df/dwarves/ofeig_birth1.jpg)
The parents have not yet decided how to name their child.
Sunshine for everydwarf! Let the celebrations begin.
Construction of the Tree House Outlook is nearly finished.
Brave Bullion. In the end he gave his life defending this village from the foul lycanthropes that patrol our boarders...
He withered away on the floor of our dining hall. I was present at the time, filling mugs with Elvish wine that we ... liberated from its foolish elven masters.
I'm no archetect, I'm just a humble brewmistress, but the plain grave for one of our heroes didn't sit right with me. I spoke to our expidition leader and he reassured me that once we get a quarry going we will construct a statue befitting of Bullion's deeds. We had a good discussion about it and I left reassured that Bullion's deeds would be forever remembered by topping his tomb with a headstone adorned with the bones of the warewolves he fought to protect us from.
Anyways, diary.
"Woden's diary.
This outpost seems pretty peaceful. Small military, mostly above ground.
Still, I think it's worthy of taking over. Once Icky gets here we can begin the "Operation".
Meanwhile, I have to-
Dammit! That annoying outpost manager entered my room again!
I fear he suspects something, although without any proof I'm safe.
He'll never find this diary.
I'll have to start gathering "associates" soon."
Is this fort dead ?